diff --git a/code/game/gamemodes/clock_cult/clock_structures/traps/brass_skewer.dm b/code/game/gamemodes/clock_cult/clock_structures/traps/brass_skewer.dm index ea56aaa833..20a18d18f6 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/traps/brass_skewer.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/traps/brass_skewer.dm @@ -19,7 +19,7 @@ /obj/structure/destructible/clockwork/trap/brass_skewer/Destroy() STOP_PROCESSING(SSfastprocess, src) - if(buckled_mobs && buckled_mobs.len) + if(buckled_mobs && LAZYLEN(buckled_mobs)) var/mob/living/L = buckled_mobs[1] if(iscarbon(L)) L.Knockdown(100) @@ -30,18 +30,18 @@ /obj/structure/destructible/clockwork/trap/brass_skewer/process() if(density) - if(buckled_mobs.len) + if(buckled_mobs && LAZYLEN(buckled_mobs)) var/mob/living/spitroast = buckled_mobs[1] spitroast.adjustBruteLoss(0.1) /obj/structure/destructible/clockwork/trap/attackby(obj/item/I, mob/living/user, params) - if(user in buckled_mobs) + if(buckled_mobs && (user in buckled_mobs)) to_chat(user, "You can't reach!") return ..() /obj/structure/destructible/clockwork/trap/brass_skewer/bullet_act(obj/item/projectile/P) - if(buckled_mobs.len) + if(buckled_mobs && LAZYLEN(buckled_mobs)) var/mob/living/L = buckled_mobs[1] return L.bullet_act(P) return ..()