It begins. Earthmother preserve me.
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@@ -8,7 +8,7 @@
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circuit = /obj/item/circuitboard/machine/hydroponics
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var/waterlevel = 100 //The amount of water in the tray (max 100)
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var/maxwater = 100 //The maximum amount of water in the tray
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var/nutrilevel = 10 //The amount of nutrient in the tray (max 10)
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var/nutridrain = 1 // How many units of nutrient will be drained in the tray
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var/maxnutri = 10 //The maximum nutrient of water in the tray
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var/pestlevel = 0 //The amount of pests in the tray (max 10)
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var/weedlevel = 0 //The amount of weeds in the tray (max 10)
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@@ -26,11 +26,16 @@
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var/rating = 1
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var/unwrenchable = 1
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var/recent_bee_visit = FALSE //Have we been visited by a bee recently, so bees dont overpollinate one plant
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var/using_irrigation = FALSE //If the tray is connected to other trays via irrigation hoses
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var/self_sufficiency_req = 20 //Required total dose to make a self-sufficient hydro tray. 1:1 with earthsblood.
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var/self_sufficiency_progress = 0
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var/self_sustaining = FALSE //If the tray generates nutrients and water on its own
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var/canirrigate = TRUE //tin
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// Here lies irrigation. You won't be missed, because you were never used.
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/obj/machinery/hydroponics/Initialize()
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//Here lies "nutrilevel", killed by ArcaneMusic 20??-2019. Finally, we strive for a better future. Please use "reagents" instead
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create_reagents(20)
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reagents.add_reagent(/datum/reagent/plantnutriment/eznutriment, 10) //Half filled nutrient trays for dirt trays to have more to grow with in prison/lavaland.
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. = ..()
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/obj/machinery/hydroponics/constructable
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name = "hydroponics tray"
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@@ -44,7 +49,9 @@
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for (var/obj/item/stock_parts/manipulator/M in component_parts)
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rating = M.rating
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maxwater = tmp_capacity * 50 // Up to 300
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maxnutri = tmp_capacity * 5 // Up to 30
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maxnutri = (tmp_capacity * 5) + STATIC_NUTRIENT_CAPACITY // Up to 50 Maximum
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reagents.maximum_volume = maxnutri
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nutridrain = 1/rating
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/obj/machinery/hydroponics/constructable/examine(mob/user)
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. = ..()
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