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This commit is contained in:
@@ -1,299 +1,299 @@
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#define MINER_DASH_RANGE 4
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/*
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BLOOD-DRUNK MINER
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Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.
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The blood-drunk miner's attacks are as follows
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- If not in KA range, it will rapidly dash at its target
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- If in KA range, it will fire its kinetic accelerator
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- If in melee range, will rapidly attack, akin to an actual player
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- After any of these attacks, may transform its cleaving saw:
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Untransformed, it attacks very rapidly for smaller amounts of damage
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Transformed, it attacks at normal speed for higher damage and cleaves enemies hit
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When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator.
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Difficulty: Medium
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*/
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
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name = "blood-drunk miner"
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desc = "A miner destined to wander forever, engaged in an endless hunt."
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health = 900
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maxHealth = 900
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icon_state = "miner"
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icon_living = "miner"
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icon = 'icons/mob/broadMobs.dmi'
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health_doll_icon = "miner"
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mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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light_color = "#E4C7C5"
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movement_type = GROUND
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speak_emote = list("roars")
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speed = 1
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move_to_delay = 2
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projectiletype = /obj/item/projectile/kinetic/miner
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projectilesound = 'sound/weapons/kenetic_accel.ogg'
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ranged = TRUE
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ranged_cooldown_time = 16
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pixel_x = -16
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crusher_loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka, /obj/item/crusher_trophy/miner_eye, /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
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loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka,/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
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wander = FALSE
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del_on_death = TRUE
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blood_volume = BLOOD_VOLUME_NORMAL
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achievement_type = /datum/award/achievement/boss/blood_miner_kill
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crusher_achievement_type = /datum/award/achievement/boss/blood_miner_crusher
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score_achievement_type = /datum/award/score/blood_miner_score
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var/obj/item/melee/transforming/cleaving_saw/miner/miner_saw
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var/time_until_next_transform = 0
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var/dashing = FALSE
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var/dash_cooldown = 15
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var/guidance = FALSE
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var/transform_stop_attack = FALSE // stops the blood drunk miner from attacking after transforming his weapon until the next attack chain
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deathmessage = "falls to the ground, decaying into glowing particles."
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deathsound = "bodyfall"
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footstep_type = FOOTSTEP_MOB_HEAVY
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attack_action_types = list(/datum/action/innate/megafauna_attack/dash,
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/datum/action/innate/megafauna_attack/kinetic_accelerator,
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/datum/action/innate/megafauna_attack/transform_weapon)
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
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. = ..()
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miner_saw = new(src)
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/datum/action/innate/megafauna_attack/dash
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name = "Dash To Target"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "sniper_zoom"
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chosen_message = "<span class='colossus'>You are now dashing to your target.</span>"
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chosen_attack_num = 1
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/datum/action/innate/megafauna_attack/kinetic_accelerator
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name = "Fire Kinetic Accelerator"
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icon_icon = 'icons/obj/guns/energy.dmi'
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button_icon_state = "kineticgun"
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chosen_message = "<span class='colossus'>You are now shooting your kinetic accelerator.</span>"
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chosen_attack_num = 2
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/datum/action/innate/megafauna_attack/transform_weapon
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name = "Transform Weapon"
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icon_icon = 'icons/obj/lavaland/artefacts.dmi'
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button_icon_state = "cleaving_saw"
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chosen_message = "<span class='colossus'>You are now transforming your weapon.</span>"
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chosen_attack_num = 3
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
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if(client)
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switch(chosen_attack)
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if(1)
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dash(target)
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if(2)
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shoot_ka()
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if(3)
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transform_weapon()
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return
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Goto(target, move_to_delay, minimum_distance)
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if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
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dash_attack()
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else
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shoot_ka()
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transform_weapon()
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/obj/item/melee/transforming/cleaving_saw/miner //nerfed saw because it is very murdery
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force = 6
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force_on = 10
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/obj/item/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
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target.add_stun_absorption("miner", 10, INFINITY)
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..()
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target.stun_absorption -= "miner"
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/obj/item/projectile/kinetic/miner
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damage = 40
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pixels_per_second = TILES_TO_PIXELS(11.111)
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icon_state = "ka_tracer"
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range = MINER_DASH_RANGE
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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var/adjustment_amount = amount * 0.1
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if(world.time + adjustment_amount > next_action)
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DelayNextAction(adjustment_amount) //attacking it interrupts it attacking, but only briefly
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. = ..()
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/death()
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. = ..()
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if(.)
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new /obj/effect/temp_visual/dir_setting/miner_death(loc, dir)
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Move(atom/newloc)
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if(dashing || (newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))) //we're not stupid!
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return FALSE
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return ..()
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/ex_act(severity, target)
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if(dash())
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return
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return ..()
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/MeleeAction(patience = TRUE)
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transform_stop_attack = FALSE
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return ..()
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget()
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if(client)
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transform_stop_attack = FALSE
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if(QDELETED(target) || transform_stop_attack)
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return
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face_atom(target)
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if(isliving(target))
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var/mob/living/L = target
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if(L.stat == DEAD)
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visible_message("<span class='danger'>[src] butchers [L]!</span>",
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"<span class='userdanger'>You butcher [L], restoring your health!</span>")
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if(!is_station_level(z) || client) //NPC monsters won't heal while on station
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if(guidance)
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adjustHealth(-L.maxHealth)
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else
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adjustHealth(-(L.maxHealth * 0.5))
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L.gib()
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return TRUE
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DelayNextAction(CLICK_CD_MELEE)
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miner_saw.melee_attack_chain(src, target)
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if(guidance)
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adjustHealth(-2)
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return TRUE
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
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if(!used_item && !isturf(A))
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used_item = miner_saw
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..()
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/GiveTarget(new_target)
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var/targets_the_same = (new_target == target)
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. = ..()
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if(. && target && !targets_the_same)
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wander = TRUE
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash_attack()
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INVOKE_ASYNC(src, .proc/dash, target)
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shoot_ka()
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/shoot_ka()
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if(ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
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ranged_cooldown = world.time + ranged_cooldown_time
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visible_message("<span class='danger'>[src] fires the proto-kinetic accelerator!</span>")
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face_atom(target)
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new /obj/effect/temp_visual/dir_setting/firing_effect(loc, dir)
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Shoot(target)
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DelayNextAction(CLICK_CD_RANGE)
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash(atom/dash_target)
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if(world.time < dash_cooldown)
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return
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var/list/accessable_turfs = list()
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var/self_dist_to_target = 0
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var/turf/own_turf = get_turf(src)
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if(!QDELETED(dash_target))
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self_dist_to_target += get_dist(dash_target, own_turf)
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for(var/turf/open/O in RANGE_TURFS(MINER_DASH_RANGE, own_turf))
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var/turf_dist_to_target = 0
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if(!QDELETED(dash_target))
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turf_dist_to_target += get_dist(dash_target, O)
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if(get_dist(src, O) >= MINER_DASH_RANGE && turf_dist_to_target <= self_dist_to_target && !islava(O) && !ischasm(O))
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var/valid = TRUE
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for(var/turf/T in getline(own_turf, O))
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if(is_blocked_turf(T, TRUE))
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valid = FALSE
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continue
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if(valid)
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accessable_turfs[O] = turf_dist_to_target
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var/turf/target_turf
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if(!QDELETED(dash_target))
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var/closest_dist = MINER_DASH_RANGE
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for(var/t in accessable_turfs)
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if(accessable_turfs[t] < closest_dist)
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closest_dist = accessable_turfs[t]
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for(var/t in accessable_turfs)
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if(accessable_turfs[t] != closest_dist)
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accessable_turfs -= t
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if(!LAZYLEN(accessable_turfs))
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return
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dash_cooldown = world.time + initial(dash_cooldown)
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target_turf = pick(accessable_turfs)
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var/turf/step_back_turf = get_step(target_turf, get_cardinal_dir(target_turf, own_turf))
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var/turf/step_forward_turf = get_step(own_turf, get_cardinal_dir(own_turf, target_turf))
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new /obj/effect/temp_visual/small_smoke/halfsecond(step_back_turf)
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new /obj/effect/temp_visual/small_smoke/halfsecond(step_forward_turf)
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var/obj/effect/temp_visual/decoy/fading/halfsecond/D = new (own_turf, src)
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forceMove(step_back_turf)
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playsound(own_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
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dashing = TRUE
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alpha = 0
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animate(src, alpha = 255, time = 5)
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SLEEP_CHECK_DEATH(2)
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D.forceMove(step_forward_turf)
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forceMove(target_turf)
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playsound(target_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
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SLEEP_CHECK_DEATH(1)
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dashing = FALSE
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return TRUE
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/transform_weapon()
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if(time_until_next_transform <= world.time)
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miner_saw.transform_cooldown = 0
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miner_saw.transform_weapon(src, TRUE)
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if(!miner_saw.active)
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rapid_melee = 5 // 4 deci cooldown before changes, npcpool subsystem wait is 20, 20/4 = 5
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else
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rapid_melee = 3 // same thing but halved (slightly rounded up)
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transform_stop_attack = TRUE
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icon_state = "miner[miner_saw.active ? "_transformed":""]"
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icon_living = "miner[miner_saw.active ? "_transformed":""]"
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time_until_next_transform = world.time + rand(50, 100)
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/obj/effect/temp_visual/dir_setting/miner_death
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icon_state = "miner_death"
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duration = 15
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/obj/effect/temp_visual/dir_setting/miner_death/Initialize(mapload, set_dir)
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. = ..()
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INVOKE_ASYNC(src, .proc/fade_out)
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/obj/effect/temp_visual/dir_setting/miner_death/proc/fade_out()
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var/matrix/M = new
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M.Turn(pick(90, 270))
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var/final_dir = dir
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if(dir & (EAST|WEST)) //Facing east or west
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final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
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animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
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sleep(5)
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animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
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sleep(4)
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animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
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/obj/item/gps/internal/miner
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icon_state = null
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gpstag = "Resonant Signal"
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desc = "The sweet blood, oh, it sings to me."
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invisibility = 100
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
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guidance = TRUE
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/hunter/AttackingTarget()
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. = ..()
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if(. && prob(12))
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INVOKE_ASYNC(src, .proc/dash)
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
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name = "hostile-environment miner"
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desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
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speed = 8
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move_to_delay = 8
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ranged_cooldown_time = 8
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dash_cooldown = 8
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#undef MINER_DASH_RANGE
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#define MINER_DASH_RANGE 4
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/*
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BLOOD-DRUNK MINER
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Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.
|
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The blood-drunk miner's attacks are as follows
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- If not in KA range, it will rapidly dash at its target
|
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- If in KA range, it will fire its kinetic accelerator
|
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- If in melee range, will rapidly attack, akin to an actual player
|
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- After any of these attacks, may transform its cleaving saw:
|
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Untransformed, it attacks very rapidly for smaller amounts of damage
|
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Transformed, it attacks at normal speed for higher damage and cleaves enemies hit
|
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When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator.
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Difficulty: Medium
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*/
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
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name = "blood-drunk miner"
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desc = "A miner destined to wander forever, engaged in an endless hunt."
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health = 900
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maxHealth = 900
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icon_state = "miner"
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icon_living = "miner"
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icon = 'icons/mob/broadMobs.dmi'
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health_doll_icon = "miner"
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mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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light_color = "#E4C7C5"
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movement_type = GROUND
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speak_emote = list("roars")
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speed = 1
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move_to_delay = 2
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projectiletype = /obj/item/projectile/kinetic/miner
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projectilesound = 'sound/weapons/kenetic_accel.ogg'
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ranged = TRUE
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ranged_cooldown_time = 16
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pixel_x = -16
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crusher_loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka, /obj/item/crusher_trophy/miner_eye, /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
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loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka,/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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/obj/item/disk/design_disk/modkit_disc/bounty,/obj/item/disk/design_disk/modkit_disc/resonator_blast,/obj/item/disk/design_disk/modkit_disc/rapid_repeater)
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wander = FALSE
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del_on_death = TRUE
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blood_volume = BLOOD_VOLUME_NORMAL
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achievement_type = /datum/award/achievement/boss/blood_miner_kill
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crusher_achievement_type = /datum/award/achievement/boss/blood_miner_crusher
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score_achievement_type = /datum/award/score/blood_miner_score
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var/obj/item/melee/transforming/cleaving_saw/miner/miner_saw
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var/time_until_next_transform = 0
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var/dashing = FALSE
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var/dash_cooldown = 15
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var/guidance = FALSE
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var/transform_stop_attack = FALSE // stops the blood drunk miner from attacking after transforming his weapon until the next attack chain
|
||||
deathmessage = "falls to the ground, decaying into glowing particles."
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deathsound = "bodyfall"
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footstep_type = FOOTSTEP_MOB_HEAVY
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attack_action_types = list(/datum/action/innate/megafauna_attack/dash,
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||||
/datum/action/innate/megafauna_attack/kinetic_accelerator,
|
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/datum/action/innate/megafauna_attack/transform_weapon)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
|
||||
. = ..()
|
||||
miner_saw = new(src)
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||||
|
||||
/datum/action/innate/megafauna_attack/dash
|
||||
name = "Dash To Target"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now dashing to your target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/kinetic_accelerator
|
||||
name = "Fire Kinetic Accelerator"
|
||||
icon_icon = 'icons/obj/guns/energy.dmi'
|
||||
button_icon_state = "kineticgun"
|
||||
chosen_message = "<span class='colossus'>You are now shooting your kinetic accelerator.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/transform_weapon
|
||||
name = "Transform Weapon"
|
||||
icon_icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
button_icon_state = "cleaving_saw"
|
||||
chosen_message = "<span class='colossus'>You are now transforming your weapon.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
dash(target)
|
||||
if(2)
|
||||
shoot_ka()
|
||||
if(3)
|
||||
transform_weapon()
|
||||
return
|
||||
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
|
||||
dash_attack()
|
||||
else
|
||||
shoot_ka()
|
||||
transform_weapon()
|
||||
|
||||
/obj/item/melee/transforming/cleaving_saw/miner //nerfed saw because it is very murdery
|
||||
force = 6
|
||||
force_on = 10
|
||||
|
||||
/obj/item/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
target.add_stun_absorption("miner", 10, INFINITY)
|
||||
..()
|
||||
target.stun_absorption -= "miner"
|
||||
|
||||
/obj/item/projectile/kinetic/miner
|
||||
damage = 40
|
||||
pixels_per_second = TILES_TO_PIXELS(11.111)
|
||||
icon_state = "ka_tracer"
|
||||
range = MINER_DASH_RANGE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
var/adjustment_amount = amount * 0.1
|
||||
if(world.time + adjustment_amount > next_action)
|
||||
DelayNextAction(adjustment_amount) //attacking it interrupts it attacking, but only briefly
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/death()
|
||||
. = ..()
|
||||
if(.)
|
||||
new /obj/effect/temp_visual/dir_setting/miner_death(loc, dir)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Move(atom/newloc)
|
||||
if(dashing || (newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))) //we're not stupid!
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/ex_act(severity, target)
|
||||
if(dash())
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/MeleeAction(patience = TRUE)
|
||||
transform_stop_attack = FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget()
|
||||
if(client)
|
||||
transform_stop_attack = FALSE
|
||||
if(QDELETED(target) || transform_stop_attack)
|
||||
return
|
||||
face_atom(target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
visible_message("<span class='danger'>[src] butchers [L]!</span>",
|
||||
"<span class='userdanger'>You butcher [L], restoring your health!</span>")
|
||||
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
|
||||
if(guidance)
|
||||
adjustHealth(-L.maxHealth)
|
||||
else
|
||||
adjustHealth(-(L.maxHealth * 0.5))
|
||||
L.gib()
|
||||
return TRUE
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
miner_saw.melee_attack_chain(src, target)
|
||||
if(guidance)
|
||||
adjustHealth(-2)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
if(!used_item && !isturf(A))
|
||||
used_item = miner_saw
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/GiveTarget(new_target)
|
||||
var/targets_the_same = (new_target == target)
|
||||
. = ..()
|
||||
if(. && target && !targets_the_same)
|
||||
wander = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash_attack()
|
||||
INVOKE_ASYNC(src, .proc/dash, target)
|
||||
shoot_ka()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/shoot_ka()
|
||||
if(ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
visible_message("<span class='danger'>[src] fires the proto-kinetic accelerator!</span>")
|
||||
face_atom(target)
|
||||
new /obj/effect/temp_visual/dir_setting/firing_effect(loc, dir)
|
||||
Shoot(target)
|
||||
DelayNextAction(CLICK_CD_RANGE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash(atom/dash_target)
|
||||
if(world.time < dash_cooldown)
|
||||
return
|
||||
var/list/accessable_turfs = list()
|
||||
var/self_dist_to_target = 0
|
||||
var/turf/own_turf = get_turf(src)
|
||||
if(!QDELETED(dash_target))
|
||||
self_dist_to_target += get_dist(dash_target, own_turf)
|
||||
for(var/turf/open/O in RANGE_TURFS(MINER_DASH_RANGE, own_turf))
|
||||
var/turf_dist_to_target = 0
|
||||
if(!QDELETED(dash_target))
|
||||
turf_dist_to_target += get_dist(dash_target, O)
|
||||
if(get_dist(src, O) >= MINER_DASH_RANGE && turf_dist_to_target <= self_dist_to_target && !islava(O) && !ischasm(O))
|
||||
var/valid = TRUE
|
||||
for(var/turf/T in getline(own_turf, O))
|
||||
if(is_blocked_turf(T, TRUE))
|
||||
valid = FALSE
|
||||
continue
|
||||
if(valid)
|
||||
accessable_turfs[O] = turf_dist_to_target
|
||||
var/turf/target_turf
|
||||
if(!QDELETED(dash_target))
|
||||
var/closest_dist = MINER_DASH_RANGE
|
||||
for(var/t in accessable_turfs)
|
||||
if(accessable_turfs[t] < closest_dist)
|
||||
closest_dist = accessable_turfs[t]
|
||||
for(var/t in accessable_turfs)
|
||||
if(accessable_turfs[t] != closest_dist)
|
||||
accessable_turfs -= t
|
||||
if(!LAZYLEN(accessable_turfs))
|
||||
return
|
||||
dash_cooldown = world.time + initial(dash_cooldown)
|
||||
target_turf = pick(accessable_turfs)
|
||||
var/turf/step_back_turf = get_step(target_turf, get_cardinal_dir(target_turf, own_turf))
|
||||
var/turf/step_forward_turf = get_step(own_turf, get_cardinal_dir(own_turf, target_turf))
|
||||
new /obj/effect/temp_visual/small_smoke/halfsecond(step_back_turf)
|
||||
new /obj/effect/temp_visual/small_smoke/halfsecond(step_forward_turf)
|
||||
var/obj/effect/temp_visual/decoy/fading/halfsecond/D = new (own_turf, src)
|
||||
forceMove(step_back_turf)
|
||||
playsound(own_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
|
||||
dashing = TRUE
|
||||
alpha = 0
|
||||
animate(src, alpha = 255, time = 5)
|
||||
SLEEP_CHECK_DEATH(2)
|
||||
D.forceMove(step_forward_turf)
|
||||
forceMove(target_turf)
|
||||
playsound(target_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
dashing = FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/transform_weapon()
|
||||
if(time_until_next_transform <= world.time)
|
||||
miner_saw.transform_cooldown = 0
|
||||
miner_saw.transform_weapon(src, TRUE)
|
||||
if(!miner_saw.active)
|
||||
rapid_melee = 5 // 4 deci cooldown before changes, npcpool subsystem wait is 20, 20/4 = 5
|
||||
else
|
||||
rapid_melee = 3 // same thing but halved (slightly rounded up)
|
||||
transform_stop_attack = TRUE
|
||||
icon_state = "miner[miner_saw.active ? "_transformed":""]"
|
||||
icon_living = "miner[miner_saw.active ? "_transformed":""]"
|
||||
time_until_next_transform = world.time + rand(50, 100)
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/miner_death
|
||||
icon_state = "miner_death"
|
||||
duration = 15
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/miner_death/Initialize(mapload, set_dir)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/fade_out)
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/miner_death/proc/fade_out()
|
||||
var/matrix/M = new
|
||||
M.Turn(pick(90, 270))
|
||||
var/final_dir = dir
|
||||
if(dir & (EAST|WEST)) //Facing east or west
|
||||
final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
|
||||
|
||||
animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
|
||||
sleep(5)
|
||||
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
|
||||
sleep(4)
|
||||
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
|
||||
|
||||
/obj/item/gps/internal/miner
|
||||
icon_state = null
|
||||
gpstag = "Resonant Signal"
|
||||
desc = "The sweet blood, oh, it sings to me."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
|
||||
guidance = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/hunter/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && prob(12))
|
||||
INVOKE_ASYNC(src, .proc/dash)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
|
||||
name = "hostile-environment miner"
|
||||
desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
|
||||
speed = 8
|
||||
move_to_delay = 8
|
||||
ranged_cooldown_time = 8
|
||||
dash_cooldown = 8
|
||||
|
||||
|
||||
#undef MINER_DASH_RANGE
|
||||
|
||||
Reference in New Issue
Block a user