Vore fixes (#200)
* wagging tails! * oh * also these two runtime things * some delta too * maybesorta * Moves vore stuff lower into modules * Vore fixes ftw
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@@ -17,26 +17,6 @@
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medhud.add_to_hud(src)
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faction |= "\ref[src]"
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//Tries to load prefs if a client is present otherwise gives freebie stomach
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spawn(20) //Wait a couple of seconds to make sure copy_to or whatever has gone
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verbs += /mob/living/proc/insidePanel
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verbs += /mob/living/proc/escapeOOC
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if(!vore_organs.len)
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// if(isanimal(src))
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// return 0 // No random NPC guts
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// if(isbrain(src))
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// return 0 // No Brain guts
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// if(issilicon(src))
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// return 0 // No guts for Silicons either
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var/datum/belly/B = new /datum/belly(src)
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B.owner = src
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B.immutable = 1
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B.name = "Stomach"
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B.inside_flavor = "It appears to be rather warm and wet. Makes sense, considering it's inside \the [name]."
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vore_organs[B.name] = B
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vore_selected = B.name
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/mob/living/prepare_huds()
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..()
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prepare_data_huds()
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@@ -568,9 +548,7 @@
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resist_buckle()
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// climbing out of a gut
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else if(ismob(loc))
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vore_process_resist(src)
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return
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if(attempt_vr(src,"vore_process_resist",args)) return TRUE
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//Breaking out of a container (Locker, sleeper, cryo...)
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else if(isobj(loc))
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