MIGRATIONS DELETIONS AND QUIRKS OH MY
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@@ -5,7 +5,7 @@
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// You do not need to raise this if you are adding new values that have sane defaults.
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// Only raise this value when changing the meaning/format/name/layout of an existing value
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// where you would want the updater procs below to run
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#define SAVEFILE_VERSION_MAX 55
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#define SAVEFILE_VERSION_MAX 56
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/*
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SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
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@@ -358,6 +358,18 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(length(old_flavor_text) && !length(features["feature_flavor_text"]))
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features["feature_flavor_text"] = old_flavor_text
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// hey what happened to 55
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// dullahans as a species cease to exist
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if(current_version < 56)
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var/species_id = S["species"]
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if(species_id = SPECIES_DULLAHAN)
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S["species"] = SPECIES_HUMAN
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if(islist(S["all_quirks"])
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S["all_quirks"] += "Dullahan"
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else
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S["all_quirks"] = list("Dullahan")
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/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
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if(!ckey)
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return
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@@ -1,136 +0,0 @@
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/datum/species/dullahan
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name = "Dullahan"
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id = SPECIES_DULLAHAN
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default_color = "FFFFFF"
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE)
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inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
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mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None")
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use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
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mutant_brain = /obj/item/organ/brain/dullahan
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mutanteyes = /obj/item/organ/eyes/dullahan
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mutanttongue = /obj/item/organ/tongue/dullahan
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mutantears = /obj/item/organ/ears/dullahan
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blacklisted = TRUE
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limbs_id = SPECIES_HUMAN
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skinned_type = /obj/item/stack/sheet/animalhide/human
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has_field_of_vision = FALSE //Too much of a trouble, their vision is already bound to their severed head.
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species_category = SPECIES_CATEGORY_UNDEAD
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var/pumpkin = FALSE
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wings_icons = SPECIES_WINGS_SKELETAL //seems suitable for an undead.
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var/obj/item/dullahan_relay/myhead
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/datum/species/dullahan/pumpkin
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name = "Pumpkin Head Dullahan"
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id = "pumpkindullahan"
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pumpkin = TRUE
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/datum/species/dullahan/check_roundstart_eligible()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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return TRUE
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return ..()
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/datum/species/dullahan/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
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. = ..()
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H.flags_1 &= ~(HEAR_1)
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var/obj/item/bodypart/head/head = H.get_bodypart(BODY_ZONE_HEAD)
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if(head)
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if(pumpkin)//Pumpkinhead!
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head.animal_origin = 100
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head.icon = 'icons/obj/clothing/hats.dmi'
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head.icon_state = "hardhat1_pumpkin_j"
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head.custom_head = TRUE
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head.drop_limb()
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if(!QDELETED(head)) //drop_limb() deletes the limb if it's no drop location and dummy humans used for rendering icons are located in nullspace. Do the math.
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head.throwforce = 25
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myhead = new /obj/item/dullahan_relay (head, H)
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H.put_in_hands(head)
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var/obj/item/organ/eyes/E = H.getorganslot(ORGAN_SLOT_EYES)
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for(var/datum/action/item_action/organ_action/OA in E.actions)
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OA.Trigger()
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/datum/species/dullahan/on_species_loss(mob/living/carbon/human/H)
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H.flags_1 |= HEAR_1
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H.reset_perspective(H)
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if(myhead)
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var/obj/item/dullahan_relay/DR = myhead
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myhead = null
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DR.owner = null
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qdel(DR)
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H.regenerate_limb(BODY_ZONE_HEAD,FALSE)
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..()
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/datum/species/dullahan/spec_life(mob/living/carbon/human/H)
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if(QDELETED(myhead))
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myhead = null
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H.gib()
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var/obj/item/bodypart/head/head2 = H.get_bodypart(BODY_ZONE_HEAD)
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if(head2)
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myhead = null
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H.gib()
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/datum/species/dullahan/proc/update_vision_perspective(mob/living/carbon/human/H)
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var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
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if(eyes)
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H.update_tint()
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if(eyes.tint)
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H.reset_perspective(H)
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else
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H.reset_perspective(myhead)
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/obj/item/organ/brain/dullahan
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decoy_override = TRUE
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organ_flags = ORGAN_NO_SPOIL//Do not decay
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/obj/item/organ/ears/dullahan
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zone = "abstract"
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/obj/item/dullahan_relay
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name = "dullahan relay"
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var/mob/living/owner
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flags_1 = HEAR_1
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/obj/item/dullahan_relay/Initialize(mapload, mob/living/carbon/human/new_owner)
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. = ..()
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if(!new_owner)
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return INITIALIZE_HINT_QDEL
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owner = new_owner
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START_PROCESSING(SSobj, src)
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RegisterSignal(owner, COMSIG_MOB_CLICKED_SHIFT_ON, .proc/examinate_check)
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RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
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RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
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RegisterSignal(owner, COMSIG_LIVING_REVIVE, .proc/retrieve_head)
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/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/target)
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if(source.client.eye == src)
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return COMPONENT_ALLOW_EXAMINATE
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/obj/item/dullahan_relay/proc/include_owner(datum/source, list/processing_list, list/hearers)
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if(!QDELETED(owner))
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hearers += owner
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/obj/item/dullahan_relay/proc/unlist_head(datum/source, noheal = FALSE, list/excluded_limbs)
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excluded_limbs |= BODY_ZONE_HEAD // So we don't gib when regenerating limbs.
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//Retrieving the owner's head for better ahealing.
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/obj/item/dullahan_relay/proc/retrieve_head(datum/source, full_heal, admin_revive)
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if(admin_revive)
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var/obj/item/bodypart/head/H = loc
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var/turf/T = get_turf(owner)
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if(H && istype(H) && T && !(H in owner.GetAllContents()))
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H.forceMove(T)
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/obj/item/dullahan_relay/process()
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if(!istype(loc, /obj/item/bodypart/head) || QDELETED(owner))
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. = PROCESS_KILL
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qdel(src)
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/obj/item/dullahan_relay/Destroy()
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if(!QDELETED(owner))
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var/mob/living/carbon/human/H = owner
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if(isdullahan(H))
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var/datum/species/dullahan/D = H.dna.species
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D.myhead = null
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owner.gib()
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owner = null
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..()
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