fix
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@@ -272,7 +272,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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var/mob/living/L = usr
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if(!istype(L) || !L.can_resist())
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return
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L.last_resist = world.time
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L.MarkResistTime()
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if(CHECK_MOBILITY(L, MOBILITY_MOVE))
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return L.resist_fire() //I just want to start a flame in your hearrrrrrtttttt.
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@@ -600,17 +600,15 @@ so as to remain in compliance with the most up-to-date laws."
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var/mob/living/L = usr
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if(!istype(L) || !L.can_resist())
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return
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L.last_resist = world.time
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if(CHECK_MOBILITY(L, MOBILITY_MOVE) && (L.last_special <= world.time))
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return L.resist_restraints()
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L.MarkResistTime()
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return L.resist_restraints()
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/obj/screen/alert/restrained/buckled/Click()
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var/mob/living/L = usr
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if(!istype(L) || !L.can_resist())
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return
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L.last_resist = world.time
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if(L.last_special <= world.time)
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return L.resist_buckle()
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L.MarkResistTime()
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return L.resist_buckle()
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// PRIVATE = only edit, use, or override these if you're editing the system as a whole
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