Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -8,7 +8,7 @@
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generic_pixel_y = 4
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vehicle_move_delay = 1
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var/static/image/atvcover = null
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/obj/vehicle/atv/New()
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..()
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@@ -17,7 +17,7 @@
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atvcover.layer = ABOVE_MOB_LAYER
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/obj/vehicle/atv/post_buckle_mob(mob/living/M)
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obj/vehicle/atv/post_buckle_mob(mob/living/M)
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if(has_buckled_mobs())
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add_overlay(atvcover)
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else
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@@ -7,11 +7,6 @@
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var/obj/item/weapon/storage/bag/trash/mybag = null
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var/floorbuffer = 0
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/obj/vehicle/janicart/Destroy()
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if(mybag)
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qdel(mybag)
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mybag = null
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return ..()
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/obj/vehicle/janicart/handle_vehicle_offsets()
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..()
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@@ -95,4 +90,4 @@
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mybag.loc = get_turf(user)
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user.put_in_hands(mybag)
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mybag = null
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update_icon()
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update_icon()
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@@ -7,7 +7,7 @@
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if(istype(I, /obj/item/weapon/wrench))
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user << "<span class='notice'>You begin to remove the handlebars...</span>"
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playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 40*I.toolspeed, target = src))
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if(do_after(user, 40/I.toolspeed, target = src))
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new /obj/vehicle/scooter/skateboard(get_turf(src))
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new /obj/item/stack/rods(get_turf(src),2)
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user << "<span class='notice'>You remove the handlebars from [src].</span>"
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@@ -38,18 +38,15 @@
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else
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buckled_mob.pixel_y = -4
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/obj/vehicle/scooter/buckle_mob(mob/living/M, force = 0)
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if(!istype(M))
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return 0
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if(M.get_num_legs() < 2 && M.get_num_arms() <= 0)
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M << "<span class='warning'>Your limbless body can't use [src].</span>"
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return 0
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. = ..()
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/obj/vehicle/scooter/post_buckle_mob(mob/living/M)
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vehicle_move_delay = initial(vehicle_move_delay)
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..()
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if(M.get_num_legs() < 2)
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vehicle_move_delay ++
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if(M.get_num_arms() <= 0)
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if(buckled_mobs.len)//to prevent the message displaying twice due to unbuckling
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M << "<span class='warning'>Your limbless body flops off \the [src].</span>"
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unbuckle_mob(M)
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/obj/vehicle/scooter/skateboard
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name = "skateboard"
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@@ -95,7 +92,7 @@
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desc = "A metal frame for building a scooter. Looks like you'll need to add some metal to make wheels."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "scooter_frame"
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w_class = WEIGHT_CLASS_NORMAL
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w_class = 3
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/obj/item/scooter_frame/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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@@ -107,13 +104,11 @@
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else if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.get_amount() < 5)
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if(M.amount < 5)
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user << "<span class='warning'>You need at least five metal sheets to make proper wheels!</span>"
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return
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user << "<span class='notice'>You begin to add wheels to [src].</span>"
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if(do_after(user, 80, target = src))
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if(!M || M.get_amount() < 5)
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return
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M.use(5)
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user << "<span class='notice'>You finish making wheels for [src].</span>"
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new /obj/vehicle/scooter/skateboard(user.loc)
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@@ -122,7 +117,7 @@
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/obj/vehicle/scooter/skateboard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/screwdriver))
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user << "<span class='notice'>You begin to deconstruct and remove the wheels on [src]...</span>"
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playsound(get_turf(user), I.usesound, 50, 1)
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playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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user << "<span class='notice'>You deconstruct the wheels on [src].</span>"
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new /obj/item/stack/sheet/metal(get_turf(src),5)
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@@ -136,8 +131,6 @@
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return
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user << "<span class='notice'>You begin making handlebars for [src].</span>"
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if(do_after(user, 25, target = src))
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if(!C || C.get_amount() < 2)
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return
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user << "<span class='notice'>You add the rods to [src], creating handlebars.</span>"
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C.use(2)
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new/obj/vehicle/scooter(get_turf(src))
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@@ -8,9 +8,6 @@
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anchored = 0
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can_buckle = 1
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buckle_lying = 0
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obj_integrity = 300
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max_integrity = 300
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 60, acid = 60)
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var/keytype = null //item typepath, if non-null an item of this type is needed in your hands to drive this vehicle
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var/next_vehicle_move = 0 //used for move delays
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var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
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@@ -55,7 +52,7 @@
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//KEYS
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/obj/vehicle/proc/keycheck(mob/user)
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if(keytype)
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if(user.is_holding_item_of_type(keytype))
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if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
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return 1
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else
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return 1
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@@ -66,7 +63,7 @@
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desc = "A small grey key."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "key"
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w_class = WEIGHT_CLASS_TINY
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w_class = 1
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//BUCKLE HOOKS
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@@ -97,14 +94,12 @@
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/obj/vehicle/relaymove(mob/user, direction)
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if(user.incapacitated())
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unbuckle_mob(user)
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return
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if(world.time < next_vehicle_move)
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return
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next_vehicle_move = world.time + vehicle_move_delay
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if(keycheck(user))
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if(!Process_Spacemove(direction) || !isturf(loc))
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if(!Process_Spacemove(direction) || world.time < next_vehicle_move || !isturf(loc))
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return
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next_vehicle_move = world.time + vehicle_move_delay
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step(src, direction)
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handle_vehicle_layer()
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@@ -134,7 +129,7 @@
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/obj/vehicle/Process_Spacemove(direction)
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if(has_gravity())
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if(has_gravity(src))
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return 1
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if(pulledby)
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@@ -147,28 +142,3 @@
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/obj/vehicle/space/Process_Spacemove(direction)
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return 1
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/obj/vehicle/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee" && damage_amount < 20)
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return 0
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. = ..()
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/obj/vehicle/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/metal (loc, 5)
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qdel(src)
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/obj/vehicle/examine(mob/user)
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..()
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if(!(resistance_flags & INDESTRUCTIBLE))
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if(resistance_flags & ON_FIRE)
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user << "<span class='warning'>It's on fire!</span>"
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var/healthpercent = (obj_integrity/max_integrity) * 100
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switch(healthpercent)
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if(100 to INFINITY)
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user << "It seems pristine and undamaged."
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if(50 to 100)
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user << "It looks slightly damaged."
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if(25 to 50)
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user << "It appears heavily damaged."
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if(0 to 25)
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user << "<span class='warning'>It's falling apart!</span>"
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