Merge pull request #11485 from Ghommie/Ghommie-cit625

Fixing a little issue with the musician trait etcetera.
This commit is contained in:
kevinz000
2020-03-16 13:23:25 -07:00
committed by GitHub
7 changed files with 17 additions and 13 deletions

View File

@@ -32,16 +32,16 @@
..()
switch(stage)
if(1)
if (prob(stage_prob) && stage1)
if (prob(stage_prob) && length(stage1))
to_chat(affected_mob, pick(stage1))
if(2)
if (prob(stage_prob) && stage2)
if (prob(stage_prob) && length(stage2))
to_chat(affected_mob, pick(stage2))
if(3)
if (prob(stage_prob*2) && stage3)
if (prob(stage_prob*2) && length(stage3))
to_chat(affected_mob, pick(stage3))
if(4)
if (prob(stage_prob*2) && stage4)
if (prob(stage_prob*2) && length(stage4))
to_chat(affected_mob, pick(stage4))
if(5)
do_disease_transformation(affected_mob)
@@ -162,7 +162,7 @@
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list()
stage1 = null
stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
@@ -195,7 +195,7 @@
desc = "This disease changes the victim into a xenomorph."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list()
stage1 = null
stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")

View File

@@ -108,10 +108,10 @@
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/choice_beacon/music/B = new(get_turf(H))
H.put_in_hands(B)
H.equip_to_slot(B, SLOT_IN_BACKPACK)
H.equip_to_slot_if_possible(B, SLOT_IN_BACKPACK)
var/obj/item/musicaltuner/musicaltuner = new(get_turf(H))
H.put_in_hands(musicaltuner)
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
H.equip_to_slot_if_possible(musicaltuner, SLOT_IN_BACKPACK)
H.regenerate_icons()
/datum/quirk/photographer