diff --git a/_maps/festivestation.dm b/_maps/festivestation.dm
new file mode 100644
index 0000000000..2016d22f30
--- /dev/null
+++ b/_maps/festivestation.dm
@@ -0,0 +1 @@
+#define FORCE_MAP "_maps/FestiveStation.json"
diff --git a/_maps/festivestation.json b/_maps/festivestation.json
new file mode 100644
index 0000000000..0803c1b566
--- /dev/null
+++ b/_maps/festivestation.json
@@ -0,0 +1,11 @@
+{
+ "map_name": "FestiveStation",
+ "map_path": "map_files/FestiveBall",
+ "map_file": "FestiveStation.dmm",
+ "shuttles": {
+ "cargo": "cargo_box",
+ "ferry": "ferry_fancy",
+ "whiteship": "whiteship_box",
+ "emergency": "emergency_box"
+ }
+}
diff --git a/_maps/map_files/FestiveBall/FestiveStation.dmm b/_maps/map_files/FestiveBall/FestiveStation.dmm
new file mode 100644
index 0000000000..6687416ac4
--- /dev/null
+++ b/_maps/map_files/FestiveBall/FestiveStation.dmm
@@ -0,0 +1,122303 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aaa" = (
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+"aad" = (
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+"aae" = (
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+ dir = 8
+ },
+/turf/open/floor/plating/dirt,
+/area/edina)
+"aaf" = (
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+ icon_state = "trainrails_west"
+ },
+/turf/open/floor/plating/dirt,
+/area/edina)
+"aag" = (
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+ icon_state = "trainrails_east"
+ },
+/turf/open/floor/plating/dirt,
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+"aah" = (
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+ dir = 4
+ },
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+/area/edina/backstreet)
+"aal" = (
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+ initial_gas_mix = "o2=22;n2=82;TEMP=270"
+ },
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+"aam" = (
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+"aan" = (
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+ },
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+"aap" = (
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+ },
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+ },
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+ dir = 1
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+"aar" = (
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+/area/edina/crew_quarters/store/pet)
+"aaw" = (
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+ dir = 5
+ },
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+/obj/structure/sign/poster/contraband/space_up{
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+"aay" = (
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+/obj/structure/window,
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+ },
+/obj/machinery/light{
+ dir = 1;
+ light_color = "#d1dfff"
+ },
+/turf/open/floor/grass,
+/area/edina/backstreet)
+"aaz" = (
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+ dir = 4;
+ layer = 2.9
+ },
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+ pixel_y = 8
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+"aaA" = (
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+ color = "#FF5555"
+ },
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+"aaB" = (
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+ },
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+ on = 0;
+ pixel_y = 30
+ },
+/turf/open/floor/carpet/red,
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+"aaD" = (
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+/obj/effect/spawner/lootdrop/bedsheet,
+/obj/machinery/light/small{
+ dir = 1;
+ light_color = "#ffc1c1"
+ },
+/obj/effect/decal/festive/green_stockings,
+/turf/open/floor/carpet/red,
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+"aaE" = (
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+ dir = 8
+ },
+/turf/open/floor/festive/alleyway,
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+"aaG" = (
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+ },
+/area/edina)
+"aaI" = (
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+ dir = 1
+ },
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+ },
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+"aaJ" = (
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+ dir = 1
+ },
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+ },
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+ },
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+"aaK" = (
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+ },
+/obj/structure/flora/tree/pine/xmas,
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+ initial_gas_mix = "o2=22;n2=82;TEMP=270"
+ },
+/area/edina)
+"aaL" = (
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+"aaM" = (
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+"aaN" = (
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+"aaP" = (
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+"aaR" = (
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+ dir = 9
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+ },
+/obj/structure/flora/tree/pine/xmas,
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+ },
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+"aaT" = (
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+/obj/item/aiModule/core/freeformcore,
+/obj/machinery/door/window{
+ base_state = "right";
+ dir = 4;
+ icon_state = "right";
+ name = "Core Modules";
+ req_access_txt = "20"
+ },
+/obj/structure/window/reinforced,
+/obj/effect/spawner/lootdrop/aimodule_harmless,
+/obj/effect/spawner/lootdrop/aimodule_neutral,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/item/aiModule/core/full/custom,
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+/obj/machinery/camera/motion,
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+ dir = 1;
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+ },
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+"aaW" = (
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+ },
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+"abc" = (
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+ },
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+"aby" = (
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+/obj/machinery/door/airlock/highsecurity{
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+ },
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+"abz" = (
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+"abR" = (
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+ },
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+ },
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+ },
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+ dir = 4
+ },
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+/obj/machinery/light{
+ dir = 8;
+ light_color = "#e8eaff"
+ },
+/turf/open/floor/plasteel,
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+ dir = 1
+ },
+/obj/structure/cable{
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+ },
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+ id = "hop";
+ name = "Privacy Shutters"
+ },
+/obj/structure/cable,
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+ icon_state = "0-8"
+ },
+/obj/structure/festive/whitebrick/windowWELeftEnd,
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+ },
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+ },
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+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0);
+ desc = "A replica beret resembling that of a special operations officer under Nanotrasen.";
+ name = "replica officer's beret"
+ },
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+ },
+/obj/item/clothing/head/centhat{
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+ desc = "A replica hat of a Central Commander's attire. It has a small tag on it saying, 'It's good to be emperor.'";
+ name = "Replica CentCom hat"
+ },
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+"ahb" = (
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+ network = list("ss13","prison")
+ },
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+ },
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+/obj/machinery/door/airlock/vault{
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+ },
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+ },
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+ },
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+ },
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+ amount = 50
+ },
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+ pixel_y = -1
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+/obj/item/storage/toolbox/mechanical{
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+ pixel_y = -1
+ },
+/obj/machinery/power/apc{
+ areastring = "/area/ai_monitored/command/storage/eva";
+ dir = 8;
+ name = "E.V.A. Storage APC";
+ pixel_x = -24
+ },
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+ },
+/obj/effect/turf_decal/tile/neutral{
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+ },
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+ },
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+ },
+/obj/structure/cable/yellow{
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+ },
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+/obj/machinery/light{
+ dir = 8;
+ light_color = "#e8eaff"
+ },
+/turf/open/floor/carpet/royalblack,
+/area/commons/dorms)
+"cbh" = (
+/turf/open/floor/carpet/royalblack,
+/area/commons/dorms)
+"cbi" = (
+/obj/machinery/light,
+/obj/structure/table/wood,
+/obj/item/folder,
+/obj/item/laser_pointer{
+ pixel_x = 3
+ },
+/obj/item/radio/intercom{
+ name = "Station Intercom";
+ pixel_y = -26
+ },
+/turf/open/floor/festive/wooden/wooden2,
+/area/service/library)
+"cbj" = (
+/obj/structure/table/wood,
+/obj/item/taperecorder,
+/obj/item/camera,
+/obj/machinery/status_display/ai{
+ pixel_y = -32
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/structure/sign/directions/medical{
+ dir = 1;
+ pixel_x = 32;
+ pixel_y = -24
+ },
+/turf/open/floor/festive/wooden/wooden2,
+/area/service/library)
+"cbk" = (
+/obj/machinery/light/small,
+/turf/open/floor/carpet/orange,
+/area/service/bar)
+"cbl" = (
+/obj/structure/window{
+ dir = 1
+ },
+/obj/structure/window,
+/obj/machinery/door/window/westleft{
+ name = "Cloakroom One";
+ req_one_access_txt = "25;26;28;35"
+ },
+/obj/structure/rack,
+/turf/open/floor/carpet/orange,
+/area/service/bar)
+"cbm" = (
+/obj/structure/table,
+/obj/item/book/manual/wiki/cooking_to_serve_man,
+/obj/item/kitchen/rollingpin,
+/obj/machinery/button/door{
+ id = "kitchen";
+ name = "Kitchen Shutters Control";
+ pixel_x = -1;
+ pixel_y = -24;
+ req_access_txt = "28"
+ },
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbn" = (
+/obj/structure/table,
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbo" = (
+/obj/structure/table,
+/obj/machinery/reagentgrinder{
+ desc = "Used to grind things up into raw materials and liquids.";
+ pixel_x = -5;
+ pixel_y = 5
+ },
+/obj/item/reagent_containers/glass/beaker/large{
+ pixel_x = -10;
+ pixel_y = 4
+ },
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbp" = (
+/obj/machinery/processor,
+/obj/structure/disposalpipe/junction/flip,
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbq" = (
+/obj/machinery/disposal/bin,
+/obj/structure/disposalpipe/trunk{
+ dir = 8
+ },
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbr" = (
+/obj/structure/table,
+/obj/item/reagent_containers/food/condiment/flour{
+ pixel_x = 7
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ pixel_x = -8
+ },
+/obj/machinery/button/door{
+ id = "kitchen";
+ name = "Kitchen Shutters Control";
+ pixel_x = -1;
+ pixel_y = -24;
+ req_access_txt = "28"
+ },
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbs" = (
+/obj/structure/reagent_dispensers/keg/milk,
+/turf/open/floor/plasteel/freezer,
+/area/service/kitchen/coldroom)
+"cbt" = (
+/obj/structure/closet/crate/freezer{
+ desc = "A small crate with a cooling system, keeps fresh produce chilled.";
+ name = "Food Chiller"
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ desc = "A large sack of flour for restaurants, not the home-baker!";
+ list_reagents = list(/datum/reagent/consumable/flour = 90);
+ name = "Large Flour Sack"
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ desc = "A large sack of flour for restaurants, not the home-baker!";
+ list_reagents = list(/datum/reagent/consumable/flour = 90);
+ name = "Large Flour Sack"
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ desc = "A large sack of flour for restaurants, not the home-baker!";
+ list_reagents = list(/datum/reagent/consumable/flour = 90);
+ name = "Large Flour Sack"
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ desc = "A large sack of flour for restaurants, not the home-baker!";
+ list_reagents = list(/datum/reagent/consumable/flour = 90);
+ name = "Large Flour Sack"
+ },
+/obj/item/reagent_containers/food/condiment/rice{
+ desc = "A huge sack of rice. Probably for restaurants that actually go through such a huge volume of it easily, not for the home cook.";
+ list_reagents = list(/datum/reagent/consumable/rice = 90);
+ name = "Large Rice Sack"
+ },
+/obj/item/reagent_containers/food/condiment/rice{
+ desc = "A huge sack of rice. Probably for restaurants that actually go through such a huge volume of it easily, not for the home cook.";
+ list_reagents = list(/datum/reagent/consumable/rice = 90);
+ name = "Large Rice Sack"
+ },
+/obj/item/reagent_containers/food/condiment/rice{
+ desc = "A huge sack of rice. Probably for restaurants that actually go through such a huge volume of it easily, not for the home cook.";
+ list_reagents = list(/datum/reagent/consumable/rice = 90);
+ name = "Large Rice Sack"
+ },
+/obj/item/reagent_containers/food/condiment/rice{
+ desc = "A huge sack of rice. Probably for restaurants that actually go through such a huge volume of it easily, not for the home cook.";
+ list_reagents = list(/datum/reagent/consumable/rice = 90);
+ name = "Large Rice Sack"
+ },
+/turf/open/floor/plasteel/freezer,
+/area/service/kitchen/coldroom)
+"cbu" = (
+/obj/structure/sign/poster/official/twelve_gauge{
+ pixel_y = 32
+ },
+/turf/open/floor/carpet/orange,
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+"cbv" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown,
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
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+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown,
+/obj/machinery/newscaster{
+ pixel_y = -32
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
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+/obj/effect/turf_decal/tile/brown,
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_y = -32
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
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+"cby" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown,
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 1
+ },
+/obj/machinery/airalarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
+"cbz" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown,
+/obj/structure/cable/yellow,
+/obj/machinery/power/apc/auto_name{
+ pixel_y = -30
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
+"cbA" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/grass/snow/edina{
+ initial_gas_mix = "o2=22;n2=82;TEMP=270"
+ },
+/area/edina/backstreet/supply)
+"cbB" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ color = "#FFFFFE";
+ dir = 8
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/festive/alleyway,
+/area/edina/backstreet/supply)
+"cbC" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/festive/white_alleyway{
+ color = "#967832"
+ },
+/area/edina/backstreet/supply)
+"cbD" = (
+/obj/structure/closet/wardrobe/cargotech,
+/obj/item/clothing/suit/hooded/wintercoat/cargo,
+/obj/item/clothing/under/color/brown,
+/obj/item/clothing/shoes/winterboots,
+/obj/structure/cable/yellow{
+ icon_state = "0-8"
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 4
+ },
+/obj/item/radio,
+/obj/item/clothing/neck/scarf/orange,
+/obj/machinery/light/small,
+/obj/structure/closet/secure_closet/quartermaster,
+/turf/open/indestructible,
+/area/commons/locker)
+"cbE" = (
+/obj/item/clothing/suit/hooded/wintercoat/cargo,
+/obj/item/clothing/shoes/winterboots,
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+ dir = 1;
+ pixel_y = -22
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 4
+ },
+/obj/item/stamp/qm,
+/obj/item/radio,
+/obj/structure/closet/wardrobe/cargotech,
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+/turf/open/indestructible,
+/area/commons/locker)
+"cbF" = (
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+/obj/item/clothing/under/color/brown,
+/obj/item/clothing/shoes/winterboots,
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 4
+ },
+/obj/item/radio,
+/obj/item/clothing/neck/scarf/orange,
+/obj/structure/closet/secure_closet/quartermaster,
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+"cbG" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/cable/white{
+ icon_state = "4-8"
+ },
+/obj/effect/turf_decal/delivery,
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+/area/cargo/storage)
+"cbH" = (
+/obj/structure/cable/white{
+ icon_state = "4-8"
+ },
+/obj/effect/turf_decal/delivery,
+/obj/machinery/light/small,
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+"cbI" = (
+/obj/structure/cable/white,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable/white{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
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+"cbJ" = (
+/obj/effect/turf_decal/weather/snow/corner,
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 8
+ },
+/turf/open/floor/plating/dirt,
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+"cbK" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowWERightEnd,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel/white,
+/area/commons/fitness/pool)
+"cbL" = (
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/commons/fitness/pool)
+"cbM" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/closed/festive/whitebrick,
+/area/service/theater)
+"cbN" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/festive/whitebrick{
+ color = "#555555"
+ },
+/area/service/theater)
+"cbO" = (
+/obj/structure/disposalpipe/segment,
+/turf/closed/festive/whitebrick,
+/area/service/theater)
+"cbP" = (
+/obj/machinery/door/poddoor/shutters{
+ id = "clowngarage"
+ },
+/turf/open/floor/plasteel,
+/area/service/theater)
+"cbQ" = (
+/obj/structure/grille,
+/obj/structure/festive/redbrick/windowNSRightEnd,
+/turf/open/floor/plating,
+/area/commons/lounge)
+"cbR" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowNSMiddle,
+/turf/open/floor/plating,
+/area/commons/lounge)
+"cbS" = (
+/obj/structure/grille,
+/obj/structure/festive/redbrick/windowNSLeftEnd,
+/turf/open/floor/plating,
+/area/commons/lounge)
+"cbT" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/turf/closed/festive/whitebrick{
+ color = "#993e28"
+ },
+/area/commons/lounge)
+"cbU" = (
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+"cbV" = (
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+/obj/effect/festive/street/streetliftedtile2,
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+/area/edina/street/primary/progress)
+"cbW" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/open/floor/festive/sidewalk,
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+"cbX" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/festive/white_alleyway{
+ color = "#967832"
+ },
+/area/edina/backstreet/supply)
+"cbY" = (
+/obj/machinery/door/airlock/glass_large{
+ name = "Pub"
+ },
+/turf/open/floor/plasteel/dark,
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+"cbZ" = (
+/obj/structure/grille,
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+/turf/open/floor/plasteel/dark,
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+"cca" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSMiddle,
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+"ccb" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSLeftEnd,
+/turf/open/floor/plasteel/dark,
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+"ccc" = (
+/turf/closed/festive/greybrick/greybrickns,
+/area/service/bar)
+"ccd" = (
+/turf/closed/festive/greybrick/greybrickns,
+/area/service/kitchen)
+"cce" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSRightEnd,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "kitchen";
+ name = "kitchen shutters"
+ },
+/turf/open/floor/wood,
+/area/service/kitchen)
+"ccf" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSMiddle,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "kitchen";
+ name = "kitchen shutters"
+ },
+/turf/open/floor/wood,
+/area/service/kitchen)
+"ccg" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSMiddle,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "kitchen";
+ name = "kitchen shutters"
+ },
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/wood,
+/area/service/kitchen)
+"cch" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSLeftEnd,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "kitchen";
+ name = "kitchen shutters"
+ },
+/turf/open/floor/wood,
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+"cci" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowNSRightEnd,
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
+"ccj" = (
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+ icon_state = "4-8"
+ },
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 1
+ },
+/turf/open/floor/festive/sidewalk,
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+"cck" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 8
+ },
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+"ccm" = (
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+"cco" = (
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+ icon_state = "4-8"
+ },
+/obj/structure/cable/yellow{
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+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
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+ dir = 5
+ },
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+"ccp" = (
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+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/structure/sign/departments/custodian{
+ pixel_y = 32
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
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+"ccq" = (
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+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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+ dir = 4
+ },
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+"ccr" = (
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+ dir = 1
+ },
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+ icon_state = "4-8"
+ },
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+ },
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+"ccs" = (
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+"cct" = (
+/obj/structure/streetdecor/lampfestive{
+ pixel_x = 8;
+ pixel_y = 16
+ },
+/turf/open/floor/festive/sidewalk,
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+"ccu" = (
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+ },
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+"ccv" = (
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+ },
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+"ccw" = (
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+ pixel_x = 8;
+ pixel_y = 16
+ },
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+"ccx" = (
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+/obj/item/paper_bin/bundlenatural{
+ pixel_x = 6;
+ pixel_y = 4
+ },
+/obj/item/paper_bin{
+ pixel_x = -6;
+ pixel_y = 4
+ },
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+"ccy" = (
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+"ccA" = (
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+ },
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+"ccB" = (
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+ pixel_x = 8
+ },
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+/area/edina/street/primary/progress)
+"ccC" = (
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+ name = "Quartermaster's Quarters";
+ req_access_txt = "41"
+ },
+/turf/open/floor/carpet/orange,
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+"ccD" = (
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+"ccE" = (
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+"ccF" = (
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+ pixel_x = -8;
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+ },
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diff --git a/_maps/map_files/FestiveBall/doorButtonOrganizer.dm b/_maps/map_files/FestiveBall/doorButtonOrganizer.dm
new file mode 100644
index 0000000000..855126fd13
--- /dev/null
+++ b/_maps/map_files/FestiveBall/doorButtonOrganizer.dm
@@ -0,0 +1,10 @@
+// This will let me avoid having to edit all of these variables in every instance, while also avoiding var-editing.
+/obj/machinery/button/door/dorms
+ name = "Dorm 1 Lock"
+ normaldoorcontrol = 1
+ id = "dorm01"
+ specialfunctions = 4
+
+/obj/machinery/door/airlock/wood/dorms
+ name = "Dorm 1"
+ id_tag = "dorm01"
diff --git a/code/datums/weather/weather.dm b/code/datums/weather/weather.dm
index fcc1f92bec..45710c6371 100644
--- a/code/datums/weather/weather.dm
+++ b/code/datums/weather/weather.dm
@@ -209,6 +209,9 @@
/datum/weather/proc/weather_act(mob/living/L)
return
+/datum/weather/proc/weather_act_turf(area/N) //What effect does this weather have on the area?
+ return
+
/**
* Updates the overlays on impacted areas
*
@@ -224,6 +227,7 @@
N.icon_state = telegraph_overlay
if(MAIN_STAGE)
N.icon_state = weather_overlay
+ weather_act_turf(N)
if(WIND_DOWN_STAGE)
N.icon_state = end_overlay
if(END_STAGE)
diff --git a/code/datums/weather/weather_types/ice_storm.dm b/code/datums/weather/weather_types/ice_storm.dm
new file mode 100644
index 0000000000..f7be622770
--- /dev/null
+++ b/code/datums/weather/weather_types/ice_storm.dm
@@ -0,0 +1,36 @@
+//Same as snow_storm basically, but cools outside turf temps. StreetStation only
+#define ICY_SNOW_TEMP 200
+/datum/weather/ice_storm
+ name = "Icestorm"
+ desc = "Harsh snowstorms roam the topside of this arctic planet, burying any area unfortunate enough to be in its path."
+ probability = 90
+
+ telegraph_message = "Drifting particles of snow begin to dust the surrounding area.."
+ telegraph_duration = 300
+ telegraph_overlay = "light_snow"
+
+ weather_message = "Dense snow begins to fall from the sky, how festive!"
+ weather_overlay = "snow_storm"
+ weather_duration_lower = 600
+ weather_duration_upper = 1500
+
+ end_duration = 100
+ end_message = "The snowfall dies down."
+
+ area_type = /area/edina
+ protected_areas = list(/area/edina/protected)
+ target_trait = ZTRAIT_STATION
+
+ immunity_type = "rad"
+
+/datum/weather/ice_storm/weather_act(mob/living/L)
+ //L.adjust_bodytemperature(-rand(10,20))
+
+/datum/weather/ice_storm/weather_act_turf(area/N)
+ .=..()
+ //could be done better but would need a rewrite of weather which is beyond scope.
+ /*
+ for(var/turf/open/T in N)
+ var/datum/gas_mixture/turf/G = T.air
+ G.temperature = ICY_SNOW_TEMP
+ */
diff --git a/code/game/area/areas/edina.dm b/code/game/area/areas/edina.dm
new file mode 100644
index 0000000000..5a15eaff6d
--- /dev/null
+++ b/code/game/area/areas/edina.dm
@@ -0,0 +1,204 @@
+/area/edina
+ name = "Nova Edina wilderness"
+ icon_state = "edina"
+ has_gravity = STANDARD_GRAVITY
+ clockwork_warp_allowed = FALSE // Can servants warp into this area from Reebe?
+ clockwork_warp_fail = "The aurora borealis is interfering with your teleport! Try somewhere closer to the city."
+ always_unpowered = TRUE
+
+ //dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
+ power_light = FALSE
+ power_equip = FALSE
+ power_environ = FALSE
+ outdoors = TRUE
+ //ambientsounds = SPACE //For later
+
+/area/edina/backstreet
+ name = "Nova Edina backstreets"
+ icon_state = "edina_alley"
+ clockwork_warp_allowed = TRUE
+ ambientsounds = MAINTENANCE
+ always_unpowered = FALSE //Sure you can have power if you want
+
+/area/edina/backstreet/supply
+ name = "Supply Backstreets"
+ icon_state = "edina_alley"
+ clockwork_warp_allowed = TRUE
+ ambientsounds = MAINTENANCE
+ always_unpowered = FALSE //Sure you can have power if you want
+
+/area/edina/backstreet/research
+ name = "Research Backstreets"
+ icon_state = "edina_alley"
+ clockwork_warp_allowed = TRUE
+ ambientsounds = MAINTENANCE
+ always_unpowered = FALSE //Sure you can have power if you want
+
+/area/edina/backstreet/med
+ name = "Hospital Backstreets"
+ icon_state = "edina_alley"
+ clockwork_warp_allowed = TRUE
+ ambientsounds = MAINTENANCE
+ always_unpowered = FALSE //Sure you can have power if you want
+
+///Nova Edina Streets///
+
+
+/area/edina/street
+ name = "Nova Edina Streets"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary
+ name = "Nova Edina Streets"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary/princess
+ name = "Princess Street"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary/progress
+ name = "Progress Street"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary/perimeter
+ name = "Perimeter Way"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary/servitor
+ name = "Servitor Street"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary
+ name = "Nova Edina Streets"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary/command
+ name = "Command Court"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary/supply
+ name = "Supply Street"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary/castle
+ name = "Castle Way"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary/aux
+ name = "Auxiliary Avenue"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection
+ name = "Nova Edina Streets"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessprogress
+ name = "Princess & Progress"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessperimeter
+ name = "Princess & Perimeter"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessperimeter/north
+ name = "Perimeter & N Princess"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessperimeter/south
+ name = "Perimeter & S Princess"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessservitor
+ name = "Servitor & Princess"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/servsuppaux
+ name = "Servitor, Supply, & Auxiliary"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/progcastaux
+ name = "Progress, Castle, & Auxiliary"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/street2 //Just so laying areas is easier
+ icon_state = "edina_street2"
+
+/area/edina/protected //Prevents ice storms
+ name = "Sheltered Nova Edina"
+
+/////////////////Edina specific derivitives///////////////////////////////////
+
+/area/edina/crew_quarters
+ clockwork_warp_allowed = TRUE
+ area_flags = BLOBS_ALLOWED | VALID_TERRITORY
+
+/area/edina/crew_quarters/holo_atrium
+ name = "Hologram atrium"
+
+/area/edina/crew_quarters/store/clothes
+ name = "Clothes Store"
+
+/area/edina/crew_quarters/store/plushies
+ name = "Plushies Store"
+
+/area/edina/crew_quarters/store/pet
+ name = "Pet Store"
+
+/turf/open/floor/grass/snow/edina//But for now, we just handle what is outside, for light control etc.
+ name = "Scottish snow"
+ desc = "Looks super chilly!"
+
+ light_range = 3 //MIDNIGHT BLUE
+ light_power = 0.15 //NOT PITCH BLACK, JUST REALLY DARK
+ light_color = "#00111a" //The light can technically cycle on a timer worldwide, but no daynight cycle.
+ baseturfs = /turf/open/floor/grass/snow/edina //If we explode or die somehow, we just make more! Ahahaha!!!
+ tiled_dirt = 0 //NO TILESMOOTHING DIRT/DIRT SPAWNS OR SOME SHIT
+
+//lets people build
+/turf/open/floor/grass/snow/edina/attackby(obj/item/C, mob/user, params)
+ .=..()
+ if(istype(C, /obj/item/stack/tile))
+ for(var/obj/O in src)
+ if(O.level == 1) //ex. pipes laid underneath a tile
+ for(var/M in O.buckled_mobs)
+ to_chat(user, "Someone is buckled to \the [O]! Unbuckle [M] to move \him out of the way.")
+ return
+ var/obj/item/stack/tile/W = C
+ if(!W.use(1))
+ return
+ var/turf/open/floor/T = PlaceOnTop(W.turf_type)
+ T.icon_state = initial(T.icon_state)
+ if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
+ var/obj/item/stack/tile/light/L = W
+ var/turf/open/floor/light/F = T
+ F.state = L.state
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
+
+////////////////Mapping helper/////////////////////////
+/obj/effect/mapping_helpers/planet_z
+ name = "planet z helper"
+ layer = POINT_LAYER
+
+/obj/effect/mapping_helpers/planet_z/Initialize()
+ . = ..()
+ var/datum/space_level/S = SSmapping.get_level(z)
+ S.traits["Planet"] = TRUE //This probably doesn't work as I expect. But maybe!!
diff --git a/code/game/objects/structures/fence.dm b/code/game/objects/structures/fence.dm
index eaf5398605..5c63be0165 100644
--- a/code/game/objects/structures/fence.dm
+++ b/code/game/objects/structures/fence.dm
@@ -57,6 +57,7 @@
hole_size = LARGE_HOLE
/obj/structure/fence/attackby(obj/item/W, mob/user)
+ var/current_stage = hole_size
if(W.tool_behaviour == TOOL_WIRECUTTER)
if(!cuttable)
to_chat(user, "This section of the fence can't be cut.")
@@ -64,7 +65,6 @@
if(invulnerable)
to_chat(user, "This fence is too strong to cut through.")
return
- var/current_stage = hole_size
if(current_stage >= MAX_HOLE_SIZE)
to_chat(user, "This fence has too much cut out of it already.")
return
@@ -86,6 +86,25 @@
update_cut_status()
+ else if(istype(W, /obj/item/stack/rods) && broken)
+ if(!hole_size)
+ to_chat(user, "The [src] has no cuts in it!")
+ return
+ var/obj/item/stack/rods/R = W
+ if(do_after(user, CUT_TIME, target = src))
+ if(current_stage == hole_size)
+ switch(--hole_size)
+ if(NO_HOLE)
+ visible_message("\The [user] repairs \the [src] fully.")
+ to_chat(user, "You repaire the [src] back to it's former glory.")
+ climbable = TRUE
+ if(MEDIUM_HOLE)
+ visible_message("\The [user] patches up \the [src].")
+ to_chat(user, "The hole in \the [src] is reduced slightly, though someone could probably sill squeeze though if you don't patch it up more.")
+ climbable = FALSE
+ R.use(1)
+ update_cut_status()
+
return TRUE
/obj/structure/fence/proc/update_cut_status()
diff --git a/code/game/objects/structures/fluff.dm b/code/game/objects/structures/fluff.dm
index 477bc19a22..16f72bf1fb 100644
--- a/code/game/objects/structures/fluff.dm
+++ b/code/game/objects/structures/fluff.dm
@@ -78,6 +78,12 @@
deconstructible = FALSE
layer = EDGED_TURF_LAYER
+/obj/structure/fluff/lightpost/light
+ desc = "That which most enchants the Edinians is the lighting by gas of the boulevards... These humble rows of lamps, shining with a clarity white and pure, have a marvelous effect upon the streets on Nova Edina. Adorned with a cheery garb, in tune with the festive spirits of the city."
+ light_power = 0.8
+ light_range = 10
+ light_color = "#ffeeab"
+
/obj/structure/fluff/bus
name = "bus"
desc = "GO TO SCHOOL. READ A BOOK."
diff --git a/code/modules/clothing/gloves/mittens.dm b/code/modules/clothing/gloves/mittens.dm
new file mode 100644
index 0000000000..42250aae2f
--- /dev/null
+++ b/code/modules/clothing/gloves/mittens.dm
@@ -0,0 +1,30 @@
+/obj/item/clothing/gloves/mittens
+ desc = "These gloves will keep your hands warm!"
+ name = "mittens"
+ icon_state = "mittens"
+ item_state = "wgloves"
+ //item_color = "white"
+ cold_protection = HANDS
+ min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
+ resistance_flags = NONE
+
+/obj/item/clothing/gloves/mittens/random
+
+/obj/item/clothing/gloves/mittens/random/Initialize()
+ ..()
+ var/colours = list("black", "yellow", "lightbrown", "brown", "orange", "red", "purple", "green", "blue", "kitten")
+ var/picked_c = pick(colours)
+ if(picked_c == "kitten")
+ new /obj/item/clothing/gloves/mittens/kitten(loc)
+ qdel(src)
+ return INITIALIZE_HINT_QDEL
+ item_state = "[picked_c]gloves"
+ //item_color = "[picked_c]"
+ color = picked_c
+
+/obj/item/clothing/gloves/mittens/kitten
+ name = "Kitten mittens"
+ desc = "These gloves will keep your hands warm, and feature cute kittens"
+ icon_state = "kittenmittens"
+ item_state = "blackgloves"
+ //item_color = "black"
diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm
index 2f7899e8e6..fb16a9c9a7 100644
--- a/code/modules/holiday/halloween/jacqueen.dm
+++ b/code/modules/holiday/halloween/jacqueen.dm
@@ -511,7 +511,150 @@
. |= MOBILITY_MOVE
mobility_flags = .
+//Christmas car spawner
+/mob/living/simple_animal/jacq/car_spawner
+ name = "Jacqueline cars terminal"
+ icon_state = "jacq_cars_spawner"
+ AIStatus = AI_OFF
+ spawn_cars = TRUE
+ active = FALSE
+
+/mob/living/simple_animal/jacq/car_spawner/Destroy()
+ visible_message("The [src] gives out an error sound, \"Ey! Bugger off!\"")
+ fully_heal(FALSE)
+ return ..()
+
+/mob/living/simple_animal/jacq/car_spawner/death()
+ visible_message("The [src] gives out an error sound, \"Ey! Bugger off!\"")
+ fully_heal(FALSE)
+
+/mob/living/simple_animal/jacq/car_spawner/poof()
+ if(!active)//if disabled, don't poof
+ return
+ var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case.
+ var/datum/effect_system/smoke_spread/chem/s = new()
+ R.add_reagent(/datum/reagent/fermi/secretcatchem, 10)
+ s.set_up(R, 0, loc)
+ s.start()
+ stopmove()
+ health = 25
+
+/mob/living/simple_animal/jacq/car_spawner/spawn_cars(mob/living/carbon/C)
+ visible_message("[src] boots up and displays jacq's glowing smile, \"Hallo there user! Merry Christmas! What ken type o' craft ken Ah offer ye? I can magic up a vectorcraft in manual, automatic or customise it if yer feeling technical.\"")
+ jacqrunes("Hallo there user! What ken type o' craft ken Ah offer ye? I can magic up a vectorcraft in manual, automatic or customise it if yer feeling technical.", C)
+
+ var/choices_reward = list("Manual", "Automatic", "Customise", "Are you a computer now Jacq?", "Nothing, thanks")
+ var/choice_reward = input(usr, "Merry Trick_or_Treat.exe initiated!", "Merry Trick_or_Treat.exe initiated!") in choices_reward
+
+ switch(choice_reward)
+ if("Manual")
+ visible_message("The [src] makes a magical booping sound, \"Great choice! 'Ere's yer car.\"")
+ jacqrunes("Great choice! 'Ere's yer car.", C)
+ new /obj/vehicle/sealed/vectorcraft(loc)
+ if("Automatic")
+ visible_message("[src] makes a magical booping sound, \"'Ere's yer car. Not as fast as an automatic mind.\"")
+ jacqrunes("'Ere's yer car. Not as fast as an automatic mind.", C)
+ new /obj/vehicle/sealed/vectorcraft/auto(loc)
+ if("Are you a computer now Jacq?")
+ visible_message("[src] makes a frustrated error sound, \"Nae, are ye daft? Ah built these thingies tae magic up cars fer ye. Well, I got a speccy four eyes tae do it fer me, but me names on it like cause it was me idea.\"")
+ jacqrunes("Nae, are ye daft? Ah built these thingies tae magic up cars fer ye. Well, I got a speccy four eyes tae do it fer me, but me names on it like cause it was me idea.", C)
+ if("Customise")
+ visible_message("The [src] pings, \"Arright, Manual or Automatic?\"")
+ var/choices_transm = list("Manual", "Automatic")
+ var/choice_transm = input(usr, "Choose transmission", "Choose transmission") in choices_transm
+ var/points = 0
+ var/obj/vehicle/sealed/vectorcraft/VC
+ switch(choice_transm)
+ if("Manual")
+ VC = new /obj/vehicle/sealed/vectorcraft(loc)
+ if("Automatic")
+ VC = new /obj/vehicle/sealed/vectorcraft/auto(loc)
+ points += 500
+
+ visible_message("The [src] pings, \"Maximum acceleration? (default [VC.max_acceleration], max 10)\"")
+ var/max_accl = text2num(input(usr, "Maximum acceleration? (default [VC.max_acceleration], max 10)", "[VC.max_acceleration]"))
+ max_accl = clamp(max_accl, 0, 10)
+ VC.max_acceleration = max_accl
+ VC.i_m_acell = max_accl
+ points += max_accl*10
+
+ /* This is internally used
+ visible_message("The [src] pings, \"Acceleration step? (default 0.3, max 1)\"")
+ var/max_accl_s = text2num(input(usr, "Acceleration step? (default 0.3, max 1)", "[VC.accel_step]"))
+ max_accl_s = clamp(max_accl_s, 0, 1)
+ VC.max_acceleration = max_accl_s
+ points += max_accl_s*100
+ */
+
+ visible_message("The [src] pings, \"Acceleration? (default [VC.acceleration], max 2)\"")
+ var/accl = text2num(input(usr, "Acceleration? (default [VC.acceleration], max 2)", "[VC.acceleration]"))
+ accl = clamp(accl, 0, 2)
+ VC.acceleration = accl
+ VC.i_acell = accl
+ points += accl*100
+
+ visible_message("The [src] pings, \"Maximum deceleration? (default [VC.max_deceleration], max 15)\"")
+ var/deaccl = text2num(input(usr, "Max_deceleration? (default [VC.max_deceleration], max 15)", "[VC.max_deceleration]"))
+ deaccl = clamp(deaccl, 0, 15)
+ VC.max_deceleration = deaccl
+ VC.i_m_decell = deaccl
+ points += deaccl*10
+
+ visible_message("The [src] pings, \"Maximum velocity? (default [VC.max_velocity], max 200)\"")
+ var/m_velo = text2num(input(usr, "Maximum velocity? (default [VC.max_velocity], max 200)", "[VC.max_velocity]"))
+ m_velo = clamp(m_velo, 0, 200)
+ VC.max_velocity = m_velo
+ points += m_velo
+
+ visible_message("The [src] pings, \"Boost power? (default [VC.boost_power], max 200)\"")
+ var/boost = text2num(input(usr, "Boost power? (default [VC.boost_power], max 200)", "[VC.boost_power]"))
+ boost = clamp(boost, 0, 200)
+ VC.boost_power = boost
+ VC.i_boost = boost
+ points += boost
+
+ visible_message("The [src] pings, \"Health points? (default [VC.max_integrity], max 1000)\"")
+ var/health = text2num(input(usr, "Health points? (default [VC.max_integrity], max 1000)", "[VC.max_integrity]"))
+ health = clamp(health, 0, 500)
+ VC.max_integrity = health
+ points += health/2
+
+ visible_message("The [src] pings, \"Arright, 'ow do ye want it tae look?\"")
+ var/choices_icon = list("Racer", "Truck", "Cyber", "Ambulance", "Pod", "Clown")
+ var/choice_icon = input(usr, "Choose body", "Choose body") in choices_icon
+ switch(choice_icon)
+ if("Truck")
+ VC.icon_state = "truck"
+
+ if("Cyber")
+ VC.icon_state = "cyber"
+
+ if("Ambulance")
+ VC.icon_state = "ambutruck"
+
+ if("Pod")
+ VC.icon_state = "engineering_pod"
+
+ if("Clown")
+ VC.icon_state = "clowncar"
+
+ visible_message("The [src] pings, \"Finally; what name are ye gonna give it?\"")
+ var/choice_name = input(usr, "Pick a name!", "")
+ choice_name += " (Points cost:[points])"
+ VC.name = choice_name
+
+ visible_message("The [src] gives a final boop, \"There ye be, enjoy!\"")
+
+ if("How do Automatics work?")
+ visible_message("The image of Jacq on the [src] smiles, \"Hold wasd to gain speed in a direction, c to enable/disable the clutch, 1 2 3 4 to change gears (help is gear 1, disarm is gear 2, grab is gear 3 and harm is gear 4) while holding a direction (make sure the clutch is enabled when you change gears, you should hear a sound when you've successfully changed gears), r to toggle handbrake, hold alt for brake and press shift for boost (the machine will beep when the boost is recharged)! If you hear an ebbing sound like \"brbrbrbrbr\" you need to gear down, the whining sound means you need to gear up. Hearing a pleasant \"whumwhumwhum\" is optimal gearage! It can be a lil slow to start, so make sure you're in the 1st gear, andusing a boost to get you started is a good idea. If you've got a good speed you'll likely never need to dip down to gear 1 again, and make sure to hold the acceleration pedal down while changing gears (hold a direction). 1st gear is for slow movement, and it's a good idea to mvoe to 2nd gear as quick as you can, you can coldstart a car from gear one by slowly moving, then using the boost to jump you up to gear 2 speeds. The upper gears are for unlimiting your top speed.\"")
+ jacqrunes("They're a bit tricky, aye. Basically;", C)
+ if("Nothing, thanks")
+ visible_message("The image of Jacq on the [src] shrugs, \"Suit yerself.\"")
+ jacqrunes("Suit yerself.", C)
+
+ visible_message("The [src] beeps, \"Oh and look after the crafts, aye? They can get a wee bit... explosive if banged up a tad too much. They move slower damaged too like. Ye can repair 'em with the welders o'er there.\"")
+ jacqrunes("Oh and look after the crafts, aye? They can get a wee bit... explosive if banged up a tad too much. They move slower damaged too like. Ye can repair 'em with the welders o'er there. ", C)
/obj/item/clothing/head/hardhat/pumpkinhead/jaqc
name = "Jacq o' latern"
diff --git a/code/modules/vehicles/vehicle_key.dm b/code/modules/vehicles/vehicle_key.dm
index e34ad9253d..25dd40691c 100644
--- a/code/modules/vehicles/vehicle_key.dm
+++ b/code/modules/vehicles/vehicle_key.dm
@@ -13,3 +13,24 @@
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"
+//START VECTORCARKEYS
+/obj/item/key/CMO
+ desc = "A keyring with a small steel key to the CMO\'s race hovercar."
+
+/obj/item/key/RD
+ desc = "A keyring with a small steel key to the RD\'s race hovercar."
+
+/obj/item/key/hop
+ desc = "A keyring with a small steel key to the HOP\'s race hovercar."
+
+/obj/item/key/hos
+ desc = "A keyring with a small steel key to the HOS\'s race hovercar."
+
+/obj/item/key/CE
+ desc = "A keyring with a small steel key to the CE\'s race hovercar."
+
+/obj/item/key/QM
+ desc = "A keyring with a small steel key to the QM\'s race hovercar."
+
+/obj/item/key/CAPT
+ desc = "A keyring with a small steel key to the Captain\'s race hovercar."
diff --git a/config/maps.txt b/config/maps.txt
index fdd211b27f..90fe7b0387 100644
--- a/config/maps.txt
+++ b/config/maps.txt
@@ -47,6 +47,10 @@ map spookystation
minplayers 150
endmap
+map festivestation
+ minplayers 150
+endmap
+
map multiz_debug
endmap
diff --git a/icons/mob/radial.dmi b/icons/mob/radial.dmi
index 27b268eea0..9afc0e7df0 100644
Binary files a/icons/mob/radial.dmi and b/icons/mob/radial.dmi differ
diff --git a/icons/obj/clothing/gloves.dmi b/icons/obj/clothing/gloves.dmi
index 4d2ddcf6bd..f6b15043f2 100644
Binary files a/icons/obj/clothing/gloves.dmi and b/icons/obj/clothing/gloves.dmi differ
diff --git a/icons/obj/halloween_items.dmi b/icons/obj/halloween_items.dmi
index b4f11165dc..a69550c6eb 100644
Binary files a/icons/obj/halloween_items.dmi and b/icons/obj/halloween_items.dmi differ
diff --git a/icons/obj/sofaclean.dmi b/icons/obj/sofaclean.dmi
new file mode 100644
index 0000000000..861499c032
Binary files /dev/null and b/icons/obj/sofaclean.dmi differ
diff --git a/icons/turf/areas.dmi b/icons/turf/areas.dmi
index 3224e875b2..9c2357edd7 100644
Binary files a/icons/turf/areas.dmi and b/icons/turf/areas.dmi differ
diff --git a/modular_citadel/code/modules/festive/32x64.dm b/modular_citadel/code/modules/festive/32x64.dm
new file mode 100644
index 0000000000..5687cdead3
--- /dev/null
+++ b/modular_citadel/code/modules/festive/32x64.dm
@@ -0,0 +1,60 @@
+//Festive Light Poles
+
+/obj/structure/streetdecor/lamp
+ name = "lamp pole"
+ desc = "A metal pole with latern. Very effective at lighting up the cold streets on a breezy night."
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+ light_power = 1.4
+ light_range = 15
+ light_color = "#ffffdd"
+ icon = 'modular_citadel/code/modules/festive/32x64icons.dmi'
+ icon_state = "lamp_post"
+ max_integrity = 9999999
+
+/obj/structure/streetdecor/lampfestive
+ name = "festive lamp pole"
+ desc = "A metal pole with latern and christmas decorations. Very effective at warming up the spirits of people."
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+ light_power = 1.6
+ light_range = 15
+ light_color = "#ffffdd"
+ icon = 'modular_citadel/code/modules/festive/32x64icons.dmi'
+ icon_state = "lamp_post_festive"
+ max_integrity = 9999999
+
+/obj/structure/streetdecor/wreathpole
+ name = "wreath pole"
+ desc = "A metal pole with a fancy wreath."
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+
+ icon = 'modular_citadel/code/modules/festive/32x64icons.dmi'
+ icon_state = "wreath_post"
+
+/obj/structure/streetdecor/welcomesign
+ name = "Welcome sign"
+ desc = "A tartan trapped sign welcoming you to Nova Edina."
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+
+ icon = 'modular_citadel/code/modules/festive/city_sign.dmi'
+ icon_state = "sign"
+
+/obj/structure/streetdecor/bigtree
+ name = "Big festive tree"
+ desc = "Big tree. Big heck. Big festive cheer!"
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+ light_power = 2
+ light_range = 30
+ light_color = "#ffeeab"
+ icon = 'modular_citadel/code/modules/festive/bigtree.dmi'
+ icon_state = "bigtree"
+ max_integrity = 9999999
diff --git a/modular_citadel/code/modules/festive/32x64icons.dmi b/modular_citadel/code/modules/festive/32x64icons.dmi
new file mode 100644
index 0000000000..13c0bb08f1
Binary files /dev/null and b/modular_citadel/code/modules/festive/32x64icons.dmi differ
diff --git a/modular_citadel/code/modules/festive/alleywaybricks.dmi b/modular_citadel/code/modules/festive/alleywaybricks.dmi
new file mode 100644
index 0000000000..aa82a71fad
Binary files /dev/null and b/modular_citadel/code/modules/festive/alleywaybricks.dmi differ
diff --git a/modular_citadel/code/modules/festive/bigtree.dmi b/modular_citadel/code/modules/festive/bigtree.dmi
new file mode 100644
index 0000000000..7d8fdfff6c
Binary files /dev/null and b/modular_citadel/code/modules/festive/bigtree.dmi differ
diff --git a/modular_citadel/code/modules/festive/blue_brick_wall.dmi b/modular_citadel/code/modules/festive/blue_brick_wall.dmi
new file mode 100644
index 0000000000..2a15e628b7
Binary files /dev/null and b/modular_citadel/code/modules/festive/blue_brick_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/blue_brick_window.dmi b/modular_citadel/code/modules/festive/blue_brick_window.dmi
new file mode 100644
index 0000000000..7ed65fceeb
Binary files /dev/null and b/modular_citadel/code/modules/festive/blue_brick_window.dmi differ
diff --git a/modular_citadel/code/modules/festive/city_sign.dmi b/modular_citadel/code/modules/festive/city_sign.dmi
new file mode 100644
index 0000000000..c4a41f7b76
Binary files /dev/null and b/modular_citadel/code/modules/festive/city_sign.dmi differ
diff --git a/modular_citadel/code/modules/festive/cobblestone.dmi b/modular_citadel/code/modules/festive/cobblestone.dmi
new file mode 100644
index 0000000000..f7218d8dc8
Binary files /dev/null and b/modular_citadel/code/modules/festive/cobblestone.dmi differ
diff --git a/modular_citadel/code/modules/festive/festive_decals.dm b/modular_citadel/code/modules/festive/festive_decals.dm
new file mode 100644
index 0000000000..a0d520da5f
--- /dev/null
+++ b/modular_citadel/code/modules/festive/festive_decals.dm
@@ -0,0 +1,53 @@
+/obj/effect/decal/festive
+ name = "Festive item!"
+ desc = "It fills you with holiday cheer."
+ icon = 'modular_citadel/code/modules/festive/festive_objects.dmi'
+ icon_state = "holly"
+ plane = -5 //makes the graffiti visible over a wall. I think
+
+/obj/effect/decal/festive/holly
+ name = "Holly"
+ desc = "A prickly, yet cheerful flora laden with ripe berries of festive joy."
+
+/obj/effect/decal/festive/fairylights
+ name = "Fairy lights"
+ desc = "A strand of smol glowing lights, almost as if the lights themselves were faries."
+ icon_state = "y_fairylights"
+ light_power = 1.6
+ light_range = 3
+ light_color = "#ffeeab"
+
+/obj/effect/decal/festive/mistletoe
+ name = "Mistletoe"
+ desc = "A plant that causes 2 victims underneath to engage in a smooch!"
+ icon_state = "mistletoe"
+
+/obj/effect/decal/festive/christmas_reef
+ name = "Christmas reef"
+ desc = "A ring reef of festive plants."
+ icon_state = "christmas_reef"
+
+/obj/effect/decal/festive/green_stockings
+ name = "Green stockings"
+ desc = "3 wee booties out on a row, hoping for presents from the fat man's tow."
+ icon_state = "green_stockings"
+
+/obj/effect/decal/festive/red_stockings
+ name = "Red stockings"
+ desc = "Santa seems to enjoy socks a lot, huh."
+ icon_state = "red_stockings"
+
+/obj/effect/decal/festive/large_red_stocking
+ name = "Large red stocking"
+ desc = "A big hecking chonker of a sock, a braisen display of greed, or simply the sock of a large man?"
+ icon_state = "large_red_stocking"
+
+/obj/effect/decal/festive/large_green_stocking
+ name = "Large green stocking"
+ desc = "They say his sock grew 3 sizes that day."
+ icon_state = "large_green_stocking"
+
+/obj/effect/decal/festive/christmas_ivy_string
+ name = "Festive ivy"
+ desc = "In a recent study performed by the local university, it was found that ivy doesn't grow to live and thrive, but instead to spread festive cheer. You cannot help but feel the holiday spirit wrangle around you fantastically." //I am super tired and I wordswordswords
+ icon_state = "christmas_ivy_string"
diff --git a/modular_citadel/code/modules/festive/festive_notes.dm b/modular_citadel/code/modules/festive/festive_notes.dm
new file mode 100644
index 0000000000..1da6fdd179
--- /dev/null
+++ b/modular_citadel/code/modules/festive/festive_notes.dm
@@ -0,0 +1,7 @@
+/obj/item/paper/fluff/festive/note_for_qm
+ name = "To the Quartermaster(s)"
+ info = "Seeing as this is an event for employees spanning the entire sector, it's possible you may not be the only Quartermaster present today and you'll have to share this office should that be the case. Fortunately, you shouldn't need to share a locker - you shall find some additional lockers with quartermaster access in your department's locker room. Should you require additional lockers however, you will need to contact Central Command directly.
Additionally, the successful capture of a Syndicate freighter has left us with a surplus of Donksoft weaponry. Considering they pose far less of a concern than their real counterparts, your department has been put in charge of their distribution. Just be sure not to keep them all for yourself - 'tis the season of giving, after all.
- Administrator Roux"
+
+/obj/item/paper/fluff/festive/note_for_chap
+ name = "A letter to the Chaplain"
+ info = "Chaplain,
You might not be alone in your duties today. Seeing as these are special circumstances, you will find additional supplies with which to arm your fellow clergymen.
Do we expect you to need to use what's inside? Thankfully, no. Alas, should malicious occult forces strike, we want your compatriots to be equipped to face them.
At the very least, don't just give these out to anyone. Every time I see an assistant running around with a holy 'sord', I can feel my insides crumble...
Soulstone Obelisk
Department of Higher Dimensional Affairs"
diff --git a/modular_citadel/code/modules/festive/festive_objects.dmi b/modular_citadel/code/modules/festive/festive_objects.dmi
new file mode 100644
index 0000000000..b13095a408
Binary files /dev/null and b/modular_citadel/code/modules/festive/festive_objects.dmi differ
diff --git a/modular_citadel/code/modules/festive/grey_brick_wall.dmi b/modular_citadel/code/modules/festive/grey_brick_wall.dmi
new file mode 100644
index 0000000000..bf96b4c7cf
Binary files /dev/null and b/modular_citadel/code/modules/festive/grey_brick_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/grey_brick_window.dmi b/modular_citadel/code/modules/festive/grey_brick_window.dmi
new file mode 100644
index 0000000000..72a289e7fa
Binary files /dev/null and b/modular_citadel/code/modules/festive/grey_brick_window.dmi differ
diff --git a/modular_citadel/code/modules/festive/grey_panel_wall.dmi b/modular_citadel/code/modules/festive/grey_panel_wall.dmi
new file mode 100644
index 0000000000..2a8e5a531c
Binary files /dev/null and b/modular_citadel/code/modules/festive/grey_panel_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/privacy.dm b/modular_citadel/code/modules/festive/privacy.dm
new file mode 100644
index 0000000000..2500009358
--- /dev/null
+++ b/modular_citadel/code/modules/festive/privacy.dm
@@ -0,0 +1,26 @@
+//How to use:
+//Set the name of off the the objects you want controlled by 1 button to the same name
+//Set the tar_name of this to the same name
+//Press the button in game.
+
+/obj/machinery/button/privacy
+ name = "Privacy toggle"
+ var/tar_name
+ var/tint_objs = list()
+
+/obj/machinery/button/privacy/setup_device()
+ if(!device)
+ for(var/obj/O in get_area(src))
+ if(O.name == tar_name)
+ tint_objs += O
+ ..()
+
+/obj/machinery/button/privacy/attack_hand(mob/user)
+ .=..()
+ for(var/obj/O in tint_objs)
+ if(O.opacity)
+ O.color = "#919191"
+ O.opacity = 0
+ else
+ O.opacity = 1
+ O.color = "#000000"
diff --git a/modular_citadel/code/modules/festive/rails.dmi b/modular_citadel/code/modules/festive/rails.dmi
new file mode 100644
index 0000000000..0eb71450d3
Binary files /dev/null and b/modular_citadel/code/modules/festive/rails.dmi differ
diff --git a/modular_citadel/code/modules/festive/red_brick_wall.dmi b/modular_citadel/code/modules/festive/red_brick_wall.dmi
new file mode 100644
index 0000000000..0aa3e105f2
Binary files /dev/null and b/modular_citadel/code/modules/festive/red_brick_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/red_brick_window.dmi b/modular_citadel/code/modules/festive/red_brick_window.dmi
new file mode 100644
index 0000000000..de6c466416
Binary files /dev/null and b/modular_citadel/code/modules/festive/red_brick_window.dmi differ
diff --git a/modular_citadel/code/modules/festive/sidewalk.dmi b/modular_citadel/code/modules/festive/sidewalk.dmi
new file mode 100644
index 0000000000..00e5eaa49b
Binary files /dev/null and b/modular_citadel/code/modules/festive/sidewalk.dmi differ
diff --git a/modular_citadel/code/modules/festive/stairs.dmi b/modular_citadel/code/modules/festive/stairs.dmi
new file mode 100644
index 0000000000..72be1a31d4
Binary files /dev/null and b/modular_citadel/code/modules/festive/stairs.dmi differ
diff --git a/modular_citadel/code/modules/festive/streetdecals.dmi b/modular_citadel/code/modules/festive/streetdecals.dmi
new file mode 100644
index 0000000000..fc36212d9a
Binary files /dev/null and b/modular_citadel/code/modules/festive/streetdecals.dmi differ
diff --git a/modular_citadel/code/modules/festive/trainplatform.dmi b/modular_citadel/code/modules/festive/trainplatform.dmi
new file mode 100644
index 0000000000..7910958167
Binary files /dev/null and b/modular_citadel/code/modules/festive/trainplatform.dmi differ
diff --git a/modular_citadel/code/modules/festive/trainplatformedges.dmi b/modular_citadel/code/modules/festive/trainplatformedges.dmi
new file mode 100644
index 0000000000..841cc5bb85
Binary files /dev/null and b/modular_citadel/code/modules/festive/trainplatformedges.dmi differ
diff --git a/modular_citadel/code/modules/festive/turfs.dm b/modular_citadel/code/modules/festive/turfs.dm
new file mode 100644
index 0000000000..0c6704b131
--- /dev/null
+++ b/modular_citadel/code/modules/festive/turfs.dm
@@ -0,0 +1,1671 @@
+//Turfy Turfs
+
+/turf/open/floor/festive/cobblestone
+ name = "cobblestone"
+ baseturfs = /turf/open/floor/festive/cobblestone
+ icon = 'modular_citadel/code/modules/festive/cobblestone.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/cobblestone)
+
+/turf/open/floor/festive/sidewalk
+ name = "sidewalk"
+ baseturfs = /turf/open/floor/festive/sidewalk
+ icon = 'modular_citadel/code/modules/festive/sidewalk.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/sidewalk)
+
+/turf/open/floor/festive/alleyway
+ name = "alleyway bricks"
+ baseturfs = /turf/open/floor/festive/alleyway
+ icon = 'modular_citadel/code/modules/festive/alleywaybricks.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/alleyway, /turf/open/floor/festive/white_alleyway)
+
+/turf/open/floor/festive/white_alleyway
+ name = "alleyway bricks"
+ baseturfs = /turf/open/floor/festive/alleyway
+ icon = 'modular_citadel/code/modules/festive/white_alleywaybricks.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/alleyway, /turf/open/floor/festive/white_alleyway)
+
+/turf/open/floor/festive/trainplatform
+ name = "trainplatform"
+ baseturfs = /turf/open/floor/festive/trainplatform
+ icon = 'modular_citadel/code/modules/festive/trainplatform.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/trainplatform)
+
+/turf/open/floor/festive/stairs/stairsnorth
+ name = "stairs north"
+ icon = 'modular_citadel/code/modules/festive/stairs.dmi'
+ icon_state = "stairs_north"
+
+/turf/open/floor/festive/stairs/stairssouth
+ name = "stairs south"
+ icon = 'modular_citadel/code/modules/festive/stairs.dmi'
+ icon_state = "stairs_south"
+
+/turf/open/floor/festive/stairs/stairseast
+ name = "stairs east"
+ icon = 'modular_citadel/code/modules/festive/stairs.dmi'
+ icon_state = "stairs_east"
+
+/turf/open/floor/festive/stairs/stairswest
+ name = "stairs west"
+ icon = 'modular_citadel/code/modules/festive/stairs.dmi'
+ icon_state = "stairs_west"
+
+/turf/open/floor/festive/wooden/wooden1
+ name = "tile planks"
+ baseturfs = /turf/open/floor/festive/wooden/wooden1
+ icon = 'modular_citadel/code/modules/festive/wooden.dmi'
+ icon_state = "wooden_1"
+
+/turf/open/floor/festive/wooden/wooden2
+ name = "decorative planks"
+ baseturfs = /turf/open/floor/festive/wooden/wooden2
+ icon = 'modular_citadel/code/modules/festive/wooden.dmi'
+ icon_state = "wooden_2"
+
+
+
+//Grey Bricks, this will hurt some peoples eyes.
+
+
+
+/turf/closed/festive/greybrick
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/greybrick/greybrickte, /turf/closed/festive/greybrick/greybricktw, /turf/closed/festive/greybrick/greybrickts, /turf/closed/festive/greybrick/greybricktn, /turf/closed/festive/greybrick/greybrickcornernw, /turf/closed/festive/greybrick/greybrickcornerne, /turf/closed/festive/greybrick/greybrickcornersw, /turf/closed/festive/greybrick/greybrickcornerse, /turf/closed/festive/greybrick/greybrickwe, /turf/closed/festive/greybrick/greybrickns, /obj/structure/festive/greybrick/windowNSRightEnd, /obj/structure/festive/greybrick/windowNSLeftEnd, /turf/closed/festive/greybrick)
+
+/turf/closed/festive/greybrick/greybrickns
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickwe
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickcornerse
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickcornersw
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickcornerne
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickcornernw
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybricktn
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickts
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybricktw
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickte
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/greybrick/windowdoorweend1
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowdoorweend2
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowdoornsend1
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowdoornsend2
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWE
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWERight
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWERightEnd
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/greybrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWEMiddle
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWELeft
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWELeftEnd
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/greybrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNS
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSRight
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSRightEnd
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/greybrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSMiddle
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSLeft
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSLeftEnd
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/greybrick)
+ density = TRUE
+ anchored = TRUE
+
+
+
+//Red Bricks
+
+
+
+/turf/closed/festive/redbrick
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/redbrick/redbrickte, /turf/closed/festive/redbrick/redbricktw, /turf/closed/festive/redbrick/redbrickts, /turf/closed/festive/redbrick/redbricktn, /turf/closed/festive/redbrick/redbrickcornernw, /turf/closed/festive/redbrick/redbrickcornerne, /turf/closed/festive/redbrick/redbrickcornersw, /turf/closed/festive/redbrick/redbrickcornerse, /turf/closed/festive/redbrick/redbrickwe, /turf/closed/festive/redbrick/redbrickns, /obj/structure/festive/redbrick/windowNSRightEnd, /obj/structure/festive/redbrick/windowNSLeftEnd, /turf/closed/festive/redbrick)
+
+/turf/closed/festive/redbrick/redbrickns
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickwe
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickcornerse
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickcornersw
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickcornerne
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickcornernw
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbricktn
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickts
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbricktw
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickte
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/redbrick/windowdoorweend1
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowdoorweend2
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowdoornsend1
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowdoornsend2
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWE
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWERight
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWERightEnd
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/redbrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWEMiddle
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWELeft
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWELeftEnd
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/redbrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNS
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSRight
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSRightEnd
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/redbrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSMiddle
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSLeft
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSLeftEnd
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/redbrick)
+ density = TRUE
+ anchored = TRUE
+
+
+
+//white Bricks
+
+
+
+/turf/closed/festive/whitebrick
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/whitebrick/whitebrickte, /turf/closed/festive/whitebrick/whitebricktw, /turf/closed/festive/whitebrick/whitebrickts, /turf/closed/festive/whitebrick/whitebricktn, /turf/closed/festive/whitebrick/whitebrickcornernw, /turf/closed/festive/whitebrick/whitebrickcornerne, /turf/closed/festive/whitebrick/whitebrickcornersw, /turf/closed/festive/whitebrick/whitebrickcornerse, /turf/closed/festive/whitebrick/whitebrickwe, /turf/closed/festive/whitebrick/whitebrickns, /obj/structure/festive/whitebrick/windowNSRightEnd, /obj/structure/festive/whitebrick/windowNSLeftEnd, /turf/closed/festive/whitebrick)
+
+/turf/closed/festive/whitebrick/whitebrickns
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickwe
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickcornerse
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickcornersw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickcornerne
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickcornernw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebricktn
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickts
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebricktw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickte
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/whitebrick/windowdoorweend1
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowdoorweend2
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowdoornsend1
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowdoornsend2
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWE
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWERight
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWERightEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/whitebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWEMiddle
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWELeft
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWELeftEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/whitebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNS
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSRight
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSRightEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/whitebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSMiddle
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSLeft
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSLeftEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/whitebrick)
+ density = TRUE
+ anchored = TRUE
+
+
+//Cream Bricks
+
+/turf/closed/festive/creambrick
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/creambrick/creambrickte, /turf/closed/festive/creambrick/creambricktw, /turf/closed/festive/creambrick/creambrickts, /turf/closed/festive/creambrick/creambricktn, /turf/closed/festive/creambrick/creambrickcornernw, /turf/closed/festive/creambrick/creambrickcornerne, /turf/closed/festive/creambrick/creambrickcornersw, /turf/closed/festive/creambrick/creambrickcornerse, /turf/closed/festive/creambrick/creambrickwe, /turf/closed/festive/creambrick/creambrickns, /obj/structure/festive/creambrick/windowNSRightEnd, /obj/structure/festive/creambrick/windowNSLeftEnd, /turf/closed/festive/creambrick)
+ color = "#fff6cc"
+
+/turf/closed/festive/creambrick/creambrickns
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickwe
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickcornerse
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickcornersw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickcornerne
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickcornernw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambricktn
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickts
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambricktw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickte
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/creambrick/windowdoorweend1
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick
+ color = "#fff6cc"
+
+/obj/structure/festive/creambrick/windowdoorweend2
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowdoornsend1
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowdoornsend2
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWE
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWERight
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWERightEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/creambrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWEMiddle
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWELeft
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWELeftEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/creambrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNS
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSRight
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSRightEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/creambrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSMiddle
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSLeft
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSLeftEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/creambrick)
+ density = TRUE
+ anchored = TRUE
+
+//Blue Bricks
+
+
+
+/turf/closed/festive/bluebrick
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/bluebrick/bluebrickte, /turf/closed/festive/bluebrick/bluebricktw, /turf/closed/festive/bluebrick/bluebrickts, /turf/closed/festive/bluebrick/bluebricktn, /turf/closed/festive/bluebrick/bluebrickcornernw, /turf/closed/festive/bluebrick/bluebrickcornerne, /turf/closed/festive/bluebrick/bluebrickcornersw, /turf/closed/festive/bluebrick/bluebrickcornerse, /turf/closed/festive/bluebrick/bluebrickwe, /turf/closed/festive/bluebrick/bluebrickns, /obj/structure/festive/bluebrick/windowNSRightEnd, /obj/structure/festive/bluebrick/windowNSLeftEnd, /turf/closed/festive/bluebrick)
+
+/turf/closed/festive/bluebrick/bluebrickns
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickwe
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickcornerse
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickcornersw
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickcornerne
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickcornernw
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebricktn
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickts
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebricktw
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickte
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/bluebrick/windowdoorweend1
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowdoorweend2
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowdoornsend1
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowdoornsend2
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWE
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWERight
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWERightEnd
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/bluebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWEMiddle
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWELeft
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWELeftEnd
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/bluebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNS
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSRight
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSRightEnd
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/bluebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSMiddle
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSLeft
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSLeftEnd
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/bluebrick)
+ density = TRUE
+ anchored = TRUE
+
+
+
+//Panel Walls
+
+
+
+//Grey Paneled Walls
+
+
+
+/turf/closed/festive/greypanel
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/greypanel/greypanelte, /turf/closed/festive/greypanel/greypaneltw, /turf/closed/festive/greypanel/greypanelts, /turf/closed/festive/greypanel/greypaneltn, /turf/closed/festive/greypanel/greypanelcornernw, /turf/closed/festive/greypanel/greypanelcornerne, /turf/closed/festive/greypanel/greypanelcornersw, /turf/closed/festive/greypanel/greypanelcornerse, /turf/closed/festive/greypanel/greypanelwe, /turf/closed/festive/greypanel/greypanelns, /turf/closed/festive/greypanel)
+
+/turf/closed/festive/greypanel/greypanelns
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelwe
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelcornerse
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelcornersw
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelcornerne
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelcornernw
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypaneltn
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelts
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypaneltw
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelte
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_t_e"
+ smooth = SMOOTH_FALSE
+
+//Train Decals
+
+/obj/effect/festive/trainrails/north
+ name = "trainrail north"
+ icon = 'modular_citadel/code/modules/festive/rails.dmi'
+ icon_state = "trainrails_north"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/trainrails/south
+ name = "trainrail south"
+ icon = 'modular_citadel/code/modules/festive/rails.dmi'
+ icon_state = "trainrails_south"
+ layer = TURF_DECAL_LAYER
+
+//Streets Decals
+
+/obj/effect/festive/street/streetlinewest
+ name = "street line west"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_w"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineeast
+ name = "street line east"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_e"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinesouth
+ name = "street line south"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_s"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinenorth
+ name = "street line north"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_n"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinesw
+ name = "street line southwest"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_sw"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinese
+ name = "street line southeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_se"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinene
+ name = "street line northeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_ne"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinenw
+ name = "street line northwest"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_nw"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineinnernw
+ name = "street line inner northwest"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_inner_nw"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineinnerne
+ name = "street line inner northeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_inner_ne"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineinnersw
+ name = "street line inner southwest"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_inner_sw"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineinnerse
+ name = "street line inner southeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_inner_se"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinemns
+ name = "street line middle northsouth"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_m_ns"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinemwe
+ name = "street line middle westeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_m_we"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinewm
+ name = "street line west middle"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_wm"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineem
+ name = "street line east middle"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_em"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinenm
+ name = "street line north middle"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_nm"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinesm
+ name = "street line south middle"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_sm"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetliftedtile1
+ name = "street tile lifted"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_lifted_tile_1"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetliftedtile2
+ name = "street tile lifted"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_lifted_tile_2"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalkw
+ name = "street walk west"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_w"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalke
+ name = "street walk east"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_e"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalkn
+ name = "street walk north"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_n"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalks
+ name = "street walk south"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_s"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalknsm
+ name = "street walk middle ns"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_nsm"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalkwem
+ name = "street walk middle we"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_wem"
+ layer = TURF_DECAL_LAYER
+
+
+
+//train platform stuff
+//I know, this is stupid of me to do, but it's all I could get working with my brain
+
+/obj/structure/festive/trainplatform/edge_north
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "edge_north"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_OBJ_LAYER //Just above doors
+ flags_1 = ON_BORDER_1
+ var/reinf = FALSE
+ var/ini_dir = null
+ var/fulltile = FALSE
+ CanAtmosPass = ATMOS_PASS_PROC
+
+/obj/structure/festive/trainplatform/edge_north/Initialize(mapload, direct)
+ . = ..()
+ if(direct)
+ setDir(direct)
+
+ ini_dir = dir
+ air_update_turf(1)
+
+/obj/structure/festive/trainplatform/edge_north/setDir(direct)
+ if(!fulltile)
+ ..()
+ else
+ ..(FULLTILE_WINDOW_DIR)
+
+/obj/structure/festive/trainplatform/edge_north/CanPass(atom/movable/mover, turf/target)
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return 1
+ if(dir == FULLTILE_WINDOW_DIR)
+ return 0
+ if(get_dir(loc, target) == dir)
+ return !density
+ if(istype(mover, /obj/structure/festive/trainplatform/edge_north))
+ var/obj/structure/window/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/structure/windoor_assembly))
+ var/obj/structure/festive/trainplatform/edge_north/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
+ return FALSE
+ return 1
+
+/obj/structure/festive/trainplatform/edge_north/CheckExit(atom/movable/O, turf/target)
+ if(istype(O) && (O.pass_flags & PASSGLASS))
+ return 1
+ if(get_dir(O.loc, target) == dir)
+ return 0
+ return 1
+
+/obj/structure/festive/trainplatform/edge_north
+ dir = SOUTH
+
+
+
+/obj/structure/festive/trainplatform/edge_south
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "edge_south"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_OBJ_LAYER //Just above doors
+ flags_1 = ON_BORDER_1
+ var/reinf = FALSE
+ var/ini_dir = null
+ var/fulltile = FALSE
+ CanAtmosPass = ATMOS_PASS_PROC
+
+/obj/structure/festive/trainplatform/edge_south/Initialize(mapload, direct)
+ . = ..()
+ if(direct)
+ setDir(direct)
+
+ ini_dir = dir
+ air_update_turf(1)
+
+/obj/structure/festive/trainplatform/edge_south/setDir(direct)
+ if(!fulltile)
+ ..()
+ else
+ ..(FULLTILE_WINDOW_DIR)
+
+/obj/structure/festive/trainplatform/edge_south/CanPass(atom/movable/mover, turf/target)
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return 1
+ if(dir == FULLTILE_WINDOW_DIR)
+ return 0
+ if(get_dir(loc, target) == dir)
+ return !density
+ if(istype(mover, /obj/structure/festive/trainplatform/edge_south))
+ var/obj/structure/window/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/structure/windoor_assembly))
+ var/obj/structure/festive/trainplatform/edge_south/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
+ return FALSE
+ return 1
+
+/obj/structure/festive/trainplatform/edge_north/CheckExit(atom/movable/O, turf/target)
+ if(istype(O) && (O.pass_flags & PASSGLASS))
+ return 1
+ if(get_dir(O.loc, target) == dir)
+ return 0
+ return 1
+
+/obj/structure/festive/trainplatform/edge_south
+ dir = NORTH
+
+
+
+/obj/structure/festive/trainplatform/edge_east
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "edge_east"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_OBJ_LAYER //Just above doors
+ flags_1 = ON_BORDER_1
+ var/reinf = FALSE
+ var/ini_dir = null
+ var/fulltile = FALSE
+ CanAtmosPass = ATMOS_PASS_PROC
+
+/obj/structure/festive/trainplatform/edge_east/Initialize(mapload, direct)
+ . = ..()
+ if(direct)
+ setDir(direct)
+
+ ini_dir = dir
+ air_update_turf(1)
+
+/obj/structure/festive/trainplatform/edge_east/setDir(direct)
+ if(!fulltile)
+ ..()
+ else
+ ..(FULLTILE_WINDOW_DIR)
+
+/obj/structure/festive/trainplatform/edge_east/CanPass(atom/movable/mover, turf/target)
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return 1
+ if(dir == FULLTILE_WINDOW_DIR)
+ return 0
+ if(get_dir(loc, target) == dir)
+ return !density
+ if(istype(mover, /obj/structure/festive/trainplatform/edge_east))
+ var/obj/structure/window/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/structure/windoor_assembly))
+ var/obj/structure/festive/trainplatform/edge_east/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
+ return FALSE
+ return 1
+
+/obj/structure/festive/trainplatform/edge_east/CheckExit(atom/movable/O, turf/target)
+ if(istype(O) && (O.pass_flags & PASSGLASS))
+ return 1
+ if(get_dir(O.loc, target) == dir)
+ return 0
+ return 1
+
+/obj/structure/festive/trainplatform/edge_east
+ dir = WEST
+
+
+
+/obj/structure/festive/trainplatform/edge_west
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "edge_west"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_OBJ_LAYER //Just above doors
+ flags_1 = ON_BORDER_1
+ var/reinf = FALSE
+ var/ini_dir = null
+ var/fulltile = FALSE
+ CanAtmosPass = ATMOS_PASS_PROC
+
+/obj/structure/festive/trainplatform/edge_west/Initialize(mapload, direct)
+ . = ..()
+ if(direct)
+ setDir(direct)
+
+ ini_dir = dir
+ air_update_turf(1)
+
+/obj/structure/festive/trainplatform/edge_west/setDir(direct)
+ if(!fulltile)
+ ..()
+ else
+ ..(FULLTILE_WINDOW_DIR)
+
+/obj/structure/festive/trainplatform/edge_west/CanPass(atom/movable/mover, turf/target)
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return 1
+ if(dir == FULLTILE_WINDOW_DIR)
+ return 0
+ if(get_dir(loc, target) == dir)
+ return !density
+ if(istype(mover, /obj/structure/festive/trainplatform/edge_west))
+ var/obj/structure/window/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/structure/windoor_assembly))
+ var/obj/structure/festive/trainplatform/edge_west/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
+ return FALSE
+ return 1
+
+/obj/structure/festive/trainplatform/edge_west/CheckExit(atom/movable/O, turf/target)
+ if(istype(O) && (O.pass_flags & PASSGLASS))
+ return 1
+ if(get_dir(O.loc, target) == dir)
+ return 0
+ return 1
+
+/obj/structure/festive/trainplatform/edge_west
+ dir = EAST
+
+/obj/structure/festive/trainplatform/necorner
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "ne_corner"
+ anchored = TRUE
+
+/obj/structure/festive/trainplatform/nwcorner
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "nw_corner"
+ anchored = TRUE
+
+/obj/structure/festive/trainplatform/secorner
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "se_corner"
+ anchored = TRUE
+
+/obj/structure/festive/trainplatform/swcorner
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "sw_corner"
+ anchored = TRUE
diff --git a/modular_citadel/code/modules/festive/wheelchair.dm b/modular_citadel/code/modules/festive/wheelchair.dm
new file mode 100644
index 0000000000..b4a1acd81c
--- /dev/null
+++ b/modular_citadel/code/modules/festive/wheelchair.dm
@@ -0,0 +1,114 @@
+/obj/vehicle/sealed/vectorcraft/rideable/Initialize()
+ . = ..()
+
+/obj/vehicle/sealed/vectorcraft/rideable/post_unbuckle_mob(mob/living/M)
+ remove_occupant(M)
+ M.pixel_x = 0
+ M.pixel_y = 0
+ return ..()
+
+/obj/vehicle/sealed/vectorcraft/rideable/post_buckle_mob(mob/living/M)
+ add_occupant(M)
+ return ..()
+
+/obj/vehicle/sealed/vectorcraft/rideable/move_car()
+ .=..()
+ driver.pixel_x = pixel_x
+ driver.pixel_y = pixel_y
+ driver.forceMove(src.loc)
+ driver.setDir(dir)
+
+/obj/vehicle/sealed/vectorcraft/rideable/mob_enter(mob/living/M)
+ if(!istype(M))
+ return FALSE
+ M.visible_message("[M] climbs into \the [src]!")
+ M.forceMove(src.loc)
+ add_occupant(M)
+ if(!driver)
+ driver = M
+ if(gear != "auto")
+ gear = driver.a_intent
+ start_engine()
+ driver.pixel_x = pixel_x
+ driver.pixel_y = pixel_y
+ return TRUE
+
+/obj/vehicle/sealed/vectorcraft/rideable/mob_exit(mob/living/M)
+ .=..()
+ driver.pixel_x = 0
+ driver.pixel_y = 0
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair
+ name = "Hoverchair"
+ desc = "A chair with big hoverpads. It looks like you can move in this on your own."
+ icon = 'icons/obj/vehicles.dmi'
+ icon_state = "wheelchair"
+ layer = OBJ_LAYER
+ max_integrity = 100
+ armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 30) //Wheelchairs aren't super tough yo
+ canmove = TRUE
+ density = FALSE //Thought I couldn't fix this one easily, phew
+
+
+ max_acceleration = 1.5
+ accel_step = 0.5
+ acceleration = 0.35
+ max_deceleration = 1
+ max_velocity = 20
+ boost_power = 15
+ gear = "auto"
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/ComponentInitialize() //Since it's technically a chair I want it to have chair properties
+ . = ..()
+ AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, .proc/can_user_rotate),CALLBACK(src, .proc/can_be_rotated),null)
+
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/Destroy()
+ if(has_buckled_mobs())
+ var/mob/living/carbon/H = buckled_mobs[1]
+ unbuckle_mob(H)
+ return ..()
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/move_car()
+ . = ..()
+ cut_overlays()
+ playsound(src, 'sound/effects/roll.ogg', 75, 1)
+ if(has_buckled_mobs())
+ handle_rotation_overlayed()
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/post_buckle_mob(mob/living/user)
+ . = ..()
+ handle_rotation_overlayed()
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/post_unbuckle_mob()
+ . = ..()
+ cut_overlays()
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/setDir(newdir)
+ ..()
+ handle_rotation(newdir)
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/proc/handle_rotation(direction)
+ if(has_buckled_mobs())
+ handle_rotation_overlayed()
+ for(var/m in buckled_mobs)
+ var/mob/living/buckled_mob = m
+ buckled_mob.setDir(direction)
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/proc/handle_rotation_overlayed()
+ cut_overlays()
+ var/image/V = image(icon = icon, icon_state = "wheelchair_overlay", layer = FLY_LAYER, dir = src.dir)
+ add_overlay(V)
+
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/proc/can_be_rotated(mob/living/user)
+ return TRUE
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/proc/can_user_rotate(mob/living/user)
+ var/mob/living/L = driver
+ if(istype(L))
+ if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
+ return FALSE
+ if(isobserver(user) && CONFIG_GET(flag/ghost_interaction))
+ return TRUE
+ return FALSE
diff --git a/modular_citadel/code/modules/festive/white_alleywaybricks.dmi b/modular_citadel/code/modules/festive/white_alleywaybricks.dmi
new file mode 100644
index 0000000000..c5026661e3
Binary files /dev/null and b/modular_citadel/code/modules/festive/white_alleywaybricks.dmi differ
diff --git a/modular_citadel/code/modules/festive/white_brick_wall.dmi b/modular_citadel/code/modules/festive/white_brick_wall.dmi
new file mode 100644
index 0000000000..67784e5771
Binary files /dev/null and b/modular_citadel/code/modules/festive/white_brick_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/white_brick_window.dmi b/modular_citadel/code/modules/festive/white_brick_window.dmi
new file mode 100644
index 0000000000..3477e00839
Binary files /dev/null and b/modular_citadel/code/modules/festive/white_brick_window.dmi differ
diff --git a/modular_citadel/code/modules/festive/wooden.dmi b/modular_citadel/code/modules/festive/wooden.dmi
new file mode 100644
index 0000000000..34cdae85b2
Binary files /dev/null and b/modular_citadel/code/modules/festive/wooden.dmi differ
diff --git a/modular_citadel/code/modules/vectorcrafts/vectorcraft.dm b/modular_citadel/code/modules/vectorcrafts/vectorcraft.dm
index 21913e4453..bbb0ff86e8 100644
--- a/modular_citadel/code/modules/vectorcrafts/vectorcraft.dm
+++ b/modular_citadel/code/modules/vectorcrafts/vectorcraft.dm
@@ -27,9 +27,21 @@
var/gear
var/boost_cooldown
+ //Changes for custom
+ var/i_m_acell
+ var/i_m_decell
+ var/i_boost
+ var/i_acell
var/mob/living/carbon/human/driver
+/obj/vehicle/sealed/vectorcraft/Initialize()
+ ..()
+ i_m_acell = max_acceleration
+ i_m_decell = max_deceleration
+ i_boost = boost_power
+ i_acell = acceleration
+
/obj/vehicle/sealed/vectorcraft/mob_enter(mob/living/M)
if(!driver)
driver = M
diff --git a/modular_citadel/code/modules/vectorcrafts/vectortruck.dm b/modular_citadel/code/modules/vectorcrafts/vectortruck.dm
new file mode 100644
index 0000000000..ef02584510
--- /dev/null
+++ b/modular_citadel/code/modules/vectorcrafts/vectortruck.dm
@@ -0,0 +1,147 @@
+/obj/vehicle/sealed/vectorcraft/boot
+ name = "Hovertruck"
+ desc = "An all-terrain vehicle built for traversing rough terrain with ease. This one comes equipt with a sizeable boot that can store up to 3 items!"
+ icon_state = "truck"
+ max_integrity = 200
+ var/obj/structure/boot = list()//Trunkspace of craft
+ var/boot_size = 3
+ max_acceleration = 3
+ accel_step = 0.15
+ acceleration = 0.3
+ max_deceleration = 5
+ max_velocity = 80
+ boost_power = 20
+ enginesound_delay = 0
+ var/static/radial_heal = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_heal")
+ var/static/radial_eject_car = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject_car")
+ var/static/radial_eject_key = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject_key")
+ var/static/radial_eject_boot = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject_boot")
+
+/obj/vehicle/sealed/vectorcraft/boot/MouseDrop_T(atom/dropping, mob/user)
+ if(istype(dropping, /obj/))
+ if(LAZYLEN(boot) < boot_size)
+ boot += dropping
+ to_chat(user, "You add the [dropping] to the [src]'s boot!")
+ return TRUE
+ if(iscarbon(dropping))
+ var/mob/living/carbon/M = dropping
+ mob_try_enter(M)
+ to_chat(user, "You put [M] into the [src]!")
+ return TRUE
+
+/obj/vehicle/sealed/vectorcraft/boot/proc/eject_boot()
+ for(var/obj/o in boot)
+ o.forceMove(drop_location())
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance //weewoos have to go fast
+ name = "Ambulance"
+ var/obj/machinery/sleeper/Sl
+ max_acceleration = 3
+ accel_step = 0.15
+ acceleration = 0.3
+ max_deceleration = 5
+ max_velocity = 100
+ boost_power = 25
+ enginesound_delay = 0
+ icon_state = "ambutruck"
+ var/weewoo = FALSE
+ var/weewoocount = 0
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/Initialize()
+ . = ..()
+ Sl = new /obj/machinery/sleeper
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/process()
+ ..()
+ if(weewoo)
+ weewoo()
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/MouseDrop_T(mob/living/L, mob/user)
+ if(isliving(L))
+ Sl.close_machine(L)
+ to_chat(user, "You put [L] into the [src]'s emergency sleeper!")
+ return TRUE
+ ..()
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/proc/weewoo()
+ if(weewoocount>10)
+ weewoocount = 0
+
+ return
+ weewoo++
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/ui_interact(mob/user) // taken from the microwave/grinder
+ . = ..()
+
+ var/list/options = list()
+
+ if(isAI(user))
+ options["radial_eject_car"] = radial_eject_car
+ else
+ if(vector["y"] == 0 && vector["x"] == 0)
+ options["radial_eject_car"] = radial_eject_car
+ if(Sl.occupant)
+ options["radial_heal"] = radial_heal
+ if(inserted_key)
+ if(!driver)
+ options["radial_eject_key"] = radial_eject_key
+ if(length(boot))
+ options["radial_eject_boot"] = radial_eject_boot
+
+ var/choice
+
+ if(length(options) < 1)
+ return
+ if(length(options) == 1)
+ for(var/key in options)
+ choice = key
+ else
+ choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
+
+ // post choice verification
+ if(isAI(user) || !user.canUseTopic(src, !issilicon(user)))
+ return
+
+ switch(choice)
+ if("eject_car")
+ if(driver)
+ remove_occupant(driver)
+ else
+ for(var/mob/m in occupants)
+ remove_occupant(m)
+ if("radial_heal")
+ Sl.ui_interact(user)
+ if("eject_key")
+ to_chat(user, "You remove \the [inserted_key] from \the [src].")
+ inserted_key.forceMove(drop_location())
+ user.put_in_hands(inserted_key)
+ inserted_key = null
+ if("eject_boot")
+ eject_boot(user)
+
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
+ var/obj/item/reagent_containers/sleeper_buffer/SB = I
+ if((SB.reagents.total_volume + Sl.reagents.total_volume) < Sl.reagents.maximum_volume)
+ SB.reagents.trans_to(Sl.reagents, SB.reagents.total_volume)
+ visible_message("[user] places the [SB] into the [src].")
+ qdel(SB)
+ return
+ else
+ SB.reagents.trans_to(Sl.reagents, SB.reagents.total_volume)
+ visible_message("[user] adds as much as they can to the [src] from the [SB].")
+ return
+ if(istype(I, /obj/item/reagent_containers))
+ var/obj/item/reagent_containers/RC = I
+ if(RC.reagents.total_volume == 0)
+ to_chat(user, "The [I] is empty!")
+ for(var/datum/reagent/R in RC.reagents.reagent_list)
+ if((obj_flags & EMAGGED) || (allowed(usr)))
+ break
+ if(!istype(R, /datum/reagent/medicine))
+ visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
+ return
+ RC.reagents.trans_to(Sl.reagents, 1000)
+ visible_message("[user] adds as much as they can to the [src] from the [I].")
+ return
diff --git a/tgstation.dme b/tgstation.dme
index 4c1eb603ef..ea997a3dbe 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -15,6 +15,7 @@
// BEGIN_INCLUDE
#include "_maps\_basemap.dm"
+#include "_maps\map_files\FestiveBall\doorButtonOrganizer.dm"
#include "code\_compile_options.dm"
#include "code\world.dm"
#include "code\__DEFINES\_auxtools.dm"
@@ -745,6 +746,7 @@
#include "code\datums\weather\weather_types\acid_rain.dm"
#include "code\datums\weather\weather_types\ash_storm.dm"
#include "code\datums\weather\weather_types\floor_is_lava.dm"
+#include "code\datums\weather\weather_types\ice_storm.dm"
#include "code\datums\weather\weather_types\radiation_storm.dm"
#include "code\datums\weather\weather_types\snow_storm.dm"
#include "code\datums\weather\weather_types\void_storm.dm"
@@ -787,6 +789,7 @@
#include "code\game\area\Space_Station_13_areas.dm"
#include "code\game\area\areas\away_content.dm"
#include "code\game\area\areas\centcom.dm"
+#include "code\game\area\areas\edina.dm"
#include "code\game\area\areas\holodeck.dm"
#include "code\game\area\areas\mining.dm"
#include "code\game\area\areas\shuttles.dm"
@@ -2010,6 +2013,7 @@
#include "code\modules\clothing\gloves\boxing.dm"
#include "code\modules\clothing\gloves\color.dm"
#include "code\modules\clothing\gloves\miscellaneous.dm"
+#include "code\modules\clothing\gloves\mittens.dm"
#include "code\modules\clothing\gloves\ring.dm"
#include "code\modules\clothing\gloves\tacklers.dm"
#include "code\modules\clothing\head\_head.dm"
@@ -3757,6 +3761,12 @@
#include "modular_citadel\code\modules\custom_loadout\read_from_file.dm"
#include "modular_citadel\code\modules\eventmaps\Spookystation\halloweenPersiWork.dm"
#include "modular_citadel\code\modules\eventmaps\Spookystation\JTGSZwork.dm"
+#include "modular_citadel\code\modules\festive\32x64.dm"
+#include "modular_citadel\code\modules\festive\festive_decals.dm"
+#include "modular_citadel\code\modules\festive\festive_notes.dm"
+#include "modular_citadel\code\modules\festive\privacy.dm"
+#include "modular_citadel\code\modules\festive\turfs.dm"
+#include "modular_citadel\code\modules\festive\wheelchair.dm"
#include "modular_citadel\code\modules\mentor\dementor.dm"
#include "modular_citadel\code\modules\mentor\follow.dm"
#include "modular_citadel\code\modules\mentor\mentor.dm"
@@ -3798,5 +3808,6 @@
#include "modular_citadel\code\modules\vectorcrafts\vector_process.dm"
#include "modular_citadel\code\modules\vectorcrafts\vectorcar_heads.dm"
#include "modular_citadel\code\modules\vectorcrafts\vectorcraft.dm"
+#include "modular_citadel\code\modules\vectorcrafts\vectortruck.dm"
#include "modular_citadel\code\modules\vectorcrafts\vectorvariants.dm"
// END_INCLUDE