Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -1,72 +0,0 @@
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/obj/item/weapon/computer_hardware/ai_slot
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name = "intelliCard interface slot"
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desc = "A module allowing this computer to interface with most common intelliCard modules. Necessary for some programs to run properly."
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power_usage = 100 //W
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icon_state = "card_mini"
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "programming=2"
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device_type = MC_AI
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var/obj/item/device/aicard/stored_card = null
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var/locked = FALSE
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/obj/item/weapon/computer_hardware/ai_slot/examine(mob/user)
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..()
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if(stored_card)
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user << "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it"
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/obj/item/weapon/computer_hardware/ai_slot/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
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M.add_verb(device_type)
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/obj/item/weapon/computer_hardware/ai_slot/on_remove(obj/item/device/modular_computer/M, mob/living/user = null)
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M.remove_verb(device_type)
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/obj/item/weapon/computer_hardware/ai_slot/try_insert(obj/item/I, mob/living/user = null)
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if(!holder)
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return FALSE
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if(!istype(I, /obj/item/device/aicard))
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return FALSE
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if(stored_card)
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user << "<span class='warning'>You try to insert \the [I] into \the [src], but the slot is occupied.</span>"
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return FALSE
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if(user && !user.unEquip(I))
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return FALSE
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stored_card = I
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I.forceMove(src)
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user << "<span class='notice'>You insert \the [I] into \the [src].</span>"
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return TRUE
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/obj/item/weapon/computer_hardware/ai_slot/try_eject(slot=0,mob/living/user = null,forced = 0)
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if(!stored_card)
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user << "<span class='warning'>There is no card in \the [src].</span>"
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return FALSE
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if(locked && !forced)
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user << "<span class='warning'>Safeties prevent you from removing the card until reconstruction is complete...</span>"
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return FALSE
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if(stored_card)
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stored_card.forceMove(get_turf(src))
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locked = FALSE
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stored_card.verb_pickup()
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stored_card = null
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user << "<span class='notice'>You remove the card from \the [src].</span>"
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return TRUE
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return FALSE
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/obj/item/weapon/computer_hardware/ai_slot/attackby(obj/item/I, mob/living/user)
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if(..())
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return
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if(istype(I, /obj/item/weapon/screwdriver))
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user << "<span class='notice'>You press down on the manual eject button with \the [I].</span>"
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try_eject(,user,1)
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return
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