syncs defines
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@@ -86,7 +86,7 @@
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. = SLOT_POCKET
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//Bit flags_1 for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
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//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
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#define HIDEGLOVES 1
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#define HIDESUITSTORAGE 2
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#define HIDEJUMPSUIT 4 //these first four are only used in exterior suits
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@@ -134,17 +134,17 @@
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#define THERMAL_PROTECTION_HAND_LEFT 0.025
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#define THERMAL_PROTECTION_HAND_RIGHT 0.025
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//flags_1 for female outfits: How much the game can safely "take off" the uniform without it looking weird
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//flags for female outfits: How much the game can safely "take off" the uniform without it looking weird
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#define NO_FEMALE_UNIFORM 0
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#define FEMALE_UNIFORM_FULL 1
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#define FEMALE_UNIFORM_TOP 2
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//flags_1 for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
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//flags for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
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#define NORMAL_STYLE 0
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#define ALT_STYLE 1
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#define DIGITIGRADE_STYLE 2
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//flags_1 for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
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//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
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#define NO_MUTANTRACE_VARIATION 0
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#define MUTANTRACE_VARIATION 1
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@@ -152,9 +152,9 @@
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#define FULL_DIGITIGRADE 1
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#define SQUISHED_DIGITIGRADE 2
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//flags_1 for covering body parts
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//flags for covering body parts
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#define GLASSESCOVERSEYES 1
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#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags_1
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#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags
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#define HEADCOVERSEYES 4 // feel free to realloc these numbers for other purposes
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#define MASKCOVERSMOUTH 8 // on other items, these are just for mask/head
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#define HEADCOVERSMOUTH 16
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@@ -199,7 +199,8 @@ GLOBAL_LIST_INIT(detective_vest_allowed, typecacheof(list(
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/storage/fancy/cigarettes,
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/obj/item/tank/internals/emergency_oxygen)))
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/tank/internals/plasmaman)))
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GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
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/obj/item/ammo_box,
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@@ -212,7 +213,8 @@ GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
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/obj/item/melee/classic_baton/telescopic,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/tank/internals/emergency_oxygen)))
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/tank/internals/plasmaman)))
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GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
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/obj/item/ammo_box,
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@@ -227,4 +229,5 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/tank/internals/plasmaman,
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/obj/item/toy)))
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