Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -1,65 +0,0 @@
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var/global/static/ntnrc_uid = 0
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/datum/ntnet_conversation
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var/id = null
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var/title = "Untitled Conversation"
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var/datum/computer_file/program/chatclient/operator // "Administrator" of this channel. Creator starts as channel's operator,
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var/list/messages = list()
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var/list/clients = list()
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var/password
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/datum/ntnet_conversation/New()
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id = ntnrc_uid
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ntnrc_uid++
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if(ntnet_global)
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ntnet_global.chat_channels.Add(src)
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..()
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/datum/ntnet_conversation/proc/add_message(message, username)
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message = "[worldtime2text()] [username]: [message]"
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messages.Add(message)
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trim_message_list()
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/datum/ntnet_conversation/proc/add_status_message(message)
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messages.Add("[worldtime2text()] -!- [message]")
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trim_message_list()
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/datum/ntnet_conversation/proc/trim_message_list()
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if(messages.len <= 50)
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return
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messages = messages.Copy(messages.len-50 ,0)
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/datum/ntnet_conversation/proc/add_client(datum/computer_file/program/chatclient/C)
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if(!istype(C))
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return
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clients.Add(C)
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add_status_message("[C.username] has joined the channel.")
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// No operator, so we assume the channel was empty. Assign this user as operator.
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if(!operator)
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changeop(C)
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/datum/ntnet_conversation/proc/remove_client(datum/computer_file/program/chatclient/C)
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if(!istype(C) || !(C in clients))
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return
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clients.Remove(C)
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add_status_message("[C.username] has left the channel.")
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// Channel operator left, pick new operator
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if(C == operator)
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operator = null
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if(clients.len)
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var/datum/computer_file/program/chatclient/newop = pick(clients)
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changeop(newop)
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/datum/ntnet_conversation/proc/changeop(datum/computer_file/program/chatclient/newop)
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if(istype(newop))
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operator = newop
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add_status_message("Channel operator status transferred to [newop.username].")
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/datum/ntnet_conversation/proc/change_title(newtitle, datum/computer_file/program/chatclient/client)
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if(operator != client)
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return 0 // Not Authorised
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add_status_message("[client.username] has changed channel title from [title] to [newtitle]")
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title = newtitle
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@@ -1,145 +0,0 @@
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var/global/datum/ntnet/ntnet_global = new()
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// This is the NTNet datum. There can be only one NTNet datum in game at once. Modular computers read data from this.
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/datum/ntnet
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var/list/relays = list()
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var/list/logs = list()
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var/list/available_station_software = list()
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var/list/available_antag_software = list()
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var/list/chat_channels = list()
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var/list/fileservers = list()
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// Amount of logs the system tries to keep in memory. Keep below 999 to prevent byond from acting weirdly.
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// High values make displaying logs much laggier.
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var/setting_maxlogcount = 100
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// These only affect wireless. LAN (consoles) are unaffected since it would be possible to create scenario where someone turns off NTNet, and is unable to turn it back on since it refuses connections
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var/setting_softwaredownload = 1
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var/setting_peertopeer = 1
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var/setting_communication = 1
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var/setting_systemcontrol = 1
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var/setting_disabled = 0 // Setting to 1 will disable all wireless, independently on relays status.
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var/intrusion_detection_enabled = 1 // Whether the IDS warning system is enabled
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var/intrusion_detection_alarm = 0 // Set when there is an IDS warning due to malicious (antag) software.
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// If new NTNet datum is spawned, it replaces the old one.
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/datum/ntnet/New()
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if(ntnet_global && (ntnet_global != src))
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ntnet_global = src // There can be only one.
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for(var/obj/machinery/ntnet_relay/R in machines)
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relays.Add(R)
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R.NTNet = src
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build_software_lists()
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add_log("NTNet logging system activated.")
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// Simplified logging: Adds a log. log_string is mandatory parameter, source is optional.
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/datum/ntnet/proc/add_log(log_string, obj/item/weapon/computer_hardware/network_card/source = null)
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var/log_text = "[worldtime2text()] - "
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if(source)
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log_text += "[source.get_network_tag()] - "
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else
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log_text += "*SYSTEM* - "
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log_text += log_string
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logs.Add(log_text)
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// We have too many logs, remove the oldest entries until we get into the limit
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if(logs.len > setting_maxlogcount)
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logs = logs.Copy(logs.len-setting_maxlogcount,0)
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// Checks whether NTNet operates. If parameter is passed checks whether specific function is enabled.
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/datum/ntnet/proc/check_function(specific_action = 0)
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if(!relays || !relays.len) // No relays found. NTNet is down
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return 0
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var/operating = 0
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// Check all relays. If we have at least one working relay, network is up.
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for(var/M in relays)
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var/obj/machinery/ntnet_relay/R = M
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if(R.is_operational())
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operating = 1
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break
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if(setting_disabled)
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return 0
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switch(specific_action)
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if(NTNET_SOFTWAREDOWNLOAD)
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return (operating && setting_softwaredownload)
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if(NTNET_PEERTOPEER)
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return (operating && setting_peertopeer)
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if(NTNET_COMMUNICATION)
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return (operating && setting_communication)
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if(NTNET_SYSTEMCONTROL)
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return (operating && setting_systemcontrol)
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return operating
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// Builds lists that contain downloadable software.
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/datum/ntnet/proc/build_software_lists()
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available_station_software = list()
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available_antag_software = list()
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for(var/F in typesof(/datum/computer_file/program))
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var/datum/computer_file/program/prog = new F
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// Invalid type (shouldn't be possible but just in case), invalid filetype (not executable program) or invalid filename (unset program)
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if(!prog || prog.filename == "UnknownProgram" || prog.filetype != "PRG")
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continue
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// Check whether the program should be available for station/antag download, if yes, add it to lists.
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if(prog.available_on_ntnet)
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available_station_software.Add(prog)
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if(prog.available_on_syndinet)
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available_antag_software.Add(prog)
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// Attempts to find a downloadable file according to filename var
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/datum/ntnet/proc/find_ntnet_file_by_name(filename)
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for(var/N in available_station_software)
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var/datum/computer_file/program/P = N
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if(filename == P.filename)
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return P
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for(var/N in available_antag_software)
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var/datum/computer_file/program/P = N
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if(filename == P.filename)
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return P
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// Resets the IDS alarm
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/datum/ntnet/proc/resetIDS()
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intrusion_detection_alarm = 0
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/datum/ntnet/proc/toggleIDS()
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resetIDS()
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intrusion_detection_enabled = !intrusion_detection_enabled
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// Removes all logs
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/datum/ntnet/proc/purge_logs()
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logs = list()
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add_log("-!- LOGS DELETED BY SYSTEM OPERATOR -!-")
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// Updates maximal amount of stored logs. Use this instead of setting the number, it performs required checks.
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/datum/ntnet/proc/update_max_log_count(lognumber)
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if(!lognumber)
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return 0
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// Trim the value if necessary
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lognumber = max(MIN_NTNET_LOGS, min(lognumber, MAX_NTNET_LOGS))
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setting_maxlogcount = lognumber
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add_log("Configuration Updated. Now keeping [setting_maxlogcount] logs in system memory.")
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/datum/ntnet/proc/toggle_function(function)
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if(!function)
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return
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function = text2num(function)
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switch(function)
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if(NTNET_SOFTWAREDOWNLOAD)
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setting_softwaredownload = !setting_softwaredownload
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add_log("Configuration Updated. Wireless network firewall now [setting_softwaredownload ? "allows" : "disallows"] connection to software repositories.")
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if(NTNET_PEERTOPEER)
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setting_peertopeer = !setting_peertopeer
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add_log("Configuration Updated. Wireless network firewall now [setting_peertopeer ? "allows" : "disallows"] peer to peer network traffic.")
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if(NTNET_COMMUNICATION)
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setting_communication = !setting_communication
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add_log("Configuration Updated. Wireless network firewall now [setting_communication ? "allows" : "disallows"] instant messaging and similar communication services.")
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if(NTNET_SYSTEMCONTROL)
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setting_systemcontrol = !setting_systemcontrol
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add_log("Configuration Updated. Wireless network firewall now [setting_systemcontrol ? "allows" : "disallows"] remote control of station's systems.")
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@@ -1,129 +0,0 @@
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// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work.
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/obj/machinery/ntnet_relay
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name = "NTNet Quantum Relay"
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desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile."
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use_power = 2
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active_power_usage = 10000 //10kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational. Used to be 20 but that actually drained the smes one round
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idle_power_usage = 100
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icon = 'icons/obj/machines/telecomms.dmi'
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icon_state = "bus"
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anchored = 1
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density = 1
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var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
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var/enabled = 1 // Set to 0 if the relay was turned off
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var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack
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var/list/dos_sources = list() // Backwards reference for qdel() stuff
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// Denial of Service attack variables
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var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer
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var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay
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var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time.
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// TODO: Implement more logic here. For now it's only a placeholder.
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/obj/machinery/ntnet_relay/is_operational()
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if(stat & (BROKEN | NOPOWER | EMPED))
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return 0
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if(dos_failure)
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return 0
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if(!enabled)
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return 0
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return 1
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/obj/machinery/ntnet_relay/update_icon()
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if(is_operational())
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icon_state = "bus"
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else
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icon_state = "bus_off"
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/obj/machinery/ntnet_relay/process()
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if(is_operational())
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use_power = 2
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else
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use_power = 1
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update_icon()
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if(dos_overload)
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dos_overload = max(0, dos_overload - dos_dissipate)
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// If DoS traffic exceeded capacity, crash.
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if((dos_overload > dos_capacity) && !dos_failure)
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dos_failure = 1
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update_icon()
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ntnet_global.add_log("Quantum relay switched from normal operation mode to overload recovery mode.")
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// If the DoS buffer reaches 0 again, restart.
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if((dos_overload == 0) && dos_failure)
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dos_failure = 0
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update_icon()
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ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.")
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..()
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/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", 500, 300, master_ui, state)
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ui.open()
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/obj/machinery/ntnet_relay/ui_data(mob/user)
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var/list/data = list()
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data["enabled"] = enabled
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data["dos_capacity"] = dos_capacity
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data["dos_overload"] = dos_overload
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data["dos_crashed"] = dos_failure
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return data
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/obj/machinery/ntnet_relay/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("restart")
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dos_overload = 0
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dos_failure = 0
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update_icon()
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ntnet_global.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
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if("toggle")
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enabled = !enabled
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ntnet_global.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
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update_icon()
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/obj/machinery/ntnet_relay/attack_hand(mob/living/user)
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ui_interact(user)
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/obj/machinery/ntnet_relay/New()
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uid = gl_uid
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gl_uid++
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component_parts = list()
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/ntnet_relay(null)
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B.apply_default_parts(src)
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if(ntnet_global)
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ntnet_global.relays.Add(src)
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NTNet = ntnet_global
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ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]")
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..()
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/obj/machinery/ntnet_relay/Destroy()
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if(ntnet_global)
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ntnet_global.relays.Remove(src)
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ntnet_global.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]")
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NTNet = null
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for(var/datum/computer_file/program/ntnet_dos/D in dos_sources)
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D.target = null
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D.error = "Connection to quantum relay severed"
|
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|
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..()
|
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/obj/item/weapon/circuitboard/machine/ntnet_relay
|
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name = "circuit board (NTNet Relay)"
|
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build_path = /obj/machinery/ntnet_relay
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origin_tech = "programming=3;bluespace=3;magnets=2"
|
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req_components = list(
|
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/obj/item/stack/cable_coil = 2,
|
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/obj/item/weapon/stock_parts/subspace/filter = 1)
|
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@@ -1,446 +0,0 @@
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// This is the base type that does all the hardware stuff.
|
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// Other types expand it - tablets use a direct subtypes, and
|
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// consoles and laptops use "procssor" item that is held inside machinery piece
|
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/obj/item/device/modular_computer
|
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name = "modular microcomputer"
|
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desc = "A small portable microcomputer."
|
||||
|
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var/enabled = 0 // Whether the computer is turned on.
|
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var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
|
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var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/last_power_usage = 0
|
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var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
|
||||
var/last_world_time = "00:00"
|
||||
var/list/last_header_icons
|
||||
var/emagged = 0 // Whether the computer is emagged.
|
||||
|
||||
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
|
||||
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
|
||||
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
|
||||
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
|
||||
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "laptop-open"
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off.
|
||||
var/icon_state_powered = null // Icon state when the computer is turned on.
|
||||
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4.
|
||||
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
|
||||
obj_integrity = 100
|
||||
integrity_failure = 50
|
||||
max_integrity = 100
|
||||
armor = list(melee = 0, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 0, acid = 0)
|
||||
|
||||
// Important hardware (must be installed for computer to work)
|
||||
|
||||
// Optional hardware (improves functionality, but is not critical for computer to work)
|
||||
|
||||
var/list/all_components // List of "connection ports" in this computer and the components with which they are plugged
|
||||
|
||||
var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with.
|
||||
var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks.
|
||||
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/New()
|
||||
START_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
if(!physical)
|
||||
physical = src
|
||||
..()
|
||||
|
||||
all_components = list()
|
||||
idle_threads = list()
|
||||
|
||||
/obj/item/device/modular_computer/Destroy()
|
||||
kill_program(forced = TRUE)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
for(var/H in all_components)
|
||||
var/obj/item/weapon/computer_hardware/CH = all_components[H]
|
||||
if(CH.holder == src)
|
||||
CH.on_remove(src)
|
||||
CH.holder = null
|
||||
qdel(CH)
|
||||
physical = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/proc/add_verb(var/path)
|
||||
switch(path)
|
||||
if(MC_CARD)
|
||||
verbs += /obj/item/device/modular_computer/proc/eject_id
|
||||
if(MC_SDD)
|
||||
verbs += /obj/item/device/modular_computer/proc/eject_disk
|
||||
if(MC_AI)
|
||||
verbs += /obj/item/device/modular_computer/proc/eject_card
|
||||
|
||||
/obj/item/device/modular_computer/proc/remove_verb(path)
|
||||
switch(path)
|
||||
if(MC_CARD)
|
||||
verbs -= /obj/item/device/modular_computer/proc/eject_id
|
||||
if(MC_SDD)
|
||||
verbs -= /obj/item/device/modular_computer/proc/eject_disk
|
||||
if(MC_AI)
|
||||
verbs -= /obj/item/device/modular_computer/proc/eject_card
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/device/modular_computer/proc/eject_id()
|
||||
set name = "Eject ID"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(issilicon(usr))
|
||||
return
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
if(usr.canUseTopic(src))
|
||||
card_slot.try_eject(null, usr)
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/device/modular_computer/proc/eject_card()
|
||||
set name = "Eject Intellicard"
|
||||
set category = "Object"
|
||||
|
||||
if(issilicon(usr))
|
||||
return
|
||||
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = all_components[MC_AI]
|
||||
if(usr.canUseTopic(src))
|
||||
ai_slot.try_eject(null, usr,1)
|
||||
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/device/modular_computer/proc/eject_disk()
|
||||
set name = "Eject Data Disk"
|
||||
set category = "Object"
|
||||
|
||||
if(issilicon(usr))
|
||||
return
|
||||
|
||||
if(usr.canUseTopic(src))
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD]
|
||||
if(uninstall_component(portable_drive, usr))
|
||||
portable_drive.verb_pickup()
|
||||
|
||||
/obj/item/device/modular_computer/AltClick(mob/user)
|
||||
..()
|
||||
if(issilicon(user))
|
||||
return
|
||||
|
||||
if(user.canUseTopic(src))
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = all_components[MC_AI]
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD]
|
||||
if(portable_drive)
|
||||
if(uninstall_component(portable_drive, user))
|
||||
portable_drive.verb_pickup()
|
||||
else
|
||||
if(card_slot && card_slot.try_eject(null, user))
|
||||
return
|
||||
if(ai_slot)
|
||||
ai_slot.try_eject(null, user)
|
||||
|
||||
|
||||
// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs.
|
||||
/obj/item/device/modular_computer/GetAccess()
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
if(card_slot)
|
||||
return card_slot.GetAccess()
|
||||
return ..()
|
||||
|
||||
/obj/item/device/modular_computer/GetID()
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
if(card_slot)
|
||||
return card_slot.GetID()
|
||||
return ..()
|
||||
|
||||
/obj/item/device/modular_computer/MouseDrop(obj/over_object, src_location, over_location)
|
||||
var/mob/M = usr
|
||||
if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src))
|
||||
return attack_self(M)
|
||||
return
|
||||
|
||||
/obj/item/device/modular_computer/attack_ai(mob/user)
|
||||
return attack_self(user)
|
||||
|
||||
/obj/item/device/modular_computer/attack_ghost(mob/dead/observer/user)
|
||||
if(enabled)
|
||||
ui_interact(user)
|
||||
else if(IsAdminGhost(user))
|
||||
var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
turn_on(user)
|
||||
|
||||
/obj/item/device/modular_computer/emag_act(mob/user)
|
||||
if(emagged)
|
||||
user << "<span class='warning'>\The [src] was already emagged.</span>"
|
||||
return 0
|
||||
else
|
||||
emagged = 1
|
||||
user << "<span class='notice'>You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.</span>"
|
||||
return 1
|
||||
|
||||
/obj/item/device/modular_computer/examine(mob/user)
|
||||
..()
|
||||
if(obj_integrity <= integrity_failure)
|
||||
user << "<span class='danger'>It is heavily damaged!</span>"
|
||||
else if(obj_integrity < max_integrity)
|
||||
user << "<span class='warning'>It is damaged.</span>"
|
||||
|
||||
/obj/item/device/modular_computer/update_icon()
|
||||
cut_overlays()
|
||||
if(!enabled)
|
||||
icon_state = icon_state_unpowered
|
||||
else
|
||||
icon_state = icon_state_powered
|
||||
if(active_program)
|
||||
add_overlay(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
|
||||
else
|
||||
add_overlay(icon_state_menu)
|
||||
|
||||
if(obj_integrity <= integrity_failure)
|
||||
add_overlay("bsod")
|
||||
add_overlay("broken")
|
||||
|
||||
|
||||
// On-click handling. Turns on the computer if it's off and opens the GUI.
|
||||
/obj/item/device/modular_computer/attack_self(mob/user)
|
||||
if(enabled)
|
||||
ui_interact(user)
|
||||
else
|
||||
turn_on(user)
|
||||
|
||||
/obj/item/device/modular_computer/proc/turn_on(mob/user)
|
||||
var/issynth = issilicon(user) // Robots and AIs get different activation messages.
|
||||
if(obj_integrity <= integrity_failure)
|
||||
if(issynth)
|
||||
user << "<span class='warning'>You send an activation signal to \the [src], but it responds with an error code. It must be damaged.</span>"
|
||||
else
|
||||
user << "<span class='warning'>You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.</span>"
|
||||
return
|
||||
|
||||
// If we have a recharger, enable it automatically. Lets computer without a battery work.
|
||||
var/obj/item/weapon/computer_hardware/recharger/recharger = all_components[MC_CHARGE]
|
||||
if(recharger)
|
||||
recharger.enabled = 1
|
||||
|
||||
if(all_components[MC_CPU] && use_power()) // use_power() checks if the PC is powered
|
||||
if(issynth)
|
||||
user << "<span class='notice'>You send an activation signal to \the [src], turning it on.</span>"
|
||||
else
|
||||
user << "<span class='notice'>You press the power button and start up \the [src].</span>"
|
||||
enabled = 1
|
||||
update_icon()
|
||||
ui_interact(user)
|
||||
else // Unpowered
|
||||
if(issynth)
|
||||
user << "<span class='warning'>You send an activation signal to \the [src] but it does not respond.</span>"
|
||||
else
|
||||
user << "<span class='warning'>You press the power button but \the [src] does not respond.</span>"
|
||||
|
||||
// Process currently calls handle_power(), may be expanded in future if more things are added.
|
||||
/obj/item/device/modular_computer/process()
|
||||
if(!enabled) // The computer is turned off
|
||||
last_power_usage = 0
|
||||
return 0
|
||||
|
||||
if(obj_integrity <= integrity_failure)
|
||||
shutdown_computer()
|
||||
return 0
|
||||
|
||||
if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature))
|
||||
active_program.event_networkfailure(0) // Active program requires NTNet to run but we've just lost connection. Crash.
|
||||
|
||||
for(var/I in idle_threads)
|
||||
var/datum/computer_file/program/P = I
|
||||
if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature))
|
||||
P.event_networkfailure(1)
|
||||
|
||||
if(active_program)
|
||||
if(active_program.program_state != PROGRAM_STATE_KILLED)
|
||||
active_program.process_tick()
|
||||
active_program.ntnet_status = get_ntnet_status()
|
||||
else
|
||||
active_program = null
|
||||
|
||||
for(var/I in idle_threads)
|
||||
var/datum/computer_file/program/P = I
|
||||
if(P.program_state != PROGRAM_STATE_KILLED)
|
||||
P.process_tick()
|
||||
P.ntnet_status = get_ntnet_status()
|
||||
else
|
||||
idle_threads.Remove(P)
|
||||
|
||||
handle_power() // Handles all computer power interaction
|
||||
//check_update_ui_need()
|
||||
|
||||
// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
|
||||
/obj/item/device/modular_computer/proc/get_header_data()
|
||||
var/list/data = list()
|
||||
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = all_components[MC_CELL]
|
||||
var/obj/item/weapon/computer_hardware/recharger/recharger = all_components[MC_CHARGE]
|
||||
|
||||
if(battery_module && battery_module.battery)
|
||||
switch(battery_module.battery.percent())
|
||||
if(80 to 200) // 100 should be maximal but just in case..
|
||||
data["PC_batteryicon"] = "batt_100.gif"
|
||||
if(60 to 80)
|
||||
data["PC_batteryicon"] = "batt_80.gif"
|
||||
if(40 to 60)
|
||||
data["PC_batteryicon"] = "batt_60.gif"
|
||||
if(20 to 40)
|
||||
data["PC_batteryicon"] = "batt_40.gif"
|
||||
if(5 to 20)
|
||||
data["PC_batteryicon"] = "batt_20.gif"
|
||||
else
|
||||
data["PC_batteryicon"] = "batt_5.gif"
|
||||
data["PC_batterypercent"] = "[round(battery_module.battery.percent())] %"
|
||||
data["PC_showbatteryicon"] = 1
|
||||
else
|
||||
data["PC_batteryicon"] = "batt_5.gif"
|
||||
data["PC_batterypercent"] = "N/C"
|
||||
data["PC_showbatteryicon"] = battery_module ? 1 : 0
|
||||
|
||||
if(recharger && recharger.enabled && recharger.check_functionality() && recharger.use_power(0))
|
||||
data["PC_apclinkicon"] = "charging.gif"
|
||||
|
||||
switch(get_ntnet_status())
|
||||
if(0)
|
||||
data["PC_ntneticon"] = "sig_none.gif"
|
||||
if(1)
|
||||
data["PC_ntneticon"] = "sig_low.gif"
|
||||
if(2)
|
||||
data["PC_ntneticon"] = "sig_high.gif"
|
||||
if(3)
|
||||
data["PC_ntneticon"] = "sig_lan.gif"
|
||||
|
||||
if(idle_threads.len)
|
||||
var/list/program_headers = list()
|
||||
for(var/I in idle_threads)
|
||||
var/datum/computer_file/program/P = I
|
||||
if(!P.ui_header)
|
||||
continue
|
||||
program_headers.Add(list(list(
|
||||
"icon" = P.ui_header
|
||||
)))
|
||||
|
||||
data["PC_programheaders"] = program_headers
|
||||
|
||||
data["PC_stationtime"] = worldtime2text()
|
||||
data["PC_hasheader"] = 1
|
||||
data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
|
||||
return data
|
||||
|
||||
// Relays kill program request to currently active program. Use this to quit current program.
|
||||
/obj/item/device/modular_computer/proc/kill_program(forced = FALSE)
|
||||
if(active_program)
|
||||
active_program.kill_program(forced)
|
||||
active_program = null
|
||||
var/mob/user = usr
|
||||
if(user && istype(user))
|
||||
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
|
||||
update_icon()
|
||||
|
||||
// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
|
||||
/obj/item/device/modular_computer/proc/get_ntnet_status(specific_action = 0)
|
||||
var/obj/item/weapon/computer_hardware/network_card/network_card = all_components[MC_NET]
|
||||
if(network_card)
|
||||
return network_card.get_signal(specific_action)
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/device/modular_computer/proc/add_log(text)
|
||||
if(!get_ntnet_status())
|
||||
return FALSE
|
||||
var/obj/item/weapon/computer_hardware/network_card/network_card = all_components[MC_NET]
|
||||
return ntnet_global.add_log(text, network_card)
|
||||
|
||||
/obj/item/device/modular_computer/proc/shutdown_computer(loud = 1)
|
||||
kill_program(forced = TRUE)
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
P.kill_program(forced = TRUE)
|
||||
idle_threads.Remove(P)
|
||||
if(loud)
|
||||
physical.visible_message("<span class='notice'>\The [src] shuts down.</span>")
|
||||
enabled = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
// Insert items into the components
|
||||
for(var/h in all_components)
|
||||
var/obj/item/weapon/computer_hardware/H = all_components[h]
|
||||
if(H.try_insert(W, user))
|
||||
return
|
||||
|
||||
// Insert new hardware
|
||||
if(istype(W, /obj/item/weapon/computer_hardware))
|
||||
if(install_component(W, user))
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(all_components.len)
|
||||
user << "<span class='warning'>Remove all components from \the [src] before disassembling it.</span>"
|
||||
return
|
||||
new /obj/item/stack/sheet/metal( get_turf(src.loc), steel_sheet_cost )
|
||||
physical.visible_message("\The [src] has been disassembled by [user].")
|
||||
relay_qdel()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.isOn())
|
||||
user << "<span class='warning'>\The [W] is off.</span>"
|
||||
return
|
||||
|
||||
if(obj_integrity == max_integrity)
|
||||
user << "<span class='warning'>\The [src] does not require repairs.</span>"
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You begin repairing damage to \the [src]...</span>"
|
||||
var/dmg = round(max_integrity - obj_integrity)
|
||||
if(WT.remove_fuel(round(dmg/75)) && do_after(usr, dmg/10))
|
||||
obj_integrity = max_integrity
|
||||
user << "<span class='notice'>You repair \the [src].</span>"
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(!all_components.len)
|
||||
user << "<span class='warning'>This device doesn't have any components installed.</span>"
|
||||
return
|
||||
var/list/component_names = list()
|
||||
for(var/h in all_components)
|
||||
var/obj/item/weapon/computer_hardware/H = all_components[h]
|
||||
component_names.Add(H.name)
|
||||
|
||||
var/choice = input(user, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in component_names
|
||||
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(choice)
|
||||
|
||||
if(!H)
|
||||
return
|
||||
|
||||
uninstall_component(H, user)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
// Used by processor to relay qdel() to machinery type.
|
||||
/obj/item/device/modular_computer/proc/relay_qdel()
|
||||
return
|
||||
|
||||
// Perform adjacency checks on our physical counterpart, if any.
|
||||
/obj/item/device/modular_computer/Adjacent(atom/neighbor)
|
||||
if(physical && physical != src)
|
||||
return physical.Adjacent(neighbor)
|
||||
return ..()
|
||||
@@ -1,54 +0,0 @@
|
||||
/obj/item/device/modular_computer/proc/can_install_component(obj/item/weapon/computer_hardware/H, mob/living/user = null)
|
||||
if(!H.can_install(src, user))
|
||||
return FALSE
|
||||
|
||||
if(H.w_class > max_hardware_size)
|
||||
user << "<span class='warning'>This component is too large for \the [src]!</span>"
|
||||
return FALSE
|
||||
|
||||
if(all_components[H.device_type])
|
||||
user << "<span class='warning'>This computer's hardware slot is already occupied by \the [all_components[H.device_type]].</span>"
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
// Installs component.
|
||||
/obj/item/device/modular_computer/proc/install_component(obj/item/weapon/computer_hardware/H, mob/living/user = null)
|
||||
if(!can_install_component(H, user))
|
||||
return FALSE
|
||||
|
||||
if(user && !user.unEquip(H))
|
||||
return FALSE
|
||||
|
||||
all_components[H.device_type] = H
|
||||
|
||||
user << "<span class='notice'>You install \the [H] into \the [src].</span>"
|
||||
H.forceMove(src)
|
||||
H.holder = src
|
||||
H.on_install(src, user)
|
||||
|
||||
|
||||
// Uninstalls component.
|
||||
/obj/item/device/modular_computer/proc/uninstall_component(obj/item/weapon/computer_hardware/H, mob/living/user = null)
|
||||
if(H.holder != src) // Not our component at all.
|
||||
return FALSE
|
||||
|
||||
all_components.Remove(H.device_type)
|
||||
|
||||
user << "<span class='notice'>You remove \the [H] from \the [src].</span>"
|
||||
|
||||
H.forceMove(get_turf(src))
|
||||
H.holder = null
|
||||
H.on_remove(src, user)
|
||||
if(enabled && !use_power())
|
||||
shutdown_computer()
|
||||
update_icon()
|
||||
|
||||
|
||||
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
|
||||
/obj/item/device/modular_computer/proc/find_hardware_by_name(name)
|
||||
for(var/i in all_components)
|
||||
var/obj/O = all_components[i]
|
||||
if(O.name == name)
|
||||
return O
|
||||
return null
|
||||
@@ -1,31 +0,0 @@
|
||||
/obj/item/device/modular_computer/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
. = ..()
|
||||
var/component_probability = min(50, max(damage_amount*0.1, 1 - obj_integrity/max_integrity))
|
||||
switch(damage_flag)
|
||||
if("bullet")
|
||||
component_probability = damage_amount * 0.5
|
||||
if("laser")
|
||||
component_probability = damage_amount * 0.66
|
||||
if(component_probability)
|
||||
for(var/I in all_components)
|
||||
var/obj/item/weapon/computer_hardware/H = all_components[I]
|
||||
if(prob(component_probability))
|
||||
H.take_damage(round(damage_amount*0.5), damage_type, damage_flag, 0)
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/deconstruct(disassembled = TRUE)
|
||||
break_apart()
|
||||
|
||||
/obj/item/device/modular_computer/proc/break_apart()
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
physical.visible_message("\The [src] breaks apart!")
|
||||
var/turf/newloc = get_turf(src)
|
||||
new /obj/item/stack/sheet/metal(newloc, round(steel_sheet_cost/2))
|
||||
for(var/C in all_components)
|
||||
var/obj/item/weapon/computer_hardware/H = all_components[C]
|
||||
uninstall_component(H)
|
||||
H.forceMove(newloc)
|
||||
if(prob(25))
|
||||
H.take_damage(rand(10,30), BRUTE, 0, 0)
|
||||
relay_qdel()
|
||||
qdel(src)
|
||||
@@ -1,61 +0,0 @@
|
||||
// Tries to draw power from charger or, if no operational charger is present, from power cell.
|
||||
/obj/item/device/modular_computer/proc/use_power(amount = 0)
|
||||
if(check_power_override())
|
||||
return TRUE
|
||||
|
||||
var/obj/item/weapon/computer_hardware/recharger/recharger = all_components[MC_CHARGE]
|
||||
|
||||
if(recharger && recharger.check_functionality())
|
||||
if(recharger.use_power(amount))
|
||||
return TRUE
|
||||
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = all_components[MC_CELL]
|
||||
|
||||
if(battery_module && battery_module.battery && battery_module.battery.charge)
|
||||
var/obj/item/weapon/stock_parts/cell/cell = battery_module.battery
|
||||
if(cell.use(amount * CELLRATE))
|
||||
return TRUE
|
||||
else // Discharge the cell anyway.
|
||||
cell.use(min(amount*CELLRATE, cell.charge))
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/modular_computer/proc/give_power(amount)
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = all_components[MC_CELL]
|
||||
if(battery_module && battery_module.battery)
|
||||
return battery_module.battery.give(amount)
|
||||
return 0
|
||||
|
||||
|
||||
// Used in following function to reduce copypaste
|
||||
/obj/item/device/modular_computer/proc/power_failure()
|
||||
if(enabled) // Shut down the computer
|
||||
if(active_program)
|
||||
active_program.event_powerfailure(0)
|
||||
for(var/I in idle_threads)
|
||||
var/datum/computer_file/program/PRG = I
|
||||
PRG.event_powerfailure(1)
|
||||
shutdown_computer(0)
|
||||
|
||||
// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
|
||||
/obj/item/device/modular_computer/proc/handle_power()
|
||||
var/obj/item/weapon/computer_hardware/recharger/recharger = all_components[MC_CHARGE]
|
||||
if(recharger)
|
||||
recharger.process()
|
||||
|
||||
var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
|
||||
|
||||
for(var/obj/item/weapon/computer_hardware/H in all_components)
|
||||
if(H.enabled)
|
||||
power_usage += H.power_usage
|
||||
|
||||
if(use_power(power_usage))
|
||||
last_power_usage = power_usage
|
||||
return TRUE
|
||||
else
|
||||
power_failure()
|
||||
return FALSE
|
||||
|
||||
// Used by child types if they have other power source than battery or recharger
|
||||
/obj/item/device/modular_computer/proc/check_power_override()
|
||||
return FALSE
|
||||
@@ -1,137 +0,0 @@
|
||||
// Operates TGUI
|
||||
/obj/item/device/modular_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
if(!enabled)
|
||||
if(ui)
|
||||
ui.close()
|
||||
return 0
|
||||
if(!use_power())
|
||||
if(ui)
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
// Robots don't really need to see the screen, their wireless connection works as long as computer is on.
|
||||
if(!screen_on && !issilicon(user))
|
||||
if(ui)
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
// If we have an active program switch to it now.
|
||||
if(active_program)
|
||||
if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now.
|
||||
ui.close()
|
||||
active_program.ui_interact(user)
|
||||
return
|
||||
|
||||
// We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it.
|
||||
// This screen simply lists available programs and user may select them.
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
|
||||
if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
|
||||
user << "<span class='danger'>\The [src] beeps three times, it's screen displaying a \"DISK ERROR\" warning.</span>"
|
||||
return // No HDD, No HDD files list or no stored files. Something is very broken.
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
ui = new(user, src, ui_key, "computer_main", "NTOS Main menu", 400, 500, master_ui, state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/ui_data(mob/user)
|
||||
var/list/data = get_header_data()
|
||||
data["programs"] = list()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
|
||||
for(var/datum/computer_file/program/P in hard_drive.stored_files)
|
||||
var/running = 0
|
||||
if(P in idle_threads)
|
||||
running = 1
|
||||
|
||||
data["programs"] += list(list("name" = P.filename, "desc" = P.filedesc, "running" = running))
|
||||
|
||||
return data
|
||||
|
||||
|
||||
// Handles user's GUI input
|
||||
/obj/item/device/modular_computer/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
|
||||
switch(action)
|
||||
if("PC_exit")
|
||||
kill_program()
|
||||
return 1
|
||||
if("PC_shutdown")
|
||||
shutdown_computer()
|
||||
return 1
|
||||
if("PC_minimize")
|
||||
var/mob/user = usr
|
||||
if(!active_program || !all_components[MC_CPU])
|
||||
return
|
||||
|
||||
idle_threads.Add(active_program)
|
||||
active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
|
||||
|
||||
active_program = null
|
||||
update_icon()
|
||||
if(user && istype(user))
|
||||
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
|
||||
|
||||
if("PC_killprogram")
|
||||
var/prog = params["name"]
|
||||
var/datum/computer_file/program/P = null
|
||||
var/mob/user = usr
|
||||
if(hard_drive)
|
||||
P = hard_drive.find_file_by_name(prog)
|
||||
|
||||
if(!istype(P) || P.program_state == PROGRAM_STATE_KILLED)
|
||||
return
|
||||
|
||||
P.kill_program(forced = TRUE)
|
||||
user << "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>"
|
||||
|
||||
if("PC_runprogram")
|
||||
var/prog = params["name"]
|
||||
var/datum/computer_file/program/P = null
|
||||
var/mob/user = usr
|
||||
if(hard_drive)
|
||||
P = hard_drive.find_file_by_name(prog)
|
||||
|
||||
if(!P || !istype(P)) // Program not found or it's not executable program.
|
||||
user << "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>"
|
||||
return
|
||||
|
||||
P.computer = src
|
||||
|
||||
if(!P.is_supported_by_hardware(hardware_flag, 1, user))
|
||||
return
|
||||
|
||||
// The program is already running. Resume it.
|
||||
if(P in idle_threads)
|
||||
P.program_state = PROGRAM_STATE_ACTIVE
|
||||
active_program = P
|
||||
idle_threads.Remove(P)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
var/obj/item/weapon/computer_hardware/processor_unit/PU = all_components[MC_CPU]
|
||||
|
||||
if(idle_threads.len > PU.max_idle_programs)
|
||||
user << "<span class='danger'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error.</span>"
|
||||
return
|
||||
|
||||
if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
|
||||
user << "<span class='danger'>\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>"
|
||||
return
|
||||
if(P.run_program(user))
|
||||
active_program = P
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/device/modular_computer/ui_host()
|
||||
if(physical)
|
||||
return physical
|
||||
return src
|
||||
@@ -1,101 +0,0 @@
|
||||
/obj/item/device/modular_computer/laptop
|
||||
name = "laptop"
|
||||
desc = "A portable laptop computer."
|
||||
|
||||
icon = 'icons/obj/modular_laptop.dmi'
|
||||
icon_state = "laptop-closed"
|
||||
icon_state_powered = "laptop"
|
||||
icon_state_unpowered = "laptop-off"
|
||||
icon_state_menu = "menu"
|
||||
|
||||
hardware_flag = PROGRAM_LAPTOP
|
||||
max_hardware_size = 2
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
flags = HANDSLOW // No running around with open laptops in hands.
|
||||
|
||||
screen_on = 0 // Starts closed
|
||||
var/start_open = 1 // unless this var is set to 1
|
||||
var/icon_state_closed = "laptop-closed"
|
||||
var/w_class_open = WEIGHT_CLASS_BULKY
|
||||
var/slowdown_open = 1
|
||||
|
||||
/obj/item/device/modular_computer/laptop/New()
|
||||
..()
|
||||
if(start_open && !screen_on)
|
||||
toggle_open()
|
||||
|
||||
/obj/item/device/modular_computer/laptop/update_icon()
|
||||
if(screen_on)
|
||||
..()
|
||||
else
|
||||
cut_overlays()
|
||||
icon_state = icon_state_closed
|
||||
|
||||
/obj/item/device/modular_computer/laptop/attack_self(mob/user)
|
||||
if(!screen_on)
|
||||
try_toggle_open(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/device/modular_computer/laptop/verb/open_computer()
|
||||
set name = "Toggle Open"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
try_toggle_open(usr)
|
||||
|
||||
/obj/item/device/modular_computer/laptop/MouseDrop(obj/over_object, src_location, over_location)
|
||||
if(over_object == usr || over_object == src)
|
||||
try_toggle_open(usr)
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
var/mob/M = usr
|
||||
|
||||
if(!M.restrained() && !M.stat)
|
||||
if(!isturf(loc) || !Adjacent(M))
|
||||
return
|
||||
M.put_in_hand(src, H.held_index)
|
||||
|
||||
/obj/item/device/modular_computer/laptop/attack_hand(mob/user)
|
||||
if(screen_on && isturf(loc))
|
||||
return attack_self(user)
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/laptop/proc/try_toggle_open(mob/living/user)
|
||||
if(issilicon(user))
|
||||
return
|
||||
if(!isturf(loc) && !ismob(loc)) // No opening it in backpack.
|
||||
return
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
toggle_open(user)
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/laptop/AltClick(mob/user)
|
||||
if(screen_on) // Close it.
|
||||
try_toggle_open(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/device/modular_computer/laptop/proc/toggle_open(mob/living/user=null)
|
||||
if(screen_on)
|
||||
user << "<span class='notice'>You close \the [src].</span>"
|
||||
slowdown = initial(slowdown)
|
||||
w_class = initial(w_class)
|
||||
else
|
||||
user << "<span class='notice'>You open \the [src].</span>"
|
||||
slowdown = slowdown_open
|
||||
w_class = w_class_open
|
||||
|
||||
screen_on = !screen_on
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
// Laptop frame, starts empty and closed.
|
||||
/obj/item/device/modular_computer/laptop/buildable
|
||||
start_open = 0
|
||||
@@ -1,23 +0,0 @@
|
||||
/obj/item/device/modular_computer/laptop/preset/New()
|
||||
. = ..()
|
||||
install_component(new /obj/item/weapon/computer_hardware/processor_unit/small)
|
||||
install_component(new /obj/item/weapon/computer_hardware/battery(src, /obj/item/weapon/stock_parts/cell/computer))
|
||||
install_component(new /obj/item/weapon/computer_hardware/hard_drive)
|
||||
install_component(new /obj/item/weapon/computer_hardware/network_card)
|
||||
install_programs()
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/laptop/preset/proc/install_programs()
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/laptop/preset/civillian
|
||||
desc = "A low-end laptop often used for personal recreation."
|
||||
|
||||
|
||||
/obj/item/device/modular_computer/laptop/preset/civillian/install_programs()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
|
||||
hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
hard_drive.store_file(new/datum/computer_file/program/nttransfer())
|
||||
@@ -1,76 +0,0 @@
|
||||
// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code.
|
||||
/obj/item/device/modular_computer/processor
|
||||
name = "processing unit"
|
||||
desc = "You shouldn't see this. If you do, report it."
|
||||
icon = null
|
||||
icon_state = null
|
||||
icon_state_unpowered = null
|
||||
icon_state_menu = null
|
||||
hardware_flag = 0
|
||||
|
||||
var/obj/machinery/modular_computer/machinery_computer = null
|
||||
|
||||
/obj/item/device/modular_computer/processor/Destroy()
|
||||
. = ..()
|
||||
if(machinery_computer && (machinery_computer.cpu == src))
|
||||
machinery_computer.cpu = null
|
||||
machinery_computer = null
|
||||
|
||||
/obj/item/device/modular_computer/processor/New(comp)
|
||||
STOP_PROCESSING(SSobj, src) // Processed by its machine
|
||||
|
||||
if(!comp || !istype(comp, /obj/machinery/modular_computer))
|
||||
CRASH("Inapropriate type passed to obj/item/device/modular_computer/processor/New()! Aborting.")
|
||||
return
|
||||
// Obtain reference to machinery computer
|
||||
all_components = list()
|
||||
idle_threads = list()
|
||||
machinery_computer = comp
|
||||
machinery_computer.cpu = src
|
||||
hardware_flag = machinery_computer.hardware_flag
|
||||
max_hardware_size = machinery_computer.max_hardware_size
|
||||
steel_sheet_cost = machinery_computer.steel_sheet_cost
|
||||
obj_integrity = machinery_computer.obj_integrity
|
||||
max_integrity = machinery_computer.max_integrity
|
||||
integrity_failure = machinery_computer.integrity_failure
|
||||
base_active_power_usage = machinery_computer.base_active_power_usage
|
||||
base_idle_power_usage = machinery_computer.base_idle_power_usage
|
||||
|
||||
/obj/item/device/modular_computer/processor/relay_qdel()
|
||||
qdel(machinery_computer)
|
||||
|
||||
/obj/item/device/modular_computer/processor/update_icon()
|
||||
if(machinery_computer)
|
||||
return machinery_computer.update_icon()
|
||||
|
||||
// This thing is not meant to be used on it's own, get topic data from our machinery owner.
|
||||
//obj/item/device/modular_computer/processor/canUseTopic(user, state)
|
||||
// if(!machinery_computer)
|
||||
// return 0
|
||||
|
||||
// return machinery_computer.canUseTopic(user, state)
|
||||
|
||||
/obj/item/device/modular_computer/processor/shutdown_computer()
|
||||
if(!machinery_computer)
|
||||
return
|
||||
..()
|
||||
machinery_computer.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/modular_computer/processor/add_verb(path)
|
||||
switch(path)
|
||||
if(MC_CARD)
|
||||
machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_id
|
||||
if(MC_SDD)
|
||||
machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_disk
|
||||
if(MC_AI)
|
||||
machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_card
|
||||
|
||||
/obj/item/device/modular_computer/processor/remove_verb(path)
|
||||
switch(path)
|
||||
if(MC_CARD)
|
||||
machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_id
|
||||
if(MC_SDD)
|
||||
machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_disk
|
||||
if(MC_AI)
|
||||
machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_card
|
||||
@@ -1,12 +0,0 @@
|
||||
/obj/item/device/modular_computer/tablet //Its called tablet for theme of 90ies but actually its a "big smartphone" sized
|
||||
name = "tablet computer"
|
||||
icon = 'icons/obj/modular_tablet.dmi'
|
||||
icon_state = "tablet"
|
||||
icon_state_unpowered = "tablet"
|
||||
icon_state_powered = "tablet"
|
||||
icon_state_menu = "menu"
|
||||
hardware_flag = PROGRAM_TABLET
|
||||
max_hardware_size = 1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
steel_sheet_cost = 1
|
||||
slot_flags = SLOT_ID | SLOT_BELT
|
||||
@@ -1,29 +0,0 @@
|
||||
|
||||
// This is literally the worst possible cheap tablet
|
||||
/obj/item/device/modular_computer/tablet/preset/cheap
|
||||
desc = "A low-end tablet often seen among low ranked station personnel."
|
||||
|
||||
/obj/item/device/modular_computer/tablet/preset/cheap/New()
|
||||
. = ..()
|
||||
install_component(new /obj/item/weapon/computer_hardware/processor_unit/small)
|
||||
install_component(new /obj/item/weapon/computer_hardware/battery(src, /obj/item/weapon/stock_parts/cell/computer/micro))
|
||||
install_component(new /obj/item/weapon/computer_hardware/hard_drive/small)
|
||||
install_component(new /obj/item/weapon/computer_hardware/network_card)
|
||||
|
||||
// Alternative version, an average one, for higher ranked positions mostly
|
||||
/obj/item/device/modular_computer/tablet/preset/advanced/New()
|
||||
. = ..()
|
||||
install_component(new /obj/item/weapon/computer_hardware/processor_unit/small)
|
||||
install_component(new /obj/item/weapon/computer_hardware/battery(src, /obj/item/weapon/stock_parts/cell/computer))
|
||||
install_component(new /obj/item/weapon/computer_hardware/hard_drive/small)
|
||||
install_component(new /obj/item/weapon/computer_hardware/network_card)
|
||||
install_component(new /obj/item/weapon/computer_hardware/card_slot)
|
||||
install_component(new /obj/item/weapon/computer_hardware/printer/mini)
|
||||
|
||||
/obj/item/device/modular_computer/tablet/preset/cargo/New()
|
||||
. = ..()
|
||||
install_component(new /obj/item/weapon/computer_hardware/processor_unit/small)
|
||||
install_component(new /obj/item/weapon/computer_hardware/battery(src, /obj/item/weapon/stock_parts/cell/computer))
|
||||
install_component(new /obj/item/weapon/computer_hardware/hard_drive/small)
|
||||
install_component(new /obj/item/weapon/computer_hardware/network_card)
|
||||
install_component(new /obj/item/weapon/computer_hardware/printer/mini)
|
||||
@@ -1,74 +0,0 @@
|
||||
/obj/machinery/modular_computer/console/preset
|
||||
// Can be changed to give devices specific hardware
|
||||
var/_has_id_slot = 0
|
||||
var/_has_printer = 0
|
||||
var/_has_battery = 0
|
||||
var/_has_ai = 0
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/New()
|
||||
. = ..()
|
||||
if(!cpu)
|
||||
return
|
||||
cpu.install_component(new /obj/item/weapon/computer_hardware/processor_unit)
|
||||
|
||||
if(_has_id_slot)
|
||||
cpu.install_component(new /obj/item/weapon/computer_hardware/card_slot)
|
||||
if(_has_printer)
|
||||
cpu.install_component(new /obj/item/weapon/computer_hardware/printer)
|
||||
if(_has_battery)
|
||||
cpu.install_component(new /obj/item/weapon/computer_hardware/battery(cpu, /obj/item/weapon/stock_parts/cell/computer/super))
|
||||
if(_has_ai)
|
||||
cpu.install_component(new /obj/item/weapon/computer_hardware/ai_slot)
|
||||
install_programs()
|
||||
|
||||
// Override in child types to install preset-specific programs.
|
||||
/obj/machinery/modular_computer/console/preset/proc/install_programs()
|
||||
return
|
||||
|
||||
|
||||
|
||||
// ===== ENGINEERING CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/engineering
|
||||
console_department = "Engineering"
|
||||
desc = "A stationary computer. This one comes preloaded with engineering programs."
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/engineering/install_programs()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
|
||||
hard_drive.store_file(new/datum/computer_file/program/power_monitor())
|
||||
hard_drive.store_file(new/datum/computer_file/program/alarm_monitor())
|
||||
|
||||
// ===== RESEARCH CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/research
|
||||
console_department = "Research"
|
||||
desc = "A stationary computer. This one comes preloaded with research programs."
|
||||
_has_ai = 1
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/research/install_programs()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
|
||||
hard_drive.store_file(new/datum/computer_file/program/ntnetmonitor())
|
||||
hard_drive.store_file(new/datum/computer_file/program/nttransfer())
|
||||
hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
hard_drive.store_file(new/datum/computer_file/program/aidiag())
|
||||
|
||||
|
||||
// ===== COMMAND CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/command
|
||||
console_department = "Command"
|
||||
desc = "A stationary computer. This one comes preloaded with command programs."
|
||||
_has_id_slot = 1
|
||||
_has_printer = 1
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/command/install_programs()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
|
||||
hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
hard_drive.store_file(new/datum/computer_file/program/card_mod())
|
||||
|
||||
// ===== CIVILIAN CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/civilian
|
||||
console_department = "Civilian"
|
||||
desc = "A stationary computer. This one comes preloaded with generic programs."
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/civilian/install_programs()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
|
||||
hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
hard_drive.store_file(new/datum/computer_file/program/nttransfer())
|
||||
@@ -1,155 +0,0 @@
|
||||
// Global var to track modular computers
|
||||
var/list/global_modular_computers = list()
|
||||
|
||||
// Modular Computer - device that runs various programs and operates with hardware
|
||||
// DO NOT SPAWN THIS TYPE. Use /laptop/ or /console/ instead.
|
||||
/obj/machinery/modular_computer
|
||||
name = "modular computer"
|
||||
desc = "An advanced computer."
|
||||
|
||||
use_power = 1
|
||||
idle_power_usage = 5
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/last_power_usage = 0 // Power usage during last tick
|
||||
|
||||
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
|
||||
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
|
||||
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
|
||||
|
||||
icon = null
|
||||
icon_state = null
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off.
|
||||
var/icon_state_powered = null // Icon state when the computer is turned on.
|
||||
var/screen_icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/screen_icon_screensaver = "standby" // Icon state overlay when the computer is powered, but not 'switched on'.
|
||||
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
|
||||
var/steel_sheet_cost = 10 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
var/light_strength = 0 // Light luminosity when turned on
|
||||
var/base_active_power_usage = 100 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 10 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
|
||||
var/obj/item/device/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
|
||||
|
||||
/obj/machinery/modular_computer/New()
|
||||
..()
|
||||
cpu = new(src)
|
||||
cpu.physical = src
|
||||
global_modular_computers.Add(src)
|
||||
|
||||
/obj/machinery/modular_computer/Destroy()
|
||||
if(cpu)
|
||||
qdel(cpu)
|
||||
cpu = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/modular_computer/attack_ghost(mob/dead/observer/user)
|
||||
if(cpu)
|
||||
cpu.attack_ghost(user)
|
||||
|
||||
/obj/machinery/modular_computer/emag_act(mob/user)
|
||||
return cpu ? cpu.emag_act(user) : 1
|
||||
|
||||
/obj/machinery/modular_computer/update_icon()
|
||||
cut_overlays()
|
||||
icon_state = icon_state_powered
|
||||
|
||||
if(!cpu || !cpu.enabled)
|
||||
if (!(stat & NOPOWER) && (cpu && cpu.use_power()))
|
||||
add_overlay(screen_icon_screensaver)
|
||||
else
|
||||
icon_state = icon_state_unpowered
|
||||
SetLuminosity(0)
|
||||
else
|
||||
SetLuminosity(light_strength)
|
||||
if(cpu.active_program)
|
||||
add_overlay(cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu)
|
||||
else
|
||||
overlays.Add(screen_icon_state_menu)
|
||||
|
||||
if(cpu && cpu.obj_integrity <= cpu.integrity_failure)
|
||||
add_overlay("bsod")
|
||||
add_overlay("broken")
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/machinery/modular_computer/proc/eject_id()
|
||||
set name = "Eject ID"
|
||||
set category = "Object"
|
||||
|
||||
if(cpu)
|
||||
cpu.eject_id()
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/machinery/modular_computer/proc/eject_disk()
|
||||
set name = "Eject Data Disk"
|
||||
set category = "Object"
|
||||
|
||||
if(cpu)
|
||||
cpu.eject_disk()
|
||||
|
||||
/obj/machinery/modular_computer/proc/eject_card()
|
||||
set name = "Eject Intellicard"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(cpu)
|
||||
cpu.eject_card()
|
||||
|
||||
/obj/machinery/modular_computer/AltClick(mob/user)
|
||||
if(cpu)
|
||||
cpu.AltClick(user)
|
||||
|
||||
// On-click handling. Turns on the computer if it's off and opens the GUI.
|
||||
/obj/machinery/modular_computer/attack_hand(mob/user)
|
||||
if(cpu)
|
||||
cpu.attack_self(user) // CPU is an item, that's why we route attack_hand to attack_self
|
||||
|
||||
// Process currently calls handle_power(), may be expanded in future if more things are added.
|
||||
/obj/machinery/modular_computer/process()
|
||||
if(cpu)
|
||||
// Keep names in sync.
|
||||
cpu.name = src.name
|
||||
cpu.process()
|
||||
|
||||
// Used in following function to reduce copypaste
|
||||
/obj/machinery/modular_computer/proc/power_failure(malfunction = 0)
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = cpu.all_components[MC_CELL]
|
||||
if(cpu && cpu.enabled) // Shut down the computer
|
||||
visible_message("<span class='danger'>\The [src]'s screen flickers [battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
|
||||
if(cpu)
|
||||
cpu.shutdown_computer(0)
|
||||
stat |= NOPOWER
|
||||
update_icon()
|
||||
|
||||
|
||||
// Modular computers can have battery in them, we handle power in previous proc, so prevent this from messing it up for us.
|
||||
/obj/machinery/modular_computer/power_change()
|
||||
if(cpu && cpu.use_power()) // If MC_CPU still has a power source, PC wouldn't go offline.
|
||||
stat &= ~NOPOWER
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, mob/user)
|
||||
if(cpu)
|
||||
return cpu.attackby(W, user)
|
||||
return ..()
|
||||
|
||||
|
||||
// Stronger explosions cause serious damage to internal components
|
||||
// Minor explosions are mostly mitigitated by casing.
|
||||
/obj/machinery/modular_computer/ex_act(severity)
|
||||
if(cpu)
|
||||
cpu.ex_act(severity)
|
||||
|
||||
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
|
||||
/obj/machinery/modular_computer/emp_act(severity)
|
||||
if(cpu)
|
||||
cpu.emp_act(severity)
|
||||
|
||||
// "Stun" weapons can cause minor damage to components (short-circuits?)
|
||||
// "Burn" damage is equally strong against internal components and exterior casing
|
||||
// "Brute" damage mostly damages the casing.
|
||||
/obj/machinery/modular_computer/bullet_act(obj/item/projectile/Proj)
|
||||
if(cpu)
|
||||
cpu.bullet_act(Proj)
|
||||
@@ -1,57 +0,0 @@
|
||||
/obj/machinery/modular_computer/console
|
||||
name = "console"
|
||||
desc = "A stationary computer."
|
||||
|
||||
icon = 'icons/obj/modular_console.dmi'
|
||||
icon_state = "console"
|
||||
icon_state_powered = "console"
|
||||
icon_state_unpowered = "console-off"
|
||||
screen_icon_state_menu = "menu"
|
||||
hardware_flag = PROGRAM_CONSOLE
|
||||
var/console_department = "" // Used in New() to set network tag according to our area.
|
||||
anchored = 1
|
||||
density = 1
|
||||
base_idle_power_usage = 100
|
||||
base_active_power_usage = 500
|
||||
max_hardware_size = 4
|
||||
steel_sheet_cost = 10
|
||||
light_strength = 2
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
integrity_failure = 150
|
||||
|
||||
/obj/machinery/modular_computer/console/buildable/New()
|
||||
..()
|
||||
// User-built consoles start as empty frames.
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/network_card = cpu.all_components[MC_NET]
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/recharger = cpu.all_components[MC_CHARGE]
|
||||
qdel(recharger)
|
||||
qdel(network_card)
|
||||
qdel(hard_drive)
|
||||
|
||||
/obj/machinery/modular_computer/console/New()
|
||||
..()
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = cpu.all_components[MC_CELL]
|
||||
if(battery_module)
|
||||
qdel(battery_module)
|
||||
|
||||
var/obj/item/weapon/computer_hardware/network_card/wired/network_card = new()
|
||||
|
||||
cpu.install_component(network_card)
|
||||
cpu.install_component(new /obj/item/weapon/computer_hardware/recharger/APC)
|
||||
cpu.install_component(new /obj/item/weapon/computer_hardware/hard_drive/super) // Consoles generally have better HDDs due to lower space limitations
|
||||
|
||||
var/area/A = get_area(src)
|
||||
// Attempts to set this console's tag according to our area. Since some areas have stuff like "XX - YY" in their names we try to remove that too.
|
||||
if(A && console_department)
|
||||
network_card.identification_string = replacetext(replacetext(replacetext("[A.name] [console_department] Console", " ", "_"), "-", ""), "__", "_") // Replace spaces with "_"
|
||||
else if(A)
|
||||
network_card.identification_string = replacetext(replacetext(replacetext("[A.name] Console", " ", "_"), "-", ""), "__", "_")
|
||||
else if(console_department)
|
||||
network_card.identification_string = replacetext(replacetext(replacetext("[console_department] Console", " ", "_"), "-", ""), "__", "_")
|
||||
else
|
||||
network_card.identification_string = "Unknown Console"
|
||||
if(cpu)
|
||||
cpu.screen_on = 1
|
||||
update_icon()
|
||||
@@ -1,45 +0,0 @@
|
||||
|
||||
|
||||
#Modular computer programs
|
||||
Ok. so a quick rundown on how to make a program. This is kind of a shitty documentation, but oh well I was asked to.
|
||||
|
||||
|
||||
## Base setup
|
||||
This is how the base program is setup. the rest is mostly tgui stuff. I'll use the ntnetmonitor as a base
|
||||
|
||||
|
||||
```DM
|
||||
/datum/computer_file/program/ntnetmonitor
|
||||
filename = "ntmonitor" //This is obviously the name of the file itself. not much to be said
|
||||
filedesc = "NTNet Diagnostics and Monitoring" // This is sort of the official name. it's what shows up on the main menu
|
||||
program_icon_state = "comm_monitor" // This is what the screen will look like when the program is active
|
||||
extended_desc = "This program is a dummy. // This is a sort of a description, visible when looking on the ntnet
|
||||
size = 12 // size of the program. Big programs need more hard drive space. Don't make it too big though.
|
||||
requires_ntnet = 1 // If this is set, the program will not run without an ntnet connection, and will close if the connection is lost. Mainly for primarily online programs.
|
||||
required_access = access_network //This is access required to run the program itself. ONLY SET THIS FOR SUPER SECURE SHIT. This also acts as transfer_access as well.
|
||||
transfer_access = access_change_ids // This is the access needed to download from ntnet or host on the ptp program. This is what you want to use most of the time.
|
||||
available_on_ntnet = 1 //If it's available to download on ntnet. pretty self explanatory.
|
||||
available_on_syndinet = 0 // ditto but on emagged syndie net. Use this for antag programs
|
||||
usage_flags = PROGRAM_ALL // Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL
|
||||
//^^- The comment above sorta explains it. Use this to limit what kind of machines can run the program. For example, comms program should be limited to consoles and laptops.
|
||||
var/ui_header = "downloader_finished.gif" //This one is kinda cool. If you have the program minimized, this will show up in the header of the computer screen.
|
||||
//you can even have the program change what the header is based on the situation! see alarm.dm for an example.
|
||||
```
|
||||
|
||||
##Preinstalls
|
||||
Now. for pre-installing stuff.
|
||||
|
||||
Primarily done for consoles, there's an install_programs() proc in the console presets file in the machines folder.
|
||||
|
||||
for example, the command console one.
|
||||
|
||||
```DM
|
||||
/obj/machinery/modular_computer/console/preset/command/install_programs()
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/card_mod())
|
||||
```
|
||||
Basically, you want to do cpu.hard_drive.store_file(new/*program path here*()) and put it in the subtype's install_programs().
|
||||
Probably pretty self explanatory, but just in case.
|
||||
|
||||
Will probably be expanded when new features come around or I get asked to mention something.
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
var/global/file_uid = 0
|
||||
|
||||
/datum/computer_file
|
||||
var/filename = "NewFile" // Placeholder. No spacebars
|
||||
var/filetype = "XXX" // File full names are [filename].[filetype] so like NewFile.XXX in this case
|
||||
var/size = 1 // File size in GQ. Integers only!
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/holder // Holder that contains this file.
|
||||
var/unsendable = 0 // Whether the file may be sent to someone via NTNet transfer or other means.
|
||||
var/undeletable = 0 // Whether the file may be deleted. Setting to 1 prevents deletion/renaming/etc.
|
||||
var/uid // UID of this file
|
||||
|
||||
/datum/computer_file/New()
|
||||
..()
|
||||
uid = file_uid
|
||||
file_uid++
|
||||
|
||||
/datum/computer_file/Destroy()
|
||||
if(!holder)
|
||||
return ..()
|
||||
|
||||
holder.remove_file(src)
|
||||
// holder.holder is the computer that has drive installed. If we are Destroy()ing program that's currently running kill it.
|
||||
if(holder.holder && holder.holder.active_program == src)
|
||||
holder.holder.kill_program(forced = TRUE)
|
||||
holder = null
|
||||
..()
|
||||
|
||||
// Returns independent copy of this file.
|
||||
/datum/computer_file/proc/clone(rename = 0)
|
||||
var/datum/computer_file/temp = new type
|
||||
temp.unsendable = unsendable
|
||||
temp.undeletable = undeletable
|
||||
temp.size = size
|
||||
if(rename)
|
||||
temp.filename = filename + "(Copy)"
|
||||
else
|
||||
temp.filename = filename
|
||||
temp.filetype = filetype
|
||||
return temp
|
||||
@@ -1,20 +0,0 @@
|
||||
// /data/ files store data in string format.
|
||||
// They don't contain other logic for now.
|
||||
/datum/computer_file/data
|
||||
var/stored_data = "" // Stored data in string format.
|
||||
filetype = "DAT"
|
||||
var/block_size = 250
|
||||
var/do_not_edit = 0 // Whether the user will be reminded that the file probably shouldn't be edited.
|
||||
|
||||
/datum/computer_file/data/clone()
|
||||
var/datum/computer_file/data/temp = ..()
|
||||
temp.stored_data = stored_data
|
||||
return temp
|
||||
|
||||
// Calculates file size from amount of characters in saved string
|
||||
/datum/computer_file/data/proc/calculate_size()
|
||||
size = max(1, round(length(stored_data) / block_size))
|
||||
|
||||
/datum/computer_file/data/logfile
|
||||
filetype = "LOG"
|
||||
|
||||
@@ -1,196 +0,0 @@
|
||||
// /program/ files are executable programs that do things.
|
||||
/datum/computer_file/program
|
||||
filetype = "PRG"
|
||||
filename = "UnknownProgram" // File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
|
||||
var/required_access = null // List of required accesses to *run* the program.
|
||||
var/transfer_access = null // List of required access to download or file host the program
|
||||
var/program_state = PROGRAM_STATE_KILLED// PROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.
|
||||
var/obj/item/device/modular_computer/computer // Device that runs this program.
|
||||
var/filedesc = "Unknown Program" // User-friendly name of this program.
|
||||
var/extended_desc = "N/A" // Short description of this program's function.
|
||||
var/program_icon_state = null // Program-specific screen icon state
|
||||
var/requires_ntnet = 0 // Set to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
|
||||
var/requires_ntnet_feature = 0 // Optional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)
|
||||
var/ntnet_status = 1 // NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
|
||||
var/usage_flags = PROGRAM_ALL // Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL
|
||||
var/network_destination = null // Optional string that describes what NTNet server/system this program connects to. Used in default logging.
|
||||
var/available_on_ntnet = 1 // Whether the program can be downloaded from NTNet. Set to 0 to disable.
|
||||
var/available_on_syndinet = 0 // Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
|
||||
var/ui_header = null // Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!
|
||||
|
||||
/datum/computer_file/program/New(obj/item/device/modular_computer/comp = null)
|
||||
..()
|
||||
if(comp && istype(comp))
|
||||
computer = comp
|
||||
|
||||
/datum/computer_file/program/Destroy()
|
||||
computer = null
|
||||
. = ..()
|
||||
|
||||
/datum/computer_file/program/clone()
|
||||
var/datum/computer_file/program/temp = ..()
|
||||
temp.required_access = required_access
|
||||
temp.filedesc = filedesc
|
||||
temp.program_icon_state = program_icon_state
|
||||
temp.requires_ntnet = requires_ntnet
|
||||
temp.requires_ntnet_feature = requires_ntnet_feature
|
||||
temp.usage_flags = usage_flags
|
||||
return temp
|
||||
|
||||
// Relays icon update to the computer.
|
||||
/datum/computer_file/program/proc/update_computer_icon()
|
||||
if(computer)
|
||||
computer.update_icon()
|
||||
|
||||
// Attempts to create a log in global ntnet datum. Returns 1 on success, 0 on fail.
|
||||
/datum/computer_file/program/proc/generate_network_log(text)
|
||||
if(computer)
|
||||
return computer.add_log(text)
|
||||
return 0
|
||||
|
||||
/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = 0, loud = 0, mob/user = null)
|
||||
if(!(hardware_flag & usage_flags))
|
||||
if(loud && computer && user)
|
||||
user << "<span class='danger'>\The [computer] flashes an \"Hardware Error - Incompatible software\" warning.</span>"
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/computer_file/program/proc/get_signal(specific_action = 0)
|
||||
if(computer)
|
||||
return computer.get_ntnet_status(specific_action)
|
||||
return 0
|
||||
|
||||
// Called by Process() on device that runs us, once every tick.
|
||||
/datum/computer_file/program/proc/process_tick()
|
||||
return 1
|
||||
|
||||
// Check if the user can run program. Only humans can operate computer. Automatically called in run_program()
|
||||
// User has to wear their ID for ID Scan to work.
|
||||
// Can also be called manually, with optional parameter being access_to_check to scan the user's ID
|
||||
/datum/computer_file/program/proc/can_run(mob/user, loud = 0, access_to_check, transfer = 0)
|
||||
// Defaults to required_access
|
||||
if(!access_to_check)
|
||||
if(transfer && transfer_access)
|
||||
access_to_check = transfer_access
|
||||
else
|
||||
access_to_check = required_access
|
||||
if(!access_to_check) // No required_access, allow it.
|
||||
return 1
|
||||
|
||||
if(!transfer && computer && computer.emagged) //emags can bypass the execution locks but not the download ones.
|
||||
return 1
|
||||
|
||||
if(IsAdminGhost(user))
|
||||
return 1
|
||||
|
||||
if(issilicon(user))
|
||||
return 1
|
||||
|
||||
if(ishuman(user))
|
||||
var/obj/item/weapon/card/id/D
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot
|
||||
if(computer && card_slot)
|
||||
card_slot = computer.all_components[MC_CARD]
|
||||
D = card_slot.GetID()
|
||||
var/mob/living/carbon/human/h = user
|
||||
var/obj/item/weapon/card/id/I = h.get_idcard()
|
||||
var/obj/item/weapon/card/id/C = h.get_active_held_item()
|
||||
if(C)
|
||||
C = C.GetID()
|
||||
if(!(C && istype(C)))
|
||||
C = null
|
||||
|
||||
if(!I && !C && !D)
|
||||
if(loud)
|
||||
user << "<span class='danger'>\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.</span>"
|
||||
return 0
|
||||
|
||||
if(I)
|
||||
if(access_to_check in I.GetAccess())
|
||||
return 1
|
||||
else if(C)
|
||||
if(access_to_check in C.GetAccess())
|
||||
return 1
|
||||
else if(D)
|
||||
if(access_to_check in D.GetAccess())
|
||||
return 1
|
||||
if(loud)
|
||||
user << "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>"
|
||||
return 0
|
||||
|
||||
// This attempts to retrieve header data for UIs. If implementing completely new device of different type than existing ones
|
||||
// always include the device here in this proc. This proc basically relays the request to whatever is running the program.
|
||||
/datum/computer_file/program/proc/get_header_data()
|
||||
if(computer)
|
||||
return computer.get_header_data()
|
||||
return list()
|
||||
|
||||
// This is performed on program startup. May be overriden to add extra logic. Remember to include ..() call. Return 1 on success, 0 on failure.
|
||||
// When implementing new program based device, use this to run the program.
|
||||
/datum/computer_file/program/proc/run_program(mob/living/user)
|
||||
if(can_run(user, 1))
|
||||
if(requires_ntnet && network_destination)
|
||||
generate_network_log("Connection opened to [network_destination].")
|
||||
program_state = PROGRAM_STATE_ACTIVE
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Use this proc to kill the program. Designed to be implemented by each program if it requires on-quit logic, such as the NTNRC client.
|
||||
/datum/computer_file/program/proc/kill_program(forced = FALSE)
|
||||
program_state = PROGRAM_STATE_KILLED
|
||||
if(network_destination)
|
||||
generate_network_log("Connection to [network_destination] closed.")
|
||||
return 1
|
||||
|
||||
// This is called every tick when the program is enabled. Ensure you do parent call if you override it. If parent returns 1 continue with UI initialisation.
|
||||
|
||||
/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
if(program_state != PROGRAM_STATE_ACTIVE) // Our program was closed. Close the ui if it exists.
|
||||
return computer.ui_interact(user)
|
||||
return 1
|
||||
|
||||
|
||||
// CONVENTIONS, READ THIS WHEN CREATING NEW PROGRAM AND OVERRIDING THIS PROC:
|
||||
// Topic calls are automagically forwarded from NanoModule this program contains.
|
||||
// Calls beginning with "PRG_" are reserved for programs handling.
|
||||
// Calls beginning with "PC_" are reserved for computer handling (by whatever runs the program)
|
||||
// ALWAYS INCLUDE PARENT CALL ..() OR DIE IN FIRE.
|
||||
/datum/computer_file/program/ui_act(action,params,datum/tgui/ui)
|
||||
if(..())
|
||||
return 1
|
||||
if(computer)
|
||||
switch(action)
|
||||
if("PC_exit")
|
||||
computer.kill_program()
|
||||
ui.close()
|
||||
return 1
|
||||
if("PC_shutdown")
|
||||
computer.shutdown_computer()
|
||||
ui.close()
|
||||
return 1
|
||||
if("PC_minimize")
|
||||
var/mob/user = usr
|
||||
if(!computer.active_program || !computer.all_components[MC_CPU])
|
||||
return
|
||||
|
||||
computer.idle_threads.Add(computer.active_program)
|
||||
program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
|
||||
|
||||
computer.active_program = null
|
||||
computer.update_icon()
|
||||
ui.close()
|
||||
|
||||
if(user && istype(user))
|
||||
computer.ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
|
||||
|
||||
|
||||
/datum/computer_file/program/ui_host()
|
||||
if(computer.physical)
|
||||
return computer.physical
|
||||
else
|
||||
return computer
|
||||
|
||||
/datum/computer_file/program/ui_status(mob/user)
|
||||
if(program_state != PROGRAM_STATE_ACTIVE) // Our program was closed. Close the ui if it exists.
|
||||
return UI_CLOSE
|
||||
return ..()
|
||||
@@ -1,18 +0,0 @@
|
||||
// Events are sent to the program by the computer.
|
||||
// Always include a parent call when overriding an event.
|
||||
|
||||
// Called when the ID card is removed from computer. ID is removed AFTER this proc.
|
||||
/datum/computer_file/program/proc/event_idremoved(background, slot)
|
||||
return
|
||||
|
||||
// Called when the computer fails due to power loss. Override when program wants to specifically react to power loss.
|
||||
/datum/computer_file/program/proc/event_powerfailure(background)
|
||||
kill_program(forced = TRUE)
|
||||
|
||||
// Called when the network connectivity fails. Computer does necessary checks and only calls this when requires_ntnet_feature and similar variables are not met.
|
||||
/datum/computer_file/program/proc/event_networkfailure(background)
|
||||
kill_program(forced = TRUE)
|
||||
if(background)
|
||||
computer.visible_message("<span class='danger'>\The [computer]'s screen displays an \"Process [filename].[filetype] (PID [rand(100,999)]) terminated - Network Error\" error</span>")
|
||||
else
|
||||
computer.visible_message("<span class='danger'>\The [computer]'s screen briefly freezes and then shows \"NETWORK ERROR - NTNet connection lost. Please retry. If problem persists contact your system administrator.\" error.</span>")
|
||||
@@ -1,125 +0,0 @@
|
||||
|
||||
|
||||
/datum/computer_file/program/aidiag
|
||||
filename = "aidiag"
|
||||
filedesc = "AI Maintenance Utility"
|
||||
program_icon_state = "generic"
|
||||
extended_desc = "This program is capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
|
||||
size = 12
|
||||
requires_ntnet = 0
|
||||
usage_flags = PROGRAM_CONSOLE
|
||||
transfer_access = access_heads
|
||||
available_on_ntnet = 1
|
||||
var/restoring = FALSE
|
||||
|
||||
/datum/computer_file/program/aidiag/proc/get_ai(cardcheck)
|
||||
|
||||
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot
|
||||
|
||||
if(computer)
|
||||
ai_slot = computer.all_components[MC_AI]
|
||||
|
||||
if(computer && ai_slot && ai_slot.check_functionality())
|
||||
if(cardcheck == 1)
|
||||
return ai_slot
|
||||
if(ai_slot.enabled && ai_slot.stored_card)
|
||||
if(cardcheck == 2)
|
||||
return ai_slot.stored_card
|
||||
if(ai_slot.stored_card.AI)
|
||||
return ai_slot.stored_card.AI
|
||||
|
||||
return null
|
||||
|
||||
/datum/computer_file/program/aidiag/ui_act(action, params)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
var/mob/living/silicon/ai/A = get_ai()
|
||||
if(!A)
|
||||
restoring = FALSE
|
||||
|
||||
switch(action)
|
||||
if("PRG_beginReconstruction")
|
||||
if(A && A.health < 100)
|
||||
restoring = TRUE
|
||||
return TRUE
|
||||
if("PRG_eject")
|
||||
if(computer.all_components[MC_AI])
|
||||
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI]
|
||||
if(ai_slot && ai_slot.stored_card)
|
||||
ai_slot.try_eject(0,usr)
|
||||
return TRUE
|
||||
|
||||
/datum/computer_file/program/aidiag/process_tick()
|
||||
..()
|
||||
if(!restoring) //Put the check here so we don't check for an ai all the time
|
||||
return
|
||||
var/obj/item/device/aicard/cardhold = get_ai(2)
|
||||
|
||||
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = get_ai(1)
|
||||
|
||||
|
||||
var/mob/living/silicon/ai/A = get_ai()
|
||||
if(!A || !cardhold)
|
||||
restoring = FALSE // If the AI was removed, stop the restoration sequence.
|
||||
if(ai_slot)
|
||||
ai_slot.locked = FALSE
|
||||
return
|
||||
|
||||
if(cardhold.flush)
|
||||
ai_slot.locked = FALSE
|
||||
restoring = FALSE
|
||||
return
|
||||
ai_slot.locked =TRUE
|
||||
A.adjustOxyLoss(-1, 0)
|
||||
A.adjustFireLoss(-1, 0)
|
||||
A.adjustToxLoss(-1, 0)
|
||||
A.adjustBruteLoss(-1, 0)
|
||||
A.updatehealth()
|
||||
if(A.health >= 0 && A.stat == DEAD)
|
||||
A.revive()
|
||||
// Finished restoring
|
||||
if(A.health >= 100)
|
||||
ai_slot.locked = FALSE
|
||||
restoring = FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/computer_file/program/aidiag/ui_data(mob/user)
|
||||
var/list/data = get_header_data()
|
||||
var/mob/living/silicon/ai/AI
|
||||
// A shortcut for getting the AI stored inside the computer. The program already does necessary checks.
|
||||
AI = get_ai()
|
||||
|
||||
var/obj/item/device/aicard/aicard = get_ai(2)
|
||||
|
||||
if(!aicard)
|
||||
data["nocard"] = TRUE
|
||||
data["error"] = "Please insert an intelliCard."
|
||||
else
|
||||
if(!AI)
|
||||
data["error"] = "No AI located"
|
||||
else
|
||||
var/obj/item/device/aicard/cardhold = AI.loc
|
||||
if(cardhold.flush)
|
||||
data["error"] = "Flush in progress"
|
||||
else
|
||||
data["name"] = AI.name
|
||||
data["restoring"] = restoring
|
||||
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
|
||||
data["health"] = (AI.health + 100) / 2
|
||||
data["isDead"] = AI.stat == DEAD
|
||||
data["ai_laws"] = AI.laws.get_law_list(include_zeroth = 1)
|
||||
|
||||
return data
|
||||
|
||||
/datum/computer_file/program/aidiag/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "ai_restorer", "Integrity Restorer", 600, 400, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/computer_file/program/aidiag/kill_program(forced)
|
||||
restoring = FALSE
|
||||
return ..(forced)
|
||||
@@ -1,110 +0,0 @@
|
||||
|
||||
|
||||
|
||||
/datum/computer_file/program/alarm_monitor
|
||||
filename = "alarmmonitor"
|
||||
filedesc = "Alarm Monitoring"
|
||||
ui_header = "alarm_green.gif"
|
||||
program_icon_state = "alert-green"
|
||||
extended_desc = "This program provides visual interface for station's alarm system."
|
||||
requires_ntnet = 1
|
||||
network_destination = "alarm monitoring network"
|
||||
size = 5
|
||||
var/has_alert = 0
|
||||
var/alarms = list("Fire" = list(), "Atmosphere" = list(), "Power" = list())
|
||||
var/alarm_z = list(ZLEVEL_STATION,ZLEVEL_LAVALAND)
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/process_tick()
|
||||
..()
|
||||
|
||||
if(has_alert)
|
||||
program_icon_state = "alert-red"
|
||||
ui_header = "alarm_red.gif"
|
||||
update_computer_icon()
|
||||
else
|
||||
if(!has_alert)
|
||||
program_icon_state = "alert-green"
|
||||
ui_header = "alarm_green.gif"
|
||||
update_computer_icon()
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "station_alert_prog", "Alarm Monitoring", 300, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/ui_data(mob/user)
|
||||
var/list/data = get_header_data()
|
||||
|
||||
data["alarms"] = list()
|
||||
for(var/class in alarms)
|
||||
data["alarms"][class] = list()
|
||||
for(var/area in alarms[class])
|
||||
data["alarms"][class] += area
|
||||
|
||||
return data
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/proc/triggerAlarm(class, area/A, O, obj/source)
|
||||
|
||||
if(!(source.z in alarm_z))
|
||||
return
|
||||
|
||||
var/list/L = alarms[class]
|
||||
for(var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/sources = alarm[3]
|
||||
if (!(source in sources))
|
||||
sources += source
|
||||
return 1
|
||||
var/obj/machinery/camera/C = null
|
||||
var/list/CL = null
|
||||
if(O && istype(O, /list))
|
||||
CL = O
|
||||
if (CL.len == 1)
|
||||
C = CL[1]
|
||||
else if(O && istype(O, /obj/machinery/camera))
|
||||
C = O
|
||||
L[A.name] = list(A, (C ? C : O), list(source))
|
||||
|
||||
update_alarm_display()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/proc/cancelAlarm(class, area/A, obj/origin)
|
||||
|
||||
|
||||
var/list/L = alarms[class]
|
||||
var/cleared = 0
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/srcs = alarm[3]
|
||||
if (origin in srcs)
|
||||
srcs -= origin
|
||||
if (srcs.len == 0)
|
||||
cleared = 1
|
||||
L -= I
|
||||
|
||||
update_alarm_display()
|
||||
return !cleared
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/proc/update_alarm_display()
|
||||
has_alert = FALSE
|
||||
for(var/cat in alarms)
|
||||
var/list/L = alarms[cat]
|
||||
if(L.len)
|
||||
has_alert = TRUE
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/run_program(mob/user)
|
||||
. = ..(user)
|
||||
alarmdisplay += src
|
||||
|
||||
/datum/computer_file/program/alarm_monitor/kill_program(forced = FALSE)
|
||||
alarmdisplay -= src
|
||||
..()
|
||||
@@ -1,107 +0,0 @@
|
||||
/datum/computer_file/program/ntnet_dos
|
||||
filename = "ntn_dos"
|
||||
filedesc = "DoS Traffic Generator"
|
||||
program_icon_state = "hostile"
|
||||
extended_desc = "This advanced script can perform denial of service attacks against NTNet quantum relays. The system administrator will probably notice this. Multiple devices can run this program together against same relay for increased effect"
|
||||
size = 20
|
||||
requires_ntnet = 1
|
||||
available_on_ntnet = 0
|
||||
available_on_syndinet = 1
|
||||
var/obj/machinery/ntnet_relay/target = null
|
||||
var/dos_speed = 0
|
||||
var/error = ""
|
||||
var/executed = 0
|
||||
|
||||
/datum/computer_file/program/ntnet_dos/process_tick()
|
||||
dos_speed = 0
|
||||
switch(ntnet_status)
|
||||
if(1)
|
||||
dos_speed = NTNETSPEED_LOWSIGNAL * 10
|
||||
if(2)
|
||||
dos_speed = NTNETSPEED_HIGHSIGNAL * 10
|
||||
if(3)
|
||||
dos_speed = NTNETSPEED_ETHERNET * 10
|
||||
if(target && executed)
|
||||
target.dos_overload += dos_speed
|
||||
if(!target.is_operational())
|
||||
target.dos_sources.Remove(src)
|
||||
target = null
|
||||
error = "Connection to destination relay lost."
|
||||
|
||||
/datum/computer_file/program/ntnet_dos/kill_program(forced = FALSE)
|
||||
if(target)
|
||||
target.dos_sources.Remove(src)
|
||||
target = null
|
||||
executed = 0
|
||||
|
||||
..()
|
||||
|
||||
|
||||
/datum/computer_file/program/ntnet_dos/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "ntnet_dos", "DoS Traffic Generator", 400, 250, state = state)
|
||||
ui.set_style("syndicate")
|
||||
ui.set_autoupdate(state = 1)
|
||||
ui.open()
|
||||
|
||||
|
||||
|
||||
/datum/computer_file/program/ntnet_dos/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
switch(action)
|
||||
if("PRG_target_relay")
|
||||
for(var/obj/machinery/ntnet_relay/R in ntnet_global.relays)
|
||||
if("[R.uid]" == params["targid"])
|
||||
target = R
|
||||
return 1
|
||||
if("PRG_reset")
|
||||
if(target)
|
||||
target.dos_sources.Remove(src)
|
||||
target = null
|
||||
executed = 0
|
||||
error = ""
|
||||
return 1
|
||||
if("PRG_execute")
|
||||
if(target)
|
||||
executed = 1
|
||||
target.dos_sources.Add(src)
|
||||
if(ntnet_global.intrusion_detection_enabled)
|
||||
var/obj/item/weapon/computer_hardware/network_card/network_card = computer.all_components[MC_NET]
|
||||
ntnet_global.add_log("IDS WARNING - Excess traffic flood targeting relay [target.uid] detected from device: [network_card.get_network_tag()]")
|
||||
ntnet_global.intrusion_detection_alarm = 1
|
||||
return 1
|
||||
|
||||
/datum/computer_file/program/ntnet_dos/ui_data(mob/user)
|
||||
if(!ntnet_global)
|
||||
return
|
||||
|
||||
var/list/data = list()
|
||||
|
||||
data = get_header_data()
|
||||
|
||||
if(error)
|
||||
data["error"] = error
|
||||
else if(target && executed)
|
||||
data["target"] = 1
|
||||
data["speed"] = dos_speed
|
||||
|
||||
// This is mostly visual, generate some strings of 1s and 0s
|
||||
// Probability of 1 is equal of completion percentage of DoS attack on this relay.
|
||||
// Combined with UI updates this adds quite nice effect to the UI
|
||||
var/percentage = target.dos_overload * 100 / target.dos_capacity
|
||||
data["dos_strings"] = list()
|
||||
for(var/j, j<10, j++)
|
||||
var/string = ""
|
||||
for(var/i, i<20, i++)
|
||||
string = "[string][prob(percentage)]"
|
||||
data["dos_strings"] += list(list("nums" = string))
|
||||
else
|
||||
data["relays"] = list()
|
||||
for(var/obj/machinery/ntnet_relay/R in ntnet_global.relays)
|
||||
data["relays"] += list(list("id" = R.uid))
|
||||
data["focus"] = target ? target.uid : null
|
||||
|
||||
return data
|
||||
@@ -1,76 +0,0 @@
|
||||
/datum/computer_file/program/revelation
|
||||
filename = "revelation"
|
||||
filedesc = "Revelation"
|
||||
program_icon_state = "hostile"
|
||||
extended_desc = "This virus can destroy hard drive of system it is executed on. It may be obfuscated to look like another non-malicious program. Once armed, it will destroy the system upon next execution."
|
||||
size = 13
|
||||
requires_ntnet = 0
|
||||
available_on_ntnet = 0
|
||||
available_on_syndinet = 1
|
||||
var/armed = 0
|
||||
|
||||
/datum/computer_file/program/revelation/run_program(var/mob/living/user)
|
||||
. = ..(user)
|
||||
if(armed)
|
||||
activate()
|
||||
|
||||
/datum/computer_file/program/revelation/proc/activate()
|
||||
if(computer)
|
||||
computer.visible_message("<span class='notice'>\The [computer]'s screen brightly flashes and loud electrical buzzing is heard.</span>")
|
||||
computer.enabled = 0
|
||||
computer.update_icon()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = computer.all_components[MC_CELL]
|
||||
var/obj/item/weapon/computer_hardware/recharger/recharger = computer.all_components[MC_CHARGE]
|
||||
qdel(hard_drive)
|
||||
computer.take_damage(25, BRUTE, 0, 0)
|
||||
if(battery_module && prob(25))
|
||||
qdel(battery_module)
|
||||
computer.visible_message("<span class='notice'>\The [computer]'s battery explodes in rain of sparks.</span>")
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.start()
|
||||
|
||||
if(recharger && prob(50))
|
||||
qdel(recharger)
|
||||
computer.visible_message("<span class='notice'>\The [computer]'s recharger explodes in rain of sparks.</span>")
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.start()
|
||||
|
||||
|
||||
/datum/computer_file/program/revelation/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
switch(action)
|
||||
if("PRG_arm")
|
||||
armed = !armed
|
||||
if("PRG_activate")
|
||||
activate()
|
||||
if("PRG_obfuscate")
|
||||
var/mob/living/user = usr
|
||||
var/newname = sanitize(input(user, "Enter new program name: "))
|
||||
if(!newname)
|
||||
return
|
||||
filedesc = newname
|
||||
|
||||
|
||||
/datum/computer_file/program/revelation/clone()
|
||||
var/datum/computer_file/program/revelation/temp = ..()
|
||||
temp.armed = armed
|
||||
return temp
|
||||
|
||||
/datum/computer_file/program/revelation/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "revelation", "Revelation Virus", 400, 250, state = state)
|
||||
ui.set_style("syndicate")
|
||||
ui.set_autoupdate(state = 1)
|
||||
ui.open()
|
||||
|
||||
|
||||
/datum/computer_file/program/revelation/ui_data(mob/user)
|
||||
var/list/data = get_header_data()
|
||||
|
||||
data["armed"] = armed
|
||||
|
||||
return data
|
||||
@@ -1,488 +0,0 @@
|
||||
/datum/computer_file/program/card_mod
|
||||
filename = "cardmod"
|
||||
filedesc = "ID card modification program"
|
||||
program_icon_state = "id"
|
||||
extended_desc = "Program for programming employee ID cards to access parts of the station."
|
||||
transfer_access = access_change_ids
|
||||
requires_ntnet = 0
|
||||
size = 8
|
||||
var/mod_mode = 1
|
||||
var/is_centcom = 0
|
||||
var/show_assignments = 0
|
||||
var/minor = 0
|
||||
var/authenticated = 0
|
||||
var/list/reg_ids = list()
|
||||
var/list/region_access = null
|
||||
var/list/head_subordinates = null
|
||||
var/target_dept = 0 //Which department this computer has access to. 0=all departments
|
||||
var/change_position_cooldown = 60
|
||||
//Jobs you cannot open new positions for
|
||||
var/list/blacklisted = list(
|
||||
"AI",
|
||||
"Assistant",
|
||||
"Cyborg",
|
||||
"Captain",
|
||||
"Head of Personnel",
|
||||
"Head of Security",
|
||||
"Chief Engineer",
|
||||
"Research Director",
|
||||
"Chief Medical Officer",
|
||||
"Chaplain")
|
||||
|
||||
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
|
||||
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
|
||||
|
||||
//This is used to keep track of opened positions for jobs to allow instant closing
|
||||
//Assoc array: "JobName" = (int)<Opened Positions>
|
||||
var/list/opened_positions = list();
|
||||
|
||||
|
||||
/datum/computer_file/program/card_mod/event_idremoved(background, slot)
|
||||
if(slot == 2)
|
||||
minor = 0
|
||||
authenticated = 0
|
||||
head_subordinates = null
|
||||
region_access = null
|
||||
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/job_blacklisted(jobtitle)
|
||||
return (jobtitle in blacklisted)
|
||||
|
||||
|
||||
//Logic check for if you can open the job
|
||||
/datum/computer_file/program/card_mod/proc/can_open_job(datum/job/job)
|
||||
if(job)
|
||||
if(!job_blacklisted(job.title))
|
||||
if((job.total_positions <= player_list.len * (max_relative_positions / 100)))
|
||||
var/delta = (world.time / 10) - time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
|
||||
return 1
|
||||
return -2
|
||||
return 0
|
||||
return 0
|
||||
|
||||
//Logic check for if you can close the job
|
||||
/datum/computer_file/program/card_mod/proc/can_close_job(datum/job/job)
|
||||
if(job)
|
||||
if(!job_blacklisted(job.title))
|
||||
if(job.total_positions > job.current_positions)
|
||||
var/delta = (world.time / 10) - time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
|
||||
return 1
|
||||
return -2
|
||||
return 0
|
||||
return 0
|
||||
|
||||
|
||||
/datum/computer_file/program/card_mod/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
ui = new(user, src, ui_key, "identification_computer", "ID card modification program", 600, 700, state = state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/format_jobs(list/jobs)
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
|
||||
var/obj/item/weapon/card/id/id_card = card_slot.stored_card
|
||||
var/list/formatted = list()
|
||||
for(var/job in jobs)
|
||||
formatted.Add(list(list(
|
||||
"display_name" = replacetext(job, " ", " "),
|
||||
"target_rank" = id_card && id_card.assignment ? id_card.assignment : "Unassigned",
|
||||
"job" = job)))
|
||||
|
||||
return formatted
|
||||
|
||||
/datum/computer_file/program/card_mod/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot
|
||||
var/obj/item/weapon/computer_hardware/printer/printer
|
||||
if(computer)
|
||||
card_slot = computer.all_components[MC_CARD]
|
||||
printer = computer.all_components[MC_PRINT]
|
||||
if(!card_slot)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/card/id/user_id_card = null
|
||||
var/mob/user = usr
|
||||
|
||||
var/obj/item/weapon/card/id/id_card = card_slot.stored_card
|
||||
var/obj/item/weapon/card/id/auth_card = card_slot.stored_card2
|
||||
|
||||
if(auth_card)
|
||||
user_id_card = auth_card
|
||||
else
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/h = user
|
||||
user_id_card = h.get_idcard()
|
||||
|
||||
switch(action)
|
||||
if("PRG_switchm")
|
||||
if(params["target"] == "mod")
|
||||
mod_mode = 1
|
||||
else if (params["target"] == "manifest")
|
||||
mod_mode = 0
|
||||
else if (params["target"] == "manage")
|
||||
mod_mode = 2
|
||||
if("PRG_togglea")
|
||||
if(show_assignments)
|
||||
show_assignments = 0
|
||||
else
|
||||
show_assignments = 1
|
||||
if("PRG_print")
|
||||
if(computer && printer) //This option should never be called if there is no printer
|
||||
if(mod_mode)
|
||||
if(authorized())
|
||||
var/contents = {"<h4>Access Report</h4>
|
||||
<u>Prepared By:</u> [user_id_card && user_id_card.registered_name ? user_id_card.registered_name : "Unknown"]<br>
|
||||
<u>For:</u> [id_card.registered_name ? id_card.registered_name : "Unregistered"]<br>
|
||||
<hr>
|
||||
<u>Assignment:</u> [id_card.assignment]<br>
|
||||
<u>Access:</u><br>
|
||||
"}
|
||||
|
||||
var/known_access_rights = get_all_accesses()
|
||||
for(var/A in id_card.access)
|
||||
if(A in known_access_rights)
|
||||
contents += " [get_access_desc(A)]"
|
||||
|
||||
if(!printer.print_text(contents,"access report"))
|
||||
usr << "<span class='notice'>Hardware error: Printer was unable to print the file. It may be out of paper.</span>"
|
||||
return
|
||||
else
|
||||
computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
|
||||
else
|
||||
var/contents = {"<h4>Crew Manifest</h4>
|
||||
<br>
|
||||
[data_core ? data_core.get_manifest(0) : ""]
|
||||
"}
|
||||
if(!printer.print_text(contents,text("crew manifest ([])", worldtime2text())))
|
||||
usr << "<span class='notice'>Hardware error: Printer was unable to print the file. It may be out of paper.</span>"
|
||||
return
|
||||
else
|
||||
computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
|
||||
if("PRG_eject")
|
||||
if(computer && card_slot)
|
||||
var/select = params["target"]
|
||||
switch(select)
|
||||
if("id")
|
||||
if(id_card)
|
||||
data_core.manifest_modify(id_card.registered_name, id_card.assignment)
|
||||
card_slot.try_eject(, user)
|
||||
else
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
if(!usr.drop_item())
|
||||
return
|
||||
I.forceMove(computer)
|
||||
card_slot.stored_card = I
|
||||
if("auth")
|
||||
if(auth_card)
|
||||
if(id_card)
|
||||
data_core.manifest_modify(id_card.registered_name, id_card.assignment)
|
||||
head_subordinates = null
|
||||
region_access = null
|
||||
authenticated = 0
|
||||
minor = 0
|
||||
card_slot.try_eject(, user)
|
||||
else
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
if(!usr.drop_item())
|
||||
return
|
||||
I.forceMove(computer)
|
||||
card_slot.stored_card2 = I
|
||||
if("PRG_terminate")
|
||||
if(computer && ((id_card.assignment in head_subordinates) || id_card.assignment == "Assistant"))
|
||||
id_card.assignment = "Unassigned"
|
||||
remove_nt_access(id_card)
|
||||
|
||||
if("PRG_edit")
|
||||
if(computer && authorized())
|
||||
if(params["name"])
|
||||
var/temp_name = reject_bad_name(input("Enter name.", "Name", id_card.registered_name))
|
||||
if(temp_name)
|
||||
id_card.registered_name = temp_name
|
||||
else
|
||||
computer.visible_message("<span class='notice'>[computer] buzzes rudely.</span>")
|
||||
//else if(params["account"])
|
||||
// var/account_num = text2num(input("Enter account number.", "Account", id_card.associated_account_number))
|
||||
// id_card.associated_account_number = account_num
|
||||
if("PRG_assign")
|
||||
if(computer && authorized() && id_card)
|
||||
var/t1 = params["assign_target"]
|
||||
if(t1 == "Custom")
|
||||
var/temp_t = reject_bad_text(input("Enter a custom job assignment.","Assignment", id_card.assignment), 45)
|
||||
//let custom jobs function as an impromptu alt title, mainly for sechuds
|
||||
if(temp_t)
|
||||
id_card.assignment = temp_t
|
||||
else
|
||||
var/list/access = list()
|
||||
if(is_centcom)
|
||||
access = get_centcom_access(t1)
|
||||
else
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
if(ckey(J.title) == ckey(t1))
|
||||
jobdatum = J
|
||||
break
|
||||
if(!jobdatum)
|
||||
usr << "<span class='warning'>No log exists for this job: [t1]</span>"
|
||||
return
|
||||
|
||||
access = jobdatum.get_access()
|
||||
|
||||
remove_nt_access(id_card)
|
||||
apply_access(id_card, access)
|
||||
id_card.assignment = t1
|
||||
|
||||
if("PRG_access")
|
||||
if(params["allowed"] && computer && authorized())
|
||||
var/access_type = text2num(params["access_target"])
|
||||
var/access_allowed = text2num(params["allowed"])
|
||||
if(access_type in (is_centcom ? get_all_centcom_access() : get_all_accesses()))
|
||||
id_card.access -= access_type
|
||||
if(!access_allowed)
|
||||
id_card.access += access_type
|
||||
if("PRG_open_job")
|
||||
var/edit_job_target = params["target"]
|
||||
var/datum/job/j = SSjob.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
return 0
|
||||
if(can_open_job(j) != 1)
|
||||
return 0
|
||||
if(opened_positions[edit_job_target] >= 0)
|
||||
time_last_changed_position = world.time / 10
|
||||
j.total_positions++
|
||||
opened_positions[edit_job_target]++
|
||||
if("PRG_close_job")
|
||||
var/edit_job_target = params["target"]
|
||||
var/datum/job/j = SSjob.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
return 0
|
||||
if(can_close_job(j) != 1)
|
||||
return 0
|
||||
//Allow instant closing without cooldown if a position has been opened before
|
||||
if(opened_positions[edit_job_target] <= 0)
|
||||
time_last_changed_position = world.time / 10
|
||||
j.total_positions--
|
||||
opened_positions[edit_job_target]--
|
||||
if("PRG_regsel")
|
||||
if(!reg_ids)
|
||||
reg_ids = list()
|
||||
var/regsel = text2num(params["region"])
|
||||
if(regsel in reg_ids)
|
||||
reg_ids -= regsel
|
||||
else
|
||||
reg_ids += regsel
|
||||
|
||||
if(id_card)
|
||||
id_card.name = text("[id_card.registered_name]'s ID Card ([id_card.assignment])")
|
||||
|
||||
return 1
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/remove_nt_access(obj/item/weapon/card/id/id_card)
|
||||
id_card.access -= get_all_accesses()
|
||||
id_card.access -= get_all_centcom_access()
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/apply_access(obj/item/weapon/card/id/id_card, list/accesses)
|
||||
id_card.access |= accesses
|
||||
|
||||
/datum/computer_file/program/card_mod/ui_data(mob/user)
|
||||
|
||||
var/list/data = get_header_data()
|
||||
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot
|
||||
var/obj/item/weapon/computer_hardware/printer/printer
|
||||
|
||||
if(computer)
|
||||
card_slot = computer.all_components[MC_CARD]
|
||||
printer = computer.all_components[MC_PRINT]
|
||||
|
||||
data["mmode"] = mod_mode
|
||||
|
||||
var/authed = 0
|
||||
if(computer)
|
||||
if(card_slot)
|
||||
var/obj/item/weapon/card/id/auth_card = card_slot.stored_card2
|
||||
data["auth_name"] = auth_card ? strip_html_simple(auth_card.name) : "-----"
|
||||
authed = authorized()
|
||||
|
||||
|
||||
if(mod_mode == 2)
|
||||
data["slots"] = list()
|
||||
var/list/pos = list()
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job.title in blacklisted)
|
||||
continue
|
||||
|
||||
var/list/status_open = build_manage(job,1)
|
||||
var/list/status_close = build_manage(job,0)
|
||||
|
||||
pos.Add(list(list(
|
||||
"title" = job.title,
|
||||
"current" = job.current_positions,
|
||||
"total" = job.total_positions,
|
||||
"status_open" = authed ? status_open["enable"]: 0,
|
||||
"status_close" = authed ? status_close["enable"] : 0,
|
||||
"desc_open" = status_open["desc"],
|
||||
"desc_close" = status_close["desc"])))
|
||||
data["slots"] = pos
|
||||
|
||||
data["src"] = "\ref[src]"
|
||||
data["station_name"] = station_name()
|
||||
|
||||
|
||||
if(!mod_mode)
|
||||
data["manifest"] = list()
|
||||
var/list/crew = list()
|
||||
for(var/datum/data/record/t in sortRecord(data_core.general))
|
||||
crew.Add(list(list(
|
||||
"name" = t.fields["name"],
|
||||
"rank" = t.fields["rank"])))
|
||||
|
||||
data["manifest"] = crew
|
||||
data["assignments"] = show_assignments
|
||||
if(computer)
|
||||
data["have_id_slot"] = !!card_slot
|
||||
data["have_printer"] = !!printer
|
||||
if(!card_slot && mod_mode == 1)
|
||||
mod_mode = 0 //We can't modify IDs when there is no card reader
|
||||
else
|
||||
data["have_id_slot"] = 0
|
||||
data["have_printer"] = 0
|
||||
|
||||
data["centcom_access"] = is_centcom
|
||||
|
||||
|
||||
data["authenticated"] = authed
|
||||
|
||||
|
||||
if(mod_mode == 1 && computer)
|
||||
if(card_slot)
|
||||
var/obj/item/weapon/card/id/id_card = card_slot.stored_card
|
||||
|
||||
data["has_id"] = !!id_card
|
||||
data["id_rank"] = id_card && id_card.assignment ? html_encode(id_card.assignment) : "Unassigned"
|
||||
data["id_owner"] = id_card && id_card.registered_name ? html_encode(id_card.registered_name) : "-----"
|
||||
data["id_name"] = id_card ? strip_html_simple(id_card.name) : "-----"
|
||||
|
||||
if(show_assignments)
|
||||
data["engineering_jobs"] = format_jobs(engineering_positions)
|
||||
data["medical_jobs"] = format_jobs(medical_positions)
|
||||
data["science_jobs"] = format_jobs(science_positions)
|
||||
data["security_jobs"] = format_jobs(security_positions)
|
||||
data["cargo_jobs"] = format_jobs(supply_positions)
|
||||
data["civilian_jobs"] = format_jobs(civilian_positions)
|
||||
data["centcom_jobs"] = format_jobs(get_all_centcom_jobs())
|
||||
|
||||
|
||||
if(card_slot.stored_card)
|
||||
var/obj/item/weapon/card/id/id_card = card_slot.stored_card
|
||||
if(is_centcom)
|
||||
var/list/all_centcom_access = list()
|
||||
for(var/access in get_all_centcom_access())
|
||||
all_centcom_access.Add(list(list(
|
||||
"desc" = replacetext(get_centcom_access_desc(access), " ", " "),
|
||||
"ref" = access,
|
||||
"allowed" = (access in id_card.access) ? 1 : 0)))
|
||||
data["all_centcom_access"] = all_centcom_access
|
||||
else
|
||||
var/list/regions = list()
|
||||
for(var/i = 1; i <= 7; i++)
|
||||
if((minor || target_dept) && !(i in region_access))
|
||||
continue
|
||||
|
||||
var/list/accesses = list()
|
||||
if(i in reg_ids)
|
||||
for(var/access in get_region_accesses(i))
|
||||
if (get_access_desc(access))
|
||||
accesses.Add(list(list(
|
||||
"desc" = replacetext(get_access_desc(access), " ", " "),
|
||||
"ref" = access,
|
||||
"allowed" = (access in id_card.access) ? 1 : 0)))
|
||||
|
||||
regions.Add(list(list(
|
||||
"name" = get_region_accesses_name(i),
|
||||
"regid" = i,
|
||||
"selected" = (i in reg_ids) ? 1 : null,
|
||||
"accesses" = accesses)))
|
||||
data["regions"] = regions
|
||||
|
||||
data["minor"] = target_dept || minor ? 1 : 0
|
||||
|
||||
|
||||
return data
|
||||
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/build_manage(datum/job,open = 0)
|
||||
var/out = "Denied"
|
||||
var/can_change= 0
|
||||
if(open)
|
||||
can_change = can_open_job(job)
|
||||
else
|
||||
can_change = can_close_job(job)
|
||||
var/enable = 0
|
||||
if(can_change == 1)
|
||||
out = "[open ? "Open Position" : "Close Position"]"
|
||||
enable = 1
|
||||
else if(can_change == -2)
|
||||
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - time_last_changed_position), 1)
|
||||
var/mins = round(time_to_wait / 60)
|
||||
var/seconds = time_to_wait - (60*mins)
|
||||
out = "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
|
||||
else
|
||||
out = "Denied"
|
||||
|
||||
return list("enable" = enable, "desc" = out)
|
||||
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/authorized()
|
||||
if(!authenticated && computer)
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
|
||||
if(card_slot)
|
||||
var/obj/item/weapon/card/id/auth_card = card_slot.stored_card2
|
||||
if(auth_card)
|
||||
region_access = list()
|
||||
if(transfer_access in auth_card.GetAccess())
|
||||
minor = 0
|
||||
authenticated = 1
|
||||
return 1
|
||||
else
|
||||
if((access_hop in auth_card.access) && ((target_dept==1) || !target_dept))
|
||||
region_access |= 1
|
||||
region_access |= 6
|
||||
get_subordinates("Head of Personnel")
|
||||
if((access_hos in auth_card.access) && ((target_dept==2) || !target_dept))
|
||||
region_access |= 2
|
||||
get_subordinates("Head of Security")
|
||||
if((access_cmo in auth_card.access) && ((target_dept==3) || !target_dept))
|
||||
region_access |= 3
|
||||
get_subordinates("Chief Medical Officer")
|
||||
if((access_rd in auth_card.access) && ((target_dept==4) || !target_dept))
|
||||
region_access |= 4
|
||||
get_subordinates("Research Director")
|
||||
if((access_ce in auth_card.access) && ((target_dept==5) || !target_dept))
|
||||
region_access |= 5
|
||||
get_subordinates("Chief Engineer")
|
||||
if(region_access)
|
||||
minor = 1
|
||||
authenticated = 1
|
||||
return 1
|
||||
else
|
||||
return authenticated
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/get_subordinates(rank)
|
||||
head_subordinates = list()
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(rank in job.department_head)
|
||||
head_subordinates += job.title
|
||||
@@ -1,77 +0,0 @@
|
||||
// This is special hardware configuration program.
|
||||
// It is to be used only with modular computers.
|
||||
// It allows you to toggle components of your device.
|
||||
|
||||
/datum/computer_file/program/computerconfig
|
||||
filename = "compconfig"
|
||||
filedesc = "Computer Configuration Tool"
|
||||
extended_desc = "This program allows configuration of computer's hardware"
|
||||
program_icon_state = "generic"
|
||||
unsendable = 1
|
||||
undeletable = 1
|
||||
size = 4
|
||||
available_on_ntnet = 0
|
||||
requires_ntnet = 0
|
||||
var/obj/item/device/modular_computer/movable = null
|
||||
|
||||
|
||||
/datum/computer_file/program/computerconfig/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
ui = new(user, src, ui_key, "laptop_configuration", "NTOS Configuration Utility", 575, 700, state = state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
/datum/computer_file/program/computerconfig/ui_data(mob/user)
|
||||
movable = computer
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = movable.all_components[MC_HDD]
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = movable.all_components[MC_CELL]
|
||||
if(!istype(movable))
|
||||
movable = null
|
||||
|
||||
// No computer connection, we can't get data from that.
|
||||
if(!movable)
|
||||
return 0
|
||||
|
||||
var/list/data = get_header_data()
|
||||
|
||||
data["disk_size"] = hard_drive.max_capacity
|
||||
data["disk_used"] = hard_drive.used_capacity
|
||||
data["power_usage"] = movable.last_power_usage
|
||||
data["battery_exists"] = battery_module ? 1 : 0
|
||||
if(battery_module && battery_module.battery)
|
||||
data["battery_rating"] = battery_module.battery.maxcharge
|
||||
data["battery_percent"] = round(battery_module.battery.percent())
|
||||
|
||||
if(battery_module && battery_module.battery)
|
||||
data["battery"] = list("max" = battery_module.battery.maxcharge, "charge" = round(battery_module.battery.charge))
|
||||
|
||||
var/list/all_entries[0]
|
||||
for(var/I in movable.all_components)
|
||||
var/obj/item/weapon/computer_hardware/H = movable.all_components[I]
|
||||
all_entries.Add(list(list(
|
||||
"name" = H.name,
|
||||
"desc" = H.desc,
|
||||
"enabled" = H.enabled,
|
||||
"critical" = H.critical,
|
||||
"powerusage" = H.power_usage
|
||||
)))
|
||||
|
||||
data["hardware"] = all_entries
|
||||
return data
|
||||
|
||||
|
||||
/datum/computer_file/program/computerconfig/ui_act(action,params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("PC_toggle_component")
|
||||
var/obj/item/weapon/computer_hardware/H = movable.find_hardware_by_name(params["name"])
|
||||
if(H && istype(H))
|
||||
H.enabled = !H.enabled
|
||||
. = TRUE
|
||||
@@ -1,230 +0,0 @@
|
||||
/datum/computer_file/program/filemanager
|
||||
filename = "filemanager"
|
||||
filedesc = "NTOS File Manager"
|
||||
extended_desc = "This program allows management of files."
|
||||
program_icon_state = "generic"
|
||||
size = 8
|
||||
requires_ntnet = 0
|
||||
available_on_ntnet = 0
|
||||
undeletable = 1
|
||||
var/open_file
|
||||
var/error
|
||||
|
||||
/datum/computer_file/program/filemanager/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/HDD = computer.all_components[MC_HDD]
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/RHDD = computer.all_components[MC_HDD]
|
||||
var/obj/item/weapon/computer_hardware/printer/printer = computer.all_components[MC_PRINT]
|
||||
|
||||
switch(action)
|
||||
if("PRG_openfile")
|
||||
. = 1
|
||||
open_file = params["name"]
|
||||
if("PRG_newtextfile")
|
||||
. = 1
|
||||
var/newname = sanitize(input(usr, "Enter file name or leave blank to cancel:", "File rename"))
|
||||
if(!newname)
|
||||
return 1
|
||||
if(!HDD)
|
||||
return 1
|
||||
var/datum/computer_file/data/F = new/datum/computer_file/data()
|
||||
F.filename = newname
|
||||
F.filetype = "TXT"
|
||||
HDD.store_file(F)
|
||||
if("PRG_deletefile")
|
||||
. = 1
|
||||
if(!HDD)
|
||||
return 1
|
||||
var/datum/computer_file/file = HDD.find_file_by_name(params["name"])
|
||||
if(!file || file.undeletable)
|
||||
return 1
|
||||
HDD.remove_file(file)
|
||||
if("PRG_usbdeletefile")
|
||||
. = 1
|
||||
if(!RHDD)
|
||||
return 1
|
||||
var/datum/computer_file/file = RHDD.find_file_by_name(params["name"])
|
||||
if(!file || file.undeletable)
|
||||
return 1
|
||||
RHDD.remove_file(file)
|
||||
if("PRG_closefile")
|
||||
. = 1
|
||||
open_file = null
|
||||
error = null
|
||||
if("PRG_clone")
|
||||
. = 1
|
||||
if(!HDD)
|
||||
return 1
|
||||
var/datum/computer_file/F = HDD.find_file_by_name(params["name"])
|
||||
if(!F || !istype(F))
|
||||
return 1
|
||||
var/datum/computer_file/C = F.clone(1)
|
||||
HDD.store_file(C)
|
||||
if("PRG_rename")
|
||||
. = 1
|
||||
if(!HDD)
|
||||
return 1
|
||||
var/datum/computer_file/file = HDD.find_file_by_name(params["name"])
|
||||
if(!file || !istype(file))
|
||||
return 1
|
||||
var/newname = sanitize(input(usr, "Enter new file name:", "File rename", file.filename))
|
||||
if(file && newname)
|
||||
file.filename = newname
|
||||
if("PRG_edit")
|
||||
. = 1
|
||||
if(!open_file)
|
||||
return 1
|
||||
if(!HDD)
|
||||
return 1
|
||||
var/datum/computer_file/data/F = HDD.find_file_by_name(open_file)
|
||||
if(!F || !istype(F))
|
||||
return 1
|
||||
if(F.do_not_edit && (alert("WARNING: This file is not compatible with editor. Editing it may result in permanently corrupted formatting or damaged data consistency. Edit anyway?", "Incompatible File", "No", "Yes") == "No"))
|
||||
return 1
|
||||
// 16384 is the limit for file length in characters. Currently, papers have value of 2048 so this is 8 times as long, since we can't edit parts of the file independently.
|
||||
var/newtext = sanitize(html_decode(input(usr, "Editing file [open_file]. You may use most tags used in paper formatting:", "Text Editor", F.stored_data) as message|null), 16384)
|
||||
if(!newtext)
|
||||
return
|
||||
if(F)
|
||||
var/datum/computer_file/data/backup = F.clone()
|
||||
HDD.remove_file(F)
|
||||
F.stored_data = newtext
|
||||
F.calculate_size()
|
||||
// We can't store the updated file, it's probably too large. Print an error and restore backed up version.
|
||||
// This is mostly intended to prevent people from losing texts they spent lot of time working on due to running out of space.
|
||||
// They will be able to copy-paste the text from error screen and store it in notepad or something.
|
||||
if(!HDD.store_file(F))
|
||||
error = "I/O error: Unable to overwrite file. Hard drive is probably full. You may want to backup your changes before closing this window:<br><br>[F.stored_data]<br><br>"
|
||||
HDD.store_file(backup)
|
||||
if("PRG_printfile")
|
||||
. = 1
|
||||
if(!open_file)
|
||||
return 1
|
||||
if(!HDD)
|
||||
return 1
|
||||
var/datum/computer_file/data/F = HDD.find_file_by_name(open_file)
|
||||
if(!F || !istype(F))
|
||||
return 1
|
||||
if(!printer)
|
||||
error = "Missing Hardware: Your computer does not have required hardware to complete this operation."
|
||||
return 1
|
||||
if(!printer.print_text(parse_tags(F.stored_data)))
|
||||
error = "Hardware error: Printer was unable to print the file. It may be out of paper."
|
||||
return 1
|
||||
if("PRG_copytousb")
|
||||
. = 1
|
||||
if(!HDD || !RHDD)
|
||||
return 1
|
||||
var/datum/computer_file/F = HDD.find_file_by_name(params["name"])
|
||||
if(!F || !istype(F))
|
||||
return 1
|
||||
var/datum/computer_file/C = F.clone(0)
|
||||
RHDD.store_file(C)
|
||||
if("PRG_copyfromusb")
|
||||
. = 1
|
||||
if(!HDD || !RHDD)
|
||||
return 1
|
||||
var/datum/computer_file/F = RHDD.find_file_by_name(params["name"])
|
||||
if(!F || !istype(F))
|
||||
return 1
|
||||
var/datum/computer_file/C = F.clone(0)
|
||||
HDD.store_file(C)
|
||||
|
||||
|
||||
/datum/computer_file/program/filemanager/proc/parse_tags(t)
|
||||
t = replacetext(t, "\[center\]", "<center>")
|
||||
t = replacetext(t, "\[/center\]", "</center>")
|
||||
t = replacetext(t, "\[br\]", "<BR>")
|
||||
t = replacetext(t, "\[b\]", "<B>")
|
||||
t = replacetext(t, "\[/b\]", "</B>")
|
||||
t = replacetext(t, "\[i\]", "<I>")
|
||||
t = replacetext(t, "\[/i\]", "</I>")
|
||||
t = replacetext(t, "\[u\]", "<U>")
|
||||
t = replacetext(t, "\[/u\]", "</U>")
|
||||
t = replacetext(t, "\[time\]", "[worldtime2text()]")
|
||||
t = replacetext(t, "\[date\]", "[time2text(world.realtime, "MMM DD")] [year_integer+540]")
|
||||
t = replacetext(t, "\[large\]", "<font size=\"4\">")
|
||||
t = replacetext(t, "\[/large\]", "</font>")
|
||||
t = replacetext(t, "\[h1\]", "<H1>")
|
||||
t = replacetext(t, "\[/h1\]", "</H1>")
|
||||
t = replacetext(t, "\[h2\]", "<H2>")
|
||||
t = replacetext(t, "\[/h2\]", "</H2>")
|
||||
t = replacetext(t, "\[h3\]", "<H3>")
|
||||
t = replacetext(t, "\[/h3\]", "</H3>")
|
||||
t = replacetext(t, "\[*\]", "<li>")
|
||||
t = replacetext(t, "\[hr\]", "<HR>")
|
||||
t = replacetext(t, "\[small\]", "<font size = \"1\">")
|
||||
t = replacetext(t, "\[/small\]", "</font>")
|
||||
t = replacetext(t, "\[list\]", "<ul>")
|
||||
t = replacetext(t, "\[/list\]", "</ul>")
|
||||
t = replacetext(t, "\[table\]", "<table border=1 cellspacing=0 cellpadding=3 style='border: 1px solid black;'>")
|
||||
t = replacetext(t, "\[/table\]", "</td></tr></table>")
|
||||
t = replacetext(t, "\[grid\]", "<table>")
|
||||
t = replacetext(t, "\[/grid\]", "</td></tr></table>")
|
||||
t = replacetext(t, "\[row\]", "</td><tr>")
|
||||
t = replacetext(t, "\[tr\]", "</td><tr>")
|
||||
t = replacetext(t, "\[td\]", "<td>")
|
||||
t = replacetext(t, "\[cell\]", "<td>")
|
||||
t = replacetext(t, "\[logo\]", "<img src = ntlogo.png>")
|
||||
return t
|
||||
|
||||
|
||||
/datum/computer_file/program/filemanager/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
ui = new(user, src, ui_key, "file_manager", "NTOS File Manage", 575, 700, state = state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
/datum/computer_file/program/filemanager/ui_data(mob/user)
|
||||
var/list/data = get_header_data()
|
||||
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/HDD = computer.all_components[MC_HDD]
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/portable/RHDD = computer.all_components[MC_SDD]
|
||||
if(error)
|
||||
data["error"] = error
|
||||
if(open_file)
|
||||
var/datum/computer_file/data/file
|
||||
|
||||
if(!computer || !HDD)
|
||||
data["error"] = "I/O ERROR: Unable to access hard drive."
|
||||
else
|
||||
file = HDD.find_file_by_name(open_file)
|
||||
if(!istype(file))
|
||||
data["error"] = "I/O ERROR: Unable to open file."
|
||||
else
|
||||
data["filedata"] = parse_tags(file.stored_data)
|
||||
data["filename"] = "[file.filename].[file.filetype]"
|
||||
else
|
||||
if(!computer || !HDD)
|
||||
data["error"] = "I/O ERROR: Unable to access hard drive."
|
||||
else
|
||||
var/list/files[0]
|
||||
for(var/datum/computer_file/F in HDD.stored_files)
|
||||
files.Add(list(list(
|
||||
"name" = F.filename,
|
||||
"type" = F.filetype,
|
||||
"size" = F.size,
|
||||
"undeletable" = F.undeletable
|
||||
)))
|
||||
data["files"] = files
|
||||
if(RHDD)
|
||||
data["usbconnected"] = 1
|
||||
var/list/usbfiles[0]
|
||||
for(var/datum/computer_file/F in RHDD.stored_files)
|
||||
usbfiles.Add(list(list(
|
||||
"name" = F.filename,
|
||||
"type" = F.filetype,
|
||||
"size" = F.size,
|
||||
"undeletable" = F.undeletable
|
||||
)))
|
||||
data["usbfiles"] = usbfiles
|
||||
|
||||
return data
|
||||
@@ -1,178 +0,0 @@
|
||||
/datum/computer_file/program/ntnetdownload
|
||||
filename = "ntndownloader"
|
||||
filedesc = "NTNet Software Download Tool"
|
||||
program_icon_state = "generic"
|
||||
extended_desc = "This program allows downloads of software from official NT repositories"
|
||||
unsendable = 1
|
||||
undeletable = 1
|
||||
size = 4
|
||||
requires_ntnet = 1
|
||||
requires_ntnet_feature = NTNET_SOFTWAREDOWNLOAD
|
||||
available_on_ntnet = 0
|
||||
ui_header = "downloader_finished.gif"
|
||||
var/datum/computer_file/program/downloaded_file = null
|
||||
var/hacked_download = 0
|
||||
var/download_completion = 0 //GQ of downloaded data.
|
||||
var/download_netspeed = 0
|
||||
var/downloaderror = ""
|
||||
var/obj/item/device/modular_computer/my_computer = null
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/proc/begin_file_download(filename)
|
||||
if(downloaded_file)
|
||||
return 0
|
||||
|
||||
var/datum/computer_file/program/PRG = ntnet_global.find_ntnet_file_by_name(filename)
|
||||
|
||||
if(!PRG || !istype(PRG))
|
||||
return 0
|
||||
|
||||
// Attempting to download antag only program, but without having emagged computer. No.
|
||||
if(PRG.available_on_syndinet && !computer.emagged)
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
|
||||
|
||||
if(!computer || !hard_drive || !hard_drive.can_store_file(PRG))
|
||||
return 0
|
||||
|
||||
ui_header = "downloader_running.gif"
|
||||
|
||||
if(PRG in ntnet_global.available_station_software)
|
||||
generate_network_log("Began downloading file [PRG.filename].[PRG.filetype] from NTNet Software Repository.")
|
||||
hacked_download = 0
|
||||
else if(PRG in ntnet_global.available_antag_software)
|
||||
generate_network_log("Began downloading file **ENCRYPTED**.[PRG.filetype] from unspecified server.")
|
||||
hacked_download = 1
|
||||
else
|
||||
generate_network_log("Began downloading file [PRG.filename].[PRG.filetype] from unspecified server.")
|
||||
hacked_download = 0
|
||||
|
||||
downloaded_file = PRG.clone()
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/proc/abort_file_download()
|
||||
if(!downloaded_file)
|
||||
return
|
||||
generate_network_log("Aborted download of file [hacked_download ? "**ENCRYPTED**" : "[downloaded_file.filename].[downloaded_file.filetype]"].")
|
||||
downloaded_file = null
|
||||
download_completion = 0
|
||||
ui_header = "downloader_finished.gif"
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/proc/complete_file_download()
|
||||
if(!downloaded_file)
|
||||
return
|
||||
generate_network_log("Completed download of file [hacked_download ? "**ENCRYPTED**" : "[downloaded_file.filename].[downloaded_file.filetype]"].")
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
|
||||
if(!computer || !hard_drive || !hard_drive.store_file(downloaded_file))
|
||||
// The download failed
|
||||
downloaderror = "I/O ERROR - Unable to save file. Check whether you have enough free space on your hard drive and whether your hard drive is properly connected. If the issue persists contact your system administrator for assistance."
|
||||
downloaded_file = null
|
||||
download_completion = 0
|
||||
ui_header = "downloader_finished.gif"
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/process_tick()
|
||||
if(!downloaded_file)
|
||||
return
|
||||
if(download_completion >= downloaded_file.size)
|
||||
complete_file_download()
|
||||
// Download speed according to connectivity state. NTNet server is assumed to be on unlimited speed so we're limited by our local connectivity
|
||||
download_netspeed = 0
|
||||
// Speed defines are found in misc.dm
|
||||
switch(ntnet_status)
|
||||
if(1)
|
||||
download_netspeed = NTNETSPEED_LOWSIGNAL
|
||||
if(2)
|
||||
download_netspeed = NTNETSPEED_HIGHSIGNAL
|
||||
if(3)
|
||||
download_netspeed = NTNETSPEED_ETHERNET
|
||||
download_completion += download_netspeed
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
switch(action)
|
||||
if("PRG_downloadfile")
|
||||
if(!downloaded_file)
|
||||
begin_file_download(params["filename"])
|
||||
return 1
|
||||
if("PRG_reseterror")
|
||||
if(downloaderror)
|
||||
download_completion = 0
|
||||
download_netspeed = 0
|
||||
downloaded_file = null
|
||||
downloaderror = ""
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
ui = new(user, src, ui_key, "ntnet_downloader", "NTNet Download Program", 575, 700, state = state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/ui_data(mob/user)
|
||||
my_computer = computer
|
||||
|
||||
if(!istype(my_computer))
|
||||
return
|
||||
|
||||
var/list/data = get_header_data()
|
||||
|
||||
// This IF cuts on data transferred to client, so i guess it's worth it.
|
||||
if(downloaderror) // Download errored. Wait until user resets the program.
|
||||
data["error"] = downloaderror
|
||||
else if(downloaded_file) // Download running. Wait please..
|
||||
data["downloadname"] = downloaded_file.filename
|
||||
data["downloaddesc"] = downloaded_file.filedesc
|
||||
data["downloadsize"] = downloaded_file.size
|
||||
data["downloadspeed"] = download_netspeed
|
||||
data["downloadcompletion"] = round(download_completion, 0.1)
|
||||
else // No download running, pick file.
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = my_computer.all_components[MC_HDD]
|
||||
data["disk_size"] = hard_drive.max_capacity
|
||||
data["disk_used"] = hard_drive.used_capacity
|
||||
var/list/all_entries[0]
|
||||
for(var/A in ntnet_global.available_station_software)
|
||||
var/datum/computer_file/program/P = A
|
||||
// Only those programs our user can run will show in the list
|
||||
if(!P.can_run(user,transfer = 1))
|
||||
continue
|
||||
all_entries.Add(list(list(
|
||||
"filename" = P.filename,
|
||||
"filedesc" = P.filedesc,
|
||||
"fileinfo" = P.extended_desc,
|
||||
"compatibility" = check_compatibility(P),
|
||||
"size" = P.size
|
||||
)))
|
||||
data["hackedavailable"] = 0
|
||||
if(computer.emagged) // If we are running on emagged computer we have access to some "bonus" software
|
||||
var/list/hacked_programs[0]
|
||||
for(var/S in ntnet_global.available_antag_software)
|
||||
var/datum/computer_file/program/P = S
|
||||
data["hackedavailable"] = 1
|
||||
hacked_programs.Add(list(list(
|
||||
"filename" = P.filename,
|
||||
"filedesc" = P.filedesc,
|
||||
"fileinfo" = P.extended_desc,
|
||||
"size" = P.size
|
||||
)))
|
||||
data["hacked_programs"] = hacked_programs
|
||||
|
||||
data["downloadable_programs"] = all_entries
|
||||
|
||||
return data
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/proc/check_compatibility(datum/computer_file/program/P)
|
||||
var/hardflag = computer.hardware_flag
|
||||
|
||||
if(P && P.is_supported_by_hardware(hardflag,0))
|
||||
return "Compatible"
|
||||
return "Incompatible!"
|
||||
|
||||
/datum/computer_file/program/ntnetdownload/kill_program(forced)
|
||||
abort_file_download()
|
||||
return ..(forced)
|
||||
@@ -1,94 +0,0 @@
|
||||
/datum/computer_file/program/ntnetmonitor
|
||||
filename = "ntmonitor"
|
||||
filedesc = "NTNet Diagnostics and Monitoring"
|
||||
program_icon_state = "comm_monitor"
|
||||
extended_desc = "This program monitors stationwide NTNet network, provides access to logging systems, and allows for configuration changes"
|
||||
size = 12
|
||||
requires_ntnet = 1
|
||||
required_access = access_network //Network control is a more secure program.
|
||||
available_on_ntnet = 1
|
||||
|
||||
/datum/computer_file/program/ntnetmonitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
|
||||
ui = new(user, src, ui_key, "ntnet_monitor", "NTNet Diagnostics and Monitoring Tool", 575, 700, state = state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
|
||||
/datum/computer_file/program/ntnetmonitor/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
switch(action)
|
||||
if("resetIDS")
|
||||
. = 1
|
||||
if(ntnet_global)
|
||||
ntnet_global.resetIDS()
|
||||
return 1
|
||||
if("toggleIDS")
|
||||
. = 1
|
||||
if(ntnet_global)
|
||||
ntnet_global.toggleIDS()
|
||||
return 1
|
||||
if("toggleWireless")
|
||||
. = 1
|
||||
if(!ntnet_global)
|
||||
return 1
|
||||
|
||||
// NTNet is disabled. Enabling can be done without user prompt
|
||||
if(ntnet_global.setting_disabled)
|
||||
ntnet_global.setting_disabled = 0
|
||||
return 1
|
||||
|
||||
// NTNet is enabled and user is about to shut it down. Let's ask them if they really want to do it, as wirelessly connected computers won't connect without NTNet being enabled (which may prevent people from turning it back on)
|
||||
var/mob/user = usr
|
||||
if(!user)
|
||||
return 1
|
||||
var/response = alert(user, "Really disable NTNet wireless? If your computer is connected wirelessly you won't be able to turn it back on! This will affect all connected wireless devices.", "NTNet shutdown", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
ntnet_global.setting_disabled = 1
|
||||
return 1
|
||||
if("purgelogs")
|
||||
. = 1
|
||||
if(ntnet_global)
|
||||
ntnet_global.purge_logs()
|
||||
if("updatemaxlogs")
|
||||
. = 1
|
||||
var/mob/user = usr
|
||||
var/logcount = text2num(input(user,"Enter amount of logs to keep in memory ([MIN_NTNET_LOGS]-[MAX_NTNET_LOGS]):"))
|
||||
if(ntnet_global)
|
||||
ntnet_global.update_max_log_count(logcount)
|
||||
if("toggle_function")
|
||||
. = 1
|
||||
if(!ntnet_global)
|
||||
return 1
|
||||
ntnet_global.toggle_function(text2num(params["id"]))
|
||||
|
||||
/datum/computer_file/program/ntnetmonitor/ui_data(mob/user)
|
||||
if(!ntnet_global)
|
||||
return
|
||||
var/list/data = get_header_data()
|
||||
|
||||
data["ntnetstatus"] = ntnet_global.check_function()
|
||||
data["ntnetrelays"] = ntnet_global.relays.len
|
||||
data["idsstatus"] = ntnet_global.intrusion_detection_enabled
|
||||
data["idsalarm"] = ntnet_global.intrusion_detection_alarm
|
||||
|
||||
data["config_softwaredownload"] = ntnet_global.setting_softwaredownload
|
||||
data["config_peertopeer"] = ntnet_global.setting_peertopeer
|
||||
data["config_communication"] = ntnet_global.setting_communication
|
||||
data["config_systemcontrol"] = ntnet_global.setting_systemcontrol
|
||||
|
||||
data["ntnetlogs"] = list()
|
||||
|
||||
for(var/i in ntnet_global.logs)
|
||||
data["ntnetlogs"] += list(list("entry" = i))
|
||||
data["ntnetmaxlogs"] = ntnet_global.setting_maxlogcount
|
||||
|
||||
return data
|
||||
@@ -1,237 +0,0 @@
|
||||
/datum/computer_file/program/chatclient
|
||||
filename = "ntnrc_client"
|
||||
filedesc = "NTNet Relay Chat Client"
|
||||
program_icon_state = "command"
|
||||
extended_desc = "This program allows communication over NTNRC network"
|
||||
size = 8
|
||||
requires_ntnet = 1
|
||||
requires_ntnet_feature = NTNET_COMMUNICATION
|
||||
network_destination = "NTNRC server"
|
||||
ui_header = "ntnrc_idle.gif"
|
||||
available_on_ntnet = 1
|
||||
var/last_message = null // Used to generate the toolbar icon
|
||||
var/username
|
||||
var/datum/ntnet_conversation/channel = null
|
||||
var/operator_mode = 0 // Channel operator mode
|
||||
var/netadmin_mode = 0 // Administrator mode (invisible to other users + bypasses passwords)
|
||||
|
||||
/datum/computer_file/program/chatclient/New()
|
||||
username = "DefaultUser[rand(100, 999)]"
|
||||
|
||||
/datum/computer_file/program/chatclient/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
switch(action)
|
||||
if("PRG_speak")
|
||||
. = 1
|
||||
if(!channel)
|
||||
return 1
|
||||
var/mob/living/user = usr
|
||||
var/message = reject_bad_text(input(user, "Enter message or leave blank to cancel: "))
|
||||
if(!message || !channel)
|
||||
return
|
||||
channel.add_message(message, username)
|
||||
log_chat("[user]/([user.ckey]) as [username] sent to [channel.title]: [message]")
|
||||
|
||||
if("PRG_joinchannel")
|
||||
. = 1
|
||||
var/datum/ntnet_conversation/C
|
||||
for(var/datum/ntnet_conversation/chan in ntnet_global.chat_channels)
|
||||
if(chan.id == text2num(params["id"]))
|
||||
C = chan
|
||||
break
|
||||
|
||||
if(!C)
|
||||
return 1
|
||||
|
||||
if(netadmin_mode)
|
||||
channel = C // Bypasses normal leave/join and passwords. Technically makes the user invisible to others.
|
||||
return 1
|
||||
|
||||
if(C.password)
|
||||
var/mob/living/user = usr
|
||||
var/password = reject_bad_text(input(user,"Access Denied. Enter password:"))
|
||||
if(C && (password == C.password))
|
||||
C.add_client(src)
|
||||
channel = C
|
||||
return 1
|
||||
C.add_client(src)
|
||||
channel = C
|
||||
if("PRG_leavechannel")
|
||||
. = 1
|
||||
if(channel)
|
||||
channel.remove_client(src)
|
||||
channel = null
|
||||
if("PRG_newchannel")
|
||||
. = 1
|
||||
var/mob/living/user = usr
|
||||
var/channel_title = reject_bad_text(input(user,"Enter channel name or leave blank to cancel:"))
|
||||
if(!channel_title)
|
||||
return
|
||||
var/datum/ntnet_conversation/C = new/datum/ntnet_conversation()
|
||||
C.add_client(src)
|
||||
C.operator = src
|
||||
channel = C
|
||||
C.title = channel_title
|
||||
if("PRG_toggleadmin")
|
||||
. = 1
|
||||
if(netadmin_mode)
|
||||
netadmin_mode = 0
|
||||
if(channel)
|
||||
channel.remove_client(src) // We shouldn't be in channel's user list, but just in case...
|
||||
channel = null
|
||||
return 1
|
||||
var/mob/living/user = usr
|
||||
if(can_run(usr, 1, access_network))
|
||||
if(channel)
|
||||
var/response = alert(user, "Really engage admin-mode? You will be disconnected from your current channel!", "NTNRC Admin mode", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
if(channel)
|
||||
channel.remove_client(src)
|
||||
channel = null
|
||||
else
|
||||
return
|
||||
netadmin_mode = 1
|
||||
if("PRG_changename")
|
||||
. = 1
|
||||
var/mob/living/user = usr
|
||||
var/newname = sanitize(input(user,"Enter new nickname or leave blank to cancel:"))
|
||||
if(!newname)
|
||||
return 1
|
||||
if(channel)
|
||||
channel.add_status_message("[username] is now known as [newname].")
|
||||
username = newname
|
||||
|
||||
if("PRG_savelog")
|
||||
. = 1
|
||||
if(!channel)
|
||||
return
|
||||
var/mob/living/user = usr
|
||||
var/logname = input(user,"Enter desired logfile name (.log) or leave blank to cancel:")
|
||||
if(!logname || !channel)
|
||||
return 1
|
||||
var/datum/computer_file/data/logfile = new/datum/computer_file/data/logfile()
|
||||
// Now we will generate HTML-compliant file that can actually be viewed/printed.
|
||||
logfile.filename = logname
|
||||
logfile.stored_data = "\[b\]Logfile dump from NTNRC channel [channel.title]\[/b\]\[BR\]"
|
||||
for(var/logstring in channel.messages)
|
||||
logfile.stored_data += "[logstring]\[BR\]"
|
||||
logfile.stored_data += "\[b\]Logfile dump completed.\[/b\]"
|
||||
logfile.calculate_size()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
|
||||
if(!computer || !hard_drive || !hard_drive.store_file(logfile))
|
||||
if(!computer)
|
||||
// This program shouldn't even be runnable without computer.
|
||||
CRASH("Var computer is null!")
|
||||
return 1
|
||||
if(!hard_drive)
|
||||
computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive connection error\" warning.")
|
||||
else // In 99.9% cases this will mean our HDD is full
|
||||
computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive may be full. Please free some space and try again. Required space: [logfile.size]GQ\" warning.")
|
||||
if("PRG_renamechannel")
|
||||
. = 1
|
||||
if(!operator_mode || !channel)
|
||||
return 1
|
||||
var/mob/living/user = usr
|
||||
var/newname = reject_bad_text(input(user, "Enter new channel name or leave blank to cancel:"))
|
||||
if(!newname || !channel)
|
||||
return
|
||||
channel.add_status_message("Channel renamed from [channel.title] to [newname] by operator.")
|
||||
channel.title = newname
|
||||
if("PRG_deletechannel")
|
||||
. = 1
|
||||
if(channel && ((channel.operator == src) || netadmin_mode))
|
||||
qdel(channel)
|
||||
channel = null
|
||||
if("PRG_setpassword")
|
||||
. = 1
|
||||
if(!channel || ((channel.operator != src) && !netadmin_mode))
|
||||
return 1
|
||||
|
||||
var/mob/living/user = usr
|
||||
var/newpassword = sanitize(input(user, "Enter new password for this channel. Leave blank to cancel, enter 'nopassword' to remove password completely:"))
|
||||
if(!channel || !newpassword || ((channel.operator != src) && !netadmin_mode))
|
||||
return 1
|
||||
|
||||
if(newpassword == "nopassword")
|
||||
channel.password = ""
|
||||
else
|
||||
channel.password = newpassword
|
||||
|
||||
/datum/computer_file/program/chatclient/process_tick()
|
||||
..()
|
||||
if(program_state != PROGRAM_STATE_KILLED)
|
||||
ui_header = "ntnrc_idle.gif"
|
||||
if(channel)
|
||||
// Remember the last message. If there is no message in the channel remember null.
|
||||
last_message = channel.messages.len ? channel.messages[channel.messages.len - 1] : null
|
||||
else
|
||||
last_message = null
|
||||
return 1
|
||||
if(channel && channel.messages && channel.messages.len)
|
||||
ui_header = last_message == channel.messages[channel.messages.len - 1] ? "ntnrc_idle.gif" : "ntnrc_new.gif"
|
||||
else
|
||||
ui_header = "ntnrc_idle.gif"
|
||||
|
||||
/datum/computer_file/program/chatclient/kill_program(forced = FALSE)
|
||||
if(channel)
|
||||
channel.remove_client(src)
|
||||
channel = null
|
||||
..()
|
||||
|
||||
/datum/computer_file/program/chatclient/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
|
||||
ui = new(user, src, ui_key, "ntnet_chat", "NTNet Relay Chat Client", 575, 700, state = state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
|
||||
/datum/computer_file/program/chatclient/ui_data(mob/user)
|
||||
if(!ntnet_global || !ntnet_global.chat_channels)
|
||||
return
|
||||
|
||||
var/list/data = list()
|
||||
|
||||
data = get_header_data()
|
||||
|
||||
|
||||
data["adminmode"] = netadmin_mode
|
||||
if(channel)
|
||||
data["title"] = channel.title
|
||||
var/list/messages[0]
|
||||
for(var/M in channel.messages)
|
||||
messages.Add(list(list(
|
||||
"msg" = M
|
||||
)))
|
||||
data["messages"] = messages
|
||||
var/list/clients[0]
|
||||
for(var/C in channel.clients)
|
||||
var/datum/computer_file/program/chatclient/cl = C
|
||||
clients.Add(list(list(
|
||||
"name" = cl.username
|
||||
)))
|
||||
data["clients"] = clients
|
||||
operator_mode = (channel.operator == src) ? 1 : 0
|
||||
data["is_operator"] = operator_mode || netadmin_mode
|
||||
|
||||
else // Channel selection screen
|
||||
var/list/all_channels[0]
|
||||
for(var/C in ntnet_global.chat_channels)
|
||||
var/datum/ntnet_conversation/conv = C
|
||||
if(conv && conv.title)
|
||||
all_channels.Add(list(list(
|
||||
"chan" = conv.title,
|
||||
"id" = conv.id
|
||||
)))
|
||||
data["all_channels"] = all_channels
|
||||
|
||||
return data
|
||||
@@ -1,198 +0,0 @@
|
||||
var/global/nttransfer_uid = 0
|
||||
|
||||
/datum/computer_file/program/nttransfer
|
||||
filename = "nttransfer"
|
||||
filedesc = "NTNet P2P Transfer Client"
|
||||
extended_desc = "This program allows for simple file transfer via direct peer to peer connection."
|
||||
program_icon_state = "comm_logs"
|
||||
size = 7
|
||||
requires_ntnet = 1
|
||||
requires_ntnet_feature = NTNET_PEERTOPEER
|
||||
network_destination = "other device via P2P tunnel"
|
||||
available_on_ntnet = 1
|
||||
|
||||
var/error = "" // Error screen
|
||||
var/server_password = "" // Optional password to download the file.
|
||||
var/datum/computer_file/provided_file = null // File which is provided to clients.
|
||||
var/datum/computer_file/downloaded_file = null // File which is being downloaded
|
||||
var/list/connected_clients = list() // List of connected clients.
|
||||
var/datum/computer_file/program/nttransfer/remote // Client var, specifies who are we downloading from.
|
||||
var/download_completion = 0 // Download progress in GQ
|
||||
var/download_netspeed = 0 // Our connectivity speed in GQ/s
|
||||
var/actual_netspeed = 0 // Displayed in the UI, this is the actual transfer speed.
|
||||
var/unique_token // UID of this program
|
||||
var/upload_menu = 0 // Whether we show the program list and upload menu
|
||||
|
||||
/datum/computer_file/program/nttransfer/New()
|
||||
unique_token = nttransfer_uid
|
||||
nttransfer_uid++
|
||||
..()
|
||||
|
||||
/datum/computer_file/program/nttransfer/process_tick()
|
||||
// Server mode
|
||||
update_netspeed()
|
||||
if(provided_file)
|
||||
for(var/datum/computer_file/program/nttransfer/C in connected_clients)
|
||||
// Transfer speed is limited by device which uses slower connectivity.
|
||||
// We can have multiple clients downloading at same time, but let's assume we use some sort of multicast transfer
|
||||
// so they can all run on same speed.
|
||||
C.actual_netspeed = min(C.download_netspeed, download_netspeed)
|
||||
C.download_completion += C.actual_netspeed
|
||||
if(C.download_completion >= provided_file.size)
|
||||
C.finish_download()
|
||||
else if(downloaded_file) // Client mode
|
||||
if(!remote)
|
||||
crash_download("Connection to remote server lost")
|
||||
|
||||
/datum/computer_file/program/nttransfer/kill_program(forced = FALSE)
|
||||
if(downloaded_file) // Client mode, clean up variables for next use
|
||||
finalize_download()
|
||||
|
||||
if(provided_file) // Server mode, disconnect all clients
|
||||
for(var/datum/computer_file/program/nttransfer/P in connected_clients)
|
||||
P.crash_download("Connection terminated by remote server")
|
||||
downloaded_file = null
|
||||
..(forced)
|
||||
|
||||
/datum/computer_file/program/nttransfer/proc/update_netspeed()
|
||||
download_netspeed = 0
|
||||
switch(ntnet_status)
|
||||
if(1)
|
||||
download_netspeed = NTNETSPEED_LOWSIGNAL
|
||||
if(2)
|
||||
download_netspeed = NTNETSPEED_HIGHSIGNAL
|
||||
if(3)
|
||||
download_netspeed = NTNETSPEED_ETHERNET
|
||||
|
||||
// Finishes download and attempts to store the file on HDD
|
||||
/datum/computer_file/program/nttransfer/proc/finish_download()
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
|
||||
if(!computer || !hard_drive || !hard_drive.store_file(downloaded_file))
|
||||
error = "I/O Error: Unable to save file. Check your hard drive and try again."
|
||||
finalize_download()
|
||||
|
||||
// Crashes the download and displays specific error message
|
||||
/datum/computer_file/program/nttransfer/proc/crash_download(var/message)
|
||||
error = message ? message : "An unknown error has occurred during download"
|
||||
finalize_download()
|
||||
|
||||
// Cleans up variables for next use
|
||||
/datum/computer_file/program/nttransfer/proc/finalize_download()
|
||||
if(remote)
|
||||
remote.connected_clients.Remove(src)
|
||||
downloaded_file = null
|
||||
remote = null
|
||||
download_completion = 0
|
||||
|
||||
|
||||
/datum/computer_file/program/nttransfer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
|
||||
ui = new(user, src, ui_key, "ntnet_transfer", "NTNet P2P Transfer Client", 575, 700, state = state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
/datum/computer_file/program/nttransfer/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
switch(action)
|
||||
if("PRG_downloadfile")
|
||||
for(var/datum/computer_file/program/nttransfer/P in ntnet_global.fileservers)
|
||||
if("[P.unique_token]" == params["id"])
|
||||
remote = P
|
||||
break
|
||||
if(!remote || !remote.provided_file)
|
||||
return
|
||||
if(remote.server_password)
|
||||
var/pass = reject_bad_text(input(usr, "Code 401 Unauthorized. Please enter password:", "Password required"))
|
||||
if(pass != remote.server_password)
|
||||
error = "Incorrect Password"
|
||||
return
|
||||
downloaded_file = remote.provided_file.clone()
|
||||
remote.connected_clients.Add(src)
|
||||
return 1
|
||||
if("PRG_reset")
|
||||
error = ""
|
||||
upload_menu = 0
|
||||
finalize_download()
|
||||
if(src in ntnet_global.fileservers)
|
||||
ntnet_global.fileservers.Remove(src)
|
||||
for(var/datum/computer_file/program/nttransfer/T in connected_clients)
|
||||
T.crash_download("Remote server has forcibly closed the connection")
|
||||
provided_file = null
|
||||
return 1
|
||||
if("PRG_setpassword")
|
||||
var/pass = reject_bad_text(input(usr, "Enter new server password. Leave blank to cancel, input 'none' to disable password.", "Server security", "none"))
|
||||
if(!pass)
|
||||
return
|
||||
if(pass == "none")
|
||||
server_password = ""
|
||||
return
|
||||
server_password = pass
|
||||
return 1
|
||||
if("PRG_uploadfile")
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
|
||||
for(var/datum/computer_file/F in hard_drive.stored_files)
|
||||
if("[F.uid]" == params["id"])
|
||||
if(F.unsendable)
|
||||
error = "I/O Error: File locked."
|
||||
return
|
||||
if(istype(F, /datum/computer_file/program))
|
||||
var/datum/computer_file/program/P = F
|
||||
if(!P.can_run(usr,transfer = 1))
|
||||
error = "Access Error: Insufficient rights to upload file."
|
||||
provided_file = F
|
||||
ntnet_global.fileservers.Add(src)
|
||||
return
|
||||
error = "I/O Error: Unable to locate file on hard drive."
|
||||
return 1
|
||||
if("PRG_uploadmenu")
|
||||
upload_menu = 1
|
||||
|
||||
|
||||
/datum/computer_file/program/nttransfer/ui_data(mob/user)
|
||||
|
||||
var/list/data = get_header_data()
|
||||
|
||||
if(error)
|
||||
data["error"] = error
|
||||
else if(downloaded_file)
|
||||
data["downloading"] = 1
|
||||
data["download_size"] = downloaded_file.size
|
||||
data["download_progress"] = download_completion
|
||||
data["download_netspeed"] = actual_netspeed
|
||||
data["download_name"] = "[downloaded_file.filename].[downloaded_file.filetype]"
|
||||
else if (provided_file)
|
||||
data["uploading"] = 1
|
||||
data["upload_uid"] = unique_token
|
||||
data["upload_clients"] = connected_clients.len
|
||||
data["upload_haspassword"] = server_password ? 1 : 0
|
||||
data["upload_filename"] = "[provided_file.filename].[provided_file.filetype]"
|
||||
else if (upload_menu)
|
||||
var/list/all_files[0]
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
|
||||
for(var/datum/computer_file/F in hard_drive.stored_files)
|
||||
all_files.Add(list(list(
|
||||
"uid" = F.uid,
|
||||
"filename" = "[F.filename].[F.filetype]",
|
||||
"size" = F.size
|
||||
)))
|
||||
data["upload_filelist"] = all_files
|
||||
else
|
||||
var/list/all_servers[0]
|
||||
for(var/datum/computer_file/program/nttransfer/P in ntnet_global.fileservers)
|
||||
all_servers.Add(list(list(
|
||||
"uid" = P.unique_token,
|
||||
"filename" = "[P.provided_file.filename].[P.provided_file.filetype]",
|
||||
"size" = P.provided_file.size,
|
||||
"haspassword" = P.server_password ? 1 : 0
|
||||
)))
|
||||
data["servers"] = all_servers
|
||||
|
||||
return data
|
||||
@@ -1,93 +0,0 @@
|
||||
|
||||
|
||||
/datum/computer_file/program/power_monitor
|
||||
filename = "powermonitor"
|
||||
filedesc = "Power Monitoring"
|
||||
program_icon_state = "power_monitor"
|
||||
extended_desc = "This program connects to sensors around the station to provide information about electrical systems"
|
||||
ui_header = "power_norm.gif"
|
||||
transfer_access = access_engine
|
||||
usage_flags = PROGRAM_CONSOLE
|
||||
requires_ntnet = 0
|
||||
network_destination = "power monitoring system"
|
||||
size = 9
|
||||
var/has_alert = 0
|
||||
var/obj/structure/cable/attached
|
||||
var/list/history = list()
|
||||
var/record_size = 60
|
||||
var/record_interval = 50
|
||||
var/next_record = 0
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/computer_file/program/power_monitor/run_program(mob/living/user)
|
||||
. = ..(user)
|
||||
search()
|
||||
history["supply"] = list()
|
||||
history["demand"] = list()
|
||||
|
||||
|
||||
/datum/computer_file/program/power_monitor/process_tick()
|
||||
if(!attached)
|
||||
search()
|
||||
else
|
||||
record()
|
||||
|
||||
/datum/computer_file/program/power_monitor/proc/search()
|
||||
var/turf/T = get_turf(computer)
|
||||
attached = locate() in T
|
||||
|
||||
/datum/computer_file/program/power_monitor/proc/record()
|
||||
if(world.time >= next_record)
|
||||
next_record = world.time + record_interval
|
||||
|
||||
var/list/supply = history["supply"]
|
||||
supply += attached.powernet.viewavail
|
||||
if(supply.len > record_size)
|
||||
supply.Cut(1, 2)
|
||||
|
||||
var/list/demand = history["demand"]
|
||||
demand += attached.powernet.viewload
|
||||
if(demand.len > record_size)
|
||||
demand.Cut(1, 2)
|
||||
|
||||
/datum/computer_file/program/power_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
|
||||
|
||||
ui = new(user, src, ui_key, "power_monitor_prog", "Power Monitoring", 1200, 1000, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/computer_file/program/power_monitor/ui_data()
|
||||
var/list/data = get_header_data()
|
||||
data["stored"] = record_size
|
||||
data["interval"] = record_interval / 10
|
||||
data["attached"] = attached ? TRUE : FALSE
|
||||
if(attached)
|
||||
data["supply"] = attached.powernet.viewavail
|
||||
data["demand"] = attached.powernet.viewload
|
||||
data["history"] = history
|
||||
|
||||
data["areas"] = list()
|
||||
if(attached)
|
||||
for(var/obj/machinery/power/terminal/term in attached.powernet.nodes)
|
||||
var/obj/machinery/power/apc/A = term.master
|
||||
if(istype(A))
|
||||
data["areas"] += list(list(
|
||||
"name" = A.area.name,
|
||||
"charge" = A.cell.percent(),
|
||||
"load" = A.lastused_total,
|
||||
"charging" = A.charging,
|
||||
"eqp" = A.equipment,
|
||||
"lgt" = A.lighting,
|
||||
"env" = A.environ
|
||||
))
|
||||
|
||||
return data
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
// CPU that allows the computer to run programs.
|
||||
// Better CPUs are obtainable via research and can run more programs on background.
|
||||
|
||||
/obj/item/weapon/computer_hardware/processor_unit
|
||||
name = "processor board"
|
||||
desc = "A standard CPU board used in most computers. It can run up to three programs simultaneously."
|
||||
icon_state = "cpuboard"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
power_usage = 50
|
||||
critical = 1
|
||||
malfunction_probability = 1
|
||||
origin_tech = "programming=3;engineering=2"
|
||||
var/max_idle_programs = 2 // 2 idle, + 1 active = 3 as said in description.
|
||||
device_type = MC_CPU
|
||||
|
||||
/obj/item/weapon/computer_hardware/processor_unit/on_remove(obj/item/device/modular_computer/MC, mob/user)
|
||||
MC.shutdown_computer()
|
||||
|
||||
/obj/item/weapon/computer_hardware/processor_unit/small
|
||||
name = "microprocessor"
|
||||
desc = "A miniaturised CPU used in portable devices. It can run up to two programs simultaneously."
|
||||
icon_state = "cpu"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
power_usage = 25
|
||||
max_idle_programs = 1
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
|
||||
/obj/item/weapon/computer_hardware/processor_unit/photonic
|
||||
name = "photonic processor board"
|
||||
desc = "An advanced experimental CPU board that uses photonic core instead of regular circuitry. It can run up to five programs simultaneously, but uses a lot of power."
|
||||
icon_state = "cpuboard_super"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
power_usage = 250
|
||||
max_idle_programs = 4
|
||||
origin_tech = "programming=5;engineering=4"
|
||||
|
||||
/obj/item/weapon/computer_hardware/processor_unit/photonic/small
|
||||
name = "photonic microprocessor"
|
||||
desc = "An advanced miniaturised CPU for use in portable devices. It uses photonic core instead of regular circuitry. It can run up to three programs simultaneously."
|
||||
icon_state = "cpu_super"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
power_usage = 75
|
||||
max_idle_programs = 2
|
||||
origin_tech = "programming=4;engineering=3"
|
||||
@@ -1,103 +0,0 @@
|
||||
/obj/item/weapon/computer_hardware
|
||||
name = "hardware"
|
||||
desc = "Unknown Hardware."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_mod"
|
||||
|
||||
w_class = WEIGHT_CLASS_TINY // w_class limits which devices can contain this component.
|
||||
// 1: PDAs/Tablets, 2: Laptops, 3-4: Consoles only
|
||||
var/obj/item/device/modular_computer/holder = null
|
||||
// Computer that holds this hardware, if any.
|
||||
|
||||
var/power_usage = 0 // If the hardware uses extra power, change this.
|
||||
var/enabled = 1 // If the hardware is turned off set this to 0.
|
||||
var/critical = 0 // Prevent disabling for important component, like the CPU.
|
||||
var/can_install = 1 // Prevents direct installation of removable media.
|
||||
var/damage = 0 // Current damage level
|
||||
var/max_damage = 100 // Maximal damage level.
|
||||
var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
|
||||
var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
|
||||
var/malfunction_probability = 10// Chance of malfunction when the component is damaged
|
||||
var/device_type
|
||||
|
||||
/obj/item/weapon/computer_hardware/New(var/obj/L)
|
||||
..()
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
/obj/item/weapon/computer_hardware/Destroy()
|
||||
if(holder)
|
||||
holder.uninstall_component(src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/attackby(obj/item/I, mob/living/user)
|
||||
// Multitool. Runs diagnostics
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
user << "***** DIAGNOSTICS REPORT *****"
|
||||
diagnostics(user)
|
||||
user << "******************************"
|
||||
return 1
|
||||
|
||||
// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
|
||||
if(istype(I, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/S = I
|
||||
if(obj_integrity == max_integrity)
|
||||
user << "<span class='warning'>\The [src] doesn't seem to require repairs.</span>"
|
||||
return 1
|
||||
if(S.use(1))
|
||||
user << "<span class='notice'>You patch up \the [src] with a bit of \the [I].</span>"
|
||||
obj_integrity = min(obj_integrity + 10, max_integrity)
|
||||
return 1
|
||||
|
||||
if(try_insert(I, user))
|
||||
return 1
|
||||
|
||||
return ..()
|
||||
|
||||
// Called on multitool click, prints diagnostic information to the user.
|
||||
/obj/item/weapon/computer_hardware/proc/diagnostics(var/mob/user)
|
||||
user << "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]"
|
||||
|
||||
// Handles damage checks
|
||||
/obj/item/weapon/computer_hardware/proc/check_functionality()
|
||||
if(!enabled) // Disabled.
|
||||
return FALSE
|
||||
|
||||
if(damage > damage_failure) // Too damaged to work at all.
|
||||
return FALSE
|
||||
|
||||
if(damage > damage_malfunction) // Still working. Well, sometimes...
|
||||
if(prob(malfunction_probability))
|
||||
return FALSE
|
||||
|
||||
return TRUE // Good to go.
|
||||
|
||||
/obj/item/weapon/computer_hardware/examine(var/mob/user)
|
||||
. = ..()
|
||||
if(damage > damage_failure)
|
||||
user << "<span class='danger'>It seems to be severely damaged!</span>"
|
||||
else if(damage > damage_malfunction)
|
||||
user << "<span class='warning'>It seems to be damaged!</span>"
|
||||
else if(damage)
|
||||
user << "<span class='notice'>It seems to be slightly damaged.</span>"
|
||||
|
||||
// Component-side compatibility check.
|
||||
/obj/item/weapon/computer_hardware/proc/can_install(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
return can_install
|
||||
|
||||
// Called when component is installed into PC.
|
||||
/obj/item/weapon/computer_hardware/proc/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
return
|
||||
|
||||
// Called when component is removed from PC.
|
||||
/obj/item/weapon/computer_hardware/proc/on_remove(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
try_eject(forced = 1)
|
||||
|
||||
// Called when someone tries to insert something in it - paper in printer, card in card reader, etc.
|
||||
/obj/item/weapon/computer_hardware/proc/try_insert(obj/item/I, mob/living/user = null)
|
||||
return FALSE
|
||||
|
||||
// Called when someone tries to eject something from it - card from card reader, etc.
|
||||
/obj/item/weapon/computer_hardware/proc/try_eject(slot=0, mob/living/user = null, forced = 0)
|
||||
return FALSE
|
||||
@@ -1,72 +0,0 @@
|
||||
/obj/item/weapon/computer_hardware/ai_slot
|
||||
name = "intelliCard interface slot"
|
||||
desc = "A module allowing this computer to interface with most common intelliCard modules. Necessary for some programs to run properly."
|
||||
power_usage = 100 //W
|
||||
icon_state = "card_mini"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "programming=2"
|
||||
device_type = MC_AI
|
||||
|
||||
var/obj/item/device/aicard/stored_card = null
|
||||
var/locked = FALSE
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/ai_slot/examine(mob/user)
|
||||
..()
|
||||
if(stored_card)
|
||||
user << "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it"
|
||||
|
||||
/obj/item/weapon/computer_hardware/ai_slot/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
M.add_verb(device_type)
|
||||
|
||||
/obj/item/weapon/computer_hardware/ai_slot/on_remove(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
M.remove_verb(device_type)
|
||||
|
||||
/obj/item/weapon/computer_hardware/ai_slot/try_insert(obj/item/I, mob/living/user = null)
|
||||
if(!holder)
|
||||
return FALSE
|
||||
|
||||
if(!istype(I, /obj/item/device/aicard))
|
||||
return FALSE
|
||||
|
||||
if(stored_card)
|
||||
user << "<span class='warning'>You try to insert \the [I] into \the [src], but the slot is occupied.</span>"
|
||||
return FALSE
|
||||
if(user && !user.unEquip(I))
|
||||
return FALSE
|
||||
|
||||
|
||||
stored_card = I
|
||||
|
||||
I.forceMove(src)
|
||||
user << "<span class='notice'>You insert \the [I] into \the [src].</span>"
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/ai_slot/try_eject(slot=0,mob/living/user = null,forced = 0)
|
||||
if(!stored_card)
|
||||
user << "<span class='warning'>There is no card in \the [src].</span>"
|
||||
return FALSE
|
||||
|
||||
if(locked && !forced)
|
||||
user << "<span class='warning'>Safeties prevent you from removing the card until reconstruction is complete...</span>"
|
||||
return FALSE
|
||||
|
||||
if(stored_card)
|
||||
stored_card.forceMove(get_turf(src))
|
||||
locked = FALSE
|
||||
stored_card.verb_pickup()
|
||||
stored_card = null
|
||||
|
||||
user << "<span class='notice'>You remove the card from \the [src].</span>"
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/computer_hardware/ai_slot/attackby(obj/item/I, mob/living/user)
|
||||
if(..())
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
user << "<span class='notice'>You press down on the manual eject button with \the [I].</span>"
|
||||
try_eject(,user,1)
|
||||
return
|
||||
@@ -1,99 +0,0 @@
|
||||
/obj/item/weapon/computer_hardware/battery
|
||||
name = "power cell controller"
|
||||
desc = "A charge controller for standard power cells, used in all kinds of modular computers."
|
||||
icon_state = "cell_con"
|
||||
critical = 1
|
||||
malfunction_probability = 1
|
||||
origin_tech = "powerstorage=1;engineering=1"
|
||||
var/obj/item/weapon/stock_parts/cell/battery = null
|
||||
device_type = MC_CELL
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery/New(loc, battery_type = null)
|
||||
if(battery_type)
|
||||
battery = new battery_type(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery/try_insert(obj/item/I, mob/living/user = null)
|
||||
if(!holder)
|
||||
return FALSE
|
||||
|
||||
if(!istype(I, /obj/item/weapon/stock_parts/cell))
|
||||
return FALSE
|
||||
|
||||
if(battery)
|
||||
user << "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>"
|
||||
return FALSE
|
||||
|
||||
if(I.w_class > holder.max_hardware_size)
|
||||
user << "<span class='warning'>This power cell is too large for \the [holder]!</span>"
|
||||
return FALSE
|
||||
|
||||
if(user && !user.unEquip(I))
|
||||
return FALSE
|
||||
|
||||
battery = I
|
||||
I.forceMove(src)
|
||||
user << "<span class='notice'>You connect \the [I] to \the [src].</span>"
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery/try_eject(slot=0, mob/living/user = null, forced = 0)
|
||||
if(!battery)
|
||||
user << "<span class='warning'>There is no power cell connected to \the [src].</span>"
|
||||
return FALSE
|
||||
else
|
||||
battery.forceMove(get_turf(src))
|
||||
user << "<span class='notice'>You detach \the [battery] from \the [src].</span>"
|
||||
battery = null
|
||||
|
||||
if(holder)
|
||||
if(holder.enabled && !holder.use_power())
|
||||
holder.shutdown_computer()
|
||||
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer
|
||||
name = "standard battery"
|
||||
desc = "A standard power cell, commonly seen in high-end portable microcomputers or low-end laptops."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cell_mini"
|
||||
origin_tech = "powerstorage=2;engineering=1"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
maxcharge = 750
|
||||
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer/advanced
|
||||
name = "advanced battery"
|
||||
desc = "An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices."
|
||||
icon_state = "cell"
|
||||
origin_tech = "powerstorage=2;engineering=2"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
maxcharge = 1500
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer/super
|
||||
name = "super battery"
|
||||
desc = "An advanced power cell, often used in high-end laptops."
|
||||
icon_state = "cell"
|
||||
origin_tech = "powerstorage=3;engineering=3"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
maxcharge = 2000
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer/micro
|
||||
name = "micro battery"
|
||||
desc = "A small power cell, commonly seen in most portable microcomputers."
|
||||
icon_state = "cell_micro"
|
||||
maxcharge = 500
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer/nano
|
||||
name = "nano battery"
|
||||
desc = "A tiny power cell, commonly seen in low-end portable microcomputers."
|
||||
icon_state = "cell_micro"
|
||||
maxcharge = 300
|
||||
@@ -1,104 +0,0 @@
|
||||
/obj/item/weapon/computer_hardware/card_slot
|
||||
name = "identification card authentication module" // \improper breaks the find_hardware_by_name proc
|
||||
desc = "A module allowing this computer to read or write data on ID cards. Necessary for some programs to run properly."
|
||||
power_usage = 10 //W
|
||||
icon_state = "card_mini"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "programming=2"
|
||||
device_type = MC_CARD
|
||||
|
||||
var/obj/item/weapon/card/id/stored_card = null
|
||||
var/obj/item/weapon/card/id/stored_card2 = null
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/Destroy()
|
||||
try_eject()
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/GetAccess()
|
||||
if(stored_card && stored_card2) // Best of both worlds
|
||||
return (stored_card.GetAccess() | stored_card2.GetAccess())
|
||||
else if(stored_card)
|
||||
return stored_card.GetAccess()
|
||||
else if(stored_card2)
|
||||
return stored_card2.GetAccess()
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/GetID()
|
||||
if(stored_card)
|
||||
return stored_card
|
||||
else if(stored_card2)
|
||||
return stored_card2
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
M.add_verb(device_type)
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/on_remove(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
M.remove_verb(device_type)
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/try_insert(obj/item/I, mob/living/user = null)
|
||||
if(!holder)
|
||||
return FALSE
|
||||
|
||||
if(!istype(I, /obj/item/weapon/card/id))
|
||||
return FALSE
|
||||
|
||||
if(stored_card && stored_card2)
|
||||
user << "<span class='warning'>You try to insert \the [I] into \the [src], but its slots are occupied.</span>"
|
||||
return FALSE
|
||||
if(user && !user.unEquip(I))
|
||||
return FALSE
|
||||
|
||||
if(!stored_card)
|
||||
stored_card = I
|
||||
else
|
||||
stored_card2 = I
|
||||
I.forceMove(src)
|
||||
user << "<span class='notice'>You insert \the [I] into \the [src].</span>"
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/try_eject(slot=0, mob/living/user = null, forced = 0)
|
||||
if(!stored_card && !stored_card2)
|
||||
user << "<span class='warning'>There are no cards in \the [src].</span>"
|
||||
return FALSE
|
||||
|
||||
var/ejected = 0
|
||||
if(stored_card && (!slot || slot == 1))
|
||||
stored_card.forceMove(get_turf(src))
|
||||
stored_card.verb_pickup()
|
||||
stored_card = null
|
||||
ejected++
|
||||
|
||||
if(stored_card2 && (!slot || slot == 2))
|
||||
stored_card2.forceMove(get_turf(src))
|
||||
stored_card2.verb_pickup()
|
||||
stored_card2 = null
|
||||
ejected++
|
||||
|
||||
if(ejected)
|
||||
if(holder)
|
||||
if(holder.active_program)
|
||||
holder.active_program.event_idremoved(0, slot)
|
||||
|
||||
for(var/I in holder.idle_threads)
|
||||
var/datum/computer_file/program/P = I
|
||||
P.event_idremoved(1, slot)
|
||||
|
||||
user << "<span class='notice'>You remove the card[ejected>1 ? "s" : ""] from \the [src].</span>"
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/attackby(obj/item/I, mob/living/user)
|
||||
if(..())
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
user << "<span class='notice'>You press down on the manual eject button with \the [I].</span>"
|
||||
try_eject(0,user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/computer_hardware/card_slot/examine(mob/user)
|
||||
..()
|
||||
if(stored_card || stored_card2)
|
||||
user << "There appears to be something loaded in the card slots."
|
||||
@@ -1,173 +0,0 @@
|
||||
/obj/item/weapon/computer_hardware/hard_drive
|
||||
name = "hard disk drive"
|
||||
desc = "A small HDD, for use in basic computers where power efficiency is desired."
|
||||
power_usage = 25
|
||||
icon_state = "harddisk_mini"
|
||||
critical = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "programming=1;engineering=1"
|
||||
device_type = MC_HDD
|
||||
var/max_capacity = 128
|
||||
var/used_capacity = 0
|
||||
var/list/stored_files = list() // List of stored files on this drive. DO NOT MODIFY DIRECTLY!
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/on_remove(obj/item/device/modular_computer/MC, mob/user)
|
||||
MC.shutdown_computer()
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/proc/install_default_programs()
|
||||
store_file(new/datum/computer_file/program/computerconfig(src)) // Computer configuration utility, allows hardware control and displays more info than status bar
|
||||
store_file(new/datum/computer_file/program/ntnetdownload(src)) // NTNet Downloader Utility, allows users to download more software from NTNet repository
|
||||
store_file(new/datum/computer_file/program/filemanager(src)) // File manager, allows text editor functions and basic file manipulation.
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/examine(user)
|
||||
..()
|
||||
user << "<span class='notice'>It has [max_capacity] GQ of storage capacity.</span>"
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/diagnostics(var/mob/user)
|
||||
..()
|
||||
// 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space.
|
||||
user << "NT-NFS File Table Status: [stored_files.len]/999"
|
||||
user << "Storage capacity: [used_capacity]/[max_capacity]GQ"
|
||||
|
||||
// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
|
||||
/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
|
||||
if(!F || !istype(F))
|
||||
return 0
|
||||
|
||||
if(!can_store_file(F))
|
||||
return 0
|
||||
|
||||
if(!check_functionality())
|
||||
return 0
|
||||
|
||||
if(!stored_files)
|
||||
return 0
|
||||
|
||||
// This file is already stored. Don't store it again.
|
||||
if(F in stored_files)
|
||||
return 0
|
||||
|
||||
F.holder = src
|
||||
stored_files.Add(F)
|
||||
recalculate_size()
|
||||
return 1
|
||||
|
||||
// Use this proc to remove file from the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
|
||||
/obj/item/weapon/computer_hardware/hard_drive/proc/remove_file(var/datum/computer_file/F)
|
||||
if(!F || !istype(F))
|
||||
return 0
|
||||
|
||||
if(!stored_files)
|
||||
return 0
|
||||
|
||||
if(!check_functionality())
|
||||
return 0
|
||||
|
||||
if(F in stored_files)
|
||||
stored_files -= F
|
||||
recalculate_size()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
// Loops through all stored files and recalculates used_capacity of this drive
|
||||
/obj/item/weapon/computer_hardware/hard_drive/proc/recalculate_size()
|
||||
var/total_size = 0
|
||||
for(var/datum/computer_file/F in stored_files)
|
||||
total_size += F.size
|
||||
|
||||
used_capacity = total_size
|
||||
|
||||
// Checks whether file can be stored on the hard drive. We can only store unique files, so this checks whether we wouldn't get a duplicity by adding a file.
|
||||
/obj/item/weapon/computer_hardware/hard_drive/proc/can_store_file(var/datum/computer_file/F)
|
||||
if(!F || !istype(F))
|
||||
return 0
|
||||
|
||||
if(F in stored_files)
|
||||
return 0
|
||||
|
||||
var/name = F.filename + "." + F.filetype
|
||||
for(var/datum/computer_file/file in stored_files)
|
||||
if((file.filename + "." + file.filetype) == name)
|
||||
return 0
|
||||
|
||||
// In the unlikely event someone manages to create that many files.
|
||||
// BYOND is acting weird with numbers above 999 in loops (infinite loop prevention)
|
||||
if(stored_files.len >= 999)
|
||||
return 0
|
||||
if((used_capacity + F.size) > max_capacity)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
// Tries to find the file by filename. Returns null on failure
|
||||
/obj/item/weapon/computer_hardware/hard_drive/proc/find_file_by_name(var/filename)
|
||||
if(!check_functionality())
|
||||
return null
|
||||
|
||||
if(!filename)
|
||||
return null
|
||||
|
||||
if(!stored_files)
|
||||
return null
|
||||
|
||||
for(var/datum/computer_file/F in stored_files)
|
||||
if(F.filename == filename)
|
||||
return F
|
||||
return null
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/Destroy()
|
||||
stored_files = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/New()
|
||||
install_default_programs()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/advanced
|
||||
name = "advanced hard disk drive"
|
||||
desc = "A hybrid HDD, for use in higher grade computers where balance between power efficiency and capacity is desired."
|
||||
max_capacity = 256
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
power_usage = 50 // Hybrid, medium capacity and medium power storage
|
||||
icon_state = "harddisk_mini"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/super
|
||||
name = "super hard disk drive"
|
||||
desc = "A high capacity HDD, for use in cluster storage solutions where capacity is more important than power efficiency."
|
||||
max_capacity = 512
|
||||
origin_tech = "programming=3;engineering=3"
|
||||
power_usage = 100 // High-capacity but uses lots of power, shortening battery life. Best used with APC link.
|
||||
icon_state = "harddisk_mini"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/cluster
|
||||
name = "cluster hard disk drive"
|
||||
desc = "A large storage cluster consisting of multiple HDDs for usage in dedicated storage systems."
|
||||
power_usage = 500
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
max_capacity = 2048
|
||||
icon_state = "harddisk"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
// For tablets, etc. - highly power efficient.
|
||||
/obj/item/weapon/computer_hardware/hard_drive/small
|
||||
name = "solid state drive"
|
||||
desc = "An efficient SSD for portable devices."
|
||||
power_usage = 10
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
max_capacity = 64
|
||||
icon_state = "ssd_mini"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/micro
|
||||
name = "micro solid state drive"
|
||||
desc = "A highly efficient SSD chip for portable devices."
|
||||
power_usage = 2
|
||||
origin_tech = "programming=1;engineering=1"
|
||||
max_capacity = 32
|
||||
icon_state = "ssd_micro"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
@@ -1,82 +0,0 @@
|
||||
var/global/ntnet_card_uid = 1
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card
|
||||
name = "network card"
|
||||
desc = "A basic wireless network card for usage with standard NTNet frequencies."
|
||||
power_usage = 50
|
||||
origin_tech = "programming=2;engineering=1"
|
||||
icon_state = "radio_mini"
|
||||
var/identification_id = null // Identification ID. Technically MAC address of this device. Can't be changed by user.
|
||||
var/identification_string = "" // Identification string, technically nickname seen in the network. Can be set by user.
|
||||
var/long_range = 0
|
||||
var/ethernet = 0 // Hard-wired, therefore always on, ignores NTNet wireless checks.
|
||||
malfunction_probability = 1
|
||||
device_type = MC_NET
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card/diagnostics(var/mob/user)
|
||||
..()
|
||||
user << "NIX Unique ID: [identification_id]"
|
||||
user << "NIX User Tag: [identification_string]"
|
||||
user << "Supported protocols:"
|
||||
user << "511.m SFS (Subspace) - Standard Frequency Spread"
|
||||
if(long_range)
|
||||
user << "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth"
|
||||
if(ethernet)
|
||||
user << "OpenEth (Physical Connection) - Physical network connection port"
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card/New(var/l)
|
||||
..(l)
|
||||
identification_id = ntnet_card_uid
|
||||
ntnet_card_uid++
|
||||
|
||||
// Returns a string identifier of this network card
|
||||
/obj/item/weapon/computer_hardware/network_card/proc/get_network_tag()
|
||||
return "[identification_string] (NID [identification_id])"
|
||||
|
||||
// 0 - No signal, 1 - Low signal, 2 - High signal. 3 - Wired Connection
|
||||
/obj/item/weapon/computer_hardware/network_card/proc/get_signal(var/specific_action = 0)
|
||||
if(!holder) // Hardware is not installed in anything. No signal. How did this even get called?
|
||||
return 0
|
||||
|
||||
if(!check_functionality())
|
||||
return 0
|
||||
|
||||
if(ethernet) // Computer is connected via wired connection.
|
||||
return 3
|
||||
|
||||
if(!ntnet_global || !ntnet_global.check_function(specific_action)) // NTNet is down and we are not connected via wired connection. No signal.
|
||||
return 0
|
||||
|
||||
if(holder)
|
||||
|
||||
var/turf/T = get_turf(holder)
|
||||
if((T && istype(T)) && (T.z == ZLEVEL_STATION || T.z == ZLEVEL_MINING))
|
||||
// Computer is on station. Low/High signal depending on what type of network card you have
|
||||
if(long_range)
|
||||
return 2
|
||||
else
|
||||
return 1
|
||||
|
||||
if(long_range) // Computer is not on station, but it has upgraded network card. Low signal.
|
||||
return 1
|
||||
|
||||
return 0 // Computer is not on station and does not have upgraded network card. No signal.
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card/advanced
|
||||
name = "advanced network card"
|
||||
desc = "An advanced network card for usage with standard NTNet frequencies. Its transmitter is strong enough to connect even off-station."
|
||||
long_range = 1
|
||||
origin_tech = "programming=4;engineering=2"
|
||||
power_usage = 100 // Better range but higher power usage.
|
||||
icon_state = "radio"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card/wired
|
||||
name = "wired network card"
|
||||
desc = "An advanced network card for usage with standard NTNet frequencies. This one also supports wired connection."
|
||||
ethernet = 1
|
||||
origin_tech = "programming=5;engineering=3"
|
||||
power_usage = 100 // Better range but higher power usage.
|
||||
icon_state = "net_wired"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -1,35 +0,0 @@
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable
|
||||
name = "data disk"
|
||||
desc = "Removable disk used to store data."
|
||||
power_usage = 10
|
||||
icon_state = "datadisk6"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
critical = 0
|
||||
max_capacity = 16
|
||||
origin_tech = "programming=1"
|
||||
device_type = MC_SDD
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
M.add_verb(device_type)
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/on_remove(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
..()
|
||||
M.remove_verb(device_type)
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/install_default_programs()
|
||||
return // Empty by default
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/advanced
|
||||
name = "advanced data disk"
|
||||
power_usage = 20
|
||||
icon_state = "datadisk5"
|
||||
max_capacity = 64
|
||||
origin_tech = "programming=2"
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/super
|
||||
name = "super data disk"
|
||||
desc = "Removable disk used to store large amounts of data."
|
||||
power_usage = 40
|
||||
icon_state = "datadisk3"
|
||||
max_capacity = 256
|
||||
origin_tech = "programming=4"
|
||||
@@ -1,63 +0,0 @@
|
||||
/obj/item/weapon/computer_hardware/printer
|
||||
name = "printer"
|
||||
desc = "Computer-integrated printer with paper recycling module."
|
||||
power_usage = 100
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
icon_state = "printer"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
device_type = MC_PRINT
|
||||
var/stored_paper = 20
|
||||
var/max_paper = 30
|
||||
|
||||
/obj/item/weapon/computer_hardware/printer/diagnostics(mob/living/user)
|
||||
..()
|
||||
user << "Paper level: [stored_paper]/[max_paper]"
|
||||
|
||||
/obj/item/weapon/computer_hardware/printer/examine(mob/user)
|
||||
..()
|
||||
user << "<span class='notice'>Paper level: [stored_paper]/[max_paper]</span>"
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/printer/proc/print_text(var/text_to_print, var/paper_title = "")
|
||||
if(!stored_paper)
|
||||
return FALSE
|
||||
if(!check_functionality())
|
||||
return FALSE
|
||||
|
||||
var/obj/item/weapon/paper/P = new/obj/item/weapon/paper(get_turf(holder))
|
||||
|
||||
// Damaged printer causes the resulting paper to be somewhat harder to read.
|
||||
if(damage > damage_malfunction)
|
||||
P.info = stars(text_to_print, 100-malfunction_probability)
|
||||
else
|
||||
P.info = text_to_print
|
||||
if(paper_title)
|
||||
P.name = paper_title
|
||||
P.update_icon()
|
||||
stored_paper--
|
||||
P = null
|
||||
return TRUE
|
||||
|
||||
/obj/item/weapon/computer_hardware/printer/try_insert(obj/item/I, mob/living/user = null)
|
||||
if(istype(I, /obj/item/weapon/paper))
|
||||
if(user && !user.unEquip(I))
|
||||
return FALSE
|
||||
|
||||
if(stored_paper >= max_paper)
|
||||
user << "<span class='warning'>You try to add \the [I] into [src], but its paper bin is full!</span>"
|
||||
return FALSE
|
||||
|
||||
user << "<span class='notice'>You insert \the [I] into [src]'s paper recycler.</span>"
|
||||
qdel(I)
|
||||
stored_paper++
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/computer_hardware/printer/mini
|
||||
name = "miniprinter"
|
||||
desc = "A small printer with paper recycling module."
|
||||
power_usage = 50
|
||||
icon_state = "printer_mini"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
stored_paper = 5
|
||||
max_paper = 15
|
||||
@@ -1,93 +0,0 @@
|
||||
/obj/item/weapon/computer_hardware/recharger
|
||||
critical = 1
|
||||
enabled = 1
|
||||
var/charge_rate = 100
|
||||
device_type = MC_CHARGE
|
||||
|
||||
/obj/item/weapon/computer_hardware/recharger/proc/use_power(amount, charging=0)
|
||||
if(charging)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/computer_hardware/recharger/process()
|
||||
..()
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = holder.all_components[MC_CELL]
|
||||
if(!holder || !battery_module || !battery_module.battery)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/stock_parts/cell/cell = battery_module.battery
|
||||
if(cell.charge >= cell.maxcharge)
|
||||
return
|
||||
|
||||
if(use_power(charge_rate, charging=1))
|
||||
holder.give_power(charge_rate * CELLRATE)
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/recharger/APC
|
||||
name = "area power connector"
|
||||
desc = "A device that wirelessly recharges connected device from nearby APC."
|
||||
icon_state = "charger_APC"
|
||||
w_class = WEIGHT_CLASS_SMALL // Can't be installed into tablets/PDAs
|
||||
origin_tech = "programming=2;engineering=2;powerstorage=3"
|
||||
|
||||
/obj/item/weapon/computer_hardware/recharger/APC/use_power(amount, charging=0)
|
||||
if(istype(holder.physical, /obj/machinery))
|
||||
var/obj/machinery/M = holder.physical
|
||||
if(M.powered())
|
||||
M.use_power(amount)
|
||||
return 1
|
||||
|
||||
else
|
||||
var/area/A = get_area(src)
|
||||
if(!A || !isarea(A) || !A.master)
|
||||
return 0
|
||||
|
||||
if(A.master.powered(EQUIP))
|
||||
A.master.use_power(amount, EQUIP)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/computer_hardware/recharger/wired
|
||||
name = "wired power connector"
|
||||
desc = "A power connector that recharges connected device from nearby power wire. Incompatible with portable computers."
|
||||
icon_state = "charger_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "engineering=2;powerstorage=1"
|
||||
|
||||
/obj/item/weapon/computer_hardware/recharger/wired/can_install(obj/item/device/modular_computer/M, mob/living/user = null)
|
||||
if(istype(M.physical, /obj/machinery) && M.physical.anchored)
|
||||
return ..()
|
||||
user << "<span class='warning'>\The [src] is incompatible with portable computers!</span>"
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/computer_hardware/recharger/wired/use_power(amount, charging=0)
|
||||
if(istype(holder.physical, /obj/machinery) && holder.physical.anchored)
|
||||
var/obj/machinery/M = holder.physical
|
||||
var/turf/T = M.loc
|
||||
if(!T || !istype(T))
|
||||
return 0
|
||||
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(!C || !C.powernet)
|
||||
return 0
|
||||
|
||||
var/power_in_net = C.powernet.avail-C.powernet.load
|
||||
|
||||
if(power_in_net && power_in_net > amount)
|
||||
C.powernet.load += amount
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes.
|
||||
/obj/item/weapon/computer_hardware/recharger/lambda
|
||||
name = "lambda coil"
|
||||
desc = "A very complex device that draws power from its own bluespace dimension."
|
||||
icon_state = "charger_lambda"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
charge_rate = 100000
|
||||
|
||||
/obj/item/weapon/computer_hardware/recharger/lambda/use_power(amount, charging=0)
|
||||
return 1
|
||||
@@ -1,300 +0,0 @@
|
||||
// A vendor machine for modular computer portable devices - Laptops and Tablets
|
||||
|
||||
/obj/machinery/lapvend
|
||||
name = "computer vendor"
|
||||
desc = "A vending machine with microfabricator capable of dispensing various NT-branded computers."
|
||||
icon = 'icons/obj/vending.dmi'
|
||||
icon_state = "robotics"
|
||||
layer = 2.9
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
// The actual laptop/tablet
|
||||
var/obj/item/device/modular_computer/laptop/fabricated_laptop = null
|
||||
var/obj/item/device/modular_computer/tablet/fabricated_tablet = null
|
||||
|
||||
// Utility vars
|
||||
var/state = 0 // 0: Select device type, 1: Select loadout, 2: Payment, 3: Thankyou screen
|
||||
var/devtype = 0 // 0: None(unselected), 1: Laptop, 2: Tablet
|
||||
var/total_price = 0 // Price of currently vended device.
|
||||
var/credits = 0
|
||||
|
||||
// Device loadout
|
||||
var/dev_cpu = 1 // 1: Default, 2: Upgraded
|
||||
var/dev_battery = 1 // 1: Default, 2: Upgraded, 3: Advanced
|
||||
var/dev_disk = 1 // 1: Default, 2: Upgraded, 3: Advanced
|
||||
var/dev_netcard = 0 // 0: None, 1: Basic, 2: Long-Range
|
||||
var/dev_apc_recharger = 0 // 0: None, 1: Standard (LAPTOP ONLY)
|
||||
var/dev_printer = 0 // 0: None, 1: Standard
|
||||
var/dev_card = 0 // 0: None, 1: Standard
|
||||
|
||||
// Removes all traces of old order and allows you to begin configuration from scratch.
|
||||
/obj/machinery/lapvend/proc/reset_order()
|
||||
state = 0
|
||||
devtype = 0
|
||||
if(fabricated_laptop)
|
||||
qdel(fabricated_laptop)
|
||||
fabricated_laptop = null
|
||||
if(fabricated_tablet)
|
||||
qdel(fabricated_tablet)
|
||||
fabricated_tablet = null
|
||||
dev_cpu = 1
|
||||
dev_battery = 1
|
||||
dev_disk = 1
|
||||
dev_netcard = 0
|
||||
dev_apc_recharger = 0
|
||||
dev_printer = 0
|
||||
dev_card = 0
|
||||
|
||||
// Recalculates the price and optionally even fabricates the device.
|
||||
/obj/machinery/lapvend/proc/fabricate_and_recalc_price(fabricate = 0)
|
||||
total_price = 0
|
||||
if(devtype == 1) // Laptop, generally cheaper to make it accessible for most station roles
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = null
|
||||
if(fabricate)
|
||||
fabricated_laptop = new /obj/item/device/modular_computer/laptop/buildable(src)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/battery)
|
||||
battery_module = fabricated_laptop.all_components[MC_CELL]
|
||||
total_price = 99
|
||||
switch(dev_cpu)
|
||||
if(1)
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/processor_unit/small)
|
||||
if(2)
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/processor_unit)
|
||||
total_price += 299
|
||||
switch(dev_battery)
|
||||
if(1) // Basic(750C)
|
||||
if(fabricate)
|
||||
battery_module.try_insert(new /obj/item/weapon/stock_parts/cell/computer)
|
||||
if(2) // Upgraded(1100C)
|
||||
if(fabricate)
|
||||
battery_module.try_insert(new /obj/item/weapon/stock_parts/cell/computer/advanced)
|
||||
total_price += 199
|
||||
if(3) // Advanced(1500C)
|
||||
if(fabricate)
|
||||
battery_module.try_insert(new /obj/item/weapon/stock_parts/cell/computer/super)
|
||||
total_price += 499
|
||||
switch(dev_disk)
|
||||
if(1) // Basic(128GQ)
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/hard_drive)
|
||||
if(2) // Upgraded(256GQ)
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/hard_drive/advanced)
|
||||
total_price += 99
|
||||
if(3) // Advanced(512GQ)
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/hard_drive/super)
|
||||
total_price += 299
|
||||
switch(dev_netcard)
|
||||
if(1) // Basic(Short-Range)
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/network_card)
|
||||
total_price += 99
|
||||
if(2) // Advanced (Long Range)
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/network_card/advanced)
|
||||
total_price += 299
|
||||
if(dev_apc_recharger)
|
||||
total_price += 399
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/recharger/APC)
|
||||
if(dev_printer)
|
||||
total_price += 99
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/printer/mini)
|
||||
if(dev_card)
|
||||
total_price += 199
|
||||
if(fabricate)
|
||||
fabricated_laptop.install_component(new /obj/item/weapon/computer_hardware/card_slot)
|
||||
|
||||
return total_price
|
||||
else if(devtype == 2) // Tablet, more expensive, not everyone could probably afford this.
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = null
|
||||
if(fabricate)
|
||||
fabricated_tablet = new(src)
|
||||
fabricated_tablet.install_component(new /obj/item/weapon/computer_hardware/battery)
|
||||
fabricated_tablet.install_component(new /obj/item/weapon/computer_hardware/processor_unit/small)
|
||||
battery_module = fabricated_tablet.all_components[MC_CELL]
|
||||
total_price = 199
|
||||
switch(dev_battery)
|
||||
if(1) // Basic(300C)
|
||||
if(fabricate)
|
||||
battery_module.try_insert(new /obj/item/weapon/stock_parts/cell/computer/nano)
|
||||
if(2) // Upgraded(500C)
|
||||
if(fabricate)
|
||||
battery_module.try_insert(new /obj/item/weapon/stock_parts/cell/computer/micro)
|
||||
total_price += 199
|
||||
if(3) // Advanced(750C)
|
||||
if(fabricate)
|
||||
battery_module.try_insert(new /obj/item/weapon/stock_parts/cell/computer)
|
||||
total_price += 499
|
||||
switch(dev_disk)
|
||||
if(1) // Basic(32GQ)
|
||||
if(fabricate)
|
||||
fabricated_tablet.install_component(new /obj/item/weapon/computer_hardware/hard_drive/micro)
|
||||
if(2) // Upgraded(64GQ)
|
||||
if(fabricate)
|
||||
fabricated_tablet.install_component(new /obj/item/weapon/computer_hardware/hard_drive/small)
|
||||
total_price += 99
|
||||
if(3) // Advanced(128GQ)
|
||||
if(fabricate)
|
||||
fabricated_tablet.install_component(new /obj/item/weapon/computer_hardware/hard_drive)
|
||||
total_price += 299
|
||||
switch(dev_netcard)
|
||||
if(1) // Basic(Short-Range)
|
||||
if(fabricate)
|
||||
fabricated_tablet.install_component(new/obj/item/weapon/computer_hardware/network_card)
|
||||
total_price += 99
|
||||
if(2) // Advanced (Long Range)
|
||||
if(fabricate)
|
||||
fabricated_tablet.install_component(new/obj/item/weapon/computer_hardware/network_card/advanced)
|
||||
total_price += 299
|
||||
if(dev_printer)
|
||||
total_price += 99
|
||||
if(fabricate)
|
||||
fabricated_tablet.install_component(new/obj/item/weapon/computer_hardware/printer)
|
||||
if(dev_card)
|
||||
total_price += 199
|
||||
if(fabricate)
|
||||
fabricated_tablet.install_component(new/obj/item/weapon/computer_hardware/card_slot)
|
||||
return total_price
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/lapvend/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
switch(action)
|
||||
if("pick_device")
|
||||
if(state) // We've already picked a device type
|
||||
return 0
|
||||
devtype = text2num(params["pick"])
|
||||
state = 1
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if("clean_order")
|
||||
reset_order()
|
||||
return 1
|
||||
if("purchase")
|
||||
try_purchase()
|
||||
return 1
|
||||
if((state != 1) && devtype) // Following IFs should only be usable when in the Select Loadout mode
|
||||
return 0
|
||||
switch(action)
|
||||
if("confirm_order")
|
||||
state = 2 // Wait for ID swipe for payment processing
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if("hw_cpu")
|
||||
dev_cpu = text2num(params["cpu"])
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if("hw_battery")
|
||||
dev_battery = text2num(params["battery"])
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if("hw_disk")
|
||||
dev_disk = text2num(params["disk"])
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if("hw_netcard")
|
||||
dev_netcard = text2num(params["netcard"])
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if("hw_tesla")
|
||||
dev_apc_recharger = text2num(params["tesla"])
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if("hw_nanoprint")
|
||||
dev_printer = text2num(params["print"])
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if("hw_card")
|
||||
dev_card = text2num(params["card"])
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/lapvend/attack_hand(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
||||
if(stat & (BROKEN | NOPOWER | MAINT))
|
||||
if(ui)
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "computer_fabricator", "Personal Computer Vendor", 500, 400, state = state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
|
||||
/obj/machinery/lapvend/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I,/obj/item/stack/spacecash))
|
||||
var/obj/item/stack/spacecash/c = I
|
||||
|
||||
if(!user.drop_item(c))
|
||||
return
|
||||
credits += c.value
|
||||
visible_message("<span class='info'><span class='name'>[usr]</span> inserts [c.value] credits into the [src].</span>")
|
||||
qdel(c)
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
// Simplified payment processing, returns 1 on success.
|
||||
/obj/machinery/lapvend/proc/process_payment()
|
||||
if(total_price > credits)
|
||||
say("Insufficient credits.")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/machinery/lapvend/ui_data(mob/user)
|
||||
|
||||
var/list/data = list()
|
||||
data["state"] = state
|
||||
if(state == 1)
|
||||
data["devtype"] = devtype
|
||||
data["hw_battery"] = dev_battery
|
||||
data["hw_disk"] = dev_disk
|
||||
data["hw_netcard"] = dev_netcard
|
||||
data["hw_tesla"] = dev_apc_recharger
|
||||
data["hw_nanoprint"] = dev_printer
|
||||
data["hw_card"] = dev_card
|
||||
data["hw_cpu"] = dev_cpu
|
||||
if(state == 1 || state == 2)
|
||||
data["totalprice"] = total_price
|
||||
data["credits"] = credits
|
||||
|
||||
return data
|
||||
|
||||
|
||||
/obj/machinery/lapvend/proc/try_purchase()
|
||||
// Awaiting payment state
|
||||
if(state == 2)
|
||||
if(process_payment())
|
||||
fabricate_and_recalc_price(1)
|
||||
if((devtype == 1) && fabricated_laptop)
|
||||
fabricated_laptop.forceMove(src.loc)
|
||||
fabricated_laptop = null
|
||||
else if((devtype == 2) && fabricated_tablet)
|
||||
fabricated_tablet.forceMove(src.loc)
|
||||
fabricated_tablet = null
|
||||
credits -= total_price
|
||||
say("Enjoy your new product!")
|
||||
state = 3
|
||||
return 1
|
||||
return 0
|
||||
Reference in New Issue
Block a user