Probably fixes synth hand issues
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@@ -262,6 +262,7 @@
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else if(status == BODYPART_ROBOTIC)
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icon = DEFAULT_BODYPART_ICON_ROBOTIC
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body_markings = null
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auxmarking = null
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if(owner)
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owner.updatehealth()
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@@ -292,6 +293,7 @@
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should_draw_greyscale = FALSE
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no_update = TRUE
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body_markings = "husk" // reeee
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auxmarking = "husk"
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if(no_update)
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return
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@@ -339,13 +341,16 @@
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if(H.dna.features.["mam_body_markings"] != "None")
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body_markings_icon = Smark.icon
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body_markings = lowertext(H.dna.features.["mam_body_markings"])
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auxmarking = lowertext(H.dna.features.["mam_body_markings"])
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if(MATRIXED)
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markings_color = list(colorlist)
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else
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body_markings = "plain"
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auxmarking = "plain"
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markings_color = (H.dna.features.["mcolor"])
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else
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body_markings = null
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auxmarking = null
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markings_color = ""
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if(!dropping_limb && H.dna.check_mutation(HULK))
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@@ -361,6 +366,7 @@
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if(status == BODYPART_ROBOTIC)
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dmg_overlay_type = "robotic"
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body_markings = null
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auxmarking = null
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if(dropping_limb)
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no_update = TRUE //when attached, the limb won't be affected by the appearance changes of its mob owner.
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