Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+1 -3
View File
@@ -49,9 +49,7 @@
/obj/machinery/power/tesla_coil/tesla_act(var/power)
being_shocked = 1
//don't lose arc power when it's not connected to anything
//please place tesla coils all around the station to maximize effectiveness
var/power_produced = powernet ? power / power_loss : power
var/power_produced = power / power_loss
add_avail(power_produced*input_power_multiplier)
flick("coilhit", src)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
+42 -46
View File
@@ -15,8 +15,7 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
/obj/machinery/field/containment,
/obj/structure/disposalpipe,
/obj/structure/sign,
/obj/machinery/gateway,
/obj/structure/lattice))
/obj/machinery/gateway))
/obj/singularity/energy_ball
name = "energy ball"
@@ -39,19 +38,17 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
var/energy_to_raise = 32
var/energy_to_lower = -20
/obj/singularity/energy_ball/ex_act(severity, target)
return
/obj/singularity/energy_ball/Destroy()
if(orbiting && istype(orbiting.orbiting, /obj/singularity/energy_ball))
var/obj/singularity/energy_ball/EB = orbiting.orbiting
if(orbiting && istype(orbiting, /obj/singularity/energy_ball))
var/obj/singularity/energy_ball/EB = orbiting
EB.orbiting_balls -= src
orbiting = null
for(var/ball in orbiting_balls)
var/obj/singularity/energy_ball/EB = ball
qdel(EB)
. = ..()
return ..()
/obj/singularity/energy_ball/process()
if(!orbiting)
@@ -64,16 +61,18 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
pixel_x = 0
pixel_y = 0
setDir(tesla_zap(src, 7, TESLA_DEFAULT_POWER, TRUE))
setDir(tesla_zap(src, 7, TESLA_DEFAULT_POWER))
pixel_x = -32
pixel_y = -32
for (var/ball in orbiting_balls)
var/range = rand(1, Clamp(orbiting_balls.len, 3, 7))
tesla_zap(ball, range, TESLA_MINI_POWER/7*range, TRUE)
tesla_zap(ball, range, TESLA_MINI_POWER/7*range)
else
energy = 0 // ensure we dont have miniballs of miniballs
return
/obj/singularity/energy_ball/examine(mob/user)
..()
if(orbiting_balls.len)
@@ -90,17 +89,28 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
var/turf/T = get_step(src, move_dir)
if(can_move(T))
loc = T
for(var/mob/living/carbon/C in loc)
dust_mobs(C)
/obj/singularity/energy_ball/proc/handle_energy()
if(energy >= energy_to_raise)
energy_to_lower = energy_to_raise - 20
energy_to_raise = energy_to_raise * 1.25
playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, 1, extrarange = 30)
addtimer(src, "new_mini_ball", 100)
spawn(100)
if (!loc)
return
var/obj/singularity/energy_ball/EB = new(loc)
EB.transform *= pick(0.3, 0.4, 0.5, 0.6, 0.7)
var/icon/I = icon(icon,icon_state,dir)
var/orbitsize = (I.Width() + I.Height()) * pick(0.4, 0.5, 0.6, 0.7, 0.8)
orbitsize -= (orbitsize / world.icon_size) * (world.icon_size * 0.25)
EB.orbit(src, orbitsize, pick(FALSE, TRUE), rand(10, 25), pick(3, 4, 5, 6, 36))
else if(energy < energy_to_lower && orbiting_balls.len)
energy_to_raise = energy_to_raise / 1.25
@@ -112,20 +122,6 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
else if(orbiting_balls.len)
dissipate() //sing code has a much better system.
/obj/singularity/energy_ball/proc/new_mini_ball()
if(!loc)
return
var/obj/singularity/energy_ball/EB = new(loc)
EB.transform *= pick(0.3, 0.4, 0.5, 0.6, 0.7)
var/icon/I = icon(icon,icon_state,dir)
var/orbitsize = (I.Width() + I.Height()) * pick(0.4, 0.5, 0.6, 0.7, 0.8)
orbitsize -= (orbitsize / world.icon_size) * (world.icon_size * 0.25)
EB.orbit(src, orbitsize, pick(FALSE, TRUE), rand(10, 25), pick(3, 4, 5, 6, 36))
/obj/singularity/energy_ball/Bump(atom/A)
dust_mobs(A)
@@ -139,22 +135,20 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
target.dissipate_strength = target.orbiting_balls.len
. = ..()
/obj/singularity/energy_ball/stop_orbit()
if (orbiting && istype(orbiting.orbiting, /obj/singularity/energy_ball))
var/obj/singularity/energy_ball/orbitingball = orbiting.orbiting
orbitingball.orbiting_balls -= src
orbitingball.dissipate_strength = orbitingball.orbiting_balls.len
..()
if (istype(target))
target.orbiting_balls -= src
target.dissipate_strength = target.orbiting_balls.len
if (!loc)
qdel(src)
/obj/singularity/energy_ball/proc/dust_mobs(atom/A)
if(istype(A, /mob/living/carbon))
var/mob/living/carbon/C = A
C.dust()
return
/proc/tesla_zap(atom/source, zap_range = 3, power, explosive = FALSE)
/proc/tesla_zap(var/atom/source, zap_range = 3, power)
. = source.dir
if(power < 1000)
return
@@ -166,7 +160,7 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
var/mob/living/closest_mob
var/obj/machinery/closest_machine
var/obj/structure/closest_structure
var/obj/structure/blob/closest_blob
var/obj/effect/blob/closest_blob
for(var/A in oview(source, zap_range+2))
if(istype(A, /obj/machinery/power/tesla_coil))
@@ -194,7 +188,7 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
else if(closest_grounding_rod || is_type_in_typecache(A, blacklisted_tesla_types))
continue
else if(isliving(A))
else if(istype(A, /mob/living))
var/dist = get_dist(source, A)
var/mob/living/L = A
if(dist <= zap_range && (dist < closest_dist || !closest_mob) && L.stat != DEAD)
@@ -216,8 +210,8 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
else if(closest_mob)
continue
else if(istype(A, /obj/structure/blob))
var/obj/structure/blob/B = A
else if(istype(A, /obj/effect/blob))
var/obj/effect/blob/B = A
var/dist = get_dist(source, A)
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !B.being_shocked)
closest_blob = B
@@ -238,22 +232,22 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
//Alright, we've done our loop, now lets see if was anything interesting in range
if(closest_atom)
//common stuff
source.Beam(closest_atom, icon_state="lightning[rand(1,12)]", time=5)
source.Beam(closest_atom, icon_state="lightning[rand(1,12)]", icon='icons/effects/effects.dmi', time=5)
var/zapdir = get_dir(source, closest_atom)
if(zapdir)
. = zapdir
//per type stuff:
if(closest_tesla_coil)
closest_tesla_coil.tesla_act(power, explosive)
closest_tesla_coil.tesla_act(power)
else if(closest_grounding_rod)
closest_grounding_rod.tesla_act(power, explosive)
closest_grounding_rod.tesla_act(power)
else if(closest_mob)
var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5)
closest_mob.electrocute_act(shock_damage, source, 1, tesla_shock = 1)
if(issilicon(closest_mob))
if(istype(closest_mob, /mob/living/silicon))
var/mob/living/silicon/S = closest_mob
S.emp_act(2)
tesla_zap(S, 7, power / 1.5) // metallic folks bounce it further
@@ -261,10 +255,12 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
tesla_zap(closest_mob, 5, power / 1.5)
else if(closest_machine)
closest_machine.tesla_act(power, explosive)
closest_machine.tesla_act(power)
else if(closest_blob)
closest_blob.tesla_act(power, explosive)
closest_blob.tesla_act(power)
else if(closest_structure)
closest_structure.tesla_act(power, explosive)
closest_structure.tesla_act(power)