my eyes hurt

This commit is contained in:
LetterJay
2017-08-22 01:42:20 -05:00
parent 2241f5ecfb
commit b01a24c95b
215 changed files with 609 additions and 609 deletions
@@ -31,7 +31,7 @@
return attack_hand(user)
/obj/structure/bed/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, W.usesound, 50, 1)
deconstruct(TRUE)
else
@@ -41,7 +41,7 @@
qdel(src)
/obj/structure/chair/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, W.usesound, 50, 1)
deconstruct()
else if(istype(W, /obj/item/assembly/shock_kit))
@@ -3,7 +3,7 @@
desc = "It's a basic storage unit."
icon = 'icons/obj/closet.dmi'
icon_state = "generic"
density = TRUE
density = TRUE
var/icon_door = null
var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights
@@ -38,7 +38,7 @@
/obj/structure/closet/Initialize(mapload)
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
addtimer(CALLBACK(src, .proc/take_contents), 0)
. = ..()
. = ..()
update_icon()
PopulateContents()
@@ -81,8 +81,8 @@
else if(secure && !opened)
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
if(wall_mounted)
/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
if(wall_mounted)
return 1
return !density
@@ -130,7 +130,7 @@
playsound(loc, open_sound, 15, 1, -3)
opened = 1
if(!dense_when_open)
density = FALSE
density = FALSE
climb_time *= 0.5 //it's faster to climb onto an open thing
dump_contents()
update_icon()
@@ -164,7 +164,7 @@
return
if(!allow_dense && AM.density)
return
if(AM.anchored || AM.has_buckled_mobs() || (AM.flags_1 & NODROP_1))
if(AM.anchored || AM.has_buckled_mobs() || (AM.flags_1 & NODROP_1))
return
else
return
@@ -182,7 +182,7 @@
playsound(loc, close_sound, 15, 1, -3)
climb_time = initial(climb_time)
opened = 0
density = TRUE
density = TRUE
update_icon()
return 1
@@ -193,12 +193,12 @@
return open(user)
/obj/structure/closet/deconstruct(disassembled = TRUE)
if(ispath(material_drop) && material_drop_amount && !(flags & NODECONSTRUCT))
if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
new material_drop(loc, material_drop_amount)
qdel(src)
/obj/structure/closet/obj_break(damage_flag)
if(!broken && !(flags & NODECONSTRUCT))
if(!broken && !(flags_1 & NODECONSTRUCT_1))
bust_open()
/obj/structure/closet/attackby(obj/item/weapon/W, mob/user, params)
@@ -251,7 +251,7 @@
user.visible_message("<span class='notice'>[user] [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
"<span class='notice'>You [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
"<span class='italics'>You hear a ratchet.</span>")
else if(user.a_intent != INTENT_HARM && !(W.flags_1 & NOBLUDGEON_1))
else if(user.a_intent != INTENT_HARM && !(W.flags_1 & NOBLUDGEON_1))
if(W.GetID() || !toggle(user))
togglelock(user)
return 1
@@ -381,8 +381,8 @@
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
/obj/structure/closet/proc/bust_open()
welded = FALSE //applies to all lockers
locked = FALSE //applies to critter crates and secure lockers only
welded = FALSE //applies to all lockers
locked = FALSE //applies to critter crates and secure lockers only
broken = 1 //applies to secure lockers only
open()
@@ -415,9 +415,9 @@
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
"<span class='warning'>You scramble [src]'s lock, breaking it open!</span>",
"<span class='italics'>You hear a faint electrical spark.</span>")
playsound(src, "sparks", 50, 1)
playsound(src, "sparks", 50, 1)
broken = 1
locked = FALSE
locked = FALSE
update_icon()
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
+10 -10
View File
@@ -3,8 +3,8 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox0"
desc = "A display case for prized possessions."
density = TRUE
anchored = TRUE
density = TRUE
anchored = TRUE
resistance_flags = ACID_PROOF
armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 100)
max_integrity = 200
@@ -50,7 +50,7 @@
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/displaycase/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(flags_1 & NODECONSTRUCT_1))
dump()
if(!disassembled)
new /obj/item/weapon/shard( src.loc )
@@ -58,8 +58,8 @@
qdel(src)
/obj/structure/displaycase/obj_break(damage_flag)
if(!broken && !(flags & NODECONSTRUCT))
density = FALSE
if(!broken && !(flags_1 & NODECONSTRUCT_1))
density = FALSE
broken = 1
new /obj/item/weapon/shard( src.loc )
playsound(src, "shatter", 70, 1)
@@ -132,7 +132,7 @@
else
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
else if(!alert && istype(W, /obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
else if(!alert && istype(W, /obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
if(broken)
if(showpiece)
to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
@@ -189,8 +189,8 @@
/obj/structure/displaycase_chassis
anchored = TRUE
density = FALSE
anchored = TRUE
density = FALSE
name = "display case chassis"
desc = "wooden base of display case"
icon = 'icons/obj/stationobjs.dmi'
@@ -239,13 +239,13 @@
/obj/structure/displaycase/captain
alert = 1
start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
req_access = list(ACCESS_CENT_SPECOPS)
req_access = list(ACCESS_CENT_SPECOPS)
/obj/structure/displaycase/labcage
name = "lab cage"
desc = "A glass lab container for storing interesting creatures."
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
req_access = list(ACCESS_RD)
req_access = list(ACCESS_RD)
+1 -1
View File
@@ -91,7 +91,7 @@
new /obj/item/weapon/shard(loc)
/obj/structure/fireaxecabinet/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(flags_1 & NODECONSTRUCT_1))
if(fireaxe && loc)
fireaxe.forceMove(loc)
fireaxe = null
+1 -1
View File
@@ -14,7 +14,7 @@
var/log_amount = 10
/obj/structure/flora/tree/attackby(obj/item/weapon/W, mob/user, params)
if(!cut && log_amount && (!(NODECONSTRUCT in flags)))
if(!cut && log_amount && (!(NODECONSTRUCT_1 in flags_1)))
if(W.sharpness && W.force > 0)
if(W.hitsound)
playsound(get_turf(src), W.hitsound, 100, 0, 0)
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "cart"
anchored = FALSE
density = TRUE
container_type = OPENCONTAINER
container_type = OPENCONTAINER_1
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/weapon/storage/bag/trash/mybag = null
+1 -1
View File
@@ -14,7 +14,7 @@
/turf/closed/wall,
/obj/structure/falsewall)
smooth = SMOOTH_MORE
// flags = CONDUCT_1
// flags_1 = CONDUCT_1
/obj/structure/lattice/Initialize(mapload)
. = ..()
@@ -85,7 +85,7 @@
calculated_projectile_vars = calculate_projectile_angle_and_pixel_offsets(controller, C.mouseParams)
/obj/machinery/manned_turret/proc/direction_track(mob/user, atom/targeted)
if(user.incapacitated())
if(user.incapacitated())
return
setDir(get_dir(src,targeted))
user.setDir(dir)
@@ -125,7 +125,7 @@
/obj/machinery/manned_turret/proc/checkfire(atom/targeted_atom, mob/user)
target = targeted_atom
if(target == user || user.incapacitated() || target == get_turf(src))
if(target == user || user.incapacitated() || target == get_turf(src))
return
if(world.time < cooldown)
if(!warned && world.time > (cooldown - cooldown_duration + rate_of_fire*number_of_shots)) // To capture the window where one is done firing
@@ -143,8 +143,8 @@
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper, user), i*rate_of_fire)
/obj/machinery/manned_turret/proc/fire_helper(mob/user)
if(user.incapacitated())
return
if(user.incapacitated())
return
update_positioning() //REFRESH MOUSE TRACKING!!
var/turf/targets_from = get_turf(src)
if(QDELETED(target))
@@ -179,7 +179,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
flags_1 = ABSTRACT_1 | NODROP_1 | NOBLUDGEON_1 | DROPDEL_1
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/obj/machinery/manned_turret/turret
+4 -4
View File
@@ -4,8 +4,8 @@
desc = "Mirror mirror on the wall, who's the most robust of them all?"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = FALSE
anchored = TRUE
density = FALSE
anchored = TRUE
max_integrity = 200
integrity_failure = 100
@@ -47,14 +47,14 @@
..()
/obj/structure/mirror/obj_break(damage_flag)
if(!broken && !(flags & NODECONSTRUCT))
if(!broken && !(flags_1 & NODECONSTRUCT_1))
icon_state = "mirror_broke"
playsound(src, "shatter", 70, 1)
desc = "Oh no, seven years of bad luck!"
broken = 1
/obj/structure/mirror/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(flags_1 & NODECONSTRUCT_1))
if(!disassembled)
new /obj/item/weapon/shard( src.loc )
qdel(src)
+18 -18
View File
@@ -17,15 +17,15 @@
desc = "A square piece of metal standing on four metal legs. It can not move."
icon = 'icons/obj/smooth_structures/table.dmi'
icon_state = "table"
density = TRUE
anchored = TRUE
density = TRUE
anchored = TRUE
layer = TABLE_LAYER
climbable = TRUE
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
var/frame = /obj/structure/table_frame
var/framestack = /obj/item/stack/rods
var/buildstack = /obj/item/stack/sheet/metal
var/busy = FALSE
var/busy = FALSE
var/buildstackamount = 1
var/framestackamount = 2
var/deconstruction_ready = 1
@@ -69,7 +69,7 @@
else
..()
/obj/structure/table/CanPass(atom/movable/mover, turf/target)
/obj/structure/table/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
if(mover.throwing)
@@ -94,7 +94,7 @@
/obj/structure/table/attackby(obj/item/I, mob/user, params)
if(!(flags & NODECONSTRUCT))
if(!(flags_1 & NODECONSTRUCT_1))
if(istype(I, /obj/item/weapon/screwdriver) && deconstruction_ready)
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
@@ -123,7 +123,7 @@
return
// If the tray IS empty, continue on (tray will be placed on the table like other items)
if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1))
if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1))
if(user.drop_item())
I.Move(loc)
var/list/click_params = params2list(params)
@@ -139,7 +139,7 @@
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
if(!(flags_1 & NODECONSTRUCT_1))
if(!(flags_1 & NODECONSTRUCT_1))
var/turf/T = get_turf(src)
new buildstack(T, buildstackamount)
if(!wrench_disassembly)
@@ -176,7 +176,7 @@
/obj/structure/table/glass/Crossed(atom/movable/AM)
. = ..()
if(flags_1 & NODECONSTRUCT_1)
if(flags_1 & NODECONSTRUCT_1)
return
if(!isliving(AM))
return
@@ -209,7 +209,7 @@
qdel(src)
/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
if(!(flags_1 & NODECONSTRUCT_1))
if(!(flags_1 & NODECONSTRUCT_1))
if(disassembled)
..()
return
@@ -266,7 +266,7 @@
frame = /obj/structure/table_frame
framestack = /obj/item/stack/rods
buildstack = /obj/item/stack/tile/carpet
canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black)
canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black)
/obj/structure/table/wood/fancy/New()
icon = 'icons/obj/smooth_structures/fancy_table.dmi' //so that the tables place correctly in the map editor
@@ -367,7 +367,7 @@
/obj/structure/table/optable/New()
..()
for(var/dir in GLOB.cardinals)
for(var/dir in GLOB.cardinals)
computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
if(computer)
computer.table = src
@@ -400,12 +400,12 @@
desc = "Different from the Middle Ages version."
icon = 'icons/obj/objects.dmi'
icon_state = "rack"
density = TRUE
anchored = TRUE
density = TRUE
anchored = TRUE
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
max_integrity = 20
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
@@ -429,7 +429,7 @@
/obj/structure/rack/attackby(obj/item/weapon/W, mob/user, params)
if (istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
if (istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, W.usesound, 50, 1)
deconstruct(TRUE)
return
@@ -466,8 +466,8 @@
*/
/obj/structure/rack/deconstruct(disassembled = TRUE)
if(!(flags&NODECONSTRUCT))
density = FALSE
if(!(flags_1&NODECONSTRUCT_1))
density = FALSE
var/obj/item/weapon/rack_parts/newparts = new(loc)
transfer_fingerprints_to(newparts)
qdel(src)
@@ -482,7 +482,7 @@
desc = "Parts of a rack."
icon = 'icons/obj/items.dmi'
icon_state = "rack_parts"
flags = CONDUCT
flags_1 = CONDUCT_1
materials = list(MAT_METAL=2000)
var/building = FALSE
+1 -1
View File
@@ -462,7 +462,7 @@
if(istype(O, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RG = O
if(RG.container_type & OPENCONTAINER)
if(RG.container_type & OPENCONTAINER_1)
if(!RG.reagents.holder_full())
RG.reagents.add_reagent("[dispensedreagent]", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
to_chat(user, "<span class='notice'>You fill [RG] from [src].</span>")
+1 -1
View File
@@ -188,7 +188,7 @@
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
if(!(flags&NODECONSTRUCT))
if(!(flags_1&NODECONSTRUCT_1))
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src, I.usesound, 75, 1)
if(reinf)