Removes duplicate first death log (#35832)
* Update blackbox.dm * Update death.dm * Update ticker.dm
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CitadelStationBot
parent
2ac71b3647
commit
b031f73ef4
@@ -261,8 +261,6 @@ Versioning
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return
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if(!L || !L.key || !L.mind)
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return
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var/brute = L.getBruteLoss()
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var/fire = L.getFireLoss()
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var/area/placeofdeath = get_area(L)
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var/sqlname = sanitizeSQL(L.real_name)
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var/sqlkey = sanitizeSQL(L.ckey)
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@@ -271,8 +269,8 @@ Versioning
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var/sqlpod = sanitizeSQL(placeofdeath.name)
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var/laname = sanitizeSQL(L.lastattacker)
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var/lakey = sanitizeSQL(L.lastattackerckey)
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var/sqlbrute = sanitizeSQL(brute)
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var/sqlfire = sanitizeSQL(fire)
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var/sqlbrute = sanitizeSQL(L.getBruteLoss())
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var/sqlfire = sanitizeSQL(L.getFireLoss())
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var/sqlbrain = sanitizeSQL(L.getBrainLoss())
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var/sqloxy = sanitizeSQL(L.getOxyLoss())
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var/sqltox = sanitizeSQL(L.getToxLoss())
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@@ -284,13 +282,13 @@ Versioning
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var/last_words = sanitizeSQL(L.last_words)
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var/suicide = sanitizeSQL(L.suiciding)
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var/map = sanitizeSQL(SSmapping.config.map_name)
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if(!suicide && !first_death.len) //some of the things in here are not SQL-sanitized because they're only stored locally, and sanitized versions do not appear to show correctly
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if(!suicide && !first_death.len)
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first_death["name"] = L.name
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first_death["role"] = null
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if(L.mind.assigned_role)
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first_death["role"] = L.mind.assigned_role
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first_death["area"] = "[get_area_name(L, TRUE)] [COORD(L)]"
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first_death["damage"] = "<font color='#FF5555'>[brute]</font>/<font color='orange'>[fire]</font>/<font color='lightgreen'>[L.toxloss]</font>/<font color='lightblue'>[L.oxyloss]</font>/<font color='pink'>[L.cloneloss]</font>"
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first_death["damage"] = "<font color='#FF5555'>[sqlbrute]</font>/<font color='orange'>[sqlfire]</font>/<font color='lightgreen'>[sqltox]</font>/<font color='lightblue'>[sqloxy]</font>/<font color='pink'>[sqlclone]</font>"
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first_death["last_words"] = L.last_words
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var/datum/DBQuery/query_report_death = SSdbcore.NewQuery("INSERT INTO [format_table_name("death")] (pod, x_coord, y_coord, z_coord, mapname, server_ip, server_port, round_id, tod, job, special, name, byondkey, laname, lakey, bruteloss, fireloss, brainloss, oxyloss, toxloss, cloneloss, staminaloss, last_words, suicide) VALUES ('[sqlpod]', '[x_coord]', '[y_coord]', '[z_coord]', '[map]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', [GLOB.round_id], '[SQLtime()]', '[sqljob]', '[sqlspecial]', '[sqlname]', '[sqlkey]', '[laname]', '[lakey]', [sqlbrute], [sqlfire], [sqlbrain], [sqloxy], [sqltox], [sqlclone], [sqlstamina], '[last_words]', [suicide])")
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query_report_death.Execute()
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@@ -32,8 +32,6 @@ SUBSYSTEM_DEF(ticker)
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SCRIPTURE_SCRIPT = FALSE, \
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SCRIPTURE_APPLICATION = FALSE) //list of clockcult scripture states for announcements
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var/list/first_death = list() //contains info about the first player to die; ckey, name, location, and last words
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var/delay_end = 0 //if set true, the round will not restart on it's own
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var/admin_delay_notice = "" //a message to display to anyone who tries to restart the world after a delay
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var/ready_for_reboot = FALSE //all roundend preparation done with, all that's left is reboot
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@@ -74,16 +74,6 @@
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if (client)
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client.move_delay = initial(client.move_delay)
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if(!suiciding && !SSticker.first_death.len) //suicides don't clog up the list, only BRUTAL deaths here
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var/list/L = list()
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L["name"] = name
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L["role"] = null
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if(mind.assigned_role)
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L["role"] = mind.assigned_role
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L["area"] = "[get_area_name(src, TRUE)] [COORD(src)]"
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L["damage"] = "<font color='#FF5555'>[bruteloss]</font>/<font color='orange'>[fireloss]</font>/<font color='lightgreen'>[toxloss]</font>/<font color='lightblue'>[oxyloss]</font>/<font color='pink'>[cloneloss]</font>"
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L["last_words"] = last_words
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SSticker.first_death = L
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for(var/s in ownedSoullinks)
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var/datum/soullink/S = s
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