diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index 1edbba1f56..007c590cac 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -1,27 +1,201 @@ /obj/item/banner name = "banner" + desc = "A banner with Nanotrasen's logo on it." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "banner" item_state = "banner" + force = 8 + attack_verb = list("forcefully inspired", "violently encouraged", "relentlessly galvanized") lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi' - desc = "A banner with Nanotrasen's logo on it." - var/moralecooldown = 0 - var/moralewait = 600 + var/inspiration_available = TRUE //If this banner can be used to inspire crew + var/morale_time = 0 + var/morale_cooldown = 600 //How many deciseconds between uses + var/list/job_loyalties //Mobs with any of these assigned roles will be inspired + var/list/role_loyalties //Mobs with any of these special roles will be inspired + var/warcry + +/obj/item/banner/examine(mob/user) + ..() + if(inspiration_available) + to_chat(user, "Activate it in your hand to inspire nearby allies of this banner's allegiance!") /obj/item/banner/attack_self(mob/living/carbon/human/user) - if(moralecooldown + moralewait > world.time) + if(!inspiration_available) return - to_chat(user, "You increase the morale of your fellows!") - moralecooldown = world.time + if(morale_time > world.time) + to_chat(user, "You aren't feeling inspired enough to flourish [src] again yet.") + return + user.visible_message("[user] flourishes [src]!", \ + "You raise [src] skywards, inspiring your allies!") + playsound(src, "rustle", 100, FALSE) + if(warcry) + user.say("[warcry]") + var/old_transform = user.transform + user.transform *= 1.2 + animate(user, transform = old_transform, time = 10) + morale_time = world.time + morale_cooldown - for(var/mob/living/carbon/human/H in range(4,get_turf(src))) - to_chat(H, "Your morale is increased by [user]'s banner!") - H.adjustBruteLoss(-15) - H.adjustFireLoss(-15) - H.AdjustStun(-40) - H.AdjustKnockdown(-40) - H.AdjustUnconscious(-40) + var/list/inspired = list() + var/has_job_loyalties = LAZYLEN(job_loyalties) + var/has_role_loyalties = LAZYLEN(role_loyalties) + inspired += user //The user is always inspired, regardless of loyalties + for(var/mob/living/carbon/human/H in range(4, get_turf(src))) + if(H.stat == DEAD || H == user) + continue + if(H.mind && (has_job_loyalties || has_role_loyalties)) + if(has_job_loyalties && H.mind.assigned_role in job_loyalties) + inspired += H + else if(has_role_loyalties && H.mind.special_role in role_loyalties) + inspired += H + else if(check_inspiration(H)) + inspired += H + + for(var/V in inspired) + var/mob/living/carbon/human/H = V + if(H != user) + to_chat(H, "Your confidence surges as [user] flourishes [user.p_their()] [name]!") + inspiration(H) + special_inspiration(H) + +/obj/item/banner/proc/check_inspiration(mob/living/carbon/human/H) //Banner-specific conditions for being eligible + return + +/obj/item/banner/proc/inspiration(mob/living/carbon/human/H) + H.adjustBruteLoss(-15) + H.adjustFireLoss(-15) + H.AdjustStun(-40) + H.AdjustKnockdown(-40) + H.AdjustUnconscious(-40) + playsound(H, 'sound/magic/staff_healing.ogg', 25, FALSE) + +/obj/item/banner/proc/special_inspiration(mob/living/carbon/human/H) //Any banner-specific inspiration effects go here + return + +/obj/item/banner/security + name = "securistan banner" + desc = "The banner of Securistan, ruling the station with an iron fist." + icon_state = "banner_security" + job_loyalties = list("Security Officer", "Warden", "Detective", "Head of Security") + warcry = "EVERYONE DOWN ON THE GROUND!!" + +/obj/item/banner/security/mundane + inspiration_available = FALSE + +/datum/crafting_recipe/security_banner + name = "Securistan Banner" + result = /obj/item/banner/security/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/security = 1) + category = CAT_MISC + +/obj/item/banner/medical + name = "meditopia banner" + desc = "The banner of Meditopia, generous benefactors that cure wounds and shelter the weak." + icon_state = "banner_medical" + job_loyalties = list("Medical Doctor", "Chemist", "Geneticist", "Virologist", "Chief Medical Officer") + warcry = "No wounds cannot be healed!" + +/obj/item/banner/medical/mundane + inspiration_available = FALSE + +/obj/item/banner/medical/check_inspiration(mob/living/carbon/human/H) + return H.stat //Meditopia is moved to help those in need + +/datum/crafting_recipe/medical_banner + name = "Meditopia Banner" + result = /obj/item/banner/medical/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/medical = 1) + category = CAT_MISC + +/obj/item/banner/medical/special_inspiration(mob/living/carbon/human/H) + H.adjustToxLoss(-15) + H.setOxyLoss(0) + H.reagents.add_reagent("inaprovaline", 5) + +/obj/item/banner/science + name = "sciencia banner" + desc = "The banner of Sciencia, bold and daring thaumaturges and researchers that take the path less traveled." + icon_state = "banner_science" + job_loyalties = list("Scientist", "Roboticist", "Research Director") + warcry = "For Cuban Pete!" + +/obj/item/banner/science/mundane + inspiration_available = FALSE + +/obj/item/banner/science/check_inspiration(mob/living/carbon/human/H) + return H.on_fire //Sciencia is pleased by dedication to the art of Toxins + +/datum/crafting_recipe/science_banner + name = "Sciencia Banner" + result = /obj/item/banner/science/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/scientist = 1) + category = CAT_MISC + +/obj/item/banner/cargo + name = "cargonia banner" + desc = "The banner of the eternal Cargonia, with the mystical power of conjuring any object into existence." + icon_state = "banner_cargo" + job_loyalties = list("Cargo Technician", "Shaft Miner", "Quartermaster") + warcry = "Hail Cargonia!" + +/obj/item/banner/cargo/mundane + inspiration_available = FALSE + +/datum/crafting_recipe/cargo_banner + name = "Cargonia Banner" + result = /obj/item/banner/cargo/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/cargotech = 1) + category = CAT_MISC + +/obj/item/banner/engineering + name = "engitopia banner" + desc = "The banner of Engitopia, wielders of limitless power." + icon_state = "banner_engineering" + job_loyalties = list("Station Engineer", "Atmospheric Technician", "Chief Engineer") + warcry = "All hail lord Singuloth!!" + +/obj/item/banner/engineering/mundane + inspiration_available = FALSE + +/obj/item/banner/engineering/special_inspiration(mob/living/carbon/human/H) + H.radiation = 0 + +/datum/crafting_recipe/engineering_banner + name = "Engitopia Banner" + result = /obj/item/banner/engineering/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/engineer = 1) + category = CAT_MISC + +/obj/item/banner/command + name = "command banner" + desc = "The banner of Command, a staunch and ancient line of bueraucratic kings and queens." + //No icon state here since the default one is the NT banner + job_loyalties = list("Captain", "Head of Personnel", "Chief Engineer", "Head of Security", "Research Director", "Chief Medical Officer") + warcry = "Hail Nanotrasen!" + +/obj/item/banner/command/mundane + inspiration_available = FALSE + +/obj/item/banner/command/check_inspiration(mob/living/carbon/human/H) + return H.isloyal() //Command is stalwart but rewards their allies. + +/datum/crafting_recipe/command_banner + name = "Command Banner" + result = /obj/item/banner/command/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/captainparade = 1) + category = CAT_MISC /obj/item/banner/red name = "red banner"