Merge pull request #16007 from SandPoot/throwing-updat
[DNM] Updates firemanning, throwing stuff
This commit is contained in:
2
code/__DEFINES/dcs/signals/signals_global.dm
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2
code/__DEFINES/dcs/signals/signals_global.dm
Normal file
@@ -0,0 +1,2 @@
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/// a person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)
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#define COMSIG_GLOB_CARBON_THROW_THING "!throw_thing"
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@@ -0,0 +1,2 @@
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/// from mob/proc/dropItemToGround()
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#define COMSIG_MOB_DROPPING_ITEM "mob_dropping_item"
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@@ -39,6 +39,21 @@
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/datum/proc/p_es(temp_gender)
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. = "es"
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/datum/proc/plural_s(pluralize)
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switch(copytext_char(pluralize, -2))
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if ("ss")
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return "es"
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if ("sh")
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return "es"
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if ("ch")
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return "es"
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else
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switch(copytext_char(pluralize, -1))
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if("s", "x", "z")
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return "es"
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else
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return "s"
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//like clients, which do have gender.
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/client/p_they(capitalized, temp_gender)
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if(!temp_gender)
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@@ -392,3 +392,12 @@
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if(rider in AM.buckled_mobs)
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AM.unbuckle_mob(rider)
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. = ..()
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/obj/item/riding_offhand/on_thrown(mob/living/carbon/user, atom/target)
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if(rider == user)
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return //Piggyback user.
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user.unbuckle_mob(rider)
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if(HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, span_notice("You gently let go of [rider]."))
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return
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return rider
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@@ -61,7 +61,7 @@
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return FALSE
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source.visible_message("<span class='warning'>[user] starts picking up [source].</span>", \
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"<span class='userdanger'>[user] starts picking you up!</span>")
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if(!do_after(user, 20, target = source) || source.buckled)
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if(!do_after(user, 2 SECONDS, target = source) || source.buckled)
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return FALSE
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source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
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@@ -95,6 +95,7 @@
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dynamic_hair_suffix = ""
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var/mob/living/held_mob
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var/escape_on_find
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var/destroying = FALSE
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/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
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. = ..()
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@@ -134,45 +135,54 @@
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w_class = WEIGHT_CLASS_HUGE
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/obj/item/clothing/head/mob_holder/Destroy()
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destroying = TRUE
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if(held_mob)
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release()
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release(FALSE)
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return ..()
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/obj/item/clothing/head/mob_holder/examine(mob/user)
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return held_mob?.examine(user) || ..()
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/obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc)
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. = ..()
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if(AM == held_mob)
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held_mob.reset_perspective()
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held_mob = null
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QDEL_IN(src, 1) //To avoid a qdel loop.
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/obj/item/clothing/head/mob_holder/on_thrown(mob/living/carbon/user, atom/target)
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if((item_flags & ABSTRACT) || HAS_TRAIT(src, TRAIT_NODROP))
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return
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if(HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, span_notice("You set [src] down gently on the ground."))
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release()
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return
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/obj/item/clothing/head/mob_holder/Entered(atom/movable/AM, atom/newloc)
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. = ..()
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if(AM != held_mob)
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var/destination = loc
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if(isliving(loc)) //the mob is held or worn, drop things on the floor
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destination = get_turf(loc)
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AM.forceMove(destination)
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var/mob/living/throw_mob = held_mob
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release()
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return throw_mob
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/obj/item/clothing/head/mob_holder/dropped(mob/user)
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. = ..()
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if(held_mob && !ismob(loc) && !istype(loc,/obj/item/storage))//don't release on soft-drops
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if(held_mob && isturf(loc))
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release()
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/obj/item/clothing/head/mob_holder/proc/release()
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if(held_mob)
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var/mob/living/L = held_mob
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held_mob = null
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L.forceMove(get_turf(L))
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L.reset_perspective()
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L.setDir(SOUTH)
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if(!QDELETED(src))
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/obj/item/clothing/head/mob_holder/proc/release(del_on_release = TRUE, display_messages = TRUE)
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if(!held_mob)
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if(del_on_release && !destroying)
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qdel(src)
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return FALSE
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var/mob/living/released_mob = held_mob
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held_mob = null // stops the held mob from being release()'d twice.
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if(isliving(loc))
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var/mob/living/L = loc
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if(display_messages)
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to_chat(L, span_warning("[released_mob] wriggles free!"))
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L.dropItemToGround(src)
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released_mob.forceMove(drop_location())
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released_mob.reset_perspective()
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released_mob.setDir(SOUTH)
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if(display_messages)
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released_mob.visible_message(span_warning("[released_mob] uncurls!"))
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if(del_on_release && !destroying)
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qdel(src)
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return TRUE
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/obj/item/clothing/head/mob_holder/relaymove(mob/user)
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return
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/obj/item/clothing/head/mob_holder/relaymove(mob/living/user, direction)
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container_resist()
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/obj/item/clothing/head/mob_holder/container_resist()
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if(isliving(loc))
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@@ -180,6 +190,11 @@
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L.visible_message("<span class='warning'>[held_mob] escapes from [L]!</span>", "<span class='warning'>[held_mob] escapes your grip!</span>")
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release()
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/obj/item/clothing/head/mob_holder/Exited(atom/movable/gone, direction)
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. = ..()
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if(held_mob && held_mob == gone)
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release()
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/obj/item/clothing/head/mob_holder/mob_can_equip(M, equipper, slot, disable_warning, bypass_equip_delay_self)
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if(M == held_mob || !ishuman(M)) //monkeys holding monkeys holding monkeys...
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return FALSE
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@@ -232,7 +247,9 @@
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return location.transfer_air(taker, ratio)
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// escape when found if applicable
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/obj/item/clothing/head/mob_holder/on_found(mob/living/finder)
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/obj/item/clothing/head/mob_holder/on_found(mob/finder)
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if(escape_on_find)
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finder.visible_message("[finder] accidentally releases the [held_mob]!")
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release()
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to_chat(finder, span_warning("\A [held_mob.name] pops out! "))
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finder.visible_message(span_warning("\A [held_mob.name] pops out of the container [finder] is opening!"), ignored_mobs = finder)
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release(TRUE, FALSE)
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return
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@@ -25,11 +25,32 @@
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if(user_unbuckle_mob(buckled_mobs[1],user))
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return 1
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/atom/movable/attackby(obj/item/attacking_item, mob/user, params)
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if(!can_buckle || !istype(attacking_item, /obj/item/riding_offhand) || !user.Adjacent(src))
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return ..()
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var/obj/item/riding_offhand/riding_item = attacking_item
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var/mob/living/carried_mob = riding_item.rider
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if(carried_mob == user) //Piggyback user.
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return
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user.unbuckle_mob(carried_mob)
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carried_mob.forceMove(get_turf(src))
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return mouse_buckle_handling(carried_mob, user)
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/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
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. = ..()
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return mouse_buckle_handling(M, user)
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/**
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* Does some typechecks and then calls user_buckle_mob
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*
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* Arguments:
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* M - The mob being buckled to src
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* user - The mob buckling M to src
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*/
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/atom/movable/proc/mouse_buckle_handling(mob/living/M, mob/living/user)
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if(can_buckle && istype(M) && istype(user))
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if(user_buckle_mob(M, user))
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return 1
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return user_buckle_mob(M, user, check_loc = FALSE)
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/atom/movable/proc/has_buckled_mobs()
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if(!buckled_mobs)
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@@ -177,6 +177,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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var/canMouseDown = FALSE
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/// Used if we want to have a custom verb text for throwing. "John Spaceman flicks the ciggerate" for example.
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var/throw_verb
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/obj/item/Initialize(mapload)
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@@ -1116,6 +1118,16 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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QDEL_NULL(src)
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return TRUE
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///Called by the carbon throw_item() proc. Returns null if the item negates the throw, or a reference to the thing to suffer the throw else.
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/obj/item/proc/on_thrown(mob/living/carbon/user, atom/target)
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if((item_flags & ABSTRACT) || HAS_TRAIT(src, TRAIT_NODROP))
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return
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user.dropItemToGround(src, silent = TRUE)
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if(throwforce && HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, span_notice("You set [src] down gently on the ground."))
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return
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return src
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/**
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@@ -108,6 +108,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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w_class = WEIGHT_CLASS_TINY
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body_parts_covered = null
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grind_results = list()
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throw_verb = "flick"
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var/lit = FALSE
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var/starts_lit = FALSE
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var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
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@@ -48,7 +48,7 @@
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unbuckle_mob(M)
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add_fingerprint(user)
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/obj/structure/bed/nest/user_buckle_mob(mob/living/M, mob/living/carbon/user)
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/obj/structure/bed/nest/user_buckle_mob(mob/living/M, mob/living/carbon/user, check_loc)
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if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || !user.cuff_resist_check() || M.buckled )
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return
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@@ -97,7 +97,7 @@
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/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking
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/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user, check_loc) //Don't want them getting put on the rack other than by spiking
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return
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/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
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@@ -43,7 +43,7 @@
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. = ..()
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STOP_PROCESSING(SSfastprocess, src)
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/obj/machinery/manned_turret/user_buckle_mob(mob/living/M, mob/living/carbon/user)
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/obj/machinery/manned_turret/user_buckle_mob(mob/living/M, mob/living/carbon/user, check_loc)
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if(user.incapacitated() || !istype(user))
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return
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M.forceMove(get_turf(src))
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@@ -330,6 +330,17 @@ GLOBAL_LIST_EMPTY(crematoriums)
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else
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to_chat(user, "<span class='warning'>That's not connected to anything!</span>")
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/obj/structure/tray/attackby(obj/P, mob/user, params)
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if(!istype(P, /obj/item/riding_offhand))
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return ..()
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var/obj/item/riding_offhand/riding_item = P
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var/mob/living/carried_mob = riding_item.rider
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if(carried_mob == user) //Piggyback user.
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return
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user.unbuckle_mob(carried_mob)
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MouseDrop_T(carried_mob, user)
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/obj/structure/tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user)
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if(!ismovable(O) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
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return
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@@ -124,11 +124,11 @@
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. = . || (caller.pass_flags & PASSTABLE)
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/obj/structure/table/proc/tableplace(mob/living/user, mob/living/pushed_mob)
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pushed_mob.forceMove(src.loc)
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pushed_mob.set_resting(TRUE, FALSE)
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pushed_mob.visible_message("<span class='notice'>[user] places [pushed_mob] onto [src].</span>", \
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"<span class='notice'>[user] places [pushed_mob] onto [src].</span>")
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log_combat(user, pushed_mob, "placed")
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pushed_mob.forceMove(loc)
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pushed_mob.set_resting(TRUE, TRUE)
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pushed_mob.visible_message(span_notice("[user] places [pushed_mob] onto [src]."), \
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span_notice("[user] places [pushed_mob] onto [src]."))
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log_combat(user, pushed_mob, "places", null, "onto [src]")
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/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob)
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if(HAS_TRAIT(user, TRAIT_PACIFISM))
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@@ -205,6 +205,30 @@
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return
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// If the tray IS empty, continue on (tray will be placed on the table like other items)
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if(istype(I, /obj/item/riding_offhand))
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var/obj/item/riding_offhand/riding_item = I
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var/mob/living/carried_mob = riding_item.rider
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if(carried_mob == user) //Piggyback user.
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return
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if(user.a_intent == INTENT_HARM)
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user.unbuckle_mob(carried_mob)
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tablelimbsmash(user, carried_mob)
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else
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var/tableplace_delay = 3.5 SECONDS
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var/skills_space = ""
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if(HAS_TRAIT(user, TRAIT_QUICKER_CARRY))
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tableplace_delay = 2 SECONDS
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skills_space = " expertly"
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else if(HAS_TRAIT(user, TRAIT_QUICK_CARRY))
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tableplace_delay = 2.75 SECONDS
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skills_space = " quickly"
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carried_mob.visible_message(span_notice("[user] begins to[skills_space] place [carried_mob] onto [src]..."),
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span_userdanger("[user] begins to[skills_space] place [carried_mob] onto [src]..."))
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if(do_after(user, tableplace_delay, target = carried_mob))
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user.unbuckle_mob(carried_mob)
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tableplace(user, carried_mob)
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return TRUE
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if(user.a_intent != INTENT_HARM && !(I.item_flags & ABSTRACT))
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if(user.transferItemToLoc(I, drop_location()))
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var/list/click_params = params2list(params)
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@@ -81,7 +81,7 @@
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density = TRUE //Skewers are one-use only
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desc = "A vicious brass spike protruding from the ground like a stala[pick("gm", "ct")]ite. It makes you sick to look at." //is stalagmite the ground one? or the ceiling one? who can ever remember?
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/obj/structure/destructible/clockwork/trap/brass_skewer/user_buckle_mob()
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/obj/structure/destructible/clockwork/trap/brass_skewer/user_buckle_mob(check_loc)
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return
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/obj/structure/destructible/clockwork/trap/brass_skewer/post_buckle_mob(mob/living/L)
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@@ -1,4 +1,4 @@
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/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, silent = FALSE)
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/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, invdrop, silent = FALSE)
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if(..())
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update_inv_hands()
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return 1
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@@ -292,10 +292,18 @@
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//The following functions are the same save for one small difference
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//for when you want the item to end up on the ground
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//will force move the item to the ground and call the turf's Entered
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/mob/proc/dropItemToGround(obj/item/I, force = FALSE)
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return doUnEquip(I, force, drop_location(), FALSE)
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/**
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* Used to drop an item (if it exists) to the ground.
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* * Will pass as TRUE is successfully dropped, or if there is no item to drop.
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* * Will pass FALSE if the item can not be dropped due to TRAIT_NODROP via doUnEquip()
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* If the item can be dropped, it will be forceMove()'d to the ground and the turf's Entered() will be called.
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*/
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/mob/proc/dropItemToGround(obj/item/I, force = FALSE, silent = FALSE, invdrop = TRUE)
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if (isnull(I))
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return TRUE
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SEND_SIGNAL(src, COMSIG_MOB_DROPPING_ITEM)
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. = doUnEquip(I, force, drop_location(), FALSE, invdrop = invdrop, silent = silent)
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//for when the item will be immediately placed in a loc other than the ground
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/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE, silent = TRUE)
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@@ -1,3 +1,3 @@
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//can't unequip since it can't equip anything
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/mob/living/carbon/alien/larva/doUnEquip(obj/item/W, silent = FALSE)
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/mob/living/carbon/alien/larva/doUnEquip(obj/item/W, invdrop, silent = FALSE)
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return
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@@ -141,26 +141,28 @@
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||||
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||||
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/mob/living/carbon/proc/throw_mode_off()
|
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in_throw_mode = 0
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in_throw_mode = FALSE
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if(client && hud_used)
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hud_used.throw_icon.icon_state = "act_throw_off"
|
||||
|
||||
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/mob/living/carbon/proc/throw_mode_on()
|
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in_throw_mode = 1
|
||||
in_throw_mode = TRUE
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if(client && hud_used)
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||||
hud_used.throw_icon.icon_state = "act_throw_on"
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||||
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/mob/proc/throw_item(atom/target)
|
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SEND_SIGNAL(src, COMSIG_MOB_THROW, target)
|
||||
return
|
||||
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_CARBON_THROW_THING, src, target)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/throw_item(atom/target)
|
||||
. = ..()
|
||||
throw_mode_off()
|
||||
if(!target || !isturf(loc))
|
||||
return
|
||||
return FALSE
|
||||
if(istype(target, /atom/movable/screen))
|
||||
return
|
||||
return FALSE
|
||||
|
||||
//CIT CHANGES - makes it impossible to throw while in stamina softcrit
|
||||
if(IS_STAMCRIT(src))
|
||||
@@ -170,59 +172,56 @@
|
||||
var/random_turn = a_intent == INTENT_HARM
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/obj/item/I = get_active_held_item()
|
||||
|
||||
var/atom/movable/thrown_thing
|
||||
var/mob/living/throwable_mob
|
||||
var/obj/item/held_item = get_active_held_item()
|
||||
var/verb_text = pick("throw", "toss", "hurl", "chuck", "fling")
|
||||
if(prob(0.5))
|
||||
verb_text = "yeet"
|
||||
|
||||
if(istype(I, /obj/item/clothing/head/mob_holder))
|
||||
var/obj/item/clothing/head/mob_holder/holder = I
|
||||
if(holder.held_mob)
|
||||
throwable_mob = holder.held_mob
|
||||
holder.release()
|
||||
|
||||
if(!I || throwable_mob)
|
||||
if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
|
||||
throwable_mob = pulling
|
||||
|
||||
if(throwable_mob && !throwable_mob.buckled)
|
||||
thrown_thing = throwable_mob
|
||||
if(pulling)
|
||||
var/neckgrab_throw = FALSE
|
||||
if(!held_item)
|
||||
if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
|
||||
var/mob/living/throwable_mob = pulling
|
||||
if(!throwable_mob.buckled)
|
||||
thrown_thing = throwable_mob
|
||||
if(grab_state >= GRAB_NECK)
|
||||
neckgrab_throw = TRUE
|
||||
stop_pulling()
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM))
|
||||
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
|
||||
return
|
||||
if(!UseStaminaBuffer(STAM_COST_THROW_MOB * ((throwable_mob.mob_size+1)**2), TRUE))
|
||||
return
|
||||
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
|
||||
var/turf/end_T = get_turf(target)
|
||||
if(start_T && end_T)
|
||||
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
|
||||
|
||||
else if(!(I.item_flags & ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
|
||||
thrown_thing = I
|
||||
dropItemToGround(I)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM) && I.throwforce)
|
||||
to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
|
||||
return
|
||||
|
||||
if(!UseStaminaBuffer(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST), warn = TRUE))
|
||||
return
|
||||
|
||||
if(thrown_thing)
|
||||
var/power_throw = 0
|
||||
if(HAS_TRAIT(src, TRAIT_HULK))
|
||||
power_throw++
|
||||
if(pulling && grab_state >= GRAB_NECK)
|
||||
power_throw++
|
||||
visible_message("<span class='danger'>[src] throws [thrown_thing][power_throw ? " really hard!" : "."]</span>", \
|
||||
"<span class='danger'>You throw [thrown_thing][power_throw ? " really hard!" : "."]</span>")
|
||||
log_message("has thrown [thrown_thing] [power_throw ? "really hard" : ""]", LOG_ATTACK)
|
||||
do_attack_animation(target, no_effect = 1)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
|
||||
newtonian_move(get_dir(target, src))
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed + power_throw, src, null, null, null, move_force, random_turn)
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM))
|
||||
to_chat(src, span_notice("You gently let go of [throwable_mob]."))
|
||||
return FALSE
|
||||
if(!UseStaminaBuffer(STAM_COST_THROW_MOB * ((throwable_mob.mob_size+1)**2), TRUE))
|
||||
return FALSE
|
||||
else
|
||||
thrown_thing = held_item.on_thrown(src, target)
|
||||
if(!thrown_thing)
|
||||
return FALSE
|
||||
if(isliving(thrown_thing))
|
||||
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
|
||||
var/turf/end_T = get_turf(target)
|
||||
if(start_T && end_T)
|
||||
log_combat(src, thrown_thing, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
|
||||
var/power_throw = 0
|
||||
if(HAS_TRAIT(src, TRAIT_HULK))
|
||||
power_throw++
|
||||
if(HAS_TRAIT(src, TRAIT_DWARF))
|
||||
power_throw--
|
||||
if(HAS_TRAIT(thrown_thing, TRAIT_DWARF))
|
||||
power_throw++
|
||||
if(neckgrab_throw)
|
||||
power_throw++
|
||||
if(isitem(thrown_thing))
|
||||
var/obj/item/thrown_item = thrown_thing
|
||||
if(thrown_item.throw_verb)
|
||||
verb_text = thrown_item.throw_verb
|
||||
visible_message(span_danger("[src] [verb_text][plural_s(verb_text)] [thrown_thing][power_throw ? " really hard!" : "."]"), \
|
||||
span_danger("You [verb_text] [thrown_thing][power_throw ? " really hard!" : "."]"))
|
||||
log_message("has thrown [thrown_thing] [power_throw > 0 ? "really hard" : ""]", LOG_ATTACK)
|
||||
do_attack_animation(target, no_effect = 1)
|
||||
var/extra_throw_range = 0 // HAS_TRAIT(src, TRAIT_THROWINGARM) ? 2 : 0
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
|
||||
newtonian_move(get_dir(target, src))
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range + extra_throw_range, max(1,thrown_thing.throw_speed + power_throw), src, null, null, null, move_force, random_turn)
|
||||
|
||||
/mob/living/carbon/restrained(ignore_grab)
|
||||
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
..() //lose items, then return
|
||||
|
||||
//SLOT HANDLING BULLSHIT FOR INTERNAL STORAGE
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/doUnEquip(obj/item/I, force, silent = FALSE)
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/doUnEquip(obj/item/I, force, invdrop, silent = FALSE)
|
||||
if(..())
|
||||
update_inv_hands()
|
||||
if(I == internal_storage)
|
||||
|
||||
@@ -587,7 +587,7 @@
|
||||
|
||||
//ANIMAL RIDING
|
||||
|
||||
/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user)
|
||||
/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user, check_loc)
|
||||
var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
|
||||
if(riding_datum)
|
||||
if(user.incapacitated())
|
||||
|
||||
@@ -252,7 +252,7 @@
|
||||
Feedon(Food)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/slime/doUnEquip(obj/item/W, silent = FALSE)
|
||||
/mob/living/simple_animal/slime/doUnEquip(obj/item/W, invdrop, silent = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/slime/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
|
||||
|
||||
@@ -383,7 +383,7 @@
|
||||
auto.Remove(buckled_mob)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/power/emitter/prototype/user_buckle_mob(mob/living/M, mob/living/carbon/user)
|
||||
/obj/machinery/power/emitter/prototype/user_buckle_mob(mob/living/M, mob/living/carbon/user, check_loc)
|
||||
if(user.incapacitated() || !istype(user))
|
||||
return
|
||||
for(var/atom/movable/A in get_turf(src))
|
||||
|
||||
Reference in New Issue
Block a user