syncs defines
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-20
@@ -61,7 +61,7 @@
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//DNA - Because fuck you and your magic numbers being all over the codebase.
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#define DNA_BLOCK_SIZE 3
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#define DNA_UNI_IDENTITY_BLOCKS 19
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#define DNA_UNI_IDENTITY_BLOCKS 19 //CIT CHANGE - adds more DNA blocks for cit's mutant bodyparts. Update citadel_defines.dm if this gets changed.
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#define DNA_HAIR_COLOR_BLOCK 1
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#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
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#define DNA_SKIN_TONE_BLOCK 3
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@@ -69,19 +69,7 @@
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#define DNA_GENDER_BLOCK 5
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#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
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#define DNA_HAIR_STYLE_BLOCK 7
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#define DNA_EYE_COLOR_TWO_BLOCK 8
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#define DNA_EYE_COLOR_SWITCH_BLOCK 9
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#define DNA_EYE_COLOR_BLOCK 10
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#define DNA_COLOR_ONE_BLOCK 11
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#define DNA_COLOR_TWO_BLOCK 12
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#define DNA_COLOR_THR_BLOCK 13
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#define DNA_COLOR_SWITCH_BLOCK 14
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#define DNA_COLOR_SWITCH_MAX 7 //must be (2^(n+1))-1
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#define DNA_COCK_BLOCK 15
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#define DNA_MUTANTRACE_BLOCK 16
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#define DNA_MUTANTTAIL_BLOCK 17
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#define DNA_MUTANTWING_BLOCK 18
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#define DNA_WINGCOLOR_BLOCK 19
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#define DNA_STRUC_ENZYMES_BLOCKS 18
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#define DNA_UNIQUE_ENZYMES_LEN 32
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@@ -127,7 +115,7 @@
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#define TOXINLOVER 24
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#define DIGITIGRADE 25 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define NO_UNDERWEAR 26
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#define NOLIVER 27
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#define NOLIVER 27
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#define NOSTOMACH 28
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#define NO_DNA_COPY 29
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#define DRINKSBLOOD 30
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@@ -135,11 +123,6 @@
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#define SPECIES_INORGANIC 32
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#define SPECIES_UNDEAD 33
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#define SPECIES_ROBOTIC 34
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//citadel code
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#define MUTCOLORS2 35
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#define MUTCOLORS3 36
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#define NOAROUSAL 37 //Stops all arousal effects
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#define NOGENITALS 38 //Cannot create, use, or otherwise have genitals
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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