Revert "12/21 modernizations from TG live"
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@@ -11,6 +11,7 @@
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var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
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var/obj/screen/hands = null
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/*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob.
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A variable should only be globally attached to turfs/objects/whatever, when it is in fact needed as such.
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The current method unnecessarily clusters up the variable list, especially for humans (although rearranging won't really clean it up a lot but the difference will be noticable for other mobs).
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@@ -29,16 +30,16 @@
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var/attack_log = list( )
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var/obj/machinery/machine = null
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var/other_mobs = null
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var/memory = ""
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var/disabilities = 0 //Carbon
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var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
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var/atom/movable/pulling = null
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var/grab_state = 0
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var/flavor_text = ""
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var/next_move = null
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var/notransform = null //Carbon
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var/hand = null
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var/eye_blind = 0 //Carbon
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var/eye_blurry = 0 //Carbon
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var/ear_deaf = 0 //Carbon
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@@ -62,6 +63,7 @@
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var/timeofdeath = 0//Living
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var/cpr_time = 1//Carbon
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var/bodytemperature = 310.055 //98.7 F
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var/drowsyness = 0//Carbon
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var/dizziness = 0//Carbon
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@@ -74,16 +76,12 @@
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var/stunned = 0
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var/weakened = 0
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var/losebreath = 0//Carbon
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var/a_intent = INTENT_HELP//Living
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var/m_intent = MOVE_INTENT_RUN//Living
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var/a_intent = "help"//Living
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var/m_intent = "run"//Living
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var/lastKnownIP = null
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var/atom/movable/buckled = null//Living
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//Hands
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var/active_hand_index = 1
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var/list/held_items = list(null, null) //len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand and 1 empty hand.
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//held_items[active_hand_index] is the actively held item, but please use get_active_held_item() instead, because OOP
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var/obj/item/l_hand = null//Living
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var/obj/item/r_hand = null//Living
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var/obj/item/weapon/storage/s_active = null//Carbon
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var/see_override = 0 //0 for no override, sets see_invisible = see_override in mob life process
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@@ -144,6 +142,4 @@
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var/list/permanent_huds = list()
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var/resize = 1 //Badminnery resize
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var/list/observers = null //The list of people observing this mob.
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var/resize = 1 //Badminnery resize
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