Update autolathe_designs.dm

This commit is contained in:
Trilbyspaceclone
2019-05-06 23:46:31 -04:00
committed by GitHub
parent 29a4750e21
commit ae75bf2fd1
+322 -356
View File
@@ -2,9 +2,6 @@
//////////Autolathe Designs ///////
///////////////////////////////////
///////////
///Tools //
///////////
/datum/design/bucket
name = "Bucket"
id = "bucket"
@@ -134,26 +131,6 @@
build_path = /obj/item/storage/toolbox
category = list("initial","Tools")
/datum/design/spraycan
name = "Spraycan"
id = "spraycan"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/toy/crayon/spraycan
category = list("initial", "Tools")
/datum/design/geiger
name = "Geiger Counter"
id = "geigercounter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
build_path = /obj/item/geiger_counter
category = list("initial", "Tools")
////////////////
///Electronics//
////////////////
/datum/design/apc_board
name = "APC Module"
id = "power control"
@@ -199,42 +176,45 @@
category = list("initial", "Electronics")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/desttagger
name = "Destination Tagger"
id = "desttagger"
/datum/design/camera
name = "Camera"
id = "camera"
build_type = AUTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
build_path = /obj/item/destTagger
category = list("initial", "Electronics")
materials = list(MAT_METAL = 50, MAT_GLASS = 100)
build_path = /obj/item/camera
category = list("initial", "Misc")
/datum/design/handlabeler
name = "Hand Labeler"
id = "handlabel"
/datum/design/camera_film
name = "Camera Film Cartridge"
id = "camera_film"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
build_path = /obj/item/hand_labeler
category = list("initial", "Electronics")
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
build_path = /obj/item/camera_film
category = list("initial", "Misc")
/datum/design/miniature_power_cell
name = "Light Fixture Battery"
id = "miniature_power_cell"
/datum/design/earmuffs
name = "Earmuffs"
id = "earmuffs"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 20)
build_path = /obj/item/stock_parts/cell/emergency_light
category = list("initial", "Electronics")
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/ears/earmuffs
category = list("initial", "Misc")
////////////////
///Electronics//
////////////////
/datum/design/rods
name = "Metal Rod"
id = "rods"
/datum/design/pipe_painter
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000)
build_path = /obj/item/stack/rods
category = list("initial","Construction")
maxstack = 50
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
build_path = /obj/item/pipe_painter
category = list("initial", "Misc")
/datum/design/airlock_painter
name = "Airlock Painter"
id = "airlock_painter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/airlock_painter
category = list("initial", "Misc")
/datum/design/metal
name = "Metal"
@@ -263,61 +243,14 @@
category = list("initial","Construction","Stock Parts")
maxstack = 50
/datum/design/light_tube
name = "Light Tube"
id = "light_tube"
/datum/design/rods
name = "Metal Rod"
id = "rods"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/light/tube
category = list("initial", "Construction")
/datum/design/light_bulb
name = "Light Bulb"
id = "light_bulb"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/light/bulb
category = list("initial", "Construction")
/datum/design/camera_assembly
name = "Camera Assembly"
id = "camera_assembly"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 250)
build_path = /obj/item/wallframe/camera
category = list("initial", "Construction")
/datum/design/newscaster_frame
name = "Newscaster Frame"
id = "newscaster_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
build_path = /obj/item/wallframe/newscaster
category = list("initial", "Construction")
/datum/design/turret_control_frame
name = "Turret Control Frame"
id = "turret_control"
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000)
build_path = /obj/item/wallframe/turret_control
category = list("initial", "Construction")
/datum/design/conveyor_belt
name = "Conveyor Belt"
id = "conveyor_belt"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000)
build_path = /obj/item/conveyor_construct
category = list("initial", "Construction")
/datum/design/conveyor_switch
name = "Conveyor Belt Switch"
id = "conveyor_switch"
build_type = AUTOLATHE
materials = list(MAT_METAL = 450, MAT_GLASS = 190)
build_path = /obj/item/conveyor_switch_construct
category = list("initial", "Construction")
materials = list(MAT_METAL = 1000)
build_path = /obj/item/stack/rods
category = list("initial","Construction")
maxstack = 50
/datum/design/rcd_ammo
name = "Compressed Matter Cartridge"
@@ -327,46 +260,6 @@
build_path = /obj/item/rcd_ammo
category = list("initial","Construction")
/////////////
////T-Comms//
/////////////
/datum/design/signaler
name = "Remote Signaling Device"
id = "signaler"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
build_path = /obj/item/assembly/signaler
category = list("initial", "T-Comm")
/datum/design/radio_headset
name = "Radio Headset"
id = "radio_headset"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75)
build_path = /obj/item/radio/headset
category = list("initial", "T-Comm")
/datum/design/bounced_radio
name = "Station Bounced Radio"
id = "bounced_radio"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
build_path = /obj/item/radio/off
category = list("initial", "T-Comm")
/datum/design/intercom_frame
name = "Intercom Frame"
id = "intercom_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
build_path = /obj/item/wallframe/intercom
category = list("initial", "T-Comm")
////////////////
////Dinnerware//
////////////////
/datum/design/kitchen_knife
name = "Kitchen Knife"
id = "kitchen_knife"
@@ -423,37 +316,53 @@
build_path = /obj/item/reagent_containers/food/drinks/shaker
category = list("initial","Dinnerware")
/////////////
////Secgear//
/////////////
/datum/design/beanbag_slug
name = "Beanbag Slug"
id = "beanbag_slug"
/datum/design/cultivator
name = "Cultivator"
id = "cultivator"
build_type = AUTOLATHE
materials = list(MAT_METAL = 250)
build_path = /obj/item/ammo_casing/shotgun/beanbag
category = list("initial", "Security")
materials = list(MAT_METAL=50)
build_path = /obj/item/cultivator
category = list("initial","Misc")
/datum/design/rubbershot
name = "Rubber Shot"
id = "rubber_shot"
/datum/design/plant_analyzer
name = "Plant Analyzer"
id = "plant_analyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/rubbershot
category = list("initial", "Security")
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
build_path = /obj/item/plant_analyzer
category = list("initial","Misc")
/datum/design/c38
name = "Speed Loader (.38 rubber)"
id = "c38"
/datum/design/shovel
name = "Shovel"
id = "shovel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 20000)
build_path = /obj/item/ammo_box/c38
category = list("initial", "Security")
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel
category = list("initial","Misc")
////////////
///Medical//
////////////
/datum/design/spade
name = "Spade"
id = "spade"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel/spade
category = list("initial","Misc")
/datum/design/hatchet
name = "Hatchet"
id = "hatchet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/hatchet
category = list("initial","Misc")
/datum/design/foilhat
name = "Tinfoil Hat"
id = "tinfoil_hat"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5500)
build_path = /obj/item/clothing/head/foilhat
category = list("hacked", "Misc")
/datum/design/scalpel
name = "Scalpel"
@@ -536,105 +445,29 @@
build_path = /obj/item/storage/pill_bottle
category = list("initial", "Medical")
/datum/design/syringe
name = "Syringe"
id = "syringe"
/datum/design/beanbag_slug
name = "Beanbag Slug"
id = "beanbag_slug"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/reagent_containers/syringe
category = list("initial", "Medical")
materials = list(MAT_METAL = 250)
build_path = /obj/item/ammo_casing/shotgun/beanbag
category = list("initial", "Security")
/datum/design/health_sensor
name = "Health Sensor"
id = "health_sensor"
/datum/design/rubbershot
name = "Rubber Shot"
id = "rubber_shot"
build_type = AUTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/assembly/health
category = list("initial", "Medical")
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/rubbershot
category = list("initial", "Security")
/////////////
////MISC/////
/////////////
/datum/design/camera
name = "Camera"
id = "camera"
/datum/design/c38
name = "Speed Loader (.38 rubber)"
id = "c38"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 100)
build_path = /obj/item/camera
category = list("initial", "Misc")
/datum/design/camera_film
name = "Camera Film Cartridge"
id = "camera_film"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
build_path = /obj/item/camera_film
category = list("initial", "Misc")
/datum/design/earmuffs
name = "Earmuffs"
id = "earmuffs"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/ears/earmuffs
category = list("initial", "Misc")
/datum/design/pipe_painter
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
build_path = /obj/item/pipe_painter
category = list("initial", "Misc")
/datum/design/airlock_painter
name = "Airlock Painter"
id = "airlock_painter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/airlock_painter
category = list("initial", "Misc")
/datum/design/cultivator
name = "Cultivator"
id = "cultivator"
build_type = AUTOLATHE
materials = list(MAT_METAL=50)
build_path = /obj/item/cultivator
category = list("initial","Misc")
/datum/design/plant_analyzer
name = "Plant Analyzer"
id = "plant_analyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
build_path = /obj/item/plant_analyzer
category = list("initial","Misc")
/datum/design/shovel
name = "Shovel"
id = "shovel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel
category = list("initial","Misc")
/datum/design/spade
name = "Spade"
id = "spade"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel/spade
category = list("initial","Misc")
/datum/design/hatchet
name = "Hatchet"
id = "hatchet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/hatchet
category = list("initial","Misc")
materials = list(MAT_METAL = 20000)
build_path = /obj/item/ammo_box/c38
category = list("initial", "Security")
/datum/design/recorder
name = "Universal Recorder"
@@ -660,6 +493,38 @@
build_path = /obj/item/assembly/igniter
category = list("initial", "Misc")
/datum/design/signaler
name = "Remote Signaling Device"
id = "signaler"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
build_path = /obj/item/assembly/signaler
category = list("initial", "T-Comm")
/datum/design/radio_headset
name = "Radio Headset"
id = "radio_headset"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75)
build_path = /obj/item/radio/headset
category = list("initial", "T-Comm")
/datum/design/bounced_radio
name = "Station Bounced Radio"
id = "bounced_radio"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
build_path = /obj/item/radio/off
category = list("initial", "T-Comm")
/datum/design/intercom_frame
name = "Intercom Frame"
id = "intercom_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
build_path = /obj/item/wallframe/intercom
category = list("initial", "T-Comm")
/datum/design/infrared_emitter
name = "Infrared Emitter"
id = "infrared_emitter"
@@ -668,6 +533,14 @@
build_path = /obj/item/assembly/infra
category = list("initial", "Misc")
/datum/design/health_sensor
name = "Health Sensor"
id = "health_sensor"
build_type = AUTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/assembly/health
category = list("initial", "Medical")
/datum/design/timer
name = "Timer"
id = "timer"
@@ -684,6 +557,46 @@
build_path = /obj/item/assembly/voice
category = list("initial", "Misc")
/datum/design/light_tube
name = "Light Tube"
id = "light_tube"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/light/tube
category = list("initial", "Construction")
/datum/design/light_bulb
name = "Light Bulb"
id = "light_bulb"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/light/bulb
category = list("initial", "Construction")
/datum/design/camera_assembly
name = "Camera Assembly"
id = "camera_assembly"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 250)
build_path = /obj/item/wallframe/camera
category = list("initial", "Construction")
/datum/design/newscaster_frame
name = "Newscaster Frame"
id = "newscaster_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
build_path = /obj/item/wallframe/newscaster
category = list("initial", "Construction")
/datum/design/syringe
name = "Syringe"
id = "syringe"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/reagent_containers/syringe
category = list("initial", "Medical")
/datum/design/prox_sensor
name = "Proximity Sensor"
id = "prox_sensor"
@@ -700,83 +613,7 @@
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Misc")
/datum/design/laptop
name = "Laptop Frame"
id = "laptop"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 1000)
build_path = /obj/item/modular_computer/laptop/buildable
category = list("initial","Misc")
/datum/design/tablet
name = "Tablet Frame"
id = "tablet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/modular_computer/tablet
category = list("initial","Misc")
/datum/design/slime_scanner
name = "Slime Scanner"
id = "slime_scanner"
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
build_path = /obj/item/slime_scanner
category = list("initial", "Misc")
/datum/design/pet_carrier
name = "Pet Carrier"
id = "pet_carrier"
build_type = AUTOLATHE
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
build_path = /obj/item/pet_carrier
category = list("initial", "Misc")
/datum/design/packageWrap
name = "Package Wrapping"
id = "packagewrap"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
build_path = /obj/item/stack/packageWrap
category = list("initial", "Misc")
maxstack = 30
/datum/design/holodisk
name = "Holodisk"
id = "holodisk"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/disk/holodisk
category = list("initial", "Misc")
/datum/design/lock_collar
name = "Lockable Collar"
id = "lock_collar"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1200, MAT_GLASS = 100)
build_path = /obj/item/clothing/neck/petcollar/locked
category = list("initial", "Misc")
/datum/design/collar_key
name = "Collar Key"
id = "collar_key"
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 150)
build_path = /obj/item/key/collar
category = list("initial", "Misc")
/////////////////
///Hacked Gear //
/////////////////
/datum/design/large_welding_tool
name = "Industrial Welding Tool"
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
build_path = /obj/item/weldingtool/largetank
category = list("hacked", "Tools")
//hacked autolathe recipes
/datum/design/flamethrower
name = "Flamethrower"
id = "flamethrower"
@@ -801,6 +638,22 @@
build_path = /obj/item/pipe_dispenser
category = list("hacked", "Construction")
/datum/design/electropack
name = "Electropack"
id = "electropack"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
build_path = /obj/item/electropack
category = list("hacked", "Tools")
/datum/design/large_welding_tool
name = "Industrial Welding Tool"
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
build_path = /obj/item/weldingtool/largetank
category = list("hacked", "Tools")
/datum/design/handcuffs
name = "Handcuffs"
id = "handcuffs"
@@ -897,14 +750,6 @@
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
/datum/design/electropack
name = "Electropack"
id = "electropack"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
build_path = /obj/item/electropack
category = list("hacked", "Security")
/datum/design/cleaver
name = "Butcher's Cleaver"
id = "cleaver"
@@ -913,10 +758,131 @@
build_path = /obj/item/kitchen/knife/butcher
category = list("hacked", "Dinnerware")
/datum/design/foilhat
name = "Tinfoil Hat"
id = "tinfoil_hat"
/datum/design/spraycan
name = "Spraycan"
id = "spraycan"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5500)
build_path = /obj/item/clothing/head/foilhat
category = list("hacked", "Misc")
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/toy/crayon/spraycan
category = list("initial", "Tools")
/datum/design/desttagger
name = "Destination Tagger"
id = "desttagger"
build_type = AUTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
build_path = /obj/item/destTagger
category = list("initial", "Electronics")
/datum/design/handlabeler
name = "Hand Labeler"
id = "handlabel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
build_path = /obj/item/hand_labeler
category = list("initial", "Electronics")
/datum/design/geiger
name = "Geiger Counter"
id = "geigercounter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
build_path = /obj/item/geiger_counter
category = list("initial", "Tools")
/datum/design/turret_control_frame
name = "Turret Control Frame"
id = "turret_control"
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000)
build_path = /obj/item/wallframe/turret_control
category = list("initial", "Construction")
/datum/design/conveyor_belt
name = "Conveyor Belt"
id = "conveyor_belt"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000)
build_path = /obj/item/conveyor_construct
category = list("initial", "Construction")
/datum/design/conveyor_switch
name = "Conveyor Belt Switch"
id = "conveyor_switch"
build_type = AUTOLATHE
materials = list(MAT_METAL = 450, MAT_GLASS = 190)
build_path = /obj/item/conveyor_switch_construct
category = list("initial", "Construction")
/datum/design/laptop
name = "Laptop Frame"
id = "laptop"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 1000)
build_path = /obj/item/modular_computer/laptop/buildable
category = list("initial","Misc")
/datum/design/tablet
name = "Tablet Frame"
id = "tablet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/modular_computer/tablet
category = list("initial","Misc")
/datum/design/slime_scanner
name = "Slime Scanner"
id = "slime_scanner"
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
build_path = /obj/item/slime_scanner
category = list("initial", "Misc")
/datum/design/pet_carrier
name = "Pet Carrier"
id = "pet_carrier"
build_type = AUTOLATHE
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
build_path = /obj/item/pet_carrier
category = list("initial", "Misc")
/datum/design/miniature_power_cell
name = "Light Fixture Battery"
id = "miniature_power_cell"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 20)
build_path = /obj/item/stock_parts/cell/emergency_light
category = list("initial", "Electronics")
/datum/design/packageWrap
name = "Package Wrapping"
id = "packagewrap"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
build_path = /obj/item/stack/packageWrap
category = list("initial", "Misc")
maxstack = 30
/datum/design/holodisk
name = "Holodisk"
id = "holodisk"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/disk/holodisk
category = list("initial", "Misc")
/datum/design/lock_collar
name = "Lockable Collar"
id = "lock_collar"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1200, MAT_GLASS = 100)
build_path = /obj/item/clothing/neck/petcollar/locked
category = list("initial", "Misc")
/datum/design/collar_key
name = "Collar Key"
id = "collar_key"
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 150)
build_path = /obj/item/key/collar
category = list("initial", "Misc")