balances the netherworld link, spawners can now spawn from a pool of mobs, and the netherworld link can now summon all three types of netherworld critters. (and mining spawner cleanup for admin events i guess) (#35386)
* woah totally wacky wazoo
* OH I'M SAYIN IT
* donezo now lets do the rest lol
* commiting this so i can revert back to it when nobody likes my changes past this point
* 🙏
* jesus
* christ
* move'd
This commit is contained in:
committed by
CitadelStationBot
parent
d6f916f37b
commit
ae5fa73809
@@ -226,7 +226,7 @@
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max_mobs = 3
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spawn_time = 200
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spawn_text = "peels itself off from"
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mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion)
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melee_damage_lower = 20
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melee_damage_upper = 20
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anchored = FALSE
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@@ -17,7 +17,7 @@
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maxHealth = 250
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max_mobs = 3
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spawn_time = 300 //30 seconds default
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mob_type = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
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spawn_text = "emerges from"
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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@@ -28,10 +28,10 @@
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var/obj/effect/light_emitter/tendril/emitted_light
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/mob/living/simple_animal/hostile/spawner/lavaland/goliath
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mob_type = /mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril)
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/mob/living/simple_animal/hostile/spawner/lavaland/legion
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mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
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/mob/living/simple_animal/hostile/spawner/lavaland/Initialize()
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. = ..()
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@@ -71,11 +71,11 @@
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icon_living = "nether"
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health = 50
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maxHealth = 50
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spawn_time = 50 //5 seconds
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spawn_time = 600 //1 minute
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max_mobs = 15
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icon = 'icons/mob/nest.dmi'
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spawn_text = "crawls through"
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mob_type = /mob/living/simple_animal/hostile/netherworld/migo
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mob_types = list(/mob/living/simple_animal/hostile/netherworld/migo, /mob/living/simple_animal/hostile/netherworld, /mob/living/simple_animal/hostile/netherworld/blankbody)
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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faction = list("nether")
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deathmessage = "shatters into oblivion."
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@@ -93,7 +93,7 @@
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if(M)
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playsound(src, 'sound/magic/demon_consume.ogg', 50, 1)
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M.adjustBruteLoss(60)
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new /obj/effect/gibspawner/human(get_turf(M))
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new /obj/effect/gibspawner/generic(get_turf(M))
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if(M.stat == DEAD)
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var/mob/living/simple_animal/hostile/netherworld/blankbody/blank
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blank = new(loc)
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@@ -8,7 +8,7 @@
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var/max_mobs = 5
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var/spawn_delay = 0
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var/spawn_time = 300 //30 seconds default
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var/mob_type = /mob/living/simple_animal/hostile/carp
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var/mob_types = list(/mob/living/simple_animal/hostile/carp)
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var/spawn_text = "emerges from"
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status_flags = 0
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anchored = TRUE
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@@ -42,7 +42,8 @@
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if(spawn_delay > world.time)
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return 0
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spawn_delay = world.time + spawn_time
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var/mob/living/simple_animal/L = new mob_type(src.loc)
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var/chosen_mob_type = pick(mob_types)
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var/mob/living/simple_animal/L = new chosen_mob_type(src.loc)
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L.admin_spawned = admin_spawned //If we were admin spawned, lets have our children count as that as well.
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spawned_mobs += L
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L.nest = src
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@@ -54,7 +55,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "syndbeacon"
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spawn_text = "warps in from"
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mob_type = /mob/living/simple_animal/hostile/syndicate/ranged
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mob_types = list(/mob/living/simple_animal/hostile/syndicate/ranged)
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faction = list(ROLE_SYNDICATE)
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/mob/living/simple_animal/hostile/spawner/skeleton
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@@ -67,7 +68,7 @@
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maxHealth = 150
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max_mobs = 15
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spawn_time = 150
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mob_type = /mob/living/simple_animal/hostile/skeleton
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mob_types = list(/mob/living/simple_animal/hostile/skeleton)
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spawn_text = "climbs out of"
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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faction = list("skeleton")
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@@ -82,26 +83,31 @@
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max_mobs = 3
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icon = 'icons/mob/nest.dmi'
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spawn_text = "crawls out of"
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mob_type = /mob/living/simple_animal/hostile/asteroid/goldgrub
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub, /mob/living/simple_animal/hostile/asteroid/goliath, /mob/living/simple_animal/hostile/asteroid/hivelord, /mob/living/simple_animal/hostile/asteroid/basilisk, /mob/living/simple_animal/hostile/asteroid/fugu)
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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faction = list("mining")
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/mob/living/simple_animal/hostile/spawner/mining/goldgrub
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name = "goldgrub den"
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desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
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/mob/living/simple_animal/hostile/spawner/mining/goliath
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name = "goliath den"
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desc = "A den housing a nest of goliaths, oh god why?"
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mob_type = /mob/living/simple_animal/hostile/asteroid/goliath
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath)
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/mob/living/simple_animal/hostile/spawner/mining/hivelord
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name = "hivelord den"
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desc = "A den housing a nest of hivelords."
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mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord)
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/mob/living/simple_animal/hostile/spawner/mining/basilisk
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name = "basilisk den"
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desc = "A den housing a nest of basilisks, bring a coat."
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mob_type = /mob/living/simple_animal/hostile/asteroid/basilisk
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk)
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/mob/living/simple_animal/hostile/spawner/mining/wumborian
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name = "wumborian fugu den"
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desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
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mob_type = /mob/living/simple_animal/hostile/asteroid/fugu
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/fugu)
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