Update files
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@@ -30,10 +30,6 @@
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. = ..()
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update_pressure()
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/obj/vehicle/sealed/mecha/working/ripley/moved_inside(mob/living/carbon/human/H)
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..()
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update_icon()
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/obj/vehicle/sealed/mecha/working/ripley/check_for_internal_damage(list/possible_int_damage, ignore_threshold = FALSE)
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if (!enclosed)
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possible_int_damage -= (MECHA_INT_TEMP_CONTROL + MECHA_INT_TANK_BREACH) //if we don't even have an air tank, these two doesn't make a ton of sense.
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@@ -44,6 +40,7 @@
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AddComponent(/datum/component/armor_plate,3,/obj/item/stack/sheet/animalhide/goliath_hide,list(MELEE = 10, BULLET = 5, LASER = 5))
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/obj/vehicle/sealed/mecha/working/ripley/generate_actions()
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initialize_passenger_action_type(/datum/action/vehicle/sealed/mecha/climb_out)
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if(enclosed)
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initialize_controller_action_type(/datum/action/vehicle/sealed/mecha/mech_toggle_internals, VEHICLE_CONTROL_SETTINGS)
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initialize_controller_action_type(/datum/action/vehicle/sealed/mecha/mech_cycle_equip, VEHICLE_CONTROL_EQUIPMENT)
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