my eyes hurt
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@@ -678,7 +678,7 @@
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pixel_x = pixel_x_offset
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pixel_y = pixel_y_offset
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else
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animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
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animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags_1 = ANIMATION_END_NOW)
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old_pixel_x = pixel_x_offset
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old_pixel_y = pixel_y_offset
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if(can_hit_target(original, permutated))
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@@ -715,7 +715,7 @@
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light_range = 2
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light_color = "#00ffff"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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flags = ABSTRACT
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flags_1 = ABSTRACT_1
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appearance_flags = 0
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/obj/effect/projectile_beam/proc/scale_to(nx,ny,override=TRUE)
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@@ -6,7 +6,7 @@
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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modifystate = TRUE
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flags = CONDUCT
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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cell_type = "/obj/item/weapon/stock_parts/cell/pulse"
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@@ -4,7 +4,7 @@
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icon_state = "bullet"
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density = FALSE
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anchored = TRUE
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flags = ABSTRACT
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flags_1 = ABSTRACT_1
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pass_flags = PASSTABLE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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hitsound = 'sound/weapons/pierce.ogg'
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@@ -261,7 +261,7 @@
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pixel_x = pixel_x_offset
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pixel_y = pixel_y_offset
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else
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animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
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animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags_1 = ANIMATION_END_NOW)
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old_pixel_x = pixel_x_offset
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old_pixel_y = pixel_y_offset
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if(can_hit_target(original, permutated))
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