my eyes hurt

This commit is contained in:
LetterJay
2017-08-22 01:42:20 -05:00
parent 2241f5ecfb
commit b01a24c95b
215 changed files with 609 additions and 609 deletions
@@ -73,7 +73,7 @@
plane = FULLSCREEN_PLANE
layer = FLASH_LAYER
icon = 'icons/effects/ore_visuals.dmi'
appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
appearance_flags = 0 //to avoid having TILE_BOUND in the flags_1, so that the 480x480 icon states let you see it no matter where you are
duration = 35
pixel_x = -224
pixel_y = -224
@@ -62,7 +62,7 @@
/obj/item/weapon/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags = NODROP
flags_1 = NODROP_1
/obj/item/weapon/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
@@ -72,7 +72,7 @@
desc = "Yours is the drill that will pierce the heavens!"
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
digspeed = 7
@@ -167,7 +167,7 @@
pixel_y = -32
/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, W.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
@@ -198,7 +198,7 @@
light_color = "#DDFFD3"
max_n_of_items = 10
pixel_y = -4
flags = NODECONSTRUCT
flags_1 = NODECONSTRUCT_1
var/empty = FALSE
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
@@ -237,13 +237,13 @@
CanAtmosPass = ATMOS_PASS_NO
/obj/structure/fans/deconstruct()
if(!(flags & NODECONSTRUCT))
if(!(flags_1 & NODECONSTRUCT_1))
if(buildstacktype)
new buildstacktype(loc,buildstackamount)
qdel(src)
/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
if(istype(W, /obj/item/weapon/wrench) && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, W.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")