This commit is contained in:
Ghommie
2019-06-05 19:32:17 +02:00
146 changed files with 3106 additions and 360 deletions
+8 -1
View File
@@ -903,6 +903,13 @@
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'>Alien</a></td>"
//Gang
if(jobban_isbanned(M, ROLE_GANG) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'><font color=red>Gang</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'>Gang</a></td>"
//Other Roles (black)
dat += "<table cellpadding='1' cellspacing='0' width='100%'>"
dat += "<tr bgcolor='000000'><th colspan='5'><a href='?src=[REF(src)];[HrefToken()];jobban3=otherroles;jobban4=[REF(M)]' style='color: white;'>Other Roles</a></th></tr><tr align='center'>"
@@ -974,7 +981,7 @@
if("ghostroles")
joblist += list(ROLE_PAI, ROLE_POSIBRAIN, ROLE_DRONE , ROLE_DEATHSQUAD, ROLE_LAVALAND, ROLE_SENTIENCE)
if("teamantags")
joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN)
joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN, ROLE_GANG)
if("convertantags")
joblist += list(ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ALIEN)
if("otherroles")
@@ -27,7 +27,26 @@ Thus, the two variables affect pump operation are set in New():
construction_type = /obj/item/pipe/directional
pipe_state = "pump"
/obj/machinery/atmospherics/components/binary/pump/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
on = !on
update_icon()
investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/binary/pump/AltClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
target_pressure = MAX_OUTPUT_PRESSURE
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
investigate_log("Pump, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
/obj/machinery/atmospherics/components/binary/pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -28,6 +28,16 @@ Thus, the two variables affect pump operation are set in New():
construction_type = /obj/item/pipe/directional
pipe_state = "volumepump"
/obj/machinery/atmospherics/components/binary/volume_pump/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
on = !on
update_icon()
investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/binary/volume_pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -192,4 +202,4 @@ Thus, the two variables affect pump operation are set in New():
else
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(user)] at [A]")
return TRUE
return TRUE
@@ -12,6 +12,25 @@
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "filter"
/obj/machinery/atmospherics/components/trinary/filter/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
on = !on
update_icon()
investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/trinary/filter/AltClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
target_pressure = MAX_OUTPUT_PRESSURE
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
investigate_log("Pump, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
/obj/machinery/atmospherics/components/trinary/filter/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -14,7 +14,25 @@
pipe_state = "mixer"
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
on = !on
update_icon()
investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/trinary/mixer/AltClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
target_pressure = MAX_OUTPUT_PRESSURE
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
investigate_log("Pump, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
/obj/machinery/atmospherics/components/trinary/mixer/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
+2 -4
View File
@@ -873,8 +873,7 @@
/datum/supply_pack/engineering/shield_sat
name = "Shield Generator Satellite"
desc = "Protect the very existence of this station with these Anti-Meteor defenses. Contains three Shield Generator Satellites."
cost = 3000
special = TRUE
cost = 4000
contains = list(
/obj/machinery/satellite/meteor_shield,
/obj/machinery/satellite/meteor_shield,
@@ -886,8 +885,7 @@
/datum/supply_pack/engineering/shield_sat_control
name = "Shield System Control Board"
desc = "A control system for the Shield Generator Satellite system."
cost = 5000
special = TRUE
cost = 4000
contains = list(/obj/item/circuitboard/computer/sat_control)
crate_name= "shield control board crate"
+13 -5
View File
@@ -117,6 +117,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"balls_color" = "fff",
"balls_amount" = 2,
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
"balls_shape" = "Single",
"balls_size" = BALLS_SIZE_DEF,
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
@@ -701,6 +702,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
else
dat += "<b>Testicles Color:</b>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><br>"
dat += "<b>Testicles showing:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=balls_shape;task=input'>[features["balls_shape"]]</a>"
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<b>Has Vagina:</b>"
dat += "<a style='display:block;width:50px' href='?_src_=prefs;preference=has_vag'>[features["has_vag"] == TRUE ? "Yes" : "No"]</a>"
@@ -1836,7 +1838,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["cock_color"] = sanitize_hexcolor(new_cockcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("cock_length")
var/new_length = input(user, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Character Preference") as num|null
@@ -1858,7 +1860,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["balls_color"] = sanitize_hexcolor(new_ballscolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("balls_shape")
var/new_shape
new_shape = input(user, "Testicle Type:", "Character Preference") as null|anything in GLOB.balls_shapes_list
if(new_shape)
features["balls_shape"] = new_shape
if("egg_size")
var/new_size
@@ -1874,7 +1882,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("breasts_size")
var/new_size
@@ -1897,7 +1905,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("vag_shape")
var/new_shape
@@ -1914,7 +1922,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["vag_color"] = sanitize_hexcolor(new_vagcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference",ooccolor) as color|null
@@ -330,6 +330,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_has_balls"] >> features["has_balls"]
S["feature_balls_color"] >> features["balls_color"]
S["feature_balls_size"] >> features["balls_size"]
S["feature_balls_shape"] >> features["balls_shape"]
S["feature_balls_sack_size"] >> features["balls_sack_size"]
S["feature_balls_fluid"] >> features["balls_fluid"]
//breasts features
@@ -27,7 +27,7 @@
/obj/item/clothing/gloves/combat
name = "combat gloves"
desc = "These tactical gloves are fireproof and shock resistant."
icon_state = "black"
icon_state = "combat"
item_state = "blackgloves"
siemens_coefficient = 0
permeability_coefficient = 0.05
+6 -2
View File
@@ -46,7 +46,8 @@
/datum/outfit/ert/commander/alert
name = "ERT Commander - High Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert
glasses = /obj/item/clothing/glasses/thermal/eyepatch
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
@@ -80,7 +81,8 @@
/datum/outfit/ert/security/alert
name = "ERT Security - High Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/sec
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
@@ -117,6 +119,7 @@
/datum/outfit/ert/medic/alert
name = "ERT Medic - High Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/med
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
@@ -153,6 +156,7 @@
/datum/outfit/ert/engineer/alert
name = "ERT Engineer - High Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/engi
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
+36
View File
@@ -0,0 +1,36 @@
/obj/item/clothing/shoes/clown_shoes/taeclowndo
var/list/spelltypes = list (
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pie,
/obj/effect/proc_holder/spell/aimed/banana_peel,
/obj/effect/proc_holder/spell/targeted/touch/megahonk,
/obj/effect/proc_holder/spell/targeted/touch/bspie,
)
var/list/spells = list()
/obj/item/clothing/shoes/clown_shoes/taeclowndo/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(!(H.has_trait(TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
return
if(slot == SLOT_SHOES)
spells = new
for(var/spell in spelltypes)
var/obj/effect/proc_holder/spell/S = new spell
spells += S
S.charge_counter = 0
S.start_recharge()
H.mind.AddSpell(S)
/obj/item/clothing/shoes/clown_shoes/taeclowndo/dropped(mob/user)
. = ..()
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(H.get_item_by_slot(SLOT_SHOES) == src)
for(var/spell in spells)
var/obj/effect/proc_holder/spell/S = spell
H.mind.spell_list.Remove(S)
qdel(S)
@@ -8,7 +8,8 @@ Contains:
- NASA Voidsuit
- Father Christmas' magical clothes
- Pirate's spacesuit
- ERT hardsuit: command, sec, engi, med
- ERT hardsuit: Command, Sec, Engi, Med
- ERT High Alarm - Command, Sec, Engi, Med
- EVA spacesuit
- Freedom's spacesuit (freedom from vacuum's oppression)
- Carp hardsuit
@@ -185,6 +186,7 @@ Contains:
slowdown = 0
strip_delay = 130
resistance_flags = ACID_PROOF
tauric = TRUE //Citadel Add for tauric hardsuits
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/sec
@@ -198,7 +200,6 @@ Contains:
icon_state = "ert_security"
item_state = "ert_security"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/sec
tauric = TRUE //Citadel Add for tauric hardsuits
//ERT Engineering
/obj/item/clothing/head/helmet/space/hardsuit/ert/engi
@@ -212,7 +213,6 @@ Contains:
icon_state = "ert_engineer"
item_state = "ert_engineer"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engi
tauric = TRUE //Citadel Add for tauric hardsuits
//ERT Medical
/obj/item/clothing/head/helmet/space/hardsuit/ert/med
@@ -227,8 +227,73 @@ Contains:
item_state = "ert_medical"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med
species_exception = list(/datum/species/angel)
//Red alert ERT
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert
name = "emergency response unit helmet"
desc = "Red alert command helmet for the ERT. This one is more armored than its standard version."
icon_state = "hardsuit0-ert_commander-alert"
item_state = "hardsuit0-ert_commander-alert"
item_color = "ert_commander-alert"
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
item_flags = NODROP
brightness_on = 8
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/suit/space/hardsuit/ert/alert
name = "emergency response team suit"
desc = "Red alert command suit for the ERT. This one is more armored than its standard version."
icon_state = "ert_command-alert"
item_state = "ert_command-alert"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
resistance_flags = FIRE_PROOF | ACID_PROOF
tauric = TRUE //Citadel Add for tauric hardsuits
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
desc = "Red alert security helmet for the ERT. This one is more armored than its standard version."
icon_state = "hardsuit0-ert_security-alert"
item_state = "hardsuit0-ert_security-alert"
item_color = "ert_security-alert"
/obj/item/clothing/suit/space/hardsuit/ert/alert/sec
desc = "Red alert security suit for the ERT. This one is more armored than its standard version."
icon_state = "ert_security-alert"
item_state = "ert_security-alert"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
//ERT Engineering
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/engi
desc = "Red alert engineer helmet for the ERT. This one is more armored than its standard version."
icon_state = "hardsuit0-ert_engineer-alert"
item_state = "hardsuit0-ert_engineer-alert"
item_color = "ert_engineer-alert"
/obj/item/clothing/suit/space/hardsuit/ert/alert/engi
desc = "Red alert engineer suit for the ERT. This one is more armored than its standard version."
icon_state = "ert_engineer-alert"
item_state = "ert_engineer-alert"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/engi
//ERT Medical
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/med
desc = "Red alert medical helmet for the ERT. This one is more armored than its standard version."
icon_state = "hardsuit0-ert_medical-alert"
item_state = "hardsuit0-ert_medical-alert"
item_color = "ert_medical-alert"
/obj/item/clothing/suit/space/hardsuit/ert/alert/med
desc = "Red alert medical suit for the ERT. This one is more armored than its standard version."
icon_state = "ert_medical-alert"
item_state = "ert_medical-alert"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/med
species_exception = list(/datum/species/angel)
/obj/item/clothing/suit/space/eva
name = "EVA suit"
icon_state = "space"
@@ -280,7 +345,6 @@ Contains:
item_flags = NODROP
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/suit/space/hardsuit/carp
name = "carp space suit"
desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows."
@@ -291,7 +355,6 @@ Contains:
allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
name = "paranormal response unit helmet"
desc = "A helmet worn by those who deal with paranormal threats for a living."
+1 -1
View File
@@ -36,7 +36,7 @@
if(tauric == TRUE)
center = TRUE
dimension_x = 64
else if(H.dna.features["taur"] in list("Fox","Wolf","Otie","Drake","Lab","Shepherd","Husky","Eevee","Panther","Horse","Cow","Tiger"))
else if(H.dna.features["taur"] in list("Fox","Wolf","Otie","Drake","Lab","Shepherd","Husky","Eevee","Panther","Horse","Cow","Tiger","Deer"))
taurmode = PAW_TAURIC
if(tauric == TRUE)
center = TRUE
+2 -2
View File
@@ -24,11 +24,11 @@
ToggleHood()
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
if(slot == SLOT_WEAR_SUIT)
if(slot == SLOT_WEAR_SUIT || slot == SLOT_NECK)
return 1
/obj/item/clothing/suit/hooded/equipped(mob/user, slot)
if(slot != SLOT_WEAR_SUIT)
if(slot != SLOT_WEAR_SUIT && slot != SLOT_NECK)
RemoveHood()
..()
+12
View File
@@ -54,6 +54,18 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/makeshiftshield
name = "Makeshift Metal Shield"
result = /obj/item/shield/makeshift
reqs = list(/obj/item/stack/cable_coil = 30,
/obj/item/stack/sheet/metal = 10,
/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/sheet/leather = 3)
tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
time = 100
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/molotov
name = "Molotov"
result = /obj/item/reagent_containers/food/drinks/bottle/molotov
@@ -73,7 +73,7 @@
var/mob/living/carbon/human/H = target
var/headarmor = 0 // Target's head armor
armor_block = H.run_armor_check(affecting, "melee","","",armour_penetration) // For normal attack damage
armor_block = H.run_armor_check(affecting, "melee", null, null,armour_penetration) // For normal attack damage
//If they have a hat/helmet and the user is targeting their head.
if(istype(H.head, /obj/item/clothing/head) && affecting == BODY_ZONE_HEAD)
+2 -2
View File
@@ -108,9 +108,9 @@ All foods are distributed among various categories. Use common sense.
else if(fullness > 150 && fullness < 500)
user.visible_message("<span class='notice'>[user] takes a [eatverb] from \the [src].</span>", "<span class='notice'>You take a [eatverb] from \the [src].</span>")
else if(fullness > 500 && fullness < 600)
user.visible_message("<span class='notice'>[user] unwillingly takes a [eatverb] of a bit of \the [src].</span>", "<span class='notice'>You unwillingly take a [eatverb] of a bit of \the [src].</span>")
user.visible_message("<span class='notice'>[user] unwillingly takes a [eatverb] of a bit of \the [src].</span>", "<span class='warning'>You unwillingly take a [eatverb] of a bit of \the [src].</span>")
else if(fullness > (600 * (1 + M.overeatduration / 2000))) // The more you eat - the more you can eat
user.visible_message("<span class='warning'>[user] cannot force any more of \the [src] to go down [user.p_their()] throat!</span>", "<span class='warning'>You cannot force any more of \the [src] to go down your throat!</span>")
user.visible_message("<span class='warning'>[user] cannot force any more of \the [src] to go down [user.p_their()] throat!</span>", "<span class='danger'>You cannot force any more of \the [src] to go down your throat!</span>")
return 0
if(M.has_trait(TRAIT_VORACIOUS))
M.changeNext_move(CLICK_CD_MELEE * 0.5) //nom nom nom
@@ -62,6 +62,28 @@
/obj/item/reagent_containers/food/snacks/pie/cream/nostun
stunning = FALSE
/obj/item/reagent_containers/food/snacks/pie/cream/body
/obj/item/reagent_containers/food/snacks/pie/cream/body/Destroy()
var/turf/T = get_turf(src)
for(var/atom/movable/A in contents)
A.forceMove(T)
A.throw_at(T, 1, 1)
. = ..()
/obj/item/reagent_containers/food/snacks/pie/cream/body/On_Consume(mob/living/carbon/M)
if(!reagents.total_volume) //so that it happens on the last bite
if(iscarbon(M) && contents.len)
var/turf/T = get_turf(src)
for(var/atom/movable/A in contents)
A.forceMove(T)
A.throw_at(T, 1, 1)
M.visible_message("[src] bursts out of [M]!</span>")
M.emote("scream")
M.Knockdown(40)
M.adjustBruteLoss(60)
return ..()
/obj/item/reagent_containers/food/snacks/pie/berryclafoutis
name = "berry clafoutis"
desc = "No black birds, this is a good sign."
@@ -215,7 +215,7 @@
The 'fire' activator will cause the mechanism to attempt to launch objects at the coordinates, if possible. Note that the \
projectile needs to be inside the machine, or on an adjacent tile, and must be medium sized or smaller. The assembly \
must also be a gun if you wish to launch something while the assembly is in hand."
complexity = 75
complexity = 50
w_class = WEIGHT_CLASS_SMALL
size = 4
cooldown_per_use = 30
@@ -306,7 +306,7 @@
desc = "Used to stun a target holding the device via electricity."
icon_state = "power_relay"
extended_desc = "Attempts to stun the holder of this device, with the strength input being the strength of the stun, from 1 to 70."
complexity = 60
complexity = 30
size = 4
inputs = list("strength" = IC_PINTYPE_NUMBER)
activators = list("stun" = IC_PINTYPE_PULSE_IN, "on success" = IC_PINTYPE_PULSE_OUT, "on fail" = IC_PINTYPE_PULSE_OUT)
@@ -340,4 +340,4 @@
var/mob/living/carbon/human/H = L
H.forcesay(GLOB.hit_appends)
return 1
return 1
+1
View File
@@ -5,6 +5,7 @@
ask_verb = "warbles"
exclaim_verb = "warbles"
key = "k"
flags = TONGUELESS_SPEECH
syllables = list("qr","qrr","xuq","qil","quum","xuqm","vol","xrim","zaoo","qu-uu","qix","qoo","zix","*","!")
default_priority = 70
+4 -3
View File
@@ -8,10 +8,10 @@
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It does increased damage in low pressure."
w_class = WEIGHT_CLASS_NORMAL
force = 15
force = 18
throwforce = 10
var/burst_time = 30
var/fieldlimit = 4
var/fieldlimit = 6
var/list/fields = list()
var/quick_burst_mod = 0.8
@@ -20,7 +20,8 @@
desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
icon_state = "resonator_u"
item_state = "resonator_u"
fieldlimit = 6
force = 20
fieldlimit = 8
quick_burst_mod = 1
/obj/item/resonator/attack_self(mob/user)
@@ -256,7 +256,7 @@
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee","","",10)
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
@@ -1486,6 +1486,24 @@ GLOBAL_LIST_EMPTY(roundstart_races)
user.adjustStaminaLossBuffered(3)
return FALSE
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
user.adjustStaminaLossBuffered(3)
if(target.has_trait(TRAIT_ASSBLASTUSA))
var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
user.adjustStaminaLoss(50, affected_zone = hit_zone)
var/obj/item/bodypart/affecting = user.get_bodypart(hit_zone)
if(affecting)
if(affecting.receive_damage(5, 0))
user.update_damage_overlays()
user.visible_message(\
"<span class='danger'>\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!</span>",\
"<span class='danger'>You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!</span>",\
"You hear a slap."
)
playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1)
user.emote("scream")
return FALSE
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message(\
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
@@ -1494,12 +1512,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
)
if (target.canbearoused)
target.adjustArousalLoss(5)
if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_NYMPHO) && target.has_dna())
if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_MASO) && target.has_dna())
target.mob_climax(forced_climax=TRUE)
if (!target.has_trait(TRAIT_NYMPHO))
stop_wagging_tail(target)
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
user.adjustStaminaLossBuffered(3)
return FALSE
else if(attacker_style && attacker_style.disarm_act(user,target))
return 1
@@ -1666,8 +1683,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang/)
if(rev)
rev.remove_revolutionary(FALSE, user)
if(gang)
H.mind.remove_antag_datum(/datum/antagonist/gang)
if(bloody) //Apply blood
if(H.wear_mask)
@@ -1727,6 +1747,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(BP)
if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0))
H.update_damage_overlays()
if(H.has_trait(TRAIT_MASO))
H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod)
if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna())
H.mob_climax(forced_climax=TRUE)
else//no bodypart, we deal damage with a more general method.
H.adjustBruteLoss(damage * hit_percent * brutemod * H.physiology.brute_mod)
if(BURN)
@@ -97,6 +97,7 @@
brutemod = 0.9
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
C.dna.features["tail"] = "Smooth"
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
C.dna.features["tail_lizard"] = "Smooth"
C.update_body()
return ..()
@@ -660,6 +660,8 @@ generate/load female uniform sprites matching all previously decided variables
. += "-[BP.dmg_overlay_type]"
if(BP.body_markings)
. += "-[BP.body_markings]"
else
. += "-no_marking"
if(has_trait(TRAIT_HUSK))
. += "-husk"
+16 -14
View File
@@ -103,21 +103,23 @@
//CIT CHANGES START HERE - makes it so resting stops you from moving through standing folks without a short delay
if(resting && !L.resting)
if(attemptingcrawl)
return TRUE
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
return TRUE
attemptingcrawl = TRUE
var/origtargetloc = L.loc
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>", "<span class='notice'>You are now attempting to crawl under [L].</span>")
if(do_after(src, CRAWLUNDER_DELAY, target = src))
if(resting)
var/src_passmob = (pass_flags & PASSMOB)
pass_flags |= PASSMOB
Move(origtargetloc)
if(!src_passmob)
pass_flags &= ~PASSMOB
if(!pulledby)
if(attemptingcrawl)
return TRUE
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
return TRUE
attemptingcrawl = TRUE
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>", "<span class='notice'>You are now attempting to crawl under [L].</span>")
if(!do_after(src, CRAWLUNDER_DELAY, target = src) || !resting)
attemptingcrawl = FALSE
return TRUE
var/src_passmob = (pass_flags & PASSMOB)
pass_flags |= PASSMOB
Move(origtargetloc)
if(!src_passmob)
pass_flags &= ~PASSMOB
attemptingcrawl = FALSE
return TRUE
//END OF CIT CHANGES
+5 -11
View File
@@ -1,24 +1,18 @@
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = null, soften_text = null, armour_penetration, penetrated_text)
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!")
var/armor = getarmor(def_zone, attack_flag)
//the if "armor" check is because this is used for everything on /living, including humans
if(armor && armour_penetration)
armor = max(0, armor - armour_penetration)
if(penetrated_text)
to_chat(src, "<span class='userdanger'>[penetrated_text]</span>")
else
to_chat(src, "<span class='userdanger'>Your armor was penetrated!</span>")
to_chat(src, "<span class='danger'>[penetrated_text]</span>")
else if(armor >= 100)
if(absorb_text)
to_chat(src, "<span class='userdanger'>[absorb_text]</span>")
else
to_chat(src, "<span class='userdanger'>Your armor absorbs the blow!</span>")
to_chat(src, "<span class='danger'>[absorb_text]</span>")
else if(armor > 0)
if(soften_text)
to_chat(src, "<span class='userdanger'>[soften_text]</span>")
else
to_chat(src, "<span class='userdanger'>Your armor softens the blow!</span>")
to_chat(src, "<span class='danger'>[soften_text]</span>")
return armor
@@ -43,7 +37,7 @@
return
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
var/armor = run_armor_check(def_zone, P.flag, "","",P.armour_penetration)
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
if(!P.nodamage)
apply_damage(P.damage, P.damage_type, def_zone, armor)
if(P.dismemberment)
+76
View File
@@ -117,6 +117,73 @@ proc/get_top_level_mob(var/mob/S)
message = null
emote_type = EMOTE_VISIBLE
///////////////// SUBTLE 2: NO GHOST BOOGALOO
/datum/emote/living/subtler
key = "subtler"
key_third_person = "subtler"
message = null
mob_type_blacklist_typecache = list(/mob/living/brain)
/datum/emote/living/subtler/proc/check_invalid(mob/user, input)
. = TRUE
if(copytext(input,1,5) == "says")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,9) == "exclaims")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,6) == "yells")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,5) == "asks")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else
. = FALSE
/datum/emote/living/subtler/run_emote(mob/user, params, type_override = null)
if(jobban_isbanned(user, "emote"))
to_chat(user, "You cannot send subtle emotes (banned).")
return FALSE
else if(user.client && user.client.prefs.muted & MUTE_IC)
to_chat(user, "You cannot send IC messages (muted).")
return FALSE
else if(!params)
var/subtle_emote = copytext(sanitize(input("Choose an emote to display.") as message|null), 1, MAX_MESSAGE_LEN)
if(subtle_emote && !check_invalid(user, subtle_emote))
var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable")
switch(type)
if("Visible")
emote_type = EMOTE_VISIBLE
if("Hearable")
emote_type = EMOTE_AUDIBLE
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = subtle_emote
else
return FALSE
else
message = params
if(type_override)
emote_type = type_override
. = TRUE
if(!can_run_emote(user))
return FALSE
user.log_message(message, INDIVIDUAL_EMOTE_LOG)
message = "<b>[user]</b> " + "<i>[message]</i>"
for(var/mob/M)
if(M in list(/mob/living))
M.show_message(message)
if(emote_type == EMOTE_AUDIBLE)
user.audible_message(message=message,hearing_distance=1)
else
user.visible_message(message=message,self_message=message,vision_distance=1)
log_emote("[key_name(user)] : [message]")
message = null
///////////////// VERB CODE
/mob/living/verb/subtle()
set name = "Subtle"
@@ -125,3 +192,12 @@ proc/get_top_level_mob(var/mob/S)
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
usr.emote("subtle")
///////////////// VERB CODE 2
/mob/living/verb/subtler()
set name = "Subtler"
set category = "IC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
usr.emote("subtler")
@@ -295,6 +295,16 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
E.energy = power
qdel(src)
/obj/machinery/power/supermatter_crystal/proc/consume_turf(turf/T)
var/oldtype = T.type
var/turf/newT = T.ScrapeAway()
if(newT.type == oldtype)
return
playsound(T, 'sound/effects/supermatter.ogg', 50, 1)
T.visible_message("<span class='danger'>[T] smacks into [src] and rapidly flashes to ash.</span>",\
"<span class='italics'>You hear a loud crack as you are washed with a wave of heat.</span>")
T.CalculateAdjacentTurfs()
/obj/machinery/power/supermatter_crystal/process_atmos()
var/turf/T = loc
@@ -303,6 +313,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(!istype(T)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
return //Yeah just stop.
if(istype(T, /turf/closed))
consume_turf(T)
if(power)
soundloop.volume = min(40, (round(power/100)/50)+1) // 5 +1 volume per 20 power. 2500 power is max
@@ -424,7 +424,7 @@
M.gets_drilled(K.firer)
if(modifier)
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration)
L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
@@ -530,7 +530,7 @@
var/kill_modifier = 1
if(K.pressure_decrease_active)
kill_modifier *= K.pressure_decrease
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration)
L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor)
/obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L)
@@ -319,7 +319,7 @@
victim.blind_eyes(2)
victim.confused = max(M.confused, 3)
victim.damageoverlaytemp = 60
victim.Knockdown(60)
victim.Knockdown(60, override_stamdmg = min(reac_volume * 3, 15))
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim.blur_eyes(3)
@@ -332,7 +332,7 @@
victim.blind_eyes(3)
victim.confused = max(M.confused, 6)
victim.damageoverlaytemp = 75
victim.Knockdown(100)
victim.Knockdown(100, override_stamdmg = min(reac_volume * 5, 25))
victim.update_damage_hud()
/datum/reagent/consumable/condensedcapsaicin/on_mob_life(mob/living/carbon/M)
@@ -18,6 +18,7 @@
var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
var/spray_delay = 3 //The amount of sleep() delay between each chempuff step.
var/can_fill_from_container = TRUE
amount_per_transfer_from_this = 5
volume = 250
@@ -64,7 +65,7 @@
/obj/item/reagent_containers/spray/proc/spray(atom/A)
var/range = max(min(current_range, get_dist(src, A)), 1)
var/range = CLAMP(get_dist(src, A), 1, current_range)
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
@@ -74,7 +75,7 @@
else
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
D.color = mix_color_from_reagents(D.reagents.reagent_list)
var/wait_step = max(round(2+3/range), 2)
var/wait_step = max(round(2+ spray_delay * INVERSE(range)), 2)
do_spray(A, wait_step, D, range, puff_reagent_left)
/obj/item/reagent_containers/spray/proc/do_spray(atom/A, wait_step, obj/effect/decal/chempuff/D, range, puff_reagent_left)
@@ -166,7 +167,7 @@
user.visible_message("<span class='suicide'>[user] decided life was worth living.</span>")
return
//Drying Agent
//Drying Agent
/obj/item/reagent_containers/spray/drying_agent
name = "drying agent spray"
desc = "A spray bottle for drying agent."
@@ -194,6 +195,7 @@
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
volume = 40
stream_range = 4
spray_delay = 1
amount_per_transfer_from_this = 5
list_reagents = list("condensedcapsaicin" = 40)
@@ -59,6 +59,14 @@
build_path = /obj/item/reagent_containers/food/snacks/monkeycube
category = list("initial", "Food")
/datum/design/smeat
name = "Biomass Meat Slab"
id = "smeat"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 175)
build_path = /obj/item/reagent_containers/food/snacks/meat/slab/synthmeat
category = list("initial", "Food")
/datum/design/ez_nut
name = "E-Z Nutrient"
id = "ez_nut"
+2 -22
View File
@@ -521,10 +521,10 @@
name = "emergency space suits"
desc = "A wall mounted safe containing space suits. Will only open in emergencies."
anchored = TRUE
density = FALSE
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
var/unlocked = FALSE
integrity_failure = 100
component_type = /datum/component/storage/concrete/emergency
/obj/item/storage/pod/PopulateContents()
new /obj/item/clothing/head/helmet/space/orange(src)
@@ -540,26 +540,6 @@
new /obj/item/survivalcapsule(src)
new /obj/item/storage/toolbox/emergency(src)
/obj/item/storage/pod/attackby(obj/item/W, mob/user, params)
if (can_interact(user))
return ..()
/obj/item/storage/pod/attack_hand(mob/user)
if (can_interact(user))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SHOW, user)
return TRUE
/obj/item/storage/pod/MouseDrop(over_object, src_location, over_location)
if(can_interact(usr))
return ..()
/obj/item/storage/pod/can_interact(mob/user)
if(!..())
return FALSE
if(GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA || unlocked)
return TRUE
to_chat(user, "The storage unit will only unlock during a Red or Delta security alert.")
/obj/docking_port/mobile/emergency/backup
name = "backup shuttle"
id = "backup"
+2 -1
View File
@@ -290,7 +290,8 @@ All ShuttleMove procs go here
// ignores the movement of the shuttle from the staging area on CentCom to
// the station as it is loaded in.
if (oldT && !is_centcom_level(oldT.z))
unlocked = TRUE
GET_COMPONENT(STR, /datum/component/storage/concrete/emergency)
STR?.unlock_me()
/************************************Mob move procs************************************/
+2
View File
@@ -74,6 +74,8 @@
/obj/effect/proc_holder/spell/aimed/proc/fire_projectile(mob/living/user, atom/target)
current_amount--
if(!projectile_type)
return
for(var/i in 1 to projectiles_per_fire)
var/obj/item/projectile/P = new projectile_type(user.loc)
P.firer = user
@@ -94,3 +94,87 @@
M.Stun(40)
M.petrify()
return ..()
/obj/item/melee/touch_attack/megahonk
name = "\improper honkmother's blessing"
desc = "You've got a feeling they won't be laughing after this one. Honk honk."
catchphrase = "HONKDOOOOUKEN!"
on_use_sound = 'sound/items/airhorn.ogg'
icon = 'icons/mecha/mecha_equipment.dmi'
icon_state = "mecha_honker"
/obj/item/melee/touch_attack/megahonk/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!proximity || !iscarbon(target) || !iscarbon(user) || user.handcuffed)
return
user.say(catchphrase, forced = "spell")
playsound(get_turf(target), on_use_sound,100,1)
for(var/mob/living/carbon/M in (hearers(1, target) - user)) //3x3 around the target, not affecting the user
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
continue
var/mul = (M==target ? 1 : 0.5)
to_chat(M, "<font color='red' size='7'>HONK</font>")
M.SetSleeping(0)
M.stuttering += 20*mul
M.adjustEarDamage(0, 30*mul)
M.Knockdown(60*mul)
if(prob(40))
M.Knockdown(200*mul)
else
M.Jitter(500*mul)
charges--
if(charges <= 0)
qdel(src)
/obj/item/melee/touch_attack/megahonk/attack_self(mob/user)
. = ..()
to_chat(user, "<span class='notice'>\The [src] disappears, to honk another day.</span>")
qdel(src)
/obj/item/melee/touch_attack/bspie
name = "\improper bluespace pie"
desc = "A thing you can barely comprehend as you hold it in your hand. You're fairly sure you could fit an entire body inside."
on_use_sound = 'sound/magic/demon_consume.ogg'
icon = 'icons/obj/food/piecake.dmi'
icon_state = "frostypie"
color = "#000077"
/obj/item/melee/touch_attack/bspie/attack_self(mob/user)
. = ..()
to_chat(user, "<span class='notice'>You smear \the [src] on your chest! </span>")
qdel(src)
/obj/item/melee/touch_attack/bspie/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!proximity || !iscarbon(target) || !iscarbon(user) || user.handcuffed)
return
if(target == user)
to_chat(user, "<span class='notice'>You smear \the [src] on your chest!</span>")
qdel(src)
return
var/mob/living/carbon/M = target
user.visible_message("<span class='warning'>[user] is trying to stuff [M]\s body into \the [src]!</span>")
if(do_mob(user, M, 250))
var/name = M.real_name
var/obj/item/reagent_containers/food/snacks/pie/cream/body/pie = new(get_turf(M))
pie.name = "\improper [name] [pie.name]"
playsound(get_turf(target), on_use_sound, 50, 1)
/*
var/obj/item/bodypart/head = M.get_bodypart("head")
if(head)
head.drop_limb()
head.throw_at(get_turf(head), 1, 1)
qdel(M)
*/
M.forceMove(pie)
charges--
if(charges <= 0)
qdel(src)
@@ -0,0 +1,86 @@
/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pie
name = "Summon Creampie"
desc = "A clown's weapon of choice. Use this to summon a fresh pie, just waiting to acquaintain itself with someone's face."
invocation_type = "none"
include_user = 1
range = -1
clothes_req = 0
item_type = /obj/item/reagent_containers/food/snacks/pie/cream
charge_max = 30
cooldown_min = 30
action_icon = 'icons/obj/food/piecake.dmi'
action_icon_state = "pie"
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/effect/proc_holder/spell/aimed/banana_peel
name = "Conjure Banana Peel"
desc = "Make a banana peel appear out of thin air right under someone's feet!"
charge_type = "recharge"
charge_max = 100
cooldown_min = 100
clothes_req = 0
invocation_type = "none"
range = 7
selection_type = "view"
projectile_type = null
active_msg = "You focus, your mind reaching to the clown dimension, ready to make a peel matrialize wherever you want!"
deactive_msg = "You relax, the peel remaining right in the \"thin air\" it would appear out of."
action_icon = 'icons/obj/hydroponics/harvest.dmi'
base_icon_state = "banana_peel"
action_icon_state = "banana"
/obj/effect/proc_holder/spell/aimed/banana_peel/cast(list/targets, mob/user = usr)
var/target = get_turf(targets[1])
if(get_dist(user,target)>range)
to_chat(user, "<span class='notice'>\The [target] is too far away!</span>")
return
. = ..()
new /obj/item/grown/bananapeel(target)
/obj/effect/proc_holder/spell/aimed/banana_peel/update_icon()
if(!action)
return
if(active)
action.button_icon_state = base_icon_state
else
action.button_icon_state = action_icon_state
action.UpdateButtonIcon()
return
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/effect/proc_holder/spell/targeted/touch/megahonk
name = "Mega HoNk"
desc = "This spell channels your inner clown powers, concentrating them into one massive HONK."
hand_path = /obj/item/melee/touch_attack/megahonk
charge_max = 100
clothes_req = 0
cooldown_min = 100
action_icon = 'icons/mecha/mecha_equipment.dmi'
action_icon_state = "mecha_honker"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/effect/proc_holder/spell/targeted/touch/bspie
name = "Bluespace Banana Pie"
desc = "An entire body would fit in there!"
hand_path = /obj/item/melee/touch_attack/bspie
charge_max = 450
clothes_req = 0
cooldown_min = 450
action_icon = 'icons/obj/food/piecake.dmi'
action_icon_state = "frostypie"
+17 -18
View File
@@ -48,7 +48,7 @@
var/body_markings = "" //for bodypart markings
var/body_markings_icon = 'modular_citadel/icons/mob/mam_markings.dmi'
var/list/markings_color = list()
var/auxmarking
var/auxmarking = ""
var/list/auxmarking_color = list()
var/animal_origin = null //for nonhuman bodypart (e.g. monkey)
@@ -261,7 +261,6 @@
icon = DEFAULT_BODYPART_ICON_ORGANIC
else if(status == BODYPART_ROBOTIC)
icon = DEFAULT_BODYPART_ICON_ROBOTIC
body_markings = null
if(owner)
owner.updatehealth()
@@ -292,6 +291,7 @@
should_draw_greyscale = FALSE
no_update = TRUE
body_markings = "husk" // reeee
auxmarking = "husk"
if(no_update)
return
@@ -336,17 +336,14 @@
if("mam_body_markings" in S.default_features)
var/datum/sprite_accessory/Smark
Smark = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
body_markings_icon = Smark.icon
if(H.dna.features.["mam_body_markings"] != "None")
body_markings_icon = Smark.icon
body_markings = lowertext(H.dna.features.["mam_body_markings"])
if(MATRIXED)
markings_color = list(colorlist)
auxmarking = lowertext(H.dna.features.["mam_body_markings"])
else
body_markings = "plain"
markings_color = (H.dna.features.["mcolor"])
else
body_markings = null
markings_color = ""
auxmarking = "plain"
markings_color = list(colorlist)
if(!dropping_limb && H.dna.check_mutation(HULK))
mutation_color = "00aa00"
@@ -361,6 +358,7 @@
if(status == BODYPART_ROBOTIC)
dmg_overlay_type = "robotic"
body_markings = null
auxmarking = null
if(dropping_limb)
no_update = TRUE //when attached, the limb won't be affected by the appearance changes of its mob owner.
@@ -394,7 +392,8 @@
. += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0", -DAMAGE_LAYER, image_dir)
if(burnstate)
. += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_0[burnstate]", -DAMAGE_LAYER, image_dir)
if(body_markings && status != BODYPART_ROBOTIC)
if(!isnull(body_markings) && status == BODYPART_ORGANIC)
if(!use_digitigrade)
if(BODY_ZONE_CHEST)
. += image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir)
@@ -450,7 +449,7 @@
limb.icon_state = "[species_id]_[body_zone]"
// Body markings
if(body_markings)
if(!isnull(body_markings))
if(species_id == "husk")
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir)
else if(species_id == "husk" && use_digitigrade)
@@ -470,7 +469,7 @@
if(aux_zone)
aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir)
. += aux
if(body_markings)
if(!isnull(auxmarking))
if(species_id == "husk")
auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir)
else
@@ -483,17 +482,18 @@
limb.icon_state = "[body_zone]_[icon_gender]"
else
limb.icon_state = "[body_zone]"
if(aux_zone)
aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir)
aux = image(limb.icon, "[aux_zone]", -aux_layer, image_dir)
. += aux
if(body_markings)
if(!isnull(auxmarking))
if(species_id == "husk")
auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir)
else
auxmarking = image(body_markings_icon, "[body_markings]_[aux_zone]", -aux_layer, image_dir)
. += auxmarking
if(body_markings)
if(!isnull(body_markings))
if(species_id == "husk")
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir)
else if(species_id == "husk" && use_digitigrade)
@@ -509,17 +509,16 @@
. += marking
return
if(should_draw_greyscale)
var/draw_color = mutation_color || species_color || (skin_tone && skintone2hex(skin_tone))
if(draw_color)
limb.color = "#[draw_color]"
if(aux_zone)
aux.color = "#[draw_color]"
if(body_markings)
if(!isnull(auxmarking))
auxmarking.color = list(markings_color)
if(body_markings)
if(!isnull(body_markings))
if(species_id == "husk")
marking.color = "#141414"
else
+1
View File
@@ -17,6 +17,7 @@
/datum/language/beachbum,
/datum/language/ratvar,
/datum/language/aphasia,
/datum/language/slime,
))
/obj/item/organ/tongue/Initialize(mapload)
+20 -6
View File
@@ -388,7 +388,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing \
the BVAK solution."
item = /obj/item/storage/box/syndie_kit/tuberculosisgrenade
cost = 12
cost = 8
surplus = 35
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
restricted = TRUE
@@ -768,7 +768,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
The concussive effect from the explosion will knock the recipient out for a short period, and deafen \
them for longer. Beware, it has a chance to detonate your PDA."
item = /obj/item/cartridge/virus/syndicate
cost = 6
cost = 5
restricted = TRUE
/datum/uplink_item/stealthy_weapons/suppressor
@@ -837,6 +837,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
surplus = 0
include_modes = list(/datum/game_mode/nuclear/clown_ops)
datum/uplink_item/stealthy_tools/taeclowndo_shoes
name = "Tae-clown-do Shoes"
desc = "A pair of shoes for the most elite agents of the honkmotherland. They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn."
cost = 12
item = /obj/item/clothing/shoes/clown_shoes/taeclowndo
include_modes = list(/datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/stealthy_tools/frame
name = "F.R.A.M.E. PDA Cartridge"
desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \
@@ -894,7 +901,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
desc = "Screwed up and have security on your tail? This handy syringe will give you a completely new identity \
and appearance."
item = /obj/item/reagent_containers/syringe/mulligan
cost = 4
cost = 3
surplus = 30
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
@@ -1208,7 +1215,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
name = "Syndicate Sentience Potion"
item = /obj/item/slimepotion/slime/sentience/nuclear
desc = "A potion recovered at great risk by undercover syndicate operatives and then subsequently modified with syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors."
cost = 4
cost = 2
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
restricted = TRUE
@@ -1382,6 +1389,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/dnainjector/clumsymut
restricted_roles = list("Clown")
/datum/uplink_item/role_restricted/taeclowndo_shoes
name = "Tae-clown-do Shoes"
desc = "A pair of shoes for the most elite agents of the honkmotherland. They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn."
cost = 14
item = /obj/item/clothing/shoes/clown_shoes/taeclowndo
restricted_roles = list("Clown")
/datum/uplink_item/role_restricted/mimery
name = "Guide to Advanced Mimery Series"
desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes."
@@ -1448,7 +1462,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
name = "Gold Toolbox"
desc = "A gold planted plastitanium toolbox loaded with tools. Comes with a set of AI detection multi-tool and a pare of combat gloves."
item = /obj/item/storage/toolbox/gold_real
cost = 5 // Has synda tools + gloves + a robust weapon
cost = 3 // Has synda tools + gloves + a robust weapon
restricted_roles = list("Assistant", "Curator") //Curator do to being made of gold - It fits the theme
/datum/uplink_item/role_restricted/brainwash_disk
@@ -1457,7 +1471,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
Insert into an Operating Console to enable the procedure."
item = /obj/item/disk/surgery/brainwashing
restricted_roles = list("Medical Doctor")
cost = 5
cost = 3
/datum/uplink_item/role_restricted/haunted_magic_eightball
name = "Haunted Magic Eightball"