Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+2 -12
View File
@@ -9,7 +9,6 @@
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
flag = "laser"
eyeblur = 2
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
/obj/item/projectile/beam/laser
@@ -45,7 +44,6 @@
irradiate = 30
range = 15
forcedodge = 1
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
/obj/item/projectile/beam/disabler
name = "disabler beam"
@@ -55,18 +53,16 @@
flag = "energy"
hitsound = 'sound/weapons/tap.ogg'
eyeblur = 0
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
/obj/item/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"
damage = 50
luminosity = 2
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = 0)
. = ..()
if(isturf(target) || istype(target,/obj/structure/))
if(istype(target,/turf/)||istype(target,/obj/structure/))
target.ex_act(2)
/obj/item/projectile/beam/pulse/shot
@@ -77,7 +73,7 @@
icon_state = "pulse1_bl"
var/life = 20
/obj/item/projectile/beam/pulse/heavy/on_hit(atom/target, blocked = 0)
/obj/item/projectile/beam/pulse/heavy/on_hit(atom/target, blocked = 0, hit_zone)
life -= 10
if(life > 0)
. = -1
@@ -90,7 +86,6 @@
legacy = 1
luminosity = 2
animate_movement = SLIDE_STEPS
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
/obj/item/projectile/beam/emitter/singularity_pull()
return //don't want the emitters to miss
@@ -107,7 +102,6 @@
damage_type = STAMINA
flag = "laser"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
. = ..()
@@ -120,7 +114,6 @@
/obj/item/projectile/beam/lasertag/redtag
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
/obj/item/projectile/beam/lasertag/bluetag
icon_state = "bluelaser"
@@ -131,15 +124,12 @@
icon_state = "purple_laser"
damage = 200
damage_type = BURN
impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
/obj/item/projectile/beam/instakill/blue
icon_state = "blue_laser"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
/obj/item/projectile/beam/instakill/red
icon_state = "red_laser"
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
/obj/item/projectile/beam/instakill/on_hit(atom/target)
. = ..()