refactors clickcatchers/parallax/fullsceren (#15460)
* :) * that * move those there * refactor that too * wew * stuff * almost. * sigh * just need speed * stuf * pain * hm * tweaks * that * eh * wack * a * done * that's important * wacky * all that * fixes * typo * that * a * funny * that * that * woo * help im losing my fucking mind * okay * fix
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@@ -461,11 +461,11 @@
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for(var/area/shuttle/escape/E in GLOB.sortedAreas)
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areas += E
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hyperspace_sound(HYPERSPACE_END, areas)
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if(time_left <= PARALLAX_LOOP_TIME)
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if(time_left <= parallax_speed)
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var/area_parallax = FALSE
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for(var/place in shuttle_areas)
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var/area/shuttle/shuttle_area = place
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if(shuttle_area.parallax_movedir)
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if(shuttle_area.parallax_moving)
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area_parallax = TRUE
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break
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if(area_parallax)
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