Revert "12/21 modernizations from TG live"
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@@ -1,5 +1,11 @@
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//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
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/obj/machinery/lavaland_controller
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name = "weather machine"
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desc = "Controls the weather... when it's on, at any rate. A sticky note on the side proclaims \"DISABLED IN FAVOR OF AN ACTUAL ATMOSPHERE\"."
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icon = 'icons/obj/machines/telecomms.dmi'
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icon_state = "processor_off"
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/obj/structure/fans/tiny/invisible //For blocking air in ruin doorways
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invisibility = INVISIBILITY_ABSTRACT
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@@ -22,12 +28,11 @@
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name = "Golem Creation Disk"
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desc = "A gift from the Liberator."
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icon_state = "datadisk1"
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max_blueprints = 1
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/obj/item/weapon/disk/design_disk/golem_shell/New()
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..()
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var/datum/design/golem_shell/G = new
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blueprints[1] = G
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blueprint = G
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/datum/design/golem_shell
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name = "Golem Shell Construction"
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@@ -44,8 +49,6 @@
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icon = 'icons/obj/wizard.dmi'
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icon_state = "construct"
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desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
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var/shell_type = /obj/effect/mob_spawn/human/golem
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var/has_owner = FALSE //if the resulting golem obeys someone
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/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
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..()
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@@ -56,15 +59,6 @@
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if(istype(O, /obj/item/stack/sheet/metal))
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species = /datum/species/golem
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if(istype(O, /obj/item/stack/sheet/glass))
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species = /datum/species/golem/glass
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if(istype(O, /obj/item/stack/sheet/plasteel))
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species = /datum/species/golem/plasteel
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if(istype(O, /obj/item/stack/sheet/mineral/sandstone))
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species = /datum/species/golem/sand
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if(istype(O, /obj/item/stack/sheet/mineral/plasma))
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species = /datum/species/golem/plasma
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@@ -80,68 +74,13 @@
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if(istype(O, /obj/item/stack/sheet/mineral/uranium))
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species = /datum/species/golem/uranium
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if(istype(O, /obj/item/stack/sheet/mineral/bananium))
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species = /datum/species/golem/bananium
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if(istype(O, /obj/item/stack/sheet/mineral/titanium))
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species = /datum/species/golem/titanium
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if(istype(O, /obj/item/stack/sheet/mineral/plastitanium))
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species = /datum/species/golem/plastitanium
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if(istype(O, /obj/item/stack/sheet/mineral/abductor))
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species = /datum/species/golem/alloy
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if(istype(O, /obj/item/stack/sheet/mineral/wood))
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species = /datum/species/golem/wood
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if(istype(O, /obj/item/stack/sheet/bluespace_crystal))
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species = /datum/species/golem/bluespace
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if(species)
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if(O.use(10))
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user << "You finish up the golem shell with ten sheets of [O]."
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var/obj/effect/mob_spawn/human/golem/G = new shell_type(get_turf(src))
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var/obj/effect/mob_spawn/human/golem/G = new(get_turf(src))
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G.mob_species = species
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var/datum/species/golem/S = species
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G.name += " ([initial(S.id)])"
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if(has_owner)
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G.owner = user
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qdel(src)
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else
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user << "You need at least ten sheets to finish a golem."
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else
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user << "You can't build a golem out of this kind of material."
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//made with xenobiology, the golem obeys its creator
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/obj/item/golem_shell/artificial
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name = "incomplete artificial golem shell"
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has_owner = TRUE
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///Syndicate Listening Post
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/obj/effect/mob_spawn/human/lavaland_syndicate
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r_hand = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle
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name = "Syndicate Bioweapon Scientist"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/toggle/labcoat
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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radio = /obj/item/device/radio/headset/syndicate/alt
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back = /obj/item/weapon/storage/backpack
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pocket1 = /obj/item/weapon/gun/ballistic/automatic/pistol
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pocket2 = /obj/item/weapon/card/id/syndicate/anyone
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roundstart = FALSE
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death = FALSE
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "sleeper"
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has_id = 1
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flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms
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name = "Syndicate Comms Agent"
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r_hand = /obj/item/weapon/melee/energy/sword/saber
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mask = /obj/item/clothing/mask/chameleon
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suit = /obj/item/clothing/suit/armor/vest
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flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
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pocket2 = /obj/item/weapon/card/id/syndicate/anyone
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user << "You can't build a golem out of this kind of material."
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