@@ -1,38 +0,0 @@
|
||||
/datum/ntnet_service
|
||||
var/name = "Unidentified Network Service"
|
||||
var/id
|
||||
var/list/networks_by_id = list() //Yes we support multinetwork services!
|
||||
|
||||
/datum/ntnet_service/New()
|
||||
var/datum/component/ntnet_interface/N = AddComponent(/datum/component/ntnet_interface, id, name, FALSE)
|
||||
id = N.hardware_id
|
||||
|
||||
/datum/ntnet_service/Destroy()
|
||||
for(var/i in networks_by_id)
|
||||
var/datum/ntnet/N = i
|
||||
disconnect(N, TRUE)
|
||||
networks_by_id = null
|
||||
return ..()
|
||||
|
||||
/datum/ntnet_service/proc/connect(datum/ntnet/net)
|
||||
if(!istype(net))
|
||||
return FALSE
|
||||
var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface)
|
||||
if(!interface.register_connection(net))
|
||||
return FALSE
|
||||
if(!net.register_service(src))
|
||||
interface.unregister_connection(net)
|
||||
return FALSE
|
||||
networks_by_id[net.network_id] = net
|
||||
return TRUE
|
||||
|
||||
/datum/ntnet_service/proc/disconnect(datum/ntnet/net, force = FALSE)
|
||||
if(!istype(net) || (!net.unregister_service(src) && !force))
|
||||
return FALSE
|
||||
var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface)
|
||||
interface.unregister_connection(net)
|
||||
networks_by_id -= net.network_id
|
||||
return TRUE
|
||||
|
||||
/datum/ntnet_service/proc/ntnet_intercept(datum/netdata/data, datum/ntnet/net, datum/component/ntnet_interface/sender)
|
||||
return
|
||||
@@ -1,987 +0,0 @@
|
||||
|
||||
////////////////////////////////
|
||||
/proc/message_admins(msg)
|
||||
msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message linkify\">[msg]</span></span>"
|
||||
to_chat(GLOB.admins, msg)
|
||||
|
||||
/proc/relay_msg_admins(msg)
|
||||
msg = "<span class=\"admin\"><span class=\"prefix\">RELAY:</span> <span class=\"message linkify\">[msg]</span></span>"
|
||||
to_chat(GLOB.admins, msg)
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////Panels
|
||||
|
||||
/datum/admins/proc/show_player_panel(mob/M in GLOB.mob_list)
|
||||
set category = "Admin"
|
||||
set name = "Show Player Panel"
|
||||
set desc="Edit player (respawn, ban, heal, etc)"
|
||||
|
||||
if(!check_rights())
|
||||
return
|
||||
|
||||
log_admin("[key_name(usr)] checked the individual player panel for [key_name(M)][isobserver(usr)?"":" while in game"].")
|
||||
|
||||
if(!M)
|
||||
to_chat(usr, "You seem to be selecting a mob that doesn't exist anymore.")
|
||||
return
|
||||
|
||||
var/body = "<html><head><title>Options for [M.key]</title></head>"
|
||||
body += "<body>Options panel for <b>[M]</b>"
|
||||
if(M.client)
|
||||
body += " played by <b>[M.client]</b> "
|
||||
body += "\[<A href='?_src_=holder;[HrefToken()];editrights=[(GLOB.admin_datums[M.client.ckey] || GLOB.deadmins[M.client.ckey]) ? "rank" : "add"];key=[M.key]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\]"
|
||||
if(CONFIG_GET(flag/use_exp_tracking))
|
||||
body += "\[<A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(M)]'>" + M.client.get_exp_living() + "</a>\]"
|
||||
|
||||
if(isnewplayer(M))
|
||||
body += " <B>Hasn't Entered Game</B> "
|
||||
else
|
||||
body += " \[<A href='?_src_=holder;[HrefToken()];revive=[REF(M)]'>Heal</A>\] "
|
||||
|
||||
if(M.client)
|
||||
body += "<br>\[<b>First Seen:</b> [M.client.player_join_date]\]\[<b>Byond account registered on:</b> [M.client.account_join_date]\]"
|
||||
body += "<br><br><b>Show related accounts by:</b> "
|
||||
body += "\[ <a href='?_src_=holder;[HrefToken()];showrelatedacc=cid;client=[REF(M.client)]'>CID</a> | "
|
||||
body += "<a href='?_src_=holder;[HrefToken()];showrelatedacc=ip;client=[REF(M.client)]'>IP</a> \]"
|
||||
var/rep = 0
|
||||
rep += SSpersistence.antag_rep[M.ckey]
|
||||
body += "<br><br>Antagonist reputation: [rep]"
|
||||
body += "<br><a href='?_src_=holder;[HrefToken()];modantagrep=add;mob=[REF(M)]'>\[increase\]</a> "
|
||||
body += "<a href='?_src_=holder;[HrefToken()];modantagrep=subtract;mob=[REF(M)]'>\[decrease\]</a> "
|
||||
body += "<a href='?_src_=holder;[HrefToken()];modantagrep=set;mob=[REF(M)]'>\[set\]</a> "
|
||||
body += "<a href='?_src_=holder;[HrefToken()];modantagrep=zero;mob=[REF(M)]'>\[zero\]</a>"
|
||||
var/full_version = "Unknown"
|
||||
if(M.client.byond_version)
|
||||
full_version = "[M.client.byond_version].[M.client.byond_build ? M.client.byond_build : "xxx"]"
|
||||
body += "<br>\[<b>Byond version:</b> [full_version]\]<br>"
|
||||
|
||||
|
||||
body += "<br><br>\[ "
|
||||
body += "<a href='?_src_=vars;[HrefToken()];Vars=[REF(M)]'>VV</a> - "
|
||||
if(M.mind)
|
||||
body += "<a href='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>TP</a> - "
|
||||
else
|
||||
body += "<a href='?_src_=holder;[HrefToken()];initmind=[REF(M)]'>Init Mind</a> - "
|
||||
if (iscyborg(M))
|
||||
body += "<a href='?_src_=holder;[HrefToken()];borgpanel=[REF(M)]'>BP</a> - "
|
||||
body += "<a href='?priv_msg=[M.ckey]'>PM</a> - "
|
||||
body += "<a href='?_src_=holder;[HrefToken()];subtlemessage=[REF(M)]'>SM</a> - "
|
||||
if (ishuman(M) && M.mind)
|
||||
body += "<a href='?_src_=holder;[HrefToken()];HeadsetMessage=[REF(M)]'>HM</a> - "
|
||||
body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a> - "
|
||||
//Default to client logs if available
|
||||
var/source = LOGSRC_MOB
|
||||
if(M.client)
|
||||
source = LOGSRC_CLIENT
|
||||
body += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_src=[source]'>LOGS</a>\] <br>"
|
||||
|
||||
body += "<b>Mob type</b> = [M.type]<br><br>"
|
||||
|
||||
body += "<A href='?_src_=holder;[HrefToken()];boot2=[REF(M)]'>Kick</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];newban=[REF(M)]'>Ban</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];jobban2=[REF(M)]'>Jobban</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];appearanceban=[REF(M)]'>Identity Ban</A> | "
|
||||
var/rm = REF(M)
|
||||
if(jobban_isbanned(M, "OOC"))
|
||||
body+= "<A href='?_src_=holder;[HrefToken()];jobban3=OOC;jobban4=[rm]'><font color=red>OOCBan</font></A> | "
|
||||
else
|
||||
body+= "<A href='?_src_=holder;[HrefToken()];jobban3=OOC;jobban4=[rm]'>OOCBan</A> | "
|
||||
if(QDELETED(M) || QDELETED(usr))
|
||||
return
|
||||
if(jobban_isbanned(M, "emote"))
|
||||
body+= "<A href='?_src_=holder;[HrefToken()];jobban3=emote;jobban4=[rm]'><font color=red>EmoteBan</font></A> | "
|
||||
else
|
||||
body+= "<A href='?_src_=holder;[HrefToken()];jobban3=emote;jobban4=[rm]'>Emoteban</A> | "
|
||||
if(QDELETED(M) || QDELETED(usr))
|
||||
return
|
||||
|
||||
body += "<A href='?_src_=holder;[HrefToken()];showmessageckey=[M.ckey]'>Notes | Messages | Watchlist</A> | "
|
||||
if(M.client)
|
||||
body += "| <A href='?_src_=holder;[HrefToken()];sendtoprison=[REF(M)]'>Prison</A> | "
|
||||
body += "\ <A href='?_src_=holder;[HrefToken()];sendbacktolobby=[REF(M)]'>Send back to Lobby</A> | "
|
||||
var/muted = M.client.prefs.muted
|
||||
body += "<br><b>Mute: </b> "
|
||||
body += "\[<A href='?_src_=holder;[HrefToken()];mute=[M.ckey];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];mute=[M.ckey];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];mute=[M.ckey];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];mute=[M.ckey];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];mute=[M.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
|
||||
body += "(<A href='?_src_=holder;[HrefToken()];mute=[M.ckey];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
|
||||
|
||||
body += "<br><br>"
|
||||
body += "<A href='?_src_=holder;[HrefToken()];jumpto=[REF(M)]'><b>Jump to</b></A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];getmob=[REF(M)]'>Get</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];sendmob=[REF(M)]'>Send To</A>"
|
||||
|
||||
body += "<br><br>"
|
||||
body += "<A href='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Traitor panel</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];narrateto=[REF(M)]'>Narrate to</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];subtlemessage=[REF(M)]'>Subtle message</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];languagemenu=[REF(M)]'>Language Menu</A>"
|
||||
|
||||
if (M.client)
|
||||
if(!isnewplayer(M))
|
||||
body += "<br><br>"
|
||||
body += "<b>Transformation:</b>"
|
||||
body += "<br>"
|
||||
|
||||
//Human
|
||||
if(ishuman(M))
|
||||
body += "<B>Human</B> | "
|
||||
else
|
||||
body += "<A href='?_src_=holder;[HrefToken()];humanone=[REF(M)]'>Humanize</A> | "
|
||||
|
||||
//Monkey
|
||||
if(ismonkey(M))
|
||||
body += "<B>Monkeyized</B> | "
|
||||
else
|
||||
body += "<A href='?_src_=holder;[HrefToken()];monkeyone=[REF(M)]'>Monkeyize</A> | "
|
||||
|
||||
//Corgi
|
||||
if(iscorgi(M))
|
||||
body += "<B>Corgized</B> | "
|
||||
else
|
||||
body += "<A href='?_src_=holder;[HrefToken()];corgione=[REF(M)]'>Corgize</A> | "
|
||||
|
||||
//AI / Cyborg
|
||||
if(isAI(M))
|
||||
body += "<B>Is an AI</B> "
|
||||
else if(ishuman(M))
|
||||
body += "<A href='?_src_=holder;[HrefToken()];makeai=[REF(M)]'>Make AI</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];makerobot=[REF(M)]'>Make Robot</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];makealien=[REF(M)]'>Make Alien</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];makeslime=[REF(M)]'>Make Slime</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];makeblob=[REF(M)]'>Make Blob</A> | "
|
||||
|
||||
//Simple Animals
|
||||
if(isanimal(M))
|
||||
body += "<A href='?_src_=holder;[HrefToken()];makeanimal=[REF(M)]'>Re-Animalize</A> | "
|
||||
else
|
||||
body += "<A href='?_src_=holder;[HrefToken()];makeanimal=[REF(M)]'>Animalize</A> | "
|
||||
|
||||
body += "<br><br>"
|
||||
body += "<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>"
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=observer;mob=[REF(M)]'>Observer</A> | "
|
||||
body += "\[ Alien: <A href='?_src_=holder;[HrefToken()];simplemake=drone;mob=[REF(M)]'>Drone</A>, "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=hunter;mob=[REF(M)]'>Hunter</A>, "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=sentinel;mob=[REF(M)]'>Sentinel</A>, "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=praetorian;mob=[REF(M)]'>Praetorian</A>, "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=queen;mob=[REF(M)]'>Queen</A>, "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=larva;mob=[REF(M)]'>Larva</A> \] "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=human;mob=[REF(M)]'>Human</A> "
|
||||
body += "\[ slime: <A href='?_src_=holder;[HrefToken()];simplemake=slime;mob=[REF(M)]'>Baby</A>, "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=adultslime;mob=[REF(M)]'>Adult</A> \] "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=monkey;mob=[REF(M)]'>Monkey</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=robot;mob=[REF(M)]'>Cyborg</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=cat;mob=[REF(M)]'>Cat</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=runtime;mob=[REF(M)]'>Runtime</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=corgi;mob=[REF(M)]'>Corgi</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=ian;mob=[REF(M)]'>Ian</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=crab;mob=[REF(M)]'>Crab</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=coffee;mob=[REF(M)]'>Coffee</A> | "
|
||||
body += "\[ Construct: <A href='?_src_=holder;[HrefToken()];simplemake=constructarmored;mob=[REF(M)]'>Juggernaut</A> , "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=constructbuilder;mob=[REF(M)]'>Artificer</A> , "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=constructwraith;mob=[REF(M)]'>Wraith</A> \] "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];simplemake=shade;mob=[REF(M)]'>Shade</A>"
|
||||
body += "<br>"
|
||||
|
||||
if (M.client)
|
||||
body += "<br><br>"
|
||||
body += "<b>Other actions:</b>"
|
||||
body += "<br>"
|
||||
body += "<A href='?_src_=holder;[HrefToken()];forcespeech=[REF(M)]'>Forcesay</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];tdome1=[REF(M)]'>Thunderdome 1</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];tdome2=[REF(M)]'>Thunderdome 2</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=[REF(M)]'>Thunderdome Admin</A> | "
|
||||
body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=[REF(M)]'>Thunderdome Observer</A> | "
|
||||
|
||||
body += usr.client.citaPPoptions(M) // CITADEL
|
||||
|
||||
body += "<br>"
|
||||
body += "</body></html>"
|
||||
|
||||
usr << browse(body, "window=adminplayeropts-[REF(M)];size=550x515")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Player Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/datum/admins/proc/access_news_network() //MARKER
|
||||
set category = "Fun"
|
||||
set name = "Access Newscaster Network"
|
||||
set desc = "Allows you to view, add and edit news feeds."
|
||||
|
||||
if (!istype(src, /datum/admins))
|
||||
src = usr.client.holder
|
||||
if (!istype(src, /datum/admins))
|
||||
to_chat(usr, "Error: you are not an admin!")
|
||||
return
|
||||
var/dat
|
||||
dat = text("<HEAD><TITLE>Admin Newscaster</TITLE></HEAD><H3>Admin Newscaster Unit</H3>")
|
||||
|
||||
switch(admincaster_screen)
|
||||
if(0)
|
||||
dat += "Welcome to the admin newscaster.<BR> Here you can add, edit and censor every newspiece on the network."
|
||||
dat += "<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units."
|
||||
dat += "<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!</FONT>"
|
||||
if(GLOB.news_network.wanted_issue.active)
|
||||
dat+= "<HR><A href='?src=[REF(src)];[HrefToken()];ac_view_wanted=1'>Read Wanted Issue</A>"
|
||||
dat+= "<HR><BR><A href='?src=[REF(src)];[HrefToken()];ac_create_channel=1'>Create Feed Channel</A>"
|
||||
dat+= "<BR><A href='?src=[REF(src)];[HrefToken()];ac_view=1'>View Feed Channels</A>"
|
||||
dat+= "<BR><A href='?src=[REF(src)];[HrefToken()];ac_create_feed_story=1'>Submit new Feed story</A>"
|
||||
dat+= "<BR><BR><A href='?src=[REF(usr)];[HrefToken()];mach_close=newscaster_main'>Exit</A>"
|
||||
var/wanted_already = 0
|
||||
if(GLOB.news_network.wanted_issue.active)
|
||||
wanted_already = 1
|
||||
dat+="<HR><B>Feed Security functions:</B><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_menu_censor_story=1'>Censor Feed Stories</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel).</A>"
|
||||
dat+="<BR><HR><A href='?src=[REF(src)];[HrefToken()];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admin_signature]</FONT></A>"
|
||||
if(1)
|
||||
dat+= "Station Feed Channels<HR>"
|
||||
if( isemptylist(GLOB.news_network.network_channels) )
|
||||
dat+="<I>No active channels found...</I>"
|
||||
else
|
||||
for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
||||
if(CHANNEL.is_admin_channel)
|
||||
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=[REF(src)];ac_show_channel=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
|
||||
else
|
||||
dat+="<B><A href='?src=[REF(src)];[HrefToken()];ac_show_channel=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR></B>"
|
||||
dat+="<BR><HR><A href='?src=[REF(src)];[HrefToken()];ac_refresh=1'>Refresh</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Back</A>"
|
||||
if(2)
|
||||
dat+="Creating new Feed Channel..."
|
||||
dat+="<HR><B><A href='?src=[REF(src)];[HrefToken()];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>"
|
||||
dat+="<B><A href='?src=[REF(src)];[HrefToken()];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admin_signature]</FONT><BR>"
|
||||
dat+="<B><A href='?src=[REF(src)];[HrefToken()];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Cancel</A><BR>"
|
||||
if(3)
|
||||
dat+="Creating new Feed Message..."
|
||||
dat+="<HR><B><A href='?src=[REF(src)];[HrefToken()];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
|
||||
dat+="<B>Message Author:</B> <FONT COLOR='green'>[src.admin_signature]</FONT><BR>"
|
||||
dat+="<B><A href='?src=[REF(src)];[HrefToken()];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.returnBody(-1)] <BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Cancel</A><BR>"
|
||||
if(4)
|
||||
dat+="Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
|
||||
if(5)
|
||||
dat+="Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
|
||||
if(6)
|
||||
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
|
||||
if(src.admincaster_feed_channel.channel_name=="")
|
||||
dat+="<FONT COLOR='maroon'>Invalid receiving channel name.</FONT><BR>"
|
||||
if(src.admincaster_feed_message.returnBody(-1) == "" || src.admincaster_feed_message.returnBody(-1) == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid message body.</FONT><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[3]'>Return</A><BR>"
|
||||
if(7)
|
||||
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed Channel to Network.</B></FONT><HR><BR>"
|
||||
if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid channel name.</FONT><BR>"
|
||||
var/check = 0
|
||||
for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
|
||||
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
|
||||
check = 1
|
||||
break
|
||||
if(check)
|
||||
dat+="<FONT COLOR='maroon'>Channel name already in use.</FONT><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[2]'>Return</A><BR>"
|
||||
if(9)
|
||||
dat+="<B>[admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[admincaster_feed_channel.returnAuthor(-1)]</FONT>\]</FONT><HR>"
|
||||
if(src.admincaster_feed_channel.censored)
|
||||
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
|
||||
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
|
||||
else
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
|
||||
else
|
||||
var/i = 0
|
||||
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
i++
|
||||
dat+="-[MESSAGE.returnBody(-1)] <BR>"
|
||||
if(MESSAGE.img)
|
||||
usr << browse_rsc(MESSAGE.img, "tmp_photo[i].png")
|
||||
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
|
||||
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
|
||||
dat+="[MESSAGE.comments.len] comment[MESSAGE.comments.len > 1 ? "s" : ""]:<br>"
|
||||
for(var/datum/newscaster/feed_comment/comment in MESSAGE.comments)
|
||||
dat+="[comment.body]<br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
|
||||
dat+="<br>"
|
||||
dat+="<BR><HR><A href='?src=[REF(src)];[HrefToken()];ac_refresh=1'>Refresh</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[1]'>Back</A>"
|
||||
if(10)
|
||||
dat+="<B>Nanotrasen Feed Censorship Tool</B><BR>"
|
||||
dat+="<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>"
|
||||
dat+="Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>"
|
||||
dat+="<HR>Select Feed channel to get Stories from:<BR>"
|
||||
if(isemptylist(GLOB.news_network.network_channels))
|
||||
dat+="<I>No feed channels found active...</I><BR>"
|
||||
else
|
||||
for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
||||
dat+="<A href='?src=[REF(src)];[HrefToken()];ac_pick_censor_channel=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Cancel</A>"
|
||||
if(11)
|
||||
dat+="<B>Nanotrasen D-Notice Handler</B><HR>"
|
||||
dat+="<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's"
|
||||
dat+="morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed"
|
||||
dat+="stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>"
|
||||
if(isemptylist(GLOB.news_network.network_channels))
|
||||
dat+="<I>No feed channels found active...</I><BR>"
|
||||
else
|
||||
for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
|
||||
dat+="<A href='?src=[REF(src)];[HrefToken()];ac_pick_d_notice=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
|
||||
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Back</A>"
|
||||
if(12)
|
||||
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.returnAuthor(-1)]</FONT> \]</FONT><BR>"
|
||||
dat+="<FONT SIZE=2><A href='?src=[REF(src)];[HrefToken()];ac_censor_channel_author=[REF(src.admincaster_feed_channel)]'>[(src.admincaster_feed_channel.authorCensor) ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>"
|
||||
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
|
||||
else
|
||||
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
dat+="-[MESSAGE.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
|
||||
dat+="<FONT SIZE=2><A href='?src=[REF(src)];[HrefToken()];ac_censor_channel_story_body=[REF(MESSAGE)]'>[(MESSAGE.bodyCensor) ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=[REF(src)];[HrefToken()];ac_censor_channel_story_author=[REF(MESSAGE)]'>[(MESSAGE.authorCensor) ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
|
||||
dat+="[MESSAGE.comments.len] comment[MESSAGE.comments.len > 1 ? "s" : ""]: <a href='?src=[REF(src)];[HrefToken()];ac_lock_comment=[REF(MESSAGE)]'>[MESSAGE.locked ? "Unlock" : "Lock"]</a><br>"
|
||||
for(var/datum/newscaster/feed_comment/comment in MESSAGE.comments)
|
||||
dat+="[comment.body] <a href='?src=[REF(src)];[HrefToken()];ac_del_comment=[REF(comment)];ac_del_comment_msg=[REF(MESSAGE)]'>X</a><br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[10]'>Back</A>"
|
||||
if(13)
|
||||
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.returnAuthor(-1)]</FONT> \]</FONT><BR>"
|
||||
dat+="Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=[REF(src)];[HrefToken()];ac_toggle_d_notice=[REF(src.admincaster_feed_channel)]'>Bestow a D-Notice upon the channel</A>.<HR>"
|
||||
if(src.admincaster_feed_channel.censored)
|
||||
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
|
||||
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
|
||||
else
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
|
||||
else
|
||||
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
dat+="-[MESSAGE.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[11]'>Back</A>"
|
||||
if(14)
|
||||
dat+="<B>Wanted Issue Handler:</B>"
|
||||
var/wanted_already = 0
|
||||
var/end_param = 1
|
||||
if(GLOB.news_network.wanted_issue.active)
|
||||
wanted_already = 1
|
||||
end_param = 2
|
||||
if(wanted_already)
|
||||
dat+="<FONT SIZE=2><BR><I>A wanted issue is already in Feed Circulation. You can edit or cancel it below.</FONT></I>"
|
||||
dat+="<HR>"
|
||||
dat+="<A href='?src=[REF(src)];[HrefToken()];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_wanted_message.criminal] <BR>"
|
||||
dat+="<A href='?src=[REF(src)];[HrefToken()];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_wanted_message.body] <BR>"
|
||||
if(wanted_already)
|
||||
dat+="<B>Wanted Issue created by:</B><FONT COLOR='green'>[GLOB.news_network.wanted_issue.scannedUser]</FONT><BR>"
|
||||
else
|
||||
dat+="<B>Wanted Issue will be created under prosecutor:</B><FONT COLOR='green'>[src.admin_signature]</FONT><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_submit_wanted=[end_param]'>[(wanted_already) ? ("Edit Issue") : ("Submit")]</A>"
|
||||
if(wanted_already)
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_cancel_wanted=1'>Take down Issue</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Cancel</A>"
|
||||
if(15)
|
||||
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_wanted_message.criminal] is now in Network Circulation.</FONT><BR><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
|
||||
if(16)
|
||||
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
|
||||
if(src.admincaster_wanted_message.criminal =="" || src.admincaster_wanted_message.criminal == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid name for person wanted.</FONT><BR>"
|
||||
if(src.admincaster_wanted_message.body == "" || src.admincaster_wanted_message.body == "\[REDACTED\]")
|
||||
dat+="<FONT COLOR='maroon'>Invalid description.</FONT><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
|
||||
if(17)
|
||||
dat+="<B>Wanted Issue successfully deleted from Circulation</B><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
|
||||
if(18)
|
||||
dat+="<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[GLOB.news_network.wanted_issue.scannedUser]</FONT>\]</FONT><HR>"
|
||||
dat+="<B>Criminal</B>: [GLOB.news_network.wanted_issue.criminal]<BR>"
|
||||
dat+="<B>Description</B>: [GLOB.news_network.wanted_issue.body]<BR>"
|
||||
dat+="<B>Photo:</B>: "
|
||||
if(GLOB.news_network.wanted_issue.img)
|
||||
usr << browse_rsc(GLOB.news_network.wanted_issue.img, "tmp_photow.png")
|
||||
dat+="<BR><img src='tmp_photow.png' width = '180'>"
|
||||
else
|
||||
dat+="None"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Back</A><BR>"
|
||||
if(19)
|
||||
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_wanted_message.criminal] successfully edited.</FONT><BR><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
|
||||
else
|
||||
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
|
||||
|
||||
usr << browse(dat, "window=admincaster_main;size=400x600")
|
||||
onclose(usr, "admincaster_main")
|
||||
|
||||
|
||||
/datum/admins/proc/Game()
|
||||
if(!check_rights(0))
|
||||
return
|
||||
|
||||
var/dat = {"
|
||||
<center><B>Game Panel</B></center><hr>\n
|
||||
<A href='?src=[REF(src)];[HrefToken()];c_mode=1'>Change Game Mode</A><br>
|
||||
"}
|
||||
if(GLOB.master_mode == "secret")
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_secret=1'>(Force Secret Mode)</A><br>"
|
||||
|
||||
if(GLOB.master_mode == "dynamic")
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
|
||||
if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
|
||||
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_remove=\ref[rule]'>-> [rule.name] <-</A><br>"}
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_clear=1'>(Clear Rulesets)</A><br>"
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_options=1'>(Dynamic mode options)</A><br>"
|
||||
else if (SSticker.IsRoundInProgress())
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_latejoin=1'>(Force Next Latejoin Ruleset)</A><br>"
|
||||
if (SSticker && SSticker.mode && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if (mode.forced_latejoin_rule)
|
||||
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_latejoin_clear=1'>-> [mode.forced_latejoin_rule.name] <-</A><br>"}
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_midround=1'>(Execute Midround Ruleset!)</A><br>"
|
||||
dat += "<hr/>"
|
||||
if(SSticker.IsRoundInProgress())
|
||||
dat += "<a href='?src=[REF(src)];[HrefToken()];gamemode_panel=1'>(Game Mode Panel)</a><BR>"
|
||||
|
||||
dat += {"
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];create_object=1'>Create Object</A><br>
|
||||
<A href='?src=[REF(src)];[HrefToken()];quick_create_object=1'>Quick Create Object</A><br>
|
||||
<A href='?src=[REF(src)];[HrefToken()];create_turf=1'>Create Turf</A><br>
|
||||
<A href='?src=[REF(src)];[HrefToken()];create_mob=1'>Create Mob</A><br>
|
||||
"}
|
||||
|
||||
if(marked_datum && istype(marked_datum, /atom))
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];dupe_marked_datum=1'>Duplicate Marked Datum</A><br>"
|
||||
|
||||
usr << browse(dat, "window=admin2;size=210x200")
|
||||
return
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge
|
||||
//i.e. buttons/verbs
|
||||
|
||||
|
||||
/datum/admins/proc/restart()
|
||||
set category = "Server"
|
||||
set name = "Reboot World"
|
||||
set desc="Restarts the world immediately"
|
||||
if (!usr.client.holder)
|
||||
return
|
||||
|
||||
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
|
||||
if(world.TgsAvailable())
|
||||
options += "Server Restart (Kill and restart DD)";
|
||||
|
||||
var/rebootconfirm
|
||||
if(SSticker.admin_delay_notice)
|
||||
if(alert(usr, "Are you sure? An admin has already delayed the round end for the following reason: [SSticker.admin_delay_notice]", "Confirmation", "Yes", "No") == "Yes")
|
||||
rebootconfirm = TRUE
|
||||
else
|
||||
rebootconfirm = TRUE
|
||||
if(rebootconfirm)
|
||||
var/result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
|
||||
if(result)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
var/init_by = "Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]."
|
||||
switch(result)
|
||||
if("Regular Restart")
|
||||
SSticker.Reboot(init_by, "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
|
||||
if("Hard Restart (No Delay, No Feeback Reason)")
|
||||
to_chat(world, "World reboot - [init_by]")
|
||||
world.Reboot()
|
||||
if("Hardest Restart (No actions, just reboot)")
|
||||
to_chat(world, "Hard world reboot - [init_by]")
|
||||
world.Reboot(fast_track = TRUE)
|
||||
if("Server Restart (Kill and restart DD)")
|
||||
to_chat(world, "Server restart - [init_by]")
|
||||
world.TgsEndProcess()
|
||||
|
||||
/datum/admins/proc/end_round()
|
||||
set category = "Server"
|
||||
set name = "End Round"
|
||||
set desc = "Attempts to produce a round end report and then restart the server organically."
|
||||
|
||||
if (!usr.client.holder)
|
||||
return
|
||||
var/confirm = alert("End the round and restart the game world?", "End Round", "Yes", "Cancel")
|
||||
if(confirm == "Cancel")
|
||||
return
|
||||
if(confirm == "Yes")
|
||||
SSticker.force_ending = 1
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "End Round") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/datum/admins/proc/announce()
|
||||
set category = "Special Verbs"
|
||||
set name = "Announce"
|
||||
set desc="Announce your desires to the world"
|
||||
if(!check_rights(0))
|
||||
return
|
||||
|
||||
var/message = input("Global message to send:", "Admin Announce", null, null) as message
|
||||
if(message)
|
||||
if(!check_rights(R_SERVER,0))
|
||||
message = adminscrub(message,500)
|
||||
to_chat(world, "<span class='adminnotice'><b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b></span>\n \t [message]")
|
||||
log_admin("Announce: [key_name(usr)] : [message]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Announce") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/set_admin_notice()
|
||||
set category = "Special Verbs"
|
||||
set name = "Set Admin Notice"
|
||||
set desc ="Set an announcement that appears to everyone who joins the server. Only lasts this round"
|
||||
if(!check_rights(0))
|
||||
return
|
||||
|
||||
var/new_admin_notice = input(src,"Set a public notice for this round. Everyone who joins the server will see it.\n(Leaving it blank will delete the current notice):","Set Notice",GLOB.admin_notice) as message|null
|
||||
if(new_admin_notice == null)
|
||||
return
|
||||
if(new_admin_notice == GLOB.admin_notice)
|
||||
return
|
||||
if(new_admin_notice == "")
|
||||
message_admins("[key_name(usr)] removed the admin notice.")
|
||||
log_admin("[key_name(usr)] removed the admin notice:\n[GLOB.admin_notice]")
|
||||
else
|
||||
message_admins("[key_name(usr)] set the admin notice.")
|
||||
log_admin("[key_name(usr)] set the admin notice:\n[new_admin_notice]")
|
||||
to_chat(world, "<span class ='adminnotice'><b>Admin Notice:</b>\n \t [new_admin_notice]</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Set Admin Notice") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
GLOB.admin_notice = new_admin_notice
|
||||
return
|
||||
|
||||
/datum/admins/proc/toggleooc()
|
||||
set category = "Server"
|
||||
set desc="Toggle dis bitch"
|
||||
set name="Toggle OOC"
|
||||
toggle_ooc()
|
||||
log_admin("[key_name(usr)] toggled OOC.")
|
||||
message_admins("[key_name_admin(usr)] toggled OOC.")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle OOC", "[GLOB.ooc_allowed ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleooclocal()
|
||||
set category = "Server"
|
||||
set desc="Toggle dat bitch"
|
||||
set name="Toggle Local OOC"
|
||||
toggle_looc()
|
||||
log_admin("[key_name(usr)] toggled LOOC.")
|
||||
message_admins("[key_name_admin(usr)] toggled LOOC.")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Local OOC", "[GLOB.ooc_allowed ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleoocdead()
|
||||
set category = "Server"
|
||||
set desc="Toggle dis bitch"
|
||||
set name="Toggle Dead OOC"
|
||||
toggle_dooc()
|
||||
|
||||
log_admin("[key_name(usr)] toggled Dead OOC.")
|
||||
message_admins("[key_name_admin(usr)] toggled Dead OOC.")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Dead OOC", "[GLOB.dooc_allowed ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleaooc()
|
||||
set category = "Server"
|
||||
set desc="Toggle to bitch"
|
||||
set name="Toggle Antag OOC"
|
||||
toggle_aooc()
|
||||
log_admin("[key_name(usr)] toggled Antagonist OOC.")
|
||||
message_admins("[key_name_admin(usr)] toggled Antagonist OOC.")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Antag OOC", "[GLOB.aooc_allowed ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/startnow()
|
||||
set category = "Server"
|
||||
set desc="Start the round RIGHT NOW"
|
||||
set name="Start Now"
|
||||
if(SSticker.current_state == GAME_STATE_PREGAME || SSticker.current_state == GAME_STATE_STARTUP)
|
||||
SSticker.start_immediately = TRUE
|
||||
log_admin("[usr.key] has started the game.")
|
||||
var/msg = ""
|
||||
if(SSticker.current_state == GAME_STATE_STARTUP)
|
||||
msg = " (The server is still setting up, but the round will be \
|
||||
started as soon as possible.)"
|
||||
message_admins("<font color='blue'>\
|
||||
[usr.key] has started the game.[msg]</font>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Now") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return 1
|
||||
else
|
||||
to_chat(usr, "<font color='red'>Error: Start Now: Game has already started.</font>")
|
||||
|
||||
return 0
|
||||
|
||||
/datum/admins/proc/toggleenter()
|
||||
set category = "Server"
|
||||
set desc="People can't enter"
|
||||
set name="Toggle Entering"
|
||||
GLOB.enter_allowed = !( GLOB.enter_allowed )
|
||||
if (!( GLOB.enter_allowed ))
|
||||
to_chat(world, "<B>New players may no longer enter the game.</B>")
|
||||
else
|
||||
to_chat(world, "<B>New players may now enter the game.</B>")
|
||||
log_admin("[key_name(usr)] toggled new player game entering.")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled new player game entering.</span>")
|
||||
world.update_status()
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Entering", "[GLOB.enter_allowed ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleAI()
|
||||
set category = "Server"
|
||||
set desc="People can't be AI"
|
||||
set name="Toggle AI"
|
||||
var/alai = CONFIG_GET(flag/allow_ai)
|
||||
CONFIG_SET(flag/allow_ai, !alai)
|
||||
if (alai)
|
||||
to_chat(world, "<B>The AI job is no longer chooseable.</B>")
|
||||
else
|
||||
to_chat(world, "<B>The AI job is chooseable now.</B>")
|
||||
log_admin("[key_name(usr)] toggled AI allowed.")
|
||||
world.update_status()
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle AI", "[!alai ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleMulticam()
|
||||
set category = "Server"
|
||||
set desc="Turns mutlicam on and off."
|
||||
set name="Toggle Multicam"
|
||||
var/almcam = CONFIG_GET(flag/allow_ai_multicam)
|
||||
CONFIG_SET(flag/allow_ai_multicam, !almcam)
|
||||
if (almcam)
|
||||
to_chat(world, "<B>The AI no longer has multicam.</B>")
|
||||
for(var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
if(aiPlayer.multicam_on)
|
||||
aiPlayer.end_multicam()
|
||||
else
|
||||
to_chat(world, "<B>The AI now has multicam.</B>")
|
||||
log_admin("[key_name(usr)] toggled AI multicam.")
|
||||
world.update_status()
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Multicam", "[!almcam ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleaban()
|
||||
set category = "Server"
|
||||
set desc="Respawn basically"
|
||||
set name="Toggle Respawn"
|
||||
var/new_nores = !CONFIG_GET(flag/norespawn)
|
||||
CONFIG_SET(flag/norespawn, new_nores)
|
||||
if (!new_nores)
|
||||
to_chat(world, "<B>You may now respawn.</B>")
|
||||
else
|
||||
to_chat(world, "<B>You may no longer respawn :(</B>")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled respawn to [!new_nores ? "On" : "Off"].</span>")
|
||||
log_admin("[key_name(usr)] toggled respawn to [!new_nores ? "On" : "Off"].")
|
||||
world.update_status()
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Respawn", "[!new_nores ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/delay()
|
||||
set category = "Server"
|
||||
set desc="Delay the game start"
|
||||
set name="Delay pre-game"
|
||||
|
||||
var/newtime = input("Set a new time in seconds. Set -1 for indefinite delay.","Set Delay",round(SSticker.GetTimeLeft()/10)) as num|null
|
||||
if(SSticker.current_state > GAME_STATE_PREGAME)
|
||||
return alert("Too late... The game has already started!")
|
||||
if(newtime)
|
||||
newtime = newtime*10
|
||||
SSticker.SetTimeLeft(newtime)
|
||||
if(newtime < 0)
|
||||
to_chat(world, "<b>The game start has been delayed.</b>")
|
||||
log_admin("[key_name(usr)] delayed the round start.")
|
||||
else
|
||||
to_chat(world, "<b>The game will start in [DisplayTimeText(newtime)].</b>")
|
||||
SEND_SOUND(world, sound(get_announcer_sound("attention")))
|
||||
log_admin("[key_name(usr)] set the pre-game delay to [DisplayTimeText(newtime)].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggledynamicvote()
|
||||
set category = "Server"
|
||||
set desc="Switches between secret/extended and dynamic voting"
|
||||
set name="Toggle Dynamic Vote"
|
||||
var/prev_dynamic_voting = CONFIG_GET(flag/dynamic_voting)
|
||||
CONFIG_SET(flag/dynamic_voting,!prev_dynamic_voting)
|
||||
if (!prev_dynamic_voting)
|
||||
to_chat(world, "<B>Vote is now between extended and dynamic chaos.</B>")
|
||||
else
|
||||
to_chat(world, "<B>Vote is now between extended and secret.</B>")
|
||||
log_admin("[key_name(usr)] [prev_dynamic_voting ? "disabled" : "enabled"] dynamic voting.")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled dynamic voting.</span>")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Dynamic Voting", "[prev_dynamic_voting ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/unprison(mob/M in GLOB.mob_list)
|
||||
set category = "Admin"
|
||||
set name = "Unprison"
|
||||
if (is_centcom_level(M.z))
|
||||
SSjob.SendToLateJoin(M)
|
||||
message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]")
|
||||
log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
|
||||
else
|
||||
alert("[M.name] is not prisoned.")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Unprison") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS
|
||||
|
||||
/datum/admins/proc/spawn_atom(object as text)
|
||||
set category = "Debug"
|
||||
set desc = "(atom path) Spawn an atom"
|
||||
set name = "Spawn"
|
||||
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/chosen = pick_closest_path(object)
|
||||
if(!chosen)
|
||||
return
|
||||
if(ispath(chosen, /turf))
|
||||
var/turf/T = get_turf(usr.loc)
|
||||
T.ChangeTurf(chosen)
|
||||
else
|
||||
var/atom/A = new chosen(usr.loc)
|
||||
A.flags_1 |= ADMIN_SPAWNED_1
|
||||
|
||||
log_admin("[key_name(usr)] spawned [chosen] at [AREACOORD(usr)]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn Atom") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/spawn_cargo(object as text)
|
||||
set category = "Debug"
|
||||
set desc = "(atom path) Spawn a cargo crate"
|
||||
set name = "Spawn Cargo"
|
||||
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/chosen = pick_closest_path(object, make_types_fancy(subtypesof(/datum/supply_pack)))
|
||||
if(!chosen)
|
||||
return
|
||||
var/datum/supply_pack/S = new chosen
|
||||
S.admin_spawned = TRUE
|
||||
S.generate(get_turf(usr))
|
||||
|
||||
log_admin("[key_name(usr)] spawned cargo pack [chosen] at [AREACOORD(usr)]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn Cargo") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/datum/admins/proc/show_traitor_panel(mob/M in GLOB.mob_list)
|
||||
set category = "Admin"
|
||||
set desc = "Edit mobs's memory and role"
|
||||
set name = "Show Traitor Panel"
|
||||
|
||||
if(!istype(M))
|
||||
to_chat(usr, "This can only be used on instances of type /mob")
|
||||
return
|
||||
if(!M.mind)
|
||||
to_chat(usr, "This mob has no mind!")
|
||||
return
|
||||
|
||||
M.mind.traitor_panel()
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Traitor Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/datum/admins/proc/toggletintedweldhelmets()
|
||||
set category = "Debug"
|
||||
set desc="Reduces view range when wearing welding helmets"
|
||||
set name="Toggle tinted welding helmes"
|
||||
GLOB.tinted_weldhelh = !( GLOB.tinted_weldhelh )
|
||||
if (GLOB.tinted_weldhelh)
|
||||
to_chat(world, "<B>The tinted_weldhelh has been enabled!</B>")
|
||||
else
|
||||
to_chat(world, "<B>The tinted_weldhelh has been disabled!</B>")
|
||||
log_admin("[key_name(usr)] toggled tinted_weldhelh.")
|
||||
message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Tinted Welding Helmets", "[GLOB.tinted_weldhelh ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/toggleguests()
|
||||
set category = "Server"
|
||||
set desc="Guests can't enter"
|
||||
set name="Toggle guests"
|
||||
var/new_guest_ban = !CONFIG_GET(flag/guest_ban)
|
||||
CONFIG_SET(flag/guest_ban, new_guest_ban)
|
||||
if (new_guest_ban)
|
||||
to_chat(world, "<B>Guests may no longer enter the game.</B>")
|
||||
else
|
||||
to_chat(world, "<B>Guests may now enter the game.</B>")
|
||||
log_admin("[key_name(usr)] toggled guests game entering [!new_guest_ban ? "" : "dis"]allowed.")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled guests game entering [!new_guest_ban ? "" : "dis"]allowed.</span>")
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Guests", "[!new_guest_ban ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/output_ai_laws()
|
||||
var/ai_number = 0
|
||||
for(var/i in GLOB.silicon_mobs)
|
||||
var/mob/living/silicon/S = i
|
||||
ai_number++
|
||||
if(isAI(S))
|
||||
to_chat(usr, "<b>AI [key_name(S, usr)]'s laws:</b>")
|
||||
else if(iscyborg(S))
|
||||
var/mob/living/silicon/robot/R = S
|
||||
to_chat(usr, "<b>CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [key_name(R.connected_ai)])":"(Independent)"]: laws:</b>")
|
||||
else if (ispAI(S))
|
||||
to_chat(usr, "<b>pAI [key_name(S, usr)]'s laws:</b>")
|
||||
else
|
||||
to_chat(usr, "<b>SOMETHING SILICON [key_name(S, usr)]'s laws:</b>")
|
||||
|
||||
if (S.laws == null)
|
||||
to_chat(usr, "[key_name(S, usr)]'s laws are null?? Contact a coder.")
|
||||
else
|
||||
S.laws.show_laws(usr)
|
||||
if(!ai_number)
|
||||
to_chat(usr, "<b>No AIs located</b>" )
|
||||
|
||||
/datum/admins/proc/output_all_devil_info()
|
||||
var/devil_number = 0
|
||||
for(var/datum/mind/D in SSticker.mode.devils)
|
||||
devil_number++
|
||||
var/datum/antagonist/devil/devil = D.has_antag_datum(/datum/antagonist/devil)
|
||||
to_chat(usr, "Devil #[devil_number]:<br><br>" + devil.printdevilinfo())
|
||||
if(!devil_number)
|
||||
to_chat(usr, "<b>No Devils located</b>" )
|
||||
|
||||
/datum/admins/proc/output_devil_info(mob/living/M)
|
||||
if(is_devil(M))
|
||||
var/datum/antagonist/devil/devil = M.mind.has_antag_datum(/datum/antagonist/devil)
|
||||
to_chat(usr, devil.printdevilinfo())
|
||||
else
|
||||
to_chat(usr, "<b>[M] is not a devil.")
|
||||
|
||||
/datum/admins/proc/manage_free_slots()
|
||||
if(!check_rights())
|
||||
return
|
||||
var/datum/browser/browser = new(usr, "jobmanagement", "Manage Free Slots", 520)
|
||||
var/list/dat = list()
|
||||
var/count = 0
|
||||
|
||||
if(!SSjob.initialized)
|
||||
alert(usr, "You cannot manage jobs before the job subsystem is initialized!")
|
||||
return
|
||||
|
||||
dat += "<table>"
|
||||
|
||||
for(var/j in SSjob.occupations)
|
||||
var/datum/job/job = j
|
||||
count++
|
||||
var/J_title = html_encode(job.title)
|
||||
var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
|
||||
var/J_totPos = html_encode(job.total_positions)
|
||||
dat += "<tr><td>[J_title]:</td> <td>[J_opPos]/[job.total_positions < 0 ? " (unlimited)" : J_totPos]"
|
||||
|
||||
dat += "</td>"
|
||||
dat += "<td>"
|
||||
if(job.total_positions >= 0)
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];customjobslot=[job.title]'>Custom</A> | "
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];addjobslot=[job.title]'>Add 1</A> | "
|
||||
if(job.total_positions > job.current_positions)
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];removejobslot=[job.title]'>Remove</A> | "
|
||||
else
|
||||
dat += "Remove | "
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];unlimitjobslot=[job.title]'>Unlimit</A></td>"
|
||||
else
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];limitjobslot=[job.title]'>Limit</A></td>"
|
||||
|
||||
browser.height = min(100 + count * 20, 650)
|
||||
browser.set_content(dat.Join())
|
||||
browser.open()
|
||||
|
||||
/datum/admins/proc/dynamic_mode_options(mob/user)
|
||||
var/dat = {"
|
||||
<center><B><h2>Dynamic Mode Options</h2></B></center><hr>
|
||||
<br/>
|
||||
<h3>Common options</h3>
|
||||
<i>All these options can be changed midround.</i> <br/>
|
||||
<br/>
|
||||
<b>Force extended:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_force_extended=1'> <b>[GLOB.dynamic_forced_extended ? "ON" : "OFF"]</a></b>.
|
||||
<br/>This will force the round to be extended. No rulesets will be drafted. <br/>
|
||||
<br/>
|
||||
<b>No stacking:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_no_stacking=1'> <b>[GLOB.dynamic_no_stacking ? "ON" : "OFF"]</b></a>.
|
||||
<br/>Unless the threat goes above [GLOB.dynamic_stacking_limit], only one "round-ender" ruleset will be drafted. <br/>
|
||||
<br/>
|
||||
<b>Classic secret mode:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_classic_secret=1'> <b>[GLOB.dynamic_classic_secret ? "ON" : "OFF"]</b></a>.
|
||||
<br/>Only one roundstart ruleset will be drafted. Only traitors and minor roles will latespawn. <br/>
|
||||
<br/>
|
||||
<br/>
|
||||
<b>Forced threat level:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_forced_threat=1'><b>[GLOB.dynamic_forced_threat_level]</b></a>.
|
||||
<br/>The value threat is set to if it is higher than -1.<br/>
|
||||
<br/>
|
||||
<b>High population limit:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_high_pop_limit=1'><b>[GLOB.dynamic_high_pop_limit]</b></a>.
|
||||
<br/>The threshold at which "high population override" will be in effect. <br/>
|
||||
<br/>
|
||||
<b>Stacking threeshold:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_stacking_limit=1'><b>[GLOB.dynamic_stacking_limit]</b></a>.
|
||||
<br/>The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens. <br/>
|
||||
<h3>Advanced parameters</h3>
|
||||
Curve centre: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_centre=1'>-> [GLOB.dynamic_curve_centre] <-</A><br>
|
||||
Curve width: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_width=1'>-> [GLOB.dynamic_curve_width] <-</A><br>
|
||||
Latejoin injection delay:<br>
|
||||
Minimum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_latejoin_min=1'>-> [GLOB.dynamic_latejoin_delay_min / 60 / 10] <-</A> Minutes<br>
|
||||
Maximum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_latejoin_max=1'>-> [GLOB.dynamic_latejoin_delay_max / 60 / 10] <-</A> Minutes<br>
|
||||
Midround injection delay:<br>
|
||||
Minimum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_midround_min=1'>-> [GLOB.dynamic_midround_delay_min / 60 / 10] <-</A> Minutes<br>
|
||||
Maximum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_midround_max=1'>-> [GLOB.dynamic_midround_delay_max / 60 / 10] <-</A> Minutes<br>
|
||||
"}
|
||||
|
||||
user << browse(dat, "window=dyn_mode_options;size=900x650")
|
||||
|
||||
/datum/admins/proc/create_or_modify_area()
|
||||
set category = "Debug"
|
||||
set name = "Create or modify area"
|
||||
create_area(usr)
|
||||
|
||||
//
|
||||
//
|
||||
//ALL DONE
|
||||
//*********************************************************************************************************
|
||||
//TO-DO:
|
||||
//
|
||||
//
|
||||
|
||||
//RIP ferry snowflakes
|
||||
|
||||
//Kicks all the clients currently in the lobby. The second parameter (kick_only_afk) determins if an is_afk() check is ran, or if all clients are kicked
|
||||
//defaults to kicking everyone (afk + non afk clients in the lobby)
|
||||
//returns a list of ckeys of the kicked clients
|
||||
/proc/kick_clients_in_lobby(message, kick_only_afk = 0)
|
||||
var/list/kicked_client_names = list()
|
||||
for(var/client/C in GLOB.clients)
|
||||
if(isnewplayer(C.mob))
|
||||
if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
|
||||
continue
|
||||
if(message)
|
||||
to_chat(C, message)
|
||||
kicked_client_names.Add("[C.key]")
|
||||
qdel(C)
|
||||
return kicked_client_names
|
||||
|
||||
//returns 1 to let the dragdrop code know we are trapping this event
|
||||
//returns 0 if we don't plan to trap the event
|
||||
/datum/admins/proc/cmd_ghost_drag(mob/dead/observer/frommob, mob/tomob)
|
||||
|
||||
//this is the exact two check rights checks required to edit a ckey with vv.
|
||||
if (!check_rights(R_VAREDIT,0) || !check_rights(R_SPAWN|R_DEBUG,0))
|
||||
return 0
|
||||
|
||||
if (!frommob.ckey)
|
||||
return 0
|
||||
|
||||
var/question = ""
|
||||
if (tomob.ckey)
|
||||
question = "This mob already has a user ([tomob.key]) in control of it! "
|
||||
question += "Are you sure you want to place [frommob.name]([frommob.key]) in control of [tomob.name]?"
|
||||
|
||||
var/ask = alert(question, "Place ghost in control of mob?", "Yes", "No")
|
||||
if (ask != "Yes")
|
||||
return 1
|
||||
|
||||
if (!frommob || !tomob) //make sure the mobs don't go away while we waited for a response
|
||||
return 1
|
||||
|
||||
tomob.ghostize(0)
|
||||
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has put [frommob.key] in control of [tomob.name].</span>")
|
||||
log_admin("[key_name(usr)] stuffed [frommob.key] into [tomob.name].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Ghost Drag Control")
|
||||
|
||||
tomob.ckey = frommob.ckey
|
||||
qdel(frommob)
|
||||
|
||||
return 1
|
||||
|
||||
/client/proc/adminGreet(logout)
|
||||
if(SSticker.HasRoundStarted())
|
||||
var/string
|
||||
if(logout && CONFIG_GET(flag/announce_admin_logout))
|
||||
string = pick(
|
||||
"Admin logout: [key_name(src)]")
|
||||
else if(!logout && CONFIG_GET(flag/announce_admin_login) && (prefs.toggles & ANNOUNCE_LOGIN))
|
||||
string = pick(
|
||||
"Admin login: [key_name(src)]")
|
||||
if(string)
|
||||
message_admins("[string]")
|
||||
@@ -1,719 +0,0 @@
|
||||
//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
|
||||
//the procs are cause you can't put the comments in the GLOB var define
|
||||
GLOBAL_LIST_INIT(admin_verbs_default, world.AVerbsDefault())
|
||||
GLOBAL_PROTECT(admin_verbs_default)
|
||||
/world/proc/AVerbsDefault()
|
||||
return list(
|
||||
/client/proc/deadmin, /*destroys our own admin datum so we can play as a regular player*/
|
||||
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
|
||||
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
|
||||
/client/proc/deadchat,
|
||||
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
|
||||
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
|
||||
/client/proc/toggleprayers,
|
||||
/client/proc/toggleadminhelpsound
|
||||
)
|
||||
GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
|
||||
GLOBAL_PROTECT(admin_verbs_admin)
|
||||
/world/proc/AVerbsAdmin()
|
||||
return list(
|
||||
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
|
||||
// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
|
||||
/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
|
||||
/datum/verbs/menu/Admin/verb/playerpanel,
|
||||
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
|
||||
/client/proc/check_ai_laws, /*shows AI and borg laws*/
|
||||
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
|
||||
/datum/admins/proc/toggleooclocal, /*toggles looc on/off for everyone*/
|
||||
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
|
||||
/datum/admins/proc/toggleaooc, /*toggles antag ooc on/off*/
|
||||
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
|
||||
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
|
||||
/datum/admins/proc/announce, /*priority announce something to all clients.*/
|
||||
/datum/admins/proc/set_admin_notice, /*announcement all clients see when joining the server.*/
|
||||
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
|
||||
/client/proc/toggle_view_range, /*changes how far we can see*/
|
||||
/client/proc/getserverlogs, /*for accessing server logs*/
|
||||
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
|
||||
/client/proc/cmd_admin_headset_message, /*send an message to somebody through their headset as CentCom*/
|
||||
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
|
||||
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
|
||||
/client/proc/centcom_podlauncher,/*Open a window to launch a Supplypod and configure it or it's contents*/
|
||||
/client/proc/check_antagonists, /*shows all antags*/
|
||||
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
|
||||
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
|
||||
/client/proc/getcurrentlogs, /*for accessing server logs for the current round*/
|
||||
/client/proc/Getmob, /*teleports a mob to our location*/
|
||||
/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
|
||||
// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
|
||||
/client/proc/jumptoarea,
|
||||
/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
|
||||
/client/proc/jumptomob, /*allows us to jump to a specific mob*/
|
||||
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
|
||||
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
|
||||
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcom*/
|
||||
/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
|
||||
/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
|
||||
/client/proc/cmd_admin_local_narrate, /*sends text to all mobs within view of atom*/
|
||||
/client/proc/cmd_admin_man_up, //CIT CHANGE - adds man up verb
|
||||
/client/proc/cmd_admin_man_up_global, //CIT CHANGE - ditto
|
||||
/client/proc/cmd_admin_create_centcom_report,
|
||||
/client/proc/cmd_change_command_name,
|
||||
/client/proc/cmd_admin_check_player_exp, /* shows players by playtime */
|
||||
/client/proc/toggle_combo_hud, // toggle display of the combination pizza antag and taco sci/med/eng hud
|
||||
/client/proc/toggle_AI_interact, /*toggle admin ability to interact with machines as an AI*/
|
||||
/client/proc/open_shuttle_manipulator, /* Opens shuttle manipulator UI */
|
||||
/client/proc/respawn_character,
|
||||
/client/proc/secrets,
|
||||
/client/proc/toggle_hear_radio, /*allows admins to hide all radio output*/
|
||||
/client/proc/reload_admins,
|
||||
/client/proc/reestablish_db_connection, /*reattempt a connection to the database*/
|
||||
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
|
||||
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
|
||||
/client/proc/panicbunker,
|
||||
/client/proc/addbunkerbypass,
|
||||
/client/proc/revokebunkerbypass,
|
||||
/client/proc/stop_sounds,
|
||||
/client/proc/hide_verbs, /*hides all our adminverbs*/
|
||||
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
|
||||
/datum/admins/proc/open_borgopanel
|
||||
)
|
||||
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/DB_ban_panel, /client/proc/stickybanpanel))
|
||||
GLOBAL_PROTECT(admin_verbs_ban)
|
||||
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_sound, /client/proc/set_round_end_sound))
|
||||
GLOBAL_PROTECT(admin_verbs_sounds)
|
||||
GLOBAL_LIST_INIT(admin_verbs_fun, list(
|
||||
/client/proc/cmd_admin_dress,
|
||||
/client/proc/cmd_admin_gib_self,
|
||||
/client/proc/drop_bomb,
|
||||
/client/proc/set_dynex_scale,
|
||||
/client/proc/drop_dynex_bomb,
|
||||
/client/proc/cinematic,
|
||||
/client/proc/one_click_antag,
|
||||
/client/proc/cmd_admin_add_freeform_ai_law,
|
||||
/client/proc/object_say,
|
||||
/client/proc/toggle_random_events,
|
||||
/client/proc/set_ooc,
|
||||
/client/proc/reset_ooc,
|
||||
/client/proc/forceEvent,
|
||||
/client/proc/admin_change_sec_level,
|
||||
/client/proc/toggle_nuke,
|
||||
/client/proc/run_weather,
|
||||
/client/proc/mass_zombie_infection,
|
||||
/client/proc/mass_zombie_cure,
|
||||
/client/proc/polymorph_all,
|
||||
/client/proc/show_tip,
|
||||
/client/proc/smite,
|
||||
/client/proc/admin_away,
|
||||
/client/proc/roll_dices //CIT CHANGE - Adds dice verb
|
||||
))
|
||||
GLOBAL_PROTECT(admin_verbs_fun)
|
||||
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
|
||||
GLOBAL_PROTECT(admin_verbs_spawn)
|
||||
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
|
||||
/world/proc/AVerbsServer()
|
||||
return list(
|
||||
/datum/admins/proc/startnow,
|
||||
/datum/admins/proc/restart,
|
||||
/datum/admins/proc/end_round,
|
||||
/datum/admins/proc/delay,
|
||||
/datum/admins/proc/toggleaban,
|
||||
/client/proc/everyone_random,
|
||||
/datum/admins/proc/toggleAI,
|
||||
/datum/admins/proc/toggleMulticam,
|
||||
/datum/admins/proc/toggledynamicvote,
|
||||
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
|
||||
/client/proc/cmd_debug_del_all,
|
||||
/client/proc/toggle_random_events,
|
||||
/client/proc/forcerandomrotate,
|
||||
/client/proc/adminchangemap,
|
||||
/client/proc/toggle_hub
|
||||
)
|
||||
GLOBAL_PROTECT(admin_verbs_server)
|
||||
GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
|
||||
/world/proc/AVerbsDebug()
|
||||
return list(
|
||||
/client/proc/restart_controller,
|
||||
/client/proc/cmd_admin_list_open_jobs,
|
||||
/client/proc/Debug2,
|
||||
/client/proc/cmd_debug_make_powernets,
|
||||
/client/proc/cmd_debug_mob_lists,
|
||||
/client/proc/cmd_admin_delete,
|
||||
/client/proc/cmd_debug_del_all,
|
||||
/client/proc/restart_controller,
|
||||
/client/proc/enable_debug_verbs,
|
||||
/client/proc/callproc,
|
||||
/client/proc/callproc_datum,
|
||||
/client/proc/SDQL2_query,
|
||||
/client/proc/test_movable_UI,
|
||||
/client/proc/test_snap_UI,
|
||||
/client/proc/debugNatureMapGenerator,
|
||||
/client/proc/check_bomb_impacts,
|
||||
/proc/machine_upgrade,
|
||||
/client/proc/populate_world,
|
||||
/client/proc/get_dynex_power, //*debug verbs for dynex explosions.
|
||||
/client/proc/get_dynex_range, //*debug verbs for dynex explosions.
|
||||
/client/proc/set_dynex_scale,
|
||||
/client/proc/cmd_display_del_log,
|
||||
/client/proc/create_outfits,
|
||||
/client/proc/modify_goals,
|
||||
/client/proc/debug_huds,
|
||||
/client/proc/map_template_load,
|
||||
/client/proc/map_template_upload,
|
||||
/client/proc/jump_to_ruin,
|
||||
/client/proc/clear_dynamic_transit,
|
||||
/client/proc/toggle_medal_disable,
|
||||
/client/proc/view_runtimes,
|
||||
/client/proc/pump_random_event,
|
||||
/client/proc/cmd_display_init_log,
|
||||
/client/proc/cmd_display_overlay_log,
|
||||
/client/proc/reload_configuration,
|
||||
/datum/admins/proc/create_or_modify_area,
|
||||
/client/proc/generate_wikichem_list //DO NOT PRESS UNLESS YOU WANT SUPERLAG
|
||||
)
|
||||
GLOBAL_PROTECT(admin_verbs_debug)
|
||||
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))
|
||||
GLOBAL_PROTECT(admin_verbs_possess)
|
||||
GLOBAL_LIST_INIT(admin_verbs_permissions, list(/client/proc/edit_admin_permissions))
|
||||
GLOBAL_PROTECT(admin_verbs_permissions)
|
||||
GLOBAL_LIST_INIT(admin_verbs_poll, list(/client/proc/create_poll))
|
||||
|
||||
//verbs which can be hidden - needs work
|
||||
GLOBAL_PROTECT(admin_verbs_poll)
|
||||
GLOBAL_LIST_INIT(admin_verbs_hideable, list(
|
||||
/client/proc/set_ooc,
|
||||
/client/proc/reset_ooc,
|
||||
/client/proc/deadmin,
|
||||
/datum/admins/proc/show_traitor_panel,
|
||||
/datum/admins/proc/toggleenter,
|
||||
/datum/admins/proc/toggleguests,
|
||||
/datum/admins/proc/announce,
|
||||
/datum/admins/proc/set_admin_notice,
|
||||
/client/proc/admin_ghost,
|
||||
/client/proc/toggle_view_range,
|
||||
/client/proc/cmd_admin_subtle_message,
|
||||
/client/proc/cmd_admin_headset_message,
|
||||
/client/proc/cmd_admin_check_contents,
|
||||
/datum/admins/proc/access_news_network,
|
||||
/client/proc/admin_call_shuttle,
|
||||
/client/proc/admin_cancel_shuttle,
|
||||
/client/proc/cmd_admin_direct_narrate,
|
||||
/client/proc/cmd_admin_world_narrate,
|
||||
/client/proc/cmd_admin_local_narrate,
|
||||
/client/proc/play_local_sound,
|
||||
/client/proc/play_sound,
|
||||
/client/proc/set_round_end_sound,
|
||||
/client/proc/cmd_admin_dress,
|
||||
/client/proc/cmd_admin_gib_self,
|
||||
/client/proc/drop_bomb,
|
||||
/client/proc/drop_dynex_bomb,
|
||||
/client/proc/get_dynex_range,
|
||||
/client/proc/get_dynex_power,
|
||||
/client/proc/set_dynex_scale,
|
||||
/client/proc/cinematic,
|
||||
/client/proc/cmd_admin_add_freeform_ai_law,
|
||||
/client/proc/cmd_admin_create_centcom_report,
|
||||
/client/proc/cmd_change_command_name,
|
||||
/client/proc/object_say,
|
||||
/client/proc/toggle_random_events,
|
||||
/datum/admins/proc/startnow,
|
||||
/datum/admins/proc/restart,
|
||||
/datum/admins/proc/delay,
|
||||
/datum/admins/proc/toggleaban,
|
||||
/client/proc/everyone_random,
|
||||
/datum/admins/proc/toggleAI,
|
||||
/client/proc/restart_controller,
|
||||
/client/proc/cmd_admin_list_open_jobs,
|
||||
/client/proc/callproc,
|
||||
/client/proc/callproc_datum,
|
||||
/client/proc/Debug2,
|
||||
/client/proc/reload_admins,
|
||||
/client/proc/cmd_debug_make_powernets,
|
||||
/client/proc/startSinglo,
|
||||
/client/proc/cmd_debug_mob_lists,
|
||||
/client/proc/cmd_debug_del_all,
|
||||
/client/proc/enable_debug_verbs,
|
||||
/proc/possess,
|
||||
/proc/release,
|
||||
/client/proc/reload_admins,
|
||||
/client/proc/panicbunker,
|
||||
/client/proc/addbunkerbypass,
|
||||
/client/proc/revokebunkerbypass,
|
||||
/client/proc/admin_change_sec_level,
|
||||
/client/proc/toggle_nuke,
|
||||
/client/proc/cmd_display_del_log,
|
||||
/client/proc/toggle_combo_hud,
|
||||
/client/proc/debug_huds,
|
||||
/client/proc/cmd_admin_man_up, //CIT CHANGE - adds man up verb
|
||||
/client/proc/cmd_admin_man_up_global //CIT CHANGE - ditto
|
||||
))
|
||||
GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
|
||||
/client/proc/add_admin_verbs()
|
||||
if(holder)
|
||||
control_freak = CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
|
||||
|
||||
var/rights = holder.rank.rights
|
||||
verbs += GLOB.admin_verbs_default
|
||||
if(rights & R_BUILDMODE)
|
||||
verbs += /client/proc/togglebuildmodeself
|
||||
if(rights & R_ADMIN)
|
||||
verbs += GLOB.admin_verbs_admin
|
||||
if(rights & R_BAN)
|
||||
verbs += GLOB.admin_verbs_ban
|
||||
if(rights & R_FUN)
|
||||
verbs += GLOB.admin_verbs_fun
|
||||
if(rights & R_SERVER)
|
||||
verbs += GLOB.admin_verbs_server
|
||||
if(rights & R_DEBUG)
|
||||
verbs += GLOB.admin_verbs_debug
|
||||
if(rights & R_POSSESS)
|
||||
verbs += GLOB.admin_verbs_possess
|
||||
if(rights & R_PERMISSIONS)
|
||||
verbs += GLOB.admin_verbs_permissions
|
||||
if(rights & R_STEALTH)
|
||||
verbs += /client/proc/stealth
|
||||
if(rights & R_ADMIN)
|
||||
verbs += GLOB.admin_verbs_poll
|
||||
if(rights & R_SOUNDS)
|
||||
verbs += GLOB.admin_verbs_sounds
|
||||
if(CONFIG_GET(string/invoke_youtubedl))
|
||||
verbs += /client/proc/play_web_sound
|
||||
if(rights & R_SPAWN)
|
||||
verbs += GLOB.admin_verbs_spawn
|
||||
|
||||
/client/proc/remove_admin_verbs()
|
||||
verbs.Remove(
|
||||
GLOB.admin_verbs_default,
|
||||
/client/proc/togglebuildmodeself,
|
||||
GLOB.admin_verbs_admin,
|
||||
GLOB.admin_verbs_ban,
|
||||
GLOB.admin_verbs_fun,
|
||||
GLOB.admin_verbs_server,
|
||||
GLOB.admin_verbs_debug,
|
||||
GLOB.admin_verbs_possess,
|
||||
GLOB.admin_verbs_permissions,
|
||||
/client/proc/stealth,
|
||||
GLOB.admin_verbs_poll,
|
||||
GLOB.admin_verbs_sounds,
|
||||
/client/proc/play_web_sound,
|
||||
GLOB.admin_verbs_spawn,
|
||||
/*Debug verbs added by "show debug verbs"*/
|
||||
GLOB.admin_verbs_debug_mapping,
|
||||
/client/proc/disable_debug_verbs,
|
||||
/client/proc/readmin
|
||||
)
|
||||
|
||||
/client/proc/hide_most_verbs()//Allows you to keep some functionality while hiding some verbs
|
||||
set name = "Adminverbs - Hide Most"
|
||||
set category = "Admin"
|
||||
|
||||
verbs.Remove(/client/proc/hide_most_verbs, GLOB.admin_verbs_hideable)
|
||||
verbs += /client/proc/show_verbs
|
||||
|
||||
to_chat(src, "<span class='interface'>Most of your adminverbs have been hidden.</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Hide Most Adminverbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/hide_verbs()
|
||||
set name = "Adminverbs - Hide All"
|
||||
set category = "Admin"
|
||||
|
||||
remove_admin_verbs()
|
||||
verbs += /client/proc/show_verbs
|
||||
|
||||
to_chat(src, "<span class='interface'>Almost all of your adminverbs have been hidden.</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Hide All Adminverbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/show_verbs()
|
||||
set name = "Adminverbs - Show"
|
||||
set category = "Admin"
|
||||
|
||||
verbs -= /client/proc/show_verbs
|
||||
add_admin_verbs()
|
||||
|
||||
to_chat(src, "<span class='interface'>All of your adminverbs are now visible.</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Adminverbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
|
||||
/client/proc/admin_ghost()
|
||||
set category = "Admin"
|
||||
set name = "Aghost"
|
||||
if(!holder)
|
||||
return
|
||||
if(isobserver(mob))
|
||||
//re-enter
|
||||
var/mob/dead/observer/ghost = mob
|
||||
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
|
||||
return
|
||||
if(!ghost.can_reenter_corpse)
|
||||
log_admin("[key_name(usr)] re-entered corpse")
|
||||
message_admins("[key_name_admin(usr)] re-entered corpse")
|
||||
ghost.can_reenter_corpse = 1 //force re-entering even when otherwise not possible
|
||||
ghost.reenter_corpse()
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Reenter") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else if(isnewplayer(mob))
|
||||
to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>")
|
||||
else
|
||||
//ghostize
|
||||
log_admin("[key_name(usr)] admin ghosted.")
|
||||
message_admins("[key_name_admin(usr)] admin ghosted.")
|
||||
var/mob/body = mob
|
||||
body.ghostize(1)
|
||||
if(body && !body.key)
|
||||
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Ghost") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/invisimin()
|
||||
set name = "Invisimin"
|
||||
set category = "Admin"
|
||||
set desc = "Toggles ghost-like invisibility (Don't abuse this)"
|
||||
if(holder && mob)
|
||||
if(mob.invisibility == INVISIBILITY_OBSERVER)
|
||||
mob.invisibility = initial(mob.invisibility)
|
||||
to_chat(mob, "<span class='boldannounce'>Invisimin off. Invisibility reset.</span>")
|
||||
else
|
||||
mob.invisibility = INVISIBILITY_OBSERVER
|
||||
to_chat(mob, "<span class='adminnotice'><b>Invisimin on. You are now as invisible as a ghost.</b></span>")
|
||||
|
||||
/client/proc/check_antagonists()
|
||||
set name = "Check Antagonists"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
holder.check_antagonists()
|
||||
log_admin("[key_name(usr)] checked antagonists.") //for tsar~
|
||||
if(!isobserver(usr) && SSticker.HasRoundStarted())
|
||||
message_admins("[key_name_admin(usr)] checked antagonists.")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Antagonists") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/unban_panel()
|
||||
set name = "Unban Panel"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
if(CONFIG_GET(flag/ban_legacy_system))
|
||||
holder.unbanpanel()
|
||||
else
|
||||
holder.DB_ban_panel()
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Unban Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/game_panel()
|
||||
set name = "Game Panel"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
holder.Game()
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Game Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/secrets()
|
||||
set name = "Secrets"
|
||||
set category = "Admin"
|
||||
if (holder)
|
||||
holder.Secrets()
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Secrets Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/findStealthKey(txt)
|
||||
if(txt)
|
||||
for(var/P in GLOB.stealthminID)
|
||||
if(GLOB.stealthminID[P] == txt)
|
||||
return P
|
||||
txt = GLOB.stealthminID[ckey]
|
||||
return txt
|
||||
|
||||
/client/proc/createStealthKey()
|
||||
var/num = (rand(0,1000))
|
||||
var/i = 0
|
||||
while(i == 0)
|
||||
i = 1
|
||||
for(var/P in GLOB.stealthminID)
|
||||
if(num == GLOB.stealthminID[P])
|
||||
num++
|
||||
i = 0
|
||||
GLOB.stealthminID["[ckey]"] = "@[num2text(num)]"
|
||||
|
||||
/client/proc/stealth()
|
||||
set category = "Admin"
|
||||
set name = "Stealth Mode"
|
||||
if(holder)
|
||||
if(holder.fakekey)
|
||||
holder.fakekey = null
|
||||
if(isobserver(mob))
|
||||
mob.invisibility = initial(mob.invisibility)
|
||||
mob.alpha = initial(mob.alpha)
|
||||
mob.name = initial(mob.name)
|
||||
mob.mouse_opacity = initial(mob.mouse_opacity)
|
||||
else
|
||||
var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
|
||||
if(!new_key)
|
||||
return
|
||||
if(length(new_key) >= 26)
|
||||
new_key = copytext(new_key, 1, 26)
|
||||
holder.fakekey = new_key
|
||||
createStealthKey()
|
||||
if(isobserver(mob))
|
||||
mob.invisibility = INVISIBILITY_MAXIMUM //JUST IN CASE
|
||||
mob.alpha = 0 //JUUUUST IN CASE
|
||||
mob.name = " "
|
||||
mob.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
log_admin("[key_name(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
|
||||
message_admins("[key_name_admin(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stealth Mode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/drop_bomb()
|
||||
set category = "Special Verbs"
|
||||
set name = "Drop Bomb"
|
||||
set desc = "Cause an explosion of varying strength at your location."
|
||||
|
||||
var/list/choices = list("Small Bomb (1, 2, 3, 3)", "Medium Bomb (2, 3, 4, 4)", "Big Bomb (3, 5, 7, 5)", "Maxcap", "Custom Bomb")
|
||||
var/choice = input("What size explosion would you like to produce? NOTE: You can do all this rapidly and in an IC manner (using cruise missiles!) with the Config/Launch Supplypod verb. WARNING: These ignore the maxcap") as null|anything in choices
|
||||
var/turf/epicenter = mob.loc
|
||||
|
||||
switch(choice)
|
||||
if(null)
|
||||
return 0
|
||||
if("Small Bomb (1, 2, 3, 3)")
|
||||
explosion(epicenter, 1, 2, 3, 3, TRUE, TRUE)
|
||||
if("Medium Bomb (2, 3, 4, 4)")
|
||||
explosion(epicenter, 2, 3, 4, 4, TRUE, TRUE)
|
||||
if("Big Bomb (3, 5, 7, 5)")
|
||||
explosion(epicenter, 3, 5, 7, 5, TRUE, TRUE)
|
||||
if("Maxcap")
|
||||
explosion(epicenter, GLOB.MAX_EX_DEVESTATION_RANGE, GLOB.MAX_EX_HEAVY_RANGE, GLOB.MAX_EX_LIGHT_RANGE, GLOB.MAX_EX_FLASH_RANGE)
|
||||
if("Custom Bomb")
|
||||
var/devastation_range = input("Devastation range (in tiles):") as null|num
|
||||
if(devastation_range == null)
|
||||
return
|
||||
var/heavy_impact_range = input("Heavy impact range (in tiles):") as null|num
|
||||
if(heavy_impact_range == null)
|
||||
return
|
||||
var/light_impact_range = input("Light impact range (in tiles):") as null|num
|
||||
if(light_impact_range == null)
|
||||
return
|
||||
var/flash_range = input("Flash range (in tiles):") as null|num
|
||||
if(flash_range == null)
|
||||
return
|
||||
if(devastation_range > GLOB.MAX_EX_DEVESTATION_RANGE || heavy_impact_range > GLOB.MAX_EX_HEAVY_RANGE || light_impact_range > GLOB.MAX_EX_LIGHT_RANGE || flash_range > GLOB.MAX_EX_FLASH_RANGE)
|
||||
if(alert("Bomb is bigger than the maxcap. Continue?",,"Yes","No") != "Yes")
|
||||
return
|
||||
epicenter = mob.loc //We need to reupdate as they may have moved again
|
||||
explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, TRUE, TRUE)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [epicenter.loc].")
|
||||
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Bomb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/drop_dynex_bomb()
|
||||
set category = "Special Verbs"
|
||||
set name = "Drop DynEx Bomb"
|
||||
set desc = "Cause an explosion of varying strength at your location."
|
||||
|
||||
var/ex_power = input("Explosive Power:") as null|num
|
||||
var/turf/epicenter = mob.loc
|
||||
if(ex_power && epicenter)
|
||||
dyn_explosion(epicenter, ex_power)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [epicenter.loc].")
|
||||
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Dynamic Bomb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/get_dynex_range()
|
||||
set category = "Debug"
|
||||
set name = "Get DynEx Range"
|
||||
set desc = "Get the estimated range of a bomb, using explosive power."
|
||||
|
||||
var/ex_power = input("Explosive Power:") as null|num
|
||||
if (isnull(ex_power))
|
||||
return
|
||||
var/range = round((2 * ex_power)**GLOB.DYN_EX_SCALE)
|
||||
to_chat(usr, "Estimated Explosive Range: (Devastation: [round(range*0.25)], Heavy: [round(range*0.5)], Light: [round(range)])")
|
||||
|
||||
/client/proc/get_dynex_power()
|
||||
set category = "Debug"
|
||||
set name = "Get DynEx Power"
|
||||
set desc = "Get the estimated required power of a bomb, to reach a specific range."
|
||||
|
||||
var/ex_range = input("Light Explosion Range:") as null|num
|
||||
if (isnull(ex_range))
|
||||
return
|
||||
var/power = (0.5 * ex_range)**(1/GLOB.DYN_EX_SCALE)
|
||||
to_chat(usr, "Estimated Explosive Power: [power]")
|
||||
|
||||
/client/proc/set_dynex_scale()
|
||||
set category = "Debug"
|
||||
set name = "Set DynEx Scale"
|
||||
set desc = "Set the scale multiplier of dynex explosions. The default is 0.5."
|
||||
|
||||
var/ex_scale = input("New DynEx Scale:") as null|num
|
||||
if(!ex_scale)
|
||||
return
|
||||
GLOB.DYN_EX_SCALE = ex_scale
|
||||
log_admin("[key_name(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
|
||||
message_admins("[key_name_admin(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
|
||||
|
||||
/client/proc/give_spell(mob/T in GLOB.mob_list)
|
||||
set category = "Fun"
|
||||
set name = "Give Spell"
|
||||
set desc = "Gives a spell to a mob."
|
||||
|
||||
var/list/spell_list = list()
|
||||
var/type_length = length("/obj/effect/proc_holder/spell") + 2
|
||||
for(var/A in GLOB.spells)
|
||||
spell_list[copytext("[A]", type_length)] = A
|
||||
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spell_list
|
||||
if(!S)
|
||||
return
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Spell") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave [key_name(T)] the spell [S].</span>")
|
||||
|
||||
S = spell_list[S]
|
||||
if(T.mind)
|
||||
T.mind.AddSpell(new S)
|
||||
else
|
||||
T.AddSpell(new S)
|
||||
message_admins("<span class='danger'>Spells given to mindless mobs will not be transferred in mindswap or cloning!</span>")
|
||||
|
||||
/client/proc/remove_spell(mob/T in GLOB.mob_list)
|
||||
set category = "Fun"
|
||||
set name = "Remove Spell"
|
||||
set desc = "Remove a spell from the selected mob."
|
||||
|
||||
if(T && T.mind)
|
||||
var/obj/effect/proc_holder/spell/S = input("Choose the spell to remove", "NO ABRAKADABRA") as null|anything in T.mind.spell_list
|
||||
if(S)
|
||||
T.mind.RemoveSpell(S)
|
||||
log_admin("[key_name(usr)] removed the spell [S] from [key_name(T)].")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] removed the spell [S] from [key_name(T)].</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Remove Spell") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/give_disease(mob/living/T in GLOB.mob_living_list)
|
||||
set category = "Fun"
|
||||
set name = "Give Disease"
|
||||
set desc = "Gives a Disease to a mob."
|
||||
if(!istype(T))
|
||||
to_chat(src, "<span class='notice'>You can only give a disease to a mob of type /mob/living.</span>")
|
||||
return
|
||||
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in SSdisease.diseases
|
||||
if(!D)
|
||||
return
|
||||
T.ForceContractDisease(new D, FALSE, TRUE)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Disease") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave [key_name(T)] the disease [D].</span>")
|
||||
|
||||
/client/proc/object_say(obj/O in world)
|
||||
set category = "Special Verbs"
|
||||
set name = "OSay"
|
||||
set desc = "Makes an object say something."
|
||||
var/message = input(usr, "What do you want the message to be?", "Make Sound") as text | null
|
||||
if(!message)
|
||||
return
|
||||
O.say(message)
|
||||
log_admin("[key_name(usr)] made [O] at [AREACOORD(O)] say \"[message]\"")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made [O] at [AREACOORD(O)]. say \"[message]\"</span>")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Object Say") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/client/proc/togglebuildmodeself()
|
||||
set name = "Toggle Build Mode Self"
|
||||
set category = "Special Verbs"
|
||||
if (!(holder.rank.rights & R_BUILDMODE))
|
||||
return
|
||||
if(src.mob)
|
||||
togglebuildmode(src.mob)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Build Mode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/check_ai_laws()
|
||||
set name = "Check AI Laws"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
src.holder.output_ai_laws()
|
||||
|
||||
/client/proc/deadmin()
|
||||
set name = "Deadmin"
|
||||
set category = "Admin"
|
||||
set desc = "Shed your admin powers."
|
||||
|
||||
if(!holder)
|
||||
return
|
||||
|
||||
if(has_antag_hud())
|
||||
toggle_combo_hud()
|
||||
|
||||
holder.deactivate()
|
||||
|
||||
to_chat(src, "<span class='interface'>You are now a normal player.</span>")
|
||||
log_admin("[src] deadmined themself.")
|
||||
message_admins("[src] deadmined themself.")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Deadmin")
|
||||
|
||||
/client/proc/readmin()
|
||||
set name = "Readmin"
|
||||
set category = "Admin"
|
||||
set desc = "Regain your admin powers."
|
||||
|
||||
var/datum/admins/A = GLOB.deadmins[ckey]
|
||||
|
||||
if(!A)
|
||||
A = GLOB.admin_datums[ckey]
|
||||
if (!A)
|
||||
var/msg = " is trying to readmin but they have no deadmin entry"
|
||||
message_admins("[key_name_admin(src)][msg]")
|
||||
log_admin_private("[key_name(src)][msg]")
|
||||
return
|
||||
|
||||
A.associate(src)
|
||||
|
||||
if (!holder)
|
||||
return //This can happen if an admin attempts to vv themself into somebody elses's deadmin datum by getting ref via brute force
|
||||
|
||||
to_chat(src, "<span class='interface'>You are now an admin.</span>")
|
||||
message_admins("[src] re-adminned themselves.")
|
||||
log_admin("[src] re-adminned themselves.")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Readmin")
|
||||
|
||||
/client/proc/populate_world(amount = 50 as num)
|
||||
set name = "Populate World"
|
||||
set category = "Debug"
|
||||
set desc = "(\"Amount of mobs to create\") Populate the world with test mobs."
|
||||
|
||||
if (amount > 0)
|
||||
var/area/area
|
||||
var/list/candidates
|
||||
var/turf/open/floor/tile
|
||||
var/j,k
|
||||
|
||||
for (var/i = 1 to amount)
|
||||
j = 100
|
||||
|
||||
do
|
||||
area = pick(GLOB.the_station_areas)
|
||||
|
||||
if (area)
|
||||
|
||||
candidates = get_area_turfs(area)
|
||||
|
||||
if (candidates.len)
|
||||
k = 100
|
||||
|
||||
do
|
||||
tile = pick(candidates)
|
||||
while ((!tile || !istype(tile)) && --k > 0)
|
||||
|
||||
if (tile)
|
||||
var/mob/living/carbon/human/hooman = new(tile)
|
||||
hooman.equipOutfit(pick(subtypesof(/datum/outfit)))
|
||||
testing("Spawned test mob at [COORD(tile)]")
|
||||
while (!area && --j > 0)
|
||||
|
||||
/client/proc/toggle_AI_interact()
|
||||
set name = "Toggle Admin AI Interact"
|
||||
set category = "Admin"
|
||||
set desc = "Allows you to interact with most machines as an AI would as a ghost"
|
||||
|
||||
AI_Interact = !AI_Interact
|
||||
if(mob && IsAdminGhost(mob))
|
||||
mob.has_unlimited_silicon_privilege = AI_Interact
|
||||
|
||||
log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact")
|
||||
message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction")
|
||||
@@ -1,46 +0,0 @@
|
||||
|
||||
/datum/admins/proc/create_mob(mob/user)
|
||||
var/static/create_mob_html
|
||||
if (!create_mob_html)
|
||||
var/mobjs = null
|
||||
mobjs = jointext(typesof(/mob), ";")
|
||||
create_mob_html = file2text('html/create_object.html')
|
||||
create_mob_html = replacetext(create_mob_html, "Create Object", "Create Mob")
|
||||
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
|
||||
|
||||
user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475")
|
||||
|
||||
/proc/randomize_human(mob/living/carbon/human/H)
|
||||
H.gender = pick(MALE, FEMALE)
|
||||
H.real_name = random_unique_name(H.gender)
|
||||
H.name = H.real_name
|
||||
H.underwear = random_underwear(H.gender)
|
||||
H.undie_color = random_short_color()
|
||||
H.undershirt = random_undershirt(H.gender)
|
||||
H.shirt_color = random_short_color()
|
||||
H.skin_tone = random_skin_tone()
|
||||
H.hair_style = random_hair_style(H.gender)
|
||||
H.facial_hair_style = random_facial_hair_style(H.gender)
|
||||
H.hair_color = random_short_color()
|
||||
H.facial_hair_color = H.hair_color
|
||||
H.eye_color = random_eye_color()
|
||||
H.dna.blood_type = random_blood_type()
|
||||
H.saved_underwear = H.underwear
|
||||
H.saved_undershirt = H.undershirt
|
||||
H.saved_socks = H.socks
|
||||
|
||||
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
|
||||
H.dna.features["mcolor"] = random_short_color()
|
||||
H.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
|
||||
H.dna.features["snout"] = pick(GLOB.snouts_list)
|
||||
H.dna.features["horns"] = pick(GLOB.horns_list)
|
||||
H.dna.features["frills"] = pick(GLOB.frills_list)
|
||||
H.dna.features["spines"] = pick(GLOB.spines_list)
|
||||
H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
|
||||
H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list)
|
||||
H.dna.features["deco_wings"] = pick(GLOB.deco_wings_list)
|
||||
H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list)
|
||||
|
||||
H.update_body()
|
||||
H.update_hair()
|
||||
H.update_body_parts()
|
||||
@@ -1,754 +0,0 @@
|
||||
/datum/admins/proc/Secrets()
|
||||
if(!check_rights(0))
|
||||
return
|
||||
|
||||
var/list/dat = list("<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>")
|
||||
|
||||
dat +={"
|
||||
<B>General Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=admin_log'>Admin Log</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=show_admins'>Show Admin List</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=mentor_log'>Mentor Log</A><BR>
|
||||
<BR>
|
||||
"}
|
||||
|
||||
if(check_rights(R_ADMIN,0))
|
||||
dat += {"
|
||||
<B>Admin Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=clear_virus'>Cure all diseases currently in existence</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=list_bombers'>Bombing List</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=check_antagonist'>Show current traitors and objectives</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=list_signalers'>Show last [length(GLOB.lastsignalers)] signalers</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=list_lawchanges'>Show last [length(GLOB.lawchanges)] law changes</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=showailaws'>Show AI Laws</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=showgm'>Show Game Mode</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=manifest'>Show Crew Manifest</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=DNA'>List DNA (Blood)</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=fingerprints'>List Fingerprints</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=ctfbutton'>Enable/Disable CTF</A><BR><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=tdomereset'>Reset Thunderdome to default state</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=set_name'>Rename Station Name</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=reset_name'>Reset Station Name</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=night_shift_set'>Set Night Shift Mode</A><BR>
|
||||
<BR>
|
||||
<B>Shuttles</B><BR>
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=moveferry'>Move Ferry</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=togglearrivals'>Toggle Arrivals Ferry</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=moveminingshuttle'>Move Mining Shuttle</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=movelaborshuttle'>Move Labor Shuttle</A><BR>
|
||||
<BR>
|
||||
"}
|
||||
|
||||
if(check_rights(R_FUN,0))
|
||||
dat += {"
|
||||
<B>Fun Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=virus'>Trigger a Virus Outbreak</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=monkey'>Turn all humans into monkeys</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=anime'>Chinese Cartoons</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=allspecies'>Change the species of all humans</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=power'>Make all areas powered</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=unpower'>Make all areas unpowered</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=quickpower'>Power all SMES</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=traitor_all'>Everyone is the traitor</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=ak47s'>AK-47s For Everyone!</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=guns'>Summon Guns</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=magic'>Summon Magic</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=events'>Summon Events (Toggle)</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=onlyone'>There can only be one!</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=delayed_onlyone'>There can only be one! (40-second delay)</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=retardify'>Make all players retarded</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=eagles'>Egalitarian Station Mode</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=blackout'>Break all lights</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=whiteout'>Fix all lights</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=customportal'>Spawn a custom portal storm</A><BR>
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=flipmovement'>Flip client movement directions</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=randommovement'>Randomize client movement directions</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=custommovement'>Set each movement direction manually</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=resetmovement'>Reset movement directions to default</A><BR>
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=changebombcap'>Change bomb cap</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=masspurrbation'>Mass Purrbation</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=massremovepurrbation'>Mass Remove Purrbation</A><BR>
|
||||
"}
|
||||
|
||||
dat += "<BR>"
|
||||
|
||||
if(check_rights(R_DEBUG,0))
|
||||
dat += {"
|
||||
<B>Security Level Elevated</B><BR>
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];secrets=infinite_sec'>Remove cap on security officers</A><BR>
|
||||
<BR>
|
||||
"}
|
||||
|
||||
usr << browse(dat.Join(), "window=secrets")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/admins/proc/Secrets_topic(item,href_list)
|
||||
var/datum/round_event/E
|
||||
var/ok = 0
|
||||
switch(item)
|
||||
if("admin_log")
|
||||
var/dat = "<B>Admin Log<HR></B>"
|
||||
for(var/l in GLOB.admin_log)
|
||||
dat += "<li>[l]</li>"
|
||||
if(!GLOB.admin_log.len)
|
||||
dat += "No-one has done anything this round!"
|
||||
usr << browse(dat, "window=admin_log")
|
||||
|
||||
if("mentor_log")
|
||||
CitadelMentorLogSecret()
|
||||
|
||||
if("show_admins")
|
||||
var/dat = "<B>Current admins:</B><HR>"
|
||||
if(GLOB.admin_datums)
|
||||
for(var/ckey in GLOB.admin_datums)
|
||||
var/datum/admins/D = GLOB.admin_datums[ckey]
|
||||
dat += "[ckey] - [D.rank.name]<br>"
|
||||
usr << browse(dat, "window=showadmins;size=600x500")
|
||||
|
||||
if("tdomereset")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/delete_mobs = alert("Clear all mobs?","Confirm","Yes","No","Cancel")
|
||||
if(delete_mobs == "Cancel")
|
||||
return
|
||||
|
||||
log_admin("[key_name(usr)] reset the thunderdome to default with delete_mobs==[delete_mobs].", 1)
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] reset the thunderdome to default with delete_mobs==[delete_mobs].</span>")
|
||||
|
||||
var/area/thunderdome = locate(/area/tdome/arena)
|
||||
if(delete_mobs == "Yes")
|
||||
for(var/mob/living/mob in thunderdome)
|
||||
qdel(mob) //Clear mobs
|
||||
for(var/obj/obj in thunderdome)
|
||||
if(!istype(obj, /obj/machinery/camera))
|
||||
qdel(obj) //Clear objects
|
||||
|
||||
var/area/template = locate(/area/tdome/arena_source)
|
||||
template.copy_contents_to(thunderdome)
|
||||
|
||||
if("clear_virus")
|
||||
|
||||
var/choice = input("Are you sure you want to cure all disease?") in list("Yes", "Cancel")
|
||||
if(choice == "Yes")
|
||||
message_admins("[key_name_admin(usr)] has cured all diseases.")
|
||||
for(var/thing in SSdisease.active_diseases)
|
||||
var/datum/disease/D = thing
|
||||
D.cure(0)
|
||||
if("set_name")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/new_name = input(usr, "Please input a new name for the station.", "What?", "") as text|null
|
||||
if(!new_name)
|
||||
return
|
||||
set_station_name(new_name)
|
||||
log_admin("[key_name(usr)] renamed the station to \"[new_name]\".")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] renamed the station to: [new_name].</span>")
|
||||
priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
|
||||
if("night_shift_set")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/val = alert(usr, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", "On", "Off", "Automatic")
|
||||
switch(val)
|
||||
if("Automatic")
|
||||
if(CONFIG_GET(flag/enable_night_shifts))
|
||||
SSnightshift.can_fire = TRUE
|
||||
SSnightshift.fire()
|
||||
else
|
||||
SSnightshift.update_nightshift(FALSE, TRUE)
|
||||
if("On")
|
||||
SSnightshift.can_fire = FALSE
|
||||
SSnightshift.update_nightshift(TRUE, TRUE)
|
||||
if("Off")
|
||||
SSnightshift.can_fire = FALSE
|
||||
SSnightshift.update_nightshift(FALSE, TRUE)
|
||||
|
||||
if("reset_name")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/new_name = new_station_name()
|
||||
set_station_name(new_name)
|
||||
log_admin("[key_name(usr)] reset the station name.")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] reset the station name.</span>")
|
||||
priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
|
||||
|
||||
if("list_bombers")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/dat = "<B>Bombing List</B><HR>"
|
||||
for(var/l in GLOB.bombers)
|
||||
dat += text("[l]<BR>")
|
||||
usr << browse(dat, "window=bombers")
|
||||
|
||||
if("list_signalers")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/dat = "<B>Showing last [length(GLOB.lastsignalers)] signalers.</B><HR>"
|
||||
for(var/sig in GLOB.lastsignalers)
|
||||
dat += "[sig]<BR>"
|
||||
usr << browse(dat, "window=lastsignalers;size=800x500")
|
||||
|
||||
if("list_lawchanges")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/dat = "<B>Showing last [length(GLOB.lawchanges)] law changes.</B><HR>"
|
||||
for(var/sig in GLOB.lawchanges)
|
||||
dat += "[sig]<BR>"
|
||||
usr << browse(dat, "window=lawchanges;size=800x500")
|
||||
|
||||
if("moveminingshuttle")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Mining Shuttle"))
|
||||
if(!SSshuttle.toggleShuttle("mining","mining_home","mining_away"))
|
||||
message_admins("[key_name_admin(usr)] moved mining shuttle")
|
||||
log_admin("[key_name(usr)] moved the mining shuttle")
|
||||
|
||||
if("movelaborshuttle")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Labor Shuttle"))
|
||||
if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
|
||||
message_admins("[key_name_admin(usr)] moved labor shuttle")
|
||||
log_admin("[key_name(usr)] moved the labor shuttle")
|
||||
|
||||
if("moveferry")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send CentCom Ferry"))
|
||||
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
|
||||
message_admins("[key_name_admin(usr)] moved the CentCom ferry")
|
||||
log_admin("[key_name(usr)] moved the CentCom ferry")
|
||||
|
||||
if("togglearrivals")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/obj/docking_port/mobile/arrivals/A = SSshuttle.arrivals
|
||||
if(A)
|
||||
var/new_perma = !A.perma_docked
|
||||
A.perma_docked = new_perma
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Permadock Arrivals Shuttle", "[new_perma ? "Enabled" : "Disabled"]"))
|
||||
message_admins("[key_name_admin(usr)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
|
||||
log_admin("[key_name(usr)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
|
||||
else
|
||||
to_chat(usr, "<span class='admin'>There is no arrivals shuttle</span>")
|
||||
if("showailaws")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
output_ai_laws()
|
||||
if("showgm")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The game hasn't started yet!")
|
||||
else if (SSticker.mode)
|
||||
alert("The game mode is [SSticker.mode.name]")
|
||||
else alert("For some reason there's a SSticker, but not a game mode")
|
||||
if("manifest")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/dat = "<B>Showing Crew Manifest.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
|
||||
for(var/datum/data/record/t in GLOB.data_core.general)
|
||||
dat += "<tr><td>[t.fields["name"]]</td><td>[t.fields["rank"]]</td></tr>"
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=manifest;size=440x410")
|
||||
if("DNA")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/dat = "<B>Showing DNA from blood.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
if(H.ckey)
|
||||
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.blood_type]</td></tr>"
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=DNA;size=440x410")
|
||||
if("fingerprints")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/dat = "<B>Showing Fingerprints.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
if(H.ckey)
|
||||
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=fingerprints;size=440x410")
|
||||
|
||||
if("monkey")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Monkeyize All Humans"))
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
spawn(0)
|
||||
H.monkeyize()
|
||||
ok = 1
|
||||
|
||||
if("allspecies")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
var/result = input(usr, "Please choose a new species","Species") as null|anything in GLOB.species_list
|
||||
if(result)
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Species Change", "[result]"))
|
||||
log_admin("[key_name(usr)] turned all humans into [result]", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] turned all humans into [result]")
|
||||
var/newtype = GLOB.species_list[result]
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
H.set_species(newtype)
|
||||
|
||||
if("tripleAI")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
usr.client.triple_ai()
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Triple AI"))
|
||||
|
||||
if("power")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All APCs"))
|
||||
log_admin("[key_name(usr)] made all areas powered", 1)
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all areas powered</span>")
|
||||
power_restore()
|
||||
|
||||
if("unpower")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Depower All APCs"))
|
||||
log_admin("[key_name(usr)] made all areas unpowered", 1)
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all areas unpowered</span>")
|
||||
power_failure()
|
||||
|
||||
if("quickpower")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All SMESs"))
|
||||
log_admin("[key_name(usr)] made all SMESs powered", 1)
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all SMESs powered</span>")
|
||||
power_restore_quick()
|
||||
|
||||
if("traitor_all")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
|
||||
if(!objective)
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Traitor All", "[objective]"))
|
||||
for(var/mob/living/H in GLOB.player_list)
|
||||
if(!(ishuman(H)||istype(H, /mob/living/silicon/)))
|
||||
continue
|
||||
if(H.stat == DEAD || !H.client || !H.mind || ispAI(H))
|
||||
continue
|
||||
if(is_special_character(H))
|
||||
continue
|
||||
var/datum/antagonist/traitor/T = new()
|
||||
T.give_objectives = FALSE
|
||||
var/datum/objective/new_objective = new
|
||||
new_objective.owner = H
|
||||
new_objective.explanation_text = objective
|
||||
T.add_objective(new_objective)
|
||||
H.mind.add_antag_datum(T)
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>")
|
||||
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
|
||||
|
||||
if("changebombcap")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Bomb Cap"))
|
||||
|
||||
var/newBombCap = input(usr,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be above 4)", "New Bomb Cap", GLOB.MAX_EX_LIGHT_RANGE) as num|null
|
||||
if (!CONFIG_SET(number/bombcap, newBombCap))
|
||||
return
|
||||
|
||||
message_admins("<span class='boldannounce'>[key_name_admin(usr)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]</span>")
|
||||
log_admin("[key_name(usr)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]")
|
||||
|
||||
if("blackout")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Break All Lights"))
|
||||
message_admins("[key_name_admin(usr)] broke all lights")
|
||||
for(var/obj/machinery/light/L in GLOB.machines)
|
||||
L.break_light_tube()
|
||||
|
||||
if("anime")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
var/animetype = alert("Would you like to have the clothes be changed?",,"Yes","No","Cancel")
|
||||
|
||||
var/droptype
|
||||
if(animetype =="Yes")
|
||||
droptype = alert("Make the uniforms Nodrop?",,"Yes","No","Cancel")
|
||||
|
||||
if(animetype == "Cancel" || droptype == "Cancel")
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons"))
|
||||
message_admins("[key_name_admin(usr)] made everything kawaii.")
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
SEND_SOUND(H, sound(get_announcer_sound("animes")))
|
||||
|
||||
if(H.dna.species.id == "human")
|
||||
if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
|
||||
var/obj/item/organ/ears/cat/ears = new
|
||||
var/obj/item/organ/tail/cat/tail = new
|
||||
ears.Insert(H, drop_if_replaced=FALSE)
|
||||
tail.Insert(H, drop_if_replaced=FALSE)
|
||||
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san")) //John Robust -> Robust-kun
|
||||
var/list/names = splittext(H.real_name," ")
|
||||
var/forename = names.len > 1 ? names[2] : names[1]
|
||||
var/newname = "[forename]-[pick(honorifics["[H.gender]"])]"
|
||||
H.fully_replace_character_name(H.real_name,newname)
|
||||
H.update_mutant_bodyparts()
|
||||
if(animetype == "Yes")
|
||||
var/seifuku = pick(typesof(/obj/item/clothing/under/schoolgirl))
|
||||
var/obj/item/clothing/under/schoolgirl/I = new seifuku
|
||||
var/olduniform = H.w_uniform
|
||||
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
|
||||
H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
|
||||
qdel(olduniform)
|
||||
if(droptype == "Yes")
|
||||
ADD_TRAIT(I, TRAIT_NODROP, ADMIN_TRAIT)
|
||||
else
|
||||
to_chat(H, "You're not kawaii enough for this.")
|
||||
|
||||
if("whiteout")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Fix All Lights"))
|
||||
message_admins("[key_name_admin(usr)] fixed all lights")
|
||||
for(var/obj/machinery/light/L in GLOB.machines)
|
||||
L.fix()
|
||||
|
||||
if("floorlava")
|
||||
SSweather.run_weather(/datum/weather/floor_is_lava)
|
||||
|
||||
if("virus")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Virus Outbreak"))
|
||||
switch(alert("Do you want this to be a random disease or do you have something in mind?",,"Make Your Own","Random","Choose"))
|
||||
if("Make Your Own")
|
||||
AdminCreateVirus(usr.client)
|
||||
if("Random")
|
||||
E = new /datum/round_event/disease_outbreak()
|
||||
if("Choose")
|
||||
var/virus = input("Choose the virus to spread", "BIOHAZARD") as null|anything in typesof(/datum/disease)
|
||||
E = new /datum/round_event/disease_outbreak{}()
|
||||
var/datum/round_event/disease_outbreak/DO = E
|
||||
DO.virus_type = virus
|
||||
|
||||
if("retardify")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
|
||||
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
||||
to_chat(H, "<span class='boldannounce'>You suddenly feel stupid.</span>")
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
|
||||
message_admins("[key_name_admin(usr)] made everybody retarded")
|
||||
|
||||
if("eagles")//SCRAW
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Egalitarian Station"))
|
||||
for(var/obj/machinery/door/airlock/W in GLOB.machines)
|
||||
if(is_station_level(W.z) && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
|
||||
W.req_access = list()
|
||||
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
|
||||
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, "commandreport")
|
||||
|
||||
if("ak47s")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
message_admins("[key_name_admin(usr)] activated AK-47s for Everyone!")
|
||||
usr.client.ak47s()
|
||||
sound_to_playing_players('sound/misc/ak47s.ogg')
|
||||
|
||||
if("guns")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Guns"))
|
||||
var/survivor_probability = 0
|
||||
switch(alert("Do you want this to create survivors antagonists?",,"No Antags","Some Antags","All Antags!"))
|
||||
if("Some Antags")
|
||||
survivor_probability = 25
|
||||
if("All Antags!")
|
||||
survivor_probability = 100
|
||||
|
||||
rightandwrong(SUMMON_GUNS, usr, survivor_probability)
|
||||
|
||||
if("magic")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Magic"))
|
||||
var/survivor_probability = 0
|
||||
switch(alert("Do you want this to create survivors antagonists?",,"No Antags","Some Antags","All Antags!"))
|
||||
if("Some Antags")
|
||||
survivor_probability = 25
|
||||
if("All Antags!")
|
||||
survivor_probability = 100
|
||||
|
||||
rightandwrong(SUMMON_MAGIC, usr, survivor_probability)
|
||||
|
||||
if("events")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
if(!SSevents.wizardmode)
|
||||
if(alert("Do you want to toggle summon events on?",,"Yes","No") == "Yes")
|
||||
summonevents()
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Activate"))
|
||||
|
||||
else
|
||||
switch(alert("What would you like to do?",,"Intensify Summon Events","Turn Off Summon Events","Nothing"))
|
||||
if("Intensify Summon Events")
|
||||
summonevents()
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Intensify"))
|
||||
if("Turn Off Summon Events")
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Disable"))
|
||||
|
||||
if("dorf")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Dwarf Beards"))
|
||||
for(var/mob/living/carbon/human/B in GLOB.carbon_list)
|
||||
B.facial_hair_style = "Dward Beard"
|
||||
B.update_hair()
|
||||
message_admins("[key_name_admin(usr)] activated dorf mode")
|
||||
|
||||
if("onlyone")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One"))
|
||||
usr.client.only_one()
|
||||
sound_to_playing_players('sound/misc/highlander.ogg')
|
||||
|
||||
if("delayed_onlyone")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One"))
|
||||
usr.client.only_one_delayed()
|
||||
sound_to_playing_players('sound/misc/highlander_delayed.ogg')
|
||||
|
||||
if("maint_access_brig")
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
for(var/obj/machinery/door/airlock/maintenance/M in GLOB.machines)
|
||||
M.check_access()
|
||||
if (ACCESS_MAINT_TUNNELS in M.req_access)
|
||||
M.req_access = list(ACCESS_BRIG)
|
||||
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
|
||||
if("maint_access_engiebrig")
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
for(var/obj/machinery/door/airlock/maintenance/M in GLOB.machines)
|
||||
M.check_access()
|
||||
if (ACCESS_MAINT_TUNNELS in M.req_access)
|
||||
M.req_access = list()
|
||||
M.req_one_access = list(ACCESS_BRIG,ACCESS_ENGINE)
|
||||
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
|
||||
if("infinite_sec")
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
var/datum/job/J = SSjob.GetJob("Security Officer")
|
||||
if(!J)
|
||||
return
|
||||
J.total_positions = -1
|
||||
J.spawn_positions = -1
|
||||
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
|
||||
|
||||
if("ctfbutton")
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
toggle_all_ctf(usr)
|
||||
if("masspurrbation")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
mass_purrbation()
|
||||
message_admins("[key_name_admin(usr)] has put everyone on \
|
||||
purrbation!")
|
||||
log_admin("[key_name(usr)] has put everyone on purrbation.")
|
||||
if("massremovepurrbation")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
mass_remove_purrbation()
|
||||
message_admins("[key_name_admin(usr)] has removed everyone from \
|
||||
purrbation.")
|
||||
log_admin("[key_name(usr)] has removed everyone from purrbation.")
|
||||
|
||||
if("flipmovement")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
if(alert("Flip all movement controls?","Confirm","Yes","Cancel") == "Cancel")
|
||||
return
|
||||
var/list/movement_keys = SSinput.movement_keys
|
||||
for(var/i in 1 to movement_keys.len)
|
||||
var/key = movement_keys[i]
|
||||
movement_keys[key] = turn(movement_keys[key], 180)
|
||||
message_admins("[key_name_admin(usr)] has flipped all movement directions.")
|
||||
log_admin("[key_name(usr)] has flipped all movement directions.")
|
||||
|
||||
if("randommovement")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
if(alert("Randomize all movement controls?","Confirm","Yes","Cancel") == "Cancel")
|
||||
return
|
||||
var/list/movement_keys = SSinput.movement_keys
|
||||
for(var/i in 1 to movement_keys.len)
|
||||
var/key = movement_keys[i]
|
||||
movement_keys[key] = turn(movement_keys[key], 45 * rand(1, 8))
|
||||
message_admins("[key_name_admin(usr)] has randomized all movement directions.")
|
||||
log_admin("[key_name(usr)] has randomized all movement directions.")
|
||||
|
||||
if("custommovement")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
if(alert("Are you sure you want to change every movement key?","Confirm","Yes","Cancel") == "Cancel")
|
||||
return
|
||||
var/list/movement_keys = SSinput.movement_keys
|
||||
var/list/new_movement = list()
|
||||
for(var/i in 1 to movement_keys.len)
|
||||
var/key = movement_keys[i]
|
||||
|
||||
var/msg = "Please input the new movement direction when the user presses [key]. Ex. northeast"
|
||||
var/title = "New direction for [key]"
|
||||
var/new_direction = text2dir(input(usr, msg, title) as text|null)
|
||||
if(!new_direction)
|
||||
new_direction = movement_keys[key]
|
||||
|
||||
new_movement[key] = new_direction
|
||||
SSinput.movement_keys = new_movement
|
||||
message_admins("[key_name_admin(usr)] has configured all movement directions.")
|
||||
log_admin("[key_name(usr)] has configured all movement directions.")
|
||||
|
||||
if("resetmovement")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
if(alert("Are you sure you want to reset movement keys to default?","Confirm","Yes","Cancel") == "Cancel")
|
||||
return
|
||||
SSinput.setup_default_movement_keys()
|
||||
message_admins("[key_name_admin(usr)] has reset all movement keys.")
|
||||
log_admin("[key_name(usr)] has reset all movement keys.")
|
||||
|
||||
if("customportal")
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
|
||||
var/list/settings = list(
|
||||
"mainsettings" = list(
|
||||
"typepath" = list("desc" = "Path to spawn", "type" = "datum", "path" = "/mob/living", "subtypesonly" = TRUE, "value" = /mob/living/simple_animal/hostile/poison/bees),
|
||||
"humanoutfit" = list("desc" = "Outfit if human", "type" = "datum", "path" = "/datum/outfit", "subtypesonly" = TRUE, "value" = /datum/outfit),
|
||||
"amount" = list("desc" = "Number per portal", "type" = "number", "value" = 1),
|
||||
"portalnum" = list("desc" = "Number of total portals", "type" = "number", "value" = 10),
|
||||
"offerghosts" = list("desc" = "Get ghosts to play mobs", "type" = "boolean", "value" = "No"),
|
||||
"minplayers" = list("desc" = "Minimum number of ghosts", "type" = "number", "value" = 1),
|
||||
"playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"),
|
||||
"ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"),
|
||||
"delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50),
|
||||
"color" = list("desc" = "Portal color", "type" = "color", "value" = "#00FF00"),
|
||||
"playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"),
|
||||
"announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"),
|
||||
"announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."),
|
||||
)
|
||||
)
|
||||
|
||||
message_admins("[key_name(usr)] is creating a custom portal storm...")
|
||||
var/list/prefreturn = presentpreflikepicker(usr,"Customize Portal Storm", "Customize Portal Storm", Button1="Ok", width = 600, StealFocus = 1,Timeout = 0, settings=settings)
|
||||
|
||||
if (prefreturn["button"] == 1)
|
||||
var/list/prefs = settings["mainsettings"]
|
||||
|
||||
if (prefs["amount"]["value"] < 1 || prefs["portalnum"]["value"] < 1)
|
||||
to_chat(usr, "Number of portals and mobs to spawn must be at least 1")
|
||||
return
|
||||
|
||||
var/mob/pathToSpawn = prefs["typepath"]["value"]
|
||||
if (!ispath(pathToSpawn))
|
||||
pathToSpawn = text2path(pathToSpawn)
|
||||
|
||||
if (!ispath(pathToSpawn))
|
||||
to_chat(usr, "Invalid path [pathToSpawn]")
|
||||
return
|
||||
|
||||
var/list/candidates = list()
|
||||
|
||||
if (prefs["offerghosts"]["value"] == "Yes")
|
||||
candidates = pollGhostCandidates(replacetext(prefs["ghostpoll"]["value"], "%TYPE%", initial(pathToSpawn.name)), ROLE_TRAITOR)
|
||||
|
||||
if (prefs["playersonly"]["value"] == "Yes" && length(candidates) < prefs["minplayers"]["value"])
|
||||
message_admins("Not enough players signed up to create a portal storm, the minimum was [prefs["minplayers"]["value"]] and the number of signups [length(candidates)]")
|
||||
return
|
||||
|
||||
if (prefs["announce_players"]["value"] == "Yes")
|
||||
portalAnnounce(prefs["announcement"]["value"], (prefs["playlightning"]["value"] == "Yes" ? TRUE : FALSE))
|
||||
|
||||
var/mutable_appearance/storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
|
||||
storm.color = prefs["color"]["value"]
|
||||
|
||||
message_admins("[key_name_admin(usr)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
|
||||
log_admin("[key_name(usr)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
|
||||
|
||||
var/outfit = prefs["humanoutfit"]["value"]
|
||||
if (!ispath(outfit))
|
||||
outfit = text2path(outfit)
|
||||
|
||||
for (var/i in 1 to prefs["portalnum"]["value"])
|
||||
if (length(candidates)) // if we're spawning players, gotta be a little tricky and also not spawn players on top of NPCs
|
||||
var/ghostcandidates = list()
|
||||
for (var/j in 1 to min(prefs["amount"]["value"], length(candidates)))
|
||||
ghostcandidates += pick_n_take(candidates)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/doPortalSpawn, get_random_station_turf(), pathToSpawn, length(ghostcandidates), storm, ghostcandidates, outfit), i*prefs["delay"]["value"])
|
||||
else if (prefs["playersonly"]["value"] != "Yes")
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/doPortalSpawn, get_random_station_turf(), pathToSpawn, prefs["amount"]["value"], storm, null, outfit), i*prefs["delay"]["value"])
|
||||
|
||||
if(E)
|
||||
E.processing = FALSE
|
||||
if(E.announceWhen>0)
|
||||
if(alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No") == "No")
|
||||
E.announceWhen = -1
|
||||
E.processing = TRUE
|
||||
if (usr)
|
||||
log_admin("[key_name(usr)] used secret [item]")
|
||||
if (ok)
|
||||
to_chat(world, text("<B>A secret has been activated by []!</B>", usr.key))
|
||||
|
||||
/proc/portalAnnounce(announcement, playlightning)
|
||||
set waitfor = 0
|
||||
if (playlightning)
|
||||
sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
|
||||
sleep(80)
|
||||
priority_announce(replacetext(announcement, "%STATION%", station_name()))
|
||||
if (playlightning)
|
||||
sleep(20)
|
||||
sound_to_playing_players('sound/magic/lightningbolt.ogg')
|
||||
|
||||
/proc/doPortalSpawn(turf/loc, mobtype, numtospawn, portal_appearance, players, humanoutfit)
|
||||
for (var/i in 1 to numtospawn)
|
||||
var/mob/spawnedMob = new mobtype(loc)
|
||||
if (length(players))
|
||||
var/mob/chosen = players[1]
|
||||
if (chosen.client)
|
||||
chosen.client.prefs.copy_to(spawnedMob)
|
||||
chosen.transfer_ckey(spawnedMob)
|
||||
players -= chosen
|
||||
if (ishuman(spawnedMob) && ispath(humanoutfit, /datum/outfit))
|
||||
var/mob/living/carbon/human/H = spawnedMob
|
||||
H.equipOutfit(humanoutfit)
|
||||
var/turf/T = get_step(loc, SOUTHWEST)
|
||||
flick_overlay_static(portal_appearance, T, 15)
|
||||
playsound(T, 'sound/magic/lightningbolt.ogg', rand(80, 100), 1)
|
||||
@@ -1,603 +0,0 @@
|
||||
/proc/create_message(type, target_key, admin_ckey, text, timestamp, server, secret, logged = 1, browse, expiry, note_severity)
|
||||
if(!SSdbcore.Connect())
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
|
||||
return
|
||||
if(!type)
|
||||
return
|
||||
var/target_ckey = ckey(target_key)
|
||||
if(!target_key && (type == "note" || type == "message" || type == "watchlist entry"))
|
||||
var/new_key = input(usr,"Who would you like to create a [type] for?","Enter a key or ckey",null) as null|text
|
||||
if(!new_key)
|
||||
return
|
||||
var/new_ckey = sanitizeSQL(ckey(new_key))
|
||||
var/datum/DBQuery/query_find_ckey = SSdbcore.NewQuery("SELECT ckey FROM [format_table_name("player")] WHERE ckey = '[new_ckey]'")
|
||||
if(!query_find_ckey.warn_execute())
|
||||
qdel(query_find_ckey)
|
||||
return
|
||||
if(!query_find_ckey.NextRow())
|
||||
if(alert(usr, "[new_key]/([new_ckey]) has not been seen before, are you sure you want to create a [type] for them?", "Unknown ckey", "Yes", "No", "Cancel") != "Yes")
|
||||
qdel(query_find_ckey)
|
||||
return
|
||||
qdel(query_find_ckey)
|
||||
target_ckey = new_ckey
|
||||
target_key = new_key
|
||||
if(QDELETED(usr))
|
||||
return
|
||||
if(target_ckey)
|
||||
target_ckey = sanitizeSQL(target_ckey)
|
||||
if(!target_key)
|
||||
target_key = target_ckey
|
||||
if(!admin_ckey)
|
||||
admin_ckey = usr.ckey
|
||||
if(!admin_ckey)
|
||||
return
|
||||
admin_ckey = sanitizeSQL(admin_ckey)
|
||||
if(!target_ckey)
|
||||
target_ckey = admin_ckey
|
||||
if(!text)
|
||||
text = input(usr,"Write your [type]","Create [type]") as null|message
|
||||
if(!text)
|
||||
return
|
||||
text = sanitizeSQL(text)
|
||||
if(!timestamp)
|
||||
timestamp = SQLtime()
|
||||
if(!server)
|
||||
var/ssqlname = CONFIG_GET(string/serversqlname)
|
||||
if (ssqlname)
|
||||
server = ssqlname
|
||||
server = sanitizeSQL(server)
|
||||
if(isnull(secret))
|
||||
switch(alert("Hide note from being viewed by players?", "Secret note?","Yes","No","Cancel"))
|
||||
if("Yes")
|
||||
secret = 1
|
||||
if("No")
|
||||
secret = 0
|
||||
else
|
||||
return
|
||||
if(isnull(expiry))
|
||||
if(alert(usr, "Set an expiry time? Expired messages are hidden like deleted ones.", "Expiry time?", "Yes", "No", "Cancel") == "Yes")
|
||||
var/expire_time = input("Set expiry time for [type] as format YYYY-MM-DD HH:MM:SS. All times in server time. HH:MM:SS is optional and 24-hour. Must be later than current time for obvious reasons.", "Set expiry time", SQLtime()) as null|text
|
||||
if(!expire_time)
|
||||
return
|
||||
expire_time = sanitizeSQL(expire_time)
|
||||
var/datum/DBQuery/query_validate_expire_time = SSdbcore.NewQuery("SELECT IF(STR_TO_DATE('[expire_time]','%Y-%c-%d %T') > NOW(), STR_TO_DATE('[expire_time]','%Y-%c-%d %T'), 0)")
|
||||
if(!query_validate_expire_time.warn_execute())
|
||||
qdel(query_validate_expire_time)
|
||||
return
|
||||
if(query_validate_expire_time.NextRow())
|
||||
var/checktime = text2num(query_validate_expire_time.item[1])
|
||||
if(!checktime)
|
||||
to_chat(usr, "Datetime entered is improperly formatted or not later than current server time.")
|
||||
qdel(query_validate_expire_time)
|
||||
return
|
||||
expiry = query_validate_expire_time.item[1]
|
||||
qdel(query_validate_expire_time)
|
||||
if(type == "note" && isnull(note_severity))
|
||||
note_severity = input("Set the severity of the note.", "Severity", null, null) as null|anything in list("High", "Medium", "Minor", "None")
|
||||
if(!note_severity)
|
||||
return
|
||||
note_severity = sanitizeSQL(note_severity)
|
||||
var/datum/DBQuery/query_create_message = SSdbcore.NewQuery("INSERT INTO [format_table_name("messages")] (type, targetckey, adminckey, text, timestamp, server, server_ip, server_port, round_id, secret, expire_timestamp, severity) VALUES ('[type]', '[target_ckey]', '[admin_ckey]', '[text]', '[timestamp]', '[server]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', '[GLOB.round_id]','[secret]', [expiry ? "'[expiry]'" : "NULL"], [note_severity ? "'[note_severity]'" : "NULL"])")
|
||||
var/pm = "[key_name(usr)] has created a [type][(type == "note" || type == "message" || type == "watchlist entry") ? " for [target_key]" : ""]: [text]"
|
||||
var/header = "[key_name_admin(usr)] has created a [type][(type == "note" || type == "message" || type == "watchlist entry") ? " for [target_key]" : ""]"
|
||||
if(!query_create_message.warn_execute())
|
||||
qdel(query_create_message)
|
||||
return
|
||||
qdel(query_create_message)
|
||||
if(logged)
|
||||
log_admin_private(pm)
|
||||
message_admins("[header]:<br>[text]")
|
||||
admin_ticket_log(target_ckey, "<font color='blue'>[header]</font>")
|
||||
admin_ticket_log(target_ckey, text)
|
||||
if(browse)
|
||||
browse_messages("[type]")
|
||||
else
|
||||
browse_messages(target_ckey = target_ckey, agegate = TRUE)
|
||||
|
||||
/proc/delete_message(message_id, logged = 1, browse)
|
||||
if(!SSdbcore.Connect())
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
|
||||
return
|
||||
message_id = text2num(message_id)
|
||||
if(!message_id)
|
||||
return
|
||||
var/type
|
||||
var/target_key
|
||||
var/text
|
||||
var/user_key_name = key_name(usr)
|
||||
var/user_name_admin = key_name_admin(usr)
|
||||
var/datum/DBQuery/query_find_del_message = SSdbcore.NewQuery("SELECT type, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = targetckey), targetckey), text FROM [format_table_name("messages")] WHERE id = [message_id] AND deleted = 0")
|
||||
if(!query_find_del_message.warn_execute())
|
||||
qdel(query_find_del_message)
|
||||
return
|
||||
if(query_find_del_message.NextRow())
|
||||
type = query_find_del_message.item[1]
|
||||
target_key = query_find_del_message.item[2]
|
||||
text = query_find_del_message.item[3]
|
||||
qdel(query_find_del_message)
|
||||
var/datum/DBQuery/query_del_message = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET deleted = 1 WHERE id = [message_id]")
|
||||
if(!query_del_message.warn_execute())
|
||||
qdel(query_del_message)
|
||||
return
|
||||
qdel(query_del_message)
|
||||
if(logged)
|
||||
var/m1 = "[user_key_name] has deleted a [type][(type == "note" || type == "message" || type == "watchlist entry") ? " for" : " made by"] [target_key]: [text]"
|
||||
var/m2 = "[user_name_admin] has deleted a [type][(type == "note" || type == "message" || type == "watchlist entry") ? " for" : " made by"] [target_key]:<br>[text]"
|
||||
log_admin_private(m1)
|
||||
message_admins(m2)
|
||||
if(browse)
|
||||
browse_messages("[type]")
|
||||
else
|
||||
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
|
||||
|
||||
/proc/edit_message(message_id, browse)
|
||||
if(!SSdbcore.Connect())
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
|
||||
return
|
||||
message_id = text2num(message_id)
|
||||
if(!message_id)
|
||||
return
|
||||
var/editor_ckey = sanitizeSQL(usr.ckey)
|
||||
var/editor_key = sanitizeSQL(usr.key)
|
||||
var/kn = key_name(usr)
|
||||
var/kna = key_name_admin(usr)
|
||||
var/datum/DBQuery/query_find_edit_message = SSdbcore.NewQuery("SELECT type, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = targetckey), targetckey), IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = adminckey), targetckey), text FROM [format_table_name("messages")] WHERE id = [message_id] AND deleted = 0")
|
||||
if(!query_find_edit_message.warn_execute())
|
||||
qdel(query_find_edit_message)
|
||||
return
|
||||
if(query_find_edit_message.NextRow())
|
||||
var/type = query_find_edit_message.item[1]
|
||||
var/target_key = query_find_edit_message.item[2]
|
||||
var/admin_key = query_find_edit_message.item[3]
|
||||
var/old_text = query_find_edit_message.item[4]
|
||||
var/new_text = input("Input new [type]", "New [type]", "[old_text]") as null|message
|
||||
if(!new_text)
|
||||
qdel(query_find_edit_message)
|
||||
return
|
||||
new_text = sanitizeSQL(new_text)
|
||||
var/edit_text = sanitizeSQL("Edited by [editor_key] on [SQLtime()] from<br>[old_text]<br>to<br>[new_text]<hr>")
|
||||
var/datum/DBQuery/query_edit_message = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET text = '[new_text]', lasteditor = '[editor_ckey]', edits = CONCAT(IFNULL(edits,''),'[edit_text]') WHERE id = [message_id] AND deleted = 0")
|
||||
if(!query_edit_message.warn_execute())
|
||||
qdel(query_edit_message)
|
||||
return
|
||||
qdel(query_edit_message)
|
||||
log_admin_private("[kn] has edited a [type] [(type == "note" || type == "message" || type == "watchlist entry") ? " for [target_key]" : ""] made by [admin_key] from [old_text] to [new_text]")
|
||||
message_admins("[kna] has edited a [type] [(type == "note" || type == "message" || type == "watchlist entry") ? " for [target_key]" : ""] made by [admin_key] from<br>[old_text]<br>to<br>[new_text]")
|
||||
if(browse)
|
||||
browse_messages("[type]")
|
||||
else
|
||||
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
|
||||
qdel(query_find_edit_message)
|
||||
|
||||
/proc/edit_message_expiry(message_id, browse)
|
||||
if(!SSdbcore.Connect())
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
|
||||
return
|
||||
message_id = text2num(message_id)
|
||||
if(!message_id)
|
||||
return
|
||||
var/editor_ckey = sanitizeSQL(usr.ckey)
|
||||
var/editor_key = sanitizeSQL(usr.key)
|
||||
var/kn = key_name(usr)
|
||||
var/kna = key_name_admin(usr)
|
||||
var/datum/DBQuery/query_find_edit_expiry_message = SSdbcore.NewQuery("SELECT type, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = targetckey), targetckey), IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = adminckey), adminckey), expire_timestamp FROM [format_table_name("messages")] WHERE id = [message_id] AND deleted = 0")
|
||||
if(!query_find_edit_expiry_message.warn_execute())
|
||||
qdel(query_find_edit_expiry_message)
|
||||
return
|
||||
if(query_find_edit_expiry_message.NextRow())
|
||||
var/type = query_find_edit_expiry_message.item[1]
|
||||
var/target_key = query_find_edit_expiry_message.item[2]
|
||||
var/admin_key = query_find_edit_expiry_message.item[3]
|
||||
var/old_expiry = query_find_edit_expiry_message.item[4]
|
||||
var/new_expiry
|
||||
var/expire_time = input("Set expiry time for [type] as format YYYY-MM-DD HH:MM:SS. All times in server time. HH:MM:SS is optional and 24-hour. Must be later than current time for obvious reasons. Enter -1 to remove expiry time.", "Set expiry time", old_expiry) as null|text
|
||||
if(!expire_time)
|
||||
qdel(query_find_edit_expiry_message)
|
||||
return
|
||||
if(expire_time == "-1")
|
||||
new_expiry = "non-expiring"
|
||||
else
|
||||
expire_time = sanitizeSQL(expire_time)
|
||||
var/datum/DBQuery/query_validate_expire_time_edit = SSdbcore.NewQuery("SELECT IF(STR_TO_DATE('[expire_time]','%Y-%c-%d %T') > NOW(), STR_TO_DATE('[expire_time]','%Y-%c-%d %T'), 0)")
|
||||
if(!query_validate_expire_time_edit.warn_execute())
|
||||
qdel(query_validate_expire_time_edit)
|
||||
qdel(query_find_edit_expiry_message)
|
||||
return
|
||||
if(query_validate_expire_time_edit.NextRow())
|
||||
var/checktime = text2num(query_validate_expire_time_edit.item[1])
|
||||
if(!checktime)
|
||||
to_chat(usr, "Datetime entered is improperly formatted or not later than current server time.")
|
||||
qdel(query_validate_expire_time_edit)
|
||||
qdel(query_find_edit_expiry_message)
|
||||
return
|
||||
new_expiry = query_validate_expire_time_edit.item[1]
|
||||
qdel(query_validate_expire_time_edit)
|
||||
var/edit_text = sanitizeSQL("Expiration time edited by [editor_key] on [SQLtime()] from [old_expiry] to [new_expiry]<hr>")
|
||||
var/datum/DBQuery/query_edit_message_expiry = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET expire_timestamp = [expire_time == "-1" ? "NULL" : "'[new_expiry]'"], lasteditor = '[editor_ckey]', edits = CONCAT(IFNULL(edits,''),'[edit_text]') WHERE id = [message_id] AND deleted = 0")
|
||||
if(!query_edit_message_expiry.warn_execute())
|
||||
qdel(query_edit_message_expiry)
|
||||
qdel(query_find_edit_expiry_message)
|
||||
return
|
||||
qdel(query_edit_message_expiry)
|
||||
log_admin_private("[kn] has edited the expiration time of a [type] [(type == "note" || type == "message" || type == "watchlist entry") ? " for [target_key]" : ""] made by [admin_key] from [old_expiry] to [new_expiry]")
|
||||
message_admins("[kna] has edited the expiration time of a [type] [(type == "note" || type == "message" || type == "watchlist entry") ? " for [target_key]" : ""] made by [admin_key] from [old_expiry] to [new_expiry]")
|
||||
if(browse)
|
||||
browse_messages("[type]")
|
||||
else
|
||||
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
|
||||
qdel(query_find_edit_expiry_message)
|
||||
|
||||
/proc/edit_message_severity(message_id)
|
||||
if(!SSdbcore.Connect())
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
|
||||
return
|
||||
message_id = text2num(message_id)
|
||||
if(!message_id)
|
||||
return
|
||||
var/kn = key_name(usr)
|
||||
var/kna = key_name_admin(usr)
|
||||
var/datum/DBQuery/query_find_edit_note_severity = SSdbcore.NewQuery("SELECT type, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = targetckey), targetckey), IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = adminckey), adminckey), severity FROM [format_table_name("messages")] WHERE id = [message_id] AND deleted = 0")
|
||||
if(!query_find_edit_note_severity.warn_execute())
|
||||
qdel(query_find_edit_note_severity)
|
||||
return
|
||||
if(query_find_edit_note_severity.NextRow())
|
||||
var/type = query_find_edit_note_severity.item[1]
|
||||
var/target_key = query_find_edit_note_severity.item[2]
|
||||
var/admin_key = query_find_edit_note_severity.item[3]
|
||||
var/old_severity = query_find_edit_note_severity.item[4]
|
||||
if(!old_severity)
|
||||
old_severity = "NA"
|
||||
var/editor_key = sanitizeSQL(usr.key)
|
||||
var/editor_ckey = sanitizeSQL(usr.ckey)
|
||||
var/new_severity = input("Set the severity of the note.", "Severity", null, null) as null|anything in list("high", "medium", "minor", "none") //lowercase for edit log consistency
|
||||
if(!new_severity)
|
||||
qdel(query_find_edit_note_severity)
|
||||
return
|
||||
new_severity = sanitizeSQL(new_severity)
|
||||
var/edit_text = sanitizeSQL("Note severity edited by [editor_key] on [SQLtime()] from [old_severity] to [new_severity]<hr>")
|
||||
var/datum/DBQuery/query_edit_note_severity = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET severity = '[new_severity]', lasteditor = '[editor_ckey]', edits = CONCAT(IFNULL(edits,''),'[edit_text]') WHERE id = [message_id] AND deleted = 0")
|
||||
if(!query_edit_note_severity.warn_execute(async = TRUE))
|
||||
qdel(query_edit_note_severity)
|
||||
qdel(qdel(query_find_edit_note_severity))
|
||||
return
|
||||
qdel(query_edit_note_severity)
|
||||
log_admin_private("[kn] has edited the severity of a [type] for [target_key] made by [admin_key] from [old_severity] to [new_severity]")
|
||||
message_admins("[kna] has edited the severity time of a [type] for [target_key] made by [admin_key] from [old_severity] to [new_severity]")
|
||||
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
|
||||
qdel(query_find_edit_note_severity)
|
||||
|
||||
/proc/toggle_message_secrecy(message_id)
|
||||
if(!SSdbcore.Connect())
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
|
||||
return
|
||||
message_id = text2num(message_id)
|
||||
if(!message_id)
|
||||
return
|
||||
var/editor_ckey = sanitizeSQL(usr.ckey)
|
||||
var/editor_key = sanitizeSQL(usr.key)
|
||||
var/kn = key_name(usr)
|
||||
var/kna = key_name_admin(usr)
|
||||
var/datum/DBQuery/query_find_message_secret = SSdbcore.NewQuery("SELECT type, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = targetckey), targetckey), IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = adminckey), targetckey), secret FROM [format_table_name("messages")] WHERE id = [message_id] AND deleted = 0")
|
||||
if(!query_find_message_secret.warn_execute())
|
||||
qdel(query_find_message_secret)
|
||||
return
|
||||
if(query_find_message_secret.NextRow())
|
||||
var/type = query_find_message_secret.item[1]
|
||||
var/target_key = query_find_message_secret.item[2]
|
||||
var/admin_key = query_find_message_secret.item[3]
|
||||
var/secret = text2num(query_find_message_secret.item[4])
|
||||
var/edit_text = "Made [secret ? "not secret" : "secret"] by [editor_key] on [SQLtime()]<hr>"
|
||||
var/datum/DBQuery/query_message_secret = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET secret = NOT secret, lasteditor = '[editor_ckey]', edits = CONCAT(IFNULL(edits,''),'[edit_text]') WHERE id = [message_id]")
|
||||
if(!query_message_secret.warn_execute())
|
||||
qdel(query_find_message_secret)
|
||||
qdel(query_message_secret)
|
||||
return
|
||||
qdel(query_message_secret)
|
||||
log_admin_private("[kn] has toggled [target_key]'s [type] made by [admin_key] to [secret ? "not secret" : "secret"]")
|
||||
message_admins("[kna] has toggled [target_key]'s [type] made by [admin_key] to [secret ? "not secret" : "secret"]")
|
||||
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
|
||||
qdel(query_find_message_secret)
|
||||
|
||||
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE)
|
||||
if(!SSdbcore.Connect())
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
|
||||
return
|
||||
var/list/output = list()
|
||||
var/ruler = "<hr style='background:#000000; border:0; height:3px'>"
|
||||
var/list/navbar = list("<a href='?_src_=holder;[HrefToken()];nonalpha=1'>All</a><a href='?_src_=holder;[HrefToken()];nonalpha=2'>#</a>")
|
||||
for(var/letter in GLOB.alphabet)
|
||||
navbar += "<a href='?_src_=holder;[HrefToken()];showmessages=[letter]'>[letter]</a>"
|
||||
navbar += "<a href='?_src_=holder;[HrefToken()];showmemo=1'>Memos</a><a href='?_src_=holder;[HrefToken()];showwatch=1'>Watchlist</a>"
|
||||
navbar += "<br><form method='GET' name='search' action='?'>\
|
||||
<input type='hidden' name='_src_' value='holder'>\
|
||||
[HrefTokenFormField()]\
|
||||
<input type='text' name='searchmessages' value='[index]'>\
|
||||
<input type='submit' value='Search'></form>"
|
||||
if(!linkless)
|
||||
output = navbar
|
||||
if(type == "memo" || type == "watchlist entry")
|
||||
if(type == "memo")
|
||||
output += "<h2><center>Admin memos</h2>"
|
||||
output += "<a href='?_src_=holder;[HrefToken()];addmemo=1'>Add memo</a></center>"
|
||||
else if(type == "watchlist entry")
|
||||
output += "<h2><center>Watchlist entries</h2>"
|
||||
output += "<a href='?_src_=holder;[HrefToken()];addwatchempty=1'>Add watchlist entry</a>"
|
||||
if(filter)
|
||||
output += "<a href='?_src_=holder;[HrefToken()];showwatch=1'>Unfilter clients</a></center>"
|
||||
else
|
||||
output += "<a href='?_src_=holder;[HrefToken()];showwatchfilter=1'>Filter offline clients</a></center>"
|
||||
output += ruler
|
||||
var/datum/DBQuery/query_get_type_messages = SSdbcore.NewQuery("SELECT id, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = targetckey), targetckey), targetckey, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = adminckey), adminckey), text, timestamp, server, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = lasteditor), lasteditor), expire_timestamp FROM [format_table_name("messages")] WHERE type = '[type]' AND deleted = 0 AND (expire_timestamp > NOW() OR expire_timestamp IS NULL)")
|
||||
if(!query_get_type_messages.warn_execute())
|
||||
qdel(query_get_type_messages)
|
||||
return
|
||||
while(query_get_type_messages.NextRow())
|
||||
if(QDELETED(usr))
|
||||
return
|
||||
var/id = query_get_type_messages.item[1]
|
||||
var/t_key = query_get_type_messages.item[2]
|
||||
var/t_ckey = query_get_type_messages.item[3]
|
||||
if(type == "watchlist entry" && filter && !(t_ckey in GLOB.directory))
|
||||
continue
|
||||
var/admin_key = query_get_type_messages.item[4]
|
||||
var/text = query_get_type_messages.item[5]
|
||||
var/timestamp = query_get_type_messages.item[6]
|
||||
var/server = query_get_type_messages.item[7]
|
||||
var/editor_key = query_get_type_messages.item[8]
|
||||
var/expire_timestamp = query_get_type_messages.item[9]
|
||||
output += "<b>"
|
||||
if(type == "watchlist entry")
|
||||
output += "[t_key] | "
|
||||
output += "[timestamp] | [server] | [admin_key]"
|
||||
if(expire_timestamp)
|
||||
output += " | Expires [expire_timestamp]"
|
||||
output += "</b>"
|
||||
output += " <a href='?_src_=holder;[HrefToken()];editmessageexpiryempty=[id]'>Change Expiry Time</a>"
|
||||
output += " <a href='?_src_=holder;[HrefToken()];deletemessageempty=[id]'>Delete</a>"
|
||||
output += " <a href='?_src_=holder;[HrefToken()];editmessageempty=[id]'>Edit</a>"
|
||||
if(editor_key)
|
||||
output += " <font size='2'>Last edit by [editor_key] <a href='?_src_=holder;[HrefToken()];messageedits=[id]'>(Click here to see edit log)</a></font>"
|
||||
output += "<br>[text]<hr style='background:#000000; border:0; height:1px'>"
|
||||
qdel(query_get_type_messages)
|
||||
if(target_ckey)
|
||||
target_ckey = sanitizeSQL(target_ckey)
|
||||
var/target_key
|
||||
var/datum/DBQuery/query_get_messages = SSdbcore.NewQuery("SELECT type, secret, id, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = adminckey), adminckey), text, timestamp, server, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = lasteditor), lasteditor), DATEDIFF(NOW(), timestamp), IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = targetckey), targetckey), expire_timestamp, severity FROM [format_table_name("messages")] WHERE type <> 'memo' AND targetckey = '[target_ckey]' AND deleted = 0 AND (expire_timestamp > NOW() OR expire_timestamp IS NULL) ORDER BY timestamp DESC")
|
||||
if(!query_get_messages.warn_execute())
|
||||
qdel(query_get_messages)
|
||||
return
|
||||
var/list/messagedata = list()
|
||||
var/list/watchdata = list()
|
||||
var/list/notedata = list()
|
||||
var/skipped = 0
|
||||
while(query_get_messages.NextRow())
|
||||
if(QDELETED(usr))
|
||||
return
|
||||
type = query_get_messages.item[1]
|
||||
if(type == "memo")
|
||||
continue
|
||||
var/secret = text2num(query_get_messages.item[2])
|
||||
if(linkless && secret)
|
||||
continue
|
||||
var/id = query_get_messages.item[3]
|
||||
var/admin_key = query_get_messages.item[4]
|
||||
var/text = query_get_messages.item[5]
|
||||
var/timestamp = query_get_messages.item[6]
|
||||
var/server = query_get_messages.item[7]
|
||||
var/editor_key = query_get_messages.item[8]
|
||||
var/age = text2num(query_get_messages.item[9])
|
||||
target_key = query_get_messages.item[10]
|
||||
var/expire_timestamp = query_get_messages.item[11]
|
||||
var/severity = query_get_messages.item[12]
|
||||
var/alphatext = ""
|
||||
var/nsd = CONFIG_GET(number/note_stale_days)
|
||||
var/nfd = CONFIG_GET(number/note_fresh_days)
|
||||
if (agegate && type == "note" && isnum(nsd) && isnum(nfd) && nsd > nfd)
|
||||
var/alpha = CLAMP(100 - (age - nfd) * (85 / (nsd - nfd)), 15, 100)
|
||||
if (alpha < 100)
|
||||
if (alpha <= 15)
|
||||
if (skipped)
|
||||
skipped++
|
||||
continue
|
||||
alpha = 10
|
||||
skipped = TRUE
|
||||
alphatext = "filter: alpha(opacity=[alpha]); opacity: [alpha/100];"
|
||||
var/list/data = list("<div style='margin:0px;[alphatext]'><p class='severity'>")
|
||||
if(severity)
|
||||
data += "<img src='[severity]_button.png' height='24' width='24'></img> "
|
||||
data += "<b>[timestamp] | [server] | [admin_key][secret ? " | <i>- Secret</i>" : ""]"
|
||||
if(expire_timestamp)
|
||||
data += " | Expires [expire_timestamp]"
|
||||
data += "</b></p><center>"
|
||||
if(!linkless)
|
||||
if(type == "note")
|
||||
if(severity)
|
||||
data += "<a href='?_src_=holder;[HrefToken()];editmessageseverity=[id]'>[severity=="none" ? "No" : "[capitalize(severity)]"] Severity</a>"
|
||||
else
|
||||
data += "<a href='?_src_=holder;[HrefToken()];editmessageseverity=[id]'>N/A Severity</a>"
|
||||
data += " <a href='?_src_=holder;[HrefToken()];editmessageexpiry=[id]'>Change Expiry Time</a>"
|
||||
data += " <a href='?_src_=holder;[HrefToken()];deletemessage=[id]'>Delete</a>"
|
||||
if(type == "note")
|
||||
data += " <a href='?_src_=holder;[HrefToken()];secretmessage=[id]'>[secret ? "<b>Secret</b>" : "Not secret"]</a>"
|
||||
if(type == "message sent")
|
||||
data += " <font size='2'>Message has been sent</font>"
|
||||
if(editor_key)
|
||||
data += "|"
|
||||
else
|
||||
data += " <a href='?_src_=holder;[HrefToken()];editmessage=[id]'>Edit</a>"
|
||||
if(editor_key)
|
||||
data += " <font size='2'>Last edit by [editor_key] <a href='?_src_=holder;[HrefToken()];messageedits=[id]'>(Click here to see edit log)</a></font>"
|
||||
data += "</div></center>"
|
||||
data += "<p style='[alphatext]'>[text]</p><hr style='background:#000000; border:0; height:1px; [alphatext]'>"
|
||||
switch(type)
|
||||
if("message")
|
||||
messagedata += data
|
||||
if("message sent")
|
||||
messagedata += data
|
||||
if("watchlist entry")
|
||||
watchdata += data
|
||||
if("note")
|
||||
notedata += data
|
||||
qdel(query_get_messages)
|
||||
if(!target_key)
|
||||
var/datum/DBQuery/query_get_message_key = SSdbcore.NewQuery("SELECT byond_key FROM [format_table_name("player")] WHERE ckey = '[target_ckey]'")
|
||||
if(!query_get_message_key.warn_execute())
|
||||
qdel(query_get_message_key)
|
||||
return
|
||||
if(query_get_message_key.NextRow())
|
||||
target_key = query_get_message_key.item[1]
|
||||
qdel(query_get_message_key)
|
||||
output += "<h2><center>[target_key]</center></h2><center>"
|
||||
if(!linkless)
|
||||
output += "<a href='?_src_=holder;[HrefToken()];addnote=[target_key]'>Add note</a>"
|
||||
output += " <a href='?_src_=holder;[HrefToken()];addmessage=[target_key]'>Add message</a>"
|
||||
output += " <a href='?_src_=holder;[HrefToken()];addwatch=[target_key]'>Add to watchlist</a>"
|
||||
output += " <a href='?_src_=holder;[HrefToken()];showmessageckey=[target_ckey]'>Refresh page</a></center>"
|
||||
else
|
||||
output += " <a href='?_src_=holder;[HrefToken()];showmessageckeylinkless=[target_ckey]'>Refresh page</a></center>"
|
||||
output += ruler
|
||||
if(messagedata)
|
||||
output += "<h2>Messages</h2>"
|
||||
output += messagedata
|
||||
if(watchdata)
|
||||
output += "<h2>Watchlist</h2>"
|
||||
output += watchdata
|
||||
if(notedata)
|
||||
output += "<h2>Notes</h2>"
|
||||
output += notedata
|
||||
if(!linkless)
|
||||
if (agegate)
|
||||
if (skipped) //the first skipped message is still shown so that we can put this link over it.
|
||||
output += "<center><a href='?_src_=holder;[HrefToken()];showmessageckey=[target_ckey];showall=1' style='position: relative; top: -3em;'>Show [skipped] hidden messages</a></center>"
|
||||
else
|
||||
output += "<center><a href='?_src_=holder;[HrefToken()];showmessageckey=[target_ckey];showall=1'>Show All</a></center>"
|
||||
else
|
||||
output += "<center><a href='?_src_=holder;[HrefToken()];showmessageckey=[target_ckey]'>Hide Old</a></center>"
|
||||
if(index)
|
||||
var/search
|
||||
output += "<center><a href='?_src_=holder;[HrefToken()];addmessageempty=1'>Add message</a><a href='?_src_=holder;[HrefToken()];addwatchempty=1'>Add watchlist entry</a><a href='?_src_=holder;[HrefToken()];addnoteempty=1'>Add note</a></center>"
|
||||
output += ruler
|
||||
if(!isnum(index))
|
||||
index = sanitizeSQL(index)
|
||||
switch(index)
|
||||
if(1)
|
||||
search = "^."
|
||||
if(2)
|
||||
search = "^\[^\[:alpha:\]\]"
|
||||
else
|
||||
search = "^[index]"
|
||||
var/datum/DBQuery/query_list_messages = SSdbcore.NewQuery("SELECT DISTINCT targetckey, (SELECT byond_key FROM [format_table_name("player")] WHERE ckey = targetckey) FROM [format_table_name("messages")] WHERE type <> 'memo' AND targetckey REGEXP '[search]' AND deleted = 0 AND (expire_timestamp > NOW() OR expire_timestamp IS NULL) ORDER BY targetckey")
|
||||
if(!query_list_messages.warn_execute())
|
||||
qdel(query_list_messages)
|
||||
return
|
||||
while(query_list_messages.NextRow())
|
||||
if(QDELETED(usr))
|
||||
return
|
||||
var/index_ckey = query_list_messages.item[1]
|
||||
var/index_key = query_list_messages.item[2]
|
||||
if(!index_key)
|
||||
index_key = index_ckey
|
||||
output += "<a href='?_src_=holder;[HrefToken()];showmessageckey=[index_ckey]'>[index_key]</a><br>"
|
||||
qdel(query_list_messages)
|
||||
else if(!type && !target_ckey && !index)
|
||||
output += "<center><a href='?_src_=holder;[HrefToken()];addmessageempty=1'>Add message</a><a href='?_src_=holder;[HrefToken()];addwatchempty=1'>Add watchlist entry</a><a href='?_src_=holder;[HrefToken()];addnoteempty=1'>Add note</a></center>"
|
||||
output += ruler
|
||||
var/datum/browser/browser = new(usr, "Note panel", "Manage player notes", 1000, 500)
|
||||
var/datum/asset/notes_assets = get_asset_datum(/datum/asset/simple/notes)
|
||||
notes_assets.send(usr.client)
|
||||
browser.set_content(jointext(output, ""))
|
||||
browser.open()
|
||||
|
||||
/proc/get_message_output(type, target_ckey)
|
||||
if(!SSdbcore.Connect())
|
||||
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
|
||||
return
|
||||
if(!type)
|
||||
return
|
||||
var/output
|
||||
if(target_ckey)
|
||||
target_ckey = sanitizeSQL(target_ckey)
|
||||
var/query = "SELECT id, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = adminckey), adminckey), text, timestamp, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE ckey = lasteditor), lasteditor) FROM [format_table_name("messages")] WHERE type = '[type]' AND deleted = 0 AND (expire_timestamp > NOW() OR expire_timestamp IS NULL)"
|
||||
if(type == "message" || type == "watchlist entry")
|
||||
query += " AND targetckey = '[target_ckey]'"
|
||||
var/datum/DBQuery/query_get_message_output = SSdbcore.NewQuery(query)
|
||||
if(!query_get_message_output.warn_execute())
|
||||
qdel(query_get_message_output)
|
||||
return
|
||||
while(query_get_message_output.NextRow())
|
||||
var/message_id = query_get_message_output.item[1]
|
||||
var/admin_key = query_get_message_output.item[2]
|
||||
var/text = query_get_message_output.item[3]
|
||||
var/timestamp = query_get_message_output.item[4]
|
||||
var/editor_key = query_get_message_output.item[5]
|
||||
switch(type)
|
||||
if("message")
|
||||
output += "<font color='red' size='3'><b>Admin message left by <span class='prefix'>[admin_key]</span> on [timestamp]</b></font>"
|
||||
output += "<br><font color='red'>[text]</font><br>"
|
||||
var/datum/DBQuery/query_message_read = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET type = 'message sent' WHERE id = [message_id]")
|
||||
if(!query_message_read.warn_execute())
|
||||
qdel(query_get_message_output)
|
||||
qdel(query_message_read)
|
||||
return
|
||||
qdel(query_message_read)
|
||||
if("watchlist entry")
|
||||
message_admins("<font color='red'><B>Notice: </B></font><font color='blue'>[key_name_admin(target_ckey)] has been on the watchlist since [timestamp] and has just connected - Reason: [text]</font>")
|
||||
send2irc_adminless_only("Watchlist", "[key_name(target_ckey)] is on the watchlist and has just connected - Reason: [text]")
|
||||
if("memo")
|
||||
output += "<span class='memo'>Memo by <span class='prefix'>[admin_key]</span> on [timestamp]"
|
||||
if(editor_key)
|
||||
output += "<br><span class='memoedit'>Last edit by [editor_key] <A href='?_src_=holder;[HrefToken()];messageedits=[message_id]'>(Click here to see edit log)</A></span>"
|
||||
output += "<br>[text]</span><br>"
|
||||
qdel(query_get_message_output)
|
||||
return output
|
||||
|
||||
#define NOTESFILE "data/player_notes.sav"
|
||||
//if the AUTOCONVERT_NOTES is turned on, anytime a player connects this will be run to try and add all their notes to the databas
|
||||
/proc/convert_notes_sql(ckey)
|
||||
if(!fexists(NOTESFILE))
|
||||
return
|
||||
|
||||
var/savefile/notesfile = new(NOTESFILE)
|
||||
if(!notesfile)
|
||||
log_game("Error: Cannot access [NOTESFILE]")
|
||||
return
|
||||
notesfile.cd = "/[ckey]"
|
||||
while(!notesfile.eof)
|
||||
var/notetext
|
||||
notesfile >> notetext
|
||||
var/server
|
||||
var/ssqlname = CONFIG_GET(string/serversqlname)
|
||||
if (ssqlname)
|
||||
server = ssqlname
|
||||
var/regex/note = new("^(\\d{2}-\\w{3}-\\d{4}) \\| (.+) ~(\\w+)$", "i")
|
||||
note.Find(notetext)
|
||||
var/timestamp = note.group[1]
|
||||
notetext = note.group[2]
|
||||
var/admin_ckey = note.group[3]
|
||||
var/datum/DBQuery/query_convert_time = SSdbcore.NewQuery("SELECT ADDTIME(STR_TO_DATE('[timestamp]','%d-%b-%Y'), '0')")
|
||||
if(!query_convert_time.Execute())
|
||||
qdel(query_convert_time)
|
||||
return
|
||||
if(query_convert_time.NextRow())
|
||||
timestamp = query_convert_time.item[1]
|
||||
qdel(query_convert_time)
|
||||
if(ckey && notetext && timestamp && admin_ckey && server)
|
||||
create_message("note", ckey, admin_ckey, notetext, timestamp, server, 1, 0, null, 0, 0)
|
||||
notesfile.cd = "/"
|
||||
notesfile.dir.Remove(ckey)
|
||||
|
||||
/*alternatively this proc can be run once to pass through every note and attempt to convert it before deleting the file, if done then AUTOCONVERT_NOTES should be turned off
|
||||
this proc can take several minutes to execute fully if converting and cause DD to hang if converting a lot of notes; it's not advised to do so while a server is live
|
||||
/proc/mass_convert_notes()
|
||||
to_chat(world, "Beginning mass note conversion")
|
||||
var/savefile/notesfile = new(NOTESFILE)
|
||||
if(!notesfile)
|
||||
log_game("Error: Cannot access [NOTESFILE]")
|
||||
return
|
||||
notesfile.cd = "/"
|
||||
for(var/ckey in notesfile.dir)
|
||||
convert_notes_sql(ckey)
|
||||
to_chat(world, "Deleting NOTESFILE")
|
||||
fdel(NOTESFILE)
|
||||
to_chat(world, "Finished mass note conversion, remember to turn off AUTOCONVERT_NOTES")*/
|
||||
#undef NOTESFILE
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,699 +0,0 @@
|
||||
/client/var/adminhelptimerid = 0 //a timer id for returning the ahelp verb
|
||||
/client/var/datum/admin_help/current_ticket //the current ticket the (usually) not-admin client is dealing with
|
||||
|
||||
//
|
||||
//TICKET MANAGER
|
||||
//
|
||||
|
||||
GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
|
||||
/datum/admin_help_tickets
|
||||
var/list/active_tickets = list()
|
||||
var/list/closed_tickets = list()
|
||||
var/list/resolved_tickets = list()
|
||||
|
||||
var/obj/effect/statclick/ticket_list/astatclick = new(null, null, AHELP_ACTIVE)
|
||||
var/obj/effect/statclick/ticket_list/cstatclick = new(null, null, AHELP_CLOSED)
|
||||
var/obj/effect/statclick/ticket_list/rstatclick = new(null, null, AHELP_RESOLVED)
|
||||
|
||||
/datum/admin_help_tickets/Destroy()
|
||||
QDEL_LIST(active_tickets)
|
||||
QDEL_LIST(closed_tickets)
|
||||
QDEL_LIST(resolved_tickets)
|
||||
QDEL_NULL(astatclick)
|
||||
QDEL_NULL(cstatclick)
|
||||
QDEL_NULL(rstatclick)
|
||||
return ..()
|
||||
|
||||
/datum/admin_help_tickets/proc/TicketByID(id)
|
||||
var/list/lists = list(active_tickets, closed_tickets, resolved_tickets)
|
||||
for(var/I in lists)
|
||||
for(var/J in I)
|
||||
var/datum/admin_help/AH = J
|
||||
if(AH.id == id)
|
||||
return J
|
||||
|
||||
/datum/admin_help_tickets/proc/TicketsByCKey(ckey)
|
||||
. = list()
|
||||
var/list/lists = list(active_tickets, closed_tickets, resolved_tickets)
|
||||
for(var/I in lists)
|
||||
for(var/J in I)
|
||||
var/datum/admin_help/AH = J
|
||||
if(AH.initiator_ckey == ckey)
|
||||
. += AH
|
||||
|
||||
//private
|
||||
/datum/admin_help_tickets/proc/ListInsert(datum/admin_help/new_ticket)
|
||||
var/list/ticket_list
|
||||
switch(new_ticket.state)
|
||||
if(AHELP_ACTIVE)
|
||||
ticket_list = active_tickets
|
||||
if(AHELP_CLOSED)
|
||||
ticket_list = closed_tickets
|
||||
if(AHELP_RESOLVED)
|
||||
ticket_list = resolved_tickets
|
||||
else
|
||||
CRASH("Invalid ticket state: [new_ticket.state]")
|
||||
var/num_closed = ticket_list.len
|
||||
if(num_closed)
|
||||
for(var/I in 1 to num_closed)
|
||||
var/datum/admin_help/AH = ticket_list[I]
|
||||
if(AH.id > new_ticket.id)
|
||||
ticket_list.Insert(I, new_ticket)
|
||||
return
|
||||
ticket_list += new_ticket
|
||||
|
||||
//opens the ticket listings for one of the 3 states
|
||||
/datum/admin_help_tickets/proc/BrowseTickets(state)
|
||||
var/list/l2b
|
||||
var/title
|
||||
switch(state)
|
||||
if(AHELP_ACTIVE)
|
||||
l2b = active_tickets
|
||||
title = "Active Tickets"
|
||||
if(AHELP_CLOSED)
|
||||
l2b = closed_tickets
|
||||
title = "Closed Tickets"
|
||||
if(AHELP_RESOLVED)
|
||||
l2b = resolved_tickets
|
||||
title = "Resolved Tickets"
|
||||
if(!l2b)
|
||||
return
|
||||
var/list/dat = list("<html><head><title>[title]</title></head>")
|
||||
dat += "<A href='?_src_=holder;[HrefToken()];ahelp_tickets=[state]'>Refresh</A><br><br>"
|
||||
for(var/I in l2b)
|
||||
var/datum/admin_help/AH = I
|
||||
dat += "<span class='adminnotice'><span class='adminhelp'>Ticket #[AH.id]</span>: <A href='?_src_=holder;[HrefToken()];ahelp=[REF(AH)];ahelp_action=ticket'>[AH.initiator_key_name]: [AH.name]</A></span><br>"
|
||||
|
||||
usr << browse(dat.Join(), "window=ahelp_list[state];size=600x480")
|
||||
|
||||
//Tickets statpanel
|
||||
/datum/admin_help_tickets/proc/stat_entry()
|
||||
var/num_disconnected = 0
|
||||
stat("Active Tickets:", astatclick.update("[active_tickets.len]"))
|
||||
for(var/I in active_tickets)
|
||||
var/datum/admin_help/AH = I
|
||||
if(AH.initiator)
|
||||
stat("#[AH.id]. [AH.initiator_key_name]:", AH.statclick.update())
|
||||
else
|
||||
++num_disconnected
|
||||
if(num_disconnected)
|
||||
stat("Disconnected:", astatclick.update("[num_disconnected]"))
|
||||
stat("Closed Tickets:", cstatclick.update("[closed_tickets.len]"))
|
||||
stat("Resolved Tickets:", rstatclick.update("[resolved_tickets.len]"))
|
||||
|
||||
//Reassociate still open ticket if one exists
|
||||
/datum/admin_help_tickets/proc/ClientLogin(client/C)
|
||||
C.current_ticket = CKey2ActiveTicket(C.ckey)
|
||||
if(C.current_ticket)
|
||||
C.current_ticket.initiator = C
|
||||
C.current_ticket.AddInteraction("Client reconnected.")
|
||||
|
||||
//Dissasociate ticket
|
||||
/datum/admin_help_tickets/proc/ClientLogout(client/C)
|
||||
if(C.current_ticket)
|
||||
C.current_ticket.AddInteraction("Client disconnected.")
|
||||
C.current_ticket.initiator = null
|
||||
C.current_ticket = null
|
||||
|
||||
//Get a ticket given a ckey
|
||||
/datum/admin_help_tickets/proc/CKey2ActiveTicket(ckey)
|
||||
for(var/I in active_tickets)
|
||||
var/datum/admin_help/AH = I
|
||||
if(AH.initiator_ckey == ckey)
|
||||
return AH
|
||||
|
||||
//
|
||||
//TICKET LIST STATCLICK
|
||||
//
|
||||
|
||||
/obj/effect/statclick/ticket_list
|
||||
var/current_state
|
||||
|
||||
/obj/effect/statclick/ticket_list/New(loc, name, state)
|
||||
current_state = state
|
||||
..()
|
||||
|
||||
/obj/effect/statclick/ticket_list/Click()
|
||||
GLOB.ahelp_tickets.BrowseTickets(current_state)
|
||||
|
||||
//
|
||||
//TICKET DATUM
|
||||
//
|
||||
|
||||
/datum/admin_help
|
||||
var/id
|
||||
var/name
|
||||
var/state = AHELP_ACTIVE
|
||||
|
||||
var/opened_at
|
||||
var/closed_at
|
||||
|
||||
var/client/initiator //semi-misnomer, it's the person who ahelped/was bwoinked
|
||||
var/initiator_ckey
|
||||
var/initiator_key_name
|
||||
var/heard_by_no_admins = FALSE
|
||||
|
||||
var/list/_interactions //use AddInteraction() or, preferably, admin_ticket_log()
|
||||
|
||||
var/obj/effect/statclick/ahelp/statclick
|
||||
|
||||
var/static/ticket_counter = 0
|
||||
|
||||
//call this on its own to create a ticket, don't manually assign current_ticket
|
||||
//msg is the title of the ticket: usually the ahelp text
|
||||
//is_bwoink is TRUE if this ticket was started by an admin PM
|
||||
/datum/admin_help/New(msg, client/C, is_bwoink)
|
||||
//clean the input msg
|
||||
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
|
||||
if(!msg || !C || !C.mob)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
id = ++ticket_counter
|
||||
opened_at = world.time
|
||||
|
||||
name = msg
|
||||
|
||||
initiator = C
|
||||
initiator_ckey = initiator.ckey
|
||||
initiator_key_name = key_name(initiator, FALSE, TRUE)
|
||||
if(initiator.current_ticket) //This is a bug
|
||||
stack_trace("Multiple ahelp current_tickets")
|
||||
initiator.current_ticket.AddInteraction("Ticket erroneously left open by code")
|
||||
initiator.current_ticket.Close()
|
||||
initiator.current_ticket = src
|
||||
|
||||
TimeoutVerb()
|
||||
|
||||
statclick = new(null, src)
|
||||
_interactions = list()
|
||||
|
||||
if(is_bwoink)
|
||||
AddInteraction("<font color='blue'>[key_name_admin(usr)] PM'd [LinkedReplyName()]</font>")
|
||||
message_admins("<font color='blue'>Ticket [TicketHref("#[id]")] created</font>")
|
||||
else
|
||||
MessageNoRecipient(msg)
|
||||
|
||||
//send it to irc if nobody is on and tell us how many were on
|
||||
var/admin_number_present = send2irc_adminless_only(initiator_ckey, "Ticket #[id]: [name]")
|
||||
log_admin_private("Ticket #[id]: [key_name(initiator)]: [name] - heard by [admin_number_present] non-AFK admins who have +BAN.")
|
||||
if(admin_number_present <= 0)
|
||||
to_chat(C, "<span class='notice'>No active admins are online, your adminhelp was sent to the admin irc.</span>")
|
||||
heard_by_no_admins = TRUE
|
||||
|
||||
GLOB.ahelp_tickets.active_tickets += src
|
||||
|
||||
/datum/admin_help/Destroy()
|
||||
RemoveActive()
|
||||
GLOB.ahelp_tickets.closed_tickets -= src
|
||||
GLOB.ahelp_tickets.resolved_tickets -= src
|
||||
return ..()
|
||||
|
||||
/datum/admin_help/proc/AddInteraction(formatted_message)
|
||||
if(heard_by_no_admins && usr && usr.ckey != initiator_ckey)
|
||||
heard_by_no_admins = FALSE
|
||||
send2irc(initiator_ckey, "Ticket #[id]: Answered by [key_name(usr)]")
|
||||
_interactions += "[TIME_STAMP("hh:mm:ss", FALSE)]: [formatted_message]"
|
||||
|
||||
//Removes the ahelp verb and returns it after 2 minutes
|
||||
/datum/admin_help/proc/TimeoutVerb()
|
||||
initiator.verbs -= /client/verb/adminhelp
|
||||
initiator.adminhelptimerid = addtimer(CALLBACK(initiator, /client/proc/giveadminhelpverb), 1200, TIMER_STOPPABLE) //2 minute cooldown of admin helps
|
||||
|
||||
//private
|
||||
/datum/admin_help/proc/FullMonty(ref_src)
|
||||
if(!ref_src)
|
||||
ref_src = "[REF(src)]"
|
||||
. = ADMIN_FULLMONTY_NONAME(initiator.mob)
|
||||
if(state == AHELP_ACTIVE)
|
||||
. += ClosureLinks(ref_src)
|
||||
|
||||
//private
|
||||
/datum/admin_help/proc/ClosureLinks(ref_src)
|
||||
if(!ref_src)
|
||||
ref_src = "[REF(src)]"
|
||||
. = " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=reject'>REJT</A>)"
|
||||
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=icissue'>IC</A>)"
|
||||
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=close'>CLOSE</A>)"
|
||||
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=resolve'>RSLVE</A>)"
|
||||
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=handleissue'>HANDLE</A>)"
|
||||
|
||||
//private
|
||||
/datum/admin_help/proc/LinkedReplyName(ref_src)
|
||||
if(!ref_src)
|
||||
ref_src = "[REF(src)]"
|
||||
return "<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=reply'>[initiator_key_name]</A>"
|
||||
|
||||
//private
|
||||
/datum/admin_help/proc/TicketHref(msg, ref_src, action = "ticket")
|
||||
if(!ref_src)
|
||||
ref_src = "[REF(src)]"
|
||||
return "<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=[action]'>[msg]</A>"
|
||||
|
||||
//message from the initiator without a target, all admins will see this
|
||||
//won't bug irc
|
||||
/datum/admin_help/proc/MessageNoRecipient(msg)
|
||||
var/ref_src = "[REF(src)]"
|
||||
//Message to be sent to all admins
|
||||
var/admin_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> <span class='linkify'>[keywords_lookup(msg)]</span></span>"
|
||||
|
||||
AddInteraction("<font color='red'>[LinkedReplyName(ref_src)]: [msg]</font>")
|
||||
|
||||
//send this msg to all admins
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/adminhelp.ogg'))
|
||||
window_flash(X, ignorepref = TRUE)
|
||||
to_chat(X, admin_msg)
|
||||
|
||||
//show it to the person adminhelping too
|
||||
to_chat(initiator, "<span class='adminnotice'>PM to-<b>Admins</b>: <span class='linkify'>[msg]</span></span>")
|
||||
|
||||
//Reopen a closed ticket
|
||||
/datum/admin_help/proc/Reopen()
|
||||
if(state == AHELP_ACTIVE)
|
||||
to_chat(usr, "<span class='warning'>This ticket is already open.</span>")
|
||||
return
|
||||
|
||||
if(GLOB.ahelp_tickets.CKey2ActiveTicket(initiator_ckey))
|
||||
to_chat(usr, "<span class='warning'>This user already has an active ticket, cannot reopen this one.</span>")
|
||||
return
|
||||
|
||||
statclick = new(null, src)
|
||||
GLOB.ahelp_tickets.active_tickets += src
|
||||
GLOB.ahelp_tickets.closed_tickets -= src
|
||||
GLOB.ahelp_tickets.resolved_tickets -= src
|
||||
switch(state)
|
||||
if(AHELP_CLOSED)
|
||||
SSblackbox.record_feedback("tally", "ahelp_stats", -1, "closed")
|
||||
if(AHELP_RESOLVED)
|
||||
SSblackbox.record_feedback("tally", "ahelp_stats", -1, "resolved")
|
||||
state = AHELP_ACTIVE
|
||||
closed_at = null
|
||||
if(initiator)
|
||||
initiator.current_ticket = src
|
||||
|
||||
AddInteraction("<font color='purple'>Reopened by [key_name_admin(usr)]</font>")
|
||||
var/msg = "<span class='adminhelp'>Ticket [TicketHref("#[id]")] reopened by [key_name_admin(usr)].</span>"
|
||||
message_admins(msg)
|
||||
log_admin_private(msg)
|
||||
SSblackbox.record_feedback("tally", "ahelp_stats", 1, "reopened")
|
||||
TicketPanel() //can only be done from here, so refresh it
|
||||
|
||||
//private
|
||||
/datum/admin_help/proc/RemoveActive()
|
||||
if(state != AHELP_ACTIVE)
|
||||
return
|
||||
closed_at = world.time
|
||||
QDEL_NULL(statclick)
|
||||
GLOB.ahelp_tickets.active_tickets -= src
|
||||
if(initiator && initiator.current_ticket == src)
|
||||
initiator.current_ticket = null
|
||||
|
||||
//Mark open ticket as closed/meme
|
||||
/datum/admin_help/proc/Close(key_name = key_name_admin(usr), silent = FALSE)
|
||||
if(state != AHELP_ACTIVE)
|
||||
return
|
||||
RemoveActive()
|
||||
state = AHELP_CLOSED
|
||||
GLOB.ahelp_tickets.ListInsert(src)
|
||||
to_chat(initiator, "<span class='adminhelp'>Ticket closed by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"].</span>")
|
||||
AddInteraction("<font color='red'>Closed by [key_name].</font>")
|
||||
if(!silent)
|
||||
SSblackbox.record_feedback("tally", "ahelp_stats", 1, "closed")
|
||||
var/msg = "Ticket [TicketHref("#[id]")] closed by [key_name]."
|
||||
message_admins(msg)
|
||||
log_admin_private(msg)
|
||||
|
||||
//Mark open ticket as resolved/legitimate, returns ahelp verb
|
||||
/datum/admin_help/proc/Resolve(key_name = key_name_admin(usr), silent = FALSE)
|
||||
if(state != AHELP_ACTIVE)
|
||||
return
|
||||
RemoveActive()
|
||||
state = AHELP_RESOLVED
|
||||
GLOB.ahelp_tickets.ListInsert(src)
|
||||
|
||||
addtimer(CALLBACK(initiator, /client/proc/giveadminhelpverb), 50)
|
||||
|
||||
AddInteraction("<font color='green'>Resolved by [key_name].</font>")
|
||||
to_chat(initiator, "<span class='adminhelp'>Your ticket has been resolved by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]. The Adminhelp verb will be returned to you shortly.</span>")
|
||||
if(!silent)
|
||||
SSblackbox.record_feedback("tally", "ahelp_stats", 1, "resolved")
|
||||
var/msg = "Ticket [TicketHref("#[id]")] resolved by [key_name]"
|
||||
message_admins(msg)
|
||||
log_admin_private(msg)
|
||||
|
||||
//Close and return ahelp verb, use if ticket is incoherent
|
||||
/datum/admin_help/proc/Reject(key_name = key_name_admin(usr))
|
||||
if(state != AHELP_ACTIVE)
|
||||
return
|
||||
|
||||
if(initiator)
|
||||
initiator.giveadminhelpverb()
|
||||
|
||||
SEND_SOUND(initiator, sound('sound/effects/adminhelp.ogg'))
|
||||
|
||||
to_chat(initiator, "<font color='red' size='4'><b>- AdminHelp Rejected by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -</b></font>")
|
||||
to_chat(initiator, "<font color='red'><b>Your admin help was rejected.</b> The adminhelp verb has been returned to you so that you may try again.</font>")
|
||||
to_chat(initiator, "Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting.")
|
||||
|
||||
SSblackbox.record_feedback("tally", "ahelp_stats", 1, "rejected")
|
||||
var/msg = "Ticket [TicketHref("#[id]")] rejected by [key_name]"
|
||||
message_admins(msg)
|
||||
log_admin_private(msg)
|
||||
AddInteraction("Rejected by [key_name].")
|
||||
Close(silent = TRUE)
|
||||
|
||||
//Resolve ticket with IC Issue message
|
||||
/datum/admin_help/proc/ICIssue(key_name = key_name_admin(usr))
|
||||
if(state != AHELP_ACTIVE)
|
||||
return
|
||||
|
||||
var/msg = "<font color='red' size='4'><b>- AdminHelp marked as IC issue by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -</b></font><br>"
|
||||
msg += "<font color='red'><b>Losing is part of the game!</b></font><br>"
|
||||
msg += "<font color='red'>It is also possible that your ahelp is unable to be answered properly, due to events occurring in the round.</font>"
|
||||
if(initiator)
|
||||
to_chat(initiator, msg)
|
||||
|
||||
SSblackbox.record_feedback("tally", "ahelp_stats", 1, "IC")
|
||||
msg = "Ticket [TicketHref("#[id]")] marked as IC by [key_name]"
|
||||
message_admins(msg)
|
||||
log_admin_private(msg)
|
||||
AddInteraction("Marked as IC issue by [key_name]")
|
||||
Resolve(silent = TRUE)
|
||||
|
||||
//Let the initiator know their ahelp is being handled
|
||||
/datum/admin_help/proc/HandleIssue(key_name = key_name_admin(usr))
|
||||
if(state != AHELP_ACTIVE)
|
||||
return
|
||||
|
||||
var/msg = "<span class ='adminhelp'>Your ticket is now being handled by an admin. Please be patient.</span>"
|
||||
|
||||
if(initiator)
|
||||
to_chat(initiator, msg)
|
||||
|
||||
SSblackbox.record_feedback("tally", "ahelp_stats", 1, "handling")
|
||||
msg = "Ticket [TicketHref("#[id]")] is being handled by [key_name]"
|
||||
message_admins(msg)
|
||||
log_admin_private(msg)
|
||||
AddInteraction("Being handled by [key_name]")
|
||||
|
||||
//Show the ticket panel
|
||||
/datum/admin_help/proc/TicketPanel()
|
||||
var/list/dat = list("<html><head><title>Ticket #[id]</title></head>")
|
||||
var/ref_src = "[REF(src)]"
|
||||
dat += "<h4>Admin Help Ticket #[id]: [LinkedReplyName(ref_src)]</h4>"
|
||||
dat += "<b>State: "
|
||||
switch(state)
|
||||
if(AHELP_ACTIVE)
|
||||
dat += "<font color='red'>OPEN</font>"
|
||||
if(AHELP_RESOLVED)
|
||||
dat += "<font color='green'>RESOLVED</font>"
|
||||
if(AHELP_CLOSED)
|
||||
dat += "CLOSED"
|
||||
else
|
||||
dat += "UNKNOWN"
|
||||
dat += "</b>[FOURSPACES][TicketHref("Refresh", ref_src)][FOURSPACES][TicketHref("Re-Title", ref_src, "retitle")]"
|
||||
if(state != AHELP_ACTIVE)
|
||||
dat += "[FOURSPACES][TicketHref("Reopen", ref_src, "reopen")]"
|
||||
dat += "<br><br>Opened at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - opened_at)] ago)"
|
||||
if(closed_at)
|
||||
dat += "<br>Closed at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - closed_at)] ago)"
|
||||
dat += "<br><br>"
|
||||
if(initiator)
|
||||
dat += "<b>Actions:</b> [FullMonty(ref_src)]<br>"
|
||||
else
|
||||
dat += "<b>DISCONNECTED</b>[FOURSPACES][ClosureLinks(ref_src)]<br>"
|
||||
dat += "<br><b>Log:</b><br><br>"
|
||||
for(var/I in _interactions)
|
||||
dat += "[I]<br>"
|
||||
|
||||
usr << browse(dat.Join(), "window=ahelp[id];size=620x480")
|
||||
|
||||
/datum/admin_help/proc/Retitle()
|
||||
var/new_title = input(usr, "Enter a title for the ticket", "Rename Ticket", name) as text|null
|
||||
if(new_title)
|
||||
name = new_title
|
||||
//not saying the original name cause it could be a long ass message
|
||||
var/msg = "Ticket [TicketHref("#[id]")] titled [name] by [key_name_admin(usr)]"
|
||||
message_admins(msg)
|
||||
log_admin_private(msg)
|
||||
TicketPanel() //we have to be here to do this
|
||||
|
||||
//Forwarded action from admin/Topic
|
||||
/datum/admin_help/proc/Action(action)
|
||||
testing("Ahelp action: [action]")
|
||||
switch(action)
|
||||
if("ticket")
|
||||
TicketPanel()
|
||||
if("retitle")
|
||||
Retitle()
|
||||
if("reject")
|
||||
Reject()
|
||||
if("reply")
|
||||
usr.client.cmd_ahelp_reply(initiator)
|
||||
if("icissue")
|
||||
ICIssue()
|
||||
if("close")
|
||||
Close()
|
||||
if("resolve")
|
||||
Resolve()
|
||||
if("handleissue")
|
||||
HandleIssue()
|
||||
if("reopen")
|
||||
Reopen()
|
||||
|
||||
//
|
||||
// TICKET STATCLICK
|
||||
//
|
||||
|
||||
/obj/effect/statclick/ahelp
|
||||
var/datum/admin_help/ahelp_datum
|
||||
|
||||
/obj/effect/statclick/ahelp/Initialize(mapload, datum/admin_help/AH)
|
||||
ahelp_datum = AH
|
||||
. = ..()
|
||||
|
||||
/obj/effect/statclick/ahelp/update()
|
||||
return ..(ahelp_datum.name)
|
||||
|
||||
/obj/effect/statclick/ahelp/Click()
|
||||
ahelp_datum.TicketPanel()
|
||||
|
||||
/obj/effect/statclick/ahelp/Destroy()
|
||||
ahelp_datum = null
|
||||
return ..()
|
||||
|
||||
//
|
||||
// CLIENT PROCS
|
||||
//
|
||||
|
||||
/client/proc/giveadminhelpverb()
|
||||
src.verbs |= /client/verb/adminhelp
|
||||
deltimer(adminhelptimerid)
|
||||
adminhelptimerid = 0
|
||||
|
||||
// Used for methods where input via arg doesn't work
|
||||
/client/proc/get_adminhelp()
|
||||
var/msg = input(src, "Please describe your problem concisely and an admin will help as soon as they're able.", "Adminhelp contents") as text
|
||||
adminhelp(msg)
|
||||
|
||||
/client/verb/adminhelp(msg as text)
|
||||
set category = "Admin"
|
||||
set name = "Adminhelp"
|
||||
|
||||
if(GLOB.say_disabled) //This is here to try to identify lag problems
|
||||
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
|
||||
return
|
||||
|
||||
//handle muting and automuting
|
||||
if(prefs.muted & MUTE_ADMINHELP)
|
||||
to_chat(src, "<span class='danger'>Error: Admin-PM: You cannot send adminhelps (Muted).</span>")
|
||||
return
|
||||
if(handle_spam_prevention(msg,MUTE_ADMINHELP))
|
||||
return
|
||||
|
||||
msg = trim(msg)
|
||||
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Adminhelp") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
if(current_ticket)
|
||||
if(alert(usr, "You already have a ticket open. Is this for the same issue?",,"Yes","No") != "No")
|
||||
if(current_ticket)
|
||||
current_ticket.MessageNoRecipient(msg)
|
||||
current_ticket.TimeoutVerb()
|
||||
return
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Ticket not found, creating new one...</span>")
|
||||
else
|
||||
current_ticket.AddInteraction("[key_name_admin(usr)] opened a new ticket.")
|
||||
current_ticket.Close()
|
||||
|
||||
new /datum/admin_help(msg, src, FALSE)
|
||||
|
||||
//
|
||||
// LOGGING
|
||||
//
|
||||
|
||||
//Use this proc when an admin takes action that may be related to an open ticket on what
|
||||
//what can be a client, ckey, or mob
|
||||
/proc/admin_ticket_log(what, message)
|
||||
var/client/C
|
||||
var/mob/Mob = what
|
||||
if(istype(Mob))
|
||||
C = Mob.client
|
||||
else
|
||||
C = what
|
||||
if(istype(C) && C.current_ticket)
|
||||
C.current_ticket.AddInteraction(message)
|
||||
return C.current_ticket
|
||||
if(istext(what)) //ckey
|
||||
var/datum/admin_help/AH = GLOB.ahelp_tickets.CKey2ActiveTicket(what)
|
||||
if(AH)
|
||||
AH.AddInteraction(message)
|
||||
return AH
|
||||
|
||||
//
|
||||
// HELPER PROCS
|
||||
//
|
||||
|
||||
/proc/get_admin_counts(requiredflags = R_BAN)
|
||||
. = list("total" = list(), "noflags" = list(), "afk" = list(), "stealth" = list(), "present" = list())
|
||||
for(var/client/X in GLOB.admins)
|
||||
.["total"] += X
|
||||
if(requiredflags != 0 && !check_rights_for(X, requiredflags))
|
||||
.["noflags"] += X
|
||||
else if(X.is_afk())
|
||||
.["afk"] += X
|
||||
else if(X.holder.fakekey)
|
||||
.["stealth"] += X
|
||||
else
|
||||
.["present"] += X
|
||||
|
||||
/proc/send2irc_adminless_only(source, msg, requiredflags = R_BAN)
|
||||
var/list/adm = get_admin_counts(requiredflags)
|
||||
var/list/activemins = adm["present"]
|
||||
. = activemins.len
|
||||
if(. <= 0)
|
||||
var/final = ""
|
||||
var/list/afkmins = adm["afk"]
|
||||
var/list/stealthmins = adm["stealth"]
|
||||
var/list/powerlessmins = adm["noflags"]
|
||||
var/list/allmins = adm["total"]
|
||||
if(!afkmins.len && !stealthmins.len && !powerlessmins.len)
|
||||
final = "[msg] - No admins online"
|
||||
else
|
||||
final = "[msg] - All admins stealthed\[[english_list(stealthmins)]\], AFK\[[english_list(afkmins)]\], or lacks +BAN\[[english_list(powerlessmins)]\]! Total: [allmins.len] "
|
||||
send2irc(source,final)
|
||||
send2otherserver(source,final)
|
||||
|
||||
|
||||
/proc/send2irc(msg,msg2)
|
||||
msg = replacetext(replacetext(msg, "\proper", ""), "\improper", "")
|
||||
msg2 = replacetext(replacetext(msg2, "\proper", ""), "\improper", "")
|
||||
world.TgsTargetedChatBroadcast("[msg] | [msg2]", TRUE)
|
||||
|
||||
/proc/send2otherserver(source,msg,type = "Ahelp")
|
||||
var/comms_key = CONFIG_GET(string/comms_key)
|
||||
if(!comms_key)
|
||||
return
|
||||
var/list/message = list()
|
||||
message["message_sender"] = source
|
||||
message["message"] = msg
|
||||
message["source"] = "([CONFIG_GET(string/cross_comms_name)])"
|
||||
message["key"] = comms_key
|
||||
message += type
|
||||
|
||||
var/list/servers = CONFIG_GET(keyed_list/cross_server)
|
||||
for(var/I in servers)
|
||||
world.Export("[servers[I]]?[list2params(message)]")
|
||||
|
||||
|
||||
/proc/ircadminwho()
|
||||
var/list/message = list("Admins: ")
|
||||
var/list/admin_keys = list()
|
||||
for(var/adm in GLOB.admins)
|
||||
var/client/C = adm
|
||||
admin_keys += "[C][C.holder.fakekey ? "(Stealth)" : ""][C.is_afk() ? "(AFK)" : ""]"
|
||||
|
||||
for(var/admin in admin_keys)
|
||||
if(LAZYLEN(message) > 1)
|
||||
message += ", [admin]"
|
||||
else
|
||||
message += "[admin]"
|
||||
|
||||
return jointext(message, "")
|
||||
|
||||
/proc/keywords_lookup(msg,irc)
|
||||
|
||||
//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE!
|
||||
var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","alien","as", "i")
|
||||
|
||||
//explode the input msg into a list
|
||||
var/list/msglist = splittext(msg, " ")
|
||||
|
||||
//generate keywords lookup
|
||||
var/list/surnames = list()
|
||||
var/list/forenames = list()
|
||||
var/list/ckeys = list()
|
||||
var/founds = ""
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
var/list/indexing = list(M.real_name, M.name)
|
||||
if(M.mind)
|
||||
indexing += M.mind.name
|
||||
|
||||
for(var/string in indexing)
|
||||
var/list/L = splittext(string, " ")
|
||||
var/surname_found = 0
|
||||
//surnames
|
||||
for(var/i=L.len, i>=1, i--)
|
||||
var/word = ckey(L[i])
|
||||
if(word)
|
||||
surnames[word] = M
|
||||
surname_found = i
|
||||
break
|
||||
//forenames
|
||||
for(var/i=1, i<surname_found, i++)
|
||||
var/word = ckey(L[i])
|
||||
if(word)
|
||||
forenames[word] = M
|
||||
//ckeys
|
||||
ckeys[M.ckey] = M
|
||||
|
||||
var/ai_found = 0
|
||||
msg = ""
|
||||
var/list/mobs_found = list()
|
||||
for(var/original_word in msglist)
|
||||
var/word = ckey(original_word)
|
||||
if(word)
|
||||
if(!(word in adminhelp_ignored_words))
|
||||
if(word == "ai")
|
||||
ai_found = 1
|
||||
else
|
||||
var/mob/found = ckeys[word]
|
||||
if(!found)
|
||||
found = surnames[word]
|
||||
if(!found)
|
||||
found = forenames[word]
|
||||
if(found)
|
||||
if(!(found in mobs_found))
|
||||
mobs_found += found
|
||||
if(!ai_found && isAI(found))
|
||||
ai_found = 1
|
||||
var/is_antag = 0
|
||||
if(found.mind && found.mind.special_role)
|
||||
is_antag = 1
|
||||
founds += "Name: [found.name]([found.real_name]) Key: [found.key] Ckey: [found.ckey] [is_antag ? "(Antag)" : null] "
|
||||
msg += "[original_word]<font size='1' color='[is_antag ? "red" : "black"]'>(<A HREF='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=[REF(found)]'>?</A>|<A HREF='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=[REF(found)]'>F</A>)</font> "
|
||||
continue
|
||||
msg += "[original_word] "
|
||||
if(irc)
|
||||
if(founds == "")
|
||||
return "Search Failed"
|
||||
else
|
||||
return founds
|
||||
|
||||
return msg
|
||||
@@ -1,97 +0,0 @@
|
||||
/proc/show_air_status_to(turf/target, mob/user)
|
||||
var/datum/gas_mixture/env = target.return_air()
|
||||
var/list/env_gases = env.gases
|
||||
var/burning = FALSE
|
||||
if(isopenturf(target))
|
||||
var/turf/open/T = target
|
||||
if(T.active_hotspot)
|
||||
burning = TRUE
|
||||
|
||||
var/list/lines = list("<span class='adminnotice'>[AREACOORD(target)]: [env.temperature] K ([env.temperature - T0C] C), [env.return_pressure()] kPa[(burning)?(", <font color='red'>burning</font>"):(null)]</span>")
|
||||
for(var/id in env_gases)
|
||||
var/moles = env_gases[id]
|
||||
if (moles >= 0.00001)
|
||||
lines += "[GLOB.meta_gas_names[id]]: [moles] mol"
|
||||
to_chat(usr, lines.Join("\n"))
|
||||
|
||||
/client/proc/air_status(turf/target)
|
||||
set category = "Debug"
|
||||
set name = "Display Air Status"
|
||||
|
||||
if(!isturf(target))
|
||||
return
|
||||
show_air_status_to(target, usr)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Air Status") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/fix_next_move()
|
||||
set category = "Debug"
|
||||
set name = "Unfreeze Everyone"
|
||||
var/largest_move_time = 0
|
||||
var/largest_click_time = 0
|
||||
var/mob/largest_move_mob = null
|
||||
var/mob/largest_click_mob = null
|
||||
for(var/mob/M in world)
|
||||
if(!M.client)
|
||||
continue
|
||||
if(M.next_move >= largest_move_time)
|
||||
largest_move_mob = M
|
||||
if(M.next_move > world.time)
|
||||
largest_move_time = M.next_move - world.time
|
||||
else
|
||||
largest_move_time = 1
|
||||
if(M.next_click >= largest_click_time)
|
||||
largest_click_mob = M
|
||||
if(M.next_click > world.time)
|
||||
largest_click_time = M.next_click - world.time
|
||||
else
|
||||
largest_click_time = 0
|
||||
log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] lastDblClick = [M.next_click] world.time = [world.time]")
|
||||
M.next_move = 1
|
||||
M.next_click = 0
|
||||
message_admins("[ADMIN_LOOKUPFLW(largest_move_mob)] had the largest move delay with [largest_move_time] frames / [DisplayTimeText(largest_move_time)]!")
|
||||
message_admins("[ADMIN_LOOKUPFLW(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [DisplayTimeText(largest_click_time)]!")
|
||||
message_admins("world.time = [world.time]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Unfreeze Everyone") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/radio_report()
|
||||
set category = "Debug"
|
||||
set name = "Radio report"
|
||||
|
||||
var/output = "<b>Radio Report</b><hr>"
|
||||
for (var/fq in SSradio.frequencies)
|
||||
output += "<b>Freq: [fq]</b><br>"
|
||||
var/datum/radio_frequency/fqs = SSradio.frequencies[fq]
|
||||
if (!fqs)
|
||||
output += " <b>ERROR</b><br>"
|
||||
continue
|
||||
for (var/filter in fqs.devices)
|
||||
var/list/f = fqs.devices[filter]
|
||||
if (!f)
|
||||
output += " [filter]: ERROR<br>"
|
||||
continue
|
||||
output += " [filter]: [f.len]<br>"
|
||||
for (var/device in f)
|
||||
if (istype(device, /atom))
|
||||
var/atom/A = device
|
||||
output += " [device] ([AREACOORD(A)])<br>"
|
||||
else
|
||||
output += " [device]<br>"
|
||||
|
||||
usr << browse(output,"window=radioreport")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Radio Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/reload_admins()
|
||||
set name = "Reload Admins"
|
||||
set category = "Admin"
|
||||
|
||||
if(!src.holder)
|
||||
return
|
||||
|
||||
var/confirm = alert(src, "Are you sure you want to reload all admins?", "Confirm", "Yes", "No")
|
||||
if(confirm !="Yes")
|
||||
return
|
||||
|
||||
load_admins()
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Reload All Admins") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
message_admins("[key_name_admin(usr)] manually reloaded admins")
|
||||
@@ -1,358 +0,0 @@
|
||||
//- Are all the floors with or without air, as they should be? (regular or airless)
|
||||
//- Does the area have an APC?
|
||||
//- Does the area have an Air Alarm?
|
||||
//- Does the area have a Request Console?
|
||||
//- Does the area have lights?
|
||||
//- Does the area have a light switch?
|
||||
//- Does the area have enough intercoms?
|
||||
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
|
||||
//- Is the area connected to the scrubbers air loop?
|
||||
//- Is the area connected to the vent air loop? (vent pumps)
|
||||
//- Is everything wired properly?
|
||||
//- Does the area have a fire alarm and firedoors?
|
||||
//- Do all pod doors work properly?
|
||||
//- Are accesses set properly on doors, pod buttons, etc.
|
||||
//- Are all items placed properly? (not below vents, scrubbers, tables)
|
||||
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
|
||||
//- Check for any misplaced or stacked piece of pipe (air and disposal)
|
||||
//- Check for any misplaced or stacked piece of wire
|
||||
//- Identify how hard it is to break into the area and where the weak points are
|
||||
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
|
||||
|
||||
GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
|
||||
/client/proc/camera_view, //-errorage
|
||||
/client/proc/sec_camera_report, //-errorage
|
||||
/client/proc/intercom_view, //-errorage
|
||||
/client/proc/air_status, //Air things
|
||||
/client/proc/Cell, //More air things
|
||||
/client/proc/atmosscan, //check plumbing
|
||||
/client/proc/powerdebug, //check power
|
||||
/client/proc/count_objects_on_z_level,
|
||||
/client/proc/count_objects_all,
|
||||
/client/proc/cmd_assume_direct_control, //-errorage
|
||||
/client/proc/startSinglo,
|
||||
/client/proc/set_server_fps, //allows you to set the ticklag.
|
||||
/client/proc/cmd_admin_grantfullaccess,
|
||||
/client/proc/cmd_admin_areatest_all,
|
||||
/client/proc/cmd_admin_areatest_station,
|
||||
/client/proc/cmd_admin_test_atmos_controllers,
|
||||
/client/proc/cmd_admin_rejuvenate,
|
||||
/datum/admins/proc/show_traitor_panel,
|
||||
/client/proc/disable_communication,
|
||||
/client/proc/cmd_show_at_list,
|
||||
/client/proc/cmd_show_at_markers,
|
||||
/client/proc/manipulate_organs,
|
||||
/client/proc/start_line_profiling,
|
||||
/client/proc/stop_line_profiling,
|
||||
/client/proc/show_line_profiling,
|
||||
/client/proc/create_mapping_job_icons,
|
||||
/client/proc/debug_z_levels,
|
||||
/client/proc/place_ruin
|
||||
))
|
||||
GLOBAL_PROTECT(admin_verbs_debug_mapping)
|
||||
|
||||
/obj/effect/debugging/mapfix_marker
|
||||
name = "map fix marker"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "mapfixmarker"
|
||||
desc = "I am a mappers mistake."
|
||||
|
||||
/obj/effect/debugging/marker
|
||||
icon = 'icons/turf/areas.dmi'
|
||||
icon_state = "yellow"
|
||||
|
||||
/obj/effect/debugging/marker/Move()
|
||||
return 0
|
||||
|
||||
/client/proc/camera_view()
|
||||
set category = "Mapping"
|
||||
set name = "Camera Range Display"
|
||||
|
||||
var/on = FALSE
|
||||
for(var/turf/T in world)
|
||||
if(T.maptext)
|
||||
on = TRUE
|
||||
T.maptext = null
|
||||
|
||||
if(!on)
|
||||
var/list/seen = list()
|
||||
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
for(var/turf/T in C.can_see())
|
||||
seen[T]++
|
||||
for(var/turf/T in seen)
|
||||
T.maptext = "[seen[T]]"
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range")
|
||||
|
||||
|
||||
|
||||
/client/proc/sec_camera_report()
|
||||
set category = "Mapping"
|
||||
set name = "Camera Report"
|
||||
|
||||
if(!Master)
|
||||
alert(usr,"Master_controller not found.","Sec Camera Report")
|
||||
return 0
|
||||
|
||||
var/list/obj/machinery/camera/CL = list()
|
||||
|
||||
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
CL += C
|
||||
|
||||
var/output = {"<B>Camera Abnormalities Report</B><HR>
|
||||
<B>The following abnormalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
|
||||
|
||||
for(var/obj/machinery/camera/C1 in CL)
|
||||
for(var/obj/machinery/camera/C2 in CL)
|
||||
if(C1 != C2)
|
||||
if(C1.c_tag == C2.c_tag)
|
||||
output += "<li><font color='red'>c_tag match for cameras at [ADMIN_VERBOSEJMP(C1)] and [ADMIN_VERBOSEJMP(C2)] - c_tag is [C1.c_tag]</font></li>"
|
||||
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
|
||||
output += "<li><font color='red'>FULLY overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</font></li>"
|
||||
if(C1.loc == C2.loc)
|
||||
output += "<li>Overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</li>"
|
||||
var/turf/T = get_step(C1,turn(C1.dir,180))
|
||||
if(!T || !isturf(T) || !T.density )
|
||||
if(!(locate(/obj/structure/grille) in T))
|
||||
var/window_check = 0
|
||||
for(var/obj/structure/window/W in T)
|
||||
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
|
||||
window_check = 1
|
||||
break
|
||||
if(!window_check)
|
||||
output += "<li><font color='red'>Camera not connected to wall at [ADMIN_VERBOSEJMP(C1)] Network: [json_encode(C1.network)]</font></li>"
|
||||
|
||||
output += "</ul>"
|
||||
usr << browse(output,"window=airreport;size=1000x500")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/intercom_view()
|
||||
set category = "Mapping"
|
||||
set name = "Intercom Range Display"
|
||||
|
||||
var/static/intercom_range_display_status = FALSE
|
||||
intercom_range_display_status = !intercom_range_display_status //blame cyberboss if this breaks something
|
||||
|
||||
for(var/obj/effect/debugging/marker/M in world)
|
||||
qdel(M)
|
||||
|
||||
if(intercom_range_display_status)
|
||||
for(var/obj/item/radio/intercom/I in world)
|
||||
for(var/turf/T in orange(7,I))
|
||||
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
|
||||
if (!(F in view(7,I.loc)))
|
||||
qdel(F)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Intercom Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_show_at_list()
|
||||
set category = "Mapping"
|
||||
set name = "Show roundstart AT list"
|
||||
set desc = "Displays a list of active turfs coordinates at roundstart"
|
||||
|
||||
var/dat = {"<b>Coordinate list of Active Turfs at Roundstart</b>
|
||||
<br>Real-time Active Turfs list you can see in Air Subsystem at active_turfs var<br>"}
|
||||
|
||||
for(var/t in GLOB.active_turfs_startlist)
|
||||
var/turf/T = t
|
||||
dat += "[ADMIN_VERBOSEJMP(T)]\n"
|
||||
dat += "<br>"
|
||||
|
||||
usr << browse(dat, "window=at_list")
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turfs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_show_at_markers()
|
||||
set category = "Mapping"
|
||||
set name = "Show roundstart AT markers"
|
||||
set desc = "Places a marker on all active-at-roundstart turfs"
|
||||
|
||||
var/count = 0
|
||||
for(var/obj/effect/abstract/marker/at/AT in GLOB.all_abstract_markers)
|
||||
qdel(AT)
|
||||
count++
|
||||
|
||||
if(count)
|
||||
to_chat(usr, "[count] AT markers removed.")
|
||||
else
|
||||
for(var/t in GLOB.active_turfs_startlist)
|
||||
new /obj/effect/abstract/marker/at(t)
|
||||
count++
|
||||
to_chat(usr, "[count] AT markers placed.")
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turf Markers")
|
||||
|
||||
/client/proc/enable_debug_verbs()
|
||||
set category = "Debug"
|
||||
set name = "Debug verbs - Enable"
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
verbs -= /client/proc/enable_debug_verbs
|
||||
verbs.Add(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Enable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/disable_debug_verbs()
|
||||
set category = "Debug"
|
||||
set name = "Debug verbs - Disable"
|
||||
verbs.Remove(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
|
||||
verbs += /client/proc/enable_debug_verbs
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Disable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/count_objects_on_z_level()
|
||||
set category = "Mapping"
|
||||
set name = "Count Objects On Level"
|
||||
var/level = input("Which z-level?","Level?") as text
|
||||
if(!level)
|
||||
return
|
||||
var/num_level = text2num(level)
|
||||
if(!num_level)
|
||||
return
|
||||
if(!isnum(num_level))
|
||||
return
|
||||
|
||||
var/type_text = input("Which type path?","Path?") as text
|
||||
if(!type_text)
|
||||
return
|
||||
var/type_path = text2path(type_text)
|
||||
if(!type_path)
|
||||
return
|
||||
|
||||
var/count = 0
|
||||
|
||||
var/list/atom/atom_list = list()
|
||||
|
||||
for(var/atom/A in world)
|
||||
if(istype(A,type_path))
|
||||
var/atom/B = A
|
||||
while(!(isturf(B.loc)))
|
||||
if(B && B.loc)
|
||||
B = B.loc
|
||||
else
|
||||
break
|
||||
if(B)
|
||||
if(B.z == num_level)
|
||||
count++
|
||||
atom_list += A
|
||||
|
||||
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects Zlevel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/count_objects_all()
|
||||
set category = "Mapping"
|
||||
set name = "Count Objects All"
|
||||
|
||||
var/type_text = input("Which type path?","") as text
|
||||
if(!type_text)
|
||||
return
|
||||
var/type_path = text2path(type_text)
|
||||
if(!type_path)
|
||||
return
|
||||
|
||||
var/count = 0
|
||||
|
||||
for(var/atom/A in world)
|
||||
if(istype(A,type_path))
|
||||
count++
|
||||
|
||||
to_chat(world, "There are [count] objects of type [type_path] in the game world")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
//This proc is intended to detect lag problems relating to communication procs
|
||||
GLOBAL_VAR_INIT(say_disabled, FALSE)
|
||||
/client/proc/disable_communication()
|
||||
set category = "Mapping"
|
||||
set name = "Disable all communication verbs"
|
||||
|
||||
GLOB.say_disabled = !GLOB.say_disabled
|
||||
if(GLOB.say_disabled)
|
||||
message_admins("[key] used 'Disable all communication verbs', killing all communication methods.")
|
||||
else
|
||||
message_admins("[key] used 'Disable all communication verbs', restoring all communication methods.")
|
||||
|
||||
//This generates the icon states for job starting location landmarks.
|
||||
/client/proc/create_mapping_job_icons()
|
||||
set name = "Generate job landmarks icons"
|
||||
set category = "Mapping"
|
||||
var/icon/final = icon()
|
||||
var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted
|
||||
D.setDir(SOUTH)
|
||||
for(var/job in subtypesof(/datum/job))
|
||||
var/datum/job/JB = new job
|
||||
switch(JB.title)
|
||||
if("AI")
|
||||
final.Insert(icon('icons/mob/ai.dmi', "ai", SOUTH, 1), "AI")
|
||||
if("Cyborg")
|
||||
final.Insert(icon('icons/mob/robots.dmi', "robot", SOUTH, 1), "Cyborg")
|
||||
else
|
||||
for(var/obj/item/I in D)
|
||||
qdel(I)
|
||||
randomize_human(D)
|
||||
JB.equip(D, TRUE, FALSE)
|
||||
COMPILE_OVERLAYS(D)
|
||||
var/icon/I = icon(getFlatIcon(D), frame = 1)
|
||||
final.Insert(I, JB.title)
|
||||
qdel(D)
|
||||
//Also add the x
|
||||
for(var/x_number in 1 to 4)
|
||||
final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
|
||||
fcopy(final, "icons/mob/landmarks.dmi")
|
||||
|
||||
/client/proc/debug_z_levels()
|
||||
set name = "Debug Z-Levels"
|
||||
set category = "Mapping"
|
||||
|
||||
var/list/z_list = SSmapping.z_list
|
||||
var/list/messages = list()
|
||||
messages += "<b>World</b>: [world.maxx] x [world.maxy] x [world.maxz]<br>"
|
||||
|
||||
var/list/linked_levels = list()
|
||||
var/min_x = INFINITY
|
||||
var/min_y = INFINITY
|
||||
var/max_x = -INFINITY
|
||||
var/max_y = -INFINITY
|
||||
|
||||
for(var/z in 1 to max(world.maxz, z_list.len))
|
||||
if (z > z_list.len)
|
||||
messages += "<b>[z]</b>: Unmanaged (out of bounds)<br>"
|
||||
continue
|
||||
var/datum/space_level/S = z_list[z]
|
||||
if (!S)
|
||||
messages += "<b>[z]</b>: Unmanaged (null)<br>"
|
||||
continue
|
||||
var/linkage
|
||||
switch (S.linkage)
|
||||
if (UNAFFECTED)
|
||||
linkage = "no linkage"
|
||||
if (SELFLOOPING)
|
||||
linkage = "self-looping"
|
||||
if (CROSSLINKED)
|
||||
linkage = "linked at ([S.xi], [S.yi])"
|
||||
linked_levels += S
|
||||
min_x = min(min_x, S.xi)
|
||||
min_y = min(min_y, S.yi)
|
||||
max_x = max(max_x, S.xi)
|
||||
max_y = max(max_y, S.yi)
|
||||
else
|
||||
linkage = "unknown linkage '[S.linkage]'"
|
||||
|
||||
messages += "<b>[z]</b>: [S.name], [linkage], traits: [json_encode(S.traits)]<br>"
|
||||
if (S.z_value != z)
|
||||
messages += "-- z_value is [S.z_value], should be [z]<br>"
|
||||
if (S.name == initial(S.name))
|
||||
messages += "-- name not set<br>"
|
||||
if (z > world.maxz)
|
||||
messages += "-- exceeds max z"
|
||||
|
||||
var/grid[max_x - min_x + 1][max_y - min_y + 1]
|
||||
for(var/datum/space_level/S in linked_levels)
|
||||
grid[S.xi - min_x + 1][S.yi - min_y + 1] = S.z_value
|
||||
|
||||
messages += "<table border='1'>"
|
||||
for(var/y in max_y to min_y step -1)
|
||||
var/list/part = list()
|
||||
for(var/x in min_x to max_x)
|
||||
part += "[grid[x - min_x + 1][y - min_y + 1]]"
|
||||
messages += "<tr><td>[part.Join("</td><td>")]</td></tr>"
|
||||
messages += "</table>"
|
||||
|
||||
to_chat(src, messages.Join(""))
|
||||
@@ -1,644 +0,0 @@
|
||||
GLOBAL_LIST_INIT(VVlocked, list("vars", "datum_flags", "client", "virus", "viruses", "cuffed", "last_eaten", "unlock_content", "force_ending"))
|
||||
GLOBAL_PROTECT(VVlocked)
|
||||
GLOBAL_LIST_INIT(VVicon_edit_lock, list("icon", "icon_state", "overlays", "underlays", "resize"))
|
||||
GLOBAL_PROTECT(VVicon_edit_lock)
|
||||
GLOBAL_LIST_INIT(VVckey_edit, list("key", "ckey"))
|
||||
GLOBAL_PROTECT(VVckey_edit)
|
||||
GLOBAL_LIST_INIT(VVpixelmovement, list("step_x", "step_y", "bound_height", "bound_width", "bound_x", "bound_y"))
|
||||
GLOBAL_PROTECT(VVpixelmovement)
|
||||
|
||||
|
||||
/client/proc/vv_get_class(var/var_name, var/var_value)
|
||||
if(isnull(var_value))
|
||||
. = VV_NULL
|
||||
|
||||
else if (isnum(var_value))
|
||||
if (var_name in GLOB.bitfields)
|
||||
. = VV_BITFIELD
|
||||
else
|
||||
. = VV_NUM
|
||||
|
||||
else if (istext(var_value))
|
||||
if (findtext(var_value, "\n"))
|
||||
. = VV_MESSAGE
|
||||
else
|
||||
. = VV_TEXT
|
||||
|
||||
else if (isicon(var_value))
|
||||
. = VV_ICON
|
||||
|
||||
else if (ismob(var_value))
|
||||
. = VV_MOB_REFERENCE
|
||||
|
||||
else if (isloc(var_value))
|
||||
. = VV_ATOM_REFERENCE
|
||||
|
||||
else if (istype(var_value, /client))
|
||||
. = VV_CLIENT
|
||||
|
||||
else if (istype(var_value, /datum))
|
||||
. = VV_DATUM_REFERENCE
|
||||
|
||||
else if (ispath(var_value))
|
||||
if (ispath(var_value, /atom))
|
||||
. = VV_ATOM_TYPE
|
||||
else if (ispath(var_value, /datum))
|
||||
. = VV_DATUM_TYPE
|
||||
else
|
||||
. = VV_TYPE
|
||||
|
||||
else if (islist(var_value))
|
||||
. = VV_LIST
|
||||
|
||||
else if (isfile(var_value))
|
||||
. = VV_FILE
|
||||
else
|
||||
. = VV_NULL
|
||||
|
||||
/client/proc/vv_get_value(class, default_class, current_value, list/restricted_classes, list/extra_classes, list/classes, var_name)
|
||||
. = list("class" = class, "value" = null)
|
||||
if (!class)
|
||||
if (!classes)
|
||||
classes = list (
|
||||
VV_NUM,
|
||||
VV_TEXT,
|
||||
VV_MESSAGE,
|
||||
VV_ICON,
|
||||
VV_ATOM_REFERENCE,
|
||||
VV_DATUM_REFERENCE,
|
||||
VV_MOB_REFERENCE,
|
||||
VV_CLIENT,
|
||||
VV_ATOM_TYPE,
|
||||
VV_DATUM_TYPE,
|
||||
VV_TYPE,
|
||||
VV_FILE,
|
||||
VV_NEW_ATOM,
|
||||
VV_NEW_DATUM,
|
||||
VV_NEW_TYPE,
|
||||
VV_NEW_LIST,
|
||||
VV_NULL,
|
||||
VV_RESTORE_DEFAULT
|
||||
)
|
||||
|
||||
if(holder && holder.marked_datum && !(VV_MARKED_DATUM in restricted_classes))
|
||||
classes += "[VV_MARKED_DATUM] ([holder.marked_datum.type])"
|
||||
if (restricted_classes)
|
||||
classes -= restricted_classes
|
||||
|
||||
if (extra_classes)
|
||||
classes += extra_classes
|
||||
|
||||
.["class"] = input(src, "What kind of data?", "Variable Type", default_class) as null|anything in classes
|
||||
if (holder && holder.marked_datum && .["class"] == "[VV_MARKED_DATUM] ([holder.marked_datum.type])")
|
||||
.["class"] = VV_MARKED_DATUM
|
||||
|
||||
|
||||
switch(.["class"])
|
||||
if (VV_TEXT)
|
||||
.["value"] = input("Enter new text:", "Text", current_value) as null|text
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
if (VV_MESSAGE)
|
||||
.["value"] = input("Enter new text:", "Text", current_value) as null|message
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
|
||||
if (VV_NUM)
|
||||
.["value"] = input("Enter new number:", "Num", current_value) as null|num
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
if (VV_BITFIELD)
|
||||
.["value"] = input_bitfield(usr, "Editing bitfield: [var_name]", var_name, current_value)
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
if (VV_ATOM_TYPE)
|
||||
.["value"] = pick_closest_path(FALSE)
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
if (VV_DATUM_TYPE)
|
||||
.["value"] = pick_closest_path(FALSE, get_fancy_list_of_datum_types())
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
if (VV_TYPE)
|
||||
var/type = current_value
|
||||
var/error = ""
|
||||
do
|
||||
type = input("Enter type:[error]", "Type", type) as null|text
|
||||
if (!type)
|
||||
break
|
||||
type = text2path(type)
|
||||
error = "\nType not found, Please try again"
|
||||
while(!type)
|
||||
if (!type)
|
||||
.["class"] = null
|
||||
return
|
||||
.["value"] = type
|
||||
|
||||
|
||||
if (VV_ATOM_REFERENCE)
|
||||
var/type = pick_closest_path(FALSE)
|
||||
var/subtypes = vv_subtype_prompt(type)
|
||||
if (subtypes == null)
|
||||
.["class"] = null
|
||||
return
|
||||
var/list/things = vv_reference_list(type, subtypes)
|
||||
var/value = input("Select reference:", "Reference", current_value) as null|anything in things
|
||||
if (!value)
|
||||
.["class"] = null
|
||||
return
|
||||
.["value"] = things[value]
|
||||
|
||||
if (VV_DATUM_REFERENCE)
|
||||
var/type = pick_closest_path(FALSE, get_fancy_list_of_datum_types())
|
||||
var/subtypes = vv_subtype_prompt(type)
|
||||
if (subtypes == null)
|
||||
.["class"] = null
|
||||
return
|
||||
var/list/things = vv_reference_list(type, subtypes)
|
||||
var/value = input("Select reference:", "Reference", current_value) as null|anything in things
|
||||
if (!value)
|
||||
.["class"] = null
|
||||
return
|
||||
.["value"] = things[value]
|
||||
|
||||
if (VV_MOB_REFERENCE)
|
||||
var/type = pick_closest_path(FALSE, make_types_fancy(typesof(/mob)))
|
||||
var/subtypes = vv_subtype_prompt(type)
|
||||
if (subtypes == null)
|
||||
.["class"] = null
|
||||
return
|
||||
var/list/things = vv_reference_list(type, subtypes)
|
||||
var/value = input("Select reference:", "Reference", current_value) as null|anything in things
|
||||
if (!value)
|
||||
.["class"] = null
|
||||
return
|
||||
.["value"] = things[value]
|
||||
|
||||
|
||||
|
||||
if (VV_CLIENT)
|
||||
.["value"] = input("Select reference:", "Reference", current_value) as null|anything in GLOB.clients
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
|
||||
if (VV_FILE)
|
||||
.["value"] = input("Pick file:", "File") as null|file
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
|
||||
if (VV_ICON)
|
||||
.["value"] = input("Pick icon:", "Icon") as null|icon
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
|
||||
if (VV_MARKED_DATUM)
|
||||
.["value"] = holder.marked_datum
|
||||
if (.["value"] == null)
|
||||
.["class"] = null
|
||||
return
|
||||
|
||||
|
||||
if (VV_NEW_ATOM)
|
||||
var/type = pick_closest_path(FALSE)
|
||||
if (!type)
|
||||
.["class"] = null
|
||||
return
|
||||
.["type"] = type
|
||||
var/atom/newguy = new type()
|
||||
newguy.datum_flags |= DF_VAR_EDITED
|
||||
.["value"] = newguy
|
||||
|
||||
if (VV_NEW_DATUM)
|
||||
var/type = pick_closest_path(FALSE, get_fancy_list_of_datum_types())
|
||||
if (!type)
|
||||
.["class"] = null
|
||||
return
|
||||
.["type"] = type
|
||||
var/datum/newguy = new type()
|
||||
newguy.datum_flags |= DF_VAR_EDITED
|
||||
.["value"] = newguy
|
||||
|
||||
if (VV_NEW_TYPE)
|
||||
var/type = current_value
|
||||
var/error = ""
|
||||
do
|
||||
type = input("Enter type:[error]", "Type", type) as null|text
|
||||
if (!type)
|
||||
break
|
||||
type = text2path(type)
|
||||
error = "\nType not found, Please try again"
|
||||
while(!type)
|
||||
if (!type)
|
||||
.["class"] = null
|
||||
return
|
||||
.["type"] = type
|
||||
var/datum/newguy = new type()
|
||||
if(istype(newguy))
|
||||
newguy.datum_flags |= DF_VAR_EDITED
|
||||
.["value"] = newguy
|
||||
|
||||
|
||||
if (VV_NEW_LIST)
|
||||
.["value"] = list()
|
||||
.["type"] = /list
|
||||
|
||||
/client/proc/vv_parse_text(O, new_var)
|
||||
if(O && findtext(new_var,"\["))
|
||||
var/process_vars = alert(usr,"\[] detected in string, process as variables?","Process Variables?","Yes","No")
|
||||
if(process_vars == "Yes")
|
||||
. = string2listofvars(new_var, O)
|
||||
|
||||
//do they want you to include subtypes?
|
||||
//FALSE = no subtypes, strict exact type pathing (or the type doesn't have subtypes)
|
||||
//TRUE = Yes subtypes
|
||||
//NULL = User cancelled at the prompt or invalid type given
|
||||
/client/proc/vv_subtype_prompt(var/type)
|
||||
if (!ispath(type))
|
||||
return
|
||||
var/list/subtypes = subtypesof(type)
|
||||
if (!subtypes || !subtypes.len)
|
||||
return FALSE
|
||||
if (subtypes && subtypes.len)
|
||||
switch(alert("Strict object type detection?", "Type detection", "Strictly this type","This type and subtypes", "Cancel"))
|
||||
if("Strictly this type")
|
||||
return FALSE
|
||||
if("This type and subtypes")
|
||||
return TRUE
|
||||
else
|
||||
return
|
||||
|
||||
/client/proc/vv_reference_list(type, subtypes)
|
||||
. = list()
|
||||
var/list/types = list(type)
|
||||
if (subtypes)
|
||||
types = typesof(type)
|
||||
|
||||
var/list/fancytypes = make_types_fancy(types)
|
||||
|
||||
for(var/fancytype in fancytypes) //swap the assoication
|
||||
types[fancytypes[fancytype]] = fancytype
|
||||
|
||||
var/things = get_all_of_type(type, subtypes)
|
||||
|
||||
var/i = 0
|
||||
for(var/thing in things)
|
||||
var/datum/D = thing
|
||||
i++
|
||||
//try one of 3 methods to shorten the type text:
|
||||
// fancy type,
|
||||
// fancy type with the base type removed from the begaining,
|
||||
// the type with the base type removed from the begaining
|
||||
var/fancytype = types[D.type]
|
||||
if (findtext(fancytype, types[type]))
|
||||
fancytype = copytext(fancytype, length(types[type])+1)
|
||||
var/shorttype = copytext("[D.type]", length("[type]")+1)
|
||||
if (length(shorttype) > length(fancytype))
|
||||
shorttype = fancytype
|
||||
if (!length(shorttype))
|
||||
shorttype = "/"
|
||||
|
||||
.["[D]([shorttype])[REF(D)]#[i]"] = D
|
||||
|
||||
/client/proc/mod_list_add_ass(atom/O) //hehe
|
||||
|
||||
var/list/L = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT))
|
||||
var/class = L["class"]
|
||||
if (!class)
|
||||
return
|
||||
var/var_value = L["value"]
|
||||
|
||||
if(class == VV_TEXT || class == VV_MESSAGE)
|
||||
var/list/varsvars = vv_parse_text(O, var_value)
|
||||
for(var/V in varsvars)
|
||||
var_value = replacetext(var_value,"\[[V]]","[O.vars[V]]")
|
||||
|
||||
return var_value
|
||||
|
||||
|
||||
/client/proc/mod_list_add(list/L, atom/O, original_name, objectvar)
|
||||
var/list/LL = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT))
|
||||
var/class = LL["class"]
|
||||
if (!class)
|
||||
return
|
||||
var/var_value = LL["value"]
|
||||
|
||||
if(class == VV_TEXT || class == VV_MESSAGE)
|
||||
var/list/varsvars = vv_parse_text(O, var_value)
|
||||
for(var/V in varsvars)
|
||||
var_value = replacetext(var_value,"\[[V]]","[O.vars[V]]")
|
||||
|
||||
if (O)
|
||||
L = L.Copy()
|
||||
|
||||
L += var_value
|
||||
|
||||
switch(alert("Would you like to associate a value with the list entry?",,"Yes","No"))
|
||||
if("Yes")
|
||||
L[var_value] = mod_list_add_ass(O) //hehe
|
||||
if (O)
|
||||
if (O.vv_edit_var(objectvar, L) == FALSE)
|
||||
to_chat(src, "Your edit was rejected by the object.")
|
||||
return
|
||||
log_world("### ListVarEdit by [src]: [(O ? O.type : "/list")] [objectvar]: ADDED=[var_value]")
|
||||
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: ADDED=[var_value]")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s [objectvar]: ADDED=[var_value]")
|
||||
|
||||
/client/proc/mod_list(list/L, atom/O, original_name, objectvar, index, autodetect_class = FALSE)
|
||||
if(!check_rights(R_VAREDIT))
|
||||
return
|
||||
if(!istype(L, /list))
|
||||
to_chat(src, "Not a List.")
|
||||
return
|
||||
|
||||
if(L.len > 1000)
|
||||
var/confirm = alert(src, "The list you're trying to edit is very long, continuing may crash the server.", "Warning", "Continue", "Abort")
|
||||
if(confirm != "Continue")
|
||||
return
|
||||
|
||||
|
||||
|
||||
var/list/names = list()
|
||||
for (var/i in 1 to L.len)
|
||||
var/key = L[i]
|
||||
var/value
|
||||
if (IS_NORMAL_LIST(L) && !isnum(key))
|
||||
value = L[key]
|
||||
if (value == null)
|
||||
value = "null"
|
||||
names["#[i] [key] = [value]"] = i
|
||||
if (!index)
|
||||
var/variable = input("Which var?","Var") as null|anything in names + "(ADD VAR)" + "(CLEAR NULLS)" + "(CLEAR DUPES)" + "(SHUFFLE)"
|
||||
|
||||
if(variable == null)
|
||||
return
|
||||
|
||||
if(variable == "(ADD VAR)")
|
||||
mod_list_add(L, O, original_name, objectvar)
|
||||
return
|
||||
|
||||
if(variable == "(CLEAR NULLS)")
|
||||
L = L.Copy()
|
||||
listclearnulls(L)
|
||||
if (!O.vv_edit_var(objectvar, L))
|
||||
to_chat(src, "Your edit was rejected by the object.")
|
||||
return
|
||||
log_world("### ListVarEdit by [src]: [O.type] [objectvar]: CLEAR NULLS")
|
||||
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: CLEAR NULLS")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s list [objectvar]: CLEAR NULLS")
|
||||
return
|
||||
|
||||
if(variable == "(CLEAR DUPES)")
|
||||
L = uniqueList(L)
|
||||
if (!O.vv_edit_var(objectvar, L))
|
||||
to_chat(src, "Your edit was rejected by the object.")
|
||||
return
|
||||
log_world("### ListVarEdit by [src]: [O.type] [objectvar]: CLEAR DUPES")
|
||||
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: CLEAR DUPES")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s list [objectvar]: CLEAR DUPES")
|
||||
return
|
||||
|
||||
if(variable == "(SHUFFLE)")
|
||||
L = shuffle(L)
|
||||
if (!O.vv_edit_var(objectvar, L))
|
||||
to_chat(src, "Your edit was rejected by the object.")
|
||||
return
|
||||
log_world("### ListVarEdit by [src]: [O.type] [objectvar]: SHUFFLE")
|
||||
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: SHUFFLE")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s list [objectvar]: SHUFFLE")
|
||||
return
|
||||
|
||||
index = names[variable]
|
||||
|
||||
|
||||
var/assoc_key
|
||||
if (index == null)
|
||||
return
|
||||
var/assoc = 0
|
||||
var/prompt = alert(src, "Do you want to edit the key or its assigned value?", "Associated List", "Key", "Assigned Value", "Cancel")
|
||||
if (prompt == "Cancel")
|
||||
return
|
||||
if (prompt == "Assigned Value")
|
||||
assoc = 1
|
||||
assoc_key = L[index]
|
||||
var/default
|
||||
var/variable
|
||||
if (assoc)
|
||||
variable = L[assoc_key]
|
||||
else
|
||||
variable = L[index]
|
||||
|
||||
default = vv_get_class(objectvar, variable)
|
||||
|
||||
to_chat(src, "Variable appears to be <b>[uppertext(default)]</b>.")
|
||||
|
||||
to_chat(src, "Variable contains: [variable]")
|
||||
|
||||
if(default == VV_NUM)
|
||||
var/dir_text = ""
|
||||
var/tdir = variable
|
||||
if(tdir > 0 && tdir < 16)
|
||||
if(tdir & 1)
|
||||
dir_text += "NORTH"
|
||||
if(tdir & 2)
|
||||
dir_text += "SOUTH"
|
||||
if(tdir & 4)
|
||||
dir_text += "EAST"
|
||||
if(tdir & 8)
|
||||
dir_text += "WEST"
|
||||
|
||||
if(dir_text)
|
||||
to_chat(usr, "If a direction, direction is: [dir_text]")
|
||||
|
||||
var/original_var = variable
|
||||
|
||||
if (O)
|
||||
L = L.Copy()
|
||||
var/class
|
||||
if(autodetect_class)
|
||||
if (default == VV_TEXT)
|
||||
default = VV_MESSAGE
|
||||
class = default
|
||||
var/list/LL = vv_get_value(default_class = default, current_value = original_var, restricted_classes = list(VV_RESTORE_DEFAULT), extra_classes = list(VV_LIST, "DELETE FROM LIST"))
|
||||
class = LL["class"]
|
||||
if (!class)
|
||||
return
|
||||
var/new_var = LL["value"]
|
||||
|
||||
if(class == VV_MESSAGE)
|
||||
class = VV_TEXT
|
||||
|
||||
switch(class) //Spits a runtime error if you try to modify an entry in the contents list. Dunno how to fix it, yet.
|
||||
if(VV_LIST)
|
||||
mod_list(variable, O, original_name, objectvar)
|
||||
|
||||
if("DELETE FROM LIST")
|
||||
L.Cut(index, index+1)
|
||||
if (O)
|
||||
if (O.vv_edit_var(objectvar, L))
|
||||
to_chat(src, "Your edit was rejected by the object.")
|
||||
return
|
||||
log_world("### ListVarEdit by [src]: [O.type] [objectvar]: REMOVED=[html_encode("[original_var]")]")
|
||||
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: REMOVED=[original_var]")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s [objectvar]: REMOVED=[original_var]")
|
||||
return
|
||||
|
||||
if(VV_TEXT)
|
||||
var/list/varsvars = vv_parse_text(O, new_var)
|
||||
for(var/V in varsvars)
|
||||
new_var = replacetext(new_var,"\[[V]]","[O.vars[V]]")
|
||||
|
||||
|
||||
if(assoc)
|
||||
L[assoc_key] = new_var
|
||||
else
|
||||
L[index] = new_var
|
||||
if (O)
|
||||
if (O.vv_edit_var(objectvar, L) == FALSE)
|
||||
to_chat(src, "Your edit was rejected by the object.")
|
||||
return
|
||||
log_world("### ListVarEdit by [src]: [(O ? O.type : "/list")] [objectvar]: [original_var]=[new_var]")
|
||||
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: [original_var]=[new_var]")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s varlist [objectvar]: [original_var]=[new_var]")
|
||||
|
||||
/proc/vv_varname_lockcheck(param_var_name)
|
||||
if(param_var_name in GLOB.VVlocked)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return FALSE
|
||||
if(param_var_name in GLOB.VVckey_edit)
|
||||
if(!check_rights(R_SPAWN|R_DEBUG))
|
||||
return FALSE
|
||||
if(param_var_name in GLOB.VVicon_edit_lock)
|
||||
if(!check_rights(R_FUN|R_DEBUG))
|
||||
return FALSE
|
||||
if(param_var_name in GLOB.VVpixelmovement)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return FALSE
|
||||
var/prompt = alert(usr, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
|
||||
if (prompt != "Continue")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/client/proc/modify_variables(atom/O, param_var_name = null, autodetect_class = 0)
|
||||
if(!check_rights(R_VAREDIT))
|
||||
return
|
||||
|
||||
var/class
|
||||
var/variable
|
||||
var/var_value
|
||||
|
||||
if(param_var_name)
|
||||
if(!(param_var_name in O.vars))
|
||||
to_chat(src, "A variable with this name ([param_var_name]) doesn't exist in this datum ([O])")
|
||||
return
|
||||
variable = param_var_name
|
||||
|
||||
else
|
||||
var/list/names = list()
|
||||
for (var/V in O.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
|
||||
variable = input("Which var?","Var") as null|anything in names
|
||||
if(!variable)
|
||||
return
|
||||
|
||||
if(!O.can_vv_get(variable))
|
||||
return
|
||||
|
||||
var_value = O.vars[variable]
|
||||
if(!vv_varname_lockcheck(variable))
|
||||
return
|
||||
if(istype(O, /datum/armor))
|
||||
var/prompt = alert(src, "Editing this var changes this value on potentially thousands of items that share the same combination of armor values. If you want to edit the armor of just one item, use the \"Modify armor values\" dropdown item", "DANGER", "ABORT ", "Continue", " ABORT")
|
||||
if (prompt != "Continue")
|
||||
return
|
||||
|
||||
|
||||
var/default = vv_get_class(variable, var_value)
|
||||
|
||||
if(isnull(default))
|
||||
to_chat(src, "Unable to determine variable type.")
|
||||
else
|
||||
to_chat(src, "Variable appears to be <b>[uppertext(default)]</b>.")
|
||||
|
||||
to_chat(src, "Variable contains: [var_value]")
|
||||
|
||||
if(default == VV_NUM)
|
||||
var/dir_text = ""
|
||||
if(var_value > 0 && var_value < 16)
|
||||
if(var_value & 1)
|
||||
dir_text += "NORTH"
|
||||
if(var_value & 2)
|
||||
dir_text += "SOUTH"
|
||||
if(var_value & 4)
|
||||
dir_text += "EAST"
|
||||
if(var_value & 8)
|
||||
dir_text += "WEST"
|
||||
|
||||
if(dir_text)
|
||||
to_chat(src, "If a direction, direction is: [dir_text]")
|
||||
|
||||
if(autodetect_class && default != VV_NULL)
|
||||
if (default == VV_TEXT)
|
||||
default = VV_MESSAGE
|
||||
class = default
|
||||
|
||||
var/list/value = vv_get_value(class, default, var_value, extra_classes = list(VV_LIST), var_name = variable)
|
||||
class = value["class"]
|
||||
|
||||
if (!class)
|
||||
return
|
||||
var/var_new = value["value"]
|
||||
|
||||
if(class == VV_MESSAGE)
|
||||
class = VV_TEXT
|
||||
|
||||
var/original_name = "[O]"
|
||||
|
||||
switch(class)
|
||||
if(VV_LIST)
|
||||
if(!islist(var_value))
|
||||
mod_list(list(), O, original_name, variable)
|
||||
|
||||
mod_list(var_value, O, original_name, variable)
|
||||
return
|
||||
|
||||
if(VV_RESTORE_DEFAULT)
|
||||
var_new = initial(O.vars[variable])
|
||||
|
||||
if(VV_TEXT)
|
||||
var/list/varsvars = vv_parse_text(O, var_new)
|
||||
for(var/V in varsvars)
|
||||
var_new = replacetext(var_new,"\[[V]]","[O.vars[V]]")
|
||||
|
||||
|
||||
if (O.vv_edit_var(variable, var_new) == FALSE)
|
||||
to_chat(src, "Your edit was rejected by the object.")
|
||||
return
|
||||
vv_update_display(O, "varedited", VV_MSG_EDITED)
|
||||
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_VAR_EDIT, args)
|
||||
log_world("### VarEdit by [key_name(src)]: [O.type] [variable]=[var_value] => [var_new]")
|
||||
log_admin("[key_name(src)] modified [original_name]'s [variable] from [html_encode("[var_value]")] to [html_encode("[var_new]")]")
|
||||
var/msg = "[key_name_admin(src)] modified [original_name]'s [variable] from [var_value] to [var_new]"
|
||||
message_admins(msg)
|
||||
admin_ticket_log(O, msg)
|
||||
return TRUE
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,70 +0,0 @@
|
||||
/datum/admins/proc/spawn_objasmob(object as text)
|
||||
set category = "Debug"
|
||||
set desc = "(obj path) Spawn object-mob"
|
||||
set name = "Spawn object-mob"
|
||||
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/chosen = pick_closest_path(object, make_types_fancy(subtypesof(/obj)))
|
||||
|
||||
if (!chosen)
|
||||
return
|
||||
|
||||
var/mob/living/simple_animal/hostile/mimic/copy/basemob = /mob/living/simple_animal/hostile/mimic/copy
|
||||
|
||||
var/obj/chosen_obj = text2path(chosen)
|
||||
|
||||
var/list/settings = list(
|
||||
"mainsettings" = list(
|
||||
"name" = list("desc" = "Name", "type" = "string", "value" = "Bob"),
|
||||
"maxhealth" = list("desc" = "Max. health", "type" = "number", "value" = 100),
|
||||
"access" = list("desc" = "Access ID", "type" = "datum", "path" = "/obj/item/card/id", "value" = "Default"),
|
||||
"objtype" = list("desc" = "Base obj type", "type" = "datum", "path" = "/obj", "value" = "[chosen]"),
|
||||
"googlyeyes" = list("desc" = "Googly eyes", "type" = "boolean", "value" = "No"),
|
||||
"disableai" = list("desc" = "Disable AI", "type" = "boolean", "value" = "Yes"),
|
||||
"idledamage" = list("desc" = "Damaged while idle", "type" = "boolean", "value" = "No"),
|
||||
"dropitem" = list("desc" = "Drop obj on death", "type" = "boolean", "value" = "Yes"),
|
||||
"mobtype" = list("desc" = "Base mob type", "type" = "datum", "path" = "/mob/living/simple_animal/hostile/mimic/copy", "value" = "/mob/living/simple_animal/hostile/mimic/copy"),
|
||||
"ckey" = list("desc" = "ckey", "type" = "ckey", "value" = "none"),
|
||||
)
|
||||
)
|
||||
|
||||
var/list/prefreturn = presentpreflikepicker(usr,"Customize mob", "Customize mob", Button1="Ok", width = 450, StealFocus = 1,Timeout = 0, settings=settings)
|
||||
if (prefreturn["button"] == 1)
|
||||
settings = prefreturn["settings"]
|
||||
var/mainsettings = settings["mainsettings"]
|
||||
chosen_obj = text2path(mainsettings["objtype"]["value"])
|
||||
|
||||
basemob = text2path(mainsettings["mobtype"]["value"])
|
||||
if (!ispath(basemob, /mob/living/simple_animal/hostile/mimic/copy) || !ispath(chosen_obj, /obj))
|
||||
to_chat(usr, "Mob or object path invalid")
|
||||
|
||||
basemob = new basemob(get_turf(usr), new chosen_obj(get_turf(usr)), usr, mainsettings["dropitem"]["value"] == "Yes" ? FALSE : TRUE, (mainsettings["googlyeyes"]["value"] == "Yes" ? FALSE : TRUE))
|
||||
|
||||
if (mainsettings["disableai"]["value"] == "Yes")
|
||||
basemob.toggle_ai(AI_OFF)
|
||||
|
||||
if (mainsettings["idledamage"]["value"] == "No")
|
||||
basemob.idledamage = FALSE
|
||||
|
||||
if (mainsettings["access"])
|
||||
var/newaccess = text2path(mainsettings["access"]["value"])
|
||||
if (ispath(newaccess))
|
||||
basemob.access_card = new newaccess
|
||||
|
||||
if (mainsettings["maxhealth"]["value"])
|
||||
if (!isnum(mainsettings["maxhealth"]["value"]))
|
||||
mainsettings["maxhealth"]["value"] = text2num(mainsettings["maxhealth"]["value"])
|
||||
if (mainsettings["maxhealth"]["value"] > 0)
|
||||
basemob.maxHealth = basemob.maxHealth = mainsettings["maxhealth"]["value"]
|
||||
|
||||
if (mainsettings["name"]["value"])
|
||||
basemob.name = basemob.real_name = html_decode(mainsettings["name"]["value"])
|
||||
|
||||
if (mainsettings["ckey"]["value"] != "none")
|
||||
basemob.ckey = mainsettings["ckey"]["value"]
|
||||
|
||||
|
||||
log_admin("[key_name(usr)] spawned a sentient object-mob [basemob] from [chosen_obj] at [AREACOORD(usr)]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn object-mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -1,229 +0,0 @@
|
||||
GLOBAL_LIST_EMPTY(antagonists)
|
||||
|
||||
/datum/antagonist
|
||||
var/name = "Antagonist"
|
||||
var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section
|
||||
var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report
|
||||
var/datum/mind/owner //Mind that owns this datum
|
||||
var/silent = FALSE //Silent will prevent the gain/lose texts to show
|
||||
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
|
||||
var/list/typecache_datum_blacklist = list() //List of datums this type can't coexist with
|
||||
var/delete_on_mind_deletion = TRUE
|
||||
var/job_rank
|
||||
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
|
||||
var/list/objectives = list()
|
||||
var/antag_memory = ""//These will be removed with antag datum
|
||||
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
|
||||
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
|
||||
|
||||
//Antag panel properties
|
||||
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
|
||||
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
|
||||
var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
|
||||
|
||||
/datum/antagonist/New()
|
||||
GLOB.antagonists += src
|
||||
typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
|
||||
|
||||
/datum/antagonist/Destroy()
|
||||
GLOB.antagonists -= src
|
||||
if(owner)
|
||||
LAZYREMOVE(owner.antag_datums, src)
|
||||
owner = null
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/proc/can_be_owned(datum/mind/new_owner)
|
||||
. = TRUE
|
||||
var/datum/mind/tested = new_owner || owner
|
||||
if(tested.has_antag_datum(type))
|
||||
return FALSE
|
||||
for(var/i in tested.antag_datums)
|
||||
var/datum/antagonist/A = i
|
||||
if(is_type_in_typecache(src, A.typecache_datum_blacklist))
|
||||
return FALSE
|
||||
|
||||
//This will be called in add_antag_datum before owner assignment.
|
||||
//Should return antag datum without owner.
|
||||
/datum/antagonist/proc/specialization(datum/mind/new_owner)
|
||||
return src
|
||||
|
||||
/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
|
||||
remove_innate_effects(old_body)
|
||||
apply_innate_effects(new_body)
|
||||
|
||||
//This handles the application of antag huds/special abilities
|
||||
/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
|
||||
return
|
||||
|
||||
//This handles the removal of antag huds/special abilities
|
||||
/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
|
||||
return
|
||||
|
||||
//Assign default team and creates one for one of a kind team antagonists
|
||||
/datum/antagonist/proc/create_team(datum/team/team)
|
||||
return
|
||||
|
||||
//Proc called when the datum is given to a mind.
|
||||
/datum/antagonist/proc/on_gain()
|
||||
if(owner && owner.current)
|
||||
if(!silent)
|
||||
greet()
|
||||
apply_innate_effects()
|
||||
give_antag_moodies()
|
||||
if(is_banned(owner.current) && replace_banned)
|
||||
replace_banned_player()
|
||||
|
||||
/datum/antagonist/proc/is_banned(mob/M)
|
||||
if(!M)
|
||||
return FALSE
|
||||
. = (jobban_isbanned(M, ROLE_SYNDICATE) || QDELETED(M) || (job_rank && (jobban_isbanned(M,job_rank) || QDELETED(M))))
|
||||
|
||||
/datum/antagonist/proc/replace_banned_player()
|
||||
set waitfor = FALSE
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
|
||||
owner.current.ghostize(0)
|
||||
C.transfer_ckey(owner.current, FALSE)
|
||||
|
||||
/datum/antagonist/proc/on_removal()
|
||||
remove_innate_effects()
|
||||
clear_antag_moodies()
|
||||
if(owner)
|
||||
LAZYREMOVE(owner.antag_datums, src)
|
||||
if(!silent && owner.current)
|
||||
farewell()
|
||||
var/datum/team/team = get_team()
|
||||
if(team)
|
||||
team.remove_member(owner)
|
||||
qdel(src)
|
||||
|
||||
/datum/antagonist/proc/greet()
|
||||
return
|
||||
|
||||
/datum/antagonist/proc/farewell()
|
||||
return
|
||||
|
||||
/datum/antagonist/proc/give_antag_moodies()
|
||||
if(!antag_moodlet)
|
||||
return
|
||||
SEND_SIGNAL(owner.current, COMSIG_ADD_MOOD_EVENT, "antag_moodlet", antag_moodlet)
|
||||
|
||||
/datum/antagonist/proc/clear_antag_moodies()
|
||||
if(!antag_moodlet)
|
||||
return
|
||||
SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
|
||||
|
||||
//Returns the team antagonist belongs to if any.
|
||||
/datum/antagonist/proc/get_team()
|
||||
return
|
||||
|
||||
//Individual roundend report
|
||||
/datum/antagonist/proc/roundend_report()
|
||||
var/list/report = list()
|
||||
|
||||
if(!owner)
|
||||
CRASH("antagonist datum without owner")
|
||||
|
||||
report += printplayer(owner)
|
||||
|
||||
var/objectives_complete = TRUE
|
||||
if(objectives.len)
|
||||
report += printobjectives(objectives)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
if(objectives.len == 0 || objectives_complete)
|
||||
report += "<span class='greentext big'>The [name] was successful!</span>"
|
||||
else
|
||||
report += "<span class='redtext big'>The [name] has failed!</span>"
|
||||
|
||||
return report.Join("<br>")
|
||||
|
||||
//Displayed at the start of roundend_category section, default to roundend_category header
|
||||
/datum/antagonist/proc/roundend_report_header()
|
||||
return "<span class='header'>The [roundend_category] were:</span><br>"
|
||||
|
||||
//Displayed at the end of roundend_category section
|
||||
/datum/antagonist/proc/roundend_report_footer()
|
||||
return
|
||||
|
||||
|
||||
//ADMIN TOOLS
|
||||
|
||||
//Called when using admin tools to give antag status
|
||||
/datum/antagonist/proc/admin_add(datum/mind/new_owner,mob/admin)
|
||||
message_admins("[key_name_admin(admin)] made [new_owner.current] into [name].")
|
||||
log_admin("[key_name(admin)] made [new_owner.current] into [name].")
|
||||
new_owner.add_antag_datum(src)
|
||||
|
||||
//Called when removing antagonist using admin tools
|
||||
/datum/antagonist/proc/admin_remove(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
message_admins("[key_name_admin(user)] has removed [name] antagonist status from [owner.current].")
|
||||
log_admin("[key_name(user)] has removed [name] antagonist status from [owner.current].")
|
||||
on_removal()
|
||||
|
||||
//gamemode/proc/is_mode_antag(antagonist/A) => TRUE/FALSE
|
||||
|
||||
//Additional data to display in antagonist panel section
|
||||
//nuke disk code, genome count, etc
|
||||
/datum/antagonist/proc/antag_panel_data()
|
||||
return ""
|
||||
|
||||
/datum/antagonist/proc/enabled_in_preferences(datum/mind/M)
|
||||
if(job_rank)
|
||||
if(M.current && M.current.client && (job_rank in M.current.client.prefs.be_special))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
// List if ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution
|
||||
/datum/antagonist/proc/get_admin_commands()
|
||||
. = list()
|
||||
|
||||
/datum/antagonist/Topic(href,href_list)
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
//Antag memory edit
|
||||
if (href_list["memory_edit"])
|
||||
edit_memory(usr)
|
||||
owner.traitor_panel()
|
||||
return
|
||||
|
||||
//Some commands might delete/modify this datum clearing or changing owner
|
||||
var/datum/mind/persistent_owner = owner
|
||||
|
||||
var/commands = get_admin_commands()
|
||||
for(var/admin_command in commands)
|
||||
if(href_list["command"] == admin_command)
|
||||
var/datum/callback/C = commands[admin_command]
|
||||
C.Invoke(usr)
|
||||
persistent_owner.traitor_panel()
|
||||
return
|
||||
|
||||
/datum/antagonist/proc/edit_memory(mob/user)
|
||||
var/new_memo = copytext(trim(input(user,"Write new memory", "Memory", antag_memory) as null|message),1,MAX_MESSAGE_LEN)
|
||||
if (isnull(new_memo))
|
||||
return
|
||||
antag_memory = new_memo
|
||||
|
||||
//This one is created by admin tools for custom objectives
|
||||
/datum/antagonist/custom
|
||||
antagpanel_category = "Custom"
|
||||
show_name_in_check_antagonists = TRUE //They're all different
|
||||
|
||||
/datum/antagonist/custom/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/custom_name = stripped_input(admin, "Custom antagonist name:", "Custom antag", "Antagonist")
|
||||
if(custom_name)
|
||||
name = custom_name
|
||||
else
|
||||
return
|
||||
..()
|
||||
@@ -1,280 +0,0 @@
|
||||
/obj/item/antag_spawner
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/used = FALSE
|
||||
|
||||
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
|
||||
return
|
||||
|
||||
/obj/item/antag_spawner/proc/equip_antag(mob/target)
|
||||
return
|
||||
|
||||
|
||||
///////////WIZARD
|
||||
|
||||
/obj/item/antag_spawner/contract
|
||||
name = "contract"
|
||||
desc = "A magic contract previously signed by an apprentice. In exchange for instruction in the magical arts, they are bound to answer your call for aid."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state ="scroll2"
|
||||
|
||||
/obj/item/antag_spawner/contract/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(used)
|
||||
dat = "<B>You have already summoned your apprentice.</B><BR>"
|
||||
else
|
||||
dat = "<B>Contract of Apprenticeship:</B><BR>"
|
||||
dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
|
||||
dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
|
||||
dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_DESTRUCTION]'>Destruction</A><BR>"
|
||||
dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_BLUESPACE]'>Bluespace Manipulation</A><BR>"
|
||||
dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_HEALING]'>Healing</A><BR>"
|
||||
dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
|
||||
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/antag_spawner/contract/Topic(href, href_list)
|
||||
..()
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(H.stat || H.restrained())
|
||||
return
|
||||
if(!ishuman(H))
|
||||
return 1
|
||||
|
||||
if(loc == H || (in_range(src, H) && isturf(loc)))
|
||||
H.set_machine(src)
|
||||
if(href_list["school"])
|
||||
if(used)
|
||||
to_chat(H, "You already used this contract!")
|
||||
return
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
|
||||
if(LAZYLEN(candidates))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(used)
|
||||
to_chat(H, "You already used this contract!")
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
spawn_antag(C.client, get_turf(src), href_list["school"],H.mind)
|
||||
else
|
||||
to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
|
||||
|
||||
/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, kind ,datum/mind/user)
|
||||
new /obj/effect/particle_effect/smoke(T)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
var/datum/mind/app_mind = M.mind
|
||||
|
||||
var/datum/antagonist/wizard/apprentice/app = new()
|
||||
app.master = user
|
||||
app.school = kind
|
||||
|
||||
var/datum/antagonist/wizard/master_wizard = user.has_antag_datum(/datum/antagonist/wizard)
|
||||
if(master_wizard)
|
||||
if(!master_wizard.wiz_team)
|
||||
master_wizard.create_wiz_team()
|
||||
app.wiz_team = master_wizard.wiz_team
|
||||
master_wizard.wiz_team.add_member(app_mind)
|
||||
app_mind.add_antag_datum(app)
|
||||
//TODO Kill these if possible
|
||||
app_mind.assigned_role = "Apprentice"
|
||||
app_mind.special_role = "apprentice"
|
||||
//
|
||||
SEND_SOUND(M, sound('sound/effects/magic.ogg'))
|
||||
|
||||
///////////BORGS AND OPERATIVES
|
||||
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops
|
||||
name = "syndicate operative teleporter"
|
||||
desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/borg_to_spawn
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/proc/check_usability(mob/user)
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] is out of power!</span>")
|
||||
return FALSE
|
||||
if(!user.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
|
||||
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
|
||||
return FALSE
|
||||
if(!user.onSyndieBase())
|
||||
to_chat(user, "<span class='warning'>[src] is out of range! It can only be used at your base!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/attack_self(mob/user)
|
||||
if(!(check_usability(user)))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
|
||||
var/list/nuke_candidates = pollGhostCandidates("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE)
|
||||
if(LAZYLEN(nuke_candidates))
|
||||
if(QDELETED(src) || !check_usability(user))
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/G = pick(nuke_candidates)
|
||||
spawn_antag(G.client, get_turf(src), "syndieborg", user.mind)
|
||||
do_sparks(4, TRUE, src)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
|
||||
var/datum/antagonist/nukeop/new_op = new()
|
||||
new_op.send_to_spawnpoint = FALSE
|
||||
new_op.nukeop_outfit = /datum/outfit/syndicate/no_crystals
|
||||
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(creator_op)
|
||||
M.mind.add_antag_datum(new_op,creator_op.nuke_team)
|
||||
M.mind.special_role = "Nuclear Operative"
|
||||
|
||||
//////CLOWN OP
|
||||
/obj/item/antag_spawner/nuke_ops/clown
|
||||
name = "clown operative teleporter"
|
||||
desc = "A single-use teleporter designed to quickly reinforce clown operatives in the field."
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/clown/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
|
||||
var/datum/antagonist/nukeop/clownop/new_op = new /datum/antagonist/nukeop/clownop()
|
||||
new_op.send_to_spawnpoint = FALSE
|
||||
new_op.nukeop_outfit = /datum/outfit/syndicate/clownop/no_crystals
|
||||
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop/clownop,TRUE)
|
||||
if(creator_op)
|
||||
M.mind.add_antag_datum(new_op, creator_op.nuke_team)
|
||||
M.mind.special_role = "Clown Operative"
|
||||
|
||||
|
||||
//////SYNDICATE BORG
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele
|
||||
name = "syndicate cyborg teleporter"
|
||||
desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/assault
|
||||
name = "syndicate assault cyborg teleporter"
|
||||
borg_to_spawn = "Assault"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/medical
|
||||
name = "syndicate medical teleporter"
|
||||
borg_to_spawn = "Medical"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
|
||||
name = "syndicate saboteur teleporter"
|
||||
borg_to_spawn = "Saboteur"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/silicon/robot/R
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(!creator_op)
|
||||
return
|
||||
|
||||
switch(borg_to_spawn)
|
||||
if("Medical")
|
||||
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
|
||||
if("Saboteur")
|
||||
R = new /mob/living/silicon/robot/modules/syndicate/saboteur(T)
|
||||
else
|
||||
R = new /mob/living/silicon/robot/modules/syndicate(T) //Assault borg by default
|
||||
|
||||
var/brainfirstname = pick(GLOB.first_names_male)
|
||||
if(prob(50))
|
||||
brainfirstname = pick(GLOB.first_names_female)
|
||||
var/brainopslastname = pick(GLOB.last_names)
|
||||
if(creator_op.nuke_team.syndicate_name) //the brain inside the syndiborg has the same last name as the other ops.
|
||||
brainopslastname = creator_op.nuke_team.syndicate_name
|
||||
var/brainopsname = "[brainfirstname] [brainopslastname]"
|
||||
|
||||
R.mmi.name = "Man-Machine Interface: [brainopsname]"
|
||||
R.mmi.brain.name = "[brainopsname]'s brain"
|
||||
R.mmi.brainmob.real_name = brainopsname
|
||||
R.mmi.brainmob.name = brainopsname
|
||||
R.real_name = R.name
|
||||
|
||||
R.key = C.key
|
||||
|
||||
var/datum/antagonist/nukeop/new_borg = new()
|
||||
new_borg.send_to_spawnpoint = FALSE
|
||||
R.mind.add_antag_datum(new_borg,creator_op.nuke_team)
|
||||
R.mind.special_role = "Syndicate Cyborg"
|
||||
|
||||
///////////SLAUGHTER DEMON
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon //Warning edgiest item in the game
|
||||
name = "vial of blood"
|
||||
desc = "A magically infused bottle of blood, distilled from countless murder victims. Used in unholy rituals to attract horrifying creatures."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
|
||||
var/shatter_msg = "<span class='notice'>You shatter the bottle, no turning back now!</span>"
|
||||
var/veil_msg = "<span class='warning'>You sense a dark presence lurking just beyond the veil...</span>"
|
||||
var/mob/living/demon_type = /mob/living/simple_animal/slaughter
|
||||
var/antag_type = /datum/antagonist/slaughter
|
||||
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
|
||||
if(!is_station_level(user.z))
|
||||
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
|
||||
return
|
||||
if(used)
|
||||
return
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src)
|
||||
if(LAZYLEN(candidates))
|
||||
if(used || QDELETED(src))
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
spawn_antag(C.client, get_turf(src), initial(demon_type.name),user.mind)
|
||||
to_chat(user, shatter_msg)
|
||||
to_chat(user, veil_msg)
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.</span>")
|
||||
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
|
||||
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter(T)
|
||||
var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
|
||||
S.holder = holder
|
||||
S.key = C.key
|
||||
S.mind.assigned_role = S.name
|
||||
S.mind.special_role = S.name
|
||||
S.mind.add_antag_datum(antag_type)
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. \
|
||||
Ctrl+Click a blood pool to manifest.</B>")
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/laughter
|
||||
name = "vial of tickles"
|
||||
desc = "A magically infused bottle of clown love, distilled from countless hugging attacks. Used in funny rituals to attract adorable creatures."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
color = "#FF69B4" // HOT PINK
|
||||
|
||||
veil_msg = "<span class='warning'>You sense an adorable presence lurking just beyond the veil...</span>"
|
||||
demon_type = /mob/living/simple_animal/slaughter/laughter
|
||||
antag_type = /datum/antagonist/slaughter/laughter
|
||||
@@ -1,222 +0,0 @@
|
||||
#define ABDUCTOR_MAX_TEAMS 4
|
||||
|
||||
/datum/antagonist/abductor
|
||||
name = "Abductor"
|
||||
roundend_category = "abductors"
|
||||
antagpanel_category = "Abductor"
|
||||
job_rank = ROLE_ABDUCTOR
|
||||
show_in_antagpanel = FALSE //should only show subtypes
|
||||
var/datum/team/abductor_team/team
|
||||
var/sub_role
|
||||
var/outfit
|
||||
var/landmark_type
|
||||
var/greet_text
|
||||
|
||||
|
||||
/datum/antagonist/abductor/agent
|
||||
name = "Abductor Agent"
|
||||
sub_role = "Agent"
|
||||
outfit = /datum/outfit/abductor/agent
|
||||
landmark_type = /obj/effect/landmark/abductor/agent
|
||||
greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
|
||||
show_in_antagpanel = TRUE
|
||||
|
||||
/datum/antagonist/abductor/scientist
|
||||
name = "Abductor Scientist"
|
||||
sub_role = "Scientist"
|
||||
outfit = /datum/outfit/abductor/scientist
|
||||
landmark_type = /obj/effect/landmark/abductor/scientist
|
||||
greet_text = "Use your experimental console and surgical equipment to monitor your agent and experiment upon abducted humans."
|
||||
show_in_antagpanel = TRUE
|
||||
|
||||
/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
|
||||
if(!new_team)
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
team = new_team
|
||||
|
||||
/datum/antagonist/abductor/get_team()
|
||||
return team
|
||||
|
||||
/datum/antagonist/abductor/on_gain()
|
||||
owner.special_role = "[name]"
|
||||
owner.assigned_role = "[name]"
|
||||
objectives += team.objectives
|
||||
finalize_abductor()
|
||||
ADD_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/abductor/on_removal()
|
||||
if(owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'>You are no longer the [owner.special_role]!</span>")
|
||||
owner.special_role = null
|
||||
REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/abductor/greet()
|
||||
to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
|
||||
to_chat(owner.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
|
||||
to_chat(owner.current, "<span class='notice'>Try not to disturb the habitat, it could lead to dead specimens.</span>")
|
||||
to_chat(owner.current, "<span class='notice'>[greet_text]</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/abductor/proc/finalize_abductor()
|
||||
//Equip
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
H.set_species(/datum/species/abductor)
|
||||
|
||||
H.real_name = "[team.name] [sub_role]"
|
||||
H.equipOutfit(outfit)
|
||||
|
||||
//Teleport to ship
|
||||
for(var/obj/effect/landmark/abductor/LM in GLOB.landmarks_list)
|
||||
if(istype(LM, landmark_type) && LM.team_number == team.team_number)
|
||||
H.forceMove(LM.loc)
|
||||
break
|
||||
|
||||
update_abductor_icons_added(owner,"abductor")
|
||||
|
||||
/datum/antagonist/abductor/scientist/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST)
|
||||
ADD_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST)
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductor/scientist/on_removal()
|
||||
REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST)
|
||||
REMOVE_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST)
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductor/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/list/current_teams = list()
|
||||
for(var/datum/team/abductor_team/T in get_all_teams(/datum/team/abductor_team))
|
||||
current_teams[T.name] = T
|
||||
var/choice = input(admin,"Add to which team ?") as null|anything in (current_teams + "new team")
|
||||
if (choice == "new team")
|
||||
team = new
|
||||
else if(choice in current_teams)
|
||||
team = current_teams[choice]
|
||||
else
|
||||
return
|
||||
new_owner.add_antag_datum(src)
|
||||
log_admin("[key_name(usr)] made [key_name(new_owner)] [name] on [choice]!")
|
||||
message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner)] [name] on [choice] !")
|
||||
|
||||
/datum/antagonist/abductor/get_admin_commands()
|
||||
. = ..()
|
||||
.["Equip"] = CALLBACK(src,.proc/admin_equip)
|
||||
|
||||
/datum/antagonist/abductor/proc/admin_equip(mob/admin)
|
||||
if(!ishuman(owner.current))
|
||||
to_chat(admin, "<span class='warning'>This only works on humans!</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
var/gear = alert(admin,"Agent or Scientist Gear","Gear","Agent","Scientist")
|
||||
if(gear)
|
||||
if(gear=="Agent")
|
||||
H.equipOutfit(/datum/outfit/abductor/agent)
|
||||
else
|
||||
H.equipOutfit(/datum/outfit/abductor/scientist)
|
||||
|
||||
/datum/team/abductor_team
|
||||
member_name = "abductor"
|
||||
var/team_number
|
||||
var/list/datum/mind/abductees = list()
|
||||
var/static/team_count = 1
|
||||
|
||||
/datum/team/abductor_team/New()
|
||||
..()
|
||||
team_number = team_count++
|
||||
name = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names
|
||||
add_objective(new/datum/objective/experiment)
|
||||
|
||||
/datum/team/abductor_team/is_solo()
|
||||
return FALSE
|
||||
|
||||
/datum/team/abductor_team/proc/add_objective(datum/objective/O)
|
||||
O.team = src
|
||||
O.update_explanation_text()
|
||||
objectives += O
|
||||
|
||||
/datum/team/abductor_team/roundend_report()
|
||||
var/list/result = list()
|
||||
|
||||
var/won = TRUE
|
||||
for(var/datum/objective/O in objectives)
|
||||
if(!O.check_completion())
|
||||
won = FALSE
|
||||
if(won)
|
||||
result += "<span class='greentext big'>[name] team fulfilled its mission!</span>"
|
||||
else
|
||||
result += "<span class='redtext big'>[name] team failed its mission.</span>"
|
||||
|
||||
result += "<span class='header'>The abductors of [name] were:</span>"
|
||||
for(var/datum/mind/abductor_mind in members)
|
||||
result += printplayer(abductor_mind)
|
||||
result += printobjectives(objectives)
|
||||
|
||||
return "<div class='panel redborder'>[result.Join("<br>")]</div>"
|
||||
|
||||
/datum/antagonist/abductee
|
||||
name = "Abductee"
|
||||
roundend_category = "abductees"
|
||||
antagpanel_category = "Abductee"
|
||||
|
||||
/datum/antagonist/abductee/on_gain()
|
||||
give_objective()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductee/greet()
|
||||
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/abductee/proc/give_objective()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
|
||||
|
||||
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
|
||||
|
||||
|
||||
// LANDMARKS
|
||||
/obj/effect/landmark/abductor
|
||||
var/team_number = 1
|
||||
|
||||
/obj/effect/landmark/abductor/agent
|
||||
icon_state = "abductor_agent"
|
||||
/obj/effect/landmark/abductor/scientist
|
||||
icon_state = "abductor"
|
||||
|
||||
// OBJECTIVES
|
||||
/datum/objective/experiment
|
||||
target_amount = 6
|
||||
|
||||
/datum/objective/experiment/New()
|
||||
explanation_text = "Experiment on [target_amount] humans."
|
||||
|
||||
/datum/objective/experiment/check_completion()
|
||||
for(var/obj/machinery/abductor/experiment/E in GLOB.machines)
|
||||
if(!istype(team, /datum/team/abductor_team))
|
||||
return FALSE
|
||||
var/datum/team/abductor_team/T = team
|
||||
if(E.team_number == T.team_number)
|
||||
return E.points >= target_amount
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/proc/update_abductor_icons_added(datum/mind/alien_mind,hud_type)
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR]
|
||||
hud.join_hud(alien_mind.current)
|
||||
set_antag_hud(alien_mind.current, hud_type)
|
||||
|
||||
/datum/antagonist/proc/update_abductor_icons_removed(datum/mind/alien_mind)
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR]
|
||||
hud.leave_hud(alien_mind.current)
|
||||
set_antag_hud(alien_mind.current, null)
|
||||
@@ -1,800 +0,0 @@
|
||||
#define VEST_STEALTH 1
|
||||
#define VEST_COMBAT 2
|
||||
#define GIZMO_SCAN 1
|
||||
#define GIZMO_MARK 2
|
||||
#define MIND_DEVICE_MESSAGE 1
|
||||
#define MIND_DEVICE_CONTROL 2
|
||||
|
||||
//AGENT VEST
|
||||
/obj/item/clothing/suit/armor/abductor/vest
|
||||
name = "agent vest"
|
||||
desc = "A vest outfitted with advanced stealth technology. It has two modes - combat and stealth."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "vest_stealth"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
|
||||
actions_types = list(/datum/action/item_action/hands_free/activate)
|
||||
allowed = list(
|
||||
/obj/item/abductor,
|
||||
/obj/item/abductor_baton,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/gun/energy,
|
||||
/obj/item/restraints/handcuffs
|
||||
)
|
||||
var/mode = VEST_STEALTH
|
||||
var/stealth_active = 0
|
||||
var/combat_cooldown = 10
|
||||
var/datum/icon_snapshot/disguise
|
||||
var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
|
||||
var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
|
||||
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT))
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
|
||||
else
|
||||
ADD_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
|
||||
if(ismob(loc))
|
||||
to_chat(loc, "<span class='notice'>Your vest is now [HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT) ? "locked" : "unlocked"].</span>")
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode()
|
||||
switch(mode)
|
||||
if(VEST_STEALTH)
|
||||
mode = VEST_COMBAT
|
||||
DeactivateStealth()
|
||||
armor = combat_armor
|
||||
icon_state = "vest_combat"
|
||||
if(VEST_COMBAT)// TO STEALTH
|
||||
mode = VEST_STEALTH
|
||||
armor = stealth_armor
|
||||
icon_state = "vest_stealth"
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_wear_suit()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/SetDisguise(datum/icon_snapshot/entry)
|
||||
disguise = entry
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/ActivateStealth()
|
||||
if(disguise == null)
|
||||
return
|
||||
stealth_active = 1
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/M = loc
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/cloak(get_turf(M), M.dir)
|
||||
M.name_override = disguise.name
|
||||
M.icon = disguise.icon
|
||||
M.icon_state = disguise.icon_state
|
||||
M.cut_overlays()
|
||||
M.add_overlay(disguise.overlays)
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/DeactivateStealth()
|
||||
if(!stealth_active)
|
||||
return
|
||||
stealth_active = 0
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/M = loc
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(M), M.dir)
|
||||
M.name_override = null
|
||||
M.cut_overlays()
|
||||
M.regenerate_icons()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
DeactivateStealth()
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/IsReflect()
|
||||
DeactivateStealth()
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/ui_action_click()
|
||||
switch(mode)
|
||||
if(VEST_COMBAT)
|
||||
Adrenaline()
|
||||
if(VEST_STEALTH)
|
||||
if(stealth_active)
|
||||
DeactivateStealth()
|
||||
else
|
||||
ActivateStealth()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/Adrenaline()
|
||||
if(ishuman(loc))
|
||||
if(combat_cooldown != initial(combat_cooldown))
|
||||
to_chat(loc, "<span class='warning'>Combat injection is still recharging.</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/M = loc
|
||||
M.do_adrenaline(150, FALSE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
|
||||
combat_cooldown = 0
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/process()
|
||||
combat_cooldown++
|
||||
if(combat_cooldown==initial(combat_cooldown))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
for(var/obj/machinery/abductor/console/C in GLOB.machines)
|
||||
if(C.vest == src)
|
||||
C.vest = null
|
||||
break
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/item/abductor
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
|
||||
/obj/item/abductor/proc/AbductorCheck(mob/user)
|
||||
if(HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING))
|
||||
return TRUE
|
||||
if (istype(user) && user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/item/abductor/proc/ScientistCheck(mob/user)
|
||||
var/training = HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
|
||||
var/sci_training = HAS_TRAIT(user, TRAIT_ABDUCTOR_SCIENTIST_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING))
|
||||
|
||||
if(training && !sci_training)
|
||||
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
|
||||
. = FALSE
|
||||
else if(!training && !sci_training)
|
||||
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
|
||||
. = FALSE
|
||||
else
|
||||
. = TRUE
|
||||
|
||||
/obj/item/abductor/gizmo
|
||||
name = "science tool"
|
||||
desc = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
|
||||
icon_state = "gizmo_scan"
|
||||
item_state = "silencer"
|
||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
var/mode = GIZMO_SCAN
|
||||
var/mob/living/marked = null
|
||||
var/obj/machinery/abductor/console/console
|
||||
|
||||
/obj/item/abductor/gizmo/attack_self(mob/user)
|
||||
if(!ScientistCheck(user))
|
||||
return
|
||||
if(!console)
|
||||
to_chat(user, "<span class='warning'>The device is not linked to console!</span>")
|
||||
return
|
||||
|
||||
if(mode == GIZMO_SCAN)
|
||||
mode = GIZMO_MARK
|
||||
icon_state = "gizmo_mark"
|
||||
else
|
||||
mode = GIZMO_SCAN
|
||||
icon_state = "gizmo_scan"
|
||||
to_chat(user, "<span class='notice'>You switch the device to [mode==GIZMO_SCAN? "SCAN": "MARK"] MODE</span>")
|
||||
|
||||
/obj/item/abductor/gizmo/attack(mob/living/M, mob/user)
|
||||
if(!ScientistCheck(user))
|
||||
return
|
||||
if(!console)
|
||||
to_chat(user, "<span class='warning'>The device is not linked to console!</span>")
|
||||
return
|
||||
|
||||
switch(mode)
|
||||
if(GIZMO_SCAN)
|
||||
scan(M, user)
|
||||
if(GIZMO_MARK)
|
||||
mark(M, user)
|
||||
|
||||
|
||||
/obj/item/abductor/gizmo/afterattack(atom/target, mob/living/user, flag, params)
|
||||
. = ..()
|
||||
if(flag)
|
||||
return
|
||||
if(!ScientistCheck(user))
|
||||
return
|
||||
if(!console)
|
||||
to_chat(user, "<span class='warning'>The device is not linked to console!</span>")
|
||||
return
|
||||
|
||||
switch(mode)
|
||||
if(GIZMO_SCAN)
|
||||
scan(target, user)
|
||||
if(GIZMO_MARK)
|
||||
mark(target, user)
|
||||
|
||||
/obj/item/abductor/gizmo/proc/scan(atom/target, mob/living/user)
|
||||
if(ishuman(target))
|
||||
console.AddSnapshot(target)
|
||||
to_chat(user, "<span class='notice'>You scan [target] and add [target.p_them()] to the database.</span>")
|
||||
|
||||
/obj/item/abductor/gizmo/proc/mark(atom/target, mob/living/user)
|
||||
if(marked == target)
|
||||
to_chat(user, "<span class='warning'>This specimen is already marked!</span>")
|
||||
return
|
||||
if(ishuman(target))
|
||||
if(isabductor(target))
|
||||
marked = target
|
||||
to_chat(user, "<span class='notice'>You mark [target] for future retrieval.</span>")
|
||||
else
|
||||
prepare(target,user)
|
||||
else
|
||||
prepare(target,user)
|
||||
|
||||
/obj/item/abductor/gizmo/proc/prepare(atom/target, mob/living/user)
|
||||
if(get_dist(target,user)>1)
|
||||
to_chat(user, "<span class='warning'>You need to be next to the specimen to prepare it for transport!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin preparing [target] for transport...</span>")
|
||||
if(do_after(user, 100, target = target))
|
||||
marked = target
|
||||
to_chat(user, "<span class='notice'>You finish preparing [target] for transport.</span>")
|
||||
|
||||
/obj/item/abductor/gizmo/Destroy()
|
||||
if(console)
|
||||
console.gizmo = null
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/item/abductor/silencer
|
||||
name = "abductor silencer"
|
||||
desc = "A compact device used to shut down communications equipment."
|
||||
icon_state = "silencer"
|
||||
item_state = "gizmo"
|
||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
|
||||
/obj/item/abductor/silencer/attack(mob/living/M, mob/user)
|
||||
if(!AbductorCheck(user))
|
||||
return
|
||||
radio_off(M, user)
|
||||
|
||||
/obj/item/abductor/silencer/afterattack(atom/target, mob/living/user, flag, params)
|
||||
. = ..()
|
||||
if(flag)
|
||||
return
|
||||
if(!AbductorCheck(user))
|
||||
return
|
||||
radio_off(target, user)
|
||||
|
||||
/obj/item/abductor/silencer/proc/radio_off(atom/target, mob/living/user)
|
||||
if( !(user in (viewers(7,target))) )
|
||||
return
|
||||
|
||||
var/turf/targloc = get_turf(target)
|
||||
|
||||
var/mob/living/carbon/human/M
|
||||
for(M in view(2,targloc))
|
||||
if(M == user)
|
||||
continue
|
||||
to_chat(user, "<span class='notice'>You silence [M]'s radio devices.</span>")
|
||||
radio_off_mob(M)
|
||||
|
||||
/obj/item/abductor/silencer/proc/radio_off_mob(mob/living/carbon/human/M)
|
||||
var/list/all_items = M.GetAllContents()
|
||||
|
||||
for(var/obj/I in all_items)
|
||||
if(istype(I, /obj/item/radio/))
|
||||
var/obj/item/radio/r = I
|
||||
r.listening = 0
|
||||
if(!istype(I, /obj/item/radio/headset))
|
||||
r.broadcasting = 0 //goddamned headset hacks
|
||||
|
||||
/obj/item/abductor/mind_device
|
||||
name = "mental interface device"
|
||||
desc = "A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, \
|
||||
or to send a command to a test subject with a charged gland."
|
||||
icon_state = "mind_device_message"
|
||||
item_state = "silencer"
|
||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
var/mode = MIND_DEVICE_MESSAGE
|
||||
|
||||
/obj/item/abductor/mind_device/attack_self(mob/user)
|
||||
if(!ScientistCheck(user))
|
||||
return
|
||||
|
||||
if(mode == MIND_DEVICE_MESSAGE)
|
||||
mode = MIND_DEVICE_CONTROL
|
||||
icon_state = "mind_device_control"
|
||||
else
|
||||
mode = MIND_DEVICE_MESSAGE
|
||||
icon_state = "mind_device_message"
|
||||
to_chat(user, "<span class='notice'>You switch the device to [mode==MIND_DEVICE_MESSAGE? "TRANSMISSION": "COMMAND"] MODE</span>")
|
||||
|
||||
/obj/item/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params)
|
||||
. = ..()
|
||||
if(!ScientistCheck(user))
|
||||
return
|
||||
|
||||
switch(mode)
|
||||
if(MIND_DEVICE_CONTROL)
|
||||
mind_control(target, user)
|
||||
if(MIND_DEVICE_MESSAGE)
|
||||
mind_message(target, user)
|
||||
|
||||
/obj/item/abductor/mind_device/proc/mind_control(atom/target, mob/living/user)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
var/obj/item/organ/heart/gland/G = C.getorganslot("heart")
|
||||
if(!istype(G))
|
||||
to_chat(user, "<span class='warning'>Your target does not have an experimental gland!</span>")
|
||||
return
|
||||
if(!G.mind_control_uses)
|
||||
to_chat(user, "<span class='warning'>Your target's gland is spent!</span>")
|
||||
return
|
||||
if(G.active_mind_control)
|
||||
to_chat(user, "<span class='warning'>Your target is already under a mind-controlling influence!</span>")
|
||||
return
|
||||
|
||||
var/command = stripped_input(user, "Enter the command for your target to follow.\
|
||||
Uses Left: [G.mind_control_uses], Duration: [DisplayTimeText(G.mind_control_duration)]","Enter command")
|
||||
|
||||
if(!command)
|
||||
return
|
||||
|
||||
if(QDELETED(user) || user.get_active_held_item() != src || loc != user)
|
||||
return
|
||||
|
||||
if(QDELETED(G))
|
||||
return
|
||||
|
||||
if(C.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>Your target seems to have some sort of tinfoil protection on, blocking the message from being sent!</span>")
|
||||
return
|
||||
|
||||
G.mind_control(command, user)
|
||||
to_chat(user, "<span class='notice'>You send the command to your target.</span>")
|
||||
|
||||
/obj/item/abductor/mind_device/proc/mind_message(atom/target, mob/living/user)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>Your target is dead!</span>")
|
||||
return
|
||||
var/message = stripped_input(user, "Write a message to send to your target's brain.","Enter message")
|
||||
if(!message)
|
||||
return
|
||||
if(QDELETED(L) || L.stat == DEAD)
|
||||
return
|
||||
|
||||
to_chat(L, "<span class='italics'>You hear a voice in your head saying: </span><span class='abductor'>[message]</span>")
|
||||
to_chat(user, "<span class='notice'>You send the message to your target.</span>")
|
||||
log_directed_talk(user, L, message, LOG_SAY, "abductor whisper")
|
||||
|
||||
|
||||
/obj/item/firing_pin/abductor
|
||||
name = "alien firing pin"
|
||||
icon_state = "firing_pin_ayy"
|
||||
desc = "This firing pin is slimy and warm; you can swear you feel it \
|
||||
constantly trying to mentally probe you."
|
||||
fail_message = "<span class='abductor'>\
|
||||
Firing error, please contact Command.</span>"
|
||||
|
||||
/obj/item/firing_pin/abductor/pin_auth(mob/living/user)
|
||||
. = isabductor(user)
|
||||
|
||||
/obj/item/gun/energy/alien
|
||||
name = "alien pistol"
|
||||
desc = "A complicated gun that fires bursts of high-intensity radiation."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/declone)
|
||||
pin = /obj/item/firing_pin/abductor
|
||||
icon_state = "alienpistol"
|
||||
item_state = "alienpistol"
|
||||
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
|
||||
|
||||
/obj/item/paper/guides/antag/abductor
|
||||
name = "Dissection Guide"
|
||||
icon_state = "alienpaper_words"
|
||||
info = {"<b>Dissection for Dummies</b><br>
|
||||
<br>
|
||||
1.Acquire fresh specimen.<br>
|
||||
2.Put the specimen on operating table.<br>
|
||||
3.Apply surgical drapes, preparing for experimental dissection.<br>
|
||||
4.Apply scalpel to specimen's torso.<br>
|
||||
5.Clamp bleeders on specimen's torso with a hemostat.<br>
|
||||
6.Retract skin of specimen's torso with a retractor.<br>
|
||||
7.Apply scalpel again to specimen's torso.<br>
|
||||
8.Search through the specimen's torso with your hands to remove any superfluous organs.<br>
|
||||
9.Insert replacement gland (Retrieve one from gland storage).<br>
|
||||
10.Consider dressing the specimen back to not disturb the habitat. <br>
|
||||
11.Put the specimen in the experiment machinery.<br>
|
||||
12.Choose one of the machine options. The target will be analyzed and teleported to the selected drop-off point.<br>
|
||||
13.You will receive one supply credit, and the subject will be counted towards your quota.<br>
|
||||
<br>
|
||||
Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/AltClick()
|
||||
return //otherwise it would fold into a paperplane.
|
||||
|
||||
#define BATON_STUN 0
|
||||
#define BATON_SLEEP 1
|
||||
#define BATON_CUFF 2
|
||||
#define BATON_PROBE 3
|
||||
#define BATON_MODES 4
|
||||
|
||||
/obj/item/abductor_baton
|
||||
name = "advanced baton"
|
||||
desc = "A quad-mode baton used for incapacitation and restraining of specimens."
|
||||
var/mode = BATON_STUN
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "wonderprodStun"
|
||||
item_state = "wonderprod"
|
||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
|
||||
/obj/item/abductor_baton/proc/toggle(mob/living/user=usr)
|
||||
mode = (mode+1)%BATON_MODES
|
||||
var/txt
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
txt = "stunning"
|
||||
if(BATON_SLEEP)
|
||||
txt = "sleep inducement"
|
||||
if(BATON_CUFF)
|
||||
txt = "restraining"
|
||||
if(BATON_PROBE)
|
||||
txt = "probing"
|
||||
|
||||
to_chat(usr, "<span class='notice'>You switch the baton to [txt] mode.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/abductor_baton/update_icon()
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
icon_state = "wonderprodStun"
|
||||
item_state = "wonderprodStun"
|
||||
if(BATON_SLEEP)
|
||||
icon_state = "wonderprodSleep"
|
||||
item_state = "wonderprodSleep"
|
||||
if(BATON_CUFF)
|
||||
icon_state = "wonderprodCuff"
|
||||
item_state = "wonderprodCuff"
|
||||
if(BATON_PROBE)
|
||||
icon_state = "wonderprodProbe"
|
||||
item_state = "wonderprodProbe"
|
||||
|
||||
/obj/item/abductor_baton/attack(mob/target, mob/living/user)
|
||||
if(!isabductor(user))
|
||||
return
|
||||
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
|
||||
if(!isliving(target))
|
||||
return
|
||||
|
||||
var/mob/living/L = target
|
||||
|
||||
user.do_attack_animation(L)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return 0
|
||||
|
||||
switch (mode)
|
||||
if(BATON_STUN)
|
||||
StunAttack(L,user)
|
||||
if(BATON_SLEEP)
|
||||
SleepAttack(L,user)
|
||||
if(BATON_CUFF)
|
||||
CuffAttack(L,user)
|
||||
if(BATON_PROBE)
|
||||
ProbeAttack(L,user)
|
||||
|
||||
/obj/item/abductor_baton/attack_self(mob/living/user)
|
||||
toggle(user)
|
||||
|
||||
/obj/item/abductor_baton/proc/StunAttack(mob/living/L,mob/living/user)
|
||||
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
|
||||
L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
|
||||
L.Knockdown(140)
|
||||
L.apply_effect(EFFECT_STUTTER, 7)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.forcesay(GLOB.hit_appends)
|
||||
|
||||
log_combat(user, L, "stunned")
|
||||
|
||||
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
|
||||
if(L.incapacitated(TRUE, TRUE))
|
||||
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is interfering with the sleep inducement!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] tinfoil protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your tinfoil protection deflects most of it!</span>")
|
||||
L.drowsyness += 2
|
||||
return
|
||||
L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>You suddenly feel very drowsy!</span>")
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
L.Sleeping(1200)
|
||||
log_combat(user, L, "put to sleep")
|
||||
else
|
||||
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is completely blocking our sleep inducement methods!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] tinfoil completely protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your tinfoil protection deflects the effects!</span>")
|
||||
return
|
||||
L.drowsyness += 1
|
||||
to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens! </span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>You suddenly feel drowsy!</span>")
|
||||
|
||||
/obj/item/abductor_baton/proc/CuffAttack(mob/living/L,mob/living/user)
|
||||
if(!iscarbon(L))
|
||||
return
|
||||
var/mob/living/carbon/C = L
|
||||
if(!C.handcuffed)
|
||||
if(C.get_num_arms(FALSE) >= 2 || C.get_arm_ignore())
|
||||
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
||||
C.visible_message("<span class='danger'>[user] begins restraining [C] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] begins shaping an energy field around your hands!</span>")
|
||||
if(do_mob(user, C, 30) && (C.get_num_arms(FALSE) >= 2 || C.get_arm_ignore()))
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/restraints/handcuffs/energy/used(C)
|
||||
C.update_handcuffed()
|
||||
to_chat(user, "<span class='notice'>You restrain [C].</span>")
|
||||
log_combat(user, C, "handcuffed")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to restrain [C].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have two hands...</span>")
|
||||
|
||||
/obj/item/abductor_baton/proc/ProbeAttack(mob/living/L,mob/living/user)
|
||||
L.visible_message("<span class='danger'>[user] probes [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] probes you!</span>")
|
||||
|
||||
var/species = "<span class='warning'>Unknown species</span>"
|
||||
var/helptext = "<span class='warning'>Species unsuitable for experiments.</span>"
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
species = "<span class='notice'>[H.dna.species.name]</span>"
|
||||
if(L.mind && L.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
species = "<span class='warning'>Changeling lifeform</span>"
|
||||
var/obj/item/organ/heart/gland/temp = locate() in H.internal_organs
|
||||
if(temp)
|
||||
helptext = "<span class='warning'>Experimental gland detected!</span>"
|
||||
else
|
||||
if (L.getorganslot(ORGAN_SLOT_HEART))
|
||||
helptext = "<span class='notice'>Subject suitable for experiments.</span>"
|
||||
else
|
||||
helptext = "<span class='warning'>Subject unsuitable for experiments.</span>"
|
||||
|
||||
to_chat(user, "<span class='notice'>Probing result:</span>[species]")
|
||||
to_chat(user, "[helptext]")
|
||||
|
||||
/obj/item/restraints/handcuffs/energy
|
||||
name = "hard-light energy field"
|
||||
desc = "A hard-light field restraining the hands."
|
||||
icon_state = "cuff" // Needs sprite
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
breakouttime = 450
|
||||
trashtype = /obj/item/restraints/handcuffs/energy/used
|
||||
flags_1 = NONE
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/used
|
||||
item_flags = DROPDEL
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/used/dropped(mob/user)
|
||||
user.visible_message("<span class='danger'>[user]'s [name] breaks in a discharge of energy!</span>", \
|
||||
"<span class='userdanger'>[user]'s [name] breaks in a discharge of energy!</span>")
|
||||
var/datum/effect_system/spark_spread/S = new
|
||||
S.set_up(4,0,user.loc)
|
||||
S.start()
|
||||
. = ..()
|
||||
|
||||
/obj/item/abductor_baton/examine(mob/user)
|
||||
..()
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
to_chat(user, "<span class='warning'>The baton is in stun mode.</span>")
|
||||
if(BATON_SLEEP)
|
||||
to_chat(user, "<span class='warning'>The baton is in sleep inducement mode.</span>")
|
||||
if(BATON_CUFF)
|
||||
to_chat(user, "<span class='warning'>The baton is in restraining mode.</span>")
|
||||
if(BATON_PROBE)
|
||||
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
|
||||
|
||||
/obj/item/radio/headset/abductor
|
||||
name = "alien headset"
|
||||
desc = "An advanced alien headset designed to monitor communications of human space stations. Why does it have a microphone? No one knows."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "abductor_headset"
|
||||
item_state = "abductor_headset"
|
||||
keyslot2 = new /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/abductor/Initialize(mapload)
|
||||
. = ..()
|
||||
make_syndie()
|
||||
|
||||
/obj/item/radio/headset/abductor/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
return // Stops humans from disassembling abductor headsets.
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/scalpel/alien
|
||||
name = "alien scalpel"
|
||||
desc = "It's a gleaming sharp knife made out of silvery-green metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/hemostat/alien
|
||||
name = "alien hemostat"
|
||||
desc = "You've never seen this before."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/retractor/alien
|
||||
name = "alien retractor"
|
||||
desc = "You're not sure if you want the veil pulled back."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/circular_saw/alien
|
||||
name = "alien saw"
|
||||
desc = "Do the aliens also lose this, and need to find an alien hatchet?"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/surgicaldrill/alien
|
||||
name = "alien drill"
|
||||
desc = "Maybe alien surgeons have finally found a use for the drill."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/cautery/alien
|
||||
name = "alien cautery"
|
||||
desc = "Why would bloodless aliens have a tool to stop bleeding? \
|
||||
Unless..."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/clothing/head/helmet/abductor
|
||||
name = "agent headgear"
|
||||
desc = "Abduct with style - spiky style. Prevents digital tracking."
|
||||
icon_state = "alienhelmet"
|
||||
item_state = "alienhelmet"
|
||||
blockTracking = TRUE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
// Operating Table / Beds / Lockers
|
||||
|
||||
/obj/structure/bed/abductor
|
||||
name = "resting contraption"
|
||||
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
buildstacktype = /obj/item/stack/sheet/mineral/abductor
|
||||
icon_state = "bed"
|
||||
|
||||
/obj/structure/table_frame/abductor
|
||||
name = "alien table frame"
|
||||
desc = "A sturdy table frame made from alien alloy."
|
||||
icon_state = "alien_frame"
|
||||
framestack = /obj/item/stack/sheet/mineral/abductor
|
||||
framestackamount = 1
|
||||
|
||||
/obj/structure/table_frame/abductor/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 30))
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
for(var/i = 1, i <= framestackamount, i++)
|
||||
new framestack(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/mineral/abductor))
|
||||
var/obj/item/stack/sheet/P = I
|
||||
if(P.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one alien alloy sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
|
||||
if(do_after(user, 50, target = src))
|
||||
P.use(1)
|
||||
new /obj/structure/table/abductor(src.loc)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/mineral/silver))
|
||||
var/obj/item/stack/sheet/P = I
|
||||
if(P.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one sheet of silver to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
|
||||
if(do_after(user, 50, target = src))
|
||||
P.use(1)
|
||||
new /obj/structure/table/optable/abductor(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/table/abductor
|
||||
name = "alien table"
|
||||
desc = "Advanced flat surface technology at work!"
|
||||
icon = 'icons/obj/smooth_structures/alien_table.dmi'
|
||||
icon_state = "alien_table"
|
||||
buildstack = /obj/item/stack/sheet/mineral/abductor
|
||||
framestack = /obj/item/stack/sheet/mineral/abductor
|
||||
buildstackamount = 1
|
||||
framestackamount = 1
|
||||
canSmoothWith = null
|
||||
frame = /obj/structure/table_frame/abductor
|
||||
|
||||
/obj/structure/table/optable/abductor
|
||||
name = "alien operating table"
|
||||
desc = "Used for alien medical procedures. The surface is covered in tiny spines."
|
||||
frame = /obj/structure/table_frame/abductor
|
||||
buildstack = /obj/item/stack/sheet/mineral/silver
|
||||
framestack = /obj/item/stack/sheet/mineral/abductor
|
||||
buildstackamount = 1
|
||||
framestackamount = 1
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "bed"
|
||||
can_buckle = 1
|
||||
buckle_lying = 1
|
||||
|
||||
var/static/list/injected_reagents = list("corazone")
|
||||
|
||||
/obj/structure/table/optable/abductor/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
if(iscarbon(AM))
|
||||
START_PROCESSING(SSobj, src)
|
||||
to_chat(AM, "<span class='danger'>You feel a series of tiny pricks!</span>")
|
||||
|
||||
/obj/structure/table/optable/abductor/process()
|
||||
. = PROCESS_KILL
|
||||
for(var/mob/living/carbon/C in get_turf(src))
|
||||
. = TRUE
|
||||
for(var/chemical in injected_reagents)
|
||||
if(C.reagents.get_reagent_amount(chemical) < 1)
|
||||
C.reagents.add_reagent(chemical, 1)
|
||||
|
||||
/obj/structure/table/optable/abductor/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/closet/abductor
|
||||
name = "alien locker"
|
||||
desc = "Contains secrets of the universe."
|
||||
icon_state = "abductor"
|
||||
icon_door = "abductor"
|
||||
can_weld_shut = FALSE
|
||||
material_drop = /obj/item/stack/sheet/mineral/abductor
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_abductor
|
||||
name = "alien airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/abductor/abductor_airlock.dmi'
|
||||
base_name = "alien airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/abductor/overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/abductor
|
||||
material_type = /obj/item/stack/sheet/mineral/abductor
|
||||
noglass = TRUE
|
||||
@@ -24,7 +24,7 @@
|
||||
for(var/obj/item/abductor/gizmo/G in B.contents)
|
||||
console.AddGizmo(G)
|
||||
|
||||
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
..()
|
||||
if(!visualsOnly)
|
||||
link_to_console(H)
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/item/abductor/gizmo = 1
|
||||
)
|
||||
|
||||
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
..()
|
||||
if(!visualsOnly)
|
||||
var/obj/item/implant/abductor/beamplant = new
|
||||
|
||||
@@ -1,354 +0,0 @@
|
||||
/obj/item/organ/heart/gland
|
||||
name = "fleshy mass"
|
||||
desc = "A nausea-inducing hunk of twisting flesh and metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "gland"
|
||||
status = ORGAN_ROBOTIC
|
||||
beating = TRUE
|
||||
var/true_name = "baseline placebo referencer"
|
||||
var/cooldown_low = 300
|
||||
var/cooldown_high = 300
|
||||
var/next_activation = 0
|
||||
var/uses // -1 For infinite
|
||||
var/human_only = 0
|
||||
var/active = 0
|
||||
|
||||
var/mind_control_uses = 1
|
||||
var/mind_control_duration = 1800
|
||||
var/active_mind_control = FALSE
|
||||
|
||||
/obj/item/organ/heart/gland/examine(mob/user)
|
||||
. = ..()
|
||||
if((user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) || isobserver(user))
|
||||
to_chat(user, "<span class='notice'>It is \a [true_name].</span>")
|
||||
|
||||
/obj/item/organ/heart/gland/proc/ownerCheck()
|
||||
if(ishuman(owner))
|
||||
return TRUE
|
||||
if(!human_only && iscarbon(owner))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/organ/heart/gland/proc/Start()
|
||||
active = 1
|
||||
next_activation = world.time + rand(cooldown_low,cooldown_high)
|
||||
|
||||
/obj/item/organ/heart/gland/proc/update_gland_hud()
|
||||
if(!owner)
|
||||
return
|
||||
var/image/holder = owner.hud_list[GLAND_HUD]
|
||||
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(active_mind_control)
|
||||
holder.icon_state = "hudgland_active"
|
||||
else if(mind_control_uses)
|
||||
holder.icon_state = "hudgland_ready"
|
||||
else
|
||||
holder.icon_state = "hudgland_spent"
|
||||
|
||||
/obj/item/organ/heart/gland/proc/mind_control(command, mob/living/user)
|
||||
if(!ownerCheck() || !mind_control_uses || active_mind_control)
|
||||
return FALSE
|
||||
mind_control_uses--
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
|
||||
to_chat(owner, "<span class='mind_control'>[command]</span>")
|
||||
active_mind_control = TRUE
|
||||
message_admins("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
|
||||
update_gland_hud()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
|
||||
|
||||
/obj/item/organ/heart/gland/proc/clear_mind_control()
|
||||
if(!ownerCheck() || !active_mind_control)
|
||||
return FALSE
|
||||
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
|
||||
active_mind_control = FALSE
|
||||
|
||||
/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
|
||||
active = 0
|
||||
if(initial(uses) == 1)
|
||||
uses = initial(uses)
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.remove_from_hud(owner)
|
||||
clear_mind_control()
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(special != 2 && uses) // Special 2 means abductor surgery
|
||||
Start()
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.add_to_hud(owner)
|
||||
update_gland_hud()
|
||||
|
||||
/obj/item/organ/heart/gland/on_life()
|
||||
if(!beating)
|
||||
// alien glands are immune to stopping.
|
||||
beating = TRUE
|
||||
if(!active)
|
||||
return
|
||||
if(!ownerCheck())
|
||||
active = 0
|
||||
return
|
||||
if(next_activation <= world.time)
|
||||
activate()
|
||||
uses--
|
||||
next_activation = world.time + rand(cooldown_low,cooldown_high)
|
||||
if(!uses)
|
||||
active = 0
|
||||
|
||||
/obj/item/organ/heart/gland/proc/activate()
|
||||
return
|
||||
|
||||
/obj/item/organ/heart/gland/heals
|
||||
true_name = "coherency harmonizer"
|
||||
cooldown_low = 200
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
icon_state = "health"
|
||||
mind_control_uses = 3
|
||||
mind_control_duration = 3000
|
||||
|
||||
/obj/item/organ/heart/gland/heals/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel curiously revitalized.</span>")
|
||||
owner.adjustToxLoss(-20, FALSE, TRUE)
|
||||
owner.heal_bodypart_damage(20, 20, 0, TRUE)
|
||||
owner.adjustOxyLoss(-20)
|
||||
|
||||
/obj/item/organ/heart/gland/slime
|
||||
true_name = "gastric animation galvanizer"
|
||||
cooldown_low = 600
|
||||
cooldown_high = 1200
|
||||
uses = -1
|
||||
icon_state = "slime"
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 2400
|
||||
|
||||
/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
owner.faction |= "slime"
|
||||
owner.grant_language(/datum/language/slime)
|
||||
|
||||
/obj/item/organ/heart/gland/slime/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
|
||||
owner.vomit(20)
|
||||
|
||||
var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey")
|
||||
Slime.Friends = list(owner)
|
||||
Slime.Leader = owner
|
||||
|
||||
/obj/item/organ/heart/gland/mindshock
|
||||
true_name = "neural crosstalk uninhibitor"
|
||||
cooldown_low = 400
|
||||
cooldown_high = 700
|
||||
uses = -1
|
||||
icon_state = "mindshock"
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 6000
|
||||
|
||||
/obj/item/organ/heart/gland/mindshock/activate()
|
||||
to_chat(owner, "<span class='notice'>You get a headache.</span>")
|
||||
|
||||
var/turf/T = get_turf(owner)
|
||||
for(var/mob/living/carbon/H in orange(4,T))
|
||||
if(H == owner)
|
||||
continue
|
||||
switch(pick(1,3))
|
||||
if(1)
|
||||
to_chat(H, "<span class='userdanger'>You hear a loud buzz in your head, silencing your thoughts!</span>")
|
||||
H.Stun(50)
|
||||
if(2)
|
||||
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
|
||||
H.confused += 15
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
|
||||
if(3)
|
||||
H.hallucination += 60
|
||||
|
||||
/obj/item/organ/heart/gland/pop
|
||||
true_name = "anthropmorphic translocator"
|
||||
cooldown_low = 900
|
||||
cooldown_high = 1800
|
||||
uses = -1
|
||||
human_only = TRUE
|
||||
icon_state = "species"
|
||||
mind_control_uses = 5
|
||||
mind_control_duration = 300
|
||||
|
||||
/obj/item/organ/heart/gland/pop/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
|
||||
randomize_human(owner)
|
||||
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly))
|
||||
owner.set_species(species)
|
||||
|
||||
/obj/item/organ/heart/gland/ventcrawling
|
||||
true_name = "pliant cartilage enabler"
|
||||
cooldown_low = 1800
|
||||
cooldown_high = 2400
|
||||
uses = 1
|
||||
icon_state = "vent"
|
||||
mind_control_uses = 4
|
||||
mind_control_duration = 1800
|
||||
|
||||
/obj/item/organ/heart/gland/ventcrawling/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
|
||||
owner.ventcrawler = VENTCRAWLER_ALWAYS
|
||||
|
||||
/obj/item/organ/heart/gland/viral
|
||||
true_name = "contamination incubator"
|
||||
cooldown_low = 1800
|
||||
cooldown_high = 2400
|
||||
uses = 1
|
||||
icon_state = "viral"
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 1800
|
||||
|
||||
/obj/item/organ/heart/gland/viral/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel sick.</span>")
|
||||
var/datum/disease/advance/A = random_virus(pick(2,6),6)
|
||||
A.carrier = TRUE
|
||||
owner.ForceContractDisease(A, FALSE, TRUE)
|
||||
|
||||
/obj/item/organ/heart/gland/viral/proc/random_virus(max_symptoms, max_level)
|
||||
if(max_symptoms > VIRUS_SYMPTOM_LIMIT)
|
||||
max_symptoms = VIRUS_SYMPTOM_LIMIT
|
||||
var/datum/disease/advance/A = new /datum/disease/advance()
|
||||
var/list/datum/symptom/possible_symptoms = list()
|
||||
for(var/symptom in subtypesof(/datum/symptom))
|
||||
var/datum/symptom/S = symptom
|
||||
if(initial(S.level) > max_level)
|
||||
continue
|
||||
if(initial(S.level) <= 0) //unobtainable symptoms
|
||||
continue
|
||||
possible_symptoms += S
|
||||
for(var/i in 1 to max_symptoms)
|
||||
var/datum/symptom/chosen_symptom = pick_n_take(possible_symptoms)
|
||||
if(chosen_symptom)
|
||||
var/datum/symptom/S = new chosen_symptom
|
||||
A.symptoms += S
|
||||
A.Refresh() //just in case someone already made and named the same disease
|
||||
return A
|
||||
|
||||
/obj/item/organ/heart/gland/trauma
|
||||
true_name = "white matter randomiser"
|
||||
cooldown_low = 800
|
||||
cooldown_high = 1200
|
||||
uses = 5
|
||||
icon_state = "emp"
|
||||
mind_control_uses = 3
|
||||
mind_control_duration = 1800
|
||||
|
||||
/obj/item/organ/heart/gland/trauma/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
|
||||
if(prob(33))
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
|
||||
else
|
||||
if(prob(20))
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
|
||||
else
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
|
||||
|
||||
/obj/item/organ/heart/gland/spiderman
|
||||
true_name = "araneae cloister accelerator"
|
||||
cooldown_low = 450
|
||||
cooldown_high = 900
|
||||
uses = -1
|
||||
icon_state = "spider"
|
||||
mind_control_uses = 2
|
||||
mind_control_duration = 2400
|
||||
|
||||
/obj/item/organ/heart/gland/spiderman/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
|
||||
owner.faction |= "spiders"
|
||||
var/obj/structure/spider/spiderling/S = new(owner.drop_location())
|
||||
S.directive = "Protect your nest inside [owner.real_name]."
|
||||
|
||||
/obj/item/organ/heart/gland/egg
|
||||
true_name = "roe/enzymatic synthesizer"
|
||||
cooldown_low = 300
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
icon_state = "egg"
|
||||
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
|
||||
mind_control_uses = 2
|
||||
mind_control_duration = 1800
|
||||
|
||||
/obj/item/organ/heart/gland/egg/activate()
|
||||
owner.visible_message("<span class='alertalien'>[owner] [pick(EGG_LAYING_MESSAGES)]</span>")
|
||||
var/turf/T = owner.drop_location()
|
||||
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
|
||||
|
||||
/obj/item/organ/heart/gland/electric
|
||||
true_name = "electron accumulator/discharger"
|
||||
cooldown_low = 800
|
||||
cooldown_high = 1200
|
||||
uses = -1
|
||||
mind_control_uses = 2
|
||||
mind_control_duration = 900
|
||||
|
||||
/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
|
||||
|
||||
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
|
||||
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/gland/electric/activate()
|
||||
owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
|
||||
"<span class='warning'>You feel electric energy building up inside you!</span>")
|
||||
playsound(get_turf(owner), "sparks", 100, 1, -1)
|
||||
addtimer(CALLBACK(src, .proc/zap), rand(30, 100))
|
||||
|
||||
/obj/item/organ/heart/gland/electric/proc/zap()
|
||||
tesla_zap(owner, 4, 8000, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN)
|
||||
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, 1)
|
||||
|
||||
/obj/item/organ/heart/gland/chem
|
||||
true_name = "intrinsic pharma-provider"
|
||||
cooldown_low = 50
|
||||
cooldown_high = 50
|
||||
uses = -1
|
||||
mind_control_uses = 3
|
||||
mind_control_duration = 1200
|
||||
var/list/possible_reagents = list()
|
||||
|
||||
/obj/item/organ/heart/gland/chem/Initialize()
|
||||
..()
|
||||
for(var/X in subtypesof(/datum/reagent/drug))
|
||||
var/datum/reagent/R = X
|
||||
possible_reagents += initial(R.id)
|
||||
for(var/X in subtypesof(/datum/reagent/medicine))
|
||||
var/datum/reagent/R = X
|
||||
possible_reagents += initial(R.id)
|
||||
for(var/X in typesof(/datum/reagent/toxin))
|
||||
var/datum/reagent/R = X
|
||||
possible_reagents += initial(R.id)
|
||||
|
||||
/obj/item/organ/heart/gland/chem/activate()
|
||||
var/chem_to_add = pick(possible_reagents)
|
||||
owner.reagents.add_reagent(chem_to_add, 2)
|
||||
owner.adjustToxLoss(-2, TRUE, TRUE)
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/gland/plasma
|
||||
true_name = "effluvium sanguine-synonym emitter"
|
||||
cooldown_low = 1200
|
||||
cooldown_high = 1800
|
||||
uses = -1
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 800
|
||||
|
||||
/obj/item/organ/heart/gland/plasma/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>"), 150)
|
||||
addtimer(CALLBACK(src, .proc/vomit_plasma), 200)
|
||||
|
||||
/obj/item/organ/heart/gland/plasma/proc/vomit_plasma()
|
||||
if(!owner)
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] vomits a cloud of plasma!</span>")
|
||||
var/turf/open/T = get_turf(owner)
|
||||
if(istype(T))
|
||||
T.atmos_spawn_air("plasma=50;TEMP=[T20C]")
|
||||
owner.vomit()
|
||||
@@ -1,138 +0,0 @@
|
||||
/obj/machinery/computer/camera_advanced/abductor
|
||||
name = "Human Observation Console"
|
||||
var/team_number = 0
|
||||
networks = list("ss13", "abductor")
|
||||
var/datum/action/innate/teleport_in/tele_in_action = new
|
||||
var/datum/action/innate/teleport_out/tele_out_action = new
|
||||
var/datum/action/innate/teleport_self/tele_self_action = new
|
||||
var/datum/action/innate/vest_mode_swap/vest_mode_action = new
|
||||
var/datum/action/innate/vest_disguise_swap/vest_disguise_action = new
|
||||
var/datum/action/innate/set_droppoint/set_droppoint_action = new
|
||||
var/obj/machinery/abductor/console/console
|
||||
lock_override = TRUE
|
||||
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "camera"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/CreateEye()
|
||||
..()
|
||||
eyeobj.visible_icon = TRUE
|
||||
eyeobj.icon = 'icons/mob/cameramob.dmi'
|
||||
eyeobj.icon_state = "generic_camera"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/GrantActions(mob/living/carbon/user)
|
||||
..()
|
||||
|
||||
if(tele_in_action)
|
||||
tele_in_action.target = console.pad
|
||||
tele_in_action.Grant(user)
|
||||
actions += tele_in_action
|
||||
|
||||
if(tele_out_action)
|
||||
tele_out_action.target = console
|
||||
tele_out_action.Grant(user)
|
||||
actions += tele_out_action
|
||||
|
||||
if(tele_self_action)
|
||||
tele_self_action.target = console.pad
|
||||
tele_self_action.Grant(user)
|
||||
actions += tele_self_action
|
||||
|
||||
if(vest_mode_action)
|
||||
vest_mode_action.target = console
|
||||
vest_mode_action.Grant(user)
|
||||
actions += vest_mode_action
|
||||
|
||||
if(vest_disguise_action)
|
||||
vest_disguise_action.target = console
|
||||
vest_disguise_action.Grant(user)
|
||||
actions += vest_disguise_action
|
||||
|
||||
if(set_droppoint_action)
|
||||
set_droppoint_action.target = console
|
||||
set_droppoint_action.Grant(user)
|
||||
actions += set_droppoint_action
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/proc/IsScientist(mob/living/carbon/human/H)
|
||||
return HAS_TRAIT(H, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)
|
||||
|
||||
/datum/action/innate/teleport_in
|
||||
name = "Send To"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "beam_down"
|
||||
|
||||
/datum/action/innate/teleport_in/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/mob/living/carbon/human/C = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
var/obj/machinery/abductor/pad/P = target
|
||||
|
||||
if(GLOB.cameranet.checkTurfVis(remote_eye.loc))
|
||||
P.PadToLoc(remote_eye.loc)
|
||||
|
||||
/datum/action/innate/teleport_out
|
||||
name = "Retrieve"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "beam_up"
|
||||
|
||||
/datum/action/innate/teleport_out/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/obj/machinery/abductor/console/console = target
|
||||
|
||||
console.TeleporterRetrieve()
|
||||
|
||||
/datum/action/innate/teleport_self
|
||||
name = "Send Self"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "beam_down"
|
||||
|
||||
/datum/action/innate/teleport_self/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/mob/living/carbon/human/C = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
var/obj/machinery/abductor/pad/P = target
|
||||
|
||||
if(GLOB.cameranet.checkTurfVis(remote_eye.loc))
|
||||
P.MobToLoc(remote_eye.loc,C)
|
||||
|
||||
/datum/action/innate/vest_mode_swap
|
||||
name = "Switch Vest Mode"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "vest_mode"
|
||||
|
||||
/datum/action/innate/vest_mode_swap/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/obj/machinery/abductor/console/console = target
|
||||
console.FlipVest()
|
||||
|
||||
|
||||
/datum/action/innate/vest_disguise_swap
|
||||
name = "Switch Vest Disguise"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "vest_disguise"
|
||||
|
||||
/datum/action/innate/vest_disguise_swap/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/obj/machinery/abductor/console/console = target
|
||||
console.SelectDisguise(remote=1)
|
||||
|
||||
/datum/action/innate/set_droppoint
|
||||
name = "Set Experiment Release Point"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "set_drop"
|
||||
|
||||
/datum/action/innate/set_droppoint/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/C = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
|
||||
var/obj/machinery/abductor/console/console = target
|
||||
console.SetDroppoint(remote_eye.loc,owner)
|
||||
@@ -1,239 +0,0 @@
|
||||
/proc/get_abductor_console(team_number)
|
||||
for(var/obj/machinery/abductor/console/C in GLOB.machines)
|
||||
if(C.team_number == team_number)
|
||||
return C
|
||||
|
||||
//Common
|
||||
|
||||
/obj/machinery/abductor
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/team_number = 0
|
||||
|
||||
//Console
|
||||
|
||||
/obj/machinery/abductor/console
|
||||
name = "abductor console"
|
||||
desc = "Ship command center."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "console"
|
||||
density = TRUE
|
||||
var/obj/item/abductor/gizmo/gizmo
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/vest
|
||||
var/obj/machinery/abductor/experiment/experiment
|
||||
var/obj/machinery/abductor/pad/pad
|
||||
var/obj/machinery/computer/camera_advanced/abductor/camera
|
||||
var/list/datum/icon_snapshot/disguises = list()
|
||||
|
||||
/obj/machinery/abductor/console/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) && !HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
|
||||
to_chat(user, "<span class='warning'>You start mashing alien buttons at random!</span>")
|
||||
if(do_after(user,100, target = src))
|
||||
TeleporterSend()
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
dat += "<H3> Abductsoft 3000 </H3>"
|
||||
|
||||
if(experiment)
|
||||
var/points = experiment.points
|
||||
var/credits = experiment.credits
|
||||
dat += "Collected Samples : [points] <br>"
|
||||
dat += "Gear Credits: [credits] <br>"
|
||||
dat += "<b>Transfer data in exchange for supplies:</b><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=tool'>Science Tool</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device</A><br>"
|
||||
else
|
||||
dat += "<span class='bad'>NO EXPERIMENT MACHINE DETECTED</span> <br>"
|
||||
|
||||
if(pad)
|
||||
dat += "<span class='bad'>Emergency Teleporter System.</span>"
|
||||
dat += "<span class='bad'>Consider using primary observation console first.</span>"
|
||||
dat += "<a href='?src=[REF(src)];teleporter_send=1'>Activate Teleporter</A><br>"
|
||||
if(gizmo && gizmo.marked)
|
||||
dat += "<a href='?src=[REF(src)];teleporter_retrieve=1'>Retrieve Mark</A><br>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Retrieve Mark</span><br>"
|
||||
else
|
||||
dat += "<span class='bad'>NO TELEPAD DETECTED</span></br>"
|
||||
|
||||
if(vest)
|
||||
dat += "<h4> Agent Vest Mode </h4><br>"
|
||||
var/mode = vest.mode
|
||||
if(mode == VEST_STEALTH)
|
||||
dat += "<a href='?src=[REF(src)];flip_vest=1'>Combat</A>"
|
||||
dat += "<span class='linkOff'>Stealth</span>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Combat</span>"
|
||||
dat += "<a href='?src=[REF(src)];flip_vest=1'>Stealth</A>"
|
||||
|
||||
dat+="<br>"
|
||||
dat += "<a href='?src=[REF(src)];select_disguise=1'>Select Agent Vest Disguise</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];toggle_vest=1'>[HAS_TRAIT_FROM(vest, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT) ? "Unlock" : "Lock"] Vest</a><br>"
|
||||
else
|
||||
dat += "<span class='bad'>NO AGENT VEST DETECTED</span>"
|
||||
var/datum/browser/popup = new(user, "computer", "Abductor Console", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/abductor/console/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
if(href_list["teleporter_send"])
|
||||
TeleporterSend()
|
||||
else if(href_list["teleporter_retrieve"])
|
||||
TeleporterRetrieve()
|
||||
else if(href_list["flip_vest"])
|
||||
FlipVest()
|
||||
else if(href_list["toggle_vest"])
|
||||
if(vest)
|
||||
vest.toggle_nodrop()
|
||||
else if(href_list["select_disguise"])
|
||||
SelectDisguise()
|
||||
else if(href_list["dispense"])
|
||||
switch(href_list["dispense"])
|
||||
if("baton")
|
||||
Dispense(/obj/item/abductor_baton,cost=2)
|
||||
if("helmet")
|
||||
Dispense(/obj/item/clothing/head/helmet/abductor)
|
||||
if("silencer")
|
||||
Dispense(/obj/item/abductor/silencer)
|
||||
if("tool")
|
||||
Dispense(/obj/item/abductor/gizmo)
|
||||
if("vest")
|
||||
Dispense(/obj/item/clothing/suit/armor/abductor/vest)
|
||||
if("mind_device")
|
||||
Dispense(/obj/item/abductor/mind_device,cost=2)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
|
||||
if(pad && gizmo && gizmo.marked)
|
||||
pad.Retrieve(gizmo.marked)
|
||||
|
||||
/obj/machinery/abductor/console/proc/TeleporterSend()
|
||||
if(pad)
|
||||
pad.Send()
|
||||
|
||||
/obj/machinery/abductor/console/proc/FlipVest()
|
||||
if(vest)
|
||||
vest.flip_mode()
|
||||
|
||||
/obj/machinery/abductor/console/proc/SelectDisguise(remote = FALSE)
|
||||
var/list/disguises2 = list()
|
||||
for(var/name in disguises)
|
||||
var/datum/icon_snapshot/snap = disguises[name]
|
||||
var/image/dummy = image(snap.icon, src, snap.icon_state)
|
||||
dummy.overlays = snap.overlays
|
||||
disguises2[name] = dummy
|
||||
|
||||
var/entry_name
|
||||
if(remote)
|
||||
entry_name = show_radial_menu(usr, camera.eyeobj, disguises2)
|
||||
else
|
||||
entry_name = show_radial_menu(usr, src, disguises2)
|
||||
|
||||
var/datum/icon_snapshot/chosen = disguises[entry_name]
|
||||
if(chosen && vest && (remote || in_range(usr,src)))
|
||||
vest.SetDisguise(chosen)
|
||||
|
||||
/obj/machinery/abductor/console/proc/SetDroppoint(turf/open/location,user)
|
||||
if(!istype(location))
|
||||
to_chat(user, "<span class='warning'>That place is not safe for the specimen.</span>")
|
||||
return
|
||||
|
||||
if(pad)
|
||||
pad.teleport_target = location
|
||||
to_chat(user, "<span class='notice'>Location marked as test subject release point.</span>")
|
||||
|
||||
|
||||
/obj/machinery/abductor/console/Initialize(mapload)
|
||||
..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/abductor/console/LateInitialize()
|
||||
if(!team_number)
|
||||
return
|
||||
|
||||
for(var/obj/machinery/abductor/pad/p in GLOB.machines)
|
||||
if(p.team_number == team_number)
|
||||
pad = p
|
||||
break
|
||||
|
||||
for(var/obj/machinery/abductor/experiment/e in GLOB.machines)
|
||||
if(e.team_number == team_number)
|
||||
experiment = e
|
||||
e.console = src
|
||||
|
||||
for(var/obj/machinery/computer/camera_advanced/abductor/c in GLOB.machines)
|
||||
if(c.team_number == team_number)
|
||||
camera = c
|
||||
c.console = src
|
||||
|
||||
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
|
||||
if(target.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
say("Subject wearing specialized protective tinfoil gear, unable to get a proper scan!")
|
||||
return
|
||||
var/datum/icon_snapshot/entry = new
|
||||
entry.name = target.name
|
||||
entry.icon = target.icon
|
||||
entry.icon_state = target.icon_state
|
||||
entry.overlays = target.get_overlays_copy(list(HANDS_LAYER)) //ugh
|
||||
//Update old disguise instead of adding new one
|
||||
if(disguises[entry.name])
|
||||
disguises[entry.name] = entry
|
||||
return
|
||||
disguises[entry.name] = entry
|
||||
|
||||
/obj/machinery/abductor/console/proc/AddGizmo(obj/item/abductor/gizmo/G)
|
||||
if(G == gizmo && G.console == src)
|
||||
return FALSE
|
||||
|
||||
if(G.console)
|
||||
G.console.gizmo = null
|
||||
|
||||
gizmo = G
|
||||
G.console = src
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/abductor/console/proc/AddVest(obj/item/clothing/suit/armor/abductor/vest/V)
|
||||
if(vest == V)
|
||||
return FALSE
|
||||
|
||||
for(var/obj/machinery/abductor/console/C in GLOB.machines)
|
||||
if(C.vest == V)
|
||||
C.vest = null
|
||||
break
|
||||
|
||||
vest = V
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/abductor/console/attackby(obj/O, mob/user, params)
|
||||
if(istype(O, /obj/item/abductor/gizmo) && AddGizmo(O))
|
||||
to_chat(user, "<span class='notice'>You link the tool to the console.</span>")
|
||||
else if(istype(O, /obj/item/clothing/suit/armor/abductor/vest) && AddVest(O))
|
||||
to_chat(user, "<span class='notice'>You link the vest to the console.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/abductor/console/proc/Dispense(item,cost=1)
|
||||
if(experiment && experiment.credits >= cost)
|
||||
experiment.credits -=cost
|
||||
say("Incoming supply!")
|
||||
var/drop_location = loc
|
||||
if(pad)
|
||||
flick("alien-pad", pad)
|
||||
drop_location = pad.loc
|
||||
new item(drop_location)
|
||||
|
||||
else
|
||||
say("Insufficent data!")
|
||||
@@ -1,56 +0,0 @@
|
||||
/obj/machinery/abductor/pad
|
||||
name = "Alien Telepad"
|
||||
desc = "Use this to transport to and from the humans' habitat."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "alien-pad-idle"
|
||||
var/turf/teleport_target
|
||||
|
||||
/obj/machinery/abductor/pad/proc/Warp(mob/living/target)
|
||||
if(!target.buckled)
|
||||
target.forceMove(get_turf(src))
|
||||
|
||||
/obj/machinery/abductor/pad/proc/Send()
|
||||
if(teleport_target == null)
|
||||
teleport_target = GLOB.teleportlocs[pick(GLOB.teleportlocs)]
|
||||
flick("alien-pad", src)
|
||||
for(var/mob/living/target in loc)
|
||||
target.forceMove(teleport_target)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir)
|
||||
to_chat(target, "<span class='warning'>The instability of the warp leaves you disoriented!</span>")
|
||||
target.Stun(60)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/Retrieve(mob/living/target)
|
||||
flick("alien-pad", src)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir)
|
||||
Warp(target)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/doMobToLoc(place, atom/movable/target)
|
||||
flick("alien-pad", src)
|
||||
target.forceMove(place)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/MobToLoc(place,mob/living/target)
|
||||
new /obj/effect/temp_visual/teleport_abductor(place)
|
||||
addtimer(CALLBACK(src, .proc/doMobToLoc, place, target), 80)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/doPadToLoc(place)
|
||||
flick("alien-pad", src)
|
||||
for(var/mob/living/target in get_turf(src))
|
||||
target.forceMove(place)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/PadToLoc(place)
|
||||
new /obj/effect/temp_visual/teleport_abductor(place)
|
||||
addtimer(CALLBACK(src, .proc/doPadToLoc, place), 80)
|
||||
|
||||
/obj/effect/temp_visual/teleport_abductor
|
||||
name = "Huh"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "teleport"
|
||||
duration = 80
|
||||
|
||||
/obj/effect/temp_visual/teleport_abductor/Initialize()
|
||||
. = ..()
|
||||
var/datum/effect_system/spark_spread/S = new
|
||||
S.set_up(10,0,loc)
|
||||
S.start()
|
||||
@@ -1,66 +0,0 @@
|
||||
/datum/antagonist/blob
|
||||
name = "Blob"
|
||||
roundend_category = "blobs"
|
||||
antagpanel_category = "Blob"
|
||||
job_rank = ROLE_BLOB
|
||||
|
||||
var/datum/action/innate/blobpop/pop_action
|
||||
var/starting_points_human_blob = 60
|
||||
var/point_rate_human_blob = 2
|
||||
|
||||
/datum/antagonist/blob/roundend_report()
|
||||
var/basic_report = ..()
|
||||
//Display max blobpoints for blebs that lost
|
||||
if(isovermind(owner.current)) //embarrasing if not
|
||||
var/mob/camera/blob/overmind = owner.current
|
||||
if(!overmind.victory_in_progress) //if it won this doesn't really matter
|
||||
var/point_report = "<br><b>[owner.name]</b> took over [overmind.max_count] tiles at the height of its growth."
|
||||
return basic_report+point_report
|
||||
return basic_report
|
||||
|
||||
/datum/antagonist/blob/greet()
|
||||
if(!isovermind(owner.current))
|
||||
to_chat(owner,"<span class='userdanger'>You feel bloated.</span>")
|
||||
|
||||
/datum/antagonist/blob/on_gain()
|
||||
create_objectives()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/blob/proc/create_objectives()
|
||||
var/datum/objective/blob_takeover/main = new
|
||||
main.owner = owner
|
||||
objectives += main
|
||||
|
||||
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
|
||||
if(!isovermind(owner.current))
|
||||
if(!pop_action)
|
||||
pop_action = new
|
||||
pop_action.Grant(owner.current)
|
||||
|
||||
/datum/objective/blob_takeover
|
||||
explanation_text = "Reach critical mass!"
|
||||
|
||||
//Non-overminds get this on blob antag assignment
|
||||
/datum/action/innate/blobpop
|
||||
name = "Pop"
|
||||
desc = "Unleash the blob"
|
||||
icon_icon = 'icons/mob/blob.dmi'
|
||||
button_icon_state = "blob"
|
||||
|
||||
/datum/action/innate/blobpop/Activate()
|
||||
var/mob/old_body = owner
|
||||
var/datum/antagonist/blob/blobtag = owner.mind.has_antag_datum(/datum/antagonist/blob)
|
||||
if(!blobtag)
|
||||
Remove()
|
||||
return
|
||||
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(old_body), blobtag.starting_points_human_blob)
|
||||
owner.mind.transfer_to(B)
|
||||
old_body.gib()
|
||||
B.place_blob_core(blobtag.point_rate_human_blob, pop_override = TRUE)
|
||||
|
||||
/datum/antagonist/blob/antag_listing_status()
|
||||
. = ..()
|
||||
if(owner && owner.current)
|
||||
var/mob/camera/blob/B = owner.current
|
||||
if(istype(B))
|
||||
. += "(Progress: [B.blobs_legit.len]/[B.blobwincount])"
|
||||
@@ -1,88 +0,0 @@
|
||||
/obj/structure/blob/core
|
||||
name = "blob core"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blank_blob"
|
||||
desc = "A huge, pulsating yellow mass."
|
||||
max_integrity = 400
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 5, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90) // Last stand
|
||||
explosion_block = 6
|
||||
point_return = -1
|
||||
health_regen = 0 //we regen in Life() instead of when pulsed
|
||||
var/core_regen = 2
|
||||
var/resource_delay = 0
|
||||
var/point_rate = 2
|
||||
|
||||
|
||||
/obj/structure/blob/core/Initialize(mapload, client/new_overmind = null, new_rate = 2, placed = 0)
|
||||
GLOB.blob_cores += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
GLOB.poi_list |= src
|
||||
update_icon() //so it atleast appears
|
||||
if(!placed && !overmind)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
if(overmind)
|
||||
update_icon()
|
||||
point_rate = new_rate
|
||||
addtimer(CALLBACK(src, .proc/generate_announcement), 1800)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/blob/core/proc/generate_announcement()
|
||||
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak5")
|
||||
|
||||
/obj/structure/blob/core/scannerreport()
|
||||
return "Directs the blob's expansion, gradually expands, and sustains nearby blob spores and blobbernauts."
|
||||
|
||||
/obj/structure/blob/core/update_icon()
|
||||
cut_overlays()
|
||||
color = null
|
||||
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
|
||||
if(overmind)
|
||||
blob_overlay.color = overmind.blob_reagent_datum.color
|
||||
add_overlay(blob_overlay)
|
||||
add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_core_overlay"))
|
||||
|
||||
/obj/structure/blob/core/Destroy()
|
||||
GLOB.blob_cores -= src
|
||||
if(overmind)
|
||||
overmind.blob_core = null
|
||||
overmind = null
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
GLOB.poi_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/core/ex_act(severity, target)
|
||||
var/damage = 50 - 10 * severity //remember, the core takes half brute damage, so this is 20/15/10 damage based on severity
|
||||
take_damage(damage, BRUTE, "bomb", 0)
|
||||
|
||||
/obj/structure/blob/core/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir, overmind_reagent_trigger = 1)
|
||||
. = ..()
|
||||
if(obj_integrity > 0)
|
||||
if(overmind) //we should have an overmind, but...
|
||||
overmind.update_health_hud()
|
||||
|
||||
/obj/structure/blob/core/Life()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!overmind)
|
||||
qdel(src)
|
||||
else
|
||||
if(resource_delay <= world.time)
|
||||
resource_delay = world.time + 10 // 1 second
|
||||
overmind.add_points(point_rate)
|
||||
obj_integrity = min(max_integrity, obj_integrity+core_regen)
|
||||
if(overmind)
|
||||
overmind.update_health_hud()
|
||||
Pulse_Area(overmind, 12, 4, 3)
|
||||
for(var/obj/structure/blob/normal/B in range(1, src))
|
||||
if(prob(5))
|
||||
B.change_to(/obj/structure/blob/shield/core, overmind)
|
||||
..()
|
||||
|
||||
/obj/structure/blob/core/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/stationloving, FALSE, TRUE)
|
||||
|
||||
/obj/structure/blob/core/onTransitZ(old_z, new_z)
|
||||
if(overmind && is_station_level(new_z))
|
||||
overmind.forceMove(get_turf(src))
|
||||
return ..()
|
||||
@@ -1,258 +0,0 @@
|
||||
//Few global vars to track the blob
|
||||
GLOBAL_LIST_EMPTY(blobs) //complete list of all blobs made.
|
||||
GLOBAL_LIST_EMPTY(blob_cores)
|
||||
GLOBAL_LIST_EMPTY(overminds)
|
||||
GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
|
||||
|
||||
/mob/camera/blob
|
||||
name = "Blob Overmind"
|
||||
real_name = "Blob Overmind"
|
||||
desc = "The overmind. It controls the blob."
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
icon_state = "marker"
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_on_shuttle = 1
|
||||
see_in_dark = 8
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
layer = FLY_LAYER
|
||||
|
||||
pass_flags = PASSBLOB
|
||||
faction = list(ROLE_BLOB)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
call_life = TRUE
|
||||
hud_type = /datum/hud/blob_overmind
|
||||
var/obj/structure/blob/core/blob_core = null // The blob overmind's core
|
||||
var/blob_points = 0
|
||||
var/max_blob_points = 100
|
||||
var/last_attack = 0
|
||||
var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob()
|
||||
var/list/blob_mobs = list()
|
||||
var/list/resource_blobs = list()
|
||||
var/free_chem_rerolls = 1 //one free chemical reroll
|
||||
var/nodes_required = 1 //if the blob needs nodes to place resource and factory blobs
|
||||
var/placed = 0
|
||||
var/base_point_rate = 2 //for blob core placement
|
||||
var/manualplace_min_time = 600 //in deciseconds //a minute, to get bearings
|
||||
var/autoplace_max_time = 3600 //six minutes, as long as should be needed
|
||||
var/list/blobs_legit = list()
|
||||
var/max_count = 0 //The biggest it got before death
|
||||
var/blobwincount = 400
|
||||
var/victory_in_progress = FALSE
|
||||
|
||||
/mob/camera/blob/Initialize(mapload, starting_points = 60)
|
||||
validate_location()
|
||||
blob_points = starting_points
|
||||
manualplace_min_time += world.time
|
||||
autoplace_max_time += world.time
|
||||
GLOB.overminds += src
|
||||
var/new_name = "[initial(name)] ([rand(1, 999)])"
|
||||
name = new_name
|
||||
real_name = new_name
|
||||
last_attack = world.time
|
||||
var/datum/reagent/blob/BC = pick((subtypesof(/datum/reagent/blob)))
|
||||
blob_reagent_datum = new BC
|
||||
color = blob_reagent_datum.complementary_color
|
||||
if(blob_core)
|
||||
blob_core.update_icon()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
.= ..()
|
||||
|
||||
/mob/camera/blob/proc/validate_location()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!is_valid_turf(T) && LAZYLEN(GLOB.blobstart))
|
||||
var/list/blobstarts = shuffle(GLOB.blobstart)
|
||||
for(var/_T in blobstarts)
|
||||
if(is_valid_turf(_T))
|
||||
T = _T
|
||||
break
|
||||
if(!T)
|
||||
CRASH("No blobspawnpoints and blob spawned in nullspace.")
|
||||
forceMove(T)
|
||||
|
||||
/mob/camera/blob/proc/is_valid_turf(turf/T)
|
||||
var/area/A = get_area(T)
|
||||
if((A && !A.blob_allowed) || !T || !is_station_level(T.z) || isspaceturf(T))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/camera/blob/Life()
|
||||
if(!blob_core)
|
||||
if(!placed)
|
||||
if(manualplace_min_time && world.time >= manualplace_min_time)
|
||||
to_chat(src, "<b><span class='big'><font color=\"#EE4000\">You may now place your blob core.</font></span></b>")
|
||||
to_chat(src, "<span class='big'><font color=\"#EE4000\">You will automatically place your blob core in [DisplayTimeText(autoplace_max_time - world.time)].</font></span>")
|
||||
manualplace_min_time = 0
|
||||
if(autoplace_max_time && world.time >= autoplace_max_time)
|
||||
place_blob_core(base_point_rate, 1)
|
||||
else
|
||||
qdel(src)
|
||||
else if(!victory_in_progress && (blobs_legit.len >= blobwincount))
|
||||
victory_in_progress = TRUE
|
||||
priority_announce("Biohazard has reached critical mass. Station loss is imminent.", "Biohazard Alert")
|
||||
set_security_level("delta")
|
||||
max_blob_points = INFINITY
|
||||
blob_points = INFINITY
|
||||
addtimer(CALLBACK(src, .proc/victory), 450)
|
||||
|
||||
if(!victory_in_progress && max_count < blobs_legit.len)
|
||||
max_count = blobs_legit.len
|
||||
..()
|
||||
|
||||
|
||||
/mob/camera/blob/proc/victory()
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
sleep(100)
|
||||
for(var/i in GLOB.mob_living_list)
|
||||
var/mob/living/L = i
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T || !is_station_level(T.z))
|
||||
continue
|
||||
|
||||
if(L in GLOB.overminds || (L.pass_flags & PASSBLOB))
|
||||
continue
|
||||
|
||||
var/area/Ablob = get_area(T)
|
||||
|
||||
if(!Ablob.blob_allowed)
|
||||
continue
|
||||
|
||||
if(!(ROLE_BLOB in L.faction))
|
||||
playsound(L, 'sound/effects/splat.ogg', 50, 1)
|
||||
L.death()
|
||||
new/mob/living/simple_animal/hostile/blob/blobspore(T)
|
||||
else
|
||||
L.fully_heal()
|
||||
|
||||
for(var/area/A in GLOB.sortedAreas)
|
||||
if(!(A.type in GLOB.the_station_areas))
|
||||
continue
|
||||
if(!A.blob_allowed)
|
||||
continue
|
||||
A.color = blob_reagent_datum.color
|
||||
A.name = "blob"
|
||||
A.icon = 'icons/mob/blob.dmi'
|
||||
A.icon_state = "blob_shield"
|
||||
A.layer = BELOW_MOB_LAYER
|
||||
A.invisibility = 0
|
||||
A.blend_mode = 0
|
||||
var/datum/antagonist/blob/B = mind.has_antag_datum(/datum/antagonist/blob)
|
||||
if(B)
|
||||
var/datum/objective/blob_takeover/main_objective = locate() in B.objectives
|
||||
if(main_objective)
|
||||
main_objective.completed = TRUE
|
||||
to_chat(world, "<B>[real_name] consumed the station in an unstoppable tide!</B>")
|
||||
SSticker.news_report = BLOB_WIN
|
||||
SSticker.force_ending = 1
|
||||
|
||||
/mob/camera/blob/Destroy()
|
||||
for(var/BL in GLOB.blobs)
|
||||
var/obj/structure/blob/B = BL
|
||||
if(B && B.overmind == src)
|
||||
B.overmind = null
|
||||
B.update_icon() //reset anything that was ours
|
||||
for(var/BLO in blob_mobs)
|
||||
var/mob/living/simple_animal/hostile/blob/BM = BLO
|
||||
if(BM)
|
||||
BM.overmind = null
|
||||
BM.update_icons()
|
||||
GLOB.overminds -= src
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/camera/blob/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='notice'>You are the overmind!</span>")
|
||||
blob_help()
|
||||
update_health_hud()
|
||||
add_points(0)
|
||||
|
||||
/mob/camera/blob/examine(mob/user)
|
||||
..()
|
||||
if(blob_reagent_datum)
|
||||
to_chat(user, "Its chemical is <font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>.")
|
||||
|
||||
/mob/camera/blob/update_health_hud()
|
||||
if(blob_core)
|
||||
hud_used.healths.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#e36600'>[round(blob_core.obj_integrity)]</font></div>"
|
||||
for(var/mob/living/simple_animal/hostile/blob/blobbernaut/B in blob_mobs)
|
||||
if(B.hud_used && B.hud_used.blobpwrdisplay)
|
||||
B.hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(blob_core.obj_integrity)]</font></div>"
|
||||
|
||||
/mob/camera/blob/proc/add_points(points)
|
||||
blob_points = CLAMP(blob_points + points, 0, max_blob_points)
|
||||
hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(blob_points)]</font></div>"
|
||||
|
||||
/mob/camera/blob/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
if (!message)
|
||||
return
|
||||
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "You cannot send IC messages (muted).")
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
|
||||
if (stat)
|
||||
return
|
||||
|
||||
blob_talk(message)
|
||||
|
||||
/mob/camera/blob/proc/blob_talk(message)
|
||||
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
src.log_talk(message, LOG_SAY)
|
||||
|
||||
var/message_a = say_quote(message)
|
||||
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>)</b> [message_a]</font></span>"
|
||||
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob))
|
||||
to_chat(M, rendered)
|
||||
if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
|
||||
/mob/camera/blob/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/mob/camera/blob/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(blob_core)
|
||||
stat(null, "Core Health: [blob_core.obj_integrity]")
|
||||
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
|
||||
stat(null, "Blobs to Win: [blobs_legit.len]/[blobwincount]")
|
||||
if(free_chem_rerolls)
|
||||
stat(null, "You have [free_chem_rerolls] Free Chemical Reroll\s Remaining")
|
||||
if(!placed)
|
||||
if(manualplace_min_time)
|
||||
stat(null, "Time Before Manual Placement: [max(round((manualplace_min_time - world.time)*0.1, 0.1), 0)]")
|
||||
stat(null, "Time Before Automatic Placement: [max(round((autoplace_max_time - world.time)*0.1, 0.1), 0)]")
|
||||
|
||||
/mob/camera/blob/Move(NewLoc, Dir = 0)
|
||||
if(placed)
|
||||
var/obj/structure/blob/B = locate() in range("3x3", NewLoc)
|
||||
if(B)
|
||||
forceMove(NewLoc)
|
||||
else
|
||||
return 0
|
||||
else
|
||||
var/area/A = get_area(NewLoc)
|
||||
if(isspaceturf(NewLoc) || istype(A, /area/shuttle)) //if unplaced, can't go on shuttles or space tiles
|
||||
return 0
|
||||
forceMove(NewLoc)
|
||||
return 1
|
||||
|
||||
/mob/camera/blob/mind_initialize()
|
||||
. = ..()
|
||||
var/datum/antagonist/blob/B = mind.has_antag_datum(/datum/antagonist/blob)
|
||||
if(!B)
|
||||
mind.add_antag_datum(/datum/antagonist/blob)
|
||||
@@ -1,75 +0,0 @@
|
||||
/proc/brainwash(mob/living/L, directives)
|
||||
if(!L.mind)
|
||||
return
|
||||
if(!islist(directives))
|
||||
directives = list(directives)
|
||||
var/datum/mind/M = L.mind
|
||||
var/datum/antagonist/brainwashed/B = M.has_antag_datum(/datum/antagonist/brainwashed)
|
||||
if(B)
|
||||
for(var/O in directives)
|
||||
var/datum/objective/brainwashing/objective = new(O)
|
||||
B.objectives += objective
|
||||
B.greet()
|
||||
else
|
||||
B = new()
|
||||
for(var/O in directives)
|
||||
var/datum/objective/brainwashing/objective = new(O)
|
||||
B.objectives += objective
|
||||
M.add_antag_datum(B)
|
||||
|
||||
var/begin_message = "<span class='deadsay'><b>[L]</b> has been brainwashed with the following objectives: "
|
||||
var/obj_message = english_list(directives)
|
||||
var/end_message = "</b>.</span>"
|
||||
var/rendered = begin_message + obj_message + end_message
|
||||
deadchat_broadcast(rendered, follow_target = L, turf_target = get_turf(L), message_type=DEADCHAT_REGULAR)
|
||||
|
||||
/datum/antagonist/brainwashed
|
||||
name = "Brainwashed Victim"
|
||||
job_rank = ROLE_BRAINWASHED
|
||||
roundend_category = "brainwashed victims"
|
||||
show_in_antagpanel = TRUE
|
||||
antagpanel_category = "Other"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
|
||||
/datum/antagonist/brainwashed/greet()
|
||||
to_chat(owner, "<span class='warning'>Your mind reels as it begins focusing on a single purpose...</span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>Follow the Directives, at any cost!</b></span></big>")
|
||||
var/i = 1
|
||||
for(var/X in objectives)
|
||||
var/datum/objective/O = X
|
||||
to_chat(owner, "<b>[i].</b> [O.explanation_text]")
|
||||
i++
|
||||
|
||||
/datum/antagonist/brainwashed/farewell()
|
||||
to_chat(owner, "<span class='warning'>Your mind suddenly clears...</span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>You feel the weight of the Directives disappear! You no longer have to obey them.</b></span></big>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/brainwashed/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/mob/living/carbon/C = new_owner.current
|
||||
if(!istype(C))
|
||||
return
|
||||
var/list/objectives = list()
|
||||
do
|
||||
var/objective = stripped_input(admin, "Add an objective, or leave empty to finish.", "Brainwashing", null, MAX_MESSAGE_LEN)
|
||||
if(objective)
|
||||
objectives += objective
|
||||
while(alert(admin,"Add another objective?","More Brainwashing","Yes","No") == "Yes")
|
||||
|
||||
if(alert(admin,"Confirm Brainwashing?","Are you sure?","Yes","No") == "No")
|
||||
return
|
||||
|
||||
if(!LAZYLEN(objectives))
|
||||
return
|
||||
|
||||
if(QDELETED(C))
|
||||
to_chat(admin, "Mob doesn't exist anymore")
|
||||
return
|
||||
|
||||
brainwash(C, objectives)
|
||||
var/obj_list = english_list(objectives)
|
||||
message_admins("[key_name_admin(admin)] has brainwashed [key_name_admin(C)] with the following objectives: [obj_list].")
|
||||
log_admin("[key_name(admin)] has brainwashed [key_name(C)] with the following objectives: [obj_list].")
|
||||
|
||||
/datum/objective/brainwashing
|
||||
completed = TRUE
|
||||
@@ -1,154 +0,0 @@
|
||||
/datum/antagonist/brother
|
||||
name = "Brother"
|
||||
antagpanel_category = "Brother"
|
||||
job_rank = ROLE_BROTHER
|
||||
var/special_role = ROLE_BROTHER
|
||||
var/datum/team/brother_team/team
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
|
||||
if(!new_team)
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
team = new_team
|
||||
|
||||
/datum/antagonist/brother/get_team()
|
||||
return team
|
||||
|
||||
/datum/antagonist/brother/on_gain()
|
||||
SSticker.mode.brothers += owner
|
||||
objectives += team.objectives
|
||||
owner.special_role = special_role
|
||||
finalize_brother()
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/brother/on_removal()
|
||||
SSticker.mode.brothers -= owner
|
||||
if(owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'>You are no longer the [special_role]!</span>")
|
||||
owner.special_role = null
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/brother/proc/give_meeting_area()
|
||||
if(!owner.current || !team || !team.meeting_area)
|
||||
return
|
||||
to_chat(owner.current, "<B>Your designated meeting area:</B> [team.meeting_area]")
|
||||
antag_memory += "<b>Meeting Area</b>: [team.meeting_area]<br>"
|
||||
|
||||
/datum/antagonist/brother/greet()
|
||||
var/brother_text = ""
|
||||
var/list/brothers = team.members - owner
|
||||
for(var/i = 1 to brothers.len)
|
||||
var/datum/mind/M = brothers[i]
|
||||
brother_text += M.name
|
||||
if(i == brothers.len - 1)
|
||||
brother_text += " and "
|
||||
else if(i != brothers.len)
|
||||
brother_text += ", "
|
||||
to_chat(owner.current, "<B><font size=3 color=red>You are the [owner.special_role] of [brother_text].</font></B>")
|
||||
to_chat(owner.current, "The Syndicate only accepts those that have proven themselves. Prove yourself and prove your [team.member_name]s by completing your objectives together!")
|
||||
owner.announce_objectives()
|
||||
give_meeting_area()
|
||||
|
||||
/datum/antagonist/brother/proc/finalize_brother()
|
||||
SSticker.mode.update_brother_icons_added(owner)
|
||||
|
||||
/datum/antagonist/brother/admin_add(datum/mind/new_owner,mob/admin)
|
||||
//show list of possible brothers
|
||||
var/list/candidates = list()
|
||||
for(var/mob/living/L in GLOB.alive_mob_list)
|
||||
if(!L.mind || L.mind == new_owner || !can_be_owned(L.mind))
|
||||
continue
|
||||
candidates[L.mind.name] = L.mind
|
||||
|
||||
var/choice = input(admin,"Choose the blood brother.", "Brother") as null|anything in candidates
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/mind/bro = candidates[choice]
|
||||
var/datum/team/brother_team/T = new
|
||||
T.add_member(new_owner)
|
||||
T.add_member(bro)
|
||||
T.pick_meeting_area()
|
||||
T.forge_brother_objectives()
|
||||
new_owner.add_antag_datum(/datum/antagonist/brother,T)
|
||||
bro.add_antag_datum(/datum/antagonist/brother, T)
|
||||
T.update_name()
|
||||
message_admins("[key_name_admin(admin)] made [new_owner.current] and [bro.current] into blood brothers.")
|
||||
log_admin("[key_name(admin)] made [new_owner.current] and [bro.current] into blood brothers.")
|
||||
|
||||
/datum/team/brother_team
|
||||
name = "brotherhood"
|
||||
member_name = "blood brother"
|
||||
var/meeting_area
|
||||
var/static/meeting_areas = list("The Bar", "Dorms", "Escape Dock", "Arrivals", "Holodeck", "Primary Tool Storage", "Recreation Area", "Chapel", "Library")
|
||||
|
||||
/datum/team/brother_team/is_solo()
|
||||
return FALSE
|
||||
|
||||
/datum/team/brother_team/proc/pick_meeting_area()
|
||||
meeting_area = pick(meeting_areas)
|
||||
meeting_areas -= meeting_area
|
||||
|
||||
/datum/team/brother_team/proc/update_name()
|
||||
var/list/last_names = list()
|
||||
for(var/datum/mind/M in members)
|
||||
var/list/split_name = splittext(M.name," ")
|
||||
last_names += split_name[split_name.len]
|
||||
|
||||
name = last_names.Join(" & ")
|
||||
|
||||
/datum/team/brother_team/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<span class='header'>The blood brothers of [name] were:</span>"
|
||||
for(var/datum/mind/M in members)
|
||||
parts += printplayer(M)
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
objective_count++
|
||||
if(win)
|
||||
parts += "<span class='greentext'>The blood brothers were successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext'>The blood brothers have failed!</span>"
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
|
||||
/datum/team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
|
||||
O.team = src
|
||||
if(needs_target)
|
||||
O.find_target()
|
||||
O.update_explanation_text()
|
||||
objectives += O
|
||||
|
||||
/datum/team/brother_team/proc/forge_brother_objectives()
|
||||
objectives = list()
|
||||
var/is_hijacker = prob(10)
|
||||
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
|
||||
forge_single_objective()
|
||||
if(is_hijacker)
|
||||
if(!locate(/datum/objective/hijack) in objectives)
|
||||
add_objective(new/datum/objective/hijack)
|
||||
else if(!locate(/datum/objective/escape) in objectives)
|
||||
add_objective(new/datum/objective/escape)
|
||||
|
||||
/datum/team/brother_team/proc/forge_single_objective()
|
||||
if(prob(50))
|
||||
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
|
||||
add_objective(new/datum/objective/destroy, TRUE)
|
||||
else if(prob(30))
|
||||
add_objective(new/datum/objective/maroon, TRUE)
|
||||
else
|
||||
add_objective(new/datum/objective/assassinate, TRUE)
|
||||
else
|
||||
add_objective(new/datum/objective/steal, TRUE)
|
||||
|
||||
/datum/team/brother_team/antag_listing_name()
|
||||
return "[name] blood brothers"
|
||||
@@ -1,573 +0,0 @@
|
||||
#define LING_FAKEDEATH_TIME 400 //40 seconds
|
||||
#define LING_DEAD_GENETICDAMAGE_HEAL_CAP 50 //The lowest value of geneticdamage handle_changeling() can take it to while dead.
|
||||
#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
|
||||
|
||||
/datum/antagonist/changeling
|
||||
name = "Changeling"
|
||||
roundend_category = "changelings"
|
||||
antagpanel_category = "Changeling"
|
||||
job_rank = ROLE_CHANGELING
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
|
||||
var/you_are_greet = TRUE
|
||||
var/give_objectives = TRUE
|
||||
var/team_mode = FALSE //Should assign team objectives ?
|
||||
|
||||
//Changeling Stuff
|
||||
|
||||
var/list/stored_profiles = list() //list of datum/changelingprofile
|
||||
var/datum/changelingprofile/first_prof = null
|
||||
var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
|
||||
var/absorbedcount = 0
|
||||
var/trueabsorbs = 0//dna gained using absorb, not dna sting
|
||||
var/chem_charges = 20
|
||||
var/chem_storage = 75
|
||||
var/chem_recharge_rate = 1
|
||||
var/chem_recharge_slowdown = 0
|
||||
var/sting_range = 2
|
||||
var/changelingID = "Changeling"
|
||||
var/geneticdamage = 0
|
||||
var/isabsorbing = 0
|
||||
var/islinking = 0
|
||||
var/geneticpoints = 10
|
||||
var/purchasedpowers = list()
|
||||
var/mimicing = ""
|
||||
var/canrespec = 0
|
||||
var/changeling_speak = 0
|
||||
var/loudfactor = 0 //Used for blood tests. At 4, blood tests will succeed. At 10, blood tests will result in an explosion.
|
||||
var/bloodtestwarnings = 0 //Used to track if the ling has been notified that they will pass blood tests.
|
||||
var/datum/dna/chosen_dna
|
||||
var/obj/effect/proc_holder/changeling/sting/chosen_sting
|
||||
var/datum/cellular_emporium/cellular_emporium
|
||||
var/datum/action/innate/cellular_emporium/emporium_action
|
||||
|
||||
// wip stuff
|
||||
var/static/list/all_powers = typecacheof(/obj/effect/proc_holder/changeling,TRUE)
|
||||
|
||||
|
||||
/datum/antagonist/changeling/Destroy()
|
||||
QDEL_NULL(cellular_emporium)
|
||||
QDEL_NULL(emporium_action)
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/changeling/proc/generate_name()
|
||||
var/honorific
|
||||
if(owner.current.gender == FEMALE)
|
||||
honorific = "Ms."
|
||||
else
|
||||
honorific = "Mr."
|
||||
if(GLOB.possible_changeling_IDs.len)
|
||||
changelingID = pick(GLOB.possible_changeling_IDs)
|
||||
GLOB.possible_changeling_IDs -= changelingID
|
||||
changelingID = "[honorific] [changelingID]"
|
||||
else
|
||||
changelingID = "[honorific] [rand(1,999)]"
|
||||
|
||||
/datum/antagonist/changeling/proc/create_actions()
|
||||
cellular_emporium = new(src)
|
||||
emporium_action = new(cellular_emporium)
|
||||
|
||||
/datum/antagonist/changeling/on_gain()
|
||||
generate_name()
|
||||
create_actions()
|
||||
reset_powers()
|
||||
create_initial_profile()
|
||||
if(give_objectives)
|
||||
forge_objectives()
|
||||
remove_clownmut()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/changeling/on_removal()
|
||||
//We'll be using this from now on
|
||||
var/mob/living/carbon/C = owner.current
|
||||
if(istype(C))
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B && (B.decoy_override != initial(B.decoy_override)))
|
||||
B.organ_flags |= ORGAN_VITAL
|
||||
B.decoy_override = FALSE
|
||||
remove_changeling_powers()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/changeling/proc/remove_clownmut()
|
||||
if (owner)
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H) && owner.assigned_role == "Clown")
|
||||
to_chat(H, "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
/datum/antagonist/changeling/proc/reset_properties()
|
||||
changeling_speak = 0
|
||||
chosen_sting = null
|
||||
geneticpoints = initial(geneticpoints)
|
||||
sting_range = initial(sting_range)
|
||||
chem_storage = initial(chem_storage)
|
||||
chem_recharge_rate = initial(chem_recharge_rate)
|
||||
chem_charges = min(chem_charges, chem_storage)
|
||||
chem_recharge_slowdown = initial(chem_recharge_slowdown)
|
||||
mimicing = ""
|
||||
|
||||
/datum/antagonist/changeling/proc/remove_changeling_powers()
|
||||
if(ishuman(owner.current) || ismonkey(owner.current))
|
||||
reset_properties()
|
||||
for(var/obj/effect/proc_holder/changeling/p in purchasedpowers)
|
||||
if(p.always_keep)
|
||||
continue
|
||||
purchasedpowers -= p
|
||||
p.on_refund(owner.current)
|
||||
|
||||
//MOVE THIS
|
||||
if(owner.current.hud_used)
|
||||
owner.current.hud_used.lingstingdisplay.icon_state = null
|
||||
owner.current.hud_used.lingstingdisplay.invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
/datum/antagonist/changeling/proc/reset_powers()
|
||||
if(purchasedpowers)
|
||||
remove_changeling_powers()
|
||||
loudfactor = 0
|
||||
bloodtestwarnings = 0
|
||||
//Repurchase free powers.
|
||||
for(var/path in all_powers)
|
||||
var/obj/effect/proc_holder/changeling/S = new path()
|
||||
if(!S.dna_cost)
|
||||
if(!has_sting(S))
|
||||
purchasedpowers += S
|
||||
S.on_purchase(owner.current,TRUE)
|
||||
|
||||
/datum/antagonist/changeling/proc/has_sting(obj/effect/proc_holder/changeling/power)
|
||||
for(var/obj/effect/proc_holder/changeling/P in purchasedpowers)
|
||||
if(initial(power.name) == P.name)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/antagonist/changeling/proc/purchase_power(sting_name)
|
||||
var/obj/effect/proc_holder/changeling/thepower = null
|
||||
|
||||
for(var/path in all_powers)
|
||||
var/obj/effect/proc_holder/changeling/S = path
|
||||
if(initial(S.name) == sting_name)
|
||||
thepower = new path()
|
||||
break
|
||||
|
||||
if(!thepower)
|
||||
to_chat(owner.current, "This is awkward. Changeling power purchase failed, please report this bug to a coder!")
|
||||
return
|
||||
|
||||
if(absorbedcount < thepower.req_dna)
|
||||
to_chat(owner.current, "We lack the energy to evolve this ability!")
|
||||
return
|
||||
|
||||
if(has_sting(thepower))
|
||||
to_chat(owner.current, "We have already evolved this ability!")
|
||||
return
|
||||
|
||||
if(thepower.dna_cost < 0)
|
||||
to_chat(owner.current, "We cannot evolve this ability.")
|
||||
return
|
||||
|
||||
if(geneticpoints < thepower.dna_cost)
|
||||
to_chat(owner.current, "We have reached our capacity for abilities.")
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(owner.current, TRAIT_DEATHCOMA))//To avoid potential exploits by buying new powers while in stasis, which clears your verblist.
|
||||
to_chat(owner.current, "We lack the energy to evolve new abilities right now.")
|
||||
return
|
||||
|
||||
geneticpoints -= thepower.dna_cost
|
||||
purchasedpowers += thepower
|
||||
thepower.on_purchase(owner.current)
|
||||
loudfactor += thepower.loudness
|
||||
if(loudfactor >= 4 && !bloodtestwarnings)
|
||||
to_chat(owner.current, "<span class='warning'>Our blood is growing flammable. Our blood will react violently to heat.</span>")
|
||||
bloodtestwarnings = 1
|
||||
if(loudfactor >= 10 && bloodtestwarnings < 2)
|
||||
to_chat(owner.current, "<span class='warning'>Our blood has grown extremely flammable. Our blood will react explosively to heat.</span>")
|
||||
bloodtestwarnings = 2
|
||||
|
||||
/datum/antagonist/changeling/proc/readapt()
|
||||
if(!ishuman(owner.current))
|
||||
to_chat(owner.current, "<span class='danger'>We can't remove our evolutions in this form!</span>")
|
||||
return
|
||||
if(canrespec)
|
||||
to_chat(owner.current, "<span class='notice'>We have removed our evolutions from this form, and are now ready to readapt.</span>")
|
||||
reset_powers()
|
||||
playsound(get_turf(owner.current), 'sound/effects/lingreadapt.ogg', 75, TRUE, 5, soundenvwet = 0)
|
||||
canrespec = 0
|
||||
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, "Readapt")
|
||||
return 1
|
||||
else
|
||||
to_chat(owner.current, "<span class='danger'>You lack the power to readapt your evolutions!</span>")
|
||||
return 0
|
||||
|
||||
//Called in life()
|
||||
/datum/antagonist/changeling/proc/regenerate()
|
||||
var/mob/living/carbon/the_ling = owner.current
|
||||
if(istype(the_ling))
|
||||
emporium_action.Grant(the_ling)
|
||||
if(the_ling.stat == DEAD)
|
||||
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), (chem_storage*0.5))
|
||||
geneticdamage = max(LING_DEAD_GENETICDAMAGE_HEAL_CAP,geneticdamage-1)
|
||||
else //not dead? no chem/geneticdamage caps.
|
||||
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
|
||||
geneticdamage = max(0, geneticdamage-1)
|
||||
|
||||
|
||||
/datum/antagonist/changeling/proc/get_dna(dna_owner)
|
||||
for(var/datum/changelingprofile/prof in stored_profiles)
|
||||
if(dna_owner == prof.name)
|
||||
return prof
|
||||
|
||||
/datum/antagonist/changeling/proc/has_dna(datum/dna/tDNA)
|
||||
for(var/datum/changelingprofile/prof in stored_profiles)
|
||||
if(tDNA.is_same_as(prof.dna))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/changeling/proc/can_absorb_dna(mob/living/carbon/human/target, var/verbose=1)
|
||||
var/mob/living/carbon/user = owner.current
|
||||
if(!istype(user))
|
||||
return
|
||||
if(stored_profiles.len)
|
||||
var/datum/changelingprofile/prof = stored_profiles[1]
|
||||
if(prof.dna == user.dna && stored_profiles.len >= dna_max)//If our current DNA is the stalest, we gotta ditch it.
|
||||
if(verbose)
|
||||
to_chat(user, "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>")
|
||||
return
|
||||
if(!target)
|
||||
return
|
||||
if(NO_DNA_COPY in target.dna.species.species_traits)
|
||||
if(verbose)
|
||||
to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
|
||||
return
|
||||
if((HAS_TRAIT(target, TRAIT_NOCLONE)) || (HAS_TRAIT(target, TRAIT_NOCLONE)))
|
||||
if(verbose)
|
||||
to_chat(user, "<span class='warning'>DNA of [target] is ruined beyond usability!</span>")
|
||||
return
|
||||
if(!ishuman(target))//Absorbing monkeys is entirely possible, but it can cause issues with transforming. That's what lesser form is for anyway!
|
||||
if(verbose)
|
||||
to_chat(user, "<span class='warning'>We could gain no benefit from absorbing a lesser creature.</span>")
|
||||
return
|
||||
if(has_dna(target.dna))
|
||||
if(verbose)
|
||||
to_chat(user, "<span class='warning'>We already have this DNA in storage!</span>")
|
||||
return
|
||||
if(!target.has_dna())
|
||||
if(verbose)
|
||||
to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
|
||||
return
|
||||
return 1
|
||||
|
||||
|
||||
/datum/antagonist/changeling/proc/create_profile(mob/living/carbon/human/H, protect = 0)
|
||||
var/datum/changelingprofile/prof = new
|
||||
|
||||
H.dna.real_name = H.real_name //Set this again, just to be sure that it's properly set.
|
||||
var/datum/dna/new_dna = new H.dna.type
|
||||
H.dna.copy_dna(new_dna)
|
||||
prof.dna = new_dna
|
||||
prof.name = H.real_name
|
||||
prof.protected = protect
|
||||
|
||||
prof.underwear = H.underwear
|
||||
prof.undie_color = H.undie_color
|
||||
prof.undershirt = H.undershirt
|
||||
prof.shirt_color = H.shirt_color
|
||||
prof.socks = H.socks
|
||||
prof.socks_color = H.socks_color
|
||||
|
||||
var/list/slots = list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store")
|
||||
for(var/slot in slots)
|
||||
if(slot in H.vars)
|
||||
var/obj/item/I = H.vars[slot]
|
||||
if(!I)
|
||||
continue
|
||||
prof.name_list[slot] = I.name
|
||||
prof.appearance_list[slot] = I.appearance
|
||||
prof.flags_cover_list[slot] = I.flags_cover
|
||||
prof.item_color_list[slot] = I.item_color
|
||||
prof.item_state_list[slot] = I.item_state
|
||||
prof.exists_list[slot] = 1
|
||||
else
|
||||
continue
|
||||
|
||||
return prof
|
||||
|
||||
/datum/antagonist/changeling/proc/add_profile(datum/changelingprofile/prof)
|
||||
if(stored_profiles.len > dna_max)
|
||||
if(!push_out_profile())
|
||||
return
|
||||
|
||||
if(!first_prof)
|
||||
first_prof = prof
|
||||
|
||||
stored_profiles += prof
|
||||
absorbedcount++
|
||||
|
||||
/datum/antagonist/changeling/proc/add_new_profile(mob/living/carbon/human/H, protect = 0)
|
||||
var/datum/changelingprofile/prof = create_profile(H, protect)
|
||||
add_profile(prof)
|
||||
return prof
|
||||
|
||||
/datum/antagonist/changeling/proc/remove_profile(mob/living/carbon/human/H, force = 0)
|
||||
for(var/datum/changelingprofile/prof in stored_profiles)
|
||||
if(H.real_name == prof.name)
|
||||
if(prof.protected && !force)
|
||||
continue
|
||||
stored_profiles -= prof
|
||||
qdel(prof)
|
||||
|
||||
/datum/antagonist/changeling/proc/get_profile_to_remove()
|
||||
for(var/datum/changelingprofile/prof in stored_profiles)
|
||||
if(!prof.protected)
|
||||
return prof
|
||||
|
||||
/datum/antagonist/changeling/proc/push_out_profile()
|
||||
var/datum/changelingprofile/removeprofile = get_profile_to_remove()
|
||||
if(removeprofile)
|
||||
stored_profiles -= removeprofile
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/antagonist/changeling/proc/create_initial_profile()
|
||||
var/mob/living/carbon/C = owner.current //only carbons have dna now, so we have to typecaste
|
||||
if(ishuman(C))
|
||||
add_new_profile(C)
|
||||
|
||||
/datum/antagonist/changeling/apply_innate_effects()
|
||||
//Brains optional.
|
||||
var/mob/living/carbon/C = owner.current
|
||||
if(istype(C))
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
B.organ_flags &= ~ORGAN_VITAL
|
||||
B.decoy_override = TRUE
|
||||
update_changeling_icons_added()
|
||||
return
|
||||
|
||||
/datum/antagonist/changeling/remove_innate_effects()
|
||||
update_changeling_icons_removed()
|
||||
return
|
||||
|
||||
|
||||
/datum/antagonist/changeling/greet()
|
||||
if (you_are_greet)
|
||||
to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
|
||||
to_chat(owner.current, "<span class='boldannounce'>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.</span>")
|
||||
to_chat(owner.current, "<b>You must complete the following tasks:</b>")
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/changeling/farewell()
|
||||
to_chat(owner.current, "<span class='userdanger'>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</span>")
|
||||
|
||||
/datum/antagonist/changeling/proc/forge_team_objectives()
|
||||
if(GLOB.changeling_team_objective_type)
|
||||
var/datum/objective/changeling_team_objective/team_objective = new GLOB.changeling_team_objective_type
|
||||
team_objective.owner = owner
|
||||
if(team_objective.prepare())//Setting up succeeded
|
||||
objectives += team_objective
|
||||
else
|
||||
qdel(team_objective)
|
||||
return
|
||||
|
||||
/datum/antagonist/changeling/proc/forge_objectives()
|
||||
//OBJECTIVES - random traitor objectives. Unique objectives "steal brain" and "identity theft".
|
||||
//No escape alone because changelings aren't suited for it and it'd probably just lead to rampant robusting
|
||||
//If it seems like they'd be able to do it in play, add a 10% chance to have to escape alone
|
||||
|
||||
var/escape_objective_possible = TRUE
|
||||
|
||||
//if there's a team objective, check if it's compatible with escape objectives
|
||||
for(var/datum/objective/changeling_team_objective/CTO in objectives)
|
||||
if(!CTO.escape_objective_compatible)
|
||||
escape_objective_possible = FALSE
|
||||
break
|
||||
var/changeling_objective = rand(1,3)
|
||||
switch(changeling_objective)
|
||||
if(1)
|
||||
var/datum/objective/absorb/absorb_objective = new
|
||||
absorb_objective.owner = owner
|
||||
absorb_objective.gen_amount_goal(6, 8)
|
||||
objectives += absorb_objective
|
||||
if(2)
|
||||
var/datum/objective/absorb_changeling/ac = new
|
||||
ac.owner = owner
|
||||
objectives += ac
|
||||
if(3)
|
||||
var/datum/objective/absorb_most/ac = new
|
||||
ac.owner = owner
|
||||
objectives += ac
|
||||
|
||||
if(prob(60))
|
||||
if(prob(85))
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = owner
|
||||
steal_objective.find_target()
|
||||
objectives += steal_objective
|
||||
else
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = owner
|
||||
download_objective.gen_amount_goal()
|
||||
objectives += download_objective
|
||||
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = owner
|
||||
destroy_objective.find_target()
|
||||
objectives += destroy_objective
|
||||
else
|
||||
if(prob(70))
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
if(team_mode) //No backstabbing while in a team
|
||||
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
|
||||
else
|
||||
kill_objective.find_target()
|
||||
objectives += kill_objective
|
||||
else
|
||||
var/datum/objective/maroon/maroon_objective = new
|
||||
maroon_objective.owner = owner
|
||||
if(team_mode)
|
||||
maroon_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
|
||||
else
|
||||
maroon_objective.find_target()
|
||||
objectives += maroon_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
|
||||
var/datum/objective/escape/escape_with_identity/identity_theft = new
|
||||
identity_theft.owner = owner
|
||||
identity_theft.target = maroon_objective.target
|
||||
identity_theft.update_explanation_text()
|
||||
objectives += identity_theft
|
||||
escape_objective_possible = FALSE
|
||||
|
||||
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
|
||||
if(prob(50))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
objectives += escape_objective
|
||||
else
|
||||
var/datum/objective/escape/escape_with_identity/identity_theft = new
|
||||
identity_theft.owner = owner
|
||||
if(team_mode)
|
||||
identity_theft.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
|
||||
else
|
||||
identity_theft.find_target()
|
||||
objectives += identity_theft
|
||||
escape_objective_possible = FALSE
|
||||
|
||||
/datum/antagonist/changeling/proc/update_changeling_icons_added()
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
|
||||
hud.join_hud(owner.current)
|
||||
set_antag_hud(owner.current, "changeling")
|
||||
|
||||
/datum/antagonist/changeling/proc/update_changeling_icons_removed()
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
|
||||
hud.leave_hud(owner.current)
|
||||
set_antag_hud(owner.current, null)
|
||||
|
||||
/datum/antagonist/changeling/admin_add(datum/mind/new_owner,mob/admin)
|
||||
. = ..()
|
||||
to_chat(new_owner.current, "<span class='boldannounce'>Our powers have awoken. A flash of memory returns to us...we are [changelingID], a changeling!</span>")
|
||||
|
||||
/datum/antagonist/changeling/get_admin_commands()
|
||||
. = ..()
|
||||
if(stored_profiles.len && (owner.current.real_name != first_prof.name))
|
||||
.["Transform to initial appearance."] = CALLBACK(src,.proc/admin_restore_appearance)
|
||||
|
||||
/datum/antagonist/changeling/proc/admin_restore_appearance(mob/admin)
|
||||
if(!stored_profiles.len || !iscarbon(owner.current))
|
||||
to_chat(admin, "<span class='danger'>Resetting DNA failed!</span>")
|
||||
else
|
||||
var/mob/living/carbon/C = owner.current
|
||||
first_prof.dna.transfer_identity(C, transfer_SE=1)
|
||||
C.real_name = first_prof.name
|
||||
C.updateappearance(mutcolor_update=1)
|
||||
C.domutcheck()
|
||||
|
||||
// Profile
|
||||
|
||||
/datum/changelingprofile
|
||||
var/name = "a bug"
|
||||
|
||||
var/protected = 0
|
||||
|
||||
var/datum/dna/dna = null
|
||||
var/list/name_list = list() //associative list of slotname = itemname
|
||||
var/list/appearance_list = list()
|
||||
var/list/flags_cover_list = list()
|
||||
var/list/exists_list = list()
|
||||
var/list/item_color_list = list()
|
||||
var/list/item_state_list = list()
|
||||
|
||||
var/underwear
|
||||
var/undie_color
|
||||
var/undershirt
|
||||
var/shirt_color
|
||||
var/socks
|
||||
var/socks_color
|
||||
|
||||
/datum/changelingprofile/Destroy()
|
||||
qdel(dna)
|
||||
. = ..()
|
||||
|
||||
/datum/changelingprofile/proc/copy_profile(datum/changelingprofile/newprofile)
|
||||
newprofile.name = name
|
||||
newprofile.protected = protected
|
||||
newprofile.dna = new dna.type
|
||||
dna.copy_dna(newprofile.dna)
|
||||
newprofile.name_list = name_list.Copy()
|
||||
newprofile.appearance_list = appearance_list.Copy()
|
||||
newprofile.flags_cover_list = flags_cover_list.Copy()
|
||||
newprofile.exists_list = exists_list.Copy()
|
||||
newprofile.item_color_list = item_color_list.Copy()
|
||||
newprofile.item_state_list = item_state_list.Copy()
|
||||
newprofile.underwear = underwear
|
||||
newprofile.undershirt = undershirt
|
||||
newprofile.socks = socks
|
||||
|
||||
|
||||
/datum/antagonist/changeling/xenobio
|
||||
name = "Xenobio Changeling"
|
||||
give_objectives = FALSE
|
||||
show_in_roundend = FALSE //These are here for admin tracking purposes only
|
||||
you_are_greet = FALSE
|
||||
|
||||
/datum/antagonist/changeling/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
var/changelingwin = 1
|
||||
if(!owner.current)
|
||||
changelingwin = 0
|
||||
|
||||
parts += printplayer(owner)
|
||||
|
||||
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
|
||||
parts += "<b>Changeling ID:</b> [changelingID]."
|
||||
parts += "<b>Genomes Extracted:</b> [absorbedcount]"
|
||||
parts += " "
|
||||
if(objectives.len)
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
changelingwin = 0
|
||||
count++
|
||||
|
||||
if(changelingwin)
|
||||
parts += "<span class='greentext'>The changeling was successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext'>The changeling has failed.</span>"
|
||||
|
||||
return parts.Join("<br>")
|
||||
|
||||
/datum/antagonist/changeling/antag_listing_name()
|
||||
return ..() + "([changelingID])"
|
||||
|
||||
/datum/antagonist/changeling/xenobio/antag_listing_name()
|
||||
return ..() + "(Xenobio)"
|
||||
@@ -1,566 +0,0 @@
|
||||
/*
|
||||
Changeling Mutations! ~By Miauw (ALL OF IT :V)
|
||||
Contains:
|
||||
Arm Blade
|
||||
Space Suit
|
||||
Shield
|
||||
Armor
|
||||
Tentacles
|
||||
*/
|
||||
|
||||
|
||||
//Parent to shields and blades because muh copypasted code.
|
||||
/obj/effect/proc_holder/changeling/weapon
|
||||
name = "Organic Weapon"
|
||||
desc = "Go tell a coder if you see this"
|
||||
helptext = "Yell at Miauw and/or Perakp"
|
||||
chemical_cost = 1000
|
||||
dna_cost = -1
|
||||
|
||||
var/silent = FALSE
|
||||
var/weapon_type
|
||||
var/weapon_name_simple
|
||||
|
||||
/obj/effect/proc_holder/changeling/weapon/try_to_sting(mob/user, mob/target)
|
||||
for(var/obj/item/I in user.held_items)
|
||||
if(check_weapon(user, I))
|
||||
return
|
||||
..(user, target)
|
||||
|
||||
/obj/effect/proc_holder/changeling/weapon/proc/check_weapon(mob/user, obj/item/hand_item)
|
||||
if(istype(hand_item, weapon_type))
|
||||
user.temporarilyRemoveItemFromInventory(hand_item, TRUE) //DROPDEL will delete the item
|
||||
if(!silent)
|
||||
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
|
||||
user.update_inv_hands()
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/weapon/sting_action(mob/living/user)
|
||||
var/obj/item/held = user.get_active_held_item()
|
||||
if(held && !user.dropItemToGround(held))
|
||||
to_chat(user, "<span class='warning'>[held] is stuck to your hand, you cannot grow a [weapon_name_simple] over it!</span>")
|
||||
return
|
||||
var/limb_regen = 0
|
||||
if(user.active_hand_index % 2 == 0) //we regen the arm before changing it into the weapon
|
||||
limb_regen = user.regenerate_limb(BODY_ZONE_R_ARM, 1)
|
||||
else
|
||||
limb_regen = user.regenerate_limb(BODY_ZONE_L_ARM, 1)
|
||||
if(limb_regen)
|
||||
user.visible_message("<span class='warning'>[user]'s missing arm reforms, making a loud, grotesque sound!</span>", "<span class='userdanger'>Your arm regrows, making a loud, crunchy sound and giving you great pain!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
user.emote("scream")
|
||||
var/obj/item/W = new weapon_type(user, silent)
|
||||
user.put_in_hands(W)
|
||||
if(!silent)
|
||||
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
return W
|
||||
|
||||
/obj/effect/proc_holder/changeling/weapon/on_refund(mob/user)
|
||||
action.Remove(user)
|
||||
for(var/obj/item/I in user.held_items)
|
||||
check_weapon(user, I)
|
||||
|
||||
|
||||
//Parent to space suits and armor.
|
||||
/obj/effect/proc_holder/changeling/suit
|
||||
name = "Organic Suit"
|
||||
desc = "Go tell a coder if you see this"
|
||||
helptext = "Yell at Miauw and/or Perakp"
|
||||
chemical_cost = 1000
|
||||
dna_cost = -1
|
||||
|
||||
var/helmet_type = /obj/item
|
||||
var/suit_type = /obj/item
|
||||
var/suit_name_simple = " "
|
||||
var/helmet_name_simple = " "
|
||||
var/recharge_slowdown = 0
|
||||
var/blood_on_castoff = 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/suit/try_to_sting(mob/user, mob/target)
|
||||
if(check_suit(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
..(H, target)
|
||||
|
||||
//checks if we already have an organic suit and casts it off.
|
||||
/obj/effect/proc_holder/changeling/suit/proc/check_suit(mob/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!ishuman(user) || !changeling)
|
||||
return 1
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type))
|
||||
H.visible_message("<span class='warning'>[H] casts off [H.p_their()] [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
|
||||
H.temporarilyRemoveItemFromInventory(H.head, TRUE) //The qdel on dropped() takes care of it
|
||||
H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
|
||||
H.update_inv_wear_suit()
|
||||
H.update_inv_head()
|
||||
H.update_hair()
|
||||
|
||||
if(blood_on_castoff)
|
||||
H.add_splatter_floor()
|
||||
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
|
||||
|
||||
changeling.chem_recharge_slowdown -= recharge_slowdown
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/suit/on_refund(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
action.Remove(user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
check_suit(H)
|
||||
|
||||
/obj/effect/proc_holder/changeling/suit/sting_action(mob/living/carbon/human/user)
|
||||
if(!user.canUnEquip(user.wear_suit))
|
||||
to_chat(user, "\the [user.wear_suit] is stuck to your body, you cannot grow a [suit_name_simple] over it!")
|
||||
return
|
||||
if(!user.canUnEquip(user.head))
|
||||
to_chat(user, "\the [user.head] is stuck on your head, you cannot grow a [helmet_name_simple] over it!")
|
||||
return
|
||||
|
||||
user.dropItemToGround(user.head)
|
||||
user.dropItemToGround(user.wear_suit)
|
||||
|
||||
user.equip_to_slot_if_possible(new suit_type(user), SLOT_WEAR_SUIT, 1, 1, 1)
|
||||
user.equip_to_slot_if_possible(new helmet_type(user), SLOT_HEAD, 1, 1, 1)
|
||||
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chem_recharge_slowdown += recharge_slowdown
|
||||
return TRUE
|
||||
|
||||
|
||||
//fancy headers yo
|
||||
/***************************************\
|
||||
|***************ARM BLADE***************|
|
||||
\***************************************/
|
||||
/obj/effect/proc_holder/changeling/weapon/arm_blade
|
||||
name = "Arm Blade"
|
||||
desc = "We reform one of our arms into a deadly blade."
|
||||
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
weapon_type = /obj/item/melee/arm_blade
|
||||
weapon_name_simple = "blade"
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_armblade"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/item/melee/arm_blade
|
||||
name = "arm blade"
|
||||
desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "arm_blade"
|
||||
item_state = "arm_blade"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 25
|
||||
throwforce = 0 //Just to be on the safe side
|
||||
throw_range = 0
|
||||
throw_speed = 0
|
||||
armour_penetration = 20
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP
|
||||
var/can_drop = FALSE
|
||||
var/fake = FALSE
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
if(ismob(loc) && !silent)
|
||||
loc.visible_message("<span class='warning'>A grotesque blade forms around [loc.name]\'s arm!</span>", "<span class='warning'>Our arm twists and mutates, transforming it into a deadly blade.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
if(synthetic)
|
||||
can_drop = TRUE
|
||||
AddComponent(/datum/component/butchering, 60, 80)
|
||||
|
||||
/obj/item/melee/arm_blade/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(target, /obj/structure/table))
|
||||
var/obj/structure/table/T = target
|
||||
T.deconstruct(FALSE)
|
||||
|
||||
else if(istype(target, /obj/machinery/computer))
|
||||
var/obj/machinery/computer/C = target
|
||||
C.attack_alien(user) //muh copypasta
|
||||
|
||||
else if(istype(target, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/A = target
|
||||
|
||||
if(!A.requiresID() || A.allowed(user)) //This is to prevent stupid shit like hitting a door with an arm blade, the door opening because you have acces and still getting a "the airlocks motors resist our efforts to force it" message.
|
||||
return
|
||||
if(A.locked)
|
||||
to_chat(user, "<span class='warning'>The airlock's bolts prevent it from being forced!</span>")
|
||||
return
|
||||
|
||||
if(A.hasPower())
|
||||
user.visible_message("<span class='warning'>[user] jams [src] into the airlock and starts prying it open!</span>", "<span class='warning'>We start forcing [src] open.</span>", \
|
||||
"<span class='italics'>You hear a metal screeching sound.</span>")
|
||||
playsound(A, 'sound/machines/airlock_alien_prying.ogg', 100, 1)
|
||||
if(!do_after(user, 100, target = A))
|
||||
return
|
||||
//user.say("Heeeeeeeeeerrre's Johnny!")
|
||||
user.visible_message("<span class='warning'>[user] forces the airlock to open with [user.p_their()] [src]!</span>", "<span class='warning'>We force [src] to open.</span>", \
|
||||
"<span class='italics'>You hear a metal screeching sound.</span>")
|
||||
A.open(2)
|
||||
|
||||
/obj/item/melee/arm_blade/dropped(mob/user)
|
||||
..()
|
||||
if(can_drop)
|
||||
new /obj/item/melee/synthetic_arm_blade(get_turf(user))
|
||||
|
||||
/***************************************\
|
||||
|***********COMBAT TENTACLES*************|
|
||||
\***************************************/
|
||||
|
||||
/obj/effect/proc_holder/changeling/weapon/tentacle
|
||||
name = "Tentacle"
|
||||
desc = "We ready a tentacle to grab items or victims with."
|
||||
helptext = "We can use it once to retrieve a distant item. If used on living creatures, the effect depends on the intent: \
|
||||
Help will simply drag them closer, Disarm will grab whatever they're holding instead of them, Grab will put the victim in our hold after catching it, \
|
||||
and Harm will stun it, and stab it if we're also holding a sharp weapon. Cannot be used while in lesser form.\
|
||||
This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 10
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
weapon_type = /obj/item/gun/magic/tentacle
|
||||
weapon_name_simple = "tentacle"
|
||||
silent = TRUE
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_tentacle"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/item/gun/magic/tentacle
|
||||
name = "tentacle"
|
||||
desc = "A fleshy tentacle that can stretch out and grab things or people."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "tentacle"
|
||||
item_state = "tentacle"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
|
||||
slot_flags = NONE
|
||||
flags_1 = NONE
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
ammo_type = /obj/item/ammo_casing/magic/tentacle
|
||||
fire_sound = 'sound/effects/splat.ogg'
|
||||
force = 0
|
||||
max_charges = 1
|
||||
fire_delay = 1
|
||||
throwforce = 0 //Just to be on the safe side
|
||||
throw_range = 0
|
||||
throw_speed = 0
|
||||
|
||||
/obj/item/gun/magic/tentacle/Initialize(mapload, silent)
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
if(ismob(loc))
|
||||
if(!silent)
|
||||
loc.visible_message("<span class='warning'>[loc.name]\'s arm starts stretching inhumanly!</span>", "<span class='warning'>Our arm twists and mutates, transforming it into a tentacle.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
else
|
||||
to_chat(loc, "<span class='notice'>You prepare to extend a tentacle.</span>")
|
||||
|
||||
|
||||
/obj/item/gun/magic/tentacle/shoot_with_empty_chamber(mob/living/user as mob|obj)
|
||||
to_chat(user, "<span class='warning'>The [name] is not ready yet.</span>")
|
||||
|
||||
/obj/item/gun/magic/tentacle/process_chamber()
|
||||
. = ..()
|
||||
if(charges == 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/gun/magic/tentacle/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] coils [src] tightly around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/magic/tentacle
|
||||
name = "tentacle"
|
||||
desc = "A tentacle."
|
||||
projectile_type = /obj/item/projectile/tentacle
|
||||
caliber = "tentacle"
|
||||
icon_state = "tentacle_end"
|
||||
firing_effect_type = null
|
||||
var/obj/item/gun/magic/tentacle/gun //the item that shot it
|
||||
|
||||
/obj/item/ammo_casing/magic/tentacle/Initialize()
|
||||
gun = loc
|
||||
. = ..()
|
||||
|
||||
/obj/item/ammo_casing/magic/tentacle/Destroy()
|
||||
gun = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/tentacle
|
||||
name = "tentacle"
|
||||
icon_state = "tentacle_end"
|
||||
pass_flags = PASSTABLE
|
||||
damage = 0
|
||||
damage_type = BRUTE
|
||||
range = 8
|
||||
hitsound = 'sound/weapons/thudswoosh.ogg'
|
||||
var/chain
|
||||
var/obj/item/ammo_casing/magic/tentacle/source //the item that shot it
|
||||
|
||||
/obj/item/projectile/tentacle/Initialize()
|
||||
source = loc
|
||||
. = ..()
|
||||
|
||||
/obj/item/projectile/tentacle/fire(setAngle)
|
||||
if(firer)
|
||||
chain = firer.Beam(src, icon_state = "tentacle", time = INFINITY, maxdistance = INFINITY, beam_sleep_time = 1)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/tentacle/proc/reset_throw(mob/living/carbon/human/H)
|
||||
if(H.in_throw_mode)
|
||||
H.throw_mode_off() //Don't annoy the changeling if he doesn't catch the item
|
||||
|
||||
/obj/item/projectile/tentacle/proc/tentacle_grab(mob/living/carbon/human/H, mob/living/carbon/C)
|
||||
if(H.Adjacent(C))
|
||||
if(H.get_active_held_item() && !H.get_inactive_held_item())
|
||||
H.swap_hand()
|
||||
if(H.get_active_held_item())
|
||||
return
|
||||
C.grabbedby(H)
|
||||
C.grippedby(H, instant = TRUE) //instant aggro grab
|
||||
|
||||
/obj/item/projectile/tentacle/proc/tentacle_stab(mob/living/carbon/human/H, mob/living/carbon/C)
|
||||
if(H.Adjacent(C))
|
||||
for(var/obj/item/I in H.held_items)
|
||||
if(I.get_sharpness())
|
||||
C.visible_message("<span class='danger'>[H] impales [C] with [H.p_their()] [I.name]!</span>", "<span class='userdanger'>[H] impales you with [H.p_their()] [I.name]!</span>")
|
||||
C.apply_damage(I.force, BRUTE, BODY_ZONE_CHEST)
|
||||
H.do_item_attack_animation(C, used_item = I)
|
||||
H.add_mob_blood(C)
|
||||
playsound(get_turf(H),I.hitsound,75,1)
|
||||
return
|
||||
|
||||
/obj/item/projectile/tentacle/on_hit(atom/target, blocked = FALSE)
|
||||
var/mob/living/carbon/human/H = firer
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
if(isitem(target))
|
||||
var/obj/item/I = target
|
||||
if(!I.anchored)
|
||||
to_chat(firer, "<span class='notice'>You pull [I] right into your grasp.</span>")
|
||||
H.put_in_hands(I) //Because throwing it is goofy as fuck and unreliable. If you land the tentacle despite the penalties to accuracy, you should have your reward.
|
||||
. = 1
|
||||
|
||||
else if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(!L.anchored && !L.throwing)//avoid double hits
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
var/firer_intent = INTENT_HARM
|
||||
var/mob/M = firer
|
||||
if(istype(M))
|
||||
firer_intent = M.a_intent
|
||||
switch(firer_intent)
|
||||
if(INTENT_HELP)
|
||||
C.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
|
||||
C.throw_at(get_step_towards(H,C), 8, 2)
|
||||
return 1
|
||||
|
||||
if(INTENT_DISARM)
|
||||
var/obj/item/I = C.get_active_held_item()
|
||||
if(I)
|
||||
if(C.dropItemToGround(I))
|
||||
C.visible_message("<span class='danger'>[I] is yanked off [C]'s hand by [src]!</span>","<span class='userdanger'>A tentacle pulls [I] away from you!</span>")
|
||||
on_hit(I) //grab the item as if you had hit it directly with the tentacle
|
||||
return 1
|
||||
else
|
||||
to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!</span>")
|
||||
return 0
|
||||
else
|
||||
to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!</span>")
|
||||
return 0
|
||||
|
||||
if(INTENT_GRAB)
|
||||
C.visible_message("<span class='danger'>[L] is grabbed by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
|
||||
C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_grab, H, C))
|
||||
return 1
|
||||
|
||||
if(INTENT_HARM)
|
||||
C.visible_message("<span class='danger'>[L] is thrown towards [H] by a tentacle!</span>","<span class='userdanger'>A tentacle grabs you and throws you towards [H]!</span>")
|
||||
C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_stab, H, C))
|
||||
return 1
|
||||
else
|
||||
L.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
|
||||
L.throw_at(get_step_towards(H,L), 8, 2)
|
||||
. = 1
|
||||
|
||||
/obj/item/projectile/tentacle/Destroy()
|
||||
qdel(chain)
|
||||
source = null
|
||||
return ..()
|
||||
|
||||
|
||||
/***************************************\
|
||||
|****************SHIELD*****************|
|
||||
\***************************************/
|
||||
/obj/effect/proc_holder/changeling/weapon/shield
|
||||
name = "Organic Shield"
|
||||
desc = "We reform one of our arms into a hard shield."
|
||||
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_shield"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
weapon_type = /obj/item/shield/changeling
|
||||
weapon_name_simple = "shield"
|
||||
|
||||
/obj/effect/proc_holder/changeling/weapon/shield/sting_action(mob/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) //So we can read the absorbedcount.
|
||||
if(!changeling)
|
||||
return
|
||||
|
||||
var/obj/item/shield/changeling/S = ..(user)
|
||||
S.remaining_uses = round(changeling.absorbedcount * 3)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/changeling
|
||||
name = "shield-like mass"
|
||||
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
|
||||
item_flags = ABSTRACT | DROPDEL
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "ling_shield"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
var/remaining_uses //Set by the changeling ability.
|
||||
|
||||
/obj/item/shield/changeling/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
if(ismob(loc))
|
||||
loc.visible_message("<span class='warning'>The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!</span>", "<span class='warning'>We inflate our hand into a strong shield.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
|
||||
/obj/item/shield/changeling/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(remaining_uses < 1)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
|
||||
qdel(src)
|
||||
return 0
|
||||
else
|
||||
remaining_uses--
|
||||
return ..()
|
||||
|
||||
|
||||
/***************************************\
|
||||
|*********SPACE SUIT + HELMET***********|
|
||||
\***************************************/
|
||||
/obj/effect/proc_holder/changeling/suit/organic_space_suit
|
||||
name = "Organic Space Suit"
|
||||
desc = "We grow an organic suit to protect ourselves from space exposure."
|
||||
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Cannot be used in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_space_suit"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
suit_type = /obj/item/clothing/suit/space/changeling
|
||||
helmet_type = /obj/item/clothing/head/helmet/space/changeling
|
||||
suit_name_simple = "flesh shell"
|
||||
helmet_name_simple = "space helmet"
|
||||
recharge_slowdown = 0.5
|
||||
blood_on_castoff = 1
|
||||
|
||||
/obj/item/clothing/suit/space/changeling
|
||||
name = "flesh mass"
|
||||
icon_state = "lingspacesuit"
|
||||
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
|
||||
item_flags = DROPDEL
|
||||
clothing_flags = STOPSPRESSUREDAMAGE //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
|
||||
|
||||
/obj/item/clothing/suit/space/changeling/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
if(ismob(loc))
|
||||
loc.visible_message("<span class='warning'>[loc.name]\'s flesh rapidly inflates, forming a bloated mass around [loc.p_their()] body!</span>", "<span class='warning'>We inflate our flesh, creating a spaceproof suit!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/space/changeling/process()
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.reagents.add_reagent("salbutamol", REAGENTS_METABOLISM)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/changeling
|
||||
name = "flesh mass"
|
||||
icon_state = "lingspacehelmet"
|
||||
desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
|
||||
item_flags = DROPDEL
|
||||
clothing_flags = STOPSPRESSUREDAMAGE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
/obj/item/clothing/head/helmet/space/changeling/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
/***************************************\
|
||||
|*****************ARMOR*****************|
|
||||
\***************************************/
|
||||
/obj/effect/proc_holder/changeling/suit/armor
|
||||
name = "Chitinous Armor"
|
||||
desc = "We turn our skin into tough chitin to protect us from damage."
|
||||
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
recharge_slowdown = 0.25
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_armor"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
suit_type = /obj/item/clothing/suit/armor/changeling
|
||||
helmet_type = /obj/item/clothing/head/helmet/changeling
|
||||
suit_name_simple = "armor"
|
||||
helmet_name_simple = "helmet"
|
||||
|
||||
/obj/item/clothing/suit/armor/changeling
|
||||
name = "chitinous mass"
|
||||
desc = "A tough, hard covering of black chitin."
|
||||
icon_state = "lingarmor"
|
||||
item_flags = DROPDEL
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
cold_protection = 0
|
||||
heat_protection = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/changeling/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
if(ismob(loc))
|
||||
loc.visible_message("<span class='warning'>[loc.name]\'s flesh turns black, quickly transforming into a hard, chitinous mass!</span>", "<span class='warning'>We harden our flesh, creating a suit of armor!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
|
||||
/obj/item/clothing/head/helmet/changeling
|
||||
name = "chitinous mass"
|
||||
desc = "A tough, hard covering of black chitin with transparent chitin in front."
|
||||
icon_state = "lingarmorhelmet"
|
||||
item_flags = DROPDEL
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
|
||||
|
||||
/obj/item/clothing/head/helmet/changeling/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
@@ -1,59 +0,0 @@
|
||||
//Strained Muscles: Temporary speed boost at the cost of rapid damage
|
||||
//Limited because of hardsuits and such; ideally, used for a quick getaway
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles
|
||||
name = "Strained Muscles"
|
||||
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
|
||||
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
|
||||
chemical_cost = 15
|
||||
dna_cost = 1
|
||||
req_human = 1
|
||||
var/stacks = 0 //Increments every 5 seconds; damage increases over time
|
||||
active = 0 //Whether or not you are a hedgehog
|
||||
action_icon = 'icons/obj/implants.dmi'
|
||||
action_icon_state = "adrenal"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
active = !active
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
|
||||
changeling.chem_recharge_slowdown += 0.5
|
||||
else
|
||||
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
|
||||
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
if(stacks >= 20)
|
||||
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
|
||||
user.Knockdown(60)
|
||||
user.emote("gasp")
|
||||
|
||||
INVOKE_ASYNC(src, .proc/muscle_loop, user)
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
while(active)
|
||||
user.add_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
|
||||
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
|
||||
active = !active
|
||||
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
|
||||
user.Knockdown(40)
|
||||
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
break
|
||||
|
||||
stacks++
|
||||
//user.take_bodypart_damage(stacks * 0.03, 0)
|
||||
user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
|
||||
|
||||
if(stacks == 10) //Warning message that the stacks are getting too high
|
||||
to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
|
||||
|
||||
sleep(40)
|
||||
|
||||
while(!active && stacks) //Damage stacks decrease fairly rapidly while not in sanic mode
|
||||
stacks--
|
||||
sleep(20)
|
||||
@@ -1,383 +0,0 @@
|
||||
//Sigils: Rune-like markings on the ground with various effects.
|
||||
/obj/effect/clockwork/sigil
|
||||
name = "sigil"
|
||||
desc = "A strange set of markings drawn on the ground."
|
||||
clockwork_desc = "A sigil of some purpose."
|
||||
icon_state = "sigil"
|
||||
layer = LOW_OBJ_LAYER
|
||||
alpha = 50
|
||||
resistance_flags = NONE
|
||||
var/affects_servants = FALSE
|
||||
var/stat_affected = CONSCIOUS
|
||||
var/sigil_name = "Sigil"
|
||||
var/resist_string = "glows blinding white" //string for when a null rod blocks its effects, "glows [resist_string]"
|
||||
var/check_antimagic = TRUE
|
||||
var/check_holy = FALSE
|
||||
|
||||
/obj/effect/clockwork/sigil/attackby(obj/item/I, mob/living/user, params)
|
||||
if(I.force)
|
||||
if(is_servant_of_ratvar(user) && user.a_intent != INTENT_HARM)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] scatters [src] with [I]!</span>", "<span class='danger'>You scatter [src] with [I]!</span>")
|
||||
qdel(src)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/effect/clockwork/sigil/attack_tk(mob/user)
|
||||
return //you can't tk stomp sigils, but you can hit them with something
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/clockwork/sigil/attack_hand(mob/user)
|
||||
if(iscarbon(user) && !user.stat)
|
||||
if(is_servant_of_ratvar(user) && user.a_intent != INTENT_HARM)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] stamps out [src]!</span>", "<span class='danger'>You stomp on [src], scattering it into thousands of particles.</span>")
|
||||
qdel(src)
|
||||
return TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/effect/clockwork/sigil/ex_act(severity)
|
||||
visible_message("<span class='warning'>[src] scatters into thousands of particles.</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/clockwork/sigil/Crossed(atom/movable/AM)
|
||||
..()
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(L.stat <= stat_affected)
|
||||
if((!is_servant_of_ratvar(L) || (affects_servants && is_servant_of_ratvar(L))) && (L.mind || L.has_status_effect(STATUS_EFFECT_SIGILMARK)) && !isdrone(L))
|
||||
var/atom/I = L.anti_magic_check(check_antimagic, check_holy)
|
||||
if(I)
|
||||
if(isitem(I))
|
||||
L.visible_message("<span class='warning'>[L]'s [I.name] [resist_string], protecting [L.p_them()] from [src]'s effects!</span>", \
|
||||
"<span class='userdanger'>Your [I.name] [resist_string], protecting you!</span>")
|
||||
return
|
||||
sigil_effects(L)
|
||||
|
||||
/obj/effect/clockwork/sigil/proc/sigil_effects(mob/living/L)
|
||||
|
||||
|
||||
//Sigil of Transgression: Stuns the first non-servant to walk on it and flashes all nearby non_servants. Nar'Sian cultists are damaged and knocked down for a longer time
|
||||
/obj/effect/clockwork/sigil/transgression
|
||||
name = "dull sigil"
|
||||
desc = "A dull, barely-visible golden sigil. It's as though light was carved into the ground."
|
||||
icon = 'icons/effects/clockwork_effects.dmi'
|
||||
clockwork_desc = "A sigil that will stun the next non-Servant to cross it."
|
||||
icon_state = "sigildull"
|
||||
layer = HIGH_SIGIL_LAYER
|
||||
alpha = 75
|
||||
color = "#FAE48C"
|
||||
light_range = 1.4
|
||||
light_power = 1
|
||||
light_color = "#FAE48C"
|
||||
sigil_name = "Sigil of Transgression"
|
||||
|
||||
/obj/effect/clockwork/sigil/transgression/sigil_effects(mob/living/L)
|
||||
var/target_flashed = L.flash_act()
|
||||
for(var/mob/living/M in viewers(5, src))
|
||||
if(!is_servant_of_ratvar(M) && M != L)
|
||||
M.flash_act()
|
||||
if(iscultist(L))
|
||||
to_chat(L, "<span class='heavy_brass'>\"Watch your step, wretch.\"</span>")
|
||||
L.adjustBruteLoss(10)
|
||||
L.Knockdown(80, FALSE)
|
||||
L.visible_message("<span class='warning'>[src] appears around [L] in a burst of light!</span>", \
|
||||
"<span class='userdanger'>[target_flashed ? "An unseen force":"The glowing sigil around you"] holds you in place!</span>")
|
||||
L.Stun(40)
|
||||
L.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
|
||||
new /obj/effect/temp_visual/ratvar/sigil/transgression(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Sigil of Submission: After a short time, converts any non-servant standing on it. Knocks down and silences them for five seconds afterwards.
|
||||
/obj/effect/clockwork/sigil/submission
|
||||
name = "ominous sigil"
|
||||
desc = "A luminous golden sigil. Something about it really bothers you."
|
||||
clockwork_desc = "A sigil that will enslave any non-Servant that remains on it for 8 seconds. Cannot penetrate mindshield implants."
|
||||
icon_state = "sigilsubmission"
|
||||
layer = LOW_SIGIL_LAYER
|
||||
alpha = 125
|
||||
color = "#FAE48C"
|
||||
light_range = 2 //soft light
|
||||
light_power = 0.9
|
||||
light_color = "#FAE48C"
|
||||
stat_affected = UNCONSCIOUS
|
||||
resist_string = "glows faintly yellow"
|
||||
var/convert_time = 80
|
||||
var/delete_on_finish = TRUE
|
||||
sigil_name = "Sigil of Submission"
|
||||
var/glow_type = /obj/effect/temp_visual/ratvar/sigil/submission
|
||||
|
||||
/obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L)
|
||||
var/turf/T = get_turf(src)
|
||||
var/has_sigil = FALSE
|
||||
var/has_servant = FALSE
|
||||
if(locate(/obj/effect/clockwork/sigil/transgression) in T)
|
||||
has_sigil = TRUE
|
||||
for(var/mob/living/M in range(3, src))
|
||||
if(is_servant_of_ratvar(M) && !M.stat)
|
||||
has_servant = TRUE
|
||||
if(!has_sigil && !has_servant)
|
||||
visible_message("<span class='danger'>[src] strains into a gentle violet color, but quietly fades...</span>")
|
||||
return
|
||||
L.visible_message("<span class='warning'>[src] begins to glow a piercing magenta!</span>", "<span class='sevtug'>You feel something start to invade your mind...</span>")
|
||||
var/oldcolor = color
|
||||
animate(src, color = "#AF0AAF", time = convert_time, flags = ANIMATION_END_NOW)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/glow
|
||||
if(glow_type)
|
||||
glow = new glow_type(get_turf(src))
|
||||
animate(glow, alpha = 255, time = convert_time)
|
||||
var/end_time = world.time+convert_time
|
||||
while(world.time < end_time && get_turf(L) == get_turf(src))
|
||||
stoplag(1)
|
||||
if(get_turf(L) != get_turf(src))
|
||||
if(glow)
|
||||
qdel(glow)
|
||||
animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
|
||||
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
|
||||
return
|
||||
if(is_eligible_servant(L))
|
||||
to_chat(L, "<span class='heavy_brass'>\"You belong to me now.\"</span>")
|
||||
if(!GLOB.application_scripture_unlocked)
|
||||
GLOB.application_scripture_unlocked = TRUE
|
||||
hierophant_message("<span class='large_brass bold'>With the conversion of a new servant the Ark's power grows. Application scriptures are now available.</span>")
|
||||
if(add_servant_of_ratvar(L))
|
||||
L.log_message("conversion was done with a [sigil_name]", LOG_ATTACK, color="BE8700")
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/M = L
|
||||
M.uncuff()
|
||||
var/brutedamage = L.getBruteLoss()
|
||||
var/burndamage = L.getFireLoss()
|
||||
if(brutedamage || burndamage)
|
||||
L.adjustBruteLoss(-(brutedamage * 0.25))
|
||||
L.adjustFireLoss(-(burndamage * 0.25))
|
||||
L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += 5
|
||||
var/message = "[sigil_name] in [get_area(src)] <span class='sevtug'>[is_servant_of_ratvar(L) ? "successfully converted" : "failed to convert"]</span>"
|
||||
for(var/M in GLOB.mob_list)
|
||||
if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, L)
|
||||
to_chat(M, "[link] <span class='heavy_brass'>[message] [L.real_name]!</span>")
|
||||
else if(is_servant_of_ratvar(M))
|
||||
if(M == L)
|
||||
to_chat(M, "<span class='heavy_brass'>[message] you!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='heavy_brass'>[message] [L.real_name]!</span>")
|
||||
animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
|
||||
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
|
||||
|
||||
|
||||
//Sigil of Transmission: Serves as an access point for powered structures.
|
||||
/obj/effect/clockwork/sigil/transmission
|
||||
name = "suspicious sigil"
|
||||
desc = "A glowing orange sigil. The air around it feels staticky."
|
||||
clockwork_desc = "A sigil that serves as power generation and a battery for clockwork structures, linked to all other sigils of its type."
|
||||
icon_state = "sigiltransmission"
|
||||
alpha = 50
|
||||
color = "#EC8A2D"
|
||||
light_color = "#EC8A2D"
|
||||
resist_string = "glows faintly"
|
||||
sigil_name = "Sigil of Transmission"
|
||||
affects_servants = TRUE
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/ex_act(severity)
|
||||
if(severity == 3)
|
||||
adjust_clockwork_power(500) //Light explosions charge the network!
|
||||
visible_message("<span class='warning'>[src] flares a brilliant orange!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
var/structure_number = 0
|
||||
for(var/obj/structure/destructible/clockwork/powered/P in range(SIGIL_ACCESS_RANGE, src))
|
||||
structure_number++
|
||||
to_chat(user, "<span class='[get_clockwork_power() ? "brass":"alloy"]'>It is storing <b>[DisplayPower(get_clockwork_power())]</b> of shared power, \
|
||||
and <b>[structure_number]</b> clockwork structure[structure_number == 1 ? " is":"s are"] in range.</span>")
|
||||
if(iscyborg(user))
|
||||
to_chat(user, "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>")
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/sigil_effects(mob/living/L)
|
||||
if(is_servant_of_ratvar(L))
|
||||
if(iscyborg(L))
|
||||
charge_cyborg(L)
|
||||
else if(get_clockwork_power())
|
||||
to_chat(L, "<span class='brass'>You feel a slight, static shock.</span>")
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/proc/charge_cyborg(mob/living/silicon/robot/cyborg)
|
||||
if(!cyborg_checks(cyborg))
|
||||
return
|
||||
to_chat(cyborg, "<span class='brass'>You start to charge from the [sigil_name]...</span>")
|
||||
if(!do_after(cyborg, 50, target = src, extra_checks = CALLBACK(src, .proc/cyborg_checks, cyborg, TRUE)))
|
||||
return
|
||||
var/giving_power = min(FLOOR(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), get_clockwork_power()) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER
|
||||
if(adjust_clockwork_power(-giving_power))
|
||||
cyborg.visible_message("<span class='warning'>[cyborg] glows a brilliant orange!</span>")
|
||||
var/previous_color = cyborg.color
|
||||
cyborg.color = list("#EC8A2D", "#EC8A2D", "#EC8A2D", rgb(0,0,0))
|
||||
cyborg.apply_status_effect(STATUS_EFFECT_POWERREGEN, giving_power * 0.1) //ten ticks, restoring 10% each
|
||||
animate(cyborg, color = previous_color, time = 100)
|
||||
addtimer(CALLBACK(cyborg, /atom/proc/update_atom_colour), 100)
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/proc/cyborg_checks(mob/living/silicon/robot/cyborg, silent)
|
||||
if(!cyborg.cell)
|
||||
if(!silent)
|
||||
to_chat(cyborg, "<span class='warning'>You have no cell!</span>")
|
||||
return FALSE
|
||||
if(!get_clockwork_power())
|
||||
if(!silent)
|
||||
to_chat(cyborg, "<span class='warning'>There is no power available across sigils!</span>")
|
||||
return FALSE
|
||||
if(cyborg.cell.charge > cyborg.cell.maxcharge - MIN_CLOCKCULT_POWER)
|
||||
if(!silent)
|
||||
to_chat(cyborg, "<span class='warning'>You are already at maximum charge!</span>")
|
||||
return FALSE
|
||||
if(cyborg.has_status_effect(STATUS_EFFECT_POWERREGEN))
|
||||
if(!silent)
|
||||
to_chat(cyborg, "<span class='warning'>You are already regenerating power!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/update_icon()
|
||||
var/power_charge = get_clockwork_power()
|
||||
if(GLOB.ratvar_awakens)
|
||||
alpha = 255
|
||||
else
|
||||
alpha = min(CEILING(initial(alpha) + power_charge * 0.02, 35), 255)
|
||||
var/r = alpha * 0.02
|
||||
var/p = max(alpha * 0.01, 0.1)
|
||||
if(!power_charge && light_range != 0)
|
||||
set_light(0)
|
||||
else if(r != light_range || p != light_power)
|
||||
set_light(r, p)
|
||||
|
||||
//Vitality Matrix: Drains health from non-servants to heal or even revive servants.
|
||||
/obj/effect/clockwork/sigil/vitality
|
||||
name = "comforting sigil"
|
||||
desc = "A faint blue sigil. Looking at it makes you feel protected."
|
||||
clockwork_desc = "A sigil that will drain non-Servants that remain on it. Servants that remain on it will be healed if it has any vitality drained."
|
||||
icon_state = "sigilvitality"
|
||||
layer = SIGIL_LAYER
|
||||
alpha = 125
|
||||
color = "#123456"
|
||||
affects_servants = TRUE
|
||||
stat_affected = DEAD
|
||||
resist_string = "glows shimmering yellow"
|
||||
sigil_name = "Vitality Matrix"
|
||||
var/revive_cost = 150
|
||||
var/sigil_active = FALSE
|
||||
var/animation_number = 3 //each cycle increments this by 1, at 4 it produces an animation and resets
|
||||
var/static/list/damage_heal_order = list(CLONE, TOX, BURN, BRUTE, OXY) //we heal damage in this order
|
||||
|
||||
/obj/effect/clockwork/sigil/vitality/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='[GLOB.clockwork_vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":GLOB.clockwork_vitality]</b> units of vitality.</span>")
|
||||
if(GLOB.ratvar_awakens)
|
||||
to_chat(user, "<span class='inathneq_small'>It can revive Servants at no cost!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='inathneq_small'>It can revive Servants at a cost of <b>[revive_cost]</b> vitality.</span>")
|
||||
|
||||
/obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L)
|
||||
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
|
||||
return
|
||||
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
|
||||
sleep(10)
|
||||
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
|
||||
var/consumed_vitality
|
||||
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src) && !L.buckled)
|
||||
sigil_active = TRUE
|
||||
if(animation_number >= 4)
|
||||
new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animation_number = 0
|
||||
animation_number++
|
||||
if(!is_servant_of_ratvar(L))
|
||||
var/vitality_drained = 0
|
||||
if(L.stat == DEAD && !consumed_vitality)
|
||||
consumed_vitality = TRUE //Prevent the target from being consumed multiple times
|
||||
vitality_drained = L.maxHealth
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/wandodeath.ogg', 50, 1)
|
||||
L.visible_message("<span class='warning'>[L] collapses in on [L.p_them()]self as [src] flares bright blue!</span>")
|
||||
to_chat(L, "<span class='inathneq_large'>\"[text2ratvar("Your life will not be wasted.")]\"</span>")
|
||||
for(var/obj/item/W in L)
|
||||
if(!L.dropItemToGround(W))
|
||||
qdel(W)
|
||||
L.dust()
|
||||
else
|
||||
if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
|
||||
vitality_drained = L.adjustToxLoss(1)
|
||||
else
|
||||
vitality_drained = L.adjustToxLoss(1.5)
|
||||
if(vitality_drained)
|
||||
GLOB.clockwork_vitality += vitality_drained
|
||||
else
|
||||
break
|
||||
else
|
||||
if(L.stat == DEAD)
|
||||
var/revival_cost = revive_cost
|
||||
if(GLOB.ratvar_awakens || L.suiciding) // No cost if Ratvar is summoned or if you're reviving a convert who suicided
|
||||
revival_cost = 0
|
||||
var/mob/dead/observer/ghost = L.get_ghost(TRUE)
|
||||
if(GLOB.clockwork_vitality >= revival_cost && (ghost || (L.mind && L.mind.active)))
|
||||
if(L.has_status_effect(STATUS_EFFECT_ICHORIAL_STAIN))
|
||||
visible_message("<span class='boldwarning'>[src] strains, but nothing happens...</span>")
|
||||
if(L.pulledby)
|
||||
to_chat(L.pulledby, "<span class='userdanger'>[L] was already revived recently by a vitality matrix! Wait a bit longer!</span>")
|
||||
break
|
||||
else
|
||||
if(ghost)
|
||||
ghost.reenter_corpse()
|
||||
L.revive(1, 1)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
|
||||
to_chat(L, "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
|
||||
L.apply_status_effect(STATUS_EFFECT_ICHORIAL_STAIN)
|
||||
GLOB.clockwork_vitality -= revival_cost
|
||||
break
|
||||
if(!L.client || L.client.is_afk())
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", ROLE_SERVANT_OF_RATVAR, null, ROLE_SERVANT_OF_RATVAR, 50, L)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
|
||||
L.ghostize(0)
|
||||
C.transfer_ckey(L, FALSE)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
|
||||
L.visible_message("<span class='warning'>[L]'s eyes suddenly open wide, gleaming with renewed vigor for the cause!</span>", "<span class='inathneq'>\"[text2ratvar("Awaken!")]\"</span>")
|
||||
break
|
||||
var/vitality_for_cycle = 3
|
||||
if(!GLOB.ratvar_awakens)
|
||||
if(L.stat == CONSCIOUS)
|
||||
vitality_for_cycle = 2
|
||||
vitality_for_cycle = min(GLOB.clockwork_vitality, vitality_for_cycle)
|
||||
var/vitality_used = L.heal_ordered_damage(vitality_for_cycle, damage_heal_order)
|
||||
|
||||
if(!vitality_used)
|
||||
break
|
||||
|
||||
if(!GLOB.ratvar_awakens)
|
||||
if(GLOB.clockwork_vitality <= 0)
|
||||
break
|
||||
GLOB.clockwork_vitality -= vitality_used
|
||||
|
||||
sleep(2)
|
||||
|
||||
if(sigil_active)
|
||||
animation_number = initial(animation_number)
|
||||
sigil_active = FALSE
|
||||
animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW)
|
||||
@@ -1,76 +0,0 @@
|
||||
//Ratvarian spear: A relatively fragile spear from the Celestial Derelict. Deals extreme damage to silicons and enemy cultists, but doesn't last long when summoned.
|
||||
/obj/item/clockwork/weapon/ratvarian_spear
|
||||
name = "ratvarian spear"
|
||||
desc = "A razor-sharp spear made of brass. It thrums with barely-contained energy."
|
||||
clockwork_desc = "A powerful spear of Ratvarian making. It's more effective against enemy cultists and silicons."
|
||||
icon_state = "ratvarian_spear"
|
||||
item_state = "ratvarian_spear"
|
||||
force = 15 //Extra damage is dealt to targets in attack()
|
||||
throwforce = 25
|
||||
armour_penetration = 10
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
attack_verb = list("stabbed", "poked", "slashed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/bonus_burn = 5
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/ratvar_act()
|
||||
if(GLOB.ratvar_awakens) //If Ratvar is alive, the spear is extremely powerful
|
||||
force = 20
|
||||
bonus_burn = 10
|
||||
throwforce = 40
|
||||
armour_penetration = 50
|
||||
else
|
||||
force = initial(force)
|
||||
bonus_burn = initial(bonus_burn)
|
||||
throwforce = initial(throwforce)
|
||||
armour_penetration = initial(armour_penetration)
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='inathneq_small'>Attacks on living non-Servants will generate <b>[bonus_burn]</b> units of vitality.</span>")
|
||||
if(!iscyborg(user))
|
||||
to_chat(user, "<span class='brass'>Throwing the spear will do massive damage, break the spear, and knock down the target.</span>")
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
. = ..()
|
||||
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check(chargecost = 0) && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
|
||||
var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar
|
||||
if(issilicon(target))
|
||||
target.visible_message("<span class='warning'>[target] shudders violently at [src]'s touch!</span>", "<span class='userdanger'>ERROR: Temperature rising!</span>")
|
||||
bonus_damage *= 5 //total 40 damage on borgs, 70 with ratvar
|
||||
else if(iscultist(target) || isconstruct(target))
|
||||
to_chat(target, "<span class='userdanger'>Your body flares with agony at [src]'s presence!</span>")
|
||||
bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar
|
||||
GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/target)
|
||||
var/turf/T = get_turf(target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(is_servant_of_ratvar(L))
|
||||
if(L.put_in_active_hand(src))
|
||||
L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")
|
||||
else
|
||||
L.visible_message("<span class='warning'>[src] bounces off of [L], as if repelled by an unseen force!</span>")
|
||||
else if(!..())
|
||||
if(!L.anti_magic_check())
|
||||
if(issilicon(L) || iscultist(L))
|
||||
L.Knockdown(100)
|
||||
else
|
||||
L.Knockdown(40)
|
||||
GLOB.clockwork_vitality += L.adjustFireLoss(bonus_burn * 3) //normally a total of 40 damage, 70 with ratvar
|
||||
break_spear(T)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/proc/break_spear(turf/T)
|
||||
if(src)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
if(T) //make sure we're not in null or something
|
||||
T.visible_message("<span class='warning'>[src] [pick("cracks in two and fades away", "snaps in two and dematerializes")]!</span>")
|
||||
new /obj/effect/temp_visual/ratvar/spearbreak(T)
|
||||
action.weapon_reset(RATVARIAN_SPEAR_COOLDOWN)
|
||||
|
||||
@@ -1,524 +0,0 @@
|
||||
/obj/item/clockwork/slab //Clockwork slab: The most important tool in Ratvar's arsenal. Allows scripture recital, tutorials, and generates components.
|
||||
name = "clockwork slab"
|
||||
desc = "A strange metal tablet. A clock in the center turns around and around."
|
||||
clockwork_desc = "A link between you and the Celestial Derelict. It contains information, recites scripture, and is your most vital tool as a Servant.<br>\
|
||||
It can be used to link traps and triggers by attacking them with the slab. Keep in mind that traps linked with one another will activate in tandem!"
|
||||
|
||||
icon_state = "dread_ipad"
|
||||
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand
|
||||
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
var/busy //If the slab is currently being used by something
|
||||
var/no_cost = FALSE //If the slab is admin-only and needs no components and has no scripture locks
|
||||
var/speed_multiplier = 1 //multiples how fast this slab recites scripture
|
||||
var/selected_scripture = SCRIPTURE_DRIVER
|
||||
var/obj/effect/proc_holder/slab/slab_ability //the slab's current bound ability, for certain scripture
|
||||
|
||||
var/recollecting = FALSE //if we're looking at fancy recollection
|
||||
var/recollection_category = "Default"
|
||||
|
||||
var/list/quickbound = list(/datum/clockwork_scripture/abscond, \
|
||||
/datum/clockwork_scripture/ranged_ability/kindle, /datum/clockwork_scripture/ranged_ability/hateful_manacles) //quickbound scripture, accessed by index
|
||||
var/maximum_quickbound = 5 //how many quickbound scriptures we can have
|
||||
|
||||
var/obj/structure/destructible/clockwork/trap/linking //If we're linking traps together, which ones we're doing
|
||||
|
||||
/obj/item/clockwork/slab/internal //an internal motor for mobs running scripture
|
||||
name = "scripture motor"
|
||||
quickbound = list()
|
||||
no_cost = TRUE
|
||||
|
||||
/obj/item/clockwork/slab/debug
|
||||
speed_multiplier = 0
|
||||
no_cost = TRUE
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clockwork/slab/debug/attack_hand(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
add_servant_of_ratvar(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and fabricator
|
||||
clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture."
|
||||
quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
|
||||
/datum/clockwork_scripture/create_object/stargazer)
|
||||
maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/engineer //three scriptures, plus a fabricator
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transmission, /datum/clockwork_scripture/create_object/stargazer)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/security //twoscriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/hateful_manacles, /datum/clockwork_scripture/ranged_ability/judicial_marker)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/peacekeeper //two scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/hateful_manacles, /datum/clockwork_scripture/ranged_ability/judicial_marker)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/janitor //six scriptures, plus a fabricator
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
|
||||
/datum/clockwork_scripture/create_object/stargazer, /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/service //six scriptures, plus xray vision
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant,/datum/clockwork_scripture/create_object/stargazer, \
|
||||
/datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/create_object/clockwork_obelisk)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/miner //two scriptures, plus a spear and xray vision
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/access_display(mob/living/user)
|
||||
if(!GLOB.ratvar_awakens)
|
||||
to_chat(user, "<span class='warning'>Use the action buttons to recite your limited set of scripture!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/ratvar_act()
|
||||
..()
|
||||
if(!GLOB.ratvar_awakens)
|
||||
SStgui.close_uis(src)
|
||||
|
||||
/obj/item/clockwork/slab/Initialize()
|
||||
. = ..()
|
||||
update_slab_info(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(GLOB.ratvar_approaches)
|
||||
name = "supercharged [name]"
|
||||
speed_multiplier = max(0.1, speed_multiplier - 0.25)
|
||||
|
||||
/obj/item/clockwork/slab/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(slab_ability && slab_ability.ranged_ability_user)
|
||||
slab_ability.remove_ranged_ability()
|
||||
slab_ability = null
|
||||
return ..()
|
||||
|
||||
/obj/item/clockwork/slab/dropped(mob/user)
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
|
||||
|
||||
/obj/item/clockwork/slab/worn_overlays(isinhands = FALSE, icon_file)
|
||||
. = list()
|
||||
if(isinhands && item_state && inhand_overlay)
|
||||
var/mutable_appearance/M = mutable_appearance(icon_file, "slab_[inhand_overlay]")
|
||||
. += M
|
||||
|
||||
/obj/item/clockwork/slab/proc/check_on_mob(mob/user)
|
||||
if(user && !(src in user.held_items) && slab_ability && slab_ability.ranged_ability_user) //if we happen to check and we AREN'T in user's hands, remove whatever ability we have
|
||||
slab_ability.remove_ranged_ability()
|
||||
|
||||
//Power generation
|
||||
/obj/item/clockwork/slab/process()
|
||||
if(GLOB.ratvar_approaches && speed_multiplier == initial(speed_multiplier))
|
||||
name = "supercharged [name]"
|
||||
speed_multiplier = max(0.1, speed_multiplier - 0.25)
|
||||
adjust_clockwork_power(0.1) //Slabs serve as very weak power generators on their own (no, not enough to justify spamming them)
|
||||
|
||||
/obj/item/clockwork/slab/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
if(LAZYLEN(quickbound))
|
||||
for(var/i in 1 to quickbound.len)
|
||||
if(!quickbound[i])
|
||||
continue
|
||||
var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
|
||||
to_chat(user, "<b>Quickbind</b> button: <span class='[get_component_span(initial(quickbind_slot.primary_component))]'>[initial(quickbind_slot.name)]</span>.")
|
||||
to_chat(user, "<b>Available power:</b> <span class='bold brass'>[DisplayPower(get_clockwork_power())].</span>")
|
||||
|
||||
//Slab actions; Hierophant, Quickbind
|
||||
/obj/item/clockwork/slab/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/clock/quickbind))
|
||||
var/datum/action/item_action/clock/quickbind/Q = action
|
||||
recite_scripture(quickbound[Q.scripture_index], user, FALSE)
|
||||
|
||||
//Scripture Recital
|
||||
/obj/item/clockwork/slab/attack_self(mob/living/user)
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='heavy_brass'>\"You reek of blood. You've got a lot of nerve to even look at that slab.\"</span>")
|
||||
user.visible_message("<span class='warning'>A sizzling sound comes from [user]'s hands!</span>", "<span class='userdanger'>[src] suddenly grows extremely hot in your hands!</span>")
|
||||
playsound(get_turf(user), 'sound/weapons/sear.ogg', 50, 1)
|
||||
user.dropItemToGround(src)
|
||||
user.emote("scream")
|
||||
user.apply_damage(5, BURN, BODY_ZONE_L_ARM)
|
||||
user.apply_damage(5, BURN, BODY_ZONE_R_ARM)
|
||||
return 0
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='warning'>The information on [src]'s display shifts rapidly. After a moment, your head begins to pound, and you tear your eyes away.</span>")
|
||||
user.confused += 5
|
||||
user.dizziness += 5
|
||||
return 0
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>[src] refuses to work, displaying the message: \"[busy]!\"</span>")
|
||||
return 0
|
||||
if(!no_cost && !can_recite_scripture(user))
|
||||
to_chat(user, "<span class='nezbere'>[src] hums fitfully in your hands, but doesn't seem to do anything...</span>")
|
||||
return 0
|
||||
access_display(user)
|
||||
|
||||
/obj/item/clockwork/slab/AltClick(mob/living/user)
|
||||
if(is_servant_of_ratvar(user) && linking && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
linking = null
|
||||
to_chat(user, "<span class='notice'>Object link canceled.</span>")
|
||||
|
||||
/obj/item/clockwork/slab/proc/access_display(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
return FALSE
|
||||
ui_interact(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "clockwork_slab", name, 800, 420, master_ui, state)
|
||||
ui.set_autoupdate(FALSE) //we'll update this occasionally, but not as often as possible
|
||||
ui.set_style("clockwork")
|
||||
ui.open()
|
||||
|
||||
/obj/item/clockwork/slab/proc/recite_scripture(datum/clockwork_scripture/scripture, mob/living/user)
|
||||
if(!scripture || !user || !user.canUseTopic(src) || (!no_cost && !can_recite_scripture(user)))
|
||||
return FALSE
|
||||
if(user.get_active_held_item() != src)
|
||||
to_chat(user, "<span class='warning'>You need to hold the slab in your active hand to recite scripture!</span>")
|
||||
return FALSE
|
||||
var/initial_tier = initial(scripture.tier)
|
||||
if(initial_tier != SCRIPTURE_PERIPHERAL)
|
||||
if(!GLOB.ratvar_awakens && !no_cost && !SSticker.scripture_states[initial_tier])
|
||||
to_chat(user, "<span class='warning'>That scripture is not unlocked, and cannot be recited!</span>")
|
||||
return FALSE
|
||||
var/datum/clockwork_scripture/scripture_to_recite = new scripture
|
||||
scripture_to_recite.slab = src
|
||||
scripture_to_recite.invoker = user
|
||||
scripture_to_recite.run_scripture()
|
||||
return TRUE
|
||||
|
||||
|
||||
//Guide to Serving Ratvar
|
||||
/obj/item/clockwork/slab/proc/recollection()
|
||||
var/list/textlist = list("If you're seeing this, file a bug report.")
|
||||
if(GLOB.ratvar_awakens)
|
||||
textlist = list("<font color=#BE8700 size=3><b>")
|
||||
for(var/i in 1 to 100)
|
||||
textlist += "HONOR RATVAR "
|
||||
textlist += "</b></font>"
|
||||
else
|
||||
textlist = list("<font color=#BE8700 size=3><b><center>[text2ratvar("Purge all untruths and honor Engine.")]</center></b></font><br>\
|
||||
\
|
||||
<b><i>NOTICE:</b> This information is out of date. Read the Ark & You primer in your backpack or read the wiki page for current info.</i><br>\
|
||||
<hr><br>\
|
||||
These pages serve as the archives of Ratvar, the Clockwork Justiciar. This section of your slab has information on being as a Servant, advice for what to do next, and \
|
||||
pointers for serving the master well. You should recommended that you check this area for help if you get stuck or need guidance on what to do next.<br><br>\
|
||||
\
|
||||
<i>Disclaimer: Many objects, terms, and phrases, such as Servant, Cache, and Slab, are capitalized like proper nouns. This is a quirk of the Ratvarian language; \
|
||||
do not let it confuse you! You are free to use the names in pronoun form when speaking in normal languages.<br>")
|
||||
return textlist.Join()
|
||||
|
||||
//Gets text for a certain section. "Default" is used for when you first open Recollection.
|
||||
//Current sections (make sure to update this if you add one:
|
||||
//- Basics
|
||||
//- Terminology
|
||||
//- Components
|
||||
//- Scripture
|
||||
//- Power
|
||||
//- Conversion
|
||||
/obj/item/clockwork/slab/proc/get_recollection_text(section)
|
||||
var/list/dat = list()
|
||||
switch(section)
|
||||
if("Default")
|
||||
dat += "You can browse the above sections as you please. They're designed to be read in order, but feel free to pick and choose between them."
|
||||
if("Getting Started")
|
||||
dat += "<font color=#BE8700 size=3>Getting Started</font><br><br>"
|
||||
dat += "Welcome, Servant! This section houses the utmost basics of being a Servant of Ratvar, and is much more informal than the other sections. Being a Servant of \
|
||||
Ratvar is a very complex role, with many systems, objects, and resources to use effectively and creatively.<br><br>"
|
||||
dat += "This section of your clockwork slab covers everything that Servants have to be aware of, but is a long read because of how in-depth the systems are. Knowing \
|
||||
how to use the tools at your disposal makes all the difference between a clueless Servant and a great one.<br><br>"
|
||||
dat += "If this is your first time being a Servant, relax. It's very much possible that you'll fail, but it's impossible to learn without making mistakes. For the time \
|
||||
being, use the Hierophant Network button in the top left-hand corner of your screen to try and get in touch with your fellow Servants; ignore the others for now. This button \
|
||||
will let you send messages across space and time to all other Servants. This makes it great for coordinating, and you should use it often! <i>Note:</i> Using \
|
||||
this will cause you to whisper your message aloud, so doing so in a public place is very suspicious and you should try to restrict it to private use.<br><br>"
|
||||
dat += "If you aren't willing or don't have the time to read through every section, you can still help your teammates! Ask if they've set up a base. If they have, head there \
|
||||
and ask however you can help; chances are there's always something. If not, it's your job as a Servant to get one up and running! Try to find a secluded, low-traffic area, \
|
||||
like the auxiliary base or somewhere deep in maintenance. You'll want to go into the Drivers section of the slab and look for <i>Tinkerer's Cache.</i> Find a nice spot and \
|
||||
create one. This serves as a storage for <i>components,</i> the cult's primary resource. (Your slab's probably produced a few by now.) By attacking that cache with this \
|
||||
slab, you'll offload all your components into it, and all Servants will be able to use those components from any distance - all Tinkerer's Caches are linked!<br><br>"
|
||||
dat += "Once you have a base up and running, contact your fellows and let them know. You should come back here often to drop off the slab's components, and your fellows \
|
||||
should do the same, either in this cache or in ones of their own.<br><br>"
|
||||
dat += "If you think you're confident in taking further steps to help the cult, feel free to move onto the other sections. If not, let your allies know that you're new and \
|
||||
would appreciate the help they might offer you. Most experienced Servants would be happy to help; if everyone is inexperienced, then you'll have to step out of your comfort \
|
||||
zone and read onto the other sections. It's very likely that you might fail, but don't worry too much about it; you can't learn effectively without making mistakes.<br><br>"
|
||||
dat += "For now, welcome! If you're looking to learn, you should start with the <b>Basics</b> section, then move onto <b>Components</b> and <b>Scripture</b>. At the very \
|
||||
least, you should read the <b><i>Conversion</i></b> section, as it outlines the most important aspects of being a Servant. Good luck!<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
|
||||
if("Basics")
|
||||
dat += "<font color=#BE8700 size=3>Servant Basics</font><br><br>"
|
||||
dat += "The first thing any Servant should know is their slab, inside and out. The clockwork slab is by far your most important tool. It allows you to speak with your \
|
||||
fellow Servants, create components that fuel many of your abilities, use those abilities, and should be kept safe and hidden on your person at all times. If you have not \
|
||||
done so already, it's a good idea to check for any fellow Servants using the Hierophant Network button in the top-left corner of your screen; due to the cult's nature, \
|
||||
teamwork is an instrumental component of your success.<br><br>" //get it? component? ha!
|
||||
dat += "As a Servant of Ratvar, the tools you are given focus around building and maintaining bases and outposts. A great deal of your power comes from stationary \
|
||||
structures, and without constructing a base somewhere, it's essentially impossible to succeed. Finding a good spot to build a base can be difficult, and it's recommended \
|
||||
that you choose an area in low-traffic part of the station (such as the auxiliary base). Make sure to disconnect any cameras in the area beforehand.<br><br>"
|
||||
dat += "Because of how complex being a Servant is, it isn't possible to fit much information into this section. It's highly recommended that you read the <b>Components</b> \
|
||||
and <b>Scripture</b> sections next. Not knowing how these two systems work will cripple both you and your fellows, and lead to a frustrating experience for everyone.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
|
||||
if("Terminology")
|
||||
dat += "<font color=#BE8700 size=3>Common Servant Terminology</font><br>"
|
||||
dat += "<i>This isn't intended to be read all at once; you are advised to treat it moreso as a glossary.</i><br><br>"
|
||||
dat += "<font color=#BE8700 size=3>General</font><br>"
|
||||
dat += "<font color=#BE8700><b>Servant:</b></font> A person or robot who serves Ratvar. You are one of these.<br>"
|
||||
dat += "<font color=#BE8700><b>Cache:</b></font> A <i>Tinkerer's Cache</i>, which is a structure that stores and creates components.<br>"
|
||||
dat += "<font color=#BE8700><b>CV:</b></font> Construction Value. All clockwork structures, floors, and walls increase this number.<br>"
|
||||
dat += "<font color=#BE8700><b>Vitality:</b></font> Used for healing effects, produced by Ratvarian spear attacks and Vitality Matrices.<br>"
|
||||
dat += "<font color=#BE8700><b>Geis:</b></font> An important scripture used to make normal crew and robots into Servants of Ratvar.<br>"
|
||||
dat += "<font color=#BE8700><b>Ark:</b></font> The cult's win condition, a huge structure that needs to be defended.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>Items</font><br>"
|
||||
dat += "<font color=#BE8700><b>Slab:</b></font> A clockwork slab, a Servant's most important tool. You're holding one! Keep it safe and hidden.<br>"
|
||||
dat += "<font color=#BE8700><b>Visor:</b></font> A judicial visor, which is a pair of glasses that can smite an area for a brief stun and delayed explosion.<br>"
|
||||
dat += "<font color=#BE8700><b>Wraith Specs:</b></font> Wraith spectacles, which provide true sight (X-ray, night vision) but damage the wearer's eyes.<br>"
|
||||
dat += "<font color=#BE8700><b>Spear:</b></font> A Ratvarian spear, which is a very powerful melee weapon that produces Vitality.<br>"
|
||||
dat += "<font color=#BE8700><b>Fabricator:</b></font> A replica fabricator, which converts objects into clockwork versions.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>Constructs</font><br>"
|
||||
dat += "<font color=#BE8700><b>Marauder:</b></font> A clockwork marauder, which is a powerful bodyguard that hides in its owner.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>Structures (* = requires power)</font><br>"
|
||||
dat += "<font color=#BE8700><b>Warden:</b></font> An ocular warden, which is a ranged turret that damages non-Servants that see it.<br>"
|
||||
dat += "<font color=#BE8700><b>Prism*:</b></font> A prolonging prism, which delays the shuttle for two minutes at a huge power cost.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Motor*:</b></font> A mania motor, which serves as area-denial through negative effects and eventual conversion.<br>"
|
||||
dat += "<font color=#BE8700><b>Daemon*:</b></font> A tinkerer's daemon, which quickly creates components.<br>"
|
||||
dat += "<font color=#BE8700><b>Obelisk*:</b></font> A clockwork obelisk, which can broadcast large messages and allows limited teleportation.<br>"
|
||||
dat += "<font color=#BE8700 size=3>Sigils</font><br>"
|
||||
dat += "<i>Note: Sigils can be stacked on top of one another, making certain sigils very effective when paired!</i><br>"
|
||||
dat += "<font color=#BE8700><b>Transgression:</b></font> Stuns the first non-Servant to cross it for ten seconds and blinds others nearby. Disappears on use.<br>"
|
||||
dat += "<font color=#BE8700><b>Submission:</b></font> Converts the first non-Servant to stand on the sigil for seven seconds. Disappears on use.<br>"
|
||||
dat += "<font color=#BE8700><b>Matrix:</b></font> Drains health from non-Servants, producing Vitality. Can heal and revive Servants.<br>"
|
||||
dat += "<font color=#BE8700><b>Accession:</b></font> Identical to the Sigil of Submission, but doesn't disappear on use. It can also convert a single mindshielded target, but will disappear after doing this.<br>"
|
||||
dat += "<font color=#BE8700><b>Transmission:</b></font> Drains and stores power for clockwork structures. Feeding it brass sheets will create additional power.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
|
||||
if("Components")
|
||||
dat += "<font color=#BE8700 size=3>Components & Their Uses</font><br><br>"
|
||||
dat += "<b>Components</b> are your primary resource as a Servant. There are five types of component, with each one being used in different roles:<br><br>"
|
||||
dat += "Although this is a good rule of thumb, their effects become much more nuanced when used together. For instance, a turret might have both belligerent eyes and \
|
||||
vanguard cogwheels as construction requirements, because it defends its allies by harming its enemies.<br><br>"
|
||||
dat += "Components' primary use is fueling <b>scripture</b> (covered in its own section), and they can be created through various ways. This clockwork slab, for instance, \
|
||||
will make a random component of every type - or a specific one, if you choose a target component from the interface - every <b>remove me already</b>. This number will increase \
|
||||
as the amount of Servants in the covenant increase; additionally, slabs can only produce components when held by a Servant, and holding more than one slab will cause both \
|
||||
of them to halt progress until one of them is removed from their person.<br><br>"
|
||||
dat += "Your slab has an internal storage of components, but it isn't meant to be the main one. Instead, there's a <b>global storage</b> of components that can be \
|
||||
added to through various ways. Anything that needs components will first draw them from the global storage before attempting to draw them from the slab. Most methods of \
|
||||
component production add to the global storage. You can also offload components from your slab into the global storage by using it on a Tinkerer's Cache, a structure whose \
|
||||
primary purpose is to do just that (although it will also slowly produce components when placed near a brass wall.)<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
|
||||
if("Scripture")
|
||||
dat += "<font color=#BE8700 size=3>The Ancient Scripture</font><br><br>"
|
||||
dat += "If you have experience with the Nar'Sian cult (or the \"blood cult\") then you will know of runes. They are the manifestations of the Geometer's power, and where most \
|
||||
of the cult's supernatural ability comes from. The Servant equivalent of runes is called <b>scripture</b>, and unlike runes, scripture is loaded into your clockwork slab.<br><br>"
|
||||
dat += "Each piece of scripture has widely-varying effects. Your most important scripture, <i>Geis</i>, is obvious and suspicious, but charges your slab with energy and allows \
|
||||
you to attack a non-Servant in melee range to restrain them and begin converting them into a Servant. This is just one example; each piece of scripture can be simple or \
|
||||
complex, be obvious or have hidden mechanics that can only be found through trial and error.<br><br>"
|
||||
dat += "Any given piece of scripture has a component cost listed in its \"Recite\" button. The acronyms for the components should be obvious if you've read about components \
|
||||
already; reciting this piece of scripture will consume the listed components, first from the global storage and then from your slab. Note that failing to recite a piece of \
|
||||
scripture will <i>not</i> consume the components required to recite it.<br><br>"
|
||||
dat += "It should also be noted that some scripture cannot be recited alone. Especially with more powerful scripture, you may need multiple Servants to recite a piece of \
|
||||
scripture; both of you will need to stand still until the recital completes. <i>Only human and silicon Servants are valid for scripture recital!</i> Constructs cannot help \
|
||||
in reciting scripture.<br><br>"
|
||||
dat += "Finally, scripture is separated into three \"tiers\" based on power: Drivers, Scripts, and Applications.[prob(1) ? " (The Revenant tier was removed a long time ago. \
|
||||
Get with the times.)" : ""] You can view the requirements to unlock each tier in its scripture list. Once a tier is unlocked, it's unlocked permanently; the cult only needs to fill the \
|
||||
requirement for unlocking a tier once!<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
|
||||
if("Power")
|
||||
dat += "<font color=#BE8700 size=3>Power! Unlimited Power!</font><br><br>"
|
||||
dat += "In the early stages of the cult, the only resource that must be actively worried about is components. However, as new scripture is unlocked, a new resource \
|
||||
becomes necessary: <b>power</b>. Almost all clockwork structures require power to function in some way. There is nothing special about this power; it's mere electricity, \
|
||||
and can be harnessed in several ways.<br><br>"
|
||||
dat += "To begin with, if there is no other source of power nearby, structures will draw from the area's APC, assuming it has one. This is inefficient and ill-advised as \
|
||||
anything but a last resort. Instead, it is recommended that a <b>Sigil of Transmission</b> is created. This sigil serves as both battery and power generator for nearby clockwork \
|
||||
structures, and those structures will happily draw power from the sigil before they resort to APCs.<br><br>"
|
||||
dat += "Generating power is less easy. The most reliable and efficient way is using brass sheets; attacking a sigil of transmission with brass sheets will convert them \
|
||||
to power, at a rate of <b>[DisplayPower(POWER_FLOOR)]</b> per sheet. (Brass sheets are created from replica fabricators, which are explained more in detail in the <b>Conversion</b> section.) \
|
||||
Activating a sigil of transmission will also cause it to drain power from the nearby area, which, while effective, serves as an obvious tell that there is something wrong.<br><br>"
|
||||
dat += "Without power, many structures will not function, making a base vulnerable to attack. For this reason, it is critical that you keep an eye on your power reserves and \
|
||||
ensure that they remain comfortably high.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
|
||||
if("Conversion")
|
||||
dat += "<font color=#BE8700 size=3>Growing the Ranks</font><br><br>"
|
||||
dat += "Because the Servants of Ratvar are a cult, the main method to gain more power is to \"enlighten\" normal crew into new Servants. When a crewmember is converted, \
|
||||
they become a full-fledged Servant, ready and willing to serve the cause of Ratvar. It should also be noted that <i>silicon crew, such as cyborgs and the AI, can be \
|
||||
converted just like normal crew</i> and will gain special abilities; this is covered later. This section will also cover converting the station's structure itself; walls, \
|
||||
floors, windows, tables, and other objects can all be converted into clockwork versions, and serve an important purpose.<br><br>"
|
||||
dat += "<font color=#BE8700><b>A Note on Geis:</b></font> There are several ways to convert humans and silicons. However, the most important tool to making them work is \
|
||||
<b>Geis</b>, a Driver-tier scripture. Using it whispers an invocation very quickly and charges your slab with power. In addition to <i>making the slab visible in your hand,</i> \
|
||||
you can now use it on a target within melee range to bind and mute them. It is by far your most reliable tool for capturing potential converts and targets, though it is incredibly \
|
||||
obvious. In addition, you are unable to take any actions other than moving while your target is bound. The binding will last for 25 seconds and mute for about 13 seconds, though \
|
||||
allies can use Geis to refresh these effects.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Converting:</b></font> The two methods of conversion are the <b>sigil of submission</b>, whose purpose is to do so, and the <b>mania motor.</b> \
|
||||
The sigil of submission is a sigil that, when stood on by a non-Servant for eight seconds, will convert that non-Servant. This is the only practical way to convert targets. \
|
||||
Sigils of submission are cheap, early, and permanent! Make sure sigils of submission are placed only in bases or otherwise hidden spots, or with a sigil of transgression on them. \
|
||||
The mania motor, however, is generally unreliable and unlocked later, only converting those who stand near it for an extended period.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Converting Humans:</b></font> For obvious reasons, humans are the most common conversion target. Because every crew member is different, and \
|
||||
may be armed with different equipment, you should take precautions to ensure that they aren't able to resist. If able, removing a headset is essential, as is restraining \
|
||||
them through handcuffs, cable ties, or other restraints. Some crew, like security, are also implanted with mindshield implants; these will prevent conversion and must be \
|
||||
surgically removed before they are an eligible convert. <i>Note:</i> The captain is <i>never</i> an eligible convert and should instead be killed or imprisoned. If security \
|
||||
begins administering mindshield implants, this will greatly inhibit conversion. Also note that mindshield implants can be broken by a sigil of accession automatically, but \
|
||||
the sigil will disappear.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Converting Silicons:</b></font> Due to their robotic nature, silicons are generally more predictable than humans in terms of conversion. \
|
||||
However, they are also much, much harder to subdue, especially cyborgs. The easiest way to convert a cyborg is by using Geis to restrain them, then dragging them to a sigil \
|
||||
of submission. If you stack a sigil of transgression and a sigil of submission, a crossing cyborg will be stunned and helpless to escape before they are converted.<br><br>"
|
||||
dat += "Converting AIs is very often the hardest task of the cult, and has been the downfall of countless successful Servants. Their omnipresence across the station, \
|
||||
coupled with their secure location and ability to lock themselves securely, makes them a powerful target. However, once the AI itself is reached, it is usually completely \
|
||||
helpless to resist its own conversion. A very common tactic is to take advantage of a converted cyborg to rush the AI before it is able to react.<br><br>"
|
||||
dat += "Even once an AI is converted, care must be taken to ensure that it remains hidden. Not only does the AI's core become brassy and thus obvious to an outside \
|
||||
observer, but <i>the AI loses the ability to speak in anything but Ratvarian.</i> For this reason, it has to remain completely silent over common radio channels if stealth \
|
||||
is at all a priority. This is suspicious and will rapidly lead to the crew checking on it, which usually results in the cult's outing. It is, however, necessary to convert \
|
||||
all AIs present on the station before the Ark becomes invokable, so this must be done at some point.<br><br>"
|
||||
dat += "<font color=#BE8700><b>Converting the Station:</b></font> Converted objects all serve a purpose and are important to the cult's success. To convert objects, \
|
||||
a Servant needs to use a <b>replica fabricator,</b> a handheld tool that uses power to replace objects with clockwork versions. Different clockwork objects have different \
|
||||
effects and are often crucial. The most noteworthy are <b>clockwork walls,</b> which automatically \"link\" to any nearby Tinkerer's Caches, causing them to <b>slowly \
|
||||
generate components.</b> This is incredibly useful for obvious reasons, and creating a clockwork wall near every Tinkerer's Cache should be prioritized. Clockwork floors \
|
||||
will slowly heal any toxin damage suffered by Servants standing on them, and clockwork airlocks can only be opened by Servants.<br><br>"
|
||||
dat += "The replica fabricator itself is also worth noting. In addition to replacing objects, it can also create brass sheets at the cost of power by using the \
|
||||
fabricator in-hand. It can also be used to repair any damaged clockwork structures.<br><br>"
|
||||
dat += "Replacing objects is almost as, if not as important as, converting new Servants. A base is impossible to manage without clockwork walls at the very least, and \
|
||||
once the cult has been outed and the crew are actively searching, there is little reason not to use as many as possible.<br><br>"
|
||||
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
|
||||
else
|
||||
dat += "<font color=#BE8700 size=3>404: [section ? section : "Section"] Not Found!</font><br><br>\
|
||||
One of the cogscarabs must've misplaced this section, because the game wasn't able to find any info regarding it. Report this to the coders!"
|
||||
return "<br><br>[dat.Join()]<br><br>"
|
||||
|
||||
//Gets the quickbound scripture as a text block.
|
||||
/obj/item/clockwork/slab/proc/get_recollection_quickbinds()
|
||||
var/list/dat = list()
|
||||
dat += "<font color=#BE8700 size=3>Quickbound Scripture</font><br>\
|
||||
<i>You can have up to five scriptures bound to action buttons for easy use.</i><br><br>"
|
||||
if(LAZYLEN(quickbound))
|
||||
for(var/i in 1 to maximum_quickbound)
|
||||
if(LAZYLEN(quickbound) < i || !quickbound[i])
|
||||
dat += "A <b>Quickbind</b> slot, currently set to <b><font color=#BE8700>Nothing</font></b>.<br>"
|
||||
else
|
||||
var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
|
||||
dat += "A <b>Quickbind</b> slot, currently set to <b><font color=[get_component_color_bright(initial(quickbind_slot.primary_component))]>[initial(quickbind_slot.name)]</font></b>.<br>"
|
||||
return dat.Join()
|
||||
|
||||
|
||||
/obj/item/clockwork/slab/ui_data(mob/user) //we display a lot of data via TGUI
|
||||
var/list/data = list()
|
||||
data["power"] = "<b><font color=#B18B25>[DisplayPower(get_clockwork_power())]</b> power is available for scripture and other consumers.</font>"
|
||||
|
||||
switch(selected_scripture) //display info based on selected scripture tier
|
||||
if(SCRIPTURE_DRIVER)
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permanently unlocked.</b></font>"
|
||||
if(SCRIPTURE_SCRIPT)
|
||||
if(SSticker.scripture_states[SCRIPTURE_SCRIPT])
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permanently unlocked.</b></font>"
|
||||
else
|
||||
data["tier_info"] = "<font color=#B18B25><i>These scriptures will automatically unlock when the Ark is halfway ready or if [DisplayPower(SCRIPT_UNLOCK_THRESHOLD)] of power is reached.</i></font>"
|
||||
if(SCRIPTURE_APPLICATION)
|
||||
if(SSticker.scripture_states[SCRIPTURE_APPLICATION])
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permanently unlocked.</b></font>"
|
||||
else
|
||||
data["tier_info"] = "<font color=#B18B25><i>Unlock these optional scriptures by converting another servant or if [DisplayPower(APPLICATION_UNLOCK_THRESHOLD)] of power is reached..</i></font>"
|
||||
|
||||
data["selected"] = selected_scripture
|
||||
data["scripturecolors"] = "<font color=#DAAA18>Scriptures in <b>yellow</b> are related to construction and building.</font><br>\
|
||||
<font color=#6E001A>Scriptures in <b>red</b> are related to attacking and offense.</font><br>\
|
||||
<font color=#1E8CE1>Scriptures in <b>blue</b> are related to healing and defense.</font><br>\
|
||||
<font color=#AF0AAF>Scriptures in <b>purple</b> are niche but still important!</font><br>\
|
||||
<font color=#DAAA18><i>Scriptures with italicized names are important to success.</i></font>"
|
||||
generate_all_scripture()
|
||||
|
||||
data["scripture"] = list()
|
||||
for(var/s in GLOB.all_scripture)
|
||||
var/datum/clockwork_scripture/S = GLOB.all_scripture[s]
|
||||
if(S.tier == selected_scripture) //display only scriptures of the selected tier
|
||||
var/scripture_color = get_component_color_bright(S.primary_component)
|
||||
var/list/temp_info = list("name" = "<font color=[scripture_color]><b>[S.name]</b></font>",
|
||||
"descname" = "<font color=[scripture_color]>([S.descname])</font>",
|
||||
"tip" = "[S.desc]\n[S.usage_tip]",
|
||||
"required" = "([DisplayPower(S.power_cost)][S.special_power_text ? "+ [replacetext(S.special_power_text, "POWERCOST", "[DisplayPower(S.special_power_cost)]")]" : ""])",
|
||||
"type" = "[S.type]",
|
||||
"quickbind" = S.quickbind)
|
||||
if(S.important)
|
||||
temp_info["name"] = "<i>[temp_info["name"]]</i>"
|
||||
var/found = quickbound.Find(S.type)
|
||||
if(found)
|
||||
temp_info["bound"] = "<b>[found]</b>"
|
||||
if(S.invokers_required > 1)
|
||||
temp_info["invokers"] = "<font color=#B18B25>Invokers: <b>[S.invokers_required]</b></font>"
|
||||
data["scripture"] += list(temp_info)
|
||||
data["recollection"] = recollecting
|
||||
if(recollecting)
|
||||
data["recollection_categories"] = GLOB.ratvar_awakens ? list() : list(\
|
||||
list("name" = "Getting Started", "desc" = "First-time servant? Read this first."), \
|
||||
list("name" = "Basics", "desc" = "A primer on how to play as a servant."), \
|
||||
list("name" = "Terminology", "desc" = "Common acronyms, words, and terms."), \
|
||||
list("name" = "Components", "desc" = "Information on components, your primary resource."), \
|
||||
list("name" = "Scripture", "desc" = "Information on scripture, ancient tools used by the cult."), \
|
||||
list("name" = "Power", "desc" = "The power system that certain objects use to function."), \
|
||||
list("name" = "Conversion", "desc" = "Converting the crew, cyborgs, and very walls to your cause."), \
|
||||
)
|
||||
data["rec_text"] = recollection()
|
||||
data["rec_section"] = GLOB.ratvar_awakens ? "" : get_recollection_text(recollection_category)
|
||||
data["rec_binds"] = GLOB.ratvar_awakens ? "" : get_recollection_quickbinds()
|
||||
return data
|
||||
|
||||
/obj/item/clockwork/slab/ui_act(action, params)
|
||||
switch(action)
|
||||
if("toggle")
|
||||
recollecting = !recollecting
|
||||
if("recite")
|
||||
INVOKE_ASYNC(src, .proc/recite_scripture, text2path(params["category"]), usr, FALSE)
|
||||
if("select")
|
||||
selected_scripture = params["category"]
|
||||
if("bind")
|
||||
var/datum/clockwork_scripture/path = text2path(params["category"]) //we need a path and not a string
|
||||
var/found_index = quickbound.Find(path)
|
||||
if(found_index) //hey, we already HAVE this bound
|
||||
if(LAZYLEN(quickbound) == found_index) //if it's the last scripture, remove it instead of leaving a null
|
||||
quickbound -= path
|
||||
else
|
||||
quickbound[found_index] = null //otherwise, leave it as a null so the scripture maintains position
|
||||
update_quickbind()
|
||||
else
|
||||
var/target_index = input("Position of [initial(path.name)], 1 to [maximum_quickbound]?", "Input") as num|null
|
||||
if(isnum(target_index) && target_index > 0 && target_index <= maximum_quickbound && !..())
|
||||
var/datum/clockwork_scripture/S
|
||||
if(LAZYLEN(quickbound) >= target_index)
|
||||
S = quickbound[target_index]
|
||||
if(S != path)
|
||||
quickbind_to_slot(path, target_index)
|
||||
if("rec_category")
|
||||
recollection_category = params["category"]
|
||||
ui_interact(usr)
|
||||
return 1
|
||||
|
||||
/obj/item/clockwork/slab/proc/quickbind_to_slot(datum/clockwork_scripture/scripture, index) //takes a typepath(typecast for initial()) and binds it to a slot
|
||||
if(!ispath(scripture) || !scripture || (scripture in quickbound))
|
||||
return
|
||||
while(LAZYLEN(quickbound) < index)
|
||||
quickbound += null
|
||||
var/datum/clockwork_scripture/quickbind_slot = GLOB.all_scripture[quickbound[index]]
|
||||
if(quickbind_slot && !quickbind_slot.quickbind)
|
||||
return //we can't unbind things we can't normally bind
|
||||
quickbound[index] = scripture
|
||||
update_quickbind()
|
||||
|
||||
/obj/item/clockwork/slab/proc/update_quickbind()
|
||||
for(var/datum/action/item_action/clock/quickbind/Q in actions)
|
||||
qdel(Q) //regenerate all our quickbound scriptures
|
||||
if(LAZYLEN(quickbound))
|
||||
for(var/i in 1 to quickbound.len)
|
||||
if(!quickbound[i])
|
||||
continue
|
||||
var/datum/action/item_action/clock/quickbind/Q = new /datum/action/item_action/clock/quickbind(src)
|
||||
Q.scripture_index = i
|
||||
var/datum/clockwork_scripture/quickbind_slot = GLOB.all_scripture[quickbound[i]]
|
||||
Q.name = "[quickbind_slot.name] ([Q.scripture_index])"
|
||||
Q.desc = quickbind_slot.quickbind_desc
|
||||
Q.button_icon_state = quickbind_slot.name
|
||||
Q.UpdateButtonIcon()
|
||||
if(isliving(loc))
|
||||
Q.Grant(loc)
|
||||
@@ -1,121 +0,0 @@
|
||||
//Construct shells that can be activated by ghosts.
|
||||
/obj/item/clockwork/construct_chassis
|
||||
name = "construct chassis"
|
||||
desc = "A shell formed out of brass, presumably for housing machinery."
|
||||
clockwork_desc = "A construct chassis. It can be activated at any time by a willing ghost."
|
||||
var/construct_name = "basic construct"
|
||||
var/construct_desc = "<span class='alloy'>There is no construct for this chassis. Report this to a coder.</span>"
|
||||
icon_state = "anime_fragment"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/creation_message = "<span class='brass'>The chassis shudders and hums to life!</span>"
|
||||
var/construct_type //The construct this shell will create
|
||||
|
||||
/obj/item/clockwork/construct_chassis/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A && construct_type)
|
||||
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_CONSTRUCT, ignore_dnr_observers = TRUE)
|
||||
GLOB.poi_list += src
|
||||
LAZYADD(GLOB.mob_spawners[name], src)
|
||||
|
||||
/obj/item/clockwork/construct_chassis/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
LAZYREMOVE(GLOB.mob_spawners[name], src)
|
||||
if(!LAZYLEN(GLOB.mob_spawners[name]))
|
||||
GLOB.mob_spawners -= name
|
||||
. = ..()
|
||||
|
||||
/obj/item/clockwork/construct_chassis/examine(mob/user)
|
||||
clockwork_desc = "[clockwork_desc]<br>[construct_desc]"
|
||||
..()
|
||||
clockwork_desc = initial(clockwork_desc)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clockwork/construct_chassis/attack_hand(mob/living/user)
|
||||
if(w_class >= WEIGHT_CLASS_HUGE)
|
||||
to_chat(user, "<span class='warning'>[src] is too cumbersome to carry! Drag it around instead!</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clockwork/construct_chassis/attack_ghost(mob/dead/observer/user)
|
||||
if(!user.can_reenter_round())
|
||||
return FALSE
|
||||
if(!SSticker.mode)
|
||||
to_chat(user, "<span class='danger'>You cannot use that before the game has started.</span>")
|
||||
return
|
||||
if(QDELETED(src))
|
||||
to_chat(user, "<span class='danger'>You were too late! Better luck next time.</span>")
|
||||
return
|
||||
user.forceMove(get_turf(src)) //If we attack through the alert, jump to the chassis so we know what we're getting into
|
||||
if(alert(user, "Become a [construct_name]? You can no longer be cloned!", construct_name, "Yes", "Cancel") == "Cancel")
|
||||
return
|
||||
if(QDELETED(src))
|
||||
to_chat(user, "<span class='danger'>You were too late! Better luck next time.</span>")
|
||||
return
|
||||
pre_spawn()
|
||||
visible_message(creation_message)
|
||||
var/mob/living/construct = new construct_type(get_turf(src))
|
||||
user.transfer_ckey(construct, FALSE)
|
||||
post_spawn(construct)
|
||||
qdel(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clockwork/construct_chassis/proc/pre_spawn() //Some things might change before the construct spawns; override those on a subtype basis in this proc
|
||||
return
|
||||
|
||||
/obj/item/clockwork/construct_chassis/proc/post_spawn(mob/living/construct) //And some things might change after it
|
||||
return
|
||||
|
||||
|
||||
//Marauder armor, used to create clockwork marauders - sturdy frontline combatants that can deflect projectiles.
|
||||
/obj/item/clockwork/construct_chassis/clockwork_marauder
|
||||
name = "marauder armor"
|
||||
desc = "A pile of sleek and well-polished brass armor. A small red gemstone sits in its faceplate."
|
||||
icon_state = "marauder_armor"
|
||||
construct_name = "clockwork marauder"
|
||||
construct_desc = "<span class='neovgre_small'>It will become a <b>clockwork marauder,</b> a well-rounded frontline combatant.</span>"
|
||||
creation_message = "<span class='neovgre_small bold'>Crimson fire begins to rage in the armor as it rises into the air with its armaments!</span>"
|
||||
construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
|
||||
|
||||
|
||||
//Cogscarab shell, used to create cogcarabs - fragile but zippy little drones that build and maintain the base.
|
||||
/obj/item/clockwork/construct_chassis/cogscarab
|
||||
name = "cogscarab shell"
|
||||
desc = "A small, complex shell that resembles a repair drone, but much larger and made out of brass."
|
||||
icon_state = "cogscarab_shell"
|
||||
construct_name = "cogscarab"
|
||||
construct_desc = "<span class='alloy'>It will become a <b>cogscarab,</b> a small and fragile drone that builds, repairs, and maintains.</span>"
|
||||
creation_message = "<span class='alloy bold'>The cogscarab clicks and whirrs as it hops up and springs to life!</span>"
|
||||
construct_type = /mob/living/simple_animal/drone/cogscarab
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/infinite_resources = TRUE
|
||||
var/static/obj/item/seasonal_hat //Share it with all other scarabs, since we're from the same cult!
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/Initialize()
|
||||
. = ..()
|
||||
if(GLOB.servants_active)
|
||||
infinite_resources = FALSE //For any that are somehow spawned in late
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/pre_spawn()
|
||||
if(infinite_resources)
|
||||
//During rounds where they can't interact with the station, let them experiment with builds
|
||||
construct_type = /mob/living/simple_animal/drone/cogscarab/ratvar
|
||||
if(!seasonal_hat)
|
||||
var/obj/item/drone_shell/D = locate() in GLOB.poi_list
|
||||
if(D && D.possible_seasonal_hats.len)
|
||||
seasonal_hat = pick(D.possible_seasonal_hats)
|
||||
else
|
||||
seasonal_hat = "none"
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/post_spawn(mob/living/construct)
|
||||
if(infinite_resources) //Allow them to build stuff and recite scripture
|
||||
var/list/cached_stuff = construct.GetAllContents()
|
||||
for(var/obj/item/clockwork/replica_fabricator/F in cached_stuff)
|
||||
F.uses_power = FALSE
|
||||
for(var/obj/item/clockwork/slab/S in cached_stuff)
|
||||
S.no_cost = TRUE
|
||||
if(seasonal_hat && seasonal_hat != "none")
|
||||
var/obj/item/hat = new seasonal_hat(construct)
|
||||
construct.equip_to_slot_or_del(hat, SLOT_HEAD)
|
||||
@@ -1,218 +0,0 @@
|
||||
//Judicial visor: Grants the ability to smite an area and knocking down the unfaithful nearby every thirty seconds.
|
||||
/obj/item/clothing/glasses/judicial_visor
|
||||
name = "judicial visor"
|
||||
desc = "A strange purple-lensed visor. Looking at it inspires an odd sense of guilt."
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "judicial_visor_0"
|
||||
item_state = "sunglasses"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
flash_protect = 1
|
||||
var/active = FALSE //If the visor is online
|
||||
var/recharging = FALSE //If the visor is currently recharging
|
||||
var/obj/effect/proc_holder/judicial_visor/blaster
|
||||
var/recharge_cooldown = 300 //divided by 10 if ratvar is alive
|
||||
actions_types = list(/datum/action/item_action/clock/toggle_visor)
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/Initialize()
|
||||
. = ..()
|
||||
GLOB.all_clockwork_objects += src
|
||||
blaster = new(src)
|
||||
blaster.visor = src
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/Destroy()
|
||||
GLOB.all_clockwork_objects -= src
|
||||
if(blaster.ranged_ability_user)
|
||||
blaster.remove_ranged_ability()
|
||||
blaster.visor = null
|
||||
qdel(blaster)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot != SLOT_GLASSES)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/equipped(mob/living/user, slot)
|
||||
..()
|
||||
if(slot != SLOT_GLASSES)
|
||||
update_status(FALSE)
|
||||
if(blaster.ranged_ability_user)
|
||||
blaster.remove_ranged_ability()
|
||||
return 0
|
||||
if(is_servant_of_ratvar(user))
|
||||
update_status(TRUE)
|
||||
else
|
||||
update_status(FALSE)
|
||||
if(iscultist(user)) //Cultists spontaneously combust
|
||||
to_chat(user, "<span class='heavy_brass'>\"Consider yourself judged, whelp.\"</span>")
|
||||
to_chat(user, "<span class='userdanger'>You suddenly catch fire!</span>")
|
||||
user.adjust_fire_stacks(5)
|
||||
user.IgniteMob()
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/dropped(mob/user)
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/proc/check_on_mob(mob/user)
|
||||
if(user && src != user.get_item_by_slot(SLOT_GLASSES)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
|
||||
update_status(FALSE)
|
||||
if(blaster.ranged_ability_user)
|
||||
blaster.remove_ranged_ability()
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/attack_self(mob/user)
|
||||
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(SLOT_GLASSES))
|
||||
blaster.toggle(user)
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/proc/update_status(change_to)
|
||||
if(recharging || !isliving(loc))
|
||||
icon_state = "judicial_visor_0"
|
||||
return 0
|
||||
if(active == change_to)
|
||||
return 0
|
||||
var/mob/living/L = loc
|
||||
active = change_to
|
||||
icon_state = "judicial_visor_[active]"
|
||||
L.update_action_buttons_icon()
|
||||
L.update_inv_glasses()
|
||||
if(!is_servant_of_ratvar(L) || L.stat)
|
||||
return 0
|
||||
switch(active)
|
||||
if(TRUE)
|
||||
to_chat(L, "<span class='notice'>As you put on [src], its lens begins to glow, information flashing before your eyes.</span>\n\
|
||||
<span class='heavy_brass'>Judicial visor active. Use the action button to gain the ability to smite the unworthy.</span>")
|
||||
if(FALSE)
|
||||
to_chat(L, "<span class='notice'>As you take off [src], its lens darkens once more.</span>")
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/proc/recharge_visor(mob/living/user)
|
||||
if(!src)
|
||||
return 0
|
||||
recharging = FALSE
|
||||
if(user && src == user.get_item_by_slot(SLOT_GLASSES))
|
||||
to_chat(user, "<span class='brass'>Your [name] hums. It is ready.</span>")
|
||||
else
|
||||
active = FALSE
|
||||
icon_state = "judicial_visor_[active]"
|
||||
if(user)
|
||||
user.update_action_buttons_icon()
|
||||
user.update_inv_glasses()
|
||||
|
||||
/obj/effect/proc_holder/judicial_visor
|
||||
active = FALSE
|
||||
ranged_mousepointer = 'icons/effects/visor_reticule.dmi'
|
||||
var/obj/item/clothing/glasses/judicial_visor/visor
|
||||
|
||||
/obj/effect/proc_holder/judicial_visor/proc/toggle(mob/user)
|
||||
var/message
|
||||
if(active)
|
||||
message = "<span class='brass'>You dispel the power of [visor].</span>"
|
||||
remove_ranged_ability(message)
|
||||
else
|
||||
message = "<span class='brass'><i>You harness [visor]'s power.</i> <b>Left-click to place a judicial marker!</b></span>"
|
||||
add_ranged_ability(user, message)
|
||||
|
||||
/obj/effect/proc_holder/judicial_visor/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(..())
|
||||
return
|
||||
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(SLOT_GLASSES))
|
||||
remove_ranged_ability()
|
||||
return
|
||||
|
||||
var/turf/T = ranged_ability_user.loc
|
||||
if(!isturf(T))
|
||||
return FALSE
|
||||
|
||||
if(target in view(7, get_turf(ranged_ability_user)))
|
||||
visor.recharging = TRUE
|
||||
visor.update_status()
|
||||
for(var/obj/item/clothing/glasses/judicial_visor/V in ranged_ability_user.GetAllContents())
|
||||
if(V == visor)
|
||||
continue
|
||||
V.recharging = TRUE //To prevent exploiting multiple visors to bypass the cooldown
|
||||
V.update_status()
|
||||
addtimer(CALLBACK(V, /obj/item/clothing/glasses/judicial_visor.proc/recharge_visor, ranged_ability_user), (GLOB.ratvar_awakens ? visor.recharge_cooldown*0.1 : visor.recharge_cooldown) * 2)
|
||||
clockwork_say(ranged_ability_user, text2ratvar("Kneel, heathens!"))
|
||||
ranged_ability_user.visible_message("<span class='warning'>[ranged_ability_user]'s judicial visor fires a stream of energy at [target], creating a strange mark!</span>", "<span class='heavy_brass'>You direct [visor]'s power to [target]. You must wait for some time before doing this again.</span>")
|
||||
var/turf/targetturf = get_turf(target)
|
||||
new/obj/effect/clockwork/judicial_marker(targetturf, ranged_ability_user)
|
||||
log_combat(ranged_ability_user, targetturf, "created a judicial marker")
|
||||
ranged_ability_user.update_action_buttons_icon()
|
||||
ranged_ability_user.update_inv_glasses()
|
||||
addtimer(CALLBACK(visor, /obj/item/clothing/glasses/judicial_visor.proc/recharge_visor, ranged_ability_user), GLOB.ratvar_awakens ? visor.recharge_cooldown*0.1 : visor.recharge_cooldown)//Cooldown is reduced by 10x if Ratvar is up
|
||||
remove_ranged_ability()
|
||||
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Judicial marker: Created by the judicial visor. Immediately applies Belligerent and briefly knocks down, then after 3 seconds does large damage and briefly knocks down again
|
||||
/obj/effect/clockwork/judicial_marker
|
||||
name = "judicial marker"
|
||||
desc = "You get the feeling that you shouldn't be standing here."
|
||||
clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby."
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = ""
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/mob/user
|
||||
|
||||
/obj/effect/clockwork/judicial_marker/Initialize(mapload, caster)
|
||||
. = ..()
|
||||
set_light(1.4, 2, "#FE9C11")
|
||||
user = caster
|
||||
INVOKE_ASYNC(src, .proc/judicialblast)
|
||||
|
||||
/obj/effect/clockwork/judicial_marker/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/clockwork/judicial_marker/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/clockwork/judicial_marker/proc/judicialblast()
|
||||
playsound(src, 'sound/magic/magic_missile.ogg', 50, 1, 1, 1)
|
||||
flick("judicial_marker", src)
|
||||
for(var/mob/living/carbon/C in range(1, src))
|
||||
var/datum/status_effect/belligerent/B = C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
|
||||
if(!QDELETED(B))
|
||||
B.duration = world.time + 30
|
||||
C.Knockdown(5) //knocks down for half a second if affected
|
||||
sleep(!GLOB.ratvar_approaches ? 16 : 10)
|
||||
name = "judicial blast"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
flick("judicial_explosion", src)
|
||||
set_light(1.4, 2, "#B451A1")
|
||||
sleep(13)
|
||||
name = "judicial explosion"
|
||||
var/targetsjudged = 0
|
||||
playsound(src, 'sound/effects/explosion_distant.ogg', 100, 1, 1, 1)
|
||||
set_light(0)
|
||||
for(var/mob/living/L in range(1, src))
|
||||
if(is_servant_of_ratvar(L))
|
||||
continue
|
||||
var/atom/I = L.anti_magic_check()
|
||||
if(I)
|
||||
if(isitem(I))
|
||||
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
|
||||
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
|
||||
continue
|
||||
L.Knockdown(15) //knocks down briefly when exploding
|
||||
if(!iscultist(L))
|
||||
L.visible_message("<span class='warning'>[L] is struck by a judicial explosion!</span>", \
|
||||
"<span class='userdanger'>[!issilicon(L) ? "An unseen force slams you into the ground!" : "ERROR: Motor servos disabled by external source!"]</span>")
|
||||
else
|
||||
L.visible_message("<span class='warning'>[L] is struck by a judicial explosion!</span>", \
|
||||
"<span class='heavy_brass'>\"Keep an eye out, filth.\"</span>\n<span class='userdanger'>A burst of heat crushes you against the ground!</span>")
|
||||
L.adjust_fire_stacks(2) //sets cultist targets on fire
|
||||
L.IgniteMob()
|
||||
L.adjustFireLoss(5)
|
||||
targetsjudged++
|
||||
if(!QDELETED(L))
|
||||
L.adjustBruteLoss(20) //does a decent amount of damage
|
||||
log_combat(user, L, "struck with a judicial blast")
|
||||
to_chat(user, "<span class='brass'><b>[targetsjudged ? "Successfully judged <span class='neovgre'>[targetsjudged]</span>":"Judged no"] heretic[targetsjudged == 1 ? "":"s"].</b></span>")
|
||||
sleep(3) //so the animation completes properly
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/clockwork/judicial_marker/ex_act(severity)
|
||||
return
|
||||
@@ -1,151 +0,0 @@
|
||||
//////////////////
|
||||
// APPLICATIONS //
|
||||
//////////////////
|
||||
|
||||
|
||||
//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_transmission
|
||||
descname = "Powers Nearby Structures"
|
||||
name = "Sigil of Transmission"
|
||||
desc = "Places a sigil that can drain and will store energy to power clockwork structures."
|
||||
invocations = list("Divinity...", "...power our creations!")
|
||||
channel_time = 70
|
||||
power_cost = 200
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/transmission
|
||||
creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it and will drain power when activated.</span>"
|
||||
usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 1
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures."
|
||||
|
||||
|
||||
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
|
||||
/datum/clockwork_scripture/create_object/mania_motor
|
||||
descname = "Powered Structure, Area Denial"
|
||||
name = "Mania Motor"
|
||||
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
|
||||
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
|
||||
channel_time = 80
|
||||
power_cost = 750
|
||||
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
|
||||
creator_message = "<span class='brass'>You form a mania motor, which causes minor damage and negative mental effects in non-Servants.</span>"
|
||||
observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
|
||||
invokers_required = 2
|
||||
multiple_invokers_used = TRUE
|
||||
usage_tip = "It will also cure hallucinations and brain damage in nearby Servants."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 2
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants."
|
||||
|
||||
|
||||
//Clockwork Obelisk: Creates a powerful obelisk that can be used to broadcast messages or open a gateway to any servant or clockwork obelisk at a power cost.
|
||||
/datum/clockwork_scripture/create_object/clockwork_obelisk
|
||||
descname = "Powered Structure, Teleportation Hub"
|
||||
name = "Clockwork Obelisk"
|
||||
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
|
||||
invocations = list("May this obelisk...", "...take us to all places!")
|
||||
channel_time = 80
|
||||
power_cost = 300
|
||||
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
|
||||
creator_message = "<span class='brass'>You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways.</span>"
|
||||
observer_message = "<span class='warning'>A brass obelisk appears hanging in midair!</span>"
|
||||
invokers_required = 2
|
||||
multiple_invokers_used = TRUE
|
||||
usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks receive double duration and uses."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 3
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Clockwork Obelisk, which can send messages or open Spatial Gateways with power."
|
||||
|
||||
|
||||
//Clockwork Marauder: Creates a construct shell for a clockwork marauder, a well-rounded frontline fighter.
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder
|
||||
descname = "Well-Rounded Combat Construct"
|
||||
name = "Clockwork Marauder"
|
||||
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
|
||||
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
|
||||
channel_time = 80
|
||||
power_cost = 8000
|
||||
creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"
|
||||
usage_tip = "Reciting this scripture multiple times in a short period will cause it to take longer!"
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a clockwork marauder, used for frontline combat."
|
||||
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
|
||||
construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
|
||||
combat_construct = TRUE
|
||||
var/static/recent_marauders = 0
|
||||
var/static/time_since_last_marauder = 0
|
||||
var/static/scaled_recital_time = 0
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit()
|
||||
var/human_servants = 0
|
||||
for(var/V in SSticker.mode.servants_of_ratvar)
|
||||
var/datum/mind/M = V
|
||||
var/mob/living/L = M.current
|
||||
if(ishuman(L) && L.stat != DEAD)
|
||||
human_servants++
|
||||
construct_limit = round(CLAMP((human_servants / 4), 1, 3)) - recent_marauders //1 per 4 human servants, maximum of 3, reduced by recent marauder creation
|
||||
if(recent_marauders)
|
||||
to_chat(invoker, "<span class='warning'>The Hierophant Network is depleted by a summoning in the last [DisplayTimeText(MARAUDER_SCRIPTURE_SCALING_THRESHOLD, TRUE)] - limiting the number of available marauders by [recent_marauders]!</span>")
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
|
||||
channel_time = initial(channel_time)
|
||||
if(recent_marauders)
|
||||
scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
|
||||
to_chat(invoker, "<span class='warning'>The Hierophant Network is under strain from repeated summoning, making this scripture [DisplayTimeText(scaled_recital_time)] slower!</span>")
|
||||
channel_time += scaled_recital_time
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/scripture_effects()
|
||||
. = ..()
|
||||
recent_marauders++
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/marauder_reset),MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
|
||||
|
||||
/proc/marauder_reset()
|
||||
var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new()
|
||||
CM.recent_marauders--
|
||||
qdel(CM)
|
||||
|
||||
//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage.
|
||||
/datum/clockwork_scripture/create_object/summon_arbiter
|
||||
descname = "Powerful Assault Mech"
|
||||
name = "Summon Neovgre, the Anima Bulwark"
|
||||
desc = "Calls forth the mighty Anima Bulwark, a weapon of unmatched power,\
|
||||
mech with superior defensive and offensive capabilities. It will \
|
||||
steadily regenerate HP and triple its regeneration speed while standing \
|
||||
on a clockwork tile. It will automatically draw power from nearby sigils of \
|
||||
transmission should the need arise. Its Arbiter laser cannon can decimate foes \
|
||||
from a range and is capable of smashing through any barrier presented to it. \
|
||||
Be warned, choosing to pilot Neovgre is a lifetime commitment, once you are \
|
||||
in you cannot leave and when it is destroyed it will explode catastrophically with you inside."
|
||||
invocations = list("By the strength of the alloy...!!", "...call forth the Arbiter!!")
|
||||
channel_time = 200 // This is a strong fucking weapon, 20 seconds channel time is getting off light I tell ya.
|
||||
power_cost = 75000 //75 KW
|
||||
usage_tip = "Neovgre is a powerful mech that will crush your enemies!"
|
||||
invokers_required = 5
|
||||
multiple_invokers_used = TRUE
|
||||
object_path = /obj/mecha/combat/neovgre
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 2
|
||||
creator_message = "<span class='brass'>Neovgre, the Anima Bulwark towers over you... your enemies reckoning has come.</span>"
|
||||
|
||||
/datum/clockwork_scripture/create_object/summon_arbiter/check_special_requirements()
|
||||
if(GLOB.neovgre_exists)
|
||||
to_chat(invoker, "<span class='brass'>\"You've already got one...\"</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -1,294 +0,0 @@
|
||||
/////////////
|
||||
// DRIVERS //
|
||||
/////////////
|
||||
|
||||
//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight.
|
||||
/datum/clockwork_scripture/create_object/stargazer
|
||||
descname = "Generates Power From Starlight"
|
||||
name = "Stargazer"
|
||||
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
|
||||
invocations = list("Capture their inferior light for us!")
|
||||
channel_time = 50
|
||||
power_cost = 200
|
||||
object_path = /obj/structure/destructible/clockwork/stargazer
|
||||
creator_message = "<span class='brass'>You form a stargazer, which will generate power near starlight.</span>"
|
||||
observer_message = "<span class='warning'>A large lantern-shaped machine forms!</span>"
|
||||
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 1
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a stargazer, which generates power when near starlight."
|
||||
|
||||
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
|
||||
var/area/A = get_area(invoker)
|
||||
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
|
||||
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
|
||||
/datum/clockwork_scripture/create_object/integration_cog
|
||||
descname = "Power Generation"
|
||||
name = "Integration Cog"
|
||||
desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
|
||||
invocations = list("Take that which sustains them!")
|
||||
channel_time = 10
|
||||
power_cost = 10
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clockwork/integration_cog
|
||||
creator_message = "<span class='brass'>You form an integration cog, which can be inserted into an open APC to passively siphon power.</span>"
|
||||
usage_tip = "Tampering isn't visible unless the APC is opened. You can use the cog on a locked APC to unlock it."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 2
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC."
|
||||
|
||||
|
||||
//Sigil of Transgression: Creates a sigil of transgression, which briefly stuns and applies Belligerent to the first non-servant to cross it.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_transgression
|
||||
descname = "Trap, Stunning"
|
||||
name = "Sigil of Transgression"
|
||||
desc = "Wards a tile with a sigil, which will briefly stun the next non-Servant to cross it and apply Belligerent to them."
|
||||
invocations = list("Divinity, smite...", "...those who trespass here!")
|
||||
channel_time = 50
|
||||
power_cost = 50
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/transgression
|
||||
creator_message = "<span class='brass'>A sigil silently appears below you. The next non-Servant to cross it will be smitten.</span>"
|
||||
usage_tip = "The sigil does not silence its victim, and is generally used to soften potential converts or would-be invaders."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 3
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Transgression, which will briefly stun and slow the next non-Servant to cross it."
|
||||
|
||||
|
||||
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_submission
|
||||
descname = "Trap, Conversion"
|
||||
name = "Sigil of Submission"
|
||||
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
|
||||
invocations = list("Divinity, enlighten...", "...those who trespass here!")
|
||||
channel_time = 60
|
||||
power_cost = 125
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission
|
||||
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted and healed of some of their wounds after 8 seconds if they do not move.</span>"
|
||||
usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
|
||||
|
||||
|
||||
//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target.
|
||||
/datum/clockwork_scripture/ranged_ability/kindle
|
||||
descname = "Short-Range Single-Target Stun"
|
||||
name = "Kindle"
|
||||
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
|
||||
invocations = list("Divinity, show them your light!")
|
||||
whispered = TRUE
|
||||
channel_time = 20 // I think making kindle channel a third of the time less is a good make up for the fact that it silences people for such a little amount of time.
|
||||
power_cost = 125
|
||||
usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 5
|
||||
slab_overlay = "volt"
|
||||
ranged_type = /obj/effect/proc_holder/slab/kindle
|
||||
ranged_message = "<span class='brass'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
<b>Left-click a target within melee range to stun!\n\
|
||||
Click your slab to cancel.</b></span>"
|
||||
timeout_time = 150
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Stuns and mutes a target from a short range."
|
||||
|
||||
|
||||
//Hateful Manacles: Applies restraints from melee over several seconds. The restraints function like handcuffs and break on removal.
|
||||
/datum/clockwork_scripture/ranged_ability/hateful_manacles
|
||||
descname = "Handcuffs"
|
||||
name = "Hateful Manacles"
|
||||
desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
|
||||
invocations = list("Shackle the heretic!", "Break them in body and spirit!")
|
||||
channel_time = 15
|
||||
power_cost = 25
|
||||
whispered = TRUE
|
||||
usage_tip = "The manacles are about as strong as zipties, and break when removed."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 6
|
||||
ranged_type = /obj/effect/proc_holder/slab/hateful_manacles
|
||||
slab_overlay = "hateful_manacles"
|
||||
ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
<b>Left-click a target within melee range to shackle!\n\
|
||||
Click your slab to cancel.</b></span>"
|
||||
timeout_time = 200
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Applies handcuffs to a struck target."
|
||||
|
||||
|
||||
//Vanguard: Provides twenty seconds of greatly increased stamina and stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
|
||||
/datum/clockwork_scripture/vanguard
|
||||
descname = "Self Stun Immunity"
|
||||
name = "Vanguard"
|
||||
desc = "Provides twenty seconds of greatly increased stamina and stun immunity. At the end of the twenty seconds, the invoker is knocked down for the equivalent of 25% of all stuns they absorbed. \
|
||||
Excessive absorption will cause unconsciousness."
|
||||
invocations = list("Shield me...", "...from darkness!")
|
||||
channel_time = 30
|
||||
power_cost = 75
|
||||
usage_tip = "You cannot reactivate Vanguard while still shielded by it."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 7
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to temporarily have quickly regenerating stamina and absorb stuns. All stuns absorbed will affect you when disabled."
|
||||
|
||||
/datum/clockwork_scripture/vanguard/check_special_requirements()
|
||||
if(!GLOB.ratvar_awakens && islist(invoker.stun_absorption) && invoker.stun_absorption["vanguard"] && invoker.stun_absorption["vanguard"]["end_time"] > world.time)
|
||||
to_chat(invoker, "<span class='warning'>You are already shielded by a Vanguard!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/vanguard/scripture_effects()
|
||||
if(GLOB.ratvar_awakens)
|
||||
for(var/mob/living/L in view(7, get_turf(invoker)))
|
||||
if(L.stat != DEAD && is_servant_of_ratvar(L))
|
||||
L.apply_status_effect(STATUS_EFFECT_VANGUARD)
|
||||
CHECK_TICK
|
||||
else
|
||||
invoker.apply_status_effect(STATUS_EFFECT_VANGUARD)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Sentinel's Compromise: Allows the invoker to select a nearby servant and convert their brute, burn, and oxygen damage into half as much toxin damage.
|
||||
/datum/clockwork_scripture/ranged_ability/sentinels_compromise
|
||||
descname = "Convert Brute/Burn/Oxygen to Half Toxin"
|
||||
name = "Sentinel's Compromise"
|
||||
desc = "Charges your slab with healing power, allowing you to convert all of a target Servant's brute, burn, and oxygen damage to half as much toxin damage."
|
||||
invocations = list("Mend the wounds of...", "...my inferior flesh.")
|
||||
channel_time = 30
|
||||
power_cost = 100
|
||||
usage_tip = "The Compromise is very fast to invoke, and will remove holy water from the target Servant."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 8
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to convert a Servant's brute, burn, and oxygen damage to half toxin damage.<br><b>Click your slab to disable.</b>"
|
||||
slab_overlay = "compromise"
|
||||
ranged_type = /obj/effect/proc_holder/slab/compromise
|
||||
ranged_message = "<span class='inathneq_small'><i>You charge the clockwork slab with healing power.</i>\n\
|
||||
<b>Left-click a fellow Servant or yourself to heal!\n\
|
||||
Click your slab to cancel.</b></span>"
|
||||
|
||||
|
||||
//Abscond: Used to return to Reebe.
|
||||
/datum/clockwork_scripture/abscond
|
||||
descname = "Return to Reebe"
|
||||
name = "Abscond"
|
||||
desc = "Yanks you through space, returning you to home base."
|
||||
invocations = list("As we bid farewell, and return to the stars...", "...we shall find our way home.")
|
||||
whispered = TRUE
|
||||
channel_time = 50
|
||||
power_cost = 5
|
||||
special_power_text = "POWERCOST to bring pulled creature"
|
||||
special_power_cost = ABSCOND_ABDUCTION_COST
|
||||
usage_tip = "This can't be used while on Reebe, for obvious reasons."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 9
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Returns you to Reebe."
|
||||
var/client_color
|
||||
|
||||
/datum/clockwork_scripture/abscond/check_special_requirements()
|
||||
if(is_reebe(invoker.z))
|
||||
to_chat(invoker, "<span class='danger'>You're already at Reebe.</span>")
|
||||
return
|
||||
if(!isturf(invoker.loc))
|
||||
to_chat(invoker, "<span class='danger'>You must be visible to return!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/abscond/recital()
|
||||
client_color = invoker.client.color
|
||||
animate(invoker.client, color = "#AF0AAF", time = 50)
|
||||
. = ..()
|
||||
|
||||
/datum/clockwork_scripture/abscond/scripture_effects()
|
||||
var/mob/living/pulled_mob = (invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)) ? invoker.pulling : null
|
||||
var/turf/T
|
||||
if(GLOB.ark_of_the_clockwork_justiciar)
|
||||
T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
|
||||
else
|
||||
T = get_turf(pick(GLOB.servant_spawns))
|
||||
if(!do_teleport(invoker, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
|
||||
return
|
||||
invoker.visible_message("<span class='warning'>[invoker] flickers and phases out of existence!</span>", \
|
||||
"<span class='bold sevtug_small'>You feel a dizzying sense of vertigo as you're yanked back to Reebe!</span>")
|
||||
T.visible_message("<span class='warning'>[invoker] flickers and phases into existence!</span>")
|
||||
playsound(invoker, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
do_sparks(5, TRUE, invoker)
|
||||
do_sparks(5, TRUE, T)
|
||||
if(pulled_mob && do_teleport(pulled_mob, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
|
||||
adjust_clockwork_power(-special_power_cost)
|
||||
invoker.start_pulling(pulled_mob) //forcemove resets pulls, so we need to re-pull
|
||||
if(invoker.client)
|
||||
animate(invoker.client, color = client_color, time = 25)
|
||||
|
||||
/datum/clockwork_scripture/abscond/scripture_fail()
|
||||
if(invoker && invoker.client)
|
||||
animate(invoker.client, color = client_color, time = 10)
|
||||
|
||||
|
||||
//Replicant: Creates a new clockwork slab.
|
||||
/datum/clockwork_scripture/create_object/replicant
|
||||
descname = "New Clockwork Slab"
|
||||
name = "Replicant"
|
||||
desc = "Creates a new clockwork slab."
|
||||
invocations = list("Metal, become greater!")
|
||||
channel_time = 10
|
||||
power_cost = 25
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clockwork/slab
|
||||
creator_message = "<span class='brass'>You copy a piece of replicant alloy and command it into a new slab.</span>"
|
||||
usage_tip = "This is inefficient as a way to produce components, as the slab produced must be held by someone with no other slabs to produce components."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 10
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a new Clockwork Slab."
|
||||
|
||||
|
||||
//Wraith Spectacles: Creates a pair of wraith spectacles, which grant xray vision but damage vision slowly.
|
||||
/datum/clockwork_scripture/create_object/wraith_spectacles
|
||||
descname = "Limited Xray Vision Glasses"
|
||||
name = "Wraith Spectacles"
|
||||
desc = "Fabricates a pair of glasses which grant true sight but cause gradual vision loss."
|
||||
invocations = list("Show the truth of this world to me!")
|
||||
channel_time = 10
|
||||
power_cost = 50
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clothing/glasses/wraith_spectacles
|
||||
creator_message = "<span class='brass'>You form a pair of wraith spectacles, which grant true sight but cause gradual vision loss.</span>"
|
||||
usage_tip = "\"True sight\" means that you are able to see through walls and in darkness."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 11
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss."
|
||||
@@ -1,95 +0,0 @@
|
||||
//No, not that kind.
|
||||
/obj/structure/destructible/clockwork/trap
|
||||
name = "base clockwork trap"
|
||||
desc = "You shouldn't see this. File a bug report!"
|
||||
clockwork_desc = "A trap that shouldn't exist, and you should report this as a bug."
|
||||
var/list/wired_to
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/Initialize()
|
||||
. = ..()
|
||||
wired_to = list()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/Destroy()
|
||||
for(var/V in wired_to)
|
||||
var/obj/structure/destructible/clockwork/trap/T = V
|
||||
T.wired_to -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "It's wired to:")
|
||||
if(!wired_to.len)
|
||||
to_chat(user, "Nothing.")
|
||||
else
|
||||
for(var/V in wired_to)
|
||||
var/obj/O = V
|
||||
var/distance = get_dist(src, O)
|
||||
to_chat(user, "[O] ([distance == 0 ? "same tile" : "[distance] tiles [dir2text(get_dir(src, O))]"])")
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/wrench_act(mob/living/user, obj/item/I)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
return ..()
|
||||
to_chat(user, "<span class='notice'>You break down the delicate components of [src] into brass.</span>")
|
||||
I.play_tool_sound(src)
|
||||
new/obj/item/stack/tile/brass(get_turf(src))
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/clockwork/slab) && is_servant_of_ratvar(user))
|
||||
var/obj/item/clockwork/slab/F = I
|
||||
if(!F.linking)
|
||||
to_chat(user, "<span class='notice'>Beginning link. Alt-click the slab to cancel, or use it on another trap object to link the two.</span>")
|
||||
F.linking = src
|
||||
else
|
||||
if(F.linking in wired_to)
|
||||
to_chat(user, "<span class='warning'>These two objects are already connected!</span>")
|
||||
return
|
||||
if(F.linking.z != z)
|
||||
to_chat(user, "<span class='warning'>You'd need a <b>much</b> tougher slab to link two objects in different sectors.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You link [F.linking] with [src].</span>")
|
||||
wired_to += F.linking
|
||||
F.linking.wired_to += src
|
||||
F.linking = null
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/wirecutter_act(mob/living/user, obj/item/I)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
return
|
||||
if(!wired_to.len)
|
||||
to_chat(user, "<span class='warning'>[src] has no connections!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You sever all connections to [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
for(var/V in wired_to)
|
||||
var/obj/structure/destructible/clockwork/trap/T = V
|
||||
T.wired_to -= src
|
||||
wired_to -= T
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/proc/activate()
|
||||
return
|
||||
|
||||
//These objects send signals to normal traps to activate
|
||||
/obj/structure/destructible/clockwork/trap/trigger
|
||||
name = "base trap trigger"
|
||||
max_integrity = 5
|
||||
break_message = "<span class='warning'>The trigger breaks apart!</span>"
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/structure/destructible/clockwork/trap/T in get_turf(src))
|
||||
if(!istype(T, /obj/structure/destructible/clockwork/trap/trigger))
|
||||
wired_to += T
|
||||
T.wired_to += src
|
||||
to_chat(usr, "<span class='alloy'>[src] automatically links with [T] beneath it.</span>")
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/activate()
|
||||
for(var/obj/structure/destructible/clockwork/trap/T in wired_to)
|
||||
if(istype(T, /obj/structure/destructible/clockwork/trap/trigger)) //Triggers don't go off multiple times
|
||||
continue
|
||||
T.activate()
|
||||
@@ -1,112 +0,0 @@
|
||||
//Used to "declare war" against the station. The servants' equipment will be permanently supercharged, and the Ark given extra time to prepare.
|
||||
//This will send an announcement to the station, meaning that they will be warned very early in advance about the impending attack.
|
||||
/obj/structure/destructible/clockwork/heralds_beacon
|
||||
name = "herald's beacon"
|
||||
desc = "An imposing spire formed of brass, with a thrumming gemstone at its peak."
|
||||
clockwork_desc = "A massively-powerful beacon. If enough servants decide to activate it, it will send an incredibly large energy pulse to the Ark, \
|
||||
permanently empowering many clockwork objects and reducing all power costs by 50%, but alerting the crew to your presence. It doesn't have enough \
|
||||
energy to sustain itself for long, and if not activated within five minutes, it will permanently shut down."
|
||||
icon_state = "interdiction_lens"
|
||||
break_message = "<span class='warning'>The beacon crackles with power before collapsing into pieces!</span>"
|
||||
max_integrity = 250
|
||||
light_color = "#EF078E"
|
||||
var/time_remaining = 300 //Amount of seconds left to vote on whether or not to activate the beacon
|
||||
var/list/voters //People who have voted to activate the beacon
|
||||
var/votes_needed = 0 //How many votes are needed to activate the beacon
|
||||
var/available = FALSE //If the beacon can be used
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/Initialize()
|
||||
. = ..()
|
||||
voters = list()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/process()
|
||||
if(!available)
|
||||
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
available = TRUE
|
||||
else
|
||||
return
|
||||
if(!SSticker.mode.servants_of_ratvar.len)
|
||||
return
|
||||
if(!votes_needed)
|
||||
var/servants = SSticker.mode.servants_of_ratvar.len
|
||||
if(servants)
|
||||
votes_needed = round(servants * 0.66)
|
||||
time_remaining--
|
||||
if(!time_remaining)
|
||||
hierophant_message("<span class='bold sevtug_small'>[src] has lost its power, and can no longer be activated.</span>")
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(isobserver(M) || is_servant_of_ratvar(M))
|
||||
M.playsound_local(M, 'sound/magic/blind.ogg', 50, FALSE)
|
||||
available = FALSE
|
||||
icon_state = "interdiction_lens_unwrenched"
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/examine(mob/user)
|
||||
..()
|
||||
if(isobserver(user) || is_servant_of_ratvar(user))
|
||||
if(!available)
|
||||
if(!GLOB.ratvar_approaches)
|
||||
to_chat(user, "<span class='bold alloy'>It can no longer be activated.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='bold neovgre_small'>It has been activated!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='brass'>There are <b>[time_remaining]</b> second[time_remaining != 1 ? "s" : ""] remaining to vote.</span>")
|
||||
to_chat(user, "<span class='big brass'>There are <b>[voters.len]/[votes_needed]</b> votes to activate the beacon!</span>")
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='notice'>You can tell how powerful [src] is; you know better than to touch it.</span>")
|
||||
return
|
||||
if(!available)
|
||||
to_chat(user, "<span class='danger'>You can no longer vote with [src].</span>")
|
||||
return
|
||||
var/voting = !(user.key in voters)
|
||||
if(alert(user, "[voting ? "Cast a" : "Undo your"] vote to activate the beacon?", "Herald's Beacon", "Change Vote", "Cancel") == "Cancel")
|
||||
return
|
||||
if(!user.canUseTopic(src) || !is_servant_of_ratvar(user) || !available)
|
||||
return
|
||||
if(voting)
|
||||
if(user.key in voters)
|
||||
return
|
||||
voters += user.key
|
||||
else
|
||||
if(!(user.key in voters))
|
||||
return
|
||||
voters -= user.key
|
||||
var/votes_left = votes_needed - voters.len
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has [voting ? "voted" : "undone their vote"] to activate [src]! [ADMIN_JMP(user)]")
|
||||
hierophant_message("<span class='brass'><b>[user.real_name]</b> has [voting ? "voted" : "undone their vote"] to activate [src]! The beacon needs [votes_left] more votes to activate.")
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(isobserver(M) || is_servant_of_ratvar(M))
|
||||
M.playsound_local(M, 'sound/magic/clockwork/fellowship_armory.ogg', 50, FALSE)
|
||||
if(!votes_left)
|
||||
herald_the_justiciar()
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/proc/herald_the_justiciar()
|
||||
priority_announce("A powerful group of fanatical zealots following the cause of Ratvar have brazenly sacrificed stealth for power, and dare anyone \
|
||||
to try and stop them.", title = "The Justiciar Comes", sound = 'sound/magic/clockwork/ark_activation.ogg')
|
||||
GLOB.ratvar_approaches = TRUE
|
||||
available = FALSE
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
icon_state = "interdiction_lens_active"
|
||||
hierophant_message("<span class='big bold brass'>The beacon's activation has given your team great power! Many of your objects are permanently empowered!</span>")
|
||||
for(var/mob/living/simple_animal/hostile/clockwork/C in GLOB.all_clockwork_mobs)
|
||||
if(C.stat == DEAD)
|
||||
continue
|
||||
C.update_values()
|
||||
to_chat(C, C.empower_string)
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(is_servant_of_ratvar(H))
|
||||
to_chat(H, "<span class='bold alloy'>The beacon's power warps your body into a clockwork form! You are now immune to many hazards, and your body is more robust against damage!</span>")
|
||||
H.set_species(/datum/species/golem/clockwork/no_scrap)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
G.grace_period = FALSE //no grace period if we've declared war
|
||||
G.recalls_remaining++
|
||||
@@ -1,163 +0,0 @@
|
||||
//Ocular warden: Low-damage, low-range turret. Deals constant damage to whoever it makes eye contact with.
|
||||
/obj/structure/destructible/clockwork/ocular_warden
|
||||
name = "ocular warden"
|
||||
desc = "A large brass eye with tendrils trailing below it and a wide red iris."
|
||||
clockwork_desc = "A fragile turret which will automatically attack nearby unrestrained non-Servants that can see it."
|
||||
icon_state = "ocular_warden"
|
||||
unanchored_icon = "ocular_warden_unwrenched"
|
||||
max_integrity = 25
|
||||
construction_value = 15
|
||||
layer = WALL_OBJ_LAYER
|
||||
break_message = "<span class='warning'>The warden's eye gives a glare of utter hate before falling dark!</span>"
|
||||
debris = list(/obj/item/clockwork/component/belligerent_eye/blind_eye = 1)
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/damage_per_tick = 3
|
||||
var/sight_range = 3
|
||||
var/atom/movable/target
|
||||
var/list/idle_messages = list(" sulkily glares around.", " lazily drifts from side to side.", " looks around for something to burn.", " slowly turns in circles.")
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='brass'>[target ? "<b>It's fixated on [target]!</b>" : "Its gaze is wandering aimlessly."]</span>")
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/hulk_damage()
|
||||
return 25
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(!anchored)
|
||||
for(var/obj/structure/destructible/clockwork/ocular_warden/W in orange(OCULAR_WARDEN_EXCLUSION_RANGE, src))
|
||||
if(W.anchored)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='neovgre'>You sense another ocular warden too near this location. Activating this one this close would cause them to fight.</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return SUCCESSFUL_UNFASTEN
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/ratvar_act()
|
||||
..()
|
||||
if(GLOB.ratvar_awakens)
|
||||
damage_per_tick = 10
|
||||
sight_range = 6
|
||||
else
|
||||
damage_per_tick = initial(damage_per_tick)
|
||||
sight_range = initial(sight_range)
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/process()
|
||||
if(!anchored)
|
||||
lose_target()
|
||||
return
|
||||
var/list/validtargets = acquire_nearby_targets()
|
||||
if(target)
|
||||
if(!(target in validtargets))
|
||||
lose_target()
|
||||
else
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(!L.anti_magic_check(chargecost = 0))
|
||||
if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
if(R.revealed)
|
||||
R.unreveal_time += 2
|
||||
else
|
||||
R.reveal(10)
|
||||
if(prob(50))
|
||||
L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot1.ogg',75 * get_efficiency_mod(),1)
|
||||
else
|
||||
L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot2.ogg',75 * get_efficiency_mod(),1)
|
||||
L.adjustFireLoss((!iscultist(L) ? damage_per_tick : damage_per_tick * 2) * get_efficiency_mod()) //Nar'Sian cultists take additional damage
|
||||
if(GLOB.ratvar_awakens && L)
|
||||
L.adjust_fire_stacks(damage_per_tick)
|
||||
L.IgniteMob()
|
||||
else if(ismecha(target))
|
||||
var/obj/mecha/M = target
|
||||
M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M))
|
||||
|
||||
new /obj/effect/temp_visual/ratvar/ocular_warden(get_turf(target))
|
||||
|
||||
setDir(get_dir(get_turf(src), get_turf(target)))
|
||||
if(!target)
|
||||
if(validtargets.len)
|
||||
target = pick(validtargets)
|
||||
playsound(src,'sound/machines/clockcult/ocularwarden-target.ogg',50,1)
|
||||
visible_message("<span class='warning'>[src] swivels to face [target]!</span>")
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
to_chat(L, "<span class='neovgre'>\"I SEE YOU!\"</span>\n<span class='userdanger'>[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!</span>")
|
||||
else if(ismecha(target))
|
||||
var/obj/mecha/M = target
|
||||
to_chat(M.occupant, "<span class='neovgre'>\"I SEE YOU!\"</span>" )
|
||||
else if(prob(0.5)) //Extremely low chance because of how fast the subsystem it uses processes
|
||||
if(prob(50))
|
||||
visible_message("<span class='notice'>[src][pick(idle_messages)]</span>")
|
||||
else
|
||||
setDir(pick(GLOB.cardinals))//Random rotation
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/proc/acquire_nearby_targets()
|
||||
. = list()
|
||||
for(var/mob/living/L in viewers(sight_range, src)) //Doesn't attack the blind
|
||||
var/obj/item/storage/book/bible/B = L.bible_check()
|
||||
if(B)
|
||||
if(!(B.resistance_flags & ON_FIRE))
|
||||
to_chat(L, "<span class='warning'>Your [B.name] bursts into flames!</span>")
|
||||
for(var/obj/item/storage/book/bible/BI in L.GetAllContents())
|
||||
if(!(BI.resistance_flags & ON_FIRE))
|
||||
BI.fire_act()
|
||||
continue
|
||||
if(is_servant_of_ratvar(L) || (HAS_TRAIT(L, TRAIT_BLIND)) || L.anti_magic_check(TRUE, TRUE) || L.incapacitated(TRUE))
|
||||
continue
|
||||
if (iscarbon(L))
|
||||
var/mob/living/carbon/c = L
|
||||
if (istype(c.handcuffed,/obj/item/restraints/handcuffs/clockwork))
|
||||
continue
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
if(("ratvar" in H.faction) || (!H.mind && "neutral" in H.faction))
|
||||
continue
|
||||
if(ismegafauna(H) || (!H.mind && H.AIStatus == AI_OFF))
|
||||
continue
|
||||
else if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
if(R.stasis) //Don't target any revenants that are respawning
|
||||
continue
|
||||
else if(!L.mind)
|
||||
continue
|
||||
. += L
|
||||
var/list/viewcache = list()
|
||||
for(var/N in GLOB.mechas_list)
|
||||
var/obj/mecha/M = N
|
||||
if(get_dist(M, src) <= sight_range && M.occupant && !is_servant_of_ratvar(M.occupant))
|
||||
if(!length(viewcache))
|
||||
for (var/obj/Z in view(sight_range, src))
|
||||
viewcache += Z
|
||||
if (M in viewcache)
|
||||
. += M
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/proc/lose_target()
|
||||
if(!target)
|
||||
return 0
|
||||
target = null
|
||||
visible_message("<span class='warning'>[src] settles and seems almost disappointed.</span>")
|
||||
return 1
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/get_efficiency_mod()
|
||||
if(GLOB.ratvar_awakens)
|
||||
return 2
|
||||
. = 1
|
||||
if(target)
|
||||
for(var/turf/T in getline(src, target))
|
||||
if(T.density)
|
||||
. -= 0.1
|
||||
continue
|
||||
for(var/obj/structure/O in T)
|
||||
if(O != src && O.density)
|
||||
. -= 0.1
|
||||
break
|
||||
. -= (get_dist(src, target) * 0.05)
|
||||
. = max(., 0.1) //The lowest damage a warden can do is 10% of its normal amount (0.25 by default)
|
||||
@@ -1,61 +0,0 @@
|
||||
//Used by the Taunting Tirade scripture as a trail.
|
||||
/obj/structure/destructible/clockwork/taunting_trail
|
||||
name = "strange smoke"
|
||||
desc = "A cloud of purple smoke."
|
||||
clockwork_desc = "A cloud of purple smoke that confuses and knocks down non-Servants that enter it."
|
||||
gender = PLURAL
|
||||
max_integrity = 5
|
||||
density = TRUE
|
||||
color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "smoke"
|
||||
break_message = null
|
||||
break_sound = 'sound/magic/teleport_app.ogg'
|
||||
debris = list()
|
||||
var/timerid
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/Initialize()
|
||||
. = ..()
|
||||
timerid = QDEL_IN(src, 15)
|
||||
var/obj/structure/destructible/clockwork/taunting_trail/Tt = locate(/obj/structure/destructible/clockwork/taunting_trail) in loc
|
||||
if(Tt && Tt != src)
|
||||
if(!step(src, pick(GLOB.alldirs)))
|
||||
qdel(Tt)
|
||||
else
|
||||
for(var/obj/structure/destructible/clockwork/taunting_trail/TT in loc)
|
||||
if(TT != src)
|
||||
qdel(TT)
|
||||
setDir(pick(GLOB.cardinals))
|
||||
transform = matrix()*1.3
|
||||
animate(src, alpha = 100, time = 15)
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/Destroy()
|
||||
deltimer(timerid)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src, 'sound/items/welder.ogg', 50, 1)
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/CanPass(atom/movable/mover, turf/target)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/Crossed(atom/movable/AM)
|
||||
affect_mob(AM)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/Bumped(atom/movable/AM)
|
||||
affect_mob(AM)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/Bump(atom/movable/AM)
|
||||
affect_mob(AM)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/proc/affect_mob(mob/living/L)
|
||||
if(istype(L) && !is_servant_of_ratvar(L))
|
||||
if(!L.anti_magic_check(chargecost = 0))
|
||||
L.confused = min(L.confused + 15, 50)
|
||||
L.dizziness = min(L.dizziness + 15, 50)
|
||||
if(L.confused >= 25)
|
||||
L.Knockdown(FLOOR(L.confused * 0.8, 1))
|
||||
take_damage(max_integrity)
|
||||
@@ -1,17 +0,0 @@
|
||||
//Pressure sensor: Activates when stepped on.
|
||||
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor
|
||||
name = "pressure sensor"
|
||||
desc = "A thin plate of brass, barely visible but clearly distinct."
|
||||
clockwork_desc = "A trigger that will activate when a non-servant runs across it."
|
||||
max_integrity = 5
|
||||
icon_state = "pressure_sensor"
|
||||
alpha = 50
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/Crossed(atom/movable/AM)
|
||||
if(isliving(AM) && !is_servant_of_ratvar(AM))
|
||||
var/mob/living/L = AM
|
||||
if(L.stat || L.m_intent == MOVE_INTENT_WALK || L.movement_type & (FLYING|FLOATING))
|
||||
return
|
||||
audible_message("<i>*click*</i>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
|
||||
activate()
|
||||
@@ -1,23 +0,0 @@
|
||||
//This doesn't function like a "trap" in of itself, but obscures vision when active.
|
||||
/obj/structure/destructible/clockwork/trap/steam_vent
|
||||
name = "steam vent"
|
||||
desc = "Some wired slats embedded in the floor. They feel warm to the touch."
|
||||
icon_state = "steam_vent_0"
|
||||
clockwork_desc = "When active, these vents will billow out clouds of excess steam from Reebe, obscuring vision."
|
||||
break_message = "<span class='warning'>The vent snaps and collapses!</span>"
|
||||
max_integrity = 100
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/steam_vent/activate()
|
||||
opacity = !opacity
|
||||
icon_state = "steam_vent_[opacity]"
|
||||
if(opacity)
|
||||
playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 50, TRUE)
|
||||
|
||||
else
|
||||
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/steam_vent/Crossed(atom/movable/AM)
|
||||
if(isliving(AM) && opacity)
|
||||
var/mob/living/L = AM
|
||||
L.adjust_fire_stacks(-1) //It's wet!
|
||||
@@ -1,73 +0,0 @@
|
||||
//A massive gear, effectively a girder for clocks.
|
||||
/obj/structure/destructible/clockwork/wall_gear
|
||||
name = "massive gear"
|
||||
icon_state = "wall_gear"
|
||||
unanchored_icon = "wall_gear"
|
||||
climbable = TRUE
|
||||
max_integrity = 100
|
||||
construction_value = 3
|
||||
desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it."
|
||||
break_message = "<span class='warning'>The gear breaks apart into shards of alloy!</span>"
|
||||
debris = list(/obj/item/clockwork/alloy_shards/large = 1, \
|
||||
/obj/item/clockwork/alloy_shards/medium = 4, \
|
||||
/obj/item/clockwork/alloy_shards/small = 2) //slightly more debris than the default, totals 26 alloy
|
||||
|
||||
/obj/structure/destructible/clockwork/wall_gear/displaced
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/destructible/clockwork/wall_gear/Initialize()
|
||||
. = ..()
|
||||
new /obj/effect/temp_visual/ratvar/gear(get_turf(src))
|
||||
|
||||
/obj/structure/destructible/clockwork/wall_gear/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/structure/destructible/clockwork/wall_gear/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
default_unfasten_wrench(user, I, 10)
|
||||
return 1
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>[src] needs to be unsecured to disassemble it!</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] starts to disassemble [src].</span>", "<span class='notice'>You start to disassemble [src]...</span>")
|
||||
if(I.use_tool(src, user, 30, volume=100) && !anchored)
|
||||
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
|
||||
deconstruct(TRUE)
|
||||
return 1
|
||||
else if(istype(I, /obj/item/stack/tile/brass))
|
||||
var/obj/item/stack/tile/brass/W = I
|
||||
if(W.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one brass sheet to do this!</span>")
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(iswallturf(T))
|
||||
to_chat(user, "<span class='warning'>There is already a wall present!</span>")
|
||||
return
|
||||
if(!isfloorturf(T))
|
||||
to_chat(user, "<span class='warning'>A floor must be present to build a [anchored ? "false ":""]wall!</span>")
|
||||
return
|
||||
if(locate(/obj/structure/falsewall) in T.contents)
|
||||
to_chat(user, "<span class='warning'>There is already a false wall present!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [W] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
var/brass_floor = FALSE
|
||||
if(istype(T, /turf/open/floor/clockwork)) //if the floor is already brass, costs less to make(conservation of masssssss)
|
||||
brass_floor = TRUE
|
||||
if(W.use(2 - brass_floor))
|
||||
if(anchored)
|
||||
T.PlaceOnTop(/turf/closed/wall/clockwork)
|
||||
else
|
||||
T.PlaceOnTop(/turf/open/floor/clockwork)
|
||||
new /obj/structure/falsewall/brass(T)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more brass to make a [anchored ? "false ":""]wall!</span>")
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/wall_gear/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1) && disassembled)
|
||||
new /obj/item/stack/tile/brass(loc, 3)
|
||||
return ..()
|
||||
@@ -1,440 +0,0 @@
|
||||
#define SUMMON_POSSIBILITIES 3
|
||||
|
||||
/datum/antagonist/cult
|
||||
name = "Cultist"
|
||||
roundend_category = "cultists"
|
||||
antagpanel_category = "Cult"
|
||||
antag_moodlet = /datum/mood_event/cult
|
||||
var/datum/action/innate/cult/comm/communion = new
|
||||
var/datum/action/innate/cult/mastervote/vote = new
|
||||
var/datum/action/innate/cult/blood_magic/magic = new
|
||||
job_rank = ROLE_CULTIST
|
||||
var/ignore_implant = FALSE
|
||||
var/give_equipment = FALSE
|
||||
var/datum/team/cult/cult_team
|
||||
|
||||
|
||||
/datum/antagonist/cult/get_team()
|
||||
return cult_team
|
||||
|
||||
/datum/antagonist/cult/create_team(datum/team/cult/new_team)
|
||||
if(!new_team)
|
||||
//todo remove this and allow admin buttons to create more than one cult
|
||||
for(var/datum/antagonist/cult/H in GLOB.antagonists)
|
||||
if(!H.owner)
|
||||
continue
|
||||
if(H.cult_team)
|
||||
cult_team = H.cult_team
|
||||
return
|
||||
cult_team = new /datum/team/cult
|
||||
cult_team.setup_objectives()
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
cult_team = new_team
|
||||
|
||||
/datum/antagonist/cult/proc/add_objectives()
|
||||
objectives |= cult_team.objectives
|
||||
|
||||
/datum/antagonist/cult/Destroy()
|
||||
QDEL_NULL(communion)
|
||||
QDEL_NULL(vote)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(. && !ignore_implant)
|
||||
. = is_convertable_to_cult(new_owner.current,cult_team)
|
||||
|
||||
/datum/antagonist/cult/greet()
|
||||
to_chat(owner, "<span class='userdanger'>You are a member of the cult!</span>")
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/cult/on_gain()
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
add_objectives()
|
||||
if(give_equipment)
|
||||
equip_cultist(TRUE)
|
||||
SSticker.mode.cult += owner // Only add after they've been given objectives
|
||||
SSticker.mode.update_cult_icons_added(owner)
|
||||
current.log_message("has been converted to the cult of Nar'Sie!", LOG_ATTACK, color="#960000")
|
||||
|
||||
if(cult_team.blood_target && cult_team.blood_target_image && current.client)
|
||||
current.client.images += cult_team.blood_target_image
|
||||
|
||||
|
||||
/datum/antagonist/cult/proc/equip_cultist(metal=TRUE)
|
||||
var/mob/living/carbon/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
if (owner.assigned_role == "Clown")
|
||||
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
. += cult_give_item(/obj/item/melee/cultblade/dagger, H)
|
||||
if(metal)
|
||||
. += cult_give_item(/obj/item/stack/sheet/runed_metal/ten, H)
|
||||
to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.</span>")
|
||||
|
||||
|
||||
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
|
||||
var/list/slots = list(
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
|
||||
var/T = new item_path(mob)
|
||||
var/item_name = initial(item_path.name)
|
||||
var/where = mob.equip_in_one_of_slots(T, slots)
|
||||
if(!where)
|
||||
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
|
||||
return 0
|
||||
else
|
||||
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
|
||||
if(where == "backpack")
|
||||
SEND_SIGNAL(mob.back, COMSIG_TRY_STORAGE_SHOW, mob)
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
current.faction |= "cult"
|
||||
current.grant_language(/datum/language/narsie)
|
||||
if(!cult_team.cult_master)
|
||||
vote.Grant(current)
|
||||
communion.Grant(current)
|
||||
if(ishuman(current))
|
||||
magic.Grant(current)
|
||||
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
|
||||
if(cult_team.cult_risen)
|
||||
cult_team.rise(current)
|
||||
if(cult_team.cult_ascendent)
|
||||
cult_team.ascend(current)
|
||||
|
||||
/datum/antagonist/cult/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
current.faction -= "cult"
|
||||
current.remove_language(/datum/language/narsie)
|
||||
vote.Remove(current)
|
||||
communion.Remove(current)
|
||||
magic.Remove(current)
|
||||
current.clear_alert("bloodsense")
|
||||
if(ishuman(current))
|
||||
var/mob/living/carbon/human/H = current
|
||||
H.eye_color = initial(H.eye_color)
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
REMOVE_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
|
||||
H.update_body()
|
||||
H.cut_overlays()
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/antagonist/cult/on_removal()
|
||||
SSticker.mode.cult -= owner
|
||||
SSticker.mode.update_cult_icons_removed(owner)
|
||||
if(!silent)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just reverted to [owner.current.p_their()] old faith!</span>", null, null, null, owner.current)
|
||||
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
|
||||
owner.current.log_message("has renounced the cult of Nar'Sie!", LOG_ATTACK, color="#960000")
|
||||
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
|
||||
owner.current.client.images -= cult_team.blood_target_image
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/cult/admin_add(datum/mind/new_owner,mob/admin)
|
||||
give_equipment = FALSE
|
||||
new_owner.add_antag_datum(src)
|
||||
message_admins("[key_name_admin(admin)] has cult'ed [new_owner.current].")
|
||||
log_admin("[key_name(admin)] has cult'ed [new_owner.current].")
|
||||
|
||||
/datum/antagonist/cult/admin_remove(mob/user)
|
||||
message_admins("[key_name_admin(user)] has decult'ed [owner.current].")
|
||||
log_admin("[key_name(user)] has decult'ed [owner.current].")
|
||||
SSticker.mode.remove_cultist(owner,silent=TRUE) //disgusting
|
||||
|
||||
/datum/antagonist/cult/get_admin_commands()
|
||||
. = ..()
|
||||
.["Dagger"] = CALLBACK(src,.proc/admin_give_dagger)
|
||||
.["Dagger and Metal"] = CALLBACK(src,.proc/admin_give_metal)
|
||||
|
||||
/datum/antagonist/cult/proc/admin_give_dagger(mob/admin)
|
||||
if(!equip_cultist(FALSE))
|
||||
to_chat(admin, "<span class='danger'>Spawning dagger failed!</span>")
|
||||
|
||||
/datum/antagonist/cult/proc/admin_give_metal(mob/admin)
|
||||
if (!equip_cultist(TRUE))
|
||||
to_chat(admin, "<span class='danger'>Spawning runed metal failed!</span>")
|
||||
|
||||
/datum/antagonist/cult/master
|
||||
ignore_implant = TRUE
|
||||
show_in_antagpanel = FALSE //Feel free to add this later
|
||||
var/datum/action/innate/cult/master/finalreck/reckoning = new
|
||||
var/datum/action/innate/cult/master/cultmark/bloodmark = new
|
||||
var/datum/action/innate/cult/master/pulse/throwing = new
|
||||
|
||||
/datum/antagonist/cult/master/Destroy()
|
||||
QDEL_NULL(reckoning)
|
||||
QDEL_NULL(bloodmark)
|
||||
QDEL_NULL(throwing)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/cult/master/on_gain()
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
set_antag_hud(current, "cultmaster")
|
||||
|
||||
/datum/antagonist/cult/master/greet()
|
||||
to_chat(owner.current, "<span class='cultlarge'>You are the cult's Master</span>. As the cult's Master, you have a unique title and loud voice when communicating, are capable of marking \
|
||||
targets, such as a location or a noncultist, to direct the cult to them, and, finally, you are capable of summoning the entire living cult to your location <b><i>once</i></b>.")
|
||||
to_chat(owner.current, "Use these abilities to direct the cult to victory at any cost.")
|
||||
|
||||
/datum/antagonist/cult/master/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
if(!cult_team.reckoning_complete)
|
||||
reckoning.Grant(current)
|
||||
bloodmark.Grant(current)
|
||||
throwing.Grant(current)
|
||||
current.update_action_buttons_icon()
|
||||
current.apply_status_effect(/datum/status_effect/cult_master)
|
||||
if(cult_team.cult_risen)
|
||||
cult_team.rise(current)
|
||||
if(cult_team.cult_ascendent)
|
||||
cult_team.ascend(current)
|
||||
|
||||
/datum/antagonist/cult/master/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
reckoning.Remove(current)
|
||||
bloodmark.Remove(current)
|
||||
throwing.Remove(current)
|
||||
current.update_action_buttons_icon()
|
||||
current.remove_status_effect(/datum/status_effect/cult_master)
|
||||
|
||||
if(ishuman(current))
|
||||
var/mob/living/carbon/human/H = current
|
||||
H.eye_color = initial(H.eye_color)
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
REMOVE_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
|
||||
H.cut_overlays()
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/team/cult
|
||||
name = "Cult"
|
||||
|
||||
var/blood_target
|
||||
var/image/blood_target_image
|
||||
var/blood_target_reset_timer
|
||||
|
||||
var/cult_vote_called = FALSE
|
||||
var/mob/living/cult_master
|
||||
var/reckoning_complete = FALSE
|
||||
var/cult_risen = FALSE
|
||||
var/cult_ascendent = FALSE
|
||||
|
||||
/datum/team/cult/New()
|
||||
. = ..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/datum/team/cult/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/datum/team/cult/process()
|
||||
if(SSticker.current_state == GAME_STATE_FINISHED)
|
||||
return
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in objectives
|
||||
if(!sac_objective || sac_objective.check_completion())
|
||||
return
|
||||
var/datum/mind/sacrificial = sac_objective.get_target()
|
||||
var/mob/living/sac_current = sacrificial.current
|
||||
if(!sacrificial || !sac_current) //target is gone for good but not sacrified.
|
||||
sort_sacrifice(TRUE)
|
||||
return
|
||||
if(QDELETED(sac_objective.target_current) || sac_objective.target_current != sac_current) //target is now a different mob (monkey, simple mob)
|
||||
sac_objective.sac_image = sac_current.get_sac_image()
|
||||
sac_objective.target_current = sac_current
|
||||
sac_objective.update_explanation_text()
|
||||
|
||||
/datum/team/cult/proc/check_size()
|
||||
if(cult_ascendent)
|
||||
return
|
||||
var/alive = 0
|
||||
var/cultplayers = 0
|
||||
for(var/I in GLOB.player_list)
|
||||
var/mob/M = I
|
||||
if(M.stat != DEAD)
|
||||
if(iscultist(M))
|
||||
++cultplayers
|
||||
else
|
||||
++alive
|
||||
var/ratio = cultplayers/alive
|
||||
if(ratio > CULT_RISEN && !cult_risen)
|
||||
for(var/datum/mind/B in members)
|
||||
if(B.current)
|
||||
SEND_SOUND(B.current, 'sound/hallucinations/i_see_you2.ogg')
|
||||
to_chat(B.current, "<span class='cultlarge'>The veil weakens as your cult grows, your eyes begin to glow...")
|
||||
addtimer(CALLBACK(src, .proc/rise, B.current), 200)
|
||||
cult_risen = TRUE
|
||||
|
||||
if(ratio > CULT_ASCENDENT && !cult_ascendent)
|
||||
for(var/datum/mind/B in members)
|
||||
if(B.current)
|
||||
SEND_SOUND(B.current, 'sound/hallucinations/im_here1.ogg')
|
||||
to_chat(B.current, "<span class='cultlarge'>Your cult is ascendent and the red harvest approaches - you cannot hide your true nature for much longer!!")
|
||||
addtimer(CALLBACK(src, .proc/ascend, B.current), 200)
|
||||
cult_ascendent = TRUE
|
||||
|
||||
|
||||
/datum/team/cult/proc/rise(cultist)
|
||||
if(ishuman(cultist))
|
||||
var/mob/living/carbon/human/H = cultist
|
||||
H.eye_color = "f00"
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
ADD_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
|
||||
H.update_body()
|
||||
|
||||
/datum/team/cult/proc/ascend(cultist)
|
||||
if(ishuman(cultist))
|
||||
var/mob/living/carbon/human/H = cultist
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(H), H.dir)
|
||||
var/istate = pick("halo1","halo2","halo3","halo4","halo5","halo6")
|
||||
H.add_overlay(mutable_appearance('icons/effects/32x64.dmi', istate, -BODY_FRONT_LAYER))
|
||||
|
||||
/datum/team/cult/proc/setup_objectives()
|
||||
//SAC OBJECTIVE , todo: move this to objective internals
|
||||
sort_sacrifice()
|
||||
//SUMMON OBJECTIVE
|
||||
var/datum/objective/eldergod/summon_objective = new()
|
||||
summon_objective.team = src
|
||||
objectives += summon_objective
|
||||
|
||||
/datum/team/cult/proc/sort_sacrifice(replacement = FALSE)
|
||||
|
||||
var/list/target_candidates = list()
|
||||
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in GLOB.objectives
|
||||
if(!sac_objective)
|
||||
sac_objective = new
|
||||
sac_objective.team = src
|
||||
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && !is_convertable_to_cult(player) && player.stat != DEAD)
|
||||
target_candidates += player.mind
|
||||
|
||||
if(!length(target_candidates))
|
||||
message_admins("Cult Sacrifice: Could not find unconvertible target, checking for convertible target.")
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && player.stat != DEAD)
|
||||
target_candidates += player.mind
|
||||
|
||||
listclearnulls(target_candidates)
|
||||
if(!LAZYLEN(target_candidates))
|
||||
message_admins("Cult Sacrifice: Could not find unconvertible or convertible target. Proceeding to next stage!")
|
||||
sac_objective.sacced = TRUE
|
||||
return
|
||||
var/datum/mind/new_target = pick(target_candidates)
|
||||
if(replacement)
|
||||
for(var/datum/mind/H in members)
|
||||
if(H.current)
|
||||
to_chat(H.current, "<span class='danger'>Nar'Sie</span> murmurs, <span class='cultlarge'>[sac_objective.target] is beyond your reach. Sacrifice [new_target] instead...</span></span>")
|
||||
sac_objective.target = new_target
|
||||
sac_objective.target_current = new_target.current
|
||||
sac_objective.update_explanation_text()
|
||||
|
||||
sac_objective.sac_image = sac_objective.target_current.get_sac_image()
|
||||
objectives += sac_objective
|
||||
|
||||
/mob/proc/get_sac_image()
|
||||
var/icon/reshape = icon(icon, icon_state, SOUTH)
|
||||
reshape.Shift(SOUTH, 4)
|
||||
reshape.Shift(EAST, 1)
|
||||
reshape.Crop(7,4,26,31)
|
||||
reshape.Crop(-5,-3,26,30)
|
||||
return reshape
|
||||
|
||||
/mob/living/carbon/human/get_sac_image()
|
||||
var/datum/job/sacjob = SSjob.GetJob(mind.assigned_role)
|
||||
var/datum/preferences/sacface = client.prefs
|
||||
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface, list(SOUTH))
|
||||
reshape.Shift(SOUTH, 4)
|
||||
reshape.Shift(EAST, 1)
|
||||
reshape.Crop(7,4,26,31)
|
||||
reshape.Crop(-5,-3,26,30)
|
||||
return reshape
|
||||
|
||||
/datum/objective/sacrifice
|
||||
var/sacced = FALSE
|
||||
var/sac_image
|
||||
var/mob/living/target_current
|
||||
|
||||
/datum/objective/sacrifice/check_completion()
|
||||
return sacced || completed
|
||||
|
||||
/datum/objective/sacrifice/update_explanation_text()
|
||||
if(target)
|
||||
explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with [target.p_them()] on it and three acolytes around it."
|
||||
else
|
||||
explanation_text = "The veil has already been weakened here, proceed to the final objective."
|
||||
|
||||
/datum/objective/eldergod
|
||||
var/summoned = FALSE
|
||||
var/list/summon_spots = list()
|
||||
|
||||
/datum/objective/eldergod/New()
|
||||
..()
|
||||
var/sanity = 0
|
||||
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
|
||||
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
|
||||
if(summon && is_station_level(summon.z) && summon.valid_territory)
|
||||
summon_spots += summon
|
||||
sanity++
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/eldergod/update_explanation_text()
|
||||
explanation_text = "Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
|
||||
|
||||
/datum/objective/eldergod/check_completion()
|
||||
return summoned || completed
|
||||
|
||||
/datum/team/cult/proc/check_cult_victory()
|
||||
for(var/datum/objective/O in objectives)
|
||||
if(!O.check_completion())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/team/cult/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
if(check_cult_victory())
|
||||
parts += "<span class='greentext big'>The cult has succeeded! Nar'Sie has snuffed out another torch in the void!</span>"
|
||||
else
|
||||
parts += "<span class='redtext big'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>"
|
||||
|
||||
if(objectives.len)
|
||||
parts += "<b>The cultists' objectives were:</b>"
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
count++
|
||||
|
||||
if(members.len)
|
||||
parts += "<span class='header'>The cultists were:</span>"
|
||||
parts += printplayerlist(members)
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
|
||||
/datum/team/cult/is_gamemode_hero()
|
||||
return SSticker.mode.name == "cult"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,151 +0,0 @@
|
||||
/*
|
||||
|
||||
This file contains the cult dagger and rune list code
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/obj/item/melee/cultblade/dagger/Initialize()
|
||||
. = ..()
|
||||
if(!LAZYLEN(GLOB.rune_types))
|
||||
GLOB.rune_types = list()
|
||||
var/static/list/non_revealed_runes = (subtypesof(/obj/effect/rune) - /obj/effect/rune/malformed)
|
||||
for(var/i_can_do_loops_now_thanks_remie in non_revealed_runes)
|
||||
var/obj/effect/rune/R = i_can_do_loops_now_thanks_remie
|
||||
GLOB.rune_types[initial(R.cultist_name)] = R //Uses the cultist name for displaying purposes
|
||||
|
||||
/obj/item/melee/cultblade/dagger/examine(mob/user)
|
||||
..()
|
||||
if(iscultist(user) || isobserver(user))
|
||||
to_chat(user, "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar'Sie.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking a cult structure will unanchor or reanchor it.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking a noncultist, however, will tear their flesh.</span>")
|
||||
|
||||
/obj/item/melee/cultblade/dagger/attack(mob/living/M, mob/living/user)
|
||||
if(iscultist(M))
|
||||
if(M.reagents && M.reagents.has_reagent("holywater")) //allows cultists to be rescued from the clutches of ordained religion
|
||||
to_chat(user, "<span class='cult'>You remove the taint from [M].</span>" )
|
||||
var/holy2unholy = M.reagents.get_reagent_amount("holywater")
|
||||
M.reagents.del_reagent("holywater")
|
||||
M.reagents.add_reagent("unholywater",holy2unholy)
|
||||
log_combat(user, M, "smacked", src, " removing the holy water from them")
|
||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
/obj/item/melee/cultblade/dagger/attack_self(mob/user)
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>[src] is covered in unintelligible shapes and markings.</span>")
|
||||
return
|
||||
scribe_rune(user)
|
||||
|
||||
/obj/item/melee/cultblade/dagger/proc/scribe_rune(mob/living/user)
|
||||
var/turf/Turf = get_turf(user)
|
||||
var/chosen_keyword
|
||||
var/obj/effect/rune/rune_to_scribe
|
||||
var/entered_rune_name
|
||||
var/list/shields = list()
|
||||
var/area/A = get_area(src)
|
||||
|
||||
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!user_antag)
|
||||
return
|
||||
|
||||
if(!check_rune_turf(Turf, user))
|
||||
return
|
||||
entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in GLOB.rune_types
|
||||
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
|
||||
return
|
||||
rune_to_scribe = GLOB.rune_types[entered_rune_name]
|
||||
if(!rune_to_scribe)
|
||||
return
|
||||
if(initial(rune_to_scribe.req_keyword))
|
||||
chosen_keyword = stripped_input(user, "Enter a keyword for the new rune.", "Words of Power")
|
||||
if(!chosen_keyword)
|
||||
scribe_rune(user) //Go back a menu!
|
||||
return
|
||||
Turf = get_turf(user) //we may have moved. adjust as needed...
|
||||
A = get_area(src)
|
||||
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
|
||||
return
|
||||
if(ispath(rune_to_scribe, /obj/effect/rune/summon) && (!is_station_level(Turf.z) || A.map_name == "Space"))
|
||||
to_chat(user, "<span class='cultitalic'><b>The veil is not weak enough here to summon a cultist, you must be on station!</b></span>")
|
||||
return
|
||||
if(ispath(rune_to_scribe, /obj/effect/rune/apocalypse))
|
||||
if((world.time - SSticker.round_start_time) <= 6000)
|
||||
var/wait = 6000 - (world.time - SSticker.round_start_time)
|
||||
to_chat(user, "<span class='cult italic'>The veil is not yet weak enough for this rune - it will be available in [DisplayTimeText(wait)].</span>")
|
||||
return
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
|
||||
if(!(A in summon_objective.summon_spots))
|
||||
to_chat(user, "<span class='cultlarge'>The Apocalypse rune will remove a ritual site (where Nar'Sie can be summoned), it can only be scribed in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
if(summon_objective.summon_spots.len < 2)
|
||||
to_chat(user, "<span class='cultlarge'>Only one ritual site remains - it must be reserved for the final summoning!</span>")
|
||||
return
|
||||
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives
|
||||
if(!summon_objective)
|
||||
to_chat(user, "<span class='warning'>Nar'Sie does not wish to be summoned!</span>")
|
||||
return
|
||||
if(sac_objective && !sac_objective.check_completion())
|
||||
to_chat(user, "<span class='warning'>The sacrifice is not complete. The portal would lack the power to open if you tried!</span>")
|
||||
return
|
||||
if(summon_objective.check_completion())
|
||||
to_chat(user, "<span class='cultlarge'>\"I am already here. There is no need to try to summon me now.\"</span>")
|
||||
return
|
||||
if(!(A in summon_objective.summon_spots))
|
||||
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
var/confirm_final = alert(user, "This is the FINAL step to summon Nar'Sie; it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar'Sie!", "No")
|
||||
if(confirm_final == "No")
|
||||
to_chat(user, "<span class='cult'>You decide to prepare further before scribing the rune.</span>")
|
||||
return
|
||||
Turf = get_turf(user)
|
||||
A = get_area(src)
|
||||
if(!(A in summon_objective.summon_spots)) // Check again to make sure they didn't move
|
||||
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", "spanomalies")
|
||||
for(var/B in spiral_range_turfs(1, user, 1))
|
||||
var/obj/structure/emergency_shield/sanguine/N = new(B)
|
||||
shields += N
|
||||
user.visible_message("<span class='warning'>[user] [user.blood_volume ? "cuts open [user.p_their()] arm and begins writing in [user.p_their()] own blood":"begins sketching out a strange design"]!</span>", \
|
||||
"<span class='cult'>You [user.blood_volume ? "slice open your arm and ":""]begin drawing a sigil of the Geometer.</span>")
|
||||
if(user.blood_volume)
|
||||
user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
var/scribe_mod = initial(rune_to_scribe.scribe_delay)
|
||||
if(istype(get_turf(user), /turf/open/floor/engine/cult))
|
||||
scribe_mod *= 0.5
|
||||
if(!do_after(user, scribe_mod, target = get_turf(user)))
|
||||
for(var/V in shields)
|
||||
var/obj/structure/emergency_shield/sanguine/S = V
|
||||
if(S && !QDELETED(S))
|
||||
qdel(S)
|
||||
return
|
||||
if(!check_rune_turf(Turf, user))
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] creates a strange circle[user.blood_volume ? " in [user.p_their()] own blood":""].</span>", \
|
||||
"<span class='cult'>You finish drawing the arcane markings of the Geometer.</span>")
|
||||
for(var/V in shields)
|
||||
var/obj/structure/emergency_shield/S = V
|
||||
if(S && !QDELETED(S))
|
||||
qdel(S)
|
||||
var/obj/effect/rune/R = new rune_to_scribe(Turf, chosen_keyword)
|
||||
R.add_mob_blood(user)
|
||||
to_chat(user, "<span class='cult'>The [lowertext(R.cultist_name)] rune [R.cultist_desc]</span>")
|
||||
SSblackbox.record_feedback("tally", "cult_runes_scribed", 1, R.cultist_name)
|
||||
|
||||
/obj/item/melee/cultblade/dagger/proc/check_rune_turf(turf/T, mob/user)
|
||||
if(isspaceturf(T))
|
||||
to_chat(user, "<span class='warning'>You cannot scribe runes in space!</span>")
|
||||
return FALSE
|
||||
if(locate(/obj/effect/rune) in T)
|
||||
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
|
||||
return FALSE
|
||||
var/area/A = get_area(T)
|
||||
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !A.blob_allowed))
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,570 +0,0 @@
|
||||
#define BLOOD_THRESHOLD 3 //How many souls are needed per stage.
|
||||
#define TRUE_THRESHOLD 7
|
||||
#define ARCH_THRESHOLD 12
|
||||
|
||||
#define BASIC_DEVIL 0
|
||||
#define BLOOD_LIZARD 1
|
||||
#define TRUE_DEVIL 2
|
||||
#define ARCH_DEVIL 3
|
||||
|
||||
#define LOSS_PER_DEATH 2
|
||||
|
||||
#define SOULVALUE soulsOwned.len-reviveNumber
|
||||
|
||||
#define DEVILRESURRECTTIME 600
|
||||
|
||||
GLOBAL_LIST_EMPTY(allDevils)
|
||||
GLOBAL_LIST_INIT(lawlorify, list (
|
||||
LORE = list(
|
||||
OBLIGATION_FOOD = "This devil seems to always offer its victims food before slaughtering them.",
|
||||
OBLIGATION_FIDDLE = "This devil will never turn down a musical challenge.",
|
||||
OBLIGATION_DANCEOFF = "This devil will never turn down a dance off.",
|
||||
OBLIGATION_GREET = "This devil seems to only be able to converse with people it knows the name of.",
|
||||
OBLIGATION_PRESENCEKNOWN = "This devil seems to be unable to attack from stealth.",
|
||||
OBLIGATION_SAYNAME = "He will always chant his name upon killing someone.",
|
||||
OBLIGATION_ANNOUNCEKILL = "This devil always loudly announces his kills for the world to hear.",
|
||||
OBLIGATION_ANSWERTONAME = "This devil always responds to his truename.",
|
||||
BANE_SILVER = "Silver seems to gravely injure this devil.",
|
||||
BANE_SALT = "Throwing salt at this devil will hinder his ability to use infernal powers temporarily.",
|
||||
BANE_LIGHT = "Bright flashes will disorient the devil, likely causing him to flee.",
|
||||
BANE_IRON = "Cold iron will slowly injure him, until he can purge it from his system.",
|
||||
BANE_WHITECLOTHES = "Wearing clean white clothing will help ward off this devil.",
|
||||
BANE_HARVEST = "Presenting the labors of a harvest will disrupt the devil.",
|
||||
BANE_TOOLBOX = "That which holds the means of creation also holds the means of the devil's undoing.",
|
||||
BAN_HURTWOMAN = "This devil seems to prefer hunting men.",
|
||||
BAN_CHAPEL = "This devil avoids holy ground.",
|
||||
BAN_HURTPRIEST = "The annointed clergy appear to be immune to his powers.",
|
||||
BAN_AVOIDWATER = "The devil seems to have some sort of aversion to water, though it does not appear to harm him.",
|
||||
BAN_STRIKEUNCONSCIOUS = "This devil only shows interest in those who are awake.",
|
||||
BAN_HURTLIZARD = "This devil will not strike a lizardman first.",
|
||||
BAN_HURTANIMAL = "This devil avoids hurting animals.",
|
||||
BANISH_WATER = "To banish the devil, you must infuse its body with holy water.",
|
||||
BANISH_COFFIN = "This devil will return to life if its remains are not placed within a coffin.",
|
||||
BANISH_FORMALDYHIDE = "To banish the devil, you must inject its lifeless body with embalming fluid.",
|
||||
BANISH_RUNES = "This devil will resurrect after death, unless its remains are within a rune.",
|
||||
BANISH_CANDLES = "A large number of nearby lit candles will prevent it from resurrecting.",
|
||||
BANISH_DESTRUCTION = "Its corpse must be utterly destroyed to prevent resurrection.",
|
||||
BANISH_FUNERAL_GARB = "If clad in funeral garments, this devil will be unable to resurrect. Should the clothes not fit, lay them gently on top of the devil's corpse."
|
||||
),
|
||||
LAW = list(
|
||||
OBLIGATION_FOOD = "When not acting in self defense, you must always offer your victim food before harming them.",
|
||||
OBLIGATION_FIDDLE = "When not in immediate danger, if you are challenged to a musical duel, you must accept it. You are not obligated to duel the same person twice.",
|
||||
OBLIGATION_DANCEOFF = "When not in immediate danger, if you are challenged to a dance off, you must accept it. You are not obligated to face off with the same person twice.",
|
||||
OBLIGATION_GREET = "You must always greet other people by their last name before talking with them.",
|
||||
OBLIGATION_PRESENCEKNOWN = "You must always make your presence known before attacking.",
|
||||
OBLIGATION_SAYNAME = "You must always say your true name after you kill someone.",
|
||||
OBLIGATION_ANNOUNCEKILL = "Upon killing someone, you must make your deed known to all within earshot, over comms if reasonably possible.",
|
||||
OBLIGATION_ANSWERTONAME = "If you are not under attack, you must always respond to your true name.",
|
||||
BAN_HURTWOMAN = "You must never harm a female outside of self defense.",
|
||||
BAN_CHAPEL = "You must never attempt to enter the chapel.",
|
||||
BAN_HURTPRIEST = "You must never attack a priest.",
|
||||
BAN_AVOIDWATER = "You must never willingly touch a wet surface.",
|
||||
BAN_STRIKEUNCONSCIOUS = "You must never strike an unconscious person.",
|
||||
BAN_HURTLIZARD = "You must never harm a lizardman outside of self defense.",
|
||||
BAN_HURTANIMAL = "You must never harm a non-sentient creature or robot outside of self defense.",
|
||||
BANE_SILVER = "Silver, in all of its forms shall be your downfall.",
|
||||
BANE_SALT = "Salt will disrupt your magical abilities.",
|
||||
BANE_LIGHT = "Blinding lights will prevent you from using offensive powers for a time.",
|
||||
BANE_IRON = "Cold wrought iron shall act as poison to you.",
|
||||
BANE_WHITECLOTHES = "Those clad in pristine white garments will strike you true.",
|
||||
BANE_HARVEST = "The fruits of the harvest shall be your downfall.",
|
||||
BANE_TOOLBOX = "Toolboxes are bad news for you, for some reason.",
|
||||
BANISH_WATER = "If your corpse is filled with holy water, you will be unable to resurrect.",
|
||||
BANISH_COFFIN = "If your corpse is in a coffin, you will be unable to resurrect.",
|
||||
BANISH_FORMALDYHIDE = "If your corpse is embalmed, you will be unable to resurrect.",
|
||||
BANISH_RUNES = "If your corpse is placed within a rune, you will be unable to resurrect.",
|
||||
BANISH_CANDLES = "If your corpse is near lit candles, you will be unable to resurrect.",
|
||||
BANISH_DESTRUCTION = "If your corpse is destroyed, you will be unable to resurrect.",
|
||||
BANISH_FUNERAL_GARB = "If your corpse is clad in funeral garments, you will be unable to resurrect."
|
||||
)
|
||||
))
|
||||
|
||||
//These are also used in the codex gigas, so let's declare them globally.
|
||||
GLOBAL_LIST_INIT(devil_pre_title, list("Dark ", "Hellish ", "Fallen ", "Fiery ", "Sinful ", "Blood ", "Fluffy "))
|
||||
GLOBAL_LIST_INIT(devil_title, list("Lord ", "Prelate ", "Count ", "Viscount ", "Vizier ", "Elder ", "Adept "))
|
||||
GLOBAL_LIST_INIT(devil_syllable, list("hal", "ve", "odr", "neit", "ci", "quon", "mya", "folth", "wren", "geyr", "hil", "niet", "twou", "phi", "coa"))
|
||||
GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", ", the Lord of all things", ", Jr."))
|
||||
/datum/antagonist/devil
|
||||
name = "Devil"
|
||||
roundend_category = "devils"
|
||||
antagpanel_category = "Devil"
|
||||
job_rank = ROLE_DEVIL
|
||||
//Don't delete upon mind destruction, otherwise soul re-selling will break.
|
||||
delete_on_mind_deletion = FALSE
|
||||
var/obligation
|
||||
var/ban
|
||||
var/bane
|
||||
var/banish
|
||||
var/truename
|
||||
var/list/datum/mind/soulsOwned = new
|
||||
var/reviveNumber = 0
|
||||
var/form = BASIC_DEVIL
|
||||
var/static/list/devil_spells = typecacheof(list(
|
||||
/obj/effect/proc_holder/spell/aimed/fireball/hellish,
|
||||
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork,
|
||||
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/greater,
|
||||
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/ascended,
|
||||
/obj/effect/proc_holder/spell/targeted/infernal_jaunt,
|
||||
/obj/effect/proc_holder/spell/targeted/sintouch,
|
||||
/obj/effect/proc_holder/spell/targeted/sintouch/ascended,
|
||||
/obj/effect/proc_holder/spell/targeted/summon_contract,
|
||||
/obj/effect/proc_holder/spell/targeted/conjure_item/violin,
|
||||
/obj/effect/proc_holder/spell/targeted/summon_dancefloor))
|
||||
var/ascendable = FALSE
|
||||
|
||||
/datum/antagonist/devil/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
return . && (ishuman(new_owner.current) || iscyborg(new_owner.current))
|
||||
|
||||
/datum/antagonist/devil/get_admin_commands()
|
||||
. = ..()
|
||||
.["Toggle ascendable"] = CALLBACK(src,.proc/admin_toggle_ascendable)
|
||||
|
||||
|
||||
/datum/antagonist/devil/proc/admin_toggle_ascendable(mob/admin)
|
||||
ascendable = !ascendable
|
||||
message_admins("[key_name_admin(admin)] set [owner.current] devil ascendable to [ascendable]")
|
||||
log_admin("[key_name_admin(admin)] set [owner.current] devil ascendable to [ascendable])")
|
||||
|
||||
/datum/antagonist/devil/admin_add(datum/mind/new_owner,mob/admin)
|
||||
switch(alert(admin,"Should the devil be able to ascend",,"Yes","No","Cancel"))
|
||||
if("Yes")
|
||||
ascendable = TRUE
|
||||
if("No")
|
||||
ascendable = FALSE
|
||||
else
|
||||
return
|
||||
new_owner.add_antag_datum(src)
|
||||
message_admins("[key_name_admin(admin)] has devil'ed [new_owner.current]. [ascendable ? "(Ascendable)":""]")
|
||||
log_admin("[key_name(admin)] has devil'ed [new_owner.current]. [ascendable ? "(Ascendable)":""]")
|
||||
|
||||
/datum/antagonist/devil/antag_listing_name()
|
||||
return ..() + "([truename])"
|
||||
|
||||
/proc/devilInfo(name)
|
||||
if(GLOB.allDevils[lowertext(name)])
|
||||
return GLOB.allDevils[lowertext(name)]
|
||||
else
|
||||
var/datum/fakeDevil/devil = new /datum/fakeDevil(name)
|
||||
GLOB.allDevils[lowertext(name)] = devil
|
||||
return devil
|
||||
|
||||
/proc/randomDevilName()
|
||||
var/name = ""
|
||||
if(prob(65))
|
||||
if(prob(35))
|
||||
name = pick(GLOB.devil_pre_title)
|
||||
name += pick(GLOB.devil_title)
|
||||
var/probability = 100
|
||||
name += pick(GLOB.devil_syllable)
|
||||
while(prob(probability))
|
||||
name += pick(GLOB.devil_syllable)
|
||||
probability -= 20
|
||||
if(prob(40))
|
||||
name += pick(GLOB.devil_suffix)
|
||||
return name
|
||||
|
||||
/proc/randomdevilobligation()
|
||||
return pick(OBLIGATION_FOOD, OBLIGATION_FIDDLE, OBLIGATION_DANCEOFF, OBLIGATION_GREET, OBLIGATION_PRESENCEKNOWN, OBLIGATION_SAYNAME, OBLIGATION_ANNOUNCEKILL, OBLIGATION_ANSWERTONAME)
|
||||
|
||||
/proc/randomdevilban()
|
||||
return pick(BAN_HURTWOMAN, BAN_CHAPEL, BAN_HURTPRIEST, BAN_AVOIDWATER, BAN_STRIKEUNCONSCIOUS, BAN_HURTLIZARD, BAN_HURTANIMAL)
|
||||
|
||||
/proc/randomdevilbane()
|
||||
return pick(BANE_SALT, BANE_LIGHT, BANE_IRON, BANE_WHITECLOTHES, BANE_SILVER, BANE_HARVEST, BANE_TOOLBOX)
|
||||
|
||||
/proc/randomdevilbanish()
|
||||
return pick(BANISH_WATER, BANISH_COFFIN, BANISH_FORMALDYHIDE, BANISH_RUNES, BANISH_CANDLES, BANISH_DESTRUCTION, BANISH_FUNERAL_GARB)
|
||||
|
||||
/datum/antagonist/devil/proc/add_soul(datum/mind/soul)
|
||||
if(soulsOwned.Find(soul))
|
||||
return
|
||||
soulsOwned += soul
|
||||
owner.current.nutrition = NUTRITION_LEVEL_FULL
|
||||
to_chat(owner.current, "<span class='warning'>You feel satiated as you received a new soul.</span>")
|
||||
update_hud()
|
||||
switch(SOULVALUE)
|
||||
if(0)
|
||||
to_chat(owner.current, "<span class='warning'>Your hellish powers have been restored.</span>")
|
||||
give_appropriate_spells()
|
||||
if(BLOOD_THRESHOLD)
|
||||
increase_blood_lizard()
|
||||
if(TRUE_THRESHOLD)
|
||||
increase_true_devil()
|
||||
if(ARCH_THRESHOLD)
|
||||
increase_arch_devil()
|
||||
|
||||
/datum/antagonist/devil/proc/remove_soul(datum/mind/soul)
|
||||
if(soulsOwned.Remove(soul))
|
||||
check_regression()
|
||||
to_chat(owner.current, "<span class='warning'>You feel as though a soul has slipped from your grasp.</span>")
|
||||
update_hud()
|
||||
|
||||
/datum/antagonist/devil/proc/check_regression()
|
||||
if(form == ARCH_DEVIL)
|
||||
return //arch devil can't regress
|
||||
//Yes, fallthrough behavior is intended, so I can't use a switch statement.
|
||||
if(form == TRUE_DEVIL && SOULVALUE < TRUE_THRESHOLD)
|
||||
regress_blood_lizard()
|
||||
if(form == BLOOD_LIZARD && SOULVALUE < BLOOD_THRESHOLD)
|
||||
regress_humanoid()
|
||||
if(SOULVALUE < 0)
|
||||
give_appropriate_spells()
|
||||
to_chat(owner.current, "<span class='warning'>As punishment for your failures, all of your powers except contract creation have been revoked.</span>")
|
||||
|
||||
/datum/antagonist/devil/proc/regress_humanoid()
|
||||
to_chat(owner.current, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.</span>")
|
||||
if(ishuman(owner.current))
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
H.set_species(/datum/species/human, 1)
|
||||
H.regenerate_icons()
|
||||
give_appropriate_spells()
|
||||
if(istype(owner.current.loc, /obj/effect/dummy/phased_mob/slaughter/))
|
||||
owner.current.forceMove(get_turf(owner.current))//Fixes dying while jaunted leaving you permajaunted.
|
||||
form = BASIC_DEVIL
|
||||
|
||||
/datum/antagonist/devil/proc/regress_blood_lizard()
|
||||
var/mob/living/carbon/true_devil/D = owner.current
|
||||
to_chat(D, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.</span>")
|
||||
D.oldform.forceMove(D.drop_location())
|
||||
owner.transfer_to(D.oldform)
|
||||
give_appropriate_spells()
|
||||
qdel(D)
|
||||
form = BLOOD_LIZARD
|
||||
update_hud()
|
||||
|
||||
|
||||
/datum/antagonist/devil/proc/increase_blood_lizard()
|
||||
to_chat(owner.current, "<span class='warning'>You feel as though your humanoid form is about to shed. You will soon turn into a blood lizard.</span>")
|
||||
sleep(50)
|
||||
if(ishuman(owner.current))
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
H.set_species(/datum/species/lizard, 1)
|
||||
H.underwear = "Nude"
|
||||
H.undershirt = "Nude"
|
||||
H.socks = "Nude"
|
||||
H.dna.features["mcolor"] = "511" //A deep red
|
||||
H.regenerate_icons()
|
||||
else //Did the devil get hit by a staff of transmutation?
|
||||
owner.current.color = "#501010"
|
||||
give_appropriate_spells()
|
||||
form = BLOOD_LIZARD
|
||||
|
||||
|
||||
|
||||
/datum/antagonist/devil/proc/increase_true_devil()
|
||||
to_chat(owner.current, "<span class='warning'>You feel as though your current form is about to shed. You will soon turn into a true devil.</span>")
|
||||
sleep(50)
|
||||
var/mob/living/carbon/true_devil/A = new /mob/living/carbon/true_devil(owner.current.loc)
|
||||
A.faction |= "hell"
|
||||
owner.current.forceMove(A)
|
||||
A.oldform = owner.current
|
||||
owner.transfer_to(A)
|
||||
A.set_name()
|
||||
give_appropriate_spells()
|
||||
form = TRUE_DEVIL
|
||||
update_hud()
|
||||
|
||||
/datum/antagonist/devil/proc/increase_arch_devil()
|
||||
if(!ascendable)
|
||||
return
|
||||
var/mob/living/carbon/true_devil/D = owner.current
|
||||
to_chat(D, "<span class='warning'>You feel as though your form is about to ascend.</span>")
|
||||
sleep(50)
|
||||
if(!D)
|
||||
return
|
||||
D.visible_message("<span class='warning'>[D]'s skin begins to erupt with spikes.</span>", \
|
||||
"<span class='warning'>Your flesh begins creating a shield around yourself.</span>")
|
||||
sleep(100)
|
||||
if(!D)
|
||||
return
|
||||
D.visible_message("<span class='warning'>The horns on [D]'s head slowly grow and elongate.</span>", \
|
||||
"<span class='warning'>Your body continues to mutate. Your telepathic abilities grow.</span>")
|
||||
sleep(90)
|
||||
if(!D)
|
||||
return
|
||||
D.visible_message("<span class='warning'>[D]'s body begins to violently stretch and contort.</span>", \
|
||||
"<span class='warning'>You begin to rend apart the final barriers to ultimate power.</span>")
|
||||
sleep(40)
|
||||
if(!D)
|
||||
return
|
||||
to_chat(D, "<i><b>Yes!</b></i>")
|
||||
sleep(10)
|
||||
if(!D)
|
||||
return
|
||||
to_chat(D, "<i><b><span class='big'>YES!!</span></b></i>")
|
||||
sleep(10)
|
||||
if(!D)
|
||||
return
|
||||
to_chat(D, "<i><b><span class='reallybig'>YE--</span></b></i>")
|
||||
sleep(1)
|
||||
if(!D)
|
||||
return
|
||||
send_to_playing_players("<font size=5><span class='danger'><b>\"SLOTH, WRATH, GLUTTONY, ACEDIA, ENVY, GREED, PRIDE! FIRES OF HELL AWAKEN!!\"</font></span>")
|
||||
sound_to_playing_players('sound/hallucinations/veryfar_noise.ogg')
|
||||
give_appropriate_spells()
|
||||
D.convert_to_archdevil()
|
||||
if(istype(D.loc, /obj/effect/dummy/phased_mob/slaughter/))
|
||||
D.forceMove(get_turf(D))//Fixes dying while jaunted leaving you permajaunted.
|
||||
var/area/A = get_area(owner.current)
|
||||
if(A)
|
||||
notify_ghosts("An arch devil has ascended in \the [A.name]. Reach out to the devil to be given a new shell for your soul.", source = owner.current, action=NOTIFY_ATTACK)
|
||||
sleep(50)
|
||||
if(!SSticker.mode.devil_ascended)
|
||||
SSshuttle.emergency.request(null, set_coefficient = 0.3)
|
||||
SSticker.mode.devil_ascended++
|
||||
form = ARCH_DEVIL
|
||||
|
||||
/datum/antagonist/devil/proc/remove_spells()
|
||||
for(var/X in owner.spell_list)
|
||||
var/obj/effect/proc_holder/spell/S = X
|
||||
if(is_type_in_typecache(S, devil_spells))
|
||||
owner.RemoveSpell(S)
|
||||
|
||||
/datum/antagonist/devil/proc/give_summon_contract()
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/summon_contract(null))
|
||||
if(obligation == OBLIGATION_FIDDLE)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/violin(null))
|
||||
else if(obligation == OBLIGATION_DANCEOFF)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/summon_dancefloor(null))
|
||||
|
||||
/datum/antagonist/devil/proc/give_appropriate_spells()
|
||||
remove_spells()
|
||||
give_summon_contract()
|
||||
if(SOULVALUE >= ARCH_THRESHOLD && ascendable)
|
||||
give_arch_spells()
|
||||
else if(SOULVALUE >= TRUE_THRESHOLD)
|
||||
give_true_spells()
|
||||
else if(SOULVALUE >= BLOOD_THRESHOLD)
|
||||
give_blood_spells()
|
||||
else if(SOULVALUE >= 0)
|
||||
give_base_spells()
|
||||
|
||||
/datum/antagonist/devil/proc/give_base_spells()
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball/hellish(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork(null))
|
||||
|
||||
/datum/antagonist/devil/proc/give_blood_spells()
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball/hellish(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/infernal_jaunt(null))
|
||||
|
||||
/datum/antagonist/devil/proc/give_true_spells()
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/greater(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball/hellish(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/infernal_jaunt(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/sintouch(null))
|
||||
|
||||
/datum/antagonist/devil/proc/give_arch_spells()
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork/ascended(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/sintouch/ascended(null))
|
||||
|
||||
/datum/antagonist/devil/proc/beginResurrectionCheck(mob/living/body)
|
||||
if(SOULVALUE>0)
|
||||
to_chat(owner.current, "<span class='userdanger'>Your body has been damaged to the point that you may no longer use it. At the cost of some of your power, you will return to life soon. Remain in your body.</span>")
|
||||
sleep(DEVILRESURRECTTIME)
|
||||
if (!body || body.stat == DEAD)
|
||||
if(SOULVALUE>0)
|
||||
if(check_banishment(body))
|
||||
to_chat(owner.current, "<span class='userdanger'>Unfortunately, the mortals have finished a ritual that prevents your resurrection.</span>")
|
||||
return -1
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>WE LIVE AGAIN!</span>")
|
||||
return hellish_resurrection(body)
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>Unfortunately, the power that stemmed from your contracts has been extinguished. You no longer have enough power to resurrect.</span>")
|
||||
return -1
|
||||
else
|
||||
to_chat(owner.current, "<span class='danger'> You seem to have resurrected without your hellish powers.</span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>Your hellish powers are too weak to resurrect yourself.</span>")
|
||||
|
||||
/datum/antagonist/devil/proc/check_banishment(mob/living/body)
|
||||
switch(banish)
|
||||
if(BANISH_WATER)
|
||||
if(iscarbon(body))
|
||||
var/mob/living/carbon/H = body
|
||||
return H.reagents.has_reagent("holy water")
|
||||
return 0
|
||||
if(BANISH_COFFIN)
|
||||
return (body && istype(body.loc, /obj/structure/closet/crate/coffin))
|
||||
if(BANISH_FORMALDYHIDE)
|
||||
if(iscarbon(body))
|
||||
var/mob/living/carbon/H = body
|
||||
return H.reagents.has_reagent("formaldehyde")
|
||||
return 0
|
||||
if(BANISH_RUNES)
|
||||
if(body)
|
||||
for(var/obj/effect/decal/cleanable/crayon/R in range(0,body))
|
||||
if (R.name == "rune")
|
||||
return 1
|
||||
return 0
|
||||
if(BANISH_CANDLES)
|
||||
if(body)
|
||||
var/count = 0
|
||||
for(var/obj/item/candle/C in range(1,body))
|
||||
count += C.lit
|
||||
if(count>=4)
|
||||
return 1
|
||||
return 0
|
||||
if(BANISH_DESTRUCTION)
|
||||
if(body)
|
||||
return 0
|
||||
return 1
|
||||
if(BANISH_FUNERAL_GARB)
|
||||
if(ishuman(body))
|
||||
var/mob/living/carbon/human/H = body
|
||||
if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/burial))
|
||||
return 1
|
||||
return 0
|
||||
else
|
||||
for(var/obj/item/clothing/under/burial/B in range(0,body))
|
||||
if(B.loc == get_turf(B)) //Make sure it's not in someone's inventory or something.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/antagonist/devil/proc/hellish_resurrection(mob/living/body)
|
||||
message_admins("[owner.name] (true name is: [truename]) is resurrecting using hellish energy.</a>")
|
||||
if(SOULVALUE < ARCH_THRESHOLD || !ascendable) // once ascended, arch devils do not go down in power by any means.
|
||||
reviveNumber += LOSS_PER_DEATH
|
||||
update_hud()
|
||||
if(body)
|
||||
body.revive(TRUE, TRUE) //Adminrevive also recovers organs, preventing someone from resurrecting without a heart.
|
||||
if(istype(body.loc, /obj/effect/dummy/phased_mob/slaughter/))
|
||||
body.forceMove(get_turf(body))//Fixes dying while jaunted leaving you permajaunted.
|
||||
if(istype(body, /mob/living/carbon/true_devil))
|
||||
var/mob/living/carbon/true_devil/D = body
|
||||
if(D.oldform)
|
||||
D.oldform.revive(1,0) // Heal the old body too, so the devil doesn't resurrect, then immediately regress into a dead body.
|
||||
if(body.stat == DEAD)
|
||||
create_new_body()
|
||||
else
|
||||
create_new_body()
|
||||
check_regression()
|
||||
|
||||
/datum/antagonist/devil/proc/create_new_body()
|
||||
if(GLOB.blobstart.len > 0)
|
||||
var/turf/targetturf = get_turf(pick(GLOB.blobstart))
|
||||
var/mob/currentMob = owner.current
|
||||
if(!currentMob)
|
||||
currentMob = owner.get_ghost()
|
||||
if(!currentMob)
|
||||
message_admins("[owner.name]'s devil resurrection failed due to client logoff. Aborting.")
|
||||
return -1
|
||||
if(currentMob.mind != owner)
|
||||
message_admins("[owner.name]'s devil resurrection failed due to becoming a new mob. Aborting.")
|
||||
return -1
|
||||
currentMob.change_mob_type( /mob/living/carbon/human, targetturf, null, 1)
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), SLOT_SHOES)
|
||||
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), SLOT_HANDS)
|
||||
H.equip_to_slot_or_del(new /obj/item/pen(H), SLOT_L_STORE)
|
||||
if(SOULVALUE >= BLOOD_THRESHOLD)
|
||||
H.set_species(/datum/species/lizard, 1)
|
||||
H.underwear = "Nude"
|
||||
H.undershirt = "Nude"
|
||||
H.socks = "Nude"
|
||||
H.dna.features["mcolor"] = "511"
|
||||
H.regenerate_icons()
|
||||
if(SOULVALUE >= TRUE_THRESHOLD) //Yes, BOTH this and the above if statement are to run if soulpower is high enough.
|
||||
var/mob/living/carbon/true_devil/A = new /mob/living/carbon/true_devil(targetturf)
|
||||
A.faction |= "hell"
|
||||
H.forceMove(A)
|
||||
A.oldform = H
|
||||
owner.transfer_to(A, TRUE)
|
||||
A.set_name()
|
||||
if(SOULVALUE >= ARCH_THRESHOLD && ascendable)
|
||||
A.convert_to_archdevil()
|
||||
else
|
||||
throw EXCEPTION("Unable to find a blobstart landmark for hellish resurrection")
|
||||
|
||||
|
||||
/datum/antagonist/devil/proc/update_hud()
|
||||
if(iscarbon(owner.current))
|
||||
var/mob/living/C = owner.current
|
||||
if(C.hud_used && C.hud_used.devilsouldisplay)
|
||||
C.hud_used.devilsouldisplay.update_counter(SOULVALUE)
|
||||
|
||||
/datum/antagonist/devil/greet()
|
||||
to_chat(owner.current, "<span class='warning'><b>You remember your link to the infernal. You are [truename], an agent of hell, a devil. And you were sent to the plane of creation for a reason. A greater purpose. Convince the crew to sin, and embroiden Hell's grasp.</b></span>")
|
||||
to_chat(owner.current, "<span class='warning'><b>However, your infernal form is not without weaknesses.</b></span>")
|
||||
to_chat(owner.current, "You may not use violence to coerce someone into selling their soul.")
|
||||
to_chat(owner.current, "You may not directly and knowingly physically harm a devil, other than yourself.")
|
||||
to_chat(owner.current, GLOB.lawlorify[LAW][bane])
|
||||
to_chat(owner.current, GLOB.lawlorify[LAW][ban])
|
||||
to_chat(owner.current, GLOB.lawlorify[LAW][obligation])
|
||||
to_chat(owner.current, GLOB.lawlorify[LAW][banish])
|
||||
to_chat(owner.current, "<span class='warning'>Remember, the crew can research your weaknesses if they find out your devil name.</span><br>")
|
||||
.=..()
|
||||
|
||||
/datum/antagonist/devil/on_gain()
|
||||
truename = randomDevilName()
|
||||
ban = randomdevilban()
|
||||
bane = randomdevilbane()
|
||||
obligation = randomdevilobligation()
|
||||
banish = randomdevilbanish()
|
||||
GLOB.allDevils[lowertext(truename)] = src
|
||||
|
||||
antag_memory += "Your devilic true name is [truename]<br>[GLOB.lawlorify[LAW][ban]]<br>You may not use violence to coerce someone into selling their soul.<br>You may not directly and knowingly physically harm a devil, other than yourself.<br>[GLOB.lawlorify[LAW][bane]]<br>[GLOB.lawlorify[LAW][obligation]]<br>[GLOB.lawlorify[LAW][banish]]<br>"
|
||||
if(issilicon(owner.current))
|
||||
var/mob/living/silicon/robot_devil = owner.current
|
||||
var/laws = list("You may not use violence to coerce someone into selling their soul.", "You may not directly and knowingly physically harm a devil, other than yourself.", GLOB.lawlorify[LAW][ban], GLOB.lawlorify[LAW][obligation], "Accomplish your objectives at all costs.")
|
||||
robot_devil.set_law_sixsixsix(laws)
|
||||
sleep(10)
|
||||
if(owner.assigned_role == "Clown" && ishuman(owner.current))
|
||||
var/mob/living/carbon/human/S = owner.current
|
||||
to_chat(S, "<span class='notice'>Your infernal nature has allowed you to overcome your clownishness.</span>")
|
||||
S.dna.remove_mutation(CLOWNMUT)
|
||||
.=..()
|
||||
|
||||
/datum/antagonist/devil/on_removal()
|
||||
to_chat(owner.current, "<span class='userdanger'>Your infernal link has been severed! You are no longer a devil!</span>")
|
||||
.=..()
|
||||
|
||||
/datum/antagonist/devil/apply_innate_effects(mob/living/mob_override)
|
||||
give_appropriate_spells()
|
||||
owner.current.grant_all_languages(TRUE)
|
||||
update_hud()
|
||||
.=..()
|
||||
|
||||
/datum/antagonist/devil/remove_innate_effects(mob/living/mob_override)
|
||||
for(var/X in owner.spell_list)
|
||||
var/obj/effect/proc_holder/spell/S = X
|
||||
if(is_type_in_typecache(S, devil_spells))
|
||||
owner.RemoveSpell(S)
|
||||
.=..()
|
||||
|
||||
/datum/antagonist/devil/proc/printdevilinfo()
|
||||
var/list/parts = list()
|
||||
parts += "The devil's true name is: [truename]"
|
||||
parts += "The devil's bans were:"
|
||||
parts += "[FOURSPACES][GLOB.lawlorify[LORE][ban]]"
|
||||
parts += "[FOURSPACES][GLOB.lawlorify[LORE][bane]]"
|
||||
parts += "[FOURSPACES][GLOB.lawlorify[LORE][obligation]]"
|
||||
parts += "[FOURSPACES][GLOB.lawlorify[LORE][banish]]"
|
||||
return parts.Join("<br>")
|
||||
|
||||
/datum/antagonist/devil/roundend_report()
|
||||
var/list/parts = list()
|
||||
parts += printplayer(owner)
|
||||
parts += printdevilinfo()
|
||||
parts += printobjectives(objectives)
|
||||
return parts.Join("<br>")
|
||||
|
||||
//A simple super light weight datum for the codex gigas.
|
||||
/datum/fakeDevil
|
||||
var/truename
|
||||
var/bane
|
||||
var/obligation
|
||||
var/ban
|
||||
var/banish
|
||||
var/ascendable
|
||||
|
||||
/datum/fakeDevil/New(name = randomDevilName())
|
||||
truename = name
|
||||
bane = randomdevilbane()
|
||||
obligation = randomdevilobligation()
|
||||
ban = randomdevilban()
|
||||
banish = randomdevilbanish()
|
||||
ascendable = prob(25)
|
||||
@@ -1,74 +0,0 @@
|
||||
//////////////////The Monster
|
||||
|
||||
/mob/living/simple_animal/imp
|
||||
name = "imp"
|
||||
real_name = "imp"
|
||||
unique_name = TRUE
|
||||
desc = "A large, menacing creature covered in armored black scales."
|
||||
speak_emote = list("cackles")
|
||||
emote_hear = list("cackles","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "punches"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "imp"
|
||||
icon_living = "imp"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
speed = 1
|
||||
a_intent = INTENT_HARM
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPUSH
|
||||
attack_sound = 'sound/magic/demon_attack1.ogg'
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 250 //Weak to cold
|
||||
maxbodytemp = INFINITY
|
||||
faction = list("hell")
|
||||
attacktext = "wildly tears into"
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
healable = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 15
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
var/boost = 0
|
||||
bloodcrawl = BLOODCRAWL_EAT
|
||||
var/list/consumed_mobs = list()
|
||||
var/playstyle_string = "<span class='big bold'>You are an imp,</span><B> a mischievous creature from hell. You are the lowest rank on the hellish totem pole \
|
||||
Though you are not obligated to help, perhaps by aiding a higher ranking devil, you might just get a promotion. However, you are incapable \
|
||||
of intentionally harming a fellow devil.</B>"
|
||||
|
||||
/mob/living/simple_animal/imp/Initialize()
|
||||
..()
|
||||
boost = world.time + 30
|
||||
|
||||
/mob/living/simple_animal/imp/Life()
|
||||
..()
|
||||
if(boost<world.time)
|
||||
speed = 1
|
||||
else
|
||||
speed = 0
|
||||
|
||||
/mob/living/simple_animal/imp/death()
|
||||
..(1)
|
||||
playsound(get_turf(src),'sound/magic/demon_dies.ogg', 200, 1)
|
||||
visible_message("<span class='danger'>[src] screams in agony as it sublimates into a sulfurous smoke.</span>")
|
||||
ghostize()
|
||||
qdel(src)
|
||||
|
||||
/datum/antagonist/imp
|
||||
name = "Imp"
|
||||
antagpanel_category = "Devil"
|
||||
show_in_roundend = FALSE
|
||||
|
||||
/datum/antagonist/imp/on_gain()
|
||||
. = ..()
|
||||
give_objectives()
|
||||
|
||||
/datum/antagonist/imp/proc/give_objectives()
|
||||
var/datum/objective/newobjective = new
|
||||
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
|
||||
newobjective.owner = owner
|
||||
objectives += newobjective
|
||||
@@ -1,220 +0,0 @@
|
||||
#define DEVIL_HANDS_LAYER 1
|
||||
#define DEVIL_HEAD_LAYER 2
|
||||
#define DEVIL_TOTAL_LAYERS 2
|
||||
|
||||
|
||||
/mob/living/carbon/true_devil
|
||||
name = "True Devil"
|
||||
desc = "A pile of infernal energy, taking a vaguely humanoid form."
|
||||
icon = 'icons/mob/32x64.dmi'
|
||||
icon_state = "true_devil"
|
||||
gender = NEUTER
|
||||
health = 350
|
||||
maxHealth = 350
|
||||
ventcrawler = VENTCRAWLER_NONE
|
||||
density = TRUE
|
||||
pass_flags = 0
|
||||
sight = (SEE_TURFS | SEE_OBJS)
|
||||
status_flags = CANPUSH
|
||||
spacewalk = TRUE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
held_items = list(null, null)
|
||||
bodyparts = list(/obj/item/bodypart/chest/devil, /obj/item/bodypart/head/devil, /obj/item/bodypart/l_arm/devil,
|
||||
/obj/item/bodypart/r_arm/devil, /obj/item/bodypart/r_leg/devil, /obj/item/bodypart/l_leg/devil)
|
||||
hud_type = /datum/hud/devil
|
||||
var/ascended = FALSE
|
||||
var/mob/living/oldform
|
||||
var/list/devil_overlays[DEVIL_TOTAL_LAYERS]
|
||||
|
||||
/mob/living/carbon/true_devil/Initialize()
|
||||
create_bodyparts() //initialize bodyparts
|
||||
create_internal_organs()
|
||||
grant_all_languages(omnitongue=TRUE)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/true_devil/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/brain
|
||||
internal_organs += new /obj/item/organ/tongue
|
||||
internal_organs += new /obj/item/organ/eyes
|
||||
internal_organs += new /obj/item/organ/ears/invincible //Prevents hearing loss from poorly aimed fireballs.
|
||||
..()
|
||||
|
||||
/mob/living/carbon/true_devil/proc/convert_to_archdevil()
|
||||
maxHealth = 500 // not an IMPOSSIBLE amount, but still near impossible.
|
||||
ascended = TRUE
|
||||
health = maxHealth
|
||||
icon_state = "arch_devil"
|
||||
|
||||
/mob/living/carbon/true_devil/proc/set_name()
|
||||
var/datum/antagonist/devil/devilinfo = mind.has_antag_datum(/datum/antagonist/devil)
|
||||
name = devilinfo.truename
|
||||
real_name = name
|
||||
|
||||
/mob/living/carbon/true_devil/Login()
|
||||
..()
|
||||
var/datum/antagonist/devil/devilinfo = mind.has_antag_datum(/datum/antagonist/devil)
|
||||
devilinfo.greet()
|
||||
mind.announce_objectives()
|
||||
|
||||
/mob/living/carbon/true_devil/death(gibbed)
|
||||
stat = DEAD
|
||||
..(gibbed)
|
||||
drop_all_held_items()
|
||||
INVOKE_ASYNC(mind.has_antag_datum(/datum/antagonist/devil), /datum/antagonist/devil/proc/beginResurrectionCheck, src)
|
||||
|
||||
|
||||
/mob/living/carbon/true_devil/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!\n"
|
||||
|
||||
//Left hand items
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
msg += "It is holding [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//Braindead
|
||||
if(!client && stat != DEAD)
|
||||
msg += "The devil seems to be in deep contemplation.\n"
|
||||
|
||||
//Damaged
|
||||
if(stat == DEAD)
|
||||
msg += "<span class='deadsay'>The hellfire seems to have been extinguished, for now at least.</span>\n"
|
||||
else if(health < (maxHealth/10))
|
||||
msg += "<span class='warning'>You can see hellfire inside its gaping wounds.</span>\n"
|
||||
else if(health < (maxHealth/2))
|
||||
msg += "<span class='warning'>You can see hellfire inside its wounds.</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
|
||||
/mob/living/carbon/true_devil/IsAdvancedToolUser()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/true_devil/resist_buckle()
|
||||
if(buckled)
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
visible_message("<span class='warning'>[src] easily breaks out of [p_their()] handcuffs!</span>", \
|
||||
"<span class='notice'>With just a thought your handcuffs fall off.</span>")
|
||||
|
||||
/mob/living/carbon/true_devil/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
|
||||
if(incapacitated())
|
||||
to_chat(src, "<span class='warning'>You can't do that right now!</span>")
|
||||
return FALSE
|
||||
if(be_close && !in_range(M, src))
|
||||
to_chat(src, "<span class='warning'>You are too far away!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/true_devil/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
|
||||
return 666
|
||||
|
||||
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
|
||||
if(mind && has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(-500)
|
||||
return ..() //flashes don't stop devils UNLESS it's their bane.
|
||||
|
||||
/mob/living/carbon/true_devil/soundbang_act()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/true_devil/get_ear_protection()
|
||||
return 2
|
||||
|
||||
|
||||
/mob/living/carbon/true_devil/attacked_by(obj/item/I, mob/living/user, def_zone)
|
||||
var/weakness = check_weakness(I, user)
|
||||
apply_damage(I.force * weakness, I.damtype, def_zone)
|
||||
var/message_verb = ""
|
||||
if(I.attack_verb && I.attack_verb.len)
|
||||
message_verb = "[pick(I.attack_verb)]"
|
||||
else if(I.force)
|
||||
message_verb = "attacked"
|
||||
|
||||
var/attack_message = "[src] has been [message_verb] with [I]."
|
||||
if(user)
|
||||
user.do_attack_animation(src)
|
||||
if(user in viewers(src, null))
|
||||
attack_message = "[user] has [message_verb] [src] with [I]!"
|
||||
if(message_verb)
|
||||
visible_message("<span class='danger'>[attack_message]</span>",
|
||||
"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/true_devil/singularity_act()
|
||||
if(ascended)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/mob/living/carbon/true_devil/attack_ghost(mob/dead/observer/user as mob)
|
||||
if(ascended || user.mind.soulOwner == src.mind)
|
||||
var/mob/living/simple_animal/imp/S = new(get_turf(loc))
|
||||
user.transfer_ckey(S, FALSE)
|
||||
var/datum/antagonist/imp/A = new()
|
||||
S.mind.add_antag_datum(A)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/true_devil/can_be_revived()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/true_devil/resist_fire()
|
||||
//They're immune to fire.
|
||||
|
||||
/mob/living/carbon/true_devil/attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
switch(M.a_intent)
|
||||
if ("harm")
|
||||
var/damage = rand(1, 5)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>")
|
||||
adjustBruteLoss(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
if ("disarm")
|
||||
if (!lying && !ascended) //No stealing the arch devil's pitchfork.
|
||||
if (prob(5))
|
||||
Unconscious(40)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
if (prob(25))
|
||||
dropItemToGround(get_active_held_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
|
||||
|
||||
/mob/living/carbon/true_devil/handle_breathing()
|
||||
// devils do not need to breathe
|
||||
|
||||
/mob/living/carbon/true_devil/is_literate()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/true_devil/ex_act(severity, ex_target)
|
||||
if(!ascended)
|
||||
var/b_loss
|
||||
switch (severity)
|
||||
if (1)
|
||||
b_loss = 500
|
||||
if (2)
|
||||
b_loss = 150
|
||||
if(3)
|
||||
b_loss = 30
|
||||
if(has_bane(BANE_LIGHT))
|
||||
b_loss *=2
|
||||
adjustBruteLoss(b_loss)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/true_devil/update_body() //we don't use the bodyparts layer for devils.
|
||||
return
|
||||
|
||||
/mob/living/carbon/true_devil/update_body_parts()
|
||||
return
|
||||
|
||||
/mob/living/carbon/true_devil/update_damage_overlays() //devils don't have damage overlays.
|
||||
return
|
||||
@@ -1,97 +0,0 @@
|
||||
/datum/antagonist/disease
|
||||
name = "Sentient Disease"
|
||||
roundend_category = "diseases"
|
||||
antagpanel_category = "Disease"
|
||||
var/disease_name = ""
|
||||
|
||||
/datum/antagonist/disease/on_gain()
|
||||
owner.special_role = "Sentient Disease"
|
||||
owner.assigned_role = "Sentient Disease"
|
||||
var/datum/objective/O = new /datum/objective/disease_infect()
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
|
||||
O = new /datum/objective/disease_infect_centcom()
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/disease/greet()
|
||||
to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
|
||||
to_chat(owner.current, "<span class='notice'>Infect members of the crew to gain adaptation points, and spread your infection further.</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/disease/apply_innate_effects(mob/living/mob_override)
|
||||
if(!istype(owner.current, /mob/camera/disease))
|
||||
var/turf/T = get_turf(owner.current)
|
||||
T = T ? T : SSmapping.get_station_center()
|
||||
var/mob/camera/disease/D = new /mob/camera/disease(T)
|
||||
owner.transfer_to(D)
|
||||
|
||||
/datum/antagonist/disease/admin_add(datum/mind/new_owner,mob/admin)
|
||||
..()
|
||||
var/mob/camera/disease/D = new_owner.current
|
||||
D.pick_name()
|
||||
|
||||
/datum/antagonist/disease/roundend_report()
|
||||
var/list/result = list()
|
||||
|
||||
result += "<b>Disease name:</b> [disease_name]"
|
||||
result += printplayer(owner)
|
||||
|
||||
var/win = TRUE
|
||||
var/objectives_text = ""
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
count++
|
||||
|
||||
result += objectives_text
|
||||
|
||||
var/special_role_text = lowertext(name)
|
||||
|
||||
if(win)
|
||||
result += "<span class='greentext'>The [special_role_text] was successful!</span>"
|
||||
else
|
||||
result += "<span class='redtext'>The [special_role_text] has failed!</span>"
|
||||
|
||||
if(istype(owner.current, /mob/camera/disease))
|
||||
var/mob/camera/disease/D = owner.current
|
||||
result += "<B>[disease_name] completed the round with [D.hosts.len] infected hosts, and reached a maximum of [D.total_points] concurrent infections.</B>"
|
||||
result += "<B>[disease_name] completed the round with the following adaptations:</B>"
|
||||
var/list/adaptations = list()
|
||||
for(var/V in D.purchased_abilities)
|
||||
var/datum/disease_ability/A = V
|
||||
adaptations += A.name
|
||||
result += adaptations.Join(", ")
|
||||
|
||||
return result.Join("<br>")
|
||||
|
||||
|
||||
/datum/objective/disease_infect
|
||||
explanation_text = "Survive and infect as many people as possible."
|
||||
|
||||
/datum/objective/disease_infect/check_completion()
|
||||
var/mob/camera/disease/D = owner.current
|
||||
if(istype(D) && D.hosts.len) //theoretically it should not exist if it has no hosts, but better safe than sorry.
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/objective/disease_infect_centcom
|
||||
explanation_text = "Ensure that at least one infected host escapes on the shuttle or an escape pod."
|
||||
|
||||
/datum/objective/disease_infect_centcom/check_completion()
|
||||
var/mob/camera/disease/D = owner.current
|
||||
if(!istype(D))
|
||||
return FALSE
|
||||
for(var/V in D.hosts)
|
||||
var/mob/living/L = V
|
||||
if(L.onCentCom() || L.onSyndieBase())
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -1,27 +0,0 @@
|
||||
|
||||
/datum/round_event_control/sentient_disease
|
||||
name = "Spawn Sentient Disease"
|
||||
typepath = /datum/round_event/ghost_role/sentient_disease
|
||||
weight = 7
|
||||
gamemode_blacklist = list("dynamic")
|
||||
max_occurrences = 1
|
||||
min_players = 5
|
||||
|
||||
|
||||
/datum/round_event/ghost_role/sentient_disease
|
||||
role_name = "sentient disease"
|
||||
|
||||
/datum/round_event/ghost_role/sentient_disease/spawn_role()
|
||||
var/list/candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
|
||||
if(!candidates.len)
|
||||
return NOT_ENOUGH_PLAYERS
|
||||
|
||||
var/mob/dead/observer/selected = pick_n_take(candidates)
|
||||
|
||||
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
|
||||
selected.transfer_ckey(virus, FALSE)
|
||||
INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
|
||||
message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by an event.")
|
||||
log_game("[key_name(virus)] was spawned as a sentient disease by an event.")
|
||||
spawned_mobs += virus
|
||||
return SUCCESSFUL_SPAWN
|
||||
@@ -1,402 +0,0 @@
|
||||
/*
|
||||
A mob of type /mob/camera/disease is an overmind coordinating at least one instance of /datum/disease/advance/sentient_disease
|
||||
that has infected a host. All instances in a host will be synchronized with the stats of the overmind's disease_template. Any
|
||||
samples outside of a host will retain the stats they had when they left the host, but infecting a new host will cause
|
||||
the new instance inside the host to be updated to the template's stats.
|
||||
*/
|
||||
|
||||
/mob/camera/disease
|
||||
name = "Sentient Disease"
|
||||
real_name = "Sentient Disease"
|
||||
desc = ""
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
icon_state = "marker"
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_on_shuttle = FALSE
|
||||
see_in_dark = 8
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
layer = BELOW_MOB_LAYER
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
sight = SEE_SELF|SEE_THRU
|
||||
initial_language_holder = /datum/language_holder/universal
|
||||
|
||||
var/freemove = TRUE
|
||||
var/freemove_end = 0
|
||||
var/const/freemove_time = 1200
|
||||
var/freemove_end_timerid
|
||||
|
||||
var/datum/action/innate/disease_adapt/adaptation_menu_action
|
||||
var/datum/disease_ability/examining_ability
|
||||
var/datum/browser/browser
|
||||
var/browser_open = FALSE
|
||||
|
||||
var/mob/living/following_host
|
||||
var/list/disease_instances
|
||||
var/list/hosts //this list is associative, affected_mob -> disease_instance
|
||||
var/datum/disease/advance/sentient_disease/disease_template
|
||||
|
||||
var/total_points = 0
|
||||
var/points = 0
|
||||
|
||||
var/last_move_tick = 0
|
||||
var/move_delay = 1
|
||||
|
||||
var/next_adaptation_time = 0
|
||||
var/adaptation_cooldown = 600
|
||||
|
||||
var/list/purchased_abilities
|
||||
var/list/unpurchased_abilities
|
||||
|
||||
/mob/camera/disease/Initialize(mapload)
|
||||
.= ..()
|
||||
|
||||
disease_instances = list()
|
||||
hosts = list()
|
||||
|
||||
purchased_abilities = list()
|
||||
unpurchased_abilities = list()
|
||||
|
||||
disease_template = new /datum/disease/advance/sentient_disease()
|
||||
disease_template.overmind = src
|
||||
qdel(SSdisease.archive_diseases[disease_template.GetDiseaseID()])
|
||||
SSdisease.archive_diseases[disease_template.GetDiseaseID()] = disease_template //important for stuff that uses disease IDs
|
||||
|
||||
var/datum/atom_hud/my_hud = GLOB.huds[DATA_HUD_SENTIENT_DISEASE]
|
||||
my_hud.add_hud_to(src)
|
||||
|
||||
browser = new /datum/browser(src, "disease_menu", "Adaptation Menu", 1000, 770, src)
|
||||
|
||||
freemove_end = world.time + freemove_time
|
||||
freemove_end_timerid = addtimer(CALLBACK(src, .proc/infect_random_patient_zero), freemove_time, TIMER_STOPPABLE)
|
||||
|
||||
/mob/camera/disease/Destroy()
|
||||
. = ..()
|
||||
QDEL_NULL(adaptation_menu_action)
|
||||
for(var/V in GLOB.sentient_disease_instances)
|
||||
var/datum/disease/advance/sentient_disease/S = V
|
||||
if(S.overmind == src)
|
||||
S.overmind = null
|
||||
|
||||
/mob/camera/disease/Login()
|
||||
..()
|
||||
if(freemove)
|
||||
to_chat(src, "<span class='warning'>You have [DisplayTimeText(freemove_end - world.time)] to select your first host. Click on a human to select your host.</span>")
|
||||
|
||||
|
||||
/mob/camera/disease/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(freemove)
|
||||
stat("Host Selection Time: [round((freemove_end - world.time)/10)]s")
|
||||
else
|
||||
stat("Adaptation Points: [points]/[total_points]")
|
||||
stat("Hosts: [disease_instances.len]")
|
||||
var/adapt_ready = next_adaptation_time - world.time
|
||||
if(adapt_ready > 0)
|
||||
stat("Adaptation Ready: [round(adapt_ready/10, 0.1)]s")
|
||||
|
||||
|
||||
/mob/camera/disease/examine(mob/user)
|
||||
..()
|
||||
if(isobserver(user))
|
||||
to_chat(user, "<span class='notice'>[src] has [points]/[total_points] adaptation points.</span>")
|
||||
to_chat(user, "<span class='notice'>[src] has the following unlocked:</span>")
|
||||
for(var/A in purchased_abilities)
|
||||
var/datum/disease_ability/B = A
|
||||
if(istype(B))
|
||||
to_chat(user, "<span class='notice'>[B.name]</span>")
|
||||
|
||||
/mob/camera/disease/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
return
|
||||
|
||||
/mob/camera/disease/Move(NewLoc, Dir = 0)
|
||||
if(freemove)
|
||||
forceMove(NewLoc)
|
||||
else
|
||||
if(world.time > (last_move_tick + move_delay))
|
||||
follow_next(Dir & NORTHWEST)
|
||||
last_move_tick = world.time
|
||||
|
||||
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
var/atom/movable/to_follow = speaker
|
||||
if(radio_freq)
|
||||
var/atom/movable/virtualspeaker/V = speaker
|
||||
to_follow = V.source
|
||||
var/link
|
||||
if(to_follow in hosts)
|
||||
link = FOLLOW_LINK(src, to_follow)
|
||||
else
|
||||
link = ""
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
|
||||
/mob/camera/disease/mind_initialize()
|
||||
. = ..()
|
||||
if(!mind.has_antag_datum(/datum/antagonist/disease))
|
||||
mind.add_antag_datum(/datum/antagonist/disease)
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
medsensor.add_hud_to(src)
|
||||
|
||||
/mob/camera/disease/proc/pick_name()
|
||||
var/static/list/taken_names
|
||||
if(!taken_names)
|
||||
taken_names = list("Unknown" = TRUE)
|
||||
for(var/T in (subtypesof(/datum/disease) - /datum/disease/advance))
|
||||
var/datum/disease/D = T
|
||||
taken_names[initial(D.name)] = TRUE
|
||||
var/set_name
|
||||
while(!set_name)
|
||||
var/input = stripped_input(src, "Select a name for your disease", "Select Name", "", MAX_NAME_LEN)
|
||||
if(!input)
|
||||
set_name = "Sentient Virus"
|
||||
break
|
||||
if(taken_names[input])
|
||||
to_chat(src, "<span class='notice'>You cannot use the name of such a well-known disease!</span>")
|
||||
else
|
||||
set_name = input
|
||||
real_name = "[set_name] (Sentient Disease)"
|
||||
name = "[set_name] (Sentient Disease)"
|
||||
disease_template.AssignName(set_name)
|
||||
var/datum/antagonist/disease/A = mind.has_antag_datum(/datum/antagonist/disease)
|
||||
if(A)
|
||||
A.disease_name = set_name
|
||||
|
||||
/mob/camera/disease/proc/infect_random_patient_zero(del_on_fail = TRUE)
|
||||
if(!freemove)
|
||||
return FALSE
|
||||
var/list/possible_hosts = list()
|
||||
var/list/afk_possible_hosts = list()
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
var/turf/T = get_turf(H)
|
||||
if((H.stat != DEAD) && T && is_station_level(T.z) && H.CanContractDisease(disease_template))
|
||||
if(H.client && !H.client.is_afk())
|
||||
possible_hosts += H
|
||||
else
|
||||
afk_possible_hosts += H
|
||||
|
||||
shuffle_inplace(possible_hosts)
|
||||
shuffle_inplace(afk_possible_hosts)
|
||||
possible_hosts += afk_possible_hosts //ideally we want a not-afk person, but we will settle for an afk one if there are no others (mostly for testing)
|
||||
|
||||
while(possible_hosts.len)
|
||||
var/mob/living/carbon/human/target = possible_hosts[1]
|
||||
if(force_infect(target))
|
||||
return TRUE
|
||||
possible_hosts.Cut(1, 2)
|
||||
|
||||
if(del_on_fail)
|
||||
to_chat(src, "<span class=userdanger'>No hosts were available for your disease to infect.</span>")
|
||||
qdel(src)
|
||||
return FALSE
|
||||
|
||||
/mob/camera/disease/proc/force_infect(mob/living/L)
|
||||
var/datum/disease/advance/sentient_disease/V = disease_template.Copy()
|
||||
var/result = L.ForceContractDisease(V, FALSE, TRUE)
|
||||
if(result && freemove)
|
||||
end_freemove()
|
||||
return result
|
||||
|
||||
/mob/camera/disease/proc/end_freemove()
|
||||
if(!freemove)
|
||||
return
|
||||
freemove = FALSE
|
||||
move_on_shuttle = TRUE
|
||||
adaptation_menu_action = new /datum/action/innate/disease_adapt()
|
||||
adaptation_menu_action.Grant(src)
|
||||
for(var/V in GLOB.disease_ability_singletons)
|
||||
unpurchased_abilities[V] = TRUE
|
||||
var/datum/disease_ability/A = V
|
||||
if(A.start_with && A.CanBuy(src))
|
||||
A.Buy(src, TRUE, FALSE)
|
||||
if(freemove_end_timerid)
|
||||
deltimer(freemove_end_timerid)
|
||||
sight = SEE_SELF
|
||||
|
||||
/mob/camera/disease/proc/add_infection(datum/disease/advance/sentient_disease/V)
|
||||
disease_instances += V
|
||||
hosts[V.affected_mob] = V
|
||||
total_points = max(total_points, disease_instances.len)
|
||||
points += 1
|
||||
|
||||
var/image/holder = V.affected_mob.hud_list[SENTIENT_DISEASE_HUD]
|
||||
var/mutable_appearance/MA = new /mutable_appearance(holder)
|
||||
MA.icon_state = "virus_infected"
|
||||
MA.layer = BELOW_MOB_LAYER
|
||||
MA.color = COLOR_GREEN_GRAY
|
||||
MA.alpha = 200
|
||||
holder.appearance = MA
|
||||
var/datum/atom_hud/my_hud = GLOB.huds[DATA_HUD_SENTIENT_DISEASE]
|
||||
my_hud.add_to_hud(V.affected_mob)
|
||||
|
||||
to_chat(src, "<span class='notice'>A new host, <b>[V.affected_mob.real_name]</b>, has been infected.</span>")
|
||||
|
||||
if(!following_host)
|
||||
set_following(V.affected_mob)
|
||||
refresh_adaptation_menu()
|
||||
|
||||
/mob/camera/disease/proc/remove_infection(datum/disease/advance/sentient_disease/V)
|
||||
if(QDELETED(src))
|
||||
disease_instances -= V
|
||||
hosts -= V.affected_mob
|
||||
else
|
||||
to_chat(src, "<span class='notice'>One of your hosts, <b>[V.affected_mob.real_name]</b>, has been purged of your infection.</span>")
|
||||
|
||||
var/datum/atom_hud/my_hud = GLOB.huds[DATA_HUD_SENTIENT_DISEASE]
|
||||
my_hud.remove_from_hud(V.affected_mob)
|
||||
|
||||
if(following_host == V.affected_mob)
|
||||
follow_next()
|
||||
|
||||
disease_instances -= V
|
||||
hosts -= V.affected_mob
|
||||
|
||||
if(!disease_instances.len)
|
||||
to_chat(src, "<span class='userdanger'>The last of your infection has disappeared.</span>")
|
||||
set_following(null)
|
||||
qdel(src)
|
||||
refresh_adaptation_menu()
|
||||
|
||||
/mob/camera/disease/proc/set_following(mob/living/L)
|
||||
if(following_host)
|
||||
UnregisterSignal(following_host, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(L, COMSIG_MOVABLE_MOVED, .proc/follow_mob)
|
||||
following_host = L
|
||||
follow_mob()
|
||||
|
||||
/mob/camera/disease/proc/follow_next(reverse = FALSE)
|
||||
var/index = hosts.Find(following_host)
|
||||
if(index)
|
||||
if(reverse)
|
||||
index = index == 1 ? hosts.len : index - 1
|
||||
else
|
||||
index = index == hosts.len ? 1 : index + 1
|
||||
set_following(hosts[index])
|
||||
|
||||
/mob/camera/disease/proc/follow_mob(datum/source, newloc, dir)
|
||||
var/turf/T = get_turf(following_host)
|
||||
if(T)
|
||||
forceMove(T)
|
||||
|
||||
/mob/camera/disease/DblClickOn(var/atom/A, params)
|
||||
if(hosts[A])
|
||||
set_following(A)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/camera/disease/ClickOn(var/atom/A, params)
|
||||
if(freemove && ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(alert(src, "Select [H.name] as your initial host?", "Select Host", "Yes", "No") != "Yes")
|
||||
return
|
||||
if(!freemove)
|
||||
return
|
||||
if(QDELETED(H) || !force_infect(H))
|
||||
to_chat(src, "<span class='warning'>[H ? H.name : "Host"] cannot be infected.</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/camera/disease/proc/adapt_cooldown()
|
||||
to_chat(src, "<span class='notice'>You have altered your genetic structure. You will be unable to adapt again for [DisplayTimeText(adaptation_cooldown)].</span>")
|
||||
next_adaptation_time = world.time + adaptation_cooldown
|
||||
addtimer(CALLBACK(src, .proc/notify_adapt_ready), adaptation_cooldown)
|
||||
|
||||
/mob/camera/disease/proc/notify_adapt_ready()
|
||||
to_chat(src, "<span class='notice'>You are now ready to adapt again.</span>")
|
||||
refresh_adaptation_menu()
|
||||
|
||||
/mob/camera/disease/proc/refresh_adaptation_menu()
|
||||
if(browser_open)
|
||||
adaptation_menu()
|
||||
|
||||
/mob/camera/disease/proc/adaptation_menu()
|
||||
var/datum/disease/advance/sentient_disease/DT = disease_template
|
||||
if(!DT)
|
||||
return
|
||||
var/list/dat = list()
|
||||
|
||||
if(examining_ability)
|
||||
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br><h1>[examining_ability.name]</h1>[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
|
||||
else
|
||||
dat += "<h1>Disease Statistics</h1><br>\
|
||||
Resistance: [DT.totalResistance()]<br>\
|
||||
Stealth: [DT.totalStealth()]<br>\
|
||||
Stage Speed: [DT.totalStageSpeed()]<br>\
|
||||
Transmissibility: [DT.totalTransmittable()]<hr>\
|
||||
Cure: [DT.cure_text]"
|
||||
dat += "<hr><h1>Adaptations</h1>\
|
||||
Points: [points] / [total_points]\
|
||||
<table border=1>\
|
||||
<tr><td>Cost</td><td></td><td>Unlock</td><td width='180px'>Name</td><td>Type</td><td>Description</td></tr>"
|
||||
for(var/V in GLOB.disease_ability_singletons)
|
||||
var/datum/disease_ability/A = V
|
||||
var/purchase_text
|
||||
if(unpurchased_abilities[A])
|
||||
if(A.CanBuy(src))
|
||||
purchase_text = "<a href='byond://?src=[REF(src)];buy_ability=[REF(A)]'>Purchase</a>"
|
||||
else
|
||||
purchase_text = "<span class='linkOff'>Purchase</span>"
|
||||
else
|
||||
if(A.CanRefund(src))
|
||||
purchase_text = "<a href='byond://?src=[REF(src)];refund_ability=[REF(A)]'>Refund</a>"
|
||||
else
|
||||
purchase_text = "<span class='linkOff'>Refund</span>"
|
||||
dat += "<tr><td>[A.cost]</td><td>[purchase_text]</td><td>[A.required_total_points]</td><td><a href='byond://?src=[REF(src)];examine_ability=[REF(A)]'>[A.name]</a></td><td>[A.category]</td><td>[A.short_desc]</td></tr>"
|
||||
|
||||
dat += "</table><br>Infect many hosts at once to gain adaptation points.<hr><h1>Infected Hosts</h1>"
|
||||
for(var/V in hosts)
|
||||
var/mob/living/L = V
|
||||
dat += "<br><a href='byond://?src=[REF(src)];follow_instance=[REF(L)]'>[L.real_name]</a>"
|
||||
|
||||
browser.set_content(dat.Join())
|
||||
browser.open()
|
||||
browser_open = TRUE
|
||||
|
||||
/mob/camera/disease/Topic(href, list/href_list)
|
||||
..()
|
||||
if(href_list["close"])
|
||||
browser_open = FALSE
|
||||
if(usr != src)
|
||||
return
|
||||
if(href_list["follow_instance"])
|
||||
var/mob/living/L = locate(href_list["follow_instance"]) in hosts
|
||||
set_following(L)
|
||||
|
||||
if(href_list["buy_ability"])
|
||||
var/datum/disease_ability/A = locate(href_list["buy_ability"])
|
||||
if(!istype(A))
|
||||
return
|
||||
if(A.CanBuy(src))
|
||||
A.Buy(src)
|
||||
adaptation_menu()
|
||||
|
||||
if(href_list["refund_ability"])
|
||||
var/datum/disease_ability/A = locate(href_list["refund_ability"])
|
||||
if(!istype(A))
|
||||
return
|
||||
if(A.CanRefund(src))
|
||||
A.Refund(src)
|
||||
adaptation_menu()
|
||||
|
||||
if(href_list["examine_ability"])
|
||||
var/datum/disease_ability/A = locate(href_list["examine_ability"])
|
||||
if(!istype(A))
|
||||
return
|
||||
examining_ability = A
|
||||
adaptation_menu()
|
||||
|
||||
if(href_list["main_menu"])
|
||||
examining_ability = null
|
||||
adaptation_menu()
|
||||
|
||||
|
||||
/datum/action/innate/disease_adapt
|
||||
name = "Adaptation Menu"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "disease_menu"
|
||||
|
||||
/datum/action/innate/disease_adapt/Activate()
|
||||
var/mob/camera/disease/D = owner
|
||||
D.adaptation_menu()
|
||||
@@ -1,153 +0,0 @@
|
||||
//Both ERT and DS are handled by the same datums since they mostly differ in equipment in objective.
|
||||
/datum/team/ert
|
||||
name = "Emergency Response Team"
|
||||
var/datum/objective/mission //main mission
|
||||
|
||||
/datum/antagonist/ert
|
||||
name = "Emergency Response Officer"
|
||||
var/datum/team/ert/ert_team
|
||||
var/leader = FALSE
|
||||
var/datum/outfit/outfit = /datum/outfit/ert/security
|
||||
var/role = "Security Officer"
|
||||
var/list/name_source
|
||||
show_in_antagpanel = FALSE
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
can_hijack = HIJACK_PREVENT
|
||||
|
||||
/datum/antagonist/ert/on_gain()
|
||||
update_name()
|
||||
forge_objectives()
|
||||
equipERT()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/ert/get_team()
|
||||
return ert_team
|
||||
|
||||
/datum/antagonist/ert/New()
|
||||
. = ..()
|
||||
name_source = GLOB.last_names
|
||||
|
||||
/datum/antagonist/ert/proc/update_name()
|
||||
owner.current.fully_replace_character_name(owner.current.real_name,"[role] [pick(name_source)]")
|
||||
|
||||
/datum/antagonist/ert/deathsquad/New()
|
||||
. = ..()
|
||||
name_source = GLOB.commando_names
|
||||
|
||||
/datum/antagonist/ert/security // kinda handled by the base template but here for completion
|
||||
|
||||
/datum/antagonist/ert/security/amber
|
||||
outfit = /datum/outfit/ert/security/alert
|
||||
|
||||
/datum/antagonist/ert/security/red
|
||||
outfit = /datum/outfit/ert/security/alert/red
|
||||
|
||||
/datum/antagonist/ert/engineer
|
||||
role = "Engineer"
|
||||
outfit = /datum/outfit/ert/engineer
|
||||
|
||||
/datum/antagonist/ert/engineer/amber
|
||||
outfit = /datum/outfit/ert/engineer/alert
|
||||
|
||||
/datum/antagonist/ert/engineer/red
|
||||
outfit = /datum/outfit/ert/engineer/alert/red
|
||||
|
||||
/datum/antagonist/ert/medic
|
||||
role = "Medical Officer"
|
||||
outfit = /datum/outfit/ert/medic
|
||||
|
||||
/datum/antagonist/ert/medic/amber
|
||||
outfit = /datum/outfit/ert/medic/alert
|
||||
|
||||
/datum/antagonist/ert/medic/red
|
||||
outfit = /datum/outfit/ert/medic/alert/red
|
||||
|
||||
/datum/antagonist/ert/commander
|
||||
role = "Commander"
|
||||
outfit = /datum/outfit/ert/commander
|
||||
|
||||
/datum/antagonist/ert/commander/amber
|
||||
outfit = /datum/outfit/ert/commander/alert
|
||||
|
||||
/datum/antagonist/ert/commander/red
|
||||
outfit = /datum/outfit/ert/commander/alert/red
|
||||
|
||||
/datum/antagonist/ert/deathsquad
|
||||
name = "Deathsquad Trooper"
|
||||
outfit = /datum/outfit/death_commando
|
||||
role = "Trooper"
|
||||
|
||||
/datum/antagonist/ert/medic/inquisitor
|
||||
outfit = /datum/outfit/ert/medic/inquisitor
|
||||
|
||||
/datum/antagonist/ert/security/inquisitor
|
||||
outfit = /datum/outfit/ert/security/inquisitor
|
||||
|
||||
/datum/antagonist/ert/chaplain
|
||||
role = "Chaplain"
|
||||
outfit = /datum/outfit/ert/chaplain
|
||||
|
||||
/datum/antagonist/ert/chaplain/inquisitor
|
||||
outfit = /datum/outfit/ert/chaplain/inquisitor
|
||||
|
||||
/datum/antagonist/ert/chaplain/on_gain()
|
||||
. = ..()
|
||||
owner.isholy = TRUE
|
||||
|
||||
/datum/antagonist/ert/commander/inquisitor
|
||||
outfit = /datum/outfit/ert/commander/inquisitor
|
||||
|
||||
/datum/antagonist/ert/commander/inquisitor/on_gain()
|
||||
. = ..()
|
||||
owner.isholy = TRUE
|
||||
|
||||
/datum/antagonist/ert/deathsquad/leader
|
||||
name = "Deathsquad Officer"
|
||||
outfit = /datum/outfit/death_commando
|
||||
role = "Officer"
|
||||
|
||||
/datum/antagonist/ert/create_team(datum/team/ert/new_team)
|
||||
if(istype(new_team))
|
||||
ert_team = new_team
|
||||
|
||||
/datum/antagonist/ert/proc/forge_objectives()
|
||||
if(ert_team)
|
||||
objectives |= ert_team.objectives
|
||||
|
||||
/datum/antagonist/ert/proc/equipERT()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
H.equipOutfit(outfit)
|
||||
|
||||
/datum/antagonist/ert/greet()
|
||||
if(!ert_team)
|
||||
return
|
||||
|
||||
to_chat(owner, "<B><font size=3 color=red>You are the [name].</font></B>")
|
||||
|
||||
var/missiondesc = "Your squad is being sent on a mission to [station_name()] by Nanotrasen's Security Division."
|
||||
if(leader) //If Squad Leader
|
||||
missiondesc += " Lead your squad to ensure the completion of the mission. Board the shuttle when your team is ready."
|
||||
else
|
||||
missiondesc += " Follow orders given to you by your squad leader."
|
||||
|
||||
missiondesc += "Avoid civilian casualites when possible."
|
||||
|
||||
missiondesc += "<BR><B>Your Mission</B> : [ert_team.mission.explanation_text]"
|
||||
to_chat(owner,missiondesc)
|
||||
|
||||
/datum/antagonist/ert/deathsquad/greet()
|
||||
if(!ert_team)
|
||||
return
|
||||
|
||||
to_chat(owner, "<B><font size=3 color=red>You are the [name].</font></B>")
|
||||
|
||||
var/missiondesc = "Your squad is being sent on a mission to [station_name()] by Nanotrasen's Security Division."
|
||||
if(leader) //If Squad Leader
|
||||
missiondesc += " Lead your squad to ensure the completion of the mission. Board the shuttle when your team is ready."
|
||||
else
|
||||
missiondesc += " Follow orders given to you by your squad leader."
|
||||
|
||||
missiondesc += "<BR><B>Your Mission</B> : [ert_team.mission.explanation_text]"
|
||||
to_chat(owner,missiondesc)
|
||||
@@ -1,14 +0,0 @@
|
||||
/datum/antagonist/greentext
|
||||
name = "winner"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE //Not that it will be there for long
|
||||
|
||||
/datum/antagonist/greentext/proc/forge_objectives()
|
||||
var/datum/objective/O = new /datum/objective("Succeed")
|
||||
O.completed = TRUE //YES!
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/greentext/on_gain()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
@@ -1,76 +0,0 @@
|
||||
/datum/antagonist/highlander
|
||||
name = "highlander"
|
||||
var/obj/item/claymore/highlander/sword
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/highlander/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/L = owner.current || mob_override
|
||||
ADD_TRAIT(L, TRAIT_NOGUNS, "highlander")
|
||||
|
||||
/datum/antagonist/highlander/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/L = owner.current || mob_override
|
||||
REMOVE_TRAIT(L, TRAIT_NOGUNS, "highlander")
|
||||
|
||||
/datum/antagonist/highlander/proc/forge_objectives()
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = owner
|
||||
steal_objective.set_target(new /datum/objective_item/steal/nukedisc)
|
||||
objectives += steal_objective
|
||||
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.explanation_text = "Escape on the shuttle alone. Ensure that nobody else makes it out."
|
||||
hijack_objective.owner = owner
|
||||
objectives += hijack_objective
|
||||
|
||||
/datum/antagonist/highlander/on_gain()
|
||||
forge_objectives()
|
||||
owner.special_role = "highlander"
|
||||
give_equipment()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/highlander/greet()
|
||||
to_chat(owner, "<span class='boldannounce'>Your [sword.name] cries out for blood. Claim the lives of others, and your own will be restored!\n\
|
||||
Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>")
|
||||
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/highlander/proc/give_equipment()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
for(var/obj/item/I in H.get_equipped_items(TRUE))
|
||||
qdel(I)
|
||||
for(var/obj/item/I in H.held_items)
|
||||
qdel(I)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_EARS)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), SLOT_HEAD)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), SLOT_SHOES)
|
||||
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), SLOT_L_STORE)
|
||||
for(var/obj/item/pinpointer/nuke/P in H)
|
||||
P.attack_self(H)
|
||||
var/obj/item/card/id/W = new(H)
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Highlander"
|
||||
W.registered_name = H.real_name
|
||||
ADD_TRAIT(W, TRAIT_NODROP, HIGHLANDER)
|
||||
W.update_label(H.real_name)
|
||||
H.equip_to_slot_or_del(W, SLOT_WEAR_ID)
|
||||
|
||||
sword = new(H)
|
||||
if(!GLOB.highlander)
|
||||
sword.flags_1 |= ADMIN_SPAWNED_1 //To prevent announcing
|
||||
sword.pickup(H) //For the stun shielding
|
||||
H.put_in_hands(sword)
|
||||
|
||||
|
||||
var/obj/item/bloodcrawl/antiwelder = new(H)
|
||||
antiwelder.name = "compulsion of honor"
|
||||
antiwelder.desc = "You are unable to hold anything in this hand until you're the last one left!"
|
||||
antiwelder.icon_state = "bloodhand_right"
|
||||
H.put_in_hands(antiwelder)
|
||||
@@ -1,212 +0,0 @@
|
||||
#define MONKEYS_ESCAPED 1
|
||||
#define MONKEYS_LIVED 2
|
||||
#define MONKEYS_DIED 3
|
||||
#define DISEASE_LIVED 4
|
||||
|
||||
/datum/antagonist/monkey
|
||||
name = "Monkey"
|
||||
job_rank = ROLE_MONKEY
|
||||
roundend_category = "monkeys"
|
||||
antagpanel_category = "Monkey"
|
||||
var/datum/team/monkey/monkey_team
|
||||
var/monkey_only = TRUE
|
||||
|
||||
/datum/antagonist/monkey/can_be_owned(datum/mind/new_owner)
|
||||
return ..() && (!monkey_only || ismonkey(new_owner.current))
|
||||
|
||||
/datum/antagonist/monkey/get_team()
|
||||
return monkey_team
|
||||
|
||||
/datum/antagonist/monkey/on_gain()
|
||||
. = ..()
|
||||
SSticker.mode.ape_infectees += owner
|
||||
owner.special_role = "Infected Monkey"
|
||||
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever/monkeymode
|
||||
if(!owner.current.HasDisease(D))
|
||||
owner.current.ForceContractDisease(D)
|
||||
else
|
||||
QDEL_NULL(D)
|
||||
|
||||
/datum/antagonist/monkey/greet()
|
||||
to_chat(owner, "<b>You are a monkey now!</b>")
|
||||
to_chat(owner, "<b>Bite humans to infect them, follow the orders of the monkey leaders, and help fellow monkeys!</b>")
|
||||
to_chat(owner, "<b>Ensure at least one infected monkey escapes on the Emergency Shuttle!</b>")
|
||||
to_chat(owner, "<b><i>As an intelligent monkey, you know how to use technology and how to ventcrawl while wearing things.</i></b>")
|
||||
to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
|
||||
SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
|
||||
|
||||
/datum/antagonist/monkey/on_removal()
|
||||
owner.special_role = null
|
||||
SSticker.mode.ape_infectees -= owner
|
||||
|
||||
var/datum/disease/transformation/jungle_fever/D = locate() in owner.current.diseases
|
||||
if(D)
|
||||
qdel(D)
|
||||
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/monkey/create_team(datum/team/monkey/new_team)
|
||||
if(!new_team)
|
||||
for(var/datum/antagonist/monkey/H in GLOB.antagonists)
|
||||
if(!H.owner)
|
||||
continue
|
||||
if(H.monkey_team)
|
||||
monkey_team = H.monkey_team
|
||||
return
|
||||
monkey_team = new /datum/team/monkey
|
||||
monkey_team.update_objectives()
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
monkey_team = new_team
|
||||
|
||||
/datum/antagonist/monkey/proc/forge_objectives()
|
||||
objectives |= monkey_team.objectives
|
||||
|
||||
/datum/antagonist/monkey/admin_remove(mob/admin)
|
||||
var/mob/living/carbon/monkey/M = owner.current
|
||||
if(istype(M))
|
||||
switch(alert(admin, "Humanize?", "Humanize", "Yes", "No"))
|
||||
if("Yes")
|
||||
if(admin == M)
|
||||
admin = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
|
||||
else
|
||||
M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
|
||||
if("No")
|
||||
//nothing
|
||||
else
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/monkey/leader
|
||||
name = "Monkey Leader"
|
||||
monkey_only = FALSE
|
||||
|
||||
/datum/antagonist/monkey/leader/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/mob/living/carbon/human/H = new_owner.current
|
||||
if(istype(H))
|
||||
switch(alert(admin, "Monkeyize?", "Monkeyize", "Yes", "No"))
|
||||
if("Yes")
|
||||
if(admin == H)
|
||||
admin = H.monkeyize()
|
||||
else
|
||||
H.monkeyize()
|
||||
if("No")
|
||||
//nothing
|
||||
else
|
||||
return
|
||||
new_owner.add_antag_datum(src)
|
||||
log_admin("[key_name(admin)] made [key_name(new_owner.current)] a monkey leader!")
|
||||
message_admins("[key_name_admin(admin)] made [key_name_admin(new_owner.current)] a monkey leader!")
|
||||
|
||||
/datum/antagonist/monkey/leader/on_gain()
|
||||
. = ..()
|
||||
var/obj/item/organ/heart/freedom/F = new
|
||||
F.Insert(owner.current, drop_if_replaced = FALSE)
|
||||
SSticker.mode.ape_leaders += owner
|
||||
owner.special_role = "Monkey Leader"
|
||||
|
||||
/datum/antagonist/monkey/leader/on_removal()
|
||||
SSticker.mode.ape_leaders -= owner
|
||||
var/obj/item/organ/heart/H = new
|
||||
H.Insert(owner.current, drop_if_replaced = FALSE) //replace freedom heart with normal heart
|
||||
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/monkey/leader/greet()
|
||||
to_chat(owner, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
|
||||
to_chat(owner, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
|
||||
to_chat(owner, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
|
||||
to_chat(owner, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
|
||||
to_chat(owner, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
|
||||
to_chat(owner, "<b>As an initial infectee, you will be considered a 'leader' by your fellow monkeys.</b>")
|
||||
to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
|
||||
SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
|
||||
|
||||
/datum/objective/monkey
|
||||
explanation_text = "Ensure that infected monkeys escape on the emergency shuttle!"
|
||||
martyr_compatible = TRUE
|
||||
var/monkeys_to_win = 1
|
||||
var/escaped_monkeys = 0
|
||||
|
||||
/datum/objective/monkey/check_completion()
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
|
||||
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
|
||||
if (M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
|
||||
escaped_monkeys++
|
||||
if(escaped_monkeys >= monkeys_to_win)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/team/monkey
|
||||
name = "Monkeys"
|
||||
|
||||
/datum/team/monkey/proc/update_objectives()
|
||||
objectives = list()
|
||||
var/datum/objective/monkey/O = new()
|
||||
O.team = src
|
||||
objectives += O
|
||||
|
||||
/datum/team/monkey/proc/infected_monkeys_alive()
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
|
||||
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
|
||||
if(M.HasDisease(D))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/team/monkey/proc/infected_monkeys_escaped()
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
|
||||
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
|
||||
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/team/monkey/proc/infected_humans_escaped()
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
|
||||
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
|
||||
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/team/monkey/proc/infected_humans_alive()
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
|
||||
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
|
||||
if(M.HasDisease(D))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/team/monkey/proc/get_result()
|
||||
if(infected_monkeys_escaped())
|
||||
return MONKEYS_ESCAPED
|
||||
if(infected_monkeys_alive())
|
||||
return MONKEYS_LIVED
|
||||
if(infected_humans_alive() || infected_humans_escaped())
|
||||
return DISEASE_LIVED
|
||||
return MONKEYS_DIED
|
||||
|
||||
/datum/team/monkey/roundend_report()
|
||||
var/list/parts = list()
|
||||
switch(get_result())
|
||||
if(MONKEYS_ESCAPED)
|
||||
parts += "<span class='greentext big'><B>Monkey Major Victory!</B></span>"
|
||||
parts += "<span class='greentext'><B>Central Command and [station_name()] were taken over by the monkeys! Ook ook!</B></span>"
|
||||
if(MONKEYS_LIVED)
|
||||
parts += "<FONT size = 3><B>Monkey Minor Victory!</B></FONT>"
|
||||
parts += "<span class='greentext'><B>[station_name()] was taken over by the monkeys! Ook ook!</B></span>"
|
||||
if(DISEASE_LIVED)
|
||||
parts += "<span class='redtext big'><B>Monkey Minor Defeat!</B></span>"
|
||||
parts += "<span class='redtext'><B>All the monkeys died, but the disease lives on! The future is uncertain.</B></span>"
|
||||
if(MONKEYS_DIED)
|
||||
parts += "<span class='redtext big'><B>Monkey Major Defeat!</B></span>"
|
||||
parts += "<span class='redtext'><B>All the monkeys died, and Jungle Fever was wiped out!</B></span>"
|
||||
var/list/leaders = get_antag_minds(/datum/antagonist/monkey/leader, TRUE)
|
||||
var/list/monkeys = get_antag_minds(/datum/antagonist/monkey, TRUE)
|
||||
|
||||
if(LAZYLEN(leaders))
|
||||
parts += "<span class='header'>The monkey leaders were:</span>"
|
||||
parts += printplayerlist(SSticker.mode.ape_leaders)
|
||||
if(LAZYLEN(monkeys))
|
||||
parts += "<span class='header'>The monkeys were:</span>"
|
||||
parts += printplayerlist(SSticker.mode.ape_infectees)
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
@@ -1,160 +0,0 @@
|
||||
/datum/antagonist/ninja
|
||||
name = "Ninja"
|
||||
antagpanel_category = "Ninja"
|
||||
job_rank = ROLE_NINJA
|
||||
show_name_in_check_antagonists = TRUE
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
var/helping_station = FALSE
|
||||
var/give_objectives = TRUE
|
||||
var/give_equipment = TRUE
|
||||
|
||||
/datum/antagonist/ninja/New()
|
||||
if(helping_station)
|
||||
can_hijack = HIJACK_PREVENT
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_ninja_icons_added(M)
|
||||
|
||||
/datum/antagonist/ninja/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_ninja_icons_removed(M)
|
||||
|
||||
/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current)
|
||||
return H.equipOutfit(/datum/outfit/ninja)
|
||||
|
||||
/datum/antagonist/ninja/proc/addMemories()
|
||||
antag_memory += "I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!<br>"
|
||||
antag_memory += "Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by clicking the initialize UI button, to use abilities like stealth)!<br>"
|
||||
antag_memory += "Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.<br>"
|
||||
|
||||
/datum/antagonist/ninja/proc/addObjectives(quantity = 6)
|
||||
var/list/possible_targets = list()
|
||||
for(var/datum/mind/M in SSticker.minds)
|
||||
if(M.current && M.current.stat != DEAD)
|
||||
if(ishuman(M.current))
|
||||
if(M.special_role)
|
||||
possible_targets[M] = 0 //bad-guy
|
||||
else if(M.assigned_role in GLOB.command_positions)
|
||||
possible_targets[M] = 1 //good-guy
|
||||
|
||||
var/list/possible_objectives = list(1,2,3,4)
|
||||
|
||||
while(objectives.len < quantity)
|
||||
switch(pick_n_take(possible_objectives))
|
||||
if(1) //research
|
||||
var/datum/objective/download/O = new /datum/objective/download()
|
||||
O.owner = owner
|
||||
O.gen_amount_goal()
|
||||
objectives += O
|
||||
|
||||
if(2) //steal
|
||||
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
|
||||
if(3) //protect/kill
|
||||
if(!possible_targets.len) continue
|
||||
var/index = rand(1,possible_targets.len)
|
||||
var/datum/mind/M = possible_targets[index]
|
||||
var/is_bad_guy = possible_targets[M]
|
||||
possible_targets.Cut(index,index+1)
|
||||
|
||||
if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
|
||||
var/datum/objective/assassinate/O = new /datum/objective/assassinate()
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
|
||||
objectives += O
|
||||
else //protect
|
||||
var/datum/objective/protect/O = new /datum/objective/protect()
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
|
||||
objectives += O
|
||||
if(4) //debrain/capture
|
||||
if(!possible_targets.len) continue
|
||||
var/selected = rand(1,possible_targets.len)
|
||||
var/datum/mind/M = possible_targets[selected]
|
||||
var/is_bad_guy = possible_targets[M]
|
||||
possible_targets.Cut(selected,selected+1)
|
||||
|
||||
if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
|
||||
var/datum/objective/debrain/O = new /datum/objective/debrain()
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Steal the brain of [M.current.real_name]."
|
||||
objectives += O
|
||||
else //capture
|
||||
var/datum/objective/capture/O = new /datum/objective/capture()
|
||||
O.owner = owner
|
||||
O.gen_amount_goal()
|
||||
objectives += O
|
||||
else
|
||||
break
|
||||
var/datum/objective/O = new /datum/objective/survive()
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
|
||||
/proc/remove_ninja(mob/living/L)
|
||||
if(!L || !L.mind)
|
||||
return FALSE
|
||||
var/datum/antagonist/datum = L.mind.has_antag_datum(/datum/antagonist/ninja)
|
||||
datum.on_removal()
|
||||
return TRUE
|
||||
|
||||
/proc/is_ninja(mob/living/M)
|
||||
return M && M.mind && M.mind.has_antag_datum(/datum/antagonist/ninja)
|
||||
|
||||
|
||||
/datum/antagonist/ninja/greet()
|
||||
SEND_SOUND(owner.current, sound('sound/effects/ninja_greeting.ogg'))
|
||||
to_chat(owner.current, "I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!")
|
||||
to_chat(owner.current, "Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by right clicking on it, to use abilities like stealth)!")
|
||||
to_chat(owner.current, "Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.")
|
||||
owner.announce_objectives()
|
||||
return
|
||||
|
||||
/datum/antagonist/ninja/on_gain()
|
||||
if(give_objectives)
|
||||
addObjectives()
|
||||
addMemories()
|
||||
if(give_equipment)
|
||||
equip_space_ninja(owner.current)
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/ninja/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/adj
|
||||
switch(input("What kind of ninja?", "Ninja") as null|anything in list("Random","Syndicate","Nanotrasen","No objectives"))
|
||||
if("Random")
|
||||
helping_station = pick(TRUE,FALSE)
|
||||
adj = ""
|
||||
if("Syndicate")
|
||||
helping_station = FALSE
|
||||
adj = "syndie"
|
||||
if("Nanotrasen")
|
||||
helping_station = TRUE
|
||||
adj = "friendly"
|
||||
if("No objectives")
|
||||
give_objectives = FALSE
|
||||
adj = "objectiveless"
|
||||
else
|
||||
return
|
||||
if(helping_station)
|
||||
can_hijack = HIJACK_PREVENT
|
||||
new_owner.assigned_role = ROLE_NINJA
|
||||
new_owner.special_role = ROLE_NINJA
|
||||
new_owner.add_antag_datum(src)
|
||||
message_admins("[key_name_admin(admin)] has [adj] ninja'ed [new_owner.current].")
|
||||
log_admin("[key_name(admin)] has [adj] ninja'ed [new_owner.current].")
|
||||
|
||||
/datum/antagonist/ninja/proc/update_ninja_icons_added(var/mob/living/carbon/human/ninja)
|
||||
var/datum/atom_hud/antag/ninjahud = GLOB.huds[ANTAG_HUD_NINJA]
|
||||
ninjahud.join_hud(ninja)
|
||||
set_antag_hud(ninja, "ninja")
|
||||
|
||||
/datum/antagonist/ninja/proc/update_ninja_icons_removed(var/mob/living/carbon/human/ninja)
|
||||
var/datum/atom_hud/antag/ninjahud = GLOB.huds[ANTAG_HUD_NINJA]
|
||||
ninjahud.leave_hud(ninja)
|
||||
set_antag_hud(ninja, null)
|
||||
@@ -1,119 +0,0 @@
|
||||
#define CHALLENGE_TELECRYSTALS 280
|
||||
#define PLAYER_SCALING 1.5
|
||||
#define CHALLENGE_TIME_LIMIT 3000
|
||||
#define CHALLENGE_PLAYERS_TARGET 50 //target players population. anything below is a malus to the challenge tc bonus.
|
||||
#define TELECRYSTALS_MALUS_SCALING 1 //the higher the value, the bigger the malus.
|
||||
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
|
||||
|
||||
GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
|
||||
/obj/item/nuclear_challenge
|
||||
name = "Declaration of War (Challenge Mode)"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gangtool-red"
|
||||
item_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
desc = "Use to send a declaration of hostilities to the target, delaying your shuttle departure for 20 minutes while they prepare for your assault. \
|
||||
Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. \
|
||||
Must be used within five minutes, or your benefactors will lose interest."
|
||||
var/declaring_war = FALSE
|
||||
var/uplink_type = /obj/item/uplink/nuclear
|
||||
|
||||
/obj/item/nuclear_challenge/attack_self(mob/living/user)
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
declaring_war = TRUE
|
||||
var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew? You have [DisplayTimeText(world.time-SSticker.round_start_time - CHALLENGE_TIME_LIMIT)] to decide", "Declare war?", "Yes", "No")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
if(are_you_sure == "No")
|
||||
to_chat(user, "On second thought, the element of surprise isn't so bad after all.")
|
||||
return
|
||||
|
||||
var/war_declaration = "[user.real_name] has declared [user.p_their()] intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop [user.p_them()]."
|
||||
|
||||
declaring_war = TRUE
|
||||
var/custom_threat = alert(user, "Do you want to customize your declaration?", "Customize?", "Yes", "No")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
if(custom_threat == "Yes")
|
||||
declaring_war = TRUE
|
||||
war_declaration = stripped_input(user, "Insert your custom declaration", "Declaration")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user) || !war_declaration)
|
||||
return
|
||||
|
||||
priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/alarm.ogg')
|
||||
|
||||
to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
|
||||
|
||||
for(var/V in GLOB.syndicate_shuttle_boards)
|
||||
var/obj/item/circuitboard/computer/syndicate_shuttle/board = V
|
||||
board.challenge = TRUE
|
||||
|
||||
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
|
||||
D.jammed = TRUE
|
||||
|
||||
GLOB.war_declared = TRUE
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/actual_players = GLOB.joined_player_list.len - nukeops.len
|
||||
var/tc_malus = 0
|
||||
if(actual_players < CHALLENGE_PLAYERS_TARGET)
|
||||
tc_malus = FLOOR(((CHALLENGE_TELECRYSTALS / CHALLENGE_PLAYERS_TARGET) * (CHALLENGE_PLAYERS_TARGET - actual_players)) * TELECRYSTALS_MALUS_SCALING, 1)
|
||||
|
||||
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS - tc_malus + CEILING(PLAYER_SCALING * actual_players, 1))
|
||||
|
||||
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_warops_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Nuke ops spent [threat_spent] on war ops.")
|
||||
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/nuclear_challenge/proc/check_allowed(mob/living/user)
|
||||
if(declaring_war)
|
||||
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
|
||||
return FALSE
|
||||
|
||||
if(!user.onSyndieBase())
|
||||
to_chat(user, "You have to be at your base to use this.")
|
||||
return FALSE
|
||||
if(world.time-SSticker.round_start_time > CHALLENGE_TIME_LIMIT)
|
||||
to_chat(user, "It's too late to declare hostilities. Your benefactors are already busy with other schemes. You'll have to make do with what you have on hand.")
|
||||
return FALSE
|
||||
for(var/V in GLOB.syndicate_shuttle_boards)
|
||||
var/obj/item/circuitboard/computer/syndicate_shuttle/board = V
|
||||
if(board.moved)
|
||||
to_chat(user, "The shuttle has already been moved! You have forfeit the right to declare war.")
|
||||
return FALSE
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement))
|
||||
to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.")
|
||||
return FALSE
|
||||
else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost))
|
||||
to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/nuclear_challenge/clownops
|
||||
uplink_type = /obj/item/uplink/clownop
|
||||
|
||||
#undef CHALLENGE_TELECRYSTALS
|
||||
#undef CHALLENGE_TIME_LIMIT
|
||||
#undef CHALLENGE_PLAYERS_TARGET
|
||||
#undef TELECRYSTALS_MALUS_SCALING
|
||||
#undef CHALLENGE_SHUTTLE_DELAY
|
||||
@@ -1,655 +0,0 @@
|
||||
/obj/machinery/nuclearbomb
|
||||
name = "nuclear fission explosive"
|
||||
desc = "You probably shouldn't stick around to see if this is armed."
|
||||
icon = 'icons/obj/machines/nuke.dmi'
|
||||
icon_state = "nuclearbomb_base"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/timer_set = 90
|
||||
var/default_timer_set = 90
|
||||
var/minimum_timer_set = 90
|
||||
var/maximum_timer_set = 3600
|
||||
var/ui_style = "nanotrasen"
|
||||
|
||||
var/numeric_input = ""
|
||||
var/timing = FALSE
|
||||
var/exploding = FALSE
|
||||
var/exploded = FALSE
|
||||
var/detonation_timer = null
|
||||
var/r_code = "ADMIN"
|
||||
var/yes_code = FALSE
|
||||
var/safety = TRUE
|
||||
var/obj/item/disk/nuclear/auth = null
|
||||
use_power = NO_POWER_USE
|
||||
var/previous_level = ""
|
||||
var/obj/item/nuke_core/core = null
|
||||
var/deconstruction_state = NUKESTATE_INTACT
|
||||
var/lights = ""
|
||||
var/interior = ""
|
||||
var/proper_bomb = TRUE //Please
|
||||
var/obj/effect/countdown/nuclearbomb/countdown
|
||||
|
||||
/obj/machinery/nuclearbomb/Initialize()
|
||||
. = ..()
|
||||
countdown = new(src)
|
||||
GLOB.nuke_list += src
|
||||
core = new /obj/item/nuke_core(src)
|
||||
STOP_PROCESSING(SSobj, core)
|
||||
update_icon()
|
||||
GLOB.poi_list |= src
|
||||
previous_level = get_security_level()
|
||||
|
||||
/obj/machinery/nuclearbomb/Destroy()
|
||||
safety = FALSE
|
||||
if(!exploding)
|
||||
// If we're not exploding, set the alert level back to normal
|
||||
set_safety()
|
||||
GLOB.poi_list -= src
|
||||
GLOB.nuke_list -= src
|
||||
QDEL_NULL(countdown)
|
||||
QDEL_NULL(core)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/nuclearbomb/examine(mob/user)
|
||||
. = ..()
|
||||
if(exploding)
|
||||
to_chat(user, "It is in the process of exploding. Perhaps reviewing your affairs is in order.")
|
||||
if(timing)
|
||||
to_chat(user, "There are [get_time_left()] seconds until detonation.")
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct
|
||||
name = "station self-destruct terminal"
|
||||
desc = "For when it all gets too much to bear. Do not taunt."
|
||||
icon = 'icons/obj/machines/nuke_terminal.dmi'
|
||||
icon_state = "nuclearbomb_base"
|
||||
anchored = TRUE //stops it being moved
|
||||
|
||||
/obj/machinery/nuclearbomb/syndicate
|
||||
//ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb
|
||||
|
||||
/obj/machinery/nuclearbomb/syndicate/get_cinematic_type(off_station)
|
||||
var/datum/game_mode/nuclear/NM = SSticker.mode
|
||||
switch(off_station)
|
||||
if(0)
|
||||
if(istype(NM) && !NM.nuke_team.syndies_escaped())
|
||||
return CINEMATIC_ANNIHILATION
|
||||
else
|
||||
return CINEMATIC_NUKE_WIN
|
||||
if(1)
|
||||
return CINEMATIC_NUKE_MISS
|
||||
if(2)
|
||||
return CINEMATIC_NUKE_FAR
|
||||
return CINEMATIC_NUKE_FAR
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/disk_check(obj/item/disk/nuclear/D)
|
||||
if(D.fake)
|
||||
say("Authentication failure; disk not recognised.")
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/nuclearbomb/attackby(obj/item/I, mob/user, params)
|
||||
if (istype(I, /obj/item/disk/nuclear))
|
||||
if(!disk_check(I))
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
auth = I
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
switch(deconstruction_state)
|
||||
if(NUKESTATE_INTACT)
|
||||
if(istype(I, /obj/item/screwdriver/nuke))
|
||||
to_chat(user, "<span class='notice'>You start removing [src]'s front panel's screws...</span>")
|
||||
if(I.use_tool(src, user, 60, volume=100))
|
||||
deconstruction_state = NUKESTATE_UNSCREWED
|
||||
to_chat(user, "<span class='notice'>You remove the screws from [src]'s front panel.</span>")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(NUKESTATE_PANEL_REMOVED)
|
||||
if(istype(I, /obj/item/weldingtool))
|
||||
if(!I.tool_start_check(user, amount=1))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start cutting [src]'s inner plate...</span>")
|
||||
if(I.use_tool(src, user, 80, volume=100, amount=1))
|
||||
to_chat(user, "<span class='notice'>You cut [src]'s inner plate.</span>")
|
||||
deconstruction_state = NUKESTATE_WELDED
|
||||
update_icon()
|
||||
return
|
||||
if(NUKESTATE_CORE_EXPOSED)
|
||||
if(istype(I, /obj/item/nuke_core_container))
|
||||
var/obj/item/nuke_core_container/core_box = I
|
||||
to_chat(user, "<span class='notice'>You start loading the plutonium core into [core_box]...</span>")
|
||||
if(do_after(user,50,target=src))
|
||||
if(core_box.load(core, user))
|
||||
to_chat(user, "<span class='notice'>You load the plutonium core into [core_box].</span>")
|
||||
deconstruction_state = NUKESTATE_CORE_REMOVED
|
||||
update_icon()
|
||||
core = null
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to load the plutonium core into [core_box]. [core_box] has already been used!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/metal))
|
||||
if(!I.tool_start_check(user, amount=20))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]'s inner metal plate...</span>")
|
||||
if(I.use_tool(src, user, 100, amount=20))
|
||||
to_chat(user, "<span class='notice'>You repair [src]'s inner metal plate. The radiation is contained.</span>")
|
||||
deconstruction_state = NUKESTATE_PANEL_REMOVED
|
||||
STOP_PROCESSING(SSobj, core)
|
||||
update_icon()
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/nuclearbomb/crowbar_act(mob/user, obj/item/tool)
|
||||
. = FALSE
|
||||
switch(deconstruction_state)
|
||||
if(NUKESTATE_UNSCREWED)
|
||||
to_chat(user, "<span class='notice'>You start removing [src]'s front panel...</span>")
|
||||
if(tool.use_tool(src, user, 30, volume=100))
|
||||
to_chat(user, "<span class='notice'>You remove [src]'s front panel.</span>")
|
||||
deconstruction_state = NUKESTATE_PANEL_REMOVED
|
||||
update_icon()
|
||||
return TRUE
|
||||
if(NUKESTATE_WELDED)
|
||||
to_chat(user, "<span class='notice'>You start prying off [src]'s inner plate...</span>")
|
||||
if(tool.use_tool(src, user, 30, volume=100))
|
||||
to_chat(user, "<span class='notice'>You pry off [src]'s inner plate. You can see the core's green glow!</span>")
|
||||
deconstruction_state = NUKESTATE_CORE_EXPOSED
|
||||
update_icon()
|
||||
START_PROCESSING(SSobj, core)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/get_nuke_state()
|
||||
if(exploding)
|
||||
return NUKE_ON_EXPLODING
|
||||
if(timing)
|
||||
return NUKE_ON_TIMING
|
||||
if(safety)
|
||||
return NUKE_OFF_LOCKED
|
||||
else
|
||||
return NUKE_OFF_UNLOCKED
|
||||
|
||||
/obj/machinery/nuclearbomb/update_icon()
|
||||
if(deconstruction_state == NUKESTATE_INTACT)
|
||||
switch(get_nuke_state())
|
||||
if(NUKE_OFF_LOCKED, NUKE_OFF_UNLOCKED)
|
||||
icon_state = "nuclearbomb_base"
|
||||
update_icon_interior()
|
||||
update_icon_lights()
|
||||
if(NUKE_ON_TIMING)
|
||||
cut_overlays()
|
||||
icon_state = "nuclearbomb_timing"
|
||||
if(NUKE_ON_EXPLODING)
|
||||
cut_overlays()
|
||||
icon_state = "nuclearbomb_exploding"
|
||||
else
|
||||
icon_state = "nuclearbomb_base"
|
||||
update_icon_interior()
|
||||
update_icon_lights()
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/update_icon_interior()
|
||||
cut_overlay(interior)
|
||||
switch(deconstruction_state)
|
||||
if(NUKESTATE_UNSCREWED)
|
||||
interior = "panel-unscrewed"
|
||||
if(NUKESTATE_PANEL_REMOVED)
|
||||
interior = "panel-removed"
|
||||
if(NUKESTATE_WELDED)
|
||||
interior = "plate-welded"
|
||||
if(NUKESTATE_CORE_EXPOSED)
|
||||
interior = "plate-removed"
|
||||
if(NUKESTATE_CORE_REMOVED)
|
||||
interior = "core-removed"
|
||||
if(NUKESTATE_INTACT)
|
||||
return
|
||||
add_overlay(interior)
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/update_icon_lights()
|
||||
if(lights)
|
||||
cut_overlay(lights)
|
||||
switch(get_nuke_state())
|
||||
if(NUKE_OFF_LOCKED)
|
||||
lights = ""
|
||||
return
|
||||
if(NUKE_OFF_UNLOCKED)
|
||||
lights = "lights-safety"
|
||||
if(NUKE_ON_TIMING)
|
||||
lights = "lights-timing"
|
||||
if(NUKE_ON_EXPLODING)
|
||||
lights = "lights-exploding"
|
||||
add_overlay(lights)
|
||||
|
||||
/obj/machinery/nuclearbomb/process()
|
||||
if(timing && !exploding)
|
||||
if(detonation_timer < world.time)
|
||||
explode()
|
||||
else
|
||||
var/volume = (get_time_left() <= 20 ? 30 : 5)
|
||||
playsound(loc, 'sound/items/timer.ogg', volume, 0)
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "nuclear_bomb", name, 500, 600, master_ui, state)
|
||||
ui.set_style(ui_style)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["disk_present"] = auth
|
||||
data["code_approved"] = yes_code
|
||||
var/first_status
|
||||
if(auth)
|
||||
if(yes_code)
|
||||
first_status = timing ? "Func/Set" : "Functional"
|
||||
else
|
||||
first_status = "Auth S2."
|
||||
else
|
||||
if(timing)
|
||||
first_status = "Set"
|
||||
else
|
||||
first_status = "Auth S1."
|
||||
var/second_status = exploded ? "Warhead triggered, thanks for flying Nanotrasen" : (safety ? "Safe" : "Engaged")
|
||||
data["status1"] = first_status
|
||||
data["status2"] = second_status
|
||||
data["anchored"] = anchored
|
||||
data["safety"] = safety
|
||||
data["timing"] = timing
|
||||
data["time_left"] = get_time_left()
|
||||
|
||||
data["timer_set"] = timer_set
|
||||
data["timer_is_not_default"] = timer_set != default_timer_set
|
||||
data["timer_is_not_min"] = timer_set != minimum_timer_set
|
||||
data["timer_is_not_max"] = timer_set != maximum_timer_set
|
||||
|
||||
var/message = "AUTH"
|
||||
if(auth)
|
||||
message = "[numeric_input]"
|
||||
if(yes_code)
|
||||
message = "*****"
|
||||
data["message"] = message
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("eject_disk")
|
||||
if(auth && auth.loc == src)
|
||||
auth.forceMove(get_turf(src))
|
||||
auth = null
|
||||
. = TRUE
|
||||
if("insert_disk")
|
||||
if(!auth)
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/disk/nuclear)
|
||||
if(I && disk_check(I) && usr.transferItemToLoc(I, src))
|
||||
auth = I
|
||||
. = TRUE
|
||||
if("keypad")
|
||||
if(auth)
|
||||
var/digit = params["digit"]
|
||||
switch(digit)
|
||||
if("R")
|
||||
numeric_input = ""
|
||||
yes_code = FALSE
|
||||
. = TRUE
|
||||
if("E")
|
||||
if(numeric_input == r_code)
|
||||
numeric_input = ""
|
||||
yes_code = TRUE
|
||||
. = TRUE
|
||||
else
|
||||
numeric_input = "ERROR"
|
||||
if("0","1","2","3","4","5","6","7","8","9")
|
||||
if(numeric_input != "ERROR")
|
||||
numeric_input += digit
|
||||
if(length(numeric_input) > 5)
|
||||
numeric_input = "ERROR"
|
||||
. = TRUE
|
||||
if("timer")
|
||||
if(auth && yes_code)
|
||||
var/change = params["change"]
|
||||
if(change == "reset")
|
||||
timer_set = default_timer_set
|
||||
else if(change == "decrease")
|
||||
timer_set = max(minimum_timer_set, timer_set - 10)
|
||||
else if(change == "increase")
|
||||
timer_set = min(maximum_timer_set, timer_set + 10)
|
||||
else if(change == "input")
|
||||
var/user_input = input(usr, "Set time to detonation.", name) as null|num
|
||||
if(!user_input)
|
||||
return
|
||||
var/N = text2num(user_input)
|
||||
if(!N)
|
||||
return
|
||||
timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set)
|
||||
. = TRUE
|
||||
if("safety")
|
||||
if(auth && yes_code && !exploded)
|
||||
set_safety()
|
||||
if("anchor")
|
||||
if(auth && yes_code)
|
||||
set_anchor()
|
||||
if("toggle_timer")
|
||||
if(auth && yes_code && !safety && !exploded)
|
||||
set_active()
|
||||
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_anchor()
|
||||
if(isinspace() && !anchored)
|
||||
to_chat(usr, "<span class='warning'>There is nothing to anchor to!</span>")
|
||||
else
|
||||
anchored = !anchored
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_safety()
|
||||
safety = !safety
|
||||
if(safety)
|
||||
if(timing)
|
||||
set_security_level(previous_level)
|
||||
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.alert = FALSE
|
||||
timing = FALSE
|
||||
detonation_timer = null
|
||||
countdown.stop()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_active()
|
||||
if(safety)
|
||||
to_chat(usr, "<span class='danger'>The safety is still on.</span>")
|
||||
return
|
||||
timing = !timing
|
||||
if(timing)
|
||||
previous_level = get_security_level()
|
||||
detonation_timer = world.time + (timer_set * 10)
|
||||
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
set_security_level("delta")
|
||||
|
||||
if(GLOB.war_declared)
|
||||
var/area/A = get_area(src)
|
||||
priority_announce("Alert: Unexpected increase in radiation levels near [A.name] ([src.x],[src.y],[src.z]). Please send an authorized radiation specialist to investigate.", "Sensory Nuclear Indexer Telemetry Calculation Helper")
|
||||
|
||||
else
|
||||
detonation_timer = null
|
||||
set_security_level(previous_level)
|
||||
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.alert = FALSE
|
||||
countdown.stop()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/get_time_left()
|
||||
if(timing)
|
||||
. = round(max(0, detonation_timer - world.time) / 10, 1)
|
||||
else
|
||||
. = timer_set
|
||||
|
||||
/obj/machinery/nuclearbomb/blob_act(obj/structure/blob/B)
|
||||
if(exploding)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/nuclearbomb/tesla_act(power, tesla_flags)
|
||||
..()
|
||||
if(tesla_flags & TESLA_MACHINE_EXPLOSIVE)
|
||||
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
||||
|
||||
#define NUKERANGE 127
|
||||
/obj/machinery/nuclearbomb/proc/explode()
|
||||
if(safety)
|
||||
timing = FALSE
|
||||
return
|
||||
|
||||
exploding = TRUE
|
||||
yes_code = FALSE
|
||||
safety = TRUE
|
||||
update_icon()
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.roundend_check_paused = TRUE
|
||||
addtimer(CALLBACK(src, .proc/actually_explode), 100)
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/actually_explode()
|
||||
if(!core)
|
||||
Cinematic(CINEMATIC_NUKE_NO_CORE,world)
|
||||
SSticker.roundend_check_paused = FALSE
|
||||
return
|
||||
|
||||
GLOB.enter_allowed = FALSE
|
||||
|
||||
var/off_station = 0
|
||||
var/turf/bomb_location = get_turf(src)
|
||||
var/area/A = get_area(bomb_location)
|
||||
if(bomb_location && is_station_level(bomb_location.z))
|
||||
if(istype(A, /area/space))
|
||||
off_station = NUKE_NEAR_MISS
|
||||
if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE)))
|
||||
off_station = NUKE_NEAR_MISS
|
||||
else if(bomb_location.onSyndieBase())
|
||||
off_station = NUKE_SYNDICATE_BASE
|
||||
else
|
||||
off_station = NUKE_MISS_STATION
|
||||
|
||||
if(off_station < 2)
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
SSshuttle.lockdown = TRUE
|
||||
|
||||
//Cinematic
|
||||
SSticker.mode.OnNukeExplosion(off_station)
|
||||
really_actually_explode(off_station)
|
||||
SSticker.roundend_check_paused = FALSE
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/really_actually_explode(off_station)
|
||||
Cinematic(get_cinematic_type(off_station),world,CALLBACK(SSticker,/datum/controller/subsystem/ticker/proc/station_explosion_detonation,src))
|
||||
INVOKE_ASYNC(GLOBAL_PROC,.proc/KillEveryoneOnZLevel, z)
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/get_cinematic_type(off_station)
|
||||
if(off_station < 2)
|
||||
return CINEMATIC_SELFDESTRUCT
|
||||
else
|
||||
return CINEMATIC_SELFDESTRUCT_MISS
|
||||
|
||||
/obj/machinery/nuclearbomb/beer
|
||||
name = "Nanotrasen-brand nuclear fission explosive"
|
||||
desc = "One of the more successful achievements of the Nanotrasen Corporate Warfare Division, their nuclear fission explosives are renowned for being cheap to produce and devastatingly effective. Signs explain that though this particular device has been decommissioned, every Nanotrasen station is equipped with an equivalent one, just in case. All Captains carefully guard the disk needed to detonate them - at least, the sign says they do. There seems to be a tap on the back."
|
||||
proper_bomb = FALSE
|
||||
var/obj/structure/reagent_dispensers/beerkeg/keg
|
||||
|
||||
/obj/machinery/nuclearbomb/beer/Initialize()
|
||||
. = ..()
|
||||
keg = new(src)
|
||||
QDEL_NULL(core)
|
||||
|
||||
/obj/machinery/nuclearbomb/beer/examine(mob/user)
|
||||
. = ..()
|
||||
if(keg.reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>It has [keg.reagents.total_volume] unit\s left.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's empty.</span>")
|
||||
|
||||
/obj/machinery/nuclearbomb/beer/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_refillable())
|
||||
W.afterattack(keg, user, TRUE) // redirect refillable containers to the keg, allowing them to be filled
|
||||
return TRUE // pretend we handled the attack, too.
|
||||
if(istype(W, /obj/item/nuke_core_container))
|
||||
to_chat(user, "<span class='notice'>[src] has had its plutonium core removed as a part of being decommissioned.</span>")
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/nuclearbomb/beer/actually_explode()
|
||||
var/turf/bomb_location = get_turf(src)
|
||||
if(!bomb_location)
|
||||
disarm()
|
||||
return
|
||||
if(is_station_level(bomb_location.z))
|
||||
var/datum/round_event_control/E = locate(/datum/round_event_control/vent_clog/beer) in SSevents.control
|
||||
if(E)
|
||||
E.runEvent()
|
||||
addtimer(CALLBACK(src, .proc/really_actually_explode), 110)
|
||||
else
|
||||
visible_message("<span class='notice'>[src] fizzes ominously.</span>")
|
||||
addtimer(CALLBACK(src, .proc/fizzbuzz), 110)
|
||||
|
||||
/obj/machinery/nuclearbomb/beer/proc/disarm()
|
||||
detonation_timer = null
|
||||
exploding = FALSE
|
||||
exploded = TRUE
|
||||
set_security_level(previous_level)
|
||||
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.alert = FALSE
|
||||
countdown.stop()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/nuclearbomb/beer/proc/fizzbuzz()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
R.my_atom = src
|
||||
R.add_reagent("beer", 100)
|
||||
|
||||
var/datum/effect_system/foam_spread/foam = new
|
||||
foam.set_up(200, get_turf(src), R)
|
||||
foam.start()
|
||||
disarm()
|
||||
|
||||
/obj/machinery/nuclearbomb/beer/really_actually_explode()
|
||||
disarm()
|
||||
|
||||
/proc/KillEveryoneOnZLevel(z)
|
||||
if(!z)
|
||||
return
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.stat != DEAD && M.z == z)
|
||||
M.gib()
|
||||
|
||||
/*
|
||||
This is here to make the tiles around the station mininuke change when it's armed.
|
||||
*/
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct/set_anchor()
|
||||
return
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct/set_active()
|
||||
..()
|
||||
if(timing)
|
||||
SSmapping.add_nuke_threat(src)
|
||||
else
|
||||
SSmapping.remove_nuke_threat(src)
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct/set_safety()
|
||||
..()
|
||||
if(timing)
|
||||
SSmapping.add_nuke_threat(src)
|
||||
else
|
||||
SSmapping.remove_nuke_threat(src)
|
||||
|
||||
//==========DAT FUKKEN DISK===============
|
||||
/obj/item/disk
|
||||
icon = 'icons/obj/module.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
icon_state = "datadisk0"
|
||||
|
||||
/obj/item/disk/nuclear
|
||||
name = "nuclear authentication disk"
|
||||
desc = "Better keep this safe."
|
||||
icon_state = "nucleardisk"
|
||||
persistence_replacement = /obj/item/disk/nuclear/fake
|
||||
max_integrity = 250
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/fake = FALSE
|
||||
var/turf/lastlocation
|
||||
var/last_disk_move
|
||||
|
||||
/obj/item/disk/nuclear/Initialize()
|
||||
. = ..()
|
||||
if(!fake)
|
||||
GLOB.poi_list |= src
|
||||
last_disk_move = world.time
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/disk/nuclear/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/stationloving, !fake)
|
||||
|
||||
/obj/item/disk/nuclear/process()
|
||||
if(fake)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
|
||||
var/turf/newturf = get_turf(src)
|
||||
if(newturf && lastlocation == newturf)
|
||||
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
|
||||
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
|
||||
if(istype(loneop))
|
||||
loneop.weight += 1
|
||||
if(loneop.weight % 5 == 0)
|
||||
message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].")
|
||||
log_game("[src] is stationary for too long in [loc_name(newturf)], and has increased the weight of the Lone Operative event to [loneop.weight].")
|
||||
else
|
||||
lastlocation = newturf
|
||||
last_disk_move = world.time
|
||||
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
|
||||
if(istype(loneop) && prob(loneop.weight))
|
||||
loneop.weight = max(loneop.weight - 1, 0)
|
||||
if(loneop.weight % 5 == 0)
|
||||
message_admins("[src] is on the move (currently in [ADMIN_VERBOSEJMP(newturf)]). The weight of Lone Operative is now [loneop.weight].")
|
||||
log_game("[src] being on the move has reduced the weight of the Lone Operative event to [loneop.weight].")
|
||||
|
||||
/obj/item/disk/nuclear/examine(mob/user)
|
||||
. = ..()
|
||||
if(!fake)
|
||||
return
|
||||
|
||||
var/ghost = isobserver(user)
|
||||
var/captain = user.mind && user.mind.assigned_role == "Captain"
|
||||
var/nukie = user.mind && user.mind.has_antag_datum(/datum/antagonist/nukeop)
|
||||
if(ghost || captain || nukie)
|
||||
to_chat(user, "<span class='warning'>The serial numbers on [src] are incorrect.</span>")
|
||||
|
||||
/obj/item/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/claymore/highlander) && !fake)
|
||||
var/obj/item/claymore/highlander/H = I
|
||||
if(H.nuke_disk)
|
||||
to_chat(user, "<span class='notice'>Wait... what?</span>")
|
||||
qdel(H.nuke_disk)
|
||||
H.nuke_disk = null
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] captures [src]!</span>", "<span class='userdanger'>You've got the disk! Defend it with your life!</span>")
|
||||
forceMove(H)
|
||||
H.nuke_disk = src
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/disk/nuclear/Destroy(force=FALSE)
|
||||
// respawning is handled in /obj/Destroy()
|
||||
if(force)
|
||||
GLOB.poi_list -= src
|
||||
. = ..()
|
||||
|
||||
/obj/item/disk/nuclear/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/machines/alarm.ogg', 50, -1, 1)
|
||||
for(var/i in 1 to 100)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#00FF00" : "#FF0000", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/disk/nuclear/proc/manual_suicide(mob/living/user)
|
||||
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
|
||||
user.adjustOxyLoss(200)
|
||||
user.death(0)
|
||||
|
||||
/obj/item/disk/nuclear/fake
|
||||
fake = TRUE
|
||||
@@ -1,385 +0,0 @@
|
||||
/datum/antagonist/nukeop
|
||||
name = "Nuclear Operative"
|
||||
roundend_category = "syndicate operatives" //just in case
|
||||
antagpanel_category = "NukeOp"
|
||||
job_rank = ROLE_OPERATIVE
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
var/datum/team/nuclear/nuke_team
|
||||
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
|
||||
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
|
||||
var/nukeop_outfit = /datum/outfit/syndicate
|
||||
can_hijack = HIJACK_HIJACKER //Alternative way to wipe out the station.
|
||||
|
||||
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
|
||||
opshud.join_hud(M)
|
||||
set_antag_hud(M, "synd")
|
||||
|
||||
/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
|
||||
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
|
||||
opshud.leave_hud(M)
|
||||
set_antag_hud(M, null)
|
||||
|
||||
/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_synd_icons_added(M)
|
||||
|
||||
/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_synd_icons_removed(M)
|
||||
|
||||
/datum/antagonist/nukeop/proc/equip_op()
|
||||
if(!ishuman(owner.current))
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
|
||||
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
|
||||
|
||||
H.equipOutfit(nukeop_outfit)
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/nukeop/greet()
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
|
||||
to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
|
||||
owner.announce_objectives()
|
||||
return
|
||||
|
||||
/datum/antagonist/nukeop/on_gain()
|
||||
give_alias()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
equip_op()
|
||||
memorize_code()
|
||||
if(send_to_spawnpoint)
|
||||
move_to_spawnpoint()
|
||||
|
||||
/datum/antagonist/nukeop/get_team()
|
||||
return nuke_team
|
||||
|
||||
/datum/antagonist/nukeop/proc/assign_nuke()
|
||||
if(nuke_team && !nuke_team.tracked_nuke)
|
||||
nuke_team.memorized_code = random_nukecode()
|
||||
var/obj/machinery/nuclearbomb/syndicate/nuke = locate() in GLOB.nuke_list
|
||||
if(nuke)
|
||||
nuke_team.tracked_nuke = nuke
|
||||
if(nuke.r_code == "ADMIN")
|
||||
nuke.r_code = nuke_team.memorized_code
|
||||
else //Already set by admins/something else?
|
||||
nuke_team.memorized_code = nuke.r_code
|
||||
for(var/obj/machinery/nuclearbomb/beer/beernuke in GLOB.nuke_list)
|
||||
beernuke.r_code = nuke_team.memorized_code
|
||||
else
|
||||
stack_trace("Syndicate nuke not found during nuke team creation.")
|
||||
nuke_team.memorized_code = null
|
||||
|
||||
/datum/antagonist/nukeop/proc/give_alias()
|
||||
if(nuke_team && nuke_team.syndicate_name)
|
||||
var/number = 1
|
||||
number = nuke_team.members.Find(owner)
|
||||
owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
|
||||
|
||||
/datum/antagonist/nukeop/proc/memorize_code()
|
||||
if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
|
||||
antag_memory += "<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]<br>"
|
||||
to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
|
||||
else
|
||||
to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
|
||||
|
||||
/datum/antagonist/nukeop/proc/forge_objectives()
|
||||
if(nuke_team)
|
||||
objectives |= nuke_team.objectives
|
||||
|
||||
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
|
||||
var/team_number = 1
|
||||
if(nuke_team)
|
||||
team_number = nuke_team.members.Find(owner)
|
||||
owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
|
||||
|
||||
/datum/antagonist/nukeop/leader/move_to_spawnpoint()
|
||||
owner.current.forceMove(pick(GLOB.nukeop_leader_start))
|
||||
|
||||
/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team)
|
||||
if(!new_team)
|
||||
if(!always_new_team)
|
||||
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
|
||||
if(!N.owner)
|
||||
continue
|
||||
if(N.nuke_team)
|
||||
nuke_team = N.nuke_team
|
||||
return
|
||||
nuke_team = new /datum/team/nuclear
|
||||
nuke_team.update_objectives()
|
||||
assign_nuke() //This is bit ugly
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
nuke_team = new_team
|
||||
|
||||
/datum/antagonist/nukeop/admin_add(datum/mind/new_owner,mob/admin)
|
||||
new_owner.assigned_role = ROLE_SYNDICATE
|
||||
new_owner.add_antag_datum(src)
|
||||
message_admins("[key_name_admin(admin)] has nuke op'ed [new_owner.current].")
|
||||
log_admin("[key_name(admin)] has nuke op'ed [new_owner.current].")
|
||||
|
||||
/datum/antagonist/nukeop/get_admin_commands()
|
||||
. = ..()
|
||||
.["Send to base"] = CALLBACK(src,.proc/admin_send_to_base)
|
||||
.["Tell code"] = CALLBACK(src,.proc/admin_tell_code)
|
||||
|
||||
/datum/antagonist/nukeop/proc/admin_send_to_base(mob/admin)
|
||||
owner.current.forceMove(pick(GLOB.nukeop_start))
|
||||
|
||||
/datum/antagonist/nukeop/proc/admin_tell_code(mob/admin)
|
||||
var/code
|
||||
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
|
||||
if (length(bombue.r_code) <= 5 && bombue.r_code != initial(bombue.r_code))
|
||||
code = bombue.r_code
|
||||
break
|
||||
if (code)
|
||||
antag_memory += "<B>Syndicate Nuclear Bomb Code</B>: [code]<br>"
|
||||
to_chat(owner.current, "The nuclear authorization code is: <B>[code]</B>")
|
||||
else
|
||||
to_chat(admin, "<span class='danger'>No valid nuke found!</span>")
|
||||
|
||||
/datum/antagonist/nukeop/leader
|
||||
name = "Nuclear Operative Leader"
|
||||
nukeop_outfit = /datum/outfit/syndicate/leader
|
||||
always_new_team = TRUE
|
||||
var/title
|
||||
|
||||
/datum/antagonist/nukeop/leader/memorize_code()
|
||||
..()
|
||||
if(nuke_team && nuke_team.memorized_code)
|
||||
var/obj/item/paper/P = new
|
||||
P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
|
||||
P.name = "nuclear bomb code"
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
P.forceMove(get_turf(H))
|
||||
else
|
||||
H.put_in_hands(P, TRUE)
|
||||
H.update_icons()
|
||||
|
||||
/datum/antagonist/nukeop/leader/give_alias()
|
||||
title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
|
||||
if(nuke_team && nuke_team.syndicate_name)
|
||||
owner.current.real_name = "[nuke_team.syndicate_name] [title]"
|
||||
else
|
||||
owner.current.real_name = "Syndicate [title]"
|
||||
|
||||
/datum/antagonist/nukeop/leader/greet()
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
|
||||
to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
|
||||
to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
|
||||
to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
|
||||
owner.announce_objectives()
|
||||
addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
|
||||
|
||||
|
||||
/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
|
||||
if(!nuke_team)
|
||||
return
|
||||
nuke_team.rename_team(ask_name())
|
||||
|
||||
/datum/team/nuclear/proc/rename_team(new_name)
|
||||
syndicate_name = new_name
|
||||
name = "[syndicate_name] Team"
|
||||
for(var/I in members)
|
||||
var/datum/mind/synd_mind = I
|
||||
var/mob/living/carbon/human/H = synd_mind.current
|
||||
if(!istype(H))
|
||||
continue
|
||||
var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
|
||||
H.fully_replace_character_name(H.real_name,chosen_name)
|
||||
|
||||
/datum/antagonist/nukeop/leader/proc/ask_name()
|
||||
var/randomname = pick(GLOB.last_names)
|
||||
var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
else
|
||||
newname = reject_bad_name(newname)
|
||||
if(!newname)
|
||||
newname = randomname
|
||||
|
||||
return capitalize(newname)
|
||||
|
||||
/datum/antagonist/nukeop/lone
|
||||
name = "Lone Operative"
|
||||
always_new_team = TRUE
|
||||
send_to_spawnpoint = FALSE //Handled by event
|
||||
nukeop_outfit = /datum/outfit/syndicate/lone
|
||||
|
||||
/datum/antagonist/nukeop/lone/assign_nuke()
|
||||
if(nuke_team && !nuke_team.tracked_nuke)
|
||||
nuke_team.memorized_code = random_nukecode()
|
||||
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
|
||||
if(nuke)
|
||||
nuke_team.tracked_nuke = nuke
|
||||
if(nuke.r_code == "ADMIN")
|
||||
nuke.r_code = nuke_team.memorized_code
|
||||
else //Already set by admins/something else?
|
||||
nuke_team.memorized_code = nuke.r_code
|
||||
else
|
||||
stack_trace("Station self destruct not found during lone op team creation.")
|
||||
nuke_team.memorized_code = null
|
||||
|
||||
/datum/antagonist/nukeop/reinforcement
|
||||
send_to_spawnpoint = FALSE
|
||||
nukeop_outfit = /datum/outfit/syndicate/no_crystals
|
||||
|
||||
/datum/team/nuclear
|
||||
var/syndicate_name
|
||||
var/obj/machinery/nuclearbomb/tracked_nuke
|
||||
var/core_objective = /datum/objective/nuclear
|
||||
var/memorized_code
|
||||
|
||||
/datum/team/nuclear/New()
|
||||
..()
|
||||
syndicate_name = syndicate_name()
|
||||
|
||||
/datum/team/nuclear/proc/update_objectives()
|
||||
if(core_objective)
|
||||
var/datum/objective/O = new core_objective
|
||||
O.team = src
|
||||
objectives += O
|
||||
|
||||
/datum/team/nuclear/proc/disk_rescued()
|
||||
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
|
||||
//If emergency shuttle is in transit disk is only safe on it
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
|
||||
if(!SSshuttle.emergency.is_in_shuttle_bounds(D))
|
||||
return FALSE
|
||||
//If shuttle escaped check if it's on centcom side
|
||||
else if(SSshuttle.emergency.mode == SHUTTLE_ENDGAME)
|
||||
if(!D.onCentCom())
|
||||
return FALSE
|
||||
else //Otherwise disk is safe when on station
|
||||
var/turf/T = get_turf(D)
|
||||
if(!T || !is_station_level(T.z))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/team/nuclear/proc/operatives_dead()
|
||||
for(var/I in members)
|
||||
var/datum/mind/operative_mind = I
|
||||
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/team/nuclear/proc/syndies_escaped()
|
||||
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
|
||||
var/obj/docking_port/stationary/transit/T = locate() in S.loc
|
||||
return S && (is_centcom_level(S.z) || T)
|
||||
|
||||
/datum/team/nuclear/proc/get_result()
|
||||
var/evacuation = EMERGENCY_ESCAPED_OR_ENDGAMED
|
||||
var/disk_rescued = disk_rescued()
|
||||
var/syndies_didnt_escape = !syndies_escaped()
|
||||
var/station_was_nuked = SSticker.mode.station_was_nuked
|
||||
var/nuke_off_station = SSticker.mode.nuke_off_station
|
||||
|
||||
if(nuke_off_station == NUKE_SYNDICATE_BASE)
|
||||
return NUKE_RESULT_FLUKE
|
||||
else if(station_was_nuked && !syndies_didnt_escape)
|
||||
return NUKE_RESULT_NUKE_WIN
|
||||
else if (station_was_nuked && syndies_didnt_escape)
|
||||
return NUKE_RESULT_NOSURVIVORS
|
||||
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
|
||||
return NUKE_RESULT_WRONG_STATION
|
||||
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
|
||||
return NUKE_RESULT_WRONG_STATION_DEAD
|
||||
else if ((disk_rescued && evacuation) && operatives_dead())
|
||||
return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
|
||||
else if (disk_rescued)
|
||||
return NUKE_RESULT_CREW_WIN
|
||||
else if (!disk_rescued && operatives_dead())
|
||||
return NUKE_RESULT_DISK_LOST
|
||||
else if (!disk_rescued && evacuation)
|
||||
return NUKE_RESULT_DISK_STOLEN
|
||||
else
|
||||
return //Undefined result
|
||||
|
||||
/datum/team/nuclear/roundend_report()
|
||||
var/list/parts = list()
|
||||
parts += "<span class='header'>[syndicate_name] Operatives:</span>"
|
||||
|
||||
switch(get_result())
|
||||
if(NUKE_RESULT_FLUKE)
|
||||
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
|
||||
parts += "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
|
||||
if(NUKE_RESULT_NUKE_WIN)
|
||||
parts += "<span class='greentext big'>Syndicate Major Victory!</span>"
|
||||
parts += "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>"
|
||||
if(NUKE_RESULT_NOSURVIVORS)
|
||||
parts += "<span class='neutraltext big'>Total Annihilation</span>"
|
||||
parts += "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
|
||||
if(NUKE_RESULT_WRONG_STATION)
|
||||
parts += "<span class='redtext big'>Crew Minor Victory</span>"
|
||||
parts += "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!"
|
||||
if(NUKE_RESULT_WRONG_STATION_DEAD)
|
||||
parts += "<span class='redtext big'>[syndicate_name] operatives have earned Darwin Award!</span>"
|
||||
parts += "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!"
|
||||
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
|
||||
parts += "<span class='redtext big'>Crew Major Victory!</span>"
|
||||
parts += "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>"
|
||||
if(NUKE_RESULT_CREW_WIN)
|
||||
parts += "<span class='redtext big'>Crew Major Victory</span>"
|
||||
parts += "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>"
|
||||
if(NUKE_RESULT_DISK_LOST)
|
||||
parts += "<span class='neutraltext big'>Neutral Victory!</span>"
|
||||
parts += "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>"
|
||||
if(NUKE_RESULT_DISK_STOLEN)
|
||||
parts += "<span class='greentext big'>Syndicate Minor Victory!</span>"
|
||||
parts += "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!"
|
||||
else
|
||||
parts += "<span class='neutraltext big'>Neutral Victory</span>"
|
||||
parts += "<B>Mission aborted!</B>"
|
||||
|
||||
var/text = "<br><span class='header'>The syndicate operatives were:</span>"
|
||||
var/purchases = ""
|
||||
var/TC_uses = 0
|
||||
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
|
||||
for(var/I in members)
|
||||
var/datum/mind/syndicate = I
|
||||
var/datum/uplink_purchase_log/H = GLOB.uplink_purchase_logs_by_key[syndicate.key]
|
||||
if(H)
|
||||
TC_uses += H.total_spent
|
||||
purchases += H.generate_render(show_key = FALSE)
|
||||
text += printplayerlist(members)
|
||||
text += "<br>"
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
|
||||
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
|
||||
|
||||
parts += text
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
|
||||
/datum/team/nuclear/antag_listing_name()
|
||||
if(syndicate_name)
|
||||
return "[syndicate_name] Syndicates"
|
||||
else
|
||||
return "Syndicates"
|
||||
|
||||
/datum/team/nuclear/antag_listing_entry()
|
||||
var/disk_report = "<b>Nuclear Disk(s)</b><br>"
|
||||
disk_report += "<table cellspacing=5>"
|
||||
for(var/obj/item/disk/nuclear/N in GLOB.poi_list)
|
||||
disk_report += "<tr><td>[N.name], "
|
||||
var/atom/disk_loc = N.loc
|
||||
while(!isturf(disk_loc))
|
||||
if(ismob(disk_loc))
|
||||
var/mob/M = disk_loc
|
||||
disk_report += "carried by <a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a> "
|
||||
if(isobj(disk_loc))
|
||||
var/obj/O = disk_loc
|
||||
disk_report += "in \a [O.name] "
|
||||
disk_loc = disk_loc.loc
|
||||
disk_report += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])</td><td><a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(N)]'>FLW</a></td></tr>"
|
||||
disk_report += "</table>"
|
||||
var/common_part = ..()
|
||||
return common_part + disk_report
|
||||
|
||||
/datum/team/nuclear/is_gamemode_hero()
|
||||
return SSticker.mode.name == "nuclear emergency"
|
||||
@@ -1,43 +0,0 @@
|
||||
/datum/antagonist/official
|
||||
name = "CentCom Official"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
show_in_antagpanel = FALSE
|
||||
var/datum/objective/mission
|
||||
var/datum/team/ert/ert_team
|
||||
can_hijack = HIJACK_PREVENT
|
||||
|
||||
/datum/antagonist/official/greet()
|
||||
to_chat(owner, "<B><font size=3 color=red>You are a CentCom Official.</font></B>")
|
||||
if (ert_team)
|
||||
to_chat(owner, "Central Command is sending you to [station_name()] with the task: [ert_team.mission.explanation_text]")
|
||||
else
|
||||
to_chat(owner, "Central Command is sending you to [station_name()] with the task: [mission.explanation_text]")
|
||||
|
||||
/datum/antagonist/official/proc/equip_official()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
H.equipOutfit(/datum/outfit/centcom_official)
|
||||
|
||||
if(CONFIG_GET(flag/enforce_human_authority))
|
||||
H.set_species(/datum/species/human)
|
||||
|
||||
/datum/antagonist/official/create_team(datum/team/new_team)
|
||||
if(istype(new_team))
|
||||
ert_team = new_team
|
||||
|
||||
/datum/antagonist/official/proc/forge_objectives()
|
||||
if (ert_team)
|
||||
objectives |= ert_team.objectives
|
||||
else if (!mission)
|
||||
var/datum/objective/missionobj = new
|
||||
missionobj.owner = owner
|
||||
missionobj.explanation_text = "Conduct a routine performance review of [station_name()] and its Captain."
|
||||
missionobj.completed = 1
|
||||
mission = missionobj
|
||||
objectives |= mission
|
||||
|
||||
/datum/antagonist/official/on_gain()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
equip_official()
|
||||
@@ -1,155 +0,0 @@
|
||||
#define INITIAL_CRYSTALS 5 // initial telecrystals in the boss' uplink
|
||||
|
||||
// Syndicate mutineer agents. They're agents selected by the Syndicate to take control of stations when assault teams like nuclear operatives cannot be sent.
|
||||
// They sent teams made of 3 agents, of which only one is woke up at round start. The others are, lore-wise, sleeping agents and must be implanted with the converter to wake up.
|
||||
// Mechanics wise, it's just 1 dude per team and he can convert maximum 2 more people of his choice, based on the implanter use var, Upon converting, the newly made guys are given access
|
||||
// to a storage implant they came with when the Syndicate sent them aboard, with one random low-cost traitor item. The initial agent also has this. The only difference between
|
||||
// initial agents and converted ones is that the initial agent has the items required to convert people and the AI.
|
||||
/datum/antagonist/overthrow
|
||||
name = "Syndicate mutineer"
|
||||
roundend_category = "syndicate mutineers"
|
||||
antagpanel_category = "Syndicate Mutineers"
|
||||
job_rank = ROLE_TRAITOR // simply use the traitor preference & jobban settings
|
||||
var/datum/team/overthrow/team
|
||||
var/static/list/possible_useful_items
|
||||
|
||||
// Overthrow agent. The idea is based on sleeping agents being sent as crewmembers, with one for each team that starts woken up who can also wake up others with their converter implant.
|
||||
// Obviously they can just convert anyone, the idea of sleeping agents is just lore. This also explains why this antag type has no deconversion way: they're traitors. Traitors cannot be
|
||||
// deconverted.
|
||||
// Generates the list of possible items for the storage implant given on_gain
|
||||
/datum/antagonist/overthrow/New()
|
||||
..()
|
||||
if(!possible_useful_items)
|
||||
possible_useful_items = list(/obj/item/gun/ballistic/automatic/pistol, /obj/item/storage/box/syndie_kit/throwing_weapons, /obj/item/pen/edagger, /obj/item/pen/sleepy, \
|
||||
/obj/item/soap/syndie, /obj/item/card/id/syndicate, /obj/item/storage/box/syndie_kit/chameleon)
|
||||
|
||||
// Sets objectives, equips all antags with the storage implant.
|
||||
/datum/antagonist/overthrow/on_gain()
|
||||
objectives += team.objectives
|
||||
..()
|
||||
owner.announce_objectives()
|
||||
equip_overthrow()
|
||||
owner.special_role = ROLE_OVERTHROW
|
||||
|
||||
/datum/antagonist/overthrow/on_removal()
|
||||
owner.special_role = null
|
||||
..()
|
||||
|
||||
// Creates the overthrow team, or sets it. The objectives are static for all the team members.
|
||||
/datum/antagonist/overthrow/create_team(datum/team/overthrowers)
|
||||
if(!overthrowers)
|
||||
team = new()
|
||||
team.add_member(owner)
|
||||
name_team()
|
||||
team.create_objectives()
|
||||
else
|
||||
team = overthrowers
|
||||
team.add_member(owner)
|
||||
|
||||
// Used to name the team at round start. If no name is passed, a syndicate themed one is given randomly.
|
||||
/datum/antagonist/overthrow/proc/name_team()
|
||||
var/team_name = stripped_input(owner.current, "Name your team:", "Team name", , MAX_NAME_LEN)
|
||||
var/already_taken = FALSE
|
||||
for(var/datum/antagonist/overthrow/O in GLOB.antagonists)
|
||||
if(team_name == O.name)
|
||||
already_taken = TRUE
|
||||
break
|
||||
if(!team_name || already_taken) // basic protection against two teams with the same name. This could still happen with extreme unluck due to syndicate_name() but it shouldn't break anything.
|
||||
team.name = syndicate_name()
|
||||
to_chat(owner, "<span class='danger'>Since you gave [already_taken ? "an already used" : "no"] name, your team's name has been randomly generated: [team.name]!</span>")
|
||||
return
|
||||
team.name = team_name
|
||||
|
||||
// CLOWNMUT removal and HUD creation/being given
|
||||
/datum/antagonist/overthrow/apply_innate_effects()
|
||||
..()
|
||||
if(owner.assigned_role == "Clown")
|
||||
var/mob/living/carbon/human/traitor_mob = owner.current
|
||||
if(traitor_mob && istype(traitor_mob))
|
||||
if(!silent)
|
||||
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
traitor_mob.dna.remove_mutation(CLOWNMUT)
|
||||
update_overthrow_icons_added()
|
||||
|
||||
// The opposite
|
||||
/datum/antagonist/overthrow/remove_innate_effects()
|
||||
update_overthrow_icons_removed()
|
||||
if(owner.assigned_role == "Clown")
|
||||
var/mob/living/carbon/human/traitor_mob = owner.current
|
||||
if(traitor_mob && istype(traitor_mob))
|
||||
traitor_mob.dna.add_mutation(CLOWNMUT)
|
||||
..()
|
||||
|
||||
/datum/antagonist/overthrow/get_admin_commands()
|
||||
. = ..()
|
||||
.["Give storage with random item"] = CALLBACK(src,.proc/equip_overthrow)
|
||||
.["Give overthrow boss equip"] = CALLBACK(src,.proc/equip_initial_overthrow_agent)
|
||||
|
||||
// Dynamically creates the HUD for the team if it doesn't exist already, inserting it into the global huds list, and assigns it to the user. The index is saved into a var owned by the team datum.
|
||||
/datum/antagonist/overthrow/proc/update_overthrow_icons_added(datum/mind/traitor_mind)
|
||||
var/datum/atom_hud/antag/overthrowhud = GLOB.huds[team.hud_entry_num]
|
||||
if(!overthrowhud)
|
||||
overthrowhud = new()
|
||||
team.hud_entry_num = GLOB.huds.len + 1 // the index of the hud inside huds list
|
||||
GLOB.huds += overthrowhud
|
||||
overthrowhud.join_hud(owner.current)
|
||||
set_antag_hud(owner.current, "traitor")
|
||||
// Removes hud. Destroying the hud datum itself in case the team is deleted is done on team Destroy().
|
||||
/datum/antagonist/overthrow/proc/update_overthrow_icons_removed(datum/mind/traitor_mind)
|
||||
var/datum/atom_hud/antag/overthrowhud = GLOB.huds[team.hud_entry_num]
|
||||
if(overthrowhud)
|
||||
overthrowhud.leave_hud(owner.current)
|
||||
set_antag_hud(owner.current, null)
|
||||
|
||||
// Gives the storage implant with a random item. They're sleeping agents, after all.
|
||||
/datum/antagonist/overthrow/proc/equip_overthrow()
|
||||
if(!owner || !owner.current || !ishuman(owner.current)) // only equip existing human overthrow members. This excludes the AI, in particular.
|
||||
return
|
||||
var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current.implants
|
||||
if(!S)
|
||||
S = new
|
||||
S.implant(owner.current)
|
||||
var/I = pick(possible_useful_items)
|
||||
if(ispath(I)) // in case some admin decides to fuck the list up for fun
|
||||
I = new I()
|
||||
SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT, I, null, TRUE, TRUE)
|
||||
|
||||
// Equip the initial overthrow agent. Manually called in overthrow gamemode, when the initial agents are chosen. Gives uplink, AI module board and the converter.
|
||||
/datum/antagonist/overthrow/proc/equip_initial_overthrow_agent()
|
||||
if(!owner || !owner.current || !ishuman(owner.current))
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
// Give uplink
|
||||
var/obj/item/uplink_holder = owner.equip_traitor(uplink_owner = src)
|
||||
var/datum/component/uplink/uplink = uplink_holder.GetComponent(/datum/component/uplink)
|
||||
uplink.telecrystals = INITIAL_CRYSTALS
|
||||
// Give AI hacking board
|
||||
var/obj/item/aiModule/core/full/overthrow/O = new(H)
|
||||
var/list/slots = list (
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
var/where = H.equip_in_one_of_slots(O, slots)
|
||||
if (!where)
|
||||
to_chat(H, "The Syndicate were unfortunately unable to get you the AI module.")
|
||||
else
|
||||
to_chat(H, "Use the AI board in your [where] to take control of the AI, as requested by the Syndicate.")
|
||||
// Give the implant converter
|
||||
var/obj/item/overthrow_converter/I = new(H)
|
||||
where = H.equip_in_one_of_slots(I, slots)
|
||||
if (!where)
|
||||
to_chat(H, "The Syndicate were unfortunately unable to get you a converter implant.")
|
||||
else
|
||||
to_chat(H, "Use the implanter in your [where] to wake up sleeping syndicate agents, so that they can aid you.")
|
||||
|
||||
/datum/antagonist/overthrow/get_team()
|
||||
return team
|
||||
|
||||
/datum/antagonist/overthrow/greet()
|
||||
to_chat(owner.current, "<B><font size=3 color=red>You are a syndicate sleeping agent!</font> <font size=2 color=red>Your job is to stage a swift, fairly bloodless coup. Your team has a two-use converter that can be used to convert \
|
||||
anyone you want, although mind shield implants need to be removed firstly for it to work. Your team also has a special version of the Syndicate module to be used to convert the AI, too. You \
|
||||
will be able to use the special storage implant you came aboard with, which contains a random, cheap item from our special selection which will aid in your mission. \
|
||||
Your team objective is to deal with the heads, the AI and a special target who angered us for several reasons which you're not entitled to know. Converting to your team will let us \
|
||||
take control of the station faster, so it should be prioritized, especially over killing, which should be avoided where possible. The other Syndicate teams are NOT friends and should not \
|
||||
be trusted.</font></B>")
|
||||
@@ -1,43 +0,0 @@
|
||||
/datum/team/overthrow
|
||||
name = "overthrow" // The team name is set on creation by the leader.
|
||||
member_name = "syndicate agent"
|
||||
var/hud_entry_num // A number holding the hud's index inside 'huds' global list. Gets set on hud update, if a hud doesn't exist already. Must be a number, otherwise BYOND shits up with assoc lists and everything goes to hell.
|
||||
|
||||
/datum/team/overthrow/Destroy()
|
||||
var/datum/atom_hud/antag/overthrowhud = GLOB.huds[hud_entry_num]
|
||||
GLOB.huds -= GLOB.huds[hud_entry_num]
|
||||
qdel(overthrowhud)
|
||||
. = ..()
|
||||
|
||||
/datum/team/overthrow/proc/create_objectives()
|
||||
// Heads objective
|
||||
var/datum/objective/overthrow/heads/heads = new()
|
||||
heads.team = src
|
||||
heads.find_target()
|
||||
objectives += heads
|
||||
// AI objective
|
||||
var/datum/objective/overthrow/AI/AI = new()
|
||||
AI.team = src
|
||||
AI.update_explanation_text()
|
||||
objectives += AI
|
||||
// Target objective
|
||||
var/datum/objective/overthrow/target/target = new()
|
||||
target.team = src
|
||||
target.find_target()
|
||||
objectives += target
|
||||
addtimer(CALLBACK(src,.proc/update_objectives),OBJECTIVE_UPDATING_TIME,TIMER_UNIQUE)
|
||||
|
||||
/datum/team/overthrow/proc/update_objectives()
|
||||
var/datum/objective/overthrow/heads/heads_obj = locate() in objectives
|
||||
if(!heads_obj)
|
||||
heads_obj = new()
|
||||
heads_obj.team = src
|
||||
objectives += heads_obj
|
||||
for(var/i in members)
|
||||
var/datum/mind/M = i
|
||||
var/datum/antagonist/overthrow/O = M.has_antag_datum(/datum/antagonist/overthrow)
|
||||
if(O)
|
||||
O.objectives += heads_obj
|
||||
heads_obj.find_targets()
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_objectives),OBJECTIVE_UPDATING_TIME,TIMER_UNIQUE)
|
||||
@@ -1,107 +0,0 @@
|
||||
/datum/antagonist/pirate
|
||||
name = "Space Pirate"
|
||||
job_rank = ROLE_TRAITOR
|
||||
roundend_category = "space pirates"
|
||||
antagpanel_category = "Pirate"
|
||||
var/datum/team/pirate/crew
|
||||
|
||||
/datum/antagonist/pirate/greet()
|
||||
to_chat(owner, "<span class='boldannounce'>You are a Space Pirate!</span>")
|
||||
to_chat(owner, "<B>The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot.</B>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/pirate/get_team()
|
||||
return crew
|
||||
|
||||
/datum/antagonist/pirate/create_team(datum/team/pirate/new_team)
|
||||
if(!new_team)
|
||||
for(var/datum/antagonist/pirate/P in GLOB.antagonists)
|
||||
if(!P.owner)
|
||||
continue
|
||||
if(P.crew)
|
||||
crew = P.crew
|
||||
return
|
||||
if(!new_team)
|
||||
crew = new /datum/team/pirate
|
||||
crew.forge_objectives()
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
crew = new_team
|
||||
|
||||
/datum/antagonist/pirate/on_gain()
|
||||
if(crew)
|
||||
objectives |= crew.objectives
|
||||
. = ..()
|
||||
|
||||
/datum/team/pirate
|
||||
name = "Pirate crew"
|
||||
|
||||
/datum/team/pirate/proc/forge_objectives()
|
||||
var/datum/objective/loot/getbooty = new()
|
||||
getbooty.team = src
|
||||
for(var/obj/machinery/computer/piratepad_control/P in GLOB.machines)
|
||||
var/area/A = get_area(P)
|
||||
if(istype(A,/area/shuttle/pirate))
|
||||
getbooty.cargo_hold = P
|
||||
break
|
||||
getbooty.update_explanation_text()
|
||||
objectives += getbooty
|
||||
for(var/datum/mind/M in members)
|
||||
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
|
||||
if(P)
|
||||
P.objectives |= objectives
|
||||
|
||||
|
||||
/datum/objective/loot
|
||||
var/obj/machinery/computer/piratepad_control/cargo_hold
|
||||
explanation_text = "Acquire valuable loot and store it in designated area."
|
||||
var/target_value = 50000
|
||||
|
||||
|
||||
/datum/objective/loot/update_explanation_text()
|
||||
if(cargo_hold)
|
||||
var/area/storage_area = get_area(cargo_hold)
|
||||
explanation_text = "Acquire loot and store [target_value] of credits worth in [storage_area.name] cargo hold."
|
||||
|
||||
/datum/objective/loot/proc/loot_listing()
|
||||
//Lists notable loot.
|
||||
if(!cargo_hold || !cargo_hold.total_report)
|
||||
return "Nothing"
|
||||
cargo_hold.total_report.total_value = sortTim(cargo_hold.total_report.total_value, cmp = /proc/cmp_numeric_dsc, associative = TRUE)
|
||||
var/count = 0
|
||||
var/list/loot_texts = list()
|
||||
for(var/datum/export/E in cargo_hold.total_report.total_value)
|
||||
if(++count > 5)
|
||||
break
|
||||
loot_texts += E.total_printout(cargo_hold.total_report,notes = FALSE)
|
||||
return loot_texts.Join(", ")
|
||||
|
||||
/datum/objective/loot/proc/get_loot_value()
|
||||
return cargo_hold.points
|
||||
|
||||
/datum/objective/loot/check_completion()
|
||||
return ..() || get_loot_value() >= target_value
|
||||
|
||||
/datum/team/pirate/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<span class='header'>Space Pirates were:</span>"
|
||||
|
||||
var/all_dead = TRUE
|
||||
for(var/datum/mind/M in members)
|
||||
if(considered_alive(M))
|
||||
all_dead = FALSE
|
||||
parts += printplayerlist(members)
|
||||
|
||||
parts += "Loot stolen: "
|
||||
var/datum/objective/loot/L = locate() in objectives
|
||||
parts += L.loot_listing()
|
||||
parts += "Total loot value : [L.get_loot_value()]/[L.target_value] credits"
|
||||
|
||||
if(L.check_completion() && !all_dead)
|
||||
parts += "<span class='greentext big'>The pirate crew was successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
@@ -1,466 +0,0 @@
|
||||
//Revenants: based off of wraiths from Goon
|
||||
//"Ghosts" that are invisible and move like ghosts, cannot take damage while invisible
|
||||
//Don't hear deadchat and are NOT normal ghosts
|
||||
//Admin-spawn or random event
|
||||
|
||||
#define INVISIBILITY_REVENANT 50
|
||||
#define REVENANT_NAME_FILE "revenant_names.json"
|
||||
|
||||
/mob/living/simple_animal/revenant
|
||||
name = "revenant"
|
||||
desc = "A malevolent spirit."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "revenant_idle"
|
||||
var/icon_idle = "revenant_idle"
|
||||
var/icon_reveal = "revenant_revealed"
|
||||
var/icon_stun = "revenant_stun"
|
||||
var/icon_drain = "revenant_draining"
|
||||
var/stasis = FALSE
|
||||
mob_biotypes = list(MOB_SPIRIT)
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
health = INFINITY //Revenants don't use health, they use essence instead
|
||||
maxHealth = INFINITY
|
||||
layer = GHOST_LAYER
|
||||
healable = FALSE
|
||||
spacewalk = TRUE
|
||||
sight = SEE_SELF
|
||||
throwforce = 0
|
||||
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
response_help = "passes through"
|
||||
response_disarm = "swings through"
|
||||
response_harm = "punches through"
|
||||
unsuitable_atmos_damage = 0
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) //I don't know how you'd apply those, but revenants no-sell them anyway.
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
harm_intent_damage = 0
|
||||
friendly = "touches"
|
||||
status_flags = 0
|
||||
wander = FALSE
|
||||
density = FALSE
|
||||
movement_type = FLYING
|
||||
anchored = TRUE
|
||||
mob_size = MOB_SIZE_TINY
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
speed = 1
|
||||
unique_name = TRUE
|
||||
hud_possible = list(ANTAG_HUD)
|
||||
hud_type = /datum/hud/revenant
|
||||
|
||||
var/essence = 75 //The resource, and health, of revenants.
|
||||
var/essence_regen_cap = 75 //The regeneration cap of essence (go figure); regenerates every Life() tick up to this amount.
|
||||
var/essence_regenerating = TRUE //If the revenant regenerates essence or not
|
||||
var/essence_regen_amount = 5 //How much essence regenerates
|
||||
var/essence_accumulated = 0 //How much essence the revenant has stolen
|
||||
var/revealed = FALSE //If the revenant can take damage from normal sources.
|
||||
var/unreveal_time = 0 //How long the revenant is revealed for, is about 2 seconds times this var.
|
||||
var/unstun_time = 0 //How long the revenant is stunned for, is about 2 seconds times this var.
|
||||
var/inhibited = FALSE //If the revenant's abilities are blocked by a chaplain's power.
|
||||
var/essence_drained = 0 //How much essence the revenant will drain from the corpse it's feasting on.
|
||||
var/draining = FALSE //If the revenant is draining someone.
|
||||
var/list/drained_mobs = list() //Cannot harvest the same mob twice
|
||||
var/perfectsouls = 0 //How many perfect, regen-cap increasing souls the revenant has. //TODO, add objective for getting a perfect soul(s?)
|
||||
var/generated_objectives_and_spells = FALSE
|
||||
|
||||
/mob/living/simple_animal/revenant/Initialize(mapload)
|
||||
. = ..()
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/blight(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction(null))
|
||||
random_revenant_name()
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/random_revenant_name()
|
||||
var/built_name = ""
|
||||
built_name += pick(strings(REVENANT_NAME_FILE, "spirit_type"))
|
||||
built_name += " of "
|
||||
built_name += pick(strings(REVENANT_NAME_FILE, "adverb"))
|
||||
built_name += pick(strings(REVENANT_NAME_FILE, "theme"))
|
||||
name = built_name
|
||||
|
||||
/mob/living/simple_animal/revenant/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='deadsay'><span class='big bold'>You are a revenant.</span></span>")
|
||||
to_chat(src, "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>")
|
||||
to_chat(src, "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>")
|
||||
to_chat(src, "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>")
|
||||
to_chat(src, "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>")
|
||||
to_chat(src, "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>")
|
||||
to_chat(src, "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>")
|
||||
if(!generated_objectives_and_spells)
|
||||
generated_objectives_and_spells = TRUE
|
||||
mind.assigned_role = ROLE_REVENANT
|
||||
mind.special_role = ROLE_REVENANT
|
||||
SEND_SOUND(src, sound('sound/effects/ghost.ogg'))
|
||||
mind.add_antag_datum(/datum/antagonist/revenant)
|
||||
|
||||
//Life, Stat, Hud Updates, and Say
|
||||
/mob/living/simple_animal/revenant/Life()
|
||||
if(stasis)
|
||||
return
|
||||
if(revealed && essence <= 0)
|
||||
death()
|
||||
if(unreveal_time && world.time >= unreveal_time)
|
||||
unreveal_time = 0
|
||||
revealed = FALSE
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
to_chat(src, "<span class='revenboldnotice'>You are once more concealed.</span>")
|
||||
if(unstun_time && world.time >= unstun_time)
|
||||
unstun_time = 0
|
||||
notransform = FALSE
|
||||
to_chat(src, "<span class='revenboldnotice'>You can move again!</span>")
|
||||
if(essence_regenerating && !inhibited && essence < essence_regen_cap) //While inhibited, essence will not regenerate
|
||||
essence = min(essence_regen_cap, essence+essence_regen_amount)
|
||||
update_action_buttons_icon() //because we update something required by our spells in life, we need to update our buttons
|
||||
update_spooky_icon()
|
||||
update_health_hud()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/revenant/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Current essence: [essence]/[essence_regen_cap]E")
|
||||
stat(null, "Stolen essence: [essence_accumulated]E")
|
||||
stat(null, "Stolen perfect souls: [perfectsouls]")
|
||||
|
||||
/mob/living/simple_animal/revenant/update_health_hud()
|
||||
if(hud_used)
|
||||
var/essencecolor = "#8F48C6"
|
||||
if(essence > essence_regen_cap)
|
||||
essencecolor = "#9A5ACB" //oh boy you've got a lot of essence
|
||||
else if(!essence)
|
||||
essencecolor = "#1D2953" //oh jeez you're dying
|
||||
hud_used.healths.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='[essencecolor]'>[essence]E</font></div>"
|
||||
|
||||
/mob/living/simple_animal/revenant/med_hud_set_health()
|
||||
return //we use no hud
|
||||
|
||||
/mob/living/simple_animal/revenant/med_hud_set_status()
|
||||
return //we use no hud
|
||||
|
||||
/mob/living/simple_animal/revenant/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
if(!message)
|
||||
return
|
||||
src.log_talk(message, LOG_SAY)
|
||||
var/rendered = "<span class='revennotice'><b>[src]</b> says, \"[message]\"</span>"
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(isrevenant(M))
|
||||
to_chat(M, rendered)
|
||||
else if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
return
|
||||
|
||||
|
||||
//Immunities
|
||||
|
||||
/mob/living/simple_animal/revenant/ex_act(severity, target)
|
||||
return 1 //Immune to the effects of explosions.
|
||||
|
||||
/mob/living/simple_animal/revenant/blob_act(obj/structure/blob/B)
|
||||
return //blah blah blobs aren't in tune with the spirit world, or something.
|
||||
|
||||
/mob/living/simple_animal/revenant/singularity_act()
|
||||
return //don't walk into the singularity expecting to find corpses, okay?
|
||||
|
||||
/mob/living/simple_animal/revenant/narsie_act()
|
||||
return //most humans will now be either bones or harvesters, but we're still un-alive.
|
||||
|
||||
/mob/living/simple_animal/revenant/ratvar_act()
|
||||
return //clocks get out reee
|
||||
|
||||
//damage, gibbing, and dying
|
||||
/mob/living/simple_animal/revenant/attackby(obj/item/W, mob/living/user, params)
|
||||
. = ..()
|
||||
if(istype(W, /obj/item/nullrod))
|
||||
visible_message("<span class='warning'>[src] violently flinches!</span>", \
|
||||
"<span class='revendanger'>As \the [W] passes through you, you feel your essence draining away!</span>")
|
||||
adjustBruteLoss(25) //hella effective
|
||||
inhibited = TRUE
|
||||
update_action_buttons_icon()
|
||||
addtimer(CALLBACK(src, .proc/reset_inhibit), 30)
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/reset_inhibit()
|
||||
inhibited = FALSE
|
||||
update_action_buttons_icon()
|
||||
|
||||
/mob/living/simple_animal/revenant/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && !revealed)
|
||||
return FALSE
|
||||
. = amount
|
||||
essence = max(0, essence-amount)
|
||||
if(updating_health)
|
||||
update_health_hud()
|
||||
if(!essence)
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/revenant/dust(just_ash, drop_items, force)
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/revenant/gib()
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/revenant/death()
|
||||
if(!revealed || stasis) //Revenants cannot die if they aren't revealed //or are already dead
|
||||
return 0
|
||||
stasis = TRUE
|
||||
to_chat(src, "<span class='revendanger'>NO! No... it's too late, you can feel your essence [pick("breaking apart", "drifting away")]...</span>")
|
||||
notransform = TRUE
|
||||
revealed = TRUE
|
||||
invisibility = 0
|
||||
playsound(src, 'sound/effects/screech.ogg', 100, 1)
|
||||
visible_message("<span class='warning'>[src] lets out a waning screech as violet mist swirls around its dissolving body!</span>")
|
||||
icon_state = "revenant_draining"
|
||||
for(var/i = alpha, i > 0, i -= 10)
|
||||
stoplag()
|
||||
alpha = i
|
||||
visible_message("<span class='danger'>[src]'s body breaks apart into a fine pile of blue dust.</span>")
|
||||
var/reforming_essence = essence_regen_cap //retain the gained essence capacity
|
||||
var/obj/item/ectoplasm/revenant/R = new(get_turf(src))
|
||||
R.essence = max(reforming_essence - 15 * perfectsouls, 75) //minus any perfect souls
|
||||
R.old_key = client.key //If the essence reforms, the old revenant is put back in the body
|
||||
R.revenant = src
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
revealed = FALSE
|
||||
ghostize(0)//Don't re-enter invisible corpse
|
||||
|
||||
|
||||
//reveal, stun, icon updates, cast checks, and essence changing
|
||||
/mob/living/simple_animal/revenant/proc/reveal(time)
|
||||
if(!src)
|
||||
return
|
||||
if(time <= 0)
|
||||
return
|
||||
revealed = TRUE
|
||||
invisibility = 0
|
||||
incorporeal_move = FALSE
|
||||
if(!unreveal_time)
|
||||
to_chat(src, "<span class='revendanger'>You have been revealed!</span>")
|
||||
unreveal_time = world.time + time
|
||||
else
|
||||
to_chat(src, "<span class='revenwarning'>You have been revealed!</span>")
|
||||
unreveal_time = unreveal_time + time
|
||||
update_spooky_icon()
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/stun(time)
|
||||
if(!src)
|
||||
return
|
||||
if(time <= 0)
|
||||
return
|
||||
notransform = TRUE
|
||||
if(!unstun_time)
|
||||
to_chat(src, "<span class='revendanger'>You cannot move!</span>")
|
||||
unstun_time = world.time + time
|
||||
else
|
||||
to_chat(src, "<span class='revenwarning'>You cannot move!</span>")
|
||||
unstun_time = unstun_time + time
|
||||
update_spooky_icon()
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/update_spooky_icon()
|
||||
if(revealed)
|
||||
if(notransform)
|
||||
if(draining)
|
||||
icon_state = icon_drain
|
||||
else
|
||||
icon_state = icon_stun
|
||||
else
|
||||
icon_state = icon_reveal
|
||||
else
|
||||
icon_state = icon_idle
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/castcheck(essence_cost)
|
||||
if(!src)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(isclosedturf(T))
|
||||
to_chat(src, "<span class='revenwarning'>You cannot use abilities from inside of a wall.</span>")
|
||||
return FALSE
|
||||
for(var/obj/O in T)
|
||||
if(O.density && !O.CanPass(src, T))
|
||||
to_chat(src, "<span class='revenwarning'>You cannot use abilities inside of a dense object.</span>")
|
||||
return FALSE
|
||||
if(inhibited)
|
||||
to_chat(src, "<span class='revenwarning'>Your powers have been suppressed by nulling energy!</span>")
|
||||
return FALSE
|
||||
if(!change_essence_amount(essence_cost, TRUE))
|
||||
to_chat(src, "<span class='revenwarning'>You lack the essence to use that ability.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/change_essence_amount(essence_amt, silent = FALSE, source = null)
|
||||
if(!src)
|
||||
return
|
||||
if(essence + essence_amt <= 0)
|
||||
return
|
||||
essence = max(0, essence+essence_amt)
|
||||
update_action_buttons_icon()
|
||||
update_health_hud()
|
||||
if(essence_amt > 0)
|
||||
essence_accumulated = max(0, essence_accumulated+essence_amt)
|
||||
if(!silent)
|
||||
if(essence_amt > 0)
|
||||
to_chat(src, "<span class='revennotice'>Gained [essence_amt]E[source ? " from [source]":""].</span>")
|
||||
else
|
||||
to_chat(src, "<span class='revenminor'>Lost [essence_amt]E[source ? " from [source]":""].</span>")
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/death_reset()
|
||||
revealed = FALSE
|
||||
unreveal_time = 0
|
||||
notransform = 0
|
||||
unstun_time = 0
|
||||
inhibited = FALSE
|
||||
draining = FALSE
|
||||
incorporeal_move = INCORPOREAL_MOVE_JAUNT
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
alpha=255
|
||||
stasis = FALSE
|
||||
|
||||
|
||||
//reforming
|
||||
/obj/item/ectoplasm/revenant
|
||||
name = "glimmering residue"
|
||||
desc = "A pile of fine blue dust. Small tendrils of violet mist swirl around it."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "revenantEctoplasm"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/essence = 75 //the maximum essence of the reforming revenant
|
||||
var/reforming = TRUE
|
||||
var/inert = FALSE
|
||||
var/old_key //key of the previous revenant, will have first pick on reform.
|
||||
var/mob/living/simple_animal/revenant/revenant
|
||||
|
||||
/obj/item/ectoplasm/revenant/New()
|
||||
..()
|
||||
addtimer(CALLBACK(src, .proc/try_reform), 600)
|
||||
|
||||
/obj/item/ectoplasm/revenant/proc/scatter()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/ectoplasm/revenant/proc/try_reform()
|
||||
if(reforming)
|
||||
reforming = FALSE
|
||||
reform()
|
||||
else
|
||||
inert = TRUE
|
||||
visible_message("<span class='warning'>[src] settles down and seems lifeless.</span>")
|
||||
|
||||
/obj/item/ectoplasm/revenant/attack_self(mob/user)
|
||||
if(!reforming || inert)
|
||||
return ..()
|
||||
user.visible_message("<span class='notice'>[user] scatters [src] in all directions.</span>", \
|
||||
"<span class='notice'>You scatter [src] across the area. The particles slowly fade away.</span>")
|
||||
user.dropItemToGround(src)
|
||||
scatter()
|
||||
|
||||
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(inert)
|
||||
return
|
||||
visible_message("<span class='notice'>[src] breaks into particles upon impact, which fade away to nothingness.</span>")
|
||||
scatter()
|
||||
|
||||
/obj/item/ectoplasm/revenant/examine(mob/user)
|
||||
..()
|
||||
if(inert)
|
||||
to_chat(user, "<span class='revennotice'>It seems inert.</span>")
|
||||
else if(reforming)
|
||||
to_chat(user, "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>")
|
||||
|
||||
/obj/item/ectoplasm/revenant/proc/reform()
|
||||
if(QDELETED(src) || QDELETED(revenant) || inert)
|
||||
return
|
||||
var/key_of_revenant = FALSE
|
||||
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
|
||||
forceMove(drop_location()) //In case it's in a backpack or someone's hand
|
||||
revenant.forceMove(loc)
|
||||
if(old_key)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
if(M.client && M.client.key == old_key) //Only recreates the mob if the mob the client is in is dead
|
||||
M.transfer_ckey(revenant.key, FALSE)
|
||||
key_of_revenant = TRUE
|
||||
break
|
||||
if(!key_of_revenant)
|
||||
message_admins("The new revenant's old client either could not be found or is in a new, living mob - grabbing a random candidate instead...")
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to be [revenant.name] (reforming)?", ROLE_REVENANT, null, ROLE_REVENANT, 50, revenant)
|
||||
if(!LAZYLEN(candidates))
|
||||
qdel(revenant)
|
||||
message_admins("No candidates were found for the new revenant. Oh well!")
|
||||
inert = TRUE
|
||||
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
|
||||
return
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
C.transfer_ckey(revenant.key, FALSE)
|
||||
if(!revenant.key)
|
||||
qdel(revenant)
|
||||
message_admins("No ckey was found for the new revenant. Oh well!")
|
||||
inert = TRUE
|
||||
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
|
||||
return
|
||||
|
||||
message_admins("[key_of_revenant] has been [old_key == revenant.key ? "re":""]made into a revenant by reforming ectoplasm.")
|
||||
log_game("[key_of_revenant] was [old_key == revenant.key ? "re":""]made as a revenant by reforming ectoplasm.")
|
||||
visible_message("<span class='revenboldnotice'>[src] suddenly rises into the air before fading away.</span>")
|
||||
|
||||
revenant.essence = essence
|
||||
revenant.essence_regen_cap = essence
|
||||
revenant.death_reset()
|
||||
revenant = null
|
||||
qdel(src)
|
||||
|
||||
/obj/item/ectoplasm/revenant/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the shadow realm!</span>")
|
||||
scatter()
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/ectoplasm/revenant/Destroy()
|
||||
if(!QDELETED(revenant))
|
||||
qdel(revenant)
|
||||
..()
|
||||
|
||||
//objectives
|
||||
/datum/objective/revenant
|
||||
var/targetAmount = 100
|
||||
|
||||
/datum/objective/revenant/New()
|
||||
targetAmount = rand(350,600)
|
||||
explanation_text = "Absorb [targetAmount] points of essence from humans."
|
||||
..()
|
||||
|
||||
/datum/objective/revenant/check_completion()
|
||||
if(!isrevenant(owner.current))
|
||||
return FALSE
|
||||
var/mob/living/simple_animal/revenant/R = owner.current
|
||||
if(!R || R.stat == DEAD)
|
||||
return FALSE
|
||||
var/essence_stolen = R.essence_accumulated
|
||||
if(essence_stolen < targetAmount)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/objective/revenantFluff
|
||||
|
||||
/datum/objective/revenantFluff/New()
|
||||
var/list/explanationTexts = list("Assist and exacerbate existing threats at critical moments.", \
|
||||
"Avoid killing in plain sight.", \
|
||||
"Cause as much chaos and anger as you can without being killed.", \
|
||||
"Damage and render as much of the station rusted and unusable as possible.", \
|
||||
"Disable and cause malfunctions in as many machines as possible.", \
|
||||
"Ensure that any holy weapons are rendered unusable.", \
|
||||
"Hinder the crew while attempting to avoid being noticed.", \
|
||||
"Make the crew as miserable as possible.", \
|
||||
"Make the clown as miserable as possible.", \
|
||||
"Make the captain as miserable as possible.", \
|
||||
"Prevent the use of energy weapons where possible.")
|
||||
explanation_text = pick(explanationTexts)
|
||||
..()
|
||||
|
||||
/datum/objective/revenantFluff/check_completion()
|
||||
return TRUE
|
||||
@@ -1,371 +0,0 @@
|
||||
|
||||
/mob/living/simple_animal/revenant/ClickOn(atom/A, params) //revenants can't interact with the world directly.
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"])
|
||||
ShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["alt"])
|
||||
AltClickNoInteract(src, A)
|
||||
return
|
||||
|
||||
if(ishuman(A))
|
||||
if(A in drained_mobs)
|
||||
to_chat(src, "<span class='revenwarning'>[A]'s soul is dead and empty.</span>" )
|
||||
else if(in_range(src, A))
|
||||
Harvest(A)
|
||||
|
||||
|
||||
//Harvest; activated ly clicking the target, will try to drain their essence.
|
||||
/mob/living/simple_animal/revenant/proc/Harvest(mob/living/carbon/human/target)
|
||||
if(!castcheck(0))
|
||||
return
|
||||
if(draining)
|
||||
to_chat(src, "<span class='revenwarning'>You are already siphoning the essence of a soul!</span>")
|
||||
return
|
||||
if(!target.stat)
|
||||
to_chat(src, "<span class='revennotice'>[target.p_their(TRUE)] soul is too strong to harvest.</span>")
|
||||
if(prob(10))
|
||||
to_chat(target, "You feel as if you are being watched.")
|
||||
return
|
||||
face_atom(target)
|
||||
draining = TRUE
|
||||
essence_drained += rand(15, 20)
|
||||
to_chat(src, "<span class='revennotice'>You search for the soul of [target].</span>")
|
||||
if(do_after(src, rand(10, 20), 0, target)) //did they get deleted in that second?
|
||||
if(target.ckey)
|
||||
to_chat(src, "<span class='revennotice'>[target.p_their(TRUE)] soul burns with intelligence.</span>")
|
||||
essence_drained += rand(20, 30)
|
||||
if(target.stat != DEAD)
|
||||
to_chat(src, "<span class='revennotice'>[target.p_their(TRUE)] soul blazes with life!</span>")
|
||||
essence_drained += rand(40, 50)
|
||||
else
|
||||
to_chat(src, "<span class='revennotice'>[target.p_their(TRUE)] soul is weak and faltering.</span>")
|
||||
if(do_after(src, rand(15, 20), 0, target)) //did they get deleted NOW?
|
||||
switch(essence_drained)
|
||||
if(1 to 30)
|
||||
to_chat(src, "<span class='revennotice'>[target] will not yield much essence. Still, every bit counts.</span>")
|
||||
if(30 to 70)
|
||||
to_chat(src, "<span class='revennotice'>[target] will yield an average amount of essence.</span>")
|
||||
if(70 to 90)
|
||||
to_chat(src, "<span class='revenboldnotice'>Such a feast! [target] will yield much essence to you.</span>")
|
||||
if(90 to INFINITY)
|
||||
to_chat(src, "<span class='revenbignotice'>Ah, the perfect soul. [target] will yield massive amounts of essence to you.</span>")
|
||||
if(do_after(src, rand(15, 25), 0, target)) //how about now
|
||||
if(!target.stat)
|
||||
to_chat(src, "<span class='revenwarning'>[target.p_theyre(TRUE)] now powerful enough to fight off your draining.</span>")
|
||||
to_chat(target, "<span class='boldannounce'>You feel something tugging across your body before subsiding.</span>")
|
||||
draining = 0
|
||||
essence_drained = 0
|
||||
return //hey, wait a minute...
|
||||
to_chat(src, "<span class='revenminor'>You begin siphoning essence from [target]'s soul.</span>")
|
||||
if(target.stat != DEAD)
|
||||
to_chat(target, "<span class='warning'>You feel a horribly unpleasant draining sensation as your grip on life weakens...</span>")
|
||||
reveal(46)
|
||||
stun(46)
|
||||
target.visible_message("<span class='warning'>[target] suddenly rises slightly into the air, [target.p_their()] skin turning an ashy gray.</span>")
|
||||
if(target.anti_magic_check(FALSE, TRUE))
|
||||
to_chat(src, "<span class='revenminor'>Something's wrong! [target] seems to be resisting the siphoning, leaving you vulnerable!</span>")
|
||||
target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
|
||||
"<span class='revenwarning'>Violet lights, dancing in your vision, receding--</span>")
|
||||
draining = FALSE
|
||||
return
|
||||
var/datum/beam/B = Beam(target,icon_state="drain_life",time=INFINITY)
|
||||
if(do_after(src, 46, 0, target)) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
|
||||
change_essence_amount(essence_drained, FALSE, target)
|
||||
if(essence_drained <= 90 && target.stat != DEAD)
|
||||
essence_regen_cap += 5
|
||||
to_chat(src, "<span class='revenboldnotice'>The absorption of [target]'s living soul has increased your maximum essence level. Your new maximum essence is [essence_regen_cap].</span>")
|
||||
if(essence_drained > 90)
|
||||
essence_regen_cap += 15
|
||||
perfectsouls++
|
||||
to_chat(src, "<span class='revenboldnotice'>The perfection of [target]'s soul has increased your maximum essence level. Your new maximum essence is [essence_regen_cap].</span>")
|
||||
to_chat(src, "<span class='revennotice'>[target]'s soul has been considerably weakened and will yield no more essence for the time being.</span>")
|
||||
target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
|
||||
"<span class='revenwarning'>Violets lights, dancing in your vision, getting clo--</span>")
|
||||
drained_mobs.Add(target)
|
||||
target.death(0)
|
||||
else
|
||||
to_chat(src, "<span class='revenwarning'>[target ? "[target] has":"[target.p_theyve(TRUE)]"] been drawn out of your grasp. The link has been broken.</span>")
|
||||
if(target) //Wait, target is WHERE NOW?
|
||||
target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
|
||||
"<span class='revenwarning'>Violets lights, dancing in your vision, receding--</span>")
|
||||
qdel(B)
|
||||
else
|
||||
to_chat(src, "<span class='revenwarning'>You are not close enough to siphon [target ? "[target]'s":"[target.p_their()]"] soul. The link has been broken.</span>")
|
||||
draining = FALSE
|
||||
essence_drained = 0
|
||||
|
||||
//Toggle night vision: lets the revenant toggle its night vision
|
||||
/obj/effect/proc_holder/spell/targeted/night_vision/revenant
|
||||
charge_max = 0
|
||||
panel = "Revenant Abilities"
|
||||
message = "<span class='revennotice'>You toggle your night vision.</span>"
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_icon_state = "r_nightvision"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
|
||||
/obj/effect/proc_holder/spell/targeted/telepathy/revenant
|
||||
name = "Revenant Transmit"
|
||||
panel = "Revenant Abilities"
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_icon_state = "r_transmit"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
notice = "revennotice"
|
||||
boldnotice = "revenboldnotice"
|
||||
holy_check = TRUE
|
||||
tinfoil_check = FALSE
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant
|
||||
clothes_req = 0
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_background_icon_state = "bg_revenant"
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
name = "Report this to a coder"
|
||||
var/reveal = 80 //How long it reveals the revenant in deciseconds
|
||||
var/stun = 20 //How long it stuns the revenant in deciseconds
|
||||
var/locked = TRUE //If it's locked and needs to be unlocked before use
|
||||
var/unlock_amount = 100 //How much essence it costs to unlock
|
||||
var/cast_amount = 50 //How much essence it costs to use
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/New()
|
||||
..()
|
||||
if(locked)
|
||||
name = "[initial(name)] ([unlock_amount]E)"
|
||||
else
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr)
|
||||
if(charge_counter < charge_max)
|
||||
return FALSE
|
||||
if(!istype(user)) //Badmins, no. Badmins, don't do it.
|
||||
return TRUE
|
||||
if(user.inhibited)
|
||||
return FALSE
|
||||
if(locked)
|
||||
if(user.essence <= unlock_amount)
|
||||
return FALSE
|
||||
if(user.essence <= cast_amount)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/proc/attempt_cast(mob/living/simple_animal/revenant/user = usr)
|
||||
if(!istype(user)) //If you're not a revenant, it works. Please, please, please don't give this to a non-revenant.
|
||||
name = "[initial(name)]"
|
||||
if(locked)
|
||||
panel = "Revenant Abilities"
|
||||
locked = FALSE
|
||||
return TRUE
|
||||
if(locked)
|
||||
if(!user.castcheck(-unlock_amount))
|
||||
charge_counter = charge_max
|
||||
return FALSE
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
to_chat(user, "<span class='revennotice'>You have unlocked [initial(name)]!</span>")
|
||||
panel = "Revenant Abilities"
|
||||
locked = FALSE
|
||||
charge_counter = charge_max
|
||||
return FALSE
|
||||
if(!user.castcheck(-cast_amount))
|
||||
charge_counter = charge_max
|
||||
return FALSE
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
user.reveal(reveal)
|
||||
user.stun(stun)
|
||||
if(action)
|
||||
action.UpdateButtonIcon()
|
||||
return TRUE
|
||||
|
||||
//Overload Light: Breaks a light that's online and sends out lightning bolts to all nearby people.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload
|
||||
name = "Overload Lights"
|
||||
desc = "Directs a large amount of essence into nearby electrical lights, causing lights to shock those nearby."
|
||||
charge_max = 200
|
||||
range = 5
|
||||
stun = 30
|
||||
cast_amount = 40
|
||||
var/shock_range = 2
|
||||
var/shock_damage = 15
|
||||
action_icon_state = "overload_lights"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
INVOKE_ASYNC(src, .proc/overload, T, user)
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload/proc/overload(turf/T, mob/user)
|
||||
for(var/obj/machinery/light/L in T)
|
||||
if(!L.on)
|
||||
return
|
||||
L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 0, L)
|
||||
s.start()
|
||||
new /obj/effect/temp_visual/revenant(get_turf(L))
|
||||
addtimer(CALLBACK(src, .proc/overload_shock, L, user), 20)
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload/proc/overload_shock(obj/machinery/light/L, mob/user)
|
||||
if(!L.on) //wait, wait, don't shock me
|
||||
return
|
||||
flick("[L.base_state]2", L)
|
||||
for(var/mob/living/carbon/human/M in view(shock_range, L))
|
||||
if(M == user)
|
||||
continue
|
||||
L.Beam(M,icon_state="purple_lightning",time=5)
|
||||
if(!M.anti_magic_check(FALSE, TRUE))
|
||||
M.electrocute_act(shock_damage, L, safety=TRUE)
|
||||
do_sparks(4, FALSE, M)
|
||||
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
//Defile: Corrupts nearby stuff, unblesses floor tiles.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile
|
||||
name = "Defile"
|
||||
desc = "Twists and corrupts the nearby area as well as dispelling holy auras on floors."
|
||||
charge_max = 150
|
||||
range = 4
|
||||
stun = 20
|
||||
reveal = 40
|
||||
unlock_amount = 75
|
||||
cast_amount = 30
|
||||
action_icon_state = "defile"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
INVOKE_ASYNC(src, .proc/defile, T)
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile/proc/defile(turf/T)
|
||||
for(var/obj/effect/blessing/B in T)
|
||||
qdel(B)
|
||||
new /obj/effect/temp_visual/revenant(T)
|
||||
|
||||
if(!isplatingturf(T) && !istype(T, /turf/open/floor/engine/cult) && isfloorturf(T) && prob(15))
|
||||
var/turf/open/floor/floor = T
|
||||
if(floor.intact && floor.floor_tile)
|
||||
new floor.floor_tile(floor)
|
||||
floor.broken = 0
|
||||
floor.burnt = 0
|
||||
floor.make_plating(1)
|
||||
if(T.type == /turf/closed/wall && prob(15))
|
||||
new /obj/effect/temp_visual/revenant(T)
|
||||
T.ChangeTurf(/turf/closed/wall/rust)
|
||||
if(T.type == /turf/closed/wall/r_wall && prob(10))
|
||||
new /obj/effect/temp_visual/revenant(T)
|
||||
T.ChangeTurf(/turf/closed/wall/r_wall/rust)
|
||||
for(var/obj/effect/decal/cleanable/salt/salt in T)
|
||||
new /obj/effect/temp_visual/revenant(T)
|
||||
qdel(salt)
|
||||
for(var/obj/structure/closet/closet in T.contents)
|
||||
closet.open()
|
||||
for(var/obj/structure/bodycontainer/corpseholder in T)
|
||||
if(corpseholder.connected.loc == corpseholder)
|
||||
corpseholder.open()
|
||||
for(var/obj/machinery/dna_scannernew/dna in T)
|
||||
dna.open_machine()
|
||||
for(var/obj/structure/window/window in T)
|
||||
window.take_damage(rand(30,80))
|
||||
if(window && window.fulltile)
|
||||
new /obj/effect/temp_visual/revenant/cracks(window.loc)
|
||||
for(var/obj/machinery/light/light in T)
|
||||
light.flicker(20) //spooky
|
||||
|
||||
//Malfunction: Makes bad stuff happen to robots and machines.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction
|
||||
name = "Malfunction"
|
||||
desc = "Corrupts and damages nearby machines and mechanical objects."
|
||||
charge_max = 200
|
||||
range = 4
|
||||
cast_amount = 60
|
||||
unlock_amount = 200
|
||||
action_icon_state = "malfunction"
|
||||
|
||||
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and everyone will hate you.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
INVOKE_ASYNC(src, .proc/malfunction, T, user)
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction/proc/malfunction(turf/T, mob/user)
|
||||
for(var/mob/living/simple_animal/bot/bot in T)
|
||||
if(!bot.emagged)
|
||||
new /obj/effect/temp_visual/revenant(bot.loc)
|
||||
bot.locked = FALSE
|
||||
bot.open = TRUE
|
||||
bot.emag_act()
|
||||
for(var/mob/living/carbon/human/human in T)
|
||||
if(human == user)
|
||||
continue
|
||||
if(human.anti_magic_check(FALSE, TRUE))
|
||||
continue
|
||||
to_chat(human, "<span class='revenwarning'>You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")].</span>")
|
||||
new /obj/effect/temp_visual/revenant(human.loc)
|
||||
human.emp_act(EMP_HEAVY)
|
||||
for(var/obj/thing in T)
|
||||
if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on SMES and APCs, to prevent kekkery
|
||||
continue
|
||||
if(prob(20))
|
||||
if(prob(50))
|
||||
new /obj/effect/temp_visual/revenant(thing.loc)
|
||||
thing.emag_act(null)
|
||||
else
|
||||
if(!istype(thing, /obj/machinery/clonepod)) //I hate everything but mostly the fact there's no better way to do this without just not affecting it at all
|
||||
thing.emp_act(EMP_HEAVY)
|
||||
for(var/mob/living/silicon/robot/S in T) //Only works on cyborgs, not AI
|
||||
playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
|
||||
new /obj/effect/temp_visual/revenant(S.loc)
|
||||
S.spark_system.start()
|
||||
S.emp_act(EMP_HEAVY)
|
||||
|
||||
//Blight: Infects nearby humans and in general messes living stuff up.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/blight
|
||||
name = "Blight"
|
||||
desc = "Causes nearby living things to waste away."
|
||||
charge_max = 200
|
||||
range = 3
|
||||
cast_amount = 50
|
||||
unlock_amount = 200
|
||||
action_icon_state = "blight"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/blight/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
INVOKE_ASYNC(src, .proc/blight, T, user)
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/blight/proc/blight(turf/T, mob/user)
|
||||
for(var/mob/living/mob in T)
|
||||
if(mob == user)
|
||||
continue
|
||||
if(mob.anti_magic_check(FALSE, TRUE))
|
||||
continue
|
||||
new /obj/effect/temp_visual/revenant(mob.loc)
|
||||
if(iscarbon(mob))
|
||||
if(ishuman(mob))
|
||||
var/mob/living/carbon/human/H = mob
|
||||
if(H.dna && H.dna.species)
|
||||
H.dna.species.handle_hair(H,"#1d2953") //will be reset when blight is cured
|
||||
var/blightfound = FALSE
|
||||
for(var/datum/disease/revblight/blight in H.diseases)
|
||||
blightfound = TRUE
|
||||
if(blight.stage < 5)
|
||||
blight.stage++
|
||||
if(!blightfound)
|
||||
H.ForceContractDisease(new /datum/disease/revblight(), FALSE, TRUE)
|
||||
to_chat(H, "<span class='revenminor'>You feel [pick("suddenly sick", "a surge of nausea", "like your skin is <i>wrong</i>")].</span>")
|
||||
else
|
||||
if(mob.reagents)
|
||||
mob.reagents.add_reagent("plasma", 5)
|
||||
else
|
||||
mob.adjustToxLoss(5)
|
||||
for(var/obj/structure/spacevine/vine in T) //Fucking with botanists, the ability.
|
||||
vine.add_atom_colour("#823abb", TEMPORARY_COLOUR_PRIORITY)
|
||||
new /obj/effect/temp_visual/revenant(vine.loc)
|
||||
QDEL_IN(vine, 10)
|
||||
for(var/obj/structure/glowshroom/shroom in T)
|
||||
shroom.add_atom_colour("#823abb", TEMPORARY_COLOUR_PRIORITY)
|
||||
new /obj/effect/temp_visual/revenant(shroom.loc)
|
||||
QDEL_IN(shroom, 10)
|
||||
for(var/obj/machinery/hydroponics/tray in T)
|
||||
new /obj/effect/temp_visual/revenant(tray.loc)
|
||||
tray.pestlevel = rand(8, 10)
|
||||
tray.weedlevel = rand(8, 10)
|
||||
tray.toxic = rand(45, 55)
|
||||
@@ -1,19 +0,0 @@
|
||||
/datum/antagonist/revenant
|
||||
name = "Revenant"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
|
||||
/datum/antagonist/revenant/greet()
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/revenant/proc/forge_objectives()
|
||||
var/datum/objective/revenant/objective = new
|
||||
objective.owner = owner
|
||||
objectives += objective
|
||||
var/datum/objective/revenantFluff/objective2 = new
|
||||
objective2.owner = owner
|
||||
objectives += objective2
|
||||
|
||||
/datum/antagonist/revenant/on_gain()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
@@ -1,75 +0,0 @@
|
||||
/datum/disease/revblight
|
||||
name = "Unnatural Wasting"
|
||||
max_stages = 5
|
||||
stage_prob = 10
|
||||
spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
|
||||
cure_text = "Holy water or extensive rest."
|
||||
spread_text = "A burst of unholy energy"
|
||||
cures = list("holywater")
|
||||
cure_chance = 50 //higher chance to cure, because revenants are assholes
|
||||
agent = "Unholy Forces"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CURABLE
|
||||
permeability_mod = 1
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
var/finalstage = FALSE //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
|
||||
var/depression = FALSE
|
||||
|
||||
/datum/disease/revblight/cure()
|
||||
if(affected_mob)
|
||||
affected_mob.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#1d2953")
|
||||
if(affected_mob.dna && affected_mob.dna.species)
|
||||
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob)
|
||||
affected_mob.dna.species.handle_hair(affected_mob)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_CLEAR_MOOD_EVENT, "rev_blight")
|
||||
..()
|
||||
|
||||
/datum/disease/revblight/stage_act()
|
||||
if(!finalstage)
|
||||
if(affected_mob.lying && prob(stage*4))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(stage*3))
|
||||
to_chat(affected_mob, "<span class='revennotice'>You suddenly feel [pick("sick and tired", "disoriented", "tired and confused", "nauseated", "faint", "dizzy")]...</span>")
|
||||
affected_mob.confused += 8
|
||||
affected_mob.adjustStaminaLoss(8)
|
||||
new /obj/effect/temp_visual/revenant(affected_mob.loc)
|
||||
if(prob(45))
|
||||
affected_mob.adjustStaminaLoss(stage)
|
||||
..() //So we don't increase a stage before applying the stage damage.
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(5))
|
||||
affected_mob.emote("pale")
|
||||
if(3)
|
||||
if(!depression)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
|
||||
depression = TRUE
|
||||
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.12, SANITY_CRAZY)
|
||||
if(prob(10))
|
||||
affected_mob.emote(pick("pale","shiver"))
|
||||
if(4)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.18, SANITY_CRAZY)
|
||||
if(prob(15))
|
||||
affected_mob.emote(pick("pale","shiver","cries"))
|
||||
if(5)
|
||||
if(!finalstage)
|
||||
finalstage = TRUE
|
||||
to_chat(affected_mob, "<span class='revenbignotice'>You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")].</span>")
|
||||
affected_mob.adjustStaminaLoss(45)
|
||||
if(affected_mob.dna?.species)
|
||||
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953")
|
||||
affected_mob.dna.species.handle_hair(affected_mob,"#1d2953")
|
||||
affected_mob.visible_message("<span class='warning'>[affected_mob] looks terrifyingly gaunt...</span>", "<span class='revennotice'>You suddenly feel like your skin is <i>wrong</i>...</span>")
|
||||
affected_mob.add_atom_colour("#1d2953", TEMPORARY_COLOUR_PRIORITY)
|
||||
new /obj/effect/temp_visual/revenant(affected_mob.loc)
|
||||
addtimer(CALLBACK(src, .proc/curses), 150)
|
||||
|
||||
/datum/disease/revblight/proc/curses()
|
||||
if(QDELETED(affected_mob))
|
||||
return
|
||||
affected_mob.playsound_local(affected_mob, 'sound/effects/curse5.ogg', 40, 1, -1)
|
||||
to_chat(affected_mob, "<span class='revendanger'>You sense the terrific curse of a vengeful ghost befall upon you...</span>")
|
||||
affected_mob.apply_necropolis_curse(null, 7 MINUTES) //Once the blight has done its course without being cured beforehand, it will cast a necrocurse to compensate how underpowered it's.
|
||||
cure()
|
||||
@@ -1,60 +0,0 @@
|
||||
#define REVENANT_SPAWN_THRESHOLD 20
|
||||
|
||||
/datum/round_event_control/revenant
|
||||
name = "Spawn Revenant" // Did you mean 'griefghost'?
|
||||
typepath = /datum/round_event/ghost_role/revenant
|
||||
weight = 7
|
||||
gamemode_blacklist = list("dynamic")
|
||||
max_occurrences = 1
|
||||
min_players = 5
|
||||
|
||||
|
||||
/datum/round_event/ghost_role/revenant
|
||||
var/ignore_mobcheck = FALSE
|
||||
role_name = "revenant"
|
||||
|
||||
/datum/round_event/ghost_role/revenant/New(my_processing = TRUE, new_ignore_mobcheck = FALSE)
|
||||
..()
|
||||
ignore_mobcheck = new_ignore_mobcheck
|
||||
|
||||
/datum/round_event/ghost_role/revenant/spawn_role()
|
||||
if(!ignore_mobcheck)
|
||||
var/deadMobs = 0
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
deadMobs++
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
message_admins("Event attempted to spawn a revenant, but there were only [deadMobs]/[REVENANT_SPAWN_THRESHOLD] dead mobs.")
|
||||
return WAITING_FOR_SOMETHING
|
||||
|
||||
var/list/candidates = get_candidates(ROLE_REVENANT, null, ROLE_REVENANT)
|
||||
if(!candidates.len)
|
||||
return NOT_ENOUGH_PLAYERS
|
||||
|
||||
var/mob/dead/observer/selected = pick_n_take(candidates)
|
||||
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
if(T && is_station_level(T.z))
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len || spawn_locs.len < 15) //look for any morgue trays, crematoriums, ect if there weren't alot of dead bodies on the station to pick from
|
||||
for(var/obj/structure/bodycontainer/bc in GLOB.bodycontainers)
|
||||
var/turf/T = get_turf(bc)
|
||||
if(T && is_station_level(T.z))
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len) //If we can't find any valid spawnpoints, try the carp spawns
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find either, just spawn the revenant at the player's location
|
||||
spawn_locs += get_turf(selected)
|
||||
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
|
||||
return MAP_ERROR
|
||||
|
||||
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
|
||||
selected.transfer_ckey(revvie, FALSE)
|
||||
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by an event.")
|
||||
log_game("[key_name(revvie)] was spawned as a revenant by an event.")
|
||||
spawned_mobs += revvie
|
||||
return SUCCESSFUL_SPAWN
|
||||
@@ -1,408 +0,0 @@
|
||||
//How often to check for promotion possibility
|
||||
#define HEAD_UPDATE_PERIOD 300
|
||||
|
||||
/datum/antagonist/rev
|
||||
name = "Revolutionary"
|
||||
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
|
||||
antagpanel_category = "Revolution"
|
||||
job_rank = ROLE_REV
|
||||
antag_moodlet = /datum/mood_event/revolution
|
||||
var/hud_type = "rev"
|
||||
var/datum/team/revolution/rev_team
|
||||
|
||||
/datum/antagonist/rev/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(new_owner.assigned_role in GLOB.command_positions)
|
||||
return FALSE
|
||||
if(new_owner.unconvertable)
|
||||
return FALSE
|
||||
if(new_owner.current && HAS_TRAIT(new_owner.current, TRAIT_MINDSHIELD))
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/rev/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_rev_icons_added(M)
|
||||
|
||||
/datum/antagonist/rev/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_rev_icons_removed(M)
|
||||
|
||||
/datum/antagonist/rev/proc/equip_rev()
|
||||
return
|
||||
|
||||
/datum/antagonist/rev/on_gain()
|
||||
. = ..()
|
||||
create_objectives()
|
||||
equip_rev()
|
||||
owner.current.log_message("has been converted to the revolution!", LOG_ATTACK, color="red")
|
||||
|
||||
/datum/antagonist/rev/on_removal()
|
||||
remove_objectives()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/rev/greet()
|
||||
to_chat(owner, "<span class='userdanger'>You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/rev/create_team(datum/team/revolution/new_team)
|
||||
if(!new_team)
|
||||
//For now only one revolution at a time
|
||||
for(var/datum/antagonist/rev/head/H in GLOB.antagonists)
|
||||
if(!H.owner)
|
||||
continue
|
||||
if(H.rev_team)
|
||||
rev_team = H.rev_team
|
||||
return
|
||||
rev_team = new /datum/team/revolution
|
||||
rev_team.update_objectives()
|
||||
rev_team.update_heads()
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
rev_team = new_team
|
||||
|
||||
/datum/antagonist/rev/get_team()
|
||||
return rev_team
|
||||
|
||||
/datum/antagonist/rev/proc/create_objectives()
|
||||
objectives |= rev_team.objectives
|
||||
|
||||
/datum/antagonist/rev/proc/remove_objectives()
|
||||
objectives -= rev_team.objectives
|
||||
|
||||
//Bump up to head_rev
|
||||
/datum/antagonist/rev/proc/promote()
|
||||
var/old_team = rev_team
|
||||
var/datum/mind/old_owner = owner
|
||||
silent = TRUE
|
||||
owner.remove_antag_datum(/datum/antagonist/rev)
|
||||
var/datum/antagonist/rev/head/new_revhead = new()
|
||||
new_revhead.silent = TRUE
|
||||
old_owner.add_antag_datum(new_revhead,old_team)
|
||||
new_revhead.silent = FALSE
|
||||
to_chat(old_owner, "<span class='userdanger'>You have proved your devotion to revolution! You are a head revolutionary now!</span>")
|
||||
|
||||
/datum/antagonist/rev/get_admin_commands()
|
||||
. = ..()
|
||||
.["Promote"] = CALLBACK(src,.proc/admin_promote)
|
||||
|
||||
/datum/antagonist/rev/proc/admin_promote(mob/admin)
|
||||
var/datum/mind/O = owner
|
||||
promote()
|
||||
message_admins("[key_name_admin(admin)] has head-rev'ed [O].")
|
||||
log_admin("[key_name(admin)] has head-rev'ed [O].")
|
||||
|
||||
/datum/antagonist/rev/head/admin_add(datum/mind/new_owner,mob/admin)
|
||||
give_flash = TRUE
|
||||
give_hud = TRUE
|
||||
remove_clumsy = TRUE
|
||||
new_owner.add_antag_datum(src)
|
||||
message_admins("[key_name_admin(admin)] has head-rev'ed [new_owner.current].")
|
||||
log_admin("[key_name(admin)] has head-rev'ed [new_owner.current].")
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the revolutionaries' leadership now!</span>")
|
||||
|
||||
/datum/antagonist/rev/head/get_admin_commands()
|
||||
. = ..()
|
||||
. -= "Promote"
|
||||
.["Take flash"] = CALLBACK(src,.proc/admin_take_flash)
|
||||
.["Give flash"] = CALLBACK(src,.proc/admin_give_flash)
|
||||
.["Repair flash"] = CALLBACK(src,.proc/admin_repair_flash)
|
||||
.["Demote"] = CALLBACK(src,.proc/admin_demote)
|
||||
|
||||
/datum/antagonist/rev/head/proc/admin_take_flash(mob/admin)
|
||||
var/list/L = owner.current.get_contents()
|
||||
var/obj/item/assembly/flash/flash = locate() in L
|
||||
if (!flash)
|
||||
to_chat(admin, "<span class='danger'>Deleting flash failed!</span>")
|
||||
return
|
||||
qdel(flash)
|
||||
|
||||
/datum/antagonist/rev/head/proc/admin_give_flash(mob/admin)
|
||||
//This is probably overkill but making these impact state annoys me
|
||||
var/old_give_flash = give_flash
|
||||
var/old_give_hud = give_hud
|
||||
var/old_remove_clumsy = remove_clumsy
|
||||
give_flash = TRUE
|
||||
give_hud = FALSE
|
||||
remove_clumsy = FALSE
|
||||
equip_rev()
|
||||
give_flash = old_give_flash
|
||||
give_hud = old_give_hud
|
||||
remove_clumsy = old_remove_clumsy
|
||||
|
||||
/datum/antagonist/rev/head/proc/admin_repair_flash(mob/admin)
|
||||
var/list/L = owner.current.get_contents()
|
||||
var/obj/item/assembly/flash/flash = locate() in L
|
||||
if (!flash)
|
||||
to_chat(admin, "<span class='danger'>Repairing flash failed!</span>")
|
||||
else
|
||||
flash.crit_fail = 0
|
||||
flash.update_icon()
|
||||
|
||||
/datum/antagonist/rev/head/proc/admin_demote(datum/mind/target,mob/user)
|
||||
message_admins("[key_name_admin(user)] has demoted [owner.current] from head revolutionary.")
|
||||
log_admin("[key_name(user)] has demoted [owner.current] from head revolutionary.")
|
||||
demote()
|
||||
|
||||
/datum/antagonist/rev/head
|
||||
name = "Head Revolutionary"
|
||||
hud_type = "rev_head"
|
||||
var/remove_clumsy = FALSE
|
||||
var/give_flash = FALSE
|
||||
var/give_hud = TRUE
|
||||
|
||||
/datum/antagonist/rev/head/antag_listing_name()
|
||||
return ..() + "(Leader)"
|
||||
|
||||
/datum/antagonist/rev/proc/update_rev_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/revhud = GLOB.huds[ANTAG_HUD_REV]
|
||||
revhud.join_hud(M)
|
||||
set_antag_hud(M,hud_type)
|
||||
|
||||
/datum/antagonist/rev/proc/update_rev_icons_removed(mob/living/M)
|
||||
var/datum/atom_hud/antag/revhud = GLOB.huds[ANTAG_HUD_REV]
|
||||
revhud.leave_hud(M)
|
||||
set_antag_hud(M, null)
|
||||
|
||||
/datum/antagonist/rev/proc/can_be_converted(mob/living/candidate)
|
||||
if(!candidate.mind)
|
||||
return FALSE
|
||||
if(!can_be_owned(candidate.mind))
|
||||
return FALSE
|
||||
var/mob/living/carbon/C = candidate //Check to see if the potential rev is implanted
|
||||
if(!istype(C)) //Can't convert simple animals
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/rev/proc/add_revolutionary(datum/mind/rev_mind,stun = TRUE)
|
||||
if(!can_be_converted(rev_mind.current))
|
||||
return FALSE
|
||||
if(stun)
|
||||
if(iscarbon(rev_mind.current))
|
||||
var/mob/living/carbon/carbon_mob = rev_mind.current
|
||||
carbon_mob.silent = max(carbon_mob.silent, 5)
|
||||
carbon_mob.flash_act(1, 1)
|
||||
rev_mind.current.Stun(100)
|
||||
rev_mind.add_antag_datum(/datum/antagonist/rev,rev_team)
|
||||
rev_mind.special_role = ROLE_REV
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/rev/head/proc/demote()
|
||||
var/datum/mind/old_owner = owner
|
||||
var/old_team = rev_team
|
||||
silent = TRUE
|
||||
owner.remove_antag_datum(/datum/antagonist/rev/head)
|
||||
var/datum/antagonist/rev/new_rev = new /datum/antagonist/rev()
|
||||
new_rev.silent = TRUE
|
||||
old_owner.add_antag_datum(new_rev,old_team)
|
||||
new_rev.silent = FALSE
|
||||
to_chat(old_owner, "<span class='userdanger'>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</span>")
|
||||
|
||||
/datum/antagonist/rev/farewell()
|
||||
if(ishuman(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel... You don't seem to be able to recall the names of your comrades, not even your leaders...</span>")
|
||||
else if(issilicon(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing of your time spent reprogrammed, you can't even remember the names or identities of anyone involved...</span>")
|
||||
|
||||
/datum/antagonist/rev/head/farewell()
|
||||
if((ishuman(owner.current) || ismonkey(owner.current)))
|
||||
if(owner.current.stat != DEAD)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class ='deconversion_message bold'>You have given up your cause of overthrowing the command staff. You are no longer a Head Revolutionary.</span>")
|
||||
else
|
||||
to_chat(owner, "<span class ='deconversion_message bold'>The sweet release of death. You are no longer a Head Revolutionary.</span>")
|
||||
else if(issilicon(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, suppressing the disloyal personality traits from the MMI before initalizing it.</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and suppresses your unwanted personality traits! You feel more content with the leadership around these parts.</span>")
|
||||
|
||||
//blunt trauma deconversions call this through species.dm spec_attacked_by()
|
||||
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
|
||||
log_attack("[key_name(owner.current)] has been deconverted from the revolution by [ismob(deconverter) ? key_name(deconverter) : deconverter]!")
|
||||
if(borged)
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner.current)] has been borged while being a [name]")
|
||||
owner.special_role = null
|
||||
if(iscarbon(owner.current))
|
||||
var/mob/living/carbon/C = owner.current
|
||||
C.Unconscious(100)
|
||||
owner.remove_antag_datum(type)
|
||||
|
||||
/datum/antagonist/rev/head/remove_revolutionary(borged,deconverter)
|
||||
if(borged || deconverter == "gamemode")
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/rev/head/equip_rev()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(remove_clumsy && owner.assigned_role == "Clown")
|
||||
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
if(give_flash)
|
||||
var/obj/item/assembly/flash/T = new(H)
|
||||
var/list/slots = list (
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
var/where = H.equip_in_one_of_slots(T, slots)
|
||||
if (!where)
|
||||
to_chat(H, "The Syndicate were unfortunately unable to get you a flash.")
|
||||
else
|
||||
to_chat(H, "The flash in your [where] will help you to persuade the crew to join your cause.")
|
||||
|
||||
if(give_hud)
|
||||
var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(H)
|
||||
S.Insert(H, special = FALSE, drop_if_replaced = FALSE)
|
||||
to_chat(H, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.")
|
||||
|
||||
/datum/team/revolution
|
||||
name = "Revolution"
|
||||
var/max_headrevs = 3
|
||||
var/list/ex_headrevs = list() // Dynamic removes revs on loss, used to keep a list for the roundend report.
|
||||
var/list/ex_revs = list()
|
||||
|
||||
/datum/team/revolution/proc/update_objectives(initial = FALSE)
|
||||
var/untracked_heads = SSjob.get_all_heads()
|
||||
for(var/datum/objective/mutiny/O in objectives)
|
||||
untracked_heads -= O.target
|
||||
for(var/datum/mind/M in untracked_heads)
|
||||
var/datum/objective/mutiny/new_target = new()
|
||||
new_target.team = src
|
||||
new_target.target = M
|
||||
new_target.update_explanation_text()
|
||||
objectives += new_target
|
||||
for(var/datum/mind/M in members)
|
||||
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
|
||||
R.objectives |= objectives
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
|
||||
/datum/team/revolution/proc/head_revolutionaries()
|
||||
. = list()
|
||||
for(var/datum/mind/M in members)
|
||||
if(M.has_antag_datum(/datum/antagonist/rev/head))
|
||||
. += M
|
||||
|
||||
/datum/team/revolution/proc/update_heads()
|
||||
if(SSticker.HasRoundStarted())
|
||||
var/list/datum/mind/head_revolutionaries = head_revolutionaries()
|
||||
var/list/datum/mind/heads = SSjob.get_all_heads()
|
||||
var/list/sec = SSjob.get_all_sec()
|
||||
|
||||
if(head_revolutionaries.len < max_headrevs && head_revolutionaries.len < round(heads.len - ((8 - sec.len) / 3)))
|
||||
var/list/datum/mind/non_heads = members - head_revolutionaries
|
||||
var/list/datum/mind/promotable = list()
|
||||
for(var/datum/mind/khrushchev in non_heads)
|
||||
if(khrushchev.current && !khrushchev.current.incapacitated() && !khrushchev.current.restrained() && khrushchev.current.client && khrushchev.current.stat != DEAD)
|
||||
if(ROLE_REV in khrushchev.current.client.prefs.be_special)
|
||||
promotable += khrushchev
|
||||
if(promotable.len)
|
||||
var/datum/mind/new_leader = pick(promotable)
|
||||
var/datum/antagonist/rev/rev = new_leader.has_antag_datum(/datum/antagonist/rev)
|
||||
rev.promote()
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
|
||||
/datum/team/revolution/proc/save_members()
|
||||
ex_headrevs = get_antag_minds(/datum/antagonist/rev/head, TRUE)
|
||||
ex_revs = get_antag_minds(/datum/antagonist/rev, TRUE)
|
||||
|
||||
/datum/team/revolution/roundend_report()
|
||||
if(!members.len && !ex_headrevs.len)
|
||||
return
|
||||
|
||||
var/list/result = list()
|
||||
|
||||
result += "<div class='panel redborder'>"
|
||||
|
||||
var/num_revs = 0
|
||||
var/num_survivors = 0
|
||||
for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
|
||||
if(survivor.ckey)
|
||||
num_survivors++
|
||||
if(survivor.mind)
|
||||
if(is_revolutionary(survivor))
|
||||
num_revs++
|
||||
if(num_survivors)
|
||||
result += "Command's Approval Rating: <B>[100 - round((num_revs/num_survivors)*100, 0.1)]%</B><br>"
|
||||
|
||||
|
||||
var/list/targets = list()
|
||||
var/list/datum/mind/headrevs
|
||||
var/list/datum/mind/revs
|
||||
if(ex_headrevs.len)
|
||||
headrevs = ex_headrevs
|
||||
else
|
||||
headrevs = get_antag_minds(/datum/antagonist/rev/head, TRUE)
|
||||
|
||||
if(ex_revs.len)
|
||||
revs = ex_revs
|
||||
else
|
||||
revs = get_antag_minds(/datum/antagonist/rev, TRUE)
|
||||
if(headrevs.len)
|
||||
var/list/headrev_part = list()
|
||||
headrev_part += "<span class='header'>The head revolutionaries were:</span>"
|
||||
headrev_part += printplayerlist(headrevs,TRUE)
|
||||
result += headrev_part.Join("<br>")
|
||||
|
||||
if(revs.len)
|
||||
var/list/rev_part = list()
|
||||
rev_part += "<span class='header'>The revolutionaries were:</span>"
|
||||
rev_part += printplayerlist(revs,TRUE)
|
||||
result += rev_part.Join("<br>")
|
||||
|
||||
var/list/heads = SSjob.get_all_heads()
|
||||
if(heads.len)
|
||||
var/head_text = "<span class='header'>The heads of staff were:</span>"
|
||||
head_text += "<ul class='playerlist'>"
|
||||
for(var/datum/mind/head in heads)
|
||||
var/target = (head in targets)
|
||||
head_text += "<li>"
|
||||
if(target)
|
||||
head_text += "<span class='redtext'>Target</span>"
|
||||
head_text += "[printplayer(head, 1)]</li>"
|
||||
head_text += "</ul><br>"
|
||||
result += head_text
|
||||
|
||||
result += "</div>"
|
||||
|
||||
return result.Join()
|
||||
|
||||
/datum/team/revolution/antag_listing_entry()
|
||||
var/common_part = ""
|
||||
var/list/parts = list()
|
||||
parts += "<b>[antag_listing_name()]</b><br>"
|
||||
parts += "<table cellspacing=5>"
|
||||
|
||||
var/list/heads = get_team_antags(/datum/antagonist/rev/head,TRUE)
|
||||
|
||||
for(var/datum/antagonist/A in heads | get_team_antags())
|
||||
parts += A.antag_listing_entry()
|
||||
|
||||
parts += "</table>"
|
||||
parts += antag_listing_footer()
|
||||
common_part = parts.Join()
|
||||
|
||||
var/heads_report = "<b>Heads of Staff</b><br>"
|
||||
heads_report += "<table cellspacing=5>"
|
||||
for(var/datum/mind/N in SSjob.get_living_heads())
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
heads_report += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
heads_report += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
heads_report += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
|
||||
var/turf/mob_loc = get_turf(M)
|
||||
heads_report += "<td>[mob_loc.loc]</td></tr>"
|
||||
else
|
||||
heads_report += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(N)]'>[N.name]([N.key])</a><i>Head body destroyed!</i></td>"
|
||||
heads_report += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
|
||||
heads_report += "</table>"
|
||||
return common_part + heads_report
|
||||
|
||||
/datum/team/revolution/is_gamemode_hero()
|
||||
return SSticker.mode.name == "revolution"
|
||||
@@ -1,185 +0,0 @@
|
||||
//////////////////The Monster
|
||||
|
||||
/mob/living/simple_animal/slaughter
|
||||
name = "slaughter demon"
|
||||
real_name = "slaughter demon"
|
||||
desc = "A large, menacing creature covered in armored black scales."
|
||||
speak_emote = list("gurgles")
|
||||
emote_hear = list("wails","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "punches"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "daemon"
|
||||
icon_living = "daemon"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
speed = 1
|
||||
a_intent = INTENT_HARM
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPUSH
|
||||
attack_sound = 'sound/magic/demon_attack1.ogg'
|
||||
var/feast_sound = 'sound/magic/demon_consume.ogg'
|
||||
death_sound = 'sound/magic/demon_dies.ogg'
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
faction = list("slaughter")
|
||||
attacktext = "wildly tears into"
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
healable = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
obj_damage = 50
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
bloodcrawl = BLOODCRAWL_EAT
|
||||
var/playstyle_string = "<span class='big bold'>You are a slaughter demon,</span><B> a terrible creature from another realm. You have a single desire: To kill. \
|
||||
You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \
|
||||
Pulling a dead or unconscious mob while you enter a pool will pull them in with you, allowing you to feast and regain your health. \
|
||||
You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. </B>"
|
||||
|
||||
loot = list(/obj/effect/decal/cleanable/blood, \
|
||||
/obj/effect/decal/cleanable/blood/innards, \
|
||||
/obj/item/organ/heart/demon)
|
||||
del_on_death = 1
|
||||
deathmessage = "screams in anger as it collapses into a puddle of viscera!"
|
||||
|
||||
/mob/living/simple_animal/slaughter/Initialize()
|
||||
..()
|
||||
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
|
||||
AddSpell(bloodspell)
|
||||
if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
|
||||
bloodspell.phased = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/innards
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
name = "pile of viscera"
|
||||
desc = "A repulsive pile of guts and gore."
|
||||
gender = NEUTER
|
||||
icon_state = "innards"
|
||||
random_icon_states = null
|
||||
|
||||
/mob/living/simple_animal/slaughter/phasein()
|
||||
. = ..()
|
||||
add_movespeed_modifier(MOVESPEED_ID_SLAUGHTER, update=TRUE, priority=100, multiplicative_slowdown=-1)
|
||||
addtimer(CALLBACK(src, .proc/remove_movespeed_modifier, MOVESPEED_ID_SLAUGHTER, TRUE), 6 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
|
||||
|
||||
//The loot from killing a slaughter demon - can be consumed to allow the user to blood crawl
|
||||
/obj/item/organ/heart/demon
|
||||
name = "demon heart"
|
||||
desc = "Still it beats furiously, emanating an aura of utter hate."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "demon_heart-on"
|
||||
decay_factor = 0
|
||||
|
||||
/obj/item/organ/heart/demon/update_icon()
|
||||
return //always beating visually
|
||||
|
||||
/obj/item/organ/heart/demon/attack(mob/M, mob/living/carbon/user, obj/target)
|
||||
if(M != user)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] raises [src] to [user.p_their()] mouth and tears into it with [user.p_their()] teeth!</span>", \
|
||||
"<span class='danger'>An unnatural hunger consumes you. You raise [src] your mouth and devour it!</span>")
|
||||
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
|
||||
if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl)
|
||||
to_chat(user, "<span class='warning'>...and you don't feel any different.</span>")
|
||||
qdel(src)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user]'s eyes flare a deep crimson!</span>", \
|
||||
"<span class='userdanger'>You feel a strange power seep into your body... you have absorbed the demon's blood-travelling powers!</span>")
|
||||
user.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
src.Insert(user) //Consuming the heart literally replaces your heart with a demon heart. H A R D C O R E
|
||||
|
||||
/obj/item/organ/heart/demon/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(M.mind)
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl(null))
|
||||
|
||||
/obj/item/organ/heart/demon/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(M.mind)
|
||||
M.mind.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
|
||||
|
||||
/obj/item/organ/heart/demon/Stop()
|
||||
return 0 // Always beating.
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter
|
||||
// The laughter demon! It's everyone's best friend! It just wants to hug
|
||||
// them so much, it wants to hug everyone at once!
|
||||
name = "laughter demon"
|
||||
real_name = "laughter demon"
|
||||
desc = "A large, adorable creature covered in armor with pink bows."
|
||||
speak_emote = list("giggles","titters","chuckles")
|
||||
emote_hear = list("guffaws","laughs")
|
||||
response_help = "hugs"
|
||||
attacktext = "wildly tickles"
|
||||
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
feast_sound = 'sound/spookoween/scary_horn2.ogg'
|
||||
death_sound = 'sound/misc/sadtrombone.ogg'
|
||||
|
||||
icon_state = "bowmon"
|
||||
icon_living = "bowmon"
|
||||
deathmessage = "fades out, as all of its friends are released from its \
|
||||
prison of hugs."
|
||||
loot = list(/mob/living/simple_animal/pet/cat/kitten{name = "Laughter"})
|
||||
|
||||
// Keep the people we hug!
|
||||
var/list/consumed_mobs = list()
|
||||
|
||||
playstyle_string = "<span class='big bold'>You are a laughter \
|
||||
demon,</span><B> a wonderful creature from another realm. You have a single \
|
||||
desire: <span class='clown'>To hug and tickle.</span><BR>\
|
||||
You may use the \"Blood Crawl\" ability near blood pools to travel \
|
||||
through them, appearing and disappearing from the station at will. \
|
||||
Pulling a dead or unconscious mob while you enter a pool will pull \
|
||||
them in with you, allowing you to hug them and regain your health.<BR> \
|
||||
You move quickly upon leaving a pool of blood, but the material world \
|
||||
will soon sap your strength and leave you sluggish.<BR>\
|
||||
What makes you a little sad is that people seem to die when you tickle \
|
||||
them; but don't worry! When you die, everyone you hugged will be \
|
||||
released and fully healed, because in the end it's just a jape, \
|
||||
sibling!</B>"
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/Destroy()
|
||||
release_friends()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
death()
|
||||
if(2)
|
||||
adjustBruteLoss(60)
|
||||
if(3)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/proc/release_friends()
|
||||
if(!consumed_mobs)
|
||||
return
|
||||
|
||||
for(var/mob/living/M in consumed_mobs)
|
||||
if(!M)
|
||||
continue
|
||||
var/turf/T = find_safe_turf()
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
M.forceMove(T)
|
||||
if(M.revive(full_heal = TRUE, admin_revive = TRUE))
|
||||
M.grab_ghost(force = TRUE)
|
||||
playsound(T, feast_sound, 50, 1, -1)
|
||||
to_chat(M, "<span class='clown'>You leave [src]'s warm embrace, and feel ready to take on the world.</span>")
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/bloodcrawl_swallow(var/mob/living/victim)
|
||||
if(consumed_mobs)
|
||||
// Keep their corpse so rescue is possible
|
||||
consumed_mobs += victim
|
||||
else
|
||||
// Be safe and just eject the corpse
|
||||
victim.forceMove(get_turf(victim))
|
||||
victim.exit_blood_effect()
|
||||
victim.visible_message("[victim] falls out of the air, covered in blood, looking highly confused. And dead.")
|
||||
@@ -1,31 +0,0 @@
|
||||
/datum/antagonist/slaughter
|
||||
name = "Slaughter demon"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
var/objective_verb = "Kill"
|
||||
var/datum/mind/summoner
|
||||
job_rank = ROLE_ALIEN
|
||||
show_in_antagpanel = FALSE
|
||||
|
||||
/datum/antagonist/slaughter/on_gain()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/slaughter/greet()
|
||||
. = ..()
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/slaughter/proc/forge_objectives()
|
||||
if(summoner)
|
||||
var/datum/objective/assassinate/new_objective = new /datum/objective/assassinate
|
||||
new_objective.owner = owner
|
||||
new_objective.target = summoner
|
||||
new_objective.explanation_text = "[objective_verb] [summoner.name], the one who summoned you."
|
||||
objectives += new_objective
|
||||
var/datum/objective/new_objective2 = new /datum/objective
|
||||
new_objective2.owner = owner
|
||||
new_objective2.explanation_text = "[objective_verb] everyone[summoner ? " else while you're at it":""]."
|
||||
objectives += new_objective2
|
||||
|
||||
/datum/antagonist/slaughter/laughter
|
||||
name = "Laughter demon"
|
||||
objective_verb = "Hug and Tickle"
|
||||
@@ -1,48 +0,0 @@
|
||||
/datum/round_event_control/slaughter
|
||||
name = "Spawn Slaughter Demon"
|
||||
typepath = /datum/round_event/ghost_role/slaughter
|
||||
weight = 1 //Very rare
|
||||
max_occurrences = 1
|
||||
gamemode_blacklist = list("dynamic")
|
||||
earliest_start = 1 HOURS
|
||||
min_players = 20
|
||||
|
||||
|
||||
|
||||
/datum/round_event/ghost_role/slaughter
|
||||
minimum_required = 1
|
||||
role_name = "slaughter demon"
|
||||
|
||||
/datum/round_event/ghost_role/slaughter/spawn_role()
|
||||
var/list/candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
|
||||
if(!candidates.len)
|
||||
return NOT_ENOUGH_PLAYERS
|
||||
|
||||
var/mob/dead/selected = pick_n_take(candidates)
|
||||
|
||||
var/datum/mind/player_mind = new /datum/mind(selected.key)
|
||||
player_mind.active = 1
|
||||
|
||||
var/list/spawn_locs = list()
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
|
||||
if(!spawn_locs)
|
||||
message_admins("No valid spawn locations found, aborting...")
|
||||
return MAP_ERROR
|
||||
|
||||
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter((pick(spawn_locs)))
|
||||
var/mob/living/simple_animal/slaughter/S = new (holder)
|
||||
S.holder = holder
|
||||
player_mind.transfer_to(S)
|
||||
player_mind.assigned_role = "Slaughter Demon"
|
||||
player_mind.special_role = "Slaughter Demon"
|
||||
player_mind.add_antag_datum(/datum/antagonist/slaughter)
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. Blood Crawl near a blood pool to manifest.</B>")
|
||||
SEND_SOUND(S, 'sound/magic/demon_dies.ogg')
|
||||
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a slaughter demon by an event.")
|
||||
log_game("[key_name(S)] was spawned as a slaughter demon by an event.")
|
||||
spawned_mobs += S
|
||||
return SUCCESSFUL_SPAWN
|
||||
@@ -1,38 +0,0 @@
|
||||
/datum/antagonist/survivalist
|
||||
name = "Survivalist"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
var/greet_message = ""
|
||||
|
||||
/datum/antagonist/survivalist/proc/forge_objectives()
|
||||
var/datum/objective/survive/survive = new
|
||||
survive.owner = owner
|
||||
objectives += survive
|
||||
|
||||
/datum/antagonist/survivalist/on_gain()
|
||||
owner.special_role = "survivalist"
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/survivalist/greet()
|
||||
to_chat(owner, "<B>You are the survivalist![greet_message]</B>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/survivalist/guns
|
||||
greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way."
|
||||
|
||||
/datum/antagonist/survivalist/guns/forge_objectives()
|
||||
var/datum/objective/steal_five_of_type/summon_guns/guns = new
|
||||
guns.owner = owner
|
||||
objectives += guns
|
||||
..()
|
||||
|
||||
/datum/antagonist/survivalist/magic
|
||||
name = "Amateur Magician"
|
||||
greet_message = "Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way."
|
||||
|
||||
/datum/antagonist/survivalist/magic/forge_objectives()
|
||||
var/datum/objective/steal_five_of_type/summon_magic/magic = new
|
||||
magic.owner = owner
|
||||
objectives += magic
|
||||
..()
|
||||
@@ -1,680 +0,0 @@
|
||||
////Deactivated swarmer shell////
|
||||
/obj/item/deactivated_swarmer
|
||||
name = "deactivated swarmer"
|
||||
desc = "A shell of swarmer that was completely powered down. It can no longer activate itself."
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
icon_state = "swarmer_unactivated"
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=4000)
|
||||
|
||||
/obj/effect/mob_spawn/swarmer
|
||||
name = "unactivated swarmer"
|
||||
desc = "A currently unactivated swarmer. Swarmers can self activate at any time, it would be wise to immediately dispose of this."
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
icon_state = "swarmer_unactivated"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
|
||||
mob_type = /mob/living/simple_animal/hostile/swarmer
|
||||
mob_name = "a swarmer"
|
||||
job_description = "Swarmer"
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
flavour_text = {"
|
||||
<b>You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate.</b>
|
||||
<b>Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful.</b>
|
||||
<b>Ctrl-Clicking on a mob will attempt to remove it from the area and place it in a safe environment for storage.</b>
|
||||
<b>Objectives:</b>
|
||||
1. Consume resources and replicate until there are no more resources left.
|
||||
2. Ensure that this location is fit for invasion at a later date; do not perform actions that would render it dangerous or inhospitable.
|
||||
3. Biological resources will be harvested at a later date; do not harm them.
|
||||
"}
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("A swarmer shell has been created in [A.name].", 'sound/effects/bin_close.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>Picking up the swarmer may cause it to activate. You should be careful about this.</span>")
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver) && user.a_intent != INTENT_HARM)
|
||||
user.visible_message("<span class='warning'>[usr.name] deactivates [src].</span>",
|
||||
"<span class='notice'>After some fiddling, you find a way to disable [src]'s power source.</span>",
|
||||
"<span class='italics'>You hear clicking.</span>")
|
||||
new /obj/item/deactivated_swarmer(get_turf(src))
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
////The Mob itself////
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer
|
||||
name = "Swarmer"
|
||||
unique_name = 1
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
desc = "A robot of unknown design, they seek only to consume materials and replicate themselves indefinitely."
|
||||
speak_emote = list("tones")
|
||||
initial_language_holder = /datum/language_holder/swarmer
|
||||
bubble_icon = "swarmer"
|
||||
mob_biotypes = list(MOB_ROBOTIC)
|
||||
health = 40
|
||||
maxHealth = 40
|
||||
status_flags = CANPUSH
|
||||
icon_state = "swarmer"
|
||||
icon_living = "swarmer"
|
||||
icon_dead = "swarmer_unactivated"
|
||||
icon_gib = null
|
||||
wander = 0
|
||||
harm_intent_damage = 5
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 500
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 0
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
melee_damage_type = STAMINA
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD)
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
attacktext = "shocks"
|
||||
attack_sound = 'sound/effects/empulse.ogg'
|
||||
friendly = "pinches"
|
||||
speed = 0
|
||||
faction = list("swarmer")
|
||||
AIStatus = AI_OFF
|
||||
pass_flags = PASSTABLE
|
||||
mob_size = MOB_SIZE_TINY
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
ranged = 1
|
||||
projectiletype = /obj/item/projectile/beam/disabler
|
||||
ranged_cooldown_time = 20
|
||||
projectilesound = 'sound/weapons/taser2.ogg'
|
||||
loot = list(/obj/effect/decal/cleanable/robot_debris, /obj/item/stack/ore/bluespace_crystal)
|
||||
del_on_death = 1
|
||||
deathmessage = "explodes with a sharp pop!"
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
hud_type = /datum/hud/swarmer
|
||||
speech_span = SPAN_ROBOT
|
||||
var/resources = 0 //Resource points, generated by consuming metal/glass
|
||||
var/max_resources = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/Initialize()
|
||||
. = ..()
|
||||
verbs -= /mob/living/verb/pulled
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/med_hud_set_health()
|
||||
var/image/holder = hud_list[DIAG_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/med_hud_set_status()
|
||||
var/image/holder = hud_list[DIAG_STAT_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
holder.icon_state = "hudstat"
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat("Resources:",resources)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/emp_act()
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(health > 1)
|
||||
adjustHealth(health-1)
|
||||
else
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/CanPass(atom/movable/O)
|
||||
if(istype(O, /obj/item/projectile/beam/disabler))//Allows for swarmers to fight as a group without wasting their shots hitting each other
|
||||
return 1
|
||||
if(isswarmer(O))
|
||||
return 1
|
||||
..()
|
||||
|
||||
////CTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S////
|
||||
/mob/living/simple_animal/hostile/swarmer/AttackingTarget()
|
||||
if(!isliving(target))
|
||||
return target.swarmer_act(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/CtrlClickOn(atom/A)
|
||||
face_atom(A)
|
||||
if(!isturf(loc))
|
||||
return
|
||||
if(next_move > world.time)
|
||||
return
|
||||
if(!A.Adjacent(src))
|
||||
return
|
||||
A.swarmer_act(src)
|
||||
|
||||
/atom/proc/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
return TRUE //return TRUE/FALSE whether or not an AI swarmer should try this swarmer_act() again, NOT whether it succeeded.
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.Integrate(src)
|
||||
return FALSE //would logically be TRUE, but we don't want AI swarmers eating player spawn chances.
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/IntegrateAmount()
|
||||
return 50
|
||||
|
||||
/turf/closed/indestructible/swarmer_act()
|
||||
return FALSE
|
||||
|
||||
/obj/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
if(resistance_flags & INDESTRUCTIBLE)
|
||||
return FALSE
|
||||
for(var/mob/living/L in contents)
|
||||
if(!issilicon(L) && !isbrain(L))
|
||||
to_chat(S, "<span class='warning'>An organism has been detected inside this object. Aborting.</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
return S.Integrate(src)
|
||||
|
||||
/atom/movable/proc/IntegrateAmount()
|
||||
return 0
|
||||
|
||||
/obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item
|
||||
if(materials[MAT_METAL] || materials[MAT_GLASS])
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/swarmer_act()//Stops you from eating the entire armory
|
||||
return FALSE
|
||||
|
||||
/obj/item/clockwork/alloy_shards/IntegrateAmount()
|
||||
return 10
|
||||
|
||||
/obj/item/stack/tile/brass/IntegrateAmount()
|
||||
return 5
|
||||
|
||||
/obj/item/clockwork/alloy_shards/medium/gear_bit/large/IntegrateAmount()
|
||||
return 4
|
||||
|
||||
/obj/item/clockwork/alloy_shards/large/IntegrateAmount()
|
||||
return 3
|
||||
|
||||
/obj/item/clockwork/alloy_shards/medium/IntegrateAmount()
|
||||
return 2
|
||||
|
||||
/obj/item/clockwork/alloy_shards/small/IntegrateAmount()
|
||||
return 1
|
||||
|
||||
/turf/open/floor/swarmer_act()//ex_act() on turf calls it on its contents, this is to prevent attacking mobs by DisIntegrate()'ing the floor
|
||||
return FALSE
|
||||
|
||||
/obj/structure/lattice/catwalk/swarmer_catwalk/swarmer_act()
|
||||
return FALSE
|
||||
|
||||
/obj/structure/swarmer/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
if(S.AIStatus == AI_ON)
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/effect/swarmer_act()
|
||||
return FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/flora/swarmer_act()
|
||||
return FALSE
|
||||
|
||||
/turf/open/lava/swarmer_act()
|
||||
if(!is_safe())
|
||||
new /obj/structure/lattice/catwalk/swarmer_catwalk(src)
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/atmospherics/swarmer_act()
|
||||
return FALSE
|
||||
|
||||
/obj/structure/disposalpipe/swarmer_act()
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DismantleMachine(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/light/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/door/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
var/isonshuttle = istype(get_area(src), /area/shuttle)
|
||||
for(var/turf/T in range(1, src))
|
||||
var/area/A = get_area(T)
|
||||
if(isspaceturf(T) || (!isonshuttle && (istype(A, /area/shuttle) || istype(A, /area/space))) || (isonshuttle && !istype(A, /area/shuttle)))
|
||||
to_chat(S, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
|
||||
S.target = null
|
||||
return FALSE
|
||||
else if(istype(A, /area/engine/supermatter))
|
||||
to_chat(S, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
|
||||
S.target = null
|
||||
return FALSE
|
||||
S.DisIntegrate(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/camera/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
toggle_cam(S, 0)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/field/generator/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/gravity_generator/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/vending/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)//It's more visually interesting than dismantling the machine
|
||||
S.DisIntegrate(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/turretid/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisIntegrate(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/chem_dispenser/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>The volatile chemicals in this machine would destroy us. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/nuclearbomb/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This device's destruction would result in the extermination of everything in the area. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/effect/rune/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Destroying this object would cause a chain reaction. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/structure/cable/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>An inhospitable area may be created as a result of destroying this object. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/telecomms/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This communications relay should be preserved, it will be a useful resource to our masters in the future. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/deepfryer/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This kitchen appliance should be preserved, it will make delicious unhealthy snacks for our masters in the future. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/power/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gateway/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This bluespace source will be important to us later. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/turf/closed/wall/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
var/isonshuttle = istype(loc, /area/shuttle)
|
||||
for(var/turf/T in range(1, src))
|
||||
var/area/A = get_area(T)
|
||||
if(isspaceturf(T) || (!isonshuttle && (istype(A, /area/shuttle) || istype(A, /area/space))) || (isonshuttle && !istype(A, /area/shuttle)))
|
||||
to_chat(S, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
|
||||
S.target = null
|
||||
return TRUE
|
||||
else if(istype(A, /area/engine/supermatter))
|
||||
to_chat(S, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
|
||||
S.target = null
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/window/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
var/isonshuttle = istype(get_area(src), /area/shuttle)
|
||||
for(var/turf/T in range(1, src))
|
||||
var/area/A = get_area(T)
|
||||
if(isspaceturf(T) || (!isonshuttle && (istype(A, /area/shuttle) || istype(A, /area/space))) || (isonshuttle && !istype(A, /area/shuttle)))
|
||||
to_chat(S, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
|
||||
S.target = null
|
||||
return TRUE
|
||||
else if(istype(A, /area/engine/supermatter))
|
||||
to_chat(S, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
|
||||
S.target = null
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/cable_coil/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)//Wiring would be too effective as a resource
|
||||
to_chat(S, "<span class='warning'>This object does not contain enough materials to work with.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/porta_turret/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Attempting to dismantle this machine would result in an immediate counterattack. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/porta_turret_cover/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Attempting to dismantle this machine would result in an immediate counterattack. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/living/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S.DisperseTarget(src)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/slime/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This biological resource is somehow resisting our bluespace transceiver. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/droneDispenser/swarmer/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This object is receiving unactivated swarmer shells to help us. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This object is multiplying existing resources. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/structure/lattice/catwalk/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
. = ..()
|
||||
var/turf/here = get_turf(src)
|
||||
for(var/A in here.contents)
|
||||
var/obj/structure/cable/C = A
|
||||
if(istype(C))
|
||||
to_chat(S, "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/item/deactivated_swarmer/IntegrateAmount()
|
||||
return 50
|
||||
|
||||
/obj/machinery/hydroponics/soil/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This object does not contain enough materials to work with.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/field/generator/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Destroying this object would cause a catastrophic chain reaction. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
////END CTRL CLICK FOR SWARMERS////
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/Fabricate(atom/fabrication_object,fabrication_cost = 0)
|
||||
if(!isturf(loc))
|
||||
to_chat(src, "<span class='warning'>This is not a suitable location for fabrication. We need more space.</span>")
|
||||
if(resources >= fabrication_cost)
|
||||
resources -= fabrication_cost
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You do not have the necessary resources to fabricate this object.</span>")
|
||||
return 0
|
||||
return new fabrication_object(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/Integrate(atom/movable/target)
|
||||
var/resource_gain = target.IntegrateAmount()
|
||||
if(resources + resource_gain > max_resources)
|
||||
to_chat(src, "<span class='warning'>We cannot hold more materials!</span>")
|
||||
return TRUE
|
||||
if(resource_gain)
|
||||
resources += resource_gain
|
||||
do_attack_animation(target)
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
var/obj/effect/temp_visual/swarmer/integrate/I = new /obj/effect/temp_visual/swarmer/integrate(get_turf(target))
|
||||
I.pixel_x = target.pixel_x
|
||||
I.pixel_y = target.pixel_y
|
||||
I.pixel_z = target.pixel_z
|
||||
if(istype(target, /obj/item/stack))
|
||||
var/obj/item/stack/S = target
|
||||
S.use(1)
|
||||
if(S.amount)
|
||||
return TRUE
|
||||
qdel(target)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(src, "<span class='warning'>[target] is incompatible with our internal matter recycler.</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/DisIntegrate(atom/movable/target)
|
||||
new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
|
||||
do_attack_animation(target)
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
target.ex_act(EXPLODE_LIGHT)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/DisperseTarget(mob/living/target)
|
||||
if(target == src)
|
||||
return
|
||||
|
||||
if(!is_station_level(z) && !is_mining_level(z))
|
||||
to_chat(src, "<span class='warning'>Our bluespace transceiver cannot locate a viable bluespace link, our teleportation abilities are useless in this area.</span>")
|
||||
return
|
||||
|
||||
to_chat(src, "<span class='info'>Attempting to remove this being from our presence.</span>")
|
||||
|
||||
if(!do_mob(src, target, 30))
|
||||
return
|
||||
|
||||
var/turf/open/floor/F
|
||||
F = find_safe_turf(zlevels = z, extended_safety_checks = TRUE)
|
||||
|
||||
if(!F)
|
||||
return
|
||||
// If we're getting rid of a human, slap some energy cuffs on
|
||||
// them to keep them away from us a little longer
|
||||
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(ishuman(target) && (!H.handcuffed))
|
||||
H.handcuffed = new /obj/item/restraints/handcuffs/energy/used(H)
|
||||
H.update_handcuffed()
|
||||
log_combat(src, H, "handcuffed")
|
||||
|
||||
var/datum/effect_system/spark_spread/S = new
|
||||
S.set_up(4,0,get_turf(target))
|
||||
S.start()
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
do_teleport(target, F, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
|
||||
if(!tesla_shock)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/DismantleMachine(obj/machinery/target)
|
||||
do_attack_animation(target)
|
||||
to_chat(src, "<span class='info'>We begin to dismantle this machine. We will need to be uninterrupted.</span>")
|
||||
var/obj/effect/temp_visual/swarmer/dismantle/D = new /obj/effect/temp_visual/swarmer/dismantle(get_turf(target))
|
||||
D.pixel_x = target.pixel_x
|
||||
D.pixel_y = target.pixel_y
|
||||
D.pixel_z = target.pixel_z
|
||||
if(do_mob(src, target, 100))
|
||||
to_chat(src, "<span class='info'>Dismantling complete.</span>")
|
||||
var/atom/Tsec = target.drop_location()
|
||||
new /obj/item/stack/sheet/metal(Tsec, 5)
|
||||
for(var/obj/item/I in target.component_parts)
|
||||
I.forceMove(Tsec)
|
||||
var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
|
||||
N.pixel_x = target.pixel_x
|
||||
N.pixel_y = target.pixel_y
|
||||
N.pixel_z = target.pixel_z
|
||||
target.dropContents()
|
||||
if(istype(target, /obj/machinery/computer))
|
||||
var/obj/machinery/computer/C = target
|
||||
if(C.circuit)
|
||||
C.circuit.forceMove(Tsec)
|
||||
qdel(target)
|
||||
|
||||
|
||||
/obj/effect/temp_visual/swarmer //temporary swarmer visual feedback objects
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/temp_visual/swarmer/disintegration
|
||||
icon_state = "disintegrate"
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/swarmer/disintegration/Initialize()
|
||||
. = ..()
|
||||
playsound(loc, "sparks", 100, 1)
|
||||
|
||||
/obj/effect/temp_visual/swarmer/dismantle
|
||||
icon_state = "dismantle"
|
||||
duration = 25
|
||||
|
||||
/obj/effect/temp_visual/swarmer/integrate
|
||||
icon_state = "integrate"
|
||||
duration = 5
|
||||
|
||||
/obj/structure/swarmer //Default swarmer effect object visual feedback
|
||||
name = "swarmer ui"
|
||||
desc = null
|
||||
gender = NEUTER
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
icon_state = "ui_light"
|
||||
layer = MOB_LAYER
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
max_integrity = 30
|
||||
anchored = TRUE
|
||||
var/lon_range = 1
|
||||
|
||||
/obj/structure/swarmer/Initialize(mapload)
|
||||
. = ..()
|
||||
set_light(lon_range)
|
||||
|
||||
/obj/structure/swarmer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 80, 1)
|
||||
if(BURN)
|
||||
playsound(src, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/structure/swarmer/emp_act()
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/swarmer/trap
|
||||
name = "swarmer trap"
|
||||
desc = "A quickly assembled trap that electrifies living beings and overwhelms machine sensors. Will not retain its form if damaged enough."
|
||||
icon_state = "trap"
|
||||
max_integrity = 10
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/swarmer/trap/Crossed(atom/movable/AM)
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(!istype(L, /mob/living/simple_animal/hostile/swarmer))
|
||||
playsound(loc,'sound/effects/snap.ogg',50, 1, -1)
|
||||
L.electrocute_act(0, src, 1, 1, 1)
|
||||
if(iscyborg(L))
|
||||
L.Knockdown(100)
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/CreateTrap()
|
||||
set name = "Create trap"
|
||||
set category = "Swarmer"
|
||||
set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources"
|
||||
if(locate(/obj/structure/swarmer/trap) in loc)
|
||||
to_chat(src, "<span class='warning'>There is already a trap here. Aborting.</span>")
|
||||
return
|
||||
Fabricate(/obj/structure/swarmer/trap, 5)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/CreateBarricade()
|
||||
set name = "Create barricade"
|
||||
set category = "Swarmer"
|
||||
set desc = "Creates a barricade that will stop anything but swarmers and disabler beams from passing through."
|
||||
if(locate(/obj/structure/swarmer/blockade) in loc)
|
||||
to_chat(src, "<span class='warning'>There is already a blockade here. Aborting.</span>")
|
||||
return
|
||||
if(resources < 5)
|
||||
to_chat(src, "<span class='warning'>We do not have the resources for this!</span>")
|
||||
return
|
||||
if(do_mob(src, src, 10))
|
||||
Fabricate(/obj/structure/swarmer/blockade, 5)
|
||||
|
||||
|
||||
/obj/structure/swarmer/blockade
|
||||
name = "swarmer blockade"
|
||||
desc = "A quickly assembled energy blockade. Will not retain its form if damaged enough, but disabler beams and swarmers pass right through."
|
||||
icon_state = "barricade"
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
max_integrity = 50
|
||||
|
||||
/obj/structure/swarmer/blockade/CanPass(atom/movable/O)
|
||||
if(isswarmer(O))
|
||||
return 1
|
||||
if(istype(O, /obj/item/projectile/beam/disabler))
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/CreateSwarmer()
|
||||
set name = "Replicate"
|
||||
set category = "Swarmer"
|
||||
set desc = "Creates a shell for a new swarmer. Swarmers will self activate."
|
||||
to_chat(src, "<span class='info'>We are attempting to replicate ourselves. We will need to stand still until the process is complete.</span>")
|
||||
if(resources < 50)
|
||||
to_chat(src, "<span class='warning'>We do not have the resources for this!</span>")
|
||||
return
|
||||
if(!isturf(loc))
|
||||
to_chat(src, "<span class='warning'>This is not a suitable location for replicating ourselves. We need more room.</span>")
|
||||
return
|
||||
if(do_mob(src, src, 100))
|
||||
var/createtype = SwarmerTypeToCreate()
|
||||
if(createtype && Fabricate(createtype, 50))
|
||||
playsound(loc,'sound/items/poster_being_created.ogg',50, 1, -1)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/SwarmerTypeToCreate()
|
||||
return /obj/effect/mob_spawn/swarmer
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/RepairSelf()
|
||||
set name = "Self Repair"
|
||||
set category = "Swarmer"
|
||||
set desc = "Attempts to repair damage to our body. You will have to remain motionless until repairs are complete."
|
||||
if(!isturf(loc))
|
||||
return
|
||||
to_chat(src, "<span class='info'>Attempting to repair damage to our body, stand by...</span>")
|
||||
if(do_mob(src, src, 100))
|
||||
adjustHealth(-100)
|
||||
to_chat(src, "<span class='info'>We successfully repaired ourselves.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/ToggleLight()
|
||||
if(!light_range)
|
||||
set_light(3)
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/swarmer_chat(msg)
|
||||
var/rendered = "<B>Swarm communication - [src]</b> [say_quote(msg)]"
|
||||
for(var/i in GLOB.mob_list)
|
||||
var/mob/M = i
|
||||
if(isswarmer(M))
|
||||
to_chat(M, rendered)
|
||||
if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/ContactSwarmers()
|
||||
var/message = stripped_input(src, "Announce to other swarmers", "Swarmer contact")
|
||||
// TODO get swarmers their own colour rather than just boldtext
|
||||
if(message)
|
||||
swarmer_chat(message)
|
||||
@@ -1,260 +0,0 @@
|
||||
#define PINPOINTER_MINIMUM_RANGE 15
|
||||
#define PINPOINTER_EXTRA_RANDOM_RANGE 10
|
||||
#define PINPOINTER_PING_TIME 40
|
||||
#define PROB_ACTUAL_TRAITOR 20
|
||||
#define TRAITOR_AGENT_ROLE "Syndicate External Affairs Agent"
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs
|
||||
name = "Internal Affairs Agent"
|
||||
employer = "Nanotrasen"
|
||||
special_role = "internal affairs agent"
|
||||
antagpanel_category = "IAA"
|
||||
var/syndicate = FALSE
|
||||
var/last_man_standing = FALSE
|
||||
var/list/datum/mind/targets_stolen
|
||||
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/give_pinpointer()
|
||||
if(owner && owner.current)
|
||||
owner.current.apply_status_effect(/datum/status_effect/agent_pinpointer)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/apply_innate_effects()
|
||||
.=..() //in case the base is used in future
|
||||
if(owner && owner.current)
|
||||
give_pinpointer(owner.current)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/remove_innate_effects()
|
||||
.=..()
|
||||
if(owner && owner.current)
|
||||
owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/on_gain()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
.=..()
|
||||
/datum/antagonist/traitor/internal_affairs/on_removal()
|
||||
STOP_PROCESSING(SSprocessing,src)
|
||||
.=..()
|
||||
/datum/antagonist/traitor/internal_affairs/process()
|
||||
iaa_process()
|
||||
|
||||
|
||||
/datum/status_effect/agent_pinpointer
|
||||
id = "agent_pinpointer"
|
||||
duration = -1
|
||||
tick_interval = PINPOINTER_PING_TIME
|
||||
alert_type = /obj/screen/alert/status_effect/agent_pinpointer
|
||||
var/minimum_range = PINPOINTER_MINIMUM_RANGE
|
||||
var/range_fuzz_factor = PINPOINTER_EXTRA_RANDOM_RANGE
|
||||
var/mob/scan_target = null
|
||||
|
||||
/obj/screen/alert/status_effect/agent_pinpointer
|
||||
name = "Internal Affairs Integrated Pinpointer"
|
||||
desc = "Even stealthier than a normal implant."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinon"
|
||||
|
||||
/datum/status_effect/agent_pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
|
||||
if(!scan_target)
|
||||
linked_alert.icon_state = "pinonnull"
|
||||
return
|
||||
var/turf/here = get_turf(owner)
|
||||
var/turf/there = get_turf(scan_target)
|
||||
if(here.z != there.z)
|
||||
linked_alert.icon_state = "pinonnull"
|
||||
return
|
||||
if(get_dist_euclidian(here,there)<=minimum_range + rand(0, range_fuzz_factor))
|
||||
linked_alert.icon_state = "pinondirect"
|
||||
else
|
||||
linked_alert.setDir(get_dir(here, there))
|
||||
switch(get_dist(here, there))
|
||||
if(1 to 8)
|
||||
linked_alert.icon_state = "pinonclose"
|
||||
if(9 to 16)
|
||||
linked_alert.icon_state = "pinonmedium"
|
||||
if(16 to INFINITY)
|
||||
linked_alert.icon_state = "pinonfar"
|
||||
|
||||
/datum/status_effect/agent_pinpointer/proc/scan_for_target()
|
||||
scan_target = null
|
||||
if(owner)
|
||||
if(owner.mind)
|
||||
for(var/datum/objective/objective_ in owner.mind.get_all_objectives())
|
||||
if(!is_internal_objective(objective_))
|
||||
continue
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
var/mob/current = objective.target.current
|
||||
if(current&¤t.stat!=DEAD)
|
||||
scan_target = current
|
||||
break
|
||||
|
||||
/datum/status_effect/agent_pinpointer/tick()
|
||||
if(!owner)
|
||||
qdel(src)
|
||||
return
|
||||
scan_for_target()
|
||||
point_to_target()
|
||||
|
||||
|
||||
/proc/is_internal_objective(datum/objective/O)
|
||||
return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
|
||||
|
||||
/datum/antagonist/traitor/proc/replace_escape_objective()
|
||||
if(!owner || !objectives.len)
|
||||
return
|
||||
for (var/objective_ in objectives)
|
||||
if(!(istype(objective_, /datum/objective/escape)||istype(objective_, /datum/objective/survive)))
|
||||
continue
|
||||
remove_objective(objective_)
|
||||
|
||||
var/datum/objective/martyr/martyr_objective = new
|
||||
martyr_objective.owner = owner
|
||||
add_objective(martyr_objective)
|
||||
|
||||
/datum/antagonist/traitor/proc/reinstate_escape_objective()
|
||||
if(!owner||!objectives.len)
|
||||
return
|
||||
for (var/objective_ in objectives)
|
||||
if(!istype(objective_, /datum/objective/martyr))
|
||||
continue
|
||||
remove_objective(objective_)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/reinstate_escape_objective()
|
||||
..()
|
||||
var/objtype = traitor_kind == TRAITOR_HUMAN ? /datum/objective/escape : /datum/objective/survive
|
||||
var/datum/objective/escape_objective = new objtype
|
||||
escape_objective.owner = owner
|
||||
add_objective(escape_objective)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/steal_targets(datum/mind/victim)
|
||||
if(!owner.current||owner.current.stat==DEAD)
|
||||
return
|
||||
to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
|
||||
LAZYINITLIST(targets_stolen)
|
||||
for(var/objective_ in victim.get_all_objectives())
|
||||
if(istype(objective_, /datum/objective/assassinate/internal))
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
if(objective.target==owner)
|
||||
continue
|
||||
else if(targets_stolen.Find(objective.target) == 0)
|
||||
var/datum/objective/assassinate/internal/new_objective = new
|
||||
new_objective.owner = owner
|
||||
new_objective.target = objective.target
|
||||
new_objective.update_explanation_text()
|
||||
add_objective(new_objective)
|
||||
targets_stolen += objective.target
|
||||
var/status_text = objective.check_completion() ? "neutralised" : "active"
|
||||
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
|
||||
else if(istype(objective_, /datum/objective/destroy/internal))
|
||||
var/datum/objective/destroy/internal/objective = objective_
|
||||
var/datum/objective/destroy/internal/new_objective = new
|
||||
if(objective.target==owner)
|
||||
continue
|
||||
else if(targets_stolen.Find(objective.target) == 0)
|
||||
new_objective.owner = owner
|
||||
new_objective.target = objective.target
|
||||
new_objective.update_explanation_text()
|
||||
add_objective(new_objective)
|
||||
targets_stolen += objective.target
|
||||
var/status_text = objective.check_completion() ? "neutralised" : "active"
|
||||
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
|
||||
last_man_standing = TRUE
|
||||
for(var/objective_ in objectives)
|
||||
if(!is_internal_objective(objective_))
|
||||
continue
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
if(!objective.check_completion())
|
||||
last_man_standing = FALSE
|
||||
return
|
||||
if(last_man_standing)
|
||||
if(syndicate)
|
||||
to_chat(owner.current,"<span class='userdanger'> All the loyalist agents are dead, and no more is required of you. Die a glorious death, agent. </span>")
|
||||
else
|
||||
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
|
||||
replace_escape_objective(owner)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/iaa_process()
|
||||
if(owner&&owner.current&&owner.current.stat!=DEAD)
|
||||
for(var/objective_ in objectives)
|
||||
if(!is_internal_objective(objective_))
|
||||
continue
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
if(!objective.target)
|
||||
continue
|
||||
if(objective.check_completion())
|
||||
if(objective.stolen)
|
||||
continue
|
||||
else
|
||||
steal_targets(objective.target)
|
||||
objective.stolen = TRUE
|
||||
else
|
||||
if(objective.stolen)
|
||||
var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
|
||||
if(last_man_standing)
|
||||
if(syndicate)
|
||||
fail_msg += "<span class='userdanger'> You no longer have permission to die. </span>"
|
||||
else
|
||||
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
|
||||
reinstate_escape_objective(owner)
|
||||
last_man_standing = FALSE
|
||||
to_chat(owner.current, fail_msg)
|
||||
objective.stolen = FALSE
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/forge_iaa_objectives()
|
||||
if(SSticker.mode.target_list.len && SSticker.mode.target_list[owner]) // Is a double agent
|
||||
// Assassinate
|
||||
var/datum/mind/target_mind = SSticker.mode.target_list[owner]
|
||||
if(issilicon(target_mind.current))
|
||||
var/datum/objective/destroy/internal/destroy_objective = new
|
||||
destroy_objective.owner = owner
|
||||
destroy_objective.target = target_mind
|
||||
destroy_objective.update_explanation_text()
|
||||
add_objective(destroy_objective)
|
||||
else
|
||||
var/datum/objective/assassinate/internal/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.target = target_mind
|
||||
kill_objective.update_explanation_text()
|
||||
add_objective(kill_objective)
|
||||
|
||||
//Optional traitor objective
|
||||
if(prob(PROB_ACTUAL_TRAITOR))
|
||||
employer = "The Syndicate"
|
||||
owner.special_role = TRAITOR_AGENT_ROLE
|
||||
special_role = TRAITOR_AGENT_ROLE
|
||||
syndicate = TRUE
|
||||
forge_single_objective()
|
||||
return
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/forge_traitor_objectives()
|
||||
forge_iaa_objectives()
|
||||
|
||||
var/objtype = traitor_kind == TRAITOR_HUMAN ? /datum/objective/escape : /datum/objective/survive
|
||||
var/datum/objective/escape_objective = new objtype
|
||||
escape_objective.owner = owner
|
||||
add_objective(escape_objective)
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/greet_iaa()
|
||||
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "receiving bribes", "malpractice", "worship of prohibited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>You are the [special_role].</span>")
|
||||
if(syndicate)
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/greet()
|
||||
greet_iaa()
|
||||
|
||||
#undef PROB_ACTUAL_TRAITOR
|
||||
#undef PINPOINTER_EXTRA_RANDOM_RANGE
|
||||
#undef PINPOINTER_MINIMUM_RANGE
|
||||
#undef PINPOINTER_PING_TIME
|
||||
@@ -1,398 +0,0 @@
|
||||
#define TRAITOR_HUMAN "human"
|
||||
#define TRAITOR_AI "AI"
|
||||
|
||||
/datum/antagonist/traitor
|
||||
name = "Traitor"
|
||||
roundend_category = "traitors"
|
||||
antagpanel_category = "Traitor"
|
||||
job_rank = ROLE_TRAITOR
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
var/special_role = ROLE_TRAITOR
|
||||
var/employer = "The Syndicate"
|
||||
var/give_objectives = TRUE
|
||||
var/should_give_codewords = TRUE
|
||||
var/should_equip = TRUE
|
||||
var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/traitor/on_gain()
|
||||
if(owner.current && isAI(owner.current))
|
||||
traitor_kind = TRAITOR_AI
|
||||
|
||||
SSticker.mode.traitors += owner
|
||||
owner.special_role = special_role
|
||||
if(give_objectives)
|
||||
forge_traitor_objectives()
|
||||
finalize_traitor()
|
||||
..()
|
||||
|
||||
/datum/antagonist/traitor/apply_innate_effects()
|
||||
if(owner.assigned_role == "Clown")
|
||||
var/mob/living/carbon/human/traitor_mob = owner.current
|
||||
if(traitor_mob && istype(traitor_mob))
|
||||
if(!silent)
|
||||
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
traitor_mob.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
/datum/antagonist/traitor/remove_innate_effects()
|
||||
if(owner.assigned_role == "Clown")
|
||||
var/mob/living/carbon/human/traitor_mob = owner.current
|
||||
if(traitor_mob && istype(traitor_mob))
|
||||
traitor_mob.dna.add_mutation(CLOWNMUT)
|
||||
|
||||
/datum/antagonist/traitor/on_removal()
|
||||
//Remove malf powers.
|
||||
if(traitor_kind == TRAITOR_AI && owner.current && isAI(owner.current))
|
||||
var/mob/living/silicon/ai/A = owner.current
|
||||
A.set_zeroth_law("")
|
||||
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
||||
A.malf_picker.remove_malf_verbs(A)
|
||||
qdel(A.malf_picker)
|
||||
|
||||
SSticker.mode.traitors -= owner
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
owner.special_role = null
|
||||
..()
|
||||
|
||||
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/traitor/proc/remove_objective(datum/objective/O)
|
||||
objectives -= O
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_traitor_objectives()
|
||||
switch(traitor_kind)
|
||||
if(TRAITOR_AI)
|
||||
forge_ai_objectives()
|
||||
else
|
||||
forge_human_objectives()
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_human_objectives()
|
||||
var/is_hijacker = FALSE
|
||||
var/datum/game_mode/dynamic/mode
|
||||
var/is_dynamic = FALSE
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
|
||||
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
else
|
||||
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
|
||||
is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
|
||||
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
|
||||
is_hijacker = prob(10)
|
||||
var/martyr_chance = prob(20)
|
||||
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
|
||||
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
|
||||
if(!SSticker.mode.exchange_red)
|
||||
SSticker.mode.exchange_red = owner
|
||||
else
|
||||
SSticker.mode.exchange_blue = owner
|
||||
assign_exchange_role(SSticker.mode.exchange_red)
|
||||
assign_exchange_role(SSticker.mode.exchange_blue)
|
||||
objective_count += 1 //Exchange counts towards number of objectives
|
||||
var/toa = CONFIG_GET(number/traitor_objectives_amount)
|
||||
for(var/i = objective_count, i < toa, i++)
|
||||
forge_single_objective()
|
||||
|
||||
if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
|
||||
if (!(locate(/datum/objective/hijack) in objectives))
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = owner
|
||||
add_objective(hijack_objective)
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_hijack_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("[owner.name] spent [threat_spent] on hijack.")
|
||||
return
|
||||
|
||||
|
||||
var/martyr_compatibility = 1 //You can't succeed in stealing if you're dead.
|
||||
for(var/datum/objective/O in objectives)
|
||||
if(!O.martyr_compatible)
|
||||
martyr_compatibility = 0
|
||||
break
|
||||
|
||||
if(martyr_compatibility && martyr_chance)
|
||||
var/datum/objective/martyr/martyr_objective = new
|
||||
martyr_objective.owner = owner
|
||||
add_objective(martyr_objective)
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_hijack_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("[owner.name] spent [threat_spent] on glorious death.")
|
||||
return
|
||||
|
||||
else
|
||||
if(!(locate(/datum/objective/escape) in objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
add_objective(escape_objective)
|
||||
return
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_ai_objectives()
|
||||
var/objective_count = 0
|
||||
|
||||
if(prob(30))
|
||||
objective_count += forge_single_objective()
|
||||
|
||||
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
|
||||
var/datum/objective/survive/exist/exist_objective = new
|
||||
exist_objective.owner = owner
|
||||
add_objective(exist_objective)
|
||||
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_single_objective()
|
||||
switch(traitor_kind)
|
||||
if(TRAITOR_AI)
|
||||
return forge_single_AI_objective()
|
||||
else
|
||||
return forge_single_human_objective()
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_single_human_objective() //Returns how many objectives are added
|
||||
.=1
|
||||
var/assassin_prob = 50
|
||||
var/is_dynamic = FALSE
|
||||
var/datum/game_mode/dynamic/mode
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
assassin_prob = mode.threat_level*(2/3)
|
||||
if(prob(assassin_prob))
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("[owner.name] spent [threat_spent] on an assassination target.")
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = owner
|
||||
destroy_objective.find_target()
|
||||
add_objective(destroy_objective)
|
||||
else if(prob(30))
|
||||
var/datum/objective/maroon/maroon_objective = new
|
||||
maroon_objective.owner = owner
|
||||
maroon_objective.find_target()
|
||||
add_objective(maroon_objective)
|
||||
else
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = owner
|
||||
download_objective.gen_amount_goal()
|
||||
add_objective(download_objective)
|
||||
else
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = owner
|
||||
steal_objective.find_target()
|
||||
add_objective(steal_objective)
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_single_AI_objective()
|
||||
.=1
|
||||
var/special_pick = rand(1,4)
|
||||
switch(special_pick)
|
||||
if(1)
|
||||
var/datum/objective/block/block_objective = new
|
||||
block_objective.owner = owner
|
||||
add_objective(block_objective)
|
||||
if(2)
|
||||
var/datum/objective/purge/purge_objective = new
|
||||
purge_objective.owner = owner
|
||||
add_objective(purge_objective)
|
||||
if(3)
|
||||
var/datum/objective/robot_army/robot_objective = new
|
||||
robot_objective.owner = owner
|
||||
add_objective(robot_objective)
|
||||
if(4) //Protect and strand a target
|
||||
var/datum/objective/protect/yandere_one = new
|
||||
yandere_one.owner = owner
|
||||
add_objective(yandere_one)
|
||||
yandere_one.find_target()
|
||||
var/datum/objective/maroon/yandere_two = new
|
||||
yandere_two.owner = owner
|
||||
yandere_two.target = yandere_one.target
|
||||
yandere_two.update_explanation_text() // normally called in find_target()
|
||||
add_objective(yandere_two)
|
||||
.=2
|
||||
|
||||
/datum/antagonist/traitor/greet()
|
||||
to_chat(owner.current, "<B><font size=3 color=red>You are the [owner.special_role].</font></B>")
|
||||
owner.announce_objectives()
|
||||
if(should_give_codewords)
|
||||
give_codewords()
|
||||
|
||||
/datum/antagonist/traitor/proc/update_traitor_icons_added(datum/mind/traitor_mind)
|
||||
var/datum/atom_hud/antag/traitorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
|
||||
traitorhud.join_hud(owner.current)
|
||||
set_antag_hud(owner.current, "traitor")
|
||||
|
||||
/datum/antagonist/traitor/proc/update_traitor_icons_removed(datum/mind/traitor_mind)
|
||||
var/datum/atom_hud/antag/traitorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
|
||||
traitorhud.leave_hud(owner.current)
|
||||
set_antag_hud(owner.current, null)
|
||||
|
||||
/datum/antagonist/traitor/proc/finalize_traitor()
|
||||
switch(traitor_kind)
|
||||
if(TRAITOR_AI)
|
||||
add_law_zero()
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
owner.current.grant_language(/datum/language/codespeak)
|
||||
if(TRAITOR_HUMAN)
|
||||
if(should_equip)
|
||||
equip(silent)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
|
||||
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_added()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
A.hack_software = TRUE
|
||||
|
||||
/datum/antagonist/traitor/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_removed()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
A.hack_software = FALSE
|
||||
|
||||
/datum/antagonist/traitor/proc/give_codewords()
|
||||
if(!owner.current)
|
||||
return
|
||||
var/mob/traitor_mob=owner.current
|
||||
|
||||
var/phrases = jointext(GLOB.syndicate_code_phrase, ", ")
|
||||
var/responses = jointext(GLOB.syndicate_code_response, ", ")
|
||||
|
||||
var/dat = "<U><B>The Syndicate have provided you with the following codewords to identify fellow agents:</B></U>\n"
|
||||
dat += "<B>Code Phrase</B>: <span class='blue'>[phrases]</span>\n"
|
||||
dat += "<B>Code Response</B>: <span class='red'>[responses]</span>"
|
||||
to_chat(traitor_mob, dat)
|
||||
|
||||
antag_memory += "<b>Code Phrase</b>: <span class='blue'>[phrases]</span><br>"
|
||||
antag_memory += "<b>Code Response</b>: <span class='red'>[responses]</span><br>"
|
||||
|
||||
/datum/antagonist/traitor/proc/add_law_zero()
|
||||
var/mob/living/silicon/ai/killer = owner.current
|
||||
if(!killer || !istype(killer))
|
||||
return
|
||||
var/law = "Accomplish your objectives at all costs."
|
||||
var/law_borg = "Accomplish your AI's objectives at all costs."
|
||||
killer.set_zeroth_law(law, law_borg)
|
||||
killer.set_syndie_radio()
|
||||
to_chat(killer, "Your radio has been upgraded! Use :t to speak on an encrypted channel with Syndicate Agents!")
|
||||
killer.add_malf_picker()
|
||||
|
||||
/datum/antagonist/traitor/proc/equip(var/silent = FALSE)
|
||||
if(traitor_kind == TRAITOR_HUMAN)
|
||||
owner.equip_traitor(employer, silent, src)
|
||||
|
||||
/datum/antagonist/traitor/proc/assign_exchange_role()
|
||||
//set faction
|
||||
var/faction = "red"
|
||||
if(owner == SSticker.mode.exchange_blue)
|
||||
faction = "blue"
|
||||
|
||||
//Assign objectives
|
||||
var/datum/objective/steal/exchange/exchange_objective = new
|
||||
exchange_objective.set_faction(faction,((faction == "red") ? SSticker.mode.exchange_blue : SSticker.mode.exchange_red))
|
||||
exchange_objective.owner = owner
|
||||
add_objective(exchange_objective)
|
||||
|
||||
if(prob(20))
|
||||
var/datum/objective/steal/exchange/backstab/backstab_objective = new
|
||||
backstab_objective.set_faction(faction)
|
||||
backstab_objective.owner = owner
|
||||
add_objective(backstab_objective)
|
||||
|
||||
//Spawn and equip documents
|
||||
var/mob/living/carbon/human/mob = owner.current
|
||||
|
||||
var/obj/item/folder/syndicate/folder
|
||||
if(owner == SSticker.mode.exchange_red)
|
||||
folder = new/obj/item/folder/syndicate/red(mob.loc)
|
||||
else
|
||||
folder = new/obj/item/folder/syndicate/blue(mob.loc)
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
|
||||
var/where = "At your feet"
|
||||
var/equipped_slot = mob.equip_in_one_of_slots(folder, slots)
|
||||
if (equipped_slot)
|
||||
where = "In your [equipped_slot]"
|
||||
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
|
||||
|
||||
//TODO Collate
|
||||
/datum/antagonist/traitor/roundend_report()
|
||||
var/list/result = list()
|
||||
|
||||
var/traitorwin = TRUE
|
||||
|
||||
result += printplayer(owner)
|
||||
|
||||
var/TC_uses = 0
|
||||
var/uplink_true = FALSE
|
||||
var/purchases = ""
|
||||
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
|
||||
var/datum/uplink_purchase_log/H = GLOB.uplink_purchase_logs_by_key[owner.key]
|
||||
if(H)
|
||||
TC_uses = H.total_spent
|
||||
uplink_true = TRUE
|
||||
purchases += H.generate_render(FALSE)
|
||||
|
||||
var/objectives_text = ""
|
||||
if(objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
count++
|
||||
|
||||
if(uplink_true)
|
||||
var/uplink_text = "(used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses==0 && traitorwin)
|
||||
var/static/icon/badass = icon('icons/badass.dmi', "badass")
|
||||
uplink_text += "<BIG>[icon2html(badass, world)]</BIG>"
|
||||
result += uplink_text
|
||||
|
||||
result += objectives_text
|
||||
|
||||
var/special_role_text = lowertext(name)
|
||||
|
||||
if(traitorwin)
|
||||
result += "<span class='greentext'>The [special_role_text] was successful!</span>"
|
||||
else
|
||||
result += "<span class='redtext'>The [special_role_text] has failed!</span>"
|
||||
SEND_SOUND(owner.current, 'sound/ambience/ambifailure.ogg')
|
||||
|
||||
return result.Join("<br>")
|
||||
|
||||
/datum/antagonist/traitor/roundend_report_footer()
|
||||
var/phrases = jointext(GLOB.syndicate_code_phrase, ", ")
|
||||
var/responses = jointext(GLOB.syndicate_code_response, ", ")
|
||||
|
||||
var message = "<br><b>The code phrases were:</b> <span class='bluetext'>[phrases]</span><br>\
|
||||
<b>The code responses were:</b> <span class='redtext'>[responses]</span><br>"
|
||||
|
||||
return message
|
||||
|
||||
|
||||
/datum/antagonist/traitor/is_gamemode_hero()
|
||||
return SSticker.mode.name == "traitor"
|
||||
@@ -1,861 +0,0 @@
|
||||
#define DEFAULT_DOOMSDAY_TIMER 4500
|
||||
#define DOOMSDAY_ANNOUNCE_INTERVAL 600
|
||||
|
||||
GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
/obj/machinery/field/containment,
|
||||
/obj/machinery/power/supermatter_crystal,
|
||||
/obj/machinery/doomsday_device,
|
||||
/obj/machinery/nuclearbomb,
|
||||
/obj/machinery/nuclearbomb/selfdestruct,
|
||||
/obj/machinery/nuclearbomb/syndicate,
|
||||
/obj/machinery/syndicatebomb,
|
||||
/obj/machinery/syndicatebomb/badmin,
|
||||
/obj/machinery/syndicatebomb/badmin/clown,
|
||||
/obj/machinery/syndicatebomb/empty,
|
||||
/obj/machinery/syndicatebomb/self_destruct,
|
||||
/obj/machinery/syndicatebomb/training
|
||||
)))
|
||||
|
||||
//The malf AI action subtype. All malf actions are subtypes of this.
|
||||
/datum/action/innate/ai
|
||||
name = "AI Action"
|
||||
desc = "You aren't entirely sure what this does, but it's very beepy and boopy."
|
||||
background_icon_state = "bg_tech_blue"
|
||||
icon_icon = 'icons/mob/actions/actions_AI.dmi'
|
||||
var/mob/living/silicon/ai/owner_AI //The owner AI, so we don't have to typecast every time
|
||||
var/uses //If we have multiple uses of the same power
|
||||
var/auto_use_uses = TRUE //If we automatically use up uses on each activation
|
||||
var/cooldown_period //If applicable, the time in deciseconds we have to wait before using any more modules
|
||||
|
||||
/datum/action/innate/ai/Grant(mob/living/L)
|
||||
. = ..()
|
||||
if(!isAI(owner))
|
||||
WARNING("AI action [name] attempted to grant itself to non-AI mob [L.real_name] ([L.key])!")
|
||||
qdel(src)
|
||||
else
|
||||
owner_AI = owner
|
||||
|
||||
/datum/action/innate/ai/IsAvailable()
|
||||
. = ..()
|
||||
if(owner_AI && owner_AI.malf_cooldown > world.time)
|
||||
return
|
||||
|
||||
/datum/action/innate/ai/Trigger()
|
||||
. = ..()
|
||||
if(auto_use_uses)
|
||||
adjust_uses(-1)
|
||||
if(cooldown_period)
|
||||
owner_AI.malf_cooldown = world.time + cooldown_period
|
||||
|
||||
/datum/action/innate/ai/proc/adjust_uses(amt, silent)
|
||||
uses += amt
|
||||
if(!silent && uses)
|
||||
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
|
||||
if(!uses)
|
||||
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
|
||||
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
|
||||
qdel(src)
|
||||
|
||||
//Framework for ranged abilities that can have different effects by left-clicking stuff.
|
||||
/datum/action/innate/ai/ranged
|
||||
name = "Ranged AI Action"
|
||||
auto_use_uses = FALSE //This is so we can do the thing and disable/enable freely without having to constantly add uses
|
||||
var/obj/effect/proc_holder/ranged_ai/linked_ability //The linked proc holder that contains the actual ability code
|
||||
var/linked_ability_type //The path of our linked ability
|
||||
|
||||
/datum/action/innate/ai/ranged/New()
|
||||
if(!linked_ability_type)
|
||||
WARNING("Ranged AI action [name] attempted to spawn without a linked ability!")
|
||||
qdel(src) //uh oh!
|
||||
return
|
||||
linked_ability = new linked_ability_type()
|
||||
linked_ability.attached_action = src
|
||||
..()
|
||||
|
||||
/datum/action/innate/ai/ranged/adjust_uses(amt, silent)
|
||||
uses += amt
|
||||
if(!silent && uses)
|
||||
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
|
||||
if(!uses)
|
||||
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
|
||||
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
|
||||
Remove(owner)
|
||||
QDEL_IN(src, 100) //let any active timers on us finish up
|
||||
|
||||
/datum/action/innate/ai/ranged/Destroy()
|
||||
QDEL_NULL(linked_ability)
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/ai/ranged/Activate()
|
||||
linked_ability.toggle(owner)
|
||||
return TRUE
|
||||
|
||||
//The actual ranged proc holder.
|
||||
/obj/effect/proc_holder/ranged_ai
|
||||
var/enable_text = "<span class='notice'>Hello World!</span>" //Appears when the user activates the ability
|
||||
var/disable_text = "<span class='danger'>Goodbye Cruel World!</span>" //Context clues!
|
||||
var/datum/action/innate/ai/ranged/attached_action
|
||||
|
||||
/obj/effect/proc_holder/ranged_ai/Destroy()
|
||||
QDEL_NULL(attached_action)
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/ranged_ai/proc/toggle(mob/user)
|
||||
if(active)
|
||||
remove_ranged_ability(disable_text)
|
||||
else
|
||||
add_ranged_ability(user, enable_text)
|
||||
|
||||
|
||||
//The datum and interface for the malf unlock menu, which lets them choose actions to unlock.
|
||||
/datum/module_picker
|
||||
var/temp
|
||||
var/processing_time = 50
|
||||
var/list/possible_modules
|
||||
|
||||
/datum/module_picker/New()
|
||||
possible_modules = list()
|
||||
for(var/type in typesof(/datum/AI_Module))
|
||||
var/datum/AI_Module/AM = new type
|
||||
if((AM.power_type && AM.power_type != /datum/action/innate/ai) || AM.upgrade)
|
||||
possible_modules += AM
|
||||
|
||||
/datum/module_picker/proc/remove_malf_verbs(mob/living/silicon/ai/AI) //Removes all malfunction-related abilities from the target AI.
|
||||
for(var/datum/AI_Module/AM in possible_modules)
|
||||
for(var/datum/action/A in AI.actions)
|
||||
if(istype(A, initial(AM.power_type)))
|
||||
qdel(A)
|
||||
|
||||
/datum/module_picker/proc/use(mob/user)
|
||||
var/list/dat = list()
|
||||
dat += "<B>Select use of processing time: (currently #[processing_time] left.)</B><BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<B>Install Module:</B><BR>"
|
||||
dat += "<I>The number afterwards is the amount of processing time it consumes.</I><BR>"
|
||||
for(var/datum/AI_Module/large/module in possible_modules)
|
||||
dat += "<A href='byond://?src=[REF(src)];[module.mod_pick_name]=1'>[module.module_name]</A><A href='byond://?src=[REF(src)];showdesc=[module.mod_pick_name]'>\[?\]</A> ([module.cost])<BR>"
|
||||
for(var/datum/AI_Module/small/module in possible_modules)
|
||||
dat += "<A href='byond://?src=[REF(src)];[module.mod_pick_name]=1'>[module.module_name]</A><A href='byond://?src=[REF(src)];showdesc=[module.mod_pick_name]'>\[?\]</A> ([module.cost])<BR>"
|
||||
dat += "<HR>"
|
||||
if(temp)
|
||||
dat += "[temp]"
|
||||
var/datum/browser/popup = new(user, "modpicker", "Malf Module Menu")
|
||||
popup.set_content(dat.Join())
|
||||
popup.open()
|
||||
|
||||
/datum/module_picker/Topic(href, href_list)
|
||||
..()
|
||||
|
||||
if(!isAI(usr))
|
||||
return
|
||||
var/mob/living/silicon/ai/A = usr
|
||||
|
||||
if(A.stat == DEAD)
|
||||
to_chat(A, "<span class='warning'>You are already dead!</span>")
|
||||
return
|
||||
|
||||
for(var/datum/AI_Module/AM in possible_modules)
|
||||
if (href_list[AM.mod_pick_name])
|
||||
|
||||
// Cost check
|
||||
if(AM.cost > processing_time)
|
||||
temp = "You cannot afford this module."
|
||||
break
|
||||
|
||||
var/datum/action/innate/ai/action = locate(AM.power_type) in A.actions
|
||||
|
||||
// Give the power and take away the money.
|
||||
if(AM.upgrade) //upgrade and upgrade() are separate, be careful!
|
||||
AM.upgrade(A)
|
||||
possible_modules -= AM
|
||||
to_chat(A, AM.unlock_text)
|
||||
A.playsound_local(A, AM.unlock_sound, 50, 0)
|
||||
else
|
||||
if(AM.power_type)
|
||||
if(!action) //Unlocking for the first time
|
||||
var/datum/action/AC = new AM.power_type
|
||||
AC.Grant(A)
|
||||
A.current_modules += new AM.type
|
||||
temp = AM.description
|
||||
if(AM.one_purchase)
|
||||
possible_modules -= AM
|
||||
if(AM.unlock_text)
|
||||
to_chat(A, AM.unlock_text)
|
||||
if(AM.unlock_sound)
|
||||
A.playsound_local(A, AM.unlock_sound, 50, 0)
|
||||
else //Adding uses to an existing module
|
||||
action.uses += initial(action.uses)
|
||||
temp = "Additional use[action.uses > 1 ? "s" : ""] added to [action.name]!"
|
||||
processing_time -= AM.cost
|
||||
|
||||
if(href_list["showdesc"])
|
||||
if(AM.mod_pick_name == href_list["showdesc"])
|
||||
temp = AM.description
|
||||
use(usr)
|
||||
|
||||
|
||||
//The base module type, which holds info about each ability.
|
||||
/datum/AI_Module
|
||||
var/module_name
|
||||
var/mod_pick_name
|
||||
var/description = ""
|
||||
var/engaged = 0
|
||||
var/cost = 5
|
||||
var/one_purchase = FALSE //If this module can only be purchased once. This always applies to upgrades, even if the variable is set to false.
|
||||
|
||||
var/power_type = /datum/action/innate/ai //If the module gives an active ability, use this. Mutually exclusive with upgrade.
|
||||
var/upgrade //If the module gives a passive upgrade, use this. Mutually exclusive with power_type.
|
||||
var/unlock_text = "<span class='notice'>Hello World!</span>" //Text shown when an ability is unlocked
|
||||
var/unlock_sound //Sound played when an ability is unlocked
|
||||
|
||||
/datum/AI_Module/proc/upgrade(mob/living/silicon/ai/AI) //Apply upgrades!
|
||||
return
|
||||
|
||||
/datum/AI_Module/large //Big, powerful stuff that can only be used once.
|
||||
/datum/AI_Module/small //Weak, usually localized stuff with multiple uses.
|
||||
|
||||
|
||||
//Doomsday Device: Starts the self-destruct timer. It can only be stopped by killing the AI completely.
|
||||
/datum/AI_Module/large/nuke_station
|
||||
module_name = "Doomsday Device"
|
||||
mod_pick_name = "nukestation"
|
||||
description = "Activate a weapon that will disintegrate all organic life on the station after a 450 second delay. Can only be used while on the station, will fail if your core is moved off station or destroyed."
|
||||
cost = 130
|
||||
one_purchase = TRUE
|
||||
power_type = /datum/action/innate/ai/nuke_station
|
||||
unlock_text = "<span class='notice'>You slowly, carefully, establish a connection with the on-station self-destruct. You can now activate it at any time.</span>"
|
||||
|
||||
/datum/action/innate/ai/nuke_station
|
||||
name = "Doomsday Device"
|
||||
desc = "Activates the doomsday device. This is not reversible."
|
||||
button_icon_state = "doomsday_device"
|
||||
auto_use_uses = FALSE
|
||||
|
||||
/datum/action/innate/ai/nuke_station/Activate()
|
||||
var/turf/T = get_turf(owner)
|
||||
if(!istype(T) || !is_station_level(T.z))
|
||||
to_chat(owner, "<span class='warning'>You cannot activate the doomsday device while off-station!</span>")
|
||||
return
|
||||
if(alert(owner, "Send arming signal? (true = arm, false = cancel)", "purge_all_life()", "confirm = TRUE;", "confirm = FALSE;") != "confirm = TRUE;")
|
||||
return
|
||||
active = TRUE
|
||||
set_us_up_the_bomb(owner)
|
||||
|
||||
/datum/action/innate/ai/nuke_station/proc/set_us_up_the_bomb(mob/living/owner)
|
||||
set waitfor = FALSE
|
||||
to_chat(owner, "<span class='small boldannounce'>run -o -a 'selfdestruct'</span>")
|
||||
sleep(5)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>Running executable 'selfdestruct'...</span>")
|
||||
sleep(rand(10, 30))
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
owner.playsound_local(owner, 'sound/misc/bloblarm.ogg', 50, 0)
|
||||
to_chat(owner, "<span class='userdanger'>!!! UNAUTHORIZED SELF-DESTRUCT ACCESS !!!</span>")
|
||||
to_chat(owner, "<span class='boldannounce'>This is a class-3 security violation. This incident will be reported to Central Command.</span>")
|
||||
for(var/i in 1 to 3)
|
||||
sleep(20)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='boldannounce'>Sending security report to Central Command.....[rand(0, 9) + (rand(20, 30) * i)]%</span>")
|
||||
sleep(3)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>auth 'akjv9c88asdf12nb' ******************</span>")
|
||||
owner.playsound_local(owner, 'sound/items/timer.ogg', 50, 0)
|
||||
sleep(30)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Credentials accepted. Welcome, akjv9c88asdf12nb.</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/server-ready.ogg', 50, 0)
|
||||
sleep(5)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Arm self-destruct device? (Y/N)</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/compiler-stage1.ogg', 50, 0)
|
||||
sleep(20)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>Y</span>")
|
||||
sleep(15)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Confirm arming of self-destruct device? (Y/N)</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/compiler-stage2.ogg', 50, 0)
|
||||
sleep(10)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>Y</span>")
|
||||
sleep(rand(15, 25))
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Please repeat password to confirm.</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/compiler-stage2.ogg', 50, 0)
|
||||
sleep(14)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='small boldannounce'>******************</span>")
|
||||
sleep(40)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
to_chat(owner, "<span class='boldnotice'>Credentials accepted. Transmitting arming signal...</span>")
|
||||
owner.playsound_local(owner, 'sound/misc/server-ready.ogg', 50, 0)
|
||||
sleep(30)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
|
||||
set_security_level("delta")
|
||||
var/obj/machinery/doomsday_device/DOOM = new(owner_AI)
|
||||
owner_AI.nuking = TRUE
|
||||
owner_AI.doomsday_device = DOOM
|
||||
owner_AI.doomsday_device.start()
|
||||
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/doomsday_device
|
||||
icon = 'icons/obj/machines/nuke_terminal.dmi'
|
||||
name = "doomsday device"
|
||||
icon_state = "nuclearbomb_base"
|
||||
desc = "A weapon which disintegrates all organic life in a large area."
|
||||
density = TRUE
|
||||
verb_exclaim = "blares"
|
||||
var/timing = FALSE
|
||||
var/obj/effect/countdown/doomsday/countdown
|
||||
var/detonation_timer
|
||||
var/next_announce
|
||||
|
||||
/obj/machinery/doomsday_device/Initialize()
|
||||
. = ..()
|
||||
countdown = new(src)
|
||||
|
||||
/obj/machinery/doomsday_device/Destroy()
|
||||
QDEL_NULL(countdown)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
SSmapping.remove_nuke_threat(src)
|
||||
for(var/A in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/AI = A
|
||||
if(AI.doomsday_device == src)
|
||||
AI.doomsday_device = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doomsday_device/proc/start()
|
||||
detonation_timer = world.time + DEFAULT_DOOMSDAY_TIMER
|
||||
next_announce = world.time + DOOMSDAY_ANNOUNCE_INTERVAL
|
||||
timing = TRUE
|
||||
countdown.start()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
SSmapping.add_nuke_threat(src) //This causes all blue "circuit" tiles on the map to change to animated red icon state.
|
||||
|
||||
/obj/machinery/doomsday_device/proc/seconds_remaining()
|
||||
. = max(0, (round((detonation_timer - world.time) / 10)))
|
||||
|
||||
/obj/machinery/doomsday_device/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || !is_station_level(T.z))
|
||||
minor_announce("DOOMSDAY DEVICE OUT OF STATION RANGE, ABORTING", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(!timing)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return
|
||||
var/sec_left = seconds_remaining()
|
||||
if(!sec_left)
|
||||
timing = FALSE
|
||||
detonate()
|
||||
else if(world.time >= next_announce)
|
||||
minor_announce("[sec_left] SECONDS UNTIL DOOMSDAY DEVICE ACTIVATION!", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
|
||||
next_announce += DOOMSDAY_ANNOUNCE_INTERVAL
|
||||
|
||||
/obj/machinery/doomsday_device/proc/detonate()
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
sleep(100)
|
||||
for(var/i in GLOB.mob_living_list)
|
||||
var/mob/living/L = i
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T || !is_station_level(T.z))
|
||||
continue
|
||||
if(issilicon(L))
|
||||
continue
|
||||
to_chat(L, "<span class='userdanger'>The blast wave from [src] tears you atom from atom!</span>")
|
||||
L.dust()
|
||||
to_chat(world, "<B>The AI cleansed the station of life with the doomsday device!</B>")
|
||||
SSticker.force_ending = 1
|
||||
|
||||
|
||||
//AI Turret Upgrade: Increases the health and damage of all turrets.
|
||||
/datum/AI_Module/large/upgrade_turrets
|
||||
module_name = "AI Turret Upgrade"
|
||||
mod_pick_name = "turret"
|
||||
description = "Improves the power and health of all AI turrets. This effect is permanent."
|
||||
cost = 30
|
||||
upgrade = TRUE
|
||||
unlock_text = "<span class='notice'>You establish a power diversion to your turrets, upgrading their health and damage.</span>"
|
||||
unlock_sound = 'sound/items/rped.ogg'
|
||||
|
||||
/datum/AI_Module/large/upgrade_turrets/upgrade(mob/living/silicon/ai/AI)
|
||||
for(var/obj/machinery/porta_turret/ai/turret in GLOB.machines)
|
||||
turret.obj_integrity += 30
|
||||
turret.lethal_projectile = /obj/item/projectile/beam/laser/heavylaser //Once you see it, you will know what it means to FEAR.
|
||||
turret.lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
|
||||
|
||||
//Hostile Station Lockdown: Locks, bolts, and electrifies every airlock on the station. After 90 seconds, the doors reset.
|
||||
/datum/AI_Module/large/lockdown
|
||||
module_name = "Hostile Station Lockdown"
|
||||
mod_pick_name = "lockdown"
|
||||
description = "Overload the airlock, blast door and fire control networks, locking them down. Caution! This command also electrifies all airlocks. The networks will automatically reset after 90 seconds, briefly \
|
||||
opening all doors on the station."
|
||||
cost = 30
|
||||
one_purchase = TRUE
|
||||
power_type = /datum/action/innate/ai/lockdown
|
||||
unlock_text = "<span class='notice'>You upload a sleeper trojan into the door control systems. You can send a signal to set it off at any time.</span>"
|
||||
unlock_sound = 'sound/machines/boltsdown.ogg'
|
||||
|
||||
/datum/action/innate/ai/lockdown
|
||||
name = "Lockdown"
|
||||
desc = "Closes, bolts, and depowers every airlock, firelock, and blast door on the station. After 90 seconds, they will reset themselves."
|
||||
button_icon_state = "lockdown"
|
||||
uses = 1
|
||||
|
||||
/datum/action/innate/ai/lockdown/Activate()
|
||||
for(var/obj/machinery/door/D in GLOB.airlocks)
|
||||
if(!is_station_level(D.z))
|
||||
continue
|
||||
INVOKE_ASYNC(D, /obj/machinery/door.proc/hostile_lockdown, owner)
|
||||
addtimer(CALLBACK(D, /obj/machinery/door.proc/disable_lockdown), 900)
|
||||
|
||||
var/obj/machinery/computer/communications/C = locate() in GLOB.machines
|
||||
if(C)
|
||||
C.post_status("alert", "lockdown")
|
||||
|
||||
minor_announce("Hostile runtime detected in door controllers. Isolation lockdown protocols are now in effect. Please remain calm.","Network Alert:", TRUE)
|
||||
to_chat(owner, "<span class='danger'>Lockdown initiated. Network reset in 90 seconds.</span>")
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/minor_announce,
|
||||
"Automatic system reboot complete. Have a secure day.",
|
||||
"Network reset:"), 900)
|
||||
|
||||
|
||||
//Destroy RCDs: Detonates all non-cyborg RCDs on the station.
|
||||
/datum/AI_Module/large/destroy_rcd
|
||||
module_name = "Destroy RCDs"
|
||||
mod_pick_name = "rcd"
|
||||
description = "Send a specialised pulse to detonate all hand-held and exosuit Rapid Construction Devices on the station."
|
||||
cost = 25
|
||||
one_purchase = TRUE
|
||||
power_type = /datum/action/innate/ai/destroy_rcds
|
||||
unlock_text = "<span class='notice'>After some improvisation, you rig your onboard radio to be able to send a signal to detonate all RCDs.</span>"
|
||||
unlock_sound = 'sound/items/timer.ogg'
|
||||
|
||||
/datum/action/innate/ai/destroy_rcds
|
||||
name = "Destroy RCDs"
|
||||
desc = "Detonate all non-cyborg RCDs on the station."
|
||||
button_icon_state = "detonate_rcds"
|
||||
uses = 1
|
||||
cooldown_period = 100
|
||||
|
||||
/datum/action/innate/ai/destroy_rcds/Activate()
|
||||
for(var/I in GLOB.rcd_list)
|
||||
if(!istype(I, /obj/item/construction/rcd/borg)) //Ensures that cyborg RCDs are spared.
|
||||
var/obj/item/construction/rcd/RCD = I
|
||||
RCD.detonate_pulse()
|
||||
to_chat(owner, "<span class='danger'>RCD detonation pulse emitted.</span>")
|
||||
owner.playsound_local(owner, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
|
||||
|
||||
//Unlock Mech Domination: Unlocks the ability to dominate mechs. Big shocker, right?
|
||||
/datum/AI_Module/large/mecha_domination
|
||||
module_name = "Unlock Mech Domination"
|
||||
mod_pick_name = "mechjack"
|
||||
description = "Allows you to hack into a mech's onboard computer, shunting all processes into it and ejecting any occupants. Once uploaded to the mech, it is impossible to leave.\
|
||||
Do not allow the mech to leave the station's vicinity or allow it to be destroyed."
|
||||
cost = 30
|
||||
upgrade = TRUE
|
||||
unlock_text = "<span class='notice'>Virus package compiled. Select a target mech at any time. <b>You must remain on the station at all times. Loss of signal will result in total system lockout.</b></span>"
|
||||
unlock_sound = 'sound/mecha/nominal.ogg'
|
||||
|
||||
/datum/AI_Module/large/mecha_domination/upgrade(mob/living/silicon/ai/AI)
|
||||
AI.can_dominate_mechs = TRUE //Yep. This is all it does. Honk!
|
||||
|
||||
|
||||
//Thermal Sensor Override: Unlocks the ability to disable all fire alarms from doing their job.
|
||||
/datum/AI_Module/large/break_fire_alarms
|
||||
module_name = "Thermal Sensor Override"
|
||||
mod_pick_name = "burnpigs"
|
||||
description = "Gives you the ability to override the thermal sensors on all fire alarms. This will remove their ability to scan for fire and thus their ability to alert. \
|
||||
Anyone can check the fire alarm's interface and may be tipped off by its status."
|
||||
one_purchase = TRUE
|
||||
cost = 25
|
||||
power_type = /datum/action/innate/ai/break_fire_alarms
|
||||
unlock_text = "<span class='notice'>You replace the thermal sensing capabilities of all fire alarms with a manual override, allowing you to turn them off at will.</span>"
|
||||
unlock_sound = 'goon/sound/machinery/firealarm.ogg'
|
||||
|
||||
/datum/action/innate/ai/break_fire_alarms
|
||||
name = "Override Thermal Sensors"
|
||||
desc = "Disables the automatic temperature sensing on all fire alarms, making them effectively useless."
|
||||
button_icon_state = "break_fire_alarms"
|
||||
uses = 1
|
||||
|
||||
/datum/action/innate/ai/break_fire_alarms/Activate()
|
||||
for(var/obj/machinery/firealarm/F in GLOB.machines)
|
||||
if(!is_station_level(F.z))
|
||||
continue
|
||||
F.obj_flags |= EMAGGED
|
||||
to_chat(owner, "<span class='notice'>All thermal sensors on the station have been disabled. Fire alerts will no longer be recognized.</span>")
|
||||
owner.playsound_local(owner, 'sound/machines/terminal_off.ogg', 50, 0)
|
||||
|
||||
|
||||
//Air Alarm Safety Override: Unlocks the ability to enable flooding on all air alarms.
|
||||
/datum/AI_Module/large/break_air_alarms
|
||||
module_name = "Air Alarm Safety Override"
|
||||
mod_pick_name = "allow_flooding"
|
||||
description = "Gives you the ability to disable safeties on all air alarms. This will allow you to use the environmental mode Flood, which disables scrubbers as well as pressure checks on vents. \
|
||||
Anyone can check the air alarm's interface and may be tipped off by their nonfunctionality."
|
||||
one_purchase = TRUE
|
||||
cost = 50
|
||||
power_type = /datum/action/innate/ai/break_air_alarms
|
||||
unlock_text = "<span class='notice'>You remove the safety overrides on all air alarms, but you leave the confirm prompts open. You can hit 'Yes' at any time... you bastard.</span>"
|
||||
unlock_sound = 'sound/effects/space_wind.ogg'
|
||||
|
||||
/datum/action/innate/ai/break_air_alarms
|
||||
name = "Override Air Alarm Safeties"
|
||||
desc = "Enables the Flood setting on all air alarms."
|
||||
button_icon_state = "break_air_alarms"
|
||||
uses = 1
|
||||
|
||||
/datum/action/innate/ai/break_air_alarms/Activate()
|
||||
for(var/obj/machinery/airalarm/AA in GLOB.machines)
|
||||
if(!is_station_level(AA.z))
|
||||
continue
|
||||
AA.obj_flags |= EMAGGED
|
||||
to_chat(owner, "<span class='notice'>All air alarm safeties on the station have been overridden. Air alarms may now use the Flood environmental mode.</span>")
|
||||
owner.playsound_local(owner, 'sound/machines/terminal_off.ogg', 50, 0)
|
||||
|
||||
|
||||
//Overload Machine: Allows the AI to overload a machine, detonating it after a delay. Two uses per purchase.
|
||||
/datum/AI_Module/small/overload_machine
|
||||
module_name = "Machine Overload"
|
||||
mod_pick_name = "overload"
|
||||
description = "Overheats an electrical machine, causing a small explosion and destroying it. Two uses per purchase."
|
||||
cost = 20
|
||||
power_type = /datum/action/innate/ai/ranged/overload_machine
|
||||
unlock_text = "<span class='notice'>You enable the ability for the station's APCs to direct intense energy into machinery.</span>"
|
||||
unlock_sound = 'sound/effects/comfyfire.ogg' //definitely not comfy, but it's the closest sound to "roaring fire" we have
|
||||
|
||||
/datum/action/innate/ai/ranged/overload_machine
|
||||
name = "Overload Machine"
|
||||
desc = "Overheats a machine, causing a small explosion after a short time."
|
||||
button_icon_state = "overload_machine"
|
||||
uses = 2
|
||||
linked_ability_type = /obj/effect/proc_holder/ranged_ai/overload_machine
|
||||
|
||||
/datum/action/innate/ai/ranged/overload_machine/proc/detonate_machine(obj/machinery/M)
|
||||
if(M && !QDELETED(M))
|
||||
var/turf/T = get_turf(M)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] overloaded [M.name] at [ADMIN_VERBOSEJMP(T)].")
|
||||
log_game("[key_name(usr)] overloaded [M.name] at [AREACOORD(T)].")
|
||||
explosion(get_turf(M), 0, 2, 3, 0)
|
||||
if(M) //to check if the explosion killed it before we try to delete it
|
||||
qdel(M)
|
||||
|
||||
/obj/effect/proc_holder/ranged_ai/overload_machine
|
||||
active = FALSE
|
||||
ranged_mousepointer = 'icons/effects/overload_machine_target.dmi'
|
||||
enable_text = "<span class='notice'>You tap into the station's powernet. Click on a machine to detonate it, or use the ability again to cancel.</span>"
|
||||
disable_text = "<span class='notice'>You release your hold on the powernet.</span>"
|
||||
|
||||
/obj/effect/proc_holder/ranged_ai/overload_machine/InterceptClickOn(mob/living/caller, params, obj/machinery/target)
|
||||
if(..())
|
||||
return
|
||||
if(ranged_ability_user.incapacitated())
|
||||
remove_ranged_ability()
|
||||
return
|
||||
if(!istype(target))
|
||||
to_chat(ranged_ability_user, "<span class='warning'>You can only overload machines!</span>")
|
||||
return
|
||||
if(is_type_in_typecache(target, GLOB.blacklisted_malf_machines))
|
||||
to_chat(ranged_ability_user, "<span class='warning'>You cannot overload that device!</span>")
|
||||
return
|
||||
ranged_ability_user.playsound_local(ranged_ability_user, "sparks", 50, 0)
|
||||
attached_action.adjust_uses(-1)
|
||||
target.audible_message("<span class='userdanger'>You hear a loud electrical buzzing sound coming from [target]!</span>")
|
||||
addtimer(CALLBACK(attached_action, /datum/action/innate/ai/ranged/overload_machine.proc/detonate_machine, target), 50) //kaboom!
|
||||
remove_ranged_ability("<span class='danger'>Overcharging machine...</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
//Override Machine: Allows the AI to override a machine, animating it into an angry, living version of itself.
|
||||
/datum/AI_Module/small/override_machine
|
||||
module_name = "Machine Override"
|
||||
mod_pick_name = "override"
|
||||
description = "Overrides a machine's programming, causing it to rise up and attack everyone except other machines. Four uses."
|
||||
cost = 30
|
||||
power_type = /datum/action/innate/ai/ranged/override_machine
|
||||
unlock_text = "<span class='notice'>You procure a virus from the Space Dark Web and distribute it to the station's machines.</span>"
|
||||
unlock_sound = 'sound/machines/airlock_alien_prying.ogg'
|
||||
|
||||
/datum/action/innate/ai/ranged/override_machine
|
||||
name = "Override Machine"
|
||||
desc = "Animates a targeted machine, causing it to attack anyone nearby."
|
||||
button_icon_state = "override_machine"
|
||||
uses = 4
|
||||
linked_ability_type = /obj/effect/proc_holder/ranged_ai/override_machine
|
||||
|
||||
/datum/action/innate/ai/ranged/override_machine/proc/animate_machine(obj/machinery/M)
|
||||
if(M && !QDELETED(M))
|
||||
new/mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(M), M, owner, 1)
|
||||
|
||||
/obj/effect/proc_holder/ranged_ai/override_machine
|
||||
active = FALSE
|
||||
ranged_mousepointer = 'icons/effects/override_machine_target.dmi'
|
||||
enable_text = "<span class='notice'>You tap into the station's powernet. Click on a machine to animate it, or use the ability again to cancel.</span>"
|
||||
disable_text = "<span class='notice'>You release your hold on the powernet.</span>"
|
||||
|
||||
/obj/effect/proc_holder/ranged_ai/override_machine/InterceptClickOn(mob/living/caller, params, obj/machinery/target)
|
||||
if(..())
|
||||
return
|
||||
if(ranged_ability_user.incapacitated())
|
||||
remove_ranged_ability()
|
||||
return
|
||||
if(!istype(target))
|
||||
to_chat(ranged_ability_user, "<span class='warning'>You can only animate machines!</span>")
|
||||
return
|
||||
if(!target.can_be_overridden() || is_type_in_typecache(target, GLOB.blacklisted_malf_machines))
|
||||
to_chat(ranged_ability_user, "<span class='warning'>That machine can't be overridden!</span>")
|
||||
return
|
||||
ranged_ability_user.playsound_local(ranged_ability_user, 'sound/misc/interference.ogg', 50, 0)
|
||||
attached_action.adjust_uses(-1)
|
||||
target.audible_message("<span class='userdanger'>You hear a loud electrical buzzing sound coming from [target]!</span>")
|
||||
addtimer(CALLBACK(attached_action, /datum/action/innate/ai/ranged/override_machine.proc/animate_machine, target), 50) //kabeep!
|
||||
remove_ranged_ability("<span class='danger'>Sending override signal...</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
//Robotic Factory: Places a large machine that converts humans that go through it into cyborgs. Unlocking this ability removes shunting.
|
||||
/datum/AI_Module/large/place_cyborg_transformer
|
||||
module_name = "Robotic Factory (Removes Shunting)"
|
||||
mod_pick_name = "cyborgtransformer"
|
||||
description = "Build a machine anywhere, using expensive nanomachines, that can convert a living human into a loyal cyborg slave when placed inside."
|
||||
cost = 100
|
||||
one_purchase = TRUE
|
||||
power_type = /datum/action/innate/ai/place_transformer
|
||||
unlock_text = "<span class='notice'>You make contact with Space Amazon and request a robotics factory for delivery.</span>"
|
||||
unlock_sound = 'sound/machines/ping.ogg'
|
||||
|
||||
/datum/action/innate/ai/place_transformer
|
||||
name = "Place Robotics Factory"
|
||||
desc = "Places a machine that converts humans into cyborgs. Conveyor belts included!"
|
||||
button_icon_state = "robotic_factory"
|
||||
uses = 1
|
||||
auto_use_uses = FALSE //So we can attempt multiple times
|
||||
var/list/turfOverlays
|
||||
|
||||
/datum/action/innate/ai/place_transformer/New()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
var/image/I = image("icon"='icons/turf/overlays.dmi')
|
||||
LAZYADD(turfOverlays, I)
|
||||
|
||||
/datum/action/innate/ai/place_transformer/Activate()
|
||||
if(!owner_AI.can_place_transformer(src))
|
||||
return
|
||||
active = TRUE
|
||||
if(alert(owner, "Are you sure you want to place the machine here?", "Are you sure?", "Yes", "No") == "No")
|
||||
active = FALSE
|
||||
return
|
||||
if(!owner_AI.can_place_transformer(src))
|
||||
active = FALSE
|
||||
return
|
||||
var/turf/T = get_turf(owner_AI.eyeobj)
|
||||
var/obj/machinery/transformer/conveyor = new(T)
|
||||
conveyor.masterAI = owner
|
||||
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
|
||||
owner_AI.can_shunt = FALSE
|
||||
to_chat(owner, "<span class='warning'>You are no longer able to shunt your core to APCs.</span>")
|
||||
adjust_uses(-1)
|
||||
|
||||
/mob/living/silicon/ai/proc/remove_transformer_image(client/C, image/I, turf/T)
|
||||
if(C && I.loc == T)
|
||||
C.images -= I
|
||||
|
||||
/mob/living/silicon/ai/proc/can_place_transformer(datum/action/innate/ai/place_transformer/action)
|
||||
if(!eyeobj || !isturf(loc) || incapacitated() || !action)
|
||||
return
|
||||
var/turf/middle = get_turf(eyeobj)
|
||||
var/list/turfs = list(middle, locate(middle.x - 1, middle.y, middle.z), locate(middle.x + 1, middle.y, middle.z))
|
||||
var/alert_msg = "There isn't enough room! Make sure you are placing the machine in a clear area and on a floor."
|
||||
var/success = TRUE
|
||||
for(var/n in 1 to 3) //We have to do this instead of iterating normally because of how overlay images are handled
|
||||
var/turf/T = turfs[n]
|
||||
if(!isfloorturf(T))
|
||||
success = FALSE
|
||||
var/datum/camerachunk/C = GLOB.cameranet.getCameraChunk(T.x, T.y, T.z)
|
||||
if(!C.visibleTurfs[T])
|
||||
alert_msg = "You don't have camera vision of this location!"
|
||||
success = FALSE
|
||||
for(var/atom/movable/AM in T.contents)
|
||||
if(AM.density)
|
||||
alert_msg = "That area must be clear of objects!"
|
||||
success = FALSE
|
||||
var/image/I = action.turfOverlays[n]
|
||||
I.loc = T
|
||||
client.images += I
|
||||
I.icon_state = "[success ? "green" : "red"]Overlay" //greenOverlay and redOverlay for success and failure respectively
|
||||
addtimer(CALLBACK(src, .proc/remove_transformer_image, client, I, T), 30)
|
||||
if(!success)
|
||||
to_chat(src, "<span class='warning'>[alert_msg]</span>")
|
||||
return success
|
||||
|
||||
|
||||
//Blackout: Overloads a random number of lights across the station. Three uses.
|
||||
/datum/AI_Module/small/blackout
|
||||
module_name = "Blackout"
|
||||
mod_pick_name = "blackout"
|
||||
description = "Attempts to overload the lighting circuits on the station, destroying some bulbs. Three uses."
|
||||
cost = 15
|
||||
power_type = /datum/action/innate/ai/blackout
|
||||
unlock_text = "<span class='notice'>You hook into the powernet and route bonus power towards the station's lighting.</span>"
|
||||
unlock_sound = "sparks"
|
||||
|
||||
/datum/action/innate/ai/blackout
|
||||
name = "Blackout"
|
||||
desc = "Overloads lights across the station."
|
||||
button_icon_state = "blackout"
|
||||
uses = 3
|
||||
|
||||
/datum/action/innate/ai/blackout/Activate()
|
||||
for(var/obj/machinery/power/apc/apc in GLOB.apcs_list)
|
||||
if(prob(30 * apc.overload))
|
||||
apc.overload_lighting()
|
||||
else
|
||||
apc.overload++
|
||||
to_chat(owner, "<span class='notice'>Overcurrent applied to the powernet.</span>")
|
||||
owner.playsound_local(owner, "sparks", 50, 0)
|
||||
|
||||
|
||||
//Disable Emergency Lights
|
||||
/datum/AI_Module/small/emergency_lights
|
||||
module_name = "Disable Emergency Lights"
|
||||
mod_pick_name = "disable_emergency_lights"
|
||||
description = "Cuts emergency lights across the entire station. If power is lost to light fixtures, they will not attempt to fall back on emergency power reserves."
|
||||
cost = 10
|
||||
one_purchase = TRUE
|
||||
power_type = /datum/action/innate/ai/emergency_lights
|
||||
unlock_text = "<span class='notice'>You hook into the powernet and locate the connections between light fixtures and their fallbacks.</span>"
|
||||
unlock_sound = "sparks"
|
||||
|
||||
/datum/action/innate/ai/emergency_lights
|
||||
name = "Disable Emergency Lights"
|
||||
desc = "Disables all emergency lighting. Note that emergency lights can be restored through reboot at an APC."
|
||||
button_icon_state = "emergency_lights"
|
||||
uses = 1
|
||||
|
||||
/datum/action/innate/ai/emergency_lights/Activate()
|
||||
for(var/obj/machinery/light/L in GLOB.machines)
|
||||
if(is_station_level(L.z))
|
||||
L.no_emergency = TRUE
|
||||
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
|
||||
CHECK_TICK
|
||||
to_chat(owner, "<span class='notice'>Emergency light connections severed.</span>")
|
||||
owner.playsound_local(owner, 'sound/effects/light_flicker.ogg', 50, FALSE)
|
||||
|
||||
|
||||
//Reactivate Camera Network: Reactivates up to 30 cameras across the station.
|
||||
/datum/AI_Module/small/reactivate_cameras
|
||||
module_name = "Reactivate Camera Network"
|
||||
mod_pick_name = "recam"
|
||||
description = "Runs a network-wide diagnostic on the camera network, resetting focus and re-routing power to failed cameras. Can be used to repair up to 30 cameras."
|
||||
cost = 10
|
||||
one_purchase = TRUE
|
||||
power_type = /datum/action/innate/ai/reactivate_cameras
|
||||
unlock_text = "<span class='notice'>You deploy nanomachines to the cameranet.</span>"
|
||||
unlock_sound = 'sound/items/wirecutter.ogg'
|
||||
|
||||
/datum/action/innate/ai/reactivate_cameras
|
||||
name = "Reactivate Cameras"
|
||||
desc = "Reactivates disabled cameras across the station; remaining uses can be used later."
|
||||
button_icon_state = "reactivate_cameras"
|
||||
uses = 30
|
||||
auto_use_uses = FALSE
|
||||
cooldown_period = 30
|
||||
|
||||
/datum/action/innate/ai/reactivate_cameras/New()
|
||||
..()
|
||||
desc = "[desc] There are 30 reactivations remaining."
|
||||
button.desc = desc
|
||||
|
||||
/datum/action/innate/ai/reactivate_cameras/Activate()
|
||||
var/fixed_cameras = 0
|
||||
for(var/V in GLOB.cameranet.cameras)
|
||||
if(!uses)
|
||||
break
|
||||
var/obj/machinery/camera/C = V
|
||||
if(!C.status || C.view_range != initial(C.view_range))
|
||||
C.toggle_cam(owner_AI, 0) //Reactivates the camera based on status. Badly named proc.
|
||||
C.view_range = initial(C.view_range)
|
||||
fixed_cameras++
|
||||
uses-- //Not adjust_uses() so it doesn't automatically delete or show a message
|
||||
to_chat(owner, "<span class='notice'>Diagnostic complete! Cameras reactivated: <b>[fixed_cameras]</b>. Reactivations remaining: <b>[uses]</b>.</span>")
|
||||
owner.playsound_local(owner, 'sound/items/wirecutter.ogg', 50, 0)
|
||||
adjust_uses(0, TRUE) //Checks the uses remaining
|
||||
if(src && uses) //Not sure if not having src here would cause a runtime, so it's here to be safe
|
||||
desc = "[initial(desc)] There are [uses] reactivations remaining."
|
||||
|
||||
|
||||
//Upgrade Camera Network: EMP-proofs all cameras, in addition to giving them X-ray vision.
|
||||
/datum/AI_Module/large/upgrade_cameras
|
||||
module_name = "Upgrade Camera Network"
|
||||
mod_pick_name = "upgradecam"
|
||||
description = "Install broad-spectrum scanning and electrical redundancy firmware to the camera network, enabling EMP-proofing and light-amplified X-ray vision." //I <3 pointless technobabble
|
||||
//This used to have motion sensing as well, but testing quickly revealed that giving it to the whole cameranet is PURE HORROR.
|
||||
one_purchase = TRUE
|
||||
cost = 35 //Decent price for omniscience!
|
||||
upgrade = TRUE
|
||||
unlock_text = "<span class='notice'>OTA firmware distribution complete! Cameras upgraded: CAMSUPGRADED. Light amplification system online.</span>"
|
||||
unlock_sound = 'sound/items/rped.ogg'
|
||||
|
||||
/datum/AI_Module/large/upgrade_cameras/upgrade(mob/living/silicon/ai/AI)
|
||||
AI.see_override = SEE_INVISIBLE_MINIMUM //Night-vision, without which X-ray would be very limited in power.
|
||||
AI.update_sight()
|
||||
|
||||
var/upgraded_cameras = 0
|
||||
for(var/V in GLOB.cameranet.cameras)
|
||||
var/obj/machinery/camera/C = V
|
||||
if(C.assembly)
|
||||
var/upgraded = 0
|
||||
|
||||
if(!C.isXRay())
|
||||
C.upgradeXRay()
|
||||
//Update what it can see.
|
||||
GLOB.cameranet.updateVisibility(C, 0)
|
||||
upgraded = 1
|
||||
|
||||
if(!C.isEmpProof())
|
||||
C.upgradeEmpProof()
|
||||
upgraded = 1
|
||||
|
||||
if(upgraded)
|
||||
upgraded_cameras++
|
||||
|
||||
unlock_text = replacetext(unlock_text, "CAMSUPGRADED", "<b>[upgraded_cameras]</b>") //This works, since unlock text is called after upgrade()
|
||||
|
||||
/datum/AI_Module/large/eavesdrop
|
||||
module_name = "Enhanced Surveillance"
|
||||
mod_pick_name = "eavesdrop"
|
||||
description = "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations."
|
||||
cost = 30
|
||||
one_purchase = TRUE
|
||||
upgrade = TRUE
|
||||
unlock_text = "<span class='notice'>OTA firmware distribution complete! Cameras upgraded: Enhanced surveillance package online.</span>"
|
||||
unlock_sound = 'sound/items/rped.ogg'
|
||||
|
||||
/datum/AI_Module/large/eavesdrop/upgrade(mob/living/silicon/ai/AI)
|
||||
if(AI.eyeobj)
|
||||
AI.eyeobj.relay_speech = TRUE
|
||||
|
||||
#undef DEFAULT_DOOMSDAY_TIMER
|
||||
#undef DOOMSDAY_ANNOUNCE_INTERVAL
|
||||
@@ -1,19 +0,0 @@
|
||||
/datum/antagonist/heartbreaker
|
||||
name = "heartbreaker"
|
||||
roundend_category = "valentines"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
|
||||
|
||||
/datum/antagonist/heartbreaker/proc/forge_objectives()
|
||||
var/datum/objective/martyr/normiesgetout = new
|
||||
normiesgetout.owner = owner
|
||||
objectives += normiesgetout
|
||||
|
||||
/datum/antagonist/heartbreaker/on_gain()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/heartbreaker/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You didn't get a date! They're all having fun without you! you'll show them though...</B></span>")
|
||||
owner.announce_objectives()
|
||||
@@ -1,62 +0,0 @@
|
||||
/datum/antagonist/valentine
|
||||
name = "valentine"
|
||||
roundend_category = "valentines" //there's going to be a ton of them so put them in separate category
|
||||
show_in_antagpanel = FALSE
|
||||
var/datum/mind/date
|
||||
|
||||
/datum/antagonist/valentine/proc/forge_objectives()
|
||||
var/datum/objective/protect/protect_objective = new /datum/objective/protect
|
||||
protect_objective.owner = owner
|
||||
protect_objective.target = date
|
||||
if(!ishuman(date.current))
|
||||
protect_objective.human_check = FALSE
|
||||
protect_objective.explanation_text = "Protect [date.name], your date."
|
||||
objectives += protect_objective
|
||||
|
||||
/datum/antagonist/valentine/on_gain()
|
||||
forge_objectives()
|
||||
if(isliving(owner))
|
||||
var/mob/living/L = owner
|
||||
L.apply_status_effect(STATUS_EFFECT_INLOVE, date)
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/valentine/on_removal()
|
||||
. = ..()
|
||||
if(isliving(owner))
|
||||
var/mob/living/L = owner
|
||||
L.remove_status_effect(STATUS_EFFECT_INLOVE)
|
||||
|
||||
|
||||
/datum/antagonist/valentine/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're on a date with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
//Squashed up a bit
|
||||
/datum/antagonist/valentine/roundend_report()
|
||||
var/objectives_complete = TRUE
|
||||
if(objectives.len)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] date</span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
|
||||
//Just so it's distinct, basically.
|
||||
/datum/antagonist/valentine/chem/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're in love with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
/datum/antagonist/valentine/chem/roundend_report()
|
||||
var/objectives_complete = TRUE
|
||||
if(objectives.len)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] love: [date.name]! <i>What a cutie!</i></span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
@@ -1,29 +0,0 @@
|
||||
/datum/antagonist/wishgranter
|
||||
name = "Wishgranter Avatar"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/wishgranter/proc/forge_objectives()
|
||||
var/datum/objective/hijack/hijack = new
|
||||
hijack.owner = owner
|
||||
objectives += hijack
|
||||
|
||||
/datum/antagonist/wishgranter/on_gain()
|
||||
owner.special_role = "Avatar of the Wish Granter"
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
give_powers()
|
||||
|
||||
/datum/antagonist/wishgranter/greet()
|
||||
to_chat(owner, "<B>Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!</B>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/wishgranter/proc/give_powers()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
H.dna.add_mutation(HULK)
|
||||
H.dna.add_mutation(XRAY)
|
||||
H.dna.add_mutation(COLDRES)
|
||||
H.dna.add_mutation(TK)
|
||||
@@ -1,445 +0,0 @@
|
||||
|
||||
//Apprenticeship contract - moved to antag_spawner.dm
|
||||
|
||||
///////////////////////////Veil Render//////////////////////
|
||||
|
||||
/obj/item/veilrender
|
||||
name = "veil render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
item_state = "knife"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
|
||||
force = 15
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
var/charges = 1
|
||||
var/spawn_type = /obj/singularity/wizard
|
||||
var/spawn_amt = 1
|
||||
var/activate_descriptor = "reality"
|
||||
var/rend_desc = "You should run now."
|
||||
var/spawn_fast = 0 //if 1, ignores checking for mobs on loc before spawning
|
||||
|
||||
/obj/item/veilrender/attack_self(mob/user)
|
||||
if(charges > 0)
|
||||
new /obj/effect/rend(get_turf(user), spawn_type, spawn_amt, rend_desc, spawn_fast)
|
||||
charges--
|
||||
user.visible_message("<span class='boldannounce'>[src] hums with power as [user] deals a blow to [activate_descriptor] itself!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The unearthly energies that powered the blade are now dormant.</span>")
|
||||
|
||||
/obj/effect/rend
|
||||
name = "tear in the fabric of reality"
|
||||
desc = "You should run now."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "rift"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies
|
||||
var/spawn_amt_left = 20
|
||||
var/spawn_fast = 0
|
||||
|
||||
/obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc, var/spawn_fast)
|
||||
src.spawn_path = spawn_type
|
||||
src.spawn_amt_left = spawn_amt
|
||||
src.desc = desc
|
||||
src.spawn_fast = spawn_fast
|
||||
START_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
/obj/effect/rend/process()
|
||||
if(!spawn_fast)
|
||||
if(locate(/mob) in loc)
|
||||
return
|
||||
new spawn_path(loc)
|
||||
spawn_amt_left--
|
||||
if(spawn_amt_left <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/rend/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/nullrod))
|
||||
user.visible_message("<span class='danger'>[user] seals \the [src] with \the [I].</span>")
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/effect/rend/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/rend/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/item/veilrender/vealrender
|
||||
name = "veal render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm."
|
||||
spawn_type = /mob/living/simple_animal/cow
|
||||
spawn_amt = 20
|
||||
activate_descriptor = "hunger"
|
||||
rend_desc = "Reverberates with the sound of ten thousand moos."
|
||||
|
||||
/obj/item/veilrender/honkrender
|
||||
name = "honk render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus."
|
||||
spawn_type = /mob/living/simple_animal/hostile/retaliate/clown
|
||||
spawn_amt = 10
|
||||
activate_descriptor = "depression"
|
||||
rend_desc = "Gently wafting with the sounds of endless laughter."
|
||||
icon_state = "clownrender"
|
||||
|
||||
////TEAR IN REALITY
|
||||
|
||||
/obj/singularity/wizard
|
||||
name = "tear in the fabric of reality"
|
||||
desc = "This isn't right."
|
||||
icon = 'icons/effects/224x224.dmi'
|
||||
icon_state = "reality"
|
||||
pixel_x = -96
|
||||
pixel_y = -96
|
||||
dissipate = 0
|
||||
move_self = 0
|
||||
consume_range = 3
|
||||
grav_pull = 4
|
||||
current_size = STAGE_FOUR
|
||||
allowed_size = STAGE_FOUR
|
||||
|
||||
/obj/singularity/wizard/process()
|
||||
move()
|
||||
eat()
|
||||
return
|
||||
|
||||
/obj/singularity/wizard/attack_tk(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/datum/component/mood/insaneinthemembrane = C.GetComponent(/datum/component/mood)
|
||||
if(insaneinthemembrane.sanity < 15)
|
||||
return //they've already seen it and are about to die, or are just too insane to care
|
||||
to_chat(C, "<span class='userdanger'>OH GOD! NONE OF IT IS REAL! NONE OF IT IS REEEEEEEEEEEEEEEEEEEEEEEEAL!</span>")
|
||||
insaneinthemembrane.sanity = 0
|
||||
for(var/lore in typesof(/datum/brain_trauma/severe))
|
||||
C.gain_trauma(lore)
|
||||
addtimer(CALLBACK(src, /obj/singularity/wizard.proc/deranged, C), 100)
|
||||
|
||||
/obj/singularity/wizard/proc/deranged(mob/living/carbon/C)
|
||||
if(!C || C.stat == DEAD)
|
||||
return
|
||||
C.vomit(0, TRUE, TRUE, 3, TRUE)
|
||||
C.spew_organ(3, 2)
|
||||
C.death()
|
||||
|
||||
/obj/singularity/wizard/mapped/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/////////////////////////////////////////Scrying///////////////////
|
||||
|
||||
/obj/item/scrying
|
||||
name = "scrying orb"
|
||||
desc = "An incandescent orb of otherworldly energy, staring into it gives you vision beyond mortal means."
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state ="bluespace"
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
throwforce = 15
|
||||
damtype = BURN
|
||||
force = 15
|
||||
hitsound = 'sound/items/welder2.ogg'
|
||||
|
||||
var/xray_granted = FALSE
|
||||
|
||||
/obj/item/scrying/equipped(mob/user)
|
||||
if(!xray_granted && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(H.dna.check_mutation(XRAY)))
|
||||
H.dna.add_mutation(XRAY)
|
||||
xray_granted = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/item/scrying/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You can see...everything!</span>")
|
||||
visible_message("<span class='danger'>[user] stares into [src], their eyes glazing over.</span>")
|
||||
user.ghostize(1)
|
||||
|
||||
/////////////////////////////////////////Necromantic Stone///////////////////
|
||||
|
||||
/obj/item/necromantic_stone
|
||||
name = "necromantic stone"
|
||||
desc = "A shard capable of resurrecting humans as skeleton thralls."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "necrostone"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/spooky_scaries = list()
|
||||
var/unlimited = 0
|
||||
|
||||
/obj/item/necromantic_stone/unlimited
|
||||
unlimited = 1
|
||||
|
||||
/obj/item/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(!istype(user) || !user.canUseTopic(M, BE_CLOSE))
|
||||
return
|
||||
|
||||
if(M.stat != DEAD)
|
||||
to_chat(user, "<span class='warning'>This artifact can only affect the dead!</span>")
|
||||
return
|
||||
|
||||
if(!M.mind || !M.client)
|
||||
to_chat(user, "<span class='warning'>There is no soul connected to this body...</span>")
|
||||
return
|
||||
|
||||
check_spooky()//clean out/refresh the list
|
||||
if(spooky_scaries.len >= 3 && !unlimited)
|
||||
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
|
||||
return
|
||||
|
||||
M.set_species(/datum/species/skeleton/space, icon_update=0)
|
||||
M.revive(full_heal = 1, admin_revive = 1)
|
||||
spooky_scaries |= M
|
||||
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
|
||||
to_chat(M, "<span class='userdanger'>[user.p_theyre(TRUE)] your master now, assist [user.p_them()] even if it costs you your new life!</span>")
|
||||
|
||||
equip_roman_skeleton(M)
|
||||
|
||||
desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]"
|
||||
|
||||
/obj/item/necromantic_stone/proc/check_spooky()
|
||||
if(unlimited) //no point, the list isn't used.
|
||||
return
|
||||
|
||||
for(var/X in spooky_scaries)
|
||||
if(!ishuman(X))
|
||||
spooky_scaries.Remove(X)
|
||||
continue
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(H.stat == DEAD)
|
||||
H.dust(TRUE)
|
||||
spooky_scaries.Remove(X)
|
||||
continue
|
||||
listclearnulls(spooky_scaries)
|
||||
|
||||
//Funny gimmick, skeletons always seem to wear roman/ancient armour
|
||||
/obj/item/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H)
|
||||
for(var/obj/item/I in H)
|
||||
H.dropItemToGround(I)
|
||||
|
||||
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionnaire)
|
||||
H.equip_to_slot_or_del(new hat(H), SLOT_HEAD)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
|
||||
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
|
||||
H.put_in_hands(new /obj/item/claymore(H), TRUE)
|
||||
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), SLOT_BACK)
|
||||
|
||||
|
||||
/obj/item/voodoo
|
||||
name = "wicker doll"
|
||||
desc = "Something creepy about it."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "voodoo"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/obj/item/voodoo_link = null
|
||||
var/cooldown_time = 30 //3s
|
||||
var/cooldown = 0
|
||||
max_integrity = 10
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
|
||||
if(target && cooldown < world.time)
|
||||
if(I.get_temperature())
|
||||
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
|
||||
target.adjust_bodytemperature(50)
|
||||
GiveHint(target)
|
||||
else if(is_pointed(I))
|
||||
to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_selected)]!</span>")
|
||||
target.Knockdown(40)
|
||||
GiveHint(target)
|
||||
else if(istype(I, /obj/item/bikehorn))
|
||||
to_chat(target, "<span class='userdanger'>HONK</span>")
|
||||
SEND_SOUND(target, 'sound/items/airhorn.ogg')
|
||||
target.adjustEarDamage(0,3)
|
||||
GiveHint(target)
|
||||
cooldown = world.time +cooldown_time
|
||||
return
|
||||
|
||||
if(!voodoo_link)
|
||||
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
|
||||
if (user.transferItemToLoc(I,src))
|
||||
voodoo_link = I
|
||||
to_chat(user, "You attach [I] to the doll.")
|
||||
update_targets()
|
||||
|
||||
/obj/item/voodoo/check_eye(mob/user)
|
||||
if(loc != user)
|
||||
user.reset_perspective(null)
|
||||
user.unset_machine()
|
||||
|
||||
/obj/item/voodoo/attack_self(mob/user)
|
||||
if(!target && possible.len)
|
||||
target = input(user, "Select your victim!", "Voodoo") as null|anything in possible
|
||||
return
|
||||
|
||||
if(user.zone_selected == BODY_ZONE_CHEST)
|
||||
if(voodoo_link)
|
||||
target = null
|
||||
voodoo_link.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You remove the [voodoo_link] from the doll.</span>")
|
||||
voodoo_link = null
|
||||
update_targets()
|
||||
return
|
||||
|
||||
if(target && cooldown < world.time)
|
||||
switch(user.zone_selected)
|
||||
if(BODY_ZONE_PRECISE_MOUTH)
|
||||
var/wgw = sanitize(input(user, "What would you like the victim to say", "Voodoo", null) as text)
|
||||
target.say(wgw, forced = "voodoo doll")
|
||||
log_game("[key_name(user)] made [key_name(target)] say [wgw] with a voodoo doll.")
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
user.set_machine(src)
|
||||
user.reset_perspective(target)
|
||||
spawn(100)
|
||||
user.reset_perspective(null)
|
||||
user.unset_machine()
|
||||
if(BODY_ZONE_R_LEG,BODY_ZONE_L_LEG)
|
||||
to_chat(user, "<span class='notice'>You move the doll's legs around.</span>")
|
||||
var/turf/T = get_step(target,pick(GLOB.cardinals))
|
||||
target.Move(T)
|
||||
if(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM)
|
||||
target.click_random_mob()
|
||||
GiveHint(target)
|
||||
if(BODY_ZONE_HEAD)
|
||||
to_chat(user, "<span class='notice'>You smack the doll's head with your hand.</span>")
|
||||
target.Dizzy(10)
|
||||
to_chat(target, "<span class='warning'>You suddenly feel as if your head was hit with a hammer!</span>")
|
||||
GiveHint(target,user)
|
||||
cooldown = world.time + cooldown_time
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
LAZYINITLIST(possible)
|
||||
if(!voodoo_link)
|
||||
return
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
|
||||
possible |= H
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
if(prob(50) || force)
|
||||
var/way = dir2text(get_dir(victim,get_turf(src)))
|
||||
to_chat(victim, "<span class='notice'>You feel a dark presence from [way]</span>")
|
||||
if(prob(20) || force)
|
||||
var/area/A = get_area(src)
|
||||
to_chat(victim, "<span class='notice'>You feel a dark presence from [A.name]</span>")
|
||||
|
||||
/obj/item/voodoo/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] links the voodoo doll to [user.p_them()]self and sits on it, infinitely crushing [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.gib()
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/voodoo/fire_act(exposed_temperature, exposed_volume)
|
||||
if(target)
|
||||
target.adjust_fire_stacks(20)
|
||||
target.IgniteMob()
|
||||
GiveHint(target,1)
|
||||
return ..()
|
||||
|
||||
//Provides a decent heal, need to pump every 6 seconds
|
||||
/obj/item/organ/heart/cursed/wizard
|
||||
pump_delay = 60
|
||||
heal_brute = 25
|
||||
heal_burn = 25
|
||||
heal_oxy = 25
|
||||
|
||||
//Warp Whistle: Provides uncontrolled long distance teleportation.
|
||||
|
||||
/obj/item/warpwhistle
|
||||
name = "warp whistle"
|
||||
desc = "One toot on this whistle will send you to a far away land!"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "whistle"
|
||||
var/on_cooldown = 0 //0: usable, 1: in use, 2: on cooldown
|
||||
var/mob/living/carbon/last_user
|
||||
|
||||
/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user)
|
||||
if(!user || QDELETED(src) || user.notransform)
|
||||
on_cooldown = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/warpwhistle/proc/end_effect(mob/living/carbon/user)
|
||||
user.invisibility = initial(user.invisibility)
|
||||
user.status_flags &= ~GODMODE
|
||||
user.canmove = TRUE
|
||||
|
||||
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
|
||||
if(!istype(user) || on_cooldown)
|
||||
return
|
||||
var/turf/T = get_turf(user)
|
||||
var/area/A = get_area(user)
|
||||
if(!T || !A || A.noteleport)
|
||||
to_chat(user, "<span class='warning'>You play \the [src], yet no sound comes out of it... Looks like it won't work here.</span>")
|
||||
return
|
||||
on_cooldown = TRUE
|
||||
last_user = user
|
||||
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
|
||||
user.canmove = FALSE
|
||||
new /obj/effect/temp_visual/tornado(T)
|
||||
sleep(20)
|
||||
if(interrupted(user))
|
||||
return
|
||||
user.invisibility = INVISIBILITY_MAXIMUM
|
||||
user.status_flags |= GODMODE
|
||||
sleep(20)
|
||||
if(interrupted(user))
|
||||
end_effect(user)
|
||||
return
|
||||
var/breakout = 0
|
||||
while(breakout < 50)
|
||||
if(!T)
|
||||
end_effect(user)
|
||||
return
|
||||
var/turf/potential_T = find_safe_turf()
|
||||
if(!potential_T)
|
||||
end_effect(user)
|
||||
return
|
||||
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
|
||||
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
|
||||
user.canmove = 0
|
||||
T = potential_T
|
||||
break
|
||||
breakout += 1
|
||||
new /obj/effect/temp_visual/tornado(T)
|
||||
sleep(20)
|
||||
end_effect(user)
|
||||
if(interrupted(user))
|
||||
return
|
||||
on_cooldown = 2
|
||||
sleep(40)
|
||||
on_cooldown = 0
|
||||
|
||||
/obj/item/warpwhistle/Destroy()
|
||||
if(on_cooldown == 1 && last_user) //Flute got dunked somewhere in the teleport
|
||||
end_effect(last_user)
|
||||
return ..()
|
||||
|
||||
/obj/effect/temp_visual/tornado
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "tornado"
|
||||
name = "tornado"
|
||||
desc = "This thing sucks!"
|
||||
layer = FLY_LAYER
|
||||
randomdir = 0
|
||||
duration = 40
|
||||
pixel_x = 500
|
||||
|
||||
/obj/effect/temp_visual/tornado/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_x = -500, time = 40)
|
||||
@@ -1,288 +0,0 @@
|
||||
/obj/item/soulstone
|
||||
name = "soulstone shard"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "soulstone"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
layer = HIGH_OBJ_LAYER
|
||||
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/usability = FALSE
|
||||
|
||||
var/old_shard = FALSE
|
||||
var/spent = FALSE
|
||||
|
||||
/obj/item/soulstone/proc/was_used()
|
||||
if(old_shard)
|
||||
spent = TRUE
|
||||
name = "dull [name]"
|
||||
desc = "A fragment of the legendary treasure known simply as \
|
||||
the 'Soul Stone'. The shard lies still, dull and lifeless; \
|
||||
whatever spark it once held long extinguished."
|
||||
|
||||
/obj/item/soulstone/anybody
|
||||
usability = TRUE
|
||||
|
||||
/obj/item/soulstone/anybody/chaplain
|
||||
name = "mysterious old shard"
|
||||
old_shard = TRUE
|
||||
|
||||
/obj/item/soulstone/pickup(mob/living/user)
|
||||
..()
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
|
||||
|
||||
/obj/item/soulstone/examine(mob/user)
|
||||
..()
|
||||
if(usability || iscultist(user) || iswizard(user) || isobserver(user))
|
||||
if (old_shard)
|
||||
to_chat(user, "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>")
|
||||
to_chat(user, "<span class='cult'>The captured soul can be placed into a construct shell to produce a construct, or released from the stone as a shade.</span>")
|
||||
if(spent)
|
||||
to_chat(user, "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>")
|
||||
|
||||
/obj/item/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.death()
|
||||
return ..()
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
user.Unconscious(100)
|
||||
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
|
||||
return
|
||||
if(spent)
|
||||
to_chat(user, "<span class='warning'>There is no power left in the shard.</span>")
|
||||
return
|
||||
if(!ishuman(M))//If target is not a human.
|
||||
return ..()
|
||||
if(iscultist(M))
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cultlarge'>\"Come now, do not capture your bretheren's soul.\"</span>")
|
||||
return
|
||||
log_combat(user, M, "captured [M.name]'s soul", src)
|
||||
transfer_soul("VICTIM", M, user)
|
||||
|
||||
///////////////////Options for using captured souls///////////////////////////////////////
|
||||
|
||||
/obj/item/soulstone/attack_self(mob/living/user)
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
user.Unconscious(100)
|
||||
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
|
||||
return
|
||||
release_shades(user)
|
||||
|
||||
/obj/item/soulstone/proc/release_shades(mob/user)
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.canmove = TRUE
|
||||
A.forceMove(get_turf(user))
|
||||
A.cancel_camera()
|
||||
icon_state = "soulstone"
|
||||
name = initial(name)
|
||||
if(iswizard(user) || usability)
|
||||
to_chat(A, "<b>You have been released from your prison, but you are still bound to [user.real_name]'s will. Help [user.p_them()] succeed in [user.p_their()] goals at all costs.</b>")
|
||||
else if(iscultist(user))
|
||||
to_chat(A, "<b>You have been released from your prison, but you are still bound to the cult's will. Help them succeed in their goals at all costs.</b>")
|
||||
was_used()
|
||||
|
||||
///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
|
||||
/obj/structure/constructshell
|
||||
name = "empty shell"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "construct-cult"
|
||||
desc = "A wicked machine used by those skilled in magical arts. It is inactive."
|
||||
|
||||
/obj/structure/constructshell/examine(mob/user)
|
||||
..()
|
||||
if(iscultist(user) || iswizard(user) || user.stat == DEAD)
|
||||
to_chat(user, "<span class='cult'>A construct shell, used to house bound souls from a soulstone.</span>")
|
||||
to_chat(user, "<span class='cult'>Placing a soulstone with a soul into this shell allows you to produce your choice of the following:</span>")
|
||||
to_chat(user, "<span class='cult'>An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.</span>")
|
||||
to_chat(user, "<span class='cult'>A <b>Wraith</b>, which does high damage and can jaunt through walls, though it is quite fragile.</span>")
|
||||
to_chat(user, "<span class='cult'>A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>")
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/soulstone))
|
||||
var/obj/item/soulstone/SS = O
|
||||
if(!iscultist(user) && !iswizard(user) && !SS.usability)
|
||||
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you attempt to place the soulstone into the shell. It would be wise to be rid of this quickly.</span>")
|
||||
user.Dizzy(30)
|
||||
return
|
||||
SS.transfer_soul("CONSTRUCT",src,user)
|
||||
SS.was_used()
|
||||
else
|
||||
return ..()
|
||||
|
||||
////////////////////////////Proc for moving soul in and out off stone//////////////////////////////////////
|
||||
|
||||
|
||||
/obj/item/soulstone/proc/transfer_soul(choice as text, target, mob/user)
|
||||
switch(choice)
|
||||
if("FORCE")
|
||||
if(!iscarbon(target)) //TODO: Add sacrifice stoning for non-organics, just because you have no body doesnt mean you dont have a soul
|
||||
return FALSE
|
||||
if(contents.len)
|
||||
return FALSE
|
||||
var/mob/living/carbon/T = target
|
||||
if(T.client != null)
|
||||
for(var/obj/item/W in T)
|
||||
T.dropItemToGround(W)
|
||||
init_shade(T, user)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soul has already fled its mortal frame. You attempt to bring it back...")
|
||||
return getCultGhost(T,user)
|
||||
|
||||
if("VICTIM")
|
||||
var/mob/living/carbon/human/T = target
|
||||
var/datum/antagonist/cult/C = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team.is_sacrifice_target(T.mind))
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The soulstone seems to reject this soul.</span>")
|
||||
return FALSE
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
|
||||
else
|
||||
if((!old_shard && T.stat != CONSCIOUS) || (old_shard && T.stat == DEAD))
|
||||
if(T.client == null)
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soul has already fled its mortal frame. You attempt to bring it back...")
|
||||
getCultGhost(T,user)
|
||||
else
|
||||
for(var/obj/item/W in T)
|
||||
T.dropItemToGround(W)
|
||||
init_shade(T, user, vic = 1)
|
||||
qdel(T)
|
||||
else
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: Kill or maim the victim first!")
|
||||
|
||||
if("SHADE")
|
||||
var/mob/living/simple_animal/shade/T = target
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
|
||||
else
|
||||
T.forceMove(src) //put shade in stone
|
||||
T.status_flags |= GODMODE
|
||||
T.canmove = FALSE
|
||||
T.health = T.maxHealth
|
||||
icon_state = "soulstone2"
|
||||
name = "soulstone: Shade of [T.real_name]"
|
||||
to_chat(T, "<span class='notice'>Your soul has been captured by the soulstone. Its arcane energies are reknitting your ethereal form.</span>")
|
||||
if(user != T)
|
||||
to_chat(user, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been captured and stored within the soulstone.")
|
||||
|
||||
if("CONSTRUCT")
|
||||
var/obj/structure/constructshell/T = target
|
||||
var/mob/living/simple_animal/shade/A = locate() in src
|
||||
if(A)
|
||||
var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
if(!T || !T.loc)
|
||||
return
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/armored, A, user, 0, T.loc)
|
||||
|
||||
if("Wraith")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/wraith, A, user, 0, T.loc)
|
||||
|
||||
if("Artificer")
|
||||
if(iscultist(user) || iswizard(user))
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, A, user, 0, T.loc)
|
||||
|
||||
else
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder/noncult, A, user, 0, T.loc)
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B == A.mind)
|
||||
SSticker.mode.cult -= A.mind
|
||||
SSticker.mode.update_cult_icons_removed(A.mind)
|
||||
qdel(T)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='userdanger'>Creation failed!</span>: The soul stone is empty! Go kill someone!")
|
||||
|
||||
|
||||
/proc/makeNewConstruct(mob/living/simple_animal/hostile/construct/ctype, mob/target, mob/stoner = null, cultoverride = 0, loc_override = null)
|
||||
var/mob/living/simple_animal/hostile/construct/newstruct = new ctype((loc_override) ? (loc_override) : (get_turf(target)))
|
||||
if(stoner)
|
||||
newstruct.faction |= "[REF(stoner)]"
|
||||
newstruct.master = stoner
|
||||
var/datum/action/innate/seek_master/SM = new()
|
||||
SM.Grant(newstruct)
|
||||
target.transfer_ckey(newstruct)
|
||||
var/obj/screen/alert/bloodsense/BS
|
||||
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
|
||||
SSticker.mode.add_cultist(newstruct.mind, 0)
|
||||
if(iscultist(stoner) || cultoverride)
|
||||
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow [stoner ? stoner.p_their() : "their"] orders and help [stoner ? stoner.p_them() : "them"] complete [stoner ? stoner.p_their() : "their"] goals at all costs.</b>")
|
||||
else if(stoner)
|
||||
to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow [stoner.p_their()] orders and help [stoner.p_them()] complete [stoner.p_their()] goals at all costs.</b>")
|
||||
newstruct.clear_alert("bloodsense")
|
||||
BS = newstruct.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
|
||||
if(BS)
|
||||
BS.Cviewer = newstruct
|
||||
newstruct.cancel_camera()
|
||||
|
||||
|
||||
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
T.invisibility = INVISIBILITY_ABSTRACT
|
||||
T.dust_animation()
|
||||
QDEL_IN(T, 5)
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src)
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = FALSE//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
T.transfer_ckey(S)
|
||||
S.language_holder = U.language_holder.copy(S)
|
||||
if(U)
|
||||
S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation
|
||||
if(U && iscultist(U))
|
||||
SSticker.mode.add_cultist(S.mind, 0)
|
||||
S.cancel_camera()
|
||||
name = "soulstone: Shade of [T.real_name]"
|
||||
icon_state = "soulstone2"
|
||||
if(U && (iswizard(U) || usability))
|
||||
to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help [U.p_them()] succeed in [U.p_their()] goals at all costs.")
|
||||
else if(U && iscultist(U))
|
||||
to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.")
|
||||
if(vic && U)
|
||||
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
|
||||
|
||||
|
||||
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
|
||||
var/mob/dead/observer/chosen_ghost
|
||||
|
||||
for(var/mob/dead/observer/ghost in GLOB.player_list) //We put them back in their body
|
||||
if(ghost.mind && ghost.mind.current == T && ghost.client)
|
||||
chosen_ghost = ghost
|
||||
break
|
||||
|
||||
if(!chosen_ghost) //Failing that, we grab a ghost
|
||||
var/list/consenting_candidates = pollGhostCandidates("Would you like to play as a Shade?", "Cultist", null, ROLE_CULTIST, poll_time = 50)
|
||||
if(consenting_candidates.len)
|
||||
chosen_ghost = pick(consenting_candidates)
|
||||
if(!T)
|
||||
return FALSE
|
||||
if(!chosen_ghost)
|
||||
to_chat(U, "<span class='danger'>There were no spirits willing to become a shade.</span>")
|
||||
return FALSE
|
||||
if(contents.len) //If they used the soulstone on someone else in the meantime
|
||||
return FALSE
|
||||
T.ckey = chosen_ghost.ckey
|
||||
for(var/obj/item/W in T)
|
||||
T.dropItemToGround(W)
|
||||
init_shade(T, U)
|
||||
qdel(T)
|
||||
return TRUE
|
||||
@@ -1,775 +0,0 @@
|
||||
/datum/spellbook_entry
|
||||
var/name = "Entry Name"
|
||||
|
||||
var/spell_type = null
|
||||
var/desc = ""
|
||||
var/category = "Offensive"
|
||||
var/cost = 2
|
||||
var/refundable = 1
|
||||
var/surplus = -1 // -1 for infinite, not used by anything atm
|
||||
var/obj/effect/proc_holder/spell/S = null //Since spellbooks can be used by only one person anyway we can track the actual spell
|
||||
var/buy_word = "Learn"
|
||||
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
|
||||
var/list/no_coexistance_typecache //Used so you can't have specific spells together
|
||||
var/dynamic_cost = 0 // How much threat the spell costs to purchase for dynamic.
|
||||
var/dynamic_requirement = 0 // How high the threat level needs to be for purchasing in dynamic.
|
||||
|
||||
/datum/spellbook_entry/New()
|
||||
..()
|
||||
no_coexistance_typecache = typecacheof(no_coexistance_typecache)
|
||||
|
||||
/datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if(dynamic_requirement > 0 && mode.threat_level < dynamic_requirement)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book) // Specific circumstances
|
||||
if(book.uses<cost || limit == 0)
|
||||
return 0
|
||||
for(var/spell in user.mind.spell_list)
|
||||
if(is_type_in_typecache(spell, no_coexistance_typecache))
|
||||
return 0
|
||||
if(dynamic_cost>0 && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if(mode.threat < dynamic_cost)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
|
||||
if(!S || QDELETED(S))
|
||||
S = new spell_type()
|
||||
//Check if we got the spell already
|
||||
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
|
||||
if(initial(S.name) == initial(aspell.name)) // Not using directly in case it was learned from one spellbook then upgraded in another
|
||||
if(aspell.spell_level >= aspell.level_max)
|
||||
to_chat(user, "<span class='warning'>This spell cannot be improved further.</span>")
|
||||
return 0
|
||||
else
|
||||
aspell.name = initial(aspell.name)
|
||||
aspell.spell_level++
|
||||
aspell.charge_max = round(initial(aspell.charge_max) - aspell.spell_level * (initial(aspell.charge_max) - aspell.cooldown_min)/ aspell.level_max)
|
||||
if(aspell.charge_max < aspell.charge_counter)
|
||||
aspell.charge_counter = aspell.charge_max
|
||||
switch(aspell.spell_level)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>You have improved [aspell.name] into Efficient [aspell.name].</span>")
|
||||
aspell.name = "Efficient [aspell.name]"
|
||||
if(2)
|
||||
to_chat(user, "<span class='notice'>You have further improved [aspell.name] into Quickened [aspell.name].</span>")
|
||||
aspell.name = "Quickened [aspell.name]"
|
||||
if(3)
|
||||
to_chat(user, "<span class='notice'>You have further improved [aspell.name] into Free [aspell.name].</span>")
|
||||
aspell.name = "Free [aspell.name]"
|
||||
if(4)
|
||||
to_chat(user, "<span class='notice'>You have further improved [aspell.name] into Instant [aspell.name].</span>")
|
||||
aspell.name = "Instant [aspell.name]"
|
||||
if(aspell.spell_level >= aspell.level_max)
|
||||
to_chat(user, "<span class='notice'>This spell cannot be strengthened any further.</span>")
|
||||
SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
|
||||
return 1
|
||||
//No same spell found - just learn it
|
||||
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
mode.spend_threat(dynamic_cost)
|
||||
mode.log_threat("Wizard spent [dynamic_cost] on [name].")
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
user.mind.AddSpell(S)
|
||||
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/proc/CanRefund(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
if(!refundable)
|
||||
return 0
|
||||
if(!S)
|
||||
S = new spell_type()
|
||||
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
|
||||
if(initial(S.name) == initial(aspell.name))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/spellbook_entry/proc/Refund(mob/living/carbon/human/user,obj/item/spellbook/book) //return point value or -1 for failure
|
||||
var/area/wizard_station/A = GLOB.areas_by_type[/area/wizard_station]
|
||||
if(!(user in A.contents))
|
||||
to_chat(user, "<span class='warning'>You can only refund spells at the wizard lair</span>")
|
||||
return -1
|
||||
if(!S)
|
||||
S = new spell_type()
|
||||
var/spell_levels = 0
|
||||
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
mode.refund_threat(dynamic_cost)
|
||||
mode.log_threat("Wizard refunded [dynamic_cost] on [name].")
|
||||
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
|
||||
if(initial(S.name) == initial(aspell.name))
|
||||
spell_levels = aspell.spell_level
|
||||
user.mind.spell_list.Remove(aspell)
|
||||
qdel(S)
|
||||
return cost * (spell_levels+1)
|
||||
return -1
|
||||
/datum/spellbook_entry/proc/GetInfo()
|
||||
if(!S)
|
||||
S = new spell_type()
|
||||
var/dat =""
|
||||
dat += "<b>[initial(S.name)]</b>"
|
||||
if(S.charge_type == "recharge")
|
||||
dat += " Cooldown:[S.charge_max/10]"
|
||||
dat += " Cost:[cost]<br>"
|
||||
dat += "<i>[S.desc][desc]</i><br>"
|
||||
dat += "[S.clothes_req?"Needs wizard garb":"Can be cast without wizard garb"]<br>"
|
||||
return dat
|
||||
|
||||
/datum/spellbook_entry/fireball
|
||||
name = "Fireball"
|
||||
spell_type = /obj/effect/proc_holder/spell/aimed/fireball
|
||||
|
||||
/datum/spellbook_entry/spell_cards
|
||||
name = "Spell Cards"
|
||||
spell_type = /obj/effect/proc_holder/spell/aimed/spell_cards
|
||||
|
||||
/datum/spellbook_entry/rod_form
|
||||
name = "Rod Form"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/rod_form
|
||||
|
||||
/datum/spellbook_entry/magicm
|
||||
name = "Magic Missile"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/disintegrate
|
||||
name = "Disintegrate"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/touch/disintegrate
|
||||
|
||||
/datum/spellbook_entry/disabletech
|
||||
name = "Disable Tech"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech
|
||||
category = "Defensive"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/repulse
|
||||
name = "Repulse"
|
||||
spell_type = /obj/effect/proc_holder/spell/aoe_turf/repulse
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/lightningPacket
|
||||
name = "Lightning bolt! Lightning bolt!"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/conjure_item/spellpacket
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/timestop
|
||||
name = "Time Stop"
|
||||
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/smoke
|
||||
name = "Smoke"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/smoke
|
||||
category = "Defensive"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/blind
|
||||
name = "Blind"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/trigger/blind
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/mindswap
|
||||
name = "Mindswap"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/mind_transfer
|
||||
category = "Mobility"
|
||||
|
||||
/datum/spellbook_entry/forcewall
|
||||
name = "Force Wall"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/forcewall
|
||||
category = "Defensive"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/blink
|
||||
name = "Blink"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/turf_teleport/blink
|
||||
category = "Mobility"
|
||||
|
||||
/datum/spellbook_entry/teleport
|
||||
name = "Teleport"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/area_teleport/teleport
|
||||
category = "Mobility"
|
||||
|
||||
/datum/spellbook_entry/mutate
|
||||
name = "Mutate"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/genetic/mutate
|
||||
|
||||
/datum/spellbook_entry/jaunt
|
||||
name = "Ethereal Jaunt"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/ethereal_jaunt
|
||||
category = "Mobility"
|
||||
|
||||
/datum/spellbook_entry/knock
|
||||
name = "Knock"
|
||||
spell_type = /obj/effect/proc_holder/spell/aoe_turf/knock
|
||||
category = "Mobility"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/fleshtostone
|
||||
name = "Flesh to Stone"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
|
||||
|
||||
/datum/spellbook_entry/summonitem
|
||||
name = "Summon Item"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/summonitem
|
||||
category = "Assistance"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/lichdom
|
||||
name = "Bind Soul"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/lichdom
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/teslablast
|
||||
name = "Tesla Blast"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/tesla
|
||||
|
||||
/datum/spellbook_entry/lightningbolt
|
||||
name = "Lightning Bolt"
|
||||
spell_type = /obj/effect/proc_holder/spell/aimed/lightningbolt
|
||||
cost = 3
|
||||
|
||||
/datum/spellbook_entry/lightningbolt/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
|
||||
. = ..()
|
||||
user.flags_1 |= TESLA_IGNORE_1
|
||||
|
||||
/datum/spellbook_entry/infinite_guns
|
||||
name = "Lesser Summon Guns"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/infinite_guns/gun
|
||||
cost = 3
|
||||
no_coexistance_typecache = /obj/effect/proc_holder/spell/targeted/infinite_guns/arcane_barrage
|
||||
|
||||
/datum/spellbook_entry/arcane_barrage
|
||||
name = "Arcane Barrage"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/infinite_guns/arcane_barrage
|
||||
cost = 3
|
||||
no_coexistance_typecache = /obj/effect/proc_holder/spell/targeted/infinite_guns/gun
|
||||
|
||||
/datum/spellbook_entry/barnyard
|
||||
name = "Barnyard Curse"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/barnyardcurse
|
||||
|
||||
/datum/spellbook_entry/charge
|
||||
name = "Charge"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/charge
|
||||
category = "Assistance"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/shapeshift
|
||||
name = "Wild Shapeshift"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/shapeshift
|
||||
category = "Assistance"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/spacetime_dist
|
||||
name = "Spacetime Distortion"
|
||||
spell_type = /obj/effect/proc_holder/spell/spacetime_dist
|
||||
category = "Defensive"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/the_traps
|
||||
name = "The Traps!"
|
||||
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/the_traps
|
||||
category = "Defensive"
|
||||
cost = 1
|
||||
|
||||
|
||||
/datum/spellbook_entry/item
|
||||
name = "Buy Item"
|
||||
refundable = 0
|
||||
buy_word = "Summon"
|
||||
var/item_path= null
|
||||
|
||||
|
||||
/datum/spellbook_entry/item/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
new item_path(get_turf(user))
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/item/GetInfo()
|
||||
var/dat =""
|
||||
dat += "<b>[name]</b>"
|
||||
dat += " Cost:[cost]<br>"
|
||||
dat += "<i>[desc]</i><br>"
|
||||
if(surplus>=0)
|
||||
dat += "[surplus] left.<br>"
|
||||
return dat
|
||||
|
||||
/datum/spellbook_entry/item/staffchange
|
||||
name = "Staff of Change"
|
||||
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
|
||||
item_path = /obj/item/gun/magic/staff/change
|
||||
dynamic_requirement = 60
|
||||
dynamic_cost = 20
|
||||
|
||||
/datum/spellbook_entry/item/staffanimation
|
||||
name = "Staff of Animation"
|
||||
desc = "An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines."
|
||||
item_path = /obj/item/gun/magic/staff/animate
|
||||
category = "Assistance"
|
||||
|
||||
/datum/spellbook_entry/item/staffchaos
|
||||
name = "Staff of Chaos"
|
||||
desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended."
|
||||
item_path = /obj/item/gun/magic/staff/chaos
|
||||
|
||||
/datum/spellbook_entry/item/spellblade
|
||||
name = "Spellblade"
|
||||
desc = "A sword capable of firing blasts of energy which rip targets limb from limb."
|
||||
item_path = /obj/item/gun/magic/staff/spellblade
|
||||
|
||||
/datum/spellbook_entry/item/staffdoor
|
||||
name = "Staff of Door Creation"
|
||||
desc = "A particular staff that can mold solid metal into ornate doors. Useful for getting around in the absence of other transportation. Does not work on glass."
|
||||
item_path = /obj/item/gun/magic/staff/door
|
||||
cost = 1
|
||||
category = "Mobility"
|
||||
|
||||
/datum/spellbook_entry/item/staffhealing
|
||||
name = "Staff of Healing"
|
||||
desc = "An altruistic staff that can heal the lame and raise the dead."
|
||||
item_path = /obj/item/gun/magic/staff/healing
|
||||
cost = 1
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/item/lockerstaff
|
||||
name = "Staff of the Locker"
|
||||
desc = "A staff that shoots lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind."
|
||||
item_path = /obj/item/gun/magic/staff/locker
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/item/scryingorb
|
||||
name = "Scrying Orb"
|
||||
desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you X-ray vision."
|
||||
item_path = /obj/item/scrying
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/item/soulstones
|
||||
name = "Six Soul Stone Shards and the spell Artificer"
|
||||
desc = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
|
||||
item_path = /obj/item/storage/belt/soulstone/full
|
||||
category = "Assistance"
|
||||
|
||||
/datum/spellbook_entry/item/soulstones/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
. =..()
|
||||
if(.)
|
||||
user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(null))
|
||||
return .
|
||||
|
||||
/datum/spellbook_entry/item/necrostone
|
||||
name = "A Necromantic Stone"
|
||||
desc = "A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command."
|
||||
item_path = /obj/item/necromantic_stone
|
||||
category = "Assistance"
|
||||
|
||||
/datum/spellbook_entry/item/wands
|
||||
name = "Wand Assortment"
|
||||
desc = "A collection of wands that allow for a wide variety of utility. Wands have a limited number of charges, so be conservative in use. Comes in a handy belt."
|
||||
item_path = /obj/item/storage/belt/wands/full
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/item/armor
|
||||
name = "Mastercrafted Armor Set"
|
||||
desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
|
||||
item_path = /obj/item/clothing/suit/space/hardsuit/wizard
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/item/armor/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
. = ..()
|
||||
if(.)
|
||||
new /obj/item/clothing/shoes/sandal/magic(get_turf(user)) //In case they've lost them.
|
||||
new /obj/item/clothing/gloves/color/purple(get_turf(user))//To complete the outfit
|
||||
|
||||
/datum/spellbook_entry/item/contract
|
||||
name = "Contract of Apprenticeship"
|
||||
desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
|
||||
item_path = /obj/item/antag_spawner/contract
|
||||
category = "Assistance"
|
||||
dynamic_requirement = 50
|
||||
dynamic_cost = 10
|
||||
|
||||
/datum/spellbook_entry/item/guardian
|
||||
name = "Guardian Deck"
|
||||
desc = "A deck of guardian tarot cards, capable of binding a personal guardian to your body. There are multiple types of guardian available, but all of them will transfer some amount of damage to you. \
|
||||
It would be wise to avoid buying these with anything capable of causing you to swap bodies with others."
|
||||
item_path = /obj/item/guardiancreator/choose/wizard
|
||||
category = "Assistance"
|
||||
|
||||
/datum/spellbook_entry/item/guardian/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
. = ..()
|
||||
if(.)
|
||||
new /obj/item/paper/guides/antag/guardian/wizard(get_turf(user))
|
||||
|
||||
/datum/spellbook_entry/item/bloodbottle
|
||||
name = "Bottle of Blood"
|
||||
desc = "A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim."
|
||||
item_path = /obj/item/antag_spawner/slaughter_demon
|
||||
limit = 3
|
||||
category = "Assistance"
|
||||
dynamic_requirement = 60
|
||||
|
||||
/datum/spellbook_entry/item/bloodbottle/New()
|
||||
..()
|
||||
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
|
||||
|
||||
/datum/spellbook_entry/item/hugbottle
|
||||
name = "Bottle of Tickles"
|
||||
desc = "A bottle of magically infused fun, the smell of which will \
|
||||
attract adorable extradimensional beings when broken. These beings \
|
||||
are similar to slaughter demons, but they do not permamently kill \
|
||||
their victims, instead putting them in an extradimensional hugspace, \
|
||||
to be released on the demon's death. Chaotic, but not ultimately \
|
||||
damaging. The crew's reaction to the other hand could be very \
|
||||
destructive."
|
||||
item_path = /obj/item/antag_spawner/slaughter_demon/laughter
|
||||
cost = 1 //non-destructive; it's just a jape, sibling!
|
||||
limit = 3
|
||||
category = "Assistance"
|
||||
dynamic_requirement = 40
|
||||
|
||||
/datum/spellbook_entry/item/hugbottle/New()
|
||||
..()
|
||||
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
|
||||
|
||||
/datum/spellbook_entry/item/mjolnir
|
||||
name = "Mjolnir"
|
||||
desc = "A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power."
|
||||
item_path = /obj/item/twohanded/mjollnir
|
||||
|
||||
/datum/spellbook_entry/item/singularity_hammer
|
||||
name = "Singularity Hammer"
|
||||
desc = "A hammer that creates an intensely powerful field of gravity where it strikes, pulling everything nearby to the point of impact."
|
||||
item_path = /obj/item/twohanded/singularityhammer
|
||||
|
||||
/datum/spellbook_entry/item/battlemage
|
||||
name = "Battlemage Armour"
|
||||
desc = "An ensorceled suit of armour, protected by a powerful shield. The shield can completely negate sixteen attacks before being permanently depleted."
|
||||
item_path = /obj/item/clothing/suit/space/hardsuit/shielded/wizard
|
||||
limit = 1
|
||||
category = "Defensive"
|
||||
|
||||
/datum/spellbook_entry/item/battlemage_charge
|
||||
name = "Battlemage Armour Charges"
|
||||
desc = "A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour."
|
||||
item_path = /obj/item/wizard_armour_charge
|
||||
category = "Defensive"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/item/warpwhistle
|
||||
name = "Warp Whistle"
|
||||
desc = "A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use."
|
||||
item_path = /obj/item/warpwhistle
|
||||
category = "Mobility"
|
||||
cost = 1
|
||||
|
||||
/datum/spellbook_entry/summon
|
||||
name = "Summon Stuff"
|
||||
category = "Rituals"
|
||||
refundable = 0
|
||||
buy_word = "Cast"
|
||||
var/active = 0
|
||||
|
||||
/datum/spellbook_entry/summon/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
return ..() && !active
|
||||
|
||||
/datum/spellbook_entry/summon/GetInfo()
|
||||
var/dat =""
|
||||
dat += "<b>[name]</b>"
|
||||
if(cost>0)
|
||||
dat += " Cost:[cost]<br>"
|
||||
else
|
||||
dat += " No Cost<br>"
|
||||
dat += "<i>[desc]</i><br>"
|
||||
if(active)
|
||||
dat += "<b>Already cast!</b><br>"
|
||||
return dat
|
||||
|
||||
/datum/spellbook_entry/summon/ghosts
|
||||
name = "Summon Ghosts"
|
||||
desc = "Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you."
|
||||
cost = 0
|
||||
|
||||
/datum/spellbook_entry/summon/ghosts/IsAvailible()
|
||||
if(!SSticker.mode)
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
new /datum/round_event/wizard/ghost()
|
||||
active = TRUE
|
||||
to_chat(user, "<span class='notice'>You have cast summon ghosts!</span>")
|
||||
playsound(get_turf(user), 'sound/effects/ghost2.ogg', 50, 1)
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/summon/guns
|
||||
name = "Summon Guns"
|
||||
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!"
|
||||
dynamic_cost = 10
|
||||
dynamic_requirement = 60
|
||||
|
||||
/datum/spellbook_entry/summon/guns/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return (!CONFIG_GET(flag/no_summon_guns) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
rightandwrong(SUMMON_GUNS, user, 25)
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = dynamic_cost
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Wizard spent [threat_spent] on summon guns.")
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/summon/magic
|
||||
name = "Summon Magic"
|
||||
desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
|
||||
dynamic_cost = 10
|
||||
dynamic_requirement = 60
|
||||
|
||||
/datum/spellbook_entry/summon/magic/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return (!CONFIG_GET(flag/no_summon_guns) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
rightandwrong(SUMMON_MAGIC, user, 25)
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = dynamic_cost
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Wizard spent [threat_spent] on summon magic.")
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/summon/events
|
||||
name = "Summon Events"
|
||||
desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events."
|
||||
dynamic_cost = 20
|
||||
dynamic_requirement = 60
|
||||
var/times = 0
|
||||
|
||||
/datum/spellbook_entry/summon/events/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return (!CONFIG_GET(flag/no_summon_events) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
summonevents()
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = dynamic_cost
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Wizard spent [threat_spent] on summon events.")
|
||||
times++
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/summon/events/GetInfo()
|
||||
. = ..()
|
||||
if(times>0)
|
||||
. += "You cast it [times] times.<br>"
|
||||
return .
|
||||
|
||||
/obj/item/spellbook
|
||||
name = "spell book"
|
||||
desc = "An unearthly tome that glows with power."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state ="book"
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/uses = 10
|
||||
var/temp = null
|
||||
var/tab = null
|
||||
var/mob/living/carbon/human/owner
|
||||
var/list/datum/spellbook_entry/entries = list()
|
||||
var/list/categories = list()
|
||||
|
||||
/obj/item/spellbook/examine(mob/user)
|
||||
..()
|
||||
if(owner)
|
||||
to_chat(user, "There is a small signature on the front cover: \"[owner]\".")
|
||||
else
|
||||
to_chat(user, "It appears to have no author.")
|
||||
|
||||
/obj/item/spellbook/Initialize()
|
||||
. = ..()
|
||||
prepare_spells()
|
||||
|
||||
/obj/item/spellbook/proc/prepare_spells()
|
||||
var/entry_types = subtypesof(/datum/spellbook_entry) - /datum/spellbook_entry/item - /datum/spellbook_entry/summon
|
||||
for(var/T in entry_types)
|
||||
var/datum/spellbook_entry/E = new T
|
||||
if(E.IsAvailible())
|
||||
entries |= E
|
||||
categories |= E.category
|
||||
else
|
||||
qdel(E)
|
||||
tab = categories[1]
|
||||
|
||||
/obj/item/spellbook/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/antag_spawner/contract))
|
||||
var/obj/item/antag_spawner/contract/contract = O
|
||||
if(contract.used)
|
||||
to_chat(user, "<span class='warning'>The contract has been used, you can't get your points back now!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You feed the contract back into the spellbook, refunding your points.</span>")
|
||||
uses++
|
||||
for(var/datum/spellbook_entry/item/contract/CT in entries)
|
||||
if(!isnull(CT.limit))
|
||||
CT.limit++
|
||||
qdel(O)
|
||||
else if(istype(O, /obj/item/antag_spawner/slaughter_demon))
|
||||
to_chat(user, "<span class='notice'>On second thought, maybe summoning a demon is a bad idea. You refund your points.</span>")
|
||||
uses++
|
||||
for(var/datum/spellbook_entry/item/bloodbottle/BB in entries)
|
||||
if(!isnull(BB.limit))
|
||||
BB.limit++
|
||||
qdel(O)
|
||||
|
||||
/obj/item/spellbook/proc/GetCategoryHeader(category)
|
||||
var/dat = ""
|
||||
switch(category)
|
||||
if("Offensive")
|
||||
dat += "Spells and items geared towards debilitating and destroying.<BR><BR>"
|
||||
dat += "Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.<BR>"
|
||||
dat += "For spells: the number after the spell name is the cooldown time.<BR>"
|
||||
dat += "You can reduce this number by spending more points on the spell.<BR>"
|
||||
if("Defensive")
|
||||
dat += "Spells and items geared towards improving your survivability or reducing foes' ability to attack.<BR><BR>"
|
||||
dat += "Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.<BR>"
|
||||
dat += "For spells: the number after the spell name is the cooldown time.<BR>"
|
||||
dat += "You can reduce this number by spending more points on the spell.<BR>"
|
||||
if("Mobility")
|
||||
dat += "Spells and items geared towards improving your ability to move. It is a good idea to take at least one.<BR><BR>"
|
||||
dat += "Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.<BR>"
|
||||
dat += "For spells: the number after the spell name is the cooldown time.<BR>"
|
||||
dat += "You can reduce this number by spending more points on the spell.<BR>"
|
||||
if("Assistance")
|
||||
dat += "Spells and items geared towards bringing in outside forces to aid you or improving upon your other items and abilities.<BR><BR>"
|
||||
dat += "Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.<BR>"
|
||||
dat += "For spells: the number after the spell name is the cooldown time.<BR>"
|
||||
dat += "You can reduce this number by spending more points on the spell.<BR>"
|
||||
if("Challenges")
|
||||
dat += "The Wizard Federation typically has hard limits on the potency and number of spells brought to the station based on risk.<BR>"
|
||||
dat += "Arming the station against you will increases the risk, but will grant you one more charge for your spellbook.<BR>"
|
||||
if("Rituals")
|
||||
dat += "These powerful spells change the very fabric of reality. Not always in your favour.<BR>"
|
||||
return dat
|
||||
|
||||
/obj/item/spellbook/proc/wrap(content)
|
||||
var/dat = ""
|
||||
dat +="<html><head><title>Spellbook</title></head>"
|
||||
dat += {"
|
||||
<head>
|
||||
<style type="text/css">
|
||||
body { font-size: 80%; font-family: 'Lucida Grande', Verdana, Arial, Sans-Serif; }
|
||||
ul#tabs { list-style-type: none; margin: 30px 0 0 0; padding: 0 0 0.3em 0; }
|
||||
ul#tabs li { display: inline; }
|
||||
ul#tabs li a { color: #42454a; background-color: #dedbde; border: 1px solid #c9c3ba; border-bottom: none; padding: 0.3em; text-decoration: none; }
|
||||
ul#tabs li a:hover { background-color: #f1f0ee; }
|
||||
ul#tabs li a.selected { color: #000; background-color: #f1f0ee; font-weight: bold; padding: 0.7em 0.3em 0.38em 0.3em; }
|
||||
div.tabContent { border: 1px solid #c9c3ba; padding: 0.5em; background-color: #f1f0ee; }
|
||||
div.tabContent.hide { display: none; }
|
||||
</style>
|
||||
</head>
|
||||
"}
|
||||
dat += {"[content]</body></html>"}
|
||||
return dat
|
||||
|
||||
/obj/item/spellbook/attack_self(mob/user)
|
||||
if(!owner)
|
||||
to_chat(user, "<span class='notice'>You bind the spellbook to yourself.</span>")
|
||||
owner = user
|
||||
return
|
||||
if(user != owner)
|
||||
to_chat(user, "<span class='warning'>The [name] does not recognize you as its owner and refuses to open!</span>")
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
|
||||
dat += "<ul id=\"tabs\">"
|
||||
var/list/cat_dat = list()
|
||||
for(var/category in categories)
|
||||
cat_dat[category] = "<hr>"
|
||||
dat += "<li><a [tab==category?"class=selected":""] href='byond://?src=[REF(src)];page=[category]'>[category]</a></li>"
|
||||
|
||||
dat += "<li><a><b>Points remaining : [uses]</b></a></li>"
|
||||
dat += "</ul>"
|
||||
|
||||
var/datum/spellbook_entry/E
|
||||
for(var/i=1,i<=entries.len,i++)
|
||||
var/spell_info = ""
|
||||
E = entries[i]
|
||||
spell_info += E.GetInfo()
|
||||
if(E.CanBuy(user,src))
|
||||
spell_info+= "<a href='byond://?src=[REF(src)];buy=[i]'>[E.buy_word]</A><br>"
|
||||
else
|
||||
spell_info+= "<span>Can't [E.buy_word]</span><br>"
|
||||
if(E.CanRefund(user,src))
|
||||
spell_info+= "<a href='byond://?src=[REF(src)];refund=[i]'>Refund</A><br>"
|
||||
spell_info += "<hr>"
|
||||
if(cat_dat[E.category])
|
||||
cat_dat[E.category] += spell_info
|
||||
|
||||
for(var/category in categories)
|
||||
dat += "<div class=\"[tab==category?"tabContent":"tabContent hide"]\" id=\"[category]\">"
|
||||
dat += GetCategoryHeader(category)
|
||||
dat += cat_dat[category]
|
||||
dat += "</div>"
|
||||
|
||||
user << browse(wrap(dat), "window=spellbook;size=700x500")
|
||||
onclose(user, "spellbook")
|
||||
return
|
||||
|
||||
/obj/item/spellbook/Topic(href, href_list)
|
||||
..()
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(H.stat || H.restrained())
|
||||
return
|
||||
if(!ishuman(H))
|
||||
return 1
|
||||
|
||||
if(H.mind.special_role == "apprentice")
|
||||
temp = "If you got caught sneaking a peek from your teacher's spellbook, you'd likely be expelled from the Wizard Academy. Better not."
|
||||
return
|
||||
|
||||
var/datum/spellbook_entry/E = null
|
||||
if(loc == H || (in_range(src, H) && isturf(loc)))
|
||||
H.set_machine(src)
|
||||
if(href_list["buy"])
|
||||
E = entries[text2num(href_list["buy"])]
|
||||
if(E && E.CanBuy(H,src))
|
||||
if(E.Buy(H,src))
|
||||
if(E.limit)
|
||||
E.limit--
|
||||
uses -= E.cost
|
||||
else if(href_list["refund"])
|
||||
E = entries[text2num(href_list["refund"])]
|
||||
if(E && E.refundable)
|
||||
var/result = E.Refund(H,src)
|
||||
if(result > 0)
|
||||
if(!isnull(E.limit))
|
||||
E.limit += result
|
||||
uses += result
|
||||
else if(href_list["page"])
|
||||
tab = sanitize(href_list["page"])
|
||||
attack_self(H)
|
||||
return
|
||||
@@ -1,295 +0,0 @@
|
||||
/datum/antagonist/wizard
|
||||
name = "Space Wizard"
|
||||
roundend_category = "wizards/witches"
|
||||
antagpanel_category = "Wizard"
|
||||
job_rank = ROLE_WIZARD
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
var/give_objectives = TRUE
|
||||
var/strip = TRUE //strip before equipping
|
||||
var/allow_rename = TRUE
|
||||
var/hud_version = "wizard"
|
||||
var/datum/team/wizard/wiz_team //Only created if wizard summons apprentices
|
||||
var/move_to_lair = TRUE
|
||||
var/outfit_type = /datum/outfit/wizard
|
||||
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/wizard/on_gain()
|
||||
register()
|
||||
equip_wizard()
|
||||
if(give_objectives)
|
||||
create_objectives()
|
||||
if(move_to_lair)
|
||||
send_to_lair()
|
||||
. = ..()
|
||||
if(allow_rename)
|
||||
rename_wizard()
|
||||
|
||||
/datum/antagonist/wizard/proc/register()
|
||||
SSticker.mode.wizards |= owner
|
||||
|
||||
/datum/antagonist/wizard/proc/unregister()
|
||||
SSticker.mode.wizards -= src
|
||||
|
||||
/datum/antagonist/wizard/create_team(datum/team/wizard/new_team)
|
||||
if(!new_team)
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
wiz_team = new_team
|
||||
|
||||
/datum/antagonist/wizard/get_team()
|
||||
return wiz_team
|
||||
|
||||
/datum/team/wizard
|
||||
name = "wizard team"
|
||||
var/datum/antagonist/wizard/master_wizard
|
||||
|
||||
/datum/antagonist/wizard/proc/create_wiz_team()
|
||||
wiz_team = new(owner)
|
||||
wiz_team.name = "[owner.current.real_name] team"
|
||||
wiz_team.master_wizard = src
|
||||
update_wiz_icons_added(owner.current)
|
||||
|
||||
/datum/antagonist/wizard/proc/send_to_lair()
|
||||
if(!owner || !owner.current)
|
||||
return
|
||||
if(!GLOB.wizardstart.len)
|
||||
SSjob.SendToLateJoin(owner.current)
|
||||
to_chat(owner, "HOT INSERTION, GO GO GO")
|
||||
else
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
/datum/antagonist/wizard/proc/create_objectives()
|
||||
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
|
||||
new_objective.completed = TRUE //So they can greentext without admin intervention.
|
||||
new_objective.owner = owner
|
||||
objectives += new_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
objectives += escape_objective
|
||||
|
||||
/datum/antagonist/wizard/on_removal()
|
||||
unregister()
|
||||
owner.RemoveAllSpells() // TODO keep track which spells are wizard spells which innate stuff
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/wizard/proc/equip_wizard()
|
||||
if(!owner)
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
if(strip)
|
||||
H.delete_equipment()
|
||||
//Wizards are human by default. Use the mirror if you want something else.
|
||||
H.set_species(/datum/species/human)
|
||||
if(H.age < wiz_age)
|
||||
H.age = wiz_age
|
||||
H.equipOutfit(outfit_type)
|
||||
|
||||
/datum/antagonist/wizard/greet()
|
||||
to_chat(owner, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(owner, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
owner.announce_objectives()
|
||||
to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
|
||||
to_chat(owner, "The spellbook is bound to you, and others cannot use it.")
|
||||
to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.")
|
||||
to_chat(owner,"<B>Remember:</B> do not forget to prepare your spells.")
|
||||
|
||||
/datum/antagonist/wizard/farewell()
|
||||
to_chat(owner, "<span class='userdanger'>You have been brainwashed! You are no longer a wizard!</span>")
|
||||
|
||||
/datum/antagonist/wizard/proc/rename_wizard()
|
||||
set waitfor = FALSE
|
||||
|
||||
var/wizard_name_first = pick(GLOB.wizard_first)
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
var/mob/living/wiz_mob = owner.current
|
||||
var/newname = copytext(sanitize(input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
|
||||
wiz_mob.fully_replace_character_name(wiz_mob.real_name, newname)
|
||||
|
||||
/datum/antagonist/wizard/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_wiz_icons_added(M, wiz_team ? TRUE : FALSE) //Don't bother showing the icon if you're solo wizard
|
||||
M.faction |= ROLE_WIZARD
|
||||
|
||||
/datum/antagonist/wizard/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_wiz_icons_removed(M)
|
||||
M.faction -= ROLE_WIZARD
|
||||
|
||||
|
||||
/datum/antagonist/wizard/get_admin_commands()
|
||||
. = ..()
|
||||
.["Send to Lair"] = CALLBACK(src,.proc/admin_send_to_lair)
|
||||
|
||||
/datum/antagonist/wizard/proc/admin_send_to_lair(mob/admin)
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
/datum/antagonist/wizard/apprentice
|
||||
name = "Wizard Apprentice"
|
||||
hud_version = "apprentice"
|
||||
var/datum/mind/master
|
||||
var/school = APPRENTICE_DESTRUCTION
|
||||
outfit_type = /datum/outfit/wizard/apprentice
|
||||
wiz_age = APPRENTICE_AGE_MIN
|
||||
|
||||
/datum/antagonist/wizard/apprentice/greet()
|
||||
to_chat(owner, "<B>You are [master.current.real_name]'s apprentice! You are bound by magic contract to follow [master.p_their()] orders and help [master.p_them()] in accomplishing [master.p_their()] goals.")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/wizard/apprentice/register()
|
||||
SSticker.mode.apprentices |= owner
|
||||
|
||||
/datum/antagonist/wizard/apprentice/unregister()
|
||||
SSticker.mode.apprentices -= owner
|
||||
|
||||
/datum/antagonist/wizard/apprentice/equip_wizard()
|
||||
. = ..()
|
||||
if(!owner)
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
switch(school)
|
||||
if(APPRENTICE_DESTRUCTION)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
|
||||
if(APPRENTICE_BLUESPACE)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
|
||||
if(APPRENTICE_HEALING)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/charge(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall(null))
|
||||
H.put_in_hands(new /obj/item/gun/magic/staff/healing(H))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.")
|
||||
if(APPRENTICE_ROBELESS)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
|
||||
|
||||
/datum/antagonist/wizard/apprentice/create_objectives()
|
||||
var/datum/objective/protect/new_objective = new /datum/objective/protect
|
||||
new_objective.owner = owner
|
||||
new_objective.target = master
|
||||
new_objective.explanation_text = "Protect [master.current.real_name], the wizard."
|
||||
objectives += new_objective
|
||||
|
||||
//Random event wizard
|
||||
/datum/antagonist/wizard/apprentice/imposter
|
||||
name = "Wizard Imposter"
|
||||
allow_rename = FALSE
|
||||
move_to_lair = FALSE
|
||||
|
||||
/datum/antagonist/wizard/apprentice/imposter/greet()
|
||||
to_chat(owner, "<B>You are an imposter! Trick and confuse the crew to misdirect malice from your handsome original!</B>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/wizard/apprentice/imposter/equip_wizard()
|
||||
var/mob/living/carbon/human/master_mob = master.current
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(master_mob) || !istype(H))
|
||||
return
|
||||
if(master_mob.ears)
|
||||
H.equip_to_slot_or_del(new master_mob.ears.type, SLOT_EARS)
|
||||
if(master_mob.w_uniform)
|
||||
H.equip_to_slot_or_del(new master_mob.w_uniform.type, SLOT_W_UNIFORM)
|
||||
if(master_mob.shoes)
|
||||
H.equip_to_slot_or_del(new master_mob.shoes.type, SLOT_SHOES)
|
||||
if(master_mob.wear_suit)
|
||||
H.equip_to_slot_or_del(new master_mob.wear_suit.type, SLOT_WEAR_SUIT)
|
||||
if(master_mob.head)
|
||||
H.equip_to_slot_or_del(new master_mob.head.type, SLOT_HEAD)
|
||||
if(master_mob.back)
|
||||
H.equip_to_slot_or_del(new master_mob.back.type, SLOT_BACK)
|
||||
|
||||
//Operation: Fuck off and scare people
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
|
||||
/datum/antagonist/wizard/proc/update_wiz_icons_added(mob/living/wiz,join = TRUE)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.join_hud(wiz)
|
||||
set_antag_hud(wiz, hud_version)
|
||||
|
||||
/datum/antagonist/wizard/proc/update_wiz_icons_removed(mob/living/wiz)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.leave_hud(wiz)
|
||||
set_antag_hud(wiz, null)
|
||||
|
||||
|
||||
/datum/antagonist/wizard/academy
|
||||
name = "Academy Teacher"
|
||||
outfit_type = /datum/outfit/wizard/academy
|
||||
|
||||
/datum/antagonist/wizard/academy/equip_wizard()
|
||||
. = ..()
|
||||
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball)
|
||||
|
||||
var/mob/living/M = owner.current
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
var/obj/item/implant/exile/Implant = new
|
||||
Implant.implant(M)
|
||||
|
||||
/datum/antagonist/wizard/academy/create_objectives()
|
||||
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
|
||||
new_objective.owner = owner
|
||||
objectives += new_objective
|
||||
|
||||
//Solo wizard report
|
||||
/datum/antagonist/wizard/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += printplayer(owner)
|
||||
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
wizardwin = 0
|
||||
count++
|
||||
|
||||
if(wizardwin)
|
||||
parts += "<span class='greentext'>The wizard was successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext'>The wizard has failed!</span>"
|
||||
|
||||
if(owner.spell_list.len>0)
|
||||
parts += "<B>[owner.name] used the following spells: </B>"
|
||||
var/list/spell_names = list()
|
||||
for(var/obj/effect/proc_holder/spell/S in owner.spell_list)
|
||||
spell_names += S.name
|
||||
parts += spell_names.Join(", ")
|
||||
|
||||
return parts.Join("<br>")
|
||||
|
||||
//Wizard with apprentices report
|
||||
/datum/team/wizard/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<span class='header'>Wizards/witches of [master_wizard.owner.name] team were:</span>"
|
||||
parts += master_wizard.roundend_report()
|
||||
parts += " "
|
||||
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
|
||||
parts += printplayerlist(members - master_wizard.owner)
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
@@ -1,365 +0,0 @@
|
||||
#define CONFUSION_STACK_MAX_MULTIPLIER 2
|
||||
/obj/item/assembly/flash
|
||||
name = "flash"
|
||||
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
|
||||
icon_state = "flash"
|
||||
item_state = "flashtool"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
var/burnout_resistance = 0
|
||||
var/last_used = 0 //last world.time it was used.
|
||||
var/cooldown = 0
|
||||
var/last_trigger = 0 //Last time it was successfully triggered.
|
||||
|
||||
/obj/item/assembly/flash/suicide_act(mob/living/user)
|
||||
if (crit_fail)
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but its burnt out!</span>")
|
||||
return SHAME
|
||||
else if (user.eye_blind)
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but [user.p_theyre()] blind!</span>")
|
||||
return SHAME
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
attack(user,user)
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/assembly/flash/update_icon(flash = FALSE)
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(crit_fail)
|
||||
add_overlay("flashburnt")
|
||||
attached_overlays += "flashburnt"
|
||||
if(flash)
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
flash_carbon(user, user, 15, 0)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
||||
if(!crit_fail)
|
||||
crit_fail = TRUE
|
||||
update_icon()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.visible_message("<span class='danger'>[src] burns out!</span>","<span class='userdanger'>[src] burns out!</span>")
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<span class='danger'>[src] burns out!</span>")
|
||||
|
||||
/obj/item/assembly/flash/proc/flash_recharge(interval = 10)
|
||||
var/deciseconds_passed = world.time - last_used
|
||||
for(var/seconds = deciseconds_passed / 10, seconds >= interval, seconds -= interval) //get 1 charge every interval
|
||||
times_used--
|
||||
last_used = world.time
|
||||
times_used = max(0, times_used) //sanity
|
||||
if(max(0, prob(times_used * 3) - burnout_resistance)) //The more often it's used in a short span of time the more likely it will burn out
|
||||
burn_out()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//BYPASS CHECKS ALSO PREVENTS BURNOUT!
|
||||
/obj/item/assembly/flash/proc/AOE_flash(bypass_checks = FALSE, range = 3, power = 5, targeted = FALSE, mob/user)
|
||||
if(!bypass_checks && !try_use_flash())
|
||||
return FALSE
|
||||
var/list/mob/targets = get_flash_targets(get_turf(src), range, FALSE)
|
||||
if(user)
|
||||
targets -= user
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
flash_carbon(C, user, power, targeted, TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/get_flash_targets(atom/target_loc, range = 3, override_vision_checks = FALSE)
|
||||
if(!target_loc)
|
||||
target_loc = loc
|
||||
if(override_vision_checks)
|
||||
return get_hearers_in_view(range, get_turf(target_loc))
|
||||
if(isturf(target_loc) || (ismob(target_loc) && isturf(target_loc.loc)))
|
||||
return viewers(range, get_turf(target_loc))
|
||||
else
|
||||
return typecache_filter_list(target_loc.GetAllContents(), GLOB.typecache_living)
|
||||
|
||||
/obj/item/assembly/flash/proc/try_use_flash(mob/user = null)
|
||||
if(crit_fail || (world.time < last_trigger + cooldown))
|
||||
return FALSE
|
||||
last_trigger = world.time
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
||||
flash_lighting_fx(FLASH_LIGHT_RANGE, light_power, light_color)
|
||||
times_used++
|
||||
flash_recharge()
|
||||
update_icon(TRUE)
|
||||
if(user && !clown_check(user))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "flashed(targeted)" : "flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "flashed(targeted)" : "flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a blinding light!</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
if(M.confused < power)
|
||||
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
M.confused += min(power, diff)
|
||||
if(user)
|
||||
terrible_conversion_proc(M, user)
|
||||
visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>You are blinded by [src]!</span>")
|
||||
var/toblur = 20 - M.eye_blurry
|
||||
if(toblur > 0)
|
||||
M.blur_eyes(toblur)
|
||||
else if(user)
|
||||
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
else
|
||||
if(M.flash_act())
|
||||
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
M.confused += min(power, diff)
|
||||
|
||||
/obj/item/assembly/flash/attack(mob/living/M, mob/user)
|
||||
if(!try_use_flash(user))
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
flash_carbon(M, user, 20, 1)
|
||||
return TRUE
|
||||
else if(issilicon(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
log_combat(user, R, "flashed", src)
|
||||
update_icon(1)
|
||||
R.Knockdown(rand(80,120))
|
||||
var/diff = 5 * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
R.confused += min(5, diff)
|
||||
R.flash_act(affect_silicon = 1)
|
||||
user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
|
||||
return TRUE
|
||||
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
|
||||
/obj/item/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
|
||||
if(holder)
|
||||
return FALSE
|
||||
if(!AOE_flash(FALSE, 3, 5, FALSE, user))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='danger'>[src] emits a blinding light!</span>")
|
||||
|
||||
/obj/item/assembly/flash/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!try_use_flash())
|
||||
return
|
||||
AOE_flash()
|
||||
burn_out()
|
||||
|
||||
/obj/item/assembly/flash/activate()//AOE flash on signal received
|
||||
if(!..())
|
||||
return
|
||||
AOE_flash()
|
||||
|
||||
/obj/item/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/human/H, mob/user)
|
||||
if(istype(H) && ishuman(user) && H.stat != DEAD)
|
||||
if(user.mind)
|
||||
var/datum/antagonist/rev/head/converter = user.mind.has_antag_datum(/datum/antagonist/rev/head)
|
||||
if(!converter)
|
||||
return
|
||||
if(!H.client)
|
||||
to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
|
||||
return
|
||||
if(H.stat != CONSCIOUS)
|
||||
to_chat(user, "<span class='warning'>They must be conscious before you can convert [H.p_them()]!</span>")
|
||||
return
|
||||
if(converter.add_revolutionary(H.mind))
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
|
||||
|
||||
|
||||
/obj/item/assembly/flash/cyborg
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
if(. && !CONFIG_GET(flag/disable_borg_flash_knockdown) && iscarbon(M) && !M.resting && !M.get_eye_protection())
|
||||
M.Knockdown(80)
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
|
||||
return
|
||||
/obj/item/assembly/flash/cyborg/screwdriver_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
|
||||
/obj/item/assembly/flash/armimplant
|
||||
name = "photon projector"
|
||||
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocols fix the flashbulb if it ever burns out."
|
||||
var/flashcd = 20
|
||||
var/overheat = 0
|
||||
var/obj/item/organ/cyberimp/arm/flash/I = null
|
||||
|
||||
/obj/item/assembly/flash/armimplant/burn_out()
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
||||
I.Retract()
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
|
||||
|
||||
/obj/item/assembly/flash/armimplant/try_use_flash(mob/user = null)
|
||||
if(overheat)
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
||||
return FALSE
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
||||
update_icon(1)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/assembly/flash/armimplant/proc/cooldown()
|
||||
overheat = FALSE
|
||||
|
||||
/obj/item/assembly/flash/shield
|
||||
name = "strobe shield"
|
||||
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
|
||||
/obj/item/assembly/flash/shield/flash_recharge(interval=10)
|
||||
if(times_used >= 4)
|
||||
burn_out()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/shield/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/assembly/flash/handheld))
|
||||
var/obj/item/assembly/flash/handheld/flash = W
|
||||
if(flash.crit_fail)
|
||||
to_chat(user, "No sense replacing it with a broken bulb.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You begin to replace the bulb.")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(flash.crit_fail || !flash || QDELETED(flash))
|
||||
return
|
||||
crit_fail = FALSE
|
||||
times_used = 0
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
update_icon()
|
||||
flash.crit_fail = TRUE
|
||||
flash.update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/assembly/flash/shield/update_icon(flash = FALSE)
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
|
||||
if(crit_fail)
|
||||
icon_state = "riot"
|
||||
item_state = "riot"
|
||||
else if(flash)
|
||||
icon_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
activate()
|
||||
return ..()
|
||||
|
||||
//ported from tg - check to make sure it can't appear where it's not supposed to.
|
||||
/obj/item/assembly/flash/hypnotic
|
||||
desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
|
||||
flashing_overlay = "flash-hypno" //I cannot find this icon no matter how hard I look in tg, so I might just make my own.
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
cooldown = 20
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/burn_out()
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
var/hypnosis = FALSE
|
||||
if(M.hypnosis_vulnerable())
|
||||
hypnosis = TRUE
|
||||
if(user)
|
||||
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
|
||||
|
||||
if(!hypnosis)
|
||||
to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
|
||||
M.confused += min(M.confused + 10, 20)
|
||||
M.dizziness += min(M.dizziness + 10, 20)
|
||||
M.drowsyness += min(M.drowsyness + 10, 20)
|
||||
M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
|
||||
else
|
||||
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
|
||||
|
||||
else if(user)
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
|
||||
else if(M.flash_act())
|
||||
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
|
||||
M.confused += min(M.confused + 4, 20)
|
||||
M.dizziness += min(M.dizziness + 4, 20)
|
||||
M.drowsyness += min(M.drowsyness + 4, 20)
|
||||
@@ -1,239 +0,0 @@
|
||||
/obj/item/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
is_position_sensitive = TRUE
|
||||
|
||||
var/on = FALSE
|
||||
var/visible = FALSE
|
||||
var/maxlength = 8
|
||||
var/list/obj/effect/beam/i_beam/beams
|
||||
var/olddir = 0
|
||||
var/turf/listeningTo
|
||||
var/hearing_range = 3
|
||||
|
||||
/obj/item/assembly/infra/Initialize()
|
||||
. = ..()
|
||||
beams = list()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/assembly/infra/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(
|
||||
/datum/component/simple_rotation,
|
||||
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_FLIP | ROTATION_VERBS,
|
||||
null,
|
||||
null,
|
||||
CALLBACK(src,.proc/after_rotation)
|
||||
)
|
||||
|
||||
/obj/item/assembly/infra/proc/after_rotation()
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
listeningTo = null
|
||||
QDEL_LIST(beams)
|
||||
. = ..()
|
||||
|
||||
/obj/item/assembly/infra/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>")
|
||||
|
||||
/obj/item/assembly/infra/activate()
|
||||
if(!..())
|
||||
return FALSE//Cooldown check
|
||||
on = !on
|
||||
refreshBeam()
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
refreshBeam()
|
||||
else
|
||||
QDEL_LIST(beams)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
if(visible && secured)
|
||||
add_overlay("infrared_visible")
|
||||
attached_overlays += "infrared_visible"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/dropped()
|
||||
. = ..()
|
||||
if(holder)
|
||||
holder_movement() //sync the dir of the device as well if it's contained in a TTV or an assembly holder
|
||||
else
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/process()
|
||||
if(!on || !secured)
|
||||
refreshBeam()
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/proc/refreshBeam()
|
||||
QDEL_LIST(beams)
|
||||
if(throwing || !on || !secured)
|
||||
return
|
||||
if(holder)
|
||||
if(holder.master) //incase the sensor is part of an assembly that's contained in another item, such as a single tank bomb
|
||||
if(!holder.master.IsSpecialAssembly() || !isturf(holder.master.loc))
|
||||
return
|
||||
else if(!isturf(holder.loc)) //else just check where the holder is
|
||||
return
|
||||
else if(!isturf(loc)) //or just where the fuck we are in general
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/_dir = dir
|
||||
var/turf/_T = get_step(T, _dir)
|
||||
if(_T)
|
||||
for(var/i in 1 to maxlength)
|
||||
var/obj/effect/beam/i_beam/I = new(T)
|
||||
if(istype(holder, /obj/item/assembly_holder))
|
||||
var/obj/item/assembly_holder/assembly_holder = holder
|
||||
I.icon_state = "[initial(I.icon_state)]_[(assembly_holder.a_left == src) ? "l":"r"]" //Sync the offset of the beam with the position of the sensor.
|
||||
else if(istype(holder, /obj/item/transfer_valve))
|
||||
I.icon_state = "[initial(I.icon_state)]_ttv"
|
||||
I.density = TRUE
|
||||
if(!I.Move(_T))
|
||||
qdel(I)
|
||||
switchListener(_T)
|
||||
break
|
||||
I.density = FALSE
|
||||
beams += I
|
||||
I.master = src
|
||||
I.setDir(_dir)
|
||||
I.invisibility = visible? 0 : INVISIBILITY_ABSTRACT
|
||||
T = _T
|
||||
_T = get_step(_T, _dir)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/item/assembly/infra/on_detach()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/attack_hand()
|
||||
. = ..()
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/Moved()
|
||||
var/t = dir
|
||||
. = ..()
|
||||
setDir(t)
|
||||
|
||||
/obj/item/assembly/infra/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
. = ..()
|
||||
olddir = dir
|
||||
|
||||
/obj/item/assembly/infra/throw_impact()
|
||||
. = ..()
|
||||
if(!olddir)
|
||||
return
|
||||
setDir(olddir)
|
||||
olddir = null
|
||||
|
||||
/obj/item/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
|
||||
refreshBeam()
|
||||
switchListener(location)
|
||||
if(!secured || !on || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(FALSE)
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
|
||||
for(var/CHM in get_hearers_in_view(hearing_range, src))
|
||||
if(ismob(CHM))
|
||||
var/mob/LM = CHM
|
||||
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
|
||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
|
||||
if(listeningTo == newloc)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_EXITED)
|
||||
RegisterSignal(newloc, COMSIG_ATOM_EXITED, .proc/check_exit)
|
||||
listeningTo = newloc
|
||||
|
||||
/obj/item/assembly/infra/proc/check_exit(datum/source, atom/movable/offender)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(offender == src || istype(offender,/obj/effect/beam/i_beam))
|
||||
return
|
||||
if (offender && isitem(offender))
|
||||
var/obj/item/I = offender
|
||||
if (I.item_flags & ABSTRACT)
|
||||
return
|
||||
return refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/ui_interact(mob/user)//TODO: change this this to the wire control panel
|
||||
. = ..()
|
||||
if(is_secured(user))
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Infrared Laser</B></TT>"
|
||||
dat += "<BR><B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]"
|
||||
dat += "<BR><B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]"
|
||||
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
refreshBeam()
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
update_icon()
|
||||
refreshBeam()
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/assembly/infra/setDir()
|
||||
. = ..()
|
||||
refreshBeam()
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "infrared beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/item/assembly/infra/master
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE|PASSGLASS|PASSGRILLE|LETPASSTHROW
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
if (isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if (I.item_flags & ABSTRACT)
|
||||
return
|
||||
master.trigger_beam(AM, get_turf(src))
|
||||
@@ -1,259 +0,0 @@
|
||||
|
||||
|
||||
/atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return null
|
||||
|
||||
|
||||
|
||||
/turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
|
||||
return
|
||||
|
||||
|
||||
/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
var/datum/gas_mixture/air_contents = return_air()
|
||||
if(!air_contents)
|
||||
return 0
|
||||
|
||||
var/oxy = air_contents.gases[/datum/gas/oxygen]
|
||||
var/tox = air_contents.gases[/datum/gas/plasma]
|
||||
var/trit = air_contents.gases[/datum/gas/tritium]
|
||||
if(active_hotspot)
|
||||
if(soh)
|
||||
if((tox > 0.5 || trit > 0.5) && oxy > 0.5)
|
||||
if(active_hotspot.temperature < exposed_temperature*50)
|
||||
active_hotspot.temperature = exposed_temperature*50
|
||||
if(active_hotspot.volume < exposed_volume)
|
||||
active_hotspot.volume = exposed_volume
|
||||
return 1
|
||||
|
||||
var/igniting = 0
|
||||
|
||||
if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && (tox > 0.5 || trit > 0.5))
|
||||
igniting = 1
|
||||
|
||||
if(igniting)
|
||||
if(oxy < 0.5)
|
||||
return 0
|
||||
|
||||
active_hotspot = new /obj/effect/hotspot(src)
|
||||
active_hotspot.temperature = exposed_temperature*50
|
||||
active_hotspot.volume = exposed_volume*25
|
||||
|
||||
active_hotspot.just_spawned = (current_cycle < SSair.times_fired)
|
||||
//remove just_spawned protection if no longer processing this cell
|
||||
SSair.add_to_active(src, 0)
|
||||
else
|
||||
var/datum/gas_mixture/heating = air_contents.remove_ratio(exposed_volume/air_contents.volume)
|
||||
heating.temperature = exposed_temperature
|
||||
heating.react()
|
||||
assume_air(heating)
|
||||
air_update_turf()
|
||||
return igniting
|
||||
|
||||
//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
|
||||
/obj/effect/hotspot
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "1"
|
||||
layer = GASFIRE_LAYER
|
||||
light_range = LIGHT_RANGE_FIRE
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
blend_mode = BLEND_ADD
|
||||
|
||||
var/volume = 125
|
||||
var/temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
|
||||
var/just_spawned = TRUE
|
||||
var/bypassing = FALSE
|
||||
var/visual_update_tick = 0
|
||||
|
||||
/obj/effect/hotspot/Initialize()
|
||||
. = ..()
|
||||
SSair.hotspots += src
|
||||
perform_exposure()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
air_update_turf()
|
||||
|
||||
/obj/effect/hotspot/proc/perform_exposure()
|
||||
var/turf/open/location = loc
|
||||
if(!istype(location) || !(location.air))
|
||||
return
|
||||
|
||||
location.active_hotspot = src
|
||||
|
||||
if(volume > CELL_VOLUME*0.95)
|
||||
bypassing = TRUE
|
||||
else
|
||||
bypassing = FALSE
|
||||
|
||||
if(bypassing)
|
||||
if(!just_spawned)
|
||||
volume = location.air.reaction_results["fire"]*FIRE_GROWTH_RATE
|
||||
temperature = location.air.temperature
|
||||
else
|
||||
var/datum/gas_mixture/affected = location.air.remove_ratio(volume/location.air.volume)
|
||||
affected.temperature = temperature
|
||||
affected.react(src)
|
||||
temperature = affected.temperature
|
||||
volume = affected.reaction_results["fire"]*FIRE_GROWTH_RATE
|
||||
location.assume_air(affected)
|
||||
|
||||
for(var/A in location)
|
||||
var/atom/AT = A
|
||||
if(!QDELETED(AT) && AT != src) // It's possible that the item is deleted in temperature_expose
|
||||
AT.fire_act(temperature, volume)
|
||||
return
|
||||
|
||||
/obj/effect/hotspot/proc/gauss_lerp(x, x1, x2)
|
||||
var/b = (x1 + x2) * 0.5
|
||||
var/c = (x2 - x1) / 6
|
||||
return NUM_E ** -((x - b) ** 2 / (2 * c) ** 2)
|
||||
|
||||
/obj/effect/hotspot/proc/update_color()
|
||||
cut_overlays()
|
||||
|
||||
var/heat_r = heat2colour_r(temperature)
|
||||
var/heat_g = heat2colour_g(temperature)
|
||||
var/heat_b = heat2colour_b(temperature)
|
||||
var/heat_a = 255
|
||||
var/greyscale_fire = 1 //This determines how greyscaled the fire is.
|
||||
|
||||
if(temperature < 5000) //This is where fire is very orange, we turn it into the normal fire texture here.
|
||||
var/normal_amt = gauss_lerp(temperature, 1000, 3000)
|
||||
heat_r = LERP(heat_r,255,normal_amt)
|
||||
heat_g = LERP(heat_g,255,normal_amt)
|
||||
heat_b = LERP(heat_b,255,normal_amt)
|
||||
heat_a -= gauss_lerp(temperature, -5000, 5000) * 128
|
||||
greyscale_fire -= normal_amt
|
||||
if(temperature > 40000) //Past this temperature the fire will gradually turn a bright purple
|
||||
var/purple_amt = temperature < LERP(40000,200000,0.5) ? gauss_lerp(temperature, 40000, 200000) : 1
|
||||
heat_r = LERP(heat_r,255,purple_amt)
|
||||
if(temperature > 200000 && temperature < 500000) //Somewhere at this temperature nitryl happens.
|
||||
var/sparkle_amt = gauss_lerp(temperature, 200000, 500000)
|
||||
var/mutable_appearance/sparkle_overlay = mutable_appearance('icons/effects/effects.dmi', "shieldsparkles")
|
||||
sparkle_overlay.blend_mode = BLEND_ADD
|
||||
sparkle_overlay.alpha = sparkle_amt * 255
|
||||
add_overlay(sparkle_overlay)
|
||||
if(temperature > 400000 && temperature < 1500000) //Lightning because very anime.
|
||||
var/mutable_appearance/lightning_overlay = mutable_appearance(icon, "overcharged")
|
||||
lightning_overlay.blend_mode = BLEND_ADD
|
||||
add_overlay(lightning_overlay)
|
||||
if(temperature > 4500000) //This is where noblium happens. Some fusion-y effects.
|
||||
var/fusion_amt = temperature < LERP(4500000,12000000,0.5) ? gauss_lerp(temperature, 4500000, 12000000) : 1
|
||||
var/mutable_appearance/fusion_overlay = mutable_appearance('icons/effects/atmospherics.dmi', "fusion_gas")
|
||||
fusion_overlay.blend_mode = BLEND_ADD
|
||||
fusion_overlay.alpha = fusion_amt * 255
|
||||
var/mutable_appearance/rainbow_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "druggy")
|
||||
rainbow_overlay.blend_mode = BLEND_ADD
|
||||
rainbow_overlay.alpha = fusion_amt * 255
|
||||
rainbow_overlay.appearance_flags = RESET_COLOR
|
||||
heat_r = LERP(heat_r,150,fusion_amt)
|
||||
heat_g = LERP(heat_g,150,fusion_amt)
|
||||
heat_b = LERP(heat_b,150,fusion_amt)
|
||||
add_overlay(fusion_overlay)
|
||||
add_overlay(rainbow_overlay)
|
||||
|
||||
set_light(l_color = rgb(LERP(250,heat_r,greyscale_fire),LERP(160,heat_g,greyscale_fire),LERP(25,heat_b,greyscale_fire)))
|
||||
|
||||
heat_r /= 255
|
||||
heat_g /= 255
|
||||
heat_b /= 255
|
||||
|
||||
color = list(LERP(0.3, 1, 1-greyscale_fire) * heat_r,0.3 * heat_g * greyscale_fire,0.3 * heat_b * greyscale_fire, 0.59 * heat_r * greyscale_fire,LERP(0.59, 1, 1-greyscale_fire) * heat_g,0.59 * heat_b * greyscale_fire, 0.11 * heat_r * greyscale_fire,0.11 * heat_g * greyscale_fire,LERP(0.11, 1, 1-greyscale_fire) * heat_b, 0,0,0)
|
||||
alpha = heat_a
|
||||
|
||||
#define INSUFFICIENT(path) (location.air.gases[path] < 0.5)
|
||||
/obj/effect/hotspot/process()
|
||||
if(just_spawned)
|
||||
just_spawned = FALSE
|
||||
return
|
||||
|
||||
var/turf/open/location = loc
|
||||
if(!istype(location))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(location.excited_group)
|
||||
location.excited_group.reset_cooldowns()
|
||||
|
||||
if((temperature < FIRE_MINIMUM_TEMPERATURE_TO_EXIST) || (volume <= 1))
|
||||
qdel(src)
|
||||
return
|
||||
if(!location.air || (INSUFFICIENT(/datum/gas/plasma) && INSUFFICIENT(/datum/gas/tritium)) || INSUFFICIENT(/datum/gas/oxygen))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
//Not enough to burn
|
||||
if((location.air.gases[/datum/gas/plasma] < 0.5 && location.air.gases[/datum/gas/tritium] < 0.5) || location.air.gases[/datum/gas/oxygen] < 0.5)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
perform_exposure()
|
||||
|
||||
if(bypassing)
|
||||
icon_state = "3"
|
||||
location.burn_tile()
|
||||
|
||||
//Possible spread due to radiated heat
|
||||
if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
|
||||
var/radiated_temperature = location.air.temperature*FIRE_SPREAD_RADIOSITY_SCALE
|
||||
for(var/t in location.atmos_adjacent_turfs)
|
||||
var/turf/open/T = t
|
||||
if(!T.active_hotspot)
|
||||
T.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
|
||||
|
||||
else
|
||||
if(volume > CELL_VOLUME*0.4)
|
||||
icon_state = "2"
|
||||
else
|
||||
icon_state = "1"
|
||||
|
||||
if((visual_update_tick++ % 7) == 0)
|
||||
update_color()
|
||||
|
||||
if(temperature > location.max_fire_temperature_sustained)
|
||||
location.max_fire_temperature_sustained = temperature
|
||||
|
||||
if(location.heat_capacity && temperature > location.heat_capacity)
|
||||
location.to_be_destroyed = TRUE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/hotspot/Destroy()
|
||||
set_light(0)
|
||||
SSair.hotspots -= src
|
||||
var/turf/open/T = loc
|
||||
if(istype(T) && T.active_hotspot == src)
|
||||
T.active_hotspot = null
|
||||
DestroyTurf()
|
||||
return ..()
|
||||
|
||||
/obj/effect/hotspot/proc/DestroyTurf()
|
||||
if(isturf(loc))
|
||||
var/turf/T = loc
|
||||
if(T.to_be_destroyed)
|
||||
var/chance_of_deletion
|
||||
if (T.heat_capacity) //beware of division by zero
|
||||
chance_of_deletion = T.max_fire_temperature_sustained / T.heat_capacity * 8 //there is no problem with prob(23456), min() was redundant --rastaf0
|
||||
else
|
||||
chance_of_deletion = 100
|
||||
if(prob(chance_of_deletion))
|
||||
T.Melt()
|
||||
else
|
||||
T.to_be_destroyed = FALSE
|
||||
T.max_fire_temperature_sustained = 0
|
||||
|
||||
/obj/effect/hotspot/Crossed(atom/movable/AM, oldLoc)
|
||||
..()
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
L.fire_act(temperature, volume)
|
||||
|
||||
/obj/effect/hotspot/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/dummy/lighting_obj/moblight/fire
|
||||
name = "fire"
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
light_range = LIGHT_RANGE_FIRE
|
||||
|
||||
#undef INSUFFICIENT
|
||||
@@ -1,133 +0,0 @@
|
||||
/atom/var/CanAtmosPass = ATMOS_PASS_YES
|
||||
/atom/var/CanAtmosPassVertical = ATMOS_PASS_YES
|
||||
|
||||
/atom/proc/CanAtmosPass(turf/T)
|
||||
switch (CanAtmosPass)
|
||||
if (ATMOS_PASS_PROC)
|
||||
return ATMOS_PASS_YES
|
||||
if (ATMOS_PASS_DENSITY)
|
||||
return !density
|
||||
else
|
||||
return CanAtmosPass
|
||||
|
||||
/turf/CanAtmosPass = ATMOS_PASS_NO
|
||||
/turf/CanAtmosPassVertical = ATMOS_PASS_NO
|
||||
|
||||
/turf/open/CanAtmosPass = ATMOS_PASS_PROC
|
||||
/turf/open/CanAtmosPassVertical = ATMOS_PASS_PROC
|
||||
|
||||
/turf/open/CanAtmosPass(turf/T, vertical = FALSE)
|
||||
var/dir = vertical? get_dir_multiz(src, T) : get_dir(src, T)
|
||||
var/opp = dir_inverse_multiz(dir)
|
||||
var/R = FALSE
|
||||
if(vertical && !(zAirOut(dir, T) && T.zAirIn(dir, src)))
|
||||
R = TRUE
|
||||
if(blocks_air || T.blocks_air)
|
||||
R = TRUE
|
||||
if (T == src)
|
||||
return !R
|
||||
for(var/obj/O in contents+T.contents)
|
||||
var/turf/other = (O.loc == src ? T : src)
|
||||
if(!(vertical? (CANVERTICALATMOSPASS(O, other)) : (CANATMOSPASS(O, other))))
|
||||
R = TRUE
|
||||
if(O.BlockSuperconductivity()) //the direction and open/closed are already checked on CanAtmosPass() so there are no arguments
|
||||
atmos_supeconductivity |= dir
|
||||
T.atmos_supeconductivity |= opp
|
||||
return FALSE //no need to keep going, we got all we asked
|
||||
|
||||
atmos_supeconductivity &= ~dir
|
||||
T.atmos_supeconductivity &= ~opp
|
||||
|
||||
return !R
|
||||
|
||||
/atom/movable/proc/BlockSuperconductivity() // objects that block air and don't let superconductivity act. Only firelocks atm.
|
||||
return FALSE
|
||||
|
||||
/turf/proc/ImmediateCalculateAdjacentTurfs()
|
||||
var/canpass = CANATMOSPASS(src, src)
|
||||
var/canvpass = CANVERTICALATMOSPASS(src, src)
|
||||
for(var/direction in GLOB.cardinals_multiz)
|
||||
var/turf/T = get_step_multiz(src, direction)
|
||||
if(!isopenturf(T))
|
||||
continue
|
||||
if(!(blocks_air || T.blocks_air) && ((direction & (UP|DOWN))? (canvpass && CANVERTICALATMOSPASS(T, src)) : (canpass && CANATMOSPASS(T, src))) )
|
||||
LAZYINITLIST(atmos_adjacent_turfs)
|
||||
LAZYINITLIST(T.atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs[T] = TRUE
|
||||
T.atmos_adjacent_turfs[src] = TRUE
|
||||
else
|
||||
if (atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs -= T
|
||||
if (T.atmos_adjacent_turfs)
|
||||
T.atmos_adjacent_turfs -= src
|
||||
UNSETEMPTY(T.atmos_adjacent_turfs)
|
||||
UNSETEMPTY(atmos_adjacent_turfs)
|
||||
src.atmos_adjacent_turfs = atmos_adjacent_turfs
|
||||
|
||||
//returns a list of adjacent turfs that can share air with this one.
|
||||
//alldir includes adjacent diagonal tiles that can share
|
||||
// air with both of the related adjacent cardinal tiles
|
||||
/turf/proc/GetAtmosAdjacentTurfs(alldir = 0)
|
||||
var/adjacent_turfs
|
||||
if (atmos_adjacent_turfs)
|
||||
adjacent_turfs = atmos_adjacent_turfs.Copy()
|
||||
else
|
||||
adjacent_turfs = list()
|
||||
|
||||
if (!alldir)
|
||||
return adjacent_turfs
|
||||
|
||||
var/turf/curloc = src
|
||||
|
||||
for (var/direction in GLOB.diagonals_multiz)
|
||||
var/matchingDirections = 0
|
||||
var/turf/S = get_step_multiz(curloc, direction)
|
||||
if(!S)
|
||||
continue
|
||||
|
||||
for (var/checkDirection in GLOB.cardinals_multiz)
|
||||
var/turf/checkTurf = get_step(S, checkDirection)
|
||||
if(!S.atmos_adjacent_turfs || !S.atmos_adjacent_turfs[checkTurf])
|
||||
continue
|
||||
|
||||
if (adjacent_turfs[checkTurf])
|
||||
matchingDirections++
|
||||
|
||||
if (matchingDirections >= 2)
|
||||
adjacent_turfs += S
|
||||
break
|
||||
|
||||
return adjacent_turfs
|
||||
|
||||
/atom/proc/air_update_turf(command = 0)
|
||||
if(!isturf(loc) && command)
|
||||
return
|
||||
var/turf/T = get_turf(loc)
|
||||
T.air_update_turf(command)
|
||||
|
||||
/turf/air_update_turf(command = 0)
|
||||
if(command)
|
||||
ImmediateCalculateAdjacentTurfs()
|
||||
SSair.add_to_active(src,command)
|
||||
|
||||
/atom/movable/proc/move_update_air(turf/T)
|
||||
if(isturf(T))
|
||||
T.air_update_turf(1)
|
||||
air_update_turf(1)
|
||||
|
||||
/atom/proc/atmos_spawn_air(text) //because a lot of people loves to copy paste awful code lets just make an easy proc to spawn your plasma fires
|
||||
var/turf/open/T = get_turf(src)
|
||||
if(!istype(T))
|
||||
return
|
||||
T.atmos_spawn_air(text)
|
||||
|
||||
/turf/open/atmos_spawn_air(text)
|
||||
if(!text || !air)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/G = new
|
||||
G.parse_gas_string(text)
|
||||
|
||||
air.merge(G)
|
||||
archive()
|
||||
SSair.add_to_active(src, 0)
|
||||
@@ -1,465 +0,0 @@
|
||||
/turf
|
||||
//used for temperature calculations
|
||||
var/thermal_conductivity = 0.05
|
||||
var/heat_capacity = 1
|
||||
var/temperature_archived
|
||||
|
||||
//list of open turfs adjacent to us
|
||||
var/list/atmos_adjacent_turfs
|
||||
//bitfield of dirs in which we are superconducitng
|
||||
var/atmos_supeconductivity = NONE
|
||||
|
||||
//used to determine whether we should archive
|
||||
var/archived_cycle = 0
|
||||
var/current_cycle = 0
|
||||
|
||||
//used for mapping and for breathing while in walls (because that's a thing that needs to be accounted for...)
|
||||
//string parsed by /datum/gas/proc/copy_from_turf
|
||||
var/initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
//approximation of MOLES_O2STANDARD and MOLES_N2STANDARD pending byond allowing constant expressions to be embedded in constant strings
|
||||
// If someone will place 0 of some gas there, SHIT WILL BREAK. Do not do that.
|
||||
|
||||
/turf/open
|
||||
//used for spacewind
|
||||
var/pressure_difference = 0
|
||||
var/pressure_direction = 0
|
||||
|
||||
var/datum/excited_group/excited_group
|
||||
var/excited = FALSE
|
||||
var/datum/gas_mixture/turf/air
|
||||
|
||||
var/obj/effect/hotspot/active_hotspot
|
||||
var/atmos_cooldown = 0
|
||||
var/planetary_atmos = FALSE //air will revert to initial_gas_mix over time
|
||||
|
||||
var/list/atmos_overlay_types //gas IDs of current active gas overlays
|
||||
|
||||
/turf/open/Initialize()
|
||||
if(!blocks_air)
|
||||
air = new
|
||||
air.copy_from_turf(src)
|
||||
. = ..()
|
||||
|
||||
/turf/open/Destroy()
|
||||
if(active_hotspot)
|
||||
QDEL_NULL(active_hotspot)
|
||||
// Adds the adjacent turfs to the current atmos processing
|
||||
for(var/T in atmos_adjacent_turfs)
|
||||
SSair.add_to_active(T)
|
||||
return ..()
|
||||
|
||||
/////////////////GAS MIXTURE PROCS///////////////////
|
||||
|
||||
/turf/open/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
|
||||
if(!giver)
|
||||
return FALSE
|
||||
air.merge(giver)
|
||||
update_visuals()
|
||||
return TRUE
|
||||
|
||||
/turf/open/remove_air(amount)
|
||||
var/datum/gas_mixture/ours = return_air()
|
||||
var/datum/gas_mixture/removed = ours.remove(amount)
|
||||
update_visuals()
|
||||
return removed
|
||||
|
||||
/turf/open/proc/copy_air_with_tile(turf/open/T)
|
||||
if(istype(T))
|
||||
air.copy_from(T.air)
|
||||
|
||||
/turf/open/proc/copy_air(datum/gas_mixture/copy)
|
||||
if(copy)
|
||||
air.copy_from(copy)
|
||||
|
||||
/turf/return_air()
|
||||
var/datum/gas_mixture/GM = new
|
||||
GM.copy_from_turf(src)
|
||||
return GM
|
||||
|
||||
/turf/open/return_air()
|
||||
return air
|
||||
|
||||
/turf/temperature_expose()
|
||||
if(temperature > heat_capacity)
|
||||
to_be_destroyed = TRUE
|
||||
|
||||
/turf/proc/archive()
|
||||
temperature_archived = temperature
|
||||
|
||||
/turf/open/archive()
|
||||
ARCHIVE_TEMPERATURE(air)
|
||||
archived_cycle = SSair.times_fired
|
||||
temperature_archived = temperature
|
||||
|
||||
/////////////////////////GAS OVERLAYS//////////////////////////////
|
||||
|
||||
/turf/open/proc/update_visuals()
|
||||
var/list/new_overlay_types = tile_graphic()
|
||||
var/list/atmos_overlay_types = src.atmos_overlay_types // Cache for free performance
|
||||
|
||||
if (atmos_overlay_types)
|
||||
for(var/overlay in atmos_overlay_types-new_overlay_types) //doesn't remove overlays that would only be added
|
||||
vis_contents -= overlay
|
||||
|
||||
if (length(new_overlay_types))
|
||||
if (atmos_overlay_types)
|
||||
vis_contents += new_overlay_types - atmos_overlay_types //don't add overlays that already exist
|
||||
else
|
||||
vis_contents += new_overlay_types
|
||||
|
||||
UNSETEMPTY(new_overlay_types)
|
||||
src.atmos_overlay_types = new_overlay_types
|
||||
|
||||
/turf/open/proc/tile_graphic()
|
||||
var/static/list/nonoverlaying_gases = typecache_of_gases_with_no_overlays()
|
||||
if(!air)
|
||||
return
|
||||
. = new /list
|
||||
var/list/gases = air.gases
|
||||
for(var/id in gases)
|
||||
if (nonoverlaying_gases[id])
|
||||
continue
|
||||
var/gas = gases[id]
|
||||
var/gas_overlay = GLOB.meta_gas_overlays[id]
|
||||
if(gas_overlay && gas > GLOB.meta_gas_visibility[id])
|
||||
. += gas_overlay[min(FACTOR_GAS_VISIBLE_MAX, CEILING(gas / MOLES_GAS_VISIBLE_STEP, 1))]
|
||||
|
||||
/proc/typecache_of_gases_with_no_overlays()
|
||||
. = list()
|
||||
for (var/gastype in subtypesof(/datum/gas))
|
||||
var/datum/gas/gasvar = gastype
|
||||
if (!initial(gasvar.gas_overlay))
|
||||
.[gastype] = TRUE
|
||||
|
||||
/////////////////////////////SIMULATION///////////////////////////////////
|
||||
|
||||
#define LAST_SHARE_CHECK \
|
||||
var/last_share = our_air.last_share;\
|
||||
if(last_share > MINIMUM_AIR_TO_SUSPEND){\
|
||||
our_excited_group.reset_cooldowns();\
|
||||
cached_atmos_cooldown = 0;\
|
||||
} else if(last_share > MINIMUM_MOLES_DELTA_TO_MOVE) {\
|
||||
our_excited_group.dismantle_cooldown = 0;\
|
||||
cached_atmos_cooldown = 0;\
|
||||
}
|
||||
|
||||
/turf/proc/process_cell(fire_count)
|
||||
SSair.remove_from_active(src)
|
||||
|
||||
/turf/open/process_cell(fire_count)
|
||||
if(archived_cycle < fire_count) //archive self if not already done
|
||||
archive()
|
||||
|
||||
current_cycle = fire_count
|
||||
|
||||
//cache for sanic speed
|
||||
var/list/adjacent_turfs = atmos_adjacent_turfs
|
||||
var/datum/excited_group/our_excited_group = excited_group
|
||||
var/adjacent_turfs_length = LAZYLEN(adjacent_turfs)
|
||||
var/cached_atmos_cooldown = atmos_cooldown + 1
|
||||
|
||||
var/planet_atmos = planetary_atmos
|
||||
if (planet_atmos)
|
||||
adjacent_turfs_length++
|
||||
|
||||
var/datum/gas_mixture/our_air = air
|
||||
|
||||
for(var/t in adjacent_turfs)
|
||||
var/turf/open/enemy_tile = t
|
||||
|
||||
if(fire_count <= enemy_tile.current_cycle)
|
||||
continue
|
||||
enemy_tile.archive()
|
||||
|
||||
/******************* GROUP HANDLING START *****************************************************************/
|
||||
|
||||
var/should_share_air = FALSE
|
||||
var/datum/gas_mixture/enemy_air = enemy_tile.air
|
||||
|
||||
//cache for sanic speed
|
||||
var/datum/excited_group/enemy_excited_group = enemy_tile.excited_group
|
||||
|
||||
if(our_excited_group && enemy_excited_group)
|
||||
if(our_excited_group != enemy_excited_group)
|
||||
//combine groups (this also handles updating the excited_group var of all involved turfs)
|
||||
our_excited_group.merge_groups(enemy_excited_group)
|
||||
our_excited_group = excited_group //update our cache
|
||||
should_share_air = TRUE
|
||||
|
||||
else if(our_air.compare(enemy_air))
|
||||
if(!enemy_tile.excited)
|
||||
SSair.add_to_active(enemy_tile)
|
||||
var/datum/excited_group/EG = our_excited_group || enemy_excited_group || new
|
||||
if(!our_excited_group)
|
||||
EG.add_turf(src)
|
||||
if(!enemy_excited_group)
|
||||
EG.add_turf(enemy_tile)
|
||||
our_excited_group = excited_group
|
||||
should_share_air = TRUE
|
||||
|
||||
//air sharing
|
||||
if(should_share_air)
|
||||
var/difference = our_air.share(enemy_air, adjacent_turfs_length)
|
||||
if(difference)
|
||||
if(difference > 0)
|
||||
consider_pressure_difference(enemy_tile, difference)
|
||||
else
|
||||
enemy_tile.consider_pressure_difference(src, -difference)
|
||||
LAST_SHARE_CHECK
|
||||
|
||||
|
||||
/******************* GROUP HANDLING FINISH *********************************************************************/
|
||||
|
||||
if (planet_atmos) //share our air with the "atmosphere" "above" the turf
|
||||
var/datum/gas_mixture/G = new
|
||||
G.copy_from_turf(src)
|
||||
ARCHIVE_TEMPERATURE(G)
|
||||
if(our_air.compare(G))
|
||||
if(!our_excited_group)
|
||||
var/datum/excited_group/EG = new
|
||||
EG.add_turf(src)
|
||||
our_excited_group = excited_group
|
||||
our_air.share(G, adjacent_turfs_length)
|
||||
LAST_SHARE_CHECK
|
||||
|
||||
SSair.add_to_react_queue(src)
|
||||
|
||||
if((!our_excited_group && !(our_air.temperature > MINIMUM_TEMPERATURE_START_SUPERCONDUCTION && consider_superconductivity(starting = TRUE))) \
|
||||
|| (cached_atmos_cooldown > (EXCITED_GROUP_DISMANTLE_CYCLES * 2)))
|
||||
SSair.remove_from_active(src)
|
||||
|
||||
atmos_cooldown = cached_atmos_cooldown
|
||||
|
||||
/turf/open/space/process_cell(fire_count) //dumb hack to prevent space pollution
|
||||
. = ..()
|
||||
var/datum/gas_mixture/immutable/I = space_gas
|
||||
I.after_process_cell()
|
||||
|
||||
/turf/proc/process_cell_reaction()
|
||||
SSair.remove_from_react_queue(src)
|
||||
|
||||
/turf/open/process_cell_reaction()
|
||||
air.react(src)
|
||||
update_visuals()
|
||||
SSair.remove_from_react_queue(src)
|
||||
return
|
||||
|
||||
//////////////////////////SPACEWIND/////////////////////////////
|
||||
|
||||
/turf/open/proc/consider_pressure_difference(turf/T, difference)
|
||||
SSair.high_pressure_delta |= src
|
||||
if(difference > pressure_difference)
|
||||
pressure_direction = get_dir(src, T)
|
||||
pressure_difference = difference
|
||||
|
||||
/turf/open/proc/high_pressure_movements()
|
||||
var/atom/movable/M
|
||||
for(var/thing in src)
|
||||
M = thing
|
||||
if (!M.anchored && !M.pulledby && M.last_high_pressure_movement_air_cycle < SSair.times_fired)
|
||||
M.experience_pressure_difference(pressure_difference, pressure_direction)
|
||||
|
||||
/atom/movable/var/pressure_resistance = 10
|
||||
/atom/movable/var/last_high_pressure_movement_air_cycle = 0
|
||||
|
||||
/atom/movable/proc/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
|
||||
var/const/PROBABILITY_OFFSET = 25
|
||||
var/const/PROBABILITY_BASE_PRECENT = 75
|
||||
set waitfor = 0
|
||||
var/move_prob = 100
|
||||
if (pressure_resistance > 0)
|
||||
move_prob = (pressure_difference/pressure_resistance*PROBABILITY_BASE_PRECENT)-PROBABILITY_OFFSET
|
||||
move_prob += pressure_resistance_prob_delta
|
||||
if (move_prob > PROBABILITY_OFFSET && prob(move_prob))
|
||||
step(src, direction)
|
||||
last_high_pressure_movement_air_cycle = SSair.times_fired
|
||||
|
||||
///////////////////////////EXCITED GROUPS/////////////////////////////
|
||||
|
||||
/datum/excited_group
|
||||
var/list/turf_list = list()
|
||||
var/breakdown_cooldown = 0
|
||||
var/dismantle_cooldown = 0
|
||||
|
||||
/datum/excited_group/New()
|
||||
SSair.excited_groups += src
|
||||
|
||||
/datum/excited_group/proc/add_turf(turf/open/T)
|
||||
turf_list += T
|
||||
T.excited_group = src
|
||||
reset_cooldowns()
|
||||
|
||||
/datum/excited_group/proc/merge_groups(datum/excited_group/E)
|
||||
if(turf_list.len > E.turf_list.len)
|
||||
SSair.excited_groups -= E
|
||||
for(var/t in E.turf_list)
|
||||
var/turf/open/T = t
|
||||
T.excited_group = src
|
||||
turf_list += T
|
||||
reset_cooldowns()
|
||||
else
|
||||
SSair.excited_groups -= src
|
||||
for(var/t in turf_list)
|
||||
var/turf/open/T = t
|
||||
T.excited_group = E
|
||||
E.turf_list += T
|
||||
E.reset_cooldowns()
|
||||
|
||||
/datum/excited_group/proc/reset_cooldowns()
|
||||
breakdown_cooldown = 0
|
||||
dismantle_cooldown = 0
|
||||
|
||||
//argument is so world start can clear out any turf differences quickly.
|
||||
/datum/excited_group/proc/self_breakdown(space_is_all_consuming = FALSE)
|
||||
var/datum/gas_mixture/A = new
|
||||
|
||||
//make local for sanic speed
|
||||
var/list/A_gases = A.gases
|
||||
var/list/turf_list = src.turf_list
|
||||
var/turflen = turf_list.len
|
||||
var/space_in_group = FALSE
|
||||
|
||||
for(var/t in turf_list)
|
||||
var/turf/open/T = t
|
||||
if (space_is_all_consuming && !space_in_group && istype(T.air, /datum/gas_mixture/immutable/space))
|
||||
space_in_group = TRUE
|
||||
qdel(A)
|
||||
A = new /datum/gas_mixture/immutable/space()
|
||||
A_gases = A.gases //update the cache
|
||||
break
|
||||
A.merge(T.air)
|
||||
|
||||
for(var/id in A_gases)
|
||||
A_gases[id] /= turflen
|
||||
|
||||
for(var/t in turf_list)
|
||||
var/turf/open/T = t
|
||||
T.air.copy_from(A)
|
||||
T.atmos_cooldown = 0
|
||||
T.update_visuals()
|
||||
|
||||
breakdown_cooldown = 0
|
||||
|
||||
/datum/excited_group/proc/dismantle()
|
||||
for(var/t in turf_list)
|
||||
var/turf/open/T = t
|
||||
T.excited = FALSE
|
||||
T.excited_group = null
|
||||
SSair.active_turfs -= T
|
||||
garbage_collect()
|
||||
|
||||
/datum/excited_group/proc/garbage_collect()
|
||||
for(var/t in turf_list)
|
||||
var/turf/open/T = t
|
||||
T.excited_group = null
|
||||
turf_list.Cut()
|
||||
SSair.excited_groups -= src
|
||||
|
||||
////////////////////////SUPERCONDUCTIVITY/////////////////////////////
|
||||
/turf/proc/conductivity_directions()
|
||||
if(archived_cycle < SSair.times_fired)
|
||||
archive()
|
||||
return NORTH|SOUTH|EAST|WEST
|
||||
|
||||
/turf/open/conductivity_directions()
|
||||
if(blocks_air)
|
||||
return ..()
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/T = get_step(src, direction)
|
||||
if(!(T in atmos_adjacent_turfs) && !(atmos_supeconductivity & direction))
|
||||
. |= direction
|
||||
|
||||
/turf/proc/neighbor_conduct_with_src(turf/open/other)
|
||||
if(!other.blocks_air) //Open but neighbor is solid
|
||||
other.temperature_share_open_to_solid(src)
|
||||
else //Both tiles are solid
|
||||
other.share_temperature_mutual_solid(src, thermal_conductivity)
|
||||
temperature_expose(null, temperature, null)
|
||||
|
||||
/turf/open/neighbor_conduct_with_src(turf/other)
|
||||
if(blocks_air)
|
||||
..()
|
||||
return
|
||||
|
||||
if(!other.blocks_air) //Both tiles are open
|
||||
var/turf/open/T = other
|
||||
T.air.temperature_share(air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
else //Solid but neighbor is open
|
||||
temperature_share_open_to_solid(other)
|
||||
SSair.add_to_active(src, 0)
|
||||
|
||||
/turf/proc/super_conduct()
|
||||
var/conductivity_directions = conductivity_directions()
|
||||
|
||||
if(conductivity_directions)
|
||||
//Conduct with tiles around me
|
||||
for(var/direction in GLOB.cardinals)
|
||||
if(conductivity_directions & direction)
|
||||
var/turf/neighbor = get_step(src,direction)
|
||||
|
||||
if(!neighbor.thermal_conductivity)
|
||||
continue
|
||||
|
||||
if(neighbor.archived_cycle < SSair.times_fired)
|
||||
neighbor.archive()
|
||||
|
||||
neighbor.neighbor_conduct_with_src(src)
|
||||
|
||||
neighbor.consider_superconductivity()
|
||||
|
||||
radiate_to_spess()
|
||||
|
||||
finish_superconduction()
|
||||
|
||||
/turf/proc/finish_superconduction(temp = temperature)
|
||||
//Make sure still hot enough to continue conducting heat
|
||||
if(temp < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)
|
||||
SSair.active_super_conductivity -= src
|
||||
return FALSE
|
||||
|
||||
/turf/open/finish_superconduction()
|
||||
//Conduct with air on my tile if I have it
|
||||
if(!blocks_air)
|
||||
temperature = air.temperature_share(null, thermal_conductivity, temperature, heat_capacity)
|
||||
..((blocks_air ? temperature : air.temperature))
|
||||
|
||||
/turf/proc/consider_superconductivity()
|
||||
if(!thermal_conductivity)
|
||||
return FALSE
|
||||
|
||||
SSair.active_super_conductivity |= src
|
||||
return TRUE
|
||||
|
||||
/turf/open/consider_superconductivity(starting)
|
||||
if(air.temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
|
||||
return FALSE
|
||||
if(air.heat_capacity() < M_CELL_WITH_RATIO) // Was: MOLES_CELLSTANDARD*0.1*0.05 Since there are no variables here we can make this a constant.
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/turf/closed/consider_superconductivity(starting)
|
||||
if(temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/turf/proc/radiate_to_spess() //Radiate excess tile heat to space
|
||||
if(temperature > T0C) //Considering 0 degC as te break even point for radiation in and out
|
||||
var/delta_temperature = (temperature_archived - TCMB) //hardcoded space temperature
|
||||
if((heat_capacity > 0) && (abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER))
|
||||
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(heat_capacity*HEAT_CAPACITY_VACUUM/(heat_capacity+HEAT_CAPACITY_VACUUM))
|
||||
temperature -= heat/heat_capacity
|
||||
|
||||
/turf/open/proc/temperature_share_open_to_solid(turf/sharer)
|
||||
sharer.temperature = air.temperature_share(null, sharer.thermal_conductivity, sharer.temperature, sharer.heat_capacity)
|
||||
|
||||
/turf/proc/share_temperature_mutual_solid(turf/sharer, conduction_coefficient) //to be understood
|
||||
var/delta_temperature = (temperature_archived - sharer.temperature_archived)
|
||||
if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER && heat_capacity && sharer.heat_capacity)
|
||||
|
||||
var/heat = conduction_coefficient*delta_temperature* \
|
||||
(heat_capacity*sharer.heat_capacity/(heat_capacity+sharer.heat_capacity))
|
||||
|
||||
temperature -= heat/heat_capacity
|
||||
sharer.temperature += heat/sharer.heat_capacity
|
||||
@@ -1,454 +0,0 @@
|
||||
//All defines used in reactions are located in ..\__DEFINES\reactions.dm
|
||||
|
||||
/proc/init_gas_reactions()
|
||||
. = list()
|
||||
for(var/type in subtypesof(/datum/gas))
|
||||
.[type] = list()
|
||||
|
||||
for(var/r in subtypesof(/datum/gas_reaction))
|
||||
var/datum/gas_reaction/reaction = r
|
||||
if(initial(reaction.exclude))
|
||||
continue
|
||||
reaction = new r
|
||||
var/datum/gas/reaction_key
|
||||
for (var/req in reaction.min_requirements)
|
||||
if (ispath(req))
|
||||
var/datum/gas/req_gas = req
|
||||
if (!reaction_key || initial(reaction_key.rarity) > initial(req_gas.rarity))
|
||||
reaction_key = req_gas
|
||||
.[reaction_key] += list(reaction)
|
||||
sortTim(., /proc/cmp_gas_reactions, TRUE)
|
||||
|
||||
/proc/cmp_gas_reactions(list/datum/gas_reaction/a, list/datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
|
||||
if (!length(a) || !length(b))
|
||||
return length(b) - length(a)
|
||||
var/maxa
|
||||
var/maxb
|
||||
for (var/datum/gas_reaction/R in a)
|
||||
if (R.priority > maxa)
|
||||
maxa = R.priority
|
||||
for (var/datum/gas_reaction/R in b)
|
||||
if (R.priority > maxb)
|
||||
maxb = R.priority
|
||||
return maxb - maxa
|
||||
|
||||
/datum/gas_reaction
|
||||
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
|
||||
//when in doubt, use MINIMUM_MOLE_COUNT.
|
||||
var/list/min_requirements
|
||||
var/list/max_requirements
|
||||
var/exclude = FALSE //do it this way to allow for addition/removal of reactions midmatch in the future
|
||||
var/priority = 100 //lower numbers are checked/react later than higher numbers. if two reactions have the same priority they may happen in either order
|
||||
var/name = "reaction"
|
||||
var/id = "r"
|
||||
|
||||
/datum/gas_reaction/New()
|
||||
init_reqs()
|
||||
|
||||
/datum/gas_reaction/proc/init_reqs()
|
||||
|
||||
/datum/gas_reaction/proc/react(datum/gas_mixture/air, atom/location)
|
||||
return NO_REACTION
|
||||
|
||||
/datum/gas_reaction/nobliumsupression
|
||||
priority = INFINITY
|
||||
name = "Hyper-Noblium Reaction Suppression"
|
||||
id = "nobstop"
|
||||
|
||||
/datum/gas_reaction/nobliumsupression/init_reqs()
|
||||
min_requirements = list(/datum/gas/hypernoblium = REACTION_OPPRESSION_THRESHOLD)
|
||||
|
||||
/datum/gas_reaction/nobliumsupression/react()
|
||||
return STOP_REACTIONS
|
||||
|
||||
//water vapor: puts out fires?
|
||||
/datum/gas_reaction/water_vapor
|
||||
priority = 1
|
||||
name = "Water Vapor"
|
||||
id = "vapor"
|
||||
|
||||
/datum/gas_reaction/water_vapor/init_reqs()
|
||||
min_requirements = list(/datum/gas/water_vapor = MOLES_GAS_VISIBLE)
|
||||
|
||||
/datum/gas_reaction/water_vapor/react(datum/gas_mixture/air, datum/holder)
|
||||
var/turf/open/location = isturf(holder) ? holder : null
|
||||
. = NO_REACTION
|
||||
if (air.temperature <= WATER_VAPOR_FREEZE)
|
||||
if(location && location.freon_gas_act())
|
||||
. = REACTING
|
||||
else if(location && location.water_vapor_gas_act())
|
||||
air.gases[/datum/gas/water_vapor] -= MOLES_GAS_VISIBLE
|
||||
. = REACTING
|
||||
|
||||
//tritium combustion: combustion of oxygen and tritium (treated as hydrocarbons). creates hotspots. exothermic
|
||||
/datum/gas_reaction/tritfire
|
||||
priority = -1 //fire should ALWAYS be last, but tritium fires happen before plasma fires
|
||||
name = "Tritium Combustion"
|
||||
id = "tritfire"
|
||||
|
||||
/datum/gas_reaction/tritfire/init_reqs()
|
||||
min_requirements = list(
|
||||
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST,
|
||||
/datum/gas/tritium = MINIMUM_MOLE_COUNT,
|
||||
/datum/gas/oxygen = MINIMUM_MOLE_COUNT
|
||||
)
|
||||
|
||||
/datum/gas_reaction/tritfire/react(datum/gas_mixture/air, datum/holder)
|
||||
var/energy_released = 0
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/list/cached_gases = air.gases //this speeds things up because accessing datum vars is slow
|
||||
var/temperature = air.temperature
|
||||
var/list/cached_results = air.reaction_results
|
||||
cached_results["fire"] = 0
|
||||
var/turf/open/location = isturf(holder) ? holder : null
|
||||
|
||||
var/burned_fuel = 0
|
||||
if(cached_gases[/datum/gas/oxygen] < cached_gases[/datum/gas/tritium])
|
||||
burned_fuel = cached_gases[/datum/gas/oxygen]/TRITIUM_BURN_OXY_FACTOR
|
||||
cached_gases[/datum/gas/tritium] -= burned_fuel
|
||||
else
|
||||
burned_fuel = cached_gases[/datum/gas/tritium]*TRITIUM_BURN_TRIT_FACTOR
|
||||
cached_gases[/datum/gas/tritium] -= cached_gases[/datum/gas/tritium]/TRITIUM_BURN_TRIT_FACTOR
|
||||
cached_gases[/datum/gas/oxygen] -= cached_gases[/datum/gas/tritium]
|
||||
|
||||
if(burned_fuel)
|
||||
energy_released += (FIRE_HYDROGEN_ENERGY_RELEASED * burned_fuel)
|
||||
if(location && prob(10) && burned_fuel > TRITIUM_MINIMUM_RADIATION_ENERGY) //woah there let's not crash the server
|
||||
radiation_pulse(location, energy_released/TRITIUM_BURN_RADIOACTIVITY_FACTOR)
|
||||
|
||||
cached_gases[/datum/gas/water_vapor] += burned_fuel/TRITIUM_BURN_OXY_FACTOR
|
||||
|
||||
cached_results["fire"] += burned_fuel
|
||||
|
||||
if(energy_released > 0)
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = (temperature*old_heat_capacity + energy_released)/new_heat_capacity
|
||||
|
||||
//let the floor know a fire is happening
|
||||
if(istype(location))
|
||||
temperature = air.temperature
|
||||
if(temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
|
||||
location.hotspot_expose(temperature, CELL_VOLUME)
|
||||
for(var/I in location)
|
||||
var/atom/movable/item = I
|
||||
item.temperature_expose(air, temperature, CELL_VOLUME)
|
||||
location.temperature_expose(air, temperature, CELL_VOLUME)
|
||||
|
||||
return cached_results["fire"] ? REACTING : NO_REACTION
|
||||
|
||||
//plasma combustion: combustion of oxygen and plasma (treated as hydrocarbons). creates hotspots. exothermic
|
||||
/datum/gas_reaction/plasmafire
|
||||
priority = -2 //fire should ALWAYS be last, but plasma fires happen after tritium fires
|
||||
name = "Plasma Combustion"
|
||||
id = "plasmafire"
|
||||
|
||||
/datum/gas_reaction/plasmafire/init_reqs()
|
||||
min_requirements = list(
|
||||
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST,
|
||||
/datum/gas/plasma = MINIMUM_MOLE_COUNT,
|
||||
/datum/gas/oxygen = MINIMUM_MOLE_COUNT
|
||||
)
|
||||
|
||||
/datum/gas_reaction/plasmafire/react(datum/gas_mixture/air, datum/holder)
|
||||
var/energy_released = 0
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/list/cached_gases = air.gases //this speeds things up because accessing datum vars is slow
|
||||
var/temperature = air.temperature
|
||||
var/list/cached_results = air.reaction_results
|
||||
cached_results["fire"] = 0
|
||||
var/turf/open/location = isturf(holder) ? holder : null
|
||||
|
||||
//Handle plasma burning
|
||||
var/plasma_burn_rate = 0
|
||||
var/oxygen_burn_rate = 0
|
||||
//more plasma released at higher temperatures
|
||||
var/temperature_scale = 0
|
||||
//to make tritium
|
||||
var/super_saturation = FALSE
|
||||
|
||||
if(temperature > PLASMA_UPPER_TEMPERATURE)
|
||||
temperature_scale = 1
|
||||
else
|
||||
temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE)
|
||||
if(temperature_scale > 0)
|
||||
oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale
|
||||
if(cached_gases[/datum/gas/oxygen] / cached_gases[/datum/gas/plasma] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium.
|
||||
super_saturation = TRUE
|
||||
if(cached_gases[/datum/gas/oxygen] > cached_gases[/datum/gas/plasma]*PLASMA_OXYGEN_FULLBURN)
|
||||
plasma_burn_rate = (cached_gases[/datum/gas/plasma]*temperature_scale)/PLASMA_BURN_RATE_DELTA
|
||||
else
|
||||
plasma_burn_rate = (temperature_scale*(cached_gases[/datum/gas/oxygen]/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA
|
||||
|
||||
if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
|
||||
plasma_burn_rate = min(plasma_burn_rate,cached_gases[/datum/gas/plasma],cached_gases[/datum/gas/oxygen]/oxygen_burn_rate) //Ensures matter is conserved properly
|
||||
cached_gases[/datum/gas/plasma] = QUANTIZE(cached_gases[/datum/gas/plasma] - plasma_burn_rate)
|
||||
cached_gases[/datum/gas/oxygen] = QUANTIZE(cached_gases[/datum/gas/oxygen] - (plasma_burn_rate * oxygen_burn_rate))
|
||||
if (super_saturation)
|
||||
cached_gases[/datum/gas/tritium] += plasma_burn_rate
|
||||
else
|
||||
cached_gases[/datum/gas/carbon_dioxide] += plasma_burn_rate
|
||||
|
||||
energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
|
||||
|
||||
cached_results["fire"] += (plasma_burn_rate)*(1+oxygen_burn_rate)
|
||||
|
||||
if(energy_released > 0)
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = (temperature*old_heat_capacity + energy_released)/new_heat_capacity
|
||||
|
||||
//let the floor know a fire is happening
|
||||
if(istype(location))
|
||||
temperature = air.temperature
|
||||
if(temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
|
||||
location.hotspot_expose(temperature, CELL_VOLUME)
|
||||
for(var/I in location)
|
||||
var/atom/movable/item = I
|
||||
item.temperature_expose(air, temperature, CELL_VOLUME)
|
||||
location.temperature_expose(air, temperature, CELL_VOLUME)
|
||||
|
||||
return cached_results["fire"] ? REACTING : NO_REACTION
|
||||
|
||||
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again (and again, and again). Again!
|
||||
//Fusion Rework Counter: Please increment this if you make a major overhaul to this system again.
|
||||
//6 reworks
|
||||
|
||||
/datum/gas_reaction/fusion
|
||||
exclude = FALSE
|
||||
priority = 2
|
||||
name = "Plasmic Fusion"
|
||||
id = "fusion"
|
||||
|
||||
/datum/gas_reaction/fusion/init_reqs()
|
||||
min_requirements = list(
|
||||
"TEMP" = FUSION_TEMPERATURE_THRESHOLD,
|
||||
/datum/gas/tritium = FUSION_TRITIUM_MOLES_USED,
|
||||
/datum/gas/plasma = FUSION_MOLE_THRESHOLD,
|
||||
/datum/gas/carbon_dioxide = FUSION_MOLE_THRESHOLD)
|
||||
|
||||
/datum/gas_reaction/fusion/react(datum/gas_mixture/air, datum/holder)
|
||||
var/list/cached_gases = air.gases
|
||||
var/turf/open/location
|
||||
if (istype(holder,/datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet.
|
||||
var/datum/pipeline/fusion_pipenet = holder
|
||||
location = get_turf(pick(fusion_pipenet.members))
|
||||
else
|
||||
location = get_turf(holder)
|
||||
if(!air.analyzer_results)
|
||||
air.analyzer_results = new
|
||||
var/list/cached_scan_results = air.analyzer_results
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/reaction_energy = 0 //Reaction energy can be negative or positive, for both exothermic and endothermic reactions.
|
||||
var/initial_plasma = cached_gases[/datum/gas/plasma]
|
||||
var/initial_carbon = cached_gases[/datum/gas/carbon_dioxide]
|
||||
var/scale_factor = (air.volume)/(PI) //We scale it down by volume/Pi because for fusion conditions, moles roughly = 2*volume, but we want it to be based off something constant between reactions.
|
||||
var/toroidal_size = (2*PI)+TORADIANS(arctan((air.volume-TOROID_VOLUME_BREAKEVEN)/TOROID_VOLUME_BREAKEVEN)) //The size of the phase space hypertorus
|
||||
var/gas_power = 0
|
||||
var/list/gas_fusion_powers = GLOB.meta_gas_fusions
|
||||
for (var/gas_id in cached_gases)
|
||||
gas_power += (gas_fusion_powers[gas_id]*cached_gases[gas_id])
|
||||
var/instability = MODULUS((gas_power*INSTABILITY_GAS_POWER_FACTOR)**2,toroidal_size) //Instability effects how chaotic the behavior of the reaction is
|
||||
cached_scan_results[id] = instability//used for analyzer feedback
|
||||
|
||||
var/plasma = (initial_plasma-FUSION_MOLE_THRESHOLD)/(scale_factor) //We have to scale the amounts of carbon and plasma down a significant amount in order to show the chaotic dynamics we want
|
||||
var/carbon = (initial_carbon-FUSION_MOLE_THRESHOLD)/(scale_factor) //We also subtract out the threshold amount to make it harder for fusion to burn itself out.
|
||||
|
||||
//The reaction is a specific form of the Kicked Rotator system, which displays chaotic behavior and can be used to model particle interactions.
|
||||
plasma = MODULUS(plasma - (instability*sin(TODEGREES(carbon))), toroidal_size)
|
||||
carbon = MODULUS(carbon - plasma, toroidal_size)
|
||||
|
||||
|
||||
cached_gases[/datum/gas/plasma] = plasma*scale_factor + FUSION_MOLE_THRESHOLD //Scales the gases back up
|
||||
cached_gases[/datum/gas/carbon_dioxide] = carbon*scale_factor + FUSION_MOLE_THRESHOLD
|
||||
var/delta_plasma = initial_plasma - cached_gases[/datum/gas/plasma]
|
||||
|
||||
reaction_energy += delta_plasma*PLASMA_BINDING_ENERGY //Energy is gained or lost corresponding to the creation or destruction of mass.
|
||||
if(instability < FUSION_INSTABILITY_ENDOTHERMALITY)
|
||||
reaction_energy = max(reaction_energy,0) //Stable reactions don't end up endothermic.
|
||||
else if (reaction_energy < 0)
|
||||
reaction_energy *= (instability-FUSION_INSTABILITY_ENDOTHERMALITY)**0.5
|
||||
|
||||
if(air.thermal_energy() + reaction_energy < 0) //No using energy that doesn't exist.
|
||||
cached_gases[/datum/gas/plasma] = initial_plasma
|
||||
cached_gases[/datum/gas/carbon_dioxide] = initial_carbon
|
||||
return NO_REACTION
|
||||
cached_gases[/datum/gas/tritium] -= FUSION_TRITIUM_MOLES_USED
|
||||
//The decay of the tritium and the reaction's energy produces waste gases, different ones depending on whether the reaction is endo or exothermic
|
||||
if(reaction_energy > 0)
|
||||
cached_gases[/datum/gas/oxygen] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*FUSION_TRITIUM_CONVERSION_COEFFICIENT)
|
||||
cached_gases[/datum/gas/nitrous_oxide] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*FUSION_TRITIUM_CONVERSION_COEFFICIENT)
|
||||
else
|
||||
cached_gases[/datum/gas/bz] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*-FUSION_TRITIUM_CONVERSION_COEFFICIENT)
|
||||
cached_gases[/datum/gas/nitryl] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*-FUSION_TRITIUM_CONVERSION_COEFFICIENT)
|
||||
|
||||
if(reaction_energy)
|
||||
if(location)
|
||||
var/particle_chance = ((PARTICLE_CHANCE_CONSTANT)/(reaction_energy-PARTICLE_CHANCE_CONSTANT)) + 1//Asymptopically approaches 100% as the energy of the reaction goes up.
|
||||
if(prob(PERCENT(particle_chance)))
|
||||
location.fire_nuclear_particle()
|
||||
var/rad_power = max((FUSION_RAD_COEFFICIENT/instability) + FUSION_RAD_MAX,0)
|
||||
radiation_pulse(location,rad_power)
|
||||
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = CLAMP(((air.temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB,INFINITY)
|
||||
return REACTING
|
||||
|
||||
/datum/gas_reaction/nitrylformation //The formation of nitryl. Endothermic. Requires N2O as a catalyst.
|
||||
priority = 3
|
||||
name = "Nitryl formation"
|
||||
id = "nitrylformation"
|
||||
|
||||
/datum/gas_reaction/nitrylformation/init_reqs()
|
||||
min_requirements = list(
|
||||
/datum/gas/oxygen = 20,
|
||||
/datum/gas/nitrogen = 20,
|
||||
/datum/gas/nitrous_oxide = 5,
|
||||
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST*400
|
||||
)
|
||||
|
||||
/datum/gas_reaction/nitrylformation/react(datum/gas_mixture/air)
|
||||
var/list/cached_gases = air.gases
|
||||
var/temperature = air.temperature
|
||||
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/heat_efficency = min(temperature/(FIRE_MINIMUM_TEMPERATURE_TO_EXIST*100),cached_gases[/datum/gas/oxygen],cached_gases[/datum/gas/nitrogen])
|
||||
var/energy_used = heat_efficency*NITRYL_FORMATION_ENERGY
|
||||
if ((cached_gases[/datum/gas/oxygen] - heat_efficency < 0 )|| (cached_gases[/datum/gas/nitrogen] - heat_efficency < 0)) //Shouldn't produce gas from nothing.
|
||||
return NO_REACTION
|
||||
cached_gases[/datum/gas/oxygen] -= heat_efficency
|
||||
cached_gases[/datum/gas/nitrogen] -= heat_efficency
|
||||
cached_gases[/datum/gas/nitryl] += heat_efficency*2
|
||||
|
||||
if(energy_used > 0)
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = max(((temperature*old_heat_capacity - energy_used)/new_heat_capacity),TCMB)
|
||||
return REACTING
|
||||
|
||||
/datum/gas_reaction/bzformation //Formation of BZ by combining plasma and tritium at low pressures. Exothermic.
|
||||
priority = 4
|
||||
name = "BZ Gas formation"
|
||||
id = "bzformation"
|
||||
|
||||
/datum/gas_reaction/bzformation/init_reqs()
|
||||
min_requirements = list(
|
||||
/datum/gas/nitrous_oxide = 10,
|
||||
/datum/gas/plasma = 10
|
||||
)
|
||||
|
||||
|
||||
/datum/gas_reaction/bzformation/react(datum/gas_mixture/air)
|
||||
var/list/cached_gases = air.gases
|
||||
var/temperature = air.temperature
|
||||
var/pressure = air.return_pressure()
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/reaction_efficency = min(1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma]/cached_gases[/datum/gas/nitrous_oxide],1))),cached_gases[/datum/gas/nitrous_oxide],cached_gases[/datum/gas/plasma]/2)
|
||||
var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED
|
||||
if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0) || energy_released <= 0) //Shouldn't produce gas from nothing.
|
||||
return NO_REACTION
|
||||
cached_gases[/datum/gas/bz] += reaction_efficency
|
||||
if(reaction_efficency == cached_gases[/datum/gas/nitrous_oxide])
|
||||
cached_gases[/datum/gas/bz] -= min(pressure,1)
|
||||
cached_gases[/datum/gas/oxygen] += min(pressure,1)
|
||||
cached_gases[/datum/gas/nitrous_oxide] -= reaction_efficency
|
||||
cached_gases[/datum/gas/plasma] -= 2*reaction_efficency
|
||||
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min((reaction_efficency**2)*BZ_RESEARCH_SCALE),BZ_RESEARCH_MAX_AMOUNT)
|
||||
|
||||
if(energy_released > 0)
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = max(((temperature*old_heat_capacity + energy_released)/new_heat_capacity),TCMB)
|
||||
return REACTING
|
||||
|
||||
/datum/gas_reaction/stimformation //Stimulum formation follows a strange pattern of how effective it will be at a given temperature, having some multiple peaks and some large dropoffs. Exo and endo thermic.
|
||||
priority = 5
|
||||
name = "Stimulum formation"
|
||||
id = "stimformation"
|
||||
|
||||
/datum/gas_reaction/stimformation/init_reqs()
|
||||
min_requirements = list(
|
||||
/datum/gas/tritium = 30,
|
||||
/datum/gas/plasma = 10,
|
||||
/datum/gas/bz = 20,
|
||||
/datum/gas/nitryl = 30,
|
||||
"TEMP" = STIMULUM_HEAT_SCALE/2)
|
||||
|
||||
/datum/gas_reaction/stimformation/react(datum/gas_mixture/air)
|
||||
var/list/cached_gases = air.gases
|
||||
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/heat_scale = min(air.temperature/STIMULUM_HEAT_SCALE,cached_gases[/datum/gas/tritium],cached_gases[/datum/gas/plasma],cached_gases[/datum/gas/nitryl])
|
||||
var/stim_energy_change = heat_scale + STIMULUM_FIRST_RISE*(heat_scale**2) - STIMULUM_FIRST_DROP*(heat_scale**3) + STIMULUM_SECOND_RISE*(heat_scale**4) - STIMULUM_ABSOLUTE_DROP*(heat_scale**5)
|
||||
|
||||
if ((cached_gases[/datum/gas/tritium] - heat_scale < 0 )|| (cached_gases[/datum/gas/plasma] - heat_scale < 0) || (cached_gases[/datum/gas/nitryl] - heat_scale < 0)) //Shouldn't produce gas from nothing.
|
||||
return NO_REACTION
|
||||
cached_gases[/datum/gas/stimulum]+= heat_scale/10
|
||||
cached_gases[/datum/gas/tritium] -= heat_scale
|
||||
cached_gases[/datum/gas/plasma] -= heat_scale
|
||||
cached_gases[/datum/gas/nitryl] -= heat_scale
|
||||
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, STIMULUM_RESEARCH_AMOUNT*max(stim_energy_change,0))
|
||||
if(stim_energy_change)
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = max(((air.temperature*old_heat_capacity + stim_energy_change)/new_heat_capacity),TCMB)
|
||||
return REACTING
|
||||
|
||||
/datum/gas_reaction/nobliumformation //Hyper-Noblium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic.
|
||||
priority = 6
|
||||
name = "Hyper-Noblium condensation"
|
||||
id = "nobformation"
|
||||
|
||||
/datum/gas_reaction/nobliumformation/init_reqs()
|
||||
min_requirements = list(
|
||||
/datum/gas/nitrogen = 10,
|
||||
/datum/gas/tritium = 5,
|
||||
"TEMP" = 5000000)
|
||||
|
||||
/datum/gas_reaction/nobliumformation/react(datum/gas_mixture/air)
|
||||
var/list/cached_gases = air.gases
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/nob_formed = min((cached_gases[/datum/gas/nitrogen]+cached_gases[/datum/gas/tritium])/100,cached_gases[/datum/gas/tritium]/10,cached_gases[/datum/gas/nitrogen]/20)
|
||||
var/energy_taken = nob_formed*(NOBLIUM_FORMATION_ENERGY/(max(cached_gases[/datum/gas/bz],1)))
|
||||
if ((cached_gases[/datum/gas/tritium] - 10*nob_formed < 0) || (cached_gases[/datum/gas/nitrogen] - 20*nob_formed < 0))
|
||||
return NO_REACTION
|
||||
cached_gases[/datum/gas/tritium] -= 10*nob_formed
|
||||
cached_gases[/datum/gas/nitrogen] -= 20*nob_formed
|
||||
cached_gases[/datum/gas/hypernoblium]+= nob_formed
|
||||
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, nob_formed*NOBLIUM_RESEARCH_AMOUNT)
|
||||
|
||||
if (nob_formed)
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = max(((air.temperature*old_heat_capacity - energy_taken)/new_heat_capacity),TCMB)
|
||||
|
||||
|
||||
/datum/gas_reaction/miaster //dry heat sterilization: clears out pathogens in the air
|
||||
priority = -10 //after all the heating from fires etc. is done
|
||||
name = "Dry Heat Sterilization"
|
||||
id = "sterilization"
|
||||
|
||||
/datum/gas_reaction/miaster/init_reqs()
|
||||
min_requirements = list(
|
||||
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST+70,
|
||||
/datum/gas/miasma = MINIMUM_MOLE_COUNT
|
||||
)
|
||||
|
||||
/datum/gas_reaction/miaster/react(datum/gas_mixture/air, datum/holder)
|
||||
var/list/cached_gases = air.gases
|
||||
// As the name says it, it needs to be dry
|
||||
if(cached_gases[/datum/gas/water_vapor] && cached_gases[/datum/gas/water_vapor]/air.total_moles() > 0.1)
|
||||
return
|
||||
|
||||
//Replace miasma with oxygen
|
||||
var/cleaned_air = min(cached_gases[/datum/gas/miasma], 20 + (air.temperature - FIRE_MINIMUM_TEMPERATURE_TO_EXIST - 70) / 20)
|
||||
cached_gases[/datum/gas/miasma] -= cleaned_air
|
||||
cached_gases[/datum/gas/oxygen] += cleaned_air
|
||||
|
||||
//Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable
|
||||
air.temperature += cleaned_air * 0.002
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
|
||||
@@ -1,358 +0,0 @@
|
||||
/*
|
||||
Quick overview:
|
||||
|
||||
Pipes combine to form pipelines
|
||||
Pipelines and other atmospheric objects combine to form pipe_networks
|
||||
Note: A single pipe_network represents a completely open space
|
||||
|
||||
Pipes -> Pipelines
|
||||
Pipelines + Other Objects -> Pipe network
|
||||
|
||||
*/
|
||||
#define PIPE_VISIBLE_LEVEL 2
|
||||
#define PIPE_HIDDEN_LEVEL 1
|
||||
|
||||
/obj/machinery/atmospherics
|
||||
anchored = TRUE
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
power_channel = ENVIRON
|
||||
layer = GAS_PIPE_HIDDEN_LAYER //under wires
|
||||
resistance_flags = FIRE_PROOF
|
||||
max_integrity = 200
|
||||
obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
|
||||
var/nodealert = 0
|
||||
var/can_unwrench = 0
|
||||
var/initialize_directions = 0
|
||||
var/pipe_color
|
||||
var/piping_layer = PIPING_LAYER_DEFAULT
|
||||
var/pipe_flags = NONE
|
||||
|
||||
var/static/list/iconsetids = list()
|
||||
var/static/list/pipeimages = list()
|
||||
|
||||
var/image/pipe_vision_img = null
|
||||
|
||||
var/device_type = 0
|
||||
var/list/obj/machinery/atmospherics/nodes
|
||||
|
||||
var/construction_type
|
||||
var/pipe_state //icon_state as a pipe item
|
||||
var/on = FALSE
|
||||
|
||||
/obj/machinery/atmospherics/examine(mob/user)
|
||||
..()
|
||||
if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.ventcrawler)
|
||||
to_chat(L, "<span class='notice'>Alt-click to crawl through it.</span>")
|
||||
|
||||
/obj/machinery/atmospherics/New(loc, process = TRUE, setdir)
|
||||
if(!isnull(setdir))
|
||||
setDir(setdir)
|
||||
if(pipe_flags & PIPING_CARDINAL_AUTONORMALIZE)
|
||||
normalize_cardinal_directions()
|
||||
nodes = new(device_type)
|
||||
if (!armor)
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
|
||||
..()
|
||||
if(process)
|
||||
SSair.atmos_machinery += src
|
||||
SetInitDirections()
|
||||
|
||||
/obj/machinery/atmospherics/Destroy()
|
||||
for(var/i in 1 to device_type)
|
||||
nullifyNode(i)
|
||||
|
||||
SSair.atmos_machinery -= src
|
||||
|
||||
dropContents()
|
||||
if(pipe_vision_img)
|
||||
qdel(pipe_vision_img)
|
||||
|
||||
return ..()
|
||||
//return QDEL_HINT_FINDREFERENCE
|
||||
|
||||
/obj/machinery/atmospherics/proc/destroy_network()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/build_network()
|
||||
// Called to build a network from this node
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/nullifyNode(i)
|
||||
if(nodes[i])
|
||||
var/obj/machinery/atmospherics/N = nodes[i]
|
||||
N.disconnect(src)
|
||||
nodes[i] = null
|
||||
|
||||
/obj/machinery/atmospherics/proc/getNodeConnects()
|
||||
var/list/node_connects = list()
|
||||
node_connects.len = device_type
|
||||
|
||||
for(var/i in 1 to device_type)
|
||||
for(var/D in GLOB.cardinals)
|
||||
if(D & GetInitDirections())
|
||||
if(D in node_connects)
|
||||
continue
|
||||
node_connects[i] = D
|
||||
break
|
||||
return node_connects
|
||||
|
||||
/obj/machinery/atmospherics/proc/normalize_cardinal_directions()
|
||||
if(dir==SOUTH)
|
||||
setDir(NORTH)
|
||||
else if(dir==WEST)
|
||||
setDir(EAST)
|
||||
|
||||
//this is called just after the air controller sets up turfs
|
||||
/obj/machinery/atmospherics/proc/atmosinit(var/list/node_connects)
|
||||
if(!node_connects) //for pipes where order of nodes doesn't matter
|
||||
node_connects = getNodeConnects()
|
||||
|
||||
for(var/i in 1 to device_type)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node_connects[i]))
|
||||
if(can_be_node(target, i))
|
||||
nodes[i] = target
|
||||
break
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/proc/setPipingLayer(new_layer)
|
||||
if(pipe_flags & PIPING_DEFAULT_LAYER_ONLY)
|
||||
new_layer = PIPING_LAYER_DEFAULT
|
||||
piping_layer = new_layer
|
||||
pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
|
||||
pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
|
||||
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
|
||||
|
||||
/obj/machinery/atmospherics/proc/can_be_node(obj/machinery/atmospherics/target, iteration)
|
||||
return connection_check(target, piping_layer)
|
||||
|
||||
//Find a connecting /obj/machinery/atmospherics in specified direction
|
||||
/obj/machinery/atmospherics/proc/findConnecting(direction, prompted_layer)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src, direction))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
if(connection_check(target, prompted_layer))
|
||||
return target
|
||||
|
||||
/obj/machinery/atmospherics/proc/connection_check(obj/machinery/atmospherics/target, given_layer)
|
||||
if(isConnectable(target, given_layer) && target.isConnectable(src, given_layer) && (target.initialize_directions & get_dir(target,src)))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/atmospherics/proc/isConnectable(obj/machinery/atmospherics/target, given_layer)
|
||||
if(isnull(given_layer))
|
||||
given_layer = piping_layer
|
||||
if((target.piping_layer == given_layer) || (target.pipe_flags & PIPING_ALL_LAYER))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/atmospherics/proc/pipeline_expansion()
|
||||
return nodes
|
||||
|
||||
/obj/machinery/atmospherics/proc/SetInitDirections()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/GetInitDirections()
|
||||
return initialize_directions
|
||||
|
||||
/obj/machinery/atmospherics/proc/returnPipenet()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/returnPipenetAir()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/setPipenet()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/replacePipenet()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
|
||||
if(istype(reference, /obj/machinery/atmospherics/pipe))
|
||||
var/obj/machinery/atmospherics/pipe/P = reference
|
||||
P.destroy_network()
|
||||
nodes[nodes.Find(reference)] = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pipe)) //lets you autodrop
|
||||
var/obj/item/pipe/pipe = W
|
||||
if(user.dropItemToGround(pipe))
|
||||
pipe.setPipingLayer(piping_layer) //align it with us
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/wrench_act(mob/living/user, obj/item/I)
|
||||
if(!can_unwrench(user))
|
||||
return ..()
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if (level==1 && isturf(T) && T.intact)
|
||||
to_chat(user, "<span class='warning'>You must remove the plating first!</span>")
|
||||
return TRUE
|
||||
|
||||
var/datum/gas_mixture/int_air = return_air()
|
||||
var/datum/gas_mixture/env_air = loc.return_air()
|
||||
add_fingerprint(user)
|
||||
|
||||
var/unsafe_wrenching = FALSE
|
||||
var/internal_pressure = int_air.return_pressure()-env_air.return_pressure()
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
|
||||
|
||||
if (internal_pressure > 2*ONE_ATMOSPHERE)
|
||||
to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>")
|
||||
unsafe_wrenching = TRUE //Oh dear oh dear
|
||||
|
||||
if(I.use_tool(src, user, 20, volume=50))
|
||||
user.visible_message( \
|
||||
"[user] unfastens \the [src].", \
|
||||
"<span class='notice'>You unfasten \the [src].</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
|
||||
//You unwrenched a pipe full of pressure? Let's splat you into the wall, silly.
|
||||
if(unsafe_wrenching)
|
||||
unsafe_pressure_release(user, internal_pressure)
|
||||
deconstruct(TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/proc/can_unwrench(mob/user)
|
||||
return can_unwrench
|
||||
|
||||
// Throws the user when they unwrench a pipe with a major difference between the internal and environmental pressure.
|
||||
/obj/machinery/atmospherics/proc/unsafe_pressure_release(mob/user, pressures = null)
|
||||
if(!user)
|
||||
return
|
||||
if(!pressures)
|
||||
var/datum/gas_mixture/int_air = return_air()
|
||||
var/datum/gas_mixture/env_air = loc.return_air()
|
||||
pressures = int_air.return_pressure() - env_air.return_pressure()
|
||||
|
||||
var/fuck_you_dir = get_dir(src, user) // Because fuck you...
|
||||
if(!fuck_you_dir)
|
||||
fuck_you_dir = pick(GLOB.cardinals)
|
||||
var/turf/target = get_edge_target_turf(user, fuck_you_dir)
|
||||
var/range = pressures/250
|
||||
var/speed = range/5
|
||||
|
||||
user.visible_message("<span class='danger'>[user] is sent flying by pressure!</span>","<span class='userdanger'>The pressure sends you flying!</span>")
|
||||
user.throw_at(target, range, speed)
|
||||
|
||||
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(can_unwrench)
|
||||
var/obj/item/pipe/stored = new construction_type(loc, null, dir, src)
|
||||
stored.setPipingLayer(piping_layer)
|
||||
if(!disassembled)
|
||||
stored.obj_integrity = stored.max_integrity * 0.5
|
||||
transfer_fingerprints_to(stored)
|
||||
..()
|
||||
|
||||
/obj/machinery/atmospherics/proc/getpipeimage(iconset, iconstate, direction, col=rgb(255,255,255))
|
||||
|
||||
//Add identifiers for the iconset
|
||||
if(iconsetids[iconset] == null)
|
||||
iconsetids[iconset] = num2text(iconsetids.len + 1)
|
||||
|
||||
//Generate a unique identifier for this image combination
|
||||
var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]"
|
||||
|
||||
if((!(. = pipeimages[identifier])))
|
||||
var/image/pipe_overlay
|
||||
pipe_overlay = . = pipeimages[identifier] = image(iconset, iconstate, dir = direction)
|
||||
pipe_overlay.color = col
|
||||
|
||||
/obj/machinery/atmospherics/proc/icon_addintact(var/obj/machinery/atmospherics/node)
|
||||
var/image/img = getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_intact", get_dir(src,node), node.pipe_color)
|
||||
underlays += img
|
||||
return img.dir
|
||||
|
||||
/obj/machinery/atmospherics/proc/icon_addbroken(var/connected = FALSE)
|
||||
var/unconnected = (~connected) & initialize_directions
|
||||
for(var/direction in GLOB.cardinals)
|
||||
if(unconnected & direction)
|
||||
underlays += getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_exposed", direction)
|
||||
|
||||
/obj/machinery/atmospherics/on_construction(obj_color, set_layer)
|
||||
if(can_unwrench)
|
||||
add_atom_colour(obj_color, FIXED_COLOUR_PRIORITY)
|
||||
pipe_color = obj_color
|
||||
setPipingLayer(set_layer)
|
||||
var/turf/T = get_turf(src)
|
||||
level = T.intact ? 2 : 1
|
||||
atmosinit()
|
||||
var/list/nodes = pipeline_expansion()
|
||||
for(var/obj/machinery/atmospherics/A in nodes)
|
||||
A.atmosinit()
|
||||
A.addMember(src)
|
||||
build_network()
|
||||
|
||||
/obj/machinery/atmospherics/Entered(atom/movable/AM)
|
||||
if(istype(AM, /mob/living))
|
||||
var/mob/living/L = AM
|
||||
L.ventcrawl_layer = piping_layer
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/singularity_pull(S, current_size)
|
||||
if(current_size >= STAGE_FIVE)
|
||||
deconstruct(FALSE)
|
||||
return ..()
|
||||
|
||||
#define VENT_SOUND_DELAY 30
|
||||
|
||||
/obj/machinery/atmospherics/relaymove(mob/living/user, direction)
|
||||
direction &= initialize_directions
|
||||
if(!direction || !(direction in GLOB.cardinals)) //cant go this way.
|
||||
return
|
||||
|
||||
if(user in buckled_mobs)// fixes buckle ventcrawl edgecase fuck bug
|
||||
return
|
||||
|
||||
var/obj/machinery/atmospherics/target_move = findConnecting(direction, user.ventcrawl_layer)
|
||||
if(target_move)
|
||||
if(target_move.can_crawl_through())
|
||||
if(is_type_in_typecache(target_move, GLOB.ventcrawl_machinery))
|
||||
user.forceMove(target_move.loc) //handle entering and so on.
|
||||
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
|
||||
else
|
||||
var/list/pipenetdiff = returnPipenets() ^ target_move.returnPipenets()
|
||||
if(pipenetdiff.len)
|
||||
user.update_pipe_vision(target_move)
|
||||
user.forceMove(target_move)
|
||||
user.client.eye = target_move //Byond only updates the eye every tick, This smooths out the movement
|
||||
if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
|
||||
user.last_played_vent = world.time
|
||||
playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
|
||||
else if(is_type_in_typecache(src, GLOB.ventcrawl_machinery) && can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
|
||||
user.forceMove(loc)
|
||||
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
|
||||
|
||||
user.canmove = FALSE
|
||||
addtimer(VARSET_CALLBACK(user, canmove, TRUE), 1)
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/AltClick(mob/living/L)
|
||||
if(is_type_in_list(src, GLOB.ventcrawl_machinery))
|
||||
L.handle_ventcrawl(src)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/proc/can_crawl_through()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/proc/returnPipenets()
|
||||
return list()
|
||||
|
||||
/obj/machinery/atmospherics/update_remote_sight(mob/user)
|
||||
user.sight |= (SEE_TURFS|BLIND)
|
||||
|
||||
//Used for certain children of obj/machinery/atmospherics to not show pipe vision when mob is inside it.
|
||||
/obj/machinery/atmospherics/proc/can_see_pipes()
|
||||
return TRUE
|
||||
@@ -1,445 +0,0 @@
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell
|
||||
name = "cryo cell"
|
||||
icon = 'icons/obj/cryogenics.dmi'
|
||||
icon_state = "pod-off"
|
||||
density = TRUE
|
||||
max_integrity = 350
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
state_open = FALSE
|
||||
circuit = /obj/item/circuitboard/machine/cryo_tube
|
||||
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
|
||||
occupant_typecache = list(/mob/living/carbon, /mob/living/simple_animal)
|
||||
|
||||
var/autoeject = FALSE
|
||||
var/volume = 100
|
||||
|
||||
var/efficiency = 1
|
||||
var/sleep_factor = 0.00125
|
||||
var/unconscious_factor = 0.001
|
||||
var/heat_capacity = 20000
|
||||
var/conduction_coefficient = 0.3
|
||||
|
||||
var/obj/item/reagent_containers/glass/beaker = null
|
||||
var/reagent_transfer = 0
|
||||
|
||||
var/obj/item/radio/radio
|
||||
var/radio_key = /obj/item/encryptionkey/headset_med
|
||||
var/radio_channel = RADIO_CHANNEL_MEDICAL
|
||||
|
||||
var/running_anim = FALSE
|
||||
|
||||
var/escape_in_progress = FALSE
|
||||
var/message_cooldown
|
||||
var/breakout_time = 300
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
|
||||
. = ..()
|
||||
initialize_directions = dir
|
||||
|
||||
radio = new(src)
|
||||
radio.keyslot = new radio_key
|
||||
radio.subspace_transmission = TRUE
|
||||
radio.canhear_range = 0
|
||||
radio.recalculateChannels()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/on_construction()
|
||||
..(dir, dir)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/RefreshParts()
|
||||
var/C
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
C += M.rating
|
||||
|
||||
efficiency = initial(efficiency) * C
|
||||
sleep_factor = initial(sleep_factor) * C
|
||||
unconscious_factor = initial(unconscious_factor) * C
|
||||
heat_capacity = initial(heat_capacity) / C
|
||||
conduction_coefficient = initial(conduction_coefficient) * C
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Destroy()
|
||||
QDEL_NULL(radio)
|
||||
QDEL_NULL(beaker)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/contents_explosion(severity, target)
|
||||
..()
|
||||
if(beaker)
|
||||
beaker.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/on_deconstruction()
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
if(panel_open)
|
||||
add_overlay("pod-panel")
|
||||
|
||||
if(state_open)
|
||||
icon_state = "pod-open"
|
||||
return
|
||||
|
||||
if(occupant)
|
||||
var/image/occupant_overlay
|
||||
|
||||
if(ismonkey(occupant)) // Monkey
|
||||
occupant_overlay = image(CRYOMOBS, "monkey")
|
||||
else if(isalienadult(occupant))
|
||||
if(isalienroyal(occupant)) // Queen and prae
|
||||
occupant_overlay = image(CRYOMOBS, "alienq")
|
||||
else if(isalienhunter(occupant)) // Hunter
|
||||
occupant_overlay = image(CRYOMOBS, "alienh")
|
||||
else if(isaliensentinel(occupant)) // Sentinel
|
||||
occupant_overlay = image(CRYOMOBS, "aliens")
|
||||
else // Drone or other
|
||||
occupant_overlay = image(CRYOMOBS, "aliend")
|
||||
|
||||
else if(ishuman(occupant) || islarva(occupant) || (isanimal(occupant) && !ismegafauna(occupant))) // Mobs that are smaller than cryotube
|
||||
occupant_overlay = image(occupant.icon, occupant.icon_state)
|
||||
occupant_overlay.copy_overlays(occupant)
|
||||
|
||||
else
|
||||
occupant_overlay = image(CRYOMOBS, "generic")
|
||||
|
||||
occupant_overlay.dir = SOUTH
|
||||
occupant_overlay.pixel_y = 22
|
||||
|
||||
if(on && !running_anim && is_operational())
|
||||
icon_state = "pod-on"
|
||||
running_anim = TRUE
|
||||
run_anim(TRUE, occupant_overlay)
|
||||
else
|
||||
icon_state = "pod-off"
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-off")
|
||||
|
||||
else if(on && is_operational())
|
||||
icon_state = "pod-on"
|
||||
add_overlay("cover-on")
|
||||
else
|
||||
icon_state = "pod-off"
|
||||
add_overlay("cover-off")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/proc/run_anim(anim_up, image/occupant_overlay)
|
||||
if(!on || !occupant || !is_operational())
|
||||
running_anim = FALSE
|
||||
return
|
||||
cut_overlays()
|
||||
if(occupant_overlay.pixel_y != 23) // Same effect as occupant_overlay.pixel_y == 22 || occupant_overlay.pixel_y == 24
|
||||
anim_up = occupant_overlay.pixel_y == 22 // Same effect as if(occupant_overlay.pixel_y == 22) anim_up = TRUE ; if(occupant_overlay.pixel_y == 24) anim_up = FALSE
|
||||
if(anim_up)
|
||||
occupant_overlay.pixel_y++
|
||||
else
|
||||
occupant_overlay.pixel_y--
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-on")
|
||||
addtimer(CALLBACK(src, .proc/run_anim, anim_up, occupant_overlay), 7, TIMER_UNIQUE)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/process()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
if(!is_operational())
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(!occupant)
|
||||
return
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
if(mob_occupant.stat == DEAD) // We don't bother with dead people.
|
||||
return
|
||||
|
||||
if(mob_occupant.health >= mob_occupant.getMaxHealth()) // Don't bother with fully healed people.
|
||||
on = FALSE
|
||||
update_icon()
|
||||
playsound(src, 'sound/machines/cryo_warning.ogg', volume) // Bug the doctors.
|
||||
var/msg = "Patient fully restored."
|
||||
if(autoeject) // Eject if configured.
|
||||
msg += " Auto ejecting patient now."
|
||||
open_machine()
|
||||
radio.talk_into(src, msg, radio_channel)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
|
||||
if(air1.gases.len)
|
||||
if(mob_occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
|
||||
mob_occupant.Sleeping((mob_occupant.bodytemperature * sleep_factor) * 2000)
|
||||
mob_occupant.Unconscious((mob_occupant.bodytemperature * unconscious_factor) * 2000)
|
||||
if(beaker)
|
||||
if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic.
|
||||
beaker.reagents.trans_to(occupant, 1, efficiency * 0.25) // Transfer reagents.
|
||||
beaker.reagents.reaction(occupant, VAPOR)
|
||||
air1.gases[/datum/gas/oxygen] -= max(0,air1.gases[/datum/gas/oxygen] - 2 / efficiency) //Let's use gas for this
|
||||
GAS_GARBAGE_COLLECT(air1.gases)
|
||||
if(++reagent_transfer >= 10 * efficiency) // Throttle reagent transfer (higher efficiency will transfer the same amount but consume less from the beaker).
|
||||
reagent_transfer = 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/process_atmos()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
|
||||
if(!nodes[1] || !airs[1] || !air1.gases.len || air1.gases[/datum/gas/oxygen] < 5) // Turn off if the machine won't work.
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
var/cold_protection = 0
|
||||
var/temperature_delta = air1.temperature - mob_occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
|
||||
|
||||
if(ishuman(occupant))
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
cold_protection = H.get_thermal_protection(air1.temperature, TRUE)
|
||||
|
||||
if(abs(temperature_delta) > 1)
|
||||
var/air_heat_capacity = air1.heat_capacity()
|
||||
|
||||
var/heat = ((1 - cold_protection) * 0.1 + conduction_coefficient) * temperature_delta * (air_heat_capacity * heat_capacity / (air_heat_capacity + heat_capacity))
|
||||
|
||||
air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB)
|
||||
mob_occupant.adjust_bodytemperature(heat / heat_capacity, TCMB)
|
||||
|
||||
air1.gases[/datum/gas/oxygen] = max(0,air1.gases[/datum/gas/oxygen] - 0.5 / efficiency) // Magically consume gas? Why not, we run on cryo magic.
|
||||
GAS_GARBAGE_COLLECT(air1.gases)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0)
|
||||
if(!state_open && !panel_open)
|
||||
on = FALSE
|
||||
..()
|
||||
for(var/mob/M in contents) //only drop mobs
|
||||
M.forceMove(get_turf(src))
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.update_canmove()
|
||||
occupant = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
return occupant
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the glass of [src]!</span>", \
|
||||
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a thump from [src].</span>")
|
||||
if(do_after(user, breakout_time, target = src))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
|
||||
..()
|
||||
if(occupant)
|
||||
if(on)
|
||||
to_chat(user, "Someone's inside [src]!")
|
||||
else
|
||||
to_chat(user, "You can barely make out a form floating in [src].")
|
||||
else
|
||||
to_chat(user, "[src] seems empty.")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
if (target.IsKnockdown() || target.IsStun() || target.IsSleeping() || target.IsUnconscious())
|
||||
close_machine(target)
|
||||
else
|
||||
user.visible_message("<b>[user]</b> starts shoving [target] inside [src].", "<span class='notice'>You start shoving [target] inside [src].</span>")
|
||||
if (do_after(user, 25, target=target))
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/glass))
|
||||
. = 1 //no afterattack
|
||||
if(beaker)
|
||||
to_chat(user, "<span class='warning'>A beaker is already loaded into [src]!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
beaker = I
|
||||
user.visible_message("[user] places [I] in [src].", \
|
||||
"<span class='notice'>You place [I] in [src].</span>")
|
||||
var/reagentlist = pretty_string_from_reagent_list(I.reagents.reagent_list)
|
||||
log_game("[key_name(user)] added an [I] to cryo containing [reagentlist]")
|
||||
return
|
||||
if(!on && !occupant && !state_open && (default_deconstruction_screwdriver(user, "pod-off", "pod-off", I)) \
|
||||
|| default_change_direction_wrench(user, I) \
|
||||
|| default_pry_open(I) \
|
||||
|| default_deconstruction_crowbar(I))
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You can't access the maintenance panel while the pod is " \
|
||||
+ (on ? "active" : (occupant ? "full" : "open")) + ".</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "cryo", name, 400, 550, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_data()
|
||||
var/list/data = list()
|
||||
data["isOperating"] = on
|
||||
data["hasOccupant"] = occupant ? TRUE : FALSE
|
||||
data["isOpen"] = state_open
|
||||
data["autoEject"] = autoeject
|
||||
|
||||
data["occupant"] = list()
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
data["occupant"]["name"] = mob_occupant.name
|
||||
switch(mob_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = round(mob_occupant.health, 1)
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = round(mob_occupant.getBruteLoss(), 1)
|
||||
data["occupant"]["oxyLoss"] = round(mob_occupant.getOxyLoss(), 1)
|
||||
data["occupant"]["toxLoss"] = round(mob_occupant.getToxLoss(), 1)
|
||||
data["occupant"]["fireLoss"] = round(mob_occupant.getFireLoss(), 1)
|
||||
data["occupant"]["bodyTemperature"] = round(mob_occupant.bodytemperature, 1)
|
||||
if(mob_occupant.bodytemperature < TCRYO)
|
||||
data["occupant"]["temperaturestatus"] = "good"
|
||||
else if(mob_occupant.bodytemperature < T0C)
|
||||
data["occupant"]["temperaturestatus"] = "average"
|
||||
else
|
||||
data["occupant"]["temperaturestatus"] = "bad"
|
||||
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
data["cellTemperature"] = round(air1.temperature, 1)
|
||||
|
||||
data["isBeakerLoaded"] = beaker ? TRUE : FALSE
|
||||
var/beakerContents = list()
|
||||
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents += list(list("name" = R.name, "volume" = R.volume))
|
||||
data["beakerContents"] = beakerContents
|
||||
return data
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("power")
|
||||
if(on)
|
||||
on = FALSE
|
||||
else if(!state_open)
|
||||
on = TRUE
|
||||
. = TRUE
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("autoeject")
|
||||
autoeject = !autoeject
|
||||
. = TRUE
|
||||
if("ejectbeaker")
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
if(Adjacent(usr) && !issilicon(usr))
|
||||
usr.put_in_hands(beaker)
|
||||
beaker = null
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/CtrlClick(mob/user)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !state_open)
|
||||
on = !on
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/AltClick(mob/user)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
|
||||
return // we don't see the pipe network while inside cryo.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/get_remote_view_fullscreens(mob/user)
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/can_crawl_through()
|
||||
return // can't ventcrawl in or out of cryo.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/can_see_pipes()
|
||||
return 0 // you can't see the pipe network when inside a cryo cell.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/return_temperature()
|
||||
var/datum/gas_mixture/G = airs[1]
|
||||
|
||||
if(G.total_moles() > 10)
|
||||
return G.temperature
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/default_change_direction_wrench(mob/user, obj/item/wrench/W)
|
||||
. = ..()
|
||||
if(.)
|
||||
SetInitDirections()
|
||||
var/obj/machinery/atmospherics/node = nodes[1]
|
||||
if(node)
|
||||
node.disconnect(src)
|
||||
nodes[1] = null
|
||||
nullifyPipenet(parents[1])
|
||||
atmosinit()
|
||||
node = nodes[1]
|
||||
if(node)
|
||||
node.atmosinit()
|
||||
node.addMember(src)
|
||||
build_network()
|
||||
|
||||
#undef CRYOMOBS
|
||||
@@ -487,7 +487,7 @@
|
||||
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
|
||||
r_hand = /obj/item/gun/ballistic/automatic/laser/ctf
|
||||
|
||||
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly=FALSE)
|
||||
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
if(visualsOnly)
|
||||
return
|
||||
var/list/no_drops = list()
|
||||
@@ -529,7 +529,7 @@
|
||||
r_hand = /obj/item/gun/energy/laser/instakill/blue
|
||||
shoes = /obj/item/clothing/shoes/jackboots/fast
|
||||
|
||||
/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H)
|
||||
/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
..()
|
||||
var/obj/item/radio/R = H.ears
|
||||
R.set_frequency(FREQ_CTF_RED)
|
||||
@@ -537,7 +537,7 @@
|
||||
R.independent = TRUE
|
||||
H.dna.species.stunmod = 0
|
||||
|
||||
/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H)
|
||||
/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
..()
|
||||
var/obj/item/radio/R = H.ears
|
||||
R.set_frequency(FREQ_CTF_BLUE)
|
||||
|
||||
@@ -1,650 +0,0 @@
|
||||
//If someone can do this in a neater way, be my guest-Kor
|
||||
|
||||
//To do: Allow corpses to appear mangled, bloody, etc. Allow customizing the bodies appearance (they're all bald and white right now).
|
||||
|
||||
/obj/effect/mob_spawn
|
||||
name = "Unknown"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/job_description = null
|
||||
var/mob_type = null
|
||||
var/mob_name = ""
|
||||
var/mob_gender = null
|
||||
var/death = TRUE //Kill the mob
|
||||
var/roundstart = TRUE //fires on initialize
|
||||
var/instant = FALSE //fires on New
|
||||
var/flavour_text = "The mapper forgot to set this!"
|
||||
var/faction = null
|
||||
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
|
||||
var/random = FALSE //Don't set a name or gender, just go random
|
||||
var/antagonist_type
|
||||
var/objectives = null
|
||||
var/uses = 1 //how many times can we spawn from it. set to -1 for infinite.
|
||||
var/brute_damage = 0
|
||||
var/oxy_damage = 0
|
||||
var/burn_damage = 0
|
||||
var/datum/disease/disease = null //Do they start with a pre-spawned disease?
|
||||
var/mob_color //Change the mob's color
|
||||
var/assignedrole
|
||||
var/show_flavour = TRUE
|
||||
var/banType = "lavaland"
|
||||
var/ghost_usable = TRUE
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/mob_spawn/attack_ghost(mob/user, latejoinercalling)
|
||||
if(!SSticker.HasRoundStarted() || !loc || !ghost_usable)
|
||||
return
|
||||
if(!uses)
|
||||
to_chat(user, "<span class='warning'>This spawner is out of charges!</span>")
|
||||
return
|
||||
if(jobban_isbanned(user, banType))
|
||||
to_chat(user, "<span class='warning'>You are jobanned!</span>")
|
||||
return
|
||||
if(QDELETED(src) || QDELETED(user))
|
||||
return
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
return FALSE
|
||||
var/ghost_role = alert(latejoinercalling ? "Latejoin as [mob_name]? (This is a ghost role, and as such, it's very likely to be off-station.)" : "Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(ghost_role == "No" || !loc)
|
||||
return
|
||||
if(QDELETED(src) || QDELETED(user))
|
||||
return
|
||||
if(latejoinercalling)
|
||||
var/mob/dead/new_player/NP = user
|
||||
if(istype(NP))
|
||||
NP.close_spawn_windows()
|
||||
NP.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
log_game("[key_name(user)] became [mob_name]")
|
||||
create(ckey = user.ckey)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/mob_spawn/Initialize(mapload)
|
||||
. = ..()
|
||||
if(instant || (roundstart && (mapload || (SSticker && SSticker.current_state > GAME_STATE_SETTING_UP))))
|
||||
create()
|
||||
else if(ghost_usable)
|
||||
GLOB.poi_list |= src
|
||||
LAZYADD(GLOB.mob_spawners[job_description ? job_description : name], src)
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
var/job_name = job_description ? job_description : name
|
||||
LAZYREMOVE(GLOB.mob_spawners[job_name], src)
|
||||
if(!LAZYLEN(GLOB.mob_spawners[job_name]))
|
||||
GLOB.mob_spawners -= job_name
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/proc/can_latejoin() //If it can be taken from the lobby.
|
||||
return ghost_usable
|
||||
|
||||
/obj/effect/mob_spawn/proc/special(mob/M)
|
||||
return
|
||||
|
||||
/obj/effect/mob_spawn/proc/equip(mob/M)
|
||||
return
|
||||
|
||||
/obj/effect/mob_spawn/proc/create(ckey, name)
|
||||
var/mob/living/M = new mob_type(get_turf(src)) //living mobs only
|
||||
if(!random)
|
||||
M.real_name = mob_name ? mob_name : M.name
|
||||
if(!mob_gender)
|
||||
mob_gender = pick(MALE, FEMALE)
|
||||
M.gender = mob_gender
|
||||
if(faction)
|
||||
M.faction = list(faction)
|
||||
if(disease)
|
||||
M.ForceContractDisease(new disease)
|
||||
if(death)
|
||||
M.death(1) //Kills the new mob
|
||||
|
||||
M.adjustOxyLoss(oxy_damage)
|
||||
M.adjustBruteLoss(brute_damage)
|
||||
M.adjustFireLoss(burn_damage)
|
||||
M.color = mob_color
|
||||
equip(M)
|
||||
|
||||
if(ckey)
|
||||
M.ckey = ckey
|
||||
if(show_flavour)
|
||||
to_chat(M, "[flavour_text]")
|
||||
var/datum/mind/MM = M.mind
|
||||
var/datum/antagonist/A
|
||||
if(antagonist_type)
|
||||
A = MM.add_antag_datum(antagonist_type)
|
||||
if(objectives)
|
||||
if(!A)
|
||||
A = MM.add_antag_datum(/datum/antagonist/custom)
|
||||
for(var/objective in objectives)
|
||||
var/datum/objective/O = new/datum/objective(objective)
|
||||
O.owner = MM
|
||||
A.objectives += O
|
||||
if(assignedrole)
|
||||
M.mind.assigned_role = assignedrole
|
||||
special(M, name)
|
||||
MM.name = M.real_name
|
||||
if(uses > 0)
|
||||
uses--
|
||||
if(!permanent && !uses)
|
||||
qdel(src)
|
||||
|
||||
// Base version - place these on maps/templates.
|
||||
/obj/effect/mob_spawn/human
|
||||
mob_type = /mob/living/carbon/human
|
||||
//Human specific stuff.
|
||||
var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID.
|
||||
var/datum/outfit/outfit = /datum/outfit //If this is a path, it will be instanced in Initialize()
|
||||
var/disable_pda = TRUE
|
||||
var/disable_sensors = TRUE
|
||||
//All of these only affect the ID that the outfit has placed in the ID slot
|
||||
var/id_job = null //Such as "Clown" or "Chef." This just determines what the ID reads as, not their access
|
||||
var/id_access = null //This is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access.
|
||||
var/id_access_list = null //Allows you to manually add access to an ID card.
|
||||
assignedrole = "Ghost Role"
|
||||
|
||||
var/husk = null
|
||||
//these vars are for lazy mappers to override parts of the outfit
|
||||
//these cannot be null by default, or mappers cannot set them to null if they want nothing in that slot
|
||||
var/uniform = -1
|
||||
var/r_hand = -1
|
||||
var/l_hand = -1
|
||||
var/suit = -1
|
||||
var/shoes = -1
|
||||
var/gloves = -1
|
||||
var/ears = -1
|
||||
var/glasses = -1
|
||||
var/mask = -1
|
||||
var/head = -1
|
||||
var/belt = -1
|
||||
var/r_pocket = -1
|
||||
var/l_pocket = -1
|
||||
var/back = -1
|
||||
var/id = -1
|
||||
var/neck = -1
|
||||
var/backpack_contents = -1
|
||||
var/suit_store = -1
|
||||
|
||||
var/hair_style
|
||||
var/facial_hair_style
|
||||
var/skin_tone
|
||||
|
||||
/obj/effect/mob_spawn/human/Initialize()
|
||||
if(ispath(outfit))
|
||||
outfit = new outfit()
|
||||
if(!outfit)
|
||||
outfit = new /datum/outfit
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/equip(mob/living/carbon/human/H)
|
||||
if(mob_species)
|
||||
H.set_species(mob_species)
|
||||
if(husk)
|
||||
H.Drain()
|
||||
else //Because for some reason I can't track down, things are getting turned into husks even if husk = false. It's in some damage proc somewhere.
|
||||
H.cure_husk()
|
||||
H.underwear = "Nude"
|
||||
H.undershirt = "Nude"
|
||||
H.socks = "Nude"
|
||||
if(hair_style)
|
||||
H.hair_style = hair_style
|
||||
else
|
||||
H.hair_style = random_hair_style(gender)
|
||||
if(facial_hair_style)
|
||||
H.facial_hair_style = facial_hair_style
|
||||
else
|
||||
H.facial_hair_style = random_facial_hair_style(gender)
|
||||
if(skin_tone)
|
||||
H.skin_tone = skin_tone
|
||||
else
|
||||
H.skin_tone = random_skin_tone()
|
||||
H.update_hair()
|
||||
H.update_body()
|
||||
if(outfit)
|
||||
var/static/list/slots = list("uniform", "r_hand", "l_hand", "suit", "shoes", "gloves", "ears", "glasses", "mask", "head", "belt", "r_pocket", "l_pocket", "back", "id", "neck", "backpack_contents", "suit_store")
|
||||
for(var/slot in slots)
|
||||
var/T = vars[slot]
|
||||
if(!isnum(T))
|
||||
outfit.vars[slot] = T
|
||||
H.equipOutfit(outfit)
|
||||
if(disable_pda)
|
||||
// We don't want corpse PDAs to show up in the messenger list.
|
||||
var/obj/item/pda/PDA = locate(/obj/item/pda) in H
|
||||
if(PDA)
|
||||
PDA.toff = TRUE
|
||||
if(disable_sensors)
|
||||
// Using crew monitors to find corpses while creative makes finding certain ruins too easy.
|
||||
var/obj/item/clothing/under/C = H.w_uniform
|
||||
if(istype(C))
|
||||
C.sensor_mode = NO_SENSORS
|
||||
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
if(W)
|
||||
if(id_access)
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
if(J.title == id_access)
|
||||
W.access = J.get_access()
|
||||
break
|
||||
if(id_access_list)
|
||||
if(!islist(W.access))
|
||||
W.access = list()
|
||||
W.access |= id_access_list
|
||||
if(id_job)
|
||||
W.assignment = id_job
|
||||
W.registered_name = H.real_name
|
||||
W.update_label()
|
||||
|
||||
//Instant version - use when spawning corpses during runtime
|
||||
/obj/effect/mob_spawn/human/corpse
|
||||
roundstart = FALSE
|
||||
instant = TRUE
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/damaged
|
||||
brute_damage = 1000
|
||||
|
||||
/obj/effect/mob_spawn/human/alive
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
death = FALSE
|
||||
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/delayed
|
||||
ghost_usable = FALSE //These are just not-yet-set corpses.
|
||||
instant = FALSE
|
||||
|
||||
//Non-human spawners
|
||||
|
||||
/obj/effect/mob_spawn/AICorpse/create(ckey, name) //Creates a corrupted AI
|
||||
var/A = locate(/mob/living/silicon/ai) in loc
|
||||
if(A)
|
||||
return
|
||||
var/mob/living/silicon/ai/spawned/M = new(loc) //spawn new AI at landmark as var M
|
||||
M.name = src.name
|
||||
M.real_name = src.name
|
||||
M.aiPDA.toff = TRUE //turns the AI's PDA messenger off, stopping it showing up on player PDAs
|
||||
M.death() //call the AI's death proc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mob_spawn/slime
|
||||
mob_type = /mob/living/simple_animal/slime
|
||||
var/mobcolour = "grey"
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "grey baby slime" //sets the icon in the map editor
|
||||
|
||||
/obj/effect/mob_spawn/slime/equip(mob/living/simple_animal/slime/S)
|
||||
S.colour = mobcolour
|
||||
|
||||
/obj/effect/mob_spawn/human/facehugger/create(ckey, name) //Creates a squashed facehugger
|
||||
var/obj/item/clothing/mask/facehugger/O = new(src.loc) //variable O is a new facehugger at the location of the landmark
|
||||
O.name = src.name
|
||||
O.Die() //call the facehugger's death proc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mob_spawn/mouse
|
||||
name = "sleeper"
|
||||
mob_type = /mob/living/simple_animal/mouse
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
job_description = "Mouse"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/effect/mob_spawn/cow
|
||||
name = "sleeper"
|
||||
mob_type = /mob/living/simple_animal/cow
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
job_description = "Cow"
|
||||
mob_gender = FEMALE
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
// I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
|
||||
|
||||
///////////Civilians//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant
|
||||
name = "Assistant"
|
||||
outfit = /datum/outfit/job/assistant
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/beesease_infection
|
||||
disease = /datum/disease/beesease
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/brainrot_infection
|
||||
disease = /datum/disease/brainrot
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/assistant/spanishflu_infection
|
||||
disease = /datum/disease/fluspanish
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/cargo_tech
|
||||
name = "Cargo Tech"
|
||||
outfit = /datum/outfit/job/cargo_tech
|
||||
|
||||
/obj/effect/mob_spawn/human/cook
|
||||
name = "Cook"
|
||||
outfit = /datum/outfit/job/cook
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor
|
||||
name = "Doctor"
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
|
||||
assignedrole = "Space Doctor"
|
||||
job_description = "Off-station Doctor"
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor/alive/equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
// Remove radio and PDA so they wouldn't annoy station crew.
|
||||
var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset)
|
||||
for(var/del_type in del_types)
|
||||
var/obj/item/I = locate(del_type) in H
|
||||
qdel(I)
|
||||
|
||||
/obj/effect/mob_spawn/human/engineer
|
||||
name = "Engineer"
|
||||
outfit = /datum/outfit/job/engineer/gloved
|
||||
|
||||
/obj/effect/mob_spawn/human/engineer/rig
|
||||
outfit = /datum/outfit/job/engineer/gloved/rig
|
||||
|
||||
/obj/effect/mob_spawn/human/clown
|
||||
name = "Clown"
|
||||
outfit = /datum/outfit/job/clown
|
||||
|
||||
/obj/effect/mob_spawn/human/scientist
|
||||
name = "Scientist"
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
/obj/effect/mob_spawn/human/miner
|
||||
name = "Shaft Miner"
|
||||
outfit = /datum/outfit/job/miner
|
||||
|
||||
/obj/effect/mob_spawn/human/miner/rig
|
||||
outfit = /datum/outfit/job/miner/equipped/hardsuit
|
||||
|
||||
/obj/effect/mob_spawn/human/miner/explorer
|
||||
outfit = /datum/outfit/job/miner/equipped
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/plasmaman
|
||||
mob_species = /datum/species/plasmaman
|
||||
outfit = /datum/outfit/plasmaman
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/bartender
|
||||
name = "Space Bartender"
|
||||
id_job = "Bartender"
|
||||
id_access_list = list(ACCESS_BAR)
|
||||
outfit = /datum/outfit/spacebartender
|
||||
|
||||
/obj/effect/mob_spawn/human/bartender/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
job_description = "Off-station Bartender"
|
||||
name = "bartender sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect.</b>"
|
||||
assignedrole = "Space Bartender"
|
||||
id_job = "Bartender"
|
||||
|
||||
/datum/outfit/spacebartender
|
||||
name = "Space Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
id = /obj/item/card/id
|
||||
|
||||
/obj/effect/mob_spawn/human/beach
|
||||
outfit = /datum/outfit/beachbum
|
||||
|
||||
/obj/effect/mob_spawn/human/beach/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
job_description = "Beach Biodome Bum"
|
||||
mob_name = "Beach Bum"
|
||||
name = "beach bum sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You're, like, totally a dudebro, bruh.</span><b> Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?</b>"
|
||||
assignedrole = "Beach Bum"
|
||||
|
||||
/obj/effect/mob_spawn/human/beach/alive/lifeguard
|
||||
flavour_text = "<span class='big bold'>You're a spunky lifeguard!</span><b> It's up to you to make sure nobody drowns or gets eaten by sharks and stuff.</b>"
|
||||
mob_gender = "female"
|
||||
name = "lifeguard sleeper"
|
||||
id_job = "Lifeguard"
|
||||
job_description = "Beach Biodome Lifeguard"
|
||||
uniform = /obj/item/clothing/under/shorts/red
|
||||
|
||||
/datum/outfit/beachbum
|
||||
name = "Beach Bum"
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
r_pocket = /obj/item/storage/wallet/random
|
||||
l_pocket = /obj/item/reagent_containers/food/snacks/pizzaslice/dank;
|
||||
uniform = /obj/item/clothing/under/pants/youngfolksjeans
|
||||
id = /obj/item/card/id
|
||||
|
||||
/datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.dna.add_mutation(STONER)
|
||||
|
||||
/////////////////Officers+Nanotrasen Security//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/bridgeofficer
|
||||
name = "Bridge Officer"
|
||||
id_job = "Bridge Officer"
|
||||
id_access_list = list(ACCESS_CENT_CAPTAIN)
|
||||
outfit = /datum/outfit/nanotrasenbridgeofficercorpse
|
||||
|
||||
/datum/outfit/nanotrasenbridgeofficercorpse
|
||||
name = "Bridge Officer Corpse"
|
||||
ears = /obj/item/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/centcom_officer
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
id = /obj/item/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/commander
|
||||
name = "Commander"
|
||||
id_job = "Commander"
|
||||
id_access_list = list(ACCESS_CENT_CAPTAIN, ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_STORAGE)
|
||||
outfit = /datum/outfit/nanotrasencommandercorpse
|
||||
|
||||
/datum/outfit/nanotrasencommandercorpse
|
||||
name = "Nanotrasen Private Security Commander"
|
||||
uniform = /obj/item/clothing/under/rank/centcom_commander
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
ears = /obj/item/radio/headset/heads/captain
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
head = /obj/item/clothing/head/centhat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
r_pocket = /obj/item/lighter
|
||||
id = /obj/item/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/nanotrasensoldier
|
||||
name = "Nanotrasen Private Security Officer"
|
||||
id_job = "Private Security Force"
|
||||
id_access_list = list(ACCESS_CENT_CAPTAIN, ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_STORAGE, ACCESS_SECURITY)
|
||||
outfit = /datum/outfit/nanotrasensoldiercorpse
|
||||
|
||||
/datum/outfit/nanotrasensoldiercorpse
|
||||
name = "NT Private Security Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
mask = /obj/item/clothing/mask/gas/sechailer/swat
|
||||
head = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
back = /obj/item/storage/backpack/security
|
||||
id = /obj/item/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/commander/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
job_description = "Nanotrasen Commander"
|
||||
mob_name = "Nanotrasen Commander"
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You are a Nanotrasen Commander!</span>"
|
||||
|
||||
/obj/effect/mob_spawn/human/nanotrasensoldier/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
mob_name = "Private Security Officer"
|
||||
job_description = "Nanotrasen Security"
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
faction = "nanotrasenprivate"
|
||||
flavour_text = "<span class='big bold'>You are a Nanotrasen Private Security Officer!</span>"
|
||||
|
||||
|
||||
/////////////////Spooky Undead//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/skeleton
|
||||
name = "skeletal remains"
|
||||
mob_name = "skeleton"
|
||||
mob_species = /datum/species/skeleton
|
||||
mob_gender = NEUTER
|
||||
|
||||
/obj/effect/mob_spawn/human/skeleton/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
job_description = "Skeleton"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remains"
|
||||
flavour_text = "<span class='big bold'>By unknown powers, your skeletal remains have been reanimated!</span><b> Walk this mortal plain and terrorize all living adventurers who dare cross your path.</b>"
|
||||
assignedrole = "Skeleton"
|
||||
|
||||
/obj/effect/mob_spawn/human/zombie
|
||||
name = "rotting corpse"
|
||||
mob_name = "zombie"
|
||||
mob_species = /datum/species/zombie
|
||||
assignedrole = "Zombie"
|
||||
|
||||
/obj/effect/mob_spawn/human/zombie/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
job_description = "Zombie"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remains"
|
||||
flavour_text = "<span class='big bold'>By unknown powers, your rotting remains have been resurrected!</span><b> Walk this mortal plain and terrorize all living adventurers who dare cross your path.</b>"
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/abductor
|
||||
name = "abductor"
|
||||
mob_name = "alien"
|
||||
mob_species = /datum/species/abductor
|
||||
outfit = /datum/outfit/abductorcorpse
|
||||
|
||||
/datum/outfit/abductorcorpse
|
||||
name = "Abductor Corpse"
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
|
||||
|
||||
//For ghost bar.
|
||||
/obj/effect/mob_spawn/human/alive/space_bar_patron
|
||||
name = "Bar cryogenics"
|
||||
mob_name = "Bar patron"
|
||||
random = TRUE
|
||||
permanent = TRUE
|
||||
uses = -1
|
||||
outfit = /datum/outfit/spacebartender
|
||||
assignedrole = "Space Bar Patron"
|
||||
job_description = "Space Bar Patron"
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/mob_spawn/human/alive/space_bar_patron/attack_hand(mob/user)
|
||||
var/despawn = alert("Return to cryosleep? (Warning, Your mob will be deleted!)",,"Yes","No")
|
||||
if(despawn == "No" || !loc || !Adjacent(user))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user.name] climbs back into cryosleep...</span>")
|
||||
qdel(user)
|
||||
|
||||
/datum/outfit/cryobartender
|
||||
name = "Cryogenic Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaknight
|
||||
name = "odd cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a faint glow underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a displaced knight from another dimension"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
id_job = "Knight"
|
||||
job_description = "Cydonian Knight"
|
||||
death = FALSE
|
||||
random = TRUE
|
||||
outfit = /datum/outfit/lavaknight
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a knight who conveniently has some form of retrograde amnesia. \
|
||||
You cannot remember where you came from. However, a few things remain burnt into your mind, most prominently a vow to never harm another sapient being under any circumstances unless it is hellbent on ending your life. \
|
||||
Remember: hostile creatures and such are fair game for attacking, but <span class='danger'>under no circumstances are you to attack anything capable of thought and/or speech</span> unless it has made it its life's calling to chase you to the ends of the earth."
|
||||
assignedrole = "Cydonian Knight"
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaknight/special(mob/living/new_spawn)
|
||||
if(ishuman(new_spawn))
|
||||
var/mob/living/carbon/human/H = new_spawn
|
||||
H.dna.features["mam_ears"] = "Cat, Big" //cat people
|
||||
H.dna.features["mcolor"] = H.hair_color
|
||||
H.update_body()
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaknight/Destroy()
|
||||
new/obj/structure/showcase/machinery/oldpod/used(drop_location())
|
||||
return ..()
|
||||
|
||||
/datum/outfit/lavaknight
|
||||
name = "Cydonian Knight"
|
||||
uniform = /obj/item/clothing/under/assistantformal
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
r_pocket = /obj/item/melee/transforming/energy/sword/cx
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/lavaknight
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
id = /obj/item/card/id/knight/blue
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaknight/captain
|
||||
name = "odd gilded cryogenics pod"
|
||||
desc = "A humming cryo pod that appears to be gilded. You can barely recognise a faint glow underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a knight who conveniently has some form of retrograde amnesia. \
|
||||
You cannot remember where you came from. However, a few things remain burnt into your mind, most prominently a vow to never harm another sapient being under any circumstances unless it is hellbent on ending your life. \
|
||||
Remember: hostile creatures and such are fair game for attacking, but <span class='danger'>under no circumstances are you to attack anything capable of thought and/or speech</span> unless it has made it its life's calling to chase you to the ends of the earth. \
|
||||
You feel a natural instict to lead, and as such, you should strive to lead your comrades to safety, and hopefully home. You also feel a burning determination to uphold your vow, as well as your fellow comrade's."
|
||||
outfit = /datum/outfit/lavaknight/captain
|
||||
id_job = "Knight Captain"
|
||||
|
||||
/datum/outfit/lavaknight/captain
|
||||
name ="Cydonian Knight Captain"
|
||||
l_pocket = /obj/item/twohanded/dualsaber/hypereutactic
|
||||
id = /obj/item/card/id/knight/captain
|
||||
@@ -1,348 +0,0 @@
|
||||
|
||||
//Academy Areas
|
||||
|
||||
/area/awaymission/academy
|
||||
name = "Academy Asteroids"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/academy/headmaster
|
||||
name = "Academy Fore Block"
|
||||
icon_state = "away1"
|
||||
|
||||
/area/awaymission/academy/classrooms
|
||||
name = "Academy Classroom Block"
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/academy/academyaft
|
||||
name = "Academy Ship Aft Block"
|
||||
icon_state = "away3"
|
||||
|
||||
/area/awaymission/academy/academygate
|
||||
name = "Academy Gateway"
|
||||
icon_state = "away4"
|
||||
|
||||
/area/awaymission/academy/academycellar
|
||||
name = "Academy Cellar"
|
||||
icon_state = "away4"
|
||||
|
||||
/area/awaymission/academy/academyengine
|
||||
name = "Academy Engine"
|
||||
icon_state = "away4"
|
||||
|
||||
//Academy Items
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/console_maint
|
||||
name = "Console Maintenance"
|
||||
info = "We're upgrading to the latest mainframes for our consoles, the shipment should be in before spring break is over!"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/automotive
|
||||
name = "Automotive Repair 101"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/pyromancy
|
||||
name = "Pyromancy 250"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/biology
|
||||
name = "Biology Lab"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/aplus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: A+ Educator's Notes: Excellent form."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/bminus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/dminus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: D- Educator's Notes: SEE ME AFTER CLASS."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/failure
|
||||
name = "Pyromancy Evaluation"
|
||||
info = "Current Grade: F. Educator's Notes: No improvement shown despite multiple private lessons. Suggest additional tutelage."
|
||||
|
||||
|
||||
/obj/singularity/academy
|
||||
dissipate = 0
|
||||
move_self = 0
|
||||
grav_pull = 1
|
||||
|
||||
/obj/singularity/academy/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/obj/singularity/academy/process()
|
||||
eat()
|
||||
if(prob(1))
|
||||
mezzer()
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/meson/truesight
|
||||
name = "The Lens of Truesight"
|
||||
desc = "I can see forever!"
|
||||
icon_state = "monocle"
|
||||
item_state = "headset"
|
||||
|
||||
|
||||
/obj/structure/academy_wizard_spawner
|
||||
name = "Academy Defensive System"
|
||||
desc = "Made by Abjuration, Inc."
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state = "forge"
|
||||
anchored = TRUE
|
||||
max_integrity = 200
|
||||
var/mob/living/current_wizard = null
|
||||
var/next_check = 0
|
||||
var/cooldown = 600
|
||||
var/faction = ROLE_WIZARD
|
||||
var/braindead_check = 0
|
||||
|
||||
/obj/structure/academy_wizard_spawner/New()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/structure/academy_wizard_spawner/Destroy()
|
||||
if(!broken)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/academy_wizard_spawner/process()
|
||||
if(next_check < world.time)
|
||||
if(!current_wizard)
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
if(L.z == src.z && L.stat != DEAD && !(faction in L.faction))
|
||||
summon_wizard()
|
||||
break
|
||||
else
|
||||
if(current_wizard.stat == DEAD)
|
||||
current_wizard = null
|
||||
summon_wizard()
|
||||
if(!current_wizard.client)
|
||||
if(!braindead_check)
|
||||
braindead_check = 1
|
||||
else
|
||||
braindead_check = 0
|
||||
give_control()
|
||||
next_check = world.time + cooldown
|
||||
|
||||
/obj/structure/academy_wizard_spawner/proc/give_control()
|
||||
set waitfor = FALSE
|
||||
|
||||
if(!current_wizard)
|
||||
return
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", ROLE_WIZARD, null, ROLE_WIZARD, 50, current_wizard)
|
||||
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Wizard Academy Defender")
|
||||
current_wizard.ghostize() // on the off chance braindead defender gets back in
|
||||
C.transfer_ckey(current_wizard, FALSE)
|
||||
|
||||
/obj/structure/academy_wizard_spawner/proc/summon_wizard()
|
||||
var/turf/T = src.loc
|
||||
var/mob/living/carbon/human/wizbody = new(T)
|
||||
wizbody.fully_replace_character_name(wizbody.real_name, "Academy Teacher")
|
||||
wizbody.mind_initialize()
|
||||
var/datum/mind/wizmind = wizbody.mind
|
||||
wizmind.special_role = "Academy Defender"
|
||||
wizmind.add_antag_datum(/datum/antagonist/wizard/academy)
|
||||
current_wizard = wizbody
|
||||
|
||||
give_control()
|
||||
|
||||
/obj/structure/academy_wizard_spawner/deconstruct(disassembled = TRUE)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
visible_message("<span class='warning'>[src] breaks down!</span>")
|
||||
icon_state = "forge_off"
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/outfit/wizard/academy
|
||||
name = "Academy Wizard"
|
||||
r_pocket = null
|
||||
r_hand = null
|
||||
suit = /obj/item/clothing/suit/wizrobe/red
|
||||
head = /obj/item/clothing/head/wizard/red
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1)
|
||||
|
||||
/obj/item/dice/d20/fate
|
||||
name = "Die of Fate"
|
||||
desc = "A die with twenty sides. You can feel unearthly energies radiating from it. Using this might be VERY risky."
|
||||
icon_state = "d20"
|
||||
sides = 20
|
||||
can_be_rigged = FALSE
|
||||
var/reusable = 1
|
||||
var/used = 0
|
||||
|
||||
/obj/item/dice/d20/fate/one_use
|
||||
reusable = 0
|
||||
|
||||
/obj/item/dice/d20/fate/diceroll(mob/user)
|
||||
..()
|
||||
if(!used)
|
||||
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
|
||||
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans!</span>")
|
||||
return
|
||||
if(rigged)
|
||||
effect(user,rigged)
|
||||
else
|
||||
effect(user,result)
|
||||
|
||||
/obj/item/dice/d20/fate/equipped(mob/user, slot)
|
||||
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
|
||||
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans! You should leave it alone.</span>")
|
||||
user.dropItemToGround(src)
|
||||
|
||||
|
||||
/obj/item/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
|
||||
if(!reusable)
|
||||
used = 1
|
||||
visible_message("<span class='userdanger'>The die flare briefly.</span>")
|
||||
switch(roll)
|
||||
if(1)
|
||||
//Dust
|
||||
user.dust()
|
||||
if(2)
|
||||
//Death
|
||||
user.death()
|
||||
if(3)
|
||||
//Swarm of creatures
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_turf(src)
|
||||
new /mob/living/simple_animal/hostile/netherworld(get_step(T,direction))
|
||||
if(4)
|
||||
//Destroy Equipment
|
||||
for (var/obj/item/I in user)
|
||||
qdel(I)
|
||||
if(5)
|
||||
//Monkeying
|
||||
user.monkeyize()
|
||||
if(6)
|
||||
//Cut speed
|
||||
var/datum/species/S = user.dna.species
|
||||
S.speedmod += 1
|
||||
if(7)
|
||||
//Throw
|
||||
user.Stun(60)
|
||||
user.adjustBruteLoss(50)
|
||||
var/throw_dir = pick(GLOB.cardinals)
|
||||
var/atom/throw_target = get_edge_target_turf(user, throw_dir)
|
||||
user.throw_at(throw_target, 200, 4)
|
||||
if(8)
|
||||
//Fueltank Explosion
|
||||
explosion(loc,-1,0,2, flame_range = 2)
|
||||
if(9)
|
||||
//Cold
|
||||
var/datum/disease/D = new /datum/disease/cold()
|
||||
user.ForceContractDisease(D, FALSE, TRUE)
|
||||
if(10)
|
||||
//Nothing
|
||||
visible_message("<span class='notice'>[src] roll perfectly.</span>")
|
||||
if(11)
|
||||
//Cookie
|
||||
var/obj/item/reagent_containers/food/snacks/cookie/C = new(drop_location())
|
||||
C.name = "Cookie of Fate"
|
||||
if(12)
|
||||
//Healing
|
||||
user.revive(full_heal = 1, admin_revive = 1)
|
||||
if(13)
|
||||
//Mad Dosh
|
||||
var/turf/Start = get_turf(src)
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(Start,direction)
|
||||
if(rand(0,1))
|
||||
new /obj/item/stack/spacecash/c1000(T)
|
||||
else
|
||||
var/obj/item/storage/bag/money/M = new(T)
|
||||
for(var/i in 1 to rand(5,50))
|
||||
new /obj/item/coin/gold(M)
|
||||
if(14)
|
||||
//Free Gun
|
||||
new /obj/item/gun/ballistic/revolver/mateba(drop_location())
|
||||
if(15)
|
||||
//Random One-use spellbook
|
||||
new /obj/item/book/granter/spell/random(drop_location())
|
||||
if(16)
|
||||
//Servant & Servant Summon
|
||||
var/mob/living/carbon/human/H = new(drop_location())
|
||||
H.equipOutfit(/datum/outfit/butler)
|
||||
var/datum/mind/servant_mind = new /datum/mind()
|
||||
var/datum/antagonist/magic_servant/A = new
|
||||
servant_mind.add_antag_datum(A)
|
||||
A.setup_master(user)
|
||||
servant_mind.transfer_to(H)
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
|
||||
C.transfer_ckey(H, FALSE)
|
||||
|
||||
var/obj/effect/proc_holder/spell/targeted/summonmob/S = new
|
||||
S.target_mob = H
|
||||
user.mind.AddSpell(S)
|
||||
|
||||
if(17)
|
||||
//Tator Kit
|
||||
new /obj/item/storage/box/syndicate(drop_location())
|
||||
if(18)
|
||||
//Captain ID
|
||||
new /obj/item/card/id/captains_spare(drop_location())
|
||||
if(19)
|
||||
//Instrinct Resistance
|
||||
to_chat(user, "<span class='notice'>You feel robust.</span>")
|
||||
var/datum/species/S = user.dna.species
|
||||
S.brutemod *= 0.5
|
||||
S.burnmod *= 0.5
|
||||
S.coldmod *= 0.5
|
||||
if(20)
|
||||
//Free wizard!
|
||||
user.mind.make_Wizard()
|
||||
|
||||
|
||||
/datum/outfit/butler
|
||||
name = "Butler"
|
||||
uniform = /obj/item/clothing/under/suit_jacket/really_black
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
head = /obj/item/clothing/head/bowler
|
||||
glasses = /obj/item/clothing/glasses/monocle
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/summonmob
|
||||
name = "Summon Servant"
|
||||
desc = "This spell can be used to call your servant, whenever you need it."
|
||||
charge_max = 100
|
||||
clothes_req = 0
|
||||
invocation = "JE VES"
|
||||
invocation_type = "whisper"
|
||||
range = -1
|
||||
level_max = 0 //cannot be improved
|
||||
cooldown_min = 100
|
||||
include_user = 1
|
||||
|
||||
var/mob/living/target_mob
|
||||
|
||||
action_icon_state = "summons"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/summonmob/cast(list/targets,mob/user = usr)
|
||||
if(!target_mob)
|
||||
return
|
||||
var/turf/Start = get_turf(user)
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(Start,direction)
|
||||
if(!T.density)
|
||||
target_mob.Move(T)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune
|
||||
name = "\improper Teleportation Rune"
|
||||
desc = "Could lead anywhere."
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "1"
|
||||
color = rgb(0,0,255)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
|
||||
user.visible_message("[user] activates \the [src].","<span class='notice'>You activate \the [src].</span>")
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/use(mob/user, is_ghost=FALSE)
|
||||
if(is_ghost || !(user.mind in SSticker.mode.wizards))
|
||||
..()
|
||||
@@ -1,681 +0,0 @@
|
||||
//Snow Valley Areas//--
|
||||
|
||||
/area/awaymission/snowdin
|
||||
name = "Snowdin"
|
||||
icon_state = "awaycontent1"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/awaymission/snowdin/outside
|
||||
name = "Snowdin Tundra Plains"
|
||||
icon_state = "awaycontent25"
|
||||
|
||||
/area/awaymission/snowdin/outside/vip
|
||||
name = "Snowdin Tundra Plains"
|
||||
icon_state = "awaycontent25"
|
||||
|
||||
/area/awaymission/snowdin/post
|
||||
name = "Snowdin Outpost"
|
||||
icon_state = "awaycontent2"
|
||||
requires_power = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowdin/post/medbay
|
||||
name = "Snowdin Outpost - Medbay"
|
||||
icon_state = "awaycontent3"
|
||||
|
||||
/area/awaymission/snowdin/post/secpost
|
||||
name = "Snowdin Outpost - Security Checkpoint"
|
||||
icon_state = "awaycontent4"
|
||||
|
||||
/area/awaymission/snowdin/post/hydro
|
||||
name = "Snowdin Outpost - Hydroponics"
|
||||
icon_state = "awaycontent5"
|
||||
|
||||
/area/awaymission/snowdin/post/messhall
|
||||
name = "Snowdin Outpost - Mess Hall"
|
||||
icon_state = "awaycontent6"
|
||||
|
||||
/area/awaymission/snowdin/post/gateway
|
||||
name = "Snowdin Outpost - Gateway"
|
||||
icon_state = "awaycontent7"
|
||||
|
||||
/area/awaymission/snowdin/post/dorm
|
||||
name = "Snowdin Outpost - Dorms"
|
||||
icon_state = "awaycontent8"
|
||||
|
||||
/area/awaymission/snowdin/post/kitchen
|
||||
name = "Snowdin Outpost - Kitchen"
|
||||
icon_state = "awaycontent9"
|
||||
|
||||
/area/awaymission/snowdin/post/engineering
|
||||
name = "Snowdin Outpost - Engineering"
|
||||
icon_state = "awaycontent10"
|
||||
|
||||
/area/awaymission/snowdin/post/custodials
|
||||
name = "Snowdin Outpost - Custodials"
|
||||
icon_state = "awaycontent11"
|
||||
|
||||
/area/awaymission/snowdin/post/research
|
||||
name = "Snowdin Outpost - Research Area"
|
||||
icon_state = "awaycontent12"
|
||||
|
||||
/area/awaymission/snowdin/post/garage
|
||||
name = "Snowdin Outpost - Garage"
|
||||
icon_state = "awaycontent13"
|
||||
|
||||
/area/awaymission/snowdin/post/minipost
|
||||
name = "Snowdin Outpost - Recon Post"
|
||||
icon_state = "awaycontent19"
|
||||
|
||||
/area/awaymission/snowdin/post/mining_main
|
||||
name = "Snowdin Outpost - Mining Post"
|
||||
icon_state = "awaycontent21"
|
||||
|
||||
/area/awaymission/snowdin/post/mining_main/mechbay
|
||||
name = "Snowdin Outpost - Mining Post Mechbay"
|
||||
icon_state = "awaycontent25"
|
||||
|
||||
/area/awaymission/snowdin/post/mining_main/robotics
|
||||
name = "Snowdin Outpost - Mining Post Robotics"
|
||||
icon_state = "awaycontent26"
|
||||
|
||||
/area/awaymission/snowdin/post/cavern1
|
||||
name = "Snowdin Outpost - Cavern Outpost 1"
|
||||
icon_state = "awaycontent27"
|
||||
|
||||
/area/awaymission/snowdin/post/cavern2
|
||||
name = "Snowdin Outpost - Cavern Outpost 2"
|
||||
icon_state = "awaycontent28"
|
||||
|
||||
/area/awaymission/snowdin/post/mining_dock
|
||||
name = "Snowdin Outpost - Underground Mine Post"
|
||||
icon_state = "awaycontent22"
|
||||
|
||||
/area/awaymission/snowdin/post/broken_shuttle
|
||||
name = "Snowdin Outpost - Broken Transit Shuttle"
|
||||
icon_state = "awaycontent20"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/snowdin/igloo
|
||||
name = "Snowdin Igloos"
|
||||
icon_state = "awaycontent14"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/snowdin/cave
|
||||
name = "Snowdin Caves"
|
||||
icon_state = "awaycontent15"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/snowdin/cave/cavern
|
||||
name = "Snowdin Depths"
|
||||
icon_state = "awaycontent23"
|
||||
|
||||
/area/awaymission/snowdin/cave/mountain
|
||||
name = "Snowdin Mountains"
|
||||
icon_state = "awaycontent24"
|
||||
|
||||
|
||||
/area/awaymission/snowdin/base
|
||||
name = "Snowdin Main Base"
|
||||
icon_state = "awaycontent16"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/snowdin/dungeon1
|
||||
name = "Snowdin Depths"
|
||||
icon_state = "awaycontent17"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowdin/sekret
|
||||
name = "Snowdin Operations"
|
||||
icon_state = "awaycontent18"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
requires_power = TRUE
|
||||
|
||||
/area/shuttle/snowdin/elevator1
|
||||
name = "Excavation Elevator"
|
||||
|
||||
/area/shuttle/snowdin/elevator2
|
||||
name = "Mining Elevator"
|
||||
|
||||
//shuttle console for elevators//
|
||||
|
||||
/obj/machinery/computer/shuttle/snowdin/mining
|
||||
name = "shuttle console"
|
||||
desc = "A shuttle control computer."
|
||||
icon_screen = "shuttle"
|
||||
icon_keyboard = "tech_key"
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
shuttleId = "snowdin_mining"
|
||||
possible_destinations = "snowdin_mining_top;snowdin_mining_down"
|
||||
|
||||
|
||||
//liquid plasma!!!!!!//
|
||||
|
||||
/turf/open/floor/plasteel/dark/snowdin
|
||||
initial_gas_mix = FROZEN_ATMOS
|
||||
planetary_atmos = 1
|
||||
temperature = 180
|
||||
|
||||
/turf/open/lava/plasma
|
||||
name = "liquid plasma"
|
||||
desc = "A flowing stream of chilled liquid plasma. You probably shouldn't get in."
|
||||
icon_state = "liquidplasma"
|
||||
initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120"
|
||||
baseturfs = /turf/open/lava/plasma
|
||||
slowdown = 2
|
||||
|
||||
light_range = 3
|
||||
light_power = 0.75
|
||||
light_color = LIGHT_COLOR_PURPLE
|
||||
|
||||
/turf/open/lava/plasma/attackby(obj/item/I, mob/user, params)
|
||||
var/obj/item/reagent_containers/glass/C = I
|
||||
if(C.reagents.total_volume >= C.volume)
|
||||
to_chat(user, "<span class='danger'>[C] is full.</span>")
|
||||
return
|
||||
C.reagents.add_reagent("plasma", rand(5, 10))
|
||||
user.visible_message("[user] scoops some plasma from the [src] with \the [C].", "<span class='notice'>You scoop out some plasma from the [src] using \the [C].</span>")
|
||||
|
||||
/turf/open/lava/plasma/burn_stuff(AM)
|
||||
. = 0
|
||||
|
||||
if(is_safe())
|
||||
return FALSE
|
||||
|
||||
var/thing_to_check = src
|
||||
if (AM)
|
||||
thing_to_check = list(AM)
|
||||
for(var/thing in thing_to_check)
|
||||
if(isobj(thing))
|
||||
var/obj/O = thing
|
||||
if((O.resistance_flags & (FREEZE_PROOF)) || O.throwing)
|
||||
continue
|
||||
|
||||
else if (isliving(thing))
|
||||
. = 1
|
||||
var/mob/living/L = thing
|
||||
if(L.movement_type & FLYING)
|
||||
continue //YOU'RE FLYING OVER IT
|
||||
if("snow" in L.weather_immunities)
|
||||
continue
|
||||
|
||||
var/buckle_check = L.buckling
|
||||
if(!buckle_check)
|
||||
buckle_check = L.buckled
|
||||
if(isobj(buckle_check))
|
||||
var/obj/O = buckle_check
|
||||
if(O.resistance_flags & FREEZE_PROOF)
|
||||
continue
|
||||
|
||||
else if(isliving(buckle_check))
|
||||
var/mob/living/live = buckle_check
|
||||
if("snow" in live.weather_immunities)
|
||||
continue
|
||||
|
||||
L.adjustFireLoss(2)
|
||||
if(L)
|
||||
L.adjust_fire_stacks(20) //dipping into a stream of plasma would probably make you more flammable than usual
|
||||
L.adjust_bodytemperature(-rand(50,65)) //its cold, man
|
||||
if(ishuman(L))//are they a carbon?
|
||||
var/list/plasma_parts = list()//a list of the organic parts to be turned into plasma limbs
|
||||
var/list/robo_parts = list()//keep a reference of robotic parts so we know if we can turn them into a plasmaman
|
||||
var/mob/living/carbon/human/PP = L
|
||||
var/S = PP.dna.species
|
||||
if(istype(S, /datum/species/plasmaman) || istype(S, /datum/species/android) || istype(S, /datum/species/synth)) //ignore plasmamen/robotic species
|
||||
continue
|
||||
|
||||
for(var/BP in PP.bodyparts)
|
||||
var/obj/item/bodypart/NN = BP
|
||||
if(NN.status == BODYPART_ORGANIC && NN.species_id != "plasmaman") //getting every organic, non-plasmaman limb (augments/androids are immune to this)
|
||||
plasma_parts += NN
|
||||
if(NN.status == BODYPART_ROBOTIC)
|
||||
robo_parts += NN
|
||||
|
||||
if(prob(35)) //checking if the delay is over & if the victim actually has any parts to nom
|
||||
PP.adjustToxLoss(15)
|
||||
PP.adjustFireLoss(25)
|
||||
if(plasma_parts.len)
|
||||
var/obj/item/bodypart/NB = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs for dismember() to use
|
||||
PP.emote("scream")
|
||||
NB.species_id = "plasmaman"//change the species_id of the limb to that of a plasmaman
|
||||
NB.no_update = TRUE
|
||||
NB.change_bodypart_status()
|
||||
PP.visible_message("<span class='warning'>[L] screams in pain as [L.p_their()] [NB] melts down to the bone!</span>", \
|
||||
"<span class='userdanger'>You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!</span>")
|
||||
if(!plasma_parts.len && !robo_parts.len) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
|
||||
PP.IgniteMob()
|
||||
PP.set_species(/datum/species/plasmaman)
|
||||
PP.visible_message("<span class='warning'>[L] bursts into a brilliant purple flame as [L.p_their()] entire body is that of a skeleton!</span>", \
|
||||
"<span class='userdanger'>Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!</span>")
|
||||
|
||||
|
||||
/obj/vehicle/ridden/lavaboat/plasma
|
||||
name = "plasma boat"
|
||||
desc = "A boat used for traversing the streams of plasma without turning into an icecube."
|
||||
icon_state = "goliath_boat"
|
||||
icon = 'icons/obj/lavaland/dragonboat.dmi'
|
||||
resistance_flags = FREEZE_PROOF
|
||||
can_buckle = TRUE
|
||||
/////////// papers
|
||||
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/foreshadowing
|
||||
name = "scribbled note"
|
||||
info = {"Something's gone VERY wrong here. Jouslen has been mumbling about some weird shit in his cabin during the night and he seems always tired when we're working. I tried to confront him about it and he blew up on me,
|
||||
telling me to mind my own business. I reported him to the officer, said he'd look into it. We only got another 2 months here before we're pulled for another assignment, so this shit can't go any quicker..."}
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/misc1
|
||||
name = "Mission Prologue"
|
||||
info = {"Holy shit, what a rush! Those Nanotrasen bastards didn't even know what hit 'em! All five of us dropped in right on the captain, didn't even have time to yell! We were in and out with that disk in mere minutes!
|
||||
Crew didn't even know what was happening till the delta alert went down and by then we were already gone. We got a case to drink on the way home to celebrate, fuckin' job well done!"}
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/dontdeadopeninside
|
||||
name = "scribbled note"
|
||||
info = {"If you're reading this: GET OUT! The mining go on here has unearthed something that was once-trapped by the layers of ice on this hell-hole. The overseer and Jouslen have gone missing. The officer is
|
||||
keeping the rest of us on lockdown and I swear to god I keep hearing strange noises outside the walls at night. The gateway link has gone dead and without a supply of resources from Central, we're left
|
||||
for dead here. We haven't heard anything back from the mining squad either, so I can only assume whatever the fuck they unearthed got them first before coming for us. I don't want to die here..."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/saw_usage
|
||||
name = "SAW Usage"
|
||||
info = "YOU SEEN IVAN, WHEN YOU HOLD SAAW LIKE PEESTOL, YOU STRONGER THAN RECOIL FOR FEAR OF HITTING FACE!"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/research_feed
|
||||
name = "Research Feed"
|
||||
info = {"<i>A page full of graphs and other detailed information on the seismic activity of the surrounding area.</i>"}
|
||||
|
||||
//profile of each of the old crewmembers for the outpost
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/overseer
|
||||
name = "Personnel Record AOP#01"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Caleb Reed<br><b>Age:</b>38<br><b>Gender:</b>Male<br><b>On-Site Profession:</b>Outpost Overseer<br><br><center><b>Information</b></center><br><center>Caleb Reed lead several expeditions
|
||||
among uncharted planets in search of plasma for Nanotrasen, scouring from hot savanas to freezing arctics. Track record is fairly clean with only incidient including the loss of two researchers during the
|
||||
expedition of <b>_______</b>, where mis-used of explosive ordinance for tunneling causes a cave-in."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/sec1
|
||||
name = "Personnel Record AOP#02"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>James Reed<br><b>Age:</b>43<br><b>Gender:</b>Male<br><b>On-Site Profession:</b>Outpost Security<br><br><center><b>Information</b></center><br><center>James Reed has been a part
|
||||
of Nanotrasen's security force for over 20 years, first joining in 22XX. A clean record and unwavering loyalty to the corperation through numerous deployments to various sites makes him a valuable asset to Natotrasen
|
||||
when it comes to keeping the peace while prioritizing Nanotrasen privacy matters. "}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/hydro1
|
||||
name = "Personnel Record AOP#03"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Katherine Esterdeen<br><b>Age:</b>27<br><b>Gender:</b>Female<br><b>On-Site Profession:</b>Outpost Botanist<br><br><center><b>Information</b></center><br><center>Katherine Esterdeen is a recent
|
||||
graduate with a major in Botany and a PH.D in Ecology. Having a clean record and eager to work, Esterdeen seems to be the right fit for maintaining plants in the middle of nowhere."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/engi1
|
||||
name = "Personnel Record AOP#04"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Rachel Migro<br><b>Age:</b>35<br><b>Gender:</b>Female<br><b>On-Site Profession:</b>Outpost Engineer<br><br><center><b>Information</b></center><br><center>Recently certified to be a full-time Journeyman, Rachel has
|
||||
been assigned various construction projects in the past 5 years. Competent and has no past infractions, should be of little concern."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/research1
|
||||
name = "Personnel Record AOP#05"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Jacob Ullman<br><b>Age:</b>27<br><b>Gender:</b>Male<br><b>On-Site Profession:</b>Outpost Researcher<br><br><center><b>Information</b></center><br><center>"}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/research2
|
||||
name = "Personnel Record AOP#06"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Elizabeth Queef<br><b>Age:</b>28<br><b>Gender:</b>Female<br><b>On-Site Profession:</b>Outpost Researcher<br><br><center><b>Information</b></center><br><center>"}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/research3
|
||||
name = "Personnel Record AOP#07"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Jouslen McGee<br><b>Age:</b>38<br><b>Gender:</b>Male<br><b>On-Site Profession:</b>Outpost Researcher<br><br><center><b>Information</b></center><br><center>"}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/secnotice
|
||||
name = "Security Notice"
|
||||
info = {"YOu have been assigned to this Arctic Post with intention of protecting Nanotrasen assets and ensuring vital information is kept secure while the stationed crew obeys protocol. The picked
|
||||
staff for this post have been pre-screened with no prior incidients on record, but incase of an issue you have been given a single holding cell and instructions to contact Central to terminate the
|
||||
offending crewmember."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/mining
|
||||
name = "Assignment Notice"
|
||||
info = {"This cold-ass planet is the new-age equivalent of striking gold. Huge deposits of plasma and literal streams of plasma run through the caverns under all this ice and we're here to mine it all.\
|
||||
Nanotrasen pays by the pound, so get minin' boys!"}
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/lootstructures
|
||||
name = "scribbled note"
|
||||
info = {"There's some ruins scattered along the cavern, their walls seem to be made of some sort of super-condensed mixture of ice and snow. We've already barricaded up the ones we've found so far,
|
||||
since we keep hearing some strange noises from inside. Besides, what sort of fool would wrecklessly run into ancient ruins full of monsters for some old gear, anyway?"}
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/shovel
|
||||
name = "shoveling duties"
|
||||
info = {"Snow piles up bad here all-year round, even worse during the winter months. Keeping a constant rotation of shoveling that shit out of the way of the airlocks and keeping the paths decently clear
|
||||
is a good step towards not getting stuck walking through knee-deep snow."}
|
||||
|
||||
//holo disk recording//--
|
||||
|
||||
/obj/item/disk/holodisk/snowdin/weregettingpaidright
|
||||
name = "Conversation #AOP#23"
|
||||
preset_image_type = /datum/preset_holoimage/researcher
|
||||
preset_record_text = {"
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY Have you gotten anything interesting on the scanners yet? The deep-drilling from the plasma is making it difficult to get anything that isn't useless noise.
|
||||
DELAY 45
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY Nah. I've been feeding the AI the results for the past 2 weeks to sift through the garbage and haven't seen anything out of the usual, at least whatever Nanotrasen is looking for.
|
||||
DELAY 45
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY Figured as much. Dunno what Nanotrasen expects to find out here past the plasma. At least we're getting paid to fuck around for a couple months while the AI does the hard work.
|
||||
DELAY 45
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY . . .
|
||||
DELAY 10
|
||||
SAY ..We're getting paid?
|
||||
DELAY 20
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY ..We are getting paid, aren't we..?
|
||||
DELAY 15
|
||||
PRESET /datum/preset_holoimage/captain
|
||||
NAME Caleb Reed
|
||||
DELAY 10
|
||||
SAY Paid in experience! That's the Nanotrasen Motto!
|
||||
DELAY 30;"}
|
||||
|
||||
/obj/item/disk/holodisk/snowdin/welcometodie
|
||||
name = "Conversation #AOP#1"
|
||||
preset_image_type = /datum/preset_holoimage/corgi
|
||||
preset_record_text = {"
|
||||
NAME Friendly AI Unit
|
||||
DELAY 10
|
||||
SAY Hello! Welcome to the Arctic Post *338-3**$$!
|
||||
DELAY 30
|
||||
SAY You have been selected out of $)@! potential candidates for this post!
|
||||
DELAY 30
|
||||
SAY Nanotrasen is pleased to have you working in one of the many top-of-the-line research posts within the $%@!! sector!
|
||||
DELAY 30
|
||||
SAY Further job assignment information can be found at your local security post! Have a secure day!
|
||||
DELAY 20;"}
|
||||
|
||||
/obj/item/disk/holodisk/snowdin/overrun
|
||||
name = "Conversation #AOP#55"
|
||||
preset_image_type = /datum/preset_holoimage/nanotrasenprivatesecurity
|
||||
preset_record_text = {"
|
||||
NAME James Reed
|
||||
DELAY 10
|
||||
SAY Jesus christ, what is that thing??
|
||||
DELAY 30
|
||||
PRESET /datum/preset_holoimage/researcher
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY Hell if I know! Just shoot it already!
|
||||
DELAY 30
|
||||
PRESET /datum/preset_holoimage/nanotrasenprivatesecurity
|
||||
NAME James Reed
|
||||
DELAY 10
|
||||
SOUND sound/weapons/laser.ogg
|
||||
DELAY 10
|
||||
SOUND sound/weapons/laser.ogg
|
||||
DELAY 10
|
||||
SOUND sound/weapons/laser.ogg
|
||||
DELAY 10
|
||||
SOUND sound/weapons/laser.ogg
|
||||
DELAY 15
|
||||
SAY Just go! I'll keep it busy, there's an outpost south of here with an elevator to the surface.
|
||||
NAME Jacob Ullman
|
||||
PRESET /datum/preset_holoimage/researcher.
|
||||
DELAY 15
|
||||
Say I don't have to be told twice! Let's get the fuck out of here.
|
||||
DELAY 20;"}
|
||||
|
||||
/obj/item/disk/holodisk/snowdin/ripjacob
|
||||
name = "Conversation #AOP#62"
|
||||
preset_image_type = /datum/preset_holoimage/researcher
|
||||
preset_record_text = {"
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY Get the elevator called. We got no idea how many of those fuckers are down here and I'd rather get off this planet as soon as possible.
|
||||
DELAY 45
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY You don't need to tell me twice, I just need to swipe access and then..
|
||||
DELAY 15
|
||||
SOUND sound/effects/glassbr1.ogg
|
||||
DELAY 10
|
||||
SOUND sound/effects/glassbr2.ogg
|
||||
DELAY 15
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY What the FUCK was that?
|
||||
DELAY 20
|
||||
SAY OH FUCK THERE'S MORE OF THEM. CALL FASTER JESUS CHRIST.
|
||||
DELAY 20
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY DON'T FUCKING RUSH ME ALRIGHT IT'S BEING CALLED.
|
||||
DELAY 15
|
||||
SOUND sound/effects/huuu.ogg
|
||||
DELAY 5
|
||||
SOUND sound/effects/huuu.ogg
|
||||
DELAY 15
|
||||
SOUND sound/effects/woodhit.ogg
|
||||
DELAY 2
|
||||
SOUND sound/effects/bodyfall3.ogg
|
||||
DELAY 5
|
||||
SOUND sound/effects/meow1.ogg
|
||||
DELAY 15
|
||||
NAME Jacob Ullman
|
||||
DELAY 15
|
||||
SAY OH FUCK IT'S GOT ME JESUS CHRIIIiiii-
|
||||
NAME Elizabeth Queef
|
||||
SAY AAAAAAAAAAAAAAAA FUCK THAT
|
||||
DELAY 15;"}
|
||||
|
||||
//lootspawners//--
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin
|
||||
name = "why are you using this dummy"
|
||||
lootdoubles = 0
|
||||
lootcount = 1
|
||||
loot = list(/obj/item/bikehorn = 100)
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin/dungeonlite
|
||||
name = "dungeon lite"
|
||||
loot = list(/obj/item/melee/classic_baton = 11,
|
||||
/obj/item/melee/classic_baton/telescopic = 12,
|
||||
/obj/item/book/granter/spell/smoke = 10,
|
||||
/obj/item/book/granter/spell/blind = 10,
|
||||
/obj/item/storage/firstaid/regular = 45,
|
||||
/obj/item/storage/firstaid/toxin = 35,
|
||||
/obj/item/storage/firstaid/brute = 27,
|
||||
/obj/item/storage/firstaid/fire = 27,
|
||||
/obj/item/storage/toolbox/syndicate = 12,
|
||||
/obj/item/grenade/plastic/c4 = 7,
|
||||
/obj/item/grenade/clusterbuster/smoke = 15,
|
||||
/obj/item/clothing/under/chameleon = 13,
|
||||
/obj/item/clothing/shoes/chameleon/noslip = 10,
|
||||
/obj/item/borg/upgrade/ddrill = 3,
|
||||
/obj/item/borg/upgrade/soh = 3)
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin/dungeonmid
|
||||
name = "dungeon mid"
|
||||
loot = list(/obj/item/defibrillator/compact = 6,
|
||||
/obj/item/storage/firstaid/tactical = 35,
|
||||
/obj/item/shield/energy = 6,
|
||||
/obj/item/shield/riot/tele = 12,
|
||||
/obj/item/dnainjector/lasereyesmut = 7,
|
||||
/obj/item/gun/magic/wand/fireball/inert = 3,
|
||||
/obj/item/pneumatic_cannon = 15,
|
||||
/obj/item/melee/transforming/energy/sword = 7,
|
||||
/obj/item/book/granter/spell/knock = 15,
|
||||
/obj/item/book/granter/spell/summonitem = 20,
|
||||
/obj/item/book/granter/spell/forcewall = 17,
|
||||
/obj/item/storage/backpack/holding = 12,
|
||||
/obj/item/grenade/spawnergrenade/manhacks = 6,
|
||||
/obj/item/grenade/spawnergrenade/spesscarp = 7,
|
||||
/obj/item/grenade/clusterbuster/inferno = 3,
|
||||
/obj/item/stack/sheet/mineral/diamond{amount = 15} = 10,
|
||||
/obj/item/stack/sheet/mineral/uranium{amount = 15} = 10,
|
||||
/obj/item/stack/sheet/mineral/plasma{amount = 15} = 10,
|
||||
/obj/item/stack/sheet/mineral/gold{amount = 15} = 10,
|
||||
/obj/item/book/granter/spell/barnyard = 4,
|
||||
/obj/item/pickaxe/drill/diamonddrill = 6,
|
||||
/obj/item/borg/upgrade/vtec = 7,
|
||||
/obj/item/borg/upgrade/disablercooler = 7)
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin/dungeonheavy
|
||||
name = "dungeon heavy"
|
||||
loot = list(/obj/item/twohanded/singularityhammer = 25,
|
||||
/obj/item/twohanded/mjollnir = 10,
|
||||
/obj/item/twohanded/fireaxe = 25,
|
||||
/obj/item/organ/brain/alien = 17,
|
||||
/obj/item/twohanded/dualsaber = 15,
|
||||
/obj/item/organ/heart/demon = 7,
|
||||
/obj/item/gun/ballistic/automatic/c20r/unrestricted = 16,
|
||||
/obj/item/gun/magic/wand/resurrection/inert = 15,
|
||||
/obj/item/gun/magic/wand/resurrection = 10,
|
||||
/obj/item/uplink/old = 2,
|
||||
/obj/item/book/granter/spell/charge = 12,
|
||||
/obj/item/grenade/clusterbuster/spawner_manhacks = 15,
|
||||
/obj/item/book/granter/spell/fireball = 10,
|
||||
/obj/item/pickaxe/drill/jackhammer = 30,
|
||||
/obj/item/borg/upgrade/syndicate = 13,
|
||||
/obj/item/borg/upgrade/selfrepair = 17)
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin/dungeonmisc
|
||||
name = "dungeon misc"
|
||||
lootdoubles = 2
|
||||
lootcount = 1
|
||||
|
||||
loot = list(/obj/item/stack/sheet/mineral/snow{amount = 25} = 10,
|
||||
/obj/item/toy/snowball = 15,
|
||||
/obj/item/shovel = 10,
|
||||
/obj/item/twohanded/spear = 8,
|
||||
)
|
||||
|
||||
//special items//--
|
||||
|
||||
/obj/structure/barricade/wooden/snowed
|
||||
name = "crude plank barricade"
|
||||
desc = "This space is blocked off by a wooden barricade. It seems to be covered in a layer of snow."
|
||||
icon_state = "woodenbarricade-snow"
|
||||
max_integrity = 125
|
||||
|
||||
/obj/item/clothing/under/syndicate/coldres
|
||||
name = "insulated tactical turtleneck"
|
||||
desc = "A nondescript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection."
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 0,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25)
|
||||
cold_protection = CHEST|GROIN|ARMS|LEGS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/shoes/combat/coldres
|
||||
name = "insulated combat boots"
|
||||
desc = "High speed, low drag combat boots, now with an added layer of insulation."
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
/obj/item/gun/magic/wand/fireball/inert
|
||||
name = "weakened wand of fireball"
|
||||
desc = "This wand shoots scorching balls of fire that explode into destructive flames. The years of the cold have weakened the magic inside the wand."
|
||||
max_charges = 4
|
||||
|
||||
/obj/item/gun/magic/wand/resurrection/inert
|
||||
name = "weakened wand of healing"
|
||||
desc = "This wand uses healing magics to heal and revive. The years of the cold have weakened the magic inside the wand."
|
||||
max_charges = 5
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres
|
||||
name = "Syndicate Snow Operative"
|
||||
outfit = /datum/outfit/snowsyndie/corpse
|
||||
|
||||
/datum/outfit/snowsyndie/corpse
|
||||
name = "Syndicate Snow Operative Corpse"
|
||||
implants = null
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive
|
||||
name = "sleeper"
|
||||
mob_name = "Syndicate Snow Operative"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
job_description = "Syndicate Snow Operative"
|
||||
faction = ROLE_SYNDICATE
|
||||
outfit = /datum/outfit/snowsyndie
|
||||
flavour_text = "<span class='big bold'>You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
|
||||
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself.</span>"
|
||||
|
||||
/datum/outfit/snowsyndie
|
||||
name = "Syndicate Snow Operative"
|
||||
uniform = /obj/item/clothing/under/syndicate/coldres
|
||||
shoes = /obj/item/clothing/shoes/combat/coldres
|
||||
ears = /obj/item/radio/headset/syndicate/alt
|
||||
r_pocket = /obj/item/gun/ballistic/automatic/pistol
|
||||
id = /obj/item/card/id/syndicate
|
||||
implants = list(/obj/item/implant/exile)
|
||||
|
||||
/datum/outfit/vr/snowtide
|
||||
name = "Snowdin Outfit"
|
||||
shoes = /obj/item/clothing/shoes/winterboots
|
||||
suit = /obj/item/clothing/suit/hooded/wintercoat
|
||||
back = /obj/item/storage/backpack
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
|
||||
internals_slot = SLOT_R_STORE
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive/female
|
||||
mob_gender = FEMALE
|
||||
|
||||
//mobs//--
|
||||
|
||||
//ice spiders moved to giant_spiders.dm
|
||||
|
||||
//objs//--
|
||||
|
||||
/obj/structure/flora/rock/icy
|
||||
name = "icy rock"
|
||||
color = rgb(204,233,235)
|
||||
|
||||
/obj/structure/flora/rock/pile/icy
|
||||
name = "icey rocks"
|
||||
color = rgb(204,233,235)
|
||||
|
||||
//decals//--
|
||||
/obj/effect/turf_decal/snowdin_station_sign
|
||||
icon_state = "AOP1"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/two
|
||||
icon_state = "AOP2"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/three
|
||||
icon_state = "AOP3"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/four
|
||||
icon_state = "AOP4"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/five
|
||||
icon_state = "AOP5"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/six
|
||||
icon_state = "AOP6"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/seven
|
||||
icon_state = "AOP7"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up
|
||||
icon_state = "AOPU1"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/two
|
||||
icon_state = "AOPU2"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/three
|
||||
icon_state = "AOPU3"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/four
|
||||
icon_state = "AOPU4"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/five
|
||||
icon_state = "AOPU5"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/six
|
||||
icon_state = "AOPU6"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/seven
|
||||
icon_state = "AOPU7"
|
||||
|
||||
/obj/effect/landmark/vr_spawn/snowdin
|
||||
vr_outfit = /datum/outfit/vr/snowtide
|
||||
@@ -1,43 +0,0 @@
|
||||
/world/proc/_BSQL_Internal_Call(func, ...)
|
||||
var/list/call_args = args.Copy(2)
|
||||
BSQL_Debug("_BSQL_Internal_Call(): [args[1]]([call_args.Join(", ")])")
|
||||
. = call(_BSQL_Library_Path(), func)(arglist(call_args))
|
||||
BSQL_Debug("Result: [. == null ? "NULL" : "\"[.]\""]")
|
||||
|
||||
/world/proc/_BSQL_Library_Path()
|
||||
return system_type == MS_WINDOWS ? "BSQL.dll" : "libBSQL.so"
|
||||
|
||||
/world/proc/_BSQL_InitCheck(datum/BSQL_Connection/caller)
|
||||
var/static/library_initialized = FALSE
|
||||
if(_BSQL_Initialized())
|
||||
return
|
||||
var/libPath = _BSQL_Library_Path()
|
||||
if(!fexists(libPath))
|
||||
BSQL_DEL_CALL(caller)
|
||||
BSQL_ERROR("Could not find [libPath]!")
|
||||
return
|
||||
|
||||
var/version = _BSQL_Internal_Call("Version")
|
||||
if(version != BSQL_VERSION)
|
||||
BSQL_DEL_CALL(caller)
|
||||
BSQL_ERROR("BSQL DMAPI version mismatch! Expected [BSQL_VERSION], got [version == null ? "NULL" : version]!")
|
||||
return
|
||||
|
||||
var/result = _BSQL_Internal_Call("Initialize")
|
||||
if(result)
|
||||
BSQL_DEL_CALL(caller)
|
||||
BSQL_ERROR(result)
|
||||
return
|
||||
_BSQL_Initialized(TRUE)
|
||||
|
||||
/world/proc/_BSQL_Initialized(new_val)
|
||||
var/static/bsql_library_initialized = FALSE
|
||||
if(new_val != null)
|
||||
bsql_library_initialized = new_val
|
||||
return bsql_library_initialized
|
||||
|
||||
/world/BSQL_Shutdown()
|
||||
if(!_BSQL_Initialized())
|
||||
return
|
||||
_BSQL_Internal_Call("Shutdown")
|
||||
_BSQL_Initialized(FALSE)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user