This commit is contained in:
WanderingFox95
2021-10-13 22:18:07 +02:00
committed by GitHub
parent 6763324506
commit afbc34eea2

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@@ -1,299 +1,299 @@
#define MINER_DASH_RANGE 4
/*
BLOOD-DRUNK MINER
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.
The blood-drunk miner's attacks are as follows
- If not in KA range, it will rapidly dash at its target
- If in KA range, it will fire its kinetic accelerator
- If in melee range, will rapidly attack, akin to an actual player
- After any of these attacks, may transform its cleaving saw:
Untransformed, it attacks very rapidly for smaller amounts of damage
Transformed, it attacks at normal speed for higher damage and cleaves enemies hit
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator.
Difficulty: Medium
*/
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
name = "blood-drunk miner"
desc = "A miner destined to wander forever, engaged in an endless hunt."
health = 900
maxHealth = 900
icon_state = "miner"
icon_living = "miner"
icon = 'icons/mob/broadMobs.dmi'
health_doll_icon = "miner"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
light_color = "#E4C7C5"
movement_type = GROUND
speak_emote = list("roars")
speed = 1
move_to_delay = 2
projectiletype = /obj/item/projectile/kinetic/miner
projectilesound = 'sound/weapons/kenetic_accel.ogg'
ranged = TRUE
ranged_cooldown_time = 16
pixel_x = -16
crusher_loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka, /obj/item/crusher_trophy/miner_eye, /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka,/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
wander = FALSE
del_on_death = TRUE
blood_volume = BLOOD_VOLUME_NORMAL
achievement_type = /datum/award/achievement/boss/blood_miner_kill
crusher_achievement_type = /datum/award/achievement/boss/blood_miner_crusher
score_achievement_type = /datum/award/score/blood_miner_score
var/obj/item/melee/transforming/cleaving_saw/miner/miner_saw
var/time_until_next_transform = 0
var/dashing = FALSE
var/dash_cooldown = 15
var/guidance = FALSE
var/transform_stop_attack = FALSE // stops the blood drunk miner from attacking after transforming his weapon until the next attack chain
deathmessage = "falls to the ground, decaying into glowing particles."
deathsound = "bodyfall"
footstep_type = FOOTSTEP_MOB_HEAVY
attack_action_types = list(/datum/action/innate/megafauna_attack/dash,
/datum/action/innate/megafauna_attack/kinetic_accelerator,
/datum/action/innate/megafauna_attack/transform_weapon)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
. = ..()
miner_saw = new(src)
/datum/action/innate/megafauna_attack/dash
name = "Dash To Target"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "sniper_zoom"
chosen_message = "<span class='colossus'>You are now dashing to your target.</span>"
chosen_attack_num = 1
/datum/action/innate/megafauna_attack/kinetic_accelerator
name = "Fire Kinetic Accelerator"
icon_icon = 'icons/obj/guns/energy.dmi'
button_icon_state = "kineticgun"
chosen_message = "<span class='colossus'>You are now shooting your kinetic accelerator.</span>"
chosen_attack_num = 2
/datum/action/innate/megafauna_attack/transform_weapon
name = "Transform Weapon"
icon_icon = 'icons/obj/lavaland/artefacts.dmi'
button_icon_state = "cleaving_saw"
chosen_message = "<span class='colossus'>You are now transforming your weapon.</span>"
chosen_attack_num = 3
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
if(client)
switch(chosen_attack)
if(1)
dash(target)
if(2)
shoot_ka()
if(3)
transform_weapon()
return
Goto(target, move_to_delay, minimum_distance)
if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
dash_attack()
else
shoot_ka()
transform_weapon()
/obj/item/melee/transforming/cleaving_saw/miner //nerfed saw because it is very murdery
force = 6
force_on = 10
/obj/item/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
target.add_stun_absorption("miner", 10, INFINITY)
..()
target.stun_absorption -= "miner"
/obj/item/projectile/kinetic/miner
damage = 40
pixels_per_second = TILES_TO_PIXELS(11.111)
icon_state = "ka_tracer"
range = MINER_DASH_RANGE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
var/adjustment_amount = amount * 0.1
if(world.time + adjustment_amount > next_action)
DelayNextAction(adjustment_amount) //attacking it interrupts it attacking, but only briefly
. = ..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/death()
. = ..()
if(.)
new /obj/effect/temp_visual/dir_setting/miner_death(loc, dir)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Move(atom/newloc)
if(dashing || (newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))) //we're not stupid!
return FALSE
return ..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/ex_act(severity, target)
if(dash())
return
return ..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/MeleeAction(patience = TRUE)
transform_stop_attack = FALSE
return ..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget()
if(client)
transform_stop_attack = FALSE
if(QDELETED(target) || transform_stop_attack)
return
face_atom(target)
if(isliving(target))
var/mob/living/L = target
if(L.stat == DEAD)
visible_message("<span class='danger'>[src] butchers [L]!</span>",
"<span class='userdanger'>You butcher [L], restoring your health!</span>")
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
if(guidance)
adjustHealth(-L.maxHealth)
else
adjustHealth(-(L.maxHealth * 0.5))
L.gib()
return TRUE
DelayNextAction(CLICK_CD_MELEE)
miner_saw.melee_attack_chain(src, target)
if(guidance)
adjustHealth(-2)
return TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
if(!used_item && !isturf(A))
used_item = miner_saw
..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/GiveTarget(new_target)
var/targets_the_same = (new_target == target)
. = ..()
if(. && target && !targets_the_same)
wander = TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash_attack()
INVOKE_ASYNC(src, .proc/dash, target)
shoot_ka()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/shoot_ka()
if(ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
ranged_cooldown = world.time + ranged_cooldown_time
visible_message("<span class='danger'>[src] fires the proto-kinetic accelerator!</span>")
face_atom(target)
new /obj/effect/temp_visual/dir_setting/firing_effect(loc, dir)
Shoot(target)
DelayNextAction(CLICK_CD_RANGE)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash(atom/dash_target)
if(world.time < dash_cooldown)
return
var/list/accessable_turfs = list()
var/self_dist_to_target = 0
var/turf/own_turf = get_turf(src)
if(!QDELETED(dash_target))
self_dist_to_target += get_dist(dash_target, own_turf)
for(var/turf/open/O in RANGE_TURFS(MINER_DASH_RANGE, own_turf))
var/turf_dist_to_target = 0
if(!QDELETED(dash_target))
turf_dist_to_target += get_dist(dash_target, O)
if(get_dist(src, O) >= MINER_DASH_RANGE && turf_dist_to_target <= self_dist_to_target && !islava(O) && !ischasm(O))
var/valid = TRUE
for(var/turf/T in getline(own_turf, O))
if(is_blocked_turf(T, TRUE))
valid = FALSE
continue
if(valid)
accessable_turfs[O] = turf_dist_to_target
var/turf/target_turf
if(!QDELETED(dash_target))
var/closest_dist = MINER_DASH_RANGE
for(var/t in accessable_turfs)
if(accessable_turfs[t] < closest_dist)
closest_dist = accessable_turfs[t]
for(var/t in accessable_turfs)
if(accessable_turfs[t] != closest_dist)
accessable_turfs -= t
if(!LAZYLEN(accessable_turfs))
return
dash_cooldown = world.time + initial(dash_cooldown)
target_turf = pick(accessable_turfs)
var/turf/step_back_turf = get_step(target_turf, get_cardinal_dir(target_turf, own_turf))
var/turf/step_forward_turf = get_step(own_turf, get_cardinal_dir(own_turf, target_turf))
new /obj/effect/temp_visual/small_smoke/halfsecond(step_back_turf)
new /obj/effect/temp_visual/small_smoke/halfsecond(step_forward_turf)
var/obj/effect/temp_visual/decoy/fading/halfsecond/D = new (own_turf, src)
forceMove(step_back_turf)
playsound(own_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
dashing = TRUE
alpha = 0
animate(src, alpha = 255, time = 5)
SLEEP_CHECK_DEATH(2)
D.forceMove(step_forward_turf)
forceMove(target_turf)
playsound(target_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
SLEEP_CHECK_DEATH(1)
dashing = FALSE
return TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/transform_weapon()
if(time_until_next_transform <= world.time)
miner_saw.transform_cooldown = 0
miner_saw.transform_weapon(src, TRUE)
if(!miner_saw.active)
rapid_melee = 5 // 4 deci cooldown before changes, npcpool subsystem wait is 20, 20/4 = 5
else
rapid_melee = 3 // same thing but halved (slightly rounded up)
transform_stop_attack = TRUE
icon_state = "miner[miner_saw.active ? "_transformed":""]"
icon_living = "miner[miner_saw.active ? "_transformed":""]"
time_until_next_transform = world.time + rand(50, 100)
/obj/effect/temp_visual/dir_setting/miner_death
icon_state = "miner_death"
duration = 15
/obj/effect/temp_visual/dir_setting/miner_death/Initialize(mapload, set_dir)
. = ..()
INVOKE_ASYNC(src, .proc/fade_out)
/obj/effect/temp_visual/dir_setting/miner_death/proc/fade_out()
var/matrix/M = new
M.Turn(pick(90, 270))
var/final_dir = dir
if(dir & (EAST|WEST)) //Facing east or west
final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
sleep(5)
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
sleep(4)
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
/obj/item/gps/internal/miner
icon_state = null
gpstag = "Resonant Signal"
desc = "The sweet blood, oh, it sings to me."
invisibility = 100
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
guidance = TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/hunter/AttackingTarget()
. = ..()
if(. && prob(12))
INVOKE_ASYNC(src, .proc/dash)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
name = "hostile-environment miner"
desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
speed = 8
move_to_delay = 8
ranged_cooldown_time = 8
dash_cooldown = 8
#undef MINER_DASH_RANGE
#define MINER_DASH_RANGE 4
/*
BLOOD-DRUNK MINER
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.
The blood-drunk miner's attacks are as follows
- If not in KA range, it will rapidly dash at its target
- If in KA range, it will fire its kinetic accelerator
- If in melee range, will rapidly attack, akin to an actual player
- After any of these attacks, may transform its cleaving saw:
Untransformed, it attacks very rapidly for smaller amounts of damage
Transformed, it attacks at normal speed for higher damage and cleaves enemies hit
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator.
Difficulty: Medium
*/
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
name = "blood-drunk miner"
desc = "A miner destined to wander forever, engaged in an endless hunt."
health = 900
maxHealth = 900
icon_state = "miner"
icon_living = "miner"
icon = 'icons/mob/broadMobs.dmi'
health_doll_icon = "miner"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
light_color = "#E4C7C5"
movement_type = GROUND
speak_emote = list("roars")
speed = 1
move_to_delay = 2
projectiletype = /obj/item/projectile/kinetic/miner
projectilesound = 'sound/weapons/kenetic_accel.ogg'
ranged = TRUE
ranged_cooldown_time = 16
pixel_x = -16
crusher_loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka, /obj/item/crusher_trophy/miner_eye, /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka,/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
wander = FALSE
del_on_death = TRUE
blood_volume = BLOOD_VOLUME_NORMAL
achievement_type = /datum/award/achievement/boss/blood_miner_kill
crusher_achievement_type = /datum/award/achievement/boss/blood_miner_crusher
score_achievement_type = /datum/award/score/blood_miner_score
var/obj/item/melee/transforming/cleaving_saw/miner/miner_saw
var/time_until_next_transform = 0
var/dashing = FALSE
var/dash_cooldown = 15
var/guidance = FALSE
var/transform_stop_attack = FALSE // stops the blood drunk miner from attacking after transforming his weapon until the next attack chain
deathmessage = "falls to the ground, decaying into glowing particles."
deathsound = "bodyfall"
footstep_type = FOOTSTEP_MOB_HEAVY
attack_action_types = list(/datum/action/innate/megafauna_attack/dash,
/datum/action/innate/megafauna_attack/kinetic_accelerator,
/datum/action/innate/megafauna_attack/transform_weapon)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
. = ..()
miner_saw = new(src)
/datum/action/innate/megafauna_attack/dash
name = "Dash To Target"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "sniper_zoom"
chosen_message = "<span class='colossus'>You are now dashing to your target.</span>"
chosen_attack_num = 1
/datum/action/innate/megafauna_attack/kinetic_accelerator
name = "Fire Kinetic Accelerator"
icon_icon = 'icons/obj/guns/energy.dmi'
button_icon_state = "kineticgun"
chosen_message = "<span class='colossus'>You are now shooting your kinetic accelerator.</span>"
chosen_attack_num = 2
/datum/action/innate/megafauna_attack/transform_weapon
name = "Transform Weapon"
icon_icon = 'icons/obj/lavaland/artefacts.dmi'
button_icon_state = "cleaving_saw"
chosen_message = "<span class='colossus'>You are now transforming your weapon.</span>"
chosen_attack_num = 3
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
if(client)
switch(chosen_attack)
if(1)
dash(target)
if(2)
shoot_ka()
if(3)
transform_weapon()
return
Goto(target, move_to_delay, minimum_distance)
if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
dash_attack()
else
shoot_ka()
transform_weapon()
/obj/item/melee/transforming/cleaving_saw/miner //nerfed saw because it is very murdery
force = 6
force_on = 10
/obj/item/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
target.add_stun_absorption("miner", 10, INFINITY)
..()
target.stun_absorption -= "miner"
/obj/item/projectile/kinetic/miner
damage = 40
pixels_per_second = TILES_TO_PIXELS(11.111)
icon_state = "ka_tracer"
range = MINER_DASH_RANGE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
var/adjustment_amount = amount * 0.1
if(world.time + adjustment_amount > next_action)
DelayNextAction(adjustment_amount) //attacking it interrupts it attacking, but only briefly
. = ..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/death()
. = ..()
if(.)
new /obj/effect/temp_visual/dir_setting/miner_death(loc, dir)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Move(atom/newloc)
if(dashing || (newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))) //we're not stupid!
return FALSE
return ..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/ex_act(severity, target)
if(dash())
return
return ..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/MeleeAction(patience = TRUE)
transform_stop_attack = FALSE
return ..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget()
if(client)
transform_stop_attack = FALSE
if(QDELETED(target) || transform_stop_attack)
return
face_atom(target)
if(isliving(target))
var/mob/living/L = target
if(L.stat == DEAD)
visible_message("<span class='danger'>[src] butchers [L]!</span>",
"<span class='userdanger'>You butcher [L], restoring your health!</span>")
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
if(guidance)
adjustHealth(-L.maxHealth)
else
adjustHealth(-(L.maxHealth * 0.5))
L.gib()
return TRUE
DelayNextAction(CLICK_CD_MELEE)
miner_saw.melee_attack_chain(src, target)
if(guidance)
adjustHealth(-2)
return TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
if(!used_item && !isturf(A))
used_item = miner_saw
..()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/GiveTarget(new_target)
var/targets_the_same = (new_target == target)
. = ..()
if(. && target && !targets_the_same)
wander = TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash_attack()
INVOKE_ASYNC(src, .proc/dash, target)
shoot_ka()
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/shoot_ka()
if(ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
ranged_cooldown = world.time + ranged_cooldown_time
visible_message("<span class='danger'>[src] fires the proto-kinetic accelerator!</span>")
face_atom(target)
new /obj/effect/temp_visual/dir_setting/firing_effect(loc, dir)
Shoot(target)
DelayNextAction(CLICK_CD_RANGE)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash(atom/dash_target)
if(world.time < dash_cooldown)
return
var/list/accessable_turfs = list()
var/self_dist_to_target = 0
var/turf/own_turf = get_turf(src)
if(!QDELETED(dash_target))
self_dist_to_target += get_dist(dash_target, own_turf)
for(var/turf/open/O in RANGE_TURFS(MINER_DASH_RANGE, own_turf))
var/turf_dist_to_target = 0
if(!QDELETED(dash_target))
turf_dist_to_target += get_dist(dash_target, O)
if(get_dist(src, O) >= MINER_DASH_RANGE && turf_dist_to_target <= self_dist_to_target && !islava(O) && !ischasm(O))
var/valid = TRUE
for(var/turf/T in getline(own_turf, O))
if(is_blocked_turf(T, TRUE))
valid = FALSE
continue
if(valid)
accessable_turfs[O] = turf_dist_to_target
var/turf/target_turf
if(!QDELETED(dash_target))
var/closest_dist = MINER_DASH_RANGE
for(var/t in accessable_turfs)
if(accessable_turfs[t] < closest_dist)
closest_dist = accessable_turfs[t]
for(var/t in accessable_turfs)
if(accessable_turfs[t] != closest_dist)
accessable_turfs -= t
if(!LAZYLEN(accessable_turfs))
return
dash_cooldown = world.time + initial(dash_cooldown)
target_turf = pick(accessable_turfs)
var/turf/step_back_turf = get_step(target_turf, get_cardinal_dir(target_turf, own_turf))
var/turf/step_forward_turf = get_step(own_turf, get_cardinal_dir(own_turf, target_turf))
new /obj/effect/temp_visual/small_smoke/halfsecond(step_back_turf)
new /obj/effect/temp_visual/small_smoke/halfsecond(step_forward_turf)
var/obj/effect/temp_visual/decoy/fading/halfsecond/D = new (own_turf, src)
forceMove(step_back_turf)
playsound(own_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
dashing = TRUE
alpha = 0
animate(src, alpha = 255, time = 5)
SLEEP_CHECK_DEATH(2)
D.forceMove(step_forward_turf)
forceMove(target_turf)
playsound(target_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
SLEEP_CHECK_DEATH(1)
dashing = FALSE
return TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/transform_weapon()
if(time_until_next_transform <= world.time)
miner_saw.transform_cooldown = 0
miner_saw.transform_weapon(src, TRUE)
if(!miner_saw.active)
rapid_melee = 5 // 4 deci cooldown before changes, npcpool subsystem wait is 20, 20/4 = 5
else
rapid_melee = 3 // same thing but halved (slightly rounded up)
transform_stop_attack = TRUE
icon_state = "miner[miner_saw.active ? "_transformed":""]"
icon_living = "miner[miner_saw.active ? "_transformed":""]"
time_until_next_transform = world.time + rand(50, 100)
/obj/effect/temp_visual/dir_setting/miner_death
icon_state = "miner_death"
duration = 15
/obj/effect/temp_visual/dir_setting/miner_death/Initialize(mapload, set_dir)
. = ..()
INVOKE_ASYNC(src, .proc/fade_out)
/obj/effect/temp_visual/dir_setting/miner_death/proc/fade_out()
var/matrix/M = new
M.Turn(pick(90, 270))
var/final_dir = dir
if(dir & (EAST|WEST)) //Facing east or west
final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
sleep(5)
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
sleep(4)
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
/obj/item/gps/internal/miner
icon_state = null
gpstag = "Resonant Signal"
desc = "The sweet blood, oh, it sings to me."
invisibility = 100
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
guidance = TRUE
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/hunter/AttackingTarget()
. = ..()
if(. && prob(12))
INVOKE_ASYNC(src, .proc/dash)
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
name = "hostile-environment miner"
desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
speed = 8
move_to_delay = 8
ranged_cooldown_time = 8
dash_cooldown = 8
#undef MINER_DASH_RANGE