Revert "12/21 modernizations from TG live"
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@@ -6,7 +6,7 @@
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item_state = "pen"
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origin_tech = "materials=2;combat=4"
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flags = CONDUCT
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w_class = WEIGHT_CLASS_TINY
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w_class = 1
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attack_verb = list("poked")
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var/emagged = 0
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var/fail_message = "<span class='warning'>INVALID USER.</span>"
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@@ -95,11 +95,9 @@
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var/obj/item/weapon/implant/req_implant = null
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/obj/item/device/firing_pin/implant/pin_auth(mob/living/user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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for(var/obj/item/weapon/implant/I in C.implants)
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if(req_implant && I.type == req_implant)
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return 1
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for(var/obj/item/weapon/implant/I in user)
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if(req_implant && I.imp_in == user && I.type == req_implant)
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return 1
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return 0
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/obj/item/device/firing_pin/implant/mindshield
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@@ -113,14 +111,21 @@
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icon_state = "firing_pin_pindi"
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req_implant = /obj/item/weapon/implant/weapons_auth
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/obj/item/device/firing_pin/trick
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name = "self-destruct firing pin"
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desc = "This pin will detonate the weapon it is put into upon trying to use it"
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selfdestruct = 1
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force_replace = 1
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/obj/item/device/firing_pin/trick/pin_auth(mob/living/user)
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return 0
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// Honk pin, clown's joke item.
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// Can replace other pins. Replace a pin in cap's laser for extra fun!
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/obj/item/device/firing_pin/clown
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name = "hilarious firing pin"
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desc = "Advanced clowntech that can convert any firearm into a far more useful object."
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color = "#FFFF00"
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color = "yellow"
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fail_message = "<span class='warning'>HONK!</span>"
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force_replace = 1
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