Merge pull request #4556 from Citadel-Station-13/upstream-merge-33442

[MIRROR] [READY]Adds picking up corgis and pAIs!
This commit is contained in:
deathride58
2017-12-29 06:47:17 +00:00
committed by GitHub
17 changed files with 146 additions and 54 deletions
+84
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@@ -0,0 +1,84 @@
//Generic system for picking up mobs.
//Currently works for head and hands.
/obj/item/clothing/head/mob_holder
name = "bugged mob"
desc = "Yell at coderbrush."
icon = null
icon_state = ""
flags_1 = DROPDEL_1
var/mob/living/held_mob
var/can_head = TRUE
var/destroying = FALSE
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/M, _worn_state, head_icon, lh_icon, rh_icon, _can_head = TRUE)
. = ..()
can_head = _can_head
if(head_icon)
alternate_worn_icon = head_icon
if(_worn_state)
item_state = _worn_state
if(lh_icon)
lefthand_file = lh_icon
if(rh_icon)
righthand_file = rh_icon
if(!can_head)
slot_flags = NONE
deposit(M)
/obj/item/clothing/head/mob_holder/Destroy()
destroying = TRUE
if(held_mob)
release(FALSE)
return ..()
/obj/item/clothing/head/mob_holder/proc/deposit(mob/living/L)
if(!istype(L))
return FALSE
L.setDir(SOUTH)
update_visuals(L)
held_mob = L
L.forceMove(src)
name = L.name
desc = L.desc
return TRUE
/obj/item/clothing/head/mob_holder/proc/update_visuals(mob/living/L)
appearance = L.appearance
/obj/item/clothing/head/mob_holder/proc/release(del_on_release = TRUE)
if(!held_mob)
if(del_on_release && !destroying)
qdel(src)
return FALSE
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='warning'>[held_mob] wriggles free!</span>")
L.dropItemToGround(src)
held_mob.forceMove(get_turf(src))
held_mob.reset_perspective()
held_mob.setDir(SOUTH)
held_mob.visible_message("<span class='warning'>[held_mob] uncurls!</span>")
held_mob = null
if(del_on_release && !destroying)
qdel(src)
return TRUE
/obj/item/clothing/head/mob_holder/relaymove()
release()
/obj/item/clothing/head/mob_holder/container_resist()
release()
/obj/item/clothing/head/mob_holder/drone/deposit(mob/living/L)
. = ..()
if(!isdrone(L))
qdel(src)
name = "drone (hiding)"
desc = "This drone is scared and has curled up into a ball!"
/obj/item/clothing/head/mob_holder/drone/update_visuals(mob/living/L)
var/mob/living/simple_animal/drone/D = L
if(!D)
return ..()
icon = 'icons/mob/drone.dmi'
icon_state = "[D.visualAppearence]_hat"
+28
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@@ -1064,3 +1064,31 @@
/mob/living/onTransitZ(old_z,new_z)
..()
update_z(new_z)
/mob/living/MouseDrop(mob/over)
. = ..()
var/mob/living/user = usr
if(!istype(over) || !istype(user))
return
if(!over.Adjacent(src) || (user != src) || !canUseTopic(over))
return
if(can_be_held)
mob_try_pickup(over)
/mob/living/proc/mob_pickup(mob/living/L)
return
/mob/living/proc/mob_try_pickup(mob/living/user)
if(!ishuman(user))
return
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
user.visible_message("<span class='notice'>[user] starts trying to scoop up [src]!</span>")
if(!do_after(user, 20, target = src))
return FALSE
mob_pickup(user)
return TRUE
+2 -1
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@@ -81,4 +81,5 @@
var/list/obj/effect/proc_holder/abilities = list()
var/registered_z
var/registered_z
var/can_be_held = FALSE //whether this can be picked up and held.
+5 -1
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@@ -11,6 +11,7 @@
health = 500
maxHealth = 500
layer = BELOW_MOB_LAYER
can_be_held = TRUE
var/network = "SS13"
var/obj/machinery/camera/current = null
@@ -57,7 +58,10 @@
var/canholo = TRUE
var/obj/item/card/id/access_card = null
var/chassis = "repairbot"
var/list/possible_chassis = list("cat", "mouse", "monkey", "corgi", "fox", "repairbot", "rabbit")
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE) //assoc value is whether it can be picked up.
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
var/emitterhealth = 20
var/emittermaxhealth = 20
@@ -68,9 +68,12 @@
lay_down()
/mob/living/silicon/pai/proc/choose_chassis()
if(!isturf(loc) && loc != card)
to_chat(src, "<span class='boldwarning'>You can not change your holochassis composite while not on the ground or in your card!</span>")
return FALSE
var/choice = input(src, "What would you like to use for your holochassis composite?") as null|anything in possible_chassis
if(!choice)
return 0
return FALSE
chassis = choice
icon_state = "[chassis]"
if(resting)
@@ -103,3 +106,16 @@
/mob/living/silicon/pai/movement_delay()
. = ..()
. += 1 //A bit slower than humans, so they're easier to smash
/mob/living/silicon/pai/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, chassis, item_head_icon, item_lh_icon, item_rh_icon)
if(!L.put_in_hands(holder))
qdel(holder)
else
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
/mob/living/silicon/pai/mob_try_pickup(mob/living/user)
if(!possible_chassis[chassis])
to_chat(user, "<span class='wraning'>[src]'s current form isn't able to be carried!</span>")
return FALSE
return ..()
@@ -32,6 +32,7 @@
var/obj/item/inventory_back
var/nofur = 0 //Corgis that have risen past the material plane of existence.
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = TRUE
/mob/living/simple_animal/pet/dog/pug
name = "\improper pug"
@@ -121,7 +122,12 @@
..()
update_corgi_fluff()
/mob/living/simple_animal/pet/dog/corgi/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "corgi", null, 'icons/mob/pets_held_lh.dmi', 'icons/mob/pets_held_rh.dmi', FALSE)
if(!L.put_in_hands(holder))
qdel(holder)
else
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
/mob/living/simple_animal/pet/dog/corgi/Topic(href, href_list)
if(usr.stat)
@@ -49,6 +49,7 @@
dextrous = TRUE
dextrous_hud_type = /datum/hud/dextrous/drone
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
can_be_held = TRUE
var/staticChoice = "static"
var/list/staticChoices = list("static", "blank", "letter", "animal")
var/picked = FALSE //Have we picked our visual appearence (+ colour if applicable)
@@ -67,7 +68,6 @@
var/seeStatic = 1 //Whether we see static instead of mobs
var/visualAppearence = MAINTDRONE //What we appear as
var/hacked = FALSE //If we have laws to destroy the station
var/can_be_held = TRUE //if assholes can pick us up
var/flavortext = \
"\n<big><span class='warning'>DO NOT INTERFERE WITH THE ROUND AS A DRONE OR YOU WILL BE DRONE BANNED</span></big>\n"+\
"<span class='notify'>Drones are a ghost role that are allowed to fix the station and build things. Interfering with the round as a drone is against the rules.</span>\n"+\
@@ -4,8 +4,6 @@
//DRONES AS ITEMS//
///////////////////
//Drone shells
//Drones as hats
//DRONE SHELL
/obj/item/drone_shell
@@ -62,45 +60,3 @@
D.admin_spawned = admin_spawned
D.key = user.key
qdel(src)
//DRONE HOLDER
/obj/item/clothing/head/drone_holder//Only exists in someones hand.or on their head
name = "drone (hiding)"
desc = "This drone is scared and has curled up into a ball."
icon = 'icons/mob/drone.dmi'
icon_state = "drone_maint_hat"
var/mob/living/simple_animal/drone/drone //stored drone
/obj/item/clothing/head/drone_holder/proc/uncurl()
if(!drone)
return
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='warning'>[drone] is trying to escape!</span>")
if(!do_after(drone, 50, target = L))
return
L.dropItemToGround(src)
contents -= drone
drone.forceMove(drop_location())
drone.reset_perspective()
drone.setDir(SOUTH )//Looks better
drone.visible_message("<span class='warning'>[drone] uncurls!</span>")
drone = null
qdel(src)
/obj/item/clothing/head/drone_holder/relaymove()
uncurl()
/obj/item/clothing/head/drone_holder/container_resist(mob/living/user)
uncurl()
/obj/item/clothing/head/drone_holder/proc/updateVisualAppearence(mob/living/simple_animal/drone/D)
if(!D)
return
icon_state = "[D.visualAppearence]_hat"
. = icon_state
@@ -29,7 +29,6 @@
if("Nothing")
return
/mob/living/simple_animal/drone/attack_hand(mob/user)
if(ishuman(user))
if(stat == DEAD || status_flags & GODMODE || !can_be_held)
@@ -49,11 +48,8 @@
return
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
drop_all_held_items()
var/obj/item/clothing/head/drone_holder/DH = new /obj/item/clothing/head/drone_holder(src)
DH.updateVisualAppearence(src)
DH.drone = src
var/obj/item/clothing/head/mob_holder/drone/DH = new(get_turf(src), src)
user.put_in_hands(DH)
forceMove(DH)
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
var/mob/dead/observer/G = get_ghost()