Vore fixes (#200)
* wagging tails! * oh * also these two runtime things * some delta too * maybesorta * Moves vore stuff lower into modules * Vore fixes ftw
This commit is contained in:
@@ -327,6 +327,7 @@ var/next_external_rsc = 0
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if(!tooltips)
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tooltips = new /datum/tooltip(src)
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hook_vr("client_new",list(src))
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//////////////
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//DISCONNECT//
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@@ -118,8 +118,7 @@ var/list/preferences_datums = list()
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var/loaded_preferences_successfully = load_preferences()
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if(loaded_preferences_successfully)
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if(load_character())
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if(load_vore_preferences())
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return
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return
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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real_name = pref_species.random_name(gender,1)
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@@ -1390,10 +1389,10 @@ var/list/preferences_datums = list()
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if("load")
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load_preferences()
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load_character()
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load_vore_preferences()
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attempt_vr(parent.prefs_vr,"load_vore","")
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if("changeslot")
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load_vore_preferences(text2num(href_list["num"]))
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attempt_vr(parent.prefs_vr,"load_vore","")
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if(!load_character(text2num(href_list["num"])))
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random_character()
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real_name = random_unique_name(gender)
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@@ -1453,9 +1452,4 @@ var/list/preferences_datums = list()
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if(icon_updates)
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character.update_body()
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character.update_hair()
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character.update_body_parts()
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//vore
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character.digestable = digestable
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character.devourable = devourable
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character.vore_organs = belly_prefs
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character.update_body_parts()
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@@ -176,19 +176,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["parallax"] >> parallax
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S["uplink_loc"] >> uplink_spawn_loc
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//vore
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S["digestable"] >> digestable
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S["devourable"] >> devourable
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S["belly_prefs"] >> belly_prefs
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if(isnull(digestable))
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digestable = 1
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if(isnull(devourable))
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devourable = 1
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if(isnull(belly_prefs))
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belly_prefs = list()
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//try to fix any outdated data if necessary
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if(needs_update >= 0)
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update_preferences(needs_update, S) //needs_update = savefile_version if we need an update (positive integer)
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@@ -245,12 +232,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["clientfps"] << clientfps
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S["parallax"] << parallax
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//vore
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S["digestable"] << digestable
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S["devourable"] << devourable
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S["belly_prefs"] << belly_prefs
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return 1
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/datum/preferences/proc/load_character(slot)
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@@ -497,43 +478,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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return 1
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/datum/preferences/proc/load_vore_preferences(slot)
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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if(!slot) slot = default_slot
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slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
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if(slot != default_slot)
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default_slot = slot
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S["default_slot"] << slot
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S.cd = "/character[slot]"
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S["belly_prefs"] >> belly_prefs
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S["devourable"] >> devourable
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S["digestable"] >> digestable
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digestable = sanitize_integer(digestable, 0, 1, initial(digestable))
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devourable = sanitize_integer(devourable, 0, 1, initial(devourable))
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if(!belly_prefs)
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belly_prefs = list()
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return 1
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/datum/preferences/proc/save_vore_preferences()
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if(!path) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/character[default_slot]"
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S["belly_prefs"] << belly_prefs
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S["devourable"] << devourable
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S["digestable"] << digestable
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return 1
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#undef SAVEFILE_VERSION_MAX
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#undef SAVEFILE_VERSION_MIN
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/*
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@@ -17,26 +17,6 @@
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medhud.add_to_hud(src)
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faction |= "\ref[src]"
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//Tries to load prefs if a client is present otherwise gives freebie stomach
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spawn(20) //Wait a couple of seconds to make sure copy_to or whatever has gone
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verbs += /mob/living/proc/insidePanel
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verbs += /mob/living/proc/escapeOOC
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if(!vore_organs.len)
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// if(isanimal(src))
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// return 0 // No random NPC guts
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// if(isbrain(src))
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// return 0 // No Brain guts
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// if(issilicon(src))
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// return 0 // No guts for Silicons either
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var/datum/belly/B = new /datum/belly(src)
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B.owner = src
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B.immutable = 1
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B.name = "Stomach"
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B.inside_flavor = "It appears to be rather warm and wet. Makes sense, considering it's inside \the [name]."
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vore_organs[B.name] = B
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vore_selected = B.name
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/mob/living/prepare_huds()
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..()
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prepare_data_huds()
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@@ -568,9 +548,7 @@
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resist_buckle()
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// climbing out of a gut
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else if(ismob(loc))
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vore_process_resist(src)
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return
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if(attempt_vr(src,"vore_process_resist",args)) return TRUE
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//Breaking out of a container (Locker, sleeper, cryo...)
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else if(isobj(loc))
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@@ -0,0 +1,20 @@
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/**
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* Additional variables that must be defined on /mob/living/carbon/human
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* for use in code that is part of the vore modules.
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*
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* These variables are declared here (separately from the normal human_defines.dm)
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* in order to isolate VOREStation changes and ease merging of other codebases.
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*/
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// Additional vars
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/mob/living/carbon/human
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// Horray Furries!
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var/datum/sprite_accessory/ears/ear_style = null
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var/datum/sprite_accessory/tail/tail_style = null
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var/r_tail = 30
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var/g_tail = 30
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var/b_tail = 30
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// Custom Species Name
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var/custom_species
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@@ -0,0 +1,44 @@
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// ---------------------------------------------
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// -!-!-!-!-!-!-!-!- READ ME -!-!-!-!-!-!-!-!-!-
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// ---------------------------------------------
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//Beep beep hello
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//
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//Use this file to define the exclusive abilities of the spidertaur folk
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//
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//ahuhuhuhu
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//-Antsnap
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obj/item/clothing/suit/web_bindings
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icon = 'icons/obj/clothing/suits.dmi'
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name = "web bindings"
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desc = "A webbed cocoon that completely restrains the wearer."
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icon_state = "web_bindings"
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item_state = "web_bindings"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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/* //Commenting all this out, as people keep abusing it. Sorry!
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mob/proc/weaveWeb()
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set name = "Weave Web"
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set category = "Species Powers"
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if(nutrition >= 500) //People decided to abuse it. Sorry. It was asked to be made so it couldn't be spammed, and what do ya know, people are spamming it everywhere.
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src.visible_message("<span class='notice'>\the [src] weaves a web from their spinneret silk.</span>")
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nutrition -= 500
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spawn(30) //3 seconds to form
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new /obj/effect/spider/stickyweb(src.loc)
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else
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src << "You do not have enough nutrition to create webbing!"
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*/
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mob/proc/weaveWebBindings()
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set name = "Weave Web Bindings"
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set category = "Species Powers"
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if(nutrition >= 30) //This isn't a huge problem. This is so you can bind people up.
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src.visible_message("<span class='notice'>\the [src] pulls silk from their spinneret and delicately weaves it into bindings.</span>")
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nutrition -= 30
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spawn(30) //5 seconds to weave the bindings~
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var/obj/item/clothing/suit/web_bindings/bindings = new() //This sprite is amazing, I must say.
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src.put_in_hands(bindings)
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else
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src << "You do not have enough nutrition to create webbing!" //CK~
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@@ -0,0 +1,645 @@
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/*
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Hello and welcome to VOREStation sprite_accessories: For a more general overview
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please read sprite_accessories.dm. This file is for ears, tails, and taur bodies!
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This is intended to be friendly for people with little to no actual coding experience.
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!!WARNING!!: changing existing accessory information can be VERY hazardous to savefiles,
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to the point where you may completely corrupt a server's savefiles. Please refrain
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from doing this unless you absolutely know what you are doing, and have defined a
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conversion in savefile.dm
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*/
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// Add Additional variable onto sprite_accessory
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/datum/sprite_accessory
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// Ckey of person allowed to use this, if defined.
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var/list/ckeys_allowed = null
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/*
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////////////////////////////
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/ =--------------------= /
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/ == Ear Definitions == /
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/ =--------------------= /
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////////////////////////////
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*/
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/datum/sprite_accessory/ears
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name = "You should not see this..."
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icon = 'icons/mob/vore/ears_vr.dmi'
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do_colouration = 0 // Set to 1 to blend (ICON_ADD) hair color
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var/color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
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var/extra_overlay // Icon state of an additional overlay to blend in.
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var/desc = "You should not see this..."
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// Ears avaliable to anyone
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/datum/sprite_accessory/ears/squirrel_orange
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name = "squirel, orange"
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desc = ""
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icon_state = "squirrel-orange"
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/datum/sprite_accessory/ears/squirrel_red
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name = "squirrel, red"
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desc = ""
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icon_state = "squirrel-red"
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/datum/sprite_accessory/ears/bunny_white
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name = "bunny, white"
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desc = ""
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icon_state = "bunny"
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/datum/sprite_accessory/ears/bear_brown
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name = "bear, brown"
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desc = ""
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icon_state = "bear-brown"
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/datum/sprite_accessory/ears/wolf_grey
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name = "wolf, grey"
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desc = ""
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icon_state = "wolf-grey"
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/datum/sprite_accessory/ears/wolf_green
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name = "wolf, green"
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desc = ""
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icon_state = "wolf-green"
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/datum/sprite_accessory/ears/wisewolf
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name = "wolf, wise"
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desc = ""
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icon_state = "wolf-wise"
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/datum/sprite_accessory/ears/mouse_grey
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name = "mouse, grey"
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desc = ""
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icon_state = "mouse-grey"
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/datum/sprite_accessory/ears/bee
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name = "bee antennae"
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desc = ""
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icon_state = "bee"
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/datum/sprite_accessory/ears/oni_h1
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name = "oni horns"
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desc = ""
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icon_state = "oni-h1"
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/datum/sprite_accessory/ears/demon_horns1
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name = "demon horns"
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desc = ""
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icon_state = "demon-horns1"
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/datum/sprite_accessory/ears/foxears
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name = "highlander zorren ears"
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desc = ""
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icon_state = "foxears"
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/datum/sprite_accessory/ears/fenears
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name = "flatland zorren ears"
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desc = ""
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icon_state = "fenears"
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/datum/sprite_accessory/ears/sergal
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name = "Sergal ears"
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icon_state = "serg_plain_s"
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/datum/sprite_accessory/ears/foxearshc
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name = "highlander zorren ears, colorable"
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desc = ""
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icon_state = "foxearshc"
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do_colouration = 1
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/datum/sprite_accessory/ears/fenearshc
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name = "flatland zorren ears, colorable"
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desc = ""
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icon_state = "fenearshc"
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do_colouration = 1
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/datum/sprite_accessory/ears/sergalhc
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name = "Sergal ears, colorable"
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icon_state = "serg_plain_s"
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do_colouration = 1
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/datum/sprite_accessory/ears/mousehc
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name = "mouse, colorable"
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desc = ""
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icon_state = "mouse"
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do_colouration = 1
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extra_overlay = "mouseinner"
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/datum/sprite_accessory/ears/wolfhc
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name = "wolf, colorable"
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desc = ""
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icon_state = "wolf"
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do_colouration = 1
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extra_overlay = "wolfinner"
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/datum/sprite_accessory/ears/bearhc
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name = "bear, colorable"
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desc = ""
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icon_state = "bear"
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do_colouration = 1
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/datum/sprite_accessory/ears/squirrelhc
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name = "squirrel, colorable"
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desc = ""
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icon_state = "squirrel"
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do_colouration = 1
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/datum/sprite_accessory/ears/kittyhc
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name = "kitty, colorable"
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desc = ""
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icon_state = "kitty"
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do_colouration = 1
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extra_overlay = "kittyinner"
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/datum/sprite_accessory/ears/bunnyhc
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name = "bunny, colorable"
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desc = ""
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icon_state = "bunny"
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do_colouration = 1
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// Special snowflake ears go below here.
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/datum/sprite_accessory/ears/molenar_kitsune
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name = "quintail kitsune ears (Molenar)"
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desc = ""
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icon_state = "molenar-kitsune"
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ckeys_allowed = list("molenar")
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/datum/sprite_accessory/ears/molenar_deathclaw
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name = "deathclaw ears (Molenar)"
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desc = ""
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icon_state = "molenar-deathclaw"
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ckeys_allowed = list("molenar")
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/datum/sprite_accessory/ears/runac
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name = "fennecsune ears (Runac)"
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desc = ""
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icon_state = "runac"
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ckeys_allowed = list("rebcom1807")
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/datum/sprite_accessory/ears/kerena
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name = "wingwolf ears (Kerena)"
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desc = ""
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icon_state = "kerena"
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ckeys_allowed = list("somekindofpony")
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/datum/sprite_accessory/ears/rosey
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name = "tritail kitsune ears (Rosey)"
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desc = ""
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icon_state = "rosey"
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ckeys_allowed = list("joey4298")
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/datum/sprite_accessory/ears/aronai
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name = "aronai ears/head (Aronai)"
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desc = ""
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icon_state = "aronai"
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ckeys_allowed = list("arokha")
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/*
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////////////////////////////
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/ =--------------------= /
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/ == Tail Definitions == /
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/ =--------------------= /
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////////////////////////////
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*/
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/datum/sprite_accessory/tail
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name = "You should not see this..."
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icon = 'icons/mob/vore/tails_vr.dmi'
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do_colouration = 0 //Set to 1 to enable coloration using the tail color.
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var/color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
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var/extra_overlay // Icon state of an additional overlay to blend in.
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var/show_species_tail = 0 // If false, do not render species' tail.
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var/clothing_can_hide = 1 // If true, clothing with HIDETAIL hides it
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var/desc = "You should not see this..."
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/datum/sprite_accessory/tail/invisible
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name = "hide species-sprite tail"
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icon = null
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icon_state = null
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/datum/sprite_accessory/tail/squirrel_orange
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name = "squirel, orange"
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desc = ""
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icon_state = "squirrel-orange"
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/datum/sprite_accessory/tail/squirrel_red
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name = "squirrel, red"
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desc = ""
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icon_state = "squirrel-red"
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/datum/sprite_accessory/tail/squirrel
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name = "squirrel, colorable"
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desc = ""
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icon_state = "squirrel"
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do_colouration = 1
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/datum/sprite_accessory/tail/kitty
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name = "kitty, colorable, downwards"
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desc = ""
|
||||
icon_state = "kittydown"
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do_colouration = 1
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||||
|
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/datum/sprite_accessory/tail/kittyup
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name = "kitty, colorable, upwards"
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desc = ""
|
||||
icon_state = "kittyup"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/tiger_white
|
||||
name = "tiger, colorable, white stripes"
|
||||
desc = ""
|
||||
icon_state = "tiger"
|
||||
do_colouration = 1
|
||||
extra_overlay = "tigerinnerwhite"
|
||||
|
||||
/datum/sprite_accessory/tail/tiger_black
|
||||
name = "tiger, colorable, black stripes"
|
||||
desc = ""
|
||||
icon_state = "tiger"
|
||||
do_colouration = 1
|
||||
extra_overlay = "tigerinnerblack"
|
||||
|
||||
/datum/sprite_accessory/tail/stripey
|
||||
name = "stripey taj, colorable"
|
||||
desc = ""
|
||||
icon_state = "stripeytail"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/stripeytail_brown
|
||||
name = "stripey taj, brown"
|
||||
desc = ""
|
||||
icon_state = "stripeytail-brown"
|
||||
|
||||
/datum/sprite_accessory/tail/bunny
|
||||
name = "bunny, colorable"
|
||||
desc = ""
|
||||
icon_state = "bunny"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/mothc
|
||||
name = "moth wings, colorable"
|
||||
desc = ""
|
||||
icon_state = "moth"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/moth
|
||||
name = "moth wings"
|
||||
desc = ""
|
||||
icon_state = "moth"
|
||||
|
||||
/datum/sprite_accessory/tail/bear_brown
|
||||
name = "bear, brown"
|
||||
desc = ""
|
||||
icon_state = "bear-brown"
|
||||
|
||||
/datum/sprite_accessory/tail/bear
|
||||
name = "bear, colorable"
|
||||
desc = ""
|
||||
icon_state = "bear"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/wolf_grey
|
||||
name = "wolf, grey"
|
||||
desc = ""
|
||||
icon_state = "wolf-grey"
|
||||
|
||||
/datum/sprite_accessory/tail/wolf_green
|
||||
name = "wolf, green"
|
||||
desc = ""
|
||||
icon_state = "wolf-green"
|
||||
|
||||
/datum/sprite_accessory/tail/wisewolf
|
||||
name = "wolf, wise"
|
||||
desc = ""
|
||||
icon_state = "wolf-wise"
|
||||
|
||||
/datum/sprite_accessory/tail/blackwolf
|
||||
name = "wolf, black"
|
||||
desc = ""
|
||||
icon_state = "wolf"
|
||||
|
||||
/datum/sprite_accessory/tail/wolf
|
||||
name = "wolf, colorable"
|
||||
desc = ""
|
||||
icon_state = "wolf"
|
||||
do_colouration = 1
|
||||
extra_overlay = "wolfinner"
|
||||
|
||||
/datum/sprite_accessory/tail/mouse_grey
|
||||
name = "mouse, grey"
|
||||
desc = ""
|
||||
icon_state = "mouse-grey"
|
||||
|
||||
/datum/sprite_accessory/tail/crossfox
|
||||
name = "cross fox"
|
||||
desc = ""
|
||||
icon_state = "crossfox"
|
||||
|
||||
/datum/sprite_accessory/tail/mouse
|
||||
name = "mouse, colorable"
|
||||
desc = ""
|
||||
icon_state = "mouse"
|
||||
do_colouration = 1
|
||||
extra_overlay = "mouseinner"
|
||||
|
||||
/datum/sprite_accessory/tail/bee
|
||||
name = "bee thorax (+wings)"
|
||||
desc = ""
|
||||
icon_state = "bee"
|
||||
|
||||
/datum/sprite_accessory/tail/moth_full
|
||||
name = "moth antenna and wings"
|
||||
desc = ""
|
||||
icon_state = "moth_full"
|
||||
|
||||
/datum/sprite_accessory/tail/succubus_purple
|
||||
name = "succubus, purple (+wings)"
|
||||
desc = ""
|
||||
icon_state = "succubus-purple"
|
||||
|
||||
/datum/sprite_accessory/tail/succubus_red
|
||||
name = "succubus, red (+wings)"
|
||||
desc = ""
|
||||
icon_state = "succubus-red"
|
||||
|
||||
/datum/sprite_accessory/tail/succubus_black
|
||||
name = "succubus, black (+wings)"
|
||||
desc = ""
|
||||
icon_state = "succubus-black"
|
||||
|
||||
/datum/sprite_accessory/tail/bat_black
|
||||
name = "bat wings, black"
|
||||
desc = ""
|
||||
icon_state = "bat-black"
|
||||
show_species_tail = 1
|
||||
|
||||
/datum/sprite_accessory/tail/bat_red
|
||||
name = "bat wings, red"
|
||||
desc = ""
|
||||
icon_state = "bat-red"
|
||||
show_species_tail = 1
|
||||
|
||||
/datum/sprite_accessory/tail/snag
|
||||
name = "xenomorph tail w/ backplate"
|
||||
desc = ""
|
||||
icon_state = "snag"
|
||||
|
||||
/datum/sprite_accessory/tail/xenotail
|
||||
name = "xenomorph tail"
|
||||
desc = ""
|
||||
icon_state = "xenotail"
|
||||
|
||||
/datum/sprite_accessory/tail/molenar_kitsune
|
||||
name = "quintail kitsune tails (Molenar)"
|
||||
desc = ""
|
||||
icon_state = "molenar-kitsune"
|
||||
ckeys_allowed = list("molenar")
|
||||
|
||||
/datum/sprite_accessory/tail/molenar_deathclaw
|
||||
name = "deathclaw bits (Molenar)"
|
||||
desc = ""
|
||||
icon_state = "molenar-deathclaw"
|
||||
ckeys_allowed = list("molenar","jertheace")
|
||||
|
||||
/datum/sprite_accessory/tail/runac
|
||||
name = "fennecsune tails (Runac)"
|
||||
desc = ""
|
||||
icon_state = "runac"
|
||||
ckeys_allowed = list("rebcom1807")
|
||||
|
||||
/datum/sprite_accessory/tail/kerena
|
||||
name = "wingwolf tail (+wings) (Kerena)"
|
||||
desc = ""
|
||||
icon_state = "kerena"
|
||||
ckeys_allowed = list("somekindofpony")
|
||||
|
||||
/datum/sprite_accessory/tail/rosey
|
||||
name = "tritail kitsune tails (Rosey)"
|
||||
desc = ""
|
||||
icon_state = "rosey"
|
||||
ckeys_allowed = list("joey4298")
|
||||
|
||||
/datum/sprite_accessory/tail/scree
|
||||
name = "green taj tail (+wings) (Scree)"
|
||||
desc = ""
|
||||
icon_state = "scree"
|
||||
ckeys_allowed = list("scree")
|
||||
|
||||
/datum/sprite_accessory/tail/aronai
|
||||
name = "aronai tail (Aronai)"
|
||||
desc = ""
|
||||
icon_state = "aronai"
|
||||
ckeys_allowed = list("arokha")
|
||||
|
||||
/datum/sprite_accessory/tail/feathered
|
||||
name = "feathered wings"
|
||||
desc = ""
|
||||
icon_state = "feathered"
|
||||
|
||||
//For all species tails. Includes haircolored tails.
|
||||
/datum/sprite_accessory/tail/special
|
||||
name = "Blank tail. Do not select."
|
||||
icon = 'icons/effects/species_tails_vr.dmi'
|
||||
|
||||
/datum/sprite_accessory/tail/special/unathi
|
||||
name = "unathi tail"
|
||||
desc = ""
|
||||
icon_state = "sogtail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/tajaran
|
||||
name = "tajaran tail"
|
||||
desc = ""
|
||||
icon_state = "tajtail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/sergal
|
||||
name = "sergal tail"
|
||||
desc = ""
|
||||
icon_state = "sergtail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/akula
|
||||
name = "akula tail"
|
||||
desc = ""
|
||||
icon_state = "sharktail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/nevrean
|
||||
name = "nevrean tail"
|
||||
desc = ""
|
||||
icon_state = "nevreantail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/armalis
|
||||
name = "armalis tail"
|
||||
desc = ""
|
||||
icon_state = "armalis_tail_humanoid_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/xenodrone
|
||||
name = "xenomorph drone tail"
|
||||
desc = ""
|
||||
icon_state = "xenos_drone_tail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/xenosentinel
|
||||
name = "xenomorph sentinel tail"
|
||||
desc = ""
|
||||
icon_state = "xenos_sentinel_tail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/xenohunter
|
||||
name = "xenomorph hunter tail"
|
||||
desc = ""
|
||||
icon_state = "xenos_hunter_tail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/xenoqueen
|
||||
name = "xenomorph queen tail"
|
||||
desc = ""
|
||||
icon_state = "xenos_queen_tail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/monkey
|
||||
name = "monkey tail"
|
||||
desc = ""
|
||||
icon_state = "chimptail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/seromitail
|
||||
name = "seromi tail"
|
||||
desc = ""
|
||||
icon_state = "seromitail_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/seromitailfeathered
|
||||
name = "seromi tail w/ feathers"
|
||||
desc = ""
|
||||
icon_state = "seromitail_feathers_s"
|
||||
|
||||
/datum/sprite_accessory/tail/special/unathihc
|
||||
name = "unathi tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "sogtail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/tajaranhc
|
||||
name = "tajaran tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "tajtail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/sergalhc
|
||||
name = "sergal tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "sergtail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/akulahc
|
||||
name = "akula tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "sharktail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/nevreanhc
|
||||
name = "nevrean tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "nevreantail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/foxhc
|
||||
name = "highlander zorren tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "foxtail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/fennechc
|
||||
name = "flatland zorren tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "fentail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/armalishc
|
||||
name = "armalis tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "armalis_tail_humanoid_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/xenodronehc
|
||||
name = "xenomorph drone tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "xenos_drone_tail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/xenosentinelhc
|
||||
name = "xenomorph sentinel tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "xenos_sentinel_tail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/xenohunterhc
|
||||
name = "xenomorph hunter tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "xenos_hunter_tail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/xenoqueenhc
|
||||
name = "xenomorph queen tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "xenos_queen_tail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/monkeyhc
|
||||
name = "monkey tail, colorable, colorable"
|
||||
desc = ""
|
||||
icon_state = "chimptail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/seromitailhc
|
||||
name = "seromi tail, colorable"
|
||||
desc = ""
|
||||
icon_state = "seromitail_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/datum/sprite_accessory/tail/special/seromitailfeatheredhc
|
||||
name = "seromi tail w/ feathers, colorable"
|
||||
desc = ""
|
||||
icon_state = "seromitail_feathers_hc_s"
|
||||
do_colouration = 1
|
||||
|
||||
/*
|
||||
////////////////////////////
|
||||
/ =--------------------= /
|
||||
/ == Taur Definitions == /
|
||||
/ =--------------------= /
|
||||
////////////////////////////
|
||||
*/
|
||||
|
||||
// Taur sprites are now a subtype of tail since they are mutually exclusive anyway.
|
||||
|
||||
/datum/sprite_accessory/tail/taur
|
||||
name = "You should not see this..."
|
||||
icon = 'icons/mob/vore/taurs_vr.dmi'
|
||||
do_colouration = 1 // Yes color, using tail color
|
||||
color_blend_mode = ICON_MULTIPLY // The sprites for taurs are designed for ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/tail/taur/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/naga
|
||||
name = "Naga"
|
||||
icon_state = "naga_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/horse
|
||||
name = "Horse"
|
||||
icon_state = "horse_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/lizard
|
||||
name = "Lizard"
|
||||
icon_state = "lizard_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/spider
|
||||
name = "Spider"
|
||||
icon_state = "spider_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/tents
|
||||
name = "Tentacles"
|
||||
icon_state = "tent_s"
|
||||
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
|
||||
#define isTaurTail(A) istype(A, /datum/sprite_accessory/tail/taur)
|
||||
|
||||
/mob/living/carbon/human/proc/get_ears_overlay()
|
||||
if(ear_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
|
||||
var/icon/ears_s = new/icon("icon" = ear_style.icon, "icon_state" = ear_style.icon_state)
|
||||
if(ear_style.do_colouration)
|
||||
ears_s.Blend(rgb(src.r_hair, src.g_hair, src.b_hair), ear_style.color_blend_mode)
|
||||
if(ear_style.extra_overlay)
|
||||
var/icon/overlay = new/icon("icon" = ear_style.icon, "icon_state" = ear_style.extra_overlay)
|
||||
ears_s.Blend(overlay, ICON_OVERLAY)
|
||||
return ears_s
|
||||
return null
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/get_tail_image()
|
||||
//If you are FBP with tail style
|
||||
if(synthetic && synthetic.includes_tail)
|
||||
var/icon/tail_s = new/icon("icon" = synthetic.icon, "icon_state" = "tail")
|
||||
return image(tail_s)
|
||||
|
||||
//If you have a custom tail selected
|
||||
if(tail_style && !(wear_suit && wear_suit.flags_inv & HIDETAIL && !isTaurTail(tail_style)))
|
||||
var/icon/tail_s = new/icon("icon" = tail_style.icon, "icon_state" = tail_style.icon_state)
|
||||
if(tail_style.do_colouration)
|
||||
tail_s.Blend(rgb(src.r_tail, src.g_tail, src.b_tail), tail_style.color_blend_mode)
|
||||
if(tail_style.extra_overlay)
|
||||
var/icon/overlay = new/icon("icon" = tail_style.icon, "icon_state" = tail_style.extra_overlay)
|
||||
tail_s.Blend(overlay, ICON_OVERLAY)
|
||||
qdel(overlay)
|
||||
|
||||
if(isTaurTail(tail_style))
|
||||
return image(tail_s, "pixel_x" = -16)
|
||||
else
|
||||
return image(tail_s)
|
||||
return null
|
||||
@@ -0,0 +1,369 @@
|
||||
//
|
||||
// The belly object is what holds onto a mob while they're inside a predator.
|
||||
// It takes care of altering the pred's decription, digesting the prey, relaying struggles etc.
|
||||
//
|
||||
|
||||
// If you change what variables are on this, then you need to update the copy() proc.
|
||||
|
||||
//
|
||||
// Parent type of all the various "belly" varieties.
|
||||
//
|
||||
/datum/belly
|
||||
var/name // Name of this location
|
||||
var/inside_flavor // Flavor text description of inside sight/sound/smells/feels.
|
||||
var/vore_sound = 'sound/vore/gulp.ogg' // Sound when ingesting someone
|
||||
var/vore_verb = "ingest" // Verb for eating with this in messages
|
||||
var/human_prey_swallow_time = 100 // Time in deciseconds to swallow /mob/living/carbon/human
|
||||
var/nonhuman_prey_swallow_time = 60 // Time in deciseconds to swallow anything else
|
||||
var/emoteTime = 300 // How long between stomach emotes at prey
|
||||
var/digest_brute = 1 // Brute damage per tick in digestion mode
|
||||
var/digest_burn = 3 // Burn damage per tick in digestion mode
|
||||
var/digest_tickrate = 9 // Modulus this of air controller tick number to iterate gurgles on
|
||||
var/immutable = 0 // Prevents this belly from being deleted
|
||||
var/escapable = 1 // Belly can be resisted out of at any time
|
||||
var/escapetime = 200 // Deciseconds, how long to escape this belly
|
||||
var/escapechance = 45 // % Chance of prey beginning to escape if prey struggles.
|
||||
var/tmp/digest_mode = DM_HOLD // Whether or not to digest. Default to not digest.
|
||||
var/tmp/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_DIGESTF) // Possible digest modes
|
||||
var/tmp/mob/living/owner // The mob whose belly this is.
|
||||
var/tmp/list/internal_contents = list() // People/Things you've eaten into this belly!
|
||||
var/tmp/is_full // Flag for if digested remeans are present. (for disposal messages)
|
||||
var/tmp/emotePend = 0 // If there's already a spawned thing counting for the next emote
|
||||
|
||||
// Don't forget to watch your commas at the end of each line if you change these.
|
||||
var/list/struggle_messages_outside = list(
|
||||
"%pred's %belly wobbles with a squirming meal.",
|
||||
"%pred's %belly jostles with movement.",
|
||||
"%pred's %belly briefly swells outward as someone pushes from inside.",
|
||||
"%pred's %belly fidgets with a trapped victim.",
|
||||
"%pred's %belly jiggles with motion from inside.",
|
||||
"%pred's %belly sloshes around.",
|
||||
"%pred's %belly gushes softly.",
|
||||
"%pred's %belly lets out a wet squelch.")
|
||||
|
||||
var/list/struggle_messages_inside = list(
|
||||
"Your useless squirming only causes %pred's slimy %belly to squelch over your body.",
|
||||
"Your struggles only cause %pred's %belly to gush softly around you.",
|
||||
"Your movement only causes %pred's %belly to slosh around you.",
|
||||
"Your motion causes %pred's %belly to jiggle.",
|
||||
"You fidget around inside of %pred's %belly.",
|
||||
"You shove against the walls of %pred's %belly, making it briefly swell outward.",
|
||||
"You jostle %pred's %belly with movement.",
|
||||
"You squirm inside of %pred's %belly, making it wobble around.")
|
||||
|
||||
var/list/digest_messages_owner = list(
|
||||
"You feel %prey's body succumb to your digestive system, which breaks it apart into soft slurry.",
|
||||
"You hear a lewd glorp as your %belly muscles grind %prey into a warm pulp.",
|
||||
"Your %belly lets out a rumble as it melts %prey into sludge.",
|
||||
"You feel a soft gurgle as %prey's body loses form in your %belly. They're nothing but a soft mass of churning slop now.",
|
||||
"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your thighs.",
|
||||
"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your rump.",
|
||||
"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your belly.",
|
||||
"Your %belly groans as %prey falls apart into a thick soup. You can feel their remains soon flowing deeper into your body to be absorbed.",
|
||||
"Your %belly kneads on every fiber of %prey, softening them down into mush to fuel your next hunt.",
|
||||
"Your %belly churns %prey down into a hot slush. You can feel the nutrients coursing through your digestive track with a series of long, wet glorps.")
|
||||
|
||||
var/list/digest_messages_prey = list(
|
||||
"Your body succumbs to %pred's digestive system, which breaks you apart into soft slurry.",
|
||||
"%pred's %belly lets out a lewd glorp as their muscles grind you into a warm pulp.",
|
||||
"%pred's %belly lets out a rumble as it melts you into sludge.",
|
||||
"%pred feels a soft gurgle as your body loses form in their %belly. You're nothing but a soft mass of churning slop now.",
|
||||
"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's thighs.",
|
||||
"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's rump.",
|
||||
"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's belly.",
|
||||
"%pred's %belly groans as you fall apart into a thick soup. Your remains soon flow deeper into %pred's body to be absorbed.",
|
||||
"%pred's %belly kneads on every fiber of your body, softening you down into mush to fuel their next hunt.",
|
||||
"%pred's %belly churns you down into a hot slush. Your nutrient-rich remains course through their digestive track with a series of long, wet glorps.")
|
||||
|
||||
var/list/examine_messages = list(
|
||||
"They have something solid in their %belly!",
|
||||
"It looks like they have something in their %belly!")
|
||||
|
||||
//Mostly for being overridden on precreated bellies on mobs. Could be VV'd into
|
||||
//a carbon's belly if someone really wanted. No UI for carbons to adjust this.
|
||||
//List has indexes that are the digestion mode strings, and keys that are lists of strings.
|
||||
var/list/emote_lists = list()
|
||||
|
||||
// Constructor that sets the owning mob
|
||||
/datum/belly/New(var/mob/living/owning_mob)
|
||||
owner = owning_mob
|
||||
|
||||
// Toggle digestion on/off and notify user of the new setting.
|
||||
// If multiple digestion modes are avaliable (i.e. unbirth) then user should be prompted.
|
||||
/datum/belly/proc/toggle_digestion()
|
||||
return
|
||||
|
||||
// Checks if any mobs are present inside the belly
|
||||
// return True if the belly is empty.
|
||||
/datum/belly/proc/is_empty()
|
||||
return internal_contents.len == 0
|
||||
|
||||
// Release all contents of this belly into the owning mob's location.
|
||||
// If that location is another mob, contents are transferred into whichever of its bellies the owning mob is in.
|
||||
// Returns the number of mobs so released.
|
||||
/datum/belly/proc/release_all_contents()
|
||||
if (internal_contents.len == 0)
|
||||
return 0
|
||||
for (var/atom/movable/M in internal_contents)
|
||||
M.forceMove(owner.loc) // Move the belly contents into the same location as belly's owner.
|
||||
internal_contents.Remove(M) // Remove from the belly contents
|
||||
|
||||
var/datum/belly/B = check_belly(owner) // This makes sure that the mob behaves properly if released into another mob
|
||||
if(B)
|
||||
B.internal_contents.Add(M)
|
||||
|
||||
owner.visible_message("<font color='green'><b>[owner] expels everything from their [lowertext(name)]!</b></font>")
|
||||
return TRUE
|
||||
|
||||
// Release a specific atom from the contents of this belly into the owning mob's location.
|
||||
// If that location is another mob, the atom is transferred into whichever of its bellies the owning mob is in.
|
||||
// Returns the number of atoms so released.
|
||||
/datum/belly/proc/release_specific_contents(var/atom/movable/M)
|
||||
if (!(M in internal_contents))
|
||||
return FALSE // They weren't in this belly anyway
|
||||
|
||||
M.forceMove(owner.loc) // Move the belly contents into the same location as belly's owner.
|
||||
src.internal_contents.Add(M) // Remove from the belly contents
|
||||
var/datum/belly/B = check_belly(owner)
|
||||
if(B)
|
||||
B.internal_contents.Add(M)
|
||||
|
||||
owner.visible_message("<font color='green'><b>[owner] expels [M] from their [lowertext(name)]!</b></font>")
|
||||
// owner.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
// Actually perform the mechanics of devouring the tasty prey.
|
||||
// The purpose of this method is to avoid duplicate code, and ensure that all necessary
|
||||
// steps are taken.
|
||||
/datum/belly/proc/nom_mob(var/mob/prey, var/mob/user)
|
||||
// if (prey.buckled)
|
||||
// prey.buckled.unbuckle_mob()
|
||||
|
||||
prey.forceMove(owner)
|
||||
internal_contents.Add(prey)
|
||||
|
||||
if(inside_flavor)
|
||||
prey << "<span class='notice'><B>[inside_flavor]</B></span>"
|
||||
|
||||
// Get the line that should show up in Examine message if the owner of this belly
|
||||
// is examined. By making this a proc, we not only take advantage of polymorphism,
|
||||
// but can easily make the message vary based on how many people are inside, etc.
|
||||
// Returns a string which shoul be appended to the Examine output.
|
||||
/datum/belly/proc/get_examine_msg()
|
||||
if(internal_contents.len && examine_messages.len)
|
||||
var/formatted_message
|
||||
var/raw_message = pick(examine_messages)
|
||||
|
||||
formatted_message = replacetext(raw_message,"%belly",lowertext(name))
|
||||
|
||||
return("<span class='warning'>[formatted_message]</span><BR>")
|
||||
|
||||
// The next function gets the messages set on the belly, in human-readable format.
|
||||
// This is useful in customization boxes and such. The delimiter right now is \n\n so
|
||||
// in message boxes, this looks nice and is easily delimited.
|
||||
/datum/belly/proc/get_messages(var/type, var/delim = "\n\n")
|
||||
ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em")
|
||||
var/list/raw_messages
|
||||
|
||||
switch(type)
|
||||
if("smo")
|
||||
raw_messages = struggle_messages_outside
|
||||
if("smi")
|
||||
raw_messages = struggle_messages_inside
|
||||
if("dmo")
|
||||
raw_messages = digest_messages_owner
|
||||
if("dmp")
|
||||
raw_messages = digest_messages_prey
|
||||
if("em")
|
||||
raw_messages = examine_messages
|
||||
|
||||
var/messages = list2text(raw_messages,delim)
|
||||
return messages
|
||||
|
||||
// The next function sets the messages on the belly, from human-readable var
|
||||
// replacement strings and linebreaks as delimiters (two \n\n by default).
|
||||
// They also sanitize the messages.
|
||||
/datum/belly/proc/set_messages(var/raw_text, var/type, var/delim = "\n\n")
|
||||
ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em")
|
||||
|
||||
var/list/raw_list = text2list(html_encode(raw_text),delim)
|
||||
if(raw_list.len > 10)
|
||||
raw_list.Cut(11)
|
||||
|
||||
for(var/i = 1, i <= raw_list.len, i++)
|
||||
if(length(raw_list[i]) > 160 || length(raw_list[i]) < 10) //160 is fudged value due to htmlencoding increasing the size
|
||||
raw_list.Cut(i,i)
|
||||
else
|
||||
raw_list[i] = readd_quotes(raw_list[i])
|
||||
//Also fix % sign for var replacement
|
||||
raw_list[i] = replacetext(raw_list[i],"%","%")
|
||||
|
||||
ASSERT(raw_list.len <= 10) //Sanity
|
||||
|
||||
switch(type)
|
||||
if("smo")
|
||||
struggle_messages_outside = raw_list
|
||||
if("smi")
|
||||
struggle_messages_inside = raw_list
|
||||
if("dmo")
|
||||
digest_messages_owner = raw_list
|
||||
if("dmp")
|
||||
digest_messages_prey = raw_list
|
||||
if("em")
|
||||
examine_messages = raw_list
|
||||
|
||||
return
|
||||
|
||||
// Handle the death of a mob via digestion.
|
||||
// Called from the process_Life() methods of bellies that digest prey.
|
||||
// Default implementation calls M.death() and removes from internal contents.
|
||||
// Indigestable items are removed, and M is deleted.
|
||||
/datum/belly/proc/digestion_death(var/mob/living/M)
|
||||
is_full = 1
|
||||
internal_contents.Remove(M)
|
||||
|
||||
// If digested prey is also a pred... anyone inside their bellies gets moved up.
|
||||
if (is_vore_predator(M))
|
||||
for (var/bellytype in M.vore_organs)
|
||||
var/datum/belly/belly = M.vore_organs[bellytype]
|
||||
for (var/obj/thing in belly.internal_contents)
|
||||
thing.loc = owner
|
||||
internal_contents.Add(thing)
|
||||
for (var/mob/subprey in belly.internal_contents)
|
||||
subprey.loc = owner
|
||||
internal_contents.Add(subprey)
|
||||
subprey << "As [M] melts away around you, you find yourself in [owner]'s [name]"
|
||||
|
||||
//Drop all items into the belly.
|
||||
for(var/obj/item/W in M)
|
||||
if(!M.dropItemToGround(W))
|
||||
qdel(W)
|
||||
|
||||
message_admins("[key_name(owner)] digested [key_name(M)].")
|
||||
log_attack("[key_name(owner)] digested [key_name(M)].")
|
||||
|
||||
// Delete the digested mob
|
||||
qdel(M)
|
||||
|
||||
//Handle a mob struggling
|
||||
// Called from /mob/living/carbon/relaymove()
|
||||
/datum/belly/proc/relay_resist(var/mob/living/R)
|
||||
if (!(R in internal_contents))
|
||||
return // User is not in this belly, or struggle too soon.
|
||||
|
||||
R.setClickCooldown(50)
|
||||
|
||||
if(owner.stat) //If owner is stat (dead, KO) we can actually escape
|
||||
R << "<span class='warning'>You attempt to climb out of \the [name]. (This will take around [escapetime/10] seconds.)</span>"
|
||||
owner << "<span class='warning'>Someone is attempting to climb out of your [name]!</span>"
|
||||
|
||||
if(do_after(R, escapetime, owner))
|
||||
if((owner.stat || escapable) && (R in internal_contents)) //Can still escape?
|
||||
release_specific_contents(R)
|
||||
return
|
||||
else if(!(R in internal_contents)) //Aren't even in the belly. Quietly fail.
|
||||
return
|
||||
else //Belly became inescapable or mob revived
|
||||
R << "<span class='warning'>Your attempt to escape [name] has failed!</span>"
|
||||
owner << "<span class='notice'>The attempt to escape from your [name] has failed!</span>"
|
||||
return
|
||||
return
|
||||
var/struggle_outer_message = pick(struggle_messages_outside)
|
||||
var/struggle_user_message = pick(struggle_messages_inside)
|
||||
|
||||
struggle_outer_message = replacetext(struggle_outer_message,"%pred",owner)
|
||||
struggle_outer_message = replacetext(struggle_outer_message,"%prey",R)
|
||||
struggle_outer_message = replacetext(struggle_outer_message,"%belly",lowertext(name))
|
||||
|
||||
struggle_user_message = replacetext(struggle_user_message,"%pred",owner)
|
||||
struggle_user_message = replacetext(struggle_user_message,"%prey",R)
|
||||
struggle_user_message = replacetext(struggle_user_message,"%belly",lowertext(name))
|
||||
|
||||
struggle_outer_message = "<span class='alert'>" + struggle_outer_message + "</span>"
|
||||
struggle_user_message = "<span class='alert'>" + struggle_user_message + "</span>"
|
||||
|
||||
// for(var/mob/M in hearers(4, owner))
|
||||
// M.visible_message(struggle_outer_message) // hearable
|
||||
R.visible_message( "<span class='alert'>[struggle_outer_message]</span>", "<span class='alert'>[struggle_user_message]</span>")
|
||||
playsound(R.loc, "struggle_sounds", 50, 0, -5)
|
||||
|
||||
if(escapable && R.a_intent != "help") //If the stomach has escapable enabled and the person is actually trying to kick out
|
||||
R << "<span class='warning'>You attempt to climb out of \the [name].</span>"
|
||||
owner << "<span class='warning'>Someone is attempting to climb out of your [name]!</span>"
|
||||
if(prob(escapechance)) //Let's have it check to see if the prey escapes first.
|
||||
if(do_after(R, escapetime))
|
||||
if((escapable) && (R in internal_contents)) //Does the owner still have escapable enabled?
|
||||
release_specific_contents(R)
|
||||
R << "<span class='warning'>You climb out of \the [name].</span>"
|
||||
owner << "<span class='warning'>[R] climbs out of your [name]!</span>"
|
||||
for(var/mob/M in hearers(4, owner))
|
||||
M.visible_message("<span class='warning'>[R] climbs out of [owner]'s [name]!</span>", 2)
|
||||
return
|
||||
else if(!(R in internal_contents)) //Aren't even in the belly. Quietly fail.
|
||||
return
|
||||
else //Belly became inescapable.
|
||||
R << "<span class='warning'>Your attempt to escape [name] has failed!</span>"
|
||||
owner << "<span class='notice'>The attempt to escape from your [name] has failed!</span>"
|
||||
return
|
||||
|
||||
else //Nothing interesting happened.
|
||||
R << "<span class='warning'>But make no progress in escaping [owner]'s [name].</span>"
|
||||
owner << "<span class='warning'>But appears to be unable to make any progress in escaping your [name].</span>"
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
// Belly copies and then returns the copy
|
||||
// Needs to be updated for any var changes
|
||||
/datum/belly/proc/copy(mob/new_owner)
|
||||
var/datum/belly/dupe = new /datum/belly(new_owner)
|
||||
|
||||
//// Non-object variables
|
||||
dupe.name = name
|
||||
dupe.inside_flavor = inside_flavor
|
||||
dupe.vore_sound = vore_sound
|
||||
dupe.vore_verb = vore_verb
|
||||
dupe.human_prey_swallow_time = human_prey_swallow_time
|
||||
dupe.nonhuman_prey_swallow_time = nonhuman_prey_swallow_time
|
||||
dupe.emoteTime = emoteTime
|
||||
dupe.digest_brute = digest_brute
|
||||
dupe.digest_burn = digest_burn
|
||||
dupe.digest_tickrate = digest_tickrate
|
||||
dupe.immutable = immutable
|
||||
dupe.escapable = escapable
|
||||
dupe.escapetime = escapetime
|
||||
|
||||
//// Object-holding variables
|
||||
//struggle_messages_outside - strings
|
||||
dupe.struggle_messages_outside.Cut()
|
||||
for(var/I in struggle_messages_outside)
|
||||
dupe.struggle_messages_outside += I
|
||||
|
||||
//struggle_messages_inside - strings
|
||||
dupe.struggle_messages_inside.Cut()
|
||||
for(var/I in struggle_messages_inside)
|
||||
dupe.struggle_messages_inside += I
|
||||
|
||||
//digest_messages_owner - strings
|
||||
dupe.digest_messages_owner.Cut()
|
||||
for(var/I in digest_messages_owner)
|
||||
dupe.digest_messages_owner += I
|
||||
|
||||
//digest_messages_prey - strings
|
||||
dupe.digest_messages_prey.Cut()
|
||||
for(var/I in digest_messages_prey)
|
||||
dupe.digest_messages_prey += I
|
||||
|
||||
//examine_messages - strings
|
||||
dupe.examine_messages.Cut()
|
||||
for(var/I in examine_messages)
|
||||
dupe.examine_messages += I
|
||||
|
||||
//emote_lists - index: digest mode, key: list of strings
|
||||
dupe.emote_lists.Cut()
|
||||
for(var/K in emote_lists)
|
||||
dupe.emote_lists[K] = list()
|
||||
for(var/I in emote_lists[K])
|
||||
dupe.emote_lists[K] += I
|
||||
|
||||
return dupe
|
||||
@@ -0,0 +1,115 @@
|
||||
// Process the predator's effects upon the contents of its belly (i.e digestion/transformation etc)
|
||||
// Called from /mob/living/Life() proc.
|
||||
/datum/belly/proc/process_Life()
|
||||
|
||||
/////////////////////////// Auto-Emotes ///////////////////////////
|
||||
if((digest_mode in emote_lists) && !emotePend)
|
||||
emotePend = 1
|
||||
|
||||
spawn(emoteTime)
|
||||
var/list/EL = emote_lists[digest_mode]
|
||||
for(var/mob/living/M in internal_contents)
|
||||
M << "<span class='notice'>[pick(EL)]</span>"
|
||||
src.emotePend = 0
|
||||
|
||||
///////////////////////////// DM_HOLD /////////////////////////////
|
||||
if(digest_mode == DM_HOLD)
|
||||
return //Pretty boring, huh
|
||||
|
||||
//////////////////////////// DM_DIGEST ////////////////////////////
|
||||
if(digest_mode == DM_DIGEST)
|
||||
|
||||
if(prob(50))
|
||||
playsound(owner.loc, "digestion_sounds", 50, 0, -5)
|
||||
|
||||
for (var/mob/living/M in internal_contents)
|
||||
//Pref protection!
|
||||
if (!M.digestable)
|
||||
continue
|
||||
|
||||
//Person just died in guts!
|
||||
if(M.stat == DEAD)
|
||||
var/digest_alert_owner = pick(digest_messages_owner)
|
||||
var/digest_alert_prey = pick(digest_messages_prey)
|
||||
|
||||
//Replace placeholder vars
|
||||
digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
|
||||
digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
|
||||
digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
|
||||
|
||||
digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
|
||||
digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
|
||||
digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
|
||||
|
||||
//Send messages
|
||||
owner << "<span class='warning'>" + digest_alert_owner + "</span>"
|
||||
M << "<span class='userdanger'>" + digest_alert_prey + "</span>"
|
||||
|
||||
owner.nutrition += 400 // so eating dead mobs gives you *something*.
|
||||
playsound(owner.loc, "death_gurgles", 50, 0, -5)
|
||||
digestion_death(M)
|
||||
owner.update_icons()
|
||||
continue
|
||||
|
||||
|
||||
// Deal digestion damage (and feed the pred)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
M.adjustFireLoss(1)
|
||||
owner.nutrition += 1
|
||||
return
|
||||
|
||||
//////////////////////////// DM_DIGESTF ////////////////////////////
|
||||
if(digest_mode == DM_DIGESTF)
|
||||
|
||||
if(prob(50))
|
||||
playsound(owner.loc, "digestion_sounds", 55, 0, -3) //slightly louder 'cuz heavier gurgles
|
||||
|
||||
for (var/mob/living/M in internal_contents)
|
||||
//Pref protection!
|
||||
if (!M.digestable)
|
||||
continue
|
||||
|
||||
//Person just died in guts!
|
||||
if(M.stat == DEAD)
|
||||
var/digest_alert_owner = pick(digest_messages_owner)
|
||||
var/digest_alert_prey = pick(digest_messages_prey)
|
||||
|
||||
//Replace placeholder vars
|
||||
digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
|
||||
digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
|
||||
digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
|
||||
|
||||
digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
|
||||
digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
|
||||
digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
|
||||
|
||||
//Send messages
|
||||
owner << "<span class='warning'>" + digest_alert_owner + "</span>"
|
||||
M << "<span class='userdanger'>" + digest_alert_prey + "</span>"
|
||||
M.visible_message("<span class='userdanger'>[digest_alert_owner]</span>", "<span class='warning'>[digest_alert_prey]</span>",
|
||||
"<span class='notice'>You watch as [owner]'s form lose its additions.</span>")
|
||||
owner.nutrition += 400 // so eating dead mobs gives you *something*.
|
||||
playsound(owner.loc, "death_gurgles", 50, 0, -5)
|
||||
digestion_death(M)
|
||||
owner.update_icons()
|
||||
continue
|
||||
|
||||
// Deal digestion damage (and feed the pred)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
M.adjustBruteLoss(2)
|
||||
M.adjustFireLoss(3)
|
||||
owner.nutrition += 1
|
||||
return
|
||||
|
||||
///////////////////////////// DM_HEAL /////////////////////////////
|
||||
if(digest_mode == DM_HEAL)
|
||||
if(prob(50))
|
||||
playsound(owner.loc, "digestion_sounds", 45, 0, -6) //very quiet gurgles, supposedly.
|
||||
|
||||
for (var/mob/living/M in internal_contents)
|
||||
if(M.stat != DEAD)
|
||||
if(owner.nutrition >= NUTRITION_LEVEL_STARVING && (M.health < M.maxHealth))
|
||||
M.adjustBruteLoss(-1)
|
||||
M.adjustFireLoss(-1)
|
||||
owner.nutrition -= 10
|
||||
return
|
||||
@@ -0,0 +1,323 @@
|
||||
///////////////////// Mob Living /////////////////////
|
||||
/mob/living
|
||||
var/digestable = 1 // Can the mob be digested inside a belly?
|
||||
var/datum/belly/vore_selected // Default to no vore capability.
|
||||
var/list/vore_organs = list() // List of vore containers inside a mob
|
||||
var/devourable = 0 // Can the mob be vored at all?
|
||||
// var/feeding = 0 // Are we going to feed someone else?
|
||||
|
||||
|
||||
//
|
||||
// Hook for generic creation of stuff on new creatures
|
||||
//
|
||||
/hook/living_new/proc/vore_setup(mob/living/M)
|
||||
M.verbs += /mob/living/proc/insidePanel
|
||||
M.verbs += /mob/living/proc/escapeOOC
|
||||
|
||||
//Tries to load prefs if a client is present otherwise gives freebie stomach
|
||||
if(!M.vore_organs || !M.vore_organs.len)
|
||||
spawn(20) //Wait a couple of seconds to make sure copy_to or whatever has gone
|
||||
if(!M) return
|
||||
|
||||
if(M.client && M.client.prefs_vr)
|
||||
if(!M.copy_from_prefs_vr())
|
||||
M << "<span class='warning'>ERROR: You seem to have saved VOREStation prefs, but they couldn't be loaded.</span>"
|
||||
return 0
|
||||
if(M.vore_organs && M.vore_organs.len)
|
||||
M.vore_selected = M.vore_organs[1]
|
||||
|
||||
if(!M.vore_organs || !M.vore_organs.len)
|
||||
if(!M.vore_organs)
|
||||
M.vore_organs = list()
|
||||
var/datum/belly/B = new /datum/belly(M)
|
||||
B.immutable = 1
|
||||
B.name = "Stomach"
|
||||
B.inside_flavor = "It appears to be rather warm and wet. Makes sense, considering it's inside \the [M.name]."
|
||||
M.vore_organs[B.name] = B
|
||||
M.vore_selected = B.name
|
||||
|
||||
//Simple_animal gets emotes. move this to that hook instead?
|
||||
if(istype(src,/mob/living/simple_animal))
|
||||
B.emote_lists[DM_HOLD] = list(
|
||||
"The insides knead at you gently for a moment.",
|
||||
"The guts glorp wetly around you as some air shifts.",
|
||||
"Your predator takes a deep breath and sighs, shifting you somewhat.",
|
||||
"The stomach squeezes you tight for a moment, then relaxes.",
|
||||
"During a moment of quiet, breathing becomes the most audible thing.",
|
||||
"The warm slickness surrounds and kneads on you.")
|
||||
|
||||
B.emote_lists[DM_DIGEST] = list(
|
||||
"The caustic acids eat away at your form.",
|
||||
"The acrid air burns at your lungs.",
|
||||
"Without a thought for you, the stomach grinds inwards painfully.",
|
||||
"The guts treat you like food, squeezing to press more acids against you.",
|
||||
"The onslaught against your body doesn't seem to be letting up; you're food now.",
|
||||
"The insides work on you like they would any other food.")
|
||||
|
||||
//Return 1 to hook-caller
|
||||
return 1
|
||||
|
||||
//
|
||||
// Handle being clicked, perhaps with something to devour
|
||||
//
|
||||
|
||||
// Refactored to use centralized vore code system - Leshana
|
||||
|
||||
// Critical adjustments due to TG grab changes - Poojawa
|
||||
|
||||
/mob/living/proc/vore_attack(var/mob/living/user, var/mob/living/prey)
|
||||
if(!user || !prey)
|
||||
return
|
||||
|
||||
if(prey == src && user.zone_selected == "mouth") //you click your target
|
||||
// if(!feeding(src))
|
||||
// return
|
||||
if(!is_vore_predator(prey))
|
||||
user << "<span class='notice'>They aren't voracious enough.</span>"
|
||||
return
|
||||
feed_self_to_grabbed(user, src)
|
||||
|
||||
if(user == src) //you click yourself
|
||||
if(!is_vore_predator(src))
|
||||
user << "<span class='notice'>You aren't voracious enough.</span>"
|
||||
return
|
||||
user.feed_grabbed_to_self(src, prey)
|
||||
|
||||
else // click someone other than you/prey
|
||||
// if(!feeding(src))
|
||||
// return
|
||||
if(!is_vore_predator(src))
|
||||
user << "<span class='notice'>They aren't voracious enough.</span>"
|
||||
return
|
||||
feed_grabbed_to_other(user, prey, src)
|
||||
//
|
||||
// Eating procs depending on who clicked what
|
||||
//
|
||||
/mob/living/proc/feed_grabbed_to_self(var/mob/living/user, var/mob/living/prey)
|
||||
var/belly = user.vore_selected
|
||||
return perform_the_nom(user, prey, user, belly)
|
||||
/*
|
||||
/mob/living/proc/eat_held_mob(var/mob/living/user, var/mob/living/prey, var/mob/living/pred)
|
||||
var/belly
|
||||
if(user != pred)
|
||||
belly = input("Choose Belly") in pred.vore_organs
|
||||
else
|
||||
belly = pred.vore_selected
|
||||
return perform_the_nom(user, prey, pred, belly)*/
|
||||
|
||||
/mob/living/proc/feed_self_to_grabbed(var/mob/living/user, var/mob/living/pred)
|
||||
var/belly = input("Choose Belly") in pred.vore_organs
|
||||
return perform_the_nom(user, user, pred, belly)
|
||||
|
||||
/mob/living/proc/feed_grabbed_to_other(var/mob/living/user, var/mob/living/prey, var/mob/living/pred)
|
||||
return//disabled until I can make that toggle work
|
||||
var/belly = input("Choose Belly") in pred.vore_organs
|
||||
return perform_the_nom(user, prey, pred, belly)
|
||||
|
||||
//
|
||||
// Master vore proc that actually does vore procedures
|
||||
//
|
||||
|
||||
/mob/living/proc/perform_the_nom(var/mob/living/user, var/mob/living/prey, var/mob/living/pred, var/belly, swallow_time = 100)
|
||||
//Sanity
|
||||
if(!user || !prey || !pred || !belly || !(belly in pred.vore_organs))
|
||||
return
|
||||
if (!prey.devourable)
|
||||
user << "This can't be eaten!"
|
||||
return
|
||||
// The belly selected at the time of noms
|
||||
var/datum/belly/belly_target = pred.vore_organs[belly]
|
||||
var/attempt_msg = "ERROR: Vore message couldn't be created. Notify a dev. (at)"
|
||||
var/success_msg = "ERROR: Vore message couldn't be created. Notify a dev. (sc)"
|
||||
|
||||
// Prepare messages
|
||||
if(user == pred) //Feeding someone to yourself
|
||||
attempt_msg = text("<span class='warning'>[] is attemping to [] [] into their []!</span>",pred,lowertext(belly_target.vore_verb),prey,lowertext(belly_target.name))
|
||||
success_msg = text("<span class='warning'>[] manages to [] [] into their []!</span>",pred,lowertext(belly_target.vore_verb),prey,lowertext(belly_target.name))
|
||||
else //Feeding someone to another person
|
||||
attempt_msg = text("<span class='warning'>[] is attempting to make [] [] [] into their []!</span>",user,pred,lowertext(belly_target.vore_verb),prey,lowertext(belly_target.name))
|
||||
success_msg = text("<span class='warning'>[] manages to make [] [] [] into their []!</span>",user,pred,lowertext(belly_target.vore_verb),prey,lowertext(belly_target.name))
|
||||
|
||||
// Announce that we start the attempt!
|
||||
user.visible_message(attempt_msg)
|
||||
|
||||
// Now give the prey time to escape... return if they did
|
||||
|
||||
if(!do_mob(src, user, swallow_time))
|
||||
return FALSE // Prey escaped (or user disabled) before timer expired.
|
||||
|
||||
// If we got this far, nom successful! Announce it!
|
||||
user.visible_message(success_msg)
|
||||
playsound(user, belly_target.vore_sound, 100, 1)
|
||||
|
||||
// Actually shove prey into the belly.
|
||||
belly_target.nom_mob(prey, user)
|
||||
// user.update_icons()
|
||||
stop_pulling()
|
||||
|
||||
// Inform Admins
|
||||
if (pred == user)
|
||||
message_admins("[key_name(pred)] ate [key_name(prey)]. ([pred ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[pred.x];Y=[pred.y];Z=[pred.z]'>JMP</a>" : "null"])")
|
||||
log_attack("[key_name(pred)] ate [key_name(prey)]")
|
||||
else if (prey == !client && stat != DEAD)
|
||||
message_admins("[key_name(pred)] ate [key_name(prey)] (braindead) ([pred ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[pred.x];Y=[pred.y];Z=[pred.z]'>JMP</a>" : "null"])")
|
||||
log_attack("[key_name(pred)] ate [key_name(prey)] (braindead)")
|
||||
else
|
||||
message_admins("[key_name(user)] forced [key_name(pred)] to eat [key_name(prey)]. ([pred ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[pred.x];Y=[pred.y];Z=[pred.z]'>JMP</a>" : "null"])")
|
||||
log_attack("[key_name(user)] forced [key_name(pred)] to eat [key_name(prey)].")
|
||||
return TRUE
|
||||
|
||||
//
|
||||
//End vore code.
|
||||
/*
|
||||
//Handle case: /obj/item/weapon/holder
|
||||
if(/obj/item/weapon/holder/micro)
|
||||
var/obj/item/weapon/holder/H = I
|
||||
|
||||
if(!isliving(user)) return 0 // Return 0 to continue upper procs
|
||||
var/mob/living/attacker = user // Typecast to living
|
||||
|
||||
if (is_vore_predator(src))
|
||||
for (var/mob/living/M in H.contents)
|
||||
attacker.eat_held_mob(attacker, M, src)
|
||||
return 1 //Return 1 to exit upper procs
|
||||
else
|
||||
log_attack("[attacker] attempted to feed [H.contents] to [src] ([src.type]) but it failed.")
|
||||
|
||||
// I just can't imagine this not being complained about
|
||||
//Handle case: /obj/item/device/radio/beacon
|
||||
if(/obj/item/device/radio/beacon)
|
||||
var/confirm = alert(user, "[src == user ? "Eat the beacon?" : "Feed the beacon to [src]?"]", "Confirmation", "Yes!", "Cancel")
|
||||
if(confirm == "Yes!")
|
||||
var/bellychoice = input("Which belly?","Select A Belly") in src.vore_organs
|
||||
var/datum/belly/B = src.vore_organs[bellychoice]
|
||||
src.visible_message("<span class='warning'>[user] is trying to stuff a beacon into [src]'s [bellychoice]!</span>","<span class='warning'>[user] is trying to stuff a beacon into you!</span>")
|
||||
if(do_after(user,30,src))
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
B.internal_contents += I
|
||||
src.visible_message("<span class='warning'>[src] is fed the beacon!</span>","You're fed the beacon!")
|
||||
playsound(src, B.vore_sound, 100, 1)
|
||||
return 1
|
||||
else
|
||||
return 1 //You don't get to hit someone 'later'
|
||||
|
||||
return 0
|
||||
*/
|
||||
//
|
||||
// Custom resist catches for /mob/living
|
||||
//
|
||||
/mob/living/proc/vore_process_resist()
|
||||
|
||||
//Are we resisting from inside a belly?
|
||||
var/datum/belly/B = check_belly(src)
|
||||
if(B)
|
||||
spawn() B.relay_resist(src)
|
||||
return TRUE //resist() on living does this TRUE thing.
|
||||
|
||||
//Other overridden resists go here
|
||||
|
||||
|
||||
return FALSE
|
||||
|
||||
//
|
||||
// Proc for updating vore organs and digestion/healing/absorbing
|
||||
//
|
||||
/mob/living/proc/handle_internal_contents()
|
||||
if(SSmob.times_fired%6==1)
|
||||
return //The accursed timer
|
||||
|
||||
for (var/I in vore_organs)
|
||||
var/datum/belly/B = vore_organs[I]
|
||||
if(B.internal_contents.len)
|
||||
B.process_Life() //AKA 'do bellymodes_vr.dm'
|
||||
|
||||
for (var/I in vore_organs)
|
||||
var/datum/belly/B = vore_organs[I]
|
||||
if(B.internal_contents.len)
|
||||
listclearnulls(B.internal_contents)
|
||||
for(var/atom/movable/M in B.internal_contents)
|
||||
if(M.loc != src)
|
||||
B.internal_contents.Remove(M)
|
||||
|
||||
// OOC Escape code for pref-breaking or AFK preds
|
||||
//
|
||||
/mob/living/proc/escapeOOC()
|
||||
set name = "Animal Escape"
|
||||
set category = "Vore"
|
||||
|
||||
//You're in an animal!
|
||||
if(istype(src.loc,/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/pred = src.loc
|
||||
var/confirm = alert(src, "You're in a mob. Use this as a trick to get out of hostile animals. If you are in more than one pred, use this more than once.", "Confirmation", "Okay", "Cancel")
|
||||
if(confirm == "Okay")
|
||||
for(var/I in pred.vore_organs)
|
||||
var/datum/belly/B = pred.vore_organs[I]
|
||||
B.release_specific_contents(src)
|
||||
|
||||
for(var/mob/living/simple_animal/SA in range(10))
|
||||
SA.prey_excludes += src
|
||||
spawn(18000)
|
||||
if(src && SA)
|
||||
SA.prey_excludes -= src
|
||||
|
||||
pred.update_icons()
|
||||
|
||||
else
|
||||
src << "<span class='alert'>You aren't inside anything, you clod.</span>"
|
||||
|
||||
//
|
||||
// Verb for saving vore preferences to save file
|
||||
//
|
||||
/mob/living/proc/save_vore_prefs()
|
||||
if(!(client || client.prefs_vr))
|
||||
return FALSE
|
||||
if(!copy_to_prefs_vr())
|
||||
return FALSE
|
||||
if(!client.prefs_vr.save_vore())
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/apply_vore_prefs()
|
||||
if(!(client || client.prefs_vr))
|
||||
return FALSE
|
||||
if(!client.prefs_vr.load_vore())
|
||||
return FALSE
|
||||
if(!copy_from_prefs_vr())
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/copy_to_prefs_vr()
|
||||
if(!client || !client.prefs_vr)
|
||||
src << "<span class='warning'>You attempted to save your vore prefs but somehow you're in this character without a client.prefs_vr variable. Tell a dev.</span>"
|
||||
return FALSE
|
||||
|
||||
var/datum/vore_preferences/P = client.prefs_vr
|
||||
|
||||
P.digestable = src.digestable
|
||||
P.devourable = src.devourable
|
||||
P.belly_prefs = src.vore_organs
|
||||
|
||||
return TRUE
|
||||
|
||||
//
|
||||
// Proc for applying vore preferences, given bellies
|
||||
//
|
||||
/mob/living/proc/copy_from_prefs_vr()
|
||||
if(!client || !client.prefs_vr)
|
||||
src << "<span class='warning'>You attempted to apply your vore prefs but somehow you're in this character without a client.prefs_vr variable. Tell a dev.</span>"
|
||||
return FALSE
|
||||
|
||||
var/datum/vore_preferences/P = client.prefs_vr
|
||||
|
||||
src.digestable = P.digestable
|
||||
src.devourable = P.devourable
|
||||
src.vore_organs = list()
|
||||
|
||||
for(var/I in P.belly_prefs)
|
||||
var/datum/belly/Bp = P.belly_prefs[I]
|
||||
src.vore_organs[Bp.name] = Bp.copy(src)
|
||||
|
||||
return TRUE
|
||||
@@ -0,0 +1,39 @@
|
||||
///////////////////// Simple Animal /////////////////////
|
||||
/mob/living/simple_animal
|
||||
var/isPredator = 0 //Are they capable of performing and pre-defined vore actions for their species?
|
||||
var/swallowTime = 30 //How long it takes to eat its prey in 1/10 of a second. The default is 3 seconds.
|
||||
var/list/prey_excludes = list() //For excluding people from being eaten.
|
||||
|
||||
//
|
||||
// Simple nom proc for if you get ckey'd into a simple_animal mob! Avoids grabs.
|
||||
/*
|
||||
/mob/living/proc/animal_nom(var/mob/living/T in oview(1))
|
||||
set name = "Animal Nom"
|
||||
set category = "Vore"
|
||||
set desc = "Since you can't grab, you get a verb!"
|
||||
|
||||
feed_grabbed_to_self(src,T)
|
||||
*/
|
||||
//
|
||||
// Simple proc for animals to have their digestion toggled on/off externally
|
||||
//
|
||||
/mob/living/simple_animal/verb/toggle_digestion()
|
||||
set name = "Toggle Animal's Digestion"
|
||||
set desc = "Enables digestion on this mob for 20 minutes."
|
||||
set category = "Vore"
|
||||
set src in oview(1)
|
||||
|
||||
var/datum/belly/B = vore_organs[vore_selected]
|
||||
if(faction != usr.faction)
|
||||
usr << "<span class='warning'>This predator isn't friendly, and doesn't give a shit about your opinions of it digesting you.</span>"
|
||||
return
|
||||
if(B.digest_mode == "Hold")
|
||||
var/confirm = alert(usr, "Enabling digestion on [name] will cause it to digest all stomach contents. Using this to break OOC prefs is against the rules. Digestion will disable itself after 20 minutes.", "Enabling [name]'s Digestion", "Enable", "Cancel")
|
||||
if(confirm == "Enable")
|
||||
B.digest_mode = "Digest"
|
||||
spawn(12000) //12000=20 minutes
|
||||
if(src) B.digest_mode = "Hold"
|
||||
else
|
||||
var/confirm = alert(usr, "This mob is currently set to digest all stomach contents. Do you want to disable this?", "Disabling [name]'s Digestion", "Disable", "Cancel")
|
||||
if(confirm == "Disable")
|
||||
B.digest_mode = "Hold"
|
||||
@@ -0,0 +1,125 @@
|
||||
|
||||
/*
|
||||
VVVVVVVV VVVVVVVV OOOOOOOOO RRRRRRRRRRRRRRRRR EEEEEEEEEEEEEEEEEEEEEE
|
||||
V::::::V V::::::V OO:::::::::OO R::::::::::::::::R E::::::::::::::::::::E
|
||||
V::::::V V::::::V OO:::::::::::::OO R::::::RRRRRR:::::R E::::::::::::::::::::E
|
||||
V::::::V V::::::VO:::::::OOO:::::::ORR:::::R R:::::REE::::::EEEEEEEEE::::E
|
||||
V:::::V V:::::V O::::::O O::::::O R::::R R:::::R E:::::E EEEEEE
|
||||
V:::::V V:::::V O:::::O O:::::O R::::R R:::::R E:::::E
|
||||
V:::::V V:::::V O:::::O O:::::O R::::RRRRRR:::::R E::::::EEEEEEEEEE
|
||||
V:::::V V:::::V O:::::O O:::::O R:::::::::::::RR E:::::::::::::::E
|
||||
V:::::V V:::::V O:::::O O:::::O R::::RRRRRR:::::R E:::::::::::::::E
|
||||
V:::::V V:::::V O:::::O O:::::O R::::R R:::::R E::::::EEEEEEEEEE
|
||||
V:::::V:::::V O:::::O O:::::O R::::R R:::::R E:::::E
|
||||
V:::::::::V O::::::O O::::::O R::::R R:::::R E:::::E EEEEEE
|
||||
V:::::::V O:::::::OOO:::::::ORR:::::R R:::::REE::::::EEEEEEEE:::::E
|
||||
V:::::V OO:::::::::::::OO R::::::R R:::::RE::::::::::::::::::::E
|
||||
V:::V OO:::::::::OO R::::::R R:::::RE::::::::::::::::::::E
|
||||
VVV OOOOOOOOO RRRRRRRR RRRRRRREEEEEEEEEEEEEEEEEEEEEE
|
||||
|
||||
-Aro <3 */
|
||||
|
||||
//
|
||||
// Overrides/additions to stock defines go here, as well as hooks. Sort them by
|
||||
// the object they are overriding. So all /mob/living together, etc.
|
||||
//
|
||||
//
|
||||
// The datum type bolted onto normal preferences datums for storing Vore stuff
|
||||
//
|
||||
/client
|
||||
var/datum/vore_preferences/prefs_vr
|
||||
|
||||
/hook/client_new/proc/add_prefs_vr(client/C)
|
||||
C.prefs_vr = new/datum/vore_preferences(C)
|
||||
if(C.prefs_vr)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/vore_preferences
|
||||
//Actual preferences
|
||||
var/digestable = 1
|
||||
var/devourable = 0
|
||||
var/list/belly_prefs = list()
|
||||
|
||||
//Mechanically required
|
||||
var/path
|
||||
var/slot
|
||||
var/client/client
|
||||
var/client_ckey
|
||||
var/client/parent
|
||||
|
||||
/datum/vore_preferences/New(client/C)
|
||||
if(istype(C))
|
||||
client = C
|
||||
client_ckey = C.ckey
|
||||
load_vore(C)
|
||||
|
||||
//
|
||||
// Check if an object is capable of eating things, based on vore_organs
|
||||
//
|
||||
/proc/is_vore_predator(var/mob/living/O)
|
||||
if(istype(O,/mob/living))
|
||||
if(O.vore_organs.len > 0)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//
|
||||
// Belly searching for simplifying other procs
|
||||
//
|
||||
/proc/check_belly(atom/movable/A)
|
||||
if(istype(A.loc,/mob/living))
|
||||
var/mob/living/M = A.loc
|
||||
for(var/I in M.vore_organs)
|
||||
var/datum/belly/B = M.vore_organs[I]
|
||||
if(A in B.internal_contents)
|
||||
return(B)
|
||||
|
||||
return 0
|
||||
|
||||
//
|
||||
// Save/Load Vore Preferences
|
||||
//
|
||||
/datum/vore_preferences/proc/load_vore()
|
||||
if(!client || !client_ckey) return 0 //No client, how can we save?
|
||||
|
||||
slot = client.prefs.default_slot
|
||||
|
||||
path = client.prefs.path
|
||||
|
||||
if(!path) return 0 //Path couldn't be set?
|
||||
if(!fexists(path)) //Never saved before
|
||||
save_vore() //Make the file first
|
||||
return 1
|
||||
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S) return 0 //Savefile object couldn't be created?
|
||||
|
||||
S.cd = "/character[slot]"
|
||||
|
||||
S["digestable"] >> digestable
|
||||
S["devourable"] >> devourable
|
||||
S["belly_prefs"] >> belly_prefs
|
||||
|
||||
if(isnull(digestable))
|
||||
digestable = 1
|
||||
if(isnull(devourable))
|
||||
devourable = 0
|
||||
if(isnull(belly_prefs))
|
||||
belly_prefs = list()
|
||||
|
||||
return 1
|
||||
|
||||
/datum/vore_preferences/proc/save_vore()
|
||||
if(!path) return 0
|
||||
if(!slot) return 0
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S) return 0
|
||||
S.cd = "/character[slot]"
|
||||
|
||||
S["digestable"] << digestable
|
||||
S["devourable"] << devourable
|
||||
S["belly_prefs"] << belly_prefs
|
||||
|
||||
return 1
|
||||
@@ -0,0 +1,480 @@
|
||||
//
|
||||
// Vore management panel for players
|
||||
//
|
||||
|
||||
/mob/living/proc/insidePanel()
|
||||
set name = "Vore Panel"
|
||||
set category = "Vore"
|
||||
|
||||
var/datum/vore_look/picker_holder = new()
|
||||
picker_holder.loop = picker_holder
|
||||
picker_holder.selected = vore_organs[vore_selected]
|
||||
|
||||
var/dat = picker_holder.gen_vui(src)
|
||||
|
||||
picker_holder.popup = new(src, "insidePanel","Vore Panel", 400, 600, picker_holder)
|
||||
picker_holder.popup.set_content(dat)
|
||||
picker_holder.popup.open()
|
||||
|
||||
//
|
||||
// Callback Handler for the Inside form
|
||||
//
|
||||
/datum/vore_look
|
||||
var/datum/belly/selected
|
||||
var/datum/browser/popup
|
||||
var/loop = null; // Magic self-reference to stop the handler from being GC'd before user takes action.
|
||||
|
||||
/datum/vore_look/Topic(href,href_list[])
|
||||
if (vp_interact(href, href_list))
|
||||
popup.set_content(gen_vui(usr))
|
||||
usr << output(popup.get_content(), "insidePanel.browser")
|
||||
|
||||
/datum/vore_look/proc/gen_vui(var/mob/living/user)
|
||||
var/dat
|
||||
|
||||
if (is_vore_predator(user.loc))
|
||||
var/mob/living/eater = user.loc
|
||||
var/datum/belly/inside_belly
|
||||
|
||||
//This big block here figures out where the prey is
|
||||
inside_belly = check_belly(user)
|
||||
|
||||
if(inside_belly)
|
||||
dat += "<font color = 'green'>You are currently inside</font> <font color = 'yellow'>[eater]'s</font> <font color = 'red'>[inside_belly]</font>!<br><br>"
|
||||
|
||||
if(inside_belly.inside_flavor)
|
||||
dat += "[inside_belly.inside_flavor]<br><br>"
|
||||
|
||||
if (inside_belly.internal_contents.len > 1)
|
||||
dat += "You can see the following around you:<br>"
|
||||
for (var/atom/movable/O in inside_belly.internal_contents)
|
||||
if(istype(O,/mob/living))
|
||||
var/mob/living/M = O
|
||||
//That's just you
|
||||
if(M == user)
|
||||
continue
|
||||
//Anything else
|
||||
dat += "<a href='?src=\ref[src];outsidepick=\ref[O];outsidebelly=\ref[inside_belly]'>[O]</a>"
|
||||
else
|
||||
dat += "You aren't inside anyone."
|
||||
|
||||
dat += "<HR>"
|
||||
|
||||
dat += "<ol style='list-style: none; padding: 0; overflow: auto;'>"
|
||||
for(var/K in user.vore_organs) //Fuggin can't iterate over values
|
||||
var/datum/belly/B = user.vore_organs[K]
|
||||
if(B == selected)
|
||||
dat += "<li style='float: left'><a href='?src=\ref[src];bellypick=\ref[B]'><b>[B.name]</b>"
|
||||
else
|
||||
dat += "<li style='float: left'><a href='?src=\ref[src];bellypick=\ref[B]'>[B.name]"
|
||||
|
||||
var/spanstyle
|
||||
switch(B.digest_mode)
|
||||
if(DM_HOLD)
|
||||
spanstyle = ""
|
||||
if(DM_DIGEST)
|
||||
spanstyle = "color:red;"
|
||||
if(DM_DIGESTF)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_HEAL)
|
||||
spanstyle = "color:green;"
|
||||
|
||||
dat += "<span style='[spanstyle]'> ([B.internal_contents.len])</span></a></li>"
|
||||
|
||||
if(user.vore_organs.len < 10)
|
||||
dat += "<li style='float: left'><a href='?src=\ref[src];newbelly=1'>New+</a></li>"
|
||||
dat += "</ol>"
|
||||
dat += "<HR>"
|
||||
|
||||
// Selected Belly (contents, configuration)
|
||||
if(!selected)
|
||||
dat += "No belly selected. Click one to select it."
|
||||
else
|
||||
if(selected.internal_contents.len > 0)
|
||||
dat += "<b>Contents:</b> "
|
||||
for(var/O in selected.internal_contents)
|
||||
dat += "<a href='?src=\ref[src];insidepick=\ref[O]'>[O]</a>"
|
||||
|
||||
//If there's more than one thing, add an [All] button
|
||||
if(selected.internal_contents.len > 1)
|
||||
dat += "<a href='?src=\ref[src];insidepick=1;pickall=1'>\[All\]</a>"
|
||||
|
||||
dat += "<HR>"
|
||||
|
||||
//Belly Name Button
|
||||
dat += "<a href='?src=\ref[src];b_name=\ref[selected]'>Name:</a>"
|
||||
dat += " '[selected.name]'"
|
||||
|
||||
//Digest Mode Button
|
||||
dat += "<br><a href='?src=\ref[src];b_mode=\ref[selected]'>Belly Mode:</a>"
|
||||
dat += " [selected.digest_mode]"
|
||||
|
||||
//Belly verb
|
||||
dat += "<br><a href='?src=\ref[src];b_verb=\ref[selected]'>Vore Verb:</a>"
|
||||
dat += " '[selected.vore_verb]'"
|
||||
|
||||
//Inside flavortext
|
||||
dat += "<br><a href='?src=\ref[src];b_desc=\ref[selected]'>Flavor Text:</a>"
|
||||
dat += " '[selected.inside_flavor]'"
|
||||
|
||||
//Belly sound
|
||||
dat += "<br><a href='?src=\ref[src];b_sound=\ref[selected]'>Set Vore Sound</a>"
|
||||
dat += "<a href='?src=\ref[src];b_soundtest=\ref[selected]'>Test</a>"
|
||||
|
||||
//Belly messages
|
||||
dat += "<br><a href='?src=\ref[src];b_msgs=\ref[selected]'>Belly Messages</a>"
|
||||
|
||||
//Delete button
|
||||
dat += "<br><a style='background:#990000;' href='?src=\ref[src];b_del=\ref[selected]'>Delete Belly</a>"
|
||||
|
||||
dat += "<HR>"
|
||||
|
||||
//Under the last HR, save and stuff.
|
||||
dat += "<a href='?src=\ref[src];saveprefs=1'>Save Prefs</a>"
|
||||
dat += "<a href='?src=\ref[src];refresh=1'>Refresh</a>"
|
||||
|
||||
switch(user.digestable)
|
||||
if(1)
|
||||
dat += "<a href='?src=\ref[src];toggledg=1'>Toggle Digestable</a>"
|
||||
if(0)
|
||||
dat += "<a href='?src=\ref[src];toggledg=1'><span style='color:green;'>Toggle Digestable</span></a>"
|
||||
|
||||
switch(user.devourable)
|
||||
if(1)
|
||||
dat += "<a href='?src=\ref[src];toggledvor=1'>Toggle Devourable</a>"
|
||||
if(0)
|
||||
dat += "<a href='?src=\ref[src];toggledvor=1'><span style='color:green;'>Toggle Devourable</span></a>"
|
||||
|
||||
//Returns the dat html to the vore_look
|
||||
return dat
|
||||
|
||||
/datum/vore_look/proc/vp_interact(href, href_list)
|
||||
var/mob/living/user = usr
|
||||
for(var/H in href_list)
|
||||
|
||||
if(href_list["close"])
|
||||
del(src) // Cleanup
|
||||
return
|
||||
|
||||
if(href_list["outsidepick"])
|
||||
var/tgt = locate(href_list["outsidepick"])
|
||||
var/datum/belly/OB = locate(href_list["outsidebelly"])
|
||||
var/intent = "Examine"
|
||||
|
||||
if(istype(tgt,/mob/living))
|
||||
var/mob/living/M = tgt
|
||||
intent = alert("What do you want to do to them?","Query","Examine","Help Out","Devour")
|
||||
switch(intent)
|
||||
if("Examine") //Examine a mob inside another mob
|
||||
M.examine(user)
|
||||
|
||||
if("Help Out") //Help the inside-mob out
|
||||
user << "<font color='green'>You begin to push [M] to freedom!</font>"
|
||||
M << "[usr] begins to push you to freedom!"
|
||||
M.loc << "<span class='warning'>Someone is trying to escape from inside you!</span>"
|
||||
sleep(50)
|
||||
if(prob(33))
|
||||
OB.release_specific_contents(M)
|
||||
usr << "<font color='green'>You manage to help [M] to safety!</font>"
|
||||
M << "<font color='green'>[user] pushes you free!</font>"
|
||||
M.loc << "<span class='alert'>[M] forces free of the confines of your body!</span>"
|
||||
else
|
||||
user << "<span class='alert'>[M] slips back down inside despite your efforts.</span>"
|
||||
M << "<span class='alert'> Even with [user]'s help, you slip back inside again.</span>"
|
||||
M.loc << "<font color='green'>Your body efficiently shoves [M] back where they belong.</font>"
|
||||
|
||||
if("Devour") //Eat the inside mob
|
||||
if(!user.vore_selected)
|
||||
user << "<span class='warning'>Pick a belly on yourself first!</span>"
|
||||
return 1
|
||||
|
||||
var/datum/belly/TB = user.vore_organs[user.vore_selected]
|
||||
user << "<span class='warning'>You begin to [lowertext(TB.vore_verb)] [M] into your [lowertext(TB.name)]!</span>"
|
||||
M << "<span class='warning'>[user] begins to [lowertext(TB.vore_verb)] you into their [lowertext(TB.name)]!</span>"
|
||||
M.loc << "<span class='warning'>Someone inside you is eating someone else!</span>"
|
||||
|
||||
sleep(TB.nonhuman_prey_swallow_time)
|
||||
if((user in OB.internal_contents) && (M in OB.internal_contents))
|
||||
user << "<span class='warning'>You manage to [lowertext(TB.vore_verb)] [M] into your [lowertext(TB.name)]!</span>"
|
||||
M << "<span class='warning'>[user] manages to [lowertext(TB.vore_verb)] you into their [lowertext(TB.name)]!</span>"
|
||||
M.loc << "<span class='warning'>Someone inside you has eaten someone else!</span>"
|
||||
M.loc = user
|
||||
TB.nom_mob(M)
|
||||
OB.internal_contents -= M
|
||||
|
||||
else if(istype(tgt,/obj/item))
|
||||
var/obj/item/T = tgt
|
||||
intent = alert("What do you want to do to that?","Query","Examine","Use Hand")
|
||||
switch(intent)
|
||||
if("Examine")
|
||||
T.examine(user)
|
||||
|
||||
if("Use Hand")
|
||||
if(user.stat)
|
||||
user << "<span class='warning'>You can't do that in your state!</span>"
|
||||
return 1
|
||||
|
||||
user.ClickOn(T)
|
||||
sleep(5) //Seems to exit too fast for the panel to update
|
||||
|
||||
if(href_list["insidepick"])
|
||||
var/intent
|
||||
|
||||
//Handle the [All] choice. Ugh inelegant. Someone make this pretty.
|
||||
if(href_list["pickall"])
|
||||
intent = alert("Eject all, Move all?","Query","Eject all","Cancel","Move all")
|
||||
switch(intent)
|
||||
if("Cancel")
|
||||
return 1
|
||||
|
||||
if("Eject all")
|
||||
if(user.stat)
|
||||
user << "<span class='warning'>You can't do that in your state!</span>"
|
||||
return 1
|
||||
|
||||
selected.release_all_contents()
|
||||
playsound(user, 'sound/effects/splat.ogg', 50, 1)
|
||||
user.loc << "<span class='danger'>Everything is released from [user]!</span>"
|
||||
|
||||
if("Move all")
|
||||
if(user.stat)
|
||||
user << "<span class='warning'>You can't do that in your state!</span>"
|
||||
return 1
|
||||
|
||||
var/choice = input("Move all where?","Select Belly") in user.vore_organs + "Cancel - Don't Move"
|
||||
|
||||
if(choice == "Cancel - Don't Move")
|
||||
return 1
|
||||
else
|
||||
var/datum/belly/B = user.vore_organs[choice]
|
||||
for(var/atom/movable/tgt in selected.internal_contents)
|
||||
selected.internal_contents -= tgt
|
||||
B.internal_contents += tgt
|
||||
|
||||
tgt << "<span class='warning'>You're squished from [user]'s [selected] to their [B]!</span>"
|
||||
|
||||
for(var/mob/hearer in range(1,user))
|
||||
hearer << sound('sound/vore/squish2.ogg',volume=80)
|
||||
return 1
|
||||
|
||||
|
||||
var/atom/movable/tgt = locate(href_list["insidepick"])
|
||||
intent = "Examine"
|
||||
intent = alert("Examine, Eject, Move? Examine if you want to leave this box.","Query","Examine","Eject","Move")
|
||||
switch(intent)
|
||||
if("Examine")
|
||||
tgt.examine(user)
|
||||
|
||||
if("Eject")
|
||||
if(user.stat)
|
||||
user << "<span class='warning'>You can't do that in your state!</span>"
|
||||
return 1
|
||||
|
||||
selected.release_specific_contents(tgt)
|
||||
playsound(user, 'sound/effects/splat.ogg', 50, 1)
|
||||
user.loc << "<span class='danger'>[tgt] is released from [user]!</span>"
|
||||
|
||||
if("Move")
|
||||
if(user.stat)
|
||||
user << "<span class='warning'>You can't do that in your state!</span>"
|
||||
return 1
|
||||
|
||||
var/choice = input("Move [tgt] where?","Select Belly") in user.vore_organs + "Cancel - Don't Move"
|
||||
|
||||
if(choice == "Cancel - Don't Move")
|
||||
return 1
|
||||
else
|
||||
var/datum/belly/B = user.vore_organs[choice]
|
||||
selected.internal_contents -= tgt
|
||||
B.internal_contents += tgt
|
||||
|
||||
tgt << "<span class='warning'>You're squished from [user]'s [lowertext(selected.name)] to their [lowertext(B.name)]!</span>"
|
||||
for(var/mob/hearer in range(1,user))
|
||||
hearer << sound('sound/vore/squish2.ogg',volume=80)
|
||||
|
||||
if(href_list["newbelly"])
|
||||
if(user.vore_organs.len >= 10)
|
||||
return 1
|
||||
|
||||
var/new_name = html_encode(input(usr,"New belly's name:","New Belly") as text|null)
|
||||
|
||||
if(length(new_name) > 12 || length(new_name) < 2)
|
||||
usr << "<span class='warning'>Entered belly name is too long.</span>"
|
||||
return 0
|
||||
if(new_name in user.vore_organs)
|
||||
usr << "<span class='warning'>No duplicate belly names, please.</span>"
|
||||
return 0
|
||||
|
||||
var/datum/belly/NB = new(user)
|
||||
NB.name = new_name
|
||||
NB.owner = user //might be the thing we all needed.
|
||||
user.vore_organs[new_name] = NB
|
||||
selected = NB
|
||||
|
||||
if(href_list["bellypick"])
|
||||
selected = locate(href_list["bellypick"])
|
||||
user.vore_selected = selected.name
|
||||
|
||||
if(href_list["b_name"])
|
||||
var/new_name = html_encode(input(usr,"Belly's new name:","New Name") as text|null)
|
||||
|
||||
if(length(new_name) > 12 || length(new_name) < 2)
|
||||
usr << "<span class='warning'>Entered belly name length invalid (must be longer than 2, shorter than 12).</span>"
|
||||
return 0
|
||||
if(new_name in user.vore_organs)
|
||||
usr << "<span class='warning'>No duplicate belly names, please.</span>"
|
||||
return 0
|
||||
|
||||
user.vore_organs[new_name] = selected
|
||||
user.vore_organs -= selected.name
|
||||
selected.name = new_name
|
||||
|
||||
if(href_list["b_mode"])
|
||||
var/list/menu_list = selected.digest_modes
|
||||
|
||||
if(selected.digest_modes.len == 1) // Don't do anything
|
||||
return 1
|
||||
if(selected.digest_modes.len == 2) // Just toggle... there's probably a more elegant way to do this...
|
||||
var/index = selected.digest_modes.Find(selected.digest_mode)
|
||||
switch(index)
|
||||
if(1)
|
||||
selected.digest_mode = selected.digest_modes[2]
|
||||
if(2)
|
||||
selected.digest_mode = selected.digest_modes[1]
|
||||
else
|
||||
selected.digest_mode = input("Choose Mode (currently [selected.digest_mode])") in menu_list
|
||||
|
||||
if(href_list["b_desc"])
|
||||
var/new_desc = html_encode(input(usr,"Belly Description (1024 char limit):","New Description",selected.inside_flavor) as message|null)
|
||||
new_desc = readd_quotes(new_desc)
|
||||
|
||||
if(length(new_desc) > 1024)
|
||||
usr << "<span class='warning'>Entered belly desc too long. 1024 character limit.</span>"
|
||||
return FALSE
|
||||
|
||||
selected.inside_flavor = new_desc
|
||||
|
||||
if(href_list["b_msgs"])
|
||||
var/list/messages = list(
|
||||
"Digest Message (to prey)",
|
||||
"Digest Message (to you)",
|
||||
"Struggle Message (outside)",
|
||||
"Struggle Message (inside)",
|
||||
"Examine Message (when full)",
|
||||
"Reset All To Default",
|
||||
"Cancel - No Changes"
|
||||
)
|
||||
|
||||
alert(user,"Setting abusive or deceptive messages will result in a ban. Consider this your warning. Max 150 characters per message, max 10 messages per topic.","Really, don't.")
|
||||
var/choice = input(user,"Select a type to modify. Messages from each topic are pulled at random when needed.","Pick Type") in messages
|
||||
var/help = " Press enter twice to separate messages. '%pred' will be replaced with your name. '%prey' will be replaced with the prey's name. '%belly' will be replaced with your belly's name."
|
||||
|
||||
switch(choice)
|
||||
if("Digest Message (to prey)")
|
||||
var/new_message = input(user,"These are sent to prey when they expire. Write them in 2nd person ('you feel X'). Avoid using %prey in this type."+help,"Digest Message (to prey)",selected.get_messages("dmp")) as message
|
||||
if(new_message)
|
||||
selected.set_messages(new_message,"dmp")
|
||||
|
||||
if("Digest Message (to you)")
|
||||
var/new_message = input(user,"These are sent to you when prey expires in you. Write them in 2nd person ('you feel X'). Avoid using %pred in this type."+help,"Digest Message (to you)",selected.get_messages("dmo")) as message
|
||||
if(new_message)
|
||||
selected.set_messages(new_message,"dmo")
|
||||
|
||||
if("Struggle Message (outside)")
|
||||
var/new_message = input(user,"These are sent to those nearby when prey struggles. Write them in 3rd person ('X's Y bulges')."+help,"Struggle Message (outside)",selected.get_messages("smo")) as message
|
||||
if(new_message)
|
||||
selected.set_messages(new_message,"smo")
|
||||
|
||||
if("Struggle Message (inside)")
|
||||
var/new_message = input(user,"These are sent to prey when they struggle. Write them in 2nd person ('you feel X'). Avoid using %prey in this type."+help,"Struggle Message (inside)",selected.get_messages("smi")) as message
|
||||
if(new_message)
|
||||
selected.set_messages(new_message,"smi")
|
||||
|
||||
if("Examine Message (when full)")
|
||||
var/new_message = input(user,"These are sent to people who examine you when this belly has contents. Write them in 3rd person ('Their %belly is bulging'). Do not use %pred or %prey in this type."+help,"Examine Message (when full)",selected.get_messages("em")) as message
|
||||
if(new_message)
|
||||
selected.set_messages(new_message,"em")
|
||||
|
||||
if("Reset All To Default")
|
||||
var/confirm = alert(user,"This will delete any custom messages. Are you sure?","Confirmation","DELETE","Cancel")
|
||||
if(confirm == "DELETE")
|
||||
selected.digest_messages_prey = initial(selected.digest_messages_prey)
|
||||
selected.digest_messages_owner = initial(selected.digest_messages_owner)
|
||||
selected.struggle_messages_outside = initial(selected.struggle_messages_outside)
|
||||
selected.struggle_messages_inside = initial(selected.struggle_messages_inside)
|
||||
|
||||
if("Cancel - No Changes")
|
||||
return 1
|
||||
|
||||
if(href_list["b_verb"])
|
||||
var/new_verb = html_encode(input(usr,"New verb when eating (infinitive tense, e.g. nom or swallow):","New Verb") as text|null)
|
||||
|
||||
if(length(new_verb) > 12 || length(new_verb) < 2)
|
||||
usr << "<span class='warning'>Entered verb length invalid (must be longer than 2, shorter than 12).</span>"
|
||||
return FALSE
|
||||
|
||||
selected.vore_verb = new_verb
|
||||
|
||||
if(href_list["b_sound"])
|
||||
var/choice = input(user,"Currently set to [selected.vore_sound]","Select Sound") in vore_sounds + "Cancel - No Changes"
|
||||
|
||||
if(choice == "Cancel")
|
||||
return 1
|
||||
|
||||
selected.vore_sound = vore_sounds[choice]
|
||||
|
||||
if(href_list["b_soundtest"])
|
||||
user << selected.vore_sound
|
||||
|
||||
if(href_list["b_del"])
|
||||
if(selected.internal_contents.len)
|
||||
usr << "<span class='warning'>Can't delete bellies with contents!</span>"
|
||||
else if(selected.immutable)
|
||||
usr << "<span class='warning'>This belly is marked as undeletable.</span>"
|
||||
else if(user.vore_organs.len == 1)
|
||||
usr << "<span class='warning'>You must have at least one belly.</span>"
|
||||
else
|
||||
var/alert = alert("Are you sure you want to delete [selected]?","Confirmation","Delete","Cancel")
|
||||
if(alert == "Delete" && !selected.internal_contents.len)
|
||||
user.vore_organs -= selected.name
|
||||
user.vore_organs.Remove(selected)
|
||||
selected = user.vore_organs[1]
|
||||
user.vore_selected = user.vore_organs[1]
|
||||
|
||||
if(href_list["saveprefs"])
|
||||
if(user.save_vore_prefs())
|
||||
user << "<span class='notice'>Belly Preferences saved!</span>"
|
||||
|
||||
else
|
||||
user << "<span class='warning'>ERROR: Belly Preferences were not saved!</span>"
|
||||
log_admin("Could not save vore prefs on USER: [user].")
|
||||
|
||||
|
||||
if(href_list["toggledg"])
|
||||
var/choice = alert(user, "This button is for those who don't like being digested. It can make you undigestable to all mobs. Digesting you is currently: [user.digestable ? "Allowed" : "Prevented"]", "", "Allow Digestion", "Cancel", "Prevent Digestion")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return 1
|
||||
if("Allow Digestion")
|
||||
user.digestable = 1
|
||||
if("Prevent Digestion")
|
||||
user.digestable = 0
|
||||
|
||||
if(user.client.prefs_vr)
|
||||
user.client.prefs_vr.digestable = user.digestable
|
||||
|
||||
if(href_list["toggledvor"])
|
||||
var/choice = alert(user, "This button is for those who don't like vore at all. Devouring you is currently: [user.devourable ? "Allowed" : "Prevented"]", "", "Allow Devourment", "Cancel", "Prevent Devourment")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return 1
|
||||
if("Allow Devourment")
|
||||
user.devourable = 1
|
||||
if("Prevent Devourment")
|
||||
user.devourable = 0
|
||||
|
||||
if(user.client.prefs_vr)
|
||||
user.client.prefs_vr.devourable = user.devourable
|
||||
|
||||
//Refresh when interacted with, returning 1 makes vore_look.Topic update
|
||||
return 1
|
||||
@@ -0,0 +1,124 @@
|
||||
// BEGIN - DO NOT EDIT PROTOTYPE
|
||||
/obj/item/weapon/storage/box/fluff
|
||||
name = "Undefined Fluff Box"
|
||||
desc = "This should have a description. Tell an admin."
|
||||
storage_slots = 7
|
||||
var/list/has_items = list()
|
||||
|
||||
/obj/item/weapon/storage/box/fluff/New()
|
||||
storage_slots = has_items.len
|
||||
allowed = list()
|
||||
for(var/P in has_items)
|
||||
allowed += P
|
||||
new P(src)
|
||||
..()
|
||||
return
|
||||
// END - DO NOT EDIT PROTOTYPE
|
||||
|
||||
|
||||
/* TEMPLATE
|
||||
// ckey:Character Name
|
||||
/obj/item/weapon/storage/box/fluff/charactername
|
||||
name = ""
|
||||
desc = ""
|
||||
has_items = list(
|
||||
/obj/item/clothing/head/thing1,
|
||||
/obj/item/clothing/shoes/thing2,
|
||||
/obj/item/clothing/suit/thing3,
|
||||
/obj/item/clothing/under/thing4)
|
||||
*/
|
||||
|
||||
//POLARISTODO - These fail to compile since not all items are ported yet
|
||||
// bwoincognito:Tasald Corlethian
|
||||
/obj/item/weapon/storage/box/fluff/tasald
|
||||
name = "Tasald's Kit"
|
||||
desc = "A kit containing Talsald's equipment."
|
||||
has_items = list(
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/tasald,
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat,
|
||||
/obj/item/clothing/under/det/fluff/tasald,
|
||||
/obj/item/fluff/permit/tasald_corlethian,
|
||||
/obj/item/weapon/gun/projectile/revolver/detective/fluff/tasald_corlethian,
|
||||
/obj/item/weapon/implanter/loyalty)
|
||||
|
||||
// jemli:Cirra Mayhem
|
||||
/obj/item/weapon/storage/box/fluff/cirra
|
||||
name = "Instant Pirate Kit"
|
||||
desc = "Just add Akula!"
|
||||
has_items = list(
|
||||
/obj/item/clothing/head/pirate,
|
||||
/obj/item/clothing/glasses/eyepatch,
|
||||
/obj/item/clothing/suit/pirate,
|
||||
/obj/item/clothing/under/pirate)
|
||||
|
||||
// joey4298:Emoticon
|
||||
/obj/item/weapon/storage/box/fluff/emoticon
|
||||
name = "Emoticon's Mime Kit"
|
||||
desc = "Specially packaged for the hungry catgirl mime with a taste for clown."
|
||||
has_items = list(
|
||||
/obj/item/device/fluff/id_kit_mime,
|
||||
/obj/item/clothing/gloves/white,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/*/obj/item/toy/crayon/mime*/) //Need to track down the code for crayons before adding this back in
|
||||
|
||||
//joanrisu:Joan Risu
|
||||
/obj/item/weapon/storage/backpack/dufflebag/sec/fluff/joanrisu
|
||||
name = "Joan's Workbag"
|
||||
desc = "A duffle bag Joan uses to carry her work equipment."
|
||||
slowdown = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/holster/hip(src)
|
||||
new /obj/item/clothing/suit/storage/fluff/fedcoat/fedcapt(src)
|
||||
new /obj/item/weapon/card/id/centcom/fluff/joanbadge(src)
|
||||
new /obj/item/weapon/gun/energy/gun/fluff/dominator(src)
|
||||
new /obj/item/clothing/suit/armor/det_suit(src)
|
||||
new /obj/item/fluff/permit/joanrisu(src)
|
||||
new /obj/item/clothing/accessory/storage/black_vest(src)
|
||||
new /obj/item/weapon/sword/fluff/joanaria(src)
|
||||
new /obj/item/weapon/flame/lighter/zippo/fluff/joan(src)
|
||||
new /obj/item/clothing/under/rank/internalaffairs/fluff/joan(src)
|
||||
|
||||
//joanrisu:Katarina Eine
|
||||
/obj/item/weapon/storage/backpack/dufflebag/sec/fluff/Katarina
|
||||
name = "Katarina's Workbag"
|
||||
desc = "A duffle bag Katarina uses to carry her tools."
|
||||
slowdown = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/holster/hip(src)
|
||||
new /obj/item/clothing/suit/storage/fluff/fedcoat(src)
|
||||
new /obj/item/weapon/gun/energy/gun/fluff/dominator(src)
|
||||
new /obj/item/clothing/suit/armor/det_suit(src)
|
||||
new /obj/item/clothing/accessory/storage/black_vest(src)
|
||||
new /obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina(src)
|
||||
new /obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina(src)
|
||||
new /obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina(src)
|
||||
new /obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina(src)
|
||||
new /obj/item/clothing/under/rank/internalaffairs/fluff/joan(src)
|
||||
|
||||
//Razerwing:Archer Maximus
|
||||
/obj/item/weapon/storage/box/fluff/archermaximus
|
||||
desc = "Personal Effects"
|
||||
has_items = list(
|
||||
/obj/item/fluff/permit/archermaximus,
|
||||
/obj/item/weapon/gun/projectile/colt/fluff/archercolt)
|
||||
|
||||
// arokha:Aronai Kadigan
|
||||
/obj/item/weapon/storage/backpack/dufflebag/emt/fluff/aro
|
||||
name = "Aronai's Equipment"
|
||||
desc = "A big dufflebag, containing the stuff Aronai likes to carry with him."
|
||||
slowdown = 0 //HAX!
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/head/helmet/space/fluff/aronai(src)
|
||||
new /obj/item/clothing/suit/space/fluff/aronai(src)
|
||||
new /obj/item/device/suit_cooling_unit(src)
|
||||
new /obj/item/weapon/material/hatchet/tacknife/combatknife(src)
|
||||
new /obj/item/weapon/card/id/centcom/fluff/aro(src)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/fluff/aronai(src)
|
||||
@@ -0,0 +1,684 @@
|
||||
/* TUTORIAL
|
||||
"icon" is the file with the HUD/ground icon for the item
|
||||
"icon_state" is the iconstate in this file for the item
|
||||
"icon_override" is the file with the on-mob icons, can be the same file
|
||||
"item_state" is the iconstate for the on-mob icons:
|
||||
item_state_s is used for worn uniforms on mobs
|
||||
item_state_r and item_state_l are for being held in each hand
|
||||
some do not have a suffix, like gloves. plan accordingly, maybe add _mob?
|
||||
"overlay_state" is the iconstate for ties/accessories, for some reason they don't
|
||||
just use the item_state variable
|
||||
|
||||
If you don't have a special HUD/ground sprite, don't worry about it.
|
||||
Just set both the icon_state and item_state to the same thing,
|
||||
and it will use the top direction sprite (facing the viewer)
|
||||
for your HUD/item sprite. This usually looks fine!
|
||||
|
||||
Advanced:
|
||||
"item_state_slots" can replace "item_state", it is a list:
|
||||
item_state_slots["slotname1"] = "item state for that slot"
|
||||
item_state_slots["slotname2"] = "item state for that slot"
|
||||
*/
|
||||
|
||||
/* TEMPLATE
|
||||
//ckey:Character Name
|
||||
/obj/item/clothing/type/fluff/charactername
|
||||
name = ""
|
||||
desc = ""
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "myicon"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "myicon"
|
||||
|
||||
*/
|
||||
|
||||
//benemuel:Yuuko Shimmerpond
|
||||
/obj/item/clothing/under/fluff/sakura_hokkaido_kimono
|
||||
name = "Sakura Kimono"
|
||||
desc = "A pale-pink, nearly white, kimono with a red and gold obi. There is a embroidered design of cherry blossom flowers covering the kimono."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "sh_kimono"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "sh_kimono_mob"
|
||||
|
||||
//BeyondMyLife:Kilano Soryu
|
||||
/obj/item/clothing/under/dress/fluff/kilano
|
||||
name = "Bleached Dress"
|
||||
desc = "It appears that this was once a captain's dress, it's blueish color has been turned white by bleach, only the gold markings remain to slightly signify what it once was."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "kilanodress"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "kilanodress_mob"
|
||||
|
||||
species_restricted = null
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//BeyondMyLife:Kilano Soryu
|
||||
/obj/item/clothing/gloves/fluff/kilano
|
||||
name = "Bleached Gloves"
|
||||
desc = "Some old captain's gloves, bleached white, almost unrecognizable from the color change besides the gold trim."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "kilanogloves"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "kilanogloves_mob"
|
||||
species_restricted = null
|
||||
|
||||
//JoanRisu:Joan Risu
|
||||
/obj/item/clothing/under/suit_jacket/female/fluff/asuna
|
||||
name = "Joan's Historia Uniform"
|
||||
desc = "A red and white outfit used by Joan during her explorer days. Looks almost like a red school uniform."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "joanasuna"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "joanasuna"
|
||||
|
||||
//Unknown. Please check records from the forums.
|
||||
/obj/item/clothing/under/suit_jacket/female/fluff/miqote
|
||||
name = "Miqo'te Seperates"
|
||||
desc = "This two-part set of clothing is very popular on the planet Hydaelyn. While made of very robust materials, its usefulness as armor is negated by the exposed midriff."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "miqote"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "miqote"
|
||||
|
||||
//JoanRisu:Joan Risu
|
||||
/obj/item/clothing/under/fluff/nightgown
|
||||
name = "nightgown"
|
||||
desc = "A seethrough nightgown. For those intimate nights with your significant other."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "joannightgown"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "joannightgown"
|
||||
|
||||
//Vorrarkul:Lucina Dakarim
|
||||
/obj/item/clothing/under/dress/fluff/lucinadress
|
||||
name = "Elegant Purple Dress"
|
||||
desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "solara_dress"
|
||||
|
||||
icon_override = 'icons/mob/uniform.dmi'
|
||||
item_state = "solara_dress"
|
||||
|
||||
//For general use
|
||||
/obj/item/clothing/suit/armor/hos/fluff/brittrenchcoat
|
||||
name = "Britania Trench Coat"
|
||||
desc = "An armored trench coat from the Brittanian Empire. It looks so British."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "brittrenchcoat"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "brittrenchcoat"
|
||||
|
||||
//For general use
|
||||
/obj/item/clothing/suit/armor/hos/nazi_greatcoat
|
||||
name = "Greatcoat"
|
||||
desc = "Perfect attire for kicking down the doors of suspected dissidents; this coat gives off an imposing look, while offering a luxuriously plush fur liner."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "greatcoat"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "greatcoat_mob"
|
||||
|
||||
//For general use
|
||||
/obj/item/clothing/suit/storage/fluff/fedcoat
|
||||
name = "Federation Uniform Jacket"
|
||||
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "fedcoat"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "fedcoat"
|
||||
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
allowed = list(
|
||||
/obj/item/weapon/tank/emergency_oxygen,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/gun/energy,
|
||||
/obj/item/weapon/gun/projectile,
|
||||
/obj/item/ammo_magazine,
|
||||
/obj/item/ammo_casing,
|
||||
// /obj/item/weapon/storage/fancy/shotgun_ammo,
|
||||
/obj/item/weapon/melee/baton,
|
||||
/obj/item/weapon/handcuffs,
|
||||
// /obj/item/device/detective_scanner,
|
||||
/obj/item/device/taperecorder)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
var/unbuttoned = 0
|
||||
|
||||
verb/toggle()
|
||||
set name = "Toggle coat buttons"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
return 0
|
||||
|
||||
switch(unbuttoned)
|
||||
if(0)
|
||||
icon_state = "[initial(icon_state)]_open"
|
||||
item_state = "[initial(item_state)]_open"
|
||||
unbuttoned = 1
|
||||
usr << "You unbutton the coat."
|
||||
if(1)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
item_state = "[initial(item_state)]"
|
||||
unbuttoned = 0
|
||||
usr << "You button up the coat."
|
||||
usr.update_inv_wear_suit()
|
||||
|
||||
//Variants
|
||||
fedblue
|
||||
name = "Federation Uniform Jacket"
|
||||
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
|
||||
icon_state = "fedblue"
|
||||
item_state = "fedblue"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
|
||||
fedeng
|
||||
name = "Federation Uniform Jacket"
|
||||
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
|
||||
icon_state = "fedeng"
|
||||
item_state = "fedeng"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
|
||||
|
||||
fedcapt
|
||||
name = "Federation Uniform Jacket"
|
||||
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
|
||||
icon_state = "fedcapt"
|
||||
item_state = "fedcapt"
|
||||
armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/*POLARISTODO - Needs rework in update_icons as it doesn't use item_state
|
||||
//For general use
|
||||
/obj/item/clothing/glasses/welding/fluff/yellow
|
||||
name = "Yellow Goggles"
|
||||
desc = "A neat looking pair of goggles"
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "gogyellow"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "gogyellow"
|
||||
|
||||
/obj/item/clothing/glasses/welding/fluff/blue
|
||||
name = "Blue Goggles"
|
||||
desc = "A neat looking pair of goggles"
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "gogblue"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "gogblue"
|
||||
*/
|
||||
|
||||
//wickedtemp:chakat tempest
|
||||
/obj/item/clothing/glasses/hud/health/fluff/wickedtemphud
|
||||
name = "Purple MedHUD"
|
||||
desc = "A standard Medical HUD, only this one is colored purple with a violet lens."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "healthhud"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "healthhud"
|
||||
|
||||
//For general use
|
||||
/obj/item/clothing/accessory/fluff/smilepin
|
||||
name = "Smiley Pin"
|
||||
desc = "A pin with a stupid grin on its face"
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "smilepin"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
overlay_state = "" //They don't have one
|
||||
|
||||
//For general use
|
||||
/obj/item/clothing/accessory/fluff/heartpin
|
||||
name = "Love Pin"
|
||||
desc = "A cute heart pin."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "heartpin"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
overlay_state = "" //They don't have one
|
||||
|
||||
//john.wayne9392:Harmony Prechtl
|
||||
/obj/item/clothing/suit/armor/captain/fluff/harmsuit
|
||||
name = "Harmony's Captain Armor"
|
||||
desc = "A modified Captain Armor suit for Harmony Prechtl."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "harmarmor"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "harmarmor"
|
||||
|
||||
//john.wayne9392:Harmony Prechtl
|
||||
/obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
|
||||
name = "Harmony's Captain Helmet"
|
||||
desc = "A modified Captain helmet for Harmony Prechtl."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "harmspace"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "harmspace_mob"
|
||||
|
||||
//john.wayne9392:Harmony Prechtl
|
||||
/obj/item/clothing/under/rank/captain/fluff/harmuniform
|
||||
name = "Harmony's Captain uniform"
|
||||
desc = "A customized Captain uniform for Harmony Prechtl, given to her as a gift by Central Command for her service."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "harmcaptain"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "harmcaptain"
|
||||
//Variant
|
||||
centcom
|
||||
name = "\improper CentCom administrator's uniform"
|
||||
desc = "It's a green jumpsuit with some gold markings denoting the rank of \"Administrator\"."
|
||||
|
||||
//john.wayne9392:Harmony Prechtl
|
||||
/obj/item/clothing/head/centhat/fluff/harmhat
|
||||
name = "Harmony's CentCom hat"
|
||||
desc = "It's good to be queen."
|
||||
|
||||
// bwoincognito:Tasald Corlethian
|
||||
/obj/item/clothing/under/det/fluff/tasald
|
||||
name = "Tasald's outfit"
|
||||
desc = "Tasald's outfit. Very green."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "tasaldsuit"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "tasaldsuit"
|
||||
|
||||
// bwoincognito:Tasald Corlethian
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/tasald
|
||||
name = "Tasald's Vest"
|
||||
desc = "A fancy looking vest. You look like a smooth operating officer in this."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "tasvest"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "tasvest"
|
||||
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
|
||||
// bwoincognito:Tasald Corlethian
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat
|
||||
name = "Armored Colony coat"
|
||||
desc = "Dark green and grey colored sleeveless long coat with two thick metal shoulder pads. has seen some wear and tear, with noticeable patches in the fabric, scratches on the shoulder pads, but with a clean patch on the left upper chest. It has a red NT marked on the right shoulder pad and red Security on the left. "
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "tasaldcoat"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "tasaldcoat_mob"
|
||||
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
|
||||
//Event Costumes Below
|
||||
/obj/item/clothing/head/helmet/fluff/freddy
|
||||
name = "Animatronic Suit Helmet"
|
||||
desc = "Votre toast, je peux vous le rendre."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "freddyhead"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "freddyhead_mob"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS
|
||||
cold_protection = HEAD
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Bonnie Head
|
||||
bonnie
|
||||
desc = "Children's entertainer."
|
||||
icon_state = "bonniehead"
|
||||
item_state = "bonniehead_mob"
|
||||
|
||||
//Foxy Head
|
||||
foxy
|
||||
desc = "I guess he doesn't like being watched."
|
||||
icon_state = "foxyhead"
|
||||
item_state = "foxyhead_mob"
|
||||
|
||||
//Chica Head
|
||||
chica
|
||||
desc = "<b><font color=red>LET'S EAT!</font></b>"
|
||||
icon_state = "chicahead"
|
||||
item_state = "chicahead_mob"
|
||||
|
||||
//Anamatronic Suits
|
||||
/obj/item/clothing/suit/fluff/freddy
|
||||
name = "Animatronic Suit"
|
||||
desc = "Votre toast, je peux vous le rendre."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "freddysuit"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "freddysuit_mob"
|
||||
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Bonnie Suit
|
||||
bonnie
|
||||
desc = "Children's entertainer."
|
||||
icon_state = "bonniesuit"
|
||||
item_state = "bonniesuit_mob"
|
||||
|
||||
//Foxy Suit
|
||||
foxy
|
||||
desc = "I guess he doesn't like being watched."
|
||||
icon_state = "foxysuit"
|
||||
item_state = "foxysuit_mob"
|
||||
|
||||
|
||||
//Chica Suit
|
||||
chica
|
||||
desc = "<b><font color=red>LET'S EAT!</font></b>"
|
||||
icon_state = "chicasuit"
|
||||
item_state = "chicasuit_mob"
|
||||
|
||||
//End event costumes
|
||||
|
||||
//scree:Scree
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/fluff/screehelm
|
||||
name = "Modified Tajara Helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans. Its been modified to include headlights."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "scree-helm"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "scree-helm_mob"
|
||||
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
species_restricted = null
|
||||
|
||||
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
||||
..()
|
||||
if(H.ckey != "scree")
|
||||
H << "<span class='warning'>Your face and whoever is meant for this helmet are too different.</span>"
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
//scree:Scree
|
||||
/obj/item/clothing/suit/space/void/engineering/fluff/screespess
|
||||
name = "Modified Winged Suit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans. This one was made with a special personal shielding for someone's wings."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "scree-spess"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "scree-spess_mob"
|
||||
|
||||
species_restricted = null
|
||||
|
||||
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
||||
..()
|
||||
if(H.ckey != "scree")
|
||||
H << "<span class='warning'>The gloves only have three fingers, not to mention the accomidation for extra limbs.</span>"
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
//scree:Scree
|
||||
/obj/item/clothing/under/fluff/screesuit
|
||||
name = "Scree's feathers"
|
||||
desc = "A mop of fluffy blue feathers, the honkmother only knows what kind of bird they originally came from."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "screesuit"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "screesuit"
|
||||
|
||||
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
||||
..()
|
||||
if(H.ckey != "scree")
|
||||
H << "<span class='warning'>Are you just going to tape them on or what? This isn't gonna work.</span>"
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
//HOS Hardsuit
|
||||
/obj/item/clothing/suit/space/void/security/fluff/hos // ToDo: Rig version.
|
||||
name = "\improper prototype voidsuit"
|
||||
desc = "A customized security voidsuit made to match the Head of Security's obession with black. Has additional composite armor."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "rig-hos"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "rig-hos_mob"
|
||||
|
||||
//HOS Hardsuit Helmet
|
||||
/obj/item/clothing/head/helmet/space/void/security/fluff/hos // ToDo: Rig version.
|
||||
name = "\improper prototype voidsuit helmet"
|
||||
desc = "A customized security voidsuit helmet customized to include the Head of Security's signature hat. Has additional composite armor."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "rig0-hos"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "rig0-hos_mob"
|
||||
|
||||
//adk09:Lethe
|
||||
/obj/item/clothing/head/helmet/hos/fluff/lethe
|
||||
name = "Lethe's Hat"
|
||||
desc = " This is Lethe's Hat! A little tag attached inside reads: 'If found please return to Lethe! Or else!' It looks rather worn in. It also lacks armor."
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "hoscap"
|
||||
|
||||
icon_override = 'icons/mob/head.dmi'
|
||||
item_state = "hoscap"
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/fluff/vulpine
|
||||
name = "vulpine belt"
|
||||
desc = "A tool-belt in Atmos colours."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "vulpine_belt"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "vulpine_belt_mob"
|
||||
|
||||
storage_slots = 9
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, "red")
|
||||
new /obj/item/stack/cable_coil(src, 30, "green")
|
||||
|
||||
// molenar:Giliana Gamish
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/molenar
|
||||
name = "Gili Custom Labcoat"
|
||||
desc = " Custom made, lengthened labcoat with water resistant, durable material. And a custom set of holes inserted for Deathclaw anatomy. A tag inside has 'G.G.' monogram on it"
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "molenar"
|
||||
icon_open = "molenar_open"
|
||||
icon_closed = "molenar"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "molenar"
|
||||
|
||||
//scree:Scree
|
||||
/obj/item/clothing/head/fluff/pompom
|
||||
name = "Pom-Pom"
|
||||
desc = "A fluffy little thingus on a thin stalk, ideal for impersonating moogles and anglerfish. Kupomnomnom."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "pom"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "pom_mob"
|
||||
|
||||
w_class = 2.0
|
||||
on = 0
|
||||
brightness_on = 5
|
||||
light_overlay = null
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]"
|
||||
return
|
||||
|
||||
switch(on)
|
||||
if(0)
|
||||
on = 1
|
||||
user << "You light up your pom-pom."
|
||||
icon_state = "pom-on"
|
||||
item_state = "pom-on_mob"
|
||||
if(1)
|
||||
on = 0
|
||||
user << "You dim your pom-pom."
|
||||
icon_state = "pom"
|
||||
item_state = "pom_mob"
|
||||
|
||||
update_light(user)
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.head == src)
|
||||
H.update_inv_head()
|
||||
|
||||
// arokha : Aronai Kadigan
|
||||
/obj/item/clothing/head/helmet/space/fluff/aronai
|
||||
name = "Aronai's Helmet"
|
||||
desc = "This spacesuit helmet appears to be custom-made for someone with pointed ears and a muzzle. \
|
||||
It is form-fitting enough that it's unlikely to fit anyone but the person it was intended for. \
|
||||
'Aronai' is printed on the back of the helmet."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "arohelm"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "arohelm_mob"
|
||||
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list(NETWORK_MEDICAL)
|
||||
|
||||
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
||||
..()
|
||||
if(H.ckey != "arokha")
|
||||
H << "<span class='warning'>You try to wear the helmet, but it doesn't fit.</span>"
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/suit/space/fluff/aronai
|
||||
name = "Aronai's Spacesuit"
|
||||
desc = "This spacesuit appears to be custom-made for someone with digitigrade legs and a tail. \
|
||||
It is form-fitting enough that it's unlikely to fit anyone but the person it was intended for. \
|
||||
'Aronai' is printed just above the spine on the back of the neckpiece. It has no space for an O2 tank. \
|
||||
In fact, it's practically paper-thin. It doesn't seem to retain body heat at all."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "arosuit"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "arosuit_mob"
|
||||
w_class = 4 //Oh but I can.
|
||||
allowed = list(/obj/item/device/suit_cooling_unit) //Can't fit O2 tanks
|
||||
|
||||
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
||||
..()
|
||||
if(H.ckey != "arokha")
|
||||
H << "<span class='warning'>You try to fit into the suit, to no avail.</span>"
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
//Viveret:Keturah
|
||||
/obj/item/clothing/under/dress/maid/
|
||||
name = "Maid Outfit"
|
||||
desc = "A french maid outfit made ironically in Gaia's version of the far east."
|
||||
|
||||
//JoanRisu:Joan Risu
|
||||
/obj/item/clothing/head/helmet/space/fluff/joan
|
||||
name = "Joan's Combat Space Helmet"
|
||||
desc = "A customized combat space helmet made for a certain squirrely Commissioned Officer. \
|
||||
The top has the signature ears that are held up with a harder back covering. 'Joan' is engraved on the back.\
|
||||
There are some indications that the helmet has seen combat."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "joanhelm"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "joanhelm_mob"
|
||||
|
||||
light_overlay = "helmet_light"
|
||||
|
||||
|
||||
//JoanRisu:Joan Risu
|
||||
/obj/item/clothing/suit/space/fluff/joan
|
||||
name = "Joan's Combat Spacesuit"
|
||||
desc = "A customized combat spacesuit made for a certain squirrely Commissioned Officer, tail slot included. \
|
||||
On the right shoulder, the United Federation's Emblem sits proudly. On the left, there are faded indications \
|
||||
that there were different ranks painted on and off. On the collar where the suit is softer is a rectangular \
|
||||
name-tag with the name 'Joan' on it. There are indications that the suit has seen combat."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "joansuit"
|
||||
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
item_state = "joansuit_mob"
|
||||
|
||||
/obj/item/clothing/under/rank/internalaffairs/fluff/joan
|
||||
desc = "The plain, professional attire of a Federation Law Enforcement Detective. The collar is <i>immaculately</i> starched."
|
||||
name = "Federation Dress Shirt"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "ba_suit"
|
||||
worn_state = "internalaffairs"
|
||||
rolled_sleeves = 0
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black)
|
||||
@@ -0,0 +1,472 @@
|
||||
/* TUTORIAL
|
||||
"icon" is the file with the HUD/ground icon for the item
|
||||
"icon_state" is the iconstate in this file for the item
|
||||
"icon_override" is the file with the on-mob icons, can be the same file
|
||||
"item_state" is the iconstate for the on-mob icons:
|
||||
item_state_s is used for worn uniforms on mobs
|
||||
item_state_r and item_state_l are for being held in each hand
|
||||
|
||||
"item_state_slots" can replace "item_state", it is a list:
|
||||
item_state_slots["slotname1"] = "item state for that slot"
|
||||
item_state_slots["slotname2"] = "item state for that slot"
|
||||
|
||||
on guns, in particular:
|
||||
item_state being null makes it look for exactly the icon_state in the on-mob file,
|
||||
including any 0,75,etc appended from the energy bar setting
|
||||
item_state being present prevents different mode sprites, sadly, but you may
|
||||
be able to override this on the gun itself with a proc
|
||||
*/
|
||||
|
||||
/* TEMPLATE
|
||||
//ckey:Character Name
|
||||
/obj/item/weapon/gun/type/fluff/charactername
|
||||
name = ""
|
||||
desc = ""
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "myicon"
|
||||
|
||||
icon_override = 'icons/vore/custom_guns_vr.dmi'
|
||||
item_state = "myicon"
|
||||
|
||||
*/
|
||||
|
||||
//////////////////// Projectile Weapons ////////////////////
|
||||
// For general use
|
||||
/obj/item/weapon/gun/projectile/automatic/battlerifle
|
||||
name = "\improper BR55 Service Rifle"
|
||||
desc = "You had your chance to be afraid before you joined my beloved Corps! But, to guide you back to the true path, I brought this motivational device! Uses unique 9.5x40mm rounds."
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "battlerifle"
|
||||
icon_override = 'icons/obj/gun_vr.dmi'
|
||||
item_state = "battlerifle"
|
||||
item_icons = null
|
||||
w_class = 4
|
||||
recoil = 2 // The battlerifle was known for its nasty recoil.
|
||||
max_shells = 36
|
||||
caliber = "9.5x40mm"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
||||
ammo_type = /obj/item/ammo_casing/a95mm
|
||||
magazine_type = /obj/item/ammo_magazine/battlerifle
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/battlerifle)
|
||||
fire_sound = 'sound/weapons/battlerifle.ogg'
|
||||
load_method = MAGAZINE
|
||||
slot_flags = SLOT_BACK
|
||||
//requires_two_hands = 1
|
||||
one_handed_penalty = 4 // The weapon itself is heavy
|
||||
|
||||
// For general use
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/unsc
|
||||
name = "\improper M45E Tactical Shotgun"
|
||||
desc = "All you greenhorns who wanted to see Xenomorphs up close... this is your lucky day."
|
||||
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "haloshotgun"
|
||||
|
||||
icon_override = 'icons/obj/gun_vr.dmi'
|
||||
item_state = "haloshotgun"
|
||||
item_icons = null
|
||||
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
max_shells = 12
|
||||
|
||||
// jertheace : Jeremiah 'Ace' Acacius
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/unsc/fluff/ace
|
||||
name = "Ace's M45D Tactical Shotgun" // D-model holds half as many shells as the normal version so as not to be OP as shit. Better than shotgun, worse than combat shotgun.
|
||||
desc = "Owned by the respected (or feared?) veteran Captain of VORE Station. Inscribed on the barrel are the words \"Speak softly, and carry a big stick.\" It has a folding stock so it can fit into bags."
|
||||
w_class = 3 // Because collapsable stock so it fits in backpacks.
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/stunshell
|
||||
max_shells = 6
|
||||
|
||||
// bwoincognito:Tasald Corlethian
|
||||
/obj/item/weapon/gun/projectile/revolver/detective/fluff/tasald_corlethian
|
||||
name = "Big Iron revolver"
|
||||
desc = "A .38 revolver for veteran rangers on the planet Orta. The right side of the handle has a logo for Quarion industries, and the left is the Rangers. The primary ammo for this gun is .38 rubber. According to the CentCom Chief of Security, this revolver was more controversial than it needed to be."
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "tasaldrevolver"
|
||||
|
||||
item_state = "revolver"
|
||||
|
||||
fire_sound = 'sound/weapons/pistol.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/c38r
|
||||
var/recentpump = 0
|
||||
var/cocksound = 'sound/weapons/revolvercock.ogg'
|
||||
|
||||
consume_next_projectile()
|
||||
if(chambered)
|
||||
return chambered.BB
|
||||
usr << "<span class='warning'>It's a single action revolver, pull the hammer back!</span>"
|
||||
return null
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
if(world.time >= recentpump + 10)
|
||||
pump(user)
|
||||
recentpump = world.time
|
||||
|
||||
proc/pump(mob/M as mob)
|
||||
playsound(M, cocksound, 60, 1)
|
||||
|
||||
if(chambered)//We have a shell in the chamber
|
||||
chambered.loc = get_turf(src)//Eject casing
|
||||
chambered = null
|
||||
|
||||
if(loaded.len)
|
||||
var/obj/item/ammo_casing/AC = loaded[1] //load next casing.
|
||||
loaded -= AC //Remove casing from loaded list.
|
||||
chambered = AC
|
||||
|
||||
update_icon()
|
||||
|
||||
// wankersonofjerkin : Ryan Winz
|
||||
/obj/item/weapon/gun/projectile/revolver/fluff/ryan_winz_revolver
|
||||
name = "Ryan's 'Devilgun'"
|
||||
desc = "You notice the serial number on the revolver is 666. The word 'Sin' is engraved on the blood-red rosewood grip. Uses .357 rounds."
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "ryan_winz"
|
||||
|
||||
item_state = "revolver"
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/fluff/ryan_winz_revolver/redemption
|
||||
name = "Ryan's 'Redeemer'"
|
||||
desc = "You notice the serial number on the revolver is 667. The word 'Redemption' is engraved on dark rosewood grip. Uses .357 rounds."
|
||||
|
||||
// sasoperative : Joseph Skinner
|
||||
/obj/item/weapon/gun/projectile/revolver/shotgun/fluff/sasoperative
|
||||
name = "\"The Jury\""
|
||||
desc = "A customized variant of the \"The Judge\" revolver sold by Cybersun Industries, built specifically for Joseph Skinner. Uses 12g shells."
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "jury"
|
||||
|
||||
item_state = "gun"
|
||||
|
||||
accuracy = 0 // Because I know you're not an idiot who needs to be nerfed. -Ace
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
|
||||
// For general use
|
||||
/obj/item/weapon/gun/projectile/automatic/stg
|
||||
name = "\improper Sturmgewehr"
|
||||
desc = "An STG-560 built by RauMauser. Experience the terror of the Siegfried line, redone for the 26th century! The Kaiser would be proud. Uses unique 7.92x33mm Kurz rounds."
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "stg60"
|
||||
item_state = "arifle"
|
||||
w_class = 4
|
||||
max_shells = 30
|
||||
caliber = "kurz"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_ILLEGAL = 6)
|
||||
magazine_type = /obj/item/ammo_magazine/stg
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/stg)
|
||||
load_method = MAGAZINE
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/stg/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
icon_state = (ammo_magazine)? "stg60" : "stg60-empty"
|
||||
item_state = (ammo_magazine)? "arifle" : "arifle-empty"
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
|
||||
// For general use
|
||||
/obj/item/weapon/gun/projectile/automatic/m14/fluff/gallian
|
||||
name = "\improper Gallian 4 Rifle"
|
||||
desc = "The ever reliable Gallian 4 Rifle. Produced by the National Armory on the Planet of Gaia located in Gallia, the Gallian 4 Rifle offers high accuracy and is widely used in the United Federation's Military. Uses 7.62mm rounds."
|
||||
|
||||
// For general use
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/zmkar
|
||||
name = "\improper ZM Kar 1"
|
||||
desc = "A reproduction of an old ZM Kar 1 Rifle from the Autocratic East Europan Imperial Alliance of Gaia. Popular among imperials and collectors within the Federation and its allies. Uses 7.62mm rounds."
|
||||
|
||||
// For general use
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/wicked
|
||||
name = "Wicked Butterfly ZM Kar S1"
|
||||
desc = "A customized bolt-action sniper rifle that was carried by some of the most revered snipers in the Federation. The stock has a small butterfly engraved on it. Uses 7.62mm rounds."
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "wickedbutterfly"
|
||||
|
||||
icon_override = 'icons/obj/gun_vr.dmi'
|
||||
item_state = "SVD"
|
||||
item_icons = null
|
||||
|
||||
recoil = 2 //extra kickback
|
||||
accuracy = -1
|
||||
scoped_accuracy = 2
|
||||
load_method = SINGLE_CASING
|
||||
|
||||
verb/scope()
|
||||
set category = "Object"
|
||||
set name = "Use Scope"
|
||||
set popup_menu = 1
|
||||
|
||||
toggle_scope(2.0)
|
||||
|
||||
// For general use
|
||||
/obj/item/weapon/gun/projectile/automatic/pdw // Vorestation SMG because the WT550 is ugly and bad.
|
||||
name = "personal defense weapon"
|
||||
desc = "The X-9MM is a select-fire personal defense weapon designed in-house by Xing Private Security. It was made to compete with the WT550 Saber, but hasn't yet caught on in popularity outside of the Virgo-Erigone system. Uses 9mm rounds."
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "pdw"
|
||||
item_state = "c20r" // Placeholder
|
||||
w_class = 3
|
||||
caliber = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mml
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm, /obj/item/ammo_magazine/mc9mml)
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
|
||||
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6))
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/pdw/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/mc9mm))
|
||||
icon_state = "pdw-short"
|
||||
else
|
||||
icon_state = (ammo_magazine)? "pdw" : "pdw-empty"
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
|
||||
|
||||
//Currently, the only problem I have now is that this weapon's item_state isn't working.
|
||||
/obj/item/weapon/gun/projectile/automatic/fluff/crestrose
|
||||
name = "Crescent Rose"
|
||||
desc = "Can you match my resolve? If so then you will succeed. I believe that the human spirit is indomitable. Keep Moving Forward. Uses 5.56mm rounds."
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "crestrose_fold"
|
||||
|
||||
icon_override = 'icons/vore/custom_guns_vr.dmi'
|
||||
item_state = "crestrose_fold_mob"
|
||||
|
||||
w_class = 4
|
||||
origin_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 4)
|
||||
slot_flags = null
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
force = 3
|
||||
recoil = 2
|
||||
var/on = 0
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
hitsound = null
|
||||
caliber = "a556"
|
||||
magazine_type = /obj/item/ammo_magazine/a556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a556)
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/fluff/crestrose/attack_self(mob/user as mob)
|
||||
on = !on
|
||||
if(on)
|
||||
user.visible_message("<span class='warning'>With a press of a button, [user]'s gun turns into a deadly scythe.</span>",\
|
||||
"<span class='warning'>You extend The Rose's thorns.</span>",\
|
||||
"You hear an ominous click.")
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "crestrose"
|
||||
icon_override = 'icons/vore/custom_guns_vr.dmi'
|
||||
item_state = "crestrose_mob"
|
||||
w_class = 4
|
||||
force = 15//Obscenely robust
|
||||
attack_verb = list("slashed", "cut", "drives")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
else
|
||||
user.visible_message("<span class='notice'>\The [user] folds the weapon back up into a gun.</span>",\
|
||||
"<span class='notice'>You fold up the weapon.</span>",\
|
||||
"You hear a click.")
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "crestrose_fold"
|
||||
icon_override = 'icons/vore/custom_guns_vr.dmi'
|
||||
item_state = "crestrose_fold_mob"
|
||||
w_class = 3
|
||||
force = 3//Not so obscenely robust
|
||||
attack_verb = list("hit", "melee'd")
|
||||
hitsound = null
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/fluff/crestrose/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
if(default_parry_check(user, attacker, damage_source) && prob(50))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// molenar:Kari Akiren
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/fluff/kari_akiren
|
||||
name = "clockwork rifle"
|
||||
desc = "Brass, copper, and lots of gears. Well lubricated for fluid movement as each round is loaded, locked, and fired. Just like clockwork."
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "clockworkrifle"
|
||||
|
||||
icon_override = 'icons/vore/custom_guns_vr.dmi'
|
||||
item_state = "clockworkrifle"
|
||||
item_icons = null
|
||||
|
||||
//Razerwing:Archer Maximus
|
||||
/obj/item/weapon/gun/projectile/colt/fluff/archercolt
|
||||
name = "\improper MEUSOC .45"
|
||||
desc = "Some serious drywall work, coming up!"
|
||||
|
||||
//////////////////// Energy Weapons ////////////////////
|
||||
//arokha:Aronai Kadigan
|
||||
/obj/item/weapon/gun/energy/gun/fluff/aro
|
||||
name = "\improper KIN-H21"
|
||||
desc = "The Kitsuhana Heavy Industries standard Imperial Navy energy sidearm, commonly called the KIN21. This one appears to have been modified to have additional features at the cost of battery life."
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "kinh21stun100"
|
||||
|
||||
item_state = "laser"
|
||||
|
||||
modifystate = "kinh21stun"
|
||||
|
||||
projectile_type = /obj/item/projectile/beam/stun/kin21
|
||||
|
||||
max_shots = 8
|
||||
charge_cost = 125
|
||||
charge_meter = 1
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/kin21, modifystate="kinh21stun", fire_sound='sound/weapons/Taser.ogg'),
|
||||
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="kinh21kill", fire_sound='sound/weapons/blaster_pistol.ogg'),
|
||||
list(mode_name="shrink", projectile_type=/obj/item/projectile/beam/shrinklaser, modifystate="kinh21shrink", fire_sound='sound/weapons/wave.ogg'),
|
||||
list(mode_name="grow", projectile_type=/obj/item/projectile/beam/growlaser, modifystate="kinh21grow", fire_sound='sound/weapons/pulse3.ogg'),
|
||||
)
|
||||
|
||||
// -------------- Dominator -------------
|
||||
/obj/item/weapon/gun/energy/gun/fluff/dominator
|
||||
name = "\improper MWPSB Dominator"
|
||||
desc = "A MWPSB's Dominator from the Federation. Like the basic Energy Gun, this gun has two settings. It is used by the United Federation Public Safety Bureau's Criminal Investigation Division."
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "dominatorstun100"
|
||||
|
||||
icon_override = 'icons/vore/custom_guns_vr.dmi'
|
||||
item_state = null
|
||||
item_icons = null
|
||||
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
projectile_type = /obj/item/projectile/beam/stun
|
||||
|
||||
modifystate = "dominatorstun"
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="stun", charge_cost=100,projectile_type=/obj/item/projectile/beam/stun, modifystate="dominatorstun", fire_sound='sound/weapons/Taser.ogg'),
|
||||
list(mode_name="lethal", charge_cost=125,projectile_type=/obj/item/projectile/beam/dominator, modifystate="dominatorkill", fire_sound='sound/weapons/gauss_shoot.ogg'),
|
||||
)
|
||||
|
||||
// ------------ Energy Luger ------------
|
||||
/obj/item/weapon/gun/energy/gun/eluger
|
||||
name = "energy Luger"
|
||||
desc = "The finest sidearm produced by RauMauser, this pistol can punch a hole through inch thick steel plating. This ain't your great-grand-daddy's Luger! Can switch between stun and kill."
|
||||
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "elugerstun100"
|
||||
|
||||
item_state = "gun"
|
||||
|
||||
charge_cost = 100 //How much energy is needed to fire.
|
||||
projectile_type = /obj/item/projectile/beam/stun
|
||||
|
||||
modifystate = "elugerstun"
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="stun", charge_cost=100,projectile_type=/obj/item/projectile/beam/stun, modifystate="elugerstun", fire_sound='sound/weapons/Taser.ogg'),
|
||||
list(mode_name="lethal", charge_cost=200,projectile_type=/obj/item/projectile/beam/eluger, modifystate="elugerkill", fire_sound='sound/weapons/eluger.ogg'),
|
||||
)
|
||||
|
||||
//////////////////// Custom Ammo ////////////////////
|
||||
//---------------- Beams ----------------
|
||||
/obj/item/projectile/beam/eluger
|
||||
name = "laser beam"
|
||||
icon_state = "emitter"
|
||||
|
||||
/obj/item/projectile/beam/dominator
|
||||
name = "dominator lethal beam"
|
||||
icon_state = "xray"
|
||||
muzzle_type = /obj/effect/projectile/xray/muzzle
|
||||
tracer_type = /obj/effect/projectile/xray/tracer
|
||||
impact_type = /obj/effect/projectile/xray/impact
|
||||
|
||||
/obj/item/projectile/beam/stun/kin21
|
||||
name = "kinh21 stun beam"
|
||||
icon_state = "omnilaser"
|
||||
muzzle_type = /obj/effect/projectile/laser_omni/muzzle
|
||||
tracer_type = /obj/effect/projectile/laser_omni/tracer
|
||||
impact_type = /obj/effect/projectile/laser_omni/impact
|
||||
|
||||
//--------------- StG-60 ----------------
|
||||
/obj/item/ammo_magazine/stg
|
||||
name = "box mag (7.92x33mm Kurz)"
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
icon_state = "stg_30rnd"
|
||||
caliber = "kurz"
|
||||
ammo_type = /obj/item/ammo_casing/stg
|
||||
max_ammo = 30
|
||||
mag_type = MAGAZINE
|
||||
|
||||
/obj/item/ammo_casing/stg
|
||||
desc = "A 7.92×33mm Kurz casing."
|
||||
icon_state = "rifle-casing"
|
||||
caliber = "kurz"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||||
|
||||
/obj/item/ammo_magazine/stg/empty
|
||||
initial_ammo = 0
|
||||
|
||||
//------------- Battlerifle -------------
|
||||
/obj/item/ammo_magazine/battlerifle
|
||||
name = "box mag (9.5x40mm)"
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
icon_state = "battlerifle"
|
||||
caliber = "9.5x40mm"
|
||||
ammo_type = /obj/item/ammo_casing/a95mm
|
||||
max_ammo = 36
|
||||
mag_type = MAGAZINE
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_casing/a95mm
|
||||
desc = "A 9.5x40mm bullet casing."
|
||||
icon_state = "rifle-casing"
|
||||
caliber = "9.5x40mm"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a95mm
|
||||
|
||||
/obj/item/projectile/bullet/rifle/a95mm
|
||||
damage = 40
|
||||
penetrating = 2 // Better penetration than the 7.62mm
|
||||
|
||||
/obj/item/ammo_magazine/battlerifle/empty
|
||||
initial_ammo = 0
|
||||
|
||||
//---------------- PDW ------------------
|
||||
/obj/item/ammo_magazine/mc9mml
|
||||
name = "\improper SMG magazine (9mm)"
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
icon_state = "smg"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1800)
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
max_ammo = 30
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/ap
|
||||
name = "\improper SMG magazine (9mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm/ap
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/flash
|
||||
name = "\improper SMG magazine (9mm flash)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmf
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/rubber
|
||||
name = "\improper SMG magazine (9mm rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmr
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/practice
|
||||
name = "\improper SMG magazine (9mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmp
|
||||
@@ -0,0 +1,345 @@
|
||||
/* TUTORIAL
|
||||
"icon" is the file with the HUD/ground icon for the item
|
||||
"icon_state" is the iconstate in this file for the item
|
||||
"icon_override" is the file with the on-mob icons, can be the same file
|
||||
"item_state" is the iconstate for the on-mob icons:
|
||||
item_state_s is used for worn uniforms on mobs
|
||||
item_state_r and item_state_l are for being held in each hand
|
||||
|
||||
"item_state_slots" can replace "item_state", it is a list:
|
||||
item_state_slots["slotname1"] = "item state for that slot"
|
||||
item_state_slots["slotname2"] = "item state for that slot"
|
||||
*/
|
||||
|
||||
/* TEMPLATE
|
||||
//ckey:Character Name
|
||||
/obj/item/weapon/fluff/charactername
|
||||
name = ""
|
||||
desc = ""
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "myicon"
|
||||
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "myicon"
|
||||
|
||||
*/
|
||||
|
||||
//For general use
|
||||
/obj/item/device/modkit_conversion
|
||||
name = "modification kit"
|
||||
desc = "A kit containing all the needed tools and parts to modify a suit and helmet."
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "modkit"
|
||||
var/parts = 3
|
||||
var/from_helmet = /obj/item/clothing/head/helmet/space/void
|
||||
var/from_suit = /obj/item/clothing/suit/space/void
|
||||
var/to_helmet = /obj/item/clothing/head/cardborg
|
||||
var/to_suit = /obj/item/clothing/suit/cardborg
|
||||
|
||||
//Conversion proc
|
||||
afterattack(obj/O, mob/user as mob)
|
||||
var/flag
|
||||
var/to_type
|
||||
if(istype(O,from_helmet))
|
||||
flag = 1
|
||||
to_type = to_helmet
|
||||
else if(istype(O,from_suit))
|
||||
flag = 2
|
||||
to_type = to_suit
|
||||
else
|
||||
return
|
||||
if(!(parts & flag))
|
||||
user << "<span class='warning'>This kit has no parts for this modification left.</span>"
|
||||
return
|
||||
if(istype(O,to_type))
|
||||
user << "<span class='notice'>[O] is already modified.</span>"
|
||||
return
|
||||
if(!isturf(O.loc))
|
||||
user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
|
||||
return
|
||||
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
var/N = new to_type(O.loc)
|
||||
user.visible_message("<span class='warning'>[user] opens \the [src] and modifies \the [O] into \the [N].</span>","<span class='warning'>You open \the [src] and modify \the [O] into \the [N].</span>")
|
||||
qdel(O)
|
||||
parts &= ~flag
|
||||
if(!parts)
|
||||
qdel(src)
|
||||
|
||||
//JoanRisu:Joan Risu
|
||||
/obj/item/weapon/flame/lighter/zippo/fluff/joan
|
||||
name = "Federation Zippo Lighter"
|
||||
desc = "A red zippo lighter with the United Federation Logo on it."
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "joanzip"
|
||||
|
||||
//JoanRisu:Joan Risu
|
||||
/obj/item/weapon/sword/fluff/joanaria
|
||||
name = "Aria"
|
||||
desc = "A beautifully crafted rapier owned by Joan Risu. It has a thin blade and is used for quick attacks."
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "joanaria"
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "joanariamob"
|
||||
origin_tech = "materials=7"
|
||||
force = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
|
||||
/obj/item/weapon/sword/fluff/joanaria/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
|
||||
if(default_parry_check(user, attacker, damage_source) && prob(75))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//joanrisu:Katarina Eine
|
||||
/obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina
|
||||
name = "tactical Knife"
|
||||
desc = "A tactical knife with a small butterly engraved on the blade."
|
||||
|
||||
obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
|
||||
|
||||
if(default_parry_check(user, attacker, damage_source) && prob(75))
|
||||
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
|
||||
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//For General use
|
||||
/obj/item/weapon/sword/fluff/joanaria/scisword
|
||||
name = "Scissor Blade"
|
||||
desc = "A sword that can not only cut down your enemies, it can also cut fabric really neatly"
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "scisword"
|
||||
origin_tech = "materials=7"
|
||||
|
||||
|
||||
//john.wayne9392:Harmony Prechtl
|
||||
/obj/item/weapon/twohanded/fireaxe/fluff/mjollnir
|
||||
name = "Mjollnir"
|
||||
desc = "Large hammer that looks like it can do a great deal of damage if properly used."
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "harmonymjollnir"
|
||||
origin_tech = "materials=7"
|
||||
attack_verb = list("attacked", "hammered", "smashed", "slammed", "crushed")
|
||||
|
||||
//JoanRisu:Joan Risu
|
||||
/obj/item/weapon/card/id/centcom/fluff/joanbadge
|
||||
name = "Faded Badge"
|
||||
desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front."
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "joanbadge"
|
||||
registered_name = "Joan Risu"
|
||||
assignment = "Centcom Officer"
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(isliving(user))
|
||||
user.visible_message("<span class='warning'>[user] flashes their golden security badge.\nIt reads:NT Security.</span>","<span class='warning'>You display the faded badge.\nIt reads: NT Security.</span>")
|
||||
|
||||
attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(isliving(user))
|
||||
user.visible_message("<span class='warning'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='warning'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
|
||||
|
||||
//JoanRisu:Joan Risu
|
||||
/obj/item/device/pda/heads/hos/fluff/joanpda
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "pda-joan"
|
||||
|
||||
//Vorrarkul:Lucina Dakarim
|
||||
/obj/item/device/pda/heads/hos/fluff/lucinapda
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "pda-lucina"
|
||||
|
||||
//john.wayne9392:Harmony Prechtl
|
||||
/obj/item/device/modkit_conversion/fluff/harmonyspace
|
||||
name = "Harmony's captain space suit modkit"
|
||||
desc = "A kit containing all the needed tools and parts to modify a Captain's hardsuit. It has green and yellow parts inside."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "harmony_kit"
|
||||
|
||||
from_helmet = /obj/item/clothing/head/helmet/space/capspace
|
||||
from_suit = /obj/item/clothing/suit/armor/captain
|
||||
to_helmet = /obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
|
||||
to_suit = /obj/item/clothing/suit/armor/captain/fluff/harmsuit
|
||||
|
||||
//john.wayne9392:Harmony Prechtl
|
||||
/obj/item/device/modkit_conversion/fluff/harmonysuit
|
||||
name = "Harmony's captain suit modkit"
|
||||
desc = "A sewing kit containing all the needed tools and fabric to modify a Captain's suit and hat. It has green and yellow fabrics inside."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "harmony_kit"
|
||||
|
||||
from_helmet = /obj/item/clothing/head/caphat
|
||||
from_suit = /obj/item/clothing/under/rank/captain
|
||||
to_helmet = /obj/item/clothing/head/centhat/fluff/harmhat
|
||||
to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform
|
||||
|
||||
//scree:Scree
|
||||
/obj/item/device/modkit_conversion/fluff/screekit
|
||||
name = "Scree's hardsuit modification kit"
|
||||
desc = "A kit containing all the needed tools and parts to modify a hardsuit for a specific user. This one looks like it's fitted for a winged creature."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "modkit"
|
||||
|
||||
from_helmet = /obj/item/clothing/head/helmet/space/void/engineering
|
||||
from_suit = /obj/item/clothing/suit/space/void/engineering
|
||||
to_helmet = /obj/item/clothing/head/helmet/space/void/engineering/fluff/screehelm
|
||||
to_suit = /obj/item/clothing/suit/space/void/engineering/fluff/screespess
|
||||
|
||||
//General Use
|
||||
/obj/item/weapon/flag
|
||||
name = "Nanotrasen Banner"
|
||||
desc = "I pledge allegiance to the flag of a megacorporation in space."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "Flag_Nanotrasen"
|
||||
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "Flag_Nanotrasen_mob"
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(isliving(user))
|
||||
user.visible_message("<span class='warning'>[user] waves their Banner around!</span>","<span class='warning'>You wave your Banner around.</span>")
|
||||
|
||||
attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(isliving(user))
|
||||
user.visible_message("<span class='warning'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='warning'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
|
||||
|
||||
|
||||
federation
|
||||
name = "Federation Banner"
|
||||
desc = "Space, The Final Frontier. Sorta. Just go with it and say the damn oath."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "flag_federation"
|
||||
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "flag_federation_mob"
|
||||
|
||||
xcom
|
||||
name = "Alien Combat Command Banner"
|
||||
desc = "A banner bearing the symbol of a task force fighting an unknown alien power."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "flag_xcom"
|
||||
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "flag_xcom_mob"
|
||||
|
||||
advent
|
||||
name = "ALIEN Coalition Banner"
|
||||
desc = "A banner belonging to traitors who work for an unknown alien power."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "flag_advent"
|
||||
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "flag_advent_mob"
|
||||
|
||||
|
||||
//zodiacshadow: ?
|
||||
/obj/item/device/radio/headset/fluff/zodiacshadow
|
||||
name = "Nehi's 'phones"
|
||||
desc = "A pair of old-fashioned purple headphones for listening to music that also double as an NT-approved headset; they connect nicely to any standard PDA. One side is engraved with the letters NEHI, the other having an elaborate inscription of the words \"My voice is my weapon of choice\" in a fancy font. A modern polymer allows switching between modes to either allow one to hear one's surroundings or to completely block them out."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "headphones"
|
||||
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "headphones_mob"
|
||||
|
||||
|
||||
// OrbisA: Richard D'angelo
|
||||
/obj/item/weapon/melee/fluff/holochain
|
||||
name = "Holographic Chain"
|
||||
desc = "A High Tech solution to simple perversions. It has a red leather handle and the initials R.D. on the silver base."
|
||||
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "holochain"
|
||||
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "holochain_mob"
|
||||
|
||||
flags = CONDUCT | NOBLOODY
|
||||
no_attack_log = 1 //if you want to turn on the attack log for this, comment/delete this line. Orbis.
|
||||
slot_flags = SLOT_BELT
|
||||
force = 10
|
||||
throwforce = 3
|
||||
w_class = 3
|
||||
damtype = HALLOSS
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined", "chastised", "flayed")
|
||||
|
||||
// joey4298:Emoticon
|
||||
/obj/item/device/fluff/id_kit_mime
|
||||
name = "Mime ID reprinter"
|
||||
desc = "Stick your ID in one end and it'll print a new ID out the other!"
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "labeler1"
|
||||
|
||||
afterattack(obj/O, mob/user as mob)
|
||||
var/new_icon = "mime"
|
||||
if(istype(O,/obj/item/weapon/card/id) && O.icon_state != new_icon)
|
||||
//O.icon = src.icon // just in case we're using custom sprite paths with fluff items.
|
||||
O.icon_state = new_icon // Changes the icon without changing the access.
|
||||
playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'> [user] reprints their ID.</span>")
|
||||
del(src)
|
||||
else if(O.icon_state == new_icon)
|
||||
user << "<span class='notice'>[O] already has been reprinted.</span>"
|
||||
return
|
||||
else
|
||||
user << "<span class='warning'>This isn't even an ID card you idiot.</span>"
|
||||
return
|
||||
|
||||
//arokha:Aronai Kadigan
|
||||
/obj/item/weapon/card/id/centcom/fluff/aro
|
||||
registered_name = "CONFIGURE ME"
|
||||
assignment = "CC Medical"
|
||||
var/configured = 0
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(configured == 1) return ..()
|
||||
|
||||
user.set_id_info(src)
|
||||
configured = 1
|
||||
user << "<span class='notice'>Card settings set.</span>"
|
||||
|
||||
//arokha:Aronai Kadigan
|
||||
/obj/item/weapon/reagent_containers/hypospray/fluff/aronai
|
||||
name = "worn hypospray"
|
||||
desc = "This hypospray seems a bit well-used. The blue band indicates it's from the CentCom medical division. There's an 'A' scratched into the bottom."
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "aro_hypo"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 5)
|
||||
reagents.add_reagent("tricordrazine", 25)
|
||||
|
||||
//Swat43:Fortune Bloise
|
||||
/obj/item/weapon/storage/backpack/satchel/fluff/swat43bag
|
||||
name = "Coloured Satchel"
|
||||
desc = "That's a coloured satchel with red stripes, with a heart and ripley logo on each side."
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "swat43-bag"
|
||||
|
||||
icon_override = 'icons/vore/custom_items_vr.dmi'
|
||||
item_state = "swat43-bag_mob"
|
||||
|
||||
|
||||
//Dhaeleena:Dhaeleena M'iar
|
||||
/obj/item/clothing/accessory/medal/silver/security/fluff/dhael
|
||||
desc = "An award for distinguished combat and sacrifice in defence of corporate commercial interests. Often awarded to security staff. It's engraved with the letters S.W.A.T."
|
||||
|
||||
//Vorrarkul:Lucina Dakarim
|
||||
/obj/item/clothing/accessory/medal/gold/fluff/lucina
|
||||
name = "Medal of Medical Excellence"
|
||||
desc = "A medal awarded to Lucina Darkarim for excellence in medical service."
|
||||
@@ -0,0 +1,130 @@
|
||||
// BEGIN - DO NOT EDIT PROTOTYPE
|
||||
/obj/item/fluff/permit
|
||||
name = "Sample Permit"
|
||||
desc = {"There is a bright red <b><font color=red>SAMPLE PERMIT</font></b> stamped across the stock photo displayed on the card. Obviously this is only an example to educate security.
|
||||
<b>NAME:</b> First Last | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Moon (if applicable), Planet, System
|
||||
<b>DOB:</b> DD/Mon/YYYY | <b>HEIGHT:</b> XXcm | <b>SEX:</b> Female
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to ___________________.
|
||||
This license expires on DD/Month/YYYY and must be renewed by CentCom prior to this date."}
|
||||
icon = 'icons/obj/card.dmi'
|
||||
icon_state = "guest"
|
||||
w_class = 1
|
||||
// END - DO NOT EDIT PROTOTYPE
|
||||
|
||||
/* TEMPLATE
|
||||
/obj/item/fluff/permit/charactername
|
||||
name = "Name's Thing Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Firstname Lastname | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Earth, Sol
|
||||
<b>DOB:</b> DD/Mon/YYYY | <b>HEIGHT:</b> XXXcm | <b>SEX:</b> X
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry XYZ. CONDITIONS.
|
||||
This license expires on DD/Mon/YYYY and must be renewed by CentCom prior to this date."}
|
||||
*/
|
||||
|
||||
// bwoincognito:Tasald Corlethian
|
||||
/obj/item/fluff/permit/tasald_corlethian
|
||||
name = "Tasald Ajax Corlethian's Sidearm Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Tasald Ajax Corlethian | <b>RACE:</b> Vulpine | <b>HOMEWORLD:</b> Iscyn, Orta
|
||||
<b>DOB:</b> 09/Sep/2529 | <b>HEIGHT:</b> 187cm | <b>SEX:</b> Male
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one .38 pistol.
|
||||
This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."}
|
||||
|
||||
/*
|
||||
// jertheace:Jeremiah 'Ace' Acacius
|
||||
/obj/item/fluff/permit/jerace
|
||||
name = "Ace's Shotgun Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Jeremiah Acacius | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Earth, Sol
|
||||
<b>DOB:</b> 17/Jun/2532 | <b>HEIGHT:</b> 178cm | <b>SEX:</b> Male
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry one M45D shotgun loaded with less-than-lethal munitions as a head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
|
||||
This license expires on 01/Jun/2560 and must be renewed by CentCom prior to this date."}
|
||||
*/
|
||||
|
||||
/*
|
||||
// sasoperative:Joseph Skinner
|
||||
/obj/item/fluff/permit/josephskinner
|
||||
name = "Joseph Skinner's 12g Revolver Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Joseph Cyrus Skinner | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Earth, Sol
|
||||
<b>DOB:</b> 10/Jun/2532 | <b>HEIGHT:</b> 162.5cm | <b>SEX:</b> Male
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one 12 gauge revolver loaded with less-than-lethal munitions as a member of security or head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
|
||||
This license expires on 29/Nov/2559 and must be renewed by CentCom prior to this date."}
|
||||
*/
|
||||
|
||||
/*
|
||||
// wankersonofjerkin:Ryan Winz
|
||||
/obj/item/fluff/permit/ryanwinz
|
||||
name = "Ryan Winz's Revolver Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Ryan Winz | <b>RACE:</b> Human | <b>HOMEWORLD:</b> New Ekaterina, Moskva
|
||||
<b>DOB:</b> 27/Oct/2536 | <b>HEIGHT:</b> 172cm | <b>SEX:</b> Male
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry one Colt Single-Action Army revolver as a security officer or head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
|
||||
This license expires on 26/Dec/2559 and must be renewed by CentCom prior to this date."}
|
||||
*/
|
||||
|
||||
// bwoincognito:Tasald Corlethian
|
||||
/obj/item/fluff/permit/tasald_corlethian
|
||||
name = "Tasald Ajax Corlethian's Sidearm Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Tasald Ajax Corlethian | <b>RACE:</b> Vulpine | <b>HOMEWORLD:</b> Iscyn, Orta
|
||||
<b>DOB:</b> 09/Sep/2529 | <b>HEIGHT:</b> 187cm | <b>SEX:</b> Male
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one .38 pistol.
|
||||
This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."}
|
||||
|
||||
// arokha:Aronai Kadigan
|
||||
/obj/item/fluff/permit/aronai_kadigan
|
||||
name = "Aronai Kadigan's Sidearm Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Aronai Kadigan | <b>RACE:</b> Cross Fox | <b>HOMEWORLD:</b> New Kitsuhana, KHI1
|
||||
<b>DOB:</b> 12/Jul/2530 | <b>HEIGHT:</b> 188cm | <b>SEX:</b> Male
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one KIN-H21 (Egun Variant).
|
||||
This license expires on 30/Sep/2560 and must be renewed by CentCom prior to this date."}
|
||||
|
||||
// joanrisu:Joan Risu
|
||||
/obj/item/fluff/permit/joanrisu
|
||||
name = "Joan Risu's Sidearm Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Joan Risu | <b>RACE:</b> Squirrelkin | <b>HOMEWORLD:</b> Luna, Gaia, Koi
|
||||
<b>DOB:</b> 16/Apr/2536 | <b>HEIGHT:</b> 161cm | <b>SEX:</b> Female
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one MWPSB Dominator.
|
||||
This license expires on 11/Dec/2560 and must be renewed by CentCom prior to this date."}
|
||||
|
||||
// molenar:Kari Akiren
|
||||
/obj/item/fluff/permit/kari_akiren
|
||||
name = "Kari Akiren's Rifle Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Kari Akiren | <b>RACE:</b> Inkling | <b>HOMEWORLD:</b> Supesu
|
||||
<b>DOB:</b> 26-Jun-2553 | <b>HEIGHT:</b> 163cm | <b>SEX:</b> Female
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one Clockwork Rifle (bolt-action variant).
|
||||
This license expires on 14/Dec/2560 and must be renewed by CentCom prior to this date."}
|
||||
|
||||
//eekasqueak: Serkii Miishy
|
||||
/obj/item/fluff/permit/serkiimiishy
|
||||
name = "Serkii Miishy's Stun Revolver Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> Serkii Miishy | <b>RACE:</b> Mousemorph | <b>HOMEWORLD:</b> Mars, Sol
|
||||
<b>DOB:</b> 10/9/2441 | <b>HEIGHT:</b> 122cm | <b>SEX:</b> Male
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one stun revolver.
|
||||
This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."}
|
||||
|
||||
//Razerwing:Archer Maximus
|
||||
/obj/item/fluff/permit/archermaximus
|
||||
name = "Archer Maximus's MEUSOC 45 Permit"
|
||||
desc = {"
|
||||
<b>NAME:</b> FArcher Maximus | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Charybdis
|
||||
<b>DOB:</b> 04/18/2521 | <b>HEIGHT:</b> 172.7cm | <b>SEX:</b> female
|
||||
|
||||
The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry a MEUSOC 45. CONDITIONS.
|
||||
This license expires on 31/May/2561 and must be renewed by CentCom prior to this date."}
|
||||
@@ -0,0 +1,37 @@
|
||||
//The base hooks themselves
|
||||
|
||||
//New() hooks
|
||||
/hook/client_new
|
||||
|
||||
/hook/mob_new
|
||||
|
||||
/hook/living_new
|
||||
|
||||
/hook/carbon_new
|
||||
|
||||
/hook/human_new
|
||||
|
||||
/hook/simple_animal_new
|
||||
|
||||
//Hooks for interactions
|
||||
/hook/living_attackby
|
||||
|
||||
//
|
||||
//Hook helpers to expand hooks to others
|
||||
//
|
||||
/hook/mob_new/proc/chain_hooks(mob/M)
|
||||
var/result = 1
|
||||
if(isliving(M))
|
||||
if(!hook_vr("living_new",args))
|
||||
result = 0
|
||||
|
||||
if(iscarbon(M))
|
||||
if(!hook_vr("carbon_new",args))
|
||||
result = 0
|
||||
|
||||
if(ishuman(M))
|
||||
if(!hook_vr("human_new",args))
|
||||
result = 0
|
||||
|
||||
//Return 1 to superhook
|
||||
return result
|
||||
@@ -0,0 +1,63 @@
|
||||
//
|
||||
// Gravity Pull effect which draws in movable objects to its center.
|
||||
// In this case, "number" refers to the range. directions is ignored.
|
||||
//
|
||||
/datum/effect/effect/system/grav_pull
|
||||
var/pull_radius = 3
|
||||
var/pull_anchored = 0
|
||||
var/break_windows = 0
|
||||
|
||||
/datum/effect/effect/system/grav_pull/set_up(range, num, loca)
|
||||
pull_radius = range
|
||||
number = num
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect/effect/system/grav_pull/start()
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
for(var/i=0, i < number, i++)
|
||||
do_pull()
|
||||
sleep(25)
|
||||
|
||||
/datum/effect/effect/system/grav_pull/proc/do_pull()
|
||||
//following is adapted from supermatter and singulo code
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
|
||||
// Let's just make this one loop.
|
||||
for(var/atom/X in orange(pull_radius, location))
|
||||
// Movable atoms only
|
||||
if(istype(X, /atom/movable))
|
||||
if(istype(X, /obj/effect/overlay)) continue
|
||||
if(X && !istype(X, /mob/living/carbon/human))
|
||||
if(break_windows && istype(X, /obj/structure/window)) //shatter windows
|
||||
var/obj/structure/window/W = X
|
||||
W.ex_act(2.0)
|
||||
|
||||
if(istype(X, /obj))
|
||||
var/obj/O = X
|
||||
if(O.anchored)
|
||||
if (!pull_anchored) continue // Don't pull anchored stuff unless configured
|
||||
step_towards(X, location) // step just once if anchored
|
||||
continue
|
||||
|
||||
step_towards(X, location) // Step twice
|
||||
step_towards(X, location)
|
||||
|
||||
else if(istype(X,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
|
||||
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
||||
if(M.magpulse)
|
||||
step_towards(H, location) //step just once with magboots
|
||||
continue
|
||||
step_towards(H, location) //step twice
|
||||
step_towards(H, location)
|
||||
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
return
|
||||
@@ -0,0 +1,33 @@
|
||||
// Micro Holders - Extends /obj/item/weapon/holder
|
||||
|
||||
/obj/item/weapon/holder/micro
|
||||
name = "micro"
|
||||
desc = "Another crewmember, small enough to fit in your hand."
|
||||
icon_state = "micro"
|
||||
slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID
|
||||
w_class = 2
|
||||
item_icons = null // Override value from parent. We don't have magic sprites.
|
||||
pixel_y = 0 // Override value from parent.
|
||||
|
||||
/obj/item/weapon/holder/micro/examine(var/mob/user)
|
||||
for(var/mob/living/M in contents)
|
||||
M.examine(user)
|
||||
|
||||
/obj/item/weapon/holder/MouseDrop(mob/M as mob)
|
||||
..()
|
||||
if(M != usr) return
|
||||
if(usr == src) return
|
||||
if(!Adjacent(usr)) return
|
||||
if(istype(M,/mob/living/silicon/ai)) return
|
||||
for(var/mob/living/carbon/human/O in contents)
|
||||
O.show_inv(usr)
|
||||
|
||||
/obj/item/weapon/holder/micro/attack_self(var/mob/living/user)
|
||||
for(var/mob/living/carbon/human/M in contents)
|
||||
M.help_shake_act(user)
|
||||
|
||||
/obj/item/weapon/holder/micro/update_state()
|
||||
// If any items have been dropped by contained mob, drop them to floor.
|
||||
for(var/obj/O in contents)
|
||||
O.forceMove(get_turf(src))
|
||||
..()
|
||||
@@ -0,0 +1,208 @@
|
||||
|
||||
//these aren't defines so they can stay in this file
|
||||
var/const/SIZESCALE_HUGE = 2
|
||||
var/const/SIZESCALE_BIG = 1.5
|
||||
var/const/SIZESCALE_NORMAL = 1
|
||||
var/const/SIZESCALE_SMALL = 0.85
|
||||
var/const/SIZESCALE_TINY = 0.60
|
||||
|
||||
//average
|
||||
var/const/SIZESCALE_A_HUGEBIG = (SIZESCALE_HUGE + SIZESCALE_BIG) / 2
|
||||
var/const/SIZESCALE_A_BIGNORMAL = (SIZESCALE_BIG + SIZESCALE_NORMAL) / 2
|
||||
var/const/SIZESCALE_A_NORMALSMALL = (SIZESCALE_NORMAL + SIZESCALE_SMALL) / 2
|
||||
var/const/SIZESCALE_A_SMALLTINY = (SIZESCALE_SMALL + SIZESCALE_TINY) / 2
|
||||
|
||||
// Adding needed defines to /mob/living
|
||||
// Note: Polaris had this on /mob/living/carbon/human We need it higher up for animals and stuff.
|
||||
/mob/living
|
||||
var/size_multiplier = 1 //multiplier for the mob's icon size
|
||||
|
||||
// Define holder_type on types we want to be scoop-able
|
||||
//mob/living/carbon/human
|
||||
// holder_type = /obj/item/weapon/holder/micro
|
||||
|
||||
/**
|
||||
* Scale up the size of a mob's icon by the size_multiplier.
|
||||
* NOTE: mob/living/carbon/human/update_transform() has a more complicated system and
|
||||
* is already applying this transform. BUT, it does not call ..()
|
||||
* as long as that is true, we should be fine. If that changes we need to
|
||||
* re-evaluate.
|
||||
*/
|
||||
/mob/living/update_transform()
|
||||
ASSERT(!iscarbon(src))
|
||||
var/matrix/M = matrix()
|
||||
M.Scale(size_multiplier)
|
||||
M.Translate(0, 16*(size_multiplier-1))
|
||||
src.transform = M
|
||||
|
||||
/**
|
||||
* Get the effective size of a mob.
|
||||
* Currently this is based only on size_multiplier for micro/macro stuff,
|
||||
* but in the future we may also incorporate the "mob_size", so that
|
||||
* a macro mouse is still only effectively "normal" or a micro dragon is still large etc.
|
||||
*/
|
||||
/mob/living/proc/get_effective_size()
|
||||
return src.size_multiplier
|
||||
|
||||
/**
|
||||
* Resizes the mob immediately to the desired mod, animating it growing/shrinking.
|
||||
* It can be used by anything that calls it.
|
||||
*/
|
||||
/mob/living/proc/sizescale(var/new_size)
|
||||
var/matrix/sizescale = matrix() // Defines the matrix to change the player's size
|
||||
sizescale.Scale(new_size) //Change the size of the matrix
|
||||
|
||||
if(new_size >= SIZESCALE_NORMAL)
|
||||
sizescale.Translate(0, -1 * (1 - new_size) * 16) //Move the player up in the tile so their feet align with the bottom
|
||||
|
||||
animate(src, transform = sizescale, time = 5) //Animate the player resizing
|
||||
size_multiplier = new_size //Change size_multiplier so that other items can interact with them
|
||||
|
||||
/*
|
||||
* Verb proc for a command that lets players change their size OOCly.
|
||||
* Ace was here! Redid this a little so we'd use math for shrinking characters. This is the old code.
|
||||
|
||||
/mob/living/proc/set_size()
|
||||
set name = "Set Character Size"
|
||||
set category = "Vore"
|
||||
var/nagmessage = "DO NOT ABUSE THESE COMMANDS. They are not here for you to play with. \
|
||||
We were originally going to remove them but kept them for popular demand. \
|
||||
Do not abuse their existence outside of ERP scenes where they apply, \
|
||||
or reverting OOCly unwanted changes like someone lolshooting the crew with a shrink ray. -Ace"
|
||||
|
||||
var/size_name = input(nagmessage, "Pick a Size") in player_sizes_list
|
||||
if (size_name && player_sizes_list[size_name])
|
||||
src.sizescale(player_sizes_list[size_name])
|
||||
message_admins("[key_name(src)] used the sizescale command in-game to be [size_name]. \
|
||||
([src ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>" : "null"])")
|
||||
|
||||
/** Add the set_size() proc to usable verbs. */
|
||||
/hook/living_new/proc/sizescale_setup(mob/living/M)
|
||||
M.verbs += /mob/living/proc/set_size
|
||||
return 1
|
||||
|
||||
|
||||
* Attempt to scoop up this mob up into M's hands, if the size difference is large enough.
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
|
||||
/mob/living/proc/attempt_to_scoop(var/mob/living/carbon/human/M)
|
||||
if(!istype(M))
|
||||
return 0;
|
||||
if(M.buckled)
|
||||
usr << "<span class='notice'>You have to unbuckle \the [M] before you pick them up.</span>"
|
||||
return 0
|
||||
if(M.get_effective_size() - src.get_effective_size() >= 0.75)
|
||||
var/obj/item/weapon/holder/m_holder = get_scooped(M)
|
||||
if (m_holder)
|
||||
return 1
|
||||
else
|
||||
return 0; // Unable to scoop, let other code run
|
||||
*/
|
||||
/*
|
||||
* Handle bumping into someone with helping intent.
|
||||
* Called from /mob/living/Bump() in the 'brohugs all around' section.
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
* // TODO - can the now_pushing = 0 be moved up? What does it do anyway?
|
||||
*/
|
||||
/mob/living/proc/handle_micro_bump_helping(var/mob/living/tmob)
|
||||
if(src.get_effective_size() <= SIZESCALE_A_SMALLTINY && tmob.get_effective_size() <= SIZESCALE_A_SMALLTINY)
|
||||
// Both small! Go ahead and
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
return 1
|
||||
if(abs(src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
|
||||
if(src.get_effective_size() > tmob.get_effective_size())
|
||||
/* var/mob/living/carbon/human/tmob = src
|
||||
if(istype(tmob) && istype(tmob.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully slither around [tmob]."
|
||||
M << "[src]'s huge tail slithers past beside you!"
|
||||
else
|
||||
*/
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You carefully step over [tmob]."
|
||||
tmob << "[src] steps over you carefully!"
|
||||
if(tmob.get_effective_size() > src.get_effective_size())
|
||||
/* var/mob/living/carbon/human/M = M
|
||||
if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You jump over [M]'s thick tail."
|
||||
M << "[src] bounds over your tail."
|
||||
else
|
||||
*/
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You run between [tmob]'s legs."
|
||||
tmob << "[src] runs between your legs."
|
||||
return 1
|
||||
|
||||
/**
|
||||
* Handle bumping into someone without mutual help intent.
|
||||
* Called from /mob/living/Bump()
|
||||
* NW was here, adding even more options for stomping!
|
||||
*
|
||||
* @return false if normal code should continue, 1 to prevent normal code.
|
||||
*/
|
||||
/mob/living/proc/handle_micro_bump_other(var/mob/living/tmob)
|
||||
ASSERT(isliving(tmob)) // Baby don't hurt me
|
||||
|
||||
if(src.a_intent == "disarm" && src.canmove && !src.buckled)
|
||||
// If bigger than them by at least 0.75, move onto them and print message.
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
tmob.Stun(4)
|
||||
/*
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully squish [tmob] under your tail!"
|
||||
tmob << "[src] pins you under their tail!"
|
||||
else
|
||||
*/
|
||||
src << "You pin [tmob] beneath your foot!"
|
||||
tmob << "[src] pins you beneath their foot!"
|
||||
return 1
|
||||
|
||||
if(src.a_intent == "harm" && src.canmove && !src.buckled)
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
src.forceMove(tmob.loc)
|
||||
tmob.adjustStaminaLoss(35)
|
||||
tmob.adjustBruteLoss(5)
|
||||
/* var/mob/living/carbon/human/M = src
|
||||
if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You steamroller over [tmob] with your heavy tail!"
|
||||
tmob << "[src] ploughs you down mercilessly with their heavy tail!"
|
||||
else
|
||||
*/
|
||||
src << "You bring your foot down heavily upon [tmob]!"
|
||||
tmob << "[src] steps carelessly on your body!"
|
||||
return 1
|
||||
|
||||
// until I figure out grabbing micros with the godawful pull code...
|
||||
if(src.a_intent == "grab" && src.canmove && !src.buckled)
|
||||
if((src.get_effective_size() - tmob.get_effective_size()) >= 0.20)
|
||||
now_pushing = 0
|
||||
tmob.adjustStaminaLoss(15)
|
||||
src.forceMove(tmob.loc)
|
||||
src << "You press [tmob] beneath your foot!"
|
||||
tmob << "[src] presses you beneath their foot!"
|
||||
/*
|
||||
var/mob/living/carbon/human/M = src
|
||||
if(istype(M) && !M.shoes)
|
||||
// User is a human (capable of scooping) and not wearing shoes! Scoop into foot slot!
|
||||
equip_to_slot_if_possible(tmob.get_scooped(M), slot_shoes, 0, 1)
|
||||
if(istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You wrap up [tmob] with your powerful tail!"
|
||||
tmob << "[src] binds you with their powerful tail!"
|
||||
else
|
||||
src << "You clench your toes around [tmob]'s body!"
|
||||
tmob << "[src] grabs your body with their toes!"
|
||||
else if(istype(M) && istype(M.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully squish [tmob] under your tail!"
|
||||
tmob << "[src] pins you under their tail!"
|
||||
else
|
||||
src << "You pin [tmob] beneath your foot!"
|
||||
tmob << "[src] pins you beneath their foot!"
|
||||
return 1
|
||||
*/
|
||||
@@ -0,0 +1,115 @@
|
||||
|
||||
////////////////////////////
|
||||
/// shrinking serum ///
|
||||
////////////////////////////
|
||||
|
||||
/datum/reagent/medicine/macrocillin
|
||||
name = "Macrocillin"
|
||||
id = "macrocillin"
|
||||
description = "Glowing yellow liquid."
|
||||
reagent_state = LIQUID
|
||||
color = "#FFFF00" // rgb: 255, 255, 0
|
||||
overdose_threshold = 20
|
||||
|
||||
/datum/reagent/medicine/macrocillin/on_mob_life(mob/living/M, method=INGEST)
|
||||
for(var/size in list(SIZESCALE_SMALL, SIZESCALE_NORMAL, SIZESCALE_BIG, SIZESCALE_HUGE))
|
||||
if(M.size_multiplier < size)
|
||||
M.sizescale(size)
|
||||
M << "<font color='green'>You grow!</font>"
|
||||
break
|
||||
if(M.reagents.has_reagent("macrocillin"))
|
||||
M.reagents.remove_reagent("macrocillin", 20)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/microcillin
|
||||
name = "Microcillin"
|
||||
id = "microcillin"
|
||||
description = "Murky purple liquid."
|
||||
reagent_state = LIQUID
|
||||
color = "#800080"
|
||||
overdose_threshold = 20
|
||||
|
||||
/datum/reagent/microcillin/on_mob_life(mob/living/M, method=INGEST)
|
||||
for(var/size in list(SIZESCALE_BIG, SIZESCALE_NORMAL, SIZESCALE_SMALL, SIZESCALE_TINY))
|
||||
if(M.size_multiplier > size)
|
||||
M.sizescale(size)
|
||||
M << "<span class='alert'>You shrink!</span>"
|
||||
break;
|
||||
if(M.reagents.has_reagent("microcillin"))
|
||||
M.reagents.remove_reagent("microcillin", 20)
|
||||
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/normalcillin
|
||||
name = "Normalcillin"
|
||||
id = "normalcillin"
|
||||
description = "Translucent cyan liquid."
|
||||
reagent_state = LIQUID
|
||||
color = "#00FFFF"
|
||||
overdose_threshold = 20
|
||||
|
||||
/datum/reagent/medicine/normalcillin/on_mob_life(mob/living/M, method=INGEST)
|
||||
if(M.size_multiplier > SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
M << "<span class='alert'>You shrink!</span>"
|
||||
else if(M.size_multiplier > SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
M << "<span class='alert'>You shrink!</span>"
|
||||
else if(M.size_multiplier < SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
M << "<font color='green'>You grow!</font>"
|
||||
else if(M.size_multiplier < SIZESCALE_SMALL)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
M << "<font color='green'>You grow!</font>"
|
||||
|
||||
if(M.reagents.has_reagent("normalcillin"))
|
||||
M.reagents.remove_reagent("normalcillin", 20)
|
||||
..()
|
||||
|
||||
|
||||
/datum/reagent/medicine/sizeoxadone
|
||||
name = "Sizeoxadone"
|
||||
id = "sizeoxadone"
|
||||
description = "A volatile liquid used as a precursor to size-altering chemicals. Causes dizziness if taken unprocessed."
|
||||
reagent_state = LIQUID
|
||||
color = "#1E90FF"
|
||||
overdose_threshold = 30
|
||||
metabolization_rate = 0.8 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/sizeoxadone/on_mob_life(var/mob/living/carbon/M, var/removed)
|
||||
if(M.hallucination < volume && prob(20))
|
||||
M.hallucination += 5
|
||||
if(!M.confused) M.confused = 1
|
||||
M.confused = max(M.confused, 20)
|
||||
return
|
||||
|
||||
/datum/reagent/medicine/sizeoxadone/overdose_process(mob/living/M)
|
||||
M.adjustBrainLoss(1)
|
||||
M.adjustToxLoss(1)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
////////////////////////// Anti-Noms Drugs //////////////////////////
|
||||
|
||||
/datum/reagent/medicine/ickypak
|
||||
name = "Ickypak"
|
||||
id = "ickypak"
|
||||
description = "A foul-smelling green liquid, for inducing muscle contractions to expel accidentally ingested things."
|
||||
reagent_state = LIQUID
|
||||
color = "#0E900E"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/medicine/ickypak/on_mob_life(var/mob/living/M, method=INGEST)
|
||||
..()
|
||||
if(M.hallucination < volume && prob(20))
|
||||
M.hallucination += 5
|
||||
M.adjustToxLoss(-5)
|
||||
|
||||
for(var/I in M.vore_organs)
|
||||
var/datum/belly/B = M.vore_organs[I]
|
||||
for(var/atom/movable/A in B.internal_contents)
|
||||
if(prob(55))
|
||||
playsound(M, 'sound/effects/splat.ogg', 50, 1)
|
||||
B.release_specific_contents(A)
|
||||
..()
|
||||
. = 1
|
||||
@@ -0,0 +1,172 @@
|
||||
//
|
||||
// Size Gun
|
||||
//
|
||||
/*
|
||||
/obj/item/weapon/gun/energy/sizegun
|
||||
name = "shrink ray"
|
||||
desc = "A highly advanced ray gun with two settings: Shrink and Grow. Warning: Do not insert into mouth."
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "sizegun-shrink100" // Someone can probably do better. -Ace
|
||||
item_state = null //so the human update icon uses the icon_state instead
|
||||
fire_sound = 'sound/weapons/wave.ogg'
|
||||
charge_cost = 100
|
||||
projectile_type = /obj/item/projectile/beam/shrinklaser
|
||||
origin_tech = "redspace=1;bluespace=4"
|
||||
modifystate = "sizegun-shrink"
|
||||
selfcharge = 1
|
||||
firemodes = list(
|
||||
list(mode_name = "grow",
|
||||
projectile_type = /obj/item/projectile/beam/growlaser,
|
||||
modifystate = "sizegun-grow",
|
||||
fire_sound = 'sound/weapons/pulse3.ogg'
|
||||
),
|
||||
list(mode_name = "shrink",
|
||||
projectile_type = /obj/item/projectile/beam/shrinklaser,
|
||||
modifystate = "sizegun-shrink",
|
||||
fire_sound = 'sound/weapons/wave.ogg'
|
||||
))
|
||||
|
||||
//
|
||||
// Beams for size gun
|
||||
//
|
||||
// tracers TBD
|
||||
|
||||
/obj/item/projectile/beam/shrinklaser
|
||||
name = "shrink beam"
|
||||
icon_state = "xray"
|
||||
nodamage = 1
|
||||
damage = 0
|
||||
check_armour = "laser"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/xray/muzzle
|
||||
tracer_type = /obj/effect/projectile/xray/tracer
|
||||
impact_type = /obj/effect/projectile/xray/impact
|
||||
|
||||
/obj/item/projectile/beam/shrinklaser/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living))
|
||||
var/mob/living/M = target
|
||||
switch(M.size_multiplier)
|
||||
if(SIZESCALE_HUGE to INFINITY)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
if(SIZESCALE_BIG to SIZESCALE_HUGE)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
if(SIZESCALE_NORMAL to SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
if((0 - INFINITY) to SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_TINY)
|
||||
M.update_transform()
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/beam/growlaser
|
||||
name = "growth beam"
|
||||
icon_state = "bluelaser"
|
||||
nodamage = 1
|
||||
damage = 0
|
||||
check_armour = "laser"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/laser_blue/muzzle
|
||||
tracer_type = /obj/effect/projectile/laser_blue/tracer
|
||||
impact_type = /obj/effect/projectile/laser_blue/impact
|
||||
|
||||
/obj/item/projectile/beam/growlaser/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living))
|
||||
var/mob/living/M = target
|
||||
switch(M.size_multiplier)
|
||||
if(SIZESCALE_BIG to SIZESCALE_HUGE)
|
||||
M.sizescale(SIZESCALE_HUGE)
|
||||
if(SIZESCALE_NORMAL to SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
if(SIZESCALE_SMALL to SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
if((0 - INFINITY) to SIZESCALE_TINY)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
M.update_transform()
|
||||
return 1
|
||||
*/
|
||||
|
||||
datum/design/sizeray
|
||||
name = "Size Ray"
|
||||
desc = "Abuse bluespace tech to alter living matter scale."
|
||||
id = "sizeray"
|
||||
req_tech = list("combat" = 5, "materials" = 4, "engineering" = 5, "bluespace" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 1000, MAT_DIAMOND = 2500, MAT_URANIUM = 2500, MAT_TITANIUM = 1000)
|
||||
build_path = /obj/item/weapon/gun/energy/laser/sizeray
|
||||
category = list("Weapons")
|
||||
|
||||
/obj/item/projectile/sizeray
|
||||
name = "sizeray beam"
|
||||
icon_state = "omnilaser"
|
||||
hitsound = null
|
||||
damage = 0
|
||||
damage_type = STAMINA
|
||||
flag = "laser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
/obj/item/projectile/sizeray/shrinkray
|
||||
icon_state="bluelaser"
|
||||
|
||||
/obj/item/projectile/sizeray/growthray
|
||||
icon_state="laser"
|
||||
|
||||
/obj/item/projectile/sizeray/shrinkray/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living))
|
||||
var/mob/living/M = target
|
||||
switch(M.size_multiplier)
|
||||
if(SIZESCALE_HUGE to INFINITY)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
if(SIZESCALE_BIG to SIZESCALE_HUGE)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
if(SIZESCALE_NORMAL to SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
if((0 - INFINITY) to SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_TINY)
|
||||
M.update_transform()
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/sizeray/growthray/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living))
|
||||
var/mob/living/M = target
|
||||
switch(M.size_multiplier)
|
||||
if(SIZESCALE_BIG to SIZESCALE_HUGE)
|
||||
M.sizescale(SIZESCALE_HUGE)
|
||||
if(SIZESCALE_NORMAL to SIZESCALE_BIG)
|
||||
M.sizescale(SIZESCALE_BIG)
|
||||
if(SIZESCALE_SMALL to SIZESCALE_NORMAL)
|
||||
M.sizescale(SIZESCALE_NORMAL)
|
||||
if((0 - INFINITY) to SIZESCALE_TINY)
|
||||
M.sizescale(SIZESCALE_SMALL)
|
||||
M.update_transform()
|
||||
return 1
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/growthray
|
||||
projectile_type = /obj/item/projectile/sizeray/growthray
|
||||
select_name = "Growth"
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/shrinkray
|
||||
projectile_type = /obj/item/projectile/sizeray/shrinkray
|
||||
select_name = "Shrink"
|
||||
|
||||
|
||||
//Gun here
|
||||
/obj/item/weapon/gun/energy/laser/sizeray
|
||||
name = "size ray"
|
||||
icon_state = "bluetag"
|
||||
desc = "Size manipulator using bluespace breakthroughs."
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/shrinkray, /obj/item/ammo_casing/energy/laser/growthray)
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
selfcharge = 1
|
||||
charge_delay = 5
|
||||
ammo_x_offset = 2
|
||||
clumsy_check = 1
|
||||
|
||||
attackby(obj/item/W, mob/user)
|
||||
if(W==src)
|
||||
if(icon_state=="bluetag")
|
||||
icon_state="redtag"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/growthray)
|
||||
else
|
||||
icon_state="bluetag"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/shrinkray)
|
||||
return ..()
|
||||
@@ -0,0 +1,62 @@
|
||||
/*
|
||||
This file is for jamming single-line procs into Polaris procs.
|
||||
It will prevent runtimes and allow their code to run if VOREStation's fails.
|
||||
It will also log when we mess up our code rather than making it vague.
|
||||
|
||||
Call it at the top of a stock proc with...
|
||||
|
||||
if(attempt_vr(object,proc to call,args)) return
|
||||
|
||||
...if you are replacing an entire proc.
|
||||
|
||||
The proc you're attemping should return nonzero values on success.
|
||||
*/
|
||||
|
||||
/proc/attempt_vr(callon, procname, list/args=null)
|
||||
try
|
||||
if(!callon || !procname)
|
||||
CRASH("attempt_vr: Invalid obj/proc: [callon]/[procname]")
|
||||
return 0
|
||||
|
||||
var/result = call(callon,procname)(arglist(args))
|
||||
|
||||
return result
|
||||
|
||||
catch(var/exception/e)
|
||||
CRASH("attempt_vr runtimed when calling [procname] on [callon].")
|
||||
CRASH("attempt_vr catch: [e] on [e.file]:[e.line]")
|
||||
return 0
|
||||
|
||||
/*
|
||||
This is the _vr version of calling hooks.
|
||||
It's meant to have different messages, and also the try/catch block.
|
||||
For when you want hooks and want to know when you ruin everything,
|
||||
vs when Polaris ruins everything.
|
||||
|
||||
Call it at the top of a stock proc with...
|
||||
|
||||
if(hook_vr(proc,args)) return
|
||||
|
||||
...if you are replacing an entire proc.
|
||||
|
||||
The hooks you're calling should return nonzero values on success.
|
||||
*/
|
||||
/proc/hook_vr(hook, list/args=null)
|
||||
try
|
||||
var/hook_path = text2path("/hook/[hook]")
|
||||
if(!hook_path)
|
||||
CRASH("hook_vr: Invalid hook '/hook/[hook]' called.")
|
||||
return 0
|
||||
|
||||
var/caller = new hook_path
|
||||
var/status = 1
|
||||
for(var/P in typesof("[hook_path]/proc"))
|
||||
if(!call(caller, P)(arglist(args)))
|
||||
CRASH("hook_vr: Hook '[P]' failed or runtimed.")
|
||||
status = 0
|
||||
|
||||
return status
|
||||
|
||||
catch(var/exception/e)
|
||||
CRASH("hook_vr itself failed or runtimed. Exception below.")
|
||||
CRASH("hook_vr catch: [e] on [e.file]:[e.line]")
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 2.6 KiB |
@@ -0,0 +1,141 @@
|
||||
/obj/machinery/workout
|
||||
name = "fitness lifter"
|
||||
icon = 'code/modules/vore/weight/fit_vr.dmi'
|
||||
icon_state = "fitnesslifter" //Sprites ripped from goon.
|
||||
desc = "A utility often used to lose weight."
|
||||
anchored = 1
|
||||
use_power = 0
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
/obj/machinery/workout/attackby(obj/item/W, var/mob/living/user)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
src.add_fingerprint(user)
|
||||
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
|
||||
anchored = !anchored
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
return
|
||||
|
||||
/obj/machinery/workout/attack_hand(var/mob/living/user)
|
||||
if(!anchored)
|
||||
user << "<span class='notice'>For safety reasons, you are required to have this equipment wrenched down before using it!</span>"
|
||||
return
|
||||
|
||||
else if(user.loc != src.loc)
|
||||
user << "<span class='notice'>For safety reasons, you need to be sitting in the fitness lifter for it to work!</span>"
|
||||
return
|
||||
|
||||
else if(user.nutrition > 70 && user.weight > 70) //If they have enough nutrition and body weight, they can exercise.
|
||||
user.setClickCooldown(40)
|
||||
user.dir = src.dir
|
||||
user.nutrition = user.nutrition - 20 //Working out burns a lot of calories!
|
||||
user.weight = user.weight - 0.05 //Burn a bit of weight. Not much, but quite a bit. This can't be spammed, as they'll need nutrition to be able to work out.
|
||||
flick("fitnesslifter2",src)
|
||||
user << "<span class='notice'>You lift some weights.</span>"
|
||||
|
||||
else if(user.nutrition < 70)
|
||||
user << "<span class='notice'>You need more energy to workout on the mat!</span>"
|
||||
|
||||
else if(user.weight < 70)
|
||||
user << "<span class='notice'>You're too skinny to risk losing any more weight!</span>"
|
||||
|
||||
else
|
||||
user << "<span class='notice'>You're unable to use the fitness lifter.</span>"
|
||||
return //Something went wrong. They shouldn't see this.
|
||||
|
||||
/obj/machinery/workout/shipped
|
||||
anchored = 0 // For cargo.
|
||||
|
||||
|
||||
/obj/machinery/punching_bag
|
||||
name = "punching bag"
|
||||
icon = 'code/modules/vore/weight/fit_vr.dmi'
|
||||
icon_state = "punchingbag"
|
||||
desc = "A bag often used to releive stress and burn fat."
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = 0
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
/obj/machinery/punching_bag/attack_hand(var/mob/living/user)
|
||||
|
||||
if(user.nutrition > 35 && user.weight > 70) //If they have enough nutrition and body weight, they can exercise.
|
||||
user.setClickCooldown(10)
|
||||
user.nutrition = user.nutrition - 10 //A punching bag uses less calories.
|
||||
user.weight = user.weight - 0.025 //And burns less weight.
|
||||
flick("punchingbag2",src)
|
||||
var/message = pick(
|
||||
"<span class='notice'>You slam your fist into the punching bag.</span>",
|
||||
"<span class='notice'>You jab the punching bag with your elbow.</span>")
|
||||
user << message
|
||||
playsound(src.loc, "punch", 50, 1)
|
||||
|
||||
else if(user.nutrition < 35)
|
||||
user << "<span class='notice'>You need more energy to workout on the mat!</span>"
|
||||
|
||||
else if(user.weight < 70)
|
||||
user << "<span class='notice'>You're too skinny to risk losing any more weight!</span>"
|
||||
|
||||
else
|
||||
user << "<span class='notice'>You're unable to use the punching bag.</span>"
|
||||
return //Something went wrong. They shouldn't see this.
|
||||
|
||||
|
||||
/obj/machinery/punching_clown
|
||||
name = "clown punching bag"
|
||||
icon = 'code/modules/vore/weight/fit_vr.dmi'
|
||||
icon_state = "bopbag"
|
||||
desc = "A bag often used to releive stress and burn fat. It has a clown on the front of it."
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = 0
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
/obj/machinery/punching_clown/attack_hand(var/mob/living/user)
|
||||
|
||||
if(user.nutrition > 35 && user.weight > 70) //If they have enough nutrition and body weight, they can exercise.
|
||||
user.setClickCooldown(10)
|
||||
user.nutrition = user.nutrition - 10
|
||||
user.weight = user.weight - 0.025
|
||||
flick("bopbag2",src)
|
||||
var/message = pick(
|
||||
"<span class='notice'>You slam your fist into the punching bag.</span>",
|
||||
"<span class='notice'>You jab the punching bag with your elbow.</span>",
|
||||
"<span class='notice'>You hammer the clown right in it's face with your fist.</span>",
|
||||
"<span class='notice'>A honk emits from the punching bag as you hit it.</span>")
|
||||
user << message
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
playsound(src.loc, "clownstep", 50, 1)
|
||||
playsound(src.loc, "punch", 50, 1)
|
||||
|
||||
else if(user.nutrition < 35)
|
||||
user << "<span class='notice'>You need more energy to workout on the mat!</span>"
|
||||
|
||||
else if(user.weight < 70)
|
||||
user << "<span class='notice'>You're too skinny to risk losing any more weight!</span>"
|
||||
|
||||
else
|
||||
user << "<span class='notice'>You're unable to use the punching bag.</span>"
|
||||
return //Something went wrong. They shouldn't see this.
|
||||
|
||||
/obj/machinery/scale
|
||||
name = "scale"
|
||||
icon = 'code/modules/vore/weight/fit_vr.dmi'
|
||||
icon_state = "scale"
|
||||
desc = "A scale used to measure ones weight relative to their size and species."
|
||||
anchored = 1 // Set to 0 when we can construct or dismantle these.
|
||||
use_power = 0
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
var/kilograms
|
||||
|
||||
/obj/machinery/scale/attack_hand(var/mob/living/user)
|
||||
if(user.loc != src.loc)
|
||||
user << "<span class='notice'>You need to be standing on top of the scale for it to work!</span>"
|
||||
return
|
||||
if(user.weight) //Just in case.
|
||||
kilograms = round(text2num(user.weight),4) / 2.20463
|
||||
user << "<span class='notice'>Your relative weight is [user.weight]lb / [kilograms]kg.</span>"
|
||||
user.visible_message("<span class='warning'>[user]'s relative weight is [user.weight]lb / [kilograms]kg.</span>")
|
||||
Reference in New Issue
Block a user