refactors clickcatchers/parallax/fullsceren (#15460)
* :) * that * move those there * refactor that too * wew * stuff * almost. * sigh * just need speed * stuf * pain * hm * tweaks * that * eh * wack * a * done * that's important * wacky * all that * fixes * typo * that * a * funny * that * that * woo * help im losing my fucking mind * okay * fix
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@@ -5,21 +5,6 @@ SUBSYSTEM_DEF(parallax)
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priority = FIRE_PRIORITY_PARALLAX
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun
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var/planet_x_offset = 128
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var/planet_y_offset = 128
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var/random_layer
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var/random_parallax_color
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//These are cached per client so needs to be done asap so people joining at roundstart do not miss these.
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/datum/controller/subsystem/parallax/PreInit()
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. = ..()
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if(prob(70)) //70% chance to pick a special extra layer
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random_layer = pick(/atom/movable/screen/parallax_layer/random/space_gas, /atom/movable/screen/parallax_layer/random/asteroids)
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random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color. [COLOR_SILVER]
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planet_y_offset = rand(100, 160)
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planet_x_offset = rand(100, 160)
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/datum/controller/subsystem/parallax/fire(resumed = FALSE)
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if (!resumed)
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@@ -28,28 +13,82 @@ SUBSYSTEM_DEF(parallax)
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(length(currentrun))
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var/client/processing_client = currentrun[currentrun.len]
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currentrun.len--
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if (QDELETED(processing_client) || !processing_client.eye)
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if(times_fired % 5) // lazy tick
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while(length(currentrun))
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var/client/processing_client = currentrun[currentrun.len]
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currentrun.len--
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if (QDELETED(processing_client) || !processing_client.eye)
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if (MC_TICK_CHECK)
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return
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continue
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processing_client.parallax_holder?.Update()
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if (MC_TICK_CHECK)
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return
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continue
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var/atom/movable/movable_eye = processing_client.eye
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if(!istype(movable_eye))
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continue
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for (movable_eye; isloc(movable_eye.loc) && !isturf(movable_eye.loc); movable_eye = movable_eye.loc);
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if(movable_eye == processing_client.movingmob)
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else // full tick
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while(length(currentrun))
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var/client/processing_client = currentrun[currentrun.len]
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currentrun.len--
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if (QDELETED(processing_client) || !processing_client.eye)
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if (MC_TICK_CHECK)
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return
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continue
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processing_client.parallax_holder?.Update(TRUE)
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if (MC_TICK_CHECK)
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return
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continue
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if(!isnull(processing_client.movingmob))
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LAZYREMOVE(processing_client.movingmob.client_mobs_in_contents, processing_client.mob)
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LAZYADD(movable_eye.client_mobs_in_contents, processing_client.mob)
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processing_client.movingmob = movable_eye
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if (MC_TICK_CHECK)
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return
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currentrun = null
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/**
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* Gets parallax type for zlevel.
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*/
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/datum/controller/subsystem/parallax/proc/get_parallax_type(z)
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return /datum/parallax/space
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/**
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* Gets parallax for zlevel.
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*/
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/datum/controller/subsystem/parallax/proc/get_parallax_datum(z)
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var/datum_type = get_parallax_type(z)
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return new datum_type
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/**
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* Gets parallax added vis contents for zlevel
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*/
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/datum/controller/subsystem/parallax/proc/get_parallax_vis_contents(z)
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return list()
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/**
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* Gets parallax motion for a zlevel
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*
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* Returns null or list(speed, dir deg clockwise from north, windup, turnrate)
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* THE RETURNED LIST MUST BE A 4-TUPLE, OR PARALLAX WILL CRASH.
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* DO NOT SCREW WITH THIS UNLESS YOU KNOW WHAT YOU ARE DOING.
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*
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* This will override area motion
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*/
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/datum/controller/subsystem/parallax/proc/get_parallax_motion(z)
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return null
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/**
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* updates all parallax for clients on a z
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*/
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/datum/controller/subsystem/parallax/proc/update_clients_on_z(z)
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for(var/client/C in GLOB.clients)
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if(C.mob.z == z)
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C.parallax_holder?.Update()
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/**
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* resets all parallax for clients on a z
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*/
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/datum/controller/subsystem/parallax/proc/reset_clients_on_z(z)
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for(var/client/C in GLOB.clients)
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if(C.mob.z == z)
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C.parallax_holder?.Reset()
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/**
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* updates motion of all clients on z
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*/
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/datum/controller/subsystem/parallax/proc/update_z_motion(z)
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for(var/client/C in GLOB.clients)
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if(C.mob.z == z)
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C.parallax_holder?.UpdateMotion()
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@@ -513,7 +513,9 @@ SUBSYSTEM_DEF(shuttle)
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if(!midpoint)
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return FALSE
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var/area/shuttle/transit/A = new()
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A.parallax_movedir = travel_dir
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A.parallax_moving = TRUE
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A.parallax_move_angle = dir2angle(travel_dir)
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A.parallax_move_speed = M.parallax_speed
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A.contents = proposal.reserved_turfs
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var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
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new_transit_dock.reserved_area = proposal
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