Probably fixes synth hand issues

This commit is contained in:
Poojawa
2019-06-04 23:36:58 -05:00
parent b175150719
commit b053fe3c86
@@ -262,6 +262,7 @@
else if(status == BODYPART_ROBOTIC)
icon = DEFAULT_BODYPART_ICON_ROBOTIC
body_markings = null
auxmarking = null
if(owner)
owner.updatehealth()
@@ -292,6 +293,7 @@
should_draw_greyscale = FALSE
no_update = TRUE
body_markings = "husk" // reeee
auxmarking = "husk"
if(no_update)
return
@@ -339,13 +341,16 @@
if(H.dna.features.["mam_body_markings"] != "None")
body_markings_icon = Smark.icon
body_markings = lowertext(H.dna.features.["mam_body_markings"])
auxmarking = lowertext(H.dna.features.["mam_body_markings"])
if(MATRIXED)
markings_color = list(colorlist)
else
body_markings = "plain"
auxmarking = "plain"
markings_color = (H.dna.features.["mcolor"])
else
body_markings = null
auxmarking = null
markings_color = ""
if(!dropping_limb && H.dna.check_mutation(HULK))
@@ -361,6 +366,7 @@
if(status == BODYPART_ROBOTIC)
dmg_overlay_type = "robotic"
body_markings = null
auxmarking = null
if(dropping_limb)
no_update = TRUE //when attached, the limb won't be affected by the appearance changes of its mob owner.