Merge pull request #16007 from SandPoot/throwing-updat
[DNM] Updates firemanning, throwing stuff
This commit is contained in:
@@ -81,7 +81,7 @@
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density = TRUE //Skewers are one-use only
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desc = "A vicious brass spike protruding from the ground like a stala[pick("gm", "ct")]ite. It makes you sick to look at." //is stalagmite the ground one? or the ceiling one? who can ever remember?
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/obj/structure/destructible/clockwork/trap/brass_skewer/user_buckle_mob()
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/obj/structure/destructible/clockwork/trap/brass_skewer/user_buckle_mob(check_loc)
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return
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/obj/structure/destructible/clockwork/trap/brass_skewer/post_buckle_mob(mob/living/L)
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@@ -1,4 +1,4 @@
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/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, silent = FALSE)
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/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, invdrop, silent = FALSE)
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if(..())
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update_inv_hands()
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return 1
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@@ -292,10 +292,18 @@
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//The following functions are the same save for one small difference
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//for when you want the item to end up on the ground
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//will force move the item to the ground and call the turf's Entered
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/mob/proc/dropItemToGround(obj/item/I, force = FALSE)
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return doUnEquip(I, force, drop_location(), FALSE)
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/**
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* Used to drop an item (if it exists) to the ground.
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* * Will pass as TRUE is successfully dropped, or if there is no item to drop.
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* * Will pass FALSE if the item can not be dropped due to TRAIT_NODROP via doUnEquip()
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* If the item can be dropped, it will be forceMove()'d to the ground and the turf's Entered() will be called.
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*/
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/mob/proc/dropItemToGround(obj/item/I, force = FALSE, silent = FALSE, invdrop = TRUE)
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if (isnull(I))
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return TRUE
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SEND_SIGNAL(src, COMSIG_MOB_DROPPING_ITEM)
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. = doUnEquip(I, force, drop_location(), FALSE, invdrop = invdrop, silent = silent)
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//for when the item will be immediately placed in a loc other than the ground
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/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE, silent = TRUE)
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@@ -1,3 +1,3 @@
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//can't unequip since it can't equip anything
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/mob/living/carbon/alien/larva/doUnEquip(obj/item/W, silent = FALSE)
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/mob/living/carbon/alien/larva/doUnEquip(obj/item/W, invdrop, silent = FALSE)
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return
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@@ -141,26 +141,28 @@
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/mob/living/carbon/proc/throw_mode_off()
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in_throw_mode = 0
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in_throw_mode = FALSE
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if(client && hud_used)
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hud_used.throw_icon.icon_state = "act_throw_off"
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/mob/living/carbon/proc/throw_mode_on()
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in_throw_mode = 1
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in_throw_mode = TRUE
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if(client && hud_used)
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hud_used.throw_icon.icon_state = "act_throw_on"
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/mob/proc/throw_item(atom/target)
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SEND_SIGNAL(src, COMSIG_MOB_THROW, target)
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return
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_CARBON_THROW_THING, src, target)
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return TRUE
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/mob/living/carbon/throw_item(atom/target)
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. = ..()
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throw_mode_off()
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if(!target || !isturf(loc))
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return
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return FALSE
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if(istype(target, /atom/movable/screen))
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return
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return FALSE
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//CIT CHANGES - makes it impossible to throw while in stamina softcrit
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if(IS_STAMCRIT(src))
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@@ -170,59 +172,56 @@
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var/random_turn = a_intent == INTENT_HARM
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//END OF CIT CHANGES
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var/obj/item/I = get_active_held_item()
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var/atom/movable/thrown_thing
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var/mob/living/throwable_mob
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var/obj/item/held_item = get_active_held_item()
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var/verb_text = pick("throw", "toss", "hurl", "chuck", "fling")
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if(prob(0.5))
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verb_text = "yeet"
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if(istype(I, /obj/item/clothing/head/mob_holder))
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var/obj/item/clothing/head/mob_holder/holder = I
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if(holder.held_mob)
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throwable_mob = holder.held_mob
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holder.release()
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if(!I || throwable_mob)
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if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
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throwable_mob = pulling
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if(throwable_mob && !throwable_mob.buckled)
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thrown_thing = throwable_mob
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if(pulling)
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var/neckgrab_throw = FALSE
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if(!held_item)
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if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
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var/mob/living/throwable_mob = pulling
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if(!throwable_mob.buckled)
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thrown_thing = throwable_mob
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if(grab_state >= GRAB_NECK)
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neckgrab_throw = TRUE
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stop_pulling()
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if(HAS_TRAIT(src, TRAIT_PACIFISM))
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to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
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return
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if(!UseStaminaBuffer(STAM_COST_THROW_MOB * ((throwable_mob.mob_size+1)**2), TRUE))
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return
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var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
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var/turf/end_T = get_turf(target)
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if(start_T && end_T)
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log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
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else if(!(I.item_flags & ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
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thrown_thing = I
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dropItemToGround(I)
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if(HAS_TRAIT(src, TRAIT_PACIFISM) && I.throwforce)
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to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
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return
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if(!UseStaminaBuffer(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST), warn = TRUE))
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return
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if(thrown_thing)
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var/power_throw = 0
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if(HAS_TRAIT(src, TRAIT_HULK))
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power_throw++
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if(pulling && grab_state >= GRAB_NECK)
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power_throw++
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visible_message("<span class='danger'>[src] throws [thrown_thing][power_throw ? " really hard!" : "."]</span>", \
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"<span class='danger'>You throw [thrown_thing][power_throw ? " really hard!" : "."]</span>")
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log_message("has thrown [thrown_thing] [power_throw ? "really hard" : ""]", LOG_ATTACK)
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do_attack_animation(target, no_effect = 1)
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playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
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newtonian_move(get_dir(target, src))
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thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed + power_throw, src, null, null, null, move_force, random_turn)
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if(HAS_TRAIT(src, TRAIT_PACIFISM))
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to_chat(src, span_notice("You gently let go of [throwable_mob]."))
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return FALSE
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if(!UseStaminaBuffer(STAM_COST_THROW_MOB * ((throwable_mob.mob_size+1)**2), TRUE))
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return FALSE
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else
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thrown_thing = held_item.on_thrown(src, target)
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if(!thrown_thing)
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return FALSE
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if(isliving(thrown_thing))
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var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
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var/turf/end_T = get_turf(target)
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if(start_T && end_T)
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log_combat(src, thrown_thing, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
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var/power_throw = 0
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if(HAS_TRAIT(src, TRAIT_HULK))
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power_throw++
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if(HAS_TRAIT(src, TRAIT_DWARF))
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power_throw--
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if(HAS_TRAIT(thrown_thing, TRAIT_DWARF))
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power_throw++
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if(neckgrab_throw)
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power_throw++
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if(isitem(thrown_thing))
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var/obj/item/thrown_item = thrown_thing
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if(thrown_item.throw_verb)
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verb_text = thrown_item.throw_verb
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visible_message(span_danger("[src] [verb_text][plural_s(verb_text)] [thrown_thing][power_throw ? " really hard!" : "."]"), \
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span_danger("You [verb_text] [thrown_thing][power_throw ? " really hard!" : "."]"))
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log_message("has thrown [thrown_thing] [power_throw > 0 ? "really hard" : ""]", LOG_ATTACK)
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do_attack_animation(target, no_effect = 1)
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var/extra_throw_range = 0 // HAS_TRAIT(src, TRAIT_THROWINGARM) ? 2 : 0
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playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
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newtonian_move(get_dir(target, src))
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thrown_thing.safe_throw_at(target, thrown_thing.throw_range + extra_throw_range, max(1,thrown_thing.throw_speed + power_throw), src, null, null, null, move_force, random_turn)
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/mob/living/carbon/restrained(ignore_grab)
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. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
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@@ -41,7 +41,7 @@
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..() //lose items, then return
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//SLOT HANDLING BULLSHIT FOR INTERNAL STORAGE
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/mob/living/simple_animal/hostile/guardian/dextrous/doUnEquip(obj/item/I, force, silent = FALSE)
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/mob/living/simple_animal/hostile/guardian/dextrous/doUnEquip(obj/item/I, force, invdrop, silent = FALSE)
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if(..())
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update_inv_hands()
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if(I == internal_storage)
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@@ -587,7 +587,7 @@
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//ANIMAL RIDING
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/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user)
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/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user, check_loc)
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var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
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if(riding_datum)
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if(user.incapacitated())
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@@ -252,7 +252,7 @@
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Feedon(Food)
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return ..()
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/mob/living/simple_animal/slime/doUnEquip(obj/item/W, silent = FALSE)
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/mob/living/simple_animal/slime/doUnEquip(obj/item/W, invdrop, silent = FALSE)
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return
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/mob/living/simple_animal/slime/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
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@@ -383,7 +383,7 @@
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auto.Remove(buckled_mob)
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. = ..()
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/obj/machinery/power/emitter/prototype/user_buckle_mob(mob/living/M, mob/living/carbon/user)
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/obj/machinery/power/emitter/prototype/user_buckle_mob(mob/living/M, mob/living/carbon/user, check_loc)
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if(user.incapacitated() || !istype(user))
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return
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for(var/atom/movable/A in get_turf(src))
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