refactors clickcatchers/parallax/fullsceren (#15460)

* :)

* that

* move those there

* refactor that too

* wew

* stuff

* almost.

* sigh

* just need speed

* stuf

* pain

* hm

* tweaks

* that

* eh

* wack

* a

* done

* that's important

* wacky

* all that

* fixes

* typo

* that

* a

* funny

* that

* that

* woo

* help im losing my fucking mind

* okay

* fix
This commit is contained in:
silicons
2022-02-07 15:17:24 -08:00
committed by GitHub
parent e089be0de9
commit af6e43c595
84 changed files with 1323 additions and 889 deletions
@@ -0,0 +1,182 @@
GLOBAL_LIST_EMPTY(active_alternate_appearances)
/atom
var/list/alternate_appearances
/atom/proc/remove_alt_appearance(key)
if(alternate_appearances)
for(var/K in alternate_appearances)
var/datum/atom_hud/alternate_appearance/AA = alternate_appearances[K]
if(AA.appearance_key == key)
AA.remove_from_hud(src)
break
/atom/proc/add_alt_appearance(type, key, ...)
if(!type || !key)
return
if(alternate_appearances && alternate_appearances[key])
return
var/list/arguments = args.Copy(2)
new type(arglist(arguments))
/datum/atom_hud/alternate_appearance
var/appearance_key
/datum/atom_hud/alternate_appearance/New(key)
..()
GLOB.active_alternate_appearances += src
appearance_key = key
/datum/atom_hud/alternate_appearance/Destroy()
GLOB.active_alternate_appearances -= src
return ..()
/datum/atom_hud/alternate_appearance/proc/onNewMob(mob/M)
if(mobShouldSee(M))
add_hud_to(M)
/datum/atom_hud/alternate_appearance/proc/mobShouldSee(mob/M)
return FALSE
/datum/atom_hud/alternate_appearance/add_to_hud(atom/A, image/I)
. = ..()
if(.)
LAZYINITLIST(A.alternate_appearances)
A.alternate_appearances[appearance_key] = src
/datum/atom_hud/alternate_appearance/remove_from_hud(atom/A)
. = ..()
if(.)
LAZYREMOVE(A.alternate_appearances, appearance_key)
//an alternate appearance that attaches a single image to a single atom
/datum/atom_hud/alternate_appearance/basic
var/atom/target
var/image/theImage
var/add_ghost_version = FALSE
var/ghost_appearance
/datum/atom_hud/alternate_appearance/basic/New(key, image/I, target_sees_appearance = TRUE)
..()
theImage = I
target = I.loc
hud_icons = list(appearance_key)
add_to_hud(target, I)
if(target_sees_appearance && ismob(target))
add_hud_to(target)
if(add_ghost_version)
var/image/ghost_image = image(icon = I.icon , icon_state = I.icon_state, loc = I.loc)
ghost_image.override = FALSE
ghost_image.alpha = 128
ghost_appearance = new /datum/atom_hud/alternate_appearance/basic/observers(key + "_observer", ghost_image, FALSE)
/datum/atom_hud/alternate_appearance/basic/Destroy()
. = ..()
if(ghost_appearance)
QDEL_NULL(ghost_appearance)
/datum/atom_hud/alternate_appearance/basic/add_to_hud(atom/A)
LAZYINITLIST(A.hud_list)
A.hud_list[appearance_key] = theImage
. = ..()
/datum/atom_hud/alternate_appearance/basic/remove_from_hud(atom/A)
. = ..()
A.hud_list -= appearance_key
if(. && !QDELETED(src))
qdel(src)
/datum/atom_hud/alternate_appearance/basic/everyone
add_ghost_version = TRUE
/datum/atom_hud/alternate_appearance/basic/everyone/New()
..()
for(var/mob in GLOB.mob_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/everyone/mobShouldSee(mob/M)
return !isobserver(M)
/datum/atom_hud/alternate_appearance/basic/silicons
/datum/atom_hud/alternate_appearance/basic/silicons/New()
..()
for(var/mob in GLOB.silicon_mobs)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/silicons/mobShouldSee(mob/M)
if(issilicon(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/observers
add_ghost_version = FALSE //just in case, to prevent infinite loops
/datum/atom_hud/alternate_appearance/basic/observers/New()
..()
for(var/mob in GLOB.dead_mob_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/observers/mobShouldSee(mob/M)
return isobserver(M)
/datum/atom_hud/alternate_appearance/basic/noncult
/datum/atom_hud/alternate_appearance/basic/noncult/New()
..()
for(var/mob in GLOB.player_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/noncult/mobShouldSee(mob/M)
if(!iscultist(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/cult
/datum/atom_hud/alternate_appearance/basic/cult/New()
..()
for(var/mob in GLOB.player_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/cult/mobShouldSee(mob/M)
if(iscultist(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/blessedAware
/datum/atom_hud/alternate_appearance/basic/blessedAware/New()
..()
for(var/mob in GLOB.mob_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/blessedAware/mobShouldSee(mob/M)
if(M.mind && (M.mind.assigned_role == "Chaplain"))
return TRUE
if (istype(M, /mob/living/simple_animal/hostile/construct/wraith))
return TRUE
if(isrevenant(M) || iseminence(M) || iswizard(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/onePerson
var/mob/seer
/datum/atom_hud/alternate_appearance/basic/onePerson/mobShouldSee(mob/M)
if(M == seer)
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/onePerson/New(key, image/I, mob/living/M)
..(key, I, FALSE)
seer = M
add_hud_to(seer)
+126
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/* HUD DATUMS */
GLOBAL_LIST_EMPTY(all_huds)
//GLOBAL HUD LIST
GLOBAL_LIST_INIT(huds, list(
DATA_HUD_SECURITY_BASIC = new/datum/atom_hud/data/human/security/basic(),
DATA_HUD_SECURITY_ADVANCED = new/datum/atom_hud/data/human/security/advanced(),
DATA_HUD_MEDICAL_BASIC = new/datum/atom_hud/data/human/medical/basic(),
DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(),
DATA_HUD_DIAGNOSTIC_BASIC = new/datum/atom_hud/data/diagnostic/basic(),
DATA_HUD_DIAGNOSTIC_ADVANCED = new/datum/atom_hud/data/diagnostic/advanced(),
DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor(),
DATA_HUD_SENTIENT_DISEASE = new/datum/atom_hud/sentient_disease(),
DATA_HUD_AI_DETECT = new/datum/atom_hud/ai_detector(),
ANTAG_HUD_CULT = new/datum/atom_hud/antag(),
ANTAG_HUD_REV = new/datum/atom_hud/antag(),
ANTAG_HUD_OPS = new/datum/atom_hud/antag(),
ANTAG_HUD_WIZ = new/datum/atom_hud/antag(),
ANTAG_HUD_SHADOW = new/datum/atom_hud/antag(),
ANTAG_HUD_TRAITOR = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_NINJA = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_CHANGELING = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_DEVIL = new/datum/atom_hud/antag(),
ANTAG_HUD_SINTOUCHED = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker(),
ANTAG_HUD_FUGITIVE = new/datum/atom_hud/antag(),
ANTAG_HUD_HERETIC = new/datum/atom_hud/antag/hidden()
))
/datum/atom_hud
var/list/atom/hudatoms = list() //list of all atoms which display this hud
var/list/hudusers = list() //list with all mobs who can see the hud
var/list/hud_icons = list() //these will be the indexes for the atom's hud_list
var/list/next_time_allowed = list() //mobs associated with the next time this hud can be added to them
var/list/queued_to_see = list() //mobs that have triggered the cooldown and are queued to see the hud, but do not yet
/datum/atom_hud/New()
GLOB.all_huds += src
/datum/atom_hud/Destroy()
for(var/v in hudusers)
remove_hud_from(v)
for(var/v in hudatoms)
remove_from_hud(v)
GLOB.all_huds -= src
return ..()
/datum/atom_hud/proc/remove_hud_from(mob/M)
if(!M || !hudusers[M])
return
if (!--hudusers[M])
hudusers -= M
if(queued_to_see[M])
queued_to_see -= M
else
for(var/atom/A in hudatoms)
remove_from_single_hud(M, A)
/datum/atom_hud/proc/remove_from_hud(atom/A)
if(!A)
return FALSE
for(var/mob/M in hudusers)
remove_from_single_hud(M, A)
hudatoms -= A
return TRUE
/datum/atom_hud/proc/remove_from_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
if(!M || !M.client || !A)
return
for(var/i in hud_icons)
M.client.images -= A.hud_list[i]
/datum/atom_hud/proc/add_hud_to(mob/M)
if(!M)
return
if(!hudusers[M])
hudusers[M] = 1
if(next_time_allowed[M] > world.time)
if(!queued_to_see[M])
addtimer(CALLBACK(src, .proc/show_hud_images_after_cooldown, M), next_time_allowed[M] - world.time)
queued_to_see[M] = TRUE
else
next_time_allowed[M] = world.time + ADD_HUD_TO_COOLDOWN
for(var/atom/A in hudatoms)
add_to_single_hud(M, A)
else
hudusers[M]++
/datum/atom_hud/proc/show_hud_images_after_cooldown(M)
if(queued_to_see[M])
queued_to_see -= M
next_time_allowed[M] = world.time + ADD_HUD_TO_COOLDOWN
for(var/atom/A in hudatoms)
add_to_single_hud(M, A)
/datum/atom_hud/proc/add_to_hud(atom/A)
if(!A)
return FALSE
hudatoms |= A
for(var/mob/M in hudusers)
if(!queued_to_see[M])
add_to_single_hud(M, A)
return TRUE
/datum/atom_hud/proc/add_to_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
if(!M || !M.client || !A)
return
for(var/i in hud_icons)
if(A.hud_list[i])
M.client.images |= A.hud_list[i]
//MOB PROCS
/mob/proc/reload_huds()
for(var/datum/atom_hud/hud in GLOB.all_huds)
if(hud && hud.hudusers[src])
for(var/atom/A in hud.hudatoms)
hud.add_to_single_hud(src, A)
/mob/dead/new_player/reload_huds()
return
+523
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@@ -0,0 +1,523 @@
/*
* Data HUDs have been rewritten in a more generic way.
* In short, they now use an observer-listener pattern.
* See code/datum/hud.dm for the generic hud datum.
* Update the HUD icons when needed with the appropriate hook. (see below)
*/
/* DATA HUD DATUMS */
/atom/proc/add_to_all_human_data_huds()
for(var/datum/atom_hud/data/human/hud in GLOB.huds)
hud.add_to_hud(src)
/atom/proc/remove_from_all_data_huds()
for(var/datum/atom_hud/data/hud in GLOB.huds)
hud.remove_from_hud(src)
/datum/atom_hud/data
/datum/atom_hud/data/human/medical
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD, RAD_HUD)
/datum/atom_hud/data/human/medical/basic
/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
if(!istype(H))
return 0
var/obj/item/clothing/under/U = H.w_uniform
if(!istype(U))
return 0
if(U.sensor_mode <= SENSOR_VITALS)
return 0
return 1
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
if(check_sensors(H))
..()
/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
/datum/atom_hud/data/human/medical/advanced
/datum/atom_hud/data/human/security
/datum/atom_hud/data/human/security/basic
hud_icons = list(ID_HUD)
/datum/atom_hud/data/human/security/advanced
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD, NANITE_HUD)
/datum/atom_hud/data/diagnostic
/datum/atom_hud/data/diagnostic/basic
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_NANITE_FULL_HUD)
/datum/atom_hud/data/diagnostic/advanced
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_NANITE_FULL_HUD, DIAG_PATH_HUD)
/datum/atom_hud/data/bot_path
hud_icons = list(DIAG_PATH_HUD)
/datum/atom_hud/abductor
hud_icons = list(GLAND_HUD)
/datum/atom_hud/sentient_disease
hud_icons = list(SENTIENT_DISEASE_HUD)
/datum/atom_hud/ai_detector
hud_icons = list(AI_DETECT_HUD)
/datum/atom_hud/ai_detector/add_hud_to(mob/M)
..()
if(M && (hudusers.len == 1))
for(var/V in GLOB.aiEyes)
var/mob/camera/aiEye/E = V
E.update_ai_detect_hud()
/* MED/SEC/DIAG HUD HOOKS */
/*
* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
*/
/***********************************************
Medical HUD! Basic mode needs suit sensors on.
************************************************/
//HELPERS
//called when a carbon changes virus
/mob/living/carbon/proc/check_virus()
var/threat
for(var/thing in diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
if(!threat || D.severity > threat) //a buffing virus gets an icon
threat = D.severity
return threat
//helper for getting the appropriate health status
/proc/RoundHealth(mob/living/M)
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
return "health-100" //what's our health? it doesn't matter, we're dead, or faking
var/maxi_health = M.maxHealth
if(iscarbon(M) && M.health < 0)
maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
var/resulthealth = (M.health / maxi_health) * 100
switch(resulthealth)
if(100 to INFINITY)
return "health100"
if(90.625 to 100)
return "health93.75"
if(84.375 to 90.625)
return "health87.5"
if(78.125 to 84.375)
return "health81.25"
if(71.875 to 78.125)
return "health75"
if(65.625 to 71.875)
return "health68.75"
if(59.375 to 65.625)
return "health62.5"
if(53.125 to 59.375)
return "health56.25"
if(46.875 to 53.125)
return "health50"
if(40.625 to 46.875)
return "health43.75"
if(34.375 to 40.625)
return "health37.5"
if(28.125 to 34.375)
return "health31.25"
if(21.875 to 28.125)
return "health25"
if(15.625 to 21.875)
return "health18.75"
if(9.375 to 15.625)
return "health12.5"
if(1 to 9.375)
return "health6.25"
if(-50 to 1)
return "health0"
if(-85 to -50)
return "health-50"
if(-99 to -85)
return "health-85"
else
return "health-100"
//HOOKS
//called when a human changes suit sensors
/mob/living/carbon/proc/update_suit_sensors()
var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
B.update_suit_sensors(src)
//called when a living mob changes health
/mob/living/proc/med_hud_set_health()
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = "hud[RoundHealth(src)]"
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
med_hud_set_radstatus()
//for carbon suit sensors
/mob/living/carbon/med_hud_set_health()
..()
//called when a carbon changes stat, virus or XENO_HOST
/mob/living/proc/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
holder.icon_state = "huddead"
else
holder.icon_state = "hudhealthy"
/mob/living/carbon/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
var/icon/I = icon(icon, icon_state, dir)
var/virus_threat = check_virus()
holder.pixel_y = I.Height() - world.icon_size
if(HAS_TRAIT(src, TRAIT_XENO_HOST))
holder.icon_state = "hudxeno"
else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
if(tod)
var/tdelta = round(world.time - timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
var/obj/item/organ/heart/He = getorgan(/obj/item/organ/heart)
if(He)
holder.icon_state = "huddefib"
if(He.organ_flags & ORGAN_FAILING)
holder.icon_state = "huddefibheart"
else
holder.icon_state = "huddefibheart"
return
holder.icon_state = "huddead"
else
switch(virus_threat)
if(DISEASE_SEVERITY_BIOHAZARD)
holder.icon_state = "hudill5"
if(DISEASE_SEVERITY_DANGEROUS)
holder.icon_state = "hudill4"
if(DISEASE_SEVERITY_HARMFUL)
holder.icon_state = "hudill3"
if(DISEASE_SEVERITY_MEDIUM)
holder.icon_state = "hudill2"
if(DISEASE_SEVERITY_MINOR)
holder.icon_state = "hudill1"
if(DISEASE_SEVERITY_NONTHREAT)
holder.icon_state = "hudill0"
if(DISEASE_SEVERITY_POSITIVE)
holder.icon_state = "hudbuff"
if(null)
holder.icon_state = "hudhealthy"
/mob/living/proc/med_hud_set_radstatus()
var/image/radholder = hud_list[RAD_HUD]
var/icon/I = icon(icon, icon_state, dir)
radholder.pixel_y = I.Height() - world.icon_size
var/mob/living/M = src
var/rads = M.radiation
switch(rads)
if(-INFINITY to RAD_MOB_SAFE)
radholder.icon_state = "hudradsafe"
if((RAD_MOB_SAFE+1) to RAD_MOB_MUTATE)
radholder.icon_state = "hudraddanger"
if((RAD_MOB_MUTATE+1) to RAD_MOB_VOMIT)
radholder.icon_state = "hudradlethal"
if((RAD_MOB_VOMIT+1) to INFINITY)
radholder.icon_state = "hudradnuke"
/***********************************************
Security HUDs! Basic mode shows only the job.
************************************************/
//HOOKS
/mob/living/carbon/human/proc/sec_hud_set_ID()
var/image/holder = hud_list[ID_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "hudno_id"
if(wear_id?.GetID())
holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
sec_hud_set_security_status()
/mob/living/proc/sec_hud_set_implants()
var/image/holder
for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
holder = hud_list[i]
holder.icon_state = null
for(var/obj/item/implant/I in implants)
if(istype(I, /obj/item/implant/tracking))
holder = hud_list[IMPTRACK_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_tracking"
else if(istype(I, /obj/item/implant/chem))
holder = hud_list[IMPCHEM_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_chem"
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
holder = hud_list[IMPLOYAL_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_loyal"
/mob/living/carbon/human/proc/sec_hud_set_security_status()
var/image/holder = hud_list[WANTED_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
var/perpname = get_face_name(get_id_name(""))
if(perpname && GLOB.data_core)
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
if(R)
switch(R.fields["criminal"])
if("*Arrest*")
holder.icon_state = "hudwanted"
return
if("Incarcerated")
holder.icon_state = "hudincarcerated"
return
if("Paroled")
holder.icon_state = "hudparolled"
return
if("Discharged")
holder.icon_state = "huddischarged"
return
holder.icon_state = null
/***********************************************
Diagnostic HUDs!
************************************************/
/mob/living/proc/hud_set_nanite_indicator()
var/image/holder = hud_list[NANITE_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = null
if(src in SSnanites.nanite_monitored_mobs)
holder.icon_state = "nanite_ping"
//For Diag health and cell bars!
/proc/RoundDiagBar(value)
switch(value * 100)
if(95 to INFINITY)
return "max"
if(80 to 100)
return "good"
if(60 to 80)
return "high"
if(40 to 60)
return "med"
if(20 to 40)
return "low"
if(1 to 20)
return "crit"
else
return "dead"
//Sillycone hooks
/mob/living/silicon/proc/diag_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(stat == DEAD)
holder.icon_state = "huddiagdead"
else
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/silicon/proc/diag_hud_set_status()
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
switch(stat)
if(CONSCIOUS)
holder.icon_state = "hudstat"
if(UNCONSCIOUS)
holder.icon_state = "hudoffline"
else
holder.icon_state = "huddead2"
//Borgie battery tracking!
/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(cell)
var/chargelvl = (cell.charge/cell.maxcharge)
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
//borg-AI shell tracking
/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(!shell) //Not an AI shell
holder.icon_state = null
else if(deployed) //AI shell in use by an AI
holder.icon_state = "hudtrackingai"
else //Empty AI shell
holder.icon_state = "hudtracking"
//AI side tracking of AI shell control
/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(!deployed_shell)
holder.icon_state = null
else //AI is currently controlling a shell
holder.icon_state = "hudtrackingai"
/*~~~~~~~~~~~~~~~~~~~~
BIG STOMPY MECHS
~~~~~~~~~~~~~~~~~~~~~*/
/obj/mecha/proc/diag_hud_set_mechhealth()
var/image/holder = hud_list[DIAG_MECH_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
/obj/mecha/proc/diag_hud_set_mechcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(cell)
var/chargelvl = cell.charge/cell.maxcharge
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/obj/mecha/proc/diag_hud_set_mechstat()
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = null
if(internal_damage)
holder.icon_state = "hudwarn"
/obj/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
if(T.ai_beacon) //Beacon with AI uplink
new_icon_state = "hudtrackingai"
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
else
new_icon_state = "hudtracking"
holder.icon_state = new_icon_state
/*~~~~~~~~~
Bots!
~~~~~~~~~~*/
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
var/image/holder = hud_list[DIAG_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(on)
holder.icon_state = "hudstat"
else if(stat) //Generally EMP causes this
holder.icon_state = "hudoffline"
else //Bot is off
holder.icon_state = "huddead2"
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
var/image/holder = hud_list[DIAG_BOT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(client) //If the bot is player controlled, it will not be following mode logic!
holder.icon_state = "hudsentient"
return
switch(mode)
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
holder.icon_state = "hudcalled"
if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
holder.icon_state = "hudworking"
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
holder.icon_state = "hudpatrol"
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
holder.icon_state = "hudalert"
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
holder.icon_state = "hudmove"
else
holder.icon_state = ""
/*~~~~~~~~~~~~
Circutry!
~~~~~~~~~~~~~*/
/obj/item/electronic_assembly/proc/diag_hud_set_circuithealth(hide = FALSE)
var/image/holder = hud_list[DIAG_CIRCUIT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if((!isturf(loc))||hide) //if not on the ground dont show overlay
holder.icon_state = null
else
holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
/obj/item/electronic_assembly/proc/diag_hud_set_circuitcell(hide = FALSE)
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if((!isturf(loc))||hide) //if not on the ground dont show overlay
holder.icon_state = null
else if(battery)
var/chargelvl = battery.charge/battery.maxcharge
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/obj/item/electronic_assembly/proc/diag_hud_set_circuitstat(hide = FALSE) //On, On and dangerous, or Off
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if((!isturf(loc))||hide) //if not on the ground don't show overlay
holder.icon_state = null
else if(!battery)
holder.icon_state = "hudoffline"
else if(battery.charge == 0)
holder.icon_state = "hudoffline"
else if(combat_circuits) //has a circuit that can harm people
holder.icon_state = prefered_hud_icon + "-red"
else //Bot is on and not dangerous
holder.icon_state = prefered_hud_icon
/obj/item/electronic_assembly/proc/diag_hud_set_circuittracking(hide = FALSE)
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if((!isturf(loc))||hide) //if not on the ground dont show overlay
holder.icon_state = null
else if(long_range_circuits)
holder.icon_state = "hudtracking"
else
holder.icon_state = null
/*~~~~~~~~~~~~
Airlocks!
~~~~~~~~~~~~~*/
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
if(secondsElectrified != 0)
holder.icon_state = "electrified"
else
holder.icon_state = ""