diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm
index 1edbba1f56..007c590cac 100644
--- a/code/game/objects/items/religion.dm
+++ b/code/game/objects/items/religion.dm
@@ -1,27 +1,201 @@
/obj/item/banner
name = "banner"
+ desc = "A banner with Nanotrasen's logo on it."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
item_state = "banner"
+ force = 8
+ attack_verb = list("forcefully inspired", "violently encouraged", "relentlessly galvanized")
lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi'
- desc = "A banner with Nanotrasen's logo on it."
- var/moralecooldown = 0
- var/moralewait = 600
+ var/inspiration_available = TRUE //If this banner can be used to inspire crew
+ var/morale_time = 0
+ var/morale_cooldown = 600 //How many deciseconds between uses
+ var/list/job_loyalties //Mobs with any of these assigned roles will be inspired
+ var/list/role_loyalties //Mobs with any of these special roles will be inspired
+ var/warcry
+
+/obj/item/banner/examine(mob/user)
+ ..()
+ if(inspiration_available)
+ to_chat(user, "Activate it in your hand to inspire nearby allies of this banner's allegiance!")
/obj/item/banner/attack_self(mob/living/carbon/human/user)
- if(moralecooldown + moralewait > world.time)
+ if(!inspiration_available)
return
- to_chat(user, "You increase the morale of your fellows!")
- moralecooldown = world.time
+ if(morale_time > world.time)
+ to_chat(user, "You aren't feeling inspired enough to flourish [src] again yet.")
+ return
+ user.visible_message("[user] flourishes [src]!", \
+ "You raise [src] skywards, inspiring your allies!")
+ playsound(src, "rustle", 100, FALSE)
+ if(warcry)
+ user.say("[warcry]")
+ var/old_transform = user.transform
+ user.transform *= 1.2
+ animate(user, transform = old_transform, time = 10)
+ morale_time = world.time + morale_cooldown
- for(var/mob/living/carbon/human/H in range(4,get_turf(src)))
- to_chat(H, "Your morale is increased by [user]'s banner!")
- H.adjustBruteLoss(-15)
- H.adjustFireLoss(-15)
- H.AdjustStun(-40)
- H.AdjustKnockdown(-40)
- H.AdjustUnconscious(-40)
+ var/list/inspired = list()
+ var/has_job_loyalties = LAZYLEN(job_loyalties)
+ var/has_role_loyalties = LAZYLEN(role_loyalties)
+ inspired += user //The user is always inspired, regardless of loyalties
+ for(var/mob/living/carbon/human/H in range(4, get_turf(src)))
+ if(H.stat == DEAD || H == user)
+ continue
+ if(H.mind && (has_job_loyalties || has_role_loyalties))
+ if(has_job_loyalties && H.mind.assigned_role in job_loyalties)
+ inspired += H
+ else if(has_role_loyalties && H.mind.special_role in role_loyalties)
+ inspired += H
+ else if(check_inspiration(H))
+ inspired += H
+
+ for(var/V in inspired)
+ var/mob/living/carbon/human/H = V
+ if(H != user)
+ to_chat(H, "Your confidence surges as [user] flourishes [user.p_their()] [name]!")
+ inspiration(H)
+ special_inspiration(H)
+
+/obj/item/banner/proc/check_inspiration(mob/living/carbon/human/H) //Banner-specific conditions for being eligible
+ return
+
+/obj/item/banner/proc/inspiration(mob/living/carbon/human/H)
+ H.adjustBruteLoss(-15)
+ H.adjustFireLoss(-15)
+ H.AdjustStun(-40)
+ H.AdjustKnockdown(-40)
+ H.AdjustUnconscious(-40)
+ playsound(H, 'sound/magic/staff_healing.ogg', 25, FALSE)
+
+/obj/item/banner/proc/special_inspiration(mob/living/carbon/human/H) //Any banner-specific inspiration effects go here
+ return
+
+/obj/item/banner/security
+ name = "securistan banner"
+ desc = "The banner of Securistan, ruling the station with an iron fist."
+ icon_state = "banner_security"
+ job_loyalties = list("Security Officer", "Warden", "Detective", "Head of Security")
+ warcry = "EVERYONE DOWN ON THE GROUND!!"
+
+/obj/item/banner/security/mundane
+ inspiration_available = FALSE
+
+/datum/crafting_recipe/security_banner
+ name = "Securistan Banner"
+ result = /obj/item/banner/security/mundane
+ time = 40
+ reqs = list(/obj/item/stack/rods = 2,
+ /obj/item/clothing/under/rank/security = 1)
+ category = CAT_MISC
+
+/obj/item/banner/medical
+ name = "meditopia banner"
+ desc = "The banner of Meditopia, generous benefactors that cure wounds and shelter the weak."
+ icon_state = "banner_medical"
+ job_loyalties = list("Medical Doctor", "Chemist", "Geneticist", "Virologist", "Chief Medical Officer")
+ warcry = "No wounds cannot be healed!"
+
+/obj/item/banner/medical/mundane
+ inspiration_available = FALSE
+
+/obj/item/banner/medical/check_inspiration(mob/living/carbon/human/H)
+ return H.stat //Meditopia is moved to help those in need
+
+/datum/crafting_recipe/medical_banner
+ name = "Meditopia Banner"
+ result = /obj/item/banner/medical/mundane
+ time = 40
+ reqs = list(/obj/item/stack/rods = 2,
+ /obj/item/clothing/under/rank/medical = 1)
+ category = CAT_MISC
+
+/obj/item/banner/medical/special_inspiration(mob/living/carbon/human/H)
+ H.adjustToxLoss(-15)
+ H.setOxyLoss(0)
+ H.reagents.add_reagent("inaprovaline", 5)
+
+/obj/item/banner/science
+ name = "sciencia banner"
+ desc = "The banner of Sciencia, bold and daring thaumaturges and researchers that take the path less traveled."
+ icon_state = "banner_science"
+ job_loyalties = list("Scientist", "Roboticist", "Research Director")
+ warcry = "For Cuban Pete!"
+
+/obj/item/banner/science/mundane
+ inspiration_available = FALSE
+
+/obj/item/banner/science/check_inspiration(mob/living/carbon/human/H)
+ return H.on_fire //Sciencia is pleased by dedication to the art of Toxins
+
+/datum/crafting_recipe/science_banner
+ name = "Sciencia Banner"
+ result = /obj/item/banner/science/mundane
+ time = 40
+ reqs = list(/obj/item/stack/rods = 2,
+ /obj/item/clothing/under/rank/scientist = 1)
+ category = CAT_MISC
+
+/obj/item/banner/cargo
+ name = "cargonia banner"
+ desc = "The banner of the eternal Cargonia, with the mystical power of conjuring any object into existence."
+ icon_state = "banner_cargo"
+ job_loyalties = list("Cargo Technician", "Shaft Miner", "Quartermaster")
+ warcry = "Hail Cargonia!"
+
+/obj/item/banner/cargo/mundane
+ inspiration_available = FALSE
+
+/datum/crafting_recipe/cargo_banner
+ name = "Cargonia Banner"
+ result = /obj/item/banner/cargo/mundane
+ time = 40
+ reqs = list(/obj/item/stack/rods = 2,
+ /obj/item/clothing/under/rank/cargotech = 1)
+ category = CAT_MISC
+
+/obj/item/banner/engineering
+ name = "engitopia banner"
+ desc = "The banner of Engitopia, wielders of limitless power."
+ icon_state = "banner_engineering"
+ job_loyalties = list("Station Engineer", "Atmospheric Technician", "Chief Engineer")
+ warcry = "All hail lord Singuloth!!"
+
+/obj/item/banner/engineering/mundane
+ inspiration_available = FALSE
+
+/obj/item/banner/engineering/special_inspiration(mob/living/carbon/human/H)
+ H.radiation = 0
+
+/datum/crafting_recipe/engineering_banner
+ name = "Engitopia Banner"
+ result = /obj/item/banner/engineering/mundane
+ time = 40
+ reqs = list(/obj/item/stack/rods = 2,
+ /obj/item/clothing/under/rank/engineer = 1)
+ category = CAT_MISC
+
+/obj/item/banner/command
+ name = "command banner"
+ desc = "The banner of Command, a staunch and ancient line of bueraucratic kings and queens."
+ //No icon state here since the default one is the NT banner
+ job_loyalties = list("Captain", "Head of Personnel", "Chief Engineer", "Head of Security", "Research Director", "Chief Medical Officer")
+ warcry = "Hail Nanotrasen!"
+
+/obj/item/banner/command/mundane
+ inspiration_available = FALSE
+
+/obj/item/banner/command/check_inspiration(mob/living/carbon/human/H)
+ return H.isloyal() //Command is stalwart but rewards their allies.
+
+/datum/crafting_recipe/command_banner
+ name = "Command Banner"
+ result = /obj/item/banner/command/mundane
+ time = 40
+ reqs = list(/obj/item/stack/rods = 2,
+ /obj/item/clothing/under/captainparade = 1)
+ category = CAT_MISC
/obj/item/banner/red
name = "red banner"