diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index f26f3587a4..41822491f8 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -404,8 +404,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
- pull_effort = 90
- is_fabric = TRUE
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/get_main_recipes()
@@ -426,7 +424,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
- new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40) \
+ new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40), \
))
/obj/item/stack/sheet/durathread
@@ -818,13 +816,12 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
max_amount = 80
singular_name = "raw cotton ball"
icon_state = "sheet-cotton"
- is_fabric = TRUE
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
merge_type = /obj/item/stack/sheet/cotton
- pull_effort = 30
- loom_result = /obj/item/stack/sheet/cloth
+ var/pull_effort = 30
+ var/loom_result = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cotton/ten
amount = 10
diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm
index 378855707e..dfba533247 100644
--- a/code/game/objects/items/stacks/sheets/sheets.dm
+++ b/code/game/objects/items/stacks/sheets/sheets.dm
@@ -13,9 +13,6 @@
mats_per_stack = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
- var/is_fabric = FALSE //is this a valid material for the loom?
- var/loom_result //result from pulling on the loom
- var/pull_effort = 0 //amount of delay when pulling on the loom
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
diff --git a/code/game/objects/structures/loom.dm b/code/game/objects/structures/loom.dm
index ad128b01c2..164e597117 100644
--- a/code/game/objects/structures/loom.dm
+++ b/code/game/objects/structures/loom.dm
@@ -21,21 +21,21 @@
return TRUE
///Handles the weaving.
-/obj/structure/loom/proc/weave(obj/item/stack/sheet/S, mob/user)
- if(!istype(S) || !S.is_fabric)
+/obj/structure/loom/proc/weave(obj/item/stack/sheet/cotton/W, mob/user)
+ if(!istype(W))
return FALSE
if(!anchored)
user.show_message("The loom needs to be wrenched down.", MSG_VISUAL)
return FALSE
- if(S.amount < FABRIC_PER_SHEET)
- user.show_message("You need at least [FABRIC_PER_SHEET] units of fabric before using this.", 1)
+ if(W.amount < FABRIC_PER_SHEET)
+ user.show_message("You need at least [FABRIC_PER_SHEET] units of fabric before using this.", MSG_VISUAL)
return FALSE
- user.show_message("You start weaving \the [S.name] through the loom..", MSG_VISUAL)
- if(S.use_tool(src, user, S.pull_effort))
- if(S.amount >= FABRIC_PER_SHEET)
- new S.loom_result(drop_location())
- S.use(FABRIC_PER_SHEET)
- user.show_message("You weave \the [S.name] into a workable fabric.", MSG_VISUAL)
+ user.show_message("You start weaving \the [W.name] through the loom..", MSG_VISUAL)
+ if(W.use_tool(src, user, W.pull_effort))
+ if(W.amount >= FABRIC_PER_SHEET)
+ new W.loom_result(drop_location())
+ W.use(FABRIC_PER_SHEET)
+ user.show_message("You weave \the [W.name] into a workable fabric.", MSG_VISUAL)
return TRUE
#undef FABRIC_PER_SHEET
\ No newline at end of file