Merge pull request #9592 from Ghommie/Ghommie-cit262
Porting movespeed modification system updates.
This commit is contained in:
@@ -65,7 +65,7 @@
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return FALSE
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if(!isliving(AM) && !isobj(AM))
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return FALSE
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if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating)
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if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || (AM.movement_type & FLOATING))
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return FALSE
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//Flies right over the chasm
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if(ismob(AM))
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@@ -10,7 +10,6 @@
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var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
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var/datum/mood_event/list/mood_events = list()
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var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
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var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look
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var/obj/screen/mood/screen_obj
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/datum/component/mood/Initialize()
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@@ -21,8 +20,7 @@
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RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
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RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
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RegisterSignal(parent, COMSIG_INCREASE_SANITY, .proc/IncreaseSanity)
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RegisterSignal(parent, COMSIG_DECREASE_SANITY, .proc/DecreaseSanity)
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RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity)
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RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
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var/mob/living/owner = parent
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@@ -131,31 +129,23 @@
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switch(mood_level)
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if(1)
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DecreaseSanity(src, 0.2)
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setSanity(sanity-0.2)
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if(2)
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DecreaseSanity(src, 0.125, SANITY_CRAZY)
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setSanity(sanity-0.125, minimum=SANITY_CRAZY)
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if(3)
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DecreaseSanity(src, 0.075, SANITY_UNSTABLE)
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setSanity(sanity-0.075, minimum=SANITY_UNSTABLE)
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if(4)
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DecreaseSanity(src, 0.025, SANITY_DISTURBED)
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setSanity(sanity-0.025, minimum=SANITY_DISTURBED)
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if(5)
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IncreaseSanity(src, 0.1)
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setSanity(sanity+0.1)
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if(6)
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IncreaseSanity(src, 0.15)
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setSanity(sanity+0.15)
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if(7)
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IncreaseSanity(src, 0.20)
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setSanity(sanity+0.20)
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if(8)
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IncreaseSanity(src, 0.25, SANITY_GREAT)
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setSanity(sanity+0.25, maximum=SANITY_GREAT)
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if(9)
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IncreaseSanity(src, 0.4, SANITY_GREAT)
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/*
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if(insanity_effect != holdmyinsanityeffect)
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if(insanity_effect > holdmyinsanityeffect)
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owner.crit_threshold += (insanity_effect - holdmyinsanityeffect)
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else
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owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
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*/
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setSanity(sanity+0.4, maximum=SANITY_GREAT)
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if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
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if(prob(0.05))
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@@ -166,8 +156,6 @@
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add_event(null, "jolly", /datum/mood_event/jolly)
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clear_event(null, "depression")
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holdmyinsanityeffect = insanity_effect
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HandleNutrition(owner)
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/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
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@@ -189,7 +177,7 @@
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sanity = amount
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switch(sanity)
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if(SANITY_INSANE to SANITY_CRAZY)
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if(-INFINITY to SANITY_CRAZY)
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setInsanityEffect(MAJOR_INSANITY_PEN)
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master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
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sanity_level = 6
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@@ -222,31 +210,8 @@
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//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
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insanity_effect = newval
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/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
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if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
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IncreaseSanity(src, 0.5)
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else
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sanity = max(minimum, sanity - amount)
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if(sanity < SANITY_UNSTABLE)
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if(sanity < SANITY_CRAZY)
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insanity_effect = (MAJOR_INSANITY_PEN)
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else
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insanity_effect = (MINOR_INSANITY_PEN)
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/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL)
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// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
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var/mob/living/owner = parent
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if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
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return
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if(sanity > maximum)
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DecreaseSanity(src, 0.5) //Removes some sanity to go back to our current limit.
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else
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sanity = min(maximum, sanity + amount)
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if(sanity > SANITY_CRAZY)
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if(sanity > SANITY_UNSTABLE)
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insanity_effect = 0
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else
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insanity_effect = MINOR_INSANITY_PEN
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/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY)
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setSanity(sanity + amount, minimum, maximum)
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/datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
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var/datum/mood_event/the_event
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