diff --git a/code/datums/elements/flavor_text.dm b/code/datums/elements/flavor_text.dm
index 92251861ed..3562345d26 100644
--- a/code/datums/elements/flavor_text.dm
+++ b/code/datums/elements/flavor_text.dm
@@ -82,9 +82,10 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
return
if(href_list["show_flavor"])
var/atom/target = locate(href_list["show_flavor"])
+ var/mob/living/L = target
var/text = texts_by_atom[target]
if(text)
- usr << browse("
[target.name][replacetext(texts_by_atom[target], "\n", "
")]", "window=[target.name];size=500x200")
+ usr << browse("[isliving(target) ? L.get_visible_name() : target.name][replacetext(texts_by_atom[target], "\n", "
")]", "window=[isliving(target) ? L.get_visible_name() : target.name];size=500x200")
onclose(usr, "[target.name]")
return TRUE
diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm
index 9a371e3de0..db82093f0b 100644
--- a/code/game/objects/items/cards_ids.dm
+++ b/code/game/objects/items/cards_ids.dm
@@ -280,7 +280,7 @@
total += physical_money.get_item_credit_value()
CHECK_TICK
- registered_account.adjust_money(total)
+ registered_account.adjust_money(total)
QDEL_LIST(money)
diff --git a/code/game/objects/items/kitchen.dm b/code/game/objects/items/kitchen.dm
index dda41494ff..2c00265ce8 100644
--- a/code/game/objects/items/kitchen.dm
+++ b/code/game/objects/items/kitchen.dm
@@ -54,6 +54,14 @@
else
return ..()
+/obj/item/kitchen/fork/throwing
+ name = "throwing fork"
+ desc = "A fork, sharpened to perfection, making it a great weapon for throwing."
+ throwforce = 15
+ throw_speed = 4
+ throw_range = 6
+ embedding = list("pain_mult" = 2, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15)
+ sharpness = IS_SHARP
/obj/item/kitchen/knife
name = "kitchen knife"
diff --git a/code/game/objects/items/pet_carrier.dm b/code/game/objects/items/pet_carrier.dm
index 8b322d20cb..a60aa02ce1 100644
--- a/code/game/objects/items/pet_carrier.dm
+++ b/code/game/objects/items/pet_carrier.dm
@@ -106,7 +106,7 @@
if(user == target)
to_chat(user, "Why would you ever do that?")
return
- if(ishostile(target) && !allows_hostiles && target.move_resist < MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers
+ if(ishostile(target) && (!allows_hostiles || istype(target, /mob/living/simple_animal/hostile/carp/cayenne)) || target.move_resist < MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers, but let cayenne in!
to_chat(user, "You have a feeling you shouldn't keep this as a pet.")
load_occupant(user, target)
@@ -253,7 +253,8 @@
occupant_gas_supply = new
if(isanimal(occupant))
var/mob/living/simple_animal/animal = occupant
- occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature when their turf isnt a location
+ occupant_gas_supply[/datum/gas/oxygen] = 0.0064 //make sure it has some gas in so it isn't depressurized
+ occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature/pressure when their turf isnt a location
else
if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside
ADD_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist")
diff --git a/code/game/objects/items/stacks/tape.dm b/code/game/objects/items/stacks/tape.dm
index 177260febb..d33d106d11 100644
--- a/code/game/objects/items/stacks/tape.dm
+++ b/code/game/objects/items/stacks/tape.dm
@@ -15,6 +15,9 @@
var/list/conferred_embed = EMBED_HARMLESS
var/overwrite_existing = FALSE
+ var/endless = FALSE
+ var/apply_time = 30
+
/obj/item/stack/sticky_tape/afterattack(obj/item/I, mob/living/user)
if(!istype(I))
return
@@ -25,17 +28,24 @@
user.visible_message("[user] begins wrapping [I] with [src].", "You begin wrapping [I] with [src].")
- if(do_after(user, 30, target=I))
+ if(do_after(user, apply_time, target=I))
I.embedding = conferred_embed
I.updateEmbedding()
to_chat(user, "You finish wrapping [I] with [src].")
- use(1)
+ if(!endless)
+ use(1)
I.name = "[prefix] [I.name]"
if(istype(I, /obj/item/grenade))
var/obj/item/grenade/sticky_bomb = I
sticky_bomb.sticky = TRUE
+/obj/item/stack/sticky_tape/infinite //endless tape that applies far faster, for maximum honks
+ name = "endless sticky tape"
+ desc = "This roll of sticky tape somehow has no end."
+ endless = TRUE
+ apply_time = 10
+
/obj/item/stack/sticky_tape/super
name = "super sticky tape"
singular_name = "super sticky tape"
diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm
index cdd3781748..02ae867240 100644
--- a/code/game/objects/items/storage/boxes.dm
+++ b/code/game/objects/items/storage/boxes.dm
@@ -1418,3 +1418,9 @@ obj/item/storage/box/stingbangs
new /obj/item/reagent_containers/glass/beaker/meta(src)
new /obj/item/reagent_containers/glass/beaker/noreact(src)
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
+
+/obj/item/storage/box/strange_seeds_5pack
+
+/obj/item/storage/box/strange_seeds_5pack/PopulateContents()
+ for(var/i in 1 to 5)
+ new /obj/item/seeds/random(src)
\ No newline at end of file
diff --git a/code/modules/clothing/under/jobs/medical.dm b/code/modules/clothing/under/jobs/medical.dm
index 78a905f897..c4eedf93a4 100644
--- a/code/modules/clothing/under/jobs/medical.dm
+++ b/code/modules/clothing/under/jobs/medical.dm
@@ -85,12 +85,10 @@
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
- can_adjust = FALSE
/obj/item/clothing/under/rank/medical/paramedic/light
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
icon_state = "paramedic-light"
- can_adjust = TRUE
/obj/item/clothing/under/rank/medical/paramedic/skirt
name = "paramedic jumpskirt"
diff --git a/code/modules/events/travelling_trader.dm b/code/modules/events/travelling_trader.dm
new file mode 100644
index 0000000000..b7afc3440e
--- /dev/null
+++ b/code/modules/events/travelling_trader.dm
@@ -0,0 +1,330 @@
+/datum/round_event_control/travelling_trader
+ name = "Travelling Trader"
+ typepath = /datum/round_event/travelling_trader
+ weight = 10
+ max_occurrences = 3
+ earliest_start = 0 MINUTES
+
+/datum/round_event/travelling_trader
+ startWhen = 0
+ endWhen = 900 //you effectively have 15 minutes to complete the traders request, before they disappear
+ var/mob/living/carbon/human/dummy/travelling_trader/trader
+ var/atom/spawn_location //where the trader appears
+
+/datum/round_event/travelling_trader/setup()
+ if(GLOB.generic_event_spawns)
+ spawn_location = pick(GLOB.generic_event_spawns)
+ else
+ message_admins("No event spawn landmarks exist on the map while placing a travelling trader, resorting to random station turf. (go yell at a mapper)")
+ spawn_location = get_random_station_turf()
+
+/datum/round_event/travelling_trader/start()
+ //spawn a type of trader
+ var/trader_type = pick(subtypesof(/mob/living/carbon/human/dummy/travelling_trader))
+ trader = new trader_type(get_turf(spawn_location))
+ var/datum/effect_system/smoke_spread/smoke = new
+ smoke.set_up(1, spawn_location)
+ smoke.start()
+ trader.visible_message("[src] suddenly appears in a puff of smoke!")
+
+/datum/round_event/travelling_trader/announce(fake)
+ priority_announce("A mysterious figure has been detected on sensors at [get_area(spawn_location)]", "Mysterious Figure")
+
+/datum/round_event/travelling_trader/end()
+ if(trader)
+ trader.visible_message("The [src] has given up on waiting!")
+ qdel(trader)
+
+//the actual trader mob
+/mob/living/carbon/human/dummy/travelling_trader //similar to a dummy because we want to be resource-efficient
+ var/trader_name = "Debug Travelling Trader"
+ status_flags = GODMODE //avoid scenarios of people trying to kill the trader
+ move_resist = MOVE_FORCE_VERY_STRONG //you can't bluespace bodybag them!
+ var/datum/outfit/trader_outfit
+ var/list/possible_wanted_items //weighted list of possible things to request
+ var/list/possible_rewards //weighted list of possible things to give in return for the requested item
+ var/atom/requested_item //the thing they chose from possible_wanted_items
+ var/last_speech //last time someone tried interacting with them using their hand
+ var/last_refusal //last time they vocally refused an item given to them
+ var/initial_speech = "It looks like the coders did a mishap!" //first thing they say when interacted with, like a description
+ var/speech_verb = "says"
+ var/request_speech = "Please bring me a requested_item you shall be greatly rewarded!" //second thing they say when interacted with
+ var/acceptance_speech = "This is exactly what I wanted! I shall be on my way now, thank you.!"
+ var/refusal_speech = "A given_item? I wanted a requested_item!" //what they say when refusing an item
+ var/active = TRUE
+
+/mob/living/carbon/human/dummy/travelling_trader/proc/setup_speech(var/input_speech, var/obj/item/given_item)
+ if(requested_item)
+ input_speech = replacetext(input_speech, "requested_item", initial(requested_item.name))
+ if(given_item)
+ input_speech = replacetext(input_speech, "given_item", given_item.name)
+ return input_speech
+
+/mob/living/carbon/human/dummy/travelling_trader/attack_hand(mob/living/carbon/human/H)
+ if(active && last_speech + 3 < world.realtime) //can only talk once per 3 seconds, to avoid spam
+ last_speech = world.realtime
+ if(initial_speech)
+ visible_message("[src] [speech_verb] \"[setup_speech(initial_speech)]\"")
+ sleep(15)
+ if(active && request_speech) //they might not be active anymore because of the prior sleep!
+ visible_message("[src] [speech_verb] \"[setup_speech(request_speech)]\"")
+
+/mob/living/carbon/human/dummy/travelling_trader/attackby(obj/item/I, mob/user)
+ if(active)
+ if(check_item(I))
+ active = FALSE
+ visible_message("[src] [speech_verb] \"[setup_speech(acceptance_speech, I)]\"")
+ qdel(I)
+ sleep(15)
+ give_reward(user)
+ qdel(src)
+ else
+ if(last_refusal + 3 < world.realtime)
+ last_refusal = world.realtime
+ visible_message("[src] [speech_verb] \"[setup_speech(refusal_speech, I)]\"")
+
+/mob/living/carbon/human/dummy/travelling_trader/proc/check_item(var/obj/item/supplied_item) //sometimes we might want to care about the properties of the item, etc
+ return istype(supplied_item, requested_item)
+
+/mob/living/carbon/human/dummy/travelling_trader/proc/give_reward()
+ var/reward = pickweight(possible_rewards)
+ new reward(get_turf(src))
+
+/mob/living/carbon/human/dummy/travelling_trader/Initialize()
+ ..()
+ ADD_TRAIT(src,TRAIT_PIERCEIMMUNE, "trader_pierce_immune") //don't let people take their blood
+ equipOutfit(trader_outfit, TRUE)
+ for(var/obj/item/item in src.get_equipped_items())
+ ADD_TRAIT(item, TRAIT_NODROP, "trader_no_drop") //don't let people steal the travellers clothes!
+ item.resistance_flags |= INDESTRUCTIBLE //don't let people burn their clothes off, either.
+ if(!requested_item) //sometimes we already picked one
+ requested_item = pickweight(possible_wanted_items)
+ name = trader_name //gets changed in humans initialisation so we set it here
+
+/mob/living/carbon/human/dummy/travelling_trader/Destroy()
+ var/datum/effect_system/smoke_spread/smoke = new
+ smoke.set_up(1, loc)
+ smoke.start()
+ visible_message("[src] disappears in a puff of smoke, leaving something on the ground!")
+ ..()
+
+//travelling trader subtypes (the types that can actually spawn)
+//so far there's: cook / botanist / bartender / animal hunter / artifact dealer / surgeon (6 types!)
+
+//cook
+/mob/living/carbon/human/dummy/travelling_trader/cook
+ trader_name = "Otherworldly Chef"
+ trader_outfit = /datum/outfit/job/cook
+ initial_speech = "Mama-mia! I have came to this plane of existence, searching the greatest of foods!"
+ request_speech = "Can you fetch me the delicacy known as requested_item? I would pay you for your service!"
+ acceptance_speech = "Grazie! You have done me a service, my friend."
+ refusal_speech = "A given_item? Surely you must be joking!"
+ possible_rewards = list(/obj/item/paper/secretrecipe = 1,
+ /obj/item/pizzabox/infinite = 1,
+ /obj/item/kitchen/fork/throwing = 1,
+ /mob/living/simple_animal/cow/random = 1)
+
+/mob/living/carbon/human/dummy/travelling_trader/cook/Initialize()
+ //pick a random crafted food item as the requested item
+ var/datum/crafting_recipe/food_recipe = pick(subtypesof(/datum/crafting_recipe/food))
+ var/result = initial(food_recipe.result)
+ if(ispath(result, /obj/item/reagent_containers/food)) //not all food recipes make food objects (like cak/butterbear)
+ requested_item = result
+ else
+ requested_item = /obj/item/reagent_containers/food/snacks/copypasta
+ ..()
+
+//botanist
+/mob/living/carbon/human/dummy/travelling_trader/gardener
+ trader_name = "Otherworldly Gardener"
+ trader_outfit = /datum/outfit/job/botanist
+ initial_speech = "I have come across this realm in search of rare plants and believe this station may be able to help me.."
+ request_speech = "Are you able to bring me the plant known to you as: 'requested_item'? I could see that you get some reward for this task."
+ acceptance_speech = "Amazing! Ill finally be able to make that salad. Goodbye for now!"
+ refusal_speech = "A given_item? Did nobody ever teach you the basics of gardening?"
+ possible_rewards = list(/obj/item/seeds/cherry/bomb = 1,
+ /obj/item/storage/box/strange_seeds_5pack = 6,
+ /obj/item/clothing/suit/hooded/bee_costume = 2,
+ /obj/item/seeds/gatfruit = 1) //overall you have less chance of seeing them than a lifebringer just bringing the seeds to you directly
+
+
+/mob/living/carbon/human/dummy/travelling_trader/gardener/Initialize()
+ requested_item = pick(subtypesof(/obj/item/reagent_containers/food/snacks/grown) - list(/obj/item/reagent_containers/food/snacks/grown/shell,
+ /obj/item/reagent_containers/food/snacks/grown/shell/gatfruit,
+ /obj/item/reagent_containers/food/snacks/grown/cherry_bomb))
+ ..()
+
+//animal hunter
+/mob/living/carbon/human/dummy/travelling_trader/animal_hunter
+ trader_name = "Otherworldly Animal Specialist"
+ trader_outfit = /datum/outfit/job/doctor
+ initial_speech = "Greetings, lifeform. I am here to locate a special creature aboard your station."
+ request_speech = "Find me the creature known as 'requested_item' and you shall be rewarded for your efforts."
+ refusal_speech = "Do you think me to be a fool, lifeform? I know a requested_item when I see one."
+ possible_wanted_items = list(/mob/living/simple_animal/pet/dog/corgi/Ian = 1,
+ /mob/living/simple_animal/sloth/paperwork = 1,
+ /mob/living/carbon/monkey/punpun = 1,
+ /mob/living/simple_animal/pet/fox/Renault = 1,
+ /mob/living/simple_animal/hostile/carp/cayenne = 1,
+ /mob/living/simple_animal/pet/bumbles = 1,
+ /mob/living/simple_animal/parrot/Poly = 1)
+ possible_rewards = list(/mob/living/simple_animal/pet/dog/corgi/exoticcorgi = 1, //rewards are animals, friendly to only the person who handed the reward in!
+ /mob/living/simple_animal/cockroach = 1,
+ /mob/living/simple_animal/hostile/skeleton = 1,
+ /mob/living/simple_animal/hostile/stickman = 1,
+ /mob/living/simple_animal/hostile/stickman/dog = 1,
+ /mob/living/simple_animal/hostile/asteroid/fugu = 1,
+ /mob/living/simple_animal/hostile/bear = 1,
+ /mob/living/simple_animal/hostile/retaliate/clown/fleshclown = 1,
+ /mob/living/simple_animal/hostile/tree = 1,
+ /mob/living/simple_animal/hostile/mimic = 1,
+ /mob/living/simple_animal/hostile/shark = 1,
+ /mob/living/simple_animal/hostile/netherworld/blankbody = 1,
+ /mob/living/simple_animal/hostile/retaliate/goose = 1)
+
+mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize()
+ acceptance_speech = pick(list("This lifeform shall make for a great stew, thank you.", "This lifeform shall be of a true use to our cause, thank you.", "The lifeform is adequate. Goodbye.", "This lifeform shall make a great addition to my collection."))
+ //make sure they only ask for animals that are still alive
+ for(var/mob/living/animal in possible_wanted_items)
+ if(!(animal in GLOB.mob_living_list))
+ possible_wanted_items -= animal
+ if(!possible_wanted_items)
+ //all the pets are dead, so ask for a monkey, or sometimes a corgi (corgis are more annoying to get a hold of)
+ possible_wanted_items = list(/mob/living/simple_animal/pet/dog/corgi = 1, /mob/living/carbon/monkey = 3)
+ ..()
+
+/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/check_item(var/obj/item/supplied_item) //item is likely to be in contents of whats supplied
+ for(var/atom/something in supplied_item.contents)
+ if(istype(something, requested_item))
+ qdel(something) //typically things holding mobs release the mob when the container is deleted, so delete the mob first here
+ return TRUE
+ return FALSE
+
+/mob/living/carbon/human/dummy/travelling_trader/animal_hunter/give_reward(var/mob/giver) //the reward is actually given in a jar, because releasing it onto the station might be a bad idea
+ var/obj/item/pet_carrier/bluespace/jar = new(get_turf(src))
+ var/chosen_animal = pickweight(possible_rewards)
+ var/mob/living/new_animal = new chosen_animal(jar)
+ if(giver && giver.tag)
+ new_animal.faction += "\[[giver.tag]\]"
+ jar.add_occupant(new_animal)
+ jar.name = "WARNING: [new_animal]"
+
+//bartender
+/mob/living/carbon/human/dummy/travelling_trader/bartender
+ trader_name = "Otherworldly Bartender"
+ trader_outfit = /datum/outfit/job/bartender
+ initial_speech = "Greetings, station inhabitor. I came to this dimension in the pursuit of a particular drink."
+ request_speech = "Bring me thirty units of the beverage known as 'requested_item'."
+ acceptance_speech = "This is truly the drink I have been seeking. Thank you."
+ refusal_speech = "Do not mess with me, simpleton, I do not wish for that which you are trying to give me."
+ possible_rewards = list(/obj/structure/reagent_dispensers/keg/neurotoxin = 1, //all kegs have 250u aside from neurotoxin/hearty punch which have 100u
+ /obj/structure/reagent_dispensers/keg/hearty_punch = 3,
+ /obj/structure/reagent_dispensers/keg/red_queen = 3,
+ /obj/structure/reagent_dispensers/keg/narsour = 3,
+ /obj/structure/reagent_dispensers/keg/quintuple_sec = 3)
+
+/mob/living/carbon/human/dummy/travelling_trader/bartender/Initialize() //pick a subtype of ethanol that isn't found in the default set of the booze dispensers reagents
+ requested_item = pick(subtypesof(/datum/reagent/consumable/ethanol) - list(/datum/reagent/consumable/ethanol/beer,
+ /datum/reagent/consumable/ethanol/kahlua,
+ /datum/reagent/consumable/ethanol/whiskey,
+ /datum/reagent/consumable/ethanol/wine,
+ /datum/reagent/consumable/ethanol/vodka,
+ /datum/reagent/consumable/ethanol/gin,
+ /datum/reagent/consumable/ethanol/rum,
+ /datum/reagent/consumable/ethanol/tequila,
+ /datum/reagent/consumable/ethanol/vermouth,
+ /datum/reagent/consumable/ethanol/cognac,
+ /datum/reagent/consumable/ethanol/ale,
+ /datum/reagent/consumable/ethanol/absinthe,
+ /datum/reagent/consumable/ethanol/hcider,
+ /datum/reagent/consumable/ethanol/creme_de_menthe,
+ /datum/reagent/consumable/ethanol/creme_de_cacao,
+ /datum/reagent/consumable/ethanol/creme_de_coconut,
+ /datum/reagent/consumable/ethanol/triple_sec,
+ /datum/reagent/consumable/ethanol/sake,
+ /datum/reagent/consumable/ethanol/applejack))
+ ..()
+
+/mob/living/carbon/human/dummy/travelling_trader/bartender/check_item(var/obj/item/supplied_item) //you need to check its reagents
+ if(istype(supplied_item, /obj/item/reagent_containers))
+ var/obj/item/reagent_containers/supplied_container = supplied_item
+ if(supplied_container.reagents.has_reagent(requested_item, 30))
+ return TRUE
+ return FALSE
+
+//artifact dealer
+/mob/living/carbon/human/dummy/travelling_trader/artifact_dealer
+ trader_name = "Otherworldly Artifact Dealer"
+ trader_outfit = /datum/outfit/artifact_dealer //he's cool enough to get his own outfit
+ initial_speech = "I have come here due to sensing the existence of an object of great power and importance."
+ request_speech = "Give to me the great object known as: requested_item and I shall make it worth your while, traveller."
+ acceptance_speech = "This is truly an artifact worthy of my collection, thank you."
+ refusal_speech = "A given_item? Hah! Worthless."
+ possible_wanted_items = list(/obj/item/pen/fountain/captain = 1, //various rare things and high risk but not useful things (i.e. champion belt, bedsheet, pen)
+ /obj/item/storage/belt/champion = 1,
+ /obj/item/clothing/shoes/wheelys = 1,
+ /obj/item/relic = 1,
+ /obj/item/flashlight/lamp/bananalamp = 1,
+ /obj/item/storage/box/hug = 1,
+ /obj/item/clothing/gloves/color/yellow = 1,
+ /obj/item/instrument/saxophone = 1,
+ /obj/item/bedsheet/captain = 1,
+ /obj/item/slime_extract/green = 1,
+ /obj/item/chainsaw = 1,
+ /obj/item/clothing/head/crown = 1)
+ possible_rewards = list(/obj/item/storage/bag/money/c5000 = 5,
+ /obj/item/circuitboard/computer/arcade/amputation = 2,
+ /obj/item/stack/sticky_tape/infinite = 2,
+ /obj/item/clothing/suit/hooded/wintercoat/cosmic = 2)
+
+/mob/living/carbon/human/dummy/travelling_trader/artifact_dealer/Initialize()
+ possible_rewards += list(pick(subtypesof(/obj/item/clothing/head/collectable)) = 1) //this is slightly lower because it's absolutely useless
+ ..()
+
+/datum/outfit/artifact_dealer
+ uniform = /obj/item/clothing/under/suit/black_really
+ shoes = /obj/item/clothing/shoes/combat
+ head = /obj/item/clothing/head/that
+ glasses = /obj/item/clothing/glasses/monocle
+
+//surgeon
+/mob/living/carbon/human/dummy/travelling_trader/surgeon
+ trader_name = "Otherworldly Surgeon"
+ trader_outfit = /datum/outfit/otherworldly_surgeon
+ initial_speech = "Hello there, meatbag. You can provide me with something I want."
+ request_speech = "Find me the appendage you call 'requested_item'. I shall make sure it's worth your efforts."
+ acceptance_speech = "This shall do. Goodbye, meatbag."
+ refusal_speech = "That is not what I wish for. Give me a requested_item, or I shall take one by force."
+ possible_wanted_items = list(/obj/item/bodypart/l_arm = 4,
+ /obj/item/bodypart/r_arm = 4,
+ /obj/item/bodypart/l_leg = 4,
+ /obj/item/bodypart/r_leg = 4,
+ /obj/item/organ/tongue = 2,
+ /obj/item/organ/liver = 2,
+ /obj/item/organ/lungs = 2,
+ /obj/item/organ/heart = 2,
+ /obj/item/organ/eyes = 1,
+ /obj/item/organ/brain = 1,
+ /obj/item/bodypart/head = 1)
+ possible_rewards = list(/obj/item/organ/cyberimp/mouth/breathing_tube = 1,
+ /obj/item/organ/eyes/robotic/thermals = 1,
+ /obj/item/organ/cyberimp/arm/toolset = 1,
+ /obj/item/organ/cyberimp/arm/surgery = 1,
+ /obj/item/organ/cyberimp/arm/janitor = 1,
+ /obj/item/organ/cyberimp/arm/flash = 1,
+ /obj/item/organ/cyberimp/arm/shield = 1,
+ /obj/item/organ/cyberimp/eyes/hud/medical = 1,
+ /obj/item/organ/cyberimp/arm/baton = 1)
+
+/mob/living/carbon/human/dummy/travelling_trader/surgeon/give_reward()
+ var/chosen_implant = pickweight(possible_rewards)
+ var/new_implant = new chosen_implant
+ var/obj/item/autosurgeon/reward = new(get_turf(src))
+ reward.insert_organ(new_implant)
+
+/datum/outfit/otherworldly_surgeon
+ uniform = /obj/item/clothing/under/pants/white
+ shoes = /obj/item/clothing/shoes/sneakers/white
+ gloves = /obj/item/clothing/gloves/color/latex
+ mask = /obj/item/clothing/mask/surgical
+ suit = /obj/item/clothing/suit/apron/surgical
diff --git a/code/modules/mining/money_bag.dm b/code/modules/mining/money_bag.dm
index 66f99ec40c..7dd13a6fc1 100644
--- a/code/modules/mining/money_bag.dm
+++ b/code/modules/mining/money_bag.dm
@@ -24,4 +24,8 @@
new /obj/item/coin/silver(src)
new /obj/item/coin/gold(src)
new /obj/item/coin/gold(src)
- new /obj/item/coin/adamantine(src)
\ No newline at end of file
+ new /obj/item/coin/adamantine(src)
+
+/obj/item/storage/bag/money/c5000/PopulateContents()
+ for(var/i = 0, i < 5, i++)
+ new /obj/item/stack/spacecash/c1000(src)
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm
index b109598973..b40d87a68a 100644
--- a/code/modules/mob/living/carbon/life.dm
+++ b/code/modules/mob/living/carbon/life.dm
@@ -1,4 +1,6 @@
/mob/living/carbon/BiologicalLife(seconds, times_fired)
+ //Updates the number of stored chemicals for powers
+ handle_changeling()
//Reagent processing needs to come before breathing, to prevent edge cases.
handle_organs()
. = ..() // if . is false, we are dead.
@@ -25,8 +27,6 @@
if(stat != DEAD)
handle_liver()
- //Updates the number of stored chemicals for powers
- handle_changeling()
/mob/living/carbon/PhysicalLife(seconds, times_fired)
if(!(. = ..()))
diff --git a/code/modules/mob/living/simple_animal/friendly/bumbles.dm b/code/modules/mob/living/simple_animal/friendly/bumbles.dm
index 2d236a4327..3707aa33f8 100644
--- a/code/modules/mob/living/simple_animal/friendly/bumbles.dm
+++ b/code/modules/mob/living/simple_animal/friendly/bumbles.dm
@@ -30,6 +30,7 @@
verb_yell = "buzzes intensely"
emote_see = list("buzzes.", "makes a loud buzz.", "rolls several times.", "buzzes happily.")
speak_chance = 1
+ unique_name = TRUE
/mob/living/simple_animal/pet/bumbles/Initialize()
. = ..()
diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
index 4ad97a9f84..1f733a4d55 100644
--- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
+++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
@@ -192,6 +192,15 @@
else
..()
+//a cow that produces a random reagent in its udder
+/mob/living/simple_animal/cow/random
+ name = "strange cow"
+ desc = "Something seems off about the milk this cow is producing."
+
+/mob/living/simple_animal/cow/random/Initialize()
+ milk_reagent = get_random_reagent_id() //this has a blacklist so don't worry about romerol cows, etc
+ ..()
+
//Wisdom cow, speaks and bestows great wisdoms
/mob/living/simple_animal/cow/wisdom
name = "wisdom cow"
diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm
index bc4e214161..2b79533e31 100644
--- a/code/modules/reagents/reagent_dispenser.dm
+++ b/code/modules/reagents/reagent_dispenser.dm
@@ -247,3 +247,42 @@
icon_state = "bluekeg"
reagent_id = /datum/reagent/consumable/ethanol/gargle_blaster
tank_volume = 100
+
+//kegs given by the travelling trader's bartender subtype
+
+/obj/structure/reagent_dispensers/keg/quintuple_sec
+ name = "keg of quintuple sec"
+ desc = "A keg of pure justice."
+ icon_state = "redkeg"
+ reagent_id = /datum/reagent/consumable/ethanol/quintuple_sec
+ tank_volume = 250
+
+/obj/structure/reagent_dispensers/keg/narsour
+ name = "keg of narsour"
+ desc = "A keg of eldritch terrors."
+ icon_state = "redkeg"
+ reagent_id = /datum/reagent/consumable/ethanol/narsour
+ tank_volume = 250
+
+/obj/structure/reagent_dispensers/keg/red_queen
+ name = "keg of red queen"
+ desc = "A strange keg, filled with a kind of tea."
+ icon_state = "redkeg"
+ reagent_id = /datum/reagent/consumable/red_queen
+ tank_volume = 250
+
+/obj/structure/reagent_dispensers/keg/hearty_punch
+ name = "keg of hearty punch"
+ desc = "A keg that will get you right back on your feet."
+ icon_state = "redkeg"
+ reagent_id = /datum/reagent/consumable/ethanol/hearty_punch
+ tank_volume = 100 //this usually has a 15:1 ratio when being made, so we provide less of it
+
+/obj/structure/reagent_dispensers/keg/neurotoxin
+ name = "keg of neurotoxin"
+ desc = "A keg of the sickly substance known as 'neurotoxin'."
+ icon_state = "bluekeg"
+ reagent_id = /datum/reagent/consumable/ethanol/neurotoxin
+ tank_volume = 100 //2.5x less than the other kegs because it's harder to get
+
+
diff --git a/html/changelog.html b/html/changelog.html
index ebc042889c..ccfb04740f 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -50,6 +50,28 @@
-->
+
16 July 2020
+
DeltaFire15 updated:
+
+ - Fixes a zeolite runtime caused by a missing check.
+
+
Sneakyrat6 updated:
+
+ - Fixes being able to meta people real name with OOC Notes
+
+
timothyteakettle updated:
+
+ - travelling traders from another dimension can now visit the station in search of something specific, and reward you for giving it to them
+ - small error with pet carrier logic fixed and also making sure simple mobs are catered for properly inside bluespace jars
+ - fixes coin related issue
+
+
+
15 July 2020
+
Sonic121x updated:
+
+
14 July 2020
silicons updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 31b63b7503..662e458972 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -26358,3 +26358,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
1000.
timothyteakettle:
- bugfix: ports a money bag exploit
+2020-07-15:
+ Sonic121x:
+ - bugfix: Paramedic jumpsuit
+2020-07-16:
+ DeltaFire15:
+ - bugfix: Fixes a zeolite runtime caused by a missing check.
+ Sneakyrat6:
+ - bugfix: Fixes being able to meta people real name with OOC Notes
+ timothyteakettle:
+ - rscadd: travelling traders from another dimension can now visit the station in
+ search of something specific, and reward you for giving it to them
+ - bugfix: small error with pet carrier logic fixed and also making sure simple mobs
+ are catered for properly inside bluespace jars
+ - bugfix: fixes coin related issue
diff --git a/icons/mob/clothing/uniform.dmi b/icons/mob/clothing/uniform.dmi
index 163d2dc2f2..fa376635f9 100644
Binary files a/icons/mob/clothing/uniform.dmi and b/icons/mob/clothing/uniform.dmi differ
diff --git a/icons/mob/clothing/uniform_digi.dmi b/icons/mob/clothing/uniform_digi.dmi
index b1b9ded7f0..af72ac0e7b 100644
Binary files a/icons/mob/clothing/uniform_digi.dmi and b/icons/mob/clothing/uniform_digi.dmi differ
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm
index 56b2ad2a2c..a6a9d7a85f 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm
@@ -210,7 +210,7 @@
var/datum/component/radioactive/contamination = M.GetComponent(/datum/component/radioactive)
if(M.radiation > 0)
M.radiation -= min(M.radiation, 60)
- if(contamination.strength > 0)
+ if(contamination && contamination.strength > 0)
contamination.strength -= min(contamination.strength, 100)
..()
diff --git a/tgstation.dme b/tgstation.dme
index 3eaf980dbb..3c844bcfde 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -1959,6 +1959,7 @@
#include "code\modules\events\spider_infestation.dm"
#include "code\modules\events\spontaneous_appendicitis.dm"
#include "code\modules\events\stray_cargo.dm"
+#include "code\modules\events\travelling_trader.dm"
#include "code\modules\events\vent_clog.dm"
#include "code\modules\events\wisdomcow.dm"
#include "code\modules\events\wormholes.dm"