my eyes hurt
This commit is contained in:
@@ -147,15 +147,15 @@ GLOBAL_PROTECT(admin_ranks)
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load_admin_ranks()
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return
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var/datum/DBQuery/query_load_admin_ranks = SSdbcore.NewQuery("SELECT rank, flags FROM [format_table_name("admin_ranks")]")
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var/datum/DBQuery/query_load_admin_ranks = SSdbcore.NewQuery("SELECT rank, flags_1 FROM [format_table_name("admin_ranks")]")
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if(!query_load_admin_ranks.Execute())
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return
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while(query_load_admin_ranks.NextRow())
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var/rank_name = ckeyEx(query_load_admin_ranks.item[1])
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var/flags = query_load_admin_ranks.item[2]
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if(istext(flags))
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flags = text2num(flags)
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var/datum/admin_rank/R = new(rank_name, flags)
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var/flags_1 = query_load_admin_ranks.item[2]
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if(istext(flags_1))
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flags_1 = text2num(flags_1)
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var/datum/admin_rank/R = new(rank_name, flags_1)
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if(!R)
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continue
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GLOB.admin_ranks += R
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@@ -27,7 +27,7 @@ GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
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return list(
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/client/proc/invisimin, /*allows our mob to go invisible/visible*/
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// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
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/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
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/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags_1*/
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/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
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/client/proc/check_ai_laws, /*shows AI and borg laws*/
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/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
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@@ -31,11 +31,11 @@ GLOBAL_PROTECT(admin_datums)
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GLOB.admin_datums[ckey] = src
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/datum/admins/proc/associate(client/C)
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if(IsAdminAdvancedProcCall())
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var/msg = " has tried to elevate permissions!"
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message_admins("[key_name_admin(usr)][msg]")
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log_admin_private("[key_name(usr)][msg]")
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return
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if(IsAdminAdvancedProcCall())
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var/msg = " has tried to elevate permissions!"
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message_admins("[key_name_admin(usr)][msg]")
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log_admin_private("[key_name(usr)][msg]")
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return
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if(istype(C))
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owner = C
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owner.holder = src
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@@ -66,7 +66,7 @@ GLOBAL_PROTECT(admin_datums)
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return FALSE //nice try trialmin
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/*
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checks if usr is an admin with at least ONE of the flags in rights_required. (Note, they don't need all the flags)
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checks if usr is an admin with at least ONE of the flags_1 in rights_required. (Note, they don't need all the flags_1)
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if rights_required == 0, then it simply checks if they are an admin.
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if it doesn't return 1 and show_msg=1 it will prints a message explaining why the check has failed
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generally it would be used like so:
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@@ -84,7 +84,7 @@ you will have to do something like if(client.rights & R_ADMIN) yourself.
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return 1
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else
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if(show_msg)
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to_chat(usr, "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags:[rights2text(rights_required," ")].</font>")
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to_chat(usr, "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags_1:[rights2text(rights_required," ")].</font>")
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return 0
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//probably a bit iffy - will hopefully figure out a better solution
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@@ -77,7 +77,7 @@
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if (!SSipintel.enabled)
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return
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var/list/http[] = world.Export("http://[config.ipintel_domain]/check.php?ip=[ip]&contact=[config.ipintel_email]&format=json&flags=f")
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var/list/http[] = world.Export("http://[config.ipintel_domain]/check.php?ip=[ip]&contact=[config.ipintel_email]&format=json&flags_1=f")
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if (http)
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var/status = text2num(http["STATUS"])
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@@ -86,7 +86,7 @@
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admin_id = text2num(query_get_admin.item[1])
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if(new_admin)
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var/datum/DBQuery/query_add_admin = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin")]` (`id`, `ckey`, `rank`, `level`, `flags`) VALUES (null, '[adm_ckey]', '[new_rank]', -1, 0)")
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var/datum/DBQuery/query_add_admin = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin")]` (`id`, `ckey`, `rank`, `level`, `flags_1`) VALUES (null, '[adm_ckey]', '[new_rank]', -1, 0)")
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if(!query_add_admin.warn_execute())
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return
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var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Added new admin [adm_ckey] to rank [new_rank]');")
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@@ -119,7 +119,7 @@
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if(!adm_ckey || !istext(adm_ckey) || !isnum(new_permission))
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return
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var/datum/DBQuery/query_get_perms = SSdbcore.NewQuery("SELECT id, flags FROM [format_table_name("admin")] WHERE ckey = '[adm_ckey]'")
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var/datum/DBQuery/query_get_perms = SSdbcore.NewQuery("SELECT id, flags_1 FROM [format_table_name("admin")] WHERE ckey = '[adm_ckey]'")
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if(!query_get_perms.warn_execute())
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return
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@@ -130,7 +130,7 @@
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if(!admin_id)
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return
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var/datum/DBQuery/query_change_perms = SSdbcore.NewQuery("UPDATE `[format_table_name("admin")]` SET flags = [new_permission] WHERE id = [admin_id]")
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var/datum/DBQuery/query_change_perms = SSdbcore.NewQuery("UPDATE `[format_table_name("admin")]` SET flags_1 = [new_permission] WHERE id = [admin_id]")
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if(!query_change_perms.warn_execute())
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return
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var/datum/DBQuery/query_change_perms_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Edit permission [rights2text(new_permission)] (flag = [new_permission]) to admin [adm_ckey]');")
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@@ -3,8 +3,8 @@
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/proc/_abs(A)
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return abs(A)
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/*/proc/_animate(atom/A, set_vars, time = 10, loop = 1, easing = LINEAR_EASING, flags = null)
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animate(A, set_vars, time, loop, easing, flags)
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/*/proc/_animate(atom/A, set_vars, time = 10, loop = 1, easing = LINEAR_EASING, flags_1 = null)
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animate(A, set_vars, time, loop, easing, flags_1)
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Borked. If anyone wants to fix this be my guest.*/
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/proc/_acrccos(A)
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@@ -112,8 +112,8 @@
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/proc/_range(Dist, Center = usr)
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return range(Dist, Center)
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/proc/_regex(pattern, flags)
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return regex(pattern, flags)
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/proc/_regex(pattern, flags_1)
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return regex(pattern, flags_1)
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/proc/_REGEX_QUOTE(text)
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return REGEX_QUOTE(text)
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@@ -8,7 +8,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 2
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throw_range = 4
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flags = CONDUCT
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flags_1 = CONDUCT_1
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var/status = FALSE //0 - not readied //1 - bomb finished with welder
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var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
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var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
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@@ -734,7 +734,7 @@
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update_icon()
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/obj/machinery/airalarm/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/stack/sheet/metal(loc, 2)
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var/obj/item/I = new /obj/item/weapon/electronics/airalarm(loc)
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if(!disassembled)
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@@ -257,7 +257,7 @@
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return 1
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//There is no easy way for an object to be notified of changes to atmos can pass flags
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//There is no easy way for an object to be notified of changes to atmos can pass flags_1
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// So we check every machinery process (2 seconds)
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/obj/machinery/atmospherics/components/unary/vent_scrubber/process()
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if (widenet)
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@@ -35,7 +35,6 @@
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/obj/item/weapon/twohanded/ctf/Initialize()
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. = ..()
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SET_SECONDARY_FLAG(src, SLOWS_WHILE_IN_HAND)
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if(!reset)
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reset = new reset_path(get_turf(src))
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@@ -474,14 +473,14 @@
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W.registered_name = H.real_name
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W.update_label(W.registered_name, W.assignment)
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// The shielded hardsuit is already NODROP
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// The shielded hardsuit is already NODROP_1
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no_drops += H.get_item_by_slot(slot_gloves)
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no_drops += H.get_item_by_slot(slot_shoes)
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no_drops += H.get_item_by_slot(slot_w_uniform)
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no_drops += H.get_item_by_slot(slot_ears)
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for(var/i in no_drops)
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var/obj/item/I = i
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I.flags |= NODROP
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I.flags_1 |= NODROP_1
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/datum/outfit/ctf/instagib
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r_hand = /obj/item/weapon/gun/energy/laser/instakill
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@@ -533,6 +532,7 @@
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var/team = WHITE_TEAM
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time_between_triggers = 1
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anchored = TRUE
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flags_2 = SLOWS_WHILE_IN_HAND_2
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alpha = 255
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/obj/structure/trap/examine(mob/user)
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@@ -170,30 +170,30 @@
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var/obj/item/I = target
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var/mob/living/M = owner
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var/flags = I.slot_flags
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if(flags & SLOT_OCLOTHING)
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var/flags_1 = I.slot_flags
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if(flags_1 & SLOT_OCLOTHING)
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M.update_inv_wear_suit()
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if(flags & SLOT_ICLOTHING)
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if(flags_1 & SLOT_ICLOTHING)
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M.update_inv_w_uniform()
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if(flags & SLOT_GLOVES)
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if(flags_1 & SLOT_GLOVES)
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M.update_inv_gloves()
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if(flags & SLOT_EYES)
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if(flags_1 & SLOT_EYES)
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M.update_inv_glasses()
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if(flags & SLOT_EARS)
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if(flags_1 & SLOT_EARS)
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M.update_inv_ears()
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if(flags & SLOT_MASK)
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if(flags_1 & SLOT_MASK)
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M.update_inv_wear_mask()
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if(flags & SLOT_HEAD)
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if(flags_1 & SLOT_HEAD)
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M.update_inv_head()
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if(flags & SLOT_FEET)
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if(flags_1 & SLOT_FEET)
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M.update_inv_shoes()
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if(flags & SLOT_ID)
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if(flags_1 & SLOT_ID)
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M.update_inv_wear_id()
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if(flags & SLOT_BELT)
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if(flags_1 & SLOT_BELT)
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M.update_inv_belt()
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if(flags & SLOT_BACK)
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if(flags_1 & SLOT_BACK)
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M.update_inv_back()
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if(flags & SLOT_NECK)
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if(flags_1 & SLOT_NECK)
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M.update_inv_neck()
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/obj/item/clothing/under/chameleon
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@@ -384,7 +384,7 @@
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item_color = "black"
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desc = "A pair of black shoes."
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permeability_coefficient = 0.05
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flags = NOSLIP
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flags_1 = NOSLIP_1
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origin_tech = "syndicate=2"
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resistance_flags = 0
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pockets = /obj/item/weapon/storage/internal/pocket/shoes
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@@ -7,7 +7,7 @@
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var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
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var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
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var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
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var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
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var/visor_flags = 0 //flags_1 that are added/removed when an item is adjusted up/down
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var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
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var/visor_flags_cover = 0 //same as above, but for flags_cover
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//what to toggle when toggled with weldingvisortoggle()
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@@ -494,7 +494,7 @@ BLIND // can't see anything
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals)
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slowdown = 1
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@@ -783,7 +783,7 @@ BLIND // can't see anything
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A.UpdateButtonIcon()
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return TRUE
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/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
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/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags_1
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up = !up
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flags_1 ^= visor_flags
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flags_inv ^= visor_flags_inv
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@@ -331,7 +331,7 @@
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vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
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darkness_view = 8
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scan_reagents = 1
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flags = NODROP
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flags_1 = NODROP_1
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/obj/item/clothing/glasses/godeye/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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@@ -10,7 +10,7 @@
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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flags = STOPSPRESSUREDMAGE
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flags_1 = STOPSPRESSUREDMAGE_1
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strip_delay = 80
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dog_fashion = null
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@@ -348,7 +348,7 @@
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w_class = WEIGHT_CLASS_BULKY
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals/emergency_oxygen)
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flags = THICKMATERIAL
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flags_1 = THICKMATERIAL_1
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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@@ -18,7 +18,7 @@
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags = THICKMATERIAL
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flags_1 = THICKMATERIAL_1
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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slowdown = 1
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allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/pen, /obj/item/device/flashlight/pen, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray)
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@@ -21,7 +21,7 @@
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/extinguisher, /obj/item/weapon/crowbar)
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slowdown = 1
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
|
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -124,7 +124,7 @@
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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flags = THICKMATERIAL
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flags_1 = THICKMATERIAL_1
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/device/geiger_counter)
|
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slowdown = 1.5
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@@ -96,7 +96,7 @@
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else
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if(istype(I, /obj/item/weapon/reagent_containers))
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var/obj/item/weapon/reagent_containers/RC = I
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if(RC.container_type & OPENCONTAINER)
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if(RC.container_type & OPENCONTAINER_1)
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for(var/datum/reagent/A in RC.reagents.reagent_list)
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.[A.type] += A.volume
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.[I.type] += 1
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||||
@@ -6,7 +6,7 @@
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||||
icon_state = null
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||||
alpha = 0
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||||
invisibility = INVISIBILITY_ABSTRACT
|
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flags = ABSTRACT|ON_BORDER
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flags_1 = ABSTRACT_1|ON_BORDER_1
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/datum/proximity_monitor/advanced/parent = null
|
||||
|
||||
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||||
@@ -362,7 +362,7 @@
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||||
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/attack_self(mob/user)
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||||
if(!is_open_container())
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to_chat(user, "You pull back the tab of \the [src] with a satisfying pop.") //Ahhhhhhhh
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||||
container_type = OPENCONTAINER
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||||
container_type = OPENCONTAINER_1
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||||
playsound(src, "can_open", 50, 1)
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||||
spillable = TRUE
|
||||
return
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/item/weapon/reagent_containers/food
|
||||
possible_transfer_amounts = list()
|
||||
volume = 50 //Sets the default container amount for all food items.
|
||||
container_type = INJECTABLE
|
||||
container_type = INJECTABLE_1
|
||||
resistance_flags = FLAMMABLE
|
||||
var/foodtype = NONE
|
||||
var/last_check_time
|
||||
|
||||
@@ -15,7 +15,7 @@ insert ascii eagle on american flag background here
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
var/obj/item/frying = null //What's being fried RIGHT NOW?
|
||||
var/cook_time = 0
|
||||
var/static/list/deepfry_blacklisted_items = typecacheof(list(
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/portion = 10
|
||||
var/selected_drink
|
||||
var/list/stored_food = list()
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
var/obj/item/weapon/reagent_containers/mixer
|
||||
|
||||
/obj/machinery/food_cart/Initialize()
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
anchored = FALSE
|
||||
use_power = NO_POWER_USE
|
||||
layer = BELOW_OBJ_LAYER
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
max_integrity = 300
|
||||
var/list/product_types = list()
|
||||
var/dispense_flavour = ICECREAM_VANILLA
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
|
||||
last_change = world.time
|
||||
active = (A != offline_program)
|
||||
use_power = active ? ACTIVE_POWER_USE : IDLE_POWER_USE
|
||||
use_power = active ? ACTIVE_POWER_USE : IDLE_POWER_USE
|
||||
|
||||
for(var/obj/effect/holodeck_effect/HE in effects)
|
||||
HE.deactivate(src)
|
||||
@@ -71,9 +71,9 @@
|
||||
// this is an exercise left to others I'm afraid. -Sayu
|
||||
spawned = A.copy_contents_to(linked, 1, nerf_weapons = !emagged)
|
||||
for(var/obj/machinery/M in spawned)
|
||||
M.flags |= NODECONSTRUCT
|
||||
M.flags_1 |= NODECONSTRUCT_1
|
||||
for(var/obj/structure/S in spawned)
|
||||
S.flags |= NODECONSTRUCT
|
||||
S.flags_1 |= NODECONSTRUCT_1
|
||||
effects = list()
|
||||
|
||||
spawn(30)
|
||||
@@ -86,9 +86,9 @@
|
||||
spawned += x // holocarp are not forever
|
||||
added += x
|
||||
for(var/obj/machinery/M in added)
|
||||
M.flags |= NODECONSTRUCT
|
||||
M.flags_1 |= NODECONSTRUCT_1
|
||||
for(var/obj/structure/S in added)
|
||||
S.flags |= NODECONSTRUCT
|
||||
S.flags_1 |= NODECONSTRUCT_1
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/derez(var/obj/obj, var/silent = 1, var/forced = 0)
|
||||
// Emagging a machine creates an anomaly in the derez systems.
|
||||
@@ -108,4 +108,4 @@
|
||||
|
||||
if(!silent)
|
||||
visible_message("The [obj.name] fades away!")
|
||||
qdel(obj)
|
||||
qdel(obj)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Syndicate operatives can use a series of codewords to convey complex information, while sounding like random concepts and drinks to anyone listening in."
|
||||
key = "t"
|
||||
default_priority = 0
|
||||
flags = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
|
||||
flags_1 = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
|
||||
icon_state = "codespeak"
|
||||
|
||||
/datum/language/codespeak/scramble(input)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
speech_verb = "says"
|
||||
whisper_verb = "whispers"
|
||||
key = "0"
|
||||
flags = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_UNDERSTOOD
|
||||
flags_1 = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_UNDERSTOOD
|
||||
default_priority = 100
|
||||
|
||||
icon_state = "galcom"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
ask_verb = "hisses"
|
||||
exclaim_verb = "roars"
|
||||
key = "o"
|
||||
flags = TONGUELESS_SPEECH
|
||||
flags_1 = TONGUELESS_SPEECH
|
||||
space_chance = 40
|
||||
syllables = list(
|
||||
"za", "az", "ze", "ez", "zi", "iz", "zo", "oz", "zu", "uz", "zs", "sz",
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/datum/language/drone
|
||||
name = "Drone"
|
||||
desc = "A heavily encoded damage control coordination stream, with special flags for hats."
|
||||
desc = "A heavily encoded damage control coordination stream, with special flags_1 for hats."
|
||||
speech_verb = "chitters"
|
||||
ask_verb = "chitters inquisitively"
|
||||
exclaim_verb = "chitters loudly"
|
||||
spans = list(SPAN_ROBOT)
|
||||
key = "d"
|
||||
flags = NO_STUTTER
|
||||
flags_1 = NO_STUTTER
|
||||
syllables = list(".", "|")
|
||||
// ...|..||.||||.|.||.|.|.|||.|||
|
||||
space_chance = 0
|
||||
|
||||
@@ -11,10 +11,10 @@
|
||||
var/ask_verb = "asks" // Used when sentence ends in a ?
|
||||
var/exclaim_verb = "exclaims" // Used when sentence ends in a !
|
||||
var/whisper_verb = "whispers" // Optional. When not specified speech_verb + quietly/softly is used instead.
|
||||
var/list/signlang_verb = list("signs", "gestures") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
|
||||
var/list/signlang_verb = list("signs", "gestures") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags_1
|
||||
var/key // Character used to speak in language
|
||||
// If key is null, then the language isn't real or learnable.
|
||||
var/flags // Various language flags.
|
||||
var/flags_1 // Various language flags_1.
|
||||
var/list/syllables // Used when scrambling text for a non-speaker.
|
||||
var/sentence_chance = 5 // Likelihood of making a new sentence after each syllable.
|
||||
var/space_chance = 55 // Likelihood of getting a space in the random scramble string
|
||||
@@ -28,9 +28,9 @@
|
||||
|
||||
/datum/language/proc/display_icon(atom/movable/hearer)
|
||||
var/understands = hearer.has_language(src.type)
|
||||
if(flags & LANGUAGE_HIDE_ICON_IF_UNDERSTOOD && understands)
|
||||
if(flags_1 & LANGUAGE_HIDE_ICON_IF_UNDERSTOOD && understands)
|
||||
return FALSE
|
||||
if(flags & LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD && !understands)
|
||||
if(flags_1 & LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD && !understands)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
exclaim_verb = "whistles loudly"
|
||||
spans = list(SPAN_ROBOT)
|
||||
key = "6"
|
||||
flags = NO_STUTTER
|
||||
flags_1 = NO_STUTTER
|
||||
syllables = list("beep","beep","beep","beep","beep","boop","boop","boop","bop","bop","dee","dee","doo","doo","hiss","hss","buzz","buzz","bzz","ksssh","keey","wurr","wahh","tzzz")
|
||||
space_chance = 10
|
||||
default_priority = 90
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
exclaim_verb = "tones loudly"
|
||||
spans = list(SPAN_ROBOT)
|
||||
key = "s"
|
||||
flags = NO_STUTTER
|
||||
flags_1 = NO_STUTTER
|
||||
space_chance = 100
|
||||
sentence_chance = 0
|
||||
default_priority = 60
|
||||
|
||||
@@ -27,7 +27,7 @@ dmm_suite{
|
||||
write_map(), which accepts three arguments:
|
||||
- A turf representing one corner of a three dimensional grid (Required).
|
||||
- Another turf representing the other corner of the same grid (Required).
|
||||
- Any, or a combination, of several bit flags (Optional, see documentation).
|
||||
- Any, or a combination, of several bit flags_1 (Optional, see documentation).
|
||||
|
||||
The order in which the turfs are supplied does not matter, the /dmm_writer will
|
||||
determine the grid containing both, in much the same way as DM's block() function.
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
plane = FULLSCREEN_PLANE
|
||||
layer = FLASH_LAYER
|
||||
icon = 'icons/effects/ore_visuals.dmi'
|
||||
appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
|
||||
appearance_flags = 0 //to avoid having TILE_BOUND in the flags_1, so that the 480x480 icon states let you see it no matter where you are
|
||||
duration = 35
|
||||
pixel_x = -224
|
||||
pixel_y = -224
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
/obj/item/weapon/pickaxe/drill/cyborg
|
||||
name = "cyborg mining drill"
|
||||
desc = "An integrated electric mining drill."
|
||||
flags = NODROP
|
||||
flags_1 = NODROP_1
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
name = "diamond-tipped mining drill"
|
||||
@@ -72,7 +72,7 @@
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
|
||||
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
|
||||
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 7
|
||||
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
pixel_y = -32
|
||||
|
||||
/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
|
||||
"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
|
||||
@@ -198,7 +198,7 @@
|
||||
light_color = "#DDFFD3"
|
||||
max_n_of_items = 10
|
||||
pixel_y = -4
|
||||
flags = NODECONSTRUCT
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
var/empty = FALSE
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
|
||||
@@ -237,13 +237,13 @@
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
|
||||
/obj/structure/fans/deconstruct()
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(buildstacktype)
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
|
||||
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
|
||||
|
||||
@@ -132,13 +132,13 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
/mob/dead/observer/narsie_act()
|
||||
var/old_color = color
|
||||
color = "#960000"
|
||||
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
|
||||
animate(src, color = old_color, time = 10, flags_1 = ANIMATION_PARALLEL)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
|
||||
|
||||
/mob/dead/observer/ratvar_act()
|
||||
var/old_color = color
|
||||
color = "#FAE48C"
|
||||
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
|
||||
animate(src, color = old_color, time = 10, flags_1 = ANIMATION_PARALLEL)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
|
||||
|
||||
/mob/dead/observer/Destroy()
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
for(var/obj/item/weapon/bloodcrawl/BC in C)
|
||||
BC.flags = null
|
||||
BC.flags_1 = null
|
||||
qdel(BC)
|
||||
qdel(src.holder)
|
||||
src.holder = null
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
if(href_list["internal"])
|
||||
var/slot = text2num(href_list["internal"])
|
||||
var/obj/item/ITEM = get_item_by_slot(slot)
|
||||
if(ITEM && istype(ITEM, /obj/item/weapon/tank) && wear_mask && (wear_mask.flags & MASKINTERNALS))
|
||||
if(ITEM && istype(ITEM, /obj/item/weapon/tank) && wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1))
|
||||
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
|
||||
if(do_mob(usr, src, POCKET_STRIP_DELAY))
|
||||
@@ -228,7 +228,7 @@
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else if(ITEM && istype(ITEM, /obj/item/weapon/tank))
|
||||
if((wear_mask && (wear_mask.flags & MASKINTERNALS)) || getorganslot("breathing_tube"))
|
||||
if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot("breathing_tube"))
|
||||
internal = ITEM
|
||||
update_internals_hud_icon(1)
|
||||
|
||||
|
||||
@@ -145,42 +145,42 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
|
||||
dat += "<table>"
|
||||
for(var/i in 1 to held_items.len)
|
||||
var/obj/item/I = get_item_for_held_index(i)
|
||||
dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
|
||||
dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
|
||||
dat += "<tr><td> </td></tr>"
|
||||
|
||||
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
|
||||
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
|
||||
if(has_breathable_mask && istype(back, /obj/item/weapon/tank))
|
||||
dat += " <A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
|
||||
dat += "</td></tr><tr><td> </td></tr>"
|
||||
|
||||
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(slot_wear_mask in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(slot_neck in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Neck:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags&ABSTRACT)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(slot_glasses in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(slot_ears in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Ears:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
dat += "<tr><td> </td></tr>"
|
||||
|
||||
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
if(wear_suit)
|
||||
dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
|
||||
dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
|
||||
if(has_breathable_mask && istype(s_store, /obj/item/weapon/tank))
|
||||
dat += " <A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
dat += "</td></tr>"
|
||||
@@ -190,30 +190,30 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
|
||||
if(slot_shoes in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(slot_gloves in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(slot_w_uniform in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (slot_w_uniform in obscured))
|
||||
dat += "<tr><td><font color=grey> ↳<B>Pockets:</B></font></td></tr>"
|
||||
dat += "<tr><td><font color=grey> ↳<B>ID:</B></font></td></tr>"
|
||||
dat += "<tr><td><font color=grey> ↳<B>Belt:</B></font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td> ↳<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
|
||||
dat += "<tr><td> ↳<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
|
||||
if(has_breathable_mask && istype(belt, /obj/item/weapon/tank))
|
||||
dat += " <A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
dat += "</td></tr>"
|
||||
dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
|
||||
dat += " <A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags_1&ABSTRACT_1)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
|
||||
dat += " <A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags_1&ABSTRACT_1)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(handcuffed)
|
||||
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
//citadel code
|
||||
if(stat != DEAD)
|
||||
handle_arousal()
|
||||
|
||||
|
||||
if(..()) //not dead
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_life(src)
|
||||
@@ -153,7 +153,7 @@
|
||||
//END FIRE CODE
|
||||
|
||||
|
||||
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
|
||||
//This proc returns a number made up of the flags_1 for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
|
||||
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = 0
|
||||
//Handle normal clothing
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
|
||||
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
|
||||
|
||||
// species flags. these can be found in flags.dm
|
||||
// species flags_1. these can be found in flags_1.dm
|
||||
var/list/species_traits = list()
|
||||
|
||||
var/attack_verb = "punch" // punch-specific attack verb
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
if(!locate(/obj/item/weapon) in held_items)
|
||||
best_force = 0
|
||||
|
||||
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags & NODROP)))
|
||||
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
|
||||
pickupTarget = null
|
||||
|
||||
if(!resisting && pickupTarget)
|
||||
@@ -274,7 +274,7 @@
|
||||
// check if target has a weapon
|
||||
var/obj/item/weapon/W
|
||||
for(var/obj/item/weapon/I in target.held_items)
|
||||
if(!(I.flags & ABSTRACT))
|
||||
if(!(I.flags_1 & ABSTRACT_1))
|
||||
W = I
|
||||
break
|
||||
|
||||
|
||||
@@ -34,4 +34,4 @@
|
||||
if(T)
|
||||
. = T.could_speak_in_language(dt)
|
||||
else
|
||||
. = initial(dt.flags) & TONGUELESS_SPEECH
|
||||
. = initial(dt.flags_1) & TONGUELESS_SPEECH
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
icon_state = "std_module"
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
|
||||
var/list/basic_modules = list() //a list of paths, converted to a list of instances on New()
|
||||
var/list/emag_modules = list() //ditto
|
||||
@@ -121,8 +121,8 @@
|
||||
if(I.loc != src)
|
||||
I.forceMove(src)
|
||||
modules += I
|
||||
I.flags |= NODROP
|
||||
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
I.flags_1 |= NODROP_1
|
||||
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
if(nonstandard)
|
||||
added_modules += I
|
||||
if(requires_rebuild)
|
||||
@@ -248,7 +248,7 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg,
|
||||
/obj/item/weapon/soap/nanotrasen,
|
||||
/obj/item/borg/cyborghug)
|
||||
emag_modules = list(/obj/item/weapon/melee/transforming/energy/sword/cyborg)
|
||||
emag_modules = list(/obj/item/weapon/melee/transforming/energy/sword/cyborg)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg,
|
||||
/obj/item/clockwork/ratvarian_spear/cyborg,
|
||||
@@ -471,7 +471,7 @@
|
||||
/obj/item/stack/tile/plasteel/cyborg,
|
||||
/obj/item/weapon/soap/nanotrasen,
|
||||
/obj/item/weapon/storage/bag/trash/cyborg,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/weapon/mop/cyborg,
|
||||
/obj/item/device/lightreplacer/cyborg,
|
||||
/obj/item/weapon/holosign_creator,
|
||||
@@ -518,7 +518,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/condiment/enzyme,
|
||||
/obj/item/weapon/pen,
|
||||
/obj/item/toy/crayon/spraycan/borg,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/weapon/hand_labeler/borg,
|
||||
/obj/item/weapon/razor,
|
||||
/obj/item/device/instrument/violin,
|
||||
@@ -594,7 +594,7 @@
|
||||
name = "Syndicate Assault"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/weapon/melee/transforming/energy/sword/cyborg,
|
||||
/obj/item/weapon/melee/transforming/energy/sword/cyborg,
|
||||
/obj/item/weapon/gun/energy/printer,
|
||||
/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/cyborg,
|
||||
/obj/item/weapon/card/emag,
|
||||
@@ -621,7 +621,7 @@
|
||||
/obj/item/weapon/hemostat,
|
||||
/obj/item/weapon/cautery,
|
||||
/obj/item/weapon/scalpel,
|
||||
/obj/item/weapon/melee/transforming/energy/sword/cyborg/saw,
|
||||
/obj/item/weapon/melee/transforming/energy/sword/cyborg/saw,
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/weapon/card/emag,
|
||||
/obj/item/weapon/crowbar/cyborg,
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
/obj/item/weapon/restraints/legcuffs/beartrap/mega_arachnid
|
||||
name = "fleshy restraints"
|
||||
desc = "Used by mega arachnids to immobilize their prey."
|
||||
flags = DROPDEL
|
||||
flags_1 = DROPDEL_1
|
||||
icon_state = "tentacle_end"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
|
||||
|
||||
@@ -251,9 +251,9 @@ Difficulty: Medium
|
||||
|
||||
animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
|
||||
sleep(5)
|
||||
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
|
||||
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags_1 = ANIMATION_PARALLEL)
|
||||
sleep(4)
|
||||
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
|
||||
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags_1 = ANIMATION_PARALLEL)
|
||||
|
||||
/obj/item/device/gps/internal/miner
|
||||
icon_state = null
|
||||
|
||||
@@ -193,7 +193,7 @@ Difficulty: Medium
|
||||
qdel(F)
|
||||
if(stat == DEAD)
|
||||
swooping &= ~SWOOP_DAMAGEABLE
|
||||
animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
|
||||
animate(src, alpha = 255, transform = oldtransform, time = 0, flags_1 = ANIMATION_END_NOW) //reset immediately
|
||||
return
|
||||
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
|
||||
swooping |= SWOOP_INVULNERABLE
|
||||
|
||||
@@ -11,7 +11,7 @@ This rewrite was needed, but is far from perfect. Report any bugs you come acros
|
||||
Radio code, while very much related to saycode, is not something I wanted to touch, so the code related to that may be messy.
|
||||
|
||||
If you came here to see how to use saycode, all you will ever really need to call is say(message).
|
||||
To have things react when other things speak around them, add the HEAR_1 flag to their flags variable and
|
||||
To have things react when other things speak around them, add the HEAR_1 flag to their flags_1 variable and
|
||||
override their Hear() proc.
|
||||
|
||||
=======================PROCS & VARIABLES=======================
|
||||
@@ -43,7 +43,7 @@ global procs
|
||||
Attaches span classes around input.
|
||||
|
||||
/atom/movable
|
||||
flags
|
||||
flags_1
|
||||
The HEAR_1 flag determines whether something is a hearer or not.
|
||||
Hear() is only called on procs with this flag.
|
||||
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, mob/user)
|
||||
if(cpu && !(flags & NODECONSTRUCT))
|
||||
if(cpu && !(flags_1 & NODECONSTRUCT_1))
|
||||
return cpu.attackby(W, user)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
throw_speed = 3
|
||||
var/signed = FALSE
|
||||
var/datum/mind/target
|
||||
flags = NOBLUDGEON
|
||||
flags_1 = NOBLUDGEON_1
|
||||
|
||||
/obj/item/weapon/paper/contract/proc/update_text()
|
||||
return
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
*/
|
||||
/obj/item/weapon/pen/sleepy
|
||||
origin_tech = "engineering=4;syndicate=2"
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
|
||||
|
||||
/obj/item/weapon/pen/sleepy/attack(mob/living/M, mob/user)
|
||||
|
||||
@@ -497,7 +497,7 @@
|
||||
desc = "The perfect showcase for your favorite deathtrap memories."
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
materials = list()
|
||||
flags = 0
|
||||
flags_1 = 0
|
||||
icon_state = "frame-empty"
|
||||
result_path = /obj/structure/sign/picture_frame
|
||||
var/obj/item/weapon/photo/displayed
|
||||
|
||||
@@ -445,8 +445,8 @@
|
||||
name = "turret controls"
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = ABSTRACT | NODROP
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON
|
||||
flags_1 = ABSTRACT_1 | NODROP_1
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON_1
|
||||
var/delay = 0
|
||||
|
||||
/obj/item/weapon/turret_control/afterattack(atom/targeted_atom, mob/user)
|
||||
|
||||
@@ -524,7 +524,7 @@
|
||||
R.receive_pulse(power * (1 + power_transmission_bonus)/10 * freon_transmit_modifier)
|
||||
|
||||
/obj/machinery/power/supermatter_shard/attackby(obj/item/W, mob/living/user, params)
|
||||
if(!istype(W) || (W.flags & ABSTRACT) || !istype(user))
|
||||
if(!istype(W) || (W.flags_1 & ABSTRACT_1) || !istype(user))
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/scalpel/supermatter))
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
|
||||
@@ -127,7 +127,7 @@ Variable Breakdown (For Mappers):
|
||||
clusterCheckFlags - A Bitfield that controls how the cluster checks work, All based on clusterMin and clusterMax guides
|
||||
allowAtomsOnSpace - A Boolean for if we allow atoms to spawn on space tiles
|
||||
|
||||
clusterCheckFlags flags:
|
||||
clusterCheckFlags flags_1:
|
||||
CLUSTER_CHECK_NONE 0 //No checks are done, cluster as much as possible
|
||||
CLUSTER_CHECK_DIFFERENT_TURFS 2 //Don't let turfs of DIFFERENT types cluster
|
||||
CLUSTER_CHECK_DIFFERENT_ATOMS 4 //Don't let atoms of DIFFERENT types cluster
|
||||
|
||||
@@ -678,7 +678,7 @@
|
||||
pixel_x = pixel_x_offset
|
||||
pixel_y = pixel_y_offset
|
||||
else
|
||||
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
|
||||
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags_1 = ANIMATION_END_NOW)
|
||||
old_pixel_x = pixel_x_offset
|
||||
old_pixel_y = pixel_y_offset
|
||||
if(can_hit_target(original, permutated))
|
||||
@@ -715,7 +715,7 @@
|
||||
light_range = 2
|
||||
light_color = "#00ffff"
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
flags = ABSTRACT
|
||||
flags_1 = ABSTRACT_1
|
||||
appearance_flags = 0
|
||||
|
||||
/obj/effect/projectile_beam/proc/scale_to(nx,ny,override=TRUE)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
modifystate = TRUE
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/pulse"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "bullet"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
flags = ABSTRACT
|
||||
flags_1 = ABSTRACT_1
|
||||
pass_flags = PASSTABLE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
hitsound = 'sound/weapons/pierce.ogg'
|
||||
@@ -261,7 +261,7 @@
|
||||
pixel_x = pixel_x_offset
|
||||
pixel_y = pixel_y_offset
|
||||
else
|
||||
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
|
||||
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags_1 = ANIMATION_END_NOW)
|
||||
old_pixel_x = pixel_x_offset
|
||||
old_pixel_y = pixel_y_offset
|
||||
if(can_hit_target(original, permutated))
|
||||
|
||||
@@ -11,12 +11,12 @@
|
||||
var/last_tick = 1
|
||||
var/addiction_tick = 1
|
||||
var/list/datum/reagent/addiction_list = new/list()
|
||||
var/flags
|
||||
var/flags_1
|
||||
|
||||
/datum/reagents/New(maximum=100)
|
||||
maximum_volume = maximum
|
||||
|
||||
if(!(flags & REAGENT_NOREACT))
|
||||
if(!(flags_1 & REAGENT_NOREACT))
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
//I dislike having these here but map-objects are initialised before world/New() is called. >_>
|
||||
@@ -290,7 +290,7 @@
|
||||
|
||||
/datum/reagents/process()
|
||||
var/list/cached_reagents = reagent_list
|
||||
if(flags & REAGENT_NOREACT)
|
||||
if(flags_1 & REAGENT_NOREACT)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
@@ -302,11 +302,11 @@
|
||||
if(react)
|
||||
// Order is important, process() can remove from processing if
|
||||
// the flag is present
|
||||
flags &= ~(REAGENT_NOREACT)
|
||||
flags_1 &= ~(REAGENT_NOREACT)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
flags |= REAGENT_NOREACT
|
||||
flags_1 |= REAGENT_NOREACT
|
||||
|
||||
/datum/reagents/proc/conditional_update_move(atom/A, Running = 0)
|
||||
var/list/cached_reagents = reagent_list
|
||||
@@ -326,7 +326,7 @@
|
||||
var/list/cached_reagents = reagent_list
|
||||
var/list/cached_reactions = GLOB.chemical_reactions_list
|
||||
var/datum/cached_my_atom = my_atom
|
||||
if(flags & REAGENT_NOREACT)
|
||||
if(flags_1 & REAGENT_NOREACT)
|
||||
return //Yup, no reactions here. No siree.
|
||||
|
||||
var/reaction_occurred = 0
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER_1))
|
||||
var/obj/item/weapon/reagent_containers/B = I
|
||||
. = 1 //no afterattack
|
||||
if(beaker)
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER_1))
|
||||
. = 1 //no afterattack
|
||||
if(beaker)
|
||||
to_chat(user, "<span class='warning'>A beaker is already loaded into the machine!</span>")
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER_1))
|
||||
. = 1 // no afterattack
|
||||
if(panel_open)
|
||||
to_chat(user, "<span class='warning'>You can't use the [src.name] while its panel is opened!</span>")
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER_1))
|
||||
. = TRUE //no afterattack
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
|
||||
if (istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER) )
|
||||
if (istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER_1) )
|
||||
if (!beaker)
|
||||
if(!user.drop_item())
|
||||
return 1
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(1, 2, 3, 4, 5)
|
||||
volume = 5
|
||||
container_type = TRANSPARENT
|
||||
container_type = TRANSPARENT_1
|
||||
|
||||
/obj/item/weapon/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity)
|
||||
if(!proximity) return
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
volume = 100
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
|
||||
flags = OPENCONTAINER
|
||||
flags_1 = OPENCONTAINER_1
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/noreact
|
||||
name = "cryostasis beaker"
|
||||
@@ -180,7 +180,7 @@
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
origin_tech = "materials=2;engineering=3;plasmatech=3"
|
||||
flags = OPENCONTAINER
|
||||
flags_1 = OPENCONTAINER_1
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/noreact/Initialize()
|
||||
. = ..()
|
||||
@@ -196,7 +196,7 @@
|
||||
volume = 300
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
|
||||
flags = OPENCONTAINER
|
||||
flags_1 = OPENCONTAINER_1
|
||||
origin_tech = "bluespace=5;materials=4;plasmatech=4"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
|
||||
|
||||
@@ -3,14 +3,14 @@
|
||||
desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_state = "hypo"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
icon_state = "hypo"
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 30
|
||||
possible_transfer_amounts = list()
|
||||
resistance_flags = ACID_PROOF
|
||||
container_type = OPENCONTAINER_1
|
||||
container_type = OPENCONTAINER_1
|
||||
slot_flags = SLOT_BELT
|
||||
var/ignore_flags = 0
|
||||
var/infinite = FALSE
|
||||
@@ -72,13 +72,13 @@
|
||||
desc = "A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge."
|
||||
icon_state = "medipen"
|
||||
item_state = "medipen"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 10
|
||||
ignore_flags = 1 //so you can medipen through hardsuits
|
||||
container_type = DRAWABLE
|
||||
flags = null
|
||||
container_type = DRAWABLE_1
|
||||
flags_1 = null
|
||||
list_reagents = list("epinephrine" = 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/attack(mob/M, mob/user)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
var/busy = FALSE // needed for delayed drawing of blood
|
||||
var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
container_type = TRANSPARENT
|
||||
container_type = TRANSPARENT_1
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -8,7 +8,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
|
||||
name = "circuit imprinter"
|
||||
desc = "Manufactures circuit boards for the construction of machines."
|
||||
icon_state = "circuit_imprinter"
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
circuit = /obj/item/weapon/circuitboard/machine/circuit_imprinter
|
||||
|
||||
var/datum/material_container/materials
|
||||
|
||||
@@ -11,7 +11,7 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
name = "protolathe"
|
||||
desc = "Converts raw materials into useful objects."
|
||||
icon_state = "protolathe"
|
||||
container_type = OPENCONTAINER
|
||||
container_type = OPENCONTAINER_1
|
||||
circuit = /obj/item/weapon/circuitboard/machine/protolathe
|
||||
|
||||
var/datum/material_container/materials
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "syndballoon"
|
||||
item_state = null
|
||||
flags = ABSTRACT | NODROP | DROPDEL
|
||||
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
active_power_usage = 5000
|
||||
var/efficiency
|
||||
|
||||
/obj/machinery/telepad/Initialize()
|
||||
. = ..()
|
||||
/obj/machinery/telepad/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/telesci_pad(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
desc = "Use this to send crates and closets to cargo telepads."
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "rcs"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
throwforce = 10
|
||||
throw_speed = 2
|
||||
|
||||
@@ -55,8 +55,8 @@
|
||||
life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
|
||||
not even death can stop, you will rise again!</span>")
|
||||
var/revive_time = rand(revive_time_min, revive_time_max)
|
||||
var/flags = TIMER_STOPPABLE
|
||||
timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags)
|
||||
var/flags_1 = TIMER_STOPPABLE
|
||||
timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags_1)
|
||||
|
||||
/obj/item/organ/zombie_infection/proc/zombify()
|
||||
timer_id = null
|
||||
|
||||
Reference in New Issue
Block a user