minimap refresh - high-detail, JS fixes, pixel-perfect scaling, and more!
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@@ -212,6 +212,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
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// airlock_wires = /datum/wires/airlock/maint
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sound_environment = SOUND_AREA_TUNNEL_ENCLOSED
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minimap_color = "#454545"
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//Maintenance - Departmental
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@@ -435,6 +436,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/hallway
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nightshift_public_area = NIGHTSHIFT_AREA_PUBLIC
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sound_environment = SOUND_AREA_STANDARD_STATION
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minimap_color = "#aaaaaa"
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/area/hallway/primary
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name = "Primary Hallway"
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@@ -490,6 +492,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/hallway/secondary/exit
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name = "Escape Shuttle Hallway"
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icon_state = "escape"
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minimap_color = "#baa0a0"
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/area/hallway/secondary/exit/departure_lounge
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name = "Departure Lounge"
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@@ -498,6 +501,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/hallway/secondary/entry
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name = "Arrival Shuttle Hallway"
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icon_state = "entry"
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minimap_color = "#a0a0ba"
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/area/hallway/secondary/service
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name = "Service Hallway"
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@@ -124,6 +124,10 @@
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/// Color on minimaps, if it's null (which is default) it makes one at random.
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var/minimap_color
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var/minimap_color2 // if this isn't null, then this will show as a checkerboard pattern mixed in with the above. works even if the above is null (for better or worse)
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var/minimap_show_walls = TRUE
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/**
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* These two vars allow for multiple unique areas to be linked to a master area
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* and share some functionalities such as APC powernet nodes, fire alarms etc, without sacrificing
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@@ -9,6 +9,9 @@
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ambientsounds = RUINS
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sound_environment = SOUND_ENVIRONMENT_STONEROOM
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var/valid_territory = FALSE // hey so what if we did not allow things like cult summons to appear on ruins
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minimap_color = "#775940"
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minimap_color2 = "#6b5d48"
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minimap_show_walls = FALSE
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/area/ruin/unpowered
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@@ -7,6 +7,8 @@
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var/obj_flags = CAN_BE_HIT
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var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
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var/minimap_override_color // allows this obj to set its own color on the minimap
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var/damtype = BRUTE
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var/force = 0
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