my eyes hurt
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@@ -170,30 +170,30 @@
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var/obj/item/I = target
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var/mob/living/M = owner
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var/flags = I.slot_flags
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if(flags & SLOT_OCLOTHING)
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var/flags_1 = I.slot_flags
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if(flags_1 & SLOT_OCLOTHING)
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M.update_inv_wear_suit()
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if(flags & SLOT_ICLOTHING)
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if(flags_1 & SLOT_ICLOTHING)
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M.update_inv_w_uniform()
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if(flags & SLOT_GLOVES)
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if(flags_1 & SLOT_GLOVES)
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M.update_inv_gloves()
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if(flags & SLOT_EYES)
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if(flags_1 & SLOT_EYES)
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M.update_inv_glasses()
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if(flags & SLOT_EARS)
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if(flags_1 & SLOT_EARS)
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M.update_inv_ears()
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if(flags & SLOT_MASK)
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if(flags_1 & SLOT_MASK)
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M.update_inv_wear_mask()
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if(flags & SLOT_HEAD)
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if(flags_1 & SLOT_HEAD)
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M.update_inv_head()
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if(flags & SLOT_FEET)
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if(flags_1 & SLOT_FEET)
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M.update_inv_shoes()
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if(flags & SLOT_ID)
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if(flags_1 & SLOT_ID)
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M.update_inv_wear_id()
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if(flags & SLOT_BELT)
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if(flags_1 & SLOT_BELT)
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M.update_inv_belt()
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if(flags & SLOT_BACK)
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if(flags_1 & SLOT_BACK)
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M.update_inv_back()
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if(flags & SLOT_NECK)
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if(flags_1 & SLOT_NECK)
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M.update_inv_neck()
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/obj/item/clothing/under/chameleon
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@@ -384,7 +384,7 @@
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item_color = "black"
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desc = "A pair of black shoes."
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permeability_coefficient = 0.05
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flags = NOSLIP
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flags_1 = NOSLIP_1
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origin_tech = "syndicate=2"
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resistance_flags = 0
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pockets = /obj/item/weapon/storage/internal/pocket/shoes
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@@ -7,7 +7,7 @@
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var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
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var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
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var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
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var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
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var/visor_flags = 0 //flags_1 that are added/removed when an item is adjusted up/down
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var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
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var/visor_flags_cover = 0 //same as above, but for flags_cover
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//what to toggle when toggled with weldingvisortoggle()
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@@ -494,7 +494,7 @@ BLIND // can't see anything
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals)
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slowdown = 1
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@@ -783,7 +783,7 @@ BLIND // can't see anything
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A.UpdateButtonIcon()
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return TRUE
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/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
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/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags_1
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up = !up
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flags_1 ^= visor_flags
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flags_inv ^= visor_flags_inv
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@@ -331,7 +331,7 @@
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vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
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darkness_view = 8
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scan_reagents = 1
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flags = NODROP
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flags_1 = NODROP_1
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/obj/item/clothing/glasses/godeye/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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@@ -10,7 +10,7 @@
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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flags = STOPSPRESSUREDMAGE
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flags_1 = STOPSPRESSUREDMAGE_1
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strip_delay = 80
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dog_fashion = null
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@@ -348,7 +348,7 @@
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w_class = WEIGHT_CLASS_BULKY
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/weapon/tank/internals/emergency_oxygen)
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flags = THICKMATERIAL
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flags_1 = THICKMATERIAL_1
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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@@ -18,7 +18,7 @@
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags = THICKMATERIAL
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flags_1 = THICKMATERIAL_1
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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slowdown = 1
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allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/pen, /obj/item/device/flashlight/pen, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray)
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@@ -21,7 +21,7 @@
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/extinguisher, /obj/item/weapon/crowbar)
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slowdown = 1
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -124,7 +124,7 @@
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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flags = THICKMATERIAL
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flags_1 = THICKMATERIAL_1
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/device/geiger_counter)
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slowdown = 1.5
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