Allows rotating computer frames, fixes rotation on deconstruction, switches dropped materials to use drop_location()

This commit is contained in:
ShizCalev
2017-11-20 04:07:34 -05:00
committed by CitadelStationBot
parent ceda48865d
commit aea13f75cd
2 changed files with 39 additions and 22 deletions

View File

@@ -111,15 +111,16 @@
if(!(flags_1 & NODECONSTRUCT_1))
if(circuit) //no circuit, no computer frame
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
A.dir = dir
A.circuit = circuit
A.anchored = TRUE
if(stat & BROKEN)
if(user)
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
else
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
new /obj/item/shard(src.loc)
new /obj/item/shard(src.loc)
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
new /obj/item/shard(drop_location())
new /obj/item/shard(drop_location())
A.state = 3
A.icon_state = "3"
else

View File

@@ -8,7 +8,7 @@
switch(state)
if(0)
if(istype(P, /obj/item/wrench))
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You start wrenching the frame into place...</span>")
if(do_after(user, 20*P.toolspeed, target = src))
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
@@ -21,19 +21,19 @@
if(!WT.isOn())
to_chat(user, "<span class='warning'>[WT] must be on to complete this task!</span>")
return
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
if(do_after(user, 20*P.toolspeed, target = src))
if(!src || !WT.isOn())
return
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
var/obj/item/stack/sheet/metal/M = new (loc, 5)
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
M.add_fingerprint(user)
qdel(src)
return
if(1)
if(istype(P, /obj/item/wrench))
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
if(do_after(user, 20*P.toolspeed, target = src))
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
@@ -43,7 +43,7 @@
if(istype(P, /obj/item/circuitboard/computer) && !circuit)
if(!user.transferItemToLoc(P, null))
return
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You place [P] inside the frame.</span>")
icon_state = "1"
circuit = P
@@ -54,13 +54,13 @@
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
return
if(istype(P, /obj/item/screwdriver) && circuit)
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
state = 2
icon_state = "2"
return
if(istype(P, /obj/item/crowbar) && circuit)
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
state = 1
icon_state = "0"
@@ -70,7 +70,7 @@
return
if(2)
if(istype(P, /obj/item/screwdriver) && circuit)
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
state = 1
icon_state = "1"
@@ -78,7 +78,7 @@
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.get_amount() >= 5)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
if(do_after(user, 20*P.toolspeed, target = src))
if(C.get_amount() >= 5 && state == 2)
@@ -91,11 +91,11 @@
return
if(3)
if(istype(P, /obj/item/wirecutters))
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the cables.</span>")
state = 2
icon_state = "2"
var/obj/item/stack/cable_coil/A = new (loc)
var/obj/item/stack/cable_coil/A = new (drop_location())
A.amount = 5
A.add_fingerprint(user)
return
@@ -106,7 +106,7 @@
to_chat(user, "<span class='warning'>You need two glass sheets to continue construction!</span>")
return
else
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
if(do_after(user, 20, target = src))
if(G.get_amount() >= 2 && state == 3)
@@ -117,17 +117,17 @@
return
if(4)
if(istype(P, /obj/item/crowbar))
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
state = 3
icon_state = "3"
var/obj/item/stack/sheet/glass/G = new (loc, 2)
var/obj/item/stack/sheet/glass/G = new (drop_location(), 2)
G.add_fingerprint(user)
return
if(istype(P, /obj/item/screwdriver))
playsound(src.loc, P.usesound, 50, 1)
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
var/obj/B = new src.circuit.build_path (src.loc, circuit)
var/obj/B = new src.circuit.build_path (src, circuit)
transfer_fingerprints_to(B)
qdel(src)
return
@@ -138,8 +138,24 @@
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(state == 4)
new /obj/item/shard(loc)
new /obj/item/shard(loc)
new /obj/item/shard(drop_location())
new /obj/item/shard(drop_location())
if(state >= 3)
<<<<<<< HEAD
new /obj/item/stack/cable_coil(loc , 5)
..()
..()
=======
new /obj/item/stack/cable_coil(drop_location(), 5)
..()
/obj/structure/frame/computer/AltClick(mob/user)
..()
if(!in_range(src, user) || !isliving(user) || user.incapacitated())
return
if(anchored)
to_chat(usr, "<span class='warning'>You must unwrench [src] before rotating it!</span>")
return
setDir(turn(dir, -90))
>>>>>>> d89eb78... Allows rotating computer frames, fixes rotation on deconstruction, switches dropped materials to use drop_location() (#32877)