Merge remote-tracking branch 'origin/master' into TGUI-CHAT-TGUI-CHAT-TGUI-CHAT

This commit is contained in:
Letter N
2020-08-22 13:40:36 +08:00
147 changed files with 3447 additions and 803 deletions
+5 -1
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@@ -171,7 +171,11 @@ GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
/client/proc/cmd_display_overlay_log,
/client/proc/reload_configuration,
/datum/admins/proc/create_or_modify_area,
/client/proc/generate_wikichem_list //DO NOT PRESS UNLESS YOU WANT SUPERLAG
#ifdef REFERENCE_TRACKING
/datum/admins/proc/view_refs,
/datum/admins/proc/view_del_failures,
#endif
/client/proc/generate_wikichem_list, //DO NOT PRESS UNLESS YOU WANT SUPERLAG
)
GLOBAL_PROTECT(admin_verbs_debug)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))
+1
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@@ -254,6 +254,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
//message from the initiator without a target, all admins will see this
//won't bug irc
/datum/admin_help/proc/MessageNoRecipient(msg)
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
var/ref_src = "[REF(src)]"
//Message to be sent to all admins
var/admin_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> <span class='linkify'>[keywords_lookup(msg)]</span></span>"
+6 -6
View File
@@ -55,7 +55,7 @@
if(AH)
message_admins("[key_name_admin(src)] has started replying to [key_name(C, 0, 0)]'s admin help.")
var/msg = stripped_multiline_input(src,"Message:", "Private message to [key_name(C, 0, 0)]")
var/msg = input(src,"Message:", "Private message to [C.holder?.fakekey ? "an Administrator" : key_name(C, 0, 0)].") as message|null
if (!msg)
message_admins("[key_name_admin(src)] has cancelled their reply to [key_name(C, 0, 0)]'s admin help.")
return
@@ -90,7 +90,7 @@
if(!ircreplyamount) //to prevent people from spamming irc/discord
return
if(!msg)
msg = stripped_multiline_input(src,"Message:", "Private message to Administrator")
msg = input(src,"Message:", "Private message to Administrator") as message|null
if(!msg)
return
@@ -112,7 +112,7 @@
//get message text, limit it's length.and clean/escape html
if(!msg)
msg = stripped_multiline_input(src,"Message:", "Private message to [key_name(recipient, 0, 0)]")
msg = input(src,"Message:", "Private message to [recipient.holder?.fakekey ? "an Administrator" : key_name(recipient, 0, 0)].") as message|null
msg = trim(msg)
if(!msg)
return
@@ -133,7 +133,7 @@
//clean the message if it's not sent by a high-rank admin
if(!check_rights(R_SERVER|R_DEBUG,0)||irc)//no sending html to the poor bots
msg = trim(sanitize(msg), MAX_MESSAGE_LEN)
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
if(!msg)
return
@@ -188,10 +188,10 @@
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
if(CONFIG_GET(flag/popup_admin_pm))
spawn() //so we don't hold the caller proc up
spawn() //so we don't hold the caller proc up. Please functionalize this
var/sender = src
var/sendername = key
var/reply = stripped_multiline_input(recipient, msg,"Admin PM from-[sendername]", "") //show message and await a reply
var/reply = input(recipient, msg,"Admin PM from-[sendername]", "") as message|null //show message and await a reply
if(recipient && reply)
if(sender)
recipient.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them
@@ -0,0 +1,225 @@
#ifdef REFERENCE_TRACKING
GLOBAL_LIST_EMPTY(deletion_failures)
/world/proc/enable_reference_tracking()
if (fexists(EXTOOLS))
call(EXTOOLS, "ref_tracking_initialize")()
/proc/get_back_references(datum/D)
CRASH("/proc/get_back_references not hooked by extools, reference tracking will not function!")
/proc/get_forward_references(datum/D)
CRASH("/proc/get_forward_references not hooked by extools, reference tracking will not function!")
/proc/clear_references(datum/D)
return
/datum/admins/proc/view_refs(atom/D in world) //it actually supports datums as well but byond no likey
set category = "Debug"
set name = "View References"
if(!check_rights(R_DEBUG) || !D)
return
var/list/backrefs = get_back_references(D)
if(isnull(backrefs))
var/datum/browser/popup = new(usr, "ref_view", "<div align='center'>Error</div>")
popup.set_content("Reference tracking not enabled")
popup.open(FALSE)
return
var/list/frontrefs = get_forward_references(D)
var/list/dat = list()
dat += "<h1>References of \ref[D] - [D]</h1><br><a href='?_src_=vars;[HrefToken()];[VV_HK_VIEW_REFERENCES]=TRUE;[VV_HK_TARGET]=[REF(D)]'>\[Refresh\]</a><hr>"
dat += "<h3>Back references - these things hold references to this object.</h3>"
dat += "<table>"
dat += "<tr><th>Ref</th><th>Type</th><th>Variable Name</th><th>Follow</th>"
for(var/ref in backrefs)
var/datum/backreference = ref
if(isnull(backreference))
dat += "<tr><td>GC'd Reference</td></tr>"
if(istype(backreference))
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(backreference)]'>[REF(backreference)]</td><td>[backreference.type]</td><td>[backrefs[backreference]]</td><td><a href='?_src_=vars;[HrefToken()];[VV_HK_VIEW_REFERENCES]=TRUE;[VV_HK_TARGET]=[REF(backreference)]'>\[Follow\]</a></td></tr>"
else if(islist(backreference))
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(backreference)]'>[REF(backreference)]</td><td>list</td><td>[backrefs[backreference]]</td><td><a href='?_src_=vars;[HrefToken()];[VV_HK_VIEW_REFERENCES]=TRUE;[VV_HK_TARGET]=[REF(backreference)]'>\[Follow\]</a></td></tr>"
else
dat += "<tr><td>Weird reference type. Add more debugging checks.</td></tr>"
dat += "</table><hr>"
dat += "<h3>Forward references - this object is referencing those things.</h3>"
dat += "<table>"
dat += "<tr><th>Variable name</th><th>Ref</th><th>Type</th><th>Follow</th>"
for(var/ref in frontrefs)
var/datum/backreference = frontrefs[ref]
dat += "<tr><td>[ref]</td><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(backreference)]'>[REF(backreference)]</a></td><td>[backreference.type]</td><td><a href='?_src_=vars;[HrefToken()];[VV_HK_VIEW_REFERENCES]=TRUE;[VV_HK_TARGET]=[REF(backreference)]'>\[Follow\]</a></td></tr>"
dat += "</table><hr>"
dat = dat.Join()
var/datum/browser/popup = new(usr, "ref_view", "<div align='center'>References of \ref[D]</div>")
popup.set_content(dat)
popup.open(FALSE)
/datum/admins/proc/view_del_failures()
set category = "Debug"
set name = "View Deletion Failures"
if(!check_rights(R_DEBUG))
return
var/list/dat = list("<table>")
for(var/t in GLOB.deletion_failures)
if(isnull(t))
dat += "<tr><td>GC'd Reference | <a href='byond://?src=[REF(src)];[HrefToken(TRUE)];delfail_clearnulls=TRUE'>Clear Nulls</a></td></tr>"
continue
var/datum/thing = t
dat += "<tr><td>\ref[thing] | [thing.type][thing.gc_destroyed ? " (destroyed)" : ""] [ADMIN_VV(thing)]</td></tr>"
dat += "</table><hr>"
dat = dat.Join()
var/datum/browser/popup = new(usr, "del_failures", "<div align='center'>Deletion Failures</div>")
popup.set_content(dat)
popup.open(FALSE)
/datum/proc/find_references()
testing("Beginning search for references to a [type].")
var/list/backrefs = get_back_references(src)
for(var/ref in backrefs)
if(isnull(ref))
log_world("## TESTING: Datum reference found, but gone now.")
continue
if(islist(ref))
log_world("## TESTING: Found [type] \ref[src] in list.")
continue
var/datum/datum_ref = ref
if(!istype(datum_ref))
log_world("## TESTING: Found [type] \ref[src] in unknown type reference: [datum_ref].")
return
log_world("## TESTING: Found [type] \ref[src] in [datum_ref.type][datum_ref.gc_destroyed ? " (destroyed)" : ""]")
message_admins("Found [type] \ref[src] [ADMIN_VV(src)] in [datum_ref.type][datum_ref.gc_destroyed ? " (destroyed)" : ""] [ADMIN_VV(datum_ref)]")
testing("Completed search for references to a [type].")
#endif
#ifdef LEGACY_REFERENCE_TRACKING
/datum/verb/legacy_find_refs()
set category = "Debug"
set name = "Find References"
set src in world
find_references(FALSE)
/datum/proc/find_references_legacy(skip_alert)
running_find_references = type
if(usr?.client)
if(usr.client.running_find_references)
testing("CANCELLED search for references to a [usr.client.running_find_references].")
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = TRUE
SSgarbage.next_fire = world.time + world.tick_lag
return
if(!skip_alert && alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") != "Yes")
running_find_references = null
return
//this keeps the garbage collector from failing to collect objects being searched for in here
SSgarbage.can_fire = FALSE
if(usr?.client)
usr.client.running_find_references = type
testing("Beginning search for references to a [type].")
last_find_references = world.time
DoSearchVar(GLOB) //globals
for(var/datum/thing in world) //atoms (don't beleive its lies)
DoSearchVar(thing, "World -> [thing]")
for(var/datum/thing) //datums
DoSearchVar(thing, "World -> [thing]")
for(var/client/thing) //clients
DoSearchVar(thing, "World -> [thing]")
testing("Completed search for references to a [type].")
if(usr?.client)
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = TRUE
SSgarbage.next_fire = world.time + world.tick_lag
/datum/verb/qdel_then_find_references()
set category = "Debug"
set name = "qdel() then Find References"
set src in world
qdel(src, TRUE) //force a qdel
if(!running_find_references)
find_references(TRUE)
/datum/verb/qdel_then_if_fail_find_references()
set category = "Debug"
set name = "qdel() then Find References if GC failure"
set src in world
qdel_and_find_ref_if_fail(src, TRUE)
/datum/proc/DoSearchVar(potential_container, container_name, recursive_limit = 64)
if(usr?.client && !usr.client.running_find_references)
return
if(!recursive_limit)
return
if(istype(potential_container, /datum))
var/datum/datum_container = potential_container
if(datum_container.last_find_references == last_find_references)
return
datum_container.last_find_references = last_find_references
var/list/vars_list = datum_container.vars
for(var/varname in vars_list)
if (varname == "vars")
continue
var/variable = vars_list[varname]
if(variable == src)
testing("Found [type] \ref[src] in [datum_container.type]'s [varname] var. [container_name]")
else if(islist(variable))
DoSearchVar(variable, "[container_name] -> list", recursive_limit - 1)
else if(islist(potential_container))
var/normal = IS_NORMAL_LIST(potential_container)
for(var/element_in_list in potential_container)
if(element_in_list == src)
testing("Found [type] \ref[src] in list [container_name].")
else if(element_in_list && !isnum(element_in_list) && normal && potential_container[element_in_list] == src)
testing("Found [type] \ref[src] in list [container_name]\[[element_in_list]\]")
else if(islist(element_in_list))
DoSearchVar(element_in_list, "[container_name] -> list", recursive_limit - 1)
#ifndef FIND_REF_NO_CHECK_TICK
CHECK_TICK
#endif
/proc/qdel_and_find_ref_if_fail(datum/thing_to_del, force = FALSE)
SSgarbage.reference_find_on_fail[REF(thing_to_del)] = TRUE
qdel(thing_to_del, force)
#endif
@@ -45,6 +45,16 @@
usr.client.admin_delete(target)
if (isturf(src)) // show the turf that took its place
usr.client.debug_variables(src)
return
#ifdef REFERENCE_TRACKING
if(href_list[VV_HK_VIEW_REFERENCES])
var/datum/D = locate(href_list[VV_HK_TARGET])
if(!D)
to_chat(usr, "<span class='warning'>Unable to locate item.</span>")
return
usr.client.holder.view_refs(target)
return
#endif
if(href_list[VV_HK_MARK])
usr.client.mark_datum(target)
if(href_list[VV_HK_ADDCOMPONENT])
@@ -61,6 +61,7 @@
"Set len" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_LIST_SET_LENGTH),
"Shuffle" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_LIST_SHUFFLE),
"Show VV To Player" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_EXPOSE),
"View References" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_VIEW_REFERENCES),
"---"
)
for(var/i in 1 to length(dropdownoptions))
+1 -1
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@@ -6,5 +6,5 @@
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_WOMB
genital_flags = GENITAL_INTERNAL|GENITAL_FUID_PRODUCTION
fluid_id = /datum/reagent/consumable/femcum
fluid_id = /datum/reagent/consumable/semen/femcum
linked_organ_slot = ORGAN_SLOT_VAGINA
+3 -1
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@@ -323,7 +323,7 @@
name = "pipes"
/datum/asset/spritesheet/pipes/register()
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi')) //, 'icons/obj/plumbing/fluid_ducts.dmi'))
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi', 'icons/obj/plumbing/fluid_ducts.dmi'))
InsertAll("", each, GLOB.alldirs)
..()
@@ -447,9 +447,11 @@
Insert("polycrystal", 'icons/obj/telescience.dmi', "polycrystal")
..()
/datum/asset/spritesheet/mafia
name = "mafia"
/datum/asset/spritesheet/mafia/register()
InsertAll("", 'icons/obj/mafia.dmi')
..()
+6 -6
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@@ -791,9 +791,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "</b></center></td></tr>"
dat += "<tr><td colspan=4><hr></td></tr>"
dat += "<tr><td colspan=4><center><b>"
if(!length(GLOB.loadout_categories[gear_category]))
dat += "No subcategories detected. Something is horribly wrong!"
else
@@ -1636,7 +1636,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("mam_tail")
var/list/snowflake_tails_list = list()
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id))
@@ -1661,7 +1661,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("snout")
var/list/snowflake_snouts_list = list()
for(var/path in GLOB.snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.snouts_list[path]
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id))
@@ -1678,7 +1678,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("mam_snouts")
var/list/snowflake_mam_snouts_list = list()
for(var/path in GLOB.mam_snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id))
@@ -1827,7 +1827,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("mam_ears")
var/list/snowflake_ears_list = list()
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id))
+5 -1
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@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 34
#define SAVEFILE_VERSION_MAX 35
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -200,6 +200,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
features["silicon_flavor_text"] = html_encode(features["silicon_flavor_text"])
features["ooc_notes"] = html_encode(features["ooc_notes"])
if(current_version < 35)
if(S["species"] == "lizard")
features["mam_snouts"] = features["snout"]
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
+3 -3
View File
@@ -25,7 +25,7 @@
ship_name = pick(strings(PIRATE_NAMES_FILE, "ship_names"))
/datum/round_event/pirates/announce(fake)
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak
priority_announce("A business proposition has been downloaded and printed out at all communication consoles.", "Incoming Business Proposition", "commandreport")
if(fake)
return
threat_message = new
@@ -49,6 +49,7 @@
else
priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name)
if(!shuttle_spawned)
priority_announce("You won't listen to reason? Then we'll take what's yours or die trying!",sender_override = ship_name)
spawn_shuttle()
/datum/round_event/pirates/start()
@@ -83,8 +84,7 @@
announce_to_ghosts(M)
else
announce_to_ghosts(spawner)
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") //CITADEL EDIT also metabreak here too
priority_announce("Unidentified ship detected near the station.")
//Shuttle equipment
+14 -10
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@@ -30,7 +30,7 @@
var/self_sufficiency_req = 20 //Required total dose to make a self-sufficient hydro tray. 1:1 with earthsblood.
var/self_sufficiency_progress = 0
var/self_sustaining = FALSE //If the tray generates nutrients and water on its own
var/canirrigate = TRUE //tin
/obj/machinery/hydroponics/constructable
name = "hydroponics tray"
@@ -847,12 +847,13 @@
if (!anchored)
to_chat(user, "<span class='warning'>Anchor the tray first!</span>")
return
using_irrigation = !using_irrigation
O.play_tool_sound(src)
user.visible_message("<span class='notice'>[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.</span>", \
"<span class='notice'>You [using_irrigation ? "" : "dis"]connect [src]'s irrigation hoses.</span>")
for(var/obj/machinery/hydroponics/h in range(1,src))
h.update_icon()
if(canirrigate)
using_irrigation = !using_irrigation
O.play_tool_sound(src)
user.visible_message("<span class='notice'>[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.</span>", \
"<span class='notice'>You [using_irrigation ? "" : "dis"]connect [src]'s irrigation hoses.</span>")
for(var/obj/machinery/hydroponics/h in range(1,src))
h.update_icon()
else if(istype(O, /obj/item/shovel/spade))
if(!myseed && !weedlevel)
@@ -910,11 +911,14 @@
harvest = 0
lastproduce = age
if(istype(myseed, /obj/item/seeds/replicapod))
to_chat(user, "<span class='notice'>You harvest from the [myseed.plantname].</span>")
if(user)//runtimes
to_chat(user, "<span class='notice'>You harvest from the [myseed.plantname].</span>")
else if(myseed.getYield() <= 0)
to_chat(user, "<span class='warning'>You fail to harvest anything useful!</span>")
if(user)
to_chat(user, "<span class='warning'>You fail to harvest anything useful!</span>")
else
to_chat(user, "<span class='notice'>You harvest [myseed.getYield()] items from the [myseed.plantname].</span>")
if(user)
to_chat(user, "<span class='notice'>You harvest [myseed.getYield()] items from the [myseed.plantname].</span>")
if(!myseed.get_gene(/datum/plant_gene/trait/repeated_harvest))
qdel(myseed)
myseed = null
+25
View File
@@ -190,6 +190,31 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
parent.update_tray(user)
return result
/obj/item/seeds/proc/harvest_userless()
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_amount = 0
var/list/result = list()
var/output_loc = parent.loc
var/product_name
while(t_amount < getYield())
var/obj/item/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, src)
if(parent.myseed.plantname != initial(parent.myseed.plantname))
t_prod.name = lowertext(parent.myseed.plantname)
if(productdesc)
t_prod.desc = productdesc
t_prod.seed.name = parent.myseed.name
t_prod.seed.desc = parent.myseed.desc
t_prod.seed.plantname = parent.myseed.plantname
result.Add(t_prod) // User gets a consumable
if(!t_prod)
return
t_amount++
product_name = parent.myseed.plantname
if(getYield() >= 1)
SSblackbox.record_feedback("tally", "food_harvested", getYield(), product_name)
parent.investigate_log("autmoatic harvest of [getYield()] of [src], with seed traits [english_list(genes)] and reagents_add [english_list(reagents_add)] and potency [potency].", INVESTIGATE_BOTANY)
parent.update_tray()
return result
/obj/item/seeds/proc/prepare_result(var/obj/item/reagent_containers/food/snacks/grown/T)
if(!T.reagents)
+1
View File
@@ -46,6 +46,7 @@
var/minimal_player_age = 0
var/outfit = null
var/plasma_outfit = null //the outfit given to plasmamen
var/exp_requirements = 0
@@ -12,6 +12,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/atmos
plasma_outfit = /datum/outfit/plasmaman/atmospherics
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
+1
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@@ -11,6 +11,7 @@
exp_type_department = EXP_TYPE_SERVICE // This is so the jobs menu can work properly
outfit = /datum/outfit/job/bartender
plasma_outfit = /datum/outfit/plasmaman/bar
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
+1
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@@ -10,6 +10,7 @@
selection_color = "#bbe291"
outfit = /datum/outfit/job/botanist
plasma_outfit = /datum/outfit/plasmaman/botany
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+1
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@@ -17,6 +17,7 @@
outfit = /datum/outfit/job/captain
plasma_outfit = /datum/outfit/plasmaman/captain
access = list() //See get_access()
minimal_access = list() //See get_access()
@@ -10,6 +10,7 @@
selection_color = "#ca8f55"
outfit = /datum/outfit/job/cargo_tech
plasma_outfit = /datum/outfit/plasmaman/cargo
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING,
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
+1
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@@ -10,6 +10,7 @@
selection_color = "#dddddd"
outfit = /datum/outfit/job/chaplain
plasma_outfit = /datum/outfit/plasmaman/chaplain
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
+1
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@@ -12,6 +12,7 @@
exp_requirements = 60
outfit = /datum/outfit/job/chemist
plasma_outfit = /datum/outfit/plasmaman/chemist
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
@@ -17,6 +17,7 @@
exp_type_department = EXP_TYPE_ENGINEERING
outfit = /datum/outfit/job/ce
plasma_outfit = /datum/outfit/plasmaman/ce
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
@@ -17,6 +17,7 @@
exp_type_department = EXP_TYPE_MEDICAL
outfit = /datum/outfit/job/cmo
plasma_outfit = /datum/outfit/plasmaman/cmo
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
+1
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@@ -10,6 +10,7 @@
selection_color = "#dddddd"
outfit = /datum/outfit/job/clown
plasma_outfit = /datum/outfit/plasmaman/clown
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
+1
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@@ -11,6 +11,7 @@
var/cooks = 0 //Counts cooks amount
outfit = /datum/outfit/job/cook
plasma_outfit = /datum/outfit/plasmaman/chef
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
+1
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@@ -10,6 +10,7 @@
selection_color = "#dddddd"
outfit = /datum/outfit/job/curator
plasma_outfit = /datum/outfit/plasmaman/curator
access = list(ACCESS_LIBRARY)
minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION, ACCESS_MINING_STATION)
+1
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@@ -14,6 +14,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/detective
plasma_outfit = /datum/outfit/plasmaman/detective
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
@@ -12,6 +12,7 @@
exp_requirements = 60
outfit = /datum/outfit/job/geneticist
plasma_outfit = /datum/outfit/plasmaman/genetics
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
@@ -17,6 +17,7 @@
exp_type_department = EXP_TYPE_SERVICE
outfit = /datum/outfit/job/hop
plasma_outfit = /datum/outfit/plasmaman/hop
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
@@ -17,6 +17,8 @@
exp_type_department = EXP_TYPE_SECURITY
outfit = /datum/outfit/job/hos
plasma_outfit = /datum/outfit/plasmaman/hos
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,
+1
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@@ -10,6 +10,7 @@
selection_color = "#bbe291"
outfit = /datum/outfit/job/janitor
plasma_outfit = /datum/outfit/plasmaman/janitor
access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+1
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@@ -11,6 +11,7 @@
var/lawyers = 0 //Counts lawyer amount
outfit = /datum/outfit/job/lawyer
plasma_outfit = /datum/outfit/plasmaman/bar //yes, this is correct, there's no 'lawyer' plasmeme outfit
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
@@ -10,6 +10,7 @@
selection_color = "#74b5e0"
outfit = /datum/outfit/job/doctor
plasma_outfit = /datum/outfit/plasmaman/medical
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
+1
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@@ -10,6 +10,7 @@
selection_color = "#dddddd"
outfit = /datum/outfit/job/mime
plasma_outfit = /datum/outfit/plasmaman/mime
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
@@ -17,6 +17,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/rd
plasma_outfit = /datum/outfit/plasmaman/rd
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
@@ -12,6 +12,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/roboticist
plasma_outfit = /datum/outfit/plasmaman/robotics
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
+1
View File
@@ -12,6 +12,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/scientist
plasma_outfit = /datum/outfit/plasmaman/science
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
@@ -14,6 +14,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/security
plasma_outfit = /datum/outfit/plasmaman/security
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
@@ -12,6 +12,7 @@
outfit = /datum/outfit/job/miner
plasma_outfit = /datum/outfit/plasmaman/mining
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING,
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
@@ -12,6 +12,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/engineer
plasma_outfit = /datum/outfit/plasmaman/engineering
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
@@ -12,6 +12,7 @@
exp_requirements = 60
outfit = /datum/outfit/job/virologist
plasma_outfit = /datum/outfit/plasmaman/viro
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
+1
View File
@@ -14,6 +14,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/warden
plasma_outfit = /datum/outfit/plasmaman/warden
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()
@@ -1,9 +1,9 @@
/datum/sprite_accessory/mam_tails/shark/datashark
/datum/sprite_accessory/tails/mam_tails/shark/datashark
name = "DataShark"
icon_state = "datashark"
ckeys_allowed = list("rubyflamewing")
/datum/sprite_accessory/mam_tails_animated/shark/datashark
/datum/sprite_accessory/tails_animated/mam_tails_animated/shark/datashark
name = "DataShark"
icon_state = "datashark"
ckeys_allowed = list("rubyflamewing")
@@ -14,19 +14,19 @@
ckeys_allowed = list("rubyflamewing")
//Sabresune
/datum/sprite_accessory/mam_ears/sabresune
/datum/sprite_accessory/ears/mam_ears/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_tails/sabresune
/datum/sprite_accessory/tails/mam_tails/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
/datum/sprite_accessory/mam_tails_animated/sabresune
/datum/sprite_accessory/tails_animated/mam_tails_animated/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
@@ -37,17 +37,17 @@
ckeys_allowed = list("poojawa")
//Lunasune
/datum/sprite_accessory/mam_ears/lunasune
/datum/sprite_accessory/ears/mam_ears/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")
/datum/sprite_accessory/mam_tails/lunasune
/datum/sprite_accessory/tails/mam_tails/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")
/datum/sprite_accessory/mam_tails_animated/lunasune
/datum/sprite_accessory/tails_animated/mam_tails_animated/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")
@@ -76,6 +76,9 @@
//For soft-restricting markings to species IDs
var/list/recommended_species
/datum/sprite_accessory/proc/is_not_visible(var/mob/living/carbon/human/H, var/tauric) //return if the accessory shouldn't be shown
return FALSE
/datum/sprite_accessory/underwear
icon = 'icons/mob/clothing/underwear.dmi'
var/has_color = FALSE
@@ -7,6 +7,9 @@
mutant_part_string = "xenodorsal"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_dorsal/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["xenodorsal"] || H.dna.features["xenodorsal"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)))
/datum/sprite_accessory/xeno_dorsal/standard
name = "Standard"
icon_state = "standard"
@@ -27,6 +30,9 @@
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_tail/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["xenotail"] || H.dna.features["xenotail"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
/datum/sprite_accessory/xeno_tail/none
name = "None"
relevant_layers = null
@@ -43,6 +49,10 @@
mutant_part_string = "xhead"
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/xeno_head/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/xeno_head/standard
name = "Standard"
icon_state = "standard"
@@ -224,6 +224,9 @@
color_src = 0
relevant_layers = list(BODY_FRONT_LAYER)
/datum/sprite_accessory/insect_fluff/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
/datum/sprite_accessory/insect_fluff/none
name = "None"
icon_state = "none"
@@ -3,6 +3,10 @@
mutant_part_string = "ears"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/ears/none
name = "None"
icon_state = "none"
@@ -175,50 +179,54 @@
*************** Furry Ears ****************
*******************************************/
/datum/sprite_accessory/mam_ears
/datum/sprite_accessory/ears/mam_ears
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
mutant_part_string = "ears"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_ears/none
/datum/sprite_accessory/ears/mam_ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/ears/mam_ears/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/mam_ears/axolotl
/datum/sprite_accessory/ears/mam_ears/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_ears/bat
/datum/sprite_accessory/ears/mam_ears/bat
name = "Bat"
icon_state = "bat"
/datum/sprite_accessory/mam_ears/bear
/datum/sprite_accessory/ears/mam_ears/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_ears/bigwolf
/datum/sprite_accessory/ears/mam_ears/bigwolf
name = "Big Wolf"
icon_state = "bigwolf"
/datum/sprite_accessory/mam_ears/bigwolfinner
/datum/sprite_accessory/ears/mam_ears/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/mam_ears/bigwolfdark
/datum/sprite_accessory/ears/mam_ears/bigwolfdark
name = "Dark Big Wolf"
icon_state = "bigwolfdark"
/datum/sprite_accessory/mam_ears/bigwolfinnerdark
/datum/sprite_accessory/ears/mam_ears/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/mam_ears/cat
/datum/sprite_accessory/ears/mam_ears/cat
name = "Cat"
icon_state = "cat"
icon = 'icons/mob/mutant_bodyparts.dmi'
@@ -226,100 +234,100 @@
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/mam_ears/catbig
/datum/sprite_accessory/ears/mam_ears/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_ears/cow
/datum/sprite_accessory/ears/mam_ears/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_ears/curled
/datum/sprite_accessory/ears/mam_ears/curled
name = "Curled Horn"
icon_state = "horn1"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/deer
/datum/sprite_accessory/ears/mam_ears/deer
name = "Deer"
icon_state = "deer"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/eevee
/datum/sprite_accessory/ears/mam_ears/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_ears/elf
/datum/sprite_accessory/ears/mam_ears/elf
name = "Elf"
icon_state = "elf"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/elephant
/datum/sprite_accessory/ears/mam_ears/elephant
name = "Elephant"
icon_state = "elephant"
/datum/sprite_accessory/mam_ears/fennec
/datum/sprite_accessory/ears/mam_ears/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_ears/fish
/datum/sprite_accessory/ears/mam_ears/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_ears/fox
/datum/sprite_accessory/ears/mam_ears/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_ears/husky
/datum/sprite_accessory/ears/mam_ears/husky
name = "Husky"
icon_state = "wolf"
/datum/sprite_accessory/mam_ears/kangaroo
/datum/sprite_accessory/ears/mam_ears/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_ears/jellyfish
/datum/sprite_accessory/ears/mam_ears/jellyfish
name = "Jellyfish"
icon_state = "jellyfish"
color_src = HAIR
/datum/sprite_accessory/mam_ears/lab
/datum/sprite_accessory/ears/mam_ears/lab
name = "Dog, Long"
icon_state = "lab"
/datum/sprite_accessory/mam_ears/murid
/datum/sprite_accessory/ears/mam_ears/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_ears/otie
/datum/sprite_accessory/ears/mam_ears/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_ears/squirrel
/datum/sprite_accessory/ears/mam_ears/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_ears/pede
/datum/sprite_accessory/ears/mam_ears/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_ears/rabbit
/datum/sprite_accessory/ears/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/sergal
/datum/sprite_accessory/ears/mam_ears/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_ears/skunk
/datum/sprite_accessory/ears/mam_ears/skunk
name = "skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_ears/wolf
/datum/sprite_accessory/ears/mam_ears/wolf
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_ears/bunny
/datum/sprite_accessory/ears/mam_ears/bunny
name = "Bunny"
icon_state = "bunny"
@@ -2,6 +2,10 @@
icon = 'icons/mob/mutant_bodyparts.dmi'
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/frills/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/frills/none
name = "None"
icon_state = "none"
@@ -3,6 +3,10 @@
color_src = HORNCOLOR
relevant_layers = list(HORNS_LAYER)
/datum/sprite_accessory/horns/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/horns/none
name = "None"
icon_state = "none"
@@ -30,6 +30,9 @@
var/alt_taur_mode = NONE //Same as above.
var/hide_legs = USE_QUADRUPED_CLIP_MASK
/datum/sprite_accessory/taur/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!tauric || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)))
/datum/sprite_accessory/taur/New()
switch(hide_legs)
if(USE_QUADRUPED_CLIP_MASK)
@@ -3,6 +3,10 @@
mutant_part_string = "snout"
relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/snouts/sharp
name = "Sharp"
icon_state = "sharp"
@@ -150,136 +154,140 @@
************** Mammal Snouts **************
*******************************************/
/datum/sprite_accessory/mam_snouts
/datum/sprite_accessory/snouts/mam_snouts
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
recommended_species = list("mammal", "slimeperson", "insect", "podweak")
mutant_part_string = "snout"
relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_snouts/none
/datum/sprite_accessory/snouts/mam_snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/snouts/mam_snouts/none
name = "None"
icon_state = "none"
recommended_species = null
relevant_layers = null
/datum/sprite_accessory/mam_snouts/bird
/datum/sprite_accessory/snouts/mam_snouts/bird
name = "Beak"
icon_state = "bird"
/datum/sprite_accessory/mam_snouts/bigbeak
/datum/sprite_accessory/snouts/mam_snouts/bigbeak
name = "Big Beak"
icon_state = "bigbeak"
/datum/sprite_accessory/mam_snouts/bug
/datum/sprite_accessory/snouts/mam_snouts/bug
name = "Bug"
icon_state = "bug"
color_src = MUTCOLORS
extra2 = TRUE
extra2_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/elephant
/datum/sprite_accessory/snouts/mam_snouts/elephant
name = "Elephant"
icon_state = "elephant"
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/skulldog
/datum/sprite_accessory/snouts/mam_snouts/skulldog
name = "Skulldog"
icon_state = "skulldog"
extra = TRUE
extra_color_src = MATRIXED
/datum/sprite_accessory/mam_snouts/lcanid
/datum/sprite_accessory/snouts/mam_snouts/lcanid
name = "Mammal, Long"
icon_state = "lcanid"
/datum/sprite_accessory/mam_snouts/lcanidalt
/datum/sprite_accessory/snouts/mam_snouts/lcanidalt
name = "Mammal, Long ALT"
icon_state = "lcanidalt"
/datum/sprite_accessory/mam_snouts/scanid
/datum/sprite_accessory/snouts/mam_snouts/scanid
name = "Mammal, Short"
icon_state = "scanid"
/datum/sprite_accessory/mam_snouts/scanidalt
/datum/sprite_accessory/snouts/mam_snouts/scanidalt
name = "Mammal, Short ALT"
icon_state = "scanidalt"
/datum/sprite_accessory/mam_snouts/scanidalt2
/datum/sprite_accessory/snouts/mam_snouts/scanidalt2
name = "Mammal, Short ALT 2"
icon_state = "scanidalt2"
/datum/sprite_accessory/mam_snouts/wolf
/datum/sprite_accessory/snouts/mam_snouts/wolf
name = "Mammal, Thick"
icon_state = "wolf"
/datum/sprite_accessory/mam_snouts/wolfalt
/datum/sprite_accessory/snouts/mam_snouts/wolfalt
name = "Mammal, Thick ALT"
icon_state = "wolfalt"
/datum/sprite_accessory/mam_snouts/redpanda
/datum/sprite_accessory/snouts/mam_snouts/redpanda
name = "WahCoon"
icon_state = "wah"
/datum/sprite_accessory/mam_snouts/redpandaalt
/datum/sprite_accessory/snouts/mam_snouts/redpandaalt
name = "WahCoon ALT"
icon_state = "wahalt"
/datum/sprite_accessory/mam_snouts/rhino
/datum/sprite_accessory/snouts/mam_snouts/rhino
name = "Horn"
icon_state = "rhino"
extra = TRUE
extra = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/rodent
/datum/sprite_accessory/snouts/mam_snouts/rodent
name = "Rodent"
icon_state = "rodent"
/datum/sprite_accessory/mam_snouts/husky
/datum/sprite_accessory/snouts/mam_snouts/husky
name = "Husky"
icon_state = "husky"
/datum/sprite_accessory/mam_snouts/otie
/datum/sprite_accessory/snouts/mam_snouts/otie
name = "Otie"
icon_state = "otie"
/datum/sprite_accessory/mam_snouts/pede
/datum/sprite_accessory/snouts/mam_snouts/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_snouts/sergal
/datum/sprite_accessory/snouts/mam_snouts/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_snouts/shark
/datum/sprite_accessory/snouts/mam_snouts/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_snouts/hshark
/datum/sprite_accessory/snouts/mam_snouts/hshark
name = "hShark"
icon_state = "hshark"
/datum/sprite_accessory/mam_snouts/toucan
/datum/sprite_accessory/snouts/mam_snouts/toucan
name = "Toucan"
icon_state = "toucan"
/datum/sprite_accessory/mam_snouts/sharp
/datum/sprite_accessory/snouts/mam_snouts/sharp
name = "Sharp"
icon_state = "sharp"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/round
/datum/sprite_accessory/snouts/mam_snouts/round
name = "Round"
icon_state = "round"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/sharplight
/datum/sprite_accessory/snouts/mam_snouts/sharplight
name = "Sharp + Light"
icon_state = "sharplight"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/roundlight
/datum/sprite_accessory/snouts/mam_snouts/roundlight
name = "Round + Light"
icon_state = "roundlight"
color_src = MUTCOLORS
@@ -289,109 +297,109 @@
**************** Snouts *******************
*************but higher up*****************/
/datum/sprite_accessory/mam_snouts/fbird
/datum/sprite_accessory/snouts/mam_snouts/fbird
name = "Beak (Top)"
icon_state = "fbird"
/datum/sprite_accessory/mam_snouts/fbigbeak
/datum/sprite_accessory/snouts/mam_snouts/fbigbeak
name = "Big Beak (Top)"
icon_state = "fbigbeak"
/datum/sprite_accessory/mam_snouts/fbug
/datum/sprite_accessory/snouts/mam_snouts/fbug
name = "Bug (Top)"
icon_state = "fbug"
color_src = MUTCOLORS
extra2 = TRUE
extra2_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/felephant
/datum/sprite_accessory/snouts/mam_snouts/felephant
name = "Elephant (Top)"
icon_state = "felephant"
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/flcanid
/datum/sprite_accessory/snouts/mam_snouts/flcanid
name = "Mammal, Long (Top)"
icon_state = "flcanid"
/datum/sprite_accessory/mam_snouts/flcanidalt
/datum/sprite_accessory/snouts/mam_snouts/flcanidalt
name = "Mammal, Long ALT (Top)"
icon_state = "flcanidalt"
/datum/sprite_accessory/mam_snouts/fscanid
/datum/sprite_accessory/snouts/mam_snouts/fscanid
name = "Mammal, Short (Top)"
icon_state = "fscanid"
/datum/sprite_accessory/mam_snouts/fscanidalt
/datum/sprite_accessory/snouts/mam_snouts/fscanidalt
name = "Mammal, Short ALT (Top)"
icon_state = "fscanidalt"
/datum/sprite_accessory/mam_snouts/fscanidalt2
/datum/sprite_accessory/snouts/mam_snouts/fscanidalt2
name = "Mammal, Short ALT 2 (Top)"
icon_state = "fscanidalt2"
/datum/sprite_accessory/mam_snouts/fwolf
/datum/sprite_accessory/snouts/mam_snouts/fwolf
name = "Mammal, Thick (Top)"
icon_state = "fwolf"
/datum/sprite_accessory/mam_snouts/fwolfalt
/datum/sprite_accessory/snouts/mam_snouts/fwolfalt
name = "Mammal, Thick ALT (Top)"
icon_state = "fwolfalt"
/datum/sprite_accessory/mam_snouts/fredpanda
/datum/sprite_accessory/snouts/mam_snouts/fredpanda
name = "WahCoon (Top)"
icon_state = "fwah"
/datum/sprite_accessory/mam_snouts/frhino
/datum/sprite_accessory/snouts/mam_snouts/frhino
name = "Horn (Top)"
icon_state = "frhino"
extra = TRUE
extra = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/frodent
/datum/sprite_accessory/snouts/mam_snouts/frodent
name = "Rodent (Top)"
icon_state = "frodent"
/datum/sprite_accessory/mam_snouts/fhusky
/datum/sprite_accessory/snouts/mam_snouts/fhusky
name = "Husky (Top)"
icon_state = "fhusky"
/datum/sprite_accessory/mam_snouts/fotie
/datum/sprite_accessory/snouts/mam_snouts/fotie
name = "Otie (Top)"
icon_state = "fotie"
/datum/sprite_accessory/mam_snouts/fpede
/datum/sprite_accessory/snouts/mam_snouts/fpede
name = "Scolipede (Top)"
icon_state = "fpede"
/datum/sprite_accessory/mam_snouts/fsergal
/datum/sprite_accessory/snouts/mam_snouts/fsergal
name = "Sergal (Top)"
icon_state = "fsergal"
/datum/sprite_accessory/mam_snouts/fshark
/datum/sprite_accessory/snouts/mam_snouts/fshark
name = "Shark (Top)"
icon_state = "fshark"
/datum/sprite_accessory/mam_snouts/ftoucan
/datum/sprite_accessory/snouts/mam_snouts/ftoucan
name = "Toucan (Top)"
icon_state = "ftoucan"
/datum/sprite_accessory/mam_snouts/fsharp
/datum/sprite_accessory/snouts/mam_snouts/fsharp
name = "Sharp (Top)"
icon_state = "fsharp"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/fround
/datum/sprite_accessory/snouts/mam_snouts/fround
name = "Round (Top)"
icon_state = "fround"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/fsharplight
/datum/sprite_accessory/snouts/mam_snouts/fsharplight
name = "Sharp + Light (Top)"
icon_state = "fsharplight"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/froundlight
/datum/sprite_accessory/snouts/mam_snouts/froundlight
name = "Round + Light (Top)"
icon_state = "froundlight"
color_src = MUTCOLORS
@@ -2,10 +2,16 @@
icon = 'icons/mob/mutant_bodyparts.dmi'
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
/datum/sprite_accessory/spines/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))
/datum/sprite_accessory/spines_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
/datum/sprite_accessory/spines_animated/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return ((!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || H.dna.species.mutant_bodyparts["tail"])
/datum/sprite_accessory/spines/none
name = "None"
icon_state = "none"
@@ -1,24 +1,24 @@
//Synth snouts (This is the most important part)
/datum/sprite_accessory/mam_snouts/synthliz
/datum/sprite_accessory/snouts/mam_snouts/synthliz
recommended_species = list("synthliz")
icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi'
color_src = MUTCOLORS
name = "Synthetic Lizard - Snout"
icon_state = "synthliz_basic"
/datum/sprite_accessory/mam_snouts/synthliz/synthliz_under
/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_under
icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi'
color_src = MATRIXED
name = "Synthetic Lizard - Snout Under"
icon_state = "synthliz_under"
/datum/sprite_accessory/mam_snouts/synthliz/synthliz_tert
/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_tert
icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi'
color_src = MATRIXED
name = "Synthetic Lizard - Snout Tertiary"
icon_state = "synthliz_tert"
/datum/sprite_accessory/mam_snouts/synthliz/synthliz_tertunder
/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_tertunder
icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi'
color_src = MATRIXED
name = "Synthetic Lizard - Snout Tertiary Under"
@@ -42,14 +42,14 @@
icon_state = "synthlizpecslight"
//Synth tails
/datum/sprite_accessory/mam_tails/synthliz
/datum/sprite_accessory/tails/mam_tails/synthliz
recommended_species = list("synthliz")
icon = 'modular_citadel/icons/mob/synthliz_tails.dmi'
color_src = MUTCOLORS
name = "Synthetic Lizard"
icon_state = "synthliz"
/datum/sprite_accessory/mam_tails_animated/synthliz
/datum/sprite_accessory/tails_animated/mam_tails_animated/synthliz
recommended_species = list("synthliz")
icon = 'modular_citadel/icons/mob/synthliz_tails.dmi'
color_src = MUTCOLORS
@@ -3,6 +3,9 @@
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/tails/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return ((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
/datum/sprite_accessory/tails_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
mutant_part_string = "tailwag"
@@ -12,6 +15,9 @@
************* Lizard Tails ****************
*******************************************/
/datum/sprite_accessory/tails_animated/lizard/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) || H.dna.species.mutant_bodyparts["tail_lizard"])
/datum/sprite_accessory/tails/lizard/smooth
name = "Smooth"
icon_state = "smooth"
@@ -98,6 +104,9 @@
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/tails_animated/human/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)|| H.dna.species.mutant_bodyparts["tail_human"])
/datum/sprite_accessory/tails/human/ailurus
name = "Red Panda"
icon_state = "wah"
@@ -122,22 +131,22 @@
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/mam_tails/batl
/datum/sprite_accessory/tails/mam_tails/batl
name = "Bat (Long)"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
icon_state = "batl"
/datum/sprite_accessory/mam_tails_animated/batl
/datum/sprite_accessory/tails_animated/mam_tails_animated/batl
name = "Bat (Long)"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
icon_state = "batl"
/datum/sprite_accessory/mam_tails/bats
/datum/sprite_accessory/tails/mam_tails/bats
name = "Bat (Short)"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
icon_state = "bats"
/datum/sprite_accessory/mam_tails_animated/bats
/datum/sprite_accessory/tails_animated/mam_tails_animated/bats
name = "Bat (Short)"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
icon_state = "bats"
@@ -518,368 +527,371 @@
************** Furry Tails ****************
*******************************************/
/datum/sprite_accessory/mam_tails
/datum/sprite_accessory/tails/mam_tails
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
recommended_species = list("mammal", "slimeperson", "podweak", "felinid", "insect")
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails/none
/datum/sprite_accessory/tails/mam_tails/none
name = "None"
icon_state = "none"
recommended_species = null
relevant_layers = null
/datum/sprite_accessory/mam_tails_animated
/datum/sprite_accessory/tails_animated/mam_tails_animated
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
mutant_part_string = "tailwag"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails_animated/none
/datum/sprite_accessory/tails_animated/mam_tails_animated/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) || H.dna.species.mutant_bodyparts["mam_tail"])
/datum/sprite_accessory/tails_animated/mam_tails_animated/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/mam_tails/ailurus
/datum/sprite_accessory/tails/mam_tails/ailurus
name = "Red Panda"
icon_state = "wah"
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/ailurus
/datum/sprite_accessory/tails_animated/mam_tails_animated/ailurus
name = "Red Panda"
icon_state = "wah"
extra = TRUE
/datum/sprite_accessory/mam_tails/axolotl
/datum/sprite_accessory/tails/mam_tails/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_tails_animated/axolotl
/datum/sprite_accessory/tails_animated/mam_tails_animated/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_tails/batl
/datum/sprite_accessory/tails/mam_tails/batl
name = "Bat (Long)"
icon_state = "batl"
/datum/sprite_accessory/mam_tails_animated/batl
/datum/sprite_accessory/tails_animated/mam_tails_animated/batl
name = "Bat (Long)"
icon_state = "batl"
/datum/sprite_accessory/mam_tails/bats
/datum/sprite_accessory/tails/mam_tails/bats
name = "Bat (Short)"
icon_state = "bats"
/datum/sprite_accessory/mam_tails_animated/bats
/datum/sprite_accessory/tails_animated/mam_tails_animated/bats
name = "Bat (Short)"
icon_state = "bats"
/datum/sprite_accessory/mam_tails/bee
/datum/sprite_accessory/tails/mam_tails/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/mam_tails_animated/bee
/datum/sprite_accessory/tails_animated/mam_tails_animated/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/mam_tails/cat
/datum/sprite_accessory/tails/mam_tails/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/cat
/datum/sprite_accessory/tails_animated/mam_tails_animated/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/mam_tails/catbig
/datum/sprite_accessory/tails/mam_tails/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails_animated/catbig
/datum/sprite_accessory/tails_animated/mam_tails_animated/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails/twocat
/datum/sprite_accessory/tails/mam_tails/twocat
name = "Cat, Double"
icon_state = "twocat"
/datum/sprite_accessory/mam_tails_animated/twocat
/datum/sprite_accessory/tails_animated/mam_tails_animated/twocat
name = "Cat, Double"
icon_state = "twocat"
/datum/sprite_accessory/mam_tails/corvid
/datum/sprite_accessory/tails/mam_tails/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/mam_tails_animated/corvid
/datum/sprite_accessory/tails_animated/mam_tails_animated/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/mam_tail/cow
/datum/sprite_accessory/tails/mam_tail/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails_animated/cow
/datum/sprite_accessory/tails_animated/mam_tails_animated/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails/eevee
/datum/sprite_accessory/tails/mam_tails/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_tails_animated/eevee
/datum/sprite_accessory/tails_animated/mam_tails_animated/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_tails/fennec
/datum/sprite_accessory/tails/mam_tails/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_tails_animated/fennec
/datum/sprite_accessory/tails_animated/mam_tails_animated/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_tails/human/fish
/datum/sprite_accessory/tails/mam_tails/human/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_tails_animated/human/fish
/datum/sprite_accessory/tails_animated/mam_tails_animated/human/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_tails/fox
/datum/sprite_accessory/tails/mam_tails/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_tails_animated/fox
/datum/sprite_accessory/tails_animated/mam_tails_animated/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_tails/hawk
/datum/sprite_accessory/tails/mam_tails/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails_animated/hawk
/datum/sprite_accessory/tails_animated/mam_tails_animated/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails/horse
/datum/sprite_accessory/tails/mam_tails/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/horse
/datum/sprite_accessory/tails_animated/mam_tails_animated/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails/husky
/datum/sprite_accessory/tails/mam_tails/husky
name = "Husky"
icon_state = "husky"
/datum/sprite_accessory/mam_tails_animated/husky
/datum/sprite_accessory/tails_animated/mam_tails_animated/husky
name = "Husky"
icon_state = "husky"
datum/sprite_accessory/mam_tails/insect
datum/sprite_accessory/tails/mam_tails/insect
name = "Insect"
icon_state = "insect"
/datum/sprite_accessory/mam_tails_animated/insect
/datum/sprite_accessory/tails_animated/mam_tails_animated/insect
name = "Insect"
icon_state = "insect"
/datum/sprite_accessory/mam_tails/kangaroo
/datum/sprite_accessory/tails/mam_tails/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails_animated/kangaroo
/datum/sprite_accessory/tails_animated/mam_tails_animated/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails/kitsune
/datum/sprite_accessory/tails/mam_tails/kitsune
name = "Kitsune"
icon_state = "kitsune"
/datum/sprite_accessory/mam_tails_animated/kitsune
/datum/sprite_accessory/tails_animated/mam_tails_animated/kitsune
name = "Kitsune"
icon_state = "kitsune"
/datum/sprite_accessory/mam_tails/lab
/datum/sprite_accessory/tails/mam_tails/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_tails_animated/lab
/datum/sprite_accessory/tails_animated/mam_tails_animated/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_tails/murid
/datum/sprite_accessory/tails/mam_tails/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_tails_animated/murid
/datum/sprite_accessory/tails_animated/mam_tails_animated/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_tails/otie
/datum/sprite_accessory/tails/mam_tails/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_tails_animated/otie
/datum/sprite_accessory/tails_animated/mam_tails_animated/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_tails/orca
/datum/sprite_accessory/tails/mam_tails/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_tails_animated/orca
/datum/sprite_accessory/tails_animated/mam_tails_animated/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_tails/pede
/datum/sprite_accessory/tails/mam_tails/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_tails_animated/pede
/datum/sprite_accessory/tails_animated/mam_tails_animated/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_tails/rabbit
/datum/sprite_accessory/tails/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
/datum/sprite_accessory/tails_animated/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails/sergal
/datum/sprite_accessory/tails/mam_tails/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails_animated/sergal
/datum/sprite_accessory/tails_animated/mam_tails_animated/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails/skunk
/datum/sprite_accessory/tails/mam_tails/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails_animated/skunk
/datum/sprite_accessory/tails_animated/mam_tails_animated/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails/smooth
/datum/sprite_accessory/tails/mam_tails/smooth
name = "Smooth"
icon_state = "smooth"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/smooth
/datum/sprite_accessory/tails_animated/mam_tails_animated/smooth
name = "Smooth"
icon_state = "smooth"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/spikes
/datum/sprite_accessory/tails_animated/mam_tails_animated/spikes
name = "Spikes"
icon_state = "spikes"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/spikes
/datum/sprite_accessory/tails/mam_tails/spikes
name = "Spikes"
icon_state = "spikes"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/shark
/datum/sprite_accessory/tails/mam_tails/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_tails_animated/shark
/datum/sprite_accessory/tails_animated/mam_tails_animated/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_tails/shepherd
/datum/sprite_accessory/tails/mam_tails/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_tails_animated/shepherd
/datum/sprite_accessory/tails_animated/mam_tails_animated/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_tails/straighttail
/datum/sprite_accessory/tails/mam_tails/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/mam_tails_animated/straighttail
/datum/sprite_accessory/tails_animated/mam_tails_animated/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/mam_tails/squirrel
/datum/sprite_accessory/tails/mam_tails/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails_animated/squirrel
/datum/sprite_accessory/tails_animated/mam_tails_animated/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails/tamamo_kitsune
/datum/sprite_accessory/tails/mam_tails/tamamo_kitsune
name = "Tamamo Kitsune Tails"
icon_state = "9sune"
/datum/sprite_accessory/mam_tails_animated/tamamo_kitsune
/datum/sprite_accessory/tails_animated/mam_tails_animated/tamamo_kitsune
name = "Tamamo Kitsune Tails"
icon_state = "9sune"
/datum/sprite_accessory/mam_tails/tentacle
/datum/sprite_accessory/tails/mam_tails/tentacle
name = "Tentacle"
icon_state = "tentacle"
/datum/sprite_accessory/mam_tails_animated/tentacle
/datum/sprite_accessory/tails_animated/mam_tails_animated/tentacle
name = "Tentacle"
icon_state = "tentacle"
/datum/sprite_accessory/mam_tails/tiger
/datum/sprite_accessory/tails/mam_tails/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails_animated/tiger
/datum/sprite_accessory/tails_animated/mam_tails_animated/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails/dtiger
/datum/sprite_accessory/tails/mam_tails/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/dtiger
/datum/sprite_accessory/tails_animated/mam_tails_animated/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/ltiger
/datum/sprite_accessory/tails/mam_tails/ltiger
name = "Light Tiger"
icon_state = "ltiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/ltiger
/datum/sprite_accessory/tails_animated/mam_tails_animated/ltiger
name = "Light Tiger"
icon_state = "ltiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/wolf
/datum/sprite_accessory/tails/mam_tails/wolf
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_tails_animated/wolf
/datum/sprite_accessory/tails_animated/mam_tails_animated/wolf
name = "Wolf"
icon_state = "wolf"
@@ -5,10 +5,16 @@
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/wings/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["wings"] || H.dna.features["wings"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception))))
/datum/sprite_accessory/wings_open
icon = 'icons/mob/wings.dmi'
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/wings_open/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)) || H.dna.species.mutant_bodyparts["wings"])
/datum/sprite_accessory/wings_open/angel
name = "Angel"
icon_state = "angel"
+25 -177
View File
@@ -642,106 +642,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!mutant_bodyparts)
return
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
if(mutant_bodyparts["tail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "tail_lizard"
if(mutant_bodyparts["waggingtail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "waggingtail_lizard"
else if (mutant_bodyparts["tail_lizard"])
bodyparts_to_add -= "waggingtail_lizard"
if(mutant_bodyparts["tail_human"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "tail_human"
if(mutant_bodyparts["waggingtail_human"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "waggingtail_human"
else if (mutant_bodyparts["tail_human"])
bodyparts_to_add -= "waggingtail_human"
if(mutant_bodyparts["spines"])
if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))
bodyparts_to_add -= "spines"
if(mutant_bodyparts["waggingspines"])
if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))
bodyparts_to_add -= "waggingspines"
else if (mutant_bodyparts["tail"])
bodyparts_to_add -= "waggingspines"
if(mutant_bodyparts["snout"]) //Take a closer look at that snout!
if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "snout"
if(mutant_bodyparts["frills"])
if(!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "frills"
if(mutant_bodyparts["horns"])
if(!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "horns"
if(mutant_bodyparts["ears"])
if(!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "ears"
if(mutant_bodyparts["wings"])
if(!H.dna.features["wings"] || H.dna.features["wings"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception))))
bodyparts_to_add -= "wings"
if(mutant_bodyparts["wings_open"])
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))
bodyparts_to_add -= "wings_open"
else if (mutant_bodyparts["wings"])
bodyparts_to_add -= "wings_open"
if(mutant_bodyparts["insect_fluff"])
if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
bodyparts_to_add -= "insect_fluff"
//CITADEL EDIT
//Race specific bodyparts:
//Xenos
if(mutant_bodyparts["xenodorsal"])
if(!H.dna.features["xenodorsal"] || H.dna.features["xenodorsal"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)))
bodyparts_to_add -= "xenodorsal"
if(mutant_bodyparts["xenohead"])//This is an overlay for different castes using different head crests
if(!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "xenohead"
if(mutant_bodyparts["xenotail"])
if(!H.dna.features["xenotail"] || H.dna.features["xenotail"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
bodyparts_to_add -= "xenotail"
//Other Races
if(mutant_bodyparts["mam_tail"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "mam_tail"
if(mutant_bodyparts["mam_waggingtail"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "mam_waggingtail"
else if (mutant_bodyparts["mam_tail"])
bodyparts_to_add -= "mam_waggingtail"
if(mutant_bodyparts["mam_ears"])
if(!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "mam_ears"
if(mutant_bodyparts["mam_snouts"]) //Take a closer look at that snout!
if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "mam_snouts"
if(mutant_bodyparts["taur"])
if(!tauric || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)))
bodyparts_to_add -= "taur"
//END EDIT
for(var/mutant_part in mutant_bodyparts)
var/reference_list = GLOB.mutant_reference_list[mutant_part]
if(reference_list)
var/datum/sprite_accessory/S
var/transformed_part = GLOB.mutant_transform_list[mutant_part]
if(transformed_part)
S = reference_list[H.dna.features[transformed_part]]
else
S = reference_list[H.dna.features[mutant_part]]
if(!S || S.is_not_visible(H, tauric))
bodyparts_to_add -= mutant_part
//Digitigrade legs are stuck in the phantom zone between true limbs and mutant bodyparts. Mainly it just needs more agressive updating than most limbs.
var/update_needed = FALSE
@@ -778,76 +691,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/list/dna_feature_as_text_string = list()
for(var/bodypart in bodyparts_to_add)
var/datum/sprite_accessory/S
switch(bodypart)
if("tail_lizard")
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
if("waggingtail_lizard")
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
if("tail_human")
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
if("waggingtail_human")
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
if("spines")
S = GLOB.spines_list[H.dna.features["spines"]]
if("waggingspines")
S = GLOB.animated_spines_list[H.dna.features["spines"]]
if("snout")
S = GLOB.snouts_list[H.dna.features["snout"]]
if("frills")
S = GLOB.frills_list[H.dna.features["frills"]]
if("horns")
S = GLOB.horns_list[H.dna.features["horns"]]
if("ears")
S = GLOB.ears_list[H.dna.features["ears"]]
if("body_markings")
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
if("wings")
S = GLOB.wings_list[H.dna.features["wings"]]
if("wingsopen")
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("deco_wings")
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
if("insect_wings")
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("insect_markings")
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
if("ipc_antenna")
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
if("mam_tail")
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
if("mam_waggingtail")
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
if("mam_body_markings")
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
if("mam_ears")
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
if("mam_snouts")
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
if("taur")
S = GLOB.taur_list[H.dna.features["taur"]]
if("xenodorsal")
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
if("xenohead")
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
if("xenotail")
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
var/reference_list = GLOB.mutant_reference_list[bodypart]
if(reference_list)
var/datum/sprite_accessory/S
var/transformed_part = GLOB.mutant_transform_list[bodypart]
if(transformed_part)
S = reference_list[H.dna.features[transformed_part]]
else
S = reference_list[H.dna.features[bodypart]]
if(!S || S.icon_state == "none")
continue
if(!S || S.icon_state == "none")
continue
for(var/L in S.relevant_layers)
LAZYADD(relevant_layers["[L]"], S)
if(!S.mutant_part_string)
dna_feature_as_text_string[S] = bodypart
for(var/L in S.relevant_layers)
LAZYADD(relevant_layers["[L]"], S)
if(!S.mutant_part_string)
dna_feature_as_text_string[S] = bodypart
var/static/list/layer_text = list(
"[BODY_BEHIND_LAYER]" = "BEHIND",
@@ -2046,17 +1905,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return
/**
* The human species version of [/mob/living/carbon/proc/get_biological_state]. Depends on the HAS_FLESH and HAS_BONE species traits, having bones lets you have bone wounds, having flesh lets you have burn, slash, and piercing wounds
*/
/datum/species/proc/get_biological_state(mob/living/carbon/human/H)
. = BIO_INORGANIC
if(HAS_FLESH in species_traits)
@@ -2072,7 +1922,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(HAS_TRAIT(H, TRAIT_NOBREATH))
return TRUE
/datum/species/proc/handle_environment(datum/gas_mixture/environment, mob/living/carbon/human/H)
if(!environment)
return
@@ -2264,7 +2113,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = stunmod * H.physiology.stun_mod * amount
//////////////
@@ -27,7 +27,7 @@
// Cold temperatures hurt faster as it is harder to move with out the heat energy
bodytemp_cold_damage_limit = (T20C - 10) // about 10c
*/
hair_color = "fixedmutcolor"
hair_color = "mutcolor"
hair_alpha = 140
var/current_color
var/EMPeffect = FALSE
@@ -504,7 +504,7 @@
else if (select_alteration == "Ears")
var/list/snowflake_ears_list = list("Normal" = null)
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
@@ -518,7 +518,7 @@
else if (select_alteration == "Snout")
var/list/snowflake_snouts_list = list("Normal" = null)
for(var/path in GLOB.mam_snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
@@ -549,7 +549,7 @@
else if (select_alteration == "Tail")
var/list/snowflake_tails_list = list("Normal" = null)
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
@@ -11,7 +11,7 @@
mutanttail = /obj/item/organ/tail/lizard
coldmod = 1.5
heatmod = 0.67
mutant_bodyparts = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
mutant_bodyparts = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "mam_snouts" = "Round",
"horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
"legs" = "Digitigrade", "taur" = "None", "deco_wings" = "None")
attack_verb = "slash"
@@ -57,89 +57,10 @@
..()
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
var/current_job = J?.title
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
switch(current_job)
if("Chaplain")
O = new /datum/outfit/plasmaman/chaplain
if("Curator")
O = new /datum/outfit/plasmaman/curator
if("Janitor")
O = new /datum/outfit/plasmaman/janitor
if("Botanist")
O = new /datum/outfit/plasmaman/botany
if("Bartender", "Lawyer")
O = new /datum/outfit/plasmaman/bar
if("Cook")
O = new /datum/outfit/plasmaman/chef
if("Security Officer")
O = new /datum/outfit/plasmaman/security
if("Detective")
O = new /datum/outfit/plasmaman/detective
if("Warden")
O = new /datum/outfit/plasmaman/warden
if("Cargo Technician", "Quartermaster")
O = new /datum/outfit/plasmaman/cargo
if("Shaft Miner")
O = new /datum/outfit/plasmaman/mining
if("Medical Doctor")
O = new /datum/outfit/plasmaman/medical
if("Chemist")
O = new /datum/outfit/plasmaman/chemist
if("Geneticist")
O = new /datum/outfit/plasmaman/genetics
if("Roboticist")
O = new /datum/outfit/plasmaman/robotics
if("Virologist")
O = new /datum/outfit/plasmaman/viro
if("Scientist")
O = new /datum/outfit/plasmaman/science
if("Station Engineer")
O = new /datum/outfit/plasmaman/engineering
if("Atmospheric Technician")
O = new /datum/outfit/plasmaman/atmospherics
if("Captain")
O = new /datum/outfit/plasmaman/captain
if("Head of Personnel")
O = new /datum/outfit/plasmaman/hop
if("Head of Security")
O = new /datum/outfit/plasmaman/hos
if("Chief Engineer")
O = new /datum/outfit/plasmaman/ce
if("Chief Medical Officer")
O = new /datum/outfit/plasmaman/cmo
if("Research Director")
O = new /datum/outfit/plasmaman/rd
if("Mime")
O = new /datum/outfit/plasmaman/mime
if("Clown")
O = new /datum/outfit/plasmaman/clown
if(J)
if(J.plasma_outfit)
O = new J.plasma_outfit
H.equipOutfit(O, visualsOnly)
H.internal = H.get_item_for_held_index(2)
@@ -82,13 +82,11 @@
M.AddSpell(SW)
shadowwalk = SW
/obj/item/organ/brain/nightmare/Remove(special = FALSE)
if(shadowwalk && owner)
owner.RemoveSpell(shadowwalk)
return ..()
/obj/item/organ/heart/nightmare
name = "heart of darkness"
desc = "An alien organ that twists and writhes when exposed to light."
@@ -24,7 +24,7 @@
burnmod = 1
..()
/datum/species/skeleton/greater/check_roundstart_eligible()
/datum/species/skeleton/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
@@ -22,4 +22,4 @@
tail_type = "mam_tail"
wagging_type = "mam_waggingtail"
species_type = "robotic"
species_type = "robotic"
@@ -100,14 +100,12 @@
else
return ..()
/datum/species/synth/handle_body(mob/living/carbon/human/H)
if(fake_species)
fake_species.handle_body(H)
else
return ..()
/datum/species/synth/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
if(fake_species)
fake_species.handle_body(H,forced_colour)
@@ -313,7 +313,7 @@
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/insectguts,
/obj/effect/decal/cleanable/semen,
/obj/effect/decal/cleanable/femcum,
/obj/effect/decal/cleanable/semen/femcum,
/obj/effect/decal/cleanable/generic,
/obj/effect/decal/cleanable/glass,,
/obj/effect/decal/cleanable/cobweb,
+433
View File
@@ -0,0 +1,433 @@
/*
All the important duct code:
/code/datums/components/plumbing/plumbing.dm
/code/datums/ductnet.dm
*/
/obj/machinery/duct
name = "fluid duct"
icon = 'icons/obj/plumbing/fluid_ducts.dmi'
icon_state = "nduct"
///bitfield with the directions we're connected in
var/connects
///set to TRUE to disable smart duct behaviour
var/dumb = FALSE
///wheter we allow our connects to be changed after initialization or not
var/lock_connects = FALSE
///our ductnet, wich tracks what we're connected to
var/datum/ductnet/duct
///amount we can transfer per process. note that the ductnet can carry as much as the lowest capacity duct
var/capacity = 10
///the color of our duct
var/duct_color = null
///TRUE to ignore colors, so yeah we also connect with other colors without issue
var/ignore_colors = FALSE
///1,2,4,8,16
var/duct_layer = DUCT_LAYER_DEFAULT
///whether we allow our layers to be altered
var/lock_layers = FALSE
///TRUE to let colors connect when forced with a wrench, false to just not do that at all
var/color_to_color_support = TRUE
///wheter to even bother with plumbing code or not
var/active = TRUE
///track ducts we're connected to. Mainly for ducts we connect to that we normally wouldn't, like different layers and colors, for when we regenerate the ducts
var/list/neighbours = list()
///wheter we just unanchored or drop whatever is in the variable. either is safe
var/drop_on_wrench = /obj/item/stack/ducts
/obj/machinery/duct/Initialize(mapload, no_anchor, color_of_duct = "#ffffff", layer_of_duct = DUCT_LAYER_DEFAULT, force_connects)
. = ..()
if(no_anchor)
active = FALSE
set_anchored(FALSE)
else if(!can_anchor())
qdel(src)
CRASH("Overlapping ducts detected")
if(force_connects)
connects = force_connects //skip change_connects() because we're still initializing and we need to set our connects at one point
if(!lock_layers)
duct_layer = layer_of_duct
if(!ignore_colors)
duct_color = color_of_duct
if(duct_color)
add_atom_colour(duct_color, FIXED_COLOUR_PRIORITY)
handle_layer()
for(var/obj/machinery/duct/D in loc)
if(D == src)
continue
if(D.duct_layer & duct_layer)
disconnect_duct()
if(active)
attempt_connect()
///start looking around us for stuff to connect to
/obj/machinery/duct/proc/attempt_connect()
for(var/atom/movable/AM in loc)
var/datum/component/plumbing/P = AM.GetComponent(/datum/component/plumbing)
if(P?.active)
disconnect_duct() //let's not built under plumbing machinery
return
for(var/D in GLOB.cardinals)
if(dumb && !(D & connects))
continue
for(var/atom/movable/AM in get_step(src, D))
if(connect_network(AM, D))
add_connects(D)
update_icon()
///see if whatever we found can be connected to
/obj/machinery/duct/proc/connect_network(atom/movable/AM, direction, ignore_color)
if(istype(AM, /obj/machinery/duct))
return connect_duct(AM, direction, ignore_color)
var/plumber = AM.GetComponent(/datum/component/plumbing)
if(!plumber)
return
return connect_plumber(plumber, direction)
///connect to a duct
/obj/machinery/duct/proc/connect_duct(obj/machinery/duct/D, direction, ignore_color)
var/opposite_dir = turn(direction, 180)
if(!active || !D.active)
return
if(!dumb && D.dumb && !(opposite_dir & D.connects))
return
if(dumb && D.dumb && !(connects & D.connects)) //we eliminated a few more scenarios in attempt connect
return
if((duct == D.duct) && duct)//check if we're not just comparing two null values
add_neighbour(D, direction)
D.add_connects(opposite_dir)
D.update_icon()
return TRUE //tell the current pipe to also update it's sprite
if(!(D in neighbours)) //we cool
if((duct_color != D.duct_color) && !(ignore_colors || D.ignore_colors))
return
if(!(duct_layer & D.duct_layer))
return
if(D.duct)
if(duct)
duct.assimilate(D.duct)
else
D.duct.add_duct(src)
else
if(duct)
duct.add_duct(D)
else
create_duct()
duct.add_duct(D)
add_neighbour(D, direction)
//tell our buddy its time to pass on the torch of connecting to pipes. This shouldn't ever infinitely loop since it only works on pipes that havent been inductrinated
D.attempt_connect()
return TRUE
///connect to a plumbing object
/obj/machinery/duct/proc/connect_plumber(datum/component/plumbing/P, direction)
var/opposite_dir = turn(direction, 180)
if(duct_layer != DUCT_LAYER_DEFAULT) //plumbing devices don't support multilayering. 3 is the default layer so we only use that. We can change this later
return FALSE
if(!P.active)
return
var/comp_directions = P.supply_connects + P.demand_connects //they should never, ever have supply and demand connects overlap or catastrophic failure
if(opposite_dir & comp_directions)
if(!duct)
create_duct()
if(duct.add_plumber(P, opposite_dir))
neighbours[P.parent] = direction
return TRUE
///we disconnect ourself from our neighbours. we also destroy our ductnet and tell our neighbours to make a new one
/obj/machinery/duct/proc/disconnect_duct(skipanchor)
if(!skipanchor) //since set_anchored calls us too.
set_anchored(FALSE)
active = FALSE
if(duct)
duct.remove_duct(src)
lose_neighbours()
reset_connects(0)
update_icon()
if(ispath(drop_on_wrench) && !QDELING(src))
new drop_on_wrench(drop_location())
qdel(src)
///''''''''''''''''optimized''''''''''''''''' proc for quickly reconnecting after a duct net was destroyed
/obj/machinery/duct/proc/reconnect()
if(neighbours.len && !duct)
create_duct()
for(var/atom/movable/AM in neighbours)
if(istype(AM, /obj/machinery/duct))
var/obj/machinery/duct/D = AM
if(D.duct)
if(D.duct == duct) //we're already connected
continue
else
duct.assimilate(D.duct)
continue
else
duct.add_duct(D)
D.reconnect()
else
var/datum/component/plumbing/P = AM.GetComponent(/datum/component/plumbing)
if(AM in get_step(src, neighbours[AM])) //did we move?
if(P)
connect_plumber(P, neighbours[AM])
else
neighbours -= AM //we moved
///Special proc to draw a new connect frame based on neighbours. not the norm so we can support multiple duct kinds
/obj/machinery/duct/proc/generate_connects()
if(lock_connects)
return
connects = 0
for(var/A in neighbours)
connects |= neighbours[A]
update_icon()
///create a new duct datum
/obj/machinery/duct/proc/create_duct()
duct = new()
duct.add_duct(src)
///add a duct as neighbour. this means we're connected and will connect again if we ever regenerate
/obj/machinery/duct/proc/add_neighbour(obj/machinery/duct/D, direction)
if(!(D in neighbours))
neighbours[D] = direction
if(!(src in D.neighbours))
D.neighbours[src] = turn(direction, 180)
///remove all our neighbours, and remove us from our neighbours aswell
/obj/machinery/duct/proc/lose_neighbours()
for(var/obj/machinery/duct/D in neighbours)
D.neighbours.Remove(src)
neighbours = list()
///add a connect direction
/obj/machinery/duct/proc/add_connects(new_connects) //make this a define to cut proc calls?
if(!lock_connects)
connects |= new_connects
///remove a connect direction
/obj/machinery/duct/proc/remove_connects(dead_connects)
if(!lock_connects)
connects &= ~dead_connects
///remove our connects
/obj/machinery/duct/proc/reset_connects()
if(!lock_connects)
connects = 0
///get a list of the ducts we can connect to if we are dumb
/obj/machinery/duct/proc/get_adjacent_ducts()
var/list/adjacents = list()
for(var/A in GLOB.cardinals)
if(A & connects)
for(var/obj/machinery/duct/D in get_step(src, A))
if((turn(A, 180) & D.connects) && D.active)
adjacents += D
return adjacents
/obj/machinery/duct/update_icon_state()
var/temp_icon = initial(icon_state)
for(var/D in GLOB.cardinals)
if(D & connects)
if(D == NORTH)
temp_icon += "_n"
if(D == SOUTH)
temp_icon += "_s"
if(D == EAST)
temp_icon += "_e"
if(D == WEST)
temp_icon += "_w"
icon_state = temp_icon
///update the layer we are on
/obj/machinery/duct/proc/handle_layer()
var/offset
switch(duct_layer)//it's a bitfield, but it's fine because it only works when there's one layer, and multiple layers should be handled differently
if(FIRST_DUCT_LAYER)
offset = -10
if(SECOND_DUCT_LAYER)
offset = -5
if(THIRD_DUCT_LAYER)
offset = 0
if(FOURTH_DUCT_LAYER)
offset = 5
if(FIFTH_DUCT_LAYER)
offset = 10
pixel_x = offset
pixel_y = offset
/obj/machinery/duct/set_anchored(anchorvalue)
. = ..()
if(isnull(.))
return
if(anchorvalue)
active = TRUE
attempt_connect()
else
disconnect_duct(TRUE)
/obj/machinery/duct/wrench_act(mob/living/user, obj/item/I) //I can also be the RPD
..()
add_fingerprint(user)
I.play_tool_sound(src)
if(anchored || can_anchor())
set_anchored(!anchored)
user.visible_message( \
"[user] [anchored ? null : "un"]fastens \the [src].", \
"<span class='notice'>You [anchored ? null : "un"]fasten \the [src].</span>", \
"<span class='hear'>You hear ratcheting.</span>")
return TRUE
///collection of all the sanity checks to prevent us from stacking ducts that shouldn't be stacked
/obj/machinery/duct/proc/can_anchor(turf/T)
if(!T)
T = get_turf(src)
for(var/obj/machinery/duct/D in T)
if(!anchored || D == src)
continue
for(var/A in GLOB.cardinals)
if(A & connects && A & D.connects)
return FALSE
return TRUE
/obj/machinery/duct/doMove(destination)
. = ..()
disconnect_duct()
anchored = FALSE
/obj/machinery/duct/Destroy()
disconnect_duct()
return ..()
/obj/machinery/duct/MouseDrop_T(atom/A, mob/living/user)
if(!istype(A, /obj/machinery/duct))
return
var/obj/machinery/duct/D = A
var/obj/item/I = user.get_active_held_item()
if(I?.tool_behaviour != TOOL_WRENCH)
to_chat(user, "<span class='warning'>You need to be holding a wrench in your active hand to do that!</span>")
return
if(get_dist(src, D) != 1)
return
var/direction = get_dir(src, D)
if(!(direction in GLOB.cardinals))
return
if(duct_layer != D.duct_layer)
return
add_connects(direction) //the connect of the other duct is handled in connect_network, but do this here for the parent duct because it's not necessary in normal cases
add_neighbour(D, direction)
connect_network(D, direction, TRUE)
update_icon()
///has a total of 5 layers and doesnt give a shit about color. its also dumb so doesnt autoconnect.
/obj/machinery/duct/multilayered
name = "duct layer-manifold"
icon = 'icons/obj/2x2.dmi'
icon_state = "multiduct"
pixel_x = -15
pixel_y = -15
color_to_color_support = FALSE
duct_layer = FIRST_DUCT_LAYER | SECOND_DUCT_LAYER | THIRD_DUCT_LAYER | FOURTH_DUCT_LAYER | FIFTH_DUCT_LAYER
drop_on_wrench = null
lock_connects = TRUE
lock_layers = TRUE
ignore_colors = TRUE
dumb = TRUE
active = FALSE
anchored = FALSE
/obj/machinery/duct/multilayered/Initialize(mapload, no_anchor, color_of_duct, layer_of_duct = DUCT_LAYER_DEFAULT, force_connects)
. = ..()
update_connects()
/obj/machinery/duct/multilayered/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/machinery/duct/multilayered/wrench_act(mob/living/user, obj/item/I)
. = ..()
update_connects()
/obj/machinery/duct/multilayered/proc/update_connects()
if(dir & NORTH || dir & SOUTH)
connects = NORTH | SOUTH
else
connects = EAST | WEST
///don't connect to other multilayered stuff because honestly it shouldn't be done and I dont wanna deal with it
/obj/machinery/duct/multilayered/connect_duct(obj/machinery/duct/D, direction, ignore_color)
if(istype(D, /obj/machinery/duct/multilayered))
return
return ..()
/obj/machinery/duct/multilayered/handle_layer()
return
/obj/item/stack/ducts
name = "stack of duct"
desc = "A stack of fluid ducts."
singular_name = "duct"
icon = 'icons/obj/plumbing/fluid_ducts.dmi'
icon_state = "ducts"
custom_materials = list(/datum/material/iron=500)
w_class = WEIGHT_CLASS_TINY
novariants = FALSE
max_amount = 50
item_flags = NOBLUDGEON
merge_type = /obj/item/stack/ducts
///Color of our duct
var/duct_color = "grey"
///Default layer of our duct
var/duct_layer = "Default Layer"
///Assoc index with all the available layers. yes five might be a bit much. Colors uses a global by the way
var/list/layers = list("First Layer" = FIRST_DUCT_LAYER, "Second Layer" = SECOND_DUCT_LAYER, "Default Layer" = DUCT_LAYER_DEFAULT,
"Fourth Layer" = FOURTH_DUCT_LAYER, "Fifth Layer" = FIFTH_DUCT_LAYER)
/obj/item/stack/ducts/examine(mob/user)
. = ..()
. += "<span class='notice'>It's current color and layer are [duct_color] and [duct_layer]. Use in-hand to change.</span>"
/obj/item/stack/ducts/attack_self(mob/user)
var/new_layer = input("Select a layer", "Layer") as null|anything in layers
if(new_layer)
duct_layer = new_layer
var/new_color = input("Select a color", "Color") as null|anything in GLOB.pipe_paint_colors
if(new_color)
duct_color = new_color
add_atom_colour(GLOB.pipe_paint_colors[new_color], FIXED_COLOUR_PRIORITY)
/obj/item/stack/ducts/afterattack(atom/A, user, proximity)
. = ..()
if(!proximity)
return
if(istype(A, /obj/machinery/duct))
var/obj/machinery/duct/D = A
if(!D.anchored)
add(1)
qdel(D)
if(istype(A, /turf/open) && use(1))
var/turf/open/OT = A
new /obj/machinery/duct(OT, FALSE, GLOB.pipe_paint_colors[duct_color], layers[duct_layer])
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE)
/obj/item/stack/ducts/fifty
amount = 50
@@ -0,0 +1,98 @@
/**Basic plumbing object.
* It doesn't really hold anything special, YET.
* Objects that are plumbing but not a subtype are as of writing liquid pumps and the reagent_dispenser tank
* Also please note that the plumbing component is toggled on and off by the component using a signal from default_unfasten_wrench, so dont worry about it
*/
/obj/machinery/plumbing
name = "pipe thing"
icon = 'icons/obj/plumbing/plumbers.dmi'
icon_state = "pump"
density = TRUE
active_power_usage = 30
use_power = ACTIVE_POWER_USE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
///Plumbing machinery is always gonna need reagents, so we might aswell put it here
var/buffer = 50
///Flags for reagents, like INJECTABLE, TRANSPARENT bla bla everything thats in DEFINES/reagents.dm
var/reagent_flags = TRANSPARENT
///wheter we partake in rcd construction or not
var/rcd_constructable = TRUE
///cost of the plumbing rcd construction
var/rcd_cost = 15
///delay of constructing it throught the plumbing rcd
var/rcd_delay = 10
/obj/machinery/plumbing/Initialize(mapload, bolt = TRUE)
. = ..()
anchored = bolt
create_reagents(buffer, reagent_flags)
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated))
/obj/machinery/plumbing/proc/can_be_rotated(mob/user,rotation_type)
return TRUE
/obj/machinery/plumbing/examine(mob/user)
. = ..()
. += "<span class='notice'>The maximum volume display reads: <b>[reagents.maximum_volume] units</b>.</span>"
/obj/machinery/plumbing/wrench_act(mob/living/user, obj/item/I)
..()
default_unfasten_wrench(user, I)
return TRUE
/obj/machinery/plumbing/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
to_chat(user, "<span class='notice'>You start furiously plunging [name].")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You finish plunging the [name].")
reagents.reaction(get_turf(src), TOUCH) //splash on the floor
reagents.clear_reagents()
/obj/machinery/plumbing/welder_act(mob/living/user, obj/item/I)
. = ..()
if(anchored)
to_chat(user, "<span class='warning'>The [name] needs to be unbolted to do that!</span")
if(I.tool_start_check(user, amount=0))
to_chat(user, "<span class='notice'>You start slicing the [name] apart.</span")
if(I.use_tool(src, user, rcd_delay * 2, volume=50))
deconstruct(TRUE)
to_chat(user, "<span class='notice'>You slice the [name] apart.</span")
return TRUE
///We can empty beakers in here and everything
/obj/machinery/plumbing/input
name = "input gate"
desc = "Can be manually filled with reagents from containers."
icon_state = "pipe_input"
reagent_flags = TRANSPARENT | REFILLABLE
rcd_cost = 5
rcd_delay = 5
/obj/machinery/plumbing/input/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_supply, bolt)
///We can fill beakers in here and everything. we dont inheret from input because it has nothing that we need
/obj/machinery/plumbing/output
name = "output gate"
desc = "A manual output for plumbing systems, for taking reagents directly into containers."
icon_state = "pipe_output"
reagent_flags = TRANSPARENT | DRAINABLE
rcd_cost = 5
rcd_delay = 5
/obj/machinery/plumbing/output/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_demand, bolt)
/obj/machinery/plumbing/tank
name = "chemical tank"
desc = "A massive chemical holding tank."
icon_state = "tank"
buffer = 400
rcd_cost = 25
rcd_delay = 20
/obj/machinery/plumbing/tank/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/tank, bolt)
@@ -0,0 +1,105 @@
//we cant use defines in tgui, so use a string instead of magic numbers
#define COOLING "Cooling"
#define HEATING "Heating"
#define NEUTRAL "Neutral"
///this the plumbing version of a heater/freezer.
/obj/machinery/plumbing/acclimator
name = "chemical acclimator"
desc = "An efficient cooler and heater for the perfect showering temperature or illicit chemical factory."
icon_state = "acclimator"
buffer = 200
///towards wich temperature do we build?
var/target_temperature = 300
///I cant find a good name for this. Basically if target is 300, and this is 10, it will still target 300 but will start emptying itself at 290 and 310.
var/allowed_temperature_difference = 1
///cool/heat power
var/heater_coefficient = 0.1
///Are we turned on or off? this is from the on and off button
var/enabled = TRUE
///COOLING, HEATING or NEUTRAL. We track this for change, so we dont needlessly update our icon
var/acclimate_state
/**We can't take anything in, at least till we're emptied. Down side of the round robin chem transfer, otherwise while emptying 5u of an unreacted chem gets added,
and you get nasty leftovers
*/
var/emptying = FALSE
ui_x = 320
ui_y = 310
/obj/machinery/plumbing/acclimator/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/acclimator, bolt)
/obj/machinery/plumbing/acclimator/process()
if(stat & NOPOWER || !enabled || !reagents.total_volume || reagents.chem_temp == target_temperature)
if(acclimate_state != NEUTRAL)
acclimate_state = NEUTRAL
update_icon()
if(!reagents.total_volume)
emptying = FALSE
return
if(reagents.chem_temp < target_temperature && acclimate_state != HEATING) //note that we check if the temperature is the same at the start
acclimate_state = HEATING
update_icon()
else if(reagents.chem_temp > target_temperature && acclimate_state != COOLING)
acclimate_state = COOLING
update_icon()
if(!emptying)
if(reagents.chem_temp >= target_temperature && target_temperature + allowed_temperature_difference >= reagents.chem_temp) //cooling here
emptying = TRUE
if(reagents.chem_temp <= target_temperature && target_temperature - allowed_temperature_difference <= reagents.chem_temp) //heating here
emptying = TRUE
reagents.adjust_thermal_energy((target_temperature - reagents.chem_temp) * heater_coefficient * SPECIFIC_HEAT_DEFAULT * reagents.total_volume) //keep constant with chem heater
reagents.handle_reactions()
/obj/machinery/plumbing/acclimator/update_icon()
icon_state = initial(icon_state)
switch(acclimate_state)
if(COOLING)
icon_state += "_cold"
if(HEATING)
icon_state += "_hot"
/obj/machinery/plumbing/acclimator/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChemAcclimator", name)
ui.open()
/obj/machinery/plumbing/acclimator/ui_data(mob/user)
var/list/data = list()
data["enabled"] = enabled
data["chem_temp"] = reagents.chem_temp
data["target_temperature"] = target_temperature
data["allowed_temperature_difference"] = allowed_temperature_difference
data["acclimate_state"] = acclimate_state
data["max_volume"] = reagents.maximum_volume
data["reagent_volume"] = reagents.total_volume
data["emptying"] = emptying
return data
/obj/machinery/plumbing/acclimator/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("set_target_temperature")
var/target = text2num(params["temperature"])
target_temperature = clamp(target, 0, 1000)
if("set_allowed_temperature_difference")
var/target = text2num(params["temperature"])
allowed_temperature_difference = clamp(target, 0, 1000)
if("toggle_power")
enabled = !enabled
if("change_volume")
var/target = text2num(params["volume"])
reagents.maximum_volume = clamp(round(target), 1, buffer)
#undef COOLING
#undef HEATING
#undef NEUTRAL
@@ -0,0 +1,65 @@
/obj/machinery/hydroponics/constructable/automagic
name = "automated hydroponics system"
desc = "The bane of botanists everywhere. Accepts chemical reagents via plumbing, automatically harvests and removes dead plants."
obj_flags = CAN_BE_HIT | UNIQUE_RENAME
circuit = /obj/item/circuitboard/machine/hydroponics/automagic
self_sufficiency_req = 400 //automating hydroponics makes gaia sad so she needs more drugs to turn they tray godly.
canirrigate = FALSE
/obj/machinery/hydroponics/constructable/automagic/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/reagent_containers))
return FALSE //avoid fucky wuckies
..()
/obj/machinery/hydroponics/constructable/automagic/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
user.visible_message("<span class='notice'>[user.name] [anchored ? "fasten" : "unfasten"] [src]</span>", \
"<span class='notice'>You [anchored ? "fasten" : "unfasten"] [src]</span>")
var/datum/component/plumbing/CP = GetComponent(/datum/component/plumbing)
if(anchored)
CP.enable()
else
CP.disable()
/obj/machinery/hydroponics/constructable/automagic/Destroy()
. = ..()
STOP_PROCESSING(SSobj, src)
/obj/machinery/hydroponics/constructable/automagic/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
create_reagents(100 , AMOUNT_VISIBLE)
/obj/machinery/hydroponics/constructable/automagic/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated))
AddComponent(/datum/component/plumbing/simple_demand)
/obj/machinery/hydroponics/constructable/proc/can_be_rotated(mob/user, rotation_type)
return !anchored
/obj/machinery/hydroponics/constructable/automagic/process()
if(reagents)
applyChemicals(reagents)
reagents.clear_reagents()
if(dead)
dead = 0
qdel(myseed)
myseed = null
update_icon()
name = initial(name)
desc = initial(desc)
if(harvest)
myseed.harvest_userless()
harvest = 0
lastproduce = age
if(!myseed.get_gene(/datum/plant_gene/trait/repeated_harvest))
qdel(myseed)
myseed = null
dead = 0
name = initial(name)
desc = initial(desc)
update_icon()
..()
+79
View File
@@ -0,0 +1,79 @@
/obj/machinery/plumbing/bottler
name = "chemical bottler"
desc = "Puts reagents into containers, like bottles and beakers."
icon_state = "bottler"
layer = ABOVE_ALL_MOB_LAYER
reagent_flags = TRANSPARENT | DRAINABLE
rcd_cost = 50
rcd_delay = 50
buffer = 100
///how much do we fill
var/wanted_amount = 10
///where things are sent
var/turf/goodspot = null
///where things are taken
var/turf/inputspot = null
///where beakers that are already full will be sent
var/turf/badspot = null
/obj/machinery/plumbing/bottler/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_demand, bolt)
setDir(dir)
/obj/machinery/plumbing/bottler/can_be_rotated(mob/user, rotation_type)
if(anchored)
to_chat(user, "<span class='warning'>It is fastened to the floor!</span>")
return FALSE
return TRUE
///changes the tile array
/obj/machinery/plumbing/bottler/setDir(newdir)
. = ..()
switch(dir)
if(NORTH)
goodspot = get_step(get_turf(src), NORTH)
inputspot = get_step(get_turf(src), SOUTH)
badspot = get_step(get_turf(src), EAST)
if(SOUTH)
goodspot = get_step(get_turf(src), SOUTH)
inputspot = get_step(get_turf(src), NORTH)
badspot = get_step(get_turf(src), WEST)
if(WEST)
goodspot = get_step(get_turf(src), WEST)
inputspot = get_step(get_turf(src), EAST)
badspot = get_step(get_turf(src), NORTH)
if(EAST)
goodspot = get_step(get_turf(src), EAST)
inputspot = get_step(get_turf(src), WEST)
badspot = get_step(get_turf(src), SOUTH)
///changing input ammount with a window
/obj/machinery/plumbing/bottler/interact(mob/user)
. = ..()
wanted_amount = clamp(round(input(user,"maximum is 100u","set ammount to fill with") as num|null, 1), 1, 100)
reagents.clear_reagents()
to_chat(user, "<span class='notice'> The [src] will now fill for [wanted_amount]u.</span>")
/obj/machinery/plumbing/bottler/process()
if(stat & NOPOWER)
return
///see if machine has enough to fill
if(reagents.total_volume >= wanted_amount && anchored)
var/obj/AM = pick(inputspot.contents)///pick a reagent_container that could be used
if(istype(AM, /obj/item/reagent_containers) && (!istype(AM, /obj/item/reagent_containers/hypospray/medipen)))
var/obj/item/reagent_containers/B = AM
///see if it would overflow else inject
if((B.reagents.total_volume + wanted_amount) <= B.reagents.maximum_volume)
reagents.trans_to(B, wanted_amount)
B.forceMove(goodspot)
return
///glass was full so we move it away
AM.forceMove(badspot)
if(istype(AM, /obj/item/slime_extract)) ///slime extracts need inject
AM.forceMove(goodspot)
reagents.trans_to(AM, wanted_amount)
return
if(istype(AM, /obj/item/slimecross/industrial)) ///no need to move slimecross industrial things
reagents.trans_to(AM, wanted_amount)
return
@@ -0,0 +1,21 @@
/obj/machinery/plumbing/disposer
name = "chemical disposer"
desc = "Breaks down chemicals and annihilates them."
icon_state = "disposal"
///we remove 10 reagents per second
var/disposal_rate = 10
/obj/machinery/plumbing/disposer/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_demand, bolt)
/obj/machinery/plumbing/disposer/process()
if(stat & NOPOWER)
return
if(reagents.total_volume)
if(icon_state != initial(icon_state) + "_working") //threw it here instead of update icon since it only has two states
icon_state = initial(icon_state) + "_working"
reagents.remove_any(disposal_rate)
else
if(icon_state != initial(icon_state))
icon_state = initial(icon_state)
@@ -0,0 +1,59 @@
/obj/machinery/plumbing/fermenter //FULLY AUTOMATIC BEER BREWING. TRULY, THE FUTURE.
name = "chemical fermenter"
desc = "Turns plants into various types of booze."
icon_state = "fermenter"
layer = ABOVE_ALL_MOB_LAYER
reagent_flags = TRANSPARENT | DRAINABLE
rcd_cost = 30
rcd_delay = 30
buffer = 400
///input dir
var/eat_dir = SOUTH
/obj/machinery/plumbing/fermenter/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_supply, bolt)
/obj/machinery/plumbing/fermenter/can_be_rotated(mob/user,rotation_type)
if(anchored)
to_chat(user, "<span class='warning'>It is fastened to the floor!</span>")
return FALSE
switch(eat_dir)
if(WEST)
eat_dir = NORTH
return TRUE
if(EAST)
eat_dir = SOUTH
return TRUE
if(NORTH)
eat_dir = EAST
return TRUE
if(SOUTH)
eat_dir = WEST
return TRUE
/obj/machinery/plumbing/fermenter/CanPass(atom/movable/AM)
. = ..()
if(!anchored)
return
var/move_dir = get_dir(loc, AM.loc)
if(move_dir == eat_dir)
return TRUE
/obj/machinery/plumbing/fermenter/Crossed(atom/movable/AM)
. = ..()
ferment(AM)
/obj/machinery/plumbing/fermenter/proc/ferment(atom/AM)
if(stat & NOPOWER)
return
if(reagents.holder_full())
return
if(!isitem(AM))
return
if(istype(AM, /obj/item/reagent_containers/food/snacks/grown))
var/obj/item/reagent_containers/food/snacks/grown/G = AM
if(G.distill_reagent)
var/amount = G.seed.potency * 0.25
reagents.add_reagent(G.distill_reagent, amount)
qdel(G)
+65
View File
@@ -0,0 +1,65 @@
///chemical plumbing filter. If it's not filtered by left and right, it goes straight.
/obj/machinery/plumbing/filter
name = "chemical filter"
desc = "A chemical filter for filtering chemicals. The left and right outputs appear to be from the perspective of the input port."
icon_state = "filter"
density = FALSE
///whitelist of chems id's that go to the left side. Empty to disable port
var/list/left = list()
///whitelist of chem id's that go to the right side. Empty to disable port
var/list/right = list()
///whitelist of chems but their name instead of path
var/list/english_left = list()
///whitelist of chems but their name instead of path
var/list/english_right = list()
/obj/machinery/plumbing/filter/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/filter, bolt)
/obj/machinery/plumbing/filter/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChemFilter", name)
ui.open()
/obj/machinery/plumbing/filter/ui_data(mob/user)
var/list/data = list()
data["left"] = english_left
data["right"] = english_right
return data
/obj/machinery/plumbing/filter/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("add")
var/new_chem_name = params["name"]
var/chem_id = get_chem_id(new_chem_name)
if(chem_id)
switch(params["which"])
if("left")
if(!left.Find(chem_id))
english_left += new_chem_name
left += chem_id
if("right")
if(!right.Find(chem_id))
english_right += new_chem_name
right += chem_id
else
to_chat(usr, "<span class='warning'>No such known reagent exists!</span>")
if("remove")
var/chem_name = params["reagent"]
var/chem_id = get_chem_id(chem_name)
switch(params["which"])
if("left")
if(english_left.Find(chem_name))
english_left -= chem_name
left -= chem_id
if("right")
if(english_right.Find(chem_name))
english_right -= chem_name
right -= chem_id
@@ -0,0 +1,64 @@
/obj/machinery/plumbing/grinder_chemical
name = "chemical grinder"
desc = "chemical grinder."
icon_state = "grinder_chemical"
layer = ABOVE_ALL_MOB_LAYER
reagent_flags = TRANSPARENT | DRAINABLE
rcd_cost = 30
rcd_delay = 30
buffer = 400
var/eat_dir = NORTH
/obj/machinery/plumbing/grinder_chemical/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_supply, bolt)
/obj/machinery/plumbing/grinder_chemical/can_be_rotated(mob/user,rotation_type)
if(anchored)
to_chat(user, "<span class='warning'>It is fastened to the floor!</span>")
return FALSE
switch(eat_dir)
if(WEST)
eat_dir = NORTH
return TRUE
if(EAST)
eat_dir = SOUTH
return TRUE
if(NORTH)
eat_dir = EAST
return TRUE
if(SOUTH)
eat_dir = WEST
return TRUE
/obj/machinery/plumbing/grinder_chemical/CanPass(atom/movable/AM)
. = ..()
if(!anchored)
return
var/move_dir = get_dir(loc, AM.loc)
if(move_dir == eat_dir)
return TRUE
/obj/machinery/plumbing/grinder_chemical/Crossed(atom/movable/AM)
. = ..()
grind(AM)
/obj/machinery/plumbing/grinder_chemical/proc/grind(atom/AM)
if(stat & NOPOWER)
return
if(reagents.holder_full())
return
if(!isitem(AM))
return
var/obj/item/I = AM
if(I.juice_results || I.grind_results)
if(I.juice_results)
I.on_juice()
reagents.add_reagent_list(I.juice_results)
if(I.reagents)
I.reagents.trans_to(src, I.reagents.total_volume)
qdel(I)
return
I.on_grind()
reagents.add_reagent_list(I.grind_results)
qdel(I)
@@ -0,0 +1,94 @@
/obj/machinery/medipen_refiller
name = "Medipen Refiller"
desc = "A machine that refills used medipens with chemicals."
icon = 'icons/obj/machines/medipen_refiller.dmi'
icon_state = "medipen_refiller"
density = TRUE
circuit = /obj/item/circuitboard/machine/medipen_refiller
idle_power_usage = 100
/// list of medipen subtypes it can refill
var/list/allowed = list(/obj/item/reagent_containers/hypospray/medipen = /datum/reagent/medicine/epinephrine,
/obj/item/reagent_containers/hypospray/medipen/ekit = /datum/reagent/medicine/epinephrine,
/obj/item/reagent_containers/hypospray/medipen/firelocker = /datum/reagent/medicine/oxandrolone,
/obj/item/reagent_containers/hypospray/medipen/stimpack = /datum/reagent/medicine/ephedrine,
/obj/item/reagent_containers/hypospray/medipen/blood_loss = /datum/reagent/medicine/coagulant/weak)
/// var to prevent glitches in the animation
var/busy = FALSE
/obj/machinery/medipen_refiller/Initialize()
. = ..()
create_reagents(100, TRANSPARENT)
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
reagents.maximum_volume += 100 * B.rating
AddComponent(/datum/component/plumbing/simple_demand)
/obj/machinery/medipen_refiller/RefreshParts()
var/new_volume = 100
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
new_volume += 100 * B.rating
if(!reagents)
create_reagents(new_volume, TRANSPARENT)
reagents.maximum_volume = new_volume
return TRUE
/// handles the messages and animation, calls refill to end the animation
/obj/machinery/medipen_refiller/attackby(obj/item/I, mob/user, params)
if(busy)
to_chat(user, "<span class='danger'>The machine is busy.</span>")
return
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
var/obj/item/reagent_containers/RC = I
var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this)
if(units)
to_chat(user, "<span class='notice'>You transfer [units] units of the solution to the [name].</span>")
return
else
to_chat(user, "<span class='danger'>The [name] is full.</span>")
return
if(istype(I, /obj/item/reagent_containers/hypospray/medipen))
var/obj/item/reagent_containers/hypospray/medipen/P = I
if(!(LAZYFIND(allowed, P.type)))
to_chat(user, "<span class='danger'>Error! Unknown schematics.</span>")
return
if(P.reagents?.reagent_list.len)
to_chat(user, "<span class='notice'>The medipen is already filled.</span>")
return
if(reagents.has_reagent(allowed[P.type], 10))
busy = TRUE
add_overlay("active")
addtimer(CALLBACK(src, .proc/refill, P, user), 20)
qdel(P)
return
to_chat(user, "<span class='danger'>There aren't enough reagents to finish this operation.</span>")
return
..()
/obj/machinery/medipen_refiller/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
to_chat(user, "<span class='notice'>You start furiously plunging [name].</span>")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You finish plunging the [name].</span>")
reagents.clear_reagents()
/obj/machinery/medipen_refiller/wrench_act(mob/living/user, obj/item/I)
..()
default_unfasten_wrench(user, I)
return TRUE
/obj/machinery/medipen_refiller/crowbar_act(mob/user, obj/item/I)
..()
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/medipen_refiller/screwdriver_act(mob/living/user, obj/item/I)
. = ..()
if(!.)
return default_deconstruction_screwdriver(user, "medipen_refiller_open", "medipen_refiller", I)
/// refills the medipen
/obj/machinery/medipen_refiller/proc/refill(obj/item/reagent_containers/hypospray/medipen/P, mob/user)
new P.type(loc)
reagents.remove_reagent(allowed[P.type], 10)
cut_overlays()
busy = FALSE
to_chat(user, "<span class='notice'>Medipen refilled.</span>")
@@ -0,0 +1,127 @@
///We take a constant input of reagents, and produce a pill once a set volume is reached
/obj/machinery/plumbing/pill_press
name = "chemical press"
desc = "A press that makes pills, patches and bottles."
icon_state = "pill_press"
///maximum size of a pill
var/max_pill_volume = 50
///maximum size of a patch
var/max_patch_volume = 40
///maximum size of a bottle
var/max_bottle_volume = 30
///current operating product (pills or patches)
var/product = "pill"
///the minimum size a pill or patch can be
var/min_volume = 5
///the maximum size a pill or patch can be
var/max_volume = 50
///selected size of the product
var/current_volume = 10
///prefix for the product name
var/product_name = "factory"
///the icon_state number for the pill.
var/pill_number = RANDOM_PILL_STYLE
///list of id's and icons for the pill selection of the ui
var/list/pill_styles
///list of products stored in the machine, so we dont have 610 pills on one tile
var/list/stored_products = list()
///max amount of pills allowed on our tile before we start storing them instead
var/max_floor_products = 50 //haha massive pill piles
/obj/machinery/plumbing/pill_press/examine(mob/user)
. = ..()
. += "<span class='notice'>The [name] currently has [stored_products.len] stored. There needs to be less than [max_floor_products ] on the floor to continue dispensing.</span>"
/obj/machinery/plumbing/pill_press/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_demand, bolt)
//expertly copypasted from chemmasters
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
pill_styles = list()
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["htmltag"] = assets.icon_tag("pill[x]")
pill_styles += list(SL)
/obj/machinery/plumbing/pill_press/process()
if(stat & NOPOWER)
return
if(reagents.total_volume >= current_volume)
if (product == "pill")
var/obj/item/reagent_containers/pill/P = new(src)
reagents.trans_to(P, current_volume)
P.name = trim("[product_name] pill")
stored_products += P
if(pill_number == RANDOM_PILL_STYLE)
P.icon_state = "pill[rand(1,21)]"
else
P.icon_state = "pill[pill_number]"
if(P.icon_state == "pill4") //mirrored from chem masters
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
else if (product == "patch")
var/obj/item/reagent_containers/pill/patch/P = new(src)
reagents.trans_to(P, current_volume)
P.name = trim("[product_name] patch")
stored_products += P
else if (product == "bottle")
var/obj/item/reagent_containers/glass/bottle/P = new(src)
reagents.trans_to(P, current_volume)
P.name = trim("[product_name] bottle")
stored_products += P
if(stored_products.len)
var/pill_amount = 0
for(var/obj/item/reagent_containers/pill/P in loc)
pill_amount++
if(pill_amount >= max_floor_products) //too much so just stop
break
if(pill_amount < max_floor_products)
var/atom/movable/AM = stored_products[1] //AM because forceMove is all we need
stored_products -= AM
AM.forceMove(drop_location())
/obj/machinery/plumbing/pill_press/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/simple/pills),
)
/obj/machinery/plumbing/pill_press/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChemPress", name)
ui.open()
/obj/machinery/plumbing/pill_press/ui_data(mob/user)
var/list/data = list()
data["pill_style"] = pill_number
data["current_volume"] = current_volume
data["product_name"] = product_name
data["pill_styles"] = pill_styles
data["product"] = product
data["min_volume"] = min_volume
data["max_volume"] = max_volume
return data
/obj/machinery/plumbing/pill_press/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("change_pill_style")
pill_number = clamp(text2num(params["id"]), 1 , PILL_STYLE_COUNT)
if("change_current_volume")
current_volume = clamp(text2num(params["volume"]), min_volume, max_volume)
if("change_product_name")
product_name = html_encode(params["name"])
if("change_product")
product = params["product"]
if (product == "pill")
max_volume = max_pill_volume
else if (product == "patch")
max_volume = max_patch_volume
else if (product == "bottle")
max_volume = max_bottle_volume
current_volume = clamp(current_volume, min_volume, max_volume)
+64
View File
@@ -0,0 +1,64 @@
///We pump liquids from activated(plungerated) geysers to a plumbing outlet. We don't need to be wired.
/obj/machinery/plumbing/liquid_pump
name = "liquid pump"
desc = "Pump up those sweet liquids from under the surface. Uses thermal energy from geysers to power itself." //better than placing 200 cables, because it wasnt fun
icon = 'icons/obj/plumbing/plumbers.dmi'
icon_state = "pump"
anchored = FALSE
density = TRUE
idle_power_usage = 10
active_power_usage = 1000
rcd_cost = 30
rcd_delay = 40
///units we pump per process (2 seconds)
var/pump_power = 2
///set to true if the loop couldnt find a geyser in process, so it remembers and stops checking every loop until moved. more accurate name would be absolutely_no_geyser_under_me_so_dont_try
var/geyserless = FALSE
///The geyser object
var/obj/structure/geyser/geyser
///volume of our internal buffer
var/volume = 200
/obj/machinery/plumbing/liquid_pump/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_supply, bolt)
///please note that the component has a hook in the parent call, wich handles activating and deactivating
/obj/machinery/plumbing/liquid_pump/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
geyser = null
update_icon()
geyserless = FALSE //we switched state, so lets just set this back aswell
/obj/machinery/plumbing/liquid_pump/process()
if(!anchored || panel_open || geyserless)
return
if(!geyser)
for(var/obj/structure/geyser/G in loc.contents)
geyser = G
update_icon()
if(!geyser) //we didnt find one, abort
geyserless = TRUE
visible_message("<span class='warning'>The [name] makes a sad beep!</span>")
playsound(src, 'sound/machines/buzz-sigh.ogg', 50)
return
pump()
///pump up that sweet geyser nectar
/obj/machinery/plumbing/liquid_pump/proc/pump()
if(!geyser || !geyser.reagents)
return
geyser.reagents.trans_to(src, pump_power)
/obj/machinery/plumbing/liquid_pump/update_icon_state()
if(geyser)
icon_state = initial(icon_state) + "-on"
else if(panel_open)
icon_state = initial(icon_state) + "-open"
else
icon_state = initial(icon_state)
@@ -0,0 +1,63 @@
///a reaction chamber for plumbing. pretty much everything can react, but this one keeps the reagents seperated and only reacts under your given terms
/obj/machinery/plumbing/reaction_chamber
name = "reaction chamber"
desc = "Keeps chemicals seperated until given conditions are met."
icon_state = "reaction_chamber"
buffer = 200
reagent_flags = TRANSPARENT | NO_REACT
/**list of set reagents that the reaction_chamber allows in, and must all be present before mixing is enabled.
* example: list(/datum/reagent/water = 20, /datum/reagent/fuel/oil = 50)
*/
var/list/required_reagents = list()
///our reagent goal has been reached, so now we lock our inputs and start emptying
var/emptying = FALSE
/obj/machinery/plumbing/reaction_chamber/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/reaction_chamber, bolt)
/obj/machinery/plumbing/reaction_chamber/on_reagent_change()
if(reagents.total_volume == 0 && emptying) //we were emptying, but now we aren't
emptying = FALSE
reagent_flags |= NO_REACT
/obj/machinery/plumbing/reaction_chamber/power_change()
. = ..()
if(use_power != NO_POWER_USE)
icon_state = initial(icon_state) + "_on"
else
icon_state = initial(icon_state)
/obj/machinery/plumbing/reaction_chamber/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChemReactionChamber", name)
ui.open()
/obj/machinery/plumbing/reaction_chamber/ui_data(mob/user)
var/list/data = list()
var/list/text_reagents = list()
for(var/A in required_reagents) //make a list where the key is text, because that looks alot better in the ui than a typepath
var/datum/reagent/R = A
text_reagents[initial(R.name)] = required_reagents[R]
data["reagents"] = text_reagents
data["emptying"] = emptying
return data
/obj/machinery/plumbing/reaction_chamber/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("remove")
var/reagent = get_chem_id(params["chem"])
if(reagent)
required_reagents.Remove(reagent)
if("add")
var/input_reagent = get_chem_id(params["chem"])
if(input_reagent && !required_reagents.Find(input_reagent))
var/input_amount = text2num(params["amount"])
if(input_amount)
required_reagents[input_reagent] = input_amount
@@ -0,0 +1,50 @@
///it splits the reagents however you want. So you can "every 60 units, 45 goes left and 15 goes straight". The side direction is EAST, you can change this in the component
/obj/machinery/plumbing/splitter
name = "Chemical Splitter"
desc = "A chemical splitter for smart chemical factorization. Waits till a set of conditions is met and then stops all input and splits the buffer evenly or other in two ducts."
icon_state = "splitter"
buffer = 100
density = FALSE
///constantly switches between TRUE and FALSE. TRUE means the batch tick goes straight, FALSE means the next batch goes in the side duct.
var/turn_straight = TRUE
///how much we must transfer straight. note input can be as high as 10 reagents per process, usually
var/transfer_straight = 5
///how much we must transfer to the side
var/transfer_side = 5
//the maximum you can set the transfer to
var/max_transfer = 9
/obj/machinery/plumbing/splitter/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/splitter, bolt)
/obj/machinery/plumbing/splitter/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChemSplitter", name)
ui.open()
/obj/machinery/plumbing/splitter/ui_data(mob/user)
var/list/data = list()
data["straight"] = transfer_straight
data["side"] = transfer_side
data["max_transfer"] = max_transfer
return data
/obj/machinery/plumbing/splitter/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("set_amount")
var/direction = params["target"]
var/value = clamp(text2num(params["amount"]), 1, max_transfer)
switch(direction)
if("straight")
transfer_straight = value
if("side")
transfer_side = value
else
return FALSE
@@ -0,0 +1,111 @@
///A single machine that produces a single chem. Can be placed in unison with others through plumbing to create chemical factories
/obj/machinery/plumbing/synthesizer
name = "chemical synthesizer"
desc = "Produces a single chemical at a given volume. Must be plumbed. Most effective when working in unison with other chemical synthesizers, heaters and filters."
icon_state = "synthesizer"
icon = 'icons/obj/plumbing/plumbers.dmi'
rcd_cost = 25
rcd_delay = 15
///Amount we produce for every process. Ideally keep under 5 since thats currently the standard duct capacity
var/amount = 1
///The maximum we can produce for every process
buffer = 5
///I track them here because I have no idea how I'd make tgui loop like that
var/static/list/possible_amounts = list(0,1,2,3,4,5)
///The reagent we are producing. We are a typepath, but are also typecast because there's several occations where we need to use initial.
var/datum/reagent/reagent_id = null
///straight up copied from chem dispenser. Being a subtype would be extremely tedious and making it global would restrict potential subtypes using different dispensable_reagents
var/list/dispensable_reagents = list(
/datum/reagent/aluminium,
/datum/reagent/bromine,
/datum/reagent/carbon,
/datum/reagent/chlorine,
/datum/reagent/copper,
/datum/reagent/consumable/ethanol,
/datum/reagent/fluorine,
/datum/reagent/hydrogen,
/datum/reagent/iodine,
/datum/reagent/iron,
/datum/reagent/lithium,
/datum/reagent/mercury,
/datum/reagent/nitrogen,
/datum/reagent/oxygen,
/datum/reagent/phosphorus,
/datum/reagent/potassium,
/datum/reagent/radium,
/datum/reagent/silicon,
/datum/reagent/silver,
/datum/reagent/sodium,
/datum/reagent/stable_plasma,
/datum/reagent/consumable/sugar,
/datum/reagent/sulfur,
/datum/reagent/toxin/acid,
/datum/reagent/water,
/datum/reagent/fuel,
)
/obj/machinery/plumbing/synthesizer/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_supply, bolt)
/obj/machinery/plumbing/synthesizer/process()
if(stat & NOPOWER || !reagent_id || !amount)
return
if(reagents.total_volume >= amount) //otherwise we get leftovers, and we need this to be precise
return
reagents.add_reagent(reagent_id, amount)
/obj/machinery/plumbing/synthesizer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChemSynthesizer", name)
ui.open()
/obj/machinery/plumbing/synthesizer/ui_data(mob/user)
var/list/data = list()
var/is_hallucinating = user.hallucinating()
var/list/chemicals = list()
for(var/A in dispensable_reagents)
var/datum/reagent/R = GLOB.chemical_reagents_list[A]
if(R)
var/chemname = R.name
if(is_hallucinating && prob(5))
chemname = "[pick_list_replacements("hallucination.json", "chemicals")]"
chemicals.Add(list(list("title" = chemname, "id" = ckey(R.name))))
data["chemicals"] = chemicals
data["amount"] = amount
data["possible_amounts"] = possible_amounts
data["current_reagent"] = ckey(initial(reagent_id.name))
return data
/obj/machinery/plumbing/synthesizer/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("amount")
var/new_amount = text2num(params["target"])
if(new_amount in possible_amounts)
amount = new_amount
. = TRUE
if("select")
var/new_reagent = GLOB.name2reagent[params["reagent"]]
if(new_reagent in dispensable_reagents)
reagent_id = new_reagent
. = TRUE
update_icon()
reagents.clear_reagents()
/obj/machinery/plumbing/synthesizer/update_overlays()
. = ..()
var/mutable_appearance/r_overlay = mutable_appearance(icon, "[icon_state]_overlay")
if(reagent_id)
r_overlay.color = initial(reagent_id.color)
else
r_overlay.color = "#FFFFFF"
. += r_overlay
@@ -76,7 +76,8 @@
return 1
/obj/item/ammo_box/attackby(obj/item/A, mob/user, params, silent = FALSE, replace_spent = 0)
if(INTERACTING_WITH(user, A))
if(INTERACTING_WITH(user, src) || INTERACTING_WITH(user, A))
to_chat(user, "<span class='notice'>You're already doing that!</span>")
return FALSE
var/num_loaded = 0
if(!can_load(user))
@@ -84,13 +85,16 @@
if(istype(A, /obj/item/ammo_box))
var/obj/item/ammo_box/AM = A
for(var/obj/item/ammo_casing/AC in AM.stored_ammo)
if(load_delay && do_after(user, load_delay, target = src))
var/did_load = give_round(AC, replace_spent)
if(did_load)
AM.stored_ammo -= AC
num_loaded++
if(!did_load || !multiload)
break
if(load_delay || AM.load_delay)
var/loadtime = max(AM.load_delay, load_delay)
if(!do_after(user, loadtime, target = src))
return FALSE
var/did_load = give_round(AC, replace_spent)
if(did_load)
AM.stored_ammo -= AC
num_loaded++
if(!did_load || !multiload)
break
if(istype(A, /obj/item/ammo_casing))
var/obj/item/ammo_casing/AC = A
if(give_round(AC, replace_spent))
@@ -53,6 +53,8 @@
..()
if (istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(AM.load_delay && !do_after(user, AM.load_delay, target = src))
return FALSE
if (!magazine && istype(AM, mag_type))
if(user.transferItemToLoc(AM, src))
magazine = AM
@@ -1165,3 +1165,9 @@
random_reagents += R
var/picked_reagent = pick(random_reagents)
return picked_reagent
/proc/get_chem_id(chem_name)
for(var/X in GLOB.chemical_reagents_list)
var/datum/reagent/R = GLOB.chemical_reagents_list[X]
if(ckey(chem_name) == ckey(lowertext(R.name)))
return X
@@ -1,5 +1,3 @@
#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die
#define RANDOM_PILL_STYLE 22 //Dont change this one though
/obj/machinery/chem_master
name = "ChemMaster 3000"
@@ -36,6 +36,14 @@
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
reagents.maximum_volume += REAGENTS_BASE_VOLUME * B.rating
/obj/machinery/smoke_machine/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated))
AddComponent(/datum/component/plumbing/simple_demand) //this SURELY CANT' LEAD TO BAD THINGS HAPPENING.
/obj/machinery/smoke_machine/proc/can_be_rotated(mob/user, rotation_type)
return !anchored
/obj/machinery/smoke_machine/update_icon_state()
if((!is_operational()) || (!on) || (reagents.total_volume == 0))
if (panel_open)
+9 -1
View File
@@ -8,6 +8,7 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
if (length(initial(R.name)))
.[ckey(initial(R.name))] = t
//Various reagents
//Toxin & acid reagents
//Hydroponics stuff
@@ -52,6 +53,14 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
var/metabolizing = FALSE
var/chemical_flags // See fermi/readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME
var/value = REAGENT_VALUE_NONE //How much does it sell for in cargo?
var/datum/material/material //are we made of material?
/datum/reagent/New()
. = ..()
if(material)
material = SSmaterials.GetMaterialRef(material)
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
. = ..()
@@ -220,4 +229,3 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
bloodsuckerdatum.handle_eat_human_food(disgust, blood_puke, force)
if(blood_change)
bloodsuckerdatum.AddBloodVolume(blood_change)
@@ -132,8 +132,8 @@
"<span class='userdanger'>You're covered in boiling oil!</span>")
M.emote("scream")
playsound(M, 'sound/machines/fryer/deep_fryer_emerge.ogg', 25, TRUE)
var/oil_damage = max((holder.chem_temp / fry_temperature) * 0.33,1) //Damage taken per unit
M.adjustFireLoss(oil_damage * max(reac_volume,20)) //Damage caps at 20
var/oil_damage = min((holder.chem_temp / fry_temperature) * 0.33,1) //Damage taken per unit
M.adjustFireLoss(oil_damage * min(reac_volume,20)) //Damage caps at 20
else
..()
return TRUE
@@ -515,12 +515,13 @@
overdose_threshold = 30
pH = 2
value = REAGENT_VALUE_UNCOMMON
var/healing = 0.5
/datum/reagent/medicine/omnizine/on_mob_life(mob/living/carbon/M)
M.adjustToxLoss(-0.5*REM, 0)
M.adjustOxyLoss(-0.5*REM, 0)
M.adjustBruteLoss(-0.5*REM, 0)
M.adjustFireLoss(-0.5*REM, 0)
M.adjustToxLoss(-healing*REM, 0)
M.adjustOxyLoss(-healing*REM, 0)
M.adjustBruteLoss(-healing*REM, 0)
M.adjustFireLoss(-healing*REM, 0)
..()
. = 1
@@ -532,6 +533,12 @@
..()
. = 1
/datum/reagent/medicine/omnizine/protozine
name = "Protozine"
description = "A less environmentally friendly and somewhat weaker variant of omnizine."
color = "#d8c7b7"
healing = 0.2
/datum/reagent/medicine/calomel
name = "Calomel"
description = "Quickly purges the body of all chemicals. Toxin damage is dealt if the patient is in good condition."
@@ -313,6 +313,13 @@
metabolization_rate = 45 * REAGENTS_METABOLISM
. = 1
/datum/reagent/water/hollowwater
name = "Hollow Water"
description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen, but it looks kinda hollow."
color = "#88878777"
taste_description = "emptyiness"
/datum/reagent/water/holywater
name = "Holy Water"
description = "Water blessed by some deity."
@@ -950,6 +957,7 @@
color = "#1C1300" // rgb: 30, 20, 0
taste_description = "sour chalk"
pH = 5
material = /datum/material/diamond
/datum/reagent/carbon/reaction_turf(turf/T, reac_volume)
if(!isspaceturf(T))
@@ -1072,6 +1080,7 @@
pH = 6
overdose_threshold = 30
color = "#c2391d"
material = /datum/material/iron
/datum/reagent/iron/on_mob_life(mob/living/carbon/C)
if((HAS_TRAIT(C, TRAIT_NOMARROW)))
@@ -1103,6 +1112,7 @@
reagent_state = SOLID
color = "#F7C430" // rgb: 247, 196, 48
taste_description = "expensive metal"
material = /datum/material/gold
/datum/reagent/silver
name = "Silver"
@@ -1110,6 +1120,7 @@
reagent_state = SOLID
color = "#D0D0D0" // rgb: 208, 208, 208
taste_description = "expensive yet reasonable metal"
material = /datum/material/silver
/datum/reagent/silver/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(M.has_bane(BANE_SILVER))
@@ -1123,6 +1134,7 @@
color = "#B8B8C0" // rgb: 184, 184, 192
taste_description = "the inside of a reactor"
pH = 4
material = /datum/material/uranium
/datum/reagent/uranium/on_mob_life(mob/living/carbon/M)
M.apply_effect(1/M.metabolism_efficiency,EFFECT_IRRADIATE,0)
@@ -1144,6 +1156,7 @@
taste_description = "fizzling blue"
pH = 12
value = REAGENT_VALUE_RARE
material = /datum/material/bluespace
/datum/reagent/bluespace/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method == TOUCH || method == VAPOR)
@@ -1182,6 +1195,7 @@
color = "#A8A8A8" // rgb: 168, 168, 168
taste_mult = 0
pH = 10
material = /datum/material/glass
/datum/reagent/fuel
name = "Welding fuel"
@@ -2206,6 +2220,66 @@
color = "#f7685e"
metabolization_rate = REAGENTS_METABOLISM * 0.25
/datum/reagent/wittel
name = "Wittel"
description = "An extremely rare metallic-white substance only found on demon-class planets."
color = "#FFFFFF" // rgb: 255, 255, 255
taste_mult = 0 // oderless and tasteless
/datum/reagent/metalgen
name = "Metalgen"
data = list("material"=null)
description = "A purple metal morphic liquid, said to impose it's metallic properties on whatever it touches."
color = "#b000aa"
taste_mult = 0 // oderless and tasteless
var/applied_material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
var/minumum_material_amount = 100
/datum/reagent/metalgen/reaction_obj(obj/O, volume)
metal_morph(O)
return
/datum/reagent/metalgen/reaction_turf(turf/T, volume)
metal_morph(T)
return
///turn an object into a special material
/datum/reagent/metalgen/proc/metal_morph(atom/A)
var/metal_ref = data["material"]
if(!metal_ref)
return
var/metal_amount = 0
for(var/B in A.custom_materials) //list with what they're made of
metal_amount += A.custom_materials[B]
if(!metal_amount)
metal_amount = minumum_material_amount //some stuff doesn't have materials at all. To still give them properties, we give them a material. Basically doesnt exist
var/list/metal_dat = list()
metal_dat[metal_ref] = metal_amount //if we pass the list directly, byond turns metal_ref into "metal_ref" kjewrg8fwcyvf
A.material_flags = applied_material_flags
A.set_custom_materials(metal_dat)
/datum/reagent/gravitum
name = "Gravitum"
description = "A rare kind of null fluid, capable of temporalily removing all weight of whatever it touches." //i dont even
color = "#050096" // rgb: 5, 0, 150
taste_mult = 0 // oderless and tasteless
metabolization_rate = 0.1 * REAGENTS_METABOLISM //20 times as long, so it's actually viable to use
var/time_multiplier = 1 MINUTES //1 minute per unit of gravitum on objects. Seems overpowered, but the whole thing is very niche
/datum/reagent/gravitum/reaction_obj(obj/O, volume)
O.AddElement(/datum/element/forced_gravity, 0)
addtimer(CALLBACK(O, .proc/_RemoveElement, /datum/element/forced_gravity, 0), volume * time_multiplier)
/datum/reagent/gravitum/on_mob_add(mob/living/L)
L.AddElement(/datum/element/forced_gravity, 0) //0 is the gravity, and in this case weightless
/datum/reagent/gravitum/on_mob_end_metabolize(mob/living/L)
L.RemoveElement(/datum/element/forced_gravity, 0)
//body bluids
/datum/reagent/consumable/semen
@@ -2218,6 +2292,7 @@
color = "#FFFFFF" // rgb: 255, 255, 255
can_synth = FALSE
nutriment_factor = 0.5 * REAGENTS_METABOLISM
var/decal_path = /obj/effect/decal/cleanable/semen
/datum/reagent/consumable/semen/reaction_turf(turf/T, reac_volume)
if(!istype(T))
@@ -2227,7 +2302,7 @@
var/obj/effect/decal/cleanable/semen/S = locate() in T
if(!S)
S = new(T)
S = new decal_path(T)
if(data["blood_DNA"])
S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
@@ -2251,51 +2326,20 @@
blood_DNA |= S.blood_DNA
return ..()
/datum/reagent/consumable/femcum
/datum/reagent/consumable/semen/femcum
name = "Female Ejaculate"
description = "Vaginal lubricant found in most mammals and other animals of similar nature. Where you found this is your own business."
taste_description = "something with a tang" // wew coders who haven't eaten out a girl.
taste_mult = 2
data = list("donor"=null,"viruses"=null,"donor_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null)
reagent_state = LIQUID
color = "#AAAAAA77"
can_synth = FALSE
nutriment_factor = 0.5 * REAGENTS_METABOLISM
decal_path = /obj/effect/decal/cleanable/semen/femcum
/obj/effect/decal/cleanable/femcum
/obj/effect/decal/cleanable/semen/femcum
name = "female ejaculate"
desc = null
gender = PLURAL
density = 0
layer = ABOVE_NORMAL_TURF_LAYER
icon = 'icons/obj/genitals/effects.dmi'
icon_state = "fem1"
random_icon_states = list("fem1", "fem2", "fem3", "fem4")
blood_state = null
bloodiness = null
/obj/effect/decal/cleanable/femcum/Initialize(mapload)
. = ..()
dir = GLOB.cardinals
add_blood_DNA(list("Non-human DNA" = "A+"))
/obj/effect/decal/cleanable/femcum/replace_decal(obj/effect/decal/cleanable/femcum/F)
if(F.blood_DNA)
blood_DNA |= F.blood_DNA
return ..()
/datum/reagent/consumable/femcum/reaction_turf(turf/T, reac_volume)
if(!istype(T))
return
if(reac_volume < 10)
return
var/obj/effect/decal/cleanable/femcum/S = locate() in T
if(!S)
S = new(T)
if(data["blood_DNA"])
S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
/datum/reagent/determination
name = "Determination"
description = "For when you need to push on a little more. Do NOT allow near plants."
@@ -2364,6 +2408,7 @@ datum/reagent/eldritch
color = "#E6E6DA"
taste_mult = 0
/datum/reagent/hairball
name = "Hairball"
description = "A bundle of keratinous bits and fibers, not easily digestible."
@@ -64,6 +64,7 @@
toxpwr = 3
pH = 4
value = REAGENT_VALUE_RARE //sheets are worth more
material = /datum/material/plasma
/datum/reagent/toxin/plasma/on_mob_life(mob/living/carbon/C)
if(holder.has_reagent(/datum/reagent/medicine/epinephrine))
@@ -219,6 +219,12 @@
results = list(/datum/reagent/medicine/strange_reagent = 3)
required_reagents = list(/datum/reagent/medicine/omnizine = 1, /datum/reagent/water/holywater = 1, /datum/reagent/toxin/mutagen = 1)
/datum/chemical_reaction/strange_reagent/alt
name = "Strange Reagent"
id = /datum/reagent/medicine/strange_reagent
results = list(/datum/reagent/medicine/strange_reagent = 2)
required_reagents = list(/datum/reagent/medicine/omnizine/protozine = 1, /datum/reagent/water/holywater = 1, /datum/reagent/toxin/mutagen = 1)
/datum/chemical_reaction/mannitol
name = "Mannitol"
id = /datum/reagent/medicine/mannitol
@@ -345,4 +351,20 @@
/datum/chemical_reaction/medmesh/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/medical/mesh/advanced(location)
new /obj/item/stack/medical/mesh/advanced(location)
/datum/chemical_reaction/suture
required_reagents = list(/datum/reagent/cellulose = 2, /datum/reagent/medicine/styptic_powder = 2)
/datum/chemical_reaction/suture/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/medical/suture/(location)
/datum/chemical_reaction/mesh
required_reagents = list(/datum/reagent/cellulose = 2, /datum/reagent/medicine/silver_sulfadiazine = 2)
/datum/chemical_reaction/mesh/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/medical/mesh/(location)
@@ -1,3 +1,34 @@
/datum/chemical_reaction/metalgen
name = "metalgen"
id = /datum/reagent/metalgen
required_reagents = list(/datum/reagent/wittel = 1, /datum/reagent/bluespace = 1, /datum/reagent/toxin/mutagen = 1)
results = list(/datum/reagent/metalgen = 1)
/datum/chemical_reaction/metalgen_imprint
name = "metalgen imprint"
id = /datum/reagent/metalgen
required_reagents = list(/datum/reagent/metalgen = 1, /datum/reagent/liquid_dark_matter = 1)
results = list(/datum/reagent/metalgen = 1)
/datum/chemical_reaction/holywater
name = "Holy Water"
id = /datum/reagent/water/holywater
results = list(/datum/reagent/water/holywater = 1)
required_reagents = list(/datum/reagent/water/hollowwater = 1)
required_catalysts = list(/datum/reagent/water/holywater = 1)
/datum/chemical_reaction/metalgen_imprint/on_reaction(datum/reagents/holder, created_volume)
var/datum/reagent/metalgen/MM = holder.get_reagent(/datum/reagent/metalgen)
for(var/datum/reagent/R in holder.reagent_list)
if(R.material && R.volume >= 40)
MM.data["material"] = R.material
holder.remove_reagent(R.type, 40)
/datum/chemical_reaction/gravitum
name = "gravitum"
id = /datum/reagent/gravitum
required_reagents = list(/datum/reagent/wittel = 1, /datum/reagent/sorium = 10)
results = list(/datum/reagent/gravitum = 10)
/datum/chemical_reaction/sterilizine
name = "Sterilizine"
@@ -711,7 +742,7 @@
/datum/chemical_reaction/slime_extractification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
new /obj/item/slime_extract/grey(location)
// Liquid Carpets
/datum/chemical_reaction/carpet
+34 -3
View File
@@ -24,7 +24,8 @@
/obj/structure/reagent_dispensers/Initialize()
create_reagents(tank_volume, DRAINABLE | AMOUNT_VISIBLE)
reagents.add_reagent(reagent_id, tank_volume)
if(reagent_id)
reagents.add_reagent(reagent_id, tank_volume)
. = ..()
/obj/structure/reagent_dispensers/proc/boom()
@@ -91,6 +92,38 @@
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/plumbed
name = "stationairy water tank"
anchored = TRUE
icon_state = "water_stationairy"
desc = "A stationairy, plumbed, water tank."
/obj/structure/reagent_dispensers/plumbed/wrench_act(mob/living/user, obj/item/I)
default_unfasten_wrench(user, I)
return TRUE
/obj/structure/reagent_dispensers/plumbed/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
user.visible_message("<span class='notice'>[user.name] [anchored ? "fasten" : "unfasten"] [src]</span>", \
"<span class='notice'>You [anchored ? "fasten" : "unfasten"] [src]</span>")
var/datum/component/plumbing/CP = GetComponent(/datum/component/plumbing)
if(anchored)
CP.enable()
else
CP.disable()
/obj/structure/reagent_dispensers/plumbed/ComponentInitialize()
AddComponent(/datum/component/plumbing/simple_supply)
/obj/structure/reagent_dispensers/plumbed/storage
name = "stationairy storage tank"
icon_state = "tank_stationairy"
reagent_id = null //start empty
/obj/structure/reagent_dispensers/plumbed/storage/ComponentInitialize()
AddComponent(/datum/component/plumbing/tank)
//////////////
//Fuel Tanks//
//////////////
@@ -271,5 +304,3 @@
icon_state = "bluekeg"
reagent_id = /datum/reagent/consumable/ethanol/neurotoxin
tank_volume = 100 //2.5x less than the other kegs because it's harder to get
@@ -105,3 +105,11 @@
build_path = /obj/item/circuitboard/machine/bloodbankgen
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
category = list ("Medical Machinery")
/datum/design/board/medipen_refiller
name = "Machine Design (Medipen Refiller)"
desc = "The circuit board for a Medipen Refiller."
id = "medipen_refiller"
build_path = /obj/item/circuitboard/machine/medipen_refiller
category = list ("Medical Machinery")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
@@ -81,6 +81,14 @@
category = list ("Hydroponics Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/board/hydroponics/auto
name = "Machine Design (Automatic Hydroponics Tray Board)"
desc = "The circuit board for an automatic hydroponics tray. GIVE ME THE PLANT, CAPTAIN."
id = "autohydrotray"
build_path = /obj/machinery/hydroponics/constructable/automagic
category = list ("Hydroponics Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/board/monkey_recycler
name = "Machine Design (Monkey Recycler Board)"
desc = "The circuit board for a monkey recycler."
@@ -961,3 +961,158 @@
build_path = /obj/item/bodypart/r_arm/robot/surplus_upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/acclimator
name = "Plumbing Acclimator"
desc = "A heating and cooling device for pipes!"
id = "acclimator"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
construction_time = 15
build_path = /obj/machinery/plumbing/acclimator
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/disposer
name = "Plumbing Disposer"
desc = "Using the power of Science, dissolves reagents into nothing (almost)."
id = "disposer"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 100)
construction_time = 15
build_path = /obj/machinery/plumbing/disposer
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_filter
name = "Plumbing Filter"
desc = "Filters out chemicals by their NTDB ID."
id = "plumb_filter"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
construction_time = 15
build_path = /obj/machinery/plumbing/filter
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_synth
name = "Plumbing Synthesizer"
desc = "Using standard mass-energy dynamic autoconverters, generates reagents from power and puts them in a pipe."
id = "plumb_synth"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/plastic = 1000)
construction_time = 15
build_path = /obj/machinery/plumbing/synthesizer
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_grinder
name = "Plumbing-Linked Autogrinder"
desc = "Automatically extracts reagents from an item by grinding it. Think of the possibilities! Note: does not grind people."
id = "plumb_grinder"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500)
construction_time = 15
build_path = /obj/machinery/plumbing/grinder_chemical
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/reaction_chamber
name = "Plumbing Reaction Chamber"
desc = "You can set a list of allowed reagents and amounts. Once the chamber has these reagents, will let the products through."
id = "reaction_chamber"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
construction_time = 15
build_path = /obj/machinery/plumbing/reaction_chamber
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/duct_print
name = "Plumbing Ducts"
desc = "Ducts for plumbing! Now lathed for efficiency."
id = "duct_print"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 400)
construction_time = 1
build_path = /obj/item/stack/ducts
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_splitter
name = "Plumbing Chemical Splitter"
desc = "A splitter. Has 2 outputs. Can be configured to allow a certain amount through each side."
id = "plumb_splitter"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 750, /datum/material/glass = 250)
construction_time = 15
build_path = /obj/machinery/plumbing/splitter
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/pill_press
name = "Plumbing Automatic Pill Former"
desc = "Automatically forms pills to the required parameters with piped reagents! A good replacement for those lazy, useless chemists."
id = "pill_press"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
construction_time = 15
build_path = /obj/machinery/plumbing/pill_press
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_pump
name = "Liquid Extraction Pump"
desc = "Use it for extracting liquids from lavaland's geysers!"
id = "plumb_pump"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
construction_time = 15
build_path = /obj/machinery/plumbing/liquid_pump
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_in
name = "Plumbing Input Device"
desc = "A big piped funnel for putting stuff in the pipe network."
id = "plumb_in"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 400, /datum/material/glass = 400)
construction_time = 15
build_path = /obj/machinery/plumbing/input
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_out
name = "Plumbing Output Device"
desc = "A big piped funnel for taking stuff out of the pipe network."
id = "plumb_out"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 400, /datum/material/glass = 400)
construction_time = 15
build_path = /obj/machinery/plumbing/output
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_tank
name = "Plumbed Storage Tank"
desc = "A tank for storing plumbed reagents."
id = "plumb_tank"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/plastic = 4000)
construction_time = 15
build_path = /obj/machinery/plumbing/tank
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plumb_rcd
name = "Plumbed Autoconstruction Device"
desc = "A RCD for plumbing machines! Cannot make ducts."
id = "plumb_rcd"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 20000, /datum/material/glass = 10000, /datum/material/plastic = 20000, /datum/material/titanium = 2000, /datum/material/diamond = 800, /datum/material/gold = 2000, /datum/material/silver = 2000)
construction_time = 150
build_path = /obj/item/construction/plumbing
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
@@ -10,6 +10,9 @@
/datum/nanite_extra_setting/text/get_copy()
return new /datum/nanite_extra_setting/text(value)
/datum/nanite_extra_setting/text/get_value()
return html_encode(value)
/datum/nanite_extra_setting/text/get_frontend_list(name)
return list(list(
"name" = name,
@@ -176,7 +176,7 @@
sent_message = message_setting.get_value()
if(host_mob.stat == DEAD)
return
to_chat(host_mob, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>[sent_message]</span>\"")
to_chat(host_mob, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>[html_encode(sent_message)]</span>\"")
/datum/nanite_program/comm/hallucination
name = "Hallucination"
@@ -24,6 +24,23 @@
design_ids = list("defib_decay", "defib_shock", "defib_heal", "defib_speed")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
/datum/techweb_node/plumbing
id = "plumbing"
display_name = "Reagent Plumbing Technology"
description = "Plastic tubes, and machinery used for manipulating things in them."
prereq_ids = list("base")
design_ids = list("acclimator", "disposer", "plumb_filter", "plumb_synth", "plumb_grinder", "reaction_chamber", "duct_print", "plumb_splitter", "pill_press", "plumb_pump", "plumb_in", "plumb_out", "plumb_tank", "medipen_refiller")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000)
/datum/techweb_node/advplumbing
id = "advplumbing"
display_name = "Advanced Plumbing Technology"
description = "Plumbing RCD."
prereq_ids = list("plumbing", "adv_engi")
design_ids = list("plumb_rcd", "autohydrotray")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
//////////////////////Cybernetics/////////////////////
/datum/techweb_node/surplus_limbs
@@ -43,6 +43,7 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He
. = ..()
internal_shuttle_creator = new()
internal_shuttle_creator.owner_rsd = src
desc += " Attention, the max size of the shuttle is [SHUTTLE_CREATOR_MAX_SIZE]."
overlay_holder = new()
/obj/item/shuttle_creator/Destroy()
@@ -237,13 +238,13 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He
port.register()
icon_state = "rsd_used"
icon_state = "rsd_empty"
//Clear highlights
overlay_holder.clear_highlights()
GLOB.custom_shuttle_count ++
message_admins("[ADMIN_LOOKUPFLW(user)] created a new shuttle with a [src] at [ADMIN_VERBOSEJMP(user)] ([GLOB.custom_shuttle_count] custom shuttles, limit is [CUSTOM_SHUTTLE_LIMIT])")
log_game("[key_name(user)] created a new shuttle with a [src] at [AREACOORD(user)] ([GLOB.custom_shuttle_count] custom shuttles, limit is [CUSTOM_SHUTTLE_LIMIT])")
message_admins("[ADMIN_LOOKUPFLW(user)] created a new shuttle with a [src] at [ADMIN_VERBOSEJMP(user)] ([GLOB.custom_shuttle_count] custom shuttles)")
log_game("[key_name(user)] created a new shuttle with a [src] at [AREACOORD(user)] ([GLOB.custom_shuttle_count] custom shuttles)")
return TRUE
/obj/item/shuttle_creator/proc/create_shuttle_area(mob/user)
@@ -350,7 +351,7 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He
loggedOldArea = get_area(get_turf(user))
loggedTurfs |= turfs
overlay_holder.highlight_area(turfs)
//TODO READD THIS SHIT: icon_state = "rsd_used"
//TODO READD THIS SHIT: icon_state = "rsd_empty"
to_chat(user, "<span class='notice'>You add the area into the buffer of the [src], you made add more areas or select an airlock to act as a docking port to complete the shuttle.</span>")
return turfs

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