diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index ec7454e4bd..8b41cf3748 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -287,7 +287,6 @@ /obj/machinery/door/airlock/centcom icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi' overlays_file = 'icons/obj/doors/airlocks/centcom/overlays.dmi' - note_overlay_file = 'icons/obj/doors/airlocks/centcom/overlays.dmi' opacity = 1 assemblytype = /obj/structure/door_assembly/door_assembly_centcom normal_integrity = 1000 @@ -306,7 +305,6 @@ name = "vault door" icon = 'icons/obj/doors/airlocks/vault/vault.dmi' overlays_file = 'icons/obj/doors/airlocks/vault/overlays.dmi' - note_overlay_file = 'icons/obj/doors/airlocks/vault/overlays.dmi' opacity = 1 assemblytype = /obj/structure/door_assembly/door_assembly_vault explosion_block = 2 @@ -368,8 +366,8 @@ desc = "With humanity's current technological level, it could take years to hack this advanced airlock... or maybe we should give a screwdriver a try?" icon = 'icons/obj/doors/airlocks/abductor/abductor_airlock.dmi' overlays_file = 'icons/obj/doors/airlocks/abductor/overlays.dmi' - note_overlay_file = 'icons/obj/doors/airlocks/abductor/overlays.dmi' assemblytype = /obj/structure/door_assembly/door_assembly_abductor + note_overlay_file = 'icons/obj/doors/airlocks/external/overlays.dmi' damage_deflection = 30 opacity = 1 explosion_block = 3 @@ -577,7 +575,6 @@ name = "large glass airlock" icon = 'icons/obj/doors/airlocks/glass_large/glass_large.dmi' overlays_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi' - note_overlay_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi' opacity = 0 assemblytype = null glass = TRUE