Merge branch 'master' into upstream-merge-29747
This commit is contained in:
@@ -439,7 +439,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
// Ambience goes down here -- make sure to list each area separately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
|
||||
if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
|
||||
L.client.ambience_playing = 1
|
||||
L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)
|
||||
SEND_SOUND(L, sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ))
|
||||
|
||||
if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE)))
|
||||
return //General ambience check is below the ship ambience so one can play without the other
|
||||
@@ -448,7 +448,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
var/sound = pick(ambientsounds)
|
||||
|
||||
if(!L.client.played)
|
||||
L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE)
|
||||
SEND_SOUND(L, sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE))
|
||||
L.client.played = 1
|
||||
sleep(600) //ewww - this is very very bad
|
||||
if(L.&& L.client)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/area/areas.dm b/code/game/area/areas.dm (rejected hunks)
|
||||
@@ -432,7 +432,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
|
||||
if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
|
||||
L.client.ambience_playing = 1
|
||||
- L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)
|
||||
+ SEND_SOUND(L, sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ))
|
||||
|
||||
if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE)))
|
||||
return //General ambience check is below the ship ambience so one can play without the other
|
||||
+1
-1
@@ -270,7 +270,7 @@
|
||||
f_name = "a "
|
||||
f_name += "<span class='danger'>blood-stained</span> [name]!"
|
||||
|
||||
to_chat(user, "[bicon(src)] That's [f_name]")
|
||||
to_chat(user, "[icon2html(src, user)] That's [f_name]")
|
||||
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
|
||||
@@ -292,7 +292,7 @@ GLOBAL_VAR_INIT(RADIO_MAGNETS, "9")
|
||||
|
||||
/datum/signal/proc/debug_print()
|
||||
if (source)
|
||||
. = "signal = {source = '[source]' ([source:x],[source:y],[source:z])\n"
|
||||
. = "signal = {source = '[source]' [COORD(source)]\n"
|
||||
else
|
||||
. = "signal = {source = '[source]' ()\n"
|
||||
for (var/i in data)
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
SSticker.mode.apprentices += M.mind
|
||||
M.mind.special_role = "apprentice"
|
||||
SSticker.mode.update_wiz_icons_added(M.mind)
|
||||
M << sound('sound/effects/magic.ogg')
|
||||
SEND_SOUND(M, sound('sound/effects/magic.ogg'))
|
||||
var/newname = copytext(sanitize(input(M, "You are [wizard_name]'s apprentice. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
|
||||
@@ -171,11 +171,11 @@
|
||||
if(candidates.len) //if we got at least one candidate, they're a blobbernaut now.
|
||||
var/client/C = pick(candidates)
|
||||
blobber.key = C.key
|
||||
blobber << 'sound/effects/blobattack.ogg'
|
||||
blobber << 'sound/effects/attackblob.ogg'
|
||||
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
|
||||
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
|
||||
to_chat(blobber, "You can communicate with other blobbernauts and GLOB.overminds via <b>:b</b>")
|
||||
to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
if(blobber)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm (rejected hunks)
|
||||
@@ -175,7 +175,7 @@
|
||||
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
|
||||
- to_chat(blobber, "You can communicate with other blobbernauts and GLOB.overminds via <b>:b</b>")
|
||||
+ to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
if(blobber)
|
||||
@@ -24,6 +24,7 @@
|
||||
M.changeNext_move(CLICK_CD_MELEE)
|
||||
var/a = pick("gently stroke", "nuzzle", "affectionatly pet", "cuddle")
|
||||
M.visible_message("<span class='notice'>[M] [a]s [src]!</span>", "<span class='notice'>You [a] [src]!</span>")
|
||||
to_chat(overmind, "<span class='notice'>[M] [a]s you!</span>")
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 50, 1) //SQUISH SQUISH
|
||||
|
||||
|
||||
@@ -235,7 +236,7 @@
|
||||
if(istype(I, /obj/item/device/analyzer))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
to_chat(user, "<b>The analyzer beeps once, then reports:</b><br>")
|
||||
user << 'sound/machines/ping.ogg'
|
||||
SEND_SOUND(user, sound('sound/machines/ping.ogg'))
|
||||
chemeffectreport(user)
|
||||
typereport(user)
|
||||
else
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
C.confused += 25
|
||||
C.Jitter(50)
|
||||
else
|
||||
C << sound('sound/effects/screech.ogg')
|
||||
SEND_SOUND(C, sound('sound/effects/screech.ogg'))
|
||||
|
||||
if(issilicon(M))
|
||||
M << sound('sound/weapons/flash.ogg')
|
||||
SEND_SOUND(M, sound('sound/weapons/flash.ogg'))
|
||||
M.Knockdown(rand(100,200))
|
||||
|
||||
for(var/obj/machinery/light/L in range(4, user))
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_s = p_s()
|
||||
var/msg = "<span class='brass'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
|
||||
var/msg = "<span class='brass'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
|
||||
msg += "[desc]\n"
|
||||
if(health < maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
@@ -150,7 +150,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
|
||||
if(prob(ratvarian_prob))
|
||||
message = text2ratvar(message)
|
||||
to_chat(invoker, "<span class='[get_component_span(primary_component)]_large'>\"[message]\"</span>")
|
||||
invoker << 'sound/magic/clockwork/invoke_general.ogg'
|
||||
SEND_SOUND(invoker, sound('sound/magic/clockwork/invoke_general.ogg'))
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/proc/check_offstation_penalty()
|
||||
|
||||
@@ -103,13 +103,13 @@
|
||||
if(B.current)
|
||||
B.current.update_action_buttons_icon()
|
||||
if(!B.current.incapacitated())
|
||||
B.current << 'sound/hallucinations/im_here1.ogg'
|
||||
SEND_SOUND(B.current, 'sound/hallucinations/im_here1.ogg')
|
||||
to_chat(B.current, "<span class='cultlarge'>Acolyte [Nominee] has asserted that they are worthy of leading the cult. A vote will be called shortly.</span>")
|
||||
sleep(100)
|
||||
var/list/asked_cultists = list()
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current && B.current != Nominee && !B.current.incapacitated())
|
||||
B.current << 'sound/magic/exit_blood.ogg'
|
||||
SEND_SOUND(B.current, 'sound/magic/exit_blood.ogg')
|
||||
asked_cultists += B.current
|
||||
var/list/yes_voters = pollCandidates("[Nominee] seeks to lead your cult, do you support [Nominee.p_them()]?", poll_time = 300, group = asked_cultists)
|
||||
if(QDELETED(Nominee) || Nominee.incapacitated())
|
||||
@@ -280,7 +280,7 @@
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current && B.current.stat != DEAD && B.current.client)
|
||||
to_chat(B.current, "<span class='cultlarge'><b>Master [ranged_ability_user] has marked [GLOB.blood_target] in the [A.name] as the cult's top priority, get there immediately!</b></span>")
|
||||
B.current << pick(sound('sound/hallucinations/over_here2.ogg',0,1,75), sound('sound/hallucinations/over_here3.ogg',0,1,75))
|
||||
SEND_SOUND(B.current, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75))
|
||||
B.current.client.images += GLOB.blood_target_image
|
||||
attached_action.owner.update_action_buttons_icon()
|
||||
remove_ranged_ability("<span class='cult'>The marking rite is complete! It will last for 90 seconds.</span>")
|
||||
@@ -324,7 +324,7 @@
|
||||
return FALSE
|
||||
if(cooldown > world.time)
|
||||
if(!PM.active)
|
||||
owner << "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can pulse again!</b></span>"
|
||||
to_chat(owner, "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can pulse again!</b></span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -367,7 +367,7 @@
|
||||
if(!attached_action.throwing)
|
||||
attached_action.throwing = TRUE
|
||||
attached_action.throwee = target
|
||||
ranged_ability_user << 'sound/weapons/thudswoosh.ogg'
|
||||
SEND_SOUND(ranged_ability_user, sound('sound/weapons/thudswoosh.ogg'))
|
||||
to_chat(ranged_ability_user,"<span class='cult'><b>You reach through the veil with your mind's eye and seize [target]!</b></span>")
|
||||
return
|
||||
else
|
||||
|
||||
@@ -161,11 +161,15 @@
|
||||
/obj/item/weapon/sharpener/cult
|
||||
name = "eldritch whetstone"
|
||||
desc = "A block, empowered by dark magic. Sharp weapons will be enhanced when used on the stone."
|
||||
icon_state = "cult_sharpener"
|
||||
used = 0
|
||||
increment = 5
|
||||
max = 40
|
||||
prefix = "darkened"
|
||||
|
||||
/obj/item/weapon/sharpener/cult/update_icon()
|
||||
icon_state = "cult_sharpener[used ? "_used" : ""]"
|
||||
|
||||
/obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
name = "empowered cultist armor"
|
||||
desc = "Empowered garb which creates a powerful shield around the user."
|
||||
@@ -391,7 +395,7 @@
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "That doesn't seem to do anything useful.")
|
||||
return
|
||||
|
||||
|
||||
if(istype(A, /obj/item))
|
||||
|
||||
var/list/cultists = list()
|
||||
|
||||
@@ -538,7 +538,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
mob_to_revive = input(user, "Choose a cultist to revive.", "Cultist to Revive") as null|anything in potential_revive_mobs
|
||||
else
|
||||
mob_to_revive = potential_revive_mobs[1]
|
||||
if(!src || QDELETED(src) || rune_in_use || !validness_checks(mob_to_revive, user))
|
||||
if(QDELETED(src) || !validness_checks(mob_to_revive, user))
|
||||
rune_in_use = FALSE
|
||||
return
|
||||
if(user.name == "Herbert West")
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/paper/talisman/supply/Topic(href, href_list)
|
||||
world.log << "[usr], [href], [href_list]"
|
||||
if(QDELETED(src) || usr.incapacitated() || !in_range(src, usr))
|
||||
return
|
||||
|
||||
|
||||
@@ -270,7 +270,7 @@
|
||||
if(target.use(25))
|
||||
new /obj/structure/constructshell(T)
|
||||
to_chat(user, "<span class='warning'>The talisman clings to the metal and twists it into a construct shell!</span>")
|
||||
user << sound('sound/effects/magic.ogg',0,1,25)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
invoke(user, 1)
|
||||
qdel(src)
|
||||
else
|
||||
@@ -281,7 +281,7 @@
|
||||
new /obj/item/stack/sheet/runed_metal(T,quantity)
|
||||
target.use(quantity)
|
||||
to_chat(user, "<span class='warning'>The talisman clings to the plasteel, transforming it into runed metal!</span>")
|
||||
user << sound('sound/effects/magic.ogg',0,1,25)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
invoke(user, 1)
|
||||
if(uses <= 0)
|
||||
qdel(src)
|
||||
|
||||
@@ -61,15 +61,15 @@
|
||||
|
||||
|
||||
/mob/living/carbon/true_devil/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <b>[src]</b>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!\n"
|
||||
|
||||
//Left hand items
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags & ABSTRACT))
|
||||
if(I.blood_DNA)
|
||||
msg += "<span class='warning'>It is holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
msg += "<span class='warning'>It is holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "It is holding [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "It is holding [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//Braindead
|
||||
if(!client && stat != DEAD)
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
var/list/living_crew = list()
|
||||
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player))
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
|
||||
living_crew += Player
|
||||
if(living_crew.len / GLOB.joined_player_list.len <= config.midround_antag_life_check) //If a lot of the player base died, we start fresh
|
||||
message_admins("Convert_roundtype failed due to too many dead people. Limit is [config.midround_antag_life_check * 100]% living crew")
|
||||
@@ -120,7 +120,7 @@
|
||||
var/list/datum/game_mode/runnable_modes = config.get_runnable_midround_modes(living_crew.len)
|
||||
var/list/datum/game_mode/usable_modes = list()
|
||||
for(var/datum/game_mode/G in runnable_modes)
|
||||
if(G.reroll_friendly)
|
||||
if(G.reroll_friendly && living_crew >= G.required_players)
|
||||
usable_modes += G
|
||||
else
|
||||
qdel(G)
|
||||
@@ -208,7 +208,7 @@
|
||||
return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
|
||||
|
||||
for(var/mob/Player in GLOB.living_mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player))
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
|
||||
if(Player.mind.special_role) //Someone's still antaging!
|
||||
living_antag_player = Player
|
||||
return 0
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
var/mob/living/mob = get(tool.loc, /mob/living)
|
||||
if(mob && mob.mind && mob.stat == CONSCIOUS)
|
||||
if(mob.mind.gang_datum == src)
|
||||
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[bicon(tool)] [message]</span>")
|
||||
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[icon2html(tool, mob)] [message]</span>")
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -66,4 +66,4 @@
|
||||
cooldown = 0
|
||||
icon_state = "pen"
|
||||
var/mob/M = get(src, /mob)
|
||||
to_chat(M, "<span class='notice'>[bicon(src)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
if(!message || !can_use(user))
|
||||
return
|
||||
if(user.z > 2)
|
||||
to_chat(user, "<span class='info'>[bicon(src)]Error: Station out of range.</span>")
|
||||
to_chat(user, "<span class='info'>[icon2html(src, user)]Error: Station out of range.</span>")
|
||||
return
|
||||
var/list/members = list()
|
||||
members += gang.gangsters
|
||||
@@ -179,35 +179,35 @@
|
||||
|
||||
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
|
||||
recalling = 1
|
||||
to_chat(loc, "<span class='info'>[bicon(src)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
|
||||
to_chat(user, "<span class='warning'>[bicon(src)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
to_chat(loc, "<span class='info'>[bicon(src)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
if(!gang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>[bicon(src)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
|
||||
var/turf/userturf = get_turf(user)
|
||||
if(userturf.z != ZLEVEL_STATION) //Shuttle can only be recalled while on station
|
||||
to_chat(user, "<span class='warning'>[\bicon(src)]Error: Device out of range of station communication arrays.</span>")
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Device out of range of station communication arrays.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
var/datum/station_state/end_state = new /datum/station_state()
|
||||
end_state.count()
|
||||
if((100 * GLOB.start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
|
||||
to_chat(user, "<span class='warning'>[bicon(src)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
to_chat(loc, "<span class='info'>[bicon(src)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
gang.recalls -= 1
|
||||
return 1
|
||||
|
||||
to_chat(loc, "<span class='info'>[bicon(src)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
|
||||
|
||||
@@ -375,8 +375,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
minor_announce("[key] SECONDS UNTIL DOOMSDAY DEVICE ACTIVATION!", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
|
||||
|
||||
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION)
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M << 'sound/machines/alarm.ogg'
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
sleep(100)
|
||||
for(var/mob/living/L in GLOB.mob_list)
|
||||
var/turf/T = get_turf(L)
|
||||
|
||||
@@ -654,7 +654,7 @@
|
||||
to_chat(M, "[link] [rendered]")
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/ContactSwarmers()
|
||||
var/message = input(src, "Announce to other swarmers", "Swarmer contact")
|
||||
var/message = stripped_input(src, "Announce to other swarmers", "Swarmer contact")
|
||||
// TODO get swarmers their own colour rather than just boldtext
|
||||
if(message)
|
||||
swarmer_chat(message)
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
player_mind.special_role = "Morph"
|
||||
SSticker.mode.traitors |= player_mind
|
||||
to_chat(S, S.playstyle_string)
|
||||
S << 'sound/magic/mutate.ogg'
|
||||
SEND_SOUND(S, sound('sound/magic/mutate.ogg'))
|
||||
message_admins("[key_name_admin(S)] has been made into a morph by an event.")
|
||||
log_game("[key_name(S)] was spawned as a morph by an event.")
|
||||
spawned_mobs += S
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
generated_objectives_and_spells = TRUE
|
||||
mind.remove_all_antag()
|
||||
mind.wipe_memory()
|
||||
src << 'sound/effects/ghost.ogg'
|
||||
SEND_SOUND(src, sound('sound/effects/ghost.ogg'))
|
||||
var/datum/objective/revenant/objective = new
|
||||
objective.owner = mind
|
||||
mind.objectives += objective
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
SSticker.mode.traitors |= player_mind
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. Blood Crawl near a blood pool to manifest.</B>")
|
||||
S << 'sound/magic/demon_dies.ogg'
|
||||
SEND_SOUND(S, 'sound/magic/demon_dies.ogg')
|
||||
message_admins("[key_name_admin(S)] has been made into a slaughter demon by an event.")
|
||||
log_game("[key_name(S)] was spawned as a slaughter demon by an event.")
|
||||
spawned_mobs += S
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
text += "<br>"
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
|
||||
text += "<BIG>[bicon(icon('icons/badass.dmi', "badass"))]</BIG>"
|
||||
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -420,8 +420,7 @@
|
||||
yes_code = FALSE
|
||||
safety = TRUE
|
||||
update_icon()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M << 'sound/machines/alarm.ogg'
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.mode.explosion_in_progress = 1
|
||||
sleep(100)
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
text += " (used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses==0 && traitorwin)
|
||||
var/static/icon/badass = icon('icons/badass.dmi', "badass")
|
||||
text += "<BIG>[bicon(badass)]</BIG>"
|
||||
text += "<BIG>[icon2html(badass, world)]</BIG>"
|
||||
|
||||
text += objectives
|
||||
|
||||
|
||||
@@ -476,7 +476,7 @@
|
||||
GiveHint(target)
|
||||
else if(istype(I, /obj/item/weapon/bikehorn))
|
||||
to_chat(target, "<span class='userdanger'>HONK</span>")
|
||||
target << 'sound/items/airhorn.ogg'
|
||||
SEND_SOUND(target, 'sound/items/airhorn.ogg')
|
||||
target.adjustEarDamage(0,3)
|
||||
GiveHint(target)
|
||||
cooldown = world.time +cooldown_time
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "cell charger"
|
||||
desc = "It charges power cells."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "ccharger0"
|
||||
icon_state = "ccharger"
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
@@ -12,19 +12,16 @@
|
||||
var/chargelevel = -1
|
||||
|
||||
/obj/machinery/cell_charger/proc/updateicon()
|
||||
icon_state = "ccharger[charging ? 1 : 0]"
|
||||
cut_overlays()
|
||||
|
||||
if(charging && !(stat & (BROKEN|NOPOWER)))
|
||||
var/newlevel = round(charging.percent() * 4 / 100)
|
||||
|
||||
if(chargelevel != newlevel)
|
||||
chargelevel = newlevel
|
||||
|
||||
cut_overlays()
|
||||
add_overlay("ccharger-o[newlevel]")
|
||||
|
||||
else
|
||||
cut_overlays()
|
||||
if(charging)
|
||||
add_overlay(image(charging.icon, charging.icon_state))
|
||||
add_overlay("ccharger-on")
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
var/newlevel = round(charging.percent() * 4 / 100)
|
||||
if(chargelevel != newlevel)
|
||||
chargelevel = newlevel
|
||||
add_overlay("ccharger-o[newlevel]")
|
||||
|
||||
/obj/machinery/cell_charger/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -388,7 +388,7 @@
|
||||
flash_color(mob_occupant, flash_color="#960000", flash_time=100)
|
||||
to_chat(mob_occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
|
||||
playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
|
||||
mob_occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
|
||||
SEND_SOUND(mob_occupant, sound('sound/hallucinations/veryfar_noise.ogg',0,1,50))
|
||||
QDEL_IN(mob_occupant, 40)
|
||||
|
||||
/obj/machinery/clonepod/relaymove(mob/user)
|
||||
|
||||
@@ -116,24 +116,24 @@
|
||||
authenticated = FALSE
|
||||
auth_id = "\[NULL\]"
|
||||
if(href_list["restore_logging"])
|
||||
to_chat(usr, "<span class='robot notice'>[bicon(src)] Logging functionality restored from backup data.</span>")
|
||||
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Logging functionality restored from backup data.</span>")
|
||||
emagged = FALSE
|
||||
LAZYADD(logs, "<b>-=- Logging restored to full functionality at this point -=-</b>")
|
||||
if(href_list["access_apc"])
|
||||
playsound(src, "terminal_type", 50, 0)
|
||||
var/obj/machinery/power/apc/APC = locate(href_list["access_apc"]) in GLOB.apcs_list
|
||||
if(!APC || APC.aidisabled || APC.panel_open || QDELETED(APC))
|
||||
to_chat(usr, "<span class='robot danger'>[bicon(src)] APC does not return interface request. Remote access may be disabled.</span>")
|
||||
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] APC does not return interface request. Remote access may be disabled.</span>")
|
||||
return
|
||||
if(active_apc)
|
||||
to_chat(usr, "<span class='robot danger'>[bicon(src)] Disconnected from [active_apc].</span>")
|
||||
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] Disconnected from [active_apc].</span>")
|
||||
active_apc.say("Remote access canceled. Interface locked.")
|
||||
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
|
||||
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
active_apc.locked = TRUE
|
||||
active_apc.update_icon()
|
||||
active_apc = null
|
||||
to_chat(usr, "<span class='robot notice'>[bicon(src)] Connected to APC in [APC.area]. Interface request sent.</span>")
|
||||
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Connected to APC in [APC.area]. Interface request sent.</span>")
|
||||
log_activity("remotely accessed APC in [APC.area]")
|
||||
APC.interact(usr, GLOB.not_incapacitated_state)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
@@ -473,7 +473,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if ("reg")
|
||||
if (authenticated)
|
||||
var/t2 = modify
|
||||
//var/t1 = input(usr, "What name?", "ID computer", null) as text
|
||||
if ((authenticated && modify == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
|
||||
var/newName = reject_bad_name(href_list["reg"])
|
||||
if(newName)
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 25, 0)
|
||||
if(prob(25))
|
||||
for(var/mob/living/silicon/ai/AI in active_ais())
|
||||
AI << sound('sound/machines/terminal_alert.ogg', volume = 10) //Very quiet for balance reasons
|
||||
SEND_SOUND(AI, sound('sound/machines/terminal_alert.ogg', volume = 10)) //Very quiet for balance reasons
|
||||
if("logout")
|
||||
authenticated = 0
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, 0)
|
||||
|
||||
@@ -309,7 +309,7 @@
|
||||
message = noserver
|
||||
else
|
||||
if(auth)
|
||||
var/dkey = trim(input(usr, "Please enter the decryption key.") as text|null)
|
||||
var/dkey = trim(stripped_input(usr, "Please enter the decryption key."))
|
||||
if(dkey && dkey != "")
|
||||
if(src.linkedServer.decryptkey == dkey)
|
||||
var/newkey = trim(input(usr,"Please enter the new key (3 - 16 characters max):"))
|
||||
@@ -414,10 +414,10 @@
|
||||
customrecepient.tnote += "<i><b>← From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[src]'>[customsender]</a> ([customjob]):</b></i><br>[custommessage]<br>"
|
||||
if (!customrecepient.silent)
|
||||
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
|
||||
customrecepient.audible_message("[icon2html(customrecepient, viewers(customrecepient))] *[customrecepient.ttone]*", null, 3)
|
||||
if( customrecepient.loc && ishuman(customrecepient.loc) )
|
||||
var/mob/living/carbon/human/H = customrecepient.loc
|
||||
to_chat(H, "[bicon(customrecepient)] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
|
||||
to_chat(H, "[icon2html(customrecepient, viewers(H))] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
|
||||
log_talk(usr,"[key_name(usr)] (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]",LOGPDA)
|
||||
customrecepient.cut_overlays()
|
||||
customrecepient.add_overlay(mutable_appearance('icons/obj/pda.dmi', "pda-r"))
|
||||
@@ -427,10 +427,10 @@
|
||||
customrecepient.tnote += "<i><b>← From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[PDARec]'>[PDARec.owner]</a> ([customjob]):</b></i><br>[custommessage]<br>"
|
||||
if (!customrecepient.silent)
|
||||
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
|
||||
customrecepient.audible_message("[icon2html(customrecepient, viewers(customrecepient))] *[customrecepient.ttone]*", null, 3)
|
||||
if( customrecepient.loc && ishuman(customrecepient.loc) )
|
||||
var/mob/living/carbon/human/H = customrecepient.loc
|
||||
to_chat(H, "[bicon(customrecepient)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
|
||||
to_chat(H, "[icon2html(customrecepient, H)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
|
||||
log_talk(usr,"[key_name(usr)] (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]",LOGPDA)
|
||||
customrecepient.cut_overlays()
|
||||
customrecepient.add_overlay(mutable_appearance('icons/obj/pda.dmi', "pda-r"))
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
return
|
||||
|
||||
if(!connected)
|
||||
viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!"
|
||||
say("Cannot locate mass driver connector. Cancelling firing sequence!")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/door/poddoor/M in range(range, src))
|
||||
|
||||
@@ -233,9 +233,13 @@
|
||||
return
|
||||
else /*if(src.justzap)*/
|
||||
return
|
||||
else if(user.hallucination > 50 && ishuman(user) && prob(10) && src.operating == FALSE)
|
||||
hallucinate_shock(user)
|
||||
return
|
||||
else if(user.hallucinating() && ishuman(user) && prob(4) && !operating)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.gloves)
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(G.siemens_coefficient)//not insulated
|
||||
hallucinate_shock(H)
|
||||
return
|
||||
if (cyclelinkedairlock)
|
||||
if (!shuttledocked && !emergency && !cyclelinkedairlock.shuttledocked && !cyclelinkedairlock.emergency && allowed(user))
|
||||
if(cyclelinkedairlock.operating)
|
||||
|
||||
@@ -390,7 +390,7 @@
|
||||
new /obj/effect/temp_visual/cult/sac(loc)
|
||||
var/atom/throwtarget
|
||||
throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(L, src)))
|
||||
L << pick(sound('sound/hallucinations/turn_around1.ogg',0,1,50), sound('sound/hallucinations/turn_around2.ogg',0,1,50))
|
||||
SEND_SOUND(L, sound(pick('sound/hallucinations/turn_around1.ogg','sound/hallucinations/turn_around2.ogg'),0,1,50))
|
||||
flash_color(L, flash_color="#960000", flash_time=20)
|
||||
L.Knockdown(40)
|
||||
L.throw_at(throwtarget, 5, 1,src)
|
||||
|
||||
@@ -445,7 +445,7 @@ Class Procs:
|
||||
/obj/machinery/proc/display_parts(mob/user)
|
||||
to_chat(user, "<span class='notice'>Following parts detected in the machine:</span>")
|
||||
for(var/obj/item/C in component_parts)
|
||||
to_chat(user, "<span class='notice'>[bicon(C)] [C.name]</span>")
|
||||
to_chat(user, "<span class='notice'>[icon2html(C, user)] [C.name]</span>")
|
||||
|
||||
/obj/machinery/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -96,7 +96,8 @@
|
||||
colour2 = rgb(255,128,0)
|
||||
|
||||
if(ismob(AM))
|
||||
if(AM:client)
|
||||
var/mob/M = AM
|
||||
if(M.client)
|
||||
colour = rgb(255,0,0)
|
||||
else
|
||||
colour = rgb(255,128,128)
|
||||
@@ -146,7 +147,7 @@
|
||||
var/icon/I2 = imap[2+(ix + icx*iy)*2]
|
||||
|
||||
|
||||
//to_chat(world, "icon: [bicon(I)]")
|
||||
//to_chat(world, "icon: [icon2html(I, world)]")
|
||||
|
||||
I.DrawBox(colour, rx, ry, rx+1, ry+1)
|
||||
|
||||
@@ -163,7 +164,7 @@
|
||||
|
||||
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
|
||||
|
||||
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
|
||||
//to_chat(world, "[icon2html(I, world)] at [H.screen_loc]")
|
||||
|
||||
H.name = (i==0)?"maprefresh":"map"
|
||||
|
||||
@@ -242,7 +243,8 @@
|
||||
colour = rgb(255,255,0)
|
||||
|
||||
if(ismob(AM))
|
||||
if(AM:client)
|
||||
var/mob/M = AM
|
||||
if(M.client)
|
||||
colour = rgb(255,0,0)
|
||||
else
|
||||
colour = rgb(255,128,128)
|
||||
@@ -274,7 +276,7 @@
|
||||
var/icon/I = imap[1+(ix + icx*iy)]
|
||||
|
||||
|
||||
//to_chat(world, "icon: [bicon(I)]")
|
||||
//to_chat(world, "icon: [icon2html(I, world)]")
|
||||
|
||||
I.DrawBox(colour, rx, ry, rx, ry)
|
||||
|
||||
@@ -289,7 +291,7 @@
|
||||
|
||||
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
|
||||
|
||||
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
|
||||
//to_chat(world, "[icon2html(I, world)] at [H.screen_loc]")
|
||||
|
||||
H.name = (i==0)?"maprefresh":"map"
|
||||
|
||||
|
||||
@@ -11,31 +11,29 @@
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 5000
|
||||
|
||||
/obj/machinery/robotic_fabricator/attackby(obj/item/O, mob/user, params)
|
||||
/obj/machinery/robotic_fabricator/attackby(obj/item/O, mob/living/user, params)
|
||||
if (istype(O, /obj/item/stack/sheet/metal))
|
||||
if (src.metal_amount < 150000)
|
||||
var/count = 0
|
||||
src.add_overlay("fab-load-metal")
|
||||
spawn(15)
|
||||
if(O)
|
||||
if(!O:amount)
|
||||
return
|
||||
while(metal_amount < 150000 && O:amount)
|
||||
src.metal_amount += O:materials[MAT_METAL] /*O:height * O:width * O:length * 100000*/
|
||||
O:amount--
|
||||
count++
|
||||
|
||||
if (O:amount < 1)
|
||||
qdel(O)
|
||||
|
||||
to_chat(user, "<span class='notice'>You insert [count] metal sheet\s into \the [src].</span>")
|
||||
cut_overlay("fab-load-metal")
|
||||
updateDialog()
|
||||
if (metal_amount < 150000)
|
||||
add_overlay("fab-load-metal")
|
||||
addtimer(CALLBACK(src, .proc/FinishLoadingMetal, O, user), 15)
|
||||
else
|
||||
to_chat(user, "\The [src] is full.")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/robotic_fabricator/proc/FinishLoadingMetal(obj/item/stack/sheet/metal/M, mob/living/user)
|
||||
cut_overlay("fab-load-metal")
|
||||
if(QDELETED(M) || QDELETED(user))
|
||||
return
|
||||
var/count = 0
|
||||
while(metal_amount < 150000 && !QDELETED(M))
|
||||
metal_amount += M.materials[MAT_METAL]
|
||||
M.use(1)
|
||||
count++
|
||||
|
||||
to_chat(user, "<span class='notice'>You insert [count] metal sheet\s into \the [src].</span>")
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/robotic_fabricator/power_change()
|
||||
if (powered())
|
||||
stat &= ~NOPOWER
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/structure/emergency_shield/Initialize()
|
||||
. = ..()
|
||||
setDir(pick(1,2,3,4))
|
||||
setDir(pick(GLOB.cardinals))
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/emergency_shield/Destroy()
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm (rejected hunks)
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/structure/emergency_shield/Initialize()
|
||||
. = ..()
|
||||
- setDir(pick(1,2,3,4))
|
||||
+ setDir(pick(GLOB.cardinals))
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/emergency_shield/Destroy()
|
||||
@@ -207,14 +207,14 @@
|
||||
var/new_timer = input(user, "Please set the timer.", "Timer", "[timer_set]") as num
|
||||
if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station
|
||||
timer_set = Clamp(new_timer, minimum_timer, maximum_timer)
|
||||
src.loc.visible_message("<span class='notice'>[bicon(src)] timer set for [timer_set] seconds.</span>")
|
||||
src.loc.visible_message("<span class='notice'>[icon2html(src, viewers(src))] timer set for [timer_set] seconds.</span>")
|
||||
if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user))
|
||||
if(defused || active)
|
||||
if(defused)
|
||||
src.loc.visible_message("<span class='warning'>[bicon(src)] Device error: User intervention required.</span>")
|
||||
src.loc.visible_message("<span class='warning'>[icon2html(src, viewers(src))] Device error: User intervention required.</span>")
|
||||
return
|
||||
else
|
||||
src.loc.visible_message("<span class='danger'>[bicon(src)] [timer_set] seconds until detonation, please clear the area.</span>")
|
||||
src.loc.visible_message("<span class='danger'>[icon2html(src, viewers(loc))] [timer_set] seconds until detonation, please clear the area.</span>")
|
||||
activate()
|
||||
update_icon()
|
||||
add_fingerprint(user)
|
||||
@@ -330,7 +330,7 @@
|
||||
var/obj/machinery/syndicatebomb/holder = loc
|
||||
if(istype(holder))
|
||||
attempts++
|
||||
holder.loc.visible_message("<span class='danger'>[bicon(holder)] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
|
||||
holder.loc.visible_message("<span class='danger'>[icon2html(holder, viewers(holder))] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
|
||||
reset()
|
||||
else
|
||||
qdel(src)
|
||||
@@ -340,7 +340,7 @@
|
||||
if(istype(holder))
|
||||
attempts++
|
||||
defusals++
|
||||
holder.loc.visible_message("<span class='notice'>[bicon(holder)] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
|
||||
holder.loc.visible_message("<span class='notice'>[icon2html(holder, viewers(holder))] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
|
||||
sleep(50) //Just in case someone is trying to remove the bomb core this gives them a little window to crowbar it out
|
||||
if(istype(holder))
|
||||
reset()
|
||||
|
||||
@@ -37,10 +37,7 @@
|
||||
src.update_chassis_page()
|
||||
chassis.occupant_message("<span class='danger'>The [src] is destroyed!</span>")
|
||||
chassis.log_append_to_last("[src] is destroyed.",1)
|
||||
if(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon))
|
||||
chassis.occupant << sound('sound/mecha/weapdestr.ogg',volume=50)
|
||||
else
|
||||
chassis.occupant << sound('sound/mecha/critdestr.ogg',volume=50)
|
||||
SEND_SOUND(chassis.occupant, sound(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon) ? 'sound/mecha/weapdestr.ogg' : 'sound/mecha/critdestr.ogg', volume=50))
|
||||
chassis = null
|
||||
return ..()
|
||||
|
||||
@@ -139,7 +136,7 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/occupant_message(message)
|
||||
if(chassis)
|
||||
chassis.occupant_message("[bicon(src)] [message]")
|
||||
chassis.occupant_message("[icon2html(src, chassis.occupant)] [message]")
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/log_message(message)
|
||||
|
||||
@@ -262,7 +262,7 @@
|
||||
if(equipment && equipment.len)
|
||||
to_chat(user, "It's equipped with:")
|
||||
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
|
||||
to_chat(user, "[bicon(ME)] [ME]")
|
||||
to_chat(user, "[icon2html(ME, user)] [ME]")
|
||||
|
||||
//processing internal damage, temperature, air regulation, alert updates, lights power use.
|
||||
/obj/mecha/process()
|
||||
@@ -596,7 +596,7 @@
|
||||
/obj/mecha/proc/setInternalDamage(int_dam_flag)
|
||||
internal_damage |= int_dam_flag
|
||||
log_append_to_last("Internal damage of type [int_dam_flag].",1)
|
||||
occupant << sound('sound/machines/warning-buzzer.ogg',wait=0)
|
||||
SEND_SOUND(occupant, sound('sound/machines/warning-buzzer.ogg',wait=0))
|
||||
diag_hud_set_mechstat()
|
||||
return
|
||||
|
||||
@@ -636,7 +636,7 @@
|
||||
var/can_control_mech = 0
|
||||
for(var/obj/item/mecha_parts/mecha_tracking/ai_control/A in trackers)
|
||||
can_control_mech = 1
|
||||
to_chat(user, "<span class='notice'>[bicon(src)] Status of [name]:</span>\n[A.get_mecha_info()]")
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] Status of [name]:</span>\n[A.get_mecha_info()]")
|
||||
break
|
||||
if(!can_control_mech)
|
||||
to_chat(user, "<span class='warning'>You cannot control exosuits without AI control beacons installed.</span>")
|
||||
@@ -707,14 +707,14 @@
|
||||
icon_state = initial(icon_state)
|
||||
playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
|
||||
if(!internal_damage)
|
||||
occupant << sound('sound/mecha/nominal.ogg',volume=50)
|
||||
SEND_SOUND(occupant, sound('sound/mecha/nominal.ogg',volume=50))
|
||||
AI.cancel_camera()
|
||||
AI.controlled_mech = src
|
||||
AI.remote_control = src
|
||||
AI.canmove = 1 //Much easier than adding AI checks! Be sure to set this back to 0 if you decide to allow an AI to leave a mech somehow.
|
||||
AI.can_shunt = 0 //ONE AI ENTERS. NO AI LEAVES.
|
||||
to_chat(AI, "[AI.can_dominate_mechs ? "<span class='announce'>Takeover of [name] complete! You are now loaded onto the onboard computer. Do not attempt to leave the station sector!</span>" \
|
||||
: "<span class='notice'>You have been uploaded to a mech's onboard computer."]")
|
||||
to_chat(AI, AI.can_dominate_mechs ? "<span class='announce'>Takeover of [name] complete! You are now loaded onto the onboard computer. Do not attempt to leave the station sector!</span>" :\
|
||||
"<span class='notice'>You have been uploaded to a mech's onboard computer.</span>")
|
||||
to_chat(AI, "<span class='reallybig boldnotice'>Use Middle-Mouse to activate mech functions and equipment. Click normally for AI interactions.</span>")
|
||||
if(interaction == AI_TRANS_FROM_CARD)
|
||||
GrantActions(AI, FALSE) //No eject/return to core action for AI uploaded by card
|
||||
@@ -860,7 +860,7 @@
|
||||
setDir(dir_in)
|
||||
playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
|
||||
if(!internal_damage)
|
||||
occupant << sound('sound/mecha/nominal.ogg',volume=50)
|
||||
SEND_SOUND(occupant, sound('sound/mecha/nominal.ogg',volume=50))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
@@ -914,7 +914,7 @@
|
||||
setDir(dir_in)
|
||||
log_message("[mmi_as_oc] moved in as pilot.")
|
||||
if(!internal_damage)
|
||||
occupant << sound('sound/mecha/nominal.ogg',volume=50)
|
||||
SEND_SOUND(occupant, sound('sound/mecha/nominal.ogg',volume=50))
|
||||
GrantActions(brainmob)
|
||||
return TRUE
|
||||
|
||||
@@ -1004,7 +1004,7 @@
|
||||
/obj/mecha/proc/occupant_message(message as text)
|
||||
if(message)
|
||||
if(occupant && occupant.client)
|
||||
to_chat(occupant, "[bicon(src)] [message]")
|
||||
to_chat(occupant, "[icon2html(src, occupant)] [message]")
|
||||
return
|
||||
|
||||
/obj/mecha/proc/log_message(message as text,red=null)
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
chassis.occupant_message("<font color='[chassis.zoom_mode?"blue":"red"]'>Zoom mode [chassis.zoom_mode?"en":"dis"]abled.</font>")
|
||||
if(chassis.zoom_mode)
|
||||
owner.client.change_view(12)
|
||||
owner << sound('sound/mecha/imag_enh.ogg',volume=50)
|
||||
SEND_SOUND(owner, sound('sound/mecha/imag_enh.ogg',volume=50))
|
||||
else
|
||||
owner.client.change_view(world.view) //world.view - default mob view size
|
||||
UpdateButtonIcon()
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
. += "You recognise the footprints as belonging to:\n"
|
||||
for(var/shoe in shoe_types)
|
||||
var/obj/item/clothing/shoes/S = shoe
|
||||
. += "some <B>[initial(S.name)]</B> [bicon(initial(S.icon))]\n"
|
||||
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
|
||||
|
||||
to_chat(user, .)
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
/obj/effect/mine/proc/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
visible_message("<span class='danger'>[victim] sets off [bicon(src)] [src]!</span>")
|
||||
visible_message("<span class='danger'>[victim] sets off [icon2html(src, viewers(src))] [src]!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
@@ -121,13 +121,13 @@
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='reallybig redtext'>RIP AND TEAR</span>")
|
||||
victim << 'sound/misc/e1m1.ogg'
|
||||
SEND_SOUND(victim, sound('sound/misc/e1m1.ogg'))
|
||||
var/old_color = victim.client.color
|
||||
var/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
|
||||
var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
|
||||
|
||||
spawn(0)
|
||||
new /obj/effect/hallucination/delusion(victim.loc,victim,"demon",duration,0)
|
||||
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
|
||||
|
||||
var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
chainsaw.flags |= NODROP
|
||||
|
||||
@@ -558,7 +558,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
if (!silent)
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
audible_message("[bicon(src)] *[ttone]*", null, 3)
|
||||
audible_message("[icon2html(src, hearers(src))] *[ttone]*", null, 3)
|
||||
//Search for holder of the PDA.
|
||||
var/mob/living/L = null
|
||||
if(loc && isliving(loc))
|
||||
@@ -575,7 +575,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
hrefstart = "<a href='?src=\ref[L];track=[html_encode(source.owner)]'>"
|
||||
hrefend = "</a>"
|
||||
|
||||
to_chat(L, "[\bicon(src)] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
|
||||
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
|
||||
|
||||
update_icon()
|
||||
add_overlay(icon_alert)
|
||||
|
||||
@@ -88,27 +88,27 @@
|
||||
if(isliving(loc))
|
||||
var/mob/living/M = loc
|
||||
if(!emagged)
|
||||
to_chat(M, "<span class='boldannounce'>[bicon(src)] RADIATION PULSE DETECTED.</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[bicon(src)] Severity: [amount]</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] RADIATION PULSE DETECTED.</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] Severity: [amount]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='boldannounce'>[bicon(src)] !@%$AT!(N P!LS! D/TEC?ED.</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[bicon(src)] &!F2rity: <=[amount]#1</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] !@%$AT!(N P!LS! D/TEC?ED.</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] &!F2rity: <=[amount]#1</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/geiger_counter/attack_self(mob/user)
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>[bicon(src)] You switch [scanning ? "on" : "off"] [src].</span>")
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
|
||||
|
||||
/obj/item/device/geiger_counter/attack(mob/living/M, mob/user)
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
if(!emagged)
|
||||
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
|
||||
if(!M.radiation)
|
||||
to_chat(user, "<span class='notice'>[bicon(src)] Radiation levels within normal boundaries.</span>")
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='boldannounce'>[bicon(src)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [M]'s body!</span>")
|
||||
|
||||
@@ -147,7 +147,7 @@ MASS SPECTROMETER
|
||||
if (M.getCloneLoss())
|
||||
to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>")
|
||||
if (M.reagents && M.reagents.get_reagent_amount("epinephrine"))
|
||||
to_chat(user, "\t<span class='info'>Bloodstream analysis located [M.reagents:get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>")
|
||||
to_chat(user, "\t<span class='info'>Bloodstream analysis located [M.reagents.get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>")
|
||||
if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
|
||||
to_chat(user, "\t<span class='alert'>Subject brain function is non-existent.</span>")
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
desc = "Regulates the transfer of air between two tanks"
|
||||
var/obj/item/weapon/tank/tank_one
|
||||
var/obj/item/weapon/tank/tank_two
|
||||
var/obj/item/device/attached_device
|
||||
var/obj/item/device/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
@@ -99,8 +99,8 @@
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.loc = get_turf(src)
|
||||
attached_device:holder = null
|
||||
attached_device.forceMove(get_turf(src))
|
||||
attached_device.holder = null
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
novariants = FALSE
|
||||
|
||||
GLOBAL_LIST_INIT(human_recipes, list( \
|
||||
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5, on_floor = 1), \
|
||||
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/human/Initialize(mapload, new_amount, merge = TRUE)
|
||||
@@ -33,7 +33,7 @@ GLOBAL_LIST_INIT(human_recipes, list( \
|
||||
icon_state = "sheet-corgi"
|
||||
|
||||
GLOBAL_LIST_INIT(corgi_recipes, list ( \
|
||||
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3, on_floor = 1), \
|
||||
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi/Initialize(mapload, new_amount, merge = TRUE)
|
||||
@@ -53,8 +53,8 @@ GLOBAL_LIST_INIT(corgi_recipes, list ( \
|
||||
icon_state = "sheet-monkey"
|
||||
|
||||
GLOBAL_LIST_INIT(monkey_recipes, list ( \
|
||||
new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2, on_floor = 1), \
|
||||
new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1), \
|
||||
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/monkey/Initialize(mapload, new_amount, merge = TRUE)
|
||||
@@ -74,8 +74,8 @@ GLOBAL_LIST_INIT(monkey_recipes, list ( \
|
||||
icon_state = "sheet-xeno"
|
||||
|
||||
GLOBAL_LIST_INIT(xeno_recipes, list ( \
|
||||
new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1), \
|
||||
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno/Initialize(mapload, new_amount, merge = TRUE)
|
||||
@@ -161,7 +161,7 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
|
||||
|
||||
|
||||
GLOBAL_LIST_INIT(sinew_recipes, list ( \
|
||||
new/datum/stack_recipe("sinew restraints", /obj/item/weapon/restraints/handcuffs/sinew, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("sinew restraints", /obj/item/weapon/restraints/handcuffs/sinew, 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/sinew/Initialize(mapload, new_amount, merge = TRUE)
|
||||
|
||||
@@ -527,7 +527,7 @@
|
||||
return list(pick(messages))
|
||||
|
||||
/obj/item/toy/talking/proc/toy_talk(mob/user, message)
|
||||
user.loc.visible_message("<span class='[span]'>[bicon(src)] [message]</span>")
|
||||
user.loc.visible_message("<span class='[span]'>[icon2html(src, viewers(user.loc))] [message]</span>")
|
||||
if(chattering)
|
||||
chatter(message, phomeme, user)
|
||||
|
||||
@@ -1082,7 +1082,7 @@
|
||||
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
|
||||
icon_state = "[initial(icon_state)]_used"
|
||||
sleep(5)
|
||||
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
|
||||
audible_message("<span class='danger'>[icon2html(src, viewers(src))] Hiss!</span>")
|
||||
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
|
||||
var/chosen_sound = pick(possible_sounds)
|
||||
playsound(get_turf(src), chosen_sound, 50, 1)
|
||||
|
||||
@@ -525,7 +525,7 @@ AI MODULES
|
||||
laws[1] = generate_ion_law()
|
||||
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||||
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
|
||||
src.loc.visible_message("<span class='warning'>[icon2html(src, viewers(loc))] [laws[1]]</span>")
|
||||
|
||||
/******************** Mother Drone ******************/
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
update_label()
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] shows you: [bicon(src)] [src.name].</span>", \
|
||||
user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", \
|
||||
"<span class='notice'>You show \the [src.name].</span>")
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
var/create_full = FALSE
|
||||
var/create_with_tank = FALSE
|
||||
var/igniter_type = /obj/item/device/assembly/igniter
|
||||
trigger_guard = TRIGGER_GUARD_NORMAL
|
||||
|
||||
/obj/item/weapon/flamethrower/Destroy()
|
||||
if(weldtool)
|
||||
@@ -69,12 +70,7 @@
|
||||
if(flag)
|
||||
return // too close
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna.check_mutation(HULK))
|
||||
to_chat(user, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
return
|
||||
if(NOGUNS in H.dna.species.species_traits)
|
||||
to_chat(user, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
if(!can_trigger_gun(user))
|
||||
return
|
||||
if(user && user.get_active_held_item() == src) // Make sure our user is still holding us
|
||||
var/turf/target_turf = get_turf(target)
|
||||
|
||||
@@ -90,8 +90,8 @@
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff_red"
|
||||
item_state = "coil_red"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
origin_tech = "engineering=2"
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
@@ -145,9 +145,7 @@
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/white
|
||||
icon_state = "cuff_white"
|
||||
item_state = "cuff_white"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
item_state = "coil_white"
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
@@ -212,7 +210,6 @@
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
icon_state = "cuff_white"
|
||||
item_state = "cuff_white"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
materials = list()
|
||||
@@ -222,6 +219,7 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
icon_state = "cuff_white_used"
|
||||
item_state = "cuff_white"
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/used/attack()
|
||||
return
|
||||
|
||||
@@ -20,12 +20,14 @@
|
||||
var/prev_bloodthirst = HIS_GRACE_SATIATED
|
||||
var/force_bonus = 0
|
||||
|
||||
/obj/item/weapon/his_grace/New()
|
||||
..()
|
||||
/obj/item/weapon/his_grace/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
GLOB.poi_list += src
|
||||
|
||||
/obj/item/weapon/his_grace/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
GLOB.poi_list -= src
|
||||
for(var/mob/living/L in src)
|
||||
L.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
@@ -320,6 +320,8 @@
|
||||
desc = "Particularly twisted dieties grant gifts of dubious value."
|
||||
icon_state = "arm_blade"
|
||||
item_state = "arm_blade"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
flags = ABSTRACT | NODROP
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -209,8 +209,8 @@
|
||||
origin_tech = "combat=7;materials=6"
|
||||
force_string = "INFINITE"
|
||||
|
||||
/obj/item/weapon/melee/supermatter_sword/New()
|
||||
..()
|
||||
/obj/item/weapon/melee/supermatter_sword/Initialize()
|
||||
. = ..()
|
||||
shard = new /obj/machinery/power/supermatter_shard(src)
|
||||
qdel(shard.countdown)
|
||||
shard.countdown = null
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
var/fire_mode = PCANNON_FIREALL
|
||||
var/automatic = FALSE
|
||||
var/clumsyCheck = TRUE
|
||||
trigger_guard = TRIGGER_GUARD_NORMAL
|
||||
|
||||
/obj/item/weapon/pneumatic_cannon/CanItemAutoclick()
|
||||
return automatic
|
||||
@@ -37,10 +38,10 @@
|
||||
out += "<span class='notice'>You'll need to get closer to see any more.</span>"
|
||||
return
|
||||
for(var/obj/item/I in loadedItems)
|
||||
out += "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>"
|
||||
out += "<span class='info'>[icon2html(I, user)] It has \the [I] loaded.</span>"
|
||||
CHECK_TICK
|
||||
if(tank)
|
||||
out += "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>"
|
||||
out += "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>"
|
||||
to_chat(user, out.Join("<br>"))
|
||||
|
||||
/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
|
||||
@@ -108,11 +109,7 @@
|
||||
if(!istype(user) && !target)
|
||||
return
|
||||
var/discharge = 0
|
||||
if(user.dna.check_mutation(HULK))
|
||||
to_chat(user, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
return
|
||||
if(NOGUNS in user.dna.species.species_traits)
|
||||
to_chat(user, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
if(!can_trigger_gun(user))
|
||||
return
|
||||
if(!loadedItems || !loadedWeightClass)
|
||||
to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
|
||||
return
|
||||
if(tank)
|
||||
to_chat(user, "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>")
|
||||
to_chat(user, "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>")
|
||||
|
||||
|
||||
/obj/item/weapon/melee/powerfist/attackby(obj/item/weapon/W, mob/user, params)
|
||||
|
||||
@@ -12,31 +12,31 @@
|
||||
|
||||
/obj/item/weapon/sharpener/attackby(obj/item/I, mob/user, params)
|
||||
if(used)
|
||||
to_chat(user, "<span class='notice'>The sharpening block is too worn to use again.</span>")
|
||||
to_chat(user, "<span class='warning'>The sharpening block is too worn to use again!</span>")
|
||||
return
|
||||
if(I.force >= max || I.throwforce >= max)//no esword sharpening
|
||||
to_chat(user, "<span class='notice'>[I] is much too powerful to sharpen further.</span>")
|
||||
to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
|
||||
return
|
||||
if(requires_sharpness && !I.sharpness)
|
||||
to_chat(user, "<span class='notice'>You can only sharpen items that are already sharp, such as knives.</span>")
|
||||
to_chat(user, "<span class='warning'>You can only sharpen items that are already sharp, such as knives!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/melee/transforming/energy))
|
||||
to_chat(user, "<span class='notice'>You don't think \the [I] will be the thing getting modified if you use it on \the [src].</span>")
|
||||
to_chat(user, "<span class='warning'>You don't think \the [I] will be the thing getting modified if you use it on \the [src]!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
|
||||
var/obj/item/weapon/twohanded/TH = I
|
||||
if(TH.force_wielded >= max)
|
||||
to_chat(user, "<span class='notice'>[TH] is much too powerful to sharpen further.</span>")
|
||||
to_chat(user, "<span class='warning'>[TH] is much too powerful to sharpen further!</span>")
|
||||
return
|
||||
if(TH.wielded)
|
||||
to_chat(user, "<span class='notice'>[TH] must be unwielded before it can be sharpened.</span>")
|
||||
to_chat(user, "<span class='warning'>[TH] must be unwielded before it can be sharpened!</span>")
|
||||
return
|
||||
if(TH.force_wielded > initial(TH.force_wielded))
|
||||
to_chat(user, "<span class='notice'>[TH] has already been refined before. It cannot be sharpened further.</span>")
|
||||
to_chat(user, "<span class='warning'>[TH] has already been refined before. It cannot be sharpened further!</span>")
|
||||
return
|
||||
TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
|
||||
if(I.force > initial(I.force))
|
||||
to_chat(user, "<span class='notice'>[I] has already been refined before. It cannot be sharpened further.</span>")
|
||||
to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
|
||||
I.sharpness = IS_SHARP_ACCURATE
|
||||
@@ -46,6 +46,7 @@
|
||||
name = "worn out [name]"
|
||||
desc = "[desc] At least, it used to."
|
||||
used = 1
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/sharpener/super
|
||||
name = "super whetstone"
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/obj/item/weapon
|
||||
var/trigger_guard = TRIGGER_GUARD_NONE
|
||||
|
||||
/obj/item/weapon/banhammer
|
||||
desc = "A banhammer"
|
||||
@@ -77,8 +78,8 @@
|
||||
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
|
||||
var/obj/item/weapon/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
|
||||
|
||||
/obj/item/weapon/claymore/highlander/New()
|
||||
..()
|
||||
/obj/item/weapon/claymore/highlander/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/weapon/claymore/highlander/Destroy()
|
||||
@@ -540,7 +541,7 @@
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/melee/flyswatter
|
||||
name = "Flyswatter"
|
||||
name = "flyswatter"
|
||||
desc = "Useful for killing insects of all sizes."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "flyswatter"
|
||||
@@ -555,8 +556,8 @@
|
||||
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
||||
var/list/strong_against
|
||||
|
||||
/obj/item/weapon/melee/flyswatter/New()
|
||||
..()
|
||||
/obj/item/weapon/melee/flyswatter/Initialize()
|
||||
. = ..()
|
||||
strong_against = typecacheof(list(
|
||||
/mob/living/simple_animal/hostile/poison/bees/,
|
||||
/mob/living/simple_animal/butterfly,
|
||||
@@ -584,3 +585,8 @@
|
||||
throwforce = 0
|
||||
flags = DROPDEL | ABSTRACT
|
||||
attack_verb = list("bopped")
|
||||
|
||||
/obj/item/weapon/proc/can_trigger_gun(mob/living/user)
|
||||
if(!user.can_use_guns(src))
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -12,8 +12,8 @@
|
||||
max_integrity = 150
|
||||
integrity_failure = 50
|
||||
|
||||
/obj/structure/fireaxecabinet/New()
|
||||
..()
|
||||
/obj/structure/fireaxecabinet/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/fireaxecabinet/Destroy()
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
/obj/structure/flora
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 150
|
||||
max_integrity = 150
|
||||
anchored = TRUE
|
||||
anchored = 1
|
||||
|
||||
//trees
|
||||
/obj/structure/flora/tree
|
||||
name = "tree"
|
||||
density = TRUE
|
||||
density = 1
|
||||
pixel_x = -16
|
||||
layer = FLY_LAYER
|
||||
var/cut = FALSE
|
||||
@@ -25,7 +26,7 @@
|
||||
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
|
||||
icon = 'icons/obj/flora/pinetrees.dmi'
|
||||
icon_state = "tree_stump"
|
||||
density = FALSE
|
||||
density = 0
|
||||
pixel_x = -16
|
||||
name += " stump"
|
||||
cut = TRUE
|
||||
@@ -45,14 +46,14 @@
|
||||
|
||||
/obj/structure/flora/tree/pine/Initialize()
|
||||
icon_state = "pine_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas
|
||||
name = "xmas tree"
|
||||
icon_state = "pine_c"
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
icon_state = "pine_c"
|
||||
|
||||
/obj/structure/flora/tree/dead
|
||||
@@ -64,7 +65,7 @@
|
||||
icon_state = "palm1"
|
||||
|
||||
/obj/structure/flora/tree/palm/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
icon_state = pick("palm1","palm2")
|
||||
pixel_x = 0
|
||||
|
||||
@@ -76,7 +77,7 @@
|
||||
|
||||
/obj/structure/flora/tree/dead/Initialize()
|
||||
icon_state = "tree_[rand(1, 6)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/tree/jungle
|
||||
name = "tree"
|
||||
@@ -88,12 +89,7 @@
|
||||
|
||||
/obj/structure/flora/tree/jungle/Initialize()
|
||||
icon_state = "[icon_state][rand(1, 6)]"
|
||||
..()
|
||||
|
||||
/obj/structure/flora/tree/jungle/small
|
||||
pixel_y = 0
|
||||
pixel_x = -32
|
||||
icon = 'icons/obj/flora/jungletreesmall.dmi'
|
||||
. = ..()
|
||||
|
||||
//grass
|
||||
/obj/structure/flora/grass
|
||||
@@ -106,7 +102,7 @@
|
||||
|
||||
/obj/structure/flora/grass/brown/Initialize()
|
||||
icon_state = "snowgrass[rand(1, 3)]bb"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/structure/flora/grass/green
|
||||
@@ -114,14 +110,14 @@
|
||||
|
||||
/obj/structure/flora/grass/green/Initialize()
|
||||
icon_state = "snowgrass[rand(1, 3)]gb"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/grass/both
|
||||
icon_state = "snowgrassall1"
|
||||
|
||||
/obj/structure/flora/grass/both/Initialize()
|
||||
icon_state = "snowgrassall[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
|
||||
//bushes
|
||||
@@ -129,11 +125,11 @@
|
||||
name = "bush"
|
||||
icon = 'icons/obj/flora/snowflora.dmi'
|
||||
icon_state = "snowbush1"
|
||||
anchored = TRUE
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/flora/bush/Initialize()
|
||||
icon_state = "snowbush[rand(1, 6)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
//newbushes
|
||||
|
||||
@@ -145,112 +141,112 @@
|
||||
/obj/structure/flora/ausbushes/Initialize()
|
||||
if(icon_state == "firstbush_1")
|
||||
icon_state = "firstbush_[rand(1, 4)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/reedbush
|
||||
icon_state = "reedbush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/reedbush/Initialize()
|
||||
icon_state = "reedbush_[rand(1, 4)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/leafybush
|
||||
icon_state = "leafybush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/leafybush/Initialize()
|
||||
icon_state = "leafybush_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/palebush
|
||||
icon_state = "palebush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/palebush/Initialize()
|
||||
icon_state = "palebush_[rand(1, 4)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/stalkybush
|
||||
icon_state = "stalkybush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/stalkybush/Initialize()
|
||||
icon_state = "stalkybush_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/grassybush
|
||||
icon_state = "grassybush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/grassybush/Initialize()
|
||||
icon_state = "grassybush_[rand(1, 4)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/fernybush
|
||||
icon_state = "fernybush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/fernybush/Initialize()
|
||||
icon_state = "fernybush_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/sunnybush
|
||||
icon_state = "sunnybush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/sunnybush/Initialize()
|
||||
icon_state = "sunnybush_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/genericbush
|
||||
icon_state = "genericbush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/genericbush/Initialize()
|
||||
icon_state = "genericbush_[rand(1, 4)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/pointybush
|
||||
icon_state = "pointybush_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/pointybush/Initialize()
|
||||
icon_state = "pointybush_[rand(1, 4)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/lavendergrass
|
||||
icon_state = "lavendergrass_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/lavendergrass/Initialize()
|
||||
icon_state = "lavendergrass_[rand(1, 4)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/ywflowers
|
||||
icon_state = "ywflowers_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/ywflowers/Initialize()
|
||||
icon_state = "ywflowers_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/brflowers
|
||||
icon_state = "brflowers_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/brflowers/Initialize()
|
||||
icon_state = "brflowers_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/ppflowers
|
||||
icon_state = "ppflowers_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/ppflowers/Initialize()
|
||||
icon_state = "ppflowers_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/sparsegrass
|
||||
icon_state = "sparsegrass_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/sparsegrass/Initialize()
|
||||
icon_state = "sparsegrass_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/ausbushes/fullgrass
|
||||
icon_state = "fullgrass_1"
|
||||
|
||||
/obj/structure/flora/ausbushes/fullgrass/Initialize()
|
||||
icon_state = "fullgrass_[rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/kirbyplants
|
||||
name = "potted plant"
|
||||
@@ -308,10 +304,10 @@
|
||||
desc = "A volcanic rock"
|
||||
icon = 'icons/obj/flora/rocks.dmi'
|
||||
resistance_flags = FIRE_PROOF
|
||||
density = TRUE
|
||||
density = 1
|
||||
|
||||
/obj/structure/flora/rock/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
icon_state = "[icon_state][rand(1,3)]"
|
||||
|
||||
/obj/structure/flora/rock/pile
|
||||
@@ -319,7 +315,7 @@
|
||||
desc = "A pile of rocks"
|
||||
|
||||
/obj/structure/flora/rock/pile/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
icon_state = "[icon_state][rand(1,3)]"
|
||||
|
||||
//Jungle grass
|
||||
@@ -333,7 +329,7 @@
|
||||
|
||||
/obj/structure/flora/grass/jungle/Initialize()
|
||||
icon_state = "[icon_state][rand(1, 5)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/grass/jungle/b
|
||||
icon_state = "grassb"
|
||||
@@ -348,7 +344,7 @@
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/flora/rock/jungle/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
icon_state = "[initial(icon_state)][rand(1,5)]"
|
||||
|
||||
|
||||
@@ -361,7 +357,7 @@
|
||||
|
||||
/obj/structure/flora/junglebush/Initialize()
|
||||
icon_state = "[icon_state][rand(1, 3)]"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/flora/junglebush/b
|
||||
icon_state = "bushb"
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
diff a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm (rejected hunks)
|
||||
@@ -89,7 +89,7 @@
|
||||
|
||||
/obj/structure/flora/tree/jungle/Initialize()
|
||||
icon_state = "[icon_state][rand(1, 6)]"
|
||||
- ..()
|
||||
+ . = ..()
|
||||
|
||||
//grass
|
||||
/obj/structure/flora/grass
|
||||
@@ -307,7 +307,7 @@
|
||||
density = 1
|
||||
|
||||
/obj/structure/flora/rock/Initialize()
|
||||
- ..()
|
||||
+ . = ..()
|
||||
icon_state = "[icon_state][rand(1,3)]"
|
||||
|
||||
/obj/structure/flora/rock/pile
|
||||
@@ -381,5 +381,5 @@
|
||||
pixel_y = -16
|
||||
|
||||
/obj/structure/flora/rock/pile/largejungle/Initialize()
|
||||
- ..()
|
||||
- icon_state = "[initial(icon_state)][rand(1,3)]"
|
||||
\ No newline at end of file
|
||||
+ . = ..()
|
||||
+ icon_state = "[initial(icon_state)][rand(1,3)]"
|
||||
@@ -85,7 +85,7 @@
|
||||
calculated_projectile_vars = calculate_projectile_angle_and_pixel_offsets(controller, C.mouseParams)
|
||||
|
||||
/obj/machinery/manned_turret/proc/direction_track(mob/user, atom/targeted)
|
||||
if(user.stat != CONSCIOUS)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
setDir(get_dir(src,targeted))
|
||||
user.setDir(dir)
|
||||
@@ -125,7 +125,7 @@
|
||||
|
||||
/obj/machinery/manned_turret/proc/checkfire(atom/targeted_atom, mob/user)
|
||||
target = targeted_atom
|
||||
if(target == user || target == get_turf(src))
|
||||
if(target == user || user.incapacitated() || target == get_turf(src))
|
||||
return
|
||||
if(world.time < cooldown)
|
||||
if(!warned && world.time > (cooldown - cooldown_duration + rate_of_fire*number_of_shots)) // To capture the window where one is done firing
|
||||
@@ -143,6 +143,8 @@
|
||||
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper, user), i*rate_of_fire)
|
||||
|
||||
/obj/machinery/manned_turret/proc/fire_helper(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
update_positioning() //REFRESH MOUSE TRACKING!!
|
||||
var/turf/targets_from = get_turf(src)
|
||||
if(QDELETED(target))
|
||||
|
||||
@@ -321,6 +321,6 @@
|
||||
icon_state = "direction_bridge"
|
||||
|
||||
/obj/structure/sign/logo
|
||||
name = "station logo"
|
||||
desc = "A sign: SPACE STATION 13."
|
||||
icon_state = "ss13sign-1"
|
||||
name = "nanotrasen logo"
|
||||
desc = "The Nanotrasen corporate logo."
|
||||
icon_state = "ss13sign-1"
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
diff a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm (rejected hunks)
|
||||
@@ -326,6 +326,6 @@
|
||||
icon_state = "direction_bridge"
|
||||
|
||||
/obj/structure/sign/logo
|
||||
- name = "station logo"
|
||||
- desc = "A sign: SPACE STATION 13."
|
||||
+ name = "nanotrasen logo"
|
||||
+ desc = "The Nanotrasen corporate logo."
|
||||
icon_state = "nanotrasen_sign1"
|
||||
\ No newline at end of file
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "weapon"
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
|
||||
/obj/item/weapon/New()
|
||||
..()
|
||||
/obj/item/weapon/Initialize()
|
||||
. = ..()
|
||||
if(!hitsound)
|
||||
if(damtype == "fire")
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
|
||||
+3
-7
@@ -78,7 +78,7 @@
|
||||
S.y = 1
|
||||
S.falloff = (falloff ? falloff : FALLOFF_SOUNDS)
|
||||
|
||||
src << S
|
||||
SEND_SOUND(src, S)
|
||||
|
||||
/proc/sound_to_playing_players(sound, volume = 100, vary)
|
||||
sound = get_sfx(sound)
|
||||
@@ -94,13 +94,13 @@
|
||||
next_channel = 1
|
||||
|
||||
/mob/proc/stop_sound_channel(chan)
|
||||
src << sound(null, repeat = 0, wait = 0, channel = chan)
|
||||
SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan))
|
||||
|
||||
/client/proc/playtitlemusic()
|
||||
UNTIL(SSticker.login_music) //wait for SSticker init to set the login music
|
||||
|
||||
if(prefs && (prefs.toggles & SOUND_LOBBY))
|
||||
src << sound(SSticker.login_music, repeat = 0, wait = 0, volume = 85, channel = CHANNEL_LOBBYMUSIC) // MAD JAMS
|
||||
SEND_SOUND(src, sound(SSticker.login_music, repeat = 0, wait = 0, volume = 85, channel = CHANNEL_LOBBYMUSIC) // MAD JAMS)
|
||||
|
||||
/proc/get_rand_frequency()
|
||||
return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs.
|
||||
@@ -175,7 +175,3 @@
|
||||
'sound/vore/prey/death_07.ogg','sound/vore/prey/death_08.ogg','sound/vore/prey/death_09.ogg',
|
||||
'sound/vore/prey/death_10.ogg')
|
||||
return soundin
|
||||
|
||||
/proc/playsound_global(file, repeat = 0, wait, channel, volume)
|
||||
for(var/V in GLOB.clients)
|
||||
V << sound(file, repeat, wait, channel, volume)
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
diff a/code/game/sound.dm b/code/game/sound.dm (rejected hunks)
|
||||
@@ -145,7 +145,3 @@
|
||||
if ("can_open")
|
||||
soundin = pick('sound/effects/can_open1.ogg', 'sound/effects/can_open2.ogg', 'sound/effects/can_open3.ogg')
|
||||
return soundin
|
||||
-
|
||||
-/proc/playsound_global(file, repeat = 0, wait, channel, volume)
|
||||
- for(var/V in GLOB.clients)
|
||||
- V << sound(file, repeat, wait, channel, volume)
|
||||
@@ -18,6 +18,7 @@
|
||||
var/sound
|
||||
|
||||
/turf/open/indestructible/sound/Entered(var/mob/AM)
|
||||
..()
|
||||
if(istype(AM))
|
||||
playsound(src,sound,50,1)
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
return
|
||||
|
||||
/turf/open/chasm/Entered(atom/movable/AM)
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
drop_stuff(AM)
|
||||
|
||||
|
||||
@@ -104,7 +104,18 @@
|
||||
return
|
||||
|
||||
/turf/open/floor/plating/asteroid/singularity_pull(S, current_size)
|
||||
return
|
||||
if(dug)
|
||||
return
|
||||
switch(current_size)
|
||||
if(STAGE_THREE)
|
||||
if(!prob(30))
|
||||
gets_dug()
|
||||
if(STAGE_FOUR)
|
||||
if(prob(50))
|
||||
gets_dug()
|
||||
else
|
||||
if(current_size >= STAGE_FIVE && prob(70))
|
||||
gets_dug()
|
||||
|
||||
|
||||
/turf/open/floor/plating/asteroid/basalt
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
dir = EAST
|
||||
|
||||
/turf/open/space/transit/Entered(atom/movable/AM, atom/OldLoc)
|
||||
..()
|
||||
if(!locate(/obj/structure/lattice) in src)
|
||||
throw_atom(AM)
|
||||
|
||||
|
||||
@@ -160,8 +160,15 @@
|
||||
return TRUE //Nothing found to block so return success!
|
||||
|
||||
/turf/Entered(atom/movable/AM)
|
||||
..()
|
||||
if(explosion_level && AM.ex_check(explosion_id))
|
||||
AM.ex_act(explosion_level)
|
||||
|
||||
// If an opaque movable atom moves around we need to potentially update visibility.
|
||||
if (AM.opacity)
|
||||
has_opaque_atom = TRUE // Make sure to do this before reconsider_lights(), incase we're on instant updates. Guaranteed to be on in this case.
|
||||
reconsider_lights()
|
||||
|
||||
|
||||
/turf/open/Entered(atom/movable/AM)
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
diff a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm (rejected hunks)
|
||||
@@ -163,6 +163,11 @@
|
||||
if(explosion_level && AM.ex_check(explosion_id))
|
||||
AM.ex_act(explosion_level)
|
||||
|
||||
+ // If an opaque movable atom moves around we need to potentially update visibility.
|
||||
+ if (AM.opacity)
|
||||
+ has_opaque_atom = TRUE // Make sure to do this before reconsider_lights(), incase we're on instant updates. Guaranteed to be on in this case.
|
||||
+ reconsider_lights()
|
||||
+
|
||||
/turf/open/Entered(atom/movable/AM)
|
||||
..()
|
||||
//melting
|
||||
@@ -0,0 +1,292 @@
|
||||
/world/New()
|
||||
log_world("World loaded at [time_stamp()]")
|
||||
|
||||
SetupExternalRSC()
|
||||
|
||||
GLOB.config_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl
|
||||
|
||||
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
|
||||
|
||||
config = new
|
||||
|
||||
CheckSchemaVersion()
|
||||
SetRoundID()
|
||||
|
||||
SetupLogs()
|
||||
|
||||
if(!RunningService()) //tgs2 support
|
||||
GLOB.revdata.DownloadPRDetails()
|
||||
|
||||
load_motd()
|
||||
load_admins()
|
||||
LoadVerbs(/datum/verbs/menu)
|
||||
if(config.usewhitelist)
|
||||
load_whitelist()
|
||||
LoadBans()
|
||||
|
||||
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
|
||||
|
||||
Master.Initialize(10, FALSE)
|
||||
|
||||
if(config.irc_announce_new_game)
|
||||
IRCBroadcast("New round starting on [SSmapping.config.map_name]!")
|
||||
|
||||
/world/proc/SetupExternalRSC()
|
||||
#if (PRELOAD_RSC == 0)
|
||||
external_rsc_urls = world.file2list("config/external_rsc_urls.txt","\n")
|
||||
var/i=1
|
||||
while(i<=external_rsc_urls.len)
|
||||
if(external_rsc_urls[i])
|
||||
i++
|
||||
else
|
||||
external_rsc_urls.Cut(i,i+1)
|
||||
#endif
|
||||
|
||||
/world/proc/CheckSchemaVersion()
|
||||
if(config.sql_enabled)
|
||||
if(SSdbcore.Connect())
|
||||
log_world("Database connection established.")
|
||||
var/datum/DBQuery/query_db_version = SSdbcore.NewQuery("SELECT major, minor FROM [format_table_name("schema_revision")] ORDER BY date DESC LIMIT 1")
|
||||
query_db_version.Execute()
|
||||
if(query_db_version.NextRow())
|
||||
var/db_major = text2num(query_db_version.item[1])
|
||||
var/db_minor = text2num(query_db_version.item[2])
|
||||
if(db_major < DB_MAJOR_VERSION || db_minor < DB_MINOR_VERSION)
|
||||
message_admins("Database schema ([db_major].[db_minor]) is behind latest schema version ([DB_MAJOR_VERSION].[DB_MINOR_VERSION]), this may lead to undefined behaviour or errors")
|
||||
log_sql("Database schema ([db_major].[db_minor]) is behind latest schema version ([DB_MAJOR_VERSION].[DB_MINOR_VERSION]), this may lead to undefined behaviour or errors")
|
||||
else
|
||||
message_admins("Could not get schema version from database")
|
||||
else
|
||||
log_world("Your server failed to establish a connection with the database.")
|
||||
|
||||
/world/proc/SetRoundID()
|
||||
if(config.sql_enabled)
|
||||
if(SSdbcore.Connect())
|
||||
var/datum/DBQuery/query_round_start = SSdbcore.NewQuery("INSERT INTO [format_table_name("round")] (start_datetime, server_ip, server_port) VALUES (Now(), INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]')")
|
||||
query_round_start.Execute()
|
||||
var/datum/DBQuery/query_round_last_id = SSdbcore.NewQuery("SELECT LAST_INSERT_ID()")
|
||||
query_round_last_id.Execute()
|
||||
if(query_round_last_id.NextRow())
|
||||
GLOB.round_id = query_round_last_id.item[1]
|
||||
|
||||
/world/proc/SetupLogs()
|
||||
GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM/DD")]/round-"
|
||||
if(GLOB.round_id)
|
||||
GLOB.log_directory += "[GLOB.round_id]"
|
||||
else
|
||||
GLOB.log_directory += "[replacetext(time_stamp(), ":", ".")]"
|
||||
GLOB.world_game_log = file("[GLOB.log_directory]/game.log")
|
||||
GLOB.world_attack_log = file("[GLOB.log_directory]/attack.log")
|
||||
GLOB.world_runtime_log = file("[GLOB.log_directory]/runtime.log")
|
||||
GLOB.world_href_log = file("[GLOB.log_directory]/hrefs.html")
|
||||
WRITE_FILE(GLOB.world_game_log, "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------")
|
||||
WRITE_FILE(GLOB.world_attack_log, "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------")
|
||||
WRITE_FILE(GLOB.world_runtime_log, "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------")
|
||||
GLOB.changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
|
||||
if(fexists(GLOB.config_error_log))
|
||||
fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
|
||||
fdel(GLOB.config_error_log)
|
||||
|
||||
if(GLOB.round_id)
|
||||
log_game("Round ID: [GLOB.round_id]")
|
||||
|
||||
/world/Topic(T, addr, master, key)
|
||||
var/list/input = params2list(T)
|
||||
|
||||
var/pinging = ("ping" in input)
|
||||
var/playing = ("players" in input)
|
||||
|
||||
if(!pinging && !playing && config && config.log_world_topic)
|
||||
WRITE_FILE(GLOB.world_game_log, "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]")
|
||||
|
||||
if(input[SERVICE_CMD_PARAM_KEY])
|
||||
return ServiceCommand(input)
|
||||
var/key_valid = (global.comms_allowed && input["key"] == global.comms_key)
|
||||
|
||||
if(pinging)
|
||||
var/x = 1
|
||||
for (var/client/C in GLOB.clients)
|
||||
x++
|
||||
return x
|
||||
|
||||
else if(playing)
|
||||
var/n = 0
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.client)
|
||||
n++
|
||||
return n
|
||||
|
||||
else if("ircstatus" in input) //tgs2 support
|
||||
var/static/last_irc_status = 0
|
||||
if(world.time - last_irc_status < 50)
|
||||
return
|
||||
var/list/adm = get_admin_counts()
|
||||
var/list/allmins = adm["total"]
|
||||
var/status = "Admins: [allmins.len] (Active: [english_list(adm["present"])] AFK: [english_list(adm["afk"])] Stealth: [english_list(adm["stealth"])] Skipped: [english_list(adm["noflags"])]). "
|
||||
status += "Players: [GLOB.clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [SSticker.mode.name]."
|
||||
send2irc("Status", status)
|
||||
last_irc_status = world.time
|
||||
|
||||
else if("status" in input)
|
||||
var/list/s = list()
|
||||
s["version"] = GLOB.game_version
|
||||
s["mode"] = GLOB.master_mode
|
||||
s["respawn"] = config ? GLOB.abandon_allowed : 0
|
||||
s["enter"] = GLOB.enter_allowed
|
||||
s["vote"] = config.allow_vote_mode
|
||||
s["ai"] = config.allow_ai
|
||||
s["host"] = host ? host : null
|
||||
s["active_players"] = get_active_player_count()
|
||||
s["players"] = GLOB.clients.len
|
||||
s["revision"] = GLOB.revdata.commit
|
||||
s["revision_date"] = GLOB.revdata.date
|
||||
|
||||
var/list/adm = get_admin_counts()
|
||||
var/list/presentmins = adm["present"]
|
||||
var/list/afkmins = adm["afk"]
|
||||
s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
|
||||
s["gamestate"] = SSticker.current_state
|
||||
|
||||
s["map_name"] = SSmapping.config.map_name
|
||||
|
||||
if(key_valid && SSticker.HasRoundStarted())
|
||||
s["real_mode"] = SSticker.mode.name
|
||||
// Key-authed callers may know the truth behind the "secret"
|
||||
|
||||
s["security_level"] = get_security_level()
|
||||
s["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
|
||||
// Amount of world's ticks in seconds, useful for calculating round duration
|
||||
|
||||
if(SSshuttle && SSshuttle.emergency)
|
||||
s["shuttle_mode"] = SSshuttle.emergency.mode
|
||||
// Shuttle status, see /__DEFINES/stat.dm
|
||||
s["shuttle_timer"] = SSshuttle.emergency.timeLeft()
|
||||
// Shuttle timer, in seconds
|
||||
|
||||
return list2params(s)
|
||||
|
||||
else if("announce" in input)
|
||||
if(!key_valid)
|
||||
return "Bad Key"
|
||||
else
|
||||
AnnouncePR(input["announce"], json_decode(input["payload"]))
|
||||
|
||||
else if("crossmessage" in input)
|
||||
if(!key_valid)
|
||||
return
|
||||
else
|
||||
if(input["crossmessage"] == "Ahelp")
|
||||
relay_msg_admins("<span class='adminnotice'><b><font color=red>HELP: </font> [input["source"]] [input["message_sender"]]: [input["message"]]</b></span>")
|
||||
if(input["crossmessage"] == "Comms_Console")
|
||||
minor_announce(input["message"], "Incoming message from [input["message_sender"]]")
|
||||
for(var/obj/machinery/computer/communications/CM in GLOB.machines)
|
||||
CM.overrideCooldown()
|
||||
if(input["crossmessage"] == "News_Report")
|
||||
minor_announce(input["message"], "Breaking Update From [input["message_sender"]]")
|
||||
|
||||
else if("adminmsg" in input) //tgs2 support
|
||||
if(!key_valid)
|
||||
return "Bad Key"
|
||||
else
|
||||
return IrcPm(input["adminmsg"],input["msg"],input["sender"])
|
||||
|
||||
else if("namecheck" in input) //tgs2 support
|
||||
if(!key_valid)
|
||||
return "Bad Key"
|
||||
else
|
||||
log_admin("IRC Name Check: [input["sender"]] on [input["namecheck"]]")
|
||||
message_admins("IRC name checking on [input["namecheck"]] from [input["sender"]]")
|
||||
return keywords_lookup(input["namecheck"],1)
|
||||
else if("adminwho" in input) //tgs2 support
|
||||
if(!key_valid)
|
||||
return "Bad Key"
|
||||
else
|
||||
return ircadminwho()
|
||||
else if("server_hop" in input)
|
||||
show_server_hop_transfer_screen(input["server_hop"])
|
||||
|
||||
/world/proc/AnnouncePR(announcement, list/payload)
|
||||
var/static/list/PRcounts = list() //PR id -> number of times announced this round
|
||||
var/id = "[payload["pull_request"]["id"]]"
|
||||
if(!PRcounts[id])
|
||||
PRcounts[id] = 1
|
||||
else
|
||||
++PRcounts[id]
|
||||
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
|
||||
return
|
||||
|
||||
var/final_composed = "<span class='announce'>PR: [announcement]</span>"
|
||||
for(var/client/C in GLOB.clients)
|
||||
C.AnnouncePR(final_composed)
|
||||
|
||||
/world/Reboot(reason = 0, fast_track = FALSE)
|
||||
ServiceReboot() //handles alternative actions if necessary
|
||||
if (reason || fast_track) //special reboot, do none of the normal stuff
|
||||
if (usr)
|
||||
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
|
||||
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
|
||||
to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
|
||||
else
|
||||
to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
|
||||
Master.Shutdown() //run SS shutdowns
|
||||
log_world("World rebooted at [time_stamp()]")
|
||||
..()
|
||||
|
||||
/world/proc/load_motd()
|
||||
GLOB.join_motd = file2text("config/motd.txt") + "<br>" + GLOB.revdata.GetTestMergeInfo()
|
||||
|
||||
/world/proc/update_status()
|
||||
var/s = ""
|
||||
|
||||
if (config && config.server_name)
|
||||
s += "<b>[config.server_name]</b> — "
|
||||
|
||||
s += "<b>[station_name()]</b>";
|
||||
s += " ("
|
||||
s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
|
||||
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
|
||||
s += "</a>"
|
||||
s += ")"
|
||||
|
||||
var/list/features = list()
|
||||
|
||||
if(GLOB.master_mode)
|
||||
features += GLOB.master_mode
|
||||
|
||||
if (!GLOB.enter_allowed)
|
||||
features += "closed"
|
||||
|
||||
features += GLOB.abandon_allowed ? "respawn" : "no respawn"
|
||||
|
||||
if (config && config.allow_vote_mode)
|
||||
features += "vote"
|
||||
|
||||
if (config && config.allow_ai)
|
||||
features += "AI allowed"
|
||||
|
||||
var/n = 0
|
||||
for (var/mob/M in GLOB.player_list)
|
||||
if (M.client)
|
||||
n++
|
||||
|
||||
if (n > 1)
|
||||
features += "~[n] players"
|
||||
else if (n > 0)
|
||||
features += "~[n] player"
|
||||
|
||||
if (!host && config && config.hostedby)
|
||||
features += "hosted by <b>[config.hostedby]</b>"
|
||||
|
||||
if (features)
|
||||
s += ": [jointext(features, ", ")]"
|
||||
|
||||
status = s
|
||||
|
||||
/world/proc/update_hub_visibility(new_visibility)
|
||||
if(new_visibility == GLOB.hub_visibility)
|
||||
return
|
||||
GLOB.hub_visibility = new_visibility
|
||||
if(GLOB.hub_visibility)
|
||||
hub_password = "kMZy3U5jJHSiBQjr"
|
||||
else
|
||||
hub_password = "SORRYNOPASSWORD"
|
||||
Reference in New Issue
Block a user