my eyes hurt
This commit is contained in:
@@ -102,7 +102,7 @@
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/obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L)
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L.visible_message("<span class='warning'>[src] begins to glow a piercing magenta!</span>", "<span class='sevtug'>You feel something start to invade your mind...</span>")
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var/oldcolor = color
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animate(src, color = "#AF0AAF", time = convert_time, flags = ANIMATION_END_NOW)
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animate(src, color = "#AF0AAF", time = convert_time, flags_1 = ANIMATION_END_NOW)
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var/obj/effect/temp_visual/ratvar/sigil/glow
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if(glow_type)
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glow = new glow_type(get_turf(src))
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@@ -114,7 +114,7 @@
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if(get_turf(L) != get_turf(src))
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if(glow)
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qdel(glow)
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animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW)
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animate(src, color = oldcolor, time = 20, flags_1 = ANIMATION_END_NOW)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
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visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
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return
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@@ -136,7 +136,7 @@
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to_chat(M, "<span class='heavy_brass'>[message] you!</span>")
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else
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to_chat(M, "<span class='heavy_brass'>[message] [L.real_name]!</span>")
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animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW)
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animate(src, color = oldcolor, time = 20, flags_1 = ANIMATION_END_NOW)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 20)
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visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
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@@ -314,7 +314,7 @@
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if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
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return
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visible_message("<span class='warning'>[src] begins to glow bright blue!</span>")
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animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
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animate(src, alpha = 255, time = 10, flags_1 = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
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sleep(10)
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//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
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while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src))
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@@ -380,4 +380,4 @@
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animation_number = initial(animation_number)
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sigil_active = FALSE
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visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
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animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW)
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animate(src, alpha = initial(alpha), time = 10, flags_1 = ANIMATION_END_NOW)
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@@ -98,12 +98,12 @@
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if(severity == 1 && uses)
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uses = 0
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visible_message("<span class='warning'>[src] is disrupted!</span>")
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animate(src, alpha = 0, transform = matrix()*2, time = 10, flags = ANIMATION_END_NOW)
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animate(src, alpha = 0, transform = matrix()*2, time = 10, flags_1 = ANIMATION_END_NOW)
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deltimer(timerid)
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timerid = QDEL_IN(src, 10)
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linked_gateway.uses = 0
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linked_gateway.visible_message("<span class='warning'>[linked_gateway] is disrupted!</span>")
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animate(linked_gateway, alpha = 0, transform = matrix()*2, time = 10, flags = ANIMATION_END_NOW)
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animate(linked_gateway, alpha = 0, transform = matrix()*2, time = 10, flags_1 = ANIMATION_END_NOW)
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deltimer(linked_gateway.timerid)
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linked_gateway.timerid = QDEL_IN(linked_gateway, 10)
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return TRUE
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@@ -136,13 +136,13 @@
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uses = max(0, uses - 1)
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linked_gateway.uses = max(0, linked_gateway.uses - 1)
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if(!uses)
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animate(src, transform = matrix() * 0.1, time = 10, flags = ANIMATION_END_NOW)
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animate(linked_gateway, transform = matrix() * 0.1, time = 10, flags = ANIMATION_END_NOW)
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animate(src, transform = matrix() * 0.1, time = 10, flags_1 = ANIMATION_END_NOW)
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animate(linked_gateway, transform = matrix() * 0.1, time = 10, flags_1 = ANIMATION_END_NOW)
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density = FALSE
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linked_gateway.density = FALSE
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else
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animate(src, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
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animate(linked_gateway, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
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animate(src, transform = matrix() / 1.5, time = 10, flags_1 = ANIMATION_END_NOW)
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animate(linked_gateway, transform = matrix() / 1.5, time = 10, flags_1 = ANIMATION_END_NOW)
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addtimer(CALLBACK(src, .proc/check_uses), 10)
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return TRUE
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@@ -365,7 +365,7 @@
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return
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if(health == maxHealth)
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return FALSE
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else if(!(flags & GODMODE))
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else if(!(flags_1 & GODMODE))
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user.visible_message("<span class='notice'>[user]'s [proselytizer.name] starts coverin[src == user ? "g [user.p_them()]" : "g [src]"] in glowing orange energy...</span>", \
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"<span class='alloy'>You start repairin[src == user ? "g yourself" : "g [src]"]...</span>")
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proselytizer.repairing = src
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@@ -343,7 +343,7 @@
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desc = "Shackles that bind the wrists with sinister magic."
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trashtype = /obj/item/weapon/restraints/handcuffs/energy/used
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origin_tech = "materials=2;magnets=5"
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flags = DROPDEL
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flags_1 = DROPDEL_1
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/obj/item/weapon/restraints/handcuffs/energy/cult/used/dropped(mob/user)
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user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
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@@ -19,7 +19,7 @@
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var/probability = 0
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var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
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var/explosion_in_progress = 0 //sit back and relax
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var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such
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var/round_ends_with_antag_death = 0 //flags_1 the "one verse the station" antags as such
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var/list/datum/mind/modePlayer = new
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var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
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var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
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@@ -83,7 +83,7 @@
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if(SSdbcore.Connect())
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var/sql
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if(SSticker.mode)
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if(SSticker.mode)
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sql += "game_mode = '[SSticker.mode]'"
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if(GLOB.revdata.originmastercommit)
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if(sql)
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@@ -111,7 +111,7 @@
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var/list/living_crew = list()
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for(var/mob/Player in GLOB.mob_list)
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if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
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if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
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living_crew += Player
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if(living_crew.len / GLOB.joined_player_list.len <= config.midround_antag_life_check) //If a lot of the player base died, we start fresh
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message_admins("Convert_roundtype failed due to too many dead people. Limit is [config.midround_antag_life_check * 100]% living crew")
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@@ -120,7 +120,7 @@
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var/list/datum/game_mode/runnable_modes = config.get_runnable_midround_modes(living_crew.len)
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var/list/datum/game_mode/usable_modes = list()
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for(var/datum/game_mode/G in runnable_modes)
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if(G.reroll_friendly && living_crew >= G.required_players)
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if(G.reroll_friendly && living_crew >= G.required_players)
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usable_modes += G
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else
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qdel(G)
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@@ -208,7 +208,7 @@
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return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
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for(var/mob/Player in GLOB.living_mob_list)
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if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
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if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
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if(Player.mind.special_role) //Someone's still antaging!
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living_antag_player = Player
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return 0
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@@ -369,7 +369,7 @@
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if(candidates.len < recommended_enemies)
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for(var/mob/dead/new_player/player in players)
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if(player.client && player.ready == PLAYER_READY_TO_PLAY)
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if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one
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if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one
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if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
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drafted += player.mind
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@@ -499,7 +499,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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/obj/item/weapon/restraints/handcuffs/energy/used
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desc = "energy discharge"
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flags = DROPDEL
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flags_1 = DROPDEL_1
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/obj/item/weapon/restraints/handcuffs/energy/used/dropped(mob/user)
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user.visible_message("<span class='danger'>[user]'s [src] break in a discharge of energy!</span>", \
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@@ -23,7 +23,7 @@
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var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
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if(V)
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console.AddVest(V)
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V.flags |= NODROP
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V.flags_1 |= NODROP_1
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var/obj/item/weapon/storage/backpack/B = locate() in H
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if(B)
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@@ -16,7 +16,7 @@
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/obj/structure/chair/hades/New()
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..()
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flags |= NODECONSTRUCT
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flags_1 |= NODECONSTRUCT_1
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for(var/obj/structure/kitchenspike/KS in range(12))
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watchedSpikes += KS
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@@ -35,8 +35,8 @@ Class Variables:
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Next uid value in sequence
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stat (bitflag)
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Machine status bit flags.
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Possible bit flags:
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Machine status bit flags_1.
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Possible bit flags_1:
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BROKEN:1 -- Machine is broken
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NOPOWER:2 -- No power is being supplied to machine.
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POWEROFF:4 -- tbd
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@@ -307,7 +307,7 @@ Class Procs:
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gl_uid++
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/obj/machinery/proc/default_pry_open(obj/item/weapon/crowbar/C)
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. = !(state_open || panel_open || is_operational() || (flags & NODECONSTRUCT)) && istype(C)
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. = !(state_open || panel_open || is_operational() || (flags_1 & NODECONSTRUCT_1)) && istype(C)
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if(.)
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playsound(loc, C.usesound, 50, 1)
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visible_message("<span class='notice'>[usr] pries open \the [src].</span>", "<span class='notice'>You pry open \the [src].</span>")
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@@ -315,13 +315,13 @@ Class Procs:
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return 1
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/obj/machinery/proc/default_deconstruction_crowbar(obj/item/weapon/crowbar/C, ignore_panel = 0)
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. = istype(C) && (panel_open || ignore_panel) && !(flags & NODECONSTRUCT)
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. = istype(C) && (panel_open || ignore_panel) && !(flags_1 & NODECONSTRUCT_1)
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if(.)
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playsound(loc, C.usesound, 50, 1)
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deconstruct(TRUE)
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/obj/machinery/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(!(flags_1 & NODECONSTRUCT_1))
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on_deconstruction()
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if(component_parts && component_parts.len)
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spawn_frame(disassembled)
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@@ -340,7 +340,7 @@ Class Procs:
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M.icon_state = "box_1"
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/obj/machinery/obj_break(damage_flag)
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if(!(flags & NODECONSTRUCT))
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if(!(flags_1 & NODECONSTRUCT_1))
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stat |= BROKEN
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/obj/machinery/contents_explosion(severity, target)
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@@ -354,7 +354,7 @@ Class Procs:
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updateUsrDialog()
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/obj/machinery/proc/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/weapon/screwdriver/S)
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if(istype(S) && !(flags & NODECONSTRUCT))
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if(istype(S) && !(flags_1 & NODECONSTRUCT_1))
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playsound(loc, S.usesound, 50, 1)
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if(!panel_open)
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panel_open = TRUE
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@@ -382,7 +382,7 @@ Class Procs:
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return SUCCESSFUL_UNFASTEN
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/obj/proc/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20) //try to unwrench an object in a WONDERFUL DYNAMIC WAY
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if(istype(W) && !(flags & NODECONSTRUCT))
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if(istype(W) && !(flags_1 & NODECONSTRUCT_1))
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var/can_be_unfasten = can_be_unfasten_wrench(user)
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if(!can_be_unfasten || can_be_unfasten == FAILED_UNFASTEN)
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return can_be_unfasten
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@@ -409,7 +409,7 @@ Class Procs:
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/obj/machinery/proc/exchange_parts(mob/user, obj/item/weapon/storage/part_replacer/W)
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if(!istype(W))
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return
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if((flags & NODECONSTRUCT) && !W.works_from_distance)
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if((flags_1 & NODECONSTRUCT_1) && !W.works_from_distance)
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return
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var/shouldplaysound = 0
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if(component_parts)
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@@ -66,7 +66,7 @@
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return
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/obj/machinery/computer/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags&NODECONSTRUCT))
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if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags_1&NODECONSTRUCT_1))
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playsound(src.loc, I.usesound, 50, 1)
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to_chat(user, "<span class='notice'> You start to disconnect the monitor...</span>")
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if(do_after(user, 20*I.toolspeed, target = src))
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@@ -85,7 +85,7 @@
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playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
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/obj/machinery/computer/obj_break(damage_flag)
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if(circuit && !(flags & NODECONSTRUCT)) //no circuit, no breaking
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if(circuit && !(flags_1 & NODECONSTRUCT_1)) //no circuit, no breaking
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if(!(stat & BROKEN))
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
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stat |= BROKEN
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@@ -103,7 +103,7 @@
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/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
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on_deconstruction()
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if(!(flags & NODECONSTRUCT))
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if(!(flags_1 & NODECONSTRUCT_1))
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if(circuit) //no circuit, no computer frame
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var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
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A.circuit = circuit
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@@ -136,7 +136,7 @@
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/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(!(flags_1 & NODECONSTRUCT_1))
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if(state == 4)
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new /obj/item/weapon/shard(loc)
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new /obj/item/weapon/shard(loc)
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@@ -3,30 +3,30 @@
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desc = "It opens and closes."
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icon = 'icons/obj/doors/Doorint.dmi'
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icon_state = "door1"
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anchored = TRUE
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anchored = TRUE
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opacity = 1
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density = TRUE
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density = TRUE
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layer = OPEN_DOOR_LAYER
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power_channel = ENVIRON
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max_integrity = 350
|
||||
armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100, fire = 80, acid = 70)
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CanAtmosPass = ATMOS_PASS_DENSITY
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flags_1 = PREVENT_CLICK_UNDER_1
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flags_1 = PREVENT_CLICK_UNDER_1
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||||
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||||
var/secondsElectrified = 0
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var/shockedby = list()
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var/visible = TRUE
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||||
var/operating = FALSE
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var/glass = FALSE
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||||
var/welded = FALSE
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var/visible = TRUE
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var/operating = FALSE
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var/glass = FALSE
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var/welded = FALSE
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var/normalspeed = 1
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var/heat_proof = FALSE // For rglass-windowed airlocks and firedoors
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||||
var/emergency = FALSE // Emergency access override
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||||
var/sub_door = FALSE // true if it's meant to go under another door.
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var/heat_proof = FALSE // For rglass-windowed airlocks and firedoors
|
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var/emergency = FALSE // Emergency access override
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||||
var/sub_door = FALSE // true if it's meant to go under another door.
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||||
var/closingLayer = CLOSED_DOOR_LAYER
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var/autoclose = FALSE //does it automatically close after some time
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var/safe = TRUE //whether the door detects things and mobs in its way and reopen or crushes them.
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var/locked = FALSE //whether the door is bolted or not.
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var/autoclose = FALSE //does it automatically close after some time
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var/safe = TRUE //whether the door detects things and mobs in its way and reopen or crushes them.
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var/locked = FALSE //whether the door is bolted or not.
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var/assemblytype //the type of door frame to drop during deconstruction
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var/auto_close //TO BE REMOVED, no longer used, it's just preventing a runtime with a map var edit.
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||||
var/datum/effect_system/spark_spread/spark_system
|
||||
@@ -50,7 +50,7 @@
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||||
explosion_block = EXPLOSION_BLOCK_PROC
|
||||
|
||||
/obj/machinery/door/Destroy()
|
||||
density = FALSE
|
||||
density = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
GLOB.airlocks -= src
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||||
@@ -62,7 +62,7 @@
|
||||
//process()
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||||
//return
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||||
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/obj/machinery/door/CollidedWith(atom/movable/AM)
|
||||
/obj/machinery/door/CollidedWith(atom/movable/AM)
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if(operating || emagged)
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return
|
||||
if(ismob(AM))
|
||||
@@ -98,7 +98,7 @@
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/machinery/door/CanPass(atom/movable/mover, turf/target)
|
||||
/obj/machinery/door/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return !opacity
|
||||
return !density
|
||||
@@ -163,7 +163,7 @@
|
||||
else if(istype(I, /obj/item/weapon/weldingtool))
|
||||
try_to_weld(I, user)
|
||||
return 1
|
||||
else if(!(I.flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
|
||||
else if(!(I.flags_1 & NOBLUDGEON_1) && user.a_intent != INTENT_HARM)
|
||||
try_to_activate_door(user)
|
||||
return 1
|
||||
return ..()
|
||||
@@ -192,7 +192,7 @@
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/door/emp_act(severity)
|
||||
if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
|
||||
if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
|
||||
INVOKE_ASYNC(src, .proc/open)
|
||||
if(prob(40/severity))
|
||||
if(secondsElectrified == 0)
|
||||
@@ -232,16 +232,16 @@
|
||||
return 1
|
||||
if(operating)
|
||||
return
|
||||
operating = TRUE
|
||||
operating = TRUE
|
||||
do_animate("opening")
|
||||
set_opacity(0)
|
||||
sleep(5)
|
||||
density = FALSE
|
||||
density = FALSE
|
||||
sleep(5)
|
||||
layer = OPEN_DOOR_LAYER
|
||||
update_icon()
|
||||
set_opacity(0)
|
||||
operating = FALSE
|
||||
operating = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
if(autoclose)
|
||||
@@ -260,17 +260,17 @@
|
||||
if(autoclose)
|
||||
addtimer(CALLBACK(src, .proc/autoclose), 60)
|
||||
return
|
||||
operating = TRUE
|
||||
operating = TRUE
|
||||
|
||||
do_animate("closing")
|
||||
layer = closingLayer
|
||||
sleep(5)
|
||||
density = TRUE
|
||||
density = TRUE
|
||||
sleep(5)
|
||||
update_icon()
|
||||
if(visible && !glass)
|
||||
set_opacity(1)
|
||||
operating = FALSE
|
||||
operating = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
if(safe)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
integrity_failure = 0
|
||||
armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 70, acid = 100)
|
||||
visible = FALSE
|
||||
flags = ON_BORDER
|
||||
flags_1 = ON_BORDER_1
|
||||
opacity = 0
|
||||
CanAtmosPass = ATMOS_PASS_PROC
|
||||
var/obj/item/weapon/electronics/airlock/electronics = null
|
||||
@@ -221,7 +221,7 @@
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
if(!(flags&NODECONSTRUCT))
|
||||
if(!(flags_1&NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(density || operating)
|
||||
to_chat(user, "<span class='warning'>You need to open the door to access the maintenance panel!</span>")
|
||||
|
||||
@@ -239,12 +239,12 @@
|
||||
alarm()
|
||||
|
||||
/obj/machinery/firealarm/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT) && buildstage != 0) //can't break the electronics if there isn't any inside.
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1) && buildstage != 0) //can't break the electronics if there isn't any inside.
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 1)
|
||||
if(!(stat & BROKEN))
|
||||
var/obj/item/I = new /obj/item/weapon/electronics/firealarm(loc)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
icon = 'icons/obj/machines/limbgrower.dmi'
|
||||
icon_state = "limbgrower_idleoff"
|
||||
density = TRUE
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
|
||||
@@ -758,14 +758,14 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
|
||||
|
||||
/obj/machinery/newscaster/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
new /obj/item/weapon/shard(loc)
|
||||
new /obj/item/weapon/shard(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/newscaster/obj_break()
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
|
||||
stat |= BROKEN
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
update_icon()
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
icon = 'icons/obj/recycling.dmi'
|
||||
icon_state = "grinder-o0"
|
||||
layer = ABOVE_ALL_MOB_LAYER // Overhead
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/machine/recycler
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/machine/recycler
|
||||
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
|
||||
var/icon_name = "grinder-o"
|
||||
var/blood = 0
|
||||
@@ -19,10 +19,10 @@
|
||||
var/eat_victim_items = TRUE
|
||||
var/item_recycle_sound = 'sound/items/welder.ogg'
|
||||
|
||||
/obj/machinery/recycler/Initialize()
|
||||
/obj/machinery/recycler/Initialize()
|
||||
materials = new /datum/material_container(src, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM))
|
||||
update_icon()
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/recycler/RefreshParts()
|
||||
var/amt_made = 0
|
||||
@@ -64,14 +64,14 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/recycler/emag_act(mob/user)
|
||||
if(emagged)
|
||||
return
|
||||
emagged = TRUE
|
||||
if(safety_mode)
|
||||
safety_mode = FALSE
|
||||
update_icon()
|
||||
playsound(src, "sparks", 75, 1, -1)
|
||||
to_chat(user, "<span class='notice'>You use the cryptographic sequencer on the [src].</span>")
|
||||
if(emagged)
|
||||
return
|
||||
emagged = TRUE
|
||||
if(safety_mode)
|
||||
safety_mode = FALSE
|
||||
update_icon()
|
||||
playsound(src, "sparks", 75, 1, -1)
|
||||
to_chat(user, "<span class='notice'>You use the cryptographic sequencer on the [src].</span>")
|
||||
|
||||
/obj/machinery/recycler/update_icon()
|
||||
..()
|
||||
@@ -80,7 +80,7 @@
|
||||
is_powered = FALSE
|
||||
icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
|
||||
|
||||
/obj/machinery/recycler/CollidedWith(atom/movable/AM)
|
||||
/obj/machinery/recycler/CollidedWith(atom/movable/AM)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
@@ -187,10 +187,10 @@
|
||||
name = "dangerous old crusher"
|
||||
emagged = TRUE
|
||||
crush_damage = 120
|
||||
flags = NODECONSTRUCT
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
|
||||
/obj/item/weapon/paper/guides/recycler
|
||||
/obj/item/weapon/paper/guides/recycler
|
||||
name = "paper - 'garbage duty instructions'"
|
||||
info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"
|
||||
|
||||
#undef SAFETY_COOLDOWN
|
||||
#undef SAFETY_COOLDOWN
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
var/nextsmash = 0
|
||||
var/smashcooldown = 3 //deciseconds
|
||||
|
||||
var/occupant_sight_flags = 0 //sight flags to give to the occupant (e.g. mech mining scanner gives meson-like vision)
|
||||
var/occupant_sight_flags = 0 //sight flags_1 to give to the occupant (e.g. mech mining scanner gives meson-like vision)
|
||||
|
||||
hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_TRACK_HUD)
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
|
||||
|
||||
var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
chainsaw.flags |= NODROP
|
||||
chainsaw.flags_1 |= NODROP_1
|
||||
victim.drop_all_held_items()
|
||||
victim.put_in_hands(chainsaw)
|
||||
chainsaw.attack_self(victim)
|
||||
|
||||
@@ -86,8 +86,8 @@
|
||||
transform = matrix()*2
|
||||
var/matrix/M = transform
|
||||
M.Turn(90)
|
||||
animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
|
||||
animate(src, transform = M, time = duration, flags = ANIMATION_PARALLEL)
|
||||
animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags_1 = ANIMATION_PARALLEL)
|
||||
animate(src, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL)
|
||||
|
||||
/obj/effect/temp_visual/ratvar/ocular_warden
|
||||
name = "warden's gaze"
|
||||
|
||||
@@ -65,8 +65,8 @@
|
||||
var/matrix/M = transform
|
||||
M.Turn(turnedness)
|
||||
transform = M
|
||||
animate(src, alpha = 255, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
|
||||
animate(src, transform = oldtransform, time = duration, flags = ANIMATION_PARALLEL)
|
||||
animate(src, alpha = 255, time = duration, easing = BOUNCE_EASING, flags_1 = ANIMATION_PARALLEL)
|
||||
animate(src, transform = oldtransform, time = duration, flags_1 = ANIMATION_PARALLEL)
|
||||
|
||||
/obj/effect/temp_visual/cult/rune_spawn/rune1
|
||||
icon_state = "rune1words"
|
||||
|
||||
@@ -377,7 +377,7 @@
|
||||
M = size_matrix*0.1
|
||||
else
|
||||
M = size_matrix*2
|
||||
animate(src, alpha = 20, transform = M, time = duration, flags = ANIMATION_PARALLEL)
|
||||
animate(src, alpha = 20, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL)
|
||||
|
||||
/obj/effect/temp_visual/bleed/explode
|
||||
icon_state = "bleed10"
|
||||
|
||||
@@ -35,10 +35,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
pressure_resistance = 4
|
||||
var/obj/item/master = null
|
||||
|
||||
var/heat_protection = 0 //flags which determine which body parts are protected from heat. Use the HEAD, CHEST, GROIN, etc. flags. See setup.dm
|
||||
var/cold_protection = 0 //flags which determine which body parts are protected from cold. Use the HEAD, CHEST, GROIN, etc. flags. See setup.dm
|
||||
var/max_heat_protection_temperature //Set this variable to determine up to which temperature (IN KELVIN) the item protects against heat damage. Keep at null to disable protection. Only protects areas set by heat_protection flags
|
||||
var/min_cold_protection_temperature //Set this variable to determine down to which temperature (IN KELVIN) the item protects against cold damage. 0 is NOT an acceptable number due to if(varname) tests!! Keep at null to disable protection. Only protects areas set by cold_protection flags
|
||||
var/heat_protection = 0 //flags_1 which determine which body parts are protected from heat. Use the HEAD, CHEST, GROIN, etc. flags_1. See setup.dm
|
||||
var/cold_protection = 0 //flags_1 which determine which body parts are protected from cold. Use the HEAD, CHEST, GROIN, etc. flags_1. See setup.dm
|
||||
var/max_heat_protection_temperature //Set this variable to determine up to which temperature (IN KELVIN) the item protects against heat damage. Keep at null to disable protection. Only protects areas set by heat_protection flags_1
|
||||
var/min_cold_protection_temperature //Set this variable to determine down to which temperature (IN KELVIN) the item protects against cold damage. 0 is NOT an acceptable number due to if(varname) tests!! Keep at null to disable protection. Only protects areas set by cold_protection flags_1
|
||||
|
||||
var/list/actions //list of /datum/action's that this item has.
|
||||
var/list/actions_types //list of paths of action datums to give to the item on New().
|
||||
@@ -48,7 +48,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
var/item_color = null //this needs deprecating, soonish
|
||||
|
||||
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
|
||||
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags_1
|
||||
//var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
|
||||
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
|
||||
var/permeability_coefficient = 1 // for chemicals/diseases
|
||||
@@ -86,7 +86,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER //The coefficient of multiplication for the damage removing this without surgery causes (this*w_class)
|
||||
var/embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME //A time in ticks, multiplied by the w_class.
|
||||
|
||||
var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
|
||||
var/flags_cover = 0 //for flags_1 such as GLASSESCOVERSEYES
|
||||
var/heat = 0
|
||||
var/sharpness = IS_BLUNT
|
||||
var/toolspeed = 1
|
||||
@@ -127,7 +127,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
force_string_override = TRUE
|
||||
|
||||
/obj/item/Destroy()
|
||||
flags &= ~DROPDEL //prevent reqdels
|
||||
flags_1 &= ~DROPDEL_1 //prevent reqdels
|
||||
if(ismob(loc))
|
||||
var/mob/m = loc
|
||||
m.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
|
||||
@@ -27,12 +27,12 @@
|
||||
|
||||
var/obj/item/radio/integrated/radio = null
|
||||
|
||||
var/access = 0 //Bit flags for cartridge access
|
||||
var/access = 0 //Bit flags_1 for cartridge access
|
||||
|
||||
// var/access_flora = 0
|
||||
var/remote_door_id = ""
|
||||
|
||||
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
var/bot_access_flags = 0 //Bit flags_1. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
var/spam_enabled = 0 //Enables "Send to All" Option
|
||||
|
||||
var/obj/item/device/pda/host_pda = null
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
/obj/item/borg/charger
|
||||
name = "power connector"
|
||||
icon_state = "charger_draw"
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
var/mode = "draw"
|
||||
var/static/list/charge_machines = typecacheof(list(/obj/machinery/cell_charger, /obj/machinery/recharger, /obj/machinery/recharge_station, /obj/machinery/mech_bay_recharge_port))
|
||||
var/static/list/charge_items = typecacheof(list(/obj/item/weapon/stock_parts/cell, /obj/item/weapon/gun/energy))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "Wrap packages with this festive paper to make gifts."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "wrap_paper"
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
amount = 25
|
||||
max_amount = 25
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -30,7 +30,7 @@
|
||||
desc = "You can use this to wrap items in."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "deliveryPaper"
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
amount = 25
|
||||
max_amount = 25
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
@@ -244,8 +244,8 @@
|
||||
// Copied from /obj/item/weapon/melee/transforming/energy/sword/attackby
|
||||
/obj/item/toy/sword/attackby(obj/item/weapon/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/toy/sword))
|
||||
if((W.flags & NODROP) || (flags & NODROP))
|
||||
to_chat(user, "<span class='warning'>\the [flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [flags & NODROP ? W : src]!</span>")
|
||||
if((W.flags_1 & NODROP_1) || (flags_1 & NODROP_1))
|
||||
to_chat(user, "<span class='warning'>\the [flags_1 & NODROP_1 ? src : W] is stuck to your hand, you can't attach it to \the [flags_1 & NODROP_1 ? W : src]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
|
||||
|
||||
@@ -14,7 +14,7 @@ AI MODULES
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
desc = "An AI Module for programming laws to an AI."
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 0
|
||||
|
||||
@@ -12,7 +12,7 @@ obj/item/weapon/construction
|
||||
opacity = 0
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
flags = CONDUCT | NOBLUDGEON
|
||||
flags_1 = CONDUCT_1 | NOBLUDGEON_1
|
||||
force = 0
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
|
||||
@@ -124,7 +124,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
desc = "A device used to rapidly pipe things."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rpd"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
|
||||
@@ -13,7 +13,7 @@ RSF
|
||||
opacity = 0
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
var/matter = 0
|
||||
var/mode = 1
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
origin_tech = "engineering=2"
|
||||
|
||||
flags = CONDUCT | NOBLUDGEON
|
||||
flags_1 = CONDUCT_1 | NOBLUDGEON_1
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
var/obj/item/device/toner/ink = null
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
origin_tech = "magnets=2;syndicate=2"
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
var/prox_check = TRUE //If the emag requires you to be in range
|
||||
|
||||
/obj/item/weapon/card/emag/bluespace
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
icon_state = "chronogun"
|
||||
item_state = "chronogun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
flags = NODROP | DROPDEL
|
||||
flags_1 = NODROP_1 | DROPDEL_1
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
|
||||
can_charge = 0
|
||||
fire_delay = 50
|
||||
|
||||
@@ -102,7 +102,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon_state = "cigoff"
|
||||
throw_speed = 0.5
|
||||
item_state = "cigoff"
|
||||
container_type = INJECTABLE
|
||||
container_type = INJECTABLE_1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
body_parts_covered = null
|
||||
var/lit = FALSE
|
||||
@@ -470,7 +470,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon_state = "zippo"
|
||||
item_state = "zippo"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
var/lit = 0
|
||||
var/fancy = TRUE
|
||||
@@ -649,7 +649,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
item_state = "[param_color]_vape"
|
||||
|
||||
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/weapon/reagent_containers) && (O.container_type & OPENCONTAINER))
|
||||
if(istype(O, /obj/item/weapon/reagent_containers) && (O.container_type & OPENCONTAINER_1))
|
||||
if(reagents.total_volume < chem_volume)
|
||||
if(O.reagents.total_volume > 0)
|
||||
O.reagents.trans_to(src,25)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "soap"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
desc = "The latest and greatest power razor born from the science of shaving."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "razor"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 2
|
||||
@@ -30,7 +30,7 @@
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags = null //doesn't CONDUCT
|
||||
flags_1 = null //doesn't CONDUCT_1
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 3
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "flamethrower_0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 3
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
active = 0
|
||||
det_time = 50
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Used to put holes in specific areas without too much extra hole."
|
||||
icon_state = "plastic-explosive0"
|
||||
item_state = "plastic-explosive"
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
flags_2 = NO_EMP_WIRES_2
|
||||
det_time = 10
|
||||
display_timer = 0
|
||||
@@ -161,7 +161,7 @@
|
||||
item_state = "plasticx"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "syndicate=1"
|
||||
var/timer = 10
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "handcuff"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -90,8 +90,8 @@
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff_red"
|
||||
item_state = "coil_red"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
origin_tech = "engineering=2"
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
@@ -145,7 +145,7 @@
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/white
|
||||
icon_state = "cuff_white"
|
||||
item_state = "coil_white"
|
||||
item_state = "coil_white"
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
@@ -210,8 +210,8 @@
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
icon_state = "cuff_white"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
materials = list()
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
trashtype = /obj/item/weapon/restraints/handcuffs/cable/zipties/used
|
||||
@@ -219,7 +219,7 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
icon_state = "cuff_white_used"
|
||||
item_state = "cuff_white"
|
||||
item_state = "cuff_white"
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/used/attack()
|
||||
return
|
||||
@@ -233,9 +233,9 @@
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "handcuff"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "engineering=3;combat=3"
|
||||
@@ -304,7 +304,7 @@
|
||||
armed = 1
|
||||
icon_state = "e_snare"
|
||||
trap_damage = 0
|
||||
flags = DROPDEL
|
||||
flags_1 = DROPDEL_1
|
||||
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/energy/New()
|
||||
..()
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
do_attack_animation(master, null, src)
|
||||
master.emote("scream")
|
||||
master.remove_status_effect(STATUS_EFFECT_HISGRACE)
|
||||
flags &= ~NODROP
|
||||
flags_1 &= ~NODROP_1
|
||||
master.Knockdown(60)
|
||||
master.adjustBruteLoss(master.maxHealth)
|
||||
playsound(master, 'sound/effects/splat.ogg', 100, 0)
|
||||
@@ -169,20 +169,20 @@
|
||||
update_stats()
|
||||
|
||||
/obj/item/weapon/his_grace/proc/update_stats()
|
||||
flags &= ~NODROP
|
||||
flags_1 &= ~NODROP_1
|
||||
var/mob/living/master = get_atom_on_turf(src, /mob/living)
|
||||
switch(bloodthirst)
|
||||
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
|
||||
if(HIS_GRACE_CONSUME_OWNER > prev_bloodthirst)
|
||||
master.visible_message("<span class='userdanger'>[src] enters a frenzy!</span>")
|
||||
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
|
||||
flags |= NODROP
|
||||
flags_1 |= NODROP_1
|
||||
if(HIS_GRACE_STARVING > prev_bloodthirst)
|
||||
master.visible_message("<span class='boldwarning'>[src] is starving!</span>", "<span class='his_grace big'>[src]'s bloodlust overcomes you. [src] must be fed, or you will become His meal.\
|
||||
[force_bonus < 15 ? " And still, His power grows.":""]</span>")
|
||||
force_bonus = max(force_bonus, 15)
|
||||
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
|
||||
flags |= NODROP
|
||||
flags_1 |= NODROP_1
|
||||
if(HIS_GRACE_FAMISHED > prev_bloodthirst)
|
||||
master.visible_message("<span class='warning'>[src] is very hungry!</span>", "<span class='his_grace big'>Spines sink into your hand. [src] must feed immediately.\
|
||||
[force_bonus < 10 ? " His power grows.":""]</span>")
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
origin_tech = "magnets=1;programming=3"
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
var/list/signs = list()
|
||||
var/max_signs = 10
|
||||
var/creation_time = 0 //time to create a holosign in deciseconds.
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
item_state = "disintegrate"
|
||||
name = "god hand"
|
||||
desc = "This hand of yours glows with an awesome power!"
|
||||
flags = ABSTRACT | NODROP | DROPDEL
|
||||
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
damtype = BURN
|
||||
@@ -275,7 +275,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = NODROP | ABSTRACT
|
||||
flags_1 = NODROP_1 | ABSTRACT_1
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
@@ -322,7 +322,7 @@
|
||||
item_state = "arm_blade"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
flags = ABSTRACT | NODROP
|
||||
flags_1 = ABSTRACT_1 | NODROP_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
item_color = "b"
|
||||
var/allow_multiple = FALSE
|
||||
var/uses = -1
|
||||
flags = DROPDEL
|
||||
flags_1 = DROPDEL_1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/proc/trigger(emote, mob/living/carbon/source)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Injects things."
|
||||
icon_state = "reagents"
|
||||
origin_tech = "materials=3;biotech=4"
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
|
||||
/obj/item/weapon/implant/chem/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=80)
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "kitchen knife"
|
||||
icon_state = "knife"
|
||||
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 10
|
||||
@@ -95,7 +95,7 @@
|
||||
name = "butcher's cleaver"
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown by-products."
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
throwforce = 10
|
||||
materials = list(MAT_METAL=18000)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class_on = WEIGHT_CLASS_HUGE
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
armour_penetration = 100
|
||||
origin_tech = "combat=4;magnets=3"
|
||||
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
item_state = "chain"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
force = 10
|
||||
throwforce = 7
|
||||
@@ -51,7 +51,7 @@
|
||||
item_state = "sabre"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
unique_rename = 1
|
||||
force = 15
|
||||
throwforce = 10
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "data cable"
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "wire1"
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
var/obj/machinery/machine
|
||||
|
||||
/obj/item/weapon/pai_cable/proc/plugin(obj/machinery/M, mob/living/user)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "powerfist"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("whacked", "fisted", "power-punched")
|
||||
force = 20
|
||||
throwforce = 10
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "mjollnir0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
@@ -75,7 +75,7 @@
|
||||
icon_state = "mjollnir0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
|
||||
@@ -307,7 +307,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=3000)
|
||||
preposition = "on"
|
||||
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
name = "briefcase"
|
||||
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
||||
icon_state = "briefcase"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 8
|
||||
hitsound = "swing_hit"
|
||||
throw_speed = 2
|
||||
@@ -34,7 +34,7 @@
|
||||
name = "briefcase"
|
||||
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps."
|
||||
icon_state = "briefcase"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
throw_speed = 2
|
||||
|
||||
@@ -261,7 +261,7 @@
|
||||
//This proc return 1 if the item can be picked up and 0 if it can't.
|
||||
//Set the stop_messages to stop it from printing messages
|
||||
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W, stop_messages = 0, mob/user)
|
||||
if(!istype(W) || (W.flags & ABSTRACT))
|
||||
if(!istype(W) || (W.flags_1 & ABSTRACT_1))
|
||||
return //Not an item
|
||||
|
||||
if(loc == W)
|
||||
@@ -302,7 +302,7 @@
|
||||
to_chat(usr, "<span class='warning'>[src] cannot hold [W] as it's a storage item of the same size!</span>")
|
||||
return 0 //To prevent the stacking of same sized storage items.
|
||||
|
||||
if(W.flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
|
||||
if(W.flags_1 & NODROP_1) //SHOULD be handled in unEquip, but better safe than sorry.
|
||||
to_chat(usr, "<span class='warning'>\the [W] is stuck to your hand, you can't put it in \the [src]!</span>")
|
||||
return 0
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
desc = "Danger. Very robust."
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 12
|
||||
throwforce = 12
|
||||
throw_speed = 2
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
name = "plasma tank"
|
||||
desc = "Contains dangerous plasma. Do not inhale. Warning: extremely flammable."
|
||||
icon_state = "plasma"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = null //they have no straps!
|
||||
force = 8
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
name = "emergency oxygen tank"
|
||||
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
|
||||
icon_state = "emergency"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 4
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tanks_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tanks_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
pressure_resistance = ONE_ATMOSPHERE * 5
|
||||
@@ -37,7 +37,7 @@
|
||||
return
|
||||
if(H.wear_mask.mask_adjusted)
|
||||
H.wear_mask.adjustmask(H)
|
||||
if(!(H.wear_mask.flags & MASKINTERNALS))
|
||||
if(!(H.wear_mask.flags_1 & MASKINTERNALS_1))
|
||||
to_chat(H, "<span class='warning'>[H.wear_mask] can't use [src]!</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -109,8 +109,8 @@
|
||||
amount_per_transfer_from_this = 50
|
||||
possible_transfer_amounts = list(25,50,100)
|
||||
volume = 500
|
||||
flags = NODROP | NOBLUDGEON
|
||||
container_type = OPENCONTAINER
|
||||
flags_1 = NODROP_1 | NOBLUDGEON_1
|
||||
container_type = OPENCONTAINER_1
|
||||
slot_flags = 0
|
||||
|
||||
var/obj/item/weapon/watertank/tank
|
||||
@@ -221,7 +221,7 @@
|
||||
precision = 1
|
||||
cooling_power = 5
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = NODROP //Necessary to ensure that the nozzle and tank never separate
|
||||
flags_1 = NODROP_1 //Necessary to ensure that the nozzle and tank never separate
|
||||
var/obj/item/weapon/watertank/tank
|
||||
var/nozzle_mode = 0
|
||||
var/metal_synthesis_cooldown = 0
|
||||
@@ -348,7 +348,7 @@
|
||||
var/usage_ratio = 5 //5 unit added per 1 removed
|
||||
var/injection_amount = 1
|
||||
amount_per_transfer_from_this = 5
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
spillable = 0
|
||||
possible_transfer_amounts = list(5,10,15)
|
||||
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
var/frequency = 1451
|
||||
var/broadcasting = null
|
||||
var/listening = 1
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=400)
|
||||
@@ -134,8 +134,8 @@ Frequency:
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
@@ -203,9 +203,9 @@ Frequency:
|
||||
return
|
||||
try_move_adjacent(created[1])
|
||||
active_portal_pairs[created[1]] = created[2]
|
||||
var/obj/effect/portal/c1 = created[1]
|
||||
var/obj/effect/portal/c2 = created[2]
|
||||
investigate_log("was used by [key_name(user)] at [COORD(user)] to create a portal pair with destinations [COORD(c1)] and [COORD(c2)].", INVESTIGATE_PORTAL)
|
||||
var/obj/effect/portal/c1 = created[1]
|
||||
var/obj/effect/portal/c2 = created[2]
|
||||
investigate_log("was used by [key_name(user)] at [COORD(user)] to create a portal pair with destinations [COORD(c1)] and [COORD(c2)].", INVESTIGATE_PORTAL)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
icon_state = "wrench"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
@@ -135,7 +135,7 @@
|
||||
item_state = "screwdriver"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
@@ -272,7 +272,7 @@
|
||||
icon_state = null
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
force = 6
|
||||
throw_speed = 3
|
||||
@@ -369,7 +369,7 @@
|
||||
item_state = "welder"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
force = 3
|
||||
throwforce = 5
|
||||
@@ -707,7 +707,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
usesound = 'sound/items/crowbar.ogg'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
name = "offhand"
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = ABSTRACT | NODROP
|
||||
flags_1 = ABSTRACT_1 | NODROP_1
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/item/weapon/twohanded/offhand/unwield()
|
||||
@@ -485,7 +485,7 @@
|
||||
icon_state = "chainsaw_off"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 13
|
||||
var/force_on = 21
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
item_state = "restock_unit"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 7
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/weapon
|
||||
var/trigger_guard = TRIGGER_GUARD_NONE
|
||||
var/trigger_guard = TRIGGER_GUARD_NONE
|
||||
|
||||
/obj/item/weapon/banhammer
|
||||
desc = "A banhammer"
|
||||
@@ -30,8 +30,8 @@
|
||||
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
|
||||
icon_state = "sord"
|
||||
item_state = "sord"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
slot_flags = SLOT_BELT
|
||||
force = 2
|
||||
throwforce = 1
|
||||
@@ -49,10 +49,10 @@
|
||||
desc = "What are you standing around staring at this for? Get to killing!"
|
||||
icon_state = "claymore"
|
||||
item_state = "claymore"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 40
|
||||
throwforce = 10
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
/obj/item/weapon/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
|
||||
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
|
||||
flags = CONDUCT | NODROP | DROPDEL
|
||||
flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1
|
||||
slot_flags = null
|
||||
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
|
||||
luminosity = 3
|
||||
@@ -78,8 +78,8 @@
|
||||
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
|
||||
var/obj/item/weapon/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
|
||||
|
||||
/obj/item/weapon/claymore/highlander/Initialize()
|
||||
. = ..()
|
||||
/obj/item/weapon/claymore/highlander/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/weapon/claymore/highlander/Destroy()
|
||||
@@ -195,9 +195,9 @@
|
||||
desc = "Woefully underpowered in D20"
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 40
|
||||
throwforce = 10
|
||||
@@ -222,7 +222,7 @@
|
||||
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
||||
icon_state = "wiredrod"
|
||||
item_state = "rods"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 9
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -240,7 +240,7 @@
|
||||
user.put_in_hands(S)
|
||||
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
|
||||
|
||||
else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags & NODROP))
|
||||
else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1))
|
||||
var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
|
||||
|
||||
remove_item_from_storage(user)
|
||||
@@ -260,8 +260,8 @@
|
||||
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
|
||||
icon_state = "throwingstar"
|
||||
item_state = "eshield0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
force = 2
|
||||
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
|
||||
throw_speed = 4
|
||||
@@ -277,10 +277,10 @@
|
||||
/obj/item/weapon/switchblade
|
||||
name = "switchblade"
|
||||
icon_state = "switchblade"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
desc = "A sharp, concealable, spring-loaded knife."
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 3
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 5
|
||||
@@ -343,8 +343,8 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "cane"
|
||||
item_state = "stick"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -356,8 +356,8 @@
|
||||
desc = "Apparently a staff used by the wizard."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "staff"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
@@ -380,8 +380,8 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "stick"
|
||||
item_state = "stick"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
@@ -404,9 +404,9 @@
|
||||
desc = "A chainsaw that has replaced your arm."
|
||||
icon_state = "chainsaw_on"
|
||||
item_state = "mounted_chainsaw"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
||||
flags = NODROP | ABSTRACT | DROPDEL
|
||||
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
||||
flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 21
|
||||
throwforce = 0
|
||||
@@ -481,8 +481,8 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "baseball_bat"
|
||||
item_state = "baseball_bat"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
force = 10
|
||||
throwforce = 12
|
||||
attack_verb = list("beat", "smacked")
|
||||
@@ -516,7 +516,7 @@
|
||||
if(homerun_ready)
|
||||
user.visible_message("<span class='userdanger'>It's a home run!</span>")
|
||||
target.throw_at(throw_target, rand(8,10), 14, user)
|
||||
target.ex_act(EXPLODE_HEAVY)
|
||||
target.ex_act(EXPLODE_HEAVY)
|
||||
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
|
||||
homerun_ready = 0
|
||||
return
|
||||
@@ -541,13 +541,13 @@
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/melee/flyswatter
|
||||
name = "flyswatter"
|
||||
name = "flyswatter"
|
||||
desc = "Useful for killing insects of all sizes."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "flyswatter"
|
||||
item_state = "flyswatter"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
force = 1
|
||||
throwforce = 1
|
||||
attack_verb = list("swatted", "smacked")
|
||||
@@ -556,8 +556,8 @@
|
||||
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
||||
var/list/strong_against
|
||||
|
||||
/obj/item/weapon/melee/flyswatter/Initialize()
|
||||
. = ..()
|
||||
/obj/item/weapon/melee/flyswatter/Initialize()
|
||||
. = ..()
|
||||
strong_against = typecacheof(list(
|
||||
/mob/living/simple_animal/hostile/poison/bees/,
|
||||
/mob/living/simple_animal/butterfly,
|
||||
@@ -583,10 +583,10 @@
|
||||
icon_state = "madeyoulook"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
flags = DROPDEL | ABSTRACT
|
||||
flags_1 = DROPDEL_1 | ABSTRACT_1
|
||||
attack_verb = list("bopped")
|
||||
|
||||
/obj/item/weapon/proc/can_trigger_gun(mob/living/user)
|
||||
if(!user.can_use_guns(src))
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/proc/can_trigger_gun(mob/living/user)
|
||||
if(!user.can_use_guns(src))
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -31,7 +31,7 @@
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/bed/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/chair/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
deconstruct()
|
||||
else if(istype(W, /obj/item/assembly/shock_kit))
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "It's a basic storage unit."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "generic"
|
||||
density = TRUE
|
||||
density = TRUE
|
||||
var/icon_door = null
|
||||
var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
|
||||
var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights
|
||||
@@ -38,7 +38,7 @@
|
||||
/obj/structure/closet/Initialize(mapload)
|
||||
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
|
||||
addtimer(CALLBACK(src, .proc/take_contents), 0)
|
||||
. = ..()
|
||||
. = ..()
|
||||
update_icon()
|
||||
PopulateContents()
|
||||
|
||||
@@ -81,8 +81,8 @@
|
||||
else if(secure && !opened)
|
||||
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
|
||||
|
||||
/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
|
||||
if(wall_mounted)
|
||||
/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
|
||||
if(wall_mounted)
|
||||
return 1
|
||||
return !density
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
playsound(loc, open_sound, 15, 1, -3)
|
||||
opened = 1
|
||||
if(!dense_when_open)
|
||||
density = FALSE
|
||||
density = FALSE
|
||||
climb_time *= 0.5 //it's faster to climb onto an open thing
|
||||
dump_contents()
|
||||
update_icon()
|
||||
@@ -164,7 +164,7 @@
|
||||
return
|
||||
if(!allow_dense && AM.density)
|
||||
return
|
||||
if(AM.anchored || AM.has_buckled_mobs() || (AM.flags_1 & NODROP_1))
|
||||
if(AM.anchored || AM.has_buckled_mobs() || (AM.flags_1 & NODROP_1))
|
||||
return
|
||||
else
|
||||
return
|
||||
@@ -182,7 +182,7 @@
|
||||
playsound(loc, close_sound, 15, 1, -3)
|
||||
climb_time = initial(climb_time)
|
||||
opened = 0
|
||||
density = TRUE
|
||||
density = TRUE
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
@@ -193,12 +193,12 @@
|
||||
return open(user)
|
||||
|
||||
/obj/structure/closet/deconstruct(disassembled = TRUE)
|
||||
if(ispath(material_drop) && material_drop_amount && !(flags & NODECONSTRUCT))
|
||||
if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
|
||||
new material_drop(loc, material_drop_amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/obj_break(damage_flag)
|
||||
if(!broken && !(flags & NODECONSTRUCT))
|
||||
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
bust_open()
|
||||
|
||||
/obj/structure/closet/attackby(obj/item/weapon/W, mob/user, params)
|
||||
@@ -251,7 +251,7 @@
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
|
||||
"<span class='notice'>You [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
|
||||
"<span class='italics'>You hear a ratchet.</span>")
|
||||
else if(user.a_intent != INTENT_HARM && !(W.flags_1 & NOBLUDGEON_1))
|
||||
else if(user.a_intent != INTENT_HARM && !(W.flags_1 & NOBLUDGEON_1))
|
||||
if(W.GetID() || !toggle(user))
|
||||
togglelock(user)
|
||||
return 1
|
||||
@@ -381,8 +381,8 @@
|
||||
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
|
||||
|
||||
/obj/structure/closet/proc/bust_open()
|
||||
welded = FALSE //applies to all lockers
|
||||
locked = FALSE //applies to critter crates and secure lockers only
|
||||
welded = FALSE //applies to all lockers
|
||||
locked = FALSE //applies to critter crates and secure lockers only
|
||||
broken = 1 //applies to secure lockers only
|
||||
open()
|
||||
|
||||
@@ -415,9 +415,9 @@
|
||||
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
|
||||
"<span class='warning'>You scramble [src]'s lock, breaking it open!</span>",
|
||||
"<span class='italics'>You hear a faint electrical spark.</span>")
|
||||
playsound(src, "sparks", 50, 1)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
broken = 1
|
||||
locked = FALSE
|
||||
locked = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "glassbox0"
|
||||
desc = "A display case for prized possessions."
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 100)
|
||||
max_integrity = 200
|
||||
@@ -50,7 +50,7 @@
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/structure/displaycase/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
dump()
|
||||
if(!disassembled)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
@@ -58,8 +58,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/displaycase/obj_break(damage_flag)
|
||||
if(!broken && !(flags & NODECONSTRUCT))
|
||||
density = FALSE
|
||||
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
density = FALSE
|
||||
broken = 1
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
playsound(src, "shatter", 70, 1)
|
||||
@@ -132,7 +132,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
else if(!alert && istype(W, /obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
|
||||
else if(!alert && istype(W, /obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
|
||||
if(broken)
|
||||
if(showpiece)
|
||||
to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
|
||||
@@ -189,8 +189,8 @@
|
||||
|
||||
|
||||
/obj/structure/displaycase_chassis
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
name = "display case chassis"
|
||||
desc = "wooden base of display case"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
@@ -239,13 +239,13 @@
|
||||
/obj/structure/displaycase/captain
|
||||
alert = 1
|
||||
start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
|
||||
req_access = list(ACCESS_CENT_SPECOPS)
|
||||
req_access = list(ACCESS_CENT_SPECOPS)
|
||||
|
||||
/obj/structure/displaycase/labcage
|
||||
name = "lab cage"
|
||||
desc = "A glass lab container for storing interesting creatures."
|
||||
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
|
||||
req_access = list(ACCESS_RD)
|
||||
req_access = list(ACCESS_RD)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
new /obj/item/weapon/shard(loc)
|
||||
|
||||
/obj/structure/fireaxecabinet/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(fireaxe && loc)
|
||||
fireaxe.forceMove(loc)
|
||||
fireaxe = null
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
var/log_amount = 10
|
||||
|
||||
/obj/structure/flora/tree/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(!cut && log_amount && (!(NODECONSTRUCT in flags)))
|
||||
if(!cut && log_amount && (!(NODECONSTRUCT_1 in flags_1)))
|
||||
if(W.sharpness && W.force > 0)
|
||||
if(W.hitsound)
|
||||
playsound(get_turf(src), W.hitsound, 100, 0, 0)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "cart"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
//copypaste sorry
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
var/obj/item/weapon/storage/bag/trash/mybag = null
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/turf/closed/wall,
|
||||
/obj/structure/falsewall)
|
||||
smooth = SMOOTH_MORE
|
||||
// flags = CONDUCT_1
|
||||
// flags_1 = CONDUCT_1
|
||||
|
||||
/obj/structure/lattice/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
calculated_projectile_vars = calculate_projectile_angle_and_pixel_offsets(controller, C.mouseParams)
|
||||
|
||||
/obj/machinery/manned_turret/proc/direction_track(mob/user, atom/targeted)
|
||||
if(user.incapacitated())
|
||||
if(user.incapacitated())
|
||||
return
|
||||
setDir(get_dir(src,targeted))
|
||||
user.setDir(dir)
|
||||
@@ -125,7 +125,7 @@
|
||||
|
||||
/obj/machinery/manned_turret/proc/checkfire(atom/targeted_atom, mob/user)
|
||||
target = targeted_atom
|
||||
if(target == user || user.incapacitated() || target == get_turf(src))
|
||||
if(target == user || user.incapacitated() || target == get_turf(src))
|
||||
return
|
||||
if(world.time < cooldown)
|
||||
if(!warned && world.time > (cooldown - cooldown_duration + rate_of_fire*number_of_shots)) // To capture the window where one is done firing
|
||||
@@ -143,8 +143,8 @@
|
||||
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper, user), i*rate_of_fire)
|
||||
|
||||
/obj/machinery/manned_turret/proc/fire_helper(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(user.incapacitated())
|
||||
return
|
||||
update_positioning() //REFRESH MOUSE TRACKING!!
|
||||
var/turf/targets_from = get_turf(src)
|
||||
if(QDELETED(target))
|
||||
@@ -179,7 +179,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
|
||||
flags_1 = ABSTRACT_1 | NODROP_1 | NOBLUDGEON_1 | DROPDEL_1
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/obj/machinery/manned_turret/turret
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
desc = "Mirror mirror on the wall, who's the most robust of them all?"
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "mirror"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
max_integrity = 200
|
||||
integrity_failure = 100
|
||||
|
||||
@@ -47,14 +47,14 @@
|
||||
..()
|
||||
|
||||
/obj/structure/mirror/obj_break(damage_flag)
|
||||
if(!broken && !(flags & NODECONSTRUCT))
|
||||
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
icon_state = "mirror_broke"
|
||||
playsound(src, "shatter", 70, 1)
|
||||
desc = "Oh no, seven years of bad luck!"
|
||||
broken = 1
|
||||
|
||||
/obj/structure/mirror/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!disassembled)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
qdel(src)
|
||||
|
||||
@@ -17,15 +17,15 @@
|
||||
desc = "A square piece of metal standing on four metal legs. It can not move."
|
||||
icon = 'icons/obj/smooth_structures/table.dmi'
|
||||
icon_state = "table"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
layer = TABLE_LAYER
|
||||
climbable = TRUE
|
||||
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
|
||||
var/frame = /obj/structure/table_frame
|
||||
var/framestack = /obj/item/stack/rods
|
||||
var/buildstack = /obj/item/stack/sheet/metal
|
||||
var/busy = FALSE
|
||||
var/busy = FALSE
|
||||
var/buildstackamount = 1
|
||||
var/framestackamount = 2
|
||||
var/deconstruction_ready = 1
|
||||
@@ -69,7 +69,7 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/table/CanPass(atom/movable/mover, turf/target)
|
||||
/obj/structure/table/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
if(mover.throwing)
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
|
||||
/obj/structure/table/attackby(obj/item/I, mob/user, params)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && deconstruction_ready)
|
||||
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
@@ -123,7 +123,7 @@
|
||||
return
|
||||
// If the tray IS empty, continue on (tray will be placed on the table like other items)
|
||||
|
||||
if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1))
|
||||
if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1))
|
||||
if(user.drop_item())
|
||||
I.Move(loc)
|
||||
var/list/click_params = params2list(params)
|
||||
@@ -139,7 +139,7 @@
|
||||
|
||||
|
||||
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
var/turf/T = get_turf(src)
|
||||
new buildstack(T, buildstackamount)
|
||||
if(!wrench_disassembly)
|
||||
@@ -176,7 +176,7 @@
|
||||
|
||||
/obj/structure/table/glass/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
if(flags_1 & NODECONSTRUCT_1)
|
||||
if(flags_1 & NODECONSTRUCT_1)
|
||||
return
|
||||
if(!isliving(AM))
|
||||
return
|
||||
@@ -209,7 +209,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(disassembled)
|
||||
..()
|
||||
return
|
||||
@@ -266,7 +266,7 @@
|
||||
frame = /obj/structure/table_frame
|
||||
framestack = /obj/item/stack/rods
|
||||
buildstack = /obj/item/stack/tile/carpet
|
||||
canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black)
|
||||
canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black)
|
||||
|
||||
/obj/structure/table/wood/fancy/New()
|
||||
icon = 'icons/obj/smooth_structures/fancy_table.dmi' //so that the tables place correctly in the map editor
|
||||
@@ -367,7 +367,7 @@
|
||||
|
||||
/obj/structure/table/optable/New()
|
||||
..()
|
||||
for(var/dir in GLOB.cardinals)
|
||||
for(var/dir in GLOB.cardinals)
|
||||
computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
|
||||
if(computer)
|
||||
computer.table = src
|
||||
@@ -400,12 +400,12 @@
|
||||
desc = "Different from the Middle Ages version."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "rack"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
|
||||
max_integrity = 20
|
||||
|
||||
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
|
||||
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
|
||||
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
|
||||
return 1
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
@@ -429,7 +429,7 @@
|
||||
|
||||
|
||||
/obj/structure/rack/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if (istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
if (istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
@@ -466,8 +466,8 @@
|
||||
*/
|
||||
|
||||
/obj/structure/rack/deconstruct(disassembled = TRUE)
|
||||
if(!(flags&NODECONSTRUCT))
|
||||
density = FALSE
|
||||
if(!(flags_1&NODECONSTRUCT_1))
|
||||
density = FALSE
|
||||
var/obj/item/weapon/rack_parts/newparts = new(loc)
|
||||
transfer_fingerprints_to(newparts)
|
||||
qdel(src)
|
||||
@@ -482,7 +482,7 @@
|
||||
desc = "Parts of a rack."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=2000)
|
||||
var/building = FALSE
|
||||
|
||||
|
||||
@@ -462,7 +462,7 @@
|
||||
|
||||
if(istype(O, /obj/item/weapon/reagent_containers))
|
||||
var/obj/item/weapon/reagent_containers/RG = O
|
||||
if(RG.container_type & OPENCONTAINER)
|
||||
if(RG.container_type & OPENCONTAINER_1)
|
||||
if(!RG.reagents.holder_full())
|
||||
RG.reagents.add_reagent("[dispensedreagent]", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
|
||||
to_chat(user, "<span class='notice'>You fill [RG] from [src].</span>")
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
|
||||
if(!(flags&NODECONSTRUCT))
|
||||
if(!(flags_1&NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(src, I.usesound, 75, 1)
|
||||
if(reinf)
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
icon_state = "grass"
|
||||
floor_tile = /obj/item/stack/tile/grass
|
||||
broken_states = list("sand")
|
||||
flags = NONE
|
||||
flags_1 = NONE
|
||||
var/ore_type = /obj/item/weapon/ore/glass
|
||||
var/turfverb = "uproot"
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
..()
|
||||
if(explosion_level && AM.ex_check(explosion_id))
|
||||
AM.ex_act(explosion_level)
|
||||
|
||||
|
||||
// If an opaque movable atom moves around we need to potentially update visibility.
|
||||
if (AM.opacity)
|
||||
has_opaque_atom = TRUE // Make sure to do this before reconsider_lights(), incase we're on instant updates. Guaranteed to be on in this case.
|
||||
@@ -342,7 +342,7 @@
|
||||
M.take_damage(damage*2, BRUTE, "melee", 1)
|
||||
|
||||
/turf/proc/Bless()
|
||||
flags |= NOJAUNT
|
||||
flags_1 |= NOJAUNT_1
|
||||
|
||||
/turf/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
|
||||
if(src_object.contents.len)
|
||||
|
||||
Reference in New Issue
Block a user