diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index fef46651b3..3f15b7a6ad 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -506,7 +506,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) /datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour) var/list/bodyparts_to_add = mutant_bodyparts.Copy() - var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER, ABOVE_BODY_ADJ_LAYER, UNDER_BODY_ADJ_LAYER) + var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER) var/list/standing = list() H.remove_overlay(BODY_BEHIND_LAYER) @@ -514,9 +514,6 @@ GLOBAL_LIST_EMPTY(roundstart_races) H.remove_overlay(BODY_FRONT_LAYER) //CITADEL EDIT - Do not forget to add this to relevent_layers list just above too! H.remove_overlay(BODY_TAUR_LAYER) - H.remove_overlay(ABOVE_BODY_ADJ_LAYER) - H.remove_overlay(ABOVE_BODY_FRONT_LAYER) - H.remove_overlay(ABOVE_BODY_BEHIND_LAYER) //END EDIT if(!mutant_bodyparts) @@ -841,9 +838,6 @@ GLOBAL_LIST_EMPTY(roundstart_races) H.apply_overlay(BODY_ADJ_LAYER) H.apply_overlay(BODY_FRONT_LAYER) H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT - H.apply_overlay(ABOVE_BODY_ADJ_LAYER) - H.apply_overlay(ABOVE_BODY_FRONT_LAYER) - H.apply_overlay(ABOVE_BODY_BEHIND_LAYER) //This exists so sprite accessories can still be per-layer without having to include that layer's //number in their sprite name, which causes issues when those numbers change. @@ -858,12 +852,6 @@ GLOBAL_LIST_EMPTY(roundstart_races) //CITADEL EDIT if(BODY_TAUR_LAYER) return "TAUR" - if(ABOVE_BODY_ADJ_LAYER) - return "ABADJ" - if(ABOVE_BODY_FRONT_LAYER) - return "ABFRONT" - if(ABOVE_BODY_BEHIND_LAYER) - return "ABBEHIND" //END EDIT /datum/species/proc/spec_life(mob/living/carbon/human/H)