my eyes hurt

This commit is contained in:
LetterJay
2017-08-22 01:42:20 -05:00
parent 2241f5ecfb
commit b01a24c95b
215 changed files with 609 additions and 609 deletions
+14 -14
View File
@@ -170,30 +170,30 @@
var/obj/item/I = target
var/mob/living/M = owner
var/flags = I.slot_flags
if(flags & SLOT_OCLOTHING)
var/flags_1 = I.slot_flags
if(flags_1 & SLOT_OCLOTHING)
M.update_inv_wear_suit()
if(flags & SLOT_ICLOTHING)
if(flags_1 & SLOT_ICLOTHING)
M.update_inv_w_uniform()
if(flags & SLOT_GLOVES)
if(flags_1 & SLOT_GLOVES)
M.update_inv_gloves()
if(flags & SLOT_EYES)
if(flags_1 & SLOT_EYES)
M.update_inv_glasses()
if(flags & SLOT_EARS)
if(flags_1 & SLOT_EARS)
M.update_inv_ears()
if(flags & SLOT_MASK)
if(flags_1 & SLOT_MASK)
M.update_inv_wear_mask()
if(flags & SLOT_HEAD)
if(flags_1 & SLOT_HEAD)
M.update_inv_head()
if(flags & SLOT_FEET)
if(flags_1 & SLOT_FEET)
M.update_inv_shoes()
if(flags & SLOT_ID)
if(flags_1 & SLOT_ID)
M.update_inv_wear_id()
if(flags & SLOT_BELT)
if(flags_1 & SLOT_BELT)
M.update_inv_belt()
if(flags & SLOT_BACK)
if(flags_1 & SLOT_BACK)
M.update_inv_back()
if(flags & SLOT_NECK)
if(flags_1 & SLOT_NECK)
M.update_inv_neck()
/obj/item/clothing/under/chameleon
@@ -384,7 +384,7 @@
item_color = "black"
desc = "A pair of black shoes."
permeability_coefficient = 0.05
flags = NOSLIP
flags_1 = NOSLIP_1
origin_tech = "syndicate=2"
resistance_flags = 0
pockets = /obj/item/weapon/storage/internal/pocket/shoes
+3 -3
View File
@@ -7,7 +7,7 @@
var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
var/visor_flags = 0 //flags_1 that are added/removed when an item is adjusted up/down
var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
var/visor_flags_cover = 0 //same as above, but for flags_cover
//what to toggle when toggled with weldingvisortoggle()
@@ -494,7 +494,7 @@ BLIND // can't see anything
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals)
slowdown = 1
@@ -783,7 +783,7 @@ BLIND // can't see anything
A.UpdateButtonIcon()
return TRUE
/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags_1
up = !up
flags_1 ^= visor_flags
flags_inv ^= visor_flags_inv
+1 -1
View File
@@ -331,7 +331,7 @@
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
darkness_view = 8
scan_reagents = 1
flags = NODROP
flags_1 = NODROP_1
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
/obj/item/clothing/glasses/godeye/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
+1 -1
View File
@@ -10,7 +10,7 @@
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
flags = STOPSPRESSUREDMAGE
flags_1 = STOPSPRESSUREDMAGE_1
strip_delay = 80
dog_fashion = null
+1 -1
View File
@@ -348,7 +348,7 @@
w_class = WEIGHT_CLASS_BULKY
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals/emergency_oxygen)
flags = THICKMATERIAL
flags_1 = THICKMATERIAL_1
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
+1 -1
View File
@@ -18,7 +18,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags = THICKMATERIAL
flags_1 = THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/pen, /obj/item/device/flashlight/pen, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray)
+2 -2
View File
@@ -21,7 +21,7 @@
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/extinguisher, /obj/item/weapon/crowbar)
slowdown = 1
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -124,7 +124,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
flags = THICKMATERIAL
flags_1 = THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/device/geiger_counter)
slowdown = 1.5