Revert "12/21 modernizations from TG live"
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@@ -1,4 +1,4 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/*
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@@ -23,17 +23,13 @@ field_generator power level display
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#define FG_ONLINE 2
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/obj/machinery/field/generator
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name = "field generator"
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name = "Field Generator"
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desc = "A large thermal battery that projects a high amount of energy when powered."
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icon = 'icons/obj/machines/field_generator.dmi'
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icon_state = "Field_Gen"
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anchored = 0
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density = 1
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use_power = 0
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obj_integrity = 500
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max_integrity = 500
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//100% immune to lasers and energy projectiles since it absorbs their energy.
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armor = list(melee = 25, bullet = 10, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
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var/const/num_power_levels = 6 // Total number of power level icon has
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var/power_level = 0
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var/active = FG_OFFLINE
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@@ -91,14 +87,14 @@ field_generator power level display
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if(FG_UNSECURED)
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if(isinspace()) return
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state = FG_SECURED
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playsound(loc, W.usesound, 75, 1)
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playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
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user.visible_message("[user.name] secures [name] to the floor.", \
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"<span class='notice'>You secure the external reinforcing bolts to the floor.</span>", \
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"<span class='italics'>You hear ratchet.</span>")
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anchored = 1
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if(FG_SECURED)
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state = FG_UNSECURED
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playsound(loc, W.usesound, 75, 1)
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playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
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user.visible_message("[user.name] unsecures [name] reinforcing bolts from the floor.", \
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"<span class='notice'>You undo the external reinforcing bolts.</span>", \
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"<span class='italics'>You hear ratchet.</span>")
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@@ -118,7 +114,7 @@ field_generator power level display
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user.visible_message("[user.name] starts to weld the [name] to the floor.", \
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"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
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"<span class='italics'>You hear welding.</span>")
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if (do_after(user,20*W.toolspeed, target = src))
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if (do_after(user,20/W.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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state = FG_WELDED
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user << "<span class='notice'>You weld the field generator to the floor.</span>"
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@@ -129,7 +125,7 @@ field_generator power level display
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user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
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"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
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"<span class='italics'>You hear welding.</span>")
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if (do_after(user,20*W.toolspeed, target = src))
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if (do_after(user,20/W.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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state = FG_SECURED
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user << "<span class='notice'>You cut \the [src] free from the floor.</span>"
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@@ -137,21 +133,12 @@ field_generator power level display
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else
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return ..()
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/obj/machinery/field/generator/attack_animal(mob/living/simple_animal/M)
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if(M.environment_smash >= 3 && active == FG_OFFLINE && state != FG_UNSECURED)
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state = FG_UNSECURED
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anchored = FALSE
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M.visible_message("<span class='warning'>[M] rips [src] free from its moorings!</span>")
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else
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..()
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if(!anchored)
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step(src, get_dir(M, src))
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/obj/machinery/field/generator/emp_act()
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return 0
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/obj/machinery/field/generator/blob_act(obj/structure/blob/B)
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/obj/machinery/field/generator/blob_act(obj/effect/blob/B)
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if(active)
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return 0
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else
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@@ -161,7 +148,7 @@ field_generator power level display
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if(Proj.flag != "bullet")
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power = min(power + Proj.damage, field_generator_max_power)
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check_power_level()
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..()
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return 0
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/obj/machinery/field/generator/Destroy()
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@@ -195,10 +182,8 @@ field_generator power level display
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start_fields()
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/obj/machinery/field/generator/proc/calc_power(set_power_draw)
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/obj/machinery/field/generator/proc/calc_power()
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var/power_draw = 2 + fields.len
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if(set_power_draw)
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power_draw = set_power_draw
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if(draw_power(round(power_draw/2,1)))
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check_power_level()
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