Merge remote-tracking branch 'origin/master' into TGUI-CHAT-TGUI-CHAT-TGUI-CHAT
This commit is contained in:
@@ -157,7 +157,7 @@
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/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
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if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
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current_button.cut_overlays(TRUE)
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current_button.cut_overlays()
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current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
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current_button.button_icon_state = button_icon_state
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@@ -40,13 +40,23 @@
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reqs = list(/obj/item/paper = 20)
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category = CAT_CLOTHING
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/datum/crafting_recipe/balaclavabreath
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name = "Breathaclava"
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result = /obj/item/clothing/mask/balaclava/breath
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time = 10
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reqs = list(/obj/item/clothing/mask/balaclava = 1,
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/obj/item/clothing/mask/breath = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/armwraps
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name = "Armwraps"
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result = /obj/item/clothing/gloves/fingerless/pugilist
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time = 60
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tools = list(TOOL_WIRECUTTER)
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reqs = list(/obj/item/stack/sheet/cloth = 4,
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/obj/item/stack/sheet/durathread = 2,
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/obj/item/stack/sticky_tape = 2,
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/obj/item/stack/sheet/leather = 2)
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category = CAT_CLOTHING
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@@ -119,7 +119,7 @@
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UnregisterSignal(weapon, list(COMSIG_MOVABLE_MOVED, COMSIG_PARENT_QDELETING))
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if(overlay)
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var/atom/A = parent
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A.cut_overlay(overlay, TRUE)
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UnregisterSignal(A,COMSIG_ATOM_UPDATE_OVERLAYS)
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qdel(overlay)
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return ..()
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@@ -326,7 +326,8 @@
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var/matrix/M = matrix()
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M.Translate(pixelX, pixelY)
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overlay.transform = M
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hit.add_overlay(overlay, TRUE)
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RegisterSignal(hit,COMSIG_ATOM_UPDATE_OVERLAYS,.proc/apply_overlay)
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hit.update_icon()
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if(harmful)
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hit.visible_message("<span class='danger'>[weapon] embeds itself in [hit]!</span>")
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@@ -339,6 +340,8 @@
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else
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hit.visible_message("<span class='danger'>[weapon] sticks itself to [hit]!</span>")
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/datum/component/embedded/proc/apply_overlay(atom/source, list/overlay_list)
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overlay_list += overlay
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/datum/component/embedded/proc/examineTurf(datum/source, mob/user, list/examine_list)
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if(harmful)
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@@ -14,6 +14,7 @@
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var/mob/living/holder //who is currently benefiting from the shield.
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var/dissipating = FALSE //Is this shield meant to dissipate over time instead of recharging.
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var/del_on_overload = FALSE //will delete itself once it has no charges left.
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var/cached_vis_overlay //text identifier of the visual overlay.
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/datum/component/shielded/Initialize(current, max = 3, delay = 20 SECONDS, rate = 1, slots, state = "shield-old", broken, \
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sound = 'sound/magic/charge.ogg', end_sound = 'sound/machines/ding.ogg', diss = FALSE, del_overload = FALSE)
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@@ -47,9 +48,8 @@
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holder = L
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var/to_add = charges >= 1 ? shield_state : broken_state
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if(to_add)
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var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
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M.layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01
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holder.add_overlay(M, TRUE)
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var/layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01
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SSvis_overlays.add_vis_overlay(L, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, L.dir)
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/datum/component/shielded/UnregisterFromParent()
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. = ..()
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@@ -57,9 +57,9 @@
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UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK,COMSIG_ITEM_CHECK_BLOCK,COMSIG_ITEM_EQUIPPED,COMSIG_ITEM_DROPPED))
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if(holder)
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UnregisterSignal(holder, list(COMSIG_LIVING_RUN_BLOCK, COMSIG_LIVING_GET_BLOCKING_ITEMS))
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var/to_remove = charges >= 1 ? shield_state : broken_state
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if(to_remove)
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holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
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if(cached_vis_overlay)
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SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay)
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cached_vis_overlay = null
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holder = null
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/datum/component/shielded/process()
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@@ -80,7 +80,7 @@
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holder.visible_message("[holder]'s shield overloads!")
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qdel(src)
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return
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if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
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if(holder && ((old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1)))
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update_shield_overlay(charges < 1)
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/datum/component/shielded/proc/adjust_charges(amount)
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@@ -93,20 +93,19 @@
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holder.visible_message("[holder]'s shield overloads!")
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qdel(src)
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return
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if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
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if(holder && ((old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1)))
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update_shield_overlay(charges < 1)
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/datum/component/shielded/proc/update_shield_overlay(broken)
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if(!holder)
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return
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var/to_remove = broken ? shield_state : broken_state
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var/to_add = broken ? broken_state : shield_state
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if(to_remove)
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holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
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if(cached_vis_overlay)
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SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay)
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cached_vis_overlay = null
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if(to_add)
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var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
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M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
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holder.add_overlay(M, TRUE)
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var/layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
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SSvis_overlays.add_vis_overlay(holder, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, holder.dir)
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/datum/component/shielded/proc/on_equip(obj/item/source, mob/living/equipper, slot)
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if(!(accepted_slots & slotdefine2slotbit(slot)))
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@@ -117,17 +116,16 @@
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RegisterSignal(equipper, COMSIG_LIVING_GET_BLOCKING_ITEMS, .proc/include_shield)
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var/to_add = charges >= 1 ? shield_state : broken_state
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if(to_add)
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var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
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M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
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equipper.add_overlay(M, TRUE)
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var/layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
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cached_vis_overlay = SSvis_overlays.add_vis_overlay(holder, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, holder.dir)
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/datum/component/shielded/proc/on_drop(obj/item/source, mob/dropper)
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if(holder == dropper)
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UnregisterSignal(holder, COMSIG_LIVING_GET_BLOCKING_ITEMS)
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UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK, COMSIG_ITEM_CHECK_BLOCK))
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var/to_remove = charges >= 1 ? shield_state : broken_state
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if(to_remove)
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holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
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if(cached_vis_overlay)
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SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay)
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cached_vis_overlay = null
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holder = null
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/datum/component/shielded/proc/include_shield(mob/source, list/items)
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@@ -33,39 +33,34 @@
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if(description)
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RegisterSignal(A, COMSIG_PARENT_EXAMINE, .proc/examine)
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apply(A, TRUE)
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num_decals_per_atom[A]++
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apply(A)
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/datum/element/decal/Detach(datum/target)
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var/atom/A = target
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remove(A, A.dir)
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UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
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LAZYREMOVE(num_decals_per_atom, A)
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num_decals_per_atom[A]--
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apply(A, TRUE)
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if(!num_decals_per_atom[A])
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UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_UPDATE_OVERLAYS))
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LAZYREMOVE(num_decals_per_atom, A)
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return ..()
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/datum/element/decal/proc/remove(atom/target, old_dir)
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pic.dir = first_dir == NORTH ? target.dir : turn(first_dir, dir2angle(old_dir))
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for(var/i in 1 to num_decals_per_atom[target])
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target.cut_overlay(pic, TRUE)
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/datum/element/decal/proc/apply(atom/target, removing = FALSE)
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if(num_decals_per_atom[target] == 1 && !removing)
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RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/apply_overlay, TRUE)
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target.update_icon()
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if(isitem(target))
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addtimer(CALLBACK(target, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
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/datum/element/decal/proc/apply(atom/target, init = FALSE)
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pic.dir = first_dir == NORTH ? target.dir : turn(first_dir, dir2angle(target.dir))
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if(init)
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target.add_overlay(pic, TRUE)
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else
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for(var/i in 1 to num_decals_per_atom[target])
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target.add_overlay(pic, TRUE)
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if(isitem(target))
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addtimer(CALLBACK(target, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
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/datum/element/decal/proc/apply_overlay(atom/source, list/overlay_list)
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pic.dir = first_dir == NORTH ? source.dir : turn(first_dir, dir2angle(source.dir))
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for(var/i in 1 to num_decals_per_atom[source])
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overlay_list += pic
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/datum/element/decal/proc/rotate_react(datum/source, old_dir, new_dir)
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/datum/element/decal/proc/rotate_react(atom/source, old_dir, new_dir)
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if(old_dir == new_dir)
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return
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remove(source, old_dir)
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apply(source)
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source.update_icon()
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/datum/element/decal/proc/clean_react(datum/source, strength)
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if(strength >= cleanable)
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@@ -103,13 +103,21 @@ GLOBAL_LIST_EMPTY(explosions)
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// 3/7/14 will calculate to 80 + 35
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var/far_dist = 0
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far_dist += heavy_impact_range * 5
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far_dist += heavy_impact_range * 15 // Large explosions carry further
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far_dist += devastation_range * 20
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if(!silent)
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var/frequency = get_rand_frequency()
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var/sound/explosion_sound = sound(get_sfx("explosion"))
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var/sound/far_explosion_sound = sound('sound/effects/explosionfar.ogg')
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var/sound/creaking_explosion_sound = sound(get_sfx("explosion_creaking"))
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var/sound/hull_creaking_sound = sound(get_sfx("hull_creaking"))
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var/sound/explosion_echo_sound = sound('sound/effects/explosion_distant.ogg')
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var/on_station = SSmapping.level_trait(epicenter.z, ZTRAIT_STATION)
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var/creaking_explosion = FALSE
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if(prob(devastation_range*30+heavy_impact_range*5) && on_station) // Huge explosions are near guaranteed to make the station creak and whine, smaller ones might.
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creaking_explosion = TRUE // prob over 100 always returns true
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for(var/mob/M in GLOB.player_list)
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// Double check for client
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@@ -126,11 +134,29 @@ GLOBAL_LIST_EMPTY(explosions)
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shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
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// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
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else if(dist <= far_dist)
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var/far_volume = clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
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far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
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M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
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if(baseshakeamount > 0)
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var/far_volume = clamp(far_dist/2, 40, 60) // Volume is based on explosion size and dist
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if(creaking_explosion)
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M.playsound_local(epicenter, null, far_volume, 1, frequency, S = creaking_explosion_sound, distance_multiplier = 0)
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else if(prob(75))
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M.playsound_local(epicenter, null, far_volume, 1, frequency, S = far_explosion_sound, distance_multiplier = 0) // Far sound
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else
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M.playsound_local(epicenter, null, far_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0) // Echo sound
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if(baseshakeamount > 0 || devastation_range)
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if(!baseshakeamount) // Devastating explosions rock the station and ground
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baseshakeamount = devastation_range*3
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shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
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else if(M.can_hear() && !isspaceturf(get_turf(M)) && heavy_impact_range) // Big enough explosions echo throughout the hull
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var/echo_volume = 40
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if(devastation_range)
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baseshakeamount = devastation_range
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shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
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echo_volume = 60
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M.playsound_local(epicenter, null, echo_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0)
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if(creaking_explosion) // 5 seconds after the bang, the station begins to creak
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addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(25, 40), 1, frequency, null, null, FALSE, hull_creaking_sound, null, null, null, null, 0), 5 SECONDS)
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EX_PREPROCESS_CHECK_TICK
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//postpone processing for a bit
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@@ -90,6 +90,8 @@
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to_chat(user, "<span class='boldnotice'>You catch some drifting memories of their past conversations...</span>")
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for(var/spoken_memory in recent_speech)
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to_chat(user, "<span class='notice'>[recent_speech[spoken_memory]]</span>")
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if(usr in GLOB.rockpaperscissors_players)
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to_chat(user, "<span class='notice'>They're planning on playing [GLOB.rockpaperscissors_players[usr][1]]</span>")
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if(iscarbon(M))
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var/mob/living/carbon/human/H = M
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to_chat(user, "<span class='boldnotice'>You find that their intent is to [H.a_intent]...</span>")
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@@ -53,8 +53,6 @@
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/datum/wires/airlock/interactable(mob/user)
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var/obj/machinery/door/airlock/A = holder
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if(!A.hasSiliconAccessInArea(user) && A.isElectrified() && A.shock(user, 100))
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return FALSE
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if(A.panel_open)
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return TRUE
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@@ -73,6 +71,8 @@
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/datum/wires/airlock/on_pulse(wire)
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set waitfor = FALSE
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var/obj/machinery/door/airlock/A = holder
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if(!A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
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return FALSE
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switch(wire)
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if(WIRE_POWER1, WIRE_POWER2) // Pulse to loose power.
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A.loseMainPower()
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@@ -127,6 +127,8 @@
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/datum/wires/airlock/on_cut(wire, mend)
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var/obj/machinery/door/airlock/A = holder
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if(!A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
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return FALSE
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switch(wire)
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if(WIRE_POWER1, WIRE_POWER2) // Cut to loose power, repair all to gain power.
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if(mend && !is_cut(WIRE_POWER1) && !is_cut(WIRE_POWER2))
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@@ -174,4 +176,4 @@
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A.update_icon()
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if(WIRE_ZAP1, WIRE_ZAP2) // Ouch.
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if(isliving(usr))
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A.shock(usr, 50)
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A.shock(usr, 50)
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Reference in New Issue
Block a user